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		<id>https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Mmorpg</id>
		<title>Mmorpg - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Mmorpg"/>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mmorpg&amp;action=history"/>
		<updated>2026-09-29T17:48:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=21587&amp;oldid=prev</id>
		<title>Leord: Redirected page to Massively Multiplayer Online Role Playing Game</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=21587&amp;oldid=prev"/>
				<updated>2010-07-02T12:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/Massively_Multiplayer_Online_Role_Playing_Game&quot; title=&quot;Massively Multiplayer Online Role Playing Game&quot;&gt;Massively Multiplayer Online Role Playing Game&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:18, 2 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Redirect: [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMORPG&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Redirect: [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Massively Multiplayer Online Role Playing Game&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=14438&amp;oldid=prev</id>
		<title>Leord: Redirecting to MMORPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=14438&amp;oldid=prev"/>
				<updated>2009-10-16T14:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Redirecting to &lt;a href=&quot;/MMORPG&quot; class=&quot;mw-redirect&quot; title=&quot;MMORPG&quot;&gt;MMORPG&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:04, 16 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Redirect: [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMMORPG&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Redirect: [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MMORPG&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=6493&amp;oldid=prev</id>
		<title>Flux: Redirecting to MMMORPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=6493&amp;oldid=prev"/>
				<updated>2008-12-25T10:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Redirecting to &lt;a href=&quot;/index.php?title=MMMORPG&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MMMORPG (page does not exist)&quot;&gt;MMMORPG&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:21, 25 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMORPG stands for '''M'''assively '''M'''ultiplayer '''O'''nline '''R'''ole '''P'''laying '''G'''ame. Games such as ''Ultima Online'' and ''Everquest'' were the first such games with accessible, graphical interfaces, and they did much to popularize the term and genre. The best known example now is ''[[World of Warcraft]]''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Redirect: &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MMMORPG&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some gamers furiously debate over what makes a &amp;quot;true&amp;quot; MMORPG. To the purists, a game like ''World of Warcraft ''is not an &amp;quot;real&amp;quot; MMORPG, since WoW uses instancing and other conveniences to facilitate a more enjoyable, less wait-filled playing experience. These games aren't true world simulations, since the NPCs never sleep, run out of goods to sell or gold with which to buy player items, give preferential treatment to some and insults to others, etc. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Diablo II'' was an MMORPG in some ways, but the lack of any real persistence (the game world completely reset every time you restarted a game) made it more of a multiplayer game than an MMO. Diablo III is probably going to follow in D2's path, with more MMO elements, but no requirement that you play with others, or wait to get into a good area since someone else is already there. This isn't necessarily a criticism, since most players prefer instancing over waiting or camping for items, but it can be interesting to debate what type of game D3 will be.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;category:game terms&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=6491&amp;oldid=prev</id>
		<title>Flux at 10:17, 25 December 2008</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mmorpg&amp;diff=6491&amp;oldid=prev"/>
				<updated>2008-12-25T10:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;MMORPG stands for '''M'''assively '''M'''ultiplayer '''O'''nline '''R'''ole '''P'''laying '''G'''ame. Games such as ''Ultima Online'' and ''Everquest'' were the first such games with accessible, graphical interfaces, and they did much to popularize the term and genre. The best known example now is ''[[World of Warcraft]]''.&lt;br /&gt;
&lt;br /&gt;
Some gamers furiously debate over what makes a &amp;quot;true&amp;quot; MMORPG. To the purists, a game like ''World of Warcraft ''is not an &amp;quot;real&amp;quot; MMORPG, since WoW uses instancing and other conveniences to facilitate a more enjoyable, less wait-filled playing experience. These games aren't true world simulations, since the NPCs never sleep, run out of goods to sell or gold with which to buy player items, give preferential treatment to some and insults to others, etc. &lt;br /&gt;
&lt;br /&gt;
''Diablo II'' was an MMORPG in some ways, but the lack of any real persistence (the game world completely reset every time you restarted a game) made it more of a multiplayer game than an MMO. Diablo III is probably going to follow in D2's path, with more MMO elements, but no requirement that you play with others, or wait to get into a good area since someone else is already there. This isn't necessarily a criticism, since most players prefer instancing over waiting or camping for items, but it can be interesting to debate what type of game D3 will be.&lt;br /&gt;
&lt;br /&gt;
[[category:game terms]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

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