Difference between revisions of "Diablo: The Kingdom of Shadow"

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Revision as of 23:54, 12 September 2009

Kentril Dumon - Light brown hair. Slim body. Sunburnt. Six feet tall. He led a group of 15 mercenaries. Gorst - Dark black hair. Scraggy mop of hair. Bronzed giant. Shirtlesss fighter. Second to Captain Kentril Dumon. Oskal Benjin Hargo Quov Tsin - slight, wrinkled figure with the long gray beard measuring five-foot tall. Slanted, silver-gray eyes and aquiline nose. He carries a staff in his right hand.

XXXX: alabaster skin devoid of even the slightest imperfection, long chestnut-red hair, and deep emerald green eyes.

Gregus Mazi - the only sorcerer to survive Ureh. He was Lord Juris Khan's second, part of the elite circle of mages and priests that cast the great spell that opened the way to Heaven. Gregus Mazi's faith faltered at that last moment and was the only one left behind.

Gregus Mazi abandoned Ureh. As he looked back, he saw a red light engulf Ureh, and a second ethereal twin city could be seen floating above into the heaven. Gregus Mazi was found by necromancers of Rathma and stayed with them until his mind healed. He departed later, and traveled the world in search of things he needed. Although he was part of the spellwork that made Ureh ascend to Heaven, he did not know everything involved in the spellwork.

Twelve years later, Gregus Mazi returned to Ureh leaving behind his wake various memories and investigations. Hundred of years later, Quov Tsin collected various books and scrolls written by Gregus Mazi to search Ureh's location and based on his calculations recreated the spell to open the way to Heaven..


Humbart Wessel: A Westmarch veteran fighter, he was the mercenary captain who journeyed with Gregus Masi to Ureh. Humbart wrote a scroll telling about his travel with Gregus Mazi. Centuries later, Quov Tsin found Humbart's scroll during his research and collection of everything about Gregus Mazi and his magical investigations.

Humbart died, but Zayl the Necromancer used his powers on Humbart's skull and became Zayl's personal companion and magical off-hand tool. Zayl keeps Humbart's talking skull inside his belt pouch.

Humbart's Scroll: On the seventh day, near dusk,the passage began,Master Mazi again approached the edge of the ruins. Says I to him, that this quest’s seen no good end and we should go, but he says he’s certain this time. The shadow will touch at just the right angle. It has to.

Master Mazi promised much gold to us and another offer none there’d take, however worthy any might think themselves. Fly up to Heaven . . . older now, I still wouldn’t have taken it.

The shadow came like he said, Nymyr’s hand reaching out for old Ureh. We watched, certain as before that we’d been on a fool’s quest. Aah, what fools we were to believe that!

I recall the shadow. I recall the shimmering. How the ruins suddenly looked alive again. How the lights glowed inside! Swear I still will that I heard the voices of folk, but couldn’t see any!

“I’m coming . . .” Those were Master Mazi’s last words, but not to us, though. I remember them still, and I remember how we thought we saw the glitter of the gold that he’d told us about again and again—but not one man would enter. Not one man would follow. Master Mazi went it alone.

We camped there, hearing the voices, hearing some of them call to us, it seemed. None of us would go, though. Tomorrow, Isays to the others, tomorrow when Master Mazi comes out and shows all’s well, we’ll go in and get our fill. One night, it won’t matter.

And in the morning, all we saw were ruins. No lights. No voices.

No Master Mazi.

Lord Hyram, I writ this down like I agreed and it goes to the Zakarum—


Zayl the Necromancer: Pale of skin. Almond-shaped gray eyes. Zayl observed Quov Tsin, Captain Kentril Dumon and his band of mercenaries from his watch tower approach the city of Ureh.




Captain Kentril Dumon and his group of mercenaries traveled through the jungles of Kehjistan. Moving toward where screams could be heard, they found Hargo within the maw of a huge serpentine creature with tentacles. After a long attempt to pull the tentacle beast to shore with ropes and nets around its horns, one of the two archers stroke its eye, and the creature reeled in pain back to the waters. Captain Dumon shot one of the archer's bows and stroke Hargo in the chest with an arrow. Better to die a quick death than to be tormented as the creature feasted on him. Three of their men had died in this journey. One of them to the poisons of giant spiders.

Kentril blamed the deaths on his employer, Quov Tsin, who mostly traveled ahead of the mercenaries, not minding the fate of his men. Quov Tsin is an elder vizjerei driven by the search of the lost city of Ureh, known as "The Light among Lights" by the ancients. The most pure of realms in all the history of the world, built upon the very slope of the towering mountain called Nymyr -- a place fabled to be the one kingdom where the darkness of Hell had feared to intrude.

Quov Tsin signaled down toward a ruined city built on the slope of mountain Nymyr. On their way down the mountain toward Ureh, Kentril found an ancient brooch with the photo of a beautiful woman. He kept it secret from the mercenaries and from Quov Tsin. Except for Gorst who discovered him.

After they settled a camp not far from Ureh, Kentril came to Quov Tsin and asked him why they were here. Quov Tsin told the ancient tale ... the city was built during the Sin War. Bartuc the Warlord had risen and been defeated. The Sin War lasted hundred of years with forces of Heaven and Hell battling in Sanctuary behind the scenes, a war fought beyond the eyes of mortals. But Ureh was untouched. Diablo was offended by the glorious existence of Ureh, and grew determined to lay waste to its inhabitants.

A city revered by followers of the Light, ruled by regal and kind lords who guided souls toward Heaven. A kingdom so pure that legends say had risen whole above the mortal plane, and its inhabitants had trascended to join the angels ... (a tale that later is proven very wrong).

The tales said Diablo wanted to turn this city's inhabitants into slaves of Hell. The city was isolated and surrounded by demonic forces. No one could enter or leave the city. As time passed, Lord Juris Khan gathered his greatest priests and mages. Lord Juris Khan had been granted a vision by an archangel who claimed to have seen the trials of their most honored followers, and offered the safety of Heaven.

He followed the Archangel's instructions and his priests and mages initiated a ritual spell.

A red light engulfed Ureh, and a second ethereal twin of the city could be seen ascending to the sky. Juris Khan created a plane to bridge the mortal realm and Heaven with a complex spellwork -- told Quov Tsin to Captain Dumon and Gorst.

Only one remained behind. Gregus Mazi faltered in his faith and he did not ascend with the others. He was taken care of by the necromancers while his body and mind healed. Later departed to seek clues of how to recreate the master spellwork. Twelve years later, Gregus Mazi returned to the ruins of Ureh and was never heard of again.

Quov Tsin has collected various scrolls and journals of Greg Mazi. This is why the vizjerei had hired the mercenaries to lead him toward the eastern jungles in search of Ureh. After explaining to the mercenaries all this story, their enthusiasm strengthened knowing that Ureh might hold riches left behind by its former inhabitants.

Kentril was still skeptic thinking this Gregus Mazi may have disappeared because the beasts of the jungle have eaten him. Quov Tsin retrieved another scroll for Kentril to read. It was written by Gregus Mazi's mercenary captain -- Humbart Wessel -- who led the expedition toward Ureh.

They saw how the shadow of Mountain Nymyr engulfed the ruins of Ureh. Suddenly, the ruins looked alive again, and torches within the ruins glowed alight. Only Greg Mazi dared to enter the ruins. The mercenaries awaited until the next day to see if he returned. In the morning, the ruins were themselves once more. Greg Mazi had disappeared.

Quov Tsin tried to convince Kentril and his mercenaries that he could attempt to recreate the spell of Lord Juris Khan and Greg Mazi. It took Greg Mazi 12 years of calculations to recreate the spellwork. It took Quov Tsin merely 3 years using Greg Mazi's scrolls.

Satisfied, Kentril and the mercenaries agreed to follow Quov Tsin into the ruins.

Zayl the Necromancer had seen the intruders arrive, and spied upon them. He didn't want them exploring Ureh, specially a day before that time when the shadow of Mountain Nymyr sets upon the ruins of Ureh. This was a place which delicately held balance among the various planes of existence. The sorcerers of Lord Juris Khan had blurred the lines between life and death.

Zayl had sensed the death of one of the mercenaries near a river and found a piece of cloth, enough of a link to summon Hargo's spirit with necromantic magic. Zayl assaulted the intruders' minds during their sleep with a nightmare in which each of the 15 mercenaries would see Hargo's decomposed and mangled body, half eaten by the reptilian tendril beast to warn them to leave the place. All woke up frightened, and decided to stay through the night, and to leave early in the morning. Only Quov Tsin remained asleep in his tent protected by his magical wards.

The next day Kentril informed Quov Tsin they were departing. While lifting the camp, to leave, a massive storm came out of nowhere. The men had to take shelter in a nearby building adjacent to the ruins.

After many hours, Gorst asked where the Vizjerei was. Captain Kentril Dumon wondered the same thing, and whether this storm had something to do with the old Quov Tsin. Kentril fought to stay on his feet as he left the building in search of the vizjerei. The gust winds barely allowed him to stay afoot. Thunder stroke near him, making his journey more perilous. Finally, he reached the vizjerei's tent and jumped in. Tsin looked surprised at Kentril. He thought the mercenaries had departed in the morning.

Kentril told him about the tremendous storm. The vizjerei looked at Kentril with disbelief ... he was dry, and the sun shone outside. Quov Tsin thought Kentril was drunk. Regardless, it was too late in the afternoon to attempt to leave the ruins. They wouldn't make it far before the dusk. Quov Tsin requested their help to recreate the spellwork at the exact time of his calculations.

The time came and the men formed a pentagram with Quov Tsin in its center. The vizjerei chanted the spellwork, and before he could finish, Zayl the Necromancer demanded them to stop their efforts. The men readied their blades and looked in Zayl's direction. Quov Tsin ignored the warnings and continued to say the lasst words of his spellwork. Nothing happened.

Their attention once more on the necromancer, Quov Tsin recommended to keep the necromancer confined and restrained back in the camp. The shadow of Nymyr started to darken Ureh and its surroundings. The men returned to the camp with the necromancer guarded by four of the mercenaries.

As the men marched to the camp, Kentril looked back to discover a light in one of the towers of the ruins. Then another, and another. The ruins had come to life. A crumbled tower he had seen before, was now restored to its former position and alight. The ruins were no more. They were before the Ureh of golden age.