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		<updated>2026-04-12T21:14:45Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46682</id>
		<title>User:Veskin7 Bukito</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46682"/>
				<updated>2012-02-14T19:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shinn Rune Pic 2.jpg|thumb|left]]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings!&lt;br /&gt;
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My name is Veselin Milushev, also called Veskin7 (and sometimes Bukito). I live in Bulgaria.&lt;br /&gt;
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I am a self-taught artist, drawing is my hobby. Some time ago I discovered my passion in making conceptual projects inspired by games that I like. I love to invent new characters, character abilities, items, locations, environments, weapons, monsters and so on. &lt;br /&gt;
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My artistic skills are not good enough at the moment, but this doesn’t stop me – when I have ideas I note them down and the process of creation begins. I really feel that this is what I want to do. My dream is to become a professional artist and make Concept Art and 3D objects dedicated to games. Unfortunately Life got me down on my knees. Bad things happened to me and I still haven’t had the chance to start achieving my dream. I will tell you the story if you ask me.&lt;br /&gt;
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Present time I study Ecology and Preserving the Environment at the Agricultural University in my town – Plovdiv. Sadly – this is not what I really want and I feel that Ecology is not for me. I started my study making a compromise – I accepted what I could afford, not what I really wanted. &lt;br /&gt;
&lt;br /&gt;
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In the meantime I am still working on my humble game projects, trying to find some new friends and make good connections with people that work in the computer games sphere. Check out the '''Contributions''' section below if you want to see what I can do. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fan Art==&lt;br /&gt;
Here's the link to my gallery at Deviantart. I will soon add the pictures here, but I recommend that you view them in deviantart, because you can enlarge the images and see the details. The link /click on images to enlarge them and click again to enlarge them again/:&lt;br /&gt;
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http://veskin7.deviantart.com/gallery/&lt;br /&gt;
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[[Image:Alchemist_Pic.jpg|thumb|left|'''Alchemist''']]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see this picture on the '''[[Fan class:Alchemist|Alchemist Fan Class]]''' page by '''Kire''', but he swapped the colors /he likes it that way/. I decided that it would be good if you can see the original.&lt;br /&gt;
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==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Fan Classes===&lt;br /&gt;
* [[Fan class:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
* [[Fan class:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Continent Proposition===&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Fan class:Aurian Mage/Run Azar|Run Azar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Monsters===&lt;br /&gt;
* [[List of Veskin7 Bukito's Fan Monsters in Mind]]&lt;br /&gt;
* [[Fan monster:Death Claw|Death Claw]]&lt;br /&gt;
* [[Fan monster:Desert Cyclops|Desert Cyclops]]&lt;br /&gt;
* [[Fan monster:Dark Venom|Dark Venom]]&lt;br /&gt;
* [[Fan monster:Black Hand Mage|Black Hand Mage]]&lt;br /&gt;
* [[Fan monster:Kraken Soldier|Kraken Soldier]]&lt;br /&gt;
&lt;br /&gt;
==Happy Birthday!==&lt;br /&gt;
Hey man, happy birthday! I am just now off to celebrate my GF's birthday :) Anyway, [http://forums.diii.net/showthread.php?t=744204 I made a thread here], to congratulate you as well, see you around! --[[User:Leord|Leord]] 18:21, 9 October 2009 (CEST)&lt;br /&gt;
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==Story Idea==&lt;br /&gt;
Glad to see that you posted the orginial drawing! I would have done so too, but I happened to invert the colors while I was messing around on Paint and thought it looked really cool. Hopefully I'll be able to add one with color soon. Thanks for the work! Oh, and I started on a [http://diablo.incgamers.com/forums/showthread.php?t=758723 story about Run Azar and the Orue Agea], check it out and tell me what you think.  --[[User:Kire|Kire]] 2:35, 18 March 2010 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Official Wiki Page==&lt;br /&gt;
hey Ves I thought i'd let you know I created an official wiki page for you. Sorry it took me a little time. I also added all of your images to a category by your name as well. Let me know if i missed any. Also please feel free to fill out any info on your wiki page. Be sure to use past tense when you fill in the info.&lt;br /&gt;
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Wiki Page [[Veskin7_Bukito|Veskin7 Bukito]] and Category page [http://www.diablowiki.net/Category:Veskin7_Bukito Category(Veskin7 Bukito] --[[User:Holyknight3000|Holyknight3000]] 22:22, 27 February 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46339</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46339"/>
				<updated>2012-01-27T16:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. They also use the forces of Nature and some Shadow Spells - the other side of their force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. People liked the idea and changed the flag with the new one.&lt;br /&gt;
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The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
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==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
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'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
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Usually these magi wear light armor, but their founder was previously a paladin, so after they unified with the paladins of Inshala, they were taught to wear heavy armor with no problems, yet wearing too much metal sometimes disturbs their spells. They prefer circlets and special helms for their head. Typical parts of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gauntlets, but they can also use orbs and scepters.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
&lt;br /&gt;
Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
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In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
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July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
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July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
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'''January 27th 2012''' I'm back! It's good to be back. Made a general change to Aurian Mage skills, added some improvements and balance to selected spells, also renamed some of them. I hope you like changes.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
Image:Aurian Mage Cover.jpeg|Alternative Cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aurian_Mage_Cover.jpeg&amp;diff=46338</id>
		<title>File:Aurian Mage Cover.jpeg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aurian_Mage_Cover.jpeg&amp;diff=46338"/>
				<updated>2012-01-27T16:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: Alternative cover for the Aurian mage Fan Classs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative cover for the Aurian mage Fan Classs&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=46334</id>
		<title>Fanmade:Death Claw</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=46334"/>
				<updated>2012-01-27T09:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Death Claw.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Death Claw&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Death Claws--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Claws&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Near Caves and inside them&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Death Claws drop armors when they wear them. Sometimes boots and potions. They rarely drop gems, jewels or runes. Nothing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Death Claws give some good experience when killed at first time, but if you explore the map for a second time they don't give much experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Claw attack'''&lt;br /&gt;
The Death Claw attacks in a sequence or with both claws at a time. He deals a lot of damage with that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Head Bash''' &lt;br /&gt;
An attack with horns. The Death Claw attacks with his head when the enemy is close enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Telekinesis''' &lt;br /&gt;
When the enemy is too close and attacks too often the Death claw uses telekinesis to bush him back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Leap Attack''' &lt;br /&gt;
The Death Claw leaps like the Barbarian and attacks with both claws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Death Claw's face is ugly. His head is covered with horns - sharp and tough. His body is strong. The main weapon of the Death Claw are the huge deadly claws coming out of his hands. Seems like there's been a mutation here. They walk bended.&lt;br /&gt;
&lt;br /&gt;
The colour of the Death Claw skin is roof-tile like red. His skin from the head to the waist has no hair, but his legs are covered with grey hair (that's a little strange, I know).&lt;br /&gt;
The colour of his horns is white or grey.&lt;br /&gt;
&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
*Height - up to 2 metres.&lt;br /&gt;
*Length of claws - more than a meter.&lt;br /&gt;
&lt;br /&gt;
Death Claws rarely use armors and they are not  so difficult to kill. They bleed when killed and their blood forms a puddle under their body. Their blood is dark violet. They shout when killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Death+Claw Death Claw-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Veskin7 Bukito|'''Back to Veskin7 Bukito Main Page''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=46333</id>
		<title>Fanmade:Desert Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=46333"/>
				<updated>2012-01-27T09:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Desert_Cyclops.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Desert Cyclops&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Solar ray and weapons&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]], [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= In Deserts&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The Cyclopes have one big black eye on their forehead and their hair is presented by tentacles with a cat eye on top of them. The cat eyes phosphorescence in the dark. They have two big horns coming out of the back of their shoulders. Their body is massive and strong. They have ropes on their arms and they wear belts, pants and boots. Sometimes they wear armors. Their skin is sand brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Desert Cyclopes drop good items. They drop their armors if they wear one, boots, pants, belts, rings, runes, jewels, gems and some good weapons. And of course some gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Desert Cyclopes give lots of experience if you kill them for the first time. On the second time they still give sufficient experience, but on the third time you kill them they don't give much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
&lt;br /&gt;
* '''Burning Ray''' &lt;br /&gt;
They use it from a big distance. The ray ignites your character's body and burns him slowly, causing a lot of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Bone Weapon Attack''' &lt;br /&gt;
Different swings and stabs with the bone weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge'''&lt;br /&gt;
Like the paladin, the Cyclops charges at you with his weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Horn Attack''' &lt;br /&gt;
The Desert Cyclops bends and attacks with his horns by charging at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Sand Dive''' &lt;br /&gt;
When there is sand below their feet, the Cyclopes dive into it and appear next to their victim when they reach it. Their movement in the sand can be noticed if looking carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smoke Veil'''&lt;br /&gt;
The Cyclops throws a gas potion that creates a smoke veil. After that he can dive in the sand and hide until he restores his health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stone Skin'''&lt;br /&gt;
Like the barbarian's Iron skin. If you are using the duel system I proposed you can make it absorb some of the damage / http://forums.battle.net/thread.html?topicId=18031101457&amp;amp;sid=3000&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the name shows the desert Cyclopes live in the desert, mostly in the sand areas and the areas with moving sands. They lead a nomad way of life in the borders of the desert, but some of them, with voyager souls, travel out of the desert and they can be found far away of it, even in snowbound mountains.&lt;br /&gt;
Thanks to the big horns coming out of the back of their shoulders the Cyclopes can easily “dive” in the sand and move underneath it and after that they pop up next to their victim and attack it from an ambush.&lt;br /&gt;
&lt;br /&gt;
The most unique ability of the Desert Cyclopes is their capacity to refract the sunlight with their big eye and to focus it into a ray. The ray can heat and burn their victim in seconds. The Cyclopes attack with their ray from far. The continuous exposure to the ray can cause lethal burnings and it can even turn the sand in glass. This is the main hunting weapon of the Cyclopes and they master it with years. A well trained Cyclops can burn up a whole caravan for minutes although they attack caravans only if they feel in danger. Of course they use this weapon only daytime.&lt;br /&gt;
&lt;br /&gt;
The Cyclops’s skin is rough and thick and it’s hard to pierce even with a sharp spear. They are skillful in using swords made of bones; some of them wear light armor and use shields. They can also defend themselves with their horns. The horns can draw in into special bone shells on their back.&lt;br /&gt;
&lt;br /&gt;
The desert Cyclopes can charge to their opponents with their swords or with their horns using their whole might (like the paladin).&lt;br /&gt;
&lt;br /&gt;
The Cyclopes are not coward creatures and they don’t run from battle but when they feel in danger they use their last weapon – a small exploding potion with poisonous gas that quickly creates a smoke veil. That allows them to burrow in the sand imperceptibly and attack from an ambush. The gas is not poisonous for the Cyclopes.&lt;br /&gt;
&lt;br /&gt;
These masters of the desert are not minions of Diablo and they fight the zombies and the other evil creatures. The Cyclopes attack people only if they are too deep in their territory and they are acting violently. By the time of the invasion of the evil creatures in the desert, the Cyclopes decide that the creatures are sent by the humans and they start to attack them too. At a definite stage humans and Cyclopes unify against the incoming threat.&lt;br /&gt;
&lt;br /&gt;
*Height without the horns - 2 meters or more.&lt;br /&gt;
&lt;br /&gt;
Desert Cyclopes die with a shout and fall to the ground making a puddle of blood. Their blood is black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Desert+Cyclops Desert Cyclops-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Desert_Cyclops.jpg|Desert Cyclops&lt;br /&gt;
Image:5.jpg|Female Desert Cyclops&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Veskin7 Bukito|'''Back to Veskin7 Bukito Main Page''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=46332</id>
		<title>Fanmade:Dark Venom</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=46332"/>
				<updated>2012-01-27T09:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dark_Venom.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Dark Venom&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Heavy&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Sword and Tails&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The shape of the Dark Venom's head is the same as Venom's /Spiderman's rival/ head. That is the only similarity with Spiderman's  rival except the name. He has sharp long teeth. His skin is presented by square flakes. The flakes colour is black or dark green /almost black/ - your choice /I prefer dark green/. He wears armor, sword and shield. The shield should be bigger than in the picture /sorry I didn't draw it - I'll do it in the next picture/ All his gear is black. He has two tails coming out of the bottom of his waist. The tails have spikes on top of them. His body is strong and massive.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Dark Venoms drop all kinds of good items usually rare and unique. They drop up to six items when they die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Dark Venoms give lot of experience, because they are a Mini boss class monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Invisibility''' /when standing still/&lt;br /&gt;
The ability to become invisible when standing still in the dark, in bushes or in deep swamps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Breath'''&lt;br /&gt;
A poison cloud that comes out of the Dark Venom's mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' &lt;br /&gt;
Like the paladin Charge. The Dark Venom charges with his sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smite''' &lt;br /&gt;
The Dark Venom smites your character with his shield. Stuns your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unholy Conviction Aura''' &lt;br /&gt;
An aura that lowers your character's defence and resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vampiric Weapon'''&lt;br /&gt;
The Dark Venom raises his sword and it starts to glow in dark red. Then the next 10 blows are vampiric - they steal your character's life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dark Venoms can be found in dungeons, caves, mountains, jungles, forests and swamps. They have the special ability to become invisible when standing still in the dark, in bushes or in swamps. They fight aggressively and never run from battle. Dark Venoms have the ability called Poison breath - they spread a poison cloud trough their mouth. They also have two paladin abilities - Charge and Smite - they charge with their sword and smite with their shield. Another special skill is the Unholy Conviction aura - it lowers your character's defence and resistances. Their last ability is called Vampiric weapon - when activated their sword becomes vampiric and steals life.&lt;br /&gt;
Dark Venoms usually stalk their victim hidden in the dark, in bushes or in swamps by their invisibility skill. When the victim comes close, the Dark Venom attacks and becomes visible. They use the Vampiric weapon and the Unholy Conviction aura when their health is lower than 50%.&lt;br /&gt;
One Dark Venom usually comes in a company of one, two or three Black Hand Mages. They can also become invisible and use the stalking method of the Dark Venom. This is a deadly combination of sword and sorcery and is a big challenge to your character /I will soon add the Black Hand Mages so you will be able to see them/. Rumor has it that Dark Venoms  unified with the Black Hand Mages because of the mutually protection they have.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
Dark Venoms die by spreading a big sprinkle of black blood and then they fall on their knees and then on their face. The tails squiggle for a while. Their blood spills in a puddle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dark+Venom Dark Venom-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dark_Venom.jpg|Dark Venom&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Veskin7 Bukito|'''Back to Veskin7 Bukito Main Page''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=46331</id>
		<title>Fanmade:Black Hand Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=46331"/>
				<updated>2012-01-27T09:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Black_Hand_Mage.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Black Hand Mage&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Mage&lt;br /&gt;
|family= Black Hand Magi&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Light&lt;br /&gt;
|resist= Some percent to all /and magical/&lt;br /&gt;
|armament= Magic Staff&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Caster]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Black Hand Magi wear a hood that hides their face in a magical shadow. They wear the symbol of the Black Hand on their chest - a black hand with an eye in its palm. The hood and the robe are bloody red. The robe has golden edges. The shoulder leather and the cloak are dark bloody red. The belt is dark bloody red with golden locker. The middle belt tunic with the runic symbols is bloody red with golden edge. The side belt tunics with runic symbols are golden. The boots are dark bloody red. The staff is wooden with a shiny ruby on top of it - it glows in red. The lightning around his left hand is violet.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 metres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
They drop good items of all kind and gold too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Black Hand Mages give good experience when you kill them for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
Every Black Hand Mage possesses different skills. That allows them to make team combinations.&lt;br /&gt;
One Black Hand Mage possesses two obligatory skills and up to five skills selected from the listed below.&lt;br /&gt;
&lt;br /&gt;
The obligatory skills are:&lt;br /&gt;
&lt;br /&gt;
* '''Invisibility'''&lt;br /&gt;
They become invisible and are able to move while invisible. When they attack they become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Shield''' &lt;br /&gt;
A transparent magical shield that absorbs percents of both magical and physical damage. When the shield is down they try to cast it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
They also possess up to five different skills selected from the listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Electrocute''' &lt;br /&gt;
Similar to the Electrocute skill of the Wizard. The difference is that the lightning is purple. It also drains and steals the victim's mana slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Magic Web''' &lt;br /&gt;
The black Hand Mage raises his staff and a spider net that glows in dark red appears around the victim. The victim cannot attack and move while in the web. the web lasts up to 4 seconds and fades away. This skill has a cooldown of 10 seconds so the Black Hand Mage can't use it all the time. The Magic web also slowly steals the victim's mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Low Defence Curse'''&lt;br /&gt;
When there's a Dark Venom with them, the Black Hand Mages cast this curse to lower your character's defence for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Double Damage Curse'''&lt;br /&gt;
This curse doubles the damage of both physical and magical attacks. Different from the Necromancer curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Iron Maiden Curse'''&lt;br /&gt;
The classical Iron Maiden curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Firewall''' &lt;br /&gt;
This is a little different from the classical Firewall. The flames are purple and it damages your character and steals his mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Meteor''' &lt;br /&gt;
This meteor falls faster and gives you some time to escape, but if you react slowly your character will be damaged by the explosion. After the explosion the ground below burn in flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Fireball''' &lt;br /&gt;
The Black Hand Mage casts a purple fireball that flies straight and explodes with a big area of effect. The ground ignites and burn for a while. This fireball also burns the mana of your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Breath'''&lt;br /&gt;
The Black Hand Mage points with his staff to your character and flames come out of it trying to swallow him. This spell has limited range. The Fire Breath lasts from 1 to 4 seconds /varies/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Pyrokinesis'''&lt;br /&gt;
The Black Hand Mage raises his staff or hand and causes an explosion in your character's body followed by his ignition. He burns like a torch for a while and takes damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Lightning Strike'''&lt;br /&gt;
The Black Hand Mage raises his hand/staff and a purple lightning strikes his opponent from above. It also burns the opponent's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Teleport'''&lt;br /&gt;
The classical Teleport spell. The Black Hand Mage uses it to evade attacks and to hide when his health is low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stun Blast'''&lt;br /&gt;
It is a powerful blast that stuns your character for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Magic Missile'''&lt;br /&gt;
Like the Wizard skill, but the missile is purple and deals some damage and also steals your character's mana and gives it to the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Frost Nova'''&lt;br /&gt;
The classical spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Frosen Orb'''&lt;br /&gt;
Like the classical spell but it also steals your character's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Nova'''&lt;br /&gt;
Like the classical Nova spell /lightning/, but it is purple and also steals mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Nova'''&lt;br /&gt;
Like the classical Poison nova.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Spear and Dark Bone Spirit'''&lt;br /&gt;
Like the classical spells, but they shine in purple and steal mana too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Golem'''&lt;br /&gt;
Like the classical Fire Golem but it is bigger and stronger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Suicide Explosion'''&lt;br /&gt;
In desperate times when there is no escape the Black hand Mage decides to take your character with him. His body ignites and burn like a torch while running to your character. When he reaches you, he explodes in huge flames causing a lot of damage. Run away to evade him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Heal'''&lt;br /&gt;
The Black hand mages heal themselves or each other by casting a bright bolt of energy. This spell has a cooldown and cannot be used all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Healing Nova'''&lt;br /&gt;
Looks like Nova, but it has healing effect on caster and his allies. The Black Hand Mage casts this spell sometimes because it has big cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Prison'''&lt;br /&gt;
Like the Necromancer skill /or Diablo's skill/, but the bones shine in purple and steal your mana when you hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Different Demon Summoning Skills&lt;br /&gt;
Black Hand Mages can summon different demons. When the demon is summoned he glows for a while like shadow and after that he materialises. If you kill the mage while the demon is still in the glow, you will interrupt his summoning and he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Metal Spikes'''&lt;br /&gt;
The Black Hand Mage raises his hand and sharp metal spikes, 1 meter long, pop up from the ground under your character. The spikes damage you every time you pass trough them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Aura''' &lt;br /&gt;
When activated this aura makes your character's skill points lower. The more powerful the aura, the more lowering the skills. If your skills are level one, they remain level one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Curse'''&lt;br /&gt;
When casted the Black Hand symbol with dark red flames appears above the victim's head. This spell lowers your skill points, your defence, your dexterity and your resistances. It is meant to be the nastiest curse in the game.&lt;br /&gt;
&lt;br /&gt;
These are the skills. You can add some more unique skills too, because I couldn't invent more.&lt;br /&gt;
Please remember that the Black Hand Mages possess two obligatory skills - Invisibility and Dark Shield and up to five skills selected from the listed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Black Hand Magi - the members of the Black Hand order. Information about them among common people is only rumors. The church of Zakarum and the Vizjerean mages know about them and they both claim their order and their methods  as completely forbidden. They don't like even talking about them. But they have a detailed description of the Black Hand Order in their secret books.&lt;br /&gt;
&lt;br /&gt;
The Black Hand Magi use dark magics that other magi feel afraid to use because of the destructive sequels. They follow the doctrine of the Black Hand - it gives them limitless dark power and deadly skills that no one possesses. To become a Black Hand Mage, you have to make a big sacrifice - you have to give up your face and it remains forever hidden under the magical shadow of the hood. Black Hand Magi recognize each other by seeing the aura of their likes. They also often use telepathy to communicate.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi move in groups of three four or five /up to five/. They can be met in dungeons, buildings, forests, swamps, mountains - everywhere. They stalk their enemies by becoming invisible and appear together to attack. They always try to keep a distance from their enemies. They cast different spells aggressively. When their life is in danger they become invisible again and run around a corner where they heal themselves.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi have unified with the Dark Venoms. They often move together - one Dark Venom with an escort of one, two or three Black Hand Magi.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 meters.&lt;br /&gt;
&lt;br /&gt;
When a Black Hand Mage die, he falls to the ground and drops his items. After that his body ignites and burn in flames that are up to 2 meters high. The flames can hurt you. The body burns for a while and turns into ashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Black+Hand+Mage Black Hand Mage-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Black_Hand_Mage.jpg|Black Hand Mage&lt;br /&gt;
Image:Nal_Tar.jpg|Nal Tar - Black Hand Magi Leader - Boss&lt;br /&gt;
Image:Nal_Tar's_back.jpg|Nal Tar - Back View  (holding the Heart of Shadows Orb)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Veskin7 Bukito|'''Back to Veskin7 Bukito Main Page''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Kraken_Soldier&amp;diff=46330</id>
		<title>Fanmade:Kraken Soldier</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Kraken_Soldier&amp;diff=46330"/>
				<updated>2012-01-27T09:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Kraken_Soldier_2.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Kraken Soldier&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Kraken Soldiers--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Heavy&lt;br /&gt;
|resist= Up to 20% to all resistances&lt;br /&gt;
|armament= Spike and Tentacles&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The Kraken Soldier is a big creature. His head has the shape of a squid with small tentacles around his mouth. He has a helm on his head. The colour of the skin is dirty white, pale pink or grey /varies/. He wears grey armor and has a shield also grey. He has tentaclers coming out of his back. When the Kraken Soldier is young the back tentacles are up to four. When the Kraken Soldier is an adult, the tentacles on his back are six and his armor is black as well as the shield, and he's called Kraken Master. On the second picture the top back tentacles of the Kraken Soldier Master should be longer but I had no space to draw them. The creature has one tentacle coming out of the back of each arm. His right hand has three tentacles and a bone spike between them. His body is strong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Height without back tentacles - 2,20 metres.&lt;br /&gt;
*Back tentacle length - long enough to reach the victim in front from a distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Kraken soldiers drop all kinds of good items, sometimes rare or unique. They drop set items too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
These creatures give lots of experience no matter how many times you repeat the map.&lt;br /&gt;
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===Spells and Abilities===&lt;br /&gt;
* '''Hand Tentacle Pull and Spike Stab'''&lt;br /&gt;
The creature pulls you with the tentacles on its hand and stabs you with the spike.&lt;br /&gt;
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* '''Hand Tentacle Whip'''&lt;br /&gt;
The Kraken soldier whips you with the three tentacles of his hand.&lt;br /&gt;
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* '''Hand Tentacle Felling Down and Spike Attack'''&lt;br /&gt;
The creature uses its hand tentacles to fell you down and attacks with the spike.&lt;br /&gt;
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* '''Spike Attack'''&lt;br /&gt;
A direct attack with the spike.&lt;br /&gt;
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* '''Smite'''&lt;br /&gt;
Like the Paladin's Smite.&lt;br /&gt;
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* '''Back Tentacle Grab and Life Steal'''&lt;br /&gt;
The Kraken soldier grabs your character with the tentacles on his back, lifts him up and drains his life to regenerate. He holds you for up to 3 seconds.&lt;br /&gt;
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* '''Back Tentacle Whip/Bite'''&lt;br /&gt;
He does it in a sequence or with all the tentacles simultaneously. At the peak of the whip the vampiric back tentacles bite you and steal some life.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kraken Soldiers are creatures that have been created by the Black Hand Mages with mixing /hybridization/ between one vampire and one young kraken. During the mixing the vampire receives the kraken skin and some tentacles but keeps his vampirism. The young kraken dies in the process.&lt;br /&gt;
&lt;br /&gt;
Kraken soldiers can be met near rivers and near coasts. Sometimes they can be found in big cathedrals and dungeons.&lt;br /&gt;
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These creatures move in couples only. They attack their victim on sight. They don't run away from battle and they don't give up until they die.&lt;br /&gt;
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The tentacles on the Kraken soldier's right hand have venduses that stick to your character's body. With the tentacles on his right hand the creature pulls you and stabs you with his spike. He can also whip you with the tentacles of his hand, but doenst make much damage. He can also use his hand tentacles to fell you down and attack with the spike. He can attack directly with the spike too. Another skill of the Kraken soldier is Smite - he smites you with his shield. The tentacles coming out of his back are vampiric - they have a mouth with vampiric teeth on top of them. With the back tentacles the Kraken soldier grabs you and lifts you up, and drains your life to regenerate. He can hold you for up to three seconds. He can also whip you with his back tentacles - he does it winging the tentacles in a sequence or simultaneously. On the peak of the whip the mouths with vampiric teeth bite and steal some life.&lt;br /&gt;
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*Height without back tentacles - 2,20 metres.&lt;br /&gt;
*Back tentacle length - long enough to reach the victim in front from a distance.&lt;br /&gt;
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Kraken soldiers die by sprinkling a cloud of ink, then they fall on their knees and after that on their face. A puddle of dark blue blood spills on the ground.&lt;br /&gt;
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&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Kraken+Soldier Kraken Soldier-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Kraken_Soldier.jpg|Kraken Soldier&lt;br /&gt;
Image:Kraken_Soldier_2.jpg|Kraken Soldier - Master&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Veskin7 Bukito|'''Back to Veskin7 Bukito Main Page''']]&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
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==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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{{Fan creation navbox|fan_monster}}&lt;br /&gt;
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{{Monster navbox|fan_monster}}&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46329</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46329"/>
				<updated>2012-01-27T09:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. They also use the forces of Nature and some Shadow Spells - the other side of their force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. People liked the idea and changed the flag with the new one.&lt;br /&gt;
&lt;br /&gt;
The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
&lt;br /&gt;
Usually these magi wear light armor, but their founder was previously a paladin, so after they unified with the paladins of Inshala, they were taught to wear heavy armor with no problems, yet wearing too much metal sometimes disturbs their spells. They prefer circlets and special helms for their head. Typical parts of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gauntlets, but they can also use orbs and scepters.&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
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Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
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July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
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July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
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'''January 27th 2012''' I'm back! It's good to be back. Made a general change to Aurian Mage skills, added some improvements and balance to selected spells, also renamed some of them. I hope you like changes.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=46328</id>
		<title>Fanmade:Shadow Spells Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=46328"/>
				<updated>2012-01-27T09:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Shadow Blades==&lt;br /&gt;
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost Energy. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.&lt;br /&gt;
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When striking enemies the blades deal some magical damage but they also steal some life and Energy - more Energy than life. The attack speed is very fast. The enemies pointed with the mouse will be affected directly ant the blades will steal life and Energy. The foes that are in the same direction and close to the main target will also be damaged, but the blades will not steal life and Energy from them. Costs Energy for activating.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and Energy stolen will also be the half of usual. The maximum count of enemies struck except the target is two.&lt;br /&gt;
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Be careful when using this ability since these blades significantly decrease your resistances.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the percent of life and Energy stolen per hit. The chance to emit additional lightning to affect the foes nearby will also get better. The more advanced this skill is, the less resistance drawbacks for you and allies. The Energy cost increases.&lt;br /&gt;
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==Dark Scepter==&lt;br /&gt;
The mage summons a big scepter of purple energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of purple light. Press the skill button to activate the scepter and press it again to deactivate it. Deactivation doesn't cost Energy. The scepter is one handed and you can wear a shield or a magical item in the other hand. The attack speed is fast. The damage is magical and physical. The scepter also steals life and Energy per hit - more than Shadow Blades. There is a chance to blind enemies. Costs Energy to actvate.&lt;br /&gt;
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In addition to that there is a chance for the scepter to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the scepter damage. The life and Energy stolen by the lightning will be lower.&lt;br /&gt;
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You can also benefit your allies using this skill. Point them with the mouse and press the skill button to put a Mark them. Up to three of your friends can have this Mark. Once they have it, your allies will receive some percent of life and Energy stolen by your Dark Scepter – it is divided equally between you and your friends.&lt;br /&gt;
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Be careful when using this ability since this scepter presence significantly decreases your resistances as well the resistances of all your Marked allies.&lt;br /&gt;
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Adding points to the skill will increase the magical and physical damage, the life and Energy stolen per hit and the chance to blind enemies. The chance to emit a lightning to nearby foes will also get better. The Energy cost for activation will increase.&lt;br /&gt;
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==Stun Blast==&lt;br /&gt;
The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.&lt;br /&gt;
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The spell costs Energy. &lt;br /&gt;
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Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The Energy cost will increase.&lt;br /&gt;
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==Shadow Nova==&lt;br /&gt;
This Nova looks pretty much like the classical nova shown in various games, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals Energy. The more enemies in the range, the more Energy stolen. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the Energy stolen per enemy. Its range also increases. The Energy cost for casting will increase.&lt;br /&gt;
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==Doom Hammer==&lt;br /&gt;
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strikes the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical. &lt;br /&gt;
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Adding points to the skill will increase the star and the Nova's damage. The Energy cost will increase.&lt;br /&gt;
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==Ruby Rays==&lt;br /&gt;
The mage raises her hand or weapon above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the magical damage of the rays and will decrease the Energy cost per second. The range of the spell also increases.&lt;br /&gt;
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==Twilight Mastery==&lt;br /&gt;
A passive skill that increases the damage of all Shadow Spells, but decreases the damage of the Holy Power spells. That's the price for being a shadow Aurian Mage - your Holy Power fades.&lt;br /&gt;
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==Leech Mastery==&lt;br /&gt;
A passive skill that increases the percents of Life ands Energy stolen for all Life and Energy stealing spells.&lt;br /&gt;
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==Magic Fog==&lt;br /&gt;
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The fog exists for one minute and then it fades away. After the fog has disappeared there is 5 minutes casting delay. Casting costs lot of Energy.&lt;br /&gt;
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This spell is meant to hide the mage only but advancing in the higher levels of it may also affect allies and partially hide them as well.&lt;br /&gt;
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Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The Energy cost will increase.&lt;br /&gt;
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==Magic Wall==&lt;br /&gt;
The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, which form the wall. Hold the skill button and draw the wall with the mouse. The longer the wall, the more Energy cost. &lt;br /&gt;
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You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too, but your spells can pass the wall and hurt the trapped enemies. &lt;br /&gt;
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Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.&lt;br /&gt;
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The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds. &lt;br /&gt;
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Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The Energy cost will decrease so you can draw longer walls.&lt;br /&gt;
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==Drain==&lt;br /&gt;
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The Energy cost will increase.&lt;br /&gt;
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==Shadow Prison==&lt;br /&gt;
The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and Energy and gives it to the mage. The mage can drain life and Energy even above the limits of the Life and Energy orbs. This is how you can grow stronger until your Life and Energy restore to their previous quantity.&lt;br /&gt;
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The bubble drains life and Energy until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. To drain Life and Energy your character must be close to the bubble. If you are away and enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of Energy.&lt;br /&gt;
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You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friend's character and press the skill button again. This will make the Life and Energy flow into your friend’s body, making him much stronger.&lt;br /&gt;
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Adding points to the skill will increase the life and Energy drain speed and will make the bubble more difficult to break from higher level enemies. The Energy cost will increase.&lt;br /&gt;
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==Thorn Armor== &lt;br /&gt;
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. While enchanted the armor glows in dark bloody red color, emitting short thin rays of red light that dance around. The damage returned starts from 60% and increases with 10% per skill level. The Thorn Armor exists for two minutes and then it fades away. There is no casting delay. Cannot be cast to allies. Casting costs Energy.&lt;br /&gt;
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This skill cannot be combined with Shield Of Light and Dark Shield /see below/. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage returned. The Energy cost will increase.&lt;br /&gt;
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==Dark Shield==&lt;br /&gt;
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it. &lt;br /&gt;
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The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of Energy.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the stun duration. The Energy cost will increase.&lt;br /&gt;
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==Telekinesis==&lt;br /&gt;
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).&lt;br /&gt;
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Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.&lt;br /&gt;
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You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.&lt;br /&gt;
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The single click costs Energy and the dragging /holding the button/ costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the damage. The Energy cost for a click will increase. The Energy cost for holding the button for a drag will decrease - only the start Energy cost will increase.&lt;br /&gt;
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==Mind Control==&lt;br /&gt;
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.&lt;br /&gt;
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If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and the weakest monster of yours will die. &lt;br /&gt;
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Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.&lt;br /&gt;
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The spell costs Energy.&lt;br /&gt;
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This spell cannot be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.&lt;br /&gt;
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Keeping this spell active for more than one creature is not so easy. The more mind controlled creatures you have, the more Energy Cost for all your Shadow Spells.&lt;br /&gt;
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Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The Energy cost will increase.&lt;br /&gt;
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==Shadow Wisp==&lt;br /&gt;
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it sees an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning that deals magical damage to enemies and also steals Energy from them. The more enemies the more Energy stolen.&lt;br /&gt;
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Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is two. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs Energy for summoning each wisp.&lt;br /&gt;
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The Shadow Wisp cannot be combined with Wisp Of Light. One kind of Wisp cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the wisp life and magical damage. The percent of Energy stolen will also increase. The maximum count of wisps called will increase up to two. The Energy cost for summoning will increase.&lt;br /&gt;
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==Shadow Form==&lt;br /&gt;
The mage raises her hands and purple flames form a sphere around her body. Then all the Shadow Spells have dramatically increased damage. The percent of Energy and life stolen, when using life and Energy stealing abilities, also increases slightly.&lt;br /&gt;
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The Shadow Form exists for a limited amount of time - up to 30 seconds and after it fades there is 8 minutes casting delay. You can't use it all the time, so learn to call it only when you need it. Casting costs lots of Energy.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage added. The life and Energy stolen for the life and Energy stealing abilities will also increase slightly. The duration of the spell will increase up to 30 seconds. The Energy cost will increase.&lt;br /&gt;
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[[Fanmade:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox|fan_skill}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Nature_Forces_Skill_Tree&amp;diff=46327</id>
		<title>Fanmade:Nature Forces Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Nature_Forces_Skill_Tree&amp;diff=46327"/>
				<updated>2012-01-27T09:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Eclipse==&lt;br /&gt;
The mage raises her hand and a symbol appears high above her /5 meters above/. The symbol looks like an eclipsed moon /sickle moon/ and is flies always above the mage's head. The moon illuminates a limited area around the mage. All enemies in this area have lower resistances /including magical and physical/. The moon lasts for 5 minutes and fades away. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will lower enemies’ resistances even more and will also increase the area of effect. The Energy cost for activation will increase.&lt;br /&gt;
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==Wind Form==&lt;br /&gt;
This is kind of a teleport skill, but a little better. The mage turns her body into air and moves around passing trough enemies and gratings. Press the skill button once to make the mage turn to wind and appear to the next location. You can also press and hold the skill button: the mage will turn to air and you will be able to move around. When you release the button, the mage will appear on the location pointed with the mouse. Costs Energy when pressing the button and costs Energy per second when holding the button.&lt;br /&gt;
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Adding points to the skill will decrease the Energy cost when pressing the button and will also decrease the Energy cost per second when holding the button.&lt;br /&gt;
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==Flowers Of Sleep==&lt;br /&gt;
The mage raises her hand and draws a line of flowers in front of the enemies. Press the skill button once, near an enemy, and some beautiful big white flowers will grow. The flowers spread pollen that makes the enemy sleep for a while, making them vulnerable. You can also press and hold the skill button and draw a big line of flowers in front of a group of enemies. The flowers will spread their pollen and will make them sleep. Some enemies that are higher level will not fall asleep, so add points to the skill. With the draw feature you can also make figures on the ground.&lt;br /&gt;
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The flowers exist for a limited time - 15 seconds maximum, and then they fade. The enemies sleep for up to 10 seconds. The skill costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the chance to put higher level enemies to sleep. The sleep duration increases /up to 10 seconds/ and the flower existence duration increases /up to 15 seconds/. The Energy cost will increase.&lt;br /&gt;
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==Call Pixies==&lt;br /&gt;
The mage calls a pixie swarm to help her in battle. Press the skill button once and the mage will raise her hand and a small pixie swarm will appear attacking the enemies. You can also hold the button and draw a big line of pixie swarms around the enemies. The more you hold the button, the more pixies called. They appear from nowhere.&lt;br /&gt;
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Pixies are tiny creatures that fly around. They look pretty much like big fireflies, but their light doesn't blink. Their light is golden. Pixies attack with a suicidal explosion in the enemy's body. The explosion is small but does damage. Just imagine the pixie swarm that creates many small explosions to the enemies. The fans will call this skill &amp;quot;Pop-corn&amp;quot;. Costs Energy per swarm.&lt;br /&gt;
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Adding points to the skill will increase the pixie damage and will decrease the Energy cost.&lt;br /&gt;
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==Pyrokinesis==&lt;br /&gt;
The ability to light fire with your mind. The mage raises her hand and the enemies pointed with the mouse ignite and burn like torches. Press the button once and the mage will ignite the selected enemy, or if there is no target, there will be fire on the ground. You can also hold the button and draw a line trough enemies - when the mouse cursor passes over enemies, they will be ignited. You can also draw firewalls on the ground /or different fire figures/. The damage is Fire. Costs Energy per fire-spot.&lt;br /&gt;
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Adding points to the skill will increase the fire damage. The Energy cost will increase.&lt;br /&gt;
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==Fire Spheres==&lt;br /&gt;
Using the skill with no target spotted will make the mage raise her hand and summon a fire sphere that is as big as her head. Pressing the skill button with no target again will summon another fire sphere. The maximum count of fire spheres is three. The fire spheres fly around and when they touch an enemy /they are homing to target automatically/ he ignites and burns like a torch.&lt;br /&gt;
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When you have summoned some fire spheres, select a target and press the skill button again - the fire spheres fly forming a spiral /triple, double or single/ and strike the enemy like a fireball. When flying in a spiral there are flame trails behind the spheres. Accordingly the explosion is triple, double or single depending on the count of the fire spheres. The explosion has splash damage and affects a group of enemies. After that you gonna have to summon new fire spheres. If you haven't summoned fire spheres and use the skill with a target, the mage will wing a single fire sphere to the enemy. The damage is fire and magical. Costs Energy per fire sphere and launching the spheres also costs Energy.&lt;br /&gt;
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This skill cannot be combined with Spherical Lightning /see below/. When you summon one it cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the fire and magical damage when the spheres fly around and when they fly like a fireball. The Energy cost will increase.&lt;br /&gt;
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==Meteor==&lt;br /&gt;
The mage raises her hand and after a while a fiery meteor falls and shakes the ground. The meteor causes a fire explosion that spreads meteor pieces that hurts the nearby enemies. After the explosion there is fire on the ground that slowly fades. The explosion has splash damage and affects a group of enemies that stand close to each other and the pieces affect the ones around. When the skill is activated the meteor falls after 1,5 seconds. There is 5 seconds casting delay. Costs Energy. The damage is fire. &lt;br /&gt;
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Adding points to the skill will increase the fire damage of the explosion, the pieces and the fire that burns after the explosion.&lt;br /&gt;
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==Fire Storm==&lt;br /&gt;
The mage raises her hand above her head, winds start to blow and flames start to burn on the ground. Then the ground is shaken by many random fire explosions in an area around the mage. There are also flying flames that ignite the enemies. The more you hold the skill button, the longer the Fire Storm. But costs Energy per second and depletes the orb quickly. When you cast the spell, no matter how long you hold the button, after that the mage is exhausted - there is a casting delay of 5 minutes. The damage is fire and magical. The explosions affect all the enemies in the area, and the flames burn them.&lt;br /&gt;
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Adding points to the skill will increase the fire and magical damage of the explosions and the flames. The area of effect increases. The Energy cost per second decreases.&lt;br /&gt;
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==Lightning Strike==&lt;br /&gt;
Point an enemy with the mouse cursor and press the skill button. The mage raises her hand and lightning strikes from the skies to the enemy. The damage is lightning of course. The enemy squiggles for a while. When you add points to the skill the lightning strikes more than once /up to four times/. If there is a group of enemies the lightning strike in a sequence - 1, 2, 3 etc. and hit each enemy. When the lightning strikes it has splash damage and can hurt also the enemies nearby. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the lightning damage and will increase the count of the lightning strikes. &lt;br /&gt;
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The Energy cost will increase.&lt;br /&gt;
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==Spherical Lightning==&lt;br /&gt;
When there is no target and you press the skill button, the mage raises her hand and summons a spherical lightning that is as big as her head. The Spherical Lightning flies around and when an enemy approaches, it flies to him and strikes /but it disappears after that/. &lt;br /&gt;
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You can summon up to five spherical lightnings that will fly around. When you have summoned some spherical lightnings you can press the skill button with a target and the spherical lightnings will fly in a spiral /like the Fire Spheres/ and will strike like a Lightning Ball. When flying in a spiral there are lightning trails behind the spheres. The lightning explosion has splash damage and affects a group of enemies. There are also lightning bolts that move on the ground and hurt the enemies around. &lt;br /&gt;
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When you haven't summoned spherical lightnings and use the skill with a target, the mage will just wing a single spherical lightning to the enemy. The damage is lightning and magical. Costs Energy per a spherical lightning and launching the summoned spherical lightnings also costs Energy.&lt;br /&gt;
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This skill cannot be combined with Fire Spheres, Wisp of Light or Shadow Wisp. Casting the one cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the lightning and magical damage. The maximum count of the spherical lightnings summoned increases /up to five/. The Energy cost will increase.&lt;br /&gt;
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==Lightning Orb==&lt;br /&gt;
The mage summons a spherical lightning orb that is three times bigger than her head. It flies near the mage and when enemies approach there are lightnings that come out of it and strike them. The lightnings make a sound that is similar to the sound of the weapons of the tripods in the War Of The Worlds movie. The damage is lightning. The orb exists for a limited amount of time - up to 5 minutes. Then you have to summon a new one. After the orb expires there is a casting delay of 3 minutes - you will have to learn to call it only when you need it. The range of the orb depends on the skill points added. Summoning costs lots of Energy.&lt;br /&gt;
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Lightning Orb cannot be combined with Wisp Of Light and Shadow Wisp. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the lightning damage and the range of the orb. The Energy cost will increase.&lt;br /&gt;
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==Lightning Storm==&lt;br /&gt;
The mage raises her hand above her head, winds start to blow and many lightnings strike from the skies randomly. There are also diagonal ones that strike like chain lightnings. There are many lightning bolts running on the ground. The damage is lightning and magical. The area of the storm depends on the skill level. The more you hold the button, the longer the storm, but it depletes the Energy orb quickly. When you cast the spell, no matter how long you hold the button, after that the mage is exhausted - there is a casting delay of 5 minutes. The enemies that are hit squiggle for a while. Costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the lightning and magical damage of the lightnings, will increase the area of effect and will decrease the Energy cost per second.&lt;br /&gt;
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==Frostball==&lt;br /&gt;
The mage throws a big ball of ice /three times bigger than her head/ that turns enemies into ice statues. The freezing process is not instant – foes move slower and slower until they freeze completely. When activating the skill, the air around the mage becomes liquid and then forms the Frostball. All this happens for half a second and then the Frostball is winged to the target.&lt;br /&gt;
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The Frostball hits the enemy and explodes with cold damage. The explosion affects a group of enemies standing close. They all turn into ice statues for a while. The damage is cold.&lt;br /&gt;
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Adding points to this skill will increase the cold damage and the freeze duration.&lt;br /&gt;
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==Ice Breath==&lt;br /&gt;
The mage puts her hands together and casts a flush of ice that freezes enemies /slows them down/. The more you hold the button, the longer the flush lasts. The damage is cold. Costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the cold damage, the freeze duration and will decrease the Energy cost.&lt;br /&gt;
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==Ice Spikes==&lt;br /&gt;
The mage raises her hands and some concentric rings of ice spikes pop up around her perforating the surrounding enemies. They are also frozen for a while /they move slower/. The concentric rings of ice spikes appear in a fast sequence - inner, middle, outer etc. There are three concentric rings of ice spikes when the skill level is low. The maximum count of concentric rings of ice spikes is six. The ice spikes in of the rings are leaned to outside. The damage is cold and magical. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the spikes damage /cold and magical/, the freeze duration and the count of concentric ice spike rings /up to six/. The Energy cost will increase.&lt;br /&gt;
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==Ice Storm==&lt;br /&gt;
The mage raises her hand above her head, winds start to blow, ice pieces and snow start flying all around, freezing the enemies and turning them into ice cubes. They move slower until they finally freeze. The more you hold the button, the longer the Ice Storm, but it depletes the Energy orb quickly. No matter how long you hold the button, after that the mage is exhausted - there is 5 minutes casting delay.&lt;br /&gt;
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The damage is cold and magical. Costs Energy per second.&lt;br /&gt;
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Adding points to the skill will increase the cold and magical damage, the freeze duration and will decrease the Energy cost per second.&lt;br /&gt;
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==Resist==&lt;br /&gt;
A passive skill that increases the mages resistances /also magical/ with some percents.&lt;br /&gt;
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Adding points to the skill will increase the resistances with some percents.&lt;br /&gt;
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==Nature Mastery==&lt;br /&gt;
A passive skill that dramatically increases the damage of all Nature Forces spells with some percents.&lt;br /&gt;
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Adding points to the skill will increase the Nature Forces skills damage and will even decrease the Energy cost of the spells.&lt;br /&gt;
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[[Fan class:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox|fan_skill}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=46326</id>
		<title>Fanmade:Holy Power Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=46326"/>
				<updated>2012-01-27T09:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Energy Blades==&lt;br /&gt;
The mage activates two blades of magical white energy - one for each hand. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost Energy. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single. The attack speed is very fast. Costs Energy for activation.&lt;br /&gt;
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Advancing in higher levels of this skill allows the blades to affect not only the targeted foe, but also the ones next to them, in the same direction. Also – and very important – when active, these blades significantly increase the chance to make a Critical Strike. &lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of white energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will burn as if they were hit by the blade, but the damage they receive will be the half of it. The maximum count of foes struck by this lightning is two.&lt;br /&gt;
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Adding points to the skill will increase the magic damage, the burn duration and the resistances lowered. The chance to emit a lightning that affects the foes nearby will also get better. The Energy cost for activation increases.&lt;br /&gt;
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==Scepter of Light==&lt;br /&gt;
The mage summons a big scepter of white energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of light. Press the skill button to activate the mace and press it again to deactivate it. Deactivation doesn't cost Energy. The scepter is one handed and you can have a shield in your other hand, or maybe a magical item like an orb etc. The attack speed is fast. The damage is magical and physical. Enemies that are hit will be swallowed by white magical flames that slowly burn them and lower their resistances /also magical resistances/ and their defence. There is a chance to Dispell Undead and to Banish Demons /see below/ when attacking. Costs Energy for activation.&lt;br /&gt;
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In addition to that, there is a chance for the scepter to emit a lightning of white energy when you hit the target and it will affect maximum four of the nearby foes. The ones hit by the lightning will receive half of the scepter damage. Also – the Scepter presence significantly increases all your allies chance to make a Critical Strike or cast a spell with Double Damage!&lt;br /&gt;
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Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispell Undead and Banish Demons. The resistances and enemy defense drawbacks, and the burn duration will also increase. The chance to emit additional lightning to nearby foes will get better. Also the chance to make Critical Strike or cast a spell with Double Damage will increase. The Energy cost for activation increases.&lt;br /&gt;
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==Shield Of Light==&lt;br /&gt;
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns part of the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away. Activation costs Energy.&lt;br /&gt;
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This spell cannot be combined with Thorn Armor and Dark Shield from the Shadow Spells skill tree. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc.. The Energy cost for activation increases.&lt;br /&gt;
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==Holy Bolt==&lt;br /&gt;
The mage casts a bright bolt that hurts the enemies and heals allies. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. When the skill is higher level, the bolts are three and are aimed to the most dangerous foes or the ones that are too close. When the skill is even higher level, the bolts are five. Casting costs Energy. &lt;br /&gt;
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage. The Energy cost increases.&lt;br /&gt;
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==Holy Water==&lt;br /&gt;
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level(this is a subject to change, of course). After you cast the spell there is 15 seconds casting delay. Casting costs Energy.&lt;br /&gt;
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Adding points to this skill will increase the radius of the ring and the duration of the holy water. The Energy cost increases.&lt;br /&gt;
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==Holy Nova==&lt;br /&gt;
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. Casting costs Energy.&lt;br /&gt;
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Adding points to this skill will increase the damage and the healing rate. The Energy cost increases.&lt;br /&gt;
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==Angel Wings==&lt;br /&gt;
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the percent of lowering resistances and defense also increase. The Energy cost increases.&lt;br /&gt;
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==Dispel Undead==&lt;br /&gt;
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. The rune looks pretty much like a skull. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two meters/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. Other types of foes are slightly damaged or stunned by this spell. Could be useful. Casting costs Energy.&lt;br /&gt;
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Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. Non undead foes receive more and more damage and the chance for the spell to stun them also increases. The Energy cost increases.&lt;br /&gt;
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==Banish Demons==&lt;br /&gt;
This skill is used when encountering demons. You point a demon and use the skill and the mage raises her hand and draws another mystic rune in the air that floats and disappears. After the rune is drawn a big explosion of bright light strikes the demon. The explosion is bigger than the one of Dispel Undead and can affect the demons nearby. When the explosion strikes the demons are swallowed by bright white flames that burn them to ashes. This spell doesn't jump to nearby enemies - the explosion is big enough to affect the closest foes, but that's all. Demons that are higher level will only be damaged, so add points to the skill. The spell works this way only to demons. Other types of foes will be affected in a different way – they are being terrified and they flee for a while. Costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the damage done to higher level demons. The chance to banish higher level demons also increases. Lower level demons instantly die. Other types of foes flee for a longer time. The Energy cost increases.&lt;br /&gt;
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==Vortex==&lt;br /&gt;
When there are many enemies gathered, the mage raises her hand and opens a spherical bright shining portal. The portal is made of concentric light crowns /circles/ that shrink to center with average speed. There are bright white flashes that dance on the portal surface. The flashes are not centered - they dance on the surface randomly. The edges of the portal form an energy vortex. This spell draws the closer enemies in and swallows them with no mercy. The enemies that are higher level won't be drawn in, so add points to the skill. The portal is active for 15 seconds and after it disappears there is a long casting delay. Casting costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the draw-in radius and the chance to draw in higher level enemies. The Energy cost increases.&lt;br /&gt;
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==Golden Light== &lt;br /&gt;
This skill has the biggest area of effect - nearly the whole screen. When you cast the Golden Light the mage raises her hand /orb or scepter/ and a golden light starts to shine on top of it. The light forms a sphere that grows fast and soon it fills the whole screen and disappears after a while. The light turns the undead enemies and demons into ashes. All other enemies are blinded for a time. Some undead and demons that are higher level won't be killed by the light - they will be only damaged. Enemies that are not undead or demons should be blinded, but if they are higher level, they won't. You have to add skill points to the skill in order to kill higher level undead and demon enemies or blind others. Casting costs Energy.&lt;br /&gt;
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Adding points to this skill will increase the chance to kill higher level undead and demons, the damage done to higher level undead and demons that won't be killed, and the chance to blind higher level enemies /different from undead and demons/. Lower level undead and demons instantly die and lower level other enemies are instantly blinded. Adding points to the skill also increases the blind duration. The Energy cost increases.&lt;br /&gt;
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==Wisp Of Light==&lt;br /&gt;
The ability to call Wisp of Light - a shining white sphere that is twice bigger than the mage's head. There are thin rays of white light that come out of the sphere, making it look like a big star. When a wisp is called it flies around the mage and attacks enemies by spreading thin rays of white light. The damage is magical. Each ray damages one enemy. There is extra damage to undead and demons. The wisp can fire at six targets at a time. The range of the wisp attack is 7 meters. Each wisp has a limited amount of life and can be killed. When this happens the wisp fades away. Casting costs Energy per wisp.&lt;br /&gt;
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You can call maximum twoWisps of Light. These Wisps cannot be combined with Shadow Wisps /see the Shadow Spells skill tree/. When you call one kind of wisp it cancels the other.&lt;br /&gt;
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Adding points to this skill will increase the magical damage and the count of wisps that you can call /up to two/. Their life also increases. The Energy cost for casting increases.&lt;br /&gt;
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==Call Ghost==&lt;br /&gt;
When the mage has slain her enemies, she can summon Ghosts from the corpses. Just point a corpse and press the spell button. The Ghost looks just like the slain foe but it’s flying – gliding above the ground.&lt;br /&gt;
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The ghosts deal magical and physical damage. There is extra damage to undead and demons. They move and attack willfully. They have limited hit points. When killed they fade away. They can pass trough gratings. The maximum count of Ghosts that you can call is five. They cannot be combined with Wisps Of Light and Angels /see below/ as well as Mind controlled creatures. Summoning each ghost costs Energy.&lt;br /&gt;
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Adding points to the skill will increase the count of ghosts that can be summoned /up to five/. The damage of the ghosts and their health also increases. The Energy cost increases.&lt;br /&gt;
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==Call Angels==&lt;br /&gt;
The incredible ability of the Aurian Mage to call angels from heavens to help her. The mage raises her hand and a beautiful angel appears near her. The wings of the angel are silver bird type wings, and the angel's head has long white hair. The angel shines in white. He has golden armor and he is holding a big two handed sword. The angel attacks willfully with the sword and deals lots of damage to enemies. There is extra damage to undead and demons. Angels are immortal, but an angel helps for a limited amount of time - 30 seconds to 1 minute/maximum/. After he fades away there is a big casting delay - five minutes or more. Angels look a little transparent and they can pass trough enemies like ghosts - they cannot be trapped between enemies.&lt;br /&gt;
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When you add skill points to the skill the angels called at a time become two and that's their maximum count. They exist for a limited amount of time and disappear /fade away/. Summoning costs Energy.&lt;br /&gt;
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You can also ask the angels to attack a desired target. To do this you must have called them, then just select the foe and cast the spell again. &lt;br /&gt;
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When you use Shadow Spells that steal life and Energy or Shadow Wisp, the angels won't tolerate it and will disappear. Also if you have mind controlled creatures or ghosts summoned Angels won't like it and will not appear when you call them.&lt;br /&gt;
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When adding points to the skill you increase the damage of the angels and the time of existence - 30 seconds to 1 minute /maximum/. The count of the angels called also increases up to two. The Energy cost for summoning increases.&lt;br /&gt;
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==Holy Force==&lt;br /&gt;
A passive skill. Adding points to the skill increases the damage of all Holy Power skills. Also the casting delay for the Holy Power skills decreases.&lt;br /&gt;
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==Defensive Aura==&lt;br /&gt;
The Aurian Mage Jel Doh was first a Paladin, so this is not a surprise. The mage raises her hand and calls a bright white aura. It is presented by a bright white glow around the mage's body. The Defensive Aura increases the mage's defence and some percent of all her resistances /including magical resistance/. The aura affects the mage and her allies.&lt;br /&gt;
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To activate the aura just select the skill, press the skill button and the aura will be activated. Then you can switch to another skill. The aura is active until you activate another aura /see below/.&lt;br /&gt;
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Adding points to this skill will increase the resistances and the defense.&lt;br /&gt;
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==Offensive Aura==&lt;br /&gt;
This aura looks pretty much like the Defensive Aura, but its glow is golden. The mage raises her hand and activates the aura /the same way of activation like Defensive Aura/. The Offensive Aura increases the damage of all the spells and decreases the casting delay /increases the casting speed/ of the spells. It also decreases the Energy cost. The aura affects the mage and her allies.&lt;br /&gt;
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Adding points to the skill will increase the damage of the spells, will decrease the casting delay /the casting speed increases/ and the spells Energy cost will decrease.&lt;br /&gt;
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==Replenish Aura==&lt;br /&gt;
This aura looks like blue flames dancing around the mage's body. It dramatically increases the Life and Energy regeneration rate by some percents. The aura affects the mage and her allies. It is activated like the other Aurain Mage auras.&lt;br /&gt;
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Adding points to the skill will increase the Life and Energy regeneration rate by some percents.&lt;br /&gt;
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[[Fan_class:Aurian_Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox|fan_skill}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46325</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46325"/>
				<updated>2012-01-27T09:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Class Design */&lt;/p&gt;
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&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. They also use the forces of Nature and some Shadow Spells - the other side of their force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
&lt;br /&gt;
==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. People liked the idea and changed the flag with the new one.&lt;br /&gt;
&lt;br /&gt;
The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
&lt;br /&gt;
Usually these magi wear light armor, but their founder was previously a paladin, so after they unified with the paladins of Inshala, they were taught to wear heavy armor with no problems, yet wearing too much metal sometimes disturbs their spells. They prefer circlets and special helms for their head. Typical parts of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gauntlets, but they can also use orbs and scepters.&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
&lt;br /&gt;
Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
&lt;br /&gt;
Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
&lt;br /&gt;
October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
&lt;br /&gt;
October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
&lt;br /&gt;
November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
&lt;br /&gt;
November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
&lt;br /&gt;
November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
&lt;br /&gt;
November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
&lt;br /&gt;
Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
&lt;br /&gt;
June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
&lt;br /&gt;
July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
&lt;br /&gt;
July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
&lt;br /&gt;
July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
&lt;br /&gt;
July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
&lt;br /&gt;
July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46324</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46324"/>
				<updated>2012-01-27T09:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* The Flag of Inshala and Aurian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. They also use the forces of Nature and some Shadow Spells - the other side of their force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
&lt;br /&gt;
==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. People liked the idea and changed the flag with the new one.&lt;br /&gt;
&lt;br /&gt;
The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
&lt;br /&gt;
Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
&lt;br /&gt;
Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
&lt;br /&gt;
Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
&lt;br /&gt;
October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
&lt;br /&gt;
October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
&lt;br /&gt;
November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
&lt;br /&gt;
November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
&lt;br /&gt;
November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
&lt;br /&gt;
November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
&lt;br /&gt;
Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
&lt;br /&gt;
June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
&lt;br /&gt;
July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
&lt;br /&gt;
July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
&lt;br /&gt;
July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
&lt;br /&gt;
July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
&lt;br /&gt;
July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46323</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=46323"/>
				<updated>2012-01-27T09:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. They also use the forces of Nature and some Shadow Spells - the other side of their force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
&lt;br /&gt;
==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
&lt;br /&gt;
The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
&lt;br /&gt;
Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
&lt;br /&gt;
Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
&lt;br /&gt;
Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
&lt;br /&gt;
October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
&lt;br /&gt;
October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
&lt;br /&gt;
November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
&lt;br /&gt;
November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
&lt;br /&gt;
November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
&lt;br /&gt;
November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
&lt;br /&gt;
November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
&lt;br /&gt;
Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
&lt;br /&gt;
June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
&lt;br /&gt;
July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
&lt;br /&gt;
July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
&lt;br /&gt;
July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
&lt;br /&gt;
July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
&lt;br /&gt;
July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46322</id>
		<title>User:Veskin7 Bukito</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46322"/>
				<updated>2012-01-27T08:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Fan Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shinn Rune Pic 2.jpg|thumb|left]]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My name is Veselin Milushev, also called Veskin7 (and sometimes Bukito). I live in Bulgaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am a self-taught artist, drawing is my hobby. Some time ago I discovered my passion in making conceptual projects inspired by games that I like. I love to invent new characters, character abilities, items, locations, environments, weapons, monsters and so on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My artistic skills are not good enough at the moment, but this doesn’t stop me – when I have ideas I note them down and the process of creation begins. I really feel that this is what I want to do. My dream is to become a professional artist and make Concept Art and 3D objects dedicated to games. Unfortunately Life got me down on my knees. Bad things happened to me and I still haven’t had the chance to start achieving my dream. I will tell you the story if you ask me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Present time I study Ecology and Preserving the Environment at the Agricultural University in my town – Plovdiv. Sadly – this is not what I really want and I feel that Ecology is not for me. I started my study making a compromise – I accepted what I could afford, not what I really wanted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime I am still working on my humble game projects, trying to find some new friends and make good connections with people that work in the computer games sphere. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fan Art==&lt;br /&gt;
Here's the link to my gallery at Deviantart. I will soon add the pictures here, but I recommend that you view them in deviantart, because you can enlarge the images and see the details. The link /click on images to enlarge them and click again to enlarge them again/:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://veskin7.deviantart.com/gallery/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Alchemist_Pic.jpg|thumb|left|'''Alchemist''']]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see this picture on the '''[[Fan class:Alchemist|Alchemist Fan Class]]''' page by '''Kire''', but he swapped the colors /he likes it that way/. I decided that it would be good if you can see the original.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Originality Disaster===&lt;br /&gt;
Trouble came to me when I just wanted to see if the name of one of my fan classes is original - the '''Aurian''' Mage. I just typed &amp;quot;Aurian&amp;quot; in Google and there were about 150.000 results about this word! Some Star Trek stuff, some Aurian dance song and some guy with that name. Blast! This name Aurian was invented by me! How is it possible for someone else to invent it before me?! I never searched for this name - it just came in my head, it comes from the word &amp;quot;aura&amp;quot;. I swear that I never had tried to copy it from nowhere. I just hope it's not a problem. From now on when I invent a name of a character, I will first see if there's any similarity in Google.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the Dragon Warrior - my other fan class. It appears that his name is not very suitable for a game like Diablo - there are no dragons there. At first I decided to change his name to Blade Master, but this matches the one from War Craft. Now I see I have a problem. &lt;br /&gt;
&lt;br /&gt;
The names will remain like it is for now. We will just know that they could always be changed...&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Fan Classes===&lt;br /&gt;
* [[Fan class:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
* [[Fan class:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Continent Proposition===&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Fan class:Aurian Mage/Run Azar|Run Azar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Monsters===&lt;br /&gt;
* [[List of Veskin7 Bukito's Fan Monsters in Mind]]&lt;br /&gt;
* [[Fan monster:Death Claw|Death Claw]]&lt;br /&gt;
* [[Fan monster:Desert Cyclops|Desert Cyclops]]&lt;br /&gt;
* [[Fan monster:Dark Venom|Dark Venom]]&lt;br /&gt;
* [[Fan monster:Black Hand Mage|Black Hand Mage]]&lt;br /&gt;
* [[Fan monster:Kraken Soldier|Kraken Soldier]]&lt;br /&gt;
&lt;br /&gt;
==Happy Birthday!==&lt;br /&gt;
Hey man, happy birthday! I am just now off to celebrate my GF's birthday :) Anyway, [http://forums.diii.net/showthread.php?t=744204 I made a thread here], to congratulate you as well, see you around! --[[User:Leord|Leord]] 18:21, 9 October 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Story Idea==&lt;br /&gt;
Glad to see that you posted the orginial drawing! I would have done so too, but I happened to invert the colors while I was messing around on Paint and thought it looked really cool. Hopefully I'll be able to add one with color soon. Thanks for the work! Oh, and I started on a [http://diablo.incgamers.com/forums/showthread.php?t=758723 story about Run Azar and the Orue Agea], check it out and tell me what you think.  --[[User:Kire|Kire]] 2:35, 18 March 2010 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Official Wiki Page==&lt;br /&gt;
hey Ves I thought i'd let you know I created an official wiki page for you. Sorry it took me a little time. I also added all of your images to a category by your name as well. Let me know if i missed any. Also please feel free to fill out any info on your wiki page. Be sure to use past tense when you fill in the info.&lt;br /&gt;
&lt;br /&gt;
Wiki Page [[Veskin7_Bukito|Veskin7 Bukito]] and Category page [http://www.diablowiki.net/Category:Veskin7_Bukito Category(Veskin7 Bukito] --[[User:Holyknight3000|Holyknight3000]] 22:22, 27 February 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46321</id>
		<title>User:Veskin7 Bukito</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=46321"/>
				<updated>2012-01-27T08:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shinn Rune Pic 2.jpg|thumb|left]]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My name is Veselin Milushev, also called Veskin7 (and sometimes Bukito). I live in Bulgaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am a self-taught artist, drawing is my hobby. Some time ago I discovered my passion in making conceptual projects inspired by games that I like. I love to invent new characters, character abilities, items, locations, environments, weapons, monsters and so on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My artistic skills are not good enough at the moment, but this doesn’t stop me – when I have ideas I note them down and the process of creation begins. I really feel that this is what I want to do. My dream is to become a professional artist and make Concept Art and 3D objects dedicated to games. Unfortunately Life got me down on my knees. Bad things happened to me and I still haven’t had the chance to start achieving my dream. I will tell you the story if you ask me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Present time I study Ecology and Preserving the Environment at the Agricultural University in my town – Plovdiv. Sadly – this is not what I really want and I feel that Ecology is not for me. I started my study making a compromise – I accepted what I could afford, not what I really wanted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime I am still working on my humble game projects, trying to find some new friends and make good connections with people that work in the computer games sphere. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fan Art==&lt;br /&gt;
Here's the link to my gallery at Deviantart. I will soon add the pictures here, but I recommend that you view them in deviantart, because you can enlarge the images and see the details. The link /click on images to enlarge them and click again to enlarge them again/:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://veskin7.deviantart.com/gallery/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Alchemist_Pic.jpg|thumb|left|'''Alchemist''']]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see this picture on the '''[[Fan class:Alchemist|Alchemist Fan Class]]''' page by '''Kire''', but he swapped the colors /he likes it that way/. I decided that it would be good if you can see the original /my work/. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
===The Originality Disaster===&lt;br /&gt;
Trouble came to me when I just wanted to see if the name of one of my fan classes is original - the '''Aurian''' Mage. I just typed &amp;quot;Aurian&amp;quot; in Google and there were about 150.000 results about this word! Some Star Trek stuff, some Aurian dance song and some guy with that name. Blast! This name Aurian was invented by me! How is it possible for someone else to invent it before me?! I never searched for this name - it just came in my head, it comes from the word &amp;quot;aura&amp;quot;. I swear that I never had tried to copy it from nowhere. I just hope it's not a problem. From now on when I invent a name of a character, I will first see if there's any similarity in Google.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the Dragon Warrior - my other fan class. It appears that his name is not very suitable for a game like Diablo - there are no dragons there. At first I decided to change his name to Blade Master, but this matches the one from War Craft. Now I see I have a problem. &lt;br /&gt;
&lt;br /&gt;
The names will remain like it is for now. We will just know that they could always be changed...&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Fan Classes===&lt;br /&gt;
* [[Fan class:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
* [[Fan class:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Continent Proposition===&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Fan class:Aurian Mage/Run Azar|Run Azar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Monsters===&lt;br /&gt;
* [[List of Veskin7 Bukito's Fan Monsters in Mind]]&lt;br /&gt;
* [[Fan monster:Death Claw|Death Claw]]&lt;br /&gt;
* [[Fan monster:Desert Cyclops|Desert Cyclops]]&lt;br /&gt;
* [[Fan monster:Dark Venom|Dark Venom]]&lt;br /&gt;
* [[Fan monster:Black Hand Mage|Black Hand Mage]]&lt;br /&gt;
* [[Fan monster:Kraken Soldier|Kraken Soldier]]&lt;br /&gt;
&lt;br /&gt;
==Happy Birthday!==&lt;br /&gt;
Hey man, happy birthday! I am just now off to celebrate my GF's birthday :) Anyway, [http://forums.diii.net/showthread.php?t=744204 I made a thread here], to congratulate you as well, see you around! --[[User:Leord|Leord]] 18:21, 9 October 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Story Idea==&lt;br /&gt;
Glad to see that you posted the orginial drawing! I would have done so too, but I happened to invert the colors while I was messing around on Paint and thought it looked really cool. Hopefully I'll be able to add one with color soon. Thanks for the work! Oh, and I started on a [http://diablo.incgamers.com/forums/showthread.php?t=758723 story about Run Azar and the Orue Agea], check it out and tell me what you think.  --[[User:Kire|Kire]] 2:35, 18 March 2010 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Official Wiki Page==&lt;br /&gt;
hey Ves I thought i'd let you know I created an official wiki page for you. Sorry it took me a little time. I also added all of your images to a category by your name as well. Let me know if i missed any. Also please feel free to fill out any info on your wiki page. Be sure to use past tense when you fill in the info.&lt;br /&gt;
&lt;br /&gt;
Wiki Page [[Veskin7_Bukito|Veskin7 Bukito]] and Category page [http://www.diablowiki.net/Category:Veskin7_Bukito Category(Veskin7 Bukito] --[[User:Holyknight3000|Holyknight3000]] 22:22, 27 February 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=45491</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=45491"/>
				<updated>2011-12-09T17:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Good to See You Again */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
&lt;br /&gt;
You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
&lt;br /&gt;
Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
&lt;br /&gt;
:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
&lt;br /&gt;
: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
&lt;br /&gt;
:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
&lt;br /&gt;
:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
&lt;br /&gt;
::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
&lt;br /&gt;
::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
&lt;br /&gt;
::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
&lt;br /&gt;
:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
&lt;br /&gt;
*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
&lt;br /&gt;
:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
&lt;br /&gt;
:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
&lt;br /&gt;
:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
&lt;br /&gt;
:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
&lt;br /&gt;
::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
&lt;br /&gt;
::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotation ==&lt;br /&gt;
&lt;br /&gt;
Hi, Leord, I have news that you may not like.&lt;br /&gt;
&lt;br /&gt;
I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
&lt;br /&gt;
Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
&lt;br /&gt;
I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
:Hey Veskin7 Bukito,&lt;br /&gt;
&lt;br /&gt;
:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
&lt;br /&gt;
:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
&lt;br /&gt;
:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
&lt;br /&gt;
:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
&lt;br /&gt;
:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
&lt;br /&gt;
:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
&lt;br /&gt;
::Here's what I'll do:&lt;br /&gt;
&lt;br /&gt;
::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
:::Hello!&lt;br /&gt;
&lt;br /&gt;
:::The sad truth is that most people will never get their time as a game developer. You should not do things if your ONLY reason for doing it is to get THAT piece of info out there. Try to see each and every thing you do as a 1/1000 part to become what you want: Part of Blizz/BioWare.&lt;br /&gt;
&lt;br /&gt;
:::Look here: http://www.dropbox.com/gallery/2037540/1/Sketches?h=cf0060 I am pretty good at drawing, but it will take a LOT more drawings to get Blizz attention. Try to not get so hung up about these things.&lt;br /&gt;
&lt;br /&gt;
:::Also, people are generally crap at commenting. Don't let it drag you down. :)&lt;br /&gt;
&lt;br /&gt;
:::As for Dragon Age: They might not allow fan-made monsters there. Make sure you are allowed to add anything, or it might get deleted. Secondly, there's no point in deleting these ones.&lt;br /&gt;
&lt;br /&gt;
:::Everything you do is always one step to get better than you were, and there's never a reason to delete something old - just make new stuff! Or, perhaps edited stuff in this case, but in essence, that is then new!&lt;br /&gt;
&lt;br /&gt;
:::If you ARE allowed to make fan-made stuff on Dragon Age wiki, then do the re-writes, and re-upload stuff there etc, but also link back to the original articles as source. The more links you have, the better chance you have in a few years to get somewhere.&lt;br /&gt;
&lt;br /&gt;
:::As for Ecology: Only 10% or so of original Blizzard employees actually have related degrees. Most people get a degree and then go and do something else. I don't even HAVE a degree! Don't let that put you down either. Just write, draw and all those things. Share with people.&lt;br /&gt;
&lt;br /&gt;
:::BUT! Don't get hooked on the thought Blizzard or BioWare will magically pick you up, it doesn't work like that! You need to do your work for YOURSELF, because YOU like to do it, and then you have a chance of going somewhere higher. Blizzard or BioWare, or any other developer will NEVER take ideas from random people like that. You need to be happy with yourself, and then expand.&lt;br /&gt;
&lt;br /&gt;
:::Keep doing stuff, here or elsewhere, and keep getting your name out there. That's the only way to do it unless you have a university degree in game development, or graphics design. --[[User:Leord|Leord]] 14:56, 26 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
::::I thank you man. I am happy to find out that you think in reality. What I am dreaming about... my friends say that I am crazy. They say &amp;quot;You are nobody! How do you expect to get their attention? How do you hope to tell them what to do and they listen?&amp;quot; Well i just don't give up and will definitely keep doing this. &lt;br /&gt;
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::::Your words helped me out. The articles will remain here. The only thing changed will be a message explaining my reasons to try my luck in Dragon Age. :)&lt;br /&gt;
&lt;br /&gt;
::::The Dragon warrior was deleted but now is back. Links are alive. &lt;br /&gt;
&lt;br /&gt;
:::: You are so talented! Nice drawings! Keep it up! :)--[[User:Veskin7 Bukito|Veskin7 Bukito]] 09:05, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Thank you! I really appreciate that! :) You are a good drawer as well as a good writer, and you should not give up. This industry works in mysterious ways. A good start - depending on what you want to do - is simply to keep writing backgrounds, stories and drawing concept art to get better and better and better. As I said, most people there are not in the company because of their university degrees, but for their interest and skill.&lt;br /&gt;
&lt;br /&gt;
:::::You should also consider picking up 3D modelling, as Blizzard repeatedly have said they want their artists to be able to both make images as well as create those images in a computer later.&lt;br /&gt;
&lt;br /&gt;
:::::So, might be a good idea to DO modify the monsters and classes, and adding them as fan stuff on the Dragon Age wiki, but don;t forget to link back to the originals as &amp;quot;References&amp;quot;. More links, the better ;) --[[User:Leord|Leord]] 09:34, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Been a long time, old friend==&lt;br /&gt;
&lt;br /&gt;
It's been a while Leord, how ya doing? how has the wiki been? I'm sorry i didnt help much, Diablo 3 didnt get any new info (as far as i know), so i just stopped. Just stopping by to remember the stuff i learned here, gotta do some things on another wiki. I'll maybe check whats new, maybe edit a few things... who knows.&lt;br /&gt;
&lt;br /&gt;
P.S, forgot to sign.... as usual :)&lt;br /&gt;
&lt;br /&gt;
--[[User:DxAxxxTyriel|DxAxxxTyriel]] 15:10, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need a little help here ==&lt;br /&gt;
&lt;br /&gt;
Hello there!&lt;br /&gt;
we`ve been trying to contact You, so, decided to post here. The problem is, that at the moment we are developing an informal fan-site for the game Diablo 3 (Russia). We`re big fans of Diablo Wiki , and, actually often use your material. If it wasn`t Your help, our Bestiary would be very scanty.So.. we saw the post &amp;quot;Contributor Websites of DiabloWiki&amp;quot;, and decided to cry out loud, that we`re willing to appear on DiabloWiki. We`d Love to be a Participating Website.&lt;br /&gt;
Although we are just developing, the audience is gradually added. All the posts, taken from www.diablowiki.net have the link to native pages. Like it`s said - Linking and increasing Page Rank. Of course,we have Your link among the Friends of our site.  If there`s Anything You`d want us to Do - Please Answer! Our site - http://diablolive.ru/ .Help Russian fans - add us :)&lt;br /&gt;
&lt;br /&gt;
== The Last Race ==&lt;br /&gt;
&lt;br /&gt;
Hi Leord, I created a new page under &amp;quot;Current Events&amp;quot; in the Diablo Wiki II where I propose a challenge race while we wait for Diablo III to come out. What do you think?&lt;br /&gt;
--[[User:Widus|Widus]] 08:27, 11 August 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good to See You Again ==&lt;br /&gt;
&lt;br /&gt;
Hello. What are you guys doing? Hi, Leord, hey it's been a long time... :) Man I'm so happy to be here again! I've been away... away from everything I was doing here. I had to abandon my projects since I couldn't attract the attention of Blizzard, I could not make them take a good look on my stuff. Actually as I look back to these things I really see that I was not good enough. But I never stopped trying. &lt;br /&gt;
&lt;br /&gt;
When I left my projects, I was really sad, because I had lost contact with such nice guys like you, like Holyknight and everybody else.  &lt;br /&gt;
&lt;br /&gt;
I have to say that I was thinking about all of you pretty regularly during the last... two years? That long? Oh my... time flies. &lt;br /&gt;
&lt;br /&gt;
Anyway - with my projects I was trying to get a chance to study the things I want, but couldn't afford. I wish to be a Concept Artist and later - a 3D artist. &lt;br /&gt;
&lt;br /&gt;
So months after I stopped working on my Diablo stuff, I resumed my work on some other old project of mine. I found a new inspiration and continued doing what I have been doing here - creating concepts.&lt;br /&gt;
&lt;br /&gt;
Here is my new site.&lt;br /&gt;
&lt;br /&gt;
www.wix.com/veskin7/veskin-sentinel &lt;br /&gt;
&lt;br /&gt;
It describes my work for the last years. Actually I found out that creating such concepts is my passion. I am sorry, this is not something dedicated to Diablo of Blizzard, but you can still recognize me there. Probably it was crazy to do things like this again, but I guess that one day I will just do it right.&lt;br /&gt;
&lt;br /&gt;
I hope you like this. &lt;br /&gt;
&lt;br /&gt;
Check the site, tell me what you think, see if something is not working properly, and please stay in touch. And I promise you that as soon as I start studying the things I want, I will get back on the projects I left here, because they must be finished. &lt;br /&gt;
&lt;br /&gt;
I wish for all of you a cozy, warm Christmas full of love and shared dreams.  --[[User:Veskin7 Bukito|Veskin7 Bukito]] 18:21, 9 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=45490</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=45490"/>
				<updated>2011-12-09T17:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
&lt;br /&gt;
You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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&lt;br /&gt;
== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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::Here's what I'll do:&lt;br /&gt;
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::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;br /&gt;
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:::Hello!&lt;br /&gt;
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:::The sad truth is that most people will never get their time as a game developer. You should not do things if your ONLY reason for doing it is to get THAT piece of info out there. Try to see each and every thing you do as a 1/1000 part to become what you want: Part of Blizz/BioWare.&lt;br /&gt;
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:::Look here: http://www.dropbox.com/gallery/2037540/1/Sketches?h=cf0060 I am pretty good at drawing, but it will take a LOT more drawings to get Blizz attention. Try to not get so hung up about these things.&lt;br /&gt;
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:::Also, people are generally crap at commenting. Don't let it drag you down. :)&lt;br /&gt;
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:::As for Dragon Age: They might not allow fan-made monsters there. Make sure you are allowed to add anything, or it might get deleted. Secondly, there's no point in deleting these ones.&lt;br /&gt;
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:::Everything you do is always one step to get better than you were, and there's never a reason to delete something old - just make new stuff! Or, perhaps edited stuff in this case, but in essence, that is then new!&lt;br /&gt;
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:::If you ARE allowed to make fan-made stuff on Dragon Age wiki, then do the re-writes, and re-upload stuff there etc, but also link back to the original articles as source. The more links you have, the better chance you have in a few years to get somewhere.&lt;br /&gt;
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:::As for Ecology: Only 10% or so of original Blizzard employees actually have related degrees. Most people get a degree and then go and do something else. I don't even HAVE a degree! Don't let that put you down either. Just write, draw and all those things. Share with people.&lt;br /&gt;
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:::BUT! Don't get hooked on the thought Blizzard or BioWare will magically pick you up, it doesn't work like that! You need to do your work for YOURSELF, because YOU like to do it, and then you have a chance of going somewhere higher. Blizzard or BioWare, or any other developer will NEVER take ideas from random people like that. You need to be happy with yourself, and then expand.&lt;br /&gt;
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:::Keep doing stuff, here or elsewhere, and keep getting your name out there. That's the only way to do it unless you have a university degree in game development, or graphics design. --[[User:Leord|Leord]] 14:56, 26 July 2010 (UTC)&lt;br /&gt;
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::::I thank you man. I am happy to find out that you think in reality. What I am dreaming about... my friends say that I am crazy. They say &amp;quot;You are nobody! How do you expect to get their attention? How do you hope to tell them what to do and they listen?&amp;quot; Well i just don't give up and will definitely keep doing this. &lt;br /&gt;
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::::Your words helped me out. The articles will remain here. The only thing changed will be a message explaining my reasons to try my luck in Dragon Age. :)&lt;br /&gt;
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::::The Dragon warrior was deleted but now is back. Links are alive. &lt;br /&gt;
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:::: You are so talented! Nice drawings! Keep it up! :)--[[User:Veskin7 Bukito|Veskin7 Bukito]] 09:05, 27 July 2010 (UTC)&lt;br /&gt;
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:::::Thank you! I really appreciate that! :) You are a good drawer as well as a good writer, and you should not give up. This industry works in mysterious ways. A good start - depending on what you want to do - is simply to keep writing backgrounds, stories and drawing concept art to get better and better and better. As I said, most people there are not in the company because of their university degrees, but for their interest and skill.&lt;br /&gt;
&lt;br /&gt;
:::::You should also consider picking up 3D modelling, as Blizzard repeatedly have said they want their artists to be able to both make images as well as create those images in a computer later.&lt;br /&gt;
&lt;br /&gt;
:::::So, might be a good idea to DO modify the monsters and classes, and adding them as fan stuff on the Dragon Age wiki, but don;t forget to link back to the originals as &amp;quot;References&amp;quot;. More links, the better ;) --[[User:Leord|Leord]] 09:34, 27 July 2010 (UTC)&lt;br /&gt;
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==Been a long time, old friend==&lt;br /&gt;
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It's been a while Leord, how ya doing? how has the wiki been? I'm sorry i didnt help much, Diablo 3 didnt get any new info (as far as i know), so i just stopped. Just stopping by to remember the stuff i learned here, gotta do some things on another wiki. I'll maybe check whats new, maybe edit a few things... who knows.&lt;br /&gt;
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P.S, forgot to sign.... as usual :)&lt;br /&gt;
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--[[User:DxAxxxTyriel|DxAxxxTyriel]] 15:10, 7 August 2010 (UTC)&lt;br /&gt;
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== Need a little help here ==&lt;br /&gt;
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Hello there!&lt;br /&gt;
we`ve been trying to contact You, so, decided to post here. The problem is, that at the moment we are developing an informal fan-site for the game Diablo 3 (Russia). We`re big fans of Diablo Wiki , and, actually often use your material. If it wasn`t Your help, our Bestiary would be very scanty.So.. we saw the post &amp;quot;Contributor Websites of DiabloWiki&amp;quot;, and decided to cry out loud, that we`re willing to appear on DiabloWiki. We`d Love to be a Participating Website.&lt;br /&gt;
Although we are just developing, the audience is gradually added. All the posts, taken from www.diablowiki.net have the link to native pages. Like it`s said - Linking and increasing Page Rank. Of course,we have Your link among the Friends of our site.  If there`s Anything You`d want us to Do - Please Answer! Our site - http://diablolive.ru/ .Help Russian fans - add us :)&lt;br /&gt;
&lt;br /&gt;
== The Last Race ==&lt;br /&gt;
&lt;br /&gt;
Hi Leord, I created a new page under &amp;quot;Current Events&amp;quot; in the Diablo Wiki II where I propose a challenge race while we wait for Diablo III to come out. What do you think?&lt;br /&gt;
--[[User:Widus|Widus]] 08:27, 11 August 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good to See You Again ==&lt;br /&gt;
&lt;br /&gt;
Hello. What are you guys doing? Hi, Leord, hey it's been a long time... :) Man I'm so happy to be here again! I've been away... away from everything I was doing here. I had to abandon my projects since I couldn't attract the attention of Blizzard, I could not make them take a good look on my stuff. Actually as I look back to these things I really see that I am not good enough. But I never stopped trying. &lt;br /&gt;
&lt;br /&gt;
When I left my projects, I was really sad, because I had lost contact with such nice guys like you, like Holyknight and everybody else.  &lt;br /&gt;
&lt;br /&gt;
I have to say that I was thinking about all of you pretty regularly during the last... two years? That long? Oh my... time flies. &lt;br /&gt;
&lt;br /&gt;
Anyway - with my projects I was trying to get a chance to study the things I want, but couldn't afford. I wish to be a Concept Artist and later - a 3D artist. &lt;br /&gt;
&lt;br /&gt;
So months after I stopped working on my Diablo stuff, I resumed my work on some other old project of mine. I found a new inspiration and continued doing what I have been doing here - creating concepts.&lt;br /&gt;
&lt;br /&gt;
Here is my new site.&lt;br /&gt;
&lt;br /&gt;
www.wix.com/veskin7/veskin-sentinel &lt;br /&gt;
&lt;br /&gt;
It describes my work for the last years. Actually I found out that creating such concepts is my passion. I am sorry, this is not something dedicated to Diablo of Blizzard, but you can still recognize me there. Probably it was crazy to do things like this again, but I guess that one day I will just do it right.&lt;br /&gt;
&lt;br /&gt;
I hope you like this. &lt;br /&gt;
&lt;br /&gt;
Check the site, tell me what you think, see if something is not working properly, and please stay in touch. And I promise you that as soon as I start studying the things I want, I will get back on the projects I left here, because they must be finished. &lt;br /&gt;
&lt;br /&gt;
I wish for all of you a cozy, warm Christmas full of love and shared dreams.  --[[User:Veskin7 Bukito|Veskin7 Bukito]] 18:21, 9 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=45066</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=45066"/>
				<updated>2011-11-22T18:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Grayrock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The famous masters continued to teach students for all their life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their names were not forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art techniques.&lt;br /&gt;
&lt;br /&gt;
Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragon Warrior Weapons===&lt;br /&gt;
&lt;br /&gt;
Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (dual wielding)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
&lt;br /&gt;
Will add more soon.&lt;br /&gt;
&lt;br /&gt;
Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
&lt;br /&gt;
'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
&lt;br /&gt;
I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
&lt;br /&gt;
October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
&lt;br /&gt;
October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
&lt;br /&gt;
October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
&lt;br /&gt;
October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
&lt;br /&gt;
October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
&lt;br /&gt;
October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
&lt;br /&gt;
November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
&lt;br /&gt;
November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
&lt;br /&gt;
February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
&lt;br /&gt;
Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
&lt;br /&gt;
March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
&lt;br /&gt;
March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
&lt;br /&gt;
March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&lt;br /&gt;
June 23th 2010: Changed the mechanism of the Slash Attack in Dragon Disciplines Skill Tree. Also Removed Mantis Strike from Martial Arts Skill Tree, changed the required Meditation time and corrected Cobra Strike.&lt;br /&gt;
&lt;br /&gt;
Same day later: Added Serpent Jump to Martial Arts Skill Tree.&lt;br /&gt;
&lt;br /&gt;
June 26th 2010: Added Instinct to the Martial Arts Skill Tree. Also replaced Dagger Throw with Kunai Throw in the Bow and Throwing Skill Tree. Also added News to the class title /above/. This was needed. Also replaced Eyes of Destruction with Spell Braking Dust. No need to copy from the Shnobi movie anymore. Oh yeah, modified Dragon Spirit - now called Spirit of Flames and it's changed. And added a little better description to Wind Run. All from the Dragon Disciplines Skill Tree.&lt;br /&gt;
&lt;br /&gt;
July 2nd 2010: Modified Regeneration from the Martial Arts Skill Tree. It's a little better now.&lt;br /&gt;
&lt;br /&gt;
July 7th 2010: Added one more drawing of the Dragon Warrior in the Media tab.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:Veskin_Shadow.jpg&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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[[Category:Veskin7_Bukito]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22478</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22478"/>
				<updated>2010-07-27T09:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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::Here's what I'll do:&lt;br /&gt;
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::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;br /&gt;
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:::Hello!&lt;br /&gt;
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:::The sad truth is that most people will never get their time as a game developer. You should not do things if your ONLY reason for doing it is to get THAT piece of info out there. Try to see each and every thing you do as a 1/1000 part to become what you want: Part of Blizz/BioWare.&lt;br /&gt;
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:::Look here: http://www.dropbox.com/gallery/2037540/1/Sketches?h=cf0060 I am pretty good at drawing, but it will take a LOT more drawings to get Blizz attention. Try to not get so hung up about these things.&lt;br /&gt;
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:::Also, people are generally crap at commenting. Don't let it drag you down. :)&lt;br /&gt;
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:::As for Dragon Age: They might not allow fan-made monsters there. Make sure you are allowed to add anything, or it might get deleted. Secondly, there's no point in deleting these ones.&lt;br /&gt;
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:::Everything you do is always one step to get better than you were, and there's never a reason to delete something old - just make new stuff! Or, perhaps edited stuff in this case, but in essence, that is then new!&lt;br /&gt;
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:::If you ARE allowed to make fan-made stuff on Dragon Age wiki, then do the re-writes, and re-upload stuff there etc, but also link back to the original articles as source. The more links you have, the better chance you have in a few years to get somewhere.&lt;br /&gt;
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:::As for Ecology: Only 10% or so of original Blizzard employees actually have related degrees. Most people get a degree and then go and do something else. I don't even HAVE a degree! Don't let that put you down either. Just write, draw and all those things. Share with people.&lt;br /&gt;
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:::BUT! Don't get hooked on the thought Blizzard or BioWare will magically pick you up, it doesn't work like that! You need to do your work for YOURSELF, because YOU like to do it, and then you have a chance of going somewhere higher. Blizzard or BioWare, or any other developer will NEVER take ideas from random people like that. You need to be happy with yourself, and then expand.&lt;br /&gt;
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:::Keep doing stuff, here or elsewhere, and keep getting your name out there. That's the only way to do it unless you have a university degree in game development, or graphics design. --[[User:Leord|Leord]] 14:56, 26 July 2010 (UTC)&lt;br /&gt;
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::::I thank you man. I am happy to find out that you think in reality. What I am dreaming about... my friends say that I am crazy. They say &amp;quot;You are nobody! How do you expect to get their attention? How do you hope to tell them what to do and they listen?&amp;quot; Well i just don't give up and will definitely keep doing this. &lt;br /&gt;
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::::Your words helped me out. The articles will remain here. The only thing changed will be a message explaining my reasons to try my luck in Dragon Age. :)&lt;br /&gt;
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::::The Dragon warrior was deleted but now is back. Links are alive. &lt;br /&gt;
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:::: You are so talented! Nice drawings! Keep it up! :)--[[User:Veskin7 Bukito|Veskin7 Bukito]] 09:05, 27 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22477</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22477"/>
				<updated>2010-07-27T09:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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::Here's what I'll do:&lt;br /&gt;
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::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;br /&gt;
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:::Hello!&lt;br /&gt;
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:::The sad truth is that most people will never get their time as a game developer. You should not do things if your ONLY reason for doing it is to get THAT piece of info out there. Try to see each and every thing you do as a 1/1000 part to become what you want: Part of Blizz/BioWare.&lt;br /&gt;
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:::Look here: http://www.dropbox.com/gallery/2037540/1/Sketches?h=cf0060 I am pretty good at drawing, but it will take a LOT more drawings to get Blizz attention. Try to not get so hung up about these things.&lt;br /&gt;
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:::Also, people are generally crap at commenting. Don't let it drag you down. :)&lt;br /&gt;
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:::As for Dragon Age: They might not allow fan-made monsters there. Make sure you are allowed to add anything, or it might get deleted. Secondly, there's no point in deleting these ones.&lt;br /&gt;
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:::Everything you do is always one step to get better than you were, and there's never a reason to delete something old - just make new stuff! Or, perhaps edited stuff in this case, but in essence, that is then new!&lt;br /&gt;
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:::If you ARE allowed to make fan-made stuff on Dragon Age wiki, then do the re-writes, and re-upload stuff there etc, but also link back to the original articles as source. The more links you have, the better chance you have in a few years to get somewhere.&lt;br /&gt;
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:::As for Ecology: Only 10% or so of original Blizzard employees actually have related degrees. Most people get a degree and then go and do something else. I don't even HAVE a degree! Don't let that put you down either. Just write, draw and all those things. Share with people.&lt;br /&gt;
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:::BUT! Don't get hooked on the thought Blizzard or BioWare will magically pick you up, it doesn't work like that! You need to do your work for YOURSELF, because YOU like to do it, and then you have a chance of going somewhere higher. Blizzard or BioWare, or any other developer will NEVER take ideas from random people like that. You need to be happy with yourself, and then expand.&lt;br /&gt;
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:::Keep doing stuff, here or elsewhere, and keep getting your name out there. That's the only way to do it unless you have a university degree in game development, or graphics design. --[[User:Leord|Leord]] 14:56, 26 July 2010 (UTC)&lt;br /&gt;
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::::I thank you man. I am happy to find out that you think in reality. What I am dreaming about... my friends say that I am crazy. They say &amp;quot;You are nobody! How do you expect to get their attention? How do you hope to tell them what to do and they listen?&amp;quot; Well i just don't give up and will definitely keep doing this. &lt;br /&gt;
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::::Your words helped me out. The articles will remain here. The only thing changed will be a message explaining my reasons to try my luck in Dragon Age. :)&lt;br /&gt;
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::::The Dragon warrior was deleted but now is back. Links are alive. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 09:05, 27 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22476</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22476"/>
				<updated>2010-07-27T09:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
&lt;br /&gt;
Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
&lt;br /&gt;
I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hey Veskin7 Bukito,&lt;br /&gt;
&lt;br /&gt;
:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
&lt;br /&gt;
:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
&lt;br /&gt;
:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
&lt;br /&gt;
:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
&lt;br /&gt;
:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
&lt;br /&gt;
:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
&lt;br /&gt;
::Here's what I'll do:&lt;br /&gt;
&lt;br /&gt;
::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Hello!&lt;br /&gt;
&lt;br /&gt;
:::The sad truth is that most people will never get their time as a game developer. You should not do things if your ONLY reason for doing it is to get THAT piece of info out there. Try to see each and every thing you do as a 1/1000 part to become what you want: Part of Blizz/BioWare.&lt;br /&gt;
&lt;br /&gt;
:::Look here: http://www.dropbox.com/gallery/2037540/1/Sketches?h=cf0060 I am pretty good at drawing, but it will take a LOT more drawings to get Blizz attention. Try to not get so hung up about these things.&lt;br /&gt;
&lt;br /&gt;
:::Also, people are generally crap at commenting. Don't let it drag you down. :)&lt;br /&gt;
&lt;br /&gt;
:::As for Dragon Age: They might not allow fan-made monsters there. Make sure you are allowed to add anything, or it might get deleted. Secondly, there's no point in deleting these ones.&lt;br /&gt;
&lt;br /&gt;
:::Everything you do is always one step to get better than you were, and there's never a reason to delete something old - just make new stuff! Or, perhaps edited stuff in this case, but in essence, that is then new!&lt;br /&gt;
&lt;br /&gt;
:::If you ARE allowed to make fan-made stuff on Dragon Age wiki, then do the re-writes, and re-upload stuff there etc, but also link back to the original articles as source. The more links you have, the better chance you have in a few years to get somewhere.&lt;br /&gt;
&lt;br /&gt;
:::As for Ecology: Only 10% or so of original Blizzard employees actually have related degrees. Most people get a degree and then go and do something else. I don't even HAVE a degree! Don't let that put you down either. Just write, draw and all those things. Share with people.&lt;br /&gt;
&lt;br /&gt;
:::BUT! Don't get hooked on the thought Blizzard or BioWare will magically pick you up, it doesn't work like that! You need to do your work for YOURSELF, because YOU like to do it, and then you have a chance of going somewhere higher. Blizzard or BioWare, or any other developer will NEVER take ideas from random people like that. You need to be happy with yourself, and then expand.&lt;br /&gt;
&lt;br /&gt;
:::Keep doing stuff, here or elsewhere, and keep getting your name out there. That's the only way to do it unless you have a university degree in game development, or graphics design. --[[User:Leord|Leord]] 14:56, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::I thank you man. I am happy to find out that you think in reality. What I am dreaming about... my friends say that I am crazy. They say &amp;quot;You are nobody! How do you expect to get their attention? How do you hope to tell them what to do and they listen?&amp;quot; Well i just don't give up and will definitely keep doing this. &lt;br /&gt;
&lt;br /&gt;
::::Your words helped me out. The articles will remain here. The only thing changed will be a message explaining my reasons to try my luck in Dragon Age. :)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22475</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22475"/>
				<updated>2010-07-27T08:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dragon Warrior's''' first name was '''Shinobi Warrior'''. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Hero, Tiger and Dragon, Basilisk /animation/, the series of Kung Fu the Legend Continues and games like Samurai Shodown.&lt;br /&gt;
&lt;br /&gt;
* News: &lt;br /&gt;
&lt;br /&gt;
I have news that you may not like. &lt;br /&gt;
&lt;br /&gt;
I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that my articles will be sent to another wiki hoping to get some more appreciation. &lt;br /&gt;
&lt;br /&gt;
Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but you will know that the articles now belong to Dragon Age wiki - they are proposed there to the attention of other fans and Bio Ware (hopefully).&lt;br /&gt;
&lt;br /&gt;
Leord, I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Grayrock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The famous masters continued to teach students for all their life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their names were not forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art techniques.&lt;br /&gt;
&lt;br /&gt;
Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragon Warrior Weapons===&lt;br /&gt;
&lt;br /&gt;
Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (dual wielding)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
&lt;br /&gt;
Will add more soon.&lt;br /&gt;
&lt;br /&gt;
Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
&lt;br /&gt;
'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
&lt;br /&gt;
I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
&lt;br /&gt;
October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
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October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
&lt;br /&gt;
October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
&lt;br /&gt;
October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
&lt;br /&gt;
October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
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October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
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October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
&lt;br /&gt;
November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
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November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
&lt;br /&gt;
February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
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Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
&lt;br /&gt;
March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
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March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
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March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&lt;br /&gt;
June 23th 2010: Changed the mechanism of the Slash Attack in Dragon Disciplines Skill Tree. Also Removed Mantis Strike from Martial Arts Skill Tree, changed the required Meditation time and corrected Cobra Strike.&lt;br /&gt;
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Same day later: Added Serpent Jump to Martial Arts Skill Tree.&lt;br /&gt;
&lt;br /&gt;
June 26th 2010: Added Instinct to the Martial Arts Skill Tree. Also replaced Dagger Throw with Kunai Throw in the Bow and Throwing Skill Tree. Also added News to the class title /above/. This was needed. Also replaced Eyes of Destruction with Spell Braking Dust. No need to copy from the Shnobi movie anymore. Oh yeah, modified Dragon Spirit - now called Spirit of Flames and it's changed. And added a little better description to Wind Run. All from the Dragon Disciplines Skill Tree.&lt;br /&gt;
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July 2nd 2010: Modified Regeneration from the Martial Arts Skill Tree. It's a little better now.&lt;br /&gt;
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July 7th 2010: Added one more drawing of the Dragon Warrior in the Media tab.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:Veskin_Shadow.jpg&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22474</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22474"/>
				<updated>2010-07-27T08:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: Undo revision 22473 by Veskin7 Bukito (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dragon Warrior's''' first name was '''Shinobi Warrior'''. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Hero, Tiger and Dragon, Basilisk /animation/, the series of Kung Fu the Legend Continues and games like Samurai Shodown.&lt;br /&gt;
&lt;br /&gt;
* News: The author is considering to change the name of the fan class to Blade Master. This might be done to avoid similarity to World of Warcraft, because there are dragons there only. Still the existing name will remain until further decision, but this announcement was done as an option.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Grayrock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
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The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
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The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
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Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
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The famous masters continued to teach students for all their life.&lt;br /&gt;
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Their names were not forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art techniques.&lt;br /&gt;
&lt;br /&gt;
Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
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===Dragon Warrior Weapons===&lt;br /&gt;
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Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
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* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (dual wielding)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
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Will add more soon.&lt;br /&gt;
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Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
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'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
&lt;br /&gt;
I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
&lt;br /&gt;
October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
&lt;br /&gt;
October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
&lt;br /&gt;
October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
&lt;br /&gt;
October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
&lt;br /&gt;
October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
&lt;br /&gt;
October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
&lt;br /&gt;
November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
&lt;br /&gt;
November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
&lt;br /&gt;
February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
&lt;br /&gt;
Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
&lt;br /&gt;
March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
&lt;br /&gt;
March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
&lt;br /&gt;
March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&lt;br /&gt;
June 23th 2010: Changed the mechanism of the Slash Attack in Dragon Disciplines Skill Tree. Also Removed Mantis Strike from Martial Arts Skill Tree, changed the required Meditation time and corrected Cobra Strike.&lt;br /&gt;
&lt;br /&gt;
Same day later: Added Serpent Jump to Martial Arts Skill Tree.&lt;br /&gt;
&lt;br /&gt;
June 26th 2010: Added Instinct to the Martial Arts Skill Tree. Also replaced Dagger Throw with Kunai Throw in the Bow and Throwing Skill Tree. Also added News to the class title /above/. This was needed. Also replaced Eyes of Destruction with Spell Braking Dust. No need to copy from the Shnobi movie anymore. Oh yeah, modified Dragon Spirit - now called Spirit of Flames and it's changed. And added a little better description to Wind Run. All from the Dragon Disciplines Skill Tree.&lt;br /&gt;
&lt;br /&gt;
July 2nd 2010: Modified Regeneration from the Martial Arts Skill Tree. It's a little better now.&lt;br /&gt;
&lt;br /&gt;
July 7th 2010: Added one more drawing of the Dragon Warrior in the Media tab.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:Veskin_Shadow.jpg&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22473</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22473"/>
				<updated>2010-07-26T18:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have news that you may not like. &lt;br /&gt;
&lt;br /&gt;
I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent. &lt;br /&gt;
&lt;br /&gt;
Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures. &lt;br /&gt;
&lt;br /&gt;
I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
&lt;br /&gt;
You can view the article in its new place where I propose it to Dragon Age.&lt;br /&gt;
&lt;br /&gt;
Here is the link&lt;br /&gt;
&lt;br /&gt;
[http://dragonage.wikia.com/wiki/Dragon_Warrior_by_Veskin7]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22443</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22443"/>
				<updated>2010-07-26T14:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
&lt;br /&gt;
You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
&lt;br /&gt;
Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
&lt;br /&gt;
:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
&lt;br /&gt;
: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
&lt;br /&gt;
:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
&lt;br /&gt;
:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
&lt;br /&gt;
::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
&lt;br /&gt;
::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
&lt;br /&gt;
::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
&lt;br /&gt;
:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
&lt;br /&gt;
:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Set and Uniques ==&lt;br /&gt;
&lt;br /&gt;
*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
&lt;br /&gt;
:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
&lt;br /&gt;
:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
&lt;br /&gt;
:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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::Here's what I'll do:&lt;br /&gt;
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::I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes! --[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22442</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22442"/>
				<updated>2010-07-26T14:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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Here's what I'll do:&lt;br /&gt;
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I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes!&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 14:16, 26 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22441</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22441"/>
				<updated>2010-07-26T14:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;br /&gt;
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:Hey Veskin7 Bukito,&lt;br /&gt;
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:I'm sorry you have received no replies from Blizzard, but I see no point deleting your content. Fan classes, fan monsters and other things related to fan-made content is just that - fanmade. I doubt Blizzard (or BioWare, or other developers) would use any material not made by their employees due to copyright issues. Also, think about it. If you already published the monsters (and they appear later) that's spoiling story arcs etc.&lt;br /&gt;
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:If you want to be part of the creative process of creating games, you need to get yourself employed by them. This is super-hard, but with the right motivation, you can do anything.&lt;br /&gt;
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:The content you have created here works as great inspiration to others, and creates a rich fan-environment. While it's unlikely any monster or class you created here will be taken on to a game directly (Diablo or otherwise), it's definitely possible that some ideas and concepts related to them might be. I think it would be a great shame to lose out of some of the community creations because Blizzard did not pick it up.&lt;br /&gt;
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:Besides, having some of your stuff published on a site shows that you have creativity and imagination. While you might not be able to use these monsters specifically - unless you create your own game - they work fine as a &amp;quot;portfolio&amp;quot; for you that you can link people and possible employers to.&lt;br /&gt;
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:You have spent a great deal of energy on these cool creations, and I think it's a waste to not let people enjoy them. Look at each page: thousands of people have seen them, and you get your name out there. That is one of the most important aspects to ever get a foothold in the industry.&lt;br /&gt;
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:Honestly, I think you should continue to make fan content while you are trying to get in to Blizzard or BioWare. It's great practice to make you better at thinking creatively, to draw and to write. Or, at the very least, keep these up as a permanent advertisement of &amp;quot;I am Veskin7 Bukito, and I am obviously creative!&amp;quot; --[[User:Leord|Leord]] 09:48, 26 July 2010 (UTC)&lt;br /&gt;
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::Thank you for the wise words. Yes my dreams seem impossible at first sight. I don't really attempt to get a job at Blizzard or Bio Ware - I am just not qualified, I study Ecology. But what I really wish is to make my ideas alive. Yes people will see that I am creative. That's good. But If my stuff doesn't get appreciation from the professionals, then the joy will be the half. Yes I am happy that many people read my ideas, and they might be happy too. But that doesn't make my dreams real. I have a goal to reach and I see no reason to stop trying.&lt;br /&gt;
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Here's what I'll do:&lt;br /&gt;
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I will rearrange the Characters background stories and then add them to Dragon Age wiki. That is the game that I think is more suitable for my stuff. Then on my user page and on all my existing materials here I will leave a message that explains my reasons to rotate and there will be a link to the new place they are posted. That's how Diablo fans will be able to see what I once created for them. Actually there are many pageviews here but zero comments, which doesn't make me so happy. I think it will be a good start after all. A new beginning. The only thing i am sorry for is that I will rarely communicate with you guys. I just hope we will still be friends and I will notify you if some good things happen in Dragon Age wiki. This is not a goodbye. Best wishes!&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22413</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22413"/>
				<updated>2010-07-24T17:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */&lt;/p&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22410</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=22410"/>
				<updated>2010-07-23T15:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Rotation */ new section&lt;/p&gt;
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&lt;div&gt;{{:User:Leord/Talk navbox}}&lt;br /&gt;
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==Welcome 3==&lt;br /&gt;
I had to archive my talk page even further, as it was once again getting long. Welcome to the new one, feel free to leave any messages at the bottom of the page!&lt;br /&gt;
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You can find the old ones above on the navigation. Please don't edit those one! :P If you want to continue on older topics, make a new one and bring it up like if it was a new one. I brought over a few topics that are a bit recent.&lt;br /&gt;
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Cheers! --[[User:Leord|Leord]] 16:50, 12 July 2010 (UTC)--[[User:Leord|Leord]] 14:34, 7 August 2009 (CEST)&lt;br /&gt;
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== Holy fishes ==&lt;br /&gt;
I peek back and find.. 1500 spam posts. I don't think blocking the individual accounts will help much; they seem to make an account per post. Semi-blocking account creation (putting the Page Creation right into a usergroup that's only granted to real users by hand) for a few days may or may not help; it would at least stop them from making more pages. I don't think you're going to be able to wait this one out. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also, are you going to delete the spam pages, or just leave them there? (just curious) --[[User:Vipermagi|Vipermagi]] 10:52, 6 July 2010 (UTC)&lt;br /&gt;
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:Hey man! Indeed so. We've been spammed. Not 1500, more like a few hundred (280 or so). I have now manually banned them all, I hope no real users were banned in the process. Will start deleting pages now. Rushster was adamant to not have manual confirmation of users, so that's not happening, but he has installed Re-Captcha, and the second that went live, it seemed to stop, so good tidings. This could have gone on for a week if we were unlucky!&lt;br /&gt;
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:I Don't think you have permissions to delete pages, but if you do, go ahead and help me delete them. :)&lt;br /&gt;
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: PS, you like the new navboxes? :)--[[User:Leord|Leord]] 13:36, 6 July 2010 (UTC)&lt;br /&gt;
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::WOW! I went to do my daily web surf and saw that stack of deleted pages and... just WOW!  I'm speechless...&lt;br /&gt;
::--[[User:Belushi81x|belushi81x]] 15:33, 6 July 2010 (UTC)&lt;br /&gt;
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:::Lol, tell me about it! It's a full day's work just getting rid of the SHITsters. God, I am pissed off at the moment. --[[User:Leord|Leord]] 15:39, 6 July 2010 (UTC)&lt;br /&gt;
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::::Yeah, 1500 was a... slight hyperbole :) Good to hear the spambot(s) has (have) been stopped. &lt;br /&gt;
::::I cannot delete pages. Way back then you couldn't find the user rights page, and then we derailed the topic I think. Oh well, doing fine without :P &lt;br /&gt;
::::Not sure which navboxes you are referring to. Haven't really looked at content pages lately because Blizzard hasn't really released anything (anxiously awaiting BlizzCon), so if you're referring to navboxes on content pages, I haven't seen them yet. --[[User:Vipermagi|Vipermagi]] 18:59, 6 July 2010 (UTC)&lt;br /&gt;
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:::::Well, I [http://diablowiki.net/index.php?title=Special%3AUserRights&amp;amp;user=Vipermagi know how to do it] now, but that means you'd have Admin rights. I trust you, but I don't think we can make you admin, as you're not THAT much in to the whole thing, and we haven't spoken that much... I'll have to discuss with Flux &amp;amp; Elly :) --[[User:Leord|Leord]] 16:32, 9 July 2010 (UTC)&lt;br /&gt;
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::::::But you forgot how to link ;) You guys should be able to make another usergroup that only has Delete rights, or anything else really. As for my interest, I still check pretty much every non-fanmade-space edit that pours through the wiki. I'm no good at adding content, though (what, where, how? No idea), so I don't make many edits. With new content comes new typos however, and that's the gist of what I've fixed up around here ^^ &lt;br /&gt;
::::::So how about those navboxes you mentioned? &lt;br /&gt;
::::::EDIT: Oh. The class navbox, I presume. That's pretty awesome. Personally find it a tidbit annoying that the size of it changes dynamically due to the tabbing and different sizes of those, but it's a minor issue at best. Now to hope the spell names don't go too long so the box doesn't stretch in width :) --[[User:Vipermagi|Vipermagi]] 18:19, 9 July 2010 (UTC)&lt;br /&gt;
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:::::::Personally, I don't mind much, but I can see your point. As for the skills, there's no other plausible way, and also, no point in spending loads of time on something that will change in October. I'd much rather re-visit it then. I don't think spell names will be a major deal tbh. Will just have to change the cell widths about a bit if that's the case. OR, if it's a long name, it's usually multiple words, not one long word, so it will break to two lines or the like.&lt;br /&gt;
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:::::::As for edits, what about you perhaps help me with like making individual item pages for Uniques and Set items in the D2 wiki? It's a fairly straight-forward job, and mostly copy+pasting. Not likely you will make mistakes. ;) It's not great fun, but very very useful in the long run. --[[User:Leord|Leord]] 10:28, 12 July 2010 (UTC)&lt;br /&gt;
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::::::::What &amp;lt;!--uniques--&amp;gt;where&amp;lt;!--are they and where do they go--&amp;gt; and how&amp;lt;!--should it look--&amp;gt;? :p --[[User:Vipermagi|Vipermagi]] 16:12, 12 July 2010 (UTC)&lt;br /&gt;
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==Uniques and Set Items==&lt;br /&gt;
Like [http://diablo2.diablowiki.net/Special:Contributions/Leord this], the Trang-Oul stuff etc. All those items. I have made some quite advanced templates for it, that will work for D3 later as well (hopefully).&lt;br /&gt;
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:So I take, for example, [http://diablo2.diablowiki.net/Bul-Kathos%27_Children BK's two swords]. I put the two swords on the Set page in the new template (ex. [http://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;amp;diff=next&amp;amp;oldid=18946 here]), create two new pages (1 per sword), and put the sword data and background in a mold (ex. [http://diablo2.diablowiki.net/Telling_of_Beads here]). &lt;br /&gt;
:Did I get that right, miss anything? --[[User:Vipermagi|Vipermagi]] 16:29, 12 July 2010 (UTC)&lt;br /&gt;
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::Yes, awesome, it's amazing to ask someone to do something and they understand without massive explanations! :D However, if you do have questions on how some of the templates work, ask me. There might be info missing on the help sections. --[[User:Leord|Leord]] 16:31, 12 July 2010 (UTC)&lt;br /&gt;
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:::I guess previous experience with content splitting helps a little ;) I'll drop you a line somewhere if I can't figure it out. --[[User:Vipermagi|Vipermagi]] 16:33, 12 July 2010 (UTC)&lt;br /&gt;
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::::Massive love your way man. I'd really liked to have been done with it ages ago, but just have not had the time!&lt;br /&gt;
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::::It may look a little bit weird without &amp;quot;background&amp;quot;, but you can probably find most of the lore for these things, if they exist, in the D3Wiki, or else just leave it looking a little weird, and I can help with lore.&lt;br /&gt;
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::::I suggest just making one piece of background for all of the pieces, and paste it in, to save time, that's what I did. --[[User:Leord|Leord]] 16:38, 12 July 2010 (UTC)&lt;br /&gt;
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:::::How do I list 1h ''and'' 2h damage in the Itembox? Looked around the code, but it seems to only accept two values; melee once and ranged once. BK's Sacred Charge can be wielded in one hand as well. --[[User:Vipermagi|Vipermagi]] 17:05, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Long story short: I had to go (which is why I didn't get other sets done today), so I kept the edit hoping for the 2h/1h damage business to be explained, and now I have to shut down the computer. I'm going to save the edits, and check back tomorrow. Additionally, I'll probably split a couple other sets as well tomorrow. --[[User:Vipermagi|Vipermagi]] 20:37, 12 July 2010 (UTC)&lt;br /&gt;
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::::::Oki, seems I missed that then. I'll try to fix it asap. --[[User:Leord|Leord]] 09:18, 13 July 2010 (UTC)&lt;br /&gt;
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::::::I have updated the itembox now: Just use the same damage indicator as the old, but add &amp;quot;_1h_&amp;quot; in it. Juct check {{iw|Template:Itembox Template:Itembox}} for the legend of how to do it. Other than that, I also wanted to compliment you on your progress. Very well done! :) --[[User:Leord|Leord]] 11:54, 14 July 2010 (UTC)&lt;br /&gt;
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:::::::Thanks (twice) &amp;lt;3 Updating BK's again. I plan to do one set a day, more if I have time to kill. &lt;br /&gt;
:::::::Also; I didn't know all sets were 1.10, so I ?'d that one. Meant to ask that, but must've forgotten. Well, you spotted it :) Will keep it in mind for the next set(s).&lt;br /&gt;
:::::::Something is causing a major break on Arcanna's Tricks, though. I have no idea what :( --[[User:Vipermagi|Vipermagi]] 12:57, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::On it, will shortly make another comment here, just informing you I am on it, found the cause. --[[User:Leord|Leord]] 13:31, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki. First off, is there no chance to talk to you directly with icq or msn? Would make things a LOT easier! :P Secondly, I have a few comments. I do NOT know they are all Patch 1.10, but if you add a &amp;quot;?&amp;quot;, it kind of fucks up. I am fairly certain they are all 1.10, so if they are not, more skilled people than us can update them imho. If we choose not to display patch, just comment out that choice instead of &amp;quot;?&amp;quot;.&lt;br /&gt;
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::::::::* All items '''must have an ilvl''' at the moment, that is why some pages fuck up. I will fix it shortly. In either way, even later, make sure that ilvl is commentated out, not set to &amp;quot;?&amp;quot; as it fucks up the templates and categories.&lt;br /&gt;
::::::::* Type = item type - What I mean is that &amp;quot;type&amp;quot; in the list is the sort of item, not slot. At one place you set &amp;quot;Main Hand&amp;quot; for type, where it probably needed to be &amp;quot;Sword&amp;quot;.&lt;br /&gt;
::::::::* Check out {{iw|M%27avina%27s_Battle_Hymn M%27avina%27s_Battle_Hymn}}, which is the closest to perfect a set can come.&lt;br /&gt;
::::::::* Will get right on the ilvl bugs now :)&lt;br /&gt;
::::::::--[[User:Leord|Leord]] 13:36, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::FIXED! :) Now I'm just gona work on the categories, so they work when no ilvl is added.--[[User:Leord|Leord]] 13:42, 14 July 2010 (UTC)&lt;br /&gt;
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::::::::Oki, thanks for a nice chat on MSN. :) I have updated the articles {{iw|Arcanna's_Tricks Arcanna's Tricks}} articles, and set an example there. Now we just need to do the rest.&lt;br /&gt;
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::::::::I will be focusing on nav boxes for the next few weeks, but I will be keeping an eye on what you're doing, and don't hesitate to contact me again on MSN or here. I'll see you tomorrow. :) --[[User:Leord|Leord]] 17:05, 14 July 2010 (UTC)&lt;br /&gt;
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==MSN==&lt;br /&gt;
You can add me on MSN if you want.&amp;lt;!--elmo_wever[at]hotmail[.]com--&amp;gt; I have my status set to Offline by default, and may or may not respond in a timely fashion. Left my adress in a comment. --[[User:Vipermagi|Vipermagi]] 13:49, 14 July 2010 (UTC)&lt;br /&gt;
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: Weeee! --[[User:Leord|Leord]] 13:55, 14 July 2010 (UTC)&lt;br /&gt;
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==Monster Pictures DII==&lt;br /&gt;
I added some pictures to some demons at the d2 wiki, think most of the demons have pictures now. But for some reason I didn't manage to place the pictures correctly, they just ended up behind some text and what not. So i put them under statistics which probably isn't the best position, but what the hell, it's better than no picture at all! Someone who knows this better than me are free to fix it :) --[[User:Zukker|Zukker]] 11:07, 18 July 2010 (UTC)&lt;br /&gt;
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:Oh, brilliant. Should not have been missing in the first place, ofc! :) One idea is to simply put them at the very very top of the page, with this code: &amp;lt;nowiki&amp;gt;[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]&amp;lt;/nowiki&amp;gt; Like, put it on the first line, and have just one line break before the rest of the text and wiki code. Take a look at [[Megademon]] for an example - I updated it.&lt;br /&gt;
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:Also, while you're at it, could you fix wrong headlines? Like when they have &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;==&amp;lt;/nowiki&amp;gt;... You basically just add one &amp;quot;&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;quot; per headline. :)&lt;br /&gt;
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:--[[User:Leord|Leord]] 09:15, 19 July 2010 (UTC)&lt;br /&gt;
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::Fixed both the images and the headlines, hope things look better :). There is a lot of monsters that is missing images. I'll see when I have more time on my hands to fix those.&lt;br /&gt;
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::--[[User:Zukker|Zukker]] 10:10, 19 July 2010 (UTC)&lt;br /&gt;
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:::Yeah, cool! No rush, and we're gonna need to make more updates to monsters as well in the futures, to bring them up to quality with the D3Wiki monster pages. Great info gathering, but also good to get it all looking great as well! ;)&lt;br /&gt;
:: --[[User:Leord|Leord]] 10:14, 19 July 2010 (UTC)&lt;br /&gt;
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== Set and Uniques ==&lt;br /&gt;
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*poke*&lt;br /&gt;
Apologies for the late reply to you, my talk page spontaneously self-deleting didn't exactly help.&lt;br /&gt;
I'd like to update item sets and unique items, but having looked through the bowels of the help section and whatnot, I can't find any templates. Are there any? I'm probably just useless and can't find them, but if you point me to them I can help you update some of the lesser used sets. (eg [[Hwanin's Majesty]]). &lt;br /&gt;
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Thanks&lt;br /&gt;
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--[[User:Ailelya|Ailelya]] 15:17, 20 July 2010 (UTC)&lt;br /&gt;
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:Hey Ailelya! No probs mate. :) It might have been a situation where we had probs with backups in ancient times, but never the less, let's get to the topic at hand!&lt;br /&gt;
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:I have actually not yet made proper &amp;quot;templates&amp;quot; for these items yet (we call them [[Help:Boilerplate|boilerplates]] on a wiki though...). Me, Vipermagi (and sometimes Masofarian and/or Cogo) have done updates, and simply used older items as base.&lt;br /&gt;
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:Take a look at the {{iw|Template:Itembox Itembox}}. It's the main template used on item pages. It's way to complex for me to ask you to edit it, but if you look at the &amp;quot;Legend&amp;quot; there, it has all the variables briefly explained. Of course, you'd have to use slightly different variables on uniques than your average Item Set, but quite similar.&lt;br /&gt;
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:It's probably best if you try starting with creating an Item Set. The most polished one to use as a &amp;quot;template&amp;quot; for making new pages would be {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. Take a look at how the main page is done by clicking &amp;quot;edit&amp;quot;, and then each sub-page, and do it as similar as possible. Just copy all the code to your new page, and start updating it from there. Don't be afraid to ask me or Vipermagi for help.&lt;br /&gt;
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:I hope this is not dropping you into the deep end of the pool, you seemed to be able to find your way around a wiki. If there's any questions at all, just ask! --[[User:Leord|Leord]] 15:26, 20 July 2010 (UTC)&lt;br /&gt;
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::Uuuuhhhhh.&lt;br /&gt;
::I've just finished doing the Hwanin's set - look in the [[http://diablo2.diablowiki.net/History:Hwanin's_Majesty history]] to see how badly I ballsed it up. This is my first time in a wiki!! The page is all working now, go look at it to see it now. ohhh... my precious...&lt;br /&gt;
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::I can do unique items, they are much easier. If there is a boilerplate for those, I'd be honored to be pointed to it. &lt;br /&gt;
::I found the one for the sets: it was in the section about set items rather than the boilerplate section. If I can, I'll put a copy of it there too.&lt;br /&gt;
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::And to think all I have of the set is two copies of the weapon!&lt;br /&gt;
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::--[[User:Ailelya|Ailelya]] 18:14, 21 July 2010 (UTC)&lt;br /&gt;
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:::If that's your first Wiki experiences, I am super-impressed! :) I'll help you with some pointers on how to do it in a bit, but that is an amazing start. There's some small things on how to make a wiki page that needs to be dealt with. Try to use the same headlines as that {{iw|M'avina's_Battle_Hymn M'avina's_Battle_Hymn}}. You got all the complex and hard bits right though, which would have been more complex to explain. I'm very impressed. Get back to you in a few hours! --[[User:Leord|Leord]] 10:33, 23 July 2010 (UTC)&lt;br /&gt;
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== Rotation ==&lt;br /&gt;
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Hi, Leord, I have news that you may not like.&lt;br /&gt;
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I had proposed my ideas in Blizzard forums just as you know. There was no response from them, not a word. I have dreams here - i wish these ideas to be realized in some game, I wish to play with the characters I created. But this will not happen in Blizzard games. That's what I see. Since the lack of interest from Blizzard side and according to the thing that my ideas are more suitalbe for another game by Bio Ware, I think that I will delete my Fan Class Propositions and some monsters too. Also the Avien Continent.&lt;br /&gt;
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Yes the axe is falling now and soon I will ask of you to remove the links. I am sorry for all this, but after a deep reflection I decided to do it. There is no point to feed hopes for nothing and giving your best to someone that doesn't even dare to say his opinion. So... that's it. Actually the links may remain but this message will be everywhere replacing the text and pictures.&lt;br /&gt;
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I wish to thank you for your appreciation and all the help you provided. You are the best, man! And I really apologize for this. But I have to chase my dreams and seems like Blizzard are not going to help me.&lt;br /&gt;
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Sincerelly&lt;br /&gt;
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--[[User:Veskin7 Bukito|Veskin7 Bukito]] 15:52, 23 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=22201</id>
		<title>User:Veskin7 Bukito</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=22201"/>
				<updated>2010-07-18T17:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* The Originality Disaster */&lt;/p&gt;
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&lt;div&gt;[[Image:Shinn Rune Pic 2.jpg|thumb|left]]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Hi, I'm Veskin7 /Bukito/.&lt;br /&gt;
I live in Bulgaria.&lt;br /&gt;
I am a self-taught artist and a bit of inventor. I have many ideas for Diablo 3. As a fan of this game I am willing to present my ideas about their world, hoping that someone at Blizzard will notice me and at least say &amp;quot;Thank you&amp;quot;. &lt;br /&gt;
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==Fan Art==&lt;br /&gt;
Here's the link to my gallery at Deviantart. I will soon add the pictures here, but I recommend that you view them in deviantart, because you can enlarge the images and see the details. The link /click on images to enlarge them and click again to enlarge them again/:&lt;br /&gt;
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http://veskin7.deviantart.com/gallery/&lt;br /&gt;
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[[Image:Alchemist_Pic.jpg|thumb|left|'''Alchemist''']]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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You can see this picture on the '''[[Fan class:Alchemist|Alchemist Fan Class]]''' page by '''Kire''', but he swapped the colors /he likes it that way/. I decided that it would be good if you can see the original /my work/. &lt;br /&gt;
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==News==&lt;br /&gt;
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===The Originality Disaster===&lt;br /&gt;
Trouble came to me when I just wanted to see if the name of one of my fan classes is original - the '''Aurian''' Mage. I just typed &amp;quot;Aurian&amp;quot; in Google and there were about 150.000 results about this word! Some Star Trek stuff, some Aurian dance song and some guy with that name. Blast! This name Aurian was invented by me! How is it possible for someone else to invent it before me?! I never searched for this name - it just came in my head, it comes from the word &amp;quot;aura&amp;quot;. I swear that I never had tried to copy it from nowhere. I just hope it's not a problem. From now on when I invent a name of a character, I will first see if there's any similarity in Google.&lt;br /&gt;
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And the Dragon Warrior - my other fan class. It appears that his name is not very suitable for a game like Diablo - there are no dragons there. At first I decided to change his name to Blade Master, but this matches the one from War Craft. Now I see I have a problem. &lt;br /&gt;
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The names will remain like it is for now. We will just know that they could always be changed...&lt;br /&gt;
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==Contributions==&lt;br /&gt;
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===Fan Classes===&lt;br /&gt;
* [[Fan class:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
* [[Fan class:Aurian Mage|Aurian Mage]]&lt;br /&gt;
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===Continent Proposition===&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
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===Characters===&lt;br /&gt;
* [[Fan class:Aurian Mage/Run Azar|Run Azar]]&lt;br /&gt;
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===Fan Monsters===&lt;br /&gt;
* [[List of Veskin7 Bukito's Fan Monsters in Mind]]&lt;br /&gt;
* [[Fan monster:Death Claw|Death Claw]]&lt;br /&gt;
* [[Fan monster:Desert Cyclops|Desert Cyclops]]&lt;br /&gt;
* [[Fan monster:Dark Venom|Dark Venom]]&lt;br /&gt;
* [[Fan monster:Black Hand Mage|Black Hand Mage]]&lt;br /&gt;
* [[Fan monster:Kraken Soldier|Kraken Soldier]]&lt;br /&gt;
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==Happy Birthday!==&lt;br /&gt;
Hey man, happy birthday! I am just now off to celebrate my GF's birthday :) Anyway, [http://forums.diii.net/showthread.php?t=744204 I made a thread here], to congratulate you as well, see you around! --[[User:Leord|Leord]] 18:21, 9 October 2009 (CEST)&lt;br /&gt;
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==Story Idea==&lt;br /&gt;
Glad to see that you posted the orginial drawing! I would have done so too, but I happened to invert the colors while I was messing around on Paint and thought it looked really cool. Hopefully I'll be able to add one with color soon. Thanks for the work! Oh, and I started on a [http://diablo.incgamers.com/forums/showthread.php?t=758723 story about Run Azar and the Orue Agea], check it out and tell me what you think.  --[[User:Kire|Kire]] 2:35, 18 March 2010 (CEST)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=22200</id>
		<title>User:Veskin7 Bukito</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Veskin7_Bukito&amp;diff=22200"/>
				<updated>2010-07-18T17:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shinn Rune Pic 2.jpg|thumb|left]]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hi, I'm Veskin7 /Bukito/.&lt;br /&gt;
I live in Bulgaria.&lt;br /&gt;
I am a self-taught artist and a bit of inventor. I have many ideas for Diablo 3. As a fan of this game I am willing to present my ideas about their world, hoping that someone at Blizzard will notice me and at least say &amp;quot;Thank you&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Fan Art==&lt;br /&gt;
Here's the link to my gallery at Deviantart. I will soon add the pictures here, but I recommend that you view them in deviantart, because you can enlarge the images and see the details. The link /click on images to enlarge them and click again to enlarge them again/:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://veskin7.deviantart.com/gallery/&lt;br /&gt;
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[[Image:Alchemist_Pic.jpg|thumb|left|'''Alchemist''']]&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see this picture on the '''[[Fan class:Alchemist|Alchemist Fan Class]]''' page by '''Kire''', but he swapped the colors /he likes it that way/. I decided that it would be good if you can see the original /my work/. &lt;br /&gt;
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==News==&lt;br /&gt;
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===The Originality Disaster===&lt;br /&gt;
Trouble came to me when I just wanted to see if the name of one of my fan classes is original - the '''Aurian''' Mage. I just typed &amp;quot;Aurian&amp;quot; in Google and there were about 150.000 results about this word! Some Star Trek stuff, some Aurian dance song and some guy with that name. Blast! This name Aurian was invented by me! How is it possible for someone else to invent it before me?! I never searched for this name - it just came in my head, it comes from the word &amp;quot;aura&amp;quot;. I swear that I never had tried to copy it from nowhere. I just hope it's not a problem. From now on when I invent a name of a character, I will first see if there's any similarity in Google.&lt;br /&gt;
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And the Dragon Warrior - my other fan class. It appears that his name is not very suitable for a game like Diablo - there are no dragons there. At first I decided to change his name to Blade Master, but this matches the one from War Craft. Now I see I have a problem. The names will remain like it is for now. We will just know that they could always be changed...&lt;br /&gt;
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==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Fan Classes===&lt;br /&gt;
* [[Fan class:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
* [[Fan class:Aurian Mage|Aurian Mage]]&lt;br /&gt;
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&lt;br /&gt;
===Continent Proposition===&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
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===Characters===&lt;br /&gt;
* [[Fan class:Aurian Mage/Run Azar|Run Azar]]&lt;br /&gt;
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===Fan Monsters===&lt;br /&gt;
* [[List of Veskin7 Bukito's Fan Monsters in Mind]]&lt;br /&gt;
* [[Fan monster:Death Claw|Death Claw]]&lt;br /&gt;
* [[Fan monster:Desert Cyclops|Desert Cyclops]]&lt;br /&gt;
* [[Fan monster:Dark Venom|Dark Venom]]&lt;br /&gt;
* [[Fan monster:Black Hand Mage|Black Hand Mage]]&lt;br /&gt;
* [[Fan monster:Kraken Soldier|Kraken Soldier]]&lt;br /&gt;
&lt;br /&gt;
==Happy Birthday!==&lt;br /&gt;
Hey man, happy birthday! I am just now off to celebrate my GF's birthday :) Anyway, [http://forums.diii.net/showthread.php?t=744204 I made a thread here], to congratulate you as well, see you around! --[[User:Leord|Leord]] 18:21, 9 October 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Story Idea==&lt;br /&gt;
Glad to see that you posted the orginial drawing! I would have done so too, but I happened to invert the colors while I was messing around on Paint and thought it looked really cool. Hopefully I'll be able to add one with color soon. Thanks for the work! Oh, and I started on a [http://diablo.incgamers.com/forums/showthread.php?t=758723 story about Run Azar and the Orue Agea], check it out and tell me what you think.  --[[User:Kire|Kire]] 2:35, 18 March 2010 (CEST)&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=22186</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=22186"/>
				<updated>2010-07-15T09:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. She also uses the forces of Nature and some shadow spells - the other side of her force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
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The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
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==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
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Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
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Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
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July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
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July 15th 2010: Changed the attack speed of Scepter of Light and Dark Scepter. Now it's Fast.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=22185</id>
		<title>Fanmade:Shadow Spells Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=22185"/>
				<updated>2010-07-15T09:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shadow Blades==&lt;br /&gt;
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.&lt;br /&gt;
&lt;br /&gt;
When striking enemies the blades deal some magical damage but they also steal some life and mana - more mana than life. The attack speed is very fast. Costs mana for activating.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and mana stolen will also be the half of usual. The maximum count of enemies struck except the target is two.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the percent of life and mana stolen per hit. The chance to emit additional lightning to affect the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Dark Scepter==&lt;br /&gt;
The mage summons a big scepter of purple energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of light. Press the skill button to activate the scepter and press it again to deactivate it. Deactivation doesn't cost mana. The scepter is one handed and you can wear a shield or a magical item in the other hand. The attack speed is fast. The damage is magical and physical. The scepter also steals life and mana per hit - more than Shadow Blades. There is a chance to blind enemies but only when striking with the mace. Costs Mana to actvate.&lt;br /&gt;
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In addition to that there is a chance for the scepter to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the mace. The life and mana stolen by the lightning will be lower.&lt;br /&gt;
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Adding points to the skill will increase the magical and physical damage, the life and mana stolen per hit and the chance to blind enemies. The chance to emit a lightning to nearby foes will also get better. The mana cost for activation will increase.&lt;br /&gt;
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==Stun Blast==&lt;br /&gt;
The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.&lt;br /&gt;
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The spell costs mana. &lt;br /&gt;
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Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The mana cost will increase.&lt;br /&gt;
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==Shadow Nova==&lt;br /&gt;
This Nova looks pretty much like the classical Sorceress skill, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals mana. The more enemies in the range, the more mana stolen. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the mana stolen per enemy. Its range also increases. The mana cost will increase.&lt;br /&gt;
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==Doom Hammer==&lt;br /&gt;
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical. &lt;br /&gt;
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Adding points to the skill will increase the star and the Nova's damage. The mana cost will increase.&lt;br /&gt;
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==Ruby Rays==&lt;br /&gt;
The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the magical damage of the rays and will decrease the mana cost per second. The range of the spell also increases.&lt;br /&gt;
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==Twilight Mastery==&lt;br /&gt;
A passive skill that increases the damage of all Shadow Spells, '''but ''decreases'' the damage of the  Holy Power spells'''. That's the prise for being a shadow Aurian Mage - your holy power fades.&lt;br /&gt;
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==Leech Mastery==&lt;br /&gt;
A passive skill that increases the percents of Life ands Mana stolen for all Life and Mana stealing spells.&lt;br /&gt;
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==Magic Fog==&lt;br /&gt;
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The for exists for one minute and then it fades away. After the fog has disappeared there is a 2 minutes casting delay. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The mana cost will increase.&lt;br /&gt;
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==Magic Wall==&lt;br /&gt;
The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall. Hold the skill button and draw the wall with the mouse. The longer  the wall, the more mana cost. &lt;br /&gt;
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You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the wall and hurt the trapped enemies. &lt;br /&gt;
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Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.&lt;br /&gt;
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The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds. &lt;br /&gt;
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Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The mana cost will decrease so you can draw longer walls.&lt;br /&gt;
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==Drain==&lt;br /&gt;
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The mana cost will increase.&lt;br /&gt;
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==Shadow Prison==&lt;br /&gt;
The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and mana and gives them to the mage. The mage can drain life and mana even above the limits of the Life and Mana orbs. This is how you can grow stronger until your Life and Mana restore to their previous quantity.&lt;br /&gt;
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The bubble drains life and mana until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. To drain Life and Mana your character must be close to the bubble. If you are away and enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of mana.&lt;br /&gt;
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You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friend's character - for example a Barbarian, and press the skill button again. This will make the Life and Mana flow into the Barbarian's body, making him much stronger.&lt;br /&gt;
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Adding points to the skill will increase the life and mana drain speed and will make the bubble more difficult to break from higher level enemies. The mana cost will increase.&lt;br /&gt;
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==Thorns Armor== &lt;br /&gt;
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per skill level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay. When you have cast the spell you cannot cast it to the same target until the current spell fades. Costs mana.&lt;br /&gt;
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This skill '''cannot''' be combined with Dark Shield /see below/. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage returned. The mana cost will increase.&lt;br /&gt;
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==Dark Shield==&lt;br /&gt;
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it. &lt;br /&gt;
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The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the stun duration. The mana cost will increase.&lt;br /&gt;
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==Telekinesis==&lt;br /&gt;
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).&lt;br /&gt;
Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.&lt;br /&gt;
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You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.&lt;br /&gt;
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The single click costs mana and the dragging /holding the button/ costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the damage. The mana cost for a click will increase. The mana cost for holding the button for a drag will decrease - only the start mana cost will increase.&lt;br /&gt;
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==Mind Control==&lt;br /&gt;
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.&lt;br /&gt;
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If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die. &lt;br /&gt;
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Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.&lt;br /&gt;
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The spell costs mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.&lt;br /&gt;
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Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The mana cost will increase.&lt;br /&gt;
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==Shadow Wisp==&lt;br /&gt;
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning /like Electrocute of the Wizard/ that deals magical damage to enemies and also steals mana from them. The more enemies, the more mana stolen.&lt;br /&gt;
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Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is three. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs mana for each wisp.&lt;br /&gt;
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The Shadow Wisp '''cannot''' be combined with Wisp Of Light. One kind of Wisp cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the wisp life and magical damage. The percent of mana stolen will also increase. The maximum count of wisps called will increase up to three. The mana cost will increase.&lt;br /&gt;
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==Archon Form / Shadow Form==&lt;br /&gt;
The mage raises her hands and purple flames form a sphere around her body. Looks pretty much like Dark Archon from Star Craft. Then all the Shadow Spells have dramatically increased damage. The percent of mana and life stolen, when using life and mana stealing abilities, also increases slightly.&lt;br /&gt;
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The Archon Form exists for a limited amount of time - up to 30 seconds and after it fades there is 4 minutes casting delay. You can't use it all the time, so learn to call it only when you need it. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage added. The life and mana stolen for the life and mana stealing abilities will also increase slightly. The duration of the spell will increase up to 30 seconds. The mana cost will increase.&lt;br /&gt;
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[[Fanmade:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=22184</id>
		<title>Fanmade:Holy Power Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=22184"/>
				<updated>2010-07-15T09:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Energy Blades==&lt;br /&gt;
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single. The attack speed is very fast. Costs Mana to activate.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of white energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will burn as if they were hit by the blade, but the damage they receive will be the half of it. The maximum count of foes struck by this lightning is two.&lt;br /&gt;
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Adding points to the skill will increase the magic damage, the burn duration and the resistances lowered. The chance to emit a lightning that affects the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Scepter of Light==&lt;br /&gt;
The mage summons a big scepter of white energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of light. Press the skill button to activate the mace and press it again to deactivate it. Deactivation doesn't cost mana. The scepter is one handed and you can have a shield in your other hand, or maybe a magical item like an orb etc.. The attack speed is fast. The damage is magical and physical. Enemies that are hit will be swallowed by white magical flames that slowly burn them and lower their resistances /also magical/ and their defence. There is a chance to Dispell Undead and to Banish Demons /see below/ when attacking. Costs Mana.&lt;br /&gt;
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In addition to that there is a chance for the scepter to emit a lightning of white energy when you hit the target and it will affect maximum four of the nearby foes. The ones hit by the lightning will receive half of the mace's damage and the chance to cast Dispel Undead and Banish Demons will be lower. The other effects will be the same as the mace's.  &lt;br /&gt;
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Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispell Undead and Banish Demons. The resistances and defense lowered, and the burn duration will also increase. The chance to emit additional lightning to nearby foes will get better. The mana cost for activation increases.&lt;br /&gt;
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==Shield Of Light==&lt;br /&gt;
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away. Costs Mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Thorns Armor and Dark Shield from the Shadow Spells skill tree. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc.. The mana cost increases.&lt;br /&gt;
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==Holy Bolt==&lt;br /&gt;
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. When the skill is higher level, the bolts are three /like Multiple Shot/, and when the skill is even higher level, the bolts are five. Costs Mana. &lt;br /&gt;
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage and the allies healing rate. The mana cost increases.&lt;br /&gt;
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==Holy Water==&lt;br /&gt;
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. After you cast the spell there is a 15 seconds casting delay.  Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the radius of the ring and the duration of the holy water. The mana cost increases.&lt;br /&gt;
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==Holy Nova==&lt;br /&gt;
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage and the healing rate. The mana cost increases.&lt;br /&gt;
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==Angel Wings==&lt;br /&gt;
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. The mana cost increases.&lt;br /&gt;
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==Dispel Undead==&lt;br /&gt;
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. The rune looks pretty much like a skull. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. The mana cost increases.&lt;br /&gt;
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==Banish Demons==&lt;br /&gt;
This skill is used when encountering demons. You point a demon and use the skill and the mage raises her hand and draws another mystic rune in the air that floats and disappears. After the rune is drawn a big explosion of bright light strikes the demon. The explosion is bigger than the one of Dispel Undead and can affect the demons nearby. When the explosion strikes the demons are swallowed by bright white flames that burn them to ashes. This spell doesn't jump to nearby enemies - the explosion is big enough to affect the closest foes, but that's all. Demons that are higher level will only be damaged, so add points to the skill. The spell works only to demons. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage done to higher level demons. The chance to banish higher level demons also increases. Lower level demons instantly die. The mana cost increases.&lt;br /&gt;
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==Holy Portal==&lt;br /&gt;
When there are many enemies gathered the mage raises her hand and opens a spherical bright shining portal. The portal is made of concentric light crowns /circles/ that shrink to center with average speed. There are bright white lightnings that dance on the portal surface. The lightnings are not centered - they dance on the surface randomly. This Holy Portal draws the closer enemies in and swallows them with no mercy. The enemies that are higher level won't be drawn in, so add points to the skill. The portal is active for 15 seconds and after it disappears there is a 15 seconds casting delay. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the draw-in radius and the chance to draw in higher level enemies. The mana cost increases.&lt;br /&gt;
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==Golden Light== &lt;br /&gt;
This skill has the biggest area of effect - nearly the whole screen. When you cast the Golden light the mage raises her hand /orb or scepter/ and a golden light starts to shine on top of it. The light forms a sphere that grows fast and soon it fills the whole screen and disappears after a while. The light turns the undead enemies and demons into ashes. All other enemies are blinded for a time. Some undead and demons that are higher level won't be killed by the light - they will be only damaged. Enemies that are not undead or demons should be blinded, but if they are higher level, they won't. You have to add skill points to the skill in order to kill higher level undead and demon enemies or blind others. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the chance to kill higher level undead and demons, the damage done to higher level undead and demons that won't be killed, and the chance to blind higher level enemies /different from undead and demons/. Lower level undead and demons instantly die, and lower level other enemies are instantly blinded. Adding points to the skill also increases the blind duration. The mana cost increases.&lt;br /&gt;
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==Wisp Of Light==&lt;br /&gt;
The ability to call Wisp of Light - a shining white sphere that is twice bigger than the mage's head. There are thin rays of white light that come out of the sphere, making it look like a big star. When a wisp is called it flies around the mage and attacks enemies by spreading thin rays of white light. The damage is magical. Each ray damages one enemy. There is extra damage to undead and demons. The wisp can fire at six targets at a time. The range of the wisp attack is 7 metres. Each wisp has a limited amount of life and can be killed. When this happens the wisp fades away. Costs Mana per wisp.&lt;br /&gt;
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You can call maximum three Wisps of Light. These Wisps cannot be combined with Shadow Wisps /see the Shadow Spells skill tree/. When you call one kind of wisp it cancels the other.&lt;br /&gt;
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Adding points to this skill will increase the magical damage and the count of wisps that you can call /up to three/. Their life also increases. The mana cost increases.&lt;br /&gt;
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==Call Wraith==&lt;br /&gt;
When the mage has slain her enemies, she can summon Wraiths from the corpses. Just point a corpse and press the spell button. The Wraith looks just like the ones in Diablo 2 - like birds or something, but shining bright in white.&lt;br /&gt;
The wraiths deal magical and physical damage. There is extra damage to undead and demons. They move and attack willfully. They have limited hit points. When killed they fade away. They can pass trough gratings just like in D2. The maximum count of Wraiths that you can call is five. They can be combined with Wisps Of Light and Angels /see below/. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the count of wraiths that can be summoned /up to five/. The damage of the wraiths and their health also increases. The mana cost increases.&lt;br /&gt;
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==Call Angels==&lt;br /&gt;
The incredible ability of the Aurian Mage to call angels from heavens to help her. The mage raises her hand and a beautiful angel appears near her. The wings of the angel are not like Tyrael's - they are common bird type wings, and the angel's head has long white hair. The angel shines in white. He has golden armor and he is holding a big two handed sword. The angel attacks willfully with the sword and deals lots of damage to enemies. There is extra damage to undead and demons. Angels are immortal, but an angel helps for a limited amount of time - 30 seconds to 1 minute/maximum/. After he fades away there is a big casting delay - five minutes or more. Angels look a little transparent and they can pass trough enemies like ghosts - they cannot be trapped between enemies.&lt;br /&gt;
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When you add skill points to the skill the angels called at a time become two and that's their maximum count. They exist for the limited amount of time and disappear /fade away/. Costs Mana.&lt;br /&gt;
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You can also ask the angels to attack a desired target. To do this you must have called them, then just select the foe and press the skill button. &lt;br /&gt;
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When you use Shadow Spells that steal life and mana or Shadow Wisp, the angels won't tolerate it and will disappear. Also if you have mind controlled creatures, Angels won't like it and will not appear when you call them.&lt;br /&gt;
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When adding points to the skill you increase the damage of the angels and the time of existence - 30 seconds to 1 minute /maximum/. The count of the angels called also increases up to two. The mana cost increases.&lt;br /&gt;
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==Holy Force==&lt;br /&gt;
A passive skill. Adding points to the skill increases the damage of all Holy Power skills. Also the casting delay for the Holy Power skills decreases.&lt;br /&gt;
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==Defensive Aura==&lt;br /&gt;
The Aurian Mage Jel Doh was first a [[Paladin]], so this is not a surprise. The mage raises her hand and calls a bright white aura. The aura doesn't look as the auras in Diablo2. It is presented by a bright white glow around the mage's body. The Defensive Aura increases the mage's defence and some percent of all her resistances /including magical resistance/. The aura affects the mage and her allies.&lt;br /&gt;
&lt;br /&gt;
To activate the aura you don't need to keep it on the right selection key like in Diablo 2. Just select the skill, press the skill button and the aura will be activated. Then you can switch to another skill. The aura is active until you activate another aura /see below/.&lt;br /&gt;
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Adding points to this skill will increase the resistances and the defence.&lt;br /&gt;
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==Offensive Aura==&lt;br /&gt;
This aura looks pretty much like the Defensive Aura, but its glow is golden. The mage raises her hand and activates the aura /the same way of activation like Defensive Aura/. The Offensive Aura increases the damage of all the spells and decreases the casting delay /increases the casting speed/ of the spells. It also decreases the mana cost. The aura affects the mage and her allies.&lt;br /&gt;
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Adding points to the skill will increase the damage of the spells, will decrease the casting delay /the casting speed increases/ and the spells mana cost will decrease.&lt;br /&gt;
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==Replenish Aura==&lt;br /&gt;
This aura looks like blue flames dancing around the mage's body. It dramatically increases the Life and Mana regeneration rate by some percents. The aura affects the mage and her allies. It is activated like the other Aurain Mage auras.&lt;br /&gt;
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Adding points to the skill will increase the Life and Mana regeneration rate by some percents.&lt;br /&gt;
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[[Fan_class:Aurian_Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Veskin_Shadow.jpg&amp;diff=22023</id>
		<title>File:Veskin Shadow.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Veskin_Shadow.jpg&amp;diff=22023"/>
				<updated>2010-07-08T06:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: uploaded a new version of &amp;quot;File:Veskin Shadow.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22021</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22021"/>
				<updated>2010-07-07T15:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dragon Warrior's''' first name was '''Shinobi Warrior'''. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Hero, Tiger and Dragon, Basilisk /animation/, the series of Kung Fu the Legend Continues and games like Samurai Shodown.&lt;br /&gt;
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* News: The author is considering to change the name of the fan class to Blade Master. This might be done to avoid similarity to World of Warcraft, because there are dragons there only. Still the existing name will remain until further decision, but this announcement was done as an option.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
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&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
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The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
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Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Grayrock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
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Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
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But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
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But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
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Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
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The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
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The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
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Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
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The famous masters continued to teach students for all their life.&lt;br /&gt;
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Their names were not forgotten.&amp;quot;&lt;br /&gt;
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==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
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Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art techniques.&lt;br /&gt;
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Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
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===Dragon Warrior Weapons===&lt;br /&gt;
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Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
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* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (dual wielding)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
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Will add more soon.&lt;br /&gt;
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Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
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'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
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I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
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October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
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October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
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October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
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October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
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October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
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October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
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October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
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November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
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November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
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February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
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Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
&lt;br /&gt;
March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
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March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
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March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&lt;br /&gt;
June 23th 2010: Changed the mechanism of the Slash Attack in Dragon Disciplines Skill Tree. Also Removed Mantis Strike from Martial Arts Skill Tree, changed the required Meditation time and corrected Cobra Strike.&lt;br /&gt;
&lt;br /&gt;
Same day later: Added Serpent Jump to Martial Arts Skill Tree.&lt;br /&gt;
&lt;br /&gt;
June 26th 2010: Added Instinct to the Martial Arts Skill Tree. Also replaced Dagger Throw with Kunai Throw in the Bow and Throwing Skill Tree. Also added News to the class title /above/. This was needed. Also replaced Eyes of Destruction with Spell Braking Dust. No need to copy from the Shnobi movie anymore. Oh yeah, modified Dragon Spirit - now called Spirit of Flames and it's changed. And added a little better description to Wind Run. All from the Dragon Disciplines Skill Tree.&lt;br /&gt;
&lt;br /&gt;
July 2nd 2010: Modified Regeneration from the Martial Arts Skill Tree. It's a little better now.&lt;br /&gt;
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July 7th 2010: Added one more drawing of the Dragon Warrior in the Media tab.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:Veskin_Shadow.jpg&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22020</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=22020"/>
				<updated>2010-07-07T15:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dragon Warrior's''' first name was '''Shinobi Warrior'''. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Hero, Tiger and Dragon, Basilisk /animation/, the series of Kung Fu the Legend Continues and games like Samurai Shodown.&lt;br /&gt;
&lt;br /&gt;
* News: The author is considering to change the name of the fan class to Blade Master. This might be done to avoid similarity to World of Warcraft, because there are dragons there only. Still the existing name will remain until further decision, but this announcement was done as an option.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Grayrock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
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The famous masters continued to teach students for all their life.&lt;br /&gt;
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Their names were not forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art techniques.&lt;br /&gt;
&lt;br /&gt;
Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
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===Dragon Warrior Weapons===&lt;br /&gt;
&lt;br /&gt;
Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
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* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (dual wielding)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
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Will add more soon.&lt;br /&gt;
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Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
&lt;br /&gt;
'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
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I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
&lt;br /&gt;
October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
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October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
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October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
&lt;br /&gt;
October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
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October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
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October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
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October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
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November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
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November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
&lt;br /&gt;
February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
&lt;br /&gt;
Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
&lt;br /&gt;
March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
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March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
&lt;br /&gt;
March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&lt;br /&gt;
June 23th 2010: Changed the mechanism of the Slash Attack in Dragon Disciplines Skill Tree. Also Removed Mantis Strike from Martial Arts Skill Tree, changed the required Meditation time and corrected Cobra Strike.&lt;br /&gt;
&lt;br /&gt;
Same day later: Added Serpent Jump to Martial Arts Skill Tree.&lt;br /&gt;
&lt;br /&gt;
June 26th 2010: Added Instinct to the Martial Arts Skill Tree. Also replaced Dagger Throw with Kunai Throw in the Bow and Throwing Skill Tree. Also added News to the class title /above/. This was needed. Also replaced Eyes of Destruction with Spell Braking Dust. No need to copy from the Shnobi movie anymore. Oh yeah, modified Dragon Spirit - now called Spirit of Flames and it's changed. And added a little better description to Wind Run. All from the Dragon Disciplines Skill Tree.&lt;br /&gt;
&lt;br /&gt;
July 2nd 2010: Modified Regeneration from the Martial Arts Skill Tree. It's a little better now.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:Veskin_Shadow.jpg&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Veskin_Shadow.jpg&amp;diff=22019</id>
		<title>File:Veskin Shadow.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Veskin_Shadow.jpg&amp;diff=22019"/>
				<updated>2010-07-07T15:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21879</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21879"/>
				<updated>2010-07-05T15:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. She also uses the forces of Nature and some shadow spells - the other side of her force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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&lt;br /&gt;
Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
&lt;br /&gt;
==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
&lt;br /&gt;
The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
&lt;br /&gt;
Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
&lt;br /&gt;
Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
&lt;br /&gt;
Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
&lt;br /&gt;
In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
&lt;br /&gt;
October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
&lt;br /&gt;
October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
&lt;br /&gt;
October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
&lt;br /&gt;
October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
&lt;br /&gt;
October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
&lt;br /&gt;
February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
&lt;br /&gt;
July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
&lt;br /&gt;
July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
&lt;br /&gt;
July 5th 2010: Changed Sword of Light from the Holy Power Skill Tree - now it is Scepter of Light. Also Changed Dark Sword from the Shadow Spells Skill Tree - now it is Dark Scepter. I did this to avoid any similarity to Star Wars (jedi knight swords).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21878</id>
		<title>Fanmade:Shadow Spells Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21878"/>
				<updated>2010-07-05T14:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shadow Blades==&lt;br /&gt;
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.&lt;br /&gt;
&lt;br /&gt;
When striking enemies the blades deal some magical damage but they also steal some life and mana - more mana than life. The attack speed is very fast. Costs mana for activating.&lt;br /&gt;
&lt;br /&gt;
In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and mana stolen will also be the half of usual. The maximum count of enemies struck except the target is two.&lt;br /&gt;
&lt;br /&gt;
Adding points to the skill will increase the magical damage and the percent of life and mana stolen per hit. The chance to emit additional lightning to affect the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dark Scepter==&lt;br /&gt;
The mage summons a big scepter of purple energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of light. Press the skill button to activate the scepter and press it again to deactivate it. Deactivation doesn't cost mana. The scepter is one handed and you can wear a shield or a magical item in the other hand. The attack speed is normal. The damage is magical and physical. The scepter also steals life and mana per hit - more than Shadow Blades. There is a chance to blind enemies but only when striking with the mace. Costs Mana to actvate.&lt;br /&gt;
&lt;br /&gt;
In addition to that there is a chance for the scepter to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the mace. The life and mana stolen by the lightning will be lower.&lt;br /&gt;
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Adding points to the skill will increase the magical and physical damage, the life and mana stolen per hit and the chance to blind enemies. The chance to emit a lightning to nearby foes will also get better. The mana cost for activation will increase.&lt;br /&gt;
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==Stun Blast==&lt;br /&gt;
The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.&lt;br /&gt;
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The spell costs mana. &lt;br /&gt;
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Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The mana cost will increase.&lt;br /&gt;
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==Shadow Nova==&lt;br /&gt;
This Nova looks pretty much like the classical Sorceress skill, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals mana. The more enemies in the range, the more mana stolen. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the mana stolen per enemy. Its range also increases. The mana cost will increase.&lt;br /&gt;
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==Doom Hammer==&lt;br /&gt;
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical. &lt;br /&gt;
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Adding points to the skill will increase the star and the Nova's damage. The mana cost will increase.&lt;br /&gt;
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==Ruby Rays==&lt;br /&gt;
The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the magical damage of the rays and will decrease the mana cost per second. The range of the spell also increases.&lt;br /&gt;
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==Twilight Mastery==&lt;br /&gt;
A passive skill that increases the damage of all Shadow Spells, '''but ''decreases'' the damage of the  Holy Power spells'''. That's the prise for being a shadow Aurian Mage - your holy power fades.&lt;br /&gt;
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==Leech Mastery==&lt;br /&gt;
A passive skill that increases the percents of Life ands Mana stolen for all Life and Mana stealing spells.&lt;br /&gt;
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==Magic Fog==&lt;br /&gt;
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The for exists for one minute and then it fades away. After the fog has disappeared there is a 2 minutes casting delay. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The mana cost will increase.&lt;br /&gt;
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==Magic Wall==&lt;br /&gt;
The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall. Hold the skill button and draw the wall with the mouse. The longer  the wall, the more mana cost. &lt;br /&gt;
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You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the wall and hurt the trapped enemies. &lt;br /&gt;
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Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.&lt;br /&gt;
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The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds. &lt;br /&gt;
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Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The mana cost will decrease so you can draw longer walls.&lt;br /&gt;
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==Drain==&lt;br /&gt;
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The mana cost will increase.&lt;br /&gt;
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==Shadow Prison==&lt;br /&gt;
The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and mana and gives them to the mage. The mage can drain life and mana even above the limits of the Life and Mana orbs. This is how you can grow stronger until your Life and Mana restore to their previous quantity.&lt;br /&gt;
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The bubble drains life and mana until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. To drain Life and Mana your character must be close to the bubble. If you are away and enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of mana.&lt;br /&gt;
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You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friend's character - for example a Barbarian, and press the skill button again. This will make the Life and Mana flow into the Barbarian's body, making him much stronger.&lt;br /&gt;
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Adding points to the skill will increase the life and mana drain speed and will make the bubble more difficult to break from higher level enemies. The mana cost will increase.&lt;br /&gt;
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==Thorns Armor== &lt;br /&gt;
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per skill level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay. When you have cast the spell you cannot cast it to the same target until the current spell fades. Costs mana.&lt;br /&gt;
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This skill '''cannot''' be combined with Dark Shield /see below/. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage returned. The mana cost will increase.&lt;br /&gt;
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==Dark Shield==&lt;br /&gt;
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it. &lt;br /&gt;
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The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the stun duration. The mana cost will increase.&lt;br /&gt;
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==Telekinesis==&lt;br /&gt;
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).&lt;br /&gt;
Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.&lt;br /&gt;
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You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.&lt;br /&gt;
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The single click costs mana and the dragging /holding the button/ costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the damage. The mana cost for a click will increase. The mana cost for holding the button for a drag will decrease - only the start mana cost will increase.&lt;br /&gt;
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==Mind Control==&lt;br /&gt;
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.&lt;br /&gt;
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If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die. &lt;br /&gt;
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Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.&lt;br /&gt;
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The spell costs mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.&lt;br /&gt;
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Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The mana cost will increase.&lt;br /&gt;
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==Shadow Wisp==&lt;br /&gt;
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning /like Electrocute of the Wizard/ that deals magical damage to enemies and also steals mana from them. The more enemies, the more mana stolen.&lt;br /&gt;
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Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is three. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs mana for each wisp.&lt;br /&gt;
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The Shadow Wisp '''cannot''' be combined with Wisp Of Light. One kind of Wisp cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the wisp life and magical damage. The percent of mana stolen will also increase. The maximum count of wisps called will increase up to three. The mana cost will increase.&lt;br /&gt;
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==Archon Form / Shadow Form==&lt;br /&gt;
The mage raises her hands and purple flames form a sphere around her body. Looks pretty much like Dark Archon from Star Craft. Then all the Shadow Spells have dramatically increased damage. The percent of mana and life stolen, when using life and mana stealing abilities, also increases slightly.&lt;br /&gt;
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The Archon Form exists for a limited amount of time - up to 30 seconds and after it fades there is 4 minutes casting delay. You can't use it all the time, so learn to call it only when you need it. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage added. The life and mana stolen for the life and mana stealing abilities will also increase slightly. The duration of the spell will increase up to 30 seconds. The mana cost will increase.&lt;br /&gt;
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[[Fanmade:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21877</id>
		<title>Fanmade:Holy Power Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21877"/>
				<updated>2010-07-05T13:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Energy Blades==&lt;br /&gt;
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single. The attack speed is very fast. Costs Mana to activate.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of white energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will burn as if they were hit by the blade, but the damage they receive will be the half of it. The maximum count of foes struck by this lightning is two.&lt;br /&gt;
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Adding points to the skill will increase the magic damage, the burn duration and the resistances lowered. The chance to emit a lightning that affects the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Scepter of Light==&lt;br /&gt;
The mage summons a big scepter of white energy in her hands. Actually she raises her hand above her head and thin rays of light start shining around it, then they gather together (they move from the outwards to inward) and form the scepter. It looks pretty much like a big morning star mace, but made of light. Press the skill button to activate the mace and press it again to deactivate it. Deactivation doesn't cost mana. The scepter is one handed and you can have a shield in your other hand, or maybe a magical item like an orb etc.. The attack speed is normal. The damage is magical and physical. Enemies that are hit will be swallowed by white magical flames that slowly burn them and lower their resistances /also magical/ and their defence. There is a chance to Dispell Undead and to Banish Demons /see below/ when attacking. Costs Mana.&lt;br /&gt;
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In addition to that there is a chance for the scepter to emit a lightning of white energy when you hit the target and it will affect maximum four of the nearby foes. The ones hit by the lightning will receive half of the mace's damage and the chance to cast Dispel Undead and Banish Demons will be lower. The other effects will be the same as the mace's.  &lt;br /&gt;
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Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispell Undead and Banish Demons. The resistances and defense lowered, and the burn duration will also increase. The chance to emit additional lightning to nearby foes will get better. The mana cost for activation increases.&lt;br /&gt;
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==Shield Of Light==&lt;br /&gt;
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away. Costs Mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Thorns Armor and Dark Shield from the Shadow Spells skill tree. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc.. The mana cost increases.&lt;br /&gt;
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==Holy Bolt==&lt;br /&gt;
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. When the skill is higher level, the bolts are three /like Multiple Shot/, and when the skill is even higher level, the bolts are five. Costs Mana. &lt;br /&gt;
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage and the allies healing rate. The mana cost increases.&lt;br /&gt;
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==Holy Water==&lt;br /&gt;
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. After you cast the spell there is a 15 seconds casting delay.  Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the radius of the ring and the duration of the holy water. The mana cost increases.&lt;br /&gt;
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==Holy Nova==&lt;br /&gt;
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage and the healing rate. The mana cost increases.&lt;br /&gt;
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==Angel Wings==&lt;br /&gt;
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. The mana cost increases.&lt;br /&gt;
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==Dispel Undead==&lt;br /&gt;
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. The rune looks pretty much like a skull. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. The mana cost increases.&lt;br /&gt;
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==Banish Demons==&lt;br /&gt;
This skill is used when encountering demons. You point a demon and use the skill and the mage raises her hand and draws another mystic rune in the air that floats and disappears. After the rune is drawn a big explosion of bright light strikes the demon. The explosion is bigger than the one of Dispel Undead and can affect the demons nearby. When the explosion strikes the demons are swallowed by bright white flames that burn them to ashes. This spell doesn't jump to nearby enemies - the explosion is big enough to affect the closest foes, but that's all. Demons that are higher level will only be damaged, so add points to the skill. The spell works only to demons. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage done to higher level demons. The chance to banish higher level demons also increases. Lower level demons instantly die. The mana cost increases.&lt;br /&gt;
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==Holy Portal==&lt;br /&gt;
When there are many enemies gathered the mage raises her hand and opens a spherical bright shining portal. The portal is made of concentric light crowns /circles/ that shrink to center with average speed. There are bright white lightnings that dance on the portal surface. The lightnings are not centered - they dance on the surface randomly. This Holy Portal draws the closer enemies in and swallows them with no mercy. The enemies that are higher level won't be drawn in, so add points to the skill. The portal is active for 15 seconds and after it disappears there is a 15 seconds casting delay. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the draw-in radius and the chance to draw in higher level enemies. The mana cost increases.&lt;br /&gt;
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==Golden Light== &lt;br /&gt;
This skill has the biggest area of effect - nearly the whole screen. When you cast the Golden light the mage raises her hand /orb or scepter/ and a golden light starts to shine on top of it. The light forms a sphere that grows fast and soon it fills the whole screen and disappears after a while. The light turns the undead enemies and demons into ashes. All other enemies are blinded for a time. Some undead and demons that are higher level won't be killed by the light - they will be only damaged. Enemies that are not undead or demons should be blinded, but if they are higher level, they won't. You have to add skill points to the skill in order to kill higher level undead and demon enemies or blind others. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the chance to kill higher level undead and demons, the damage done to higher level undead and demons that won't be killed, and the chance to blind higher level enemies /different from undead and demons/. Lower level undead and demons instantly die, and lower level other enemies are instantly blinded. Adding points to the skill also increases the blind duration. The mana cost increases.&lt;br /&gt;
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==Wisp Of Light==&lt;br /&gt;
The ability to call Wisp of Light - a shining white sphere that is twice bigger than the mage's head. There are thin rays of white light that come out of the sphere, making it look like a big star. When a wisp is called it flies around the mage and attacks enemies by spreading thin rays of white light. The damage is magical. Each ray damages one enemy. There is extra damage to undead and demons. The wisp can fire at six targets at a time. The range of the wisp attack is 7 metres. Each wisp has a limited amount of life and can be killed. When this happens the wisp fades away. Costs Mana per wisp.&lt;br /&gt;
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You can call maximum three Wisps of Light. These Wisps cannot be combined with Shadow Wisps /see the Shadow Spells skill tree/. When you call one kind of wisp it cancels the other.&lt;br /&gt;
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Adding points to this skill will increase the magical damage and the count of wisps that you can call /up to three/. Their life also increases. The mana cost increases.&lt;br /&gt;
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==Call Wraith==&lt;br /&gt;
When the mage has slain her enemies, she can summon Wraiths from the corpses. Just point a corpse and press the spell button. The Wraith looks just like the ones in Diablo 2 - like birds or something, but shining bright in white.&lt;br /&gt;
The wraiths deal magical and physical damage. There is extra damage to undead and demons. They move and attack willfully. They have limited hit points. When killed they fade away. They can pass trough gratings just like in D2. The maximum count of Wraiths that you can call is five. They can be combined with Wisps Of Light and Angels /see below/. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the count of wraiths that can be summoned /up to five/. The damage of the wraiths and their health also increases. The mana cost increases.&lt;br /&gt;
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==Call Angels==&lt;br /&gt;
The incredible ability of the Aurian Mage to call angels from heavens to help her. The mage raises her hand and a beautiful angel appears near her. The wings of the angel are not like Tyrael's - they are common bird type wings, and the angel's head has long white hair. The angel shines in white. He has golden armor and he is holding a big two handed sword. The angel attacks willfully with the sword and deals lots of damage to enemies. There is extra damage to undead and demons. Angels are immortal, but an angel helps for a limited amount of time - 30 seconds to 1 minute/maximum/. After he fades away there is a big casting delay - five minutes or more. Angels look a little transparent and they can pass trough enemies like ghosts - they cannot be trapped between enemies.&lt;br /&gt;
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When you add skill points to the skill the angels called at a time become two and that's their maximum count. They exist for the limited amount of time and disappear /fade away/. Costs Mana.&lt;br /&gt;
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You can also ask the angels to attack a desired target. To do this you must have called them, then just select the foe and press the skill button. &lt;br /&gt;
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When you use Shadow Spells that steal life and mana or Shadow Wisp, the angels won't tolerate it and will disappear. Also if you have mind controlled creatures, Angels won't like it and will not appear when you call them.&lt;br /&gt;
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When adding points to the skill you increase the damage of the angels and the time of existence - 30 seconds to 1 minute /maximum/. The count of the angels called also increases up to two. The mana cost increases.&lt;br /&gt;
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==Holy Force==&lt;br /&gt;
A passive skill. Adding points to the skill increases the damage of all Holy Power skills. Also the casting delay for the Holy Power skills decreases.&lt;br /&gt;
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==Defensive Aura==&lt;br /&gt;
The Aurian Mage Jel Doh was first a [[Paladin]], so this is not a surprise. The mage raises her hand and calls a bright white aura. The aura doesn't look as the auras in Diablo2. It is presented by a bright white glow around the mage's body. The Defensive Aura increases the mage's defence and some percent of all her resistances /including magical resistance/. The aura affects the mage and her allies.&lt;br /&gt;
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To activate the aura you don't need to keep it on the right selection key like in Diablo 2. Just select the skill, press the skill button and the aura will be activated. Then you can switch to another skill. The aura is active until you activate another aura /see below/.&lt;br /&gt;
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Adding points to this skill will increase the resistances and the defence.&lt;br /&gt;
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==Offensive Aura==&lt;br /&gt;
This aura looks pretty much like the Defensive Aura, but its glow is golden. The mage raises her hand and activates the aura /the same way of activation like Defensive Aura/. The Offensive Aura increases the damage of all the spells and decreases the casting delay /increases the casting speed/ of the spells. It also decreases the mana cost. The aura affects the mage and her allies.&lt;br /&gt;
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Adding points to the skill will increase the damage of the spells, will decrease the casting delay /the casting speed increases/ and the spells mana cost will decrease.&lt;br /&gt;
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==Replenish Aura==&lt;br /&gt;
This aura looks like blue flames dancing around the mage's body. It dramatically increases the Life and Mana regeneration rate by some percents. The aura affects the mage and her allies. It is activated like the other Aurain Mage auras.&lt;br /&gt;
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Adding points to the skill will increase the Life and Mana regeneration rate by some percents.&lt;br /&gt;
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[[Fan_class:Aurian_Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21718</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21718"/>
				<updated>2010-07-04T15:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. She also uses the forces of Nature and some shadow spells - the other side of her force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
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The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
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==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
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'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
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Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
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Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
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In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon. Also added one restriction to Shield of Light from the Holy Power Skill Tree that I had missed to type.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
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Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21714</id>
		<title>Fanmade:Holy Power Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21714"/>
				<updated>2010-07-04T15:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Energy Blades==&lt;br /&gt;
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single. The attack speed is very fast. Costs Mana to activate.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of white energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will burn as if they were hit by the blade, but the damage they receive will be the half of it. The maximum count of foes struck by this lightning is two.&lt;br /&gt;
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Adding points to the skill will increase the magic damage, the burn duration and the resistances lowered. The chance to emit a lightning that affects the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Sword Of Light==&lt;br /&gt;
The mage summons a big sword of white energy in her hands. Press the skill button to activate the blade and press it again to deactivate it. Deactivation doesn't cost mana. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. Enemies that are hit will be swallowed by white magical flames that slowly burn them and lower their resistances /also magical/ and their defense. There is a chance to Dispell Undead and to Banish Demons /see below/ when attacking. Costs Mana to activate.&lt;br /&gt;
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In addition to that there is a chance for the sword to emit a lightning of white energy when you hit the target and it will affect maximum four of the nearby foes. The ones hit by the lightning will receive half of the blade's damage and the chance to cast Dispel Undead and Banish Demons will be lower. The other effects will be the same as the blade's.  &lt;br /&gt;
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Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispel Undead and Banish Demons. The resistances and defense lowered, and the burn duration will also increase. The chance to emit additional lightning to nearby foes will get better. The mana cost for activation increases.&lt;br /&gt;
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==Shield Of Light==&lt;br /&gt;
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away. Costs Mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Thorns Armor and Dark Shield from the Shadow Spells skill tree. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc.. The mana cost increases.&lt;br /&gt;
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==Holy Bolt==&lt;br /&gt;
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. When the skill is higher level, the bolts are three /like Multiple Shot/, and when the skill is even higher level, the bolts are five. Costs Mana. &lt;br /&gt;
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage and the allies healing rate. The mana cost increases.&lt;br /&gt;
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==Holy Water==&lt;br /&gt;
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. After you cast the spell there is a 15 seconds casting delay.  Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the radius of the ring and the duration of the holy water. The mana cost increases.&lt;br /&gt;
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==Holy Nova==&lt;br /&gt;
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage and the healing rate. The mana cost increases.&lt;br /&gt;
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==Angel Wings==&lt;br /&gt;
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. The mana cost increases.&lt;br /&gt;
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==Dispel Undead==&lt;br /&gt;
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. The rune looks pretty much like a skull. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. The mana cost increases.&lt;br /&gt;
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==Banish Demons==&lt;br /&gt;
This skill is used when encountering demons. You point a demon and use the skill and the mage raises her hand and draws another mystic rune in the air that floats and disappears. After the rune is drawn a big explosion of bright light strikes the demon. The explosion is bigger than the one of Dispel Undead and can affect the demons nearby. When the explosion strikes the demons are swallowed by bright white flames that burn them to ashes. This spell doesn't jump to nearby enemies - the explosion is big enough to affect the closest foes, but that's all. Demons that are higher level will only be damaged, so add points to the skill. The spell works only to demons. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage done to higher level demons. The chance to banish higher level demons also increases. Lower level demons instantly die. The mana cost increases.&lt;br /&gt;
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==Holy Portal==&lt;br /&gt;
When there are many enemies gathered the mage raises her hand and opens a spherical bright shining portal. The portal is made of concentric light crowns /circles/ that shrink to center with average speed. There are bright white lightnings that dance on the portal surface. The lightnings are not centered - they dance on the surface randomly. This Holy Portal draws the closer enemies in and swallows them with no mercy. The enemies that are higher level won't be drawn in, so add points to the skill. The portal is active for 15 seconds and after it disappears there is a 15 seconds casting delay. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the draw-in radius and the chance to draw in higher level enemies. The mana cost increases.&lt;br /&gt;
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==Golden Light== &lt;br /&gt;
This skill has the biggest area of effect - nearly the whole screen. When you cast the Golden light the mage raises her hand /orb or scepter/ and a golden light starts to shine on top of it. The light forms a sphere that grows fast and soon it fills the whole screen and disappears after a while. The light turns the undead enemies and demons into ashes. All other enemies are blinded for a time. Some undead and demons that are higher level won't be killed by the light - they will be only damaged. Enemies that are not undead or demons should be blinded, but if they are higher level, they won't. You have to add skill points to the skill in order to kill higher level undead and demon enemies or blind others. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the chance to kill higher level undead and demons, the damage done to higher level undead and demons that won't be killed, and the chance to blind higher level enemies /different from undead and demons/. Lower level undead and demons instantly die, and lower level other enemies are instantly blinded. Adding points to the skill also increases the blind duration. The mana cost increases.&lt;br /&gt;
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==Wisp Of Light==&lt;br /&gt;
The ability to call Wisp of Light - a shining white sphere that is twice bigger than the mage's head. There are thin rays of white light that come out of the sphere, making it look like a big star. When a wisp is called it flies around the mage and attacks enemies by spreading thin rays of white light. The damage is magical. Each ray damages one enemy. There is extra damage to undead and demons. The wisp can fire at six targets at a time. The range of the wisp attack is 7 metres. Each wisp has a limited amount of life and can be killed. When this happens the wisp fades away. Costs Mana per wisp.&lt;br /&gt;
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You can call maximum three Wisps of Light. These Wisps cannot be combined with Shadow Wisps /see the Shadow Spells skill tree/. When you call one kind of wisp it cancels the other.&lt;br /&gt;
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Adding points to this skill will increase the magical damage and the count of wisps that you can call /up to three/. Their life also increases. The mana cost increases.&lt;br /&gt;
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==Call Wraith==&lt;br /&gt;
When the mage has slain her enemies, she can summon Wraiths from the corpses. Just point a corpse and press the spell button. The Wraith looks just like the ones in Diablo 2 - like birds or something, but shining bright in white.&lt;br /&gt;
The wraiths deal magical and physical damage. There is extra damage to undead and demons. They move and attack willfully. They have limited hit points. When killed they fade away. They can pass trough gratings just like in D2. The maximum count of Wraiths that you can call is five. They can be combined with Wisps Of Light and Angels /see below/. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the count of wraiths that can be summoned /up to five/. The damage of the wraiths and their health also increases. The mana cost increases.&lt;br /&gt;
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==Call Angels==&lt;br /&gt;
The incredible ability of the Aurian Mage to call angels from heavens to help her. The mage raises her hand and a beautiful angel appears near her. The wings of the angel are not like Tyrael's - they are common bird type wings, and the angel's head has long white hair. The angel shines in white. He has golden armor and he is holding a big two handed sword. The angel attacks willfully with the sword and deals lots of damage to enemies. There is extra damage to undead and demons. Angels are immortal, but an angel helps for a limited amount of time - 30 seconds to 1 minute/maximum/. After he fades away there is a big casting delay - five minutes or more. Angels look a little transparent and they can pass trough enemies like ghosts - they cannot be trapped between enemies.&lt;br /&gt;
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When you add skill points to the skill the angels called at a time become two and that's their maximum count. They exist for the limited amount of time and disappear /fade away/. Costs Mana.&lt;br /&gt;
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You can also ask the angels to attack a desired target. To do this you must have called them, then just select the foe and press the skill button. &lt;br /&gt;
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When you use Shadow Spells that steal life and mana or Shadow Wisp, the angels won't tolerate it and will disappear. Also if you have mind controlled creatures, Angels won't like it and will not appear when you call them.&lt;br /&gt;
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When adding points to the skill you increase the damage of the angels and the time of existence - 30 seconds to 1 minute /maximum/. The count of the angels called also increases up to two. The mana cost increases.&lt;br /&gt;
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==Holy Force==&lt;br /&gt;
A passive skill. Adding points to the skill increases the damage of all Holy Power skills. Also the casting delay for the Holy Power skills decreases.&lt;br /&gt;
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==Defensive Aura==&lt;br /&gt;
The Aurian Mage Jel Doh was first a [[Paladin]], so this is not a surprise. The mage raises her hand and calls a bright white aura. The aura doesn't look as the auras in Diablo2. It is presented by a bright white glow around the mage's body. The Defensive Aura increases the mage's defence and some percent of all her resistances /including magical resistance/. The aura affects the mage and her allies.&lt;br /&gt;
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To activate the aura you don't need to keep it on the right selection key like in Diablo 2. Just select the skill, press the skill button and the aura will be activated. Then you can switch to another skill. The aura is active until you activate another aura /see below/.&lt;br /&gt;
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Adding points to this skill will increase the resistances and the defence.&lt;br /&gt;
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==Offensive Aura==&lt;br /&gt;
This aura looks pretty much like the Defensive Aura, but its glow is golden. The mage raises her hand and activates the aura /the same way of activation like Defensive Aura/. The Offensive Aura increases the damage of all the spells and decreases the casting delay /increases the casting speed/ of the spells. It also decreases the mana cost. The aura affects the mage and her allies.&lt;br /&gt;
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Adding points to the skill will increase the damage of the spells, will decrease the casting delay /the casting speed increases/ and the spells mana cost will decrease.&lt;br /&gt;
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==Replenish Aura==&lt;br /&gt;
This aura looks like blue flames dancing around the mage's body. It dramatically increases the Life and Mana regeneration rate by some percents. The aura affects the mage and her allies. It is activated like the other Aurain Mage auras.&lt;br /&gt;
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Adding points to the skill will increase the Life and Mana regeneration rate by some percents.&lt;br /&gt;
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[[Fan_class:Aurian_Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21709</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21709"/>
				<updated>2010-07-04T14:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
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&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. She also uses the forces of Nature and some shadow spells - the other side of her force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
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The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
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==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
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'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
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Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
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Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
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In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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July 4th 2010: Added one more sentence to the description of Energy Blades from the Holy Power Skill Tree and Shadow Blades from the Shadow Spells Skill Tree. This was needed for the reader to imagine them better. Will also add a picture soon.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21707</id>
		<title>Fanmade:Shadow Spells Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21707"/>
				<updated>2010-07-04T14:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Shadow Blades==&lt;br /&gt;
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.&lt;br /&gt;
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When striking enemies the blades deal some magical damage but they also steal some life and mana - more mana than life. The attack speed is very fast. Costs mana for activating.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and mana stolen will also be the half of usual. The maximum count of enemies struck except the target is two.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the percent of life and mana stolen per hit. The chance to emit additional lightning to affect the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Dark Sword==&lt;br /&gt;
The mage summons a big sword of purple energy in her hands. Press the skill button to activate the blade and press it again to deactivate it. Deactivation doesn't cost mana. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. The sword also steals life and mana per hit - more than Shadow Blades. There is a chance to blind enemies but only when striking with the blade. Costs Mana to actvate.&lt;br /&gt;
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In addition to that there is a chance for the sword to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the blade. The life and mana stolen by the lightning will be lower.&lt;br /&gt;
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Adding points to the skill will increase the magical and physical damage, the life and mana stolen per hit and the chance to blind enemies. The chance to emit a lightning to nearby foes will also get better. The mana cost for activation will increase.&lt;br /&gt;
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==Stun Blast==&lt;br /&gt;
The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.&lt;br /&gt;
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The spell costs mana. &lt;br /&gt;
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Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The mana cost will increase.&lt;br /&gt;
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==Shadow Nova==&lt;br /&gt;
This Nova looks pretty much like the classical Sorceress skill, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals mana. The more enemies in the range, the more mana stolen. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the mana stolen per enemy. Its range also increases. The mana cost will increase.&lt;br /&gt;
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==Doom Hammer==&lt;br /&gt;
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical. &lt;br /&gt;
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Adding points to the skill will increase the star and the Nova's damage. The mana cost will increase.&lt;br /&gt;
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==Ruby Rays==&lt;br /&gt;
The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the magical damage of the rays and will decrease the mana cost per second. The range of the spell also increases.&lt;br /&gt;
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==Twilight Mastery==&lt;br /&gt;
A passive skill that increases the damage of all Shadow Spells, '''but ''decreases'' the damage of the  Holy Power spells'''. That's the prise for being a shadow Aurian Mage - your holy power fades.&lt;br /&gt;
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==Leech Mastery==&lt;br /&gt;
A passive skill that increases the percents of Life ands Mana stolen for all Life and Mana stealing spells.&lt;br /&gt;
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==Magic Fog==&lt;br /&gt;
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The for exists for one minute and then it fades away. After the fog has disappeared there is a 2 minutes casting delay. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The mana cost will increase.&lt;br /&gt;
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==Magic Wall==&lt;br /&gt;
The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall. Hold the skill button and draw the wall with the mouse. The longer  the wall, the more mana cost. &lt;br /&gt;
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You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the wall and hurt the trapped enemies. &lt;br /&gt;
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Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.&lt;br /&gt;
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The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds. &lt;br /&gt;
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Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The mana cost will decrease so you can draw longer walls.&lt;br /&gt;
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==Drain==&lt;br /&gt;
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The mana cost will increase.&lt;br /&gt;
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==Shadow Prison==&lt;br /&gt;
The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and mana and gives them to the mage. The mage can drain life and mana even above the limits of the Life and Mana orbs. This is how you can grow stronger until your Life and Mana restore to their previous quantity.&lt;br /&gt;
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The bubble drains life and mana until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. To drain Life and Mana your character must be close to the bubble. If you are away and enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of mana.&lt;br /&gt;
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You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friend's character - for example a Barbarian, and press the skill button again. This will make the Life and Mana flow into the Barbarian's body, making him much stronger.&lt;br /&gt;
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Adding points to the skill will increase the life and mana drain speed and will make the bubble more difficult to break from higher level enemies. The mana cost will increase.&lt;br /&gt;
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==Thorns Armor== &lt;br /&gt;
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per skill level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay. When you have cast the spell you cannot cast it to the same target until the current spell fades. Costs mana.&lt;br /&gt;
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This skill '''cannot''' be combined with Dark Shield /see below/. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage returned. The mana cost will increase.&lt;br /&gt;
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==Dark Shield==&lt;br /&gt;
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it. &lt;br /&gt;
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The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the stun duration. The mana cost will increase.&lt;br /&gt;
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==Telekinesis==&lt;br /&gt;
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).&lt;br /&gt;
Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.&lt;br /&gt;
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You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.&lt;br /&gt;
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The single click costs mana and the dragging /holding the button/ costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the damage. The mana cost for a click will increase. The mana cost for holding the button for a drag will decrease - only the start mana cost will increase.&lt;br /&gt;
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==Mind Control==&lt;br /&gt;
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.&lt;br /&gt;
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If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die. &lt;br /&gt;
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Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.&lt;br /&gt;
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The spell costs mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.&lt;br /&gt;
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Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The mana cost will increase.&lt;br /&gt;
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==Shadow Wisp==&lt;br /&gt;
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning /like Electrocute of the Wizard/ that deals magical damage to enemies and also steals mana from them. The more enemies, the more mana stolen.&lt;br /&gt;
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Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is three. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs mana for each wisp.&lt;br /&gt;
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The Shadow Wisp '''cannot''' be combined with Wisp Of Light. One kind of Wisp cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the wisp life and magical damage. The percent of mana stolen will also increase. The maximum count of wisps called will increase up to three. The mana cost will increase.&lt;br /&gt;
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==Archon Form / Shadow Form==&lt;br /&gt;
The mage raises her hands and purple flames form a sphere around her body. Looks pretty much like Dark Archon from Star Craft. Then all the Shadow Spells have dramatically increased damage. The percent of mana and life stolen, when using life and mana stealing abilities, also increases slightly.&lt;br /&gt;
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The Archon Form exists for a limited amount of time - up to 30 seconds and after it fades there is 4 minutes casting delay. You can't use it all the time, so learn to call it only when you need it. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage added. The life and mana stolen for the life and mana stealing abilities will also increase slightly. The duration of the spell will increase up to 30 seconds. The mana cost will increase.&lt;br /&gt;
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[[Fanmade:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21705</id>
		<title>Fanmade:Holy Power Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Holy_Power_Skill_Tree&amp;diff=21705"/>
				<updated>2010-07-04T14:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Energy Blades==&lt;br /&gt;
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Actually a small energy lightning comes out of each finger and they all are chained together with a curved lightning edge. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single. The attack speed is very fast. Costs Mana to activate.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of white energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will burn as if they were hit by the blade, but the damage they receive will be the half of it. The maximum count of foes struck by this lightning is two.&lt;br /&gt;
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Adding points to the skill will increase the magic damage, the burn duration and the resistances lowered. The chance to emit a lightning that affects the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Sword Of Light==&lt;br /&gt;
The mage summons a big sword of white energy in her hands. Press the skill button to activate the blade and press it again to deactivate it. Deactivation doesn't cost mana. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. Enemies that are hit will be swallowed by white magical flames that slowly burn them and lower their resistances /also magical/ and their defense. There is a chance to Dispell Undead and to Banish Demons /see below/ when attacking. Costs Mana to activate.&lt;br /&gt;
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In addition to that there is a chance for the sword to emit a lightning of white energy when you hit the target and it will affect maximum four of the nearby foes. The ones hit by the lightning will receive half of the blade's damage and the chance to cast Dispel Undead and Banish Demons will be lower. The other effects will be the same as the blade's.  &lt;br /&gt;
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Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispel Undead and Banish Demons. The resistances and defense lowered, and the burn duration will also increase. The chance to emit additional lightning to nearby foes will get better. The mana cost for activation increases.&lt;br /&gt;
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==Shield Of Light==&lt;br /&gt;
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc.. The mana cost increases.&lt;br /&gt;
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==Holy Bolt==&lt;br /&gt;
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. When the skill is higher level, the bolts are three /like Multiple Shot/, and when the skill is even higher level, the bolts are five. Costs Mana. &lt;br /&gt;
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage and the allies healing rate. The mana cost increases.&lt;br /&gt;
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==Holy Water==&lt;br /&gt;
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. After you cast the spell there is a 15 seconds casting delay.  Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the radius of the ring and the duration of the holy water. The mana cost increases.&lt;br /&gt;
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==Holy Nova==&lt;br /&gt;
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage and the healing rate. The mana cost increases.&lt;br /&gt;
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==Angel Wings==&lt;br /&gt;
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. The mana cost increases.&lt;br /&gt;
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==Dispel Undead==&lt;br /&gt;
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. The rune looks pretty much like a skull. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. The mana cost increases.&lt;br /&gt;
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==Banish Demons==&lt;br /&gt;
This skill is used when encountering demons. You point a demon and use the skill and the mage raises her hand and draws another mystic rune in the air that floats and disappears. After the rune is drawn a big explosion of bright light strikes the demon. The explosion is bigger than the one of Dispel Undead and can affect the demons nearby. When the explosion strikes the demons are swallowed by bright white flames that burn them to ashes. This spell doesn't jump to nearby enemies - the explosion is big enough to affect the closest foes, but that's all. Demons that are higher level will only be damaged, so add points to the skill. The spell works only to demons. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the damage done to higher level demons. The chance to banish higher level demons also increases. Lower level demons instantly die. The mana cost increases.&lt;br /&gt;
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==Holy Portal==&lt;br /&gt;
When there are many enemies gathered the mage raises her hand and opens a spherical bright shining portal. The portal is made of concentric light crowns /circles/ that shrink to center with average speed. There are bright white lightnings that dance on the portal surface. The lightnings are not centered - they dance on the surface randomly. This Holy Portal draws the closer enemies in and swallows them with no mercy. The enemies that are higher level won't be drawn in, so add points to the skill. The portal is active for 15 seconds and after it disappears there is a 15 seconds casting delay. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the draw-in radius and the chance to draw in higher level enemies. The mana cost increases.&lt;br /&gt;
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==Golden Light== &lt;br /&gt;
This skill has the biggest area of effect - nearly the whole screen. When you cast the Golden light the mage raises her hand /orb or scepter/ and a golden light starts to shine on top of it. The light forms a sphere that grows fast and soon it fills the whole screen and disappears after a while. The light turns the undead enemies and demons into ashes. All other enemies are blinded for a time. Some undead and demons that are higher level won't be killed by the light - they will be only damaged. Enemies that are not undead or demons should be blinded, but if they are higher level, they won't. You have to add skill points to the skill in order to kill higher level undead and demon enemies or blind others. Costs Mana.&lt;br /&gt;
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Adding points to this skill will increase the chance to kill higher level undead and demons, the damage done to higher level undead and demons that won't be killed, and the chance to blind higher level enemies /different from undead and demons/. Lower level undead and demons instantly die, and lower level other enemies are instantly blinded. Adding points to the skill also increases the blind duration. The mana cost increases.&lt;br /&gt;
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==Wisp Of Light==&lt;br /&gt;
The ability to call Wisp of Light - a shining white sphere that is twice bigger than the mage's head. There are thin rays of white light that come out of the sphere, making it look like a big star. When a wisp is called it flies around the mage and attacks enemies by spreading thin rays of white light. The damage is magical. Each ray damages one enemy. There is extra damage to undead and demons. The wisp can fire at six targets at a time. The range of the wisp attack is 7 metres. Each wisp has a limited amount of life and can be killed. When this happens the wisp fades away. Costs Mana per wisp.&lt;br /&gt;
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You can call maximum three Wisps of Light. These Wisps cannot be combined with Shadow Wisps /see the Shadow Spells skill tree/. When you call one kind of wisp it cancels the other.&lt;br /&gt;
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Adding points to this skill will increase the magical damage and the count of wisps that you can call /up to three/. Their life also increases. The mana cost increases.&lt;br /&gt;
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==Call Wraith==&lt;br /&gt;
When the mage has slain her enemies, she can summon Wraiths from the corpses. Just point a corpse and press the spell button. The Wraith looks just like the ones in Diablo 2 - like birds or something, but shining bright in white.&lt;br /&gt;
The wraiths deal magical and physical damage. There is extra damage to undead and demons. They move and attack willfully. They have limited hit points. When killed they fade away. They can pass trough gratings just like in D2. The maximum count of Wraiths that you can call is five. They can be combined with Wisps Of Light and Angels /see below/. Costs Mana.&lt;br /&gt;
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Adding points to the skill will increase the count of wraiths that can be summoned /up to five/. The damage of the wraiths and their health also increases. The mana cost increases.&lt;br /&gt;
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==Call Angels==&lt;br /&gt;
The incredible ability of the Aurian Mage to call angels from heavens to help her. The mage raises her hand and a beautiful angel appears near her. The wings of the angel are not like Tyrael's - they are common bird type wings, and the angel's head has long white hair. The angel shines in white. He has golden armor and he is holding a big two handed sword. The angel attacks willfully with the sword and deals lots of damage to enemies. There is extra damage to undead and demons. Angels are immortal, but an angel helps for a limited amount of time - 30 seconds to 1 minute/maximum/. After he fades away there is a big casting delay - five minutes or more. Angels look a little transparent and they can pass trough enemies like ghosts - they cannot be trapped between enemies.&lt;br /&gt;
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When you add skill points to the skill the angels called at a time become two and that's their maximum count. They exist for the limited amount of time and disappear /fade away/. Costs Mana.&lt;br /&gt;
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You can also ask the angels to attack a desired target. To do this you must have called them, then just select the foe and press the skill button. &lt;br /&gt;
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When you use Shadow Spells that steal life and mana or Shadow Wisp, the angels won't tolerate it and will disappear. Also if you have mind controlled creatures, Angels won't like it and will not appear when you call them.&lt;br /&gt;
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When adding points to the skill you increase the damage of the angels and the time of existence - 30 seconds to 1 minute /maximum/. The count of the angels called also increases up to two. The mana cost increases.&lt;br /&gt;
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==Holy Force==&lt;br /&gt;
A passive skill. Adding points to the skill increases the damage of all Holy Power skills. Also the casting delay for the Holy Power skills decreases.&lt;br /&gt;
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==Defensive Aura==&lt;br /&gt;
The Aurian Mage Jel Doh was first a [[Paladin]], so this is not a surprise. The mage raises her hand and calls a bright white aura. The aura doesn't look as the auras in Diablo2. It is presented by a bright white glow around the mage's body. The Defensive Aura increases the mage's defence and some percent of all her resistances /including magical resistance/. The aura affects the mage and her allies.&lt;br /&gt;
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To activate the aura you don't need to keep it on the right selection key like in Diablo 2. Just select the skill, press the skill button and the aura will be activated. Then you can switch to another skill. The aura is active until you activate another aura /see below/.&lt;br /&gt;
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Adding points to this skill will increase the resistances and the defence.&lt;br /&gt;
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==Offensive Aura==&lt;br /&gt;
This aura looks pretty much like the Defensive Aura, but its glow is golden. The mage raises her hand and activates the aura /the same way of activation like Defensive Aura/. The Offensive Aura increases the damage of all the spells and decreases the casting delay /increases the casting speed/ of the spells. It also decreases the mana cost. The aura affects the mage and her allies.&lt;br /&gt;
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Adding points to the skill will increase the damage of the spells, will decrease the casting delay /the casting speed increases/ and the spells mana cost will decrease.&lt;br /&gt;
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==Replenish Aura==&lt;br /&gt;
This aura looks like blue flames dancing around the mage's body. It dramatically increases the Life and Mana regeneration rate by some percents. The aura affects the mage and her allies. It is activated like the other Aurain Mage auras.&lt;br /&gt;
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Adding points to the skill will increase the Life and Mana regeneration rate by some percents.&lt;br /&gt;
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[[Fan_class:Aurian_Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21671</id>
		<title>Fanmade:Aurian Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Aurian_Mage&amp;diff=21671"/>
				<updated>2010-07-03T12:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: /* Development */&lt;/p&gt;
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&lt;div&gt;The '''Aurian Mage''' is a [[Caster]] that possesses many spells with holy power and also some [[melee]] skills. She also uses the forces of Nature and some shadow spells - the other side of her force.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Aurian_Mage.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Aurian Mage&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]] [[Melee]] [[Ranged]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] &lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
|skilltree2= [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
|skilltree3= [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Aurian&lt;br /&gt;
|friends= Paladins of Inshala&lt;br /&gt;
|foes= [[Vizjerei]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Centuries ago a [[Paladin]] named Jel Doh lead his army against [[demon]]s attacking [[Lut Gholein]]. The paladins sacrifice achieved victory on the edge of killing all of them. Only Jel Doh and his closest friends survived, thanks to his skills and holy power. His gift was noticed by the powerful [[mage clan]] called the [[Vizjerei]] and they proposed to teach him as one of them. He agreed.&lt;br /&gt;
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As time passed Jel Doh mastered the Vizjerei [[magic]]. Soon he started to teach young mages. In the meantime he found a way to combine the holy force of the paladins with magic, turning himself to a completely unique and powerful mage. He tried to teach the holy magic to the rest of the mages, but they couldn't understand. It was a big failure to him. He didn't give up and wrote many books in which he described a way to achieve the holy masteries he invented. Few of the Vizjerei learned how to do it, but even they could barely reach his level.&lt;br /&gt;
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Jel Doh's power grew with time and soon he became so powerful that the Vizjerei council feared that he will dare to occupy their power over the mages. They decided to implicate him in a mean plot. A feigned witness told everyone that he saw Jel Doh talk to the demon [[Fanmade:Run_Azar|Run Azar]] about a union. According to his story, the demon promised limitless powers to Jel Doh, concealed behind a false holy force, and in return he should assist Run Azar in destroying the church of Zakarum, by corrupting it. The liar said that Jel Doh agreed. Most of the mages believed this story and unified against Jel Doh. They claimed him as a traitor and tried to kill him, but even their powers combined couldn't stop the master. He didn't slay them, but decided to leave.&lt;br /&gt;
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Feeling abused by this evil plot, Jel Doh packed his books, took the students that still trusted him and sailed south-east to [[Avien]]. There he went straight to Inshala - a land guarded by mighty paladins that could believe the words of their alike. The king of Armadon listened to his story about the Vizjerei plot and agreed that only a fool would believe the words of the false witness. He offered Jel Doh to go to the city of Aurian high in the Grayrock mountain, where he should remain hidden from the ones who decide to pursue him. And so, the master and his students settled in Aurian and he started to teach them.&lt;br /&gt;
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As before, Jel Doh found that students have difficulties to comprehend his teaching. He wondered if the reason was in him or in the students. After a deep reflection, he decided that his doctrine has missing parts. So he started to search other magi masters to help him. The king of Armadon told Jel Doh about one man - a hermit that lives on top of the Grayrock Mountain. The place called World Top. The man's name was Convuparius. Once a powerful mage, an excellent scholar and philosopher, this man had served the king as his counsellor. But one day he decided to leave the kingdom and lead a life away from civilisation. No one knew why he decided so. The king advised Jel Doh to go see this man and maybe he could find the answers on how to find the missing pieces of his doctrine. &lt;br /&gt;
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When Jel Doh met the old hermit, he was surprised by his intelligence and the way he used to speak - always making man think twice before answer. The Philosopher put him to a test. He asked him about his idea of meaning of existence, the source of all living things, the balance between Good and Evil and where does exactly is his place in all that picture. Jel Doh answered sincerely and Convuparius liked his words. The test was passed and the hermit mage agreed to help him in his task. Years passed and the missing parts of Jel Doh's doctrine were finally found. The books they wrote helped the students learn better and achieve mastery. &lt;br /&gt;
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With time the master's students become as powerful as he is and even more. They founded the Aurian Mage order based upon the holy force and magic spells, and the magi unified with the paladins of Inshala.&lt;br /&gt;
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These powerful allies now protect the country and their glory echoes through the ages.&lt;br /&gt;
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==The Flag of Inshala and Aurian==&lt;br /&gt;
[[Image:Flag of Inshala.jpg|thumb|left]]&lt;br /&gt;
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Since the Paladins of Inshala and the Aurian Magi unified, Jel Doh and his students proposed a new flag for the country of Inshala. The people liked the idea and changed the flag with the new one.&lt;br /&gt;
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The ring and the seven stars are the symbol of the skies and Heavens that watch over people. The sword and the shield are the symbols of the power of the Paladins of Inshala. The sun in the shield is the symbol of the Aurian Mage order.&lt;br /&gt;
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==Class Design==&lt;br /&gt;
The '''Aurian Mage''' idea was an expected project of me /Veskin7 Bukito/ and it came after I almost completed the  [[Fanmade:Dragon Warrior]].&lt;br /&gt;
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'''Aurian Magi''' are [[Caster]]s that possess many spells with Holy power. They also use the forces of Nature - Fire, Lightning and Ice, and some other nature spells. Every power has its other side - that's the Shadow force that the magi possess - basicly spells that steal life and mana. Aurian Magi also use some magical skills like Energy Blades, Sword Of Light, Shadow Blades and Dark Sword - blades made of energy that are used for [[melee]] combat.&lt;br /&gt;
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Usually these magi wear light armor, but their founder was previously a paladin, so they can also wear heavy armor with no problems. They prefer circlets and special helms for their head. A typical part of their wear are the wide silver shoulder armor plates. A main magical attribute of them are the metal gloves, but they can also use orbs and scepters.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Aurian Mage skills===&lt;br /&gt;
The Aurian Mage's skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Holy Power Skill Tree|Holy Power]]&lt;br /&gt;
* [[Fanmade:Nature Forces Skill Tree|Nature Forces]]&lt;br /&gt;
* [[Fanmade:Shadow Spells Skill Tree|Shadow Spells]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Holy Power Skills====&lt;br /&gt;
The [[Fanmade:Holy Power Skill Tree|Holy Power tree skills]] are the true power of the Aurian Mage. They are presented by some skills designed especially for undead enemies and demons, some summoning skills and some special holy powers. They also include some melee skills.&lt;br /&gt;
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Combining his natural holy power with the Vizjerei magic, Jel Doh discovered many new abilities. He learned how to call mystical creatures form heavens to aid him in battle. He also found a way to neutralize the anomaly of undead creatures and banishing demons. The source of this holy force are positive feelings and emotions like compassion, devotion, love and mercy.  &lt;br /&gt;
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====Nature Forces Skills====&lt;br /&gt;
The [[Fanmade:Nature Forces Skill Tree|Nature Forces tree skills]] are the abilities of controlling the forces of Nature - Fire, Lightning and Ice, and also some other like Wind Form, Call Pixies and Flowers Of Sleep. Aslo contains some masteries /passive/.&lt;br /&gt;
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Being a paladin gave Jel Doh a big advantage when learning on how to control the forces of Nature. The equal origin of both Nature and Holy force made his elemental spells much more powerful than usual. He even managed to gain control over some forest creatures. The source of this power lies in every mage's body and soul and is supported by his will.  &lt;br /&gt;
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====Shadow Spells Skills====&lt;br /&gt;
The [[Fanmade:Shadow Spells Skill Tree|Shadow Spells tree skills]] are the other side of the Aurian Mage's force. They are presented by dark spells that steal mana and life, and some other effects on enemies. This is a dark path that you may follow or you can pick just a few of these spells in order to be something in the middle between holy and dark spells.&lt;br /&gt;
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In the process of crafting his holy spells Jel Doh found out that every coin has two sides. Unlike the pure Holy force, the magic supported by negative feelings and emotions like hatred, detestation, rage and anger was easier to summon, but some times at a cost. Just to keep the balance between this two sides, the mage master described these spells too. He called them Shadow spells, because their nature used to remain hidden in the shadow of the holy power of each Aurian mage. &lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first edited in October 18th 2009. I invented 35 of the Aurian Mage skills for one night which is my personal record. All the 54 skills were invented for 5 days. Today I edited the Background. When I have more time I will add the skills.&lt;br /&gt;
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October 19th 2009: Changed the name Cabraxis with Run Azar to avoid plagiarism. Cabraxis is an existing name in one of the Diablo books by Mel Odom.&lt;br /&gt;
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October 20th 2009: Edited the description of the skill trees. Will add the skills when I have time.&lt;br /&gt;
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October 23th 2009: Added Pictures in the Media tab.&lt;br /&gt;
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October 25th 2009: Added some skills in the Holy Power skill tree. Aslo edited the Class Design and corrected the last part of the Background. Will add more skills when I have time.&lt;br /&gt;
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October 28th 2009: Added one more skill to the Holy Power skill tree and corrected the other skills. Didn't have more time to add more skills, but they are all in my mind, invented to the last one, so don't worry. I'll add them soon.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture of the Aurian Mage /one of the best so far/ and aslo added the flag of Inshala and Aurian. Will add some skills tomorrow.&lt;br /&gt;
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November 2nd 2009 /00:12hours/: Added some skills to the Holy Power skill tree. 20:24 hours - Added two more skills in the Holy Power skill tree. &lt;br /&gt;
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November 3rd 2009: Completed the Holy Power skill tree and added two skills in the Nature Forces skill tree. Will add more soon.&lt;br /&gt;
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November 5th 2009: Added some more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 6th 2009: Added more skills in the Nature Forces skill tree.&lt;br /&gt;
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November 12th 2009: Changed some skill description in order to make things right. Aslo completed the Nature Forces skill tree. Next step - Shadow Spells skill tree.&lt;br /&gt;
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November 16th 2009: Added the first three Shadow Spells. Same day later: added more spells and edited one Holy Power spell for avoiding plagiarism from Star Craft.&lt;br /&gt;
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November 17th 2009: Added some more skills in the Shadow Spells tree. Same day later: Finished the Shadow Spells skill tree. Also edited some skills from the Holy Power skill tree. &lt;br /&gt;
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February 24th 2010: Added some text in the section of [[Fanmade:Run_Azar|Run Azar]]. Also added the option to controll Called Angels. Intent to change the Background story and remove the Dragon part, so there's no any similarity to World Of Warcraft. Will invent something else soon.&lt;br /&gt;
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Same day later: done what I intended and corrected some text in Class Design.&lt;br /&gt;
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June 30th 2010: Added an option to attach Shadow Prison to allies (Shadow Spells Skill Tree).&lt;br /&gt;
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July 1st 2010: Added some text on the main page - Skill Trees Descriptions.&lt;br /&gt;
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July 3th 2010: Upgraded Energy Blades and Sword of Light from the Holy Power Skill Tree, and Shadow Blades and Dark Sword from the Shadow Spells Skill Tree. Now they have a little multiple effect.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moon_Snow.jpg|Aurian Mage&lt;br /&gt;
Image:Volden.jpg|Aurian Mage - Male Version&lt;br /&gt;
Image:Merian.jpg|Merian - With heavy armor and active Energy Blades&lt;br /&gt;
Image:Flag of Inshala.jpg|The flag of Inshala and Aurian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
* [[Vizjerei]]&lt;br /&gt;
* [[Fanmade:Run_Azar|Run Azar]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Fanmade:Dragon Warrior|Dragon Warrior]]&lt;br /&gt;
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Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21670</id>
		<title>Fanmade:Shadow Spells Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Shadow_Spells_Skill_Tree&amp;diff=21670"/>
				<updated>2010-07-03T12:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Veskin7 Bukito: &lt;/p&gt;
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&lt;div&gt;==Shadow Blades==&lt;br /&gt;
Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.&lt;br /&gt;
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When striking enemies the blades deal some magical damage but they also steal some life and mana - more mana than life. The attack speed is very fast. Costs mana for activating.&lt;br /&gt;
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In addition to the blades effect, there is a chance to emit a lightning of purple energy that can strike the nearby enemies when you attack your target. When this happens the enemies struck will squiggle as if they were hit by the blade, but the damage they receive will be the half of it. The life and mana stolen will also be the half of usual. The maximum count of enemies struck except the target is two.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the percent of life and mana stolen per hit. The chance to emit additional lightning to affect the foes nearby will also get better. The mana cost increases.&lt;br /&gt;
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==Dark Sword==&lt;br /&gt;
The mage summons a big sword of purple energy in her hands. Press the skill button to activate the blade and press it again to deactivate it. Deactivation doesn't cost mana. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. The sword also steals life and mana per hit - more than Shadow Blades. There is a chance to blind enemies but only when striking with the blade. Costs Mana to actvate.&lt;br /&gt;
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In addition to that there is a chance for the sword to emit a lightning of purple energy when you hit the target and it will affect maximum four of the nearby foes. The damage of the lightning is twice lower than the blade. The life and mana stolen by the lightning will be lower.&lt;br /&gt;
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Adding points to the skill will increase the magical and physical damage, the life and mana stolen per hit and the chance to blind enemies. The chance to emit a lightning to nearby foes will also get better. The mana cost for activation will increase.&lt;br /&gt;
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==Stun Blast==&lt;br /&gt;
The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.&lt;br /&gt;
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The spell costs mana. &lt;br /&gt;
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Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The mana cost will increase.&lt;br /&gt;
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==Shadow Nova==&lt;br /&gt;
This Nova looks pretty much like the classical Sorceress skill, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals mana. The more enemies in the range, the more mana stolen. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the mana stolen per enemy. Its range also increases. The mana cost will increase.&lt;br /&gt;
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==Doom Hammer==&lt;br /&gt;
The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical. &lt;br /&gt;
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Adding points to the skill will increase the star and the Nova's damage. The mana cost will increase.&lt;br /&gt;
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==Ruby Rays==&lt;br /&gt;
The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the magical damage of the rays and will decrease the mana cost per second. The range of the spell also increases.&lt;br /&gt;
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==Twilight Mastery==&lt;br /&gt;
A passive skill that increases the damage of all Shadow Spells, '''but ''decreases'' the damage of the  Holy Power spells'''. That's the prise for being a shadow Aurian Mage - your holy power fades.&lt;br /&gt;
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==Leech Mastery==&lt;br /&gt;
A passive skill that increases the percents of Life ands Mana stolen for all Life and Mana stealing spells.&lt;br /&gt;
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==Magic Fog==&lt;br /&gt;
The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The for exists for one minute and then it fades away. After the fog has disappeared there is a 2 minutes casting delay. Costs mana.&lt;br /&gt;
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Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The mana cost will increase.&lt;br /&gt;
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==Magic Wall==&lt;br /&gt;
The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall. Hold the skill button and draw the wall with the mouse. The longer  the wall, the more mana cost. &lt;br /&gt;
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You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the wall and hurt the trapped enemies. &lt;br /&gt;
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Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.&lt;br /&gt;
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The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds. &lt;br /&gt;
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Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The mana cost will decrease so you can draw longer walls.&lt;br /&gt;
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==Drain==&lt;br /&gt;
The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The mana cost will increase.&lt;br /&gt;
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==Shadow Prison==&lt;br /&gt;
The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and mana and gives them to the mage. The mage can drain life and mana even above the limits of the Life and Mana orbs. This is how you can grow stronger until your Life and Mana restore to their previous quantity.&lt;br /&gt;
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The bubble drains life and mana until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. To drain Life and Mana your character must be close to the bubble. If you are away and enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of mana.&lt;br /&gt;
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You can also attach this prison to allies allowing them to heal and become stronger too. When you have trapped enemies with the spell, simply aim a friend's character - for example a Barbarian, and press the skill button again. This will make the Life and Mana flow into the Barbarian's body, making him much stronger.&lt;br /&gt;
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Adding points to the skill will increase the life and mana drain speed and will make the bubble more difficult to break from higher level enemies. The mana cost will increase.&lt;br /&gt;
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==Thorns Armor== &lt;br /&gt;
The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per skill level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay. When you have cast the spell you cannot cast it to the same target until the current spell fades. Costs mana.&lt;br /&gt;
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This skill '''cannot''' be combined with Dark Shield /see below/. One cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage returned. The mana cost will increase.&lt;br /&gt;
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==Dark Shield==&lt;br /&gt;
The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it. &lt;br /&gt;
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The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the magical damage and the stun duration. The mana cost will increase.&lt;br /&gt;
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==Telekinesis==&lt;br /&gt;
The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button).&lt;br /&gt;
Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.&lt;br /&gt;
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You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.&lt;br /&gt;
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The single click costs mana and the dragging /holding the button/ costs mana per second.&lt;br /&gt;
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Adding points to the skill will increase the damage. The mana cost for a click will increase. The mana cost for holding the button for a drag will decrease - only the start mana cost will increase.&lt;br /&gt;
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==Mind Control==&lt;br /&gt;
The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.&lt;br /&gt;
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If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die. &lt;br /&gt;
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Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.&lt;br /&gt;
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The spell costs mana.&lt;br /&gt;
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This spell '''cannot''' be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.&lt;br /&gt;
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Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The mana cost will increase.&lt;br /&gt;
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==Shadow Wisp==&lt;br /&gt;
Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning /like Electrocute of the Wizard/ that deals magical damage to enemies and also steals mana from them. The more enemies, the more mana stolen.&lt;br /&gt;
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Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is three. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs mana for each wisp.&lt;br /&gt;
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The Shadow Wisp '''cannot''' be combined with Wisp Of Light. One kind of Wisp cancels the other.&lt;br /&gt;
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Adding points to the skill will increase the wisp life and magical damage. The percent of mana stolen will also increase. The maximum count of wisps called will increase up to three. The mana cost will increase.&lt;br /&gt;
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==Archon Form / Shadow Form==&lt;br /&gt;
The mage raises her hands and purple flames form a sphere around her body. Looks pretty much like Dark Archon from Star Craft. Then all the Shadow Spells have dramatically increased damage. The percent of mana and life stolen, when using life and mana stealing abilities, also increases slightly.&lt;br /&gt;
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The Archon Form exists for a limited amount of time - up to 30 seconds and after it fades there is 4 minutes casting delay. You can't use it all the time, so learn to call it only when you need it. Costs lots of mana.&lt;br /&gt;
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Adding points to the skill will increase the percent of damage added. The life and mana stolen for the life and mana stealing abilities will also increase slightly. The duration of the spell will increase up to 30 seconds. The mana cost will increase.&lt;br /&gt;
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[[Fanmade:Aurian Mage|Back to Aurian Mage Main]]&lt;br /&gt;
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{{Fan creation navbox}}&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
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[[Category:Fan skills]]&lt;/div&gt;</summary>
		<author><name>Veskin7 Bukito</name></author>	</entry>

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