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		<title>User:Vipermagi/Skill - Revision history</title>
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		<updated>2026-04-06T02:06:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Vipermagi/Skill&amp;diff=10677&amp;oldid=prev</id>
		<title>Vipermagi: To-the-point version</title>
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				<updated>2009-08-10T19:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;To-the-point version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:''note:All mechanics are prone to being changed during development''&lt;br /&gt;
__TOC__&lt;br /&gt;
==General==&lt;br /&gt;
A '''Skill''' is any ability, be it passive or active, characters and monsters can have.&amp;lt;br /&amp;gt;&lt;br /&gt;
Not every Skill a monster uses may be used by players.&lt;br /&gt;
&lt;br /&gt;
For information on Skills from a specific Character class, see the following articles:&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian skills]]&lt;br /&gt;
*[[Witch Doctor skills]]&lt;br /&gt;
*[[Wizard skills]]&lt;br /&gt;
&lt;br /&gt;
==Active and Passive skills==&lt;br /&gt;
Skills are divided in 2 types: Active and passive.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are many more passive skills than active skills. At Blizzcon in October 2008, each skill tree had 4 or 5 skills per tier. On each tier, one or two were active and the rest were passive. &lt;br /&gt;
&lt;br /&gt;
Effects from active skills range from dealing damage to enemies to protecting your character. Most active skills are direct attacks ([[Soul Harvest]], [[Hammer of the Ancients]], [[Magic Missile]]), or buffs ([[Battle Cry]], [[Magic Weapon]]).&lt;br /&gt;
&lt;br /&gt;
Passive skills can affect other skills (increasing damage, lowering [[resource]] cost), or certain statistics of your character ([[defense]], chance to [[block]]). Effects from passive skills, as the name implies, are in effect from the moment a point is spent on the passive skill. In Diablo II, most passive skills were called &amp;quot;Masteries&amp;quot;; this term is applicable to most of the passive skills in Diablo III.&lt;br /&gt;
&lt;br /&gt;
==Trees==&lt;br /&gt;
All skills can be viewed in one screen, are sorted into 3 distinct skill trees and divided in a number of [[#Tiers|Tier]]s. &amp;lt;br /&amp;gt;&lt;br /&gt;
Skill Trees do not affect which skills of any given tier you can choose to invest in.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Skill are divided into 5 tiers. Tier 1 is automatically unlocked for every character. To unlock a higher tier, 5 points have to be spent in a lower tier, ex. to unlock tier 4, 5 points have to be spent in tier 3.&amp;lt;br /&amp;gt;&lt;br /&gt;
The current game design favors specialising in one tree.&lt;br /&gt;
&lt;br /&gt;
==Skill caps==&lt;br /&gt;
Initially, every skill has a hard point cap of 5. A quote from [[Bashiok]] on the matter:&lt;br /&gt;
&lt;br /&gt;
::Currently we’re envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we’re planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It’s a system that’s still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.&lt;br /&gt;
&lt;br /&gt;
There has been no further information on increasing the cap on skills.&lt;br /&gt;
&lt;br /&gt;
==Display==&lt;br /&gt;
[[Image:Skill-threatening-shout.jpg|200px|thumb|Skill hover, May 2009.]]&lt;br /&gt;
Hovering on a skill produces a visual like the one seen to the right. The name of the skill is displayed, along with the current and maximum points that a character may spend in it. The current function is shown, as is that of the next skill level.&lt;br /&gt;
&lt;br /&gt;
One prime difference from Diablo II is the slot for a [[skill rune]] that you see below the skill, in the skill tree. Only active skills have slots for skill runes, and skill runes can be freely socketed and swapped in and out.&lt;/div&gt;</summary>
		<author><name>Vipermagi</name></author>	</entry>

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