Difference between revisions of "Fanmade:Alchemist"

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(The Alchemist)
 
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{{Classbox
 
{{Classbox
 
|game= Diablo III
 
|game= Diablo III
[[Image:[[Image:Example.jpg]]]]
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[[Image:Alchemist.jpg]]
|classtype= official <!-- fanclass / joke / official / official_Diablo_III -->
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|classtype= fanclass
 
|role= [[Caster]]
 
|role= [[Caster]]
 
|attrib= [[Vitality]] [[Willpower]] [[Life]] [[Mana]]
 
|attrib= [[Vitality]] [[Willpower]] [[Life]] [[Mana]]
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The [[Potion_Skill_Tree|Potion tree skills]] include several potions and powders that an alchemist can use to both damage his enemies and strike them with debilitating debuffs.
 
The [[Potion_Skill_Tree|Potion tree skills]] include several potions and powders that an alchemist can use to both damage his enemies and strike them with debilitating debuffs.
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
'''Tier 1 Skills:'''  
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'''[[Tier 1 Skills:]]'''  
    '''Aqua Fortis'''- Active Skill. Periodically deals lightning damage and has chance of interrupting the current action of a monster.  
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          ''Lore:  By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.''
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> '''Aqua Fortis'''- Active Skill. Periodically deals lightning damage and has chance of interrupting the current action of a monster.  
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'''''Lore''':  By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.''
 
      
 
      
    '''Phosphorous'''- Active Skill. Temporary blinds monsters in range.
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> '''Phosphorous'''- Active Skill. Temporary blinds monsters in range.
          ''Lore:  Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.''
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'''''Lore''':  Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.''
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> '''Duplication''' - Passive Skill. Increases the chance to cast two vials of a potion instead of one.
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> '''Lobbing Arm''' - Passive Skill. Increases the attack rating and casting speed of all Potion skills.
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> '''Aftereffects''' - Passive Skill. Increases the range of Aqua Fortis shock damage.
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'''[[Tier 2 Skills:]]'''
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> '''Brimstone''' - Active Skill. Monsters within the cloud flee until it dissipates.
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'''''Lore''': When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away simply by the noxious odor.''
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> '''Muriatic Acid''' - Active Skill. Increases weapon damage, but has a chance to lower weapon’s durability.
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'''''Lore''': Not above conventional weaponry, an alchemist in combat can imbue his weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid greatly increases the damage of an attack, but also damages the weapon itself – slowly eating into it and degrading its durability.''
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> '''Tempered Vial''' - Passive Skill. Increase the splash radius of all Potion skills.
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> '''Alembic''' - Passive Skill. --- (To be determined)
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> '''Catalyst''' - Passive Skill. --- (To be determined)
  
 
====Hex Field Skills====
 
====Hex Field Skills====

Revision as of 20:45, 3 July 2009

The Alchemist is a fan class designed for Diablo 3. It is mainly a caster class, with several possible variations on gameplay and multiple builds.

The page is not yet completed. There are still some formatting issues to deal with and skills to write.


Background

[[Diablo III

Alchemist.jpg Class]] [e]

Diablo III Logo.jpg
Alchemist
Bosshead.png Fan-made Class Bosshead.png
Role: Caster
Primary Attributes: Vitality Willpower Life Mana
Class Skills

Skills and Traits

Background
Origin: Dry Steppes
Affiliation: Oruegia Society
Friends: Several clans
Foes: Demons


Hailing from the southern reaches of the Dry Steppes, the Alchemists of the Oruegia Society strive to learn and record all knowledge found in the world of Sanctuary. Normally reclusive, young alchemists are sent out into the world to broaden their knowledge of the magicks and beliefs of other cultures. Many individuals hold the title of Alchemist, but few are trained in the ancient arts of the Oruegia, the eldest of alchemical orders. The purpose of the Society is to study the fundamental nature of existence –the natural laws and energies as well as and basic components of matter. With the understanding of the Greater World around and the Lesser World beneath and their own perspective between, Alchemists are naturally humble and do not futilely seek power. This same control of ego prevents alchemists from being lure by the tempting powers of the High Heavens and the Burning Hells. While most mages seek wisdom through power –reaching outward –alchemists instead choose to seek power through wisdom –reaching within.

The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border Kurast. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the Necromancers share a common root with the Hex Fields of the Alchemists, and the Horadric Cube is actually an elder secret bestowed to the Horadrim to show the Alchemists’ support.


Class Design

The alchemist is mainly a caster/ranged class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields.


Attributes and Skills

Most alchemist skills require a decent amount of mana, so Willpower is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the Necromancer's Curses and The Paladin's auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground.

Attributes

The distribution of attributes has yet to have been determined.

Starting Attributes


Attribute Increase Per Level


Alchemist Skills

The alchemist skills are arranged into to three distinctive skill tree categories:

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.


Potion Skills

The Potion tree skills include several potions and powders that an alchemist can use to both damage his enemies and strike them with debilitating debuffs.

Tier 1 Skills:

> Aqua Fortis- Active Skill. Periodically deals lightning damage and has chance of interrupting the current action of a monster. Lore: By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.

> Phosphorous- Active Skill. Temporary blinds monsters in range. Lore: Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.

> Duplication - Passive Skill. Increases the chance to cast two vials of a potion instead of one.

> Lobbing Arm - Passive Skill. Increases the attack rating and casting speed of all Potion skills.

> Aftereffects - Passive Skill. Increases the range of Aqua Fortis shock damage.

Tier 2 Skills:

> Brimstone - Active Skill. Monsters within the cloud flee until it dissipates. Lore: When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away simply by the noxious odor.

> Muriatic Acid - Active Skill. Increases weapon damage, but has a chance to lower weapon’s durability. Lore: Not above conventional weaponry, an alchemist in combat can imbue his weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid greatly increases the damage of an attack, but also damages the weapon itself – slowly eating into it and degrading its durability.

> Tempered Vial - Passive Skill. Increase the splash radius of all Potion skills.

> Alembic - Passive Skill. --- (To be determined)

> Catalyst - Passive Skill. --- (To be determined)

Hex Field Skills

The Hex Field tree skills Hex Fields and Whatnot

Phenomenon Skills

The Phenomenon tree skills Phenomena and Whatnot


Development

The Alchemist originally started as an experiment in designing a character for Diablo 2, but has been revamped to accomodate the new skill system of Diablo 3.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References

Feel free to ask questions about the Alchemist to Kire or at his e-mail at [email protected]


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