Difference between revisions of "Monk"

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The '''Monk''' is a martial arts specialist, "One-Handed Tiger Strike Fury" in a whole new shape and form compared to Diablo I's expansion Hellfire. His main weapon is a staff, which he can swing to very deadly effect.
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The '''Monk''' is the Fourth Class in Diablo 3, He is a light armored, fast hitting melee fighter, utilizing Martial Arts. His Combat Style is unique and based on Fighting Games.
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[[Image:Monk1.jpg|thumb|right]]
  
  
[[Image:Monk1.jpg]]
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==Background==
  
  
The Monk was announced by Blizzard at BlizzCon 2009 21 August 11:58 in front of 26.000 cheering fans.
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==Class Design==
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==Combat System==
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The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time, This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.
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Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.
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An Example:
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*Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
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**Stage One: Way of the Hundred Fists, move in close to the enemies.
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**Stage Two: Crippling Wave, lower the damage of the enemies.
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**Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies from the bleed)
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During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.
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==Known Skills==
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*Way of the Hundred Fists
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**Use/Objective of Skill: This Skill has visually distinct stages, the stages feel like moderate moves from console brawlers.
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***Stage One: Dash to the target, dealing damage.
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***Stage Two: Multiple Strikes to enemies around you.
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***Stage Three: AoE attack.
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*Crippling Wave
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**Use/Objective of Skill: The Monk is fragile but fast, the debuffs make the hits of enemies avoidable/weaker.
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***Stage One: Slows the Movement speed of targeted enemies.
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***Stage Two: Reduces the damage of targeted enemies.
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***Stage Three: Refreshes both Debuffs (Stage one and two) on all enemies around you.
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*Exploding Palm
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**Use/Objective of Skill: Distinctive "signature" Skill, fulfill the fantasy of internal damage.
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***Stage One: Damages enemies.
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***Stage Two: Damages enemies. (Identical to stage one)
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***Stage Three: Applies a Moderate DoT debuff on the enemy, if the enemy dies from the debuff, he explodes and damages monsters around him.
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*Seven-Sided Strike
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**Use/Objective of Skill: To "become the chain lightning".
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***Stage One: Attack numerous amounts of enemies around, like chain lightning (see above).
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***Stage Two: Unknown.
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***Stage Three: Unknown.
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*Impenetrable Defense:
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**Use/Objective of Skill: To provide the Monk with some defense against ranged attackers.
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***Stage One: Start swirling your staff with skill, deflecting all Projectiles that come close to you.
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***Stage Two: Unknown.
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***Stage Three: Unknown.
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==Development==
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The Monk was the Fourth class to be revealed by blizzard, he debuted during the opening ceremony of BlizzCon 2009. He takes inspiration from old Pen and Paper RPG's and from Fighting Games.
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There is no female Monk at the moment, but according to Jay Wilson, they have started the process on creating the female Monk.
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[[Category:Classes]]
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[[Category:Basics]]

Revision as of 00:54, 22 August 2009

The Monk is the Fourth Class in Diablo 3, He is a light armored, fast hitting melee fighter, utilizing Martial Arts. His Combat Style is unique and based on Fighting Games.

Monk1.jpg


Background

Class Design

Combat System

The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time, This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.

Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.

An Example:

  • Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
    • Stage One: Way of the Hundred Fists, move in close to the enemies.
    • Stage Two: Crippling Wave, lower the damage of the enemies.
    • Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies from the bleed)

During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.


Known Skills

  • Way of the Hundred Fists
    • Use/Objective of Skill: This Skill has visually distinct stages, the stages feel like moderate moves from console brawlers.
      • Stage One: Dash to the target, dealing damage.
      • Stage Two: Multiple Strikes to enemies around you.
      • Stage Three: AoE attack.
  • Crippling Wave
    • Use/Objective of Skill: The Monk is fragile but fast, the debuffs make the hits of enemies avoidable/weaker.
      • Stage One: Slows the Movement speed of targeted enemies.
      • Stage Two: Reduces the damage of targeted enemies.
      • Stage Three: Refreshes both Debuffs (Stage one and two) on all enemies around you.
  • Exploding Palm
    • Use/Objective of Skill: Distinctive "signature" Skill, fulfill the fantasy of internal damage.
      • Stage One: Damages enemies.
      • Stage Two: Damages enemies. (Identical to stage one)
      • Stage Three: Applies a Moderate DoT debuff on the enemy, if the enemy dies from the debuff, he explodes and damages monsters around him.
  • Seven-Sided Strike
    • Use/Objective of Skill: To "become the chain lightning".
      • Stage One: Attack numerous amounts of enemies around, like chain lightning (see above).
      • Stage Two: Unknown.
      • Stage Three: Unknown.
  • Impenetrable Defense:
    • Use/Objective of Skill: To provide the Monk with some defense against ranged attackers.
      • Stage One: Start swirling your staff with skill, deflecting all Projectiles that come close to you.
      • Stage Two: Unknown.
      • Stage Three: Unknown.


Development

The Monk was the Fourth class to be revealed by blizzard, he debuted during the opening ceremony of BlizzCon 2009. He takes inspiration from old Pen and Paper RPG's and from Fighting Games.

There is no female Monk at the moment, but according to Jay Wilson, they have started the process on creating the female Monk.