Difference between revisions of "Corpse Spiders"

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m (Spider Statue moved to Carrion Spiders: Blizzard changed the name)
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==Spider Statue==
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==Carrion Spiders==
''Spider Statue'' is an active attack spell in the [[Witch Doctor]]'s [[Plague Skill Tree]]. It works like a trap (the {{iw|Assassin Assassin}} skills from Diablo II) with a radius of poison damage. When cast a small statue appears out of the ground. From it spiders emerge, and swarm over nearby monsters, dealing poison damage.  Monsters take more damage per second the longer they remain in range.
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[[Image:Carrion_Spiders.png|thumb|right|Carrion Spiders being summoned.]]
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''Carrion Spiders'' is an active attack spell in the [[Witch Doctor]]'s [[Plague Skill Tree]]. It works like a summoning skill that calls forth 4 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity. If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.
  
The information below is based on the playable demo build at [[BlizzCon 2008]].  It is subject to all kinds of reviews, changes, and balancing before release.
 
  
 
==Prerequisites==  
 
==Prerequisites==  
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The [[Rune]] effects for this skill are not known at this time.
 
The [[Rune]] effects for this skill are not known at this time.
  
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==Development==
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[[Image:Spider_Totem.png|right|thumb|The old Spider Totem Spell.]]
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This skill was first revealed during [[BlizzCon 2008]], at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the {{iw|Assassin Assassin}} skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.
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During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
  
 
==Other Notes, and Speculation==
 
==Other Notes, and Speculation==
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This skill has yet to be featured in a screen shot.
 
This skill has yet to be featured in a screen shot.
 
 
  
  
 
[[category:skills]]
 
[[category:skills]]
 
[[category:Witch Doctor]]
 
[[category:Witch Doctor]]

Revision as of 16:08, 24 August 2009

Carrion Spiders

Carrion Spiders being summoned.

Carrion Spiders is an active attack spell in the Witch Doctor's Plague Skill Tree. It works like a summoning skill that calls forth 4 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity. If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.


Prerequisites

There are no prerequisites to this skill.

Spell Base Effects/Costs

The costs and effects of this spell are currently unknown

Synergies

No skills are known to modify this spell with synergies.

Skill Rune Effects

The Rune effects for this skill are not known at this time.

Development

The old Spider Totem Spell.

This skill was first revealed during BlizzCon 2008, at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the Assassin skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.

During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.

Other Notes, and Speculation

Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

This skill has yet to be featured in a screen shot.