Difference between revisions of "Fanmade:Nomad"
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[[Image:Skill_Tree.jpg|thumb|Right|300px|Nomad Skill Trees]] | [[Image:Skill_Tree.jpg|thumb|Right|300px|Nomad Skill Trees]] | ||
− | + | *'''''Nomadic Warrior''''' (active and passive skills specializing in various weapons) | |
− | + | *'''''Sand Spirits''''' (magic based sand attacks and traps) | |
− | + | *'''''Insight''''' (Aided by the Elders and their knowledge the Nomad outperforms his enemies) | |
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==Nomadic Warrior== | ==Nomadic Warrior== |
Revision as of 14:01, 11 November 2009
Born in the heart of the desert, forged by its burning sun and mixed with its rough sands, fights the demons under guidance from the spirits of the desert elders.
Contents
Background
Diablo III Class [e] | |
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The Nomad
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Role: | Melee/Ranged Hybrid |
Primary Attributes: | Dexterity/Strength |
Skills and Traits | |
Origin: | Deserts on the out skirts of Lut_Gholein |
Affiliation: | None. |
Friends: | None Known |
Foes: | Demons / Assassins |
Upon the day the Wanderer passed through the deserts of Lut Gholein the Nomad was 15 year's old living and training to be a nomadic warrior in his desert tribe, but never will he forget the day he lost all his tribe under the pressure of the demons spawns attacking it from all directions, even with no walls to protect them and no outside help to rescue them they fought bravely but in the end failed to stop the nonstop onslaught of the wicked demons the wanderer spawned, and the survivors scattered aimlessly under the burning suns of the desert..
Alone, stranded and on the verge of death the Nomad thought it was all over, until he saw what he thought to be a mirage, a near-death hallucination, but it was neither, what he saw was as real as the sands of the desert around it ... a half-hidden entrance to an ancient underground temple, upon entering he found shelter, water and even fresh food, but before he overcame his surprise he heard a deep voice calling him from the inner most chamber of the temple, going there he entered the room which the deep voice was coming from .. An empty vast room it was and its huge walls had murals telling long lost tales, upon entering he clearly heard the voice saying.
"Welcome young warrior, be at ease we mean you no harm ... but hear us well, for what you will be tasked with requires nothing less of a clear mind, a fearless heart and a strong body ... listen and know that we the spirits of the desert elders shall bestow upon you a power long lost and forgotten, for the coming years will see the rise of an evil like the world never saw before, and you shall be ready when the time comes"
Class Design
After 20 years of training the 35 years old Nomad became an expert with a multitude of weapons (Bows, 1h Throwing Spears, Daggers, Swords & Shields), and also gained a deep and cunning sense of observation and a vast knowledge bestowed upon him from the elders of the desert along with a long lost mystical power which he was trained to use, A power that commands the wild sand spirits of the desert to do his bidding and tear his enemies to shreds.
Weapons the Nomad excels at using
- Bows
- Shields + 1h Swords
- Shields + Daggers
- Shields + Throwing Spears
Skills
Skill Trees
- Nomadic Warrior (active and passive skills specializing in various weapons)
- Sand Spirits (magic based sand attacks and traps)
- Insight (Aided by the Elders and their knowledge the Nomad outperforms his enemies)
Nomadic Warrior
Tier 1
1-Hawk Shot:
Active-(requires Bows) Arrow shot with the hawk spirit, its sharp precision damages enemy internal organs (+x% to Critical chance and +x% to Crit damage / lowers enemy attack speed by 40% / x% chance to reduce monster resistances by half)
2-Sharpened Edge:
Passive-(applies to daggers and 1h swords) sharpens and increases effect of edged weapons (melee damage increased by x% / melee attacking speed increased by x%)
3-Fierce Throw:
Active-(requires Thr.Spear) A very violent but slow spear throw that skewers the enemy body and fixates it into the earth for few moments (prevents enemy from moving for x seconds / does (x) damage over time to skewered enemy / enemy can still attack)
4-Shield Dash:
Active-(requires Shield) Nomad rushes forward for a distance with his shield up knocking enemies sideways, while also stunning and damaging them (Damage X [x is related to block chance of equipped shield] / +% Block amount / +% chance to stun enemies)
Tier 2
5-Shield Toss:
Active-(requires a Shield) Nomad throws shield at enemies, it arcs in the air hitting multiple enemies before coming back to him (x Damage [x is related to block chance of equipped shield]/ +X damage increase per enemy hit / Nomad actual Block Chance and amount are nullified during throw)
6-Swift Strikes:
Active-(requires daggers or 1h swords) Nomad spins one time in place damaging multiple enemies (Hits all enemies around Nomad with / +% chance to reduce enemy armor with every hit)
7-Spikes:
Passive-(applies to Bows, Thr.Spears) small Spikes are added to throwing weapons making them more lethal (+x% Critical chance and damage with arrows or Thr.spears/ +x% chance an enemy will take [X] damage over time to if it moves or attacks after being hit with arrows or Thr.spears)
8-Wolf Shot:
Active-(requires a Bow) Arrow shot with the spirit of the Wolf ... pierces enemies with extreme ferocity (Pierces enemies / +x% to Critical chance and +x% to Crit damage / x% chance to do double damage / Knocks enemy back)
Tier 3
9-Cripple Cut:
Active-(requires daggers or 1h swords) Nomad lunches an powerful attack that heavily damages the enemy legs (-x% to enemy movement speed / +x% to weapon damage / x% chance to Stun enemy)
10-Reflect Shield:
Passive-(requires Shield) Nomad uses shield to deflect ranged attacks (+x% chance to Block / x% chance to Reflect any ranged attacks back at attackers)
11-Art of Sealing:
Passive-(requires Bow or Thr.Spear) ranged weapons become more effective against enemy magic users (+15% to Critical chance / +20 Arcane damage [added to weapon damage])
Tier 4
12-Viper Shot:
Active-(requires a Bow) Arrow shot with the spirit of the viper, strikes enemies with an extremely lethal poison (+30 Poison Damage / +x% to Critical chance and +x% to Crit damage / x% chance to explode on contact creating poison fumes that stay for 10 sec)
13-Blades of justice:
Active/Buff-(requires daggers or 1h swords) Nomad focuses and draws strength from within to counter enemy attacks (Lasts 12 sec / during active time whenever attacked Nomad automatically counter attacks enemies with swift speed / counter attack does X2 weapon damage + 50% from enemy damage returned with every counter attack)
Sand Spirits
Tier 1
1-Drought:
Active/Buff - Nomad calls upon the desert spirits that follow him around and inflict drought upon his enemies (Lasts 10 sec and follows nomad around/ burn any enemies close by causing X fire damage / slows enemies movement by 30%)
2-Enchanted Sand:
Active/Trap - Nomad calls upon the enchanted sands of the desert to cripple his enemies (Creates a patch of enchanted sand that blinds enemies walking over it / absorbs mana by [2% of monster HP/1 sec] from every monster on patch/ Lasts 8 sec)
3-Sand Slash:
Active - Nomad calls upon a powerful sand spirit that slashes his enemies in an instant (40 damage / +extra damage = 60% of spell damage bonus / +X% chance to Crit / +X to Crit damage /X chance to hit 3 adjacent enemies)
4-Sand Coat:
Passive - A gentle vortex of sand engulfs the Nomad and protects him all the time (Vortex reduces damage from magic and ranged attacks by 15% / +18% to block amount)
Tier 2
5-Quick Sand:
Active/Trap - Nomad calls upon the quick sands of the desert to stop and devour his enemies (Quick sand slows enemies above it by 60% / X damage over time / +extra damage = +30% of spell damage bonus / Lasts 8 sec)
6-Blessed Dunes:
Active/stationary buff - Nomad creates a patch of sand that increases the Attack and defense of himself and his allies (Dunes patch lasts for 5 sec / gives +x% to Physical damage/ +x% to Physical damage reduction / +x% to Armor)
7-Burning Sand:
Active/Trap - Nomad calls upon the scorching sands of the desert to burn and weaken his enemies (Scorching sands reduce armor and resistances of enemies above it by 25% / 35/sec fire damage over time / +extra damage = 60% of spell damage bonus / Lasts 4 sec)
8-Sand Spikes:
Active - Spikes of sand erupts violently from below the enemies to shred them apart (X spikes erupt causing x damage each/ Spikes has 60% chance to knock back enemy / +extra damage = +80% of spell damage bonus)
Tier 3
9-Deadly Mirage:
Active/buff - With help from the desert spirits the Nomad tricks his enemies and vanquishes them (When Mirage is active if Nomad is attacked with Melee/magic/ranged he turns into sand then vanishes like a mirage and reappears behind the attacker / after reappearing Nomad instantly delivers a powerful kick doing damage to that enemy [X + 50% of DEX] / Kick knocks back / Mirage buff lasts for 4 sec)
10-Oasis:
Active/stationary buff - Nomad creates a large patch of sand that heals and invigorates him and his allies (Oasis patch lasts for 8 sec / gives +x% to life regen / +x% to Mana Regen / +x% to Health globe bonus / +x% potion bonus)
11-Sand Tornado:
Active - The Nomad calls upon a very violent sand tornado that lifts the enemies up and damages them (Tornado lifts up X enemies / X damage to lifted enemy over time / Tornado lasts for 15 sec / +extra damage = +120% of spell damage bonus)
Tier 4
12-Wrath of the Desert: Passive - When Nomad is in Mortal Danger that spirits of the desert surround him and become even more fierce (20% of damage inflicted upon the Nomad is returned to melee or ranged attackers / spell damage bonus increases by +50% / +25% to damage reduction)
13-Sand warriors:
Active - Nomad calls upon the desert warrior spirits themselves to fight by his side (Summons 3 sand warriors / sand warriors last for 25 sec / sand warriors attack melee - Slow moving - slow attack / armor = 180% of Nomad base armor / Damage = x + 50% of Nomad physical damage bonus / HP = 80% of Nomad life)
Insight
Tier 1
1-Quicker Steps:
Passive - Nomad uses his agility to gain the upper hand in combat (+25% to movement speed [FRW] / +15% to Dex)
2-Focus:
Active/buff - Nomad focuses to invigorate his mind and Body (+x% of DEX added to Willpower / +x% of DEX added to VIT / Lasts 10 sec)
3-Elder of Bestowal:
Active - Nomad calls upon the Elder of Bestowal which aids the Nomad (Elder spirit lasts for 10 sec / Elder spirits roams the battle field collecting Health Globes for the nomad / Gives +20% of HP restored as Mana to the Nomad)
4-Trickster:
Passive/Buff - Nomad uses his reflexes and flexibility to avoid further damage (The Nomad gains +5% chance to Dodge With every successive hit he receives from enemies/ Max bonus is +30%/ buff-bonus lasts 4 sec after getting hit)
Tier 2
5-Chemist:
Passive - Knowledge about Potions and alchemy make the Nomad able to maximize their potential to survive (+X life from potions and Healing globes / +X% chance to fully restore Mana upon using a Health Globe)
6-Elder of Wisdom:
Active/Buff - the Nomad calls the Elder of knowledge who taught him, maximizes his magic potential (X% Mana cost reduction / +X% to all magic attacks / +x to Wisdom/ lasts for 12 sec)
7-Rapid Power:
Passive - Using his power the Nomad gains the even more raw speed (Every 10 points in STR increases DEX by +5%)
8-Songs of Bravery:
Active/buff - Nomad recalls the bravery songs of his tribe and raises his and his allies combat spirit greatly (Lasts 8 sec/ +x% to physical damage / +x% to spell damage / +x% to attacks per sec)
Tier 3
9-Total Control:
Active/Buff - the Nomad focused deeply to Gain full control of his body and spirit (Lasts 9 sec / Reduces all negative buffs duration to 3 sec / +10% to all resistances)
10-Elder of Isolation:
Active - Nomad calls upon an Elder spirit to seal away a group of enemies in a sphere of light temporarily (Seals all enemies in targeted area away for x sec / sealed enemies can't move, attack or be attacked)
11-Elder of War:
Active - Nomad calls for the Elder of war who helps him damage his enemies much more effectively (Lasts 12 sec / +30% to physical Damage / +15% Crit Damage / +20% to Critical Chance / Every successful Crit gives the next attack +10% to be a Crit)
Tier 4
12-Survivor:
Active/buff - Using the his sharp senses and survival experience the Nomad survives against unbelievable odds (Lasts 20 sec / Increases Block chance by x% / increases Dodge by x% / Upon reaching 20% of HP all previous bonuses are increased by 170%)
13-The Elders:
Active - Nomad calls upon the spirits of the Elders that accompany and protect him (Summons 4 Elder spirits that walk with the Nomad and stay for 30 sec / Spirits Knock Back enemies away from the Nomad with 45% chance to Blind them / Knocked back enemy replenishes +30 mana to the Nomad / Spirits Can't be attacked and their Knock back attack doesn't do damage / using any of the other "elder skills" dispels this one)
Development
This is the first fan class i ever made, i first posted it here on Diablowiki on 11-11-2009 but I had been working on it for three months prior to that date (concept, skills and art), i have also suggested the concept several times on some threads on the forums as a candidate for "possible fifth class" under the name of "Raider", but it was just a simple outline not as detailed as the "Nomad" who serves the same role.
Further upgrades and updates will be made if possible including and not limited to (altering/removing/adding skills, adding skill rune effects, adding more art, .... etc etc).