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'''Magic Missile''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], invoking a bolt of arcane magic thrown against an opponent.
<!-- |portrait-width= -->
|active= Active
|user= Wizard
|tree= Arcane
|description= Fire 1 missile(s) of energy at your enemies causing 73-13 5 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.
|type= Damage
|effect= Bolt
|school= Arcane
|resource= [[Mana]]
|cost= 8
|cast-time= Instant
|duration= 4 sec
|cooldown= Unknown
|synergies= [[Arcane Damage]], [[Arcane Distortion]], [[Arcane Speed]], [[Arcane Weakness]], [[Efficient Magics]], [[Improved Magic Missile]], [[Mana Burst]], [[Penetrating Spells]]None<!-- |catexclude= -->
}}
The Magic Missile is a bolt-type spell much like the classical [[{{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt]] }} but using [[Arcane]] energies instead of [[Element]]al damage (like [[Fire]]).
==Skill Design==
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as Using this skill fires a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise small purple projectile that moves across the fallen to fight again. The difficulty will be screen in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard a straight line and the targeted boss. Magic Missile's effectiveness is increased by at a variety of spells, the most noteworthy of which is Improved Magic Missilefairly fast pace, which increases both the damage and number of missiles released on a it can be cast. The range and spread of higher levels of Magic Missile is reminiscent of the D2 repeatedly without any [[Necromancercooldown]]'s Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
This was the default ranged spell at [[Image:Magic_Missile_impact.jpg|thumb|250px|right|Magic Missile impact on BlizzCon 2008]], but with [[ZombieArcane Orb]].and [[Electrocute]]::''At low levels against basic monsters, MM is just a simple projectile. It’s got some interesting properties later on though, since each point you place available right from the start in the Tier 3 skill Improved Magic Missile adds 1 to the number of missiles fired, and increases the damage of each by 8%. (You can also add to the number of shots, their damage, and more, with Skill Runes.) [[Improved Magic MissileBlizzCon 2009|2009]] was too high level to be used at BlizzCon, but Wizards have been seen firing multiple Magic Missiles in screenshots and gameplay movies, and the projectiles Missile was hardly touched. It didn't seem to be aimed like Multishot, or the Necromancer's Teeth; they spread out more or less, depending on how far away from your character you aim when you click them. Furthermore, it looks like multiple Magic Missiles can hit a single target, which could keep this one useful even late have changed in the game, if fired at point blank rangefunction since 2008.''
==[[Synergies]]==
* None known
[[Image:Magic_Missile_corpse.jpg|thumb|right|250px|Corpses made from Magic Missile glows eerily.]]
==Development==
Magic Missile was first shown at [[BlizzCon 2008]] in Anaheim as one of the first skills for the [[Wizard]]. It was designed as a base level ranged skill, and is still assumed to be part of the repertoire as of 6th July 2009. This was the only information originally available about the skill:
* Active Skill
* '''Description:''' Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.
*'''Rank:''' 0/1*'''Mana cost:''' 8 At BlizzCon 2008 the spell was the "default" ranged skill for Wizards in the demo. Compared to then, it has received a slight [[nerf]] in [[BlizzCon 2009|2009]] down to 3-5 damage and a slightly lower [[mana]] cost. However, the primary change was in making several supporting skills redundant with the new skill trees. The skill is likely now designed to get better with just adding skill ranks into it. The following skills used to affect Magic Missile:*[[Arcane Damage]] - Increased arcane damage by a percentage*[[Efficient Magics]] - Reduced mana cost*[[Penetrating Spells]] - Reduced enemy*[[Arcane Weakness]] - Caused victims of your spell to take additional damamge from arcane spells for a time*[[Arcane Speed]] - Reduced cooldown of Magic Missile*[[Arcane Distortion]] - Caused victims of your spell to be slowed for a time*[[Improved Magic Missile]] - Increased the number of missiles per cast, and the damage per missile*[[Mana Burst]] - Increased the damage, if mana is full before the cast. '''Previous Versions:'''* [[Magic Missile (BlizzCon 2008)]]
[[Image:Wiz-magic-missile1.jpg|center|thumb|450px|Double missiles.]]
==Related Articles==
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard gameplay report]