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		<id>https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Jason_Bender</id>
		<title>Jason Bender - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Jason_Bender"/>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;action=history"/>
		<updated>2026-04-04T05:29:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=55959&amp;oldid=prev</id>
		<title>Flux: /* Game Credits/Experience */</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=55959&amp;oldid=prev"/>
				<updated>2012-07-20T11:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Credits/Experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:46, 20 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Credits/Experience==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Credits/Experience==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Jason-bender-d3-dvd.JPG|thumb|500px|Jason Bender on the D3CE [[Behind the Scenes]] DVD.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*2010 – ''Command &amp;amp; Conquer 4: Tiberian Twilight'', Electronic Arts. '''Lead Concept Designer'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*2010 – ''Command &amp;amp; Conquer 4: Tiberian Twilight'', Electronic Arts. '''Lead Concept Designer'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*2008 – ''Command &amp;amp; Conquer 3: Kane's Wrath'', Electronic Arts. '''Designer'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*2008 – ''Command &amp;amp; Conquer 3: Kane's Wrath'', Electronic Arts. '''Designer'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=26888&amp;oldid=prev</id>
		<title>Varquynne: Thumbnail size adjustment.</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=26888&amp;oldid=prev"/>
				<updated>2011-01-12T11:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Thumbnail size adjustment.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:56, 12 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Jason-Bender-Blizzcon2010-1.png |thumb |left |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;150px &lt;/del&gt;|Jason Bender at Blizzcon 2010.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Jason-Bender-Blizzcon2010-1.png |thumb |left |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;160px &lt;/ins&gt;|Jason Bender at Blizzcon 2010.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jason seems to have started his career in the gaming industry at developer NovaLogic around 1998.&amp;#160; At NovaLogic, he worked on a number of titles (principally combat flight simulator games including ''MiG-29 Fulcrum'' and ''F16 Multirole Fighter'') as a member of the QA team. He moved from QA to game design with work on the tactical first person shooter ''Delta Force 2'' and a tank based action game ''Armored Fist 3''. Jason was also a member of the design team for the space combat simulator ''Tachyon: The Fringe'' and ''Comanche 4''.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jason seems to have started his career in the gaming industry at developer NovaLogic around 1998.&amp;#160; At NovaLogic, he worked on a number of titles (principally combat flight simulator games including ''MiG-29 Fulcrum'' and ''F16 Multirole Fighter'') as a member of the QA team. He moved from QA to game design with work on the tactical first person shooter ''Delta Force 2'' and a tank based action game ''Armored Fist 3''. Jason was also a member of the design team for the space combat simulator ''Tachyon: The Fringe'' and ''Comanche 4''.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Varquynne</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=26887&amp;oldid=prev</id>
		<title>Varquynne: Page creation, background, personal info, game credits, interviews</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Jason_Bender&amp;diff=26887&amp;oldid=prev"/>
				<updated>2011-01-12T11:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Page creation, background, personal info, game credits, interviews&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Jason Bender is '''Senior Systems Designer''' on [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Jason-Bender-Blizzcon2010-1.png |thumb |left |150px |Jason Bender at Blizzcon 2010.]]&lt;br /&gt;
Jason seems to have started his career in the gaming industry at developer NovaLogic around 1998.  At NovaLogic, he worked on a number of titles (principally combat flight simulator games including ''MiG-29 Fulcrum'' and ''F16 Multirole Fighter'') as a member of the QA team. He moved from QA to game design with work on the tactical first person shooter ''Delta Force 2'' and a tank based action game ''Armored Fist 3''. Jason was also a member of the design team for the space combat simulator ''Tachyon: The Fringe'' and ''Comanche 4''.  &lt;br /&gt;
&lt;br /&gt;
Around 2001, Jason left NovaLogic and joined EA where he worked on the legendary RTS series ''Command &amp;amp; Conquer'' as well as the RTS iteration of the famed J.R.R Tolkien world in the game series ''The Lord of the Rings: The Battle for Middle-Earth''.  He landed his first role as lead designer on ''The Lord of the Rings: The Battle for Middle Earth II''. Additionally, he was a lead designer for ''Command &amp;amp; Conquer 3: Tiberium Wars'' and lead concept designer for ''Command &amp;amp; Conquer 4: Tiberian Twilight'' (''C&amp;amp;C4:TT'').&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/sheet/view/developerId,35834/ MobyGames Developer Profile for Jason Bender].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After his work on ''C&amp;amp;C4:TT'', Jason joined [[Blizzard Entertainment|Blizzard]] and is currently '''Lead Systems Designer''' for [[Diablo III]]. &lt;br /&gt;
&lt;br /&gt;
Jason maintains a [http://www.myspace.com/atharan MySpace page] where you can learn more about his interests as well as a [http://atharan.livejournal.com/ LiveJournal].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Interviews===&lt;br /&gt;
Jason Bender (along with [[Christian Lichtner]]) were interviewed by The Escapist during [[Blizzcon 2010]].&amp;lt;ref&amp;gt;[http://www.escapistmagazine.com/articles/view/editorials/interviews/8291-BlizzCon-2010-The-Art-and-Design-of-Diablo-III Blizzcon 2010: The Art and Design of Diablo III]. 2010-11-05.&amp;lt;/ref&amp;gt; In the interview, Jason talks about the design of the [[Demon Hunter]], general character design, skills, and the iteration process.&lt;br /&gt;
&lt;br /&gt;
Jason (and Christian) were also interviewed by VG247 and discussed the [[Demon Hunter]], [[PVP]], the possibility (now confirmed as happening) of Diablo III on consoles &amp;lt;ref&amp;gt;[http://www.vg247.com/2010/10/27/interview-diablo-iiis-jason-bender-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-on-consoles-tons-more/ Interview – Diablo III’s Jason Bender and Christian Lichtner talk Demon Hunters, PVP, Blizzard on consoles, tons more]. 2010-10-27.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Credits/Experience==&lt;br /&gt;
*2010 – ''Command &amp;amp; Conquer 4: Tiberian Twilight'', Electronic Arts. '''Lead Concept Designer'''&lt;br /&gt;
*2008 – ''Command &amp;amp; Conquer 3: Kane's Wrath'', Electronic Arts. '''Designer'''&lt;br /&gt;
*2007 – ''Command &amp;amp; Conquer 3: Tiberium Wars'', Electronic Arts. '''Lead Designer'''&lt;br /&gt;
*2006 – ''The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King'', Electronic Arts. '''Special Thanks'''&lt;br /&gt;
*2006 – ''The Lord of the Rings: The Battle for Middle Earth II'', Electronic Arts. '''Lead Designer'''&lt;br /&gt;
*2004 – ''The Lord of the Rings: The Battle for Middle-Earth'', Electronic Arts. '''Designer'''&lt;br /&gt;
*2003 – ''Command &amp;amp; Conquer: Generals - Zero:Hour'', Electronic Arts. '''Designer'''&lt;br /&gt;
*2003 – ''Command &amp;amp; Conquer: Generals'', Electronic Arts. '''Designer'''&lt;br /&gt;
*2001 – ''Comanche 4'', NovaLogic. '''Mission Design'''&lt;br /&gt;
*2000 – ''Delta Force: Land Warrior'', NovaLogic. '''Design Associate, Voices'''&lt;br /&gt;
*2000 – ''Tachyon: The Fringe'', NovaLogic. '''Mission Design, Additional Design'''&lt;br /&gt;
*1999 – ''Armored Fist 3'', NovaLogic. '''Mission Design'''&lt;br /&gt;
*1999 – ''Delta Force 2'', NovaLogic. '''Multiplayer Missions'''&lt;br /&gt;
*1999 – ''F-22 Lightning 3'', Electronic Arts. '''Quality Assurance'''&lt;br /&gt;
*1998 – ''Delta Force'', NovaLogic. '''Quality Assurance'''&lt;br /&gt;
*1998 – ''F-16 Multirole Fighter'', NovaLogic. '''Quality Assurance'''&lt;br /&gt;
*1998 – ''MiG-29 Fulcrum'', NovaLogic. '''Quality Assurance'''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|d3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D3 Team]]&lt;br /&gt;
[[Category:Blizzard]]&lt;/div&gt;</summary>
		<author><name>Varquynne</name></author>	</entry>

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