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==Background=={{Skillbox|game= Diablo III|portrait= Wiz-electrocute1.jpg<!-- |portrait-width= -->|active= Active|name= Electrocute|ranks= 5|user= Wizard|tree= Storm|description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.|type= Direct [[DoT]]|quantity= 5-15 damage|effect= Target|school= Lightning|resource= Mana|cost= 8|cast-time= Instant|duration= Concentration|cooldown= 1.5 sec<!-- |synergies= Link them --><!-- |req= Link it --><!-- |prereq= Link it --><!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->}}The [[Wizard]] opens up a whole between the physical an ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm. ==Skill Design==The description of this one is incomplete, since it got a hefty [[mana]]-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies. Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as he keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one. Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage. Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range. ==Skill Rank Table==''Put a table of the skill rank and damage/mana/fury per rank.''* '''Rank 1:''' Deals 1-15 [[lightning]] damage.Only Rank 1 is currently known. Please observe the description for this spell seems to be associated with the old version of Electrocute, that worked more like {{iw|Sorceress_Lightning_Spells#Chain_Lightning Diablo 2 Chain Lightning}}, with a one-off mana cost and a one-off damage. The damage listed here is the one in the client, but could be something completely different. ==Synergies==* None known. ==[[Rune|Skill Rune]] Effects==* None known. ==Development==Electrocute was first shown at [[BlizzCon 2008]], as a new version of {{iw|Sorceress_Lightning_Spells#Chain_Lightning Diablo 2 Chain Lightning}}, but with more of a Dungeons & Dragons inspiration, where the lightning art could hit a given number of targets at lesser and lesser damage. This was changed in the demo displayed at [[CategoryBlizzCon 2009]], where it instead became more like what the name suggests:an electrocution of one selected target. The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated, it didn't show a [[mana]]/sec cost, and a damage/sec stat. It's possible the problems [[Flux]] found with the spell[http://www.diii.net/blog/comments/full-wizard-skill-trees/] might be addressed, dealing more consistent damage per second compared to the mana spent. Either way, the spell - in some iteration - is assumed to still be available in Blizzard's internal game build today. '''Previous Versions:'''* [[Electrocute (BlizzCon 2008)]] ==Trivia==This spell was originally more inspired by [http://www.dandwiki.com/wiki/SRD:Chain_Lightning Chain Lightning] from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time. ==Media==''Change "Magic Missile" to the skill name below.'' You can find pictures in the Diablo 3 screenshot and picture gallery:* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Missile Magic Missile-specific gallery contents] <gallery>Image:Wiz-electrocute1.jpg|Skill use 1</gallery> <!--==Related Articles==''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''--> ==References==* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard skillsSkill Trees]* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report] {{Skill_navbox_storm}}{{Skill_navbox}}