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		<id>https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Just%E2%80%A6Stay%E2%80%A6Dead%21</id>
		<title>Just…Stay…Dead! - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Just%E2%80%A6Stay%E2%80%A6Dead%21"/>
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		<updated>2026-10-02T05:02:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Just%E2%80%A6Stay%E2%80%A6Dead!&amp;diff=31644&amp;oldid=prev</id>
		<title>MrFrye at 03:35, 6 August 2011</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Just%E2%80%A6Stay%E2%80%A6Dead!&amp;diff=31644&amp;oldid=prev"/>
				<updated>2011-08-06T03:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:35, 6 August 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.&amp;lt;/blue&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.&amp;lt;/blue&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was a small bit of contention in the community surrounding Just...Stay...Dead! and a few other traits in the game, such as [[Lucky]] and [[Intimidation]], but it is unknown whether they remain in the game or not. More information will be revealed in the [[beta]] test.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There was a small bit of contention in the community surrounding Just...Stay...Dead! and a few other traits in the game, such as [[Lucky]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Intimidation (trait)|&lt;/ins&gt;Intimidation]], but it is unknown whether they remain in the game or not. More information will be revealed in the [[beta]] test.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just...Stay...Dead! had increased damage against [[undead]] by a set percentage, increasing in strength as it increased in rank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just...Stay...Dead! had increased damage against [[undead]] by a set percentage, increasing in strength as it increased in rank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MrFrye</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Just%E2%80%A6Stay%E2%80%A6Dead!&amp;diff=30112&amp;oldid=prev</id>
		<title>Risingred: Created page with &quot;'''Just...Stay...Dead!''' was formerly a trait slated to be in the game for all five character classes. It was revealed to be removed from the game[http://diablo.incgamer...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Just%E2%80%A6Stay%E2%80%A6Dead!&amp;diff=30112&amp;oldid=prev"/>
				<updated>2011-05-09T04:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Just...Stay...Dead!&amp;#039;&amp;#039;&amp;#039; was formerly a &lt;a href=&quot;/Trait&quot; class=&quot;mw-redirect&quot; title=&quot;Trait&quot;&gt;trait&lt;/a&gt; slated to be in the game for all five &lt;a href=&quot;/Character&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt; classes. It was revealed to be removed from the game[http://diablo.incgamer...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Just...Stay...Dead!''' was formerly a [[trait]] slated to be in the game for all five [[character]] classes.&lt;br /&gt;
It was revealed to be removed from the game[http://diablo.incgamers.com/blog/comments/blue-on-useless-traits/] in early March, for reasons listed as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!&lt;br /&gt;
We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was a small bit of contention in the community surrounding Just...Stay...Dead! and a few other traits in the game, such as [[Lucky]] and [[Intimidation]], but it is unknown whether they remain in the game or not. More information will be revealed in the [[beta]] test.&lt;br /&gt;
&lt;br /&gt;
Just...Stay...Dead! had increased damage against [[undead]] by a set percentage, increasing in strength as it increased in rank.&lt;br /&gt;
&lt;br /&gt;
* Read more on [[trait]]s&lt;br /&gt;
&lt;br /&gt;
{{Slave_navbox_Diablo_III|D3_Barbarian_Trait}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Barbarian traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;br /&gt;
[[category:Witch Doctor traits]]&lt;br /&gt;
[[category:Wizard traits]]&lt;/div&gt;</summary>
		<author><name>Risingred</name></author>	</entry>

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