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		<id>https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Pool_of_Reflection</id>
		<title>Pool of Reflection - Revision history</title>
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		<updated>2026-09-24T08:44:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=75937&amp;oldid=prev</id>
		<title>Chapapote at 14:47, 9 July 2014</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=75937&amp;oldid=prev"/>
				<updated>2014-07-09T14:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:47, 9 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection3.jpg|Fields of Slaughter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection3.jpg|Fields of Slaughter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection4.jpg|Rakkis Crossing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection4.jpg|Rakkis Crossing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:experience]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:experience]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chapapote</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69689&amp;oldid=prev</id>
		<title>Flux at 11:46, 11 March 2014</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69689&amp;oldid=prev"/>
				<updated>2014-03-11T11:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:46, 11 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pool-of-reflection1.jpg|left|thumb|250px|Pool of Reflection.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pool-of-reflection1.jpg|left|thumb|250px|Pool of Reflection.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Pool of Reflection''' (generally called &amp;quot;PoR&amp;quot; or &amp;quot;Pool&amp;quot;) is a yellow-colored &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;health shrine &lt;/del&gt;that grants a 25% buff to experience gain that lasts for some set amount of experience, or until a character dies. This feature was added to Diablo III in [[version 2.0.1]] in February 2014, and is also present in [[Reaper of Souls]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Pool of Reflection''' (generally called &amp;quot;PoR&amp;quot; or &amp;quot;Pool&amp;quot;) is a yellow-colored &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pool &lt;/ins&gt;that grants a 25% buff to experience gain that lasts for some set amount of experience, or until a character dies. This feature was added to Diablo III in [[version 2.0.1]] in February 2014, and is also present in [[Reaper of Souls]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bonus from the Pool does not get added and multiplied in with other experience bonuses, but instead works to modify the gross experience gained by .25.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a character gains 100 million exp&lt;/del&gt;, the Pool would add 25 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;million &lt;/del&gt;on top of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;duration &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the bonus&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pools replace some small percent of health pools (about every 10th pool) and grant a bonus to experience gain, but no healing bonus at all.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bonus from the Pool does not get added and multiplied in with other experience bonuses, but instead works to modify the gross experience gained by .25.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Bonus &lt;/ins&gt;Pool &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remaining&amp;quot; said 20m, the effect &lt;/ins&gt;would add &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20m exp to the next 80m exp gained. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each Pool bonus adds &lt;/ins&gt;25&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;% bonus experience &lt;/ins&gt;on top of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all other exp gained for some discrete amount of EXP. The bonus can stack up to ten times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially lasting about 4 levels, though &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount varies due to the differing amounts &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exp required for each level&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Pool bonus adds 25% bonus experience on top of all other exp gained for some discrete amount of EXP. The bonus can stack up to ten times, potentially lasting 3-4 level ups, even if not refreshed during that time.&amp;#160; Since characters require much more experience to advance at higher levels, the bonus exp per Pool increases with character level and with each Paragon level once a character reaches the max level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each Pool boosts the EXP gain for about 2/5 of a level up, or approximately 4 bars of the 10 in the belt interface display. When a Pool bonus is in effect a dot appears on the exp bar showing how much further the bonus will last. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each Pool boosts the EXP gain for about 2/5 of a level up, or approximately 4 bars of the 10 in the belt interface display. When a Pool bonus is in effect a dot appears on the exp bar showing how much further the bonus will last. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A player can stack up to 10 bonuses from Pools, which is enough to last for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the next 3-4 &lt;/del&gt;level ups&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Additional Pools added before the bonus is depleted will stack on&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but never exceed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum of 10 stacked bonus&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result high &lt;/del&gt;level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters who are not dying (such as in Hardcore) wind up with essentially &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanent &lt;/del&gt;Pool bonus&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, since it's virtually impossible to play gain that much &lt;/del&gt;experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without encountering more Pools in the process&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A player can stack up to 10 bonuses from Pools, which is enough to last for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about four &lt;/ins&gt;level ups, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount varies due to differing exp required for level progression&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since higher level characters require much more experience to advance &lt;/ins&gt;a level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/ins&gt;Pool &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Reflection can spread its &lt;/ins&gt;bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for tens of millions of &lt;/ins&gt;experience &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for a character on an account with high Paragon Levels&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since higher &lt;/del&gt;level characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require much more experience to advance &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level, a single &lt;/del&gt;Pool &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of Reflection can spread its &lt;/del&gt;bonus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for tens of millions of &lt;/del&gt;experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a character on an account with high Paragon Levels&lt;/del&gt;. At the same time, a Pool used by a low level character will last a very short time, sometimes a minute or less if the character is killing quickly and using other +experience gear. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a result high &lt;/ins&gt;level characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who are not dying (such as in Hardcore) wind up with essentially &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permanent &lt;/ins&gt;Pool bonus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, since it's virtually impossible to gain that much &lt;/ins&gt;experience &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without encountering more Pools in the process&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;At the same time, a Pool used by a low level character will last a very short time, sometimes a minute or less if the character is killing quickly and using other +experience gear. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pool-of-reflection-tooltip1.jpg|center|thumb|550px|Pool of Reflection tooltip.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pool-of-reflection-tooltip1.jpg|center|thumb|550px|Pool of Reflection tooltip.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed text is oddly-presented. The bonus number refers to how much extra experience on top of the normal amount the pool is providing. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;example above, this character (from the Reaper of Souls beta) has just started gaining towards Paragon 134. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed text is oddly-presented. The bonus number refers to how much extra experience on top of the normal amount the pool is providing. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To calculate how much experience a character &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain before exhausing &lt;/ins&gt;the Pool bonus, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiply &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Bonus &lt;/ins&gt;Pool &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remaining&amp;quot; number by 5&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:&lt;/del&gt;Pool&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-of-reflection-tooltip-max.jpg|right|thumb|400px|Two-shot sequence showing the max possible 10 stack &lt;/del&gt;bonus&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.]]The full bar requires about 200m exp&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the dot showing the end of &lt;/del&gt;the Pool &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of Reflection bonus is about 8 bars along the 10 bar display. That's roughly 160m experience, thus the 32m bonus is 25% added on top of the experience gained. Thus 4 x 32m = 128m + 32m (pool bonus) = 160m&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thus players who want to figure how much total exp &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can gain before &lt;/del&gt;the Pool bonus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ends should &lt;/del&gt;multiply the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Bonus Pool Remaining&amp;quot; number by 5 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;figure how much &lt;/del&gt;experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can gain before exhausting the Pool bonus&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Pool-of-reflection-tooltip-max.jpg|right|thumb|400px|Two-shot sequence showing the max possible 10 stack bonus.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Explanation: As you see in the screenshot above, this character (from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reaper of Souls beta) has just started gaining towards Paragon 134, and requires around 200m for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next level. The &lt;/ins&gt;Pool bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is 25% on top of other exp gained, and it says 32m for the pool. So &lt;/ins&gt;multiply &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;32 x 4 = 128m + 32m (pool bonus) = 160m. Which is right about 8 bars along &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 bars / 200m &lt;/ins&gt;experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes, confusing and weird in display. Fortunately the dot on the experience bar is simple and visual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bit &lt;/ins&gt;confusing and weird in display. Fortunately the dot on the experience bar is simple and visual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69688&amp;oldid=prev</id>
		<title>Flux at 11:37, 11 March 2014</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69688&amp;oldid=prev"/>
				<updated>2014-03-11T11:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:37, 11 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection2.jpg&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/del&gt;Tower of the Damned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection2.jpg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;Tower of the Damned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection3.jpg|Fields of Slaughter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection3.jpg|Fields of Slaughter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection4.jpg|Rakkis Crossing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Pool-of-reflection4.jpg|Rakkis Crossing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69687&amp;oldid=prev</id>
		<title>Flux: Created page with &quot;Pool of Reflection. The '''Pool of Reflection''' (generally called &quot;PoR&quot; or &quot;Pool&quot;) is a yellow-colored health shrine that gr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pool_of_Reflection&amp;diff=69687&amp;oldid=prev"/>
				<updated>2014-03-11T11:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/File:Pool-of-reflection1.jpg&quot; title=&quot;File:Pool-of-reflection1.jpg&quot;&gt;left|thumb|250px|Pool of Reflection.&lt;/a&gt; The &amp;#039;&amp;#039;&amp;#039;Pool of Reflection&amp;#039;&amp;#039;&amp;#039; (generally called &amp;quot;PoR&amp;quot; or &amp;quot;Pool&amp;quot;) is a yellow-colored health shrine that gr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Pool-of-reflection1.jpg|left|thumb|250px|Pool of Reflection.]]&lt;br /&gt;
The '''Pool of Reflection''' (generally called &amp;quot;PoR&amp;quot; or &amp;quot;Pool&amp;quot;) is a yellow-colored health shrine that grants a 25% buff to experience gain that lasts for some set amount of experience, or until a character dies. This feature was added to Diablo III in [[version 2.0.1]] in February 2014, and is also present in [[Reaper of Souls]].&lt;br /&gt;
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The bonus from the Pool does not get added and multiplied in with other experience bonuses, but instead works to modify the gross experience gained by .25.  If a character gains 100 million exp, the Pool would add 25 million on top of that, over the duration of the bonus.  &lt;br /&gt;
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Each Pool bonus adds 25% bonus experience on top of all other exp gained for some discrete amount of EXP. The bonus can stack up to ten times, potentially lasting 3-4 level ups, even if not refreshed during that time.  Since characters require much more experience to advance at higher levels, the bonus exp per Pool increases with character level and with each Paragon level once a character reaches the max level.&lt;br /&gt;
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==Bonus Experience Amount==&lt;br /&gt;
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Each Pool boosts the EXP gain for about 2/5 of a level up, or approximately 4 bars of the 10 in the belt interface display. When a Pool bonus is in effect a dot appears on the exp bar showing how much further the bonus will last. &lt;br /&gt;
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A player can stack up to 10 bonuses from Pools, which is enough to last for the next 3-4 level ups. Additional Pools added before the bonus is depleted will stack on, but never exceed the maximum of 10 stacked bonus. As a result high level characters who are not dying (such as in Hardcore) wind up with essentially a permanent Pool bonus, since it's virtually impossible to play gain that much experience without encountering more Pools in the process. &lt;br /&gt;
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Since higher level characters require much more experience to advance a level, a single Pool of Reflection can spread its bonus for tens of millions of experience for a character on an account with high Paragon Levels. At the same time, a Pool used by a low level character will last a very short time, sometimes a minute or less if the character is killing quickly and using other +experience gear. &lt;br /&gt;
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===Tooltip Information===&lt;br /&gt;
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The tooltip is confusing, though the little dot on the experience bar is clear enough for a visual indicator.&lt;br /&gt;
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[[File:Pool-of-reflection-tooltip1.jpg|center|thumb|550px|Pool of Reflection tooltip.]]&lt;br /&gt;
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The displayed text is oddly-presented. The bonus number refers to how much extra experience on top of the normal amount the pool is providing. As you can see in the example above, this character (from the Reaper of Souls beta) has just started gaining towards Paragon 134. &lt;br /&gt;
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[[File:Pool-of-reflection-tooltip-max.jpg|right|thumb|400px|Two-shot sequence showing the max possible 10 stack bonus.]]The full bar requires about 200m exp, and the dot showing the end of the Pool of Reflection bonus is about 8 bars along the 10 bar display. That's roughly 160m experience, thus the 32m bonus is 25% added on top of the experience gained. Thus 4 x 32m = 128m + 32m (pool bonus) = 160m.&lt;br /&gt;
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Thus players who want to figure how much total exp the can gain before the Pool bonus ends should multiply the &amp;quot;Bonus Pool Remaining&amp;quot; number by 5 to figure how much experience they can gain before exhausting the Pool bonus. &lt;br /&gt;
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Yes, confusing and weird in display. Fortunately the dot on the experience bar is simple and visual.&lt;br /&gt;
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==Sharing in Multiplayer==&lt;br /&gt;
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Pools of Reflection share their bonus equally to all players in the party, providing they are close enough to the pool when it is activated to partake in the bonus. The distance, according to Blizzard, is around 100 yards, which is a bit more than the visible screen (varies by a player's resolution settings). &lt;br /&gt;
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During the initial testing on the PTR the Pools had a much smaller radius of shared effect, and players were required to gather very close to the pool in order to gain the bonus. Blizzard addressed this issue in patches and by the time [[D3v2]] went live the radius of sharing was enlarged to work just like the [[Shrine]] bonuses.[http://diablo.incgamers.com/blog/comments/sharing-pools-of-reflection-in-multiplayer]&lt;br /&gt;
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&amp;lt;blue&amp;gt;We’re looking to increase the range that party members receive the Pool of Reflection bonus (currently, we’re thinking that we’ll have them mirror the same radius that shrines use). We’re also planning to update the mini-map icon so that you can tell when a Pool of Reflection well is depleted. We don't have a time frame for this change at the moment and the exact details are still subject to iteration, but we’ll be sure to keep the community updated.&amp;lt;/blue&amp;gt;&lt;br /&gt;
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Helpful players sometimes call out Pools in the clan chat or to their friends, then wait a moment for others to join and share in the pool benefit when activated.&lt;br /&gt;
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==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pool-of-reflection2.jpg}Tower of the Damned.&lt;br /&gt;
File:Pool-of-reflection3.jpg|Fields of Slaughter.&lt;br /&gt;
File:Pool-of-reflection4.jpg|Rakkis Crossing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
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[[category:experience]]&lt;br /&gt;
[[category:Shrines]]&lt;br /&gt;
[[category:D3v2]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

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