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Plague of Toads

14 bytes removed, 16:44, 29 August 2009
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Plague of Toads is a [[Witch Doctor]] skill from the [[Plague Skill Tree]]. It's an active attack skill somewhat akin to a slower, shorter-range [[Charged Bolt]].
==Spell Function==
When cast, the Witch Doctor tosses out several (3 to start, more with more skill points or rune benefits) toads that hop forward, spreading out slightly as they homed in on any target in range. Their homing wasn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of the Witch Doctor, at least two of the toads were sure to leap into it.
==Play Report==
[[Image:Witch_Doctor_Plague_of_toads_and_Dune_Thresher.jpg|thumb|300px|Toads on a [[Dune Thresher]].]]
Flux described using this skill at Blizzcon 2008.[http://www.diii.net/blog/comments/witch-doctor-gameplay-report/]
::Plague of Toads were great fun to use too, though less damaging than Firebats. At level 1 (the only level possible for active spells in the Blizzcon demo) the WD tossed out three toads, which then hopped forward like scaly, slimy, living Charged Bolts. They weren’t entirely mindless—they homed in on enemies, and exploded with a splat of green acid (poison) when they hit a target. If there was no target in range, the toads would hop 3 or 4 times, covering maybe half the visible screen, before bursting in air. They left behind splats of acid on the ground that would damage enemies who stood in it. The toads shared their poison to Mongrels, just like the various fire spells and Locust Swarm.
==Prerequisites==
There are no prerequisites to this skill.
==Spell Base Effects/Costs==
The costs and effects of this spell are currently unknown
==Synergies==
No skills are known to modify this spell via [[synergies]].
==Skill Rune Effects==
The [[Rune]] effects for this skill are not known at this time.
==Other Notes, and Speculation==
Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.