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		<id>https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Thorns</id>
		<title>Thorns - Revision history</title>
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		<updated>2026-04-07T21:35:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Thorns&amp;diff=64566&amp;oldid=prev</id>
		<title>Flux: Created page with &quot;Thorns refers to any sort of item or property that reflects damage back at the attacker. This modifier is seem on numerous items in games like Diablo 3, and there are usually ...&quot;</title>
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				<updated>2013-03-19T07:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Thorns refers to any sort of item or property that reflects damage back at the attacker. This modifier is seem on numerous items in games like Diablo 3, and there are usually ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Thorns refers to any sort of item or property that reflects damage back at the attacker. This modifier is seem on numerous items in games like Diablo 3, and there are usually monsters with the power as well.&lt;br /&gt;
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In Diablo 3 the boss monster modifier [[Reflects Damage]] is a prime example, and many players have killed themselves while winning a battle against these enemies. Properties that heal the player, such as [[Life on Hit]] or [[Life Steal]], or skills that have the same effect, such as [[Gloom]], are essential to survive battles with monsters with &amp;quot;RD.&amp;quot;&lt;br /&gt;
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Player equipment can spawn with thorns properties as well, but through the first year of Diablo 3 these were considered useless, as the damage they reflected was miniscule compared to the hundreds of thousands or millions of hit points possessed by [[Inferno]] level enemies. The developers agreed with that assessment and gave a hint of the changes that might be coming up, in a post by [[Travis Day]] in March 2013.[http://diablo.incgamers.com/blog/comments/blizzard-on-planned-item-and-witch-doctor-improvements]&lt;br /&gt;
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&amp;lt;blue&amp;gt;Thorns is a good example of a stat that, at its core has potential, but in reality falls short. While we plan to improve thorns by allowing a players primary stat to increase its damage, we have other plans that help further embrace thorns for specific classes and specs. &amp;lt;/blue&amp;gt;&lt;br /&gt;
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[[category:items]]&lt;br /&gt;
[[category:reference]]&lt;br /&gt;
[[category:monsters]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

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