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Fanmade:Dragon Disciplines Skill Tree

8,887 bytes added, 20:53, 3 October 2009
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* Slash attack
The ability of the Dragon Warrior to dissect his enemy in two parts only with one blow. The skill is something like Cleave of the Barbarian, but it is not just stronger attack. Yes, the damage is increased but there is a percent of chance for the warrior to split the enemy in two with a single blow. For example: the Dragon Warrior and his enemy have equal levels – then the chance of the warrior to split the enemy is 50%. If the enemy is higher level – the chance of the Dragon warrior to split him is lower – the higher the level of the enemy, the lower chance of the warrior to split him. If the enemy is lower level the warrior has a better chance to split him – the lower enemy’s level, the higher theDragon Warrior’s chance to split him.
When adding points to this skill you increase the damage and attack speed and some more percents to split the enemy. When you perform a Slash attack the warrior runs fast to the target (like Charge) and performs a slash that does not push the enemy back but stops him for a moment.


* Blade fury
Something like Zeal attack but made of Slash attacks. The warrior does a combo of slashes to his enemies. The chance to split them is reduced because the attack is fast.
Adding points to this skill increase the damage, the chance to hit and the count of blows.


* Underground attack
The Dragon Warrior uses his ability to burrow and move underground using his blade. For example you want to attack an archer or stronger enemy but there is a group of enemies in front of him you can go round them by using Underground attack. When you mark the target, use the skill to make the warrior burrow and pop up near the enemy after a while (needs time to reach the enemy) performing a Slash attack automatically.


* Pyrokinesis
The incredible skill to light fire with your mind. The warrior raises his hand to the enemy and causes a small explosion in his body followed by his ignition. He burns like a torch. The small explosion causes the enemy stop or pushes him back.


* Teleport explosion
When the Dragon warrior is surrounded by his foes, he can avoid them and attack them at the same time if he make a Teleport Explosion. The warrior becomes transparent and dissapears, appearing to the new location pointed with the mouse. On his previous location, surrounded by the monsters, remains a flying fire sphere that explodes. The explosion is single if the skill level is low, double if the skill level is higher and triple if the skill level is even higher. The additional explosion could be added every 8th level of the skill, for example.
Adding points to this skill increases the damage of the explosion and determiner if it is single, double or triple.


* Telekinesis
The ability to move objects with your mind. The Dragon Warrior can even move his enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).

Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back.
Adding points to this skill decreases the mana cost /it cost mana per second while you are holding the skill button/.


* Wind Run
This skill allows thw Dragon Warrior to run as fast as the wind without getting tired. This skill is a perfect device for attack with the speed of lightning. For a better balance in the game it will be good if the duration of Wind run is for a short time (30 seconds or a minute) and tyhere should be some casting delay.
Adding points to this skill will increase the duration and the percent of speed added.


* Eyes of Destruction
Maybe the most incredible ability of the Dragon Warrior. It was shown in the movie “Shinobi”. This is the ability of the warrior to kill the enemy by only looking in his eyes. The Dragon Warrior’s eyes shine with a blue light and cause a chain explosion inside the enemy’s veins and arteries. The chain explosion starts from the enemy’s eyes, passes through his arms and body and reaches the legs, and breaks all his joints. He falls on the ground dead or almost dead. On the way of the explosion there are sprinkles of blood. This skill is useful to bosses but then the destructive effect should be reduced. The skill should make the boss stop moving and attacking for a while. For a better balance in the game this skill should require lots of mana and maybe there should be some casting delay.
Adding points to this skill will increase the damage and will reduce the casting delay.


* Fire Enchant
The ability of the Dragon Warrior to add a fire enchant to his blade (there are flames coming out from the blade). An icon that counts the enchants shows somewhere in the lower screen. For the first level of the skill there are five enchants – the next five blows are fire enchanted. Every next level adds five (or three) more enchants and the fire damage of the attack increases. When the warrior has a fire enchant, he attacks his enemy and there is a fire explosion in the enemy’s body that stops him for a while.
When increasing the level of this skill the explosion gets bigger and can hurt the enemies nearby and the count of enchants per cast increases.


* Cold enchant
Like Fire enchant but this time the damage is cold and the enemies freeze for a while. If the next blow is fatal the enemy turns into ice pieces.
When adding points to this skill the cold damage increases as well as the freeze duration and the count of enchants per cast increases.


* Lightning enchant
Like Fire and Cold enchant but this time the enemies are put to the touch of shock therapy. A lightning starts running all over the enemy’s body, making him squiggle for a while. The damage is lightning of course.
Adding points to this skill will increase the lightning damage and the shock length and the count of enchants per cast increases.


* Poison enchant
Adds poison to the attack with blade. The poison causes the enemies move and attack slower and of course kills them slowly.
Adding points to this skill will increase the poison damage, the poison length duration and the count of enchants per cast increases.

There can be only one active enchant at a time. When you add the next enchant it cancels the previous.


* Invisibility
The unique ability of The Dragon Warrior to become invisible. There is a limited duration of the invisibility. He becomes invisible only when it is dark enough or when there are enough bushes or trees. For example he cannot become invisible when he is in the desert at daytime. Enemies that are higher level can notice the warrior and signal to the others which will cause his camouflage to fall. If the enemy is equal level there is a 50% chance to notice the warrior. While invisible the Dragon Warrior can pass through his opponents but when he attacks someone, he becomes visible again. This skill allows you to attack the enemies from the position that you desire.
When adding points to this skill you increase the chance for not being noticed by the enemies and its duration.


* Doubles
The ability of the Dragon Warrior to summon doubles of him. This skill is inspired from the series of “Kung – Fu: The Legend Continues”. When the enemies are much more, the Dragon Warrior summons three doubles of him and they can attack willfully, but when he performs his skills they copy him. For example if he perform Disk throw the doubles do it too. If he perform Teleport explosion the doubles do it too and appear next to him. If he performs a Slash attack the doubles do a Slash attack to the nearest enemy. The same is for the Pyrokinesis. If he adds some enchant the doubles add the same enchant to their attack.

The damage that doubles deal is lower than your damage. The doubles look a little bit blurred (like shadows) and they exist for a limited time (one minute or two). This skill should require lots of mana. When the skill is lower level the double is one. If the skill is higher level, the doubles are two and when the skill level is even higher the doubles are three. The maximum count of doubles is three. When adding points to this skill you increase the duration od the doubles existance, their count and their damage.


* Ni - To Kendjutsu
The ability of the Dragon Warrior to fight wielding two swords – katana and wakisashi (short katana) - a passive skill. When he is wielding two swords his Slash attack becomes double – he swings the swords in a sequence attacking two enemies at once (like Zeal attack of two blows). The passive skill increases the accuracy the damage and the attack speed.
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