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		<updated>2026-04-10T20:50:42Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=3946</id>
		<title>Battlemaster Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=3946"/>
				<updated>2008-10-20T01:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;TrainRiderJ: /* Ignore Pain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian's skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
* [[Juggernaut Skill Tree]]&lt;br /&gt;
* [[Berserker Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Skill Trees=&lt;br /&gt;
[[Image:Battlemaster-tree.jpg|thumb|350px|Battlemaster Skill Tree, Blizzcon, Oct 2008.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''The barbarian enters a rage which increases damage done by 100% and increases Critical damage by 30%. Lasts for 15 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
This warcry boosts damage substantially. The amount of Fury required sounds considerable, but in the BlizzCon demo a Barbarian of around lvl 6 or 7 had about 100 Fury, and regenerated enough of it with every hit to keep using his basic Fury-consuming skills. So dropping 50 on a WarCry depleted about half the total, but was pretty.. the amount of Fury it cost wasn't a problem in terms of exhausing all the fury -- it was a problem in terms of building up that much in the first place. It required a good sized pack of monsters, since you'd need to kill 4 or 5 to get enough Fury to use this skill. Once it was in effect the rest of the battle went more quickly, thanks to the damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Perseverance==&lt;br /&gt;
&lt;br /&gt;
* Passive&lt;br /&gt;
* Max Rank: 0/15&lt;br /&gt;
* Increases the duration of Battle Rage, Battle Cry, and Ignore Pain by 10%&lt;br /&gt;
&lt;br /&gt;
A basic war cries mastery, increasing their duration but not boosting their effect. Likely this one increases 10% per skill point invested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Battlemaster==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Description:''' Increases damage of all Battlemaster skills by 20%&lt;br /&gt;
* '''Rank 3:''' Increases damage of all Battlemaster skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This passive sounds like the weapon mastery skills of D2, but note the differences. This does nothing to boost Attack Rating, and furthermore, it only boosts the damage of skills in this skill tree. Not overall weapon damage, or the damage of skills in the Barbarian's other skill trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Iron Skin==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank: 2/15&lt;br /&gt;
* '''Description:''' Toughens the Barbarian's skill, increasing his/her armor.&lt;br /&gt;
** '''Rank 2:''' +20% armor.&lt;br /&gt;
** '''Rank 3:''' +30% armor.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Like Power of the Battlemaster, this one seems to increase at a steady 10% per skill level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Hammer of the Ancients==&lt;br /&gt;
[[Image:Barb-hammer-ancients1.jpg|thumb|250px|Hammer time!]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A massive attack that deals bonus weapon damage plus additional physical damage. It also increases the damage from [[critical hit]]s.&lt;br /&gt;
** '''Rank 1:''' Deals 100% weapon damage, an additional 2 physical damage, and increases critical hit damage by 20%&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.&lt;br /&gt;
&lt;br /&gt;
It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.&lt;br /&gt;
&lt;br /&gt;
The skill's hover text from June 2008 said:&lt;br /&gt;
* '''Max Rank:''' 5&lt;br /&gt;
** '''Rank 4:''' Deals 225% weapon damage, +14 physical damage, and 25% to critical hit&lt;br /&gt;
&lt;br /&gt;
==Battle Cry==&lt;br /&gt;
[[Image:Barb-warcry1.jpg|thumb|250px|Battle Cry.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A battle cry that increases the armor of the Barbarian and all other party members.&lt;br /&gt;
** '''Rank 1:''' +80% armor. 60 second duration.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This warcry is basically Shout, from ''Diablo II''. It increases the defense of the Barbarian and any party members in range. The defense and duration increase with additional skill points.&lt;br /&gt;
&lt;br /&gt;
The skill hover was shown in the WWI gameplay movie, and that text is reproduced below.&lt;br /&gt;
* '''Rank:''' 5/10&lt;br /&gt;
* '''Description:''' Shouts out a warning, increasing defense of all nearby party members.&lt;br /&gt;
* '''Radius:''' 15 feet.&lt;br /&gt;
* '''Stamina:''' 35&lt;br /&gt;
* '''Additional defense:''' +200%&lt;br /&gt;
* '''Duration:''' 300 seconds.&lt;br /&gt;
&lt;br /&gt;
==Scavenge==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the chance that a monster will drop a health globe.&lt;br /&gt;
** '''Rank 1:''' +7% increased chance&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This would not only help the Barbarian; it would make him more popular in parties, since the healing from health globes is shared to all nearby characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Description:''' Increases the damage bonus of critical hits.&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
** '''Rank 1:''' +20% critical hit damage.&lt;br /&gt;
* '''Fury Cost:''' None. &lt;br /&gt;
&lt;br /&gt;
This looks like a very powerful skill, since critical hit damage is going to be a huge part of Diablo 3. Also note that it enhances all types of critical hits from all of the Barbarian's attacks, not just those in this skill tree. Furthermore critical hits impart various bonuses on top of their damage; critical hits from lightning stun monsters, critical from cold freezes them, etc.&lt;br /&gt;
&lt;br /&gt;
This skill should also make the game more visually fun and vibrant, since monsters that die to critical hits explode in various entertaining ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the Barbarian's chance to block with a shield and the amount of damage he can block.&lt;br /&gt;
* '''Rank 1:''' +8% chance to block, +6 damage blocked.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The figures on this one were hard to read and are very suspect. They were small, single-digit numbers, at least. The function is correct though, and makes for some interesting questions about how blocking will work in D3. It sounds like blocking has a % chance to succeed, but that unlike in D2, successfully blocking won't entirely eliminate the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.&lt;br /&gt;
&lt;br /&gt;
This makes logical sense. After all, if something huge hits your shield, it's still going to hurt; just less than it would if you hadn't blocked it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Furious Charge==&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|250px|Furious Charge.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Charge directly at an enemy, dealing weapon damage to the target and to enemies in the area.&lt;br /&gt;
** '''Rank 1:''' Deal 120% of weapon damage to the target and 80% to enemies in the area.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
A dashing attack that is improved over the Paladin version. In D3 this one works almost like teleportation, moving the Barbarian to the targeted monster in a blink, leaving a blue streak behind and hitting every monster he seems to pass through on his way to the target. It also deals damage to other monsters in the area of the target&lt;br /&gt;
&lt;br /&gt;
The hover text for this skill from June 2008: &lt;br /&gt;
* '''Rank:''' 1/1&lt;br /&gt;
* '''Description:''' Charge directly at an enemy, smashing everything in the way.&lt;br /&gt;
* '''Current level:''' 1&lt;br /&gt;
* '''Fury:''' 20&lt;br /&gt;
* '''Primary damage:''' 110%&lt;br /&gt;
* '''Secondary damage: '''100%&lt;br /&gt;
* '''Range:''' 85 feet&lt;br /&gt;
&lt;br /&gt;
==Ignore Pain==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduce all damage taken for X seconds.&lt;br /&gt;
** '''Rank 1:''' Reduce all damage taken by 79% (?) for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
The image of this one is very hard to read, so the % damage reduction is dubious. Seventy-nine percent seems too high, though. At any rate, the figure is subject to tweaking in later development. It's not known if more points would increase the damage reduction, duration, or both.&lt;br /&gt;
&lt;br /&gt;
However much it reduces damage by, it would clearly be a valuable skill for most Barbarians, especially for Hardcore players. If the duration remains this short even with more points, it's an indication that the D3 team wants Barbarian combat to be a very busy, intense activity. Most of his skills, including the war cries, require Fury to cast, Fury can only be built up during combat, and most of the skills have a fairly short duration. It looks like barbarians are going to be very busy clickers, constantly cycling through their skills and adding buffs, and rebuffing, right in the middle of intense combat. In fact, that's the only time they can add buffs, since they don't last very long, and they require rage to cast.&lt;br /&gt;
&lt;br /&gt;
==Deliberate Defense==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 0/15&lt;br /&gt;
* '''Description:''' Critical hits increase the Barbarian's armor.&lt;br /&gt;
** '''Rank 1:''' On a critical hit, +10% armor for 15 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another indication that Blizzard wants the Barbarian to realize his (or her) full strength only during combat. This one increases your defense when you land successful critical hits. So it's a sort of passive buff, but one that only triggers during combat. It's unknown what more points in this will increase; defensive bonus, duration, or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improved Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Gives melee attacks a % chance to make Battle Rage cost no Fury for X seconds.&lt;br /&gt;
** '''Rank 1:''' 7% chance to active no-Fury cost Battle Rage for 8 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another interesting &amp;quot;bonuses in combat&amp;quot; type skill for the Barbarian. Battle Rage is a WarCry that substantially boosts the Barbarian's damage and critical hits for a short time. This skill sounds like it would automatically trigger Battle Rage during combat, for no cost. The duration looks to be 1/2 the usual duration (level 1 Battle Rage lasts 15 seconds). More points in this would presumably increase the % chance to trigger, and perhaps the duration as well, unless that's always 1/2 the duration of normal Battle Rage. More points in Battle Rage would presumably increase the damage and critical hit %, and perhaps the duration as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Proof==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
* '''Description:''' The barbarian overcomes death. Upon receiving fatal damage the Barbarian is kept alive and gains back 30% of his maximum hit points. The effect can not occur more than every 300 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one could not be read clearly, which is a pity since it's a very interesting skill, especially to Hardcore players. It sounds like it's a % chance of instant resurrection, enabling the Barbarian to sometimes die, but to pop right back to life with 30% of his maximum hit points. It's clearly one that has some balancing to go, since there's no indication what more points in it would grant, other than perhaps a higher % chance of cheating death.&lt;br /&gt;
&lt;br /&gt;
If this one works as it seems to be designed, would every HC player feel obligated to max it out? Or would points here not be worth it, since they would just make death more common/likely, by stripping away the Barbarian's killing and survival powers that other skills could grant?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Inspiring Presence==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: Rank 15&lt;br /&gt;
* '''Description:''' Increases the effect of Terrifying Shout and _______.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
We couldn't read the name of the skills listed in this one. [[Berserker_Skill_Tree#Terrifying_Shout|Terrifying Shout]] was a decent match for one name, but it's in another skill tree, so it's probably wrong. The other skill name doesn't look like any Barbarian skill.  At any rate, this skill is planned to increase the effect of two other skills, which is a fairly standard application of masteries in D3. It was not yet activated in the Blizzcon build.&lt;br /&gt;
&lt;br /&gt;
==Natural Resistance==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases all resistances.&lt;br /&gt;
** '''Rank 1:''' +10 to all resistances.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The passive from D2 returns, but with a much reduced initial bonus. How much this one would be worth long term depends on how much the returns diminish by, as well as how easy it is to achieve a high resistance just from equipment. (And how useful/necessary resistances are in D3.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mighty Hammer==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Hammer of the Ancients.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one is clearly a work in progress, without any listed bonuses to damage or critical hit. If you're a Hammerdin fan, you probably got your hopes up for a second when you saw this name, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>TrainRiderJ</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3778</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3778"/>
				<updated>2008-10-14T02:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;TrainRiderJ: /* Tier I Skills (0 points requirement) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ongoing listing of Wizard skills, as seen on the Blizzard site and transcribed from footage during Blizzcon 2008 demo gameplay.&lt;br /&gt;
&lt;br /&gt;
=Storm Tree=&lt;br /&gt;
==Tier I Skills==&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
''Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
''Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
''Increases the effect of willpower on your spell damage by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
''Increases casting speed by 3%''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
''Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]&lt;br /&gt;
''An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cooldown:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A long cooldown on this skill may prevent it from being a staple of a Wizard's arsenal, and more of a panic button when things get a little too close for comfort, since cold damage will slow or freeze enemies in their tracks.  This skill has been borrowed from the DII Sorceress, but with some added features, including an increased chance of critical strikes.  Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
''Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
''Increases the damage dealt by your storm armor charged bolts by 10%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
''Convert 5% of all damage taken into mana.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 point req.)==&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]&lt;br /&gt;
''Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is reminiscent of the Sorceress's Chain Lightning from Diablo II.  Most useful for taking down groups of closely packed enemies since the lightning will hop from one target to the next.  During one of the videos at Blizzcon 2008, it was shown that Electrocute can be enhanced with a Multi-Strike Rune, upping the amount of targets that the Electrocute's Chain Lightning effect will hit.  A Lethality Rune was also shown in conjunction with Electrocute, which caused some enemies to explode in an AoE electric Nova upon death.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Skill_wizard_rayoffrost.jpg|right|thumb|150px|Ray of Frost]]&lt;br /&gt;
''Project a beam of cold energy that deals 6 cold damage per sec.  Critical hits from cold damage freeze targets. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is similar to the fire-based Disintegrate spell; however, it does not pass through targets or increase damage over time.  This spell seems useful for freezing and keeping enemies at bay, adding to the Wizard's arsenal of offensive spells that double as insurance against melee creatures.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
''Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
''Increases the chance to score critical hits with melee and spell attacks by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
''Increase the number of bolts released by your charged bolt spell by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points req.)==&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|150px|We're not in Kansas anymore...]]&lt;br /&gt;
''Summon a large tornado that damages everything in its path.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Akin to the Druid's Twister skill from Diablo II, however these tornadoes are formed from pure energy.  In the released 5-1/2 minute gameplay trailer of the Wizard, multiple tornadoes are cast one after another, each lasting for close to 5 seconds.  Their path seems to take random lefts and rights as it moves away from the casting point, stopping only when its timer has expired.  Expect some interesting Rune uses with this spell, as by itself, it seems a little too sporadic and short-lived to be of much useful combative use.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
''Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Critical hits from cold damage freezes targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
''Increase damage of all lightning and ice spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
''Increases size of Blizzard and number of twisters you can have for your energy twister.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
=Arcane Tree=&lt;br /&gt;
==Tier I==&lt;br /&gt;
===Magic Missile===&lt;br /&gt;
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]&lt;br /&gt;
''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter.  In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.  &lt;br /&gt;
&lt;br /&gt;
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast.  The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth.  When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
''Increases all arcane damage dealt by 24%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase Arcane damage dealt by 36%&lt;br /&gt;
&lt;br /&gt;
===Efficient Magics===&lt;br /&gt;
''Lowers the mana cost of spells by 6%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' lower mana cost by by 9%&lt;br /&gt;
&lt;br /&gt;
===Penetrating Spells===&lt;br /&gt;
''Reduces the resistance of your targets to your spells by 8%.  Targets with negative resitance take additional damage from spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II (5 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Disintegrate===&lt;br /&gt;
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]&lt;br /&gt;
''Eminate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cosst:''' 12 per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A laser beam of molten pwnage, Disintegrate would be at its full effect when taking down line formations of enemies.  It'll cut through targets without mercy; however, each target will decrease the rest of the beam's damage by 80%, allowing the beam to reach through a total of five creatures before its damage is fully mitigated.&lt;br /&gt;
&lt;br /&gt;
Damage ticks every second of use, and critical strikes (as with any Arcane Spell) will silence the target for 4 seconds.  In the screenshot to the left, you can see an example of Disintegrate being used to take down the structural bearings of a wall, crushing the unfortunate skeletons in its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Force===&lt;br /&gt;
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]&lt;br /&gt;
''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Wave of Force is seen two times in the Wizard Trailer released at the same time as Blizzcon 2008.  The first is used in a room of skeletons -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while slowing down time, waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
&lt;br /&gt;
===Arcane Armor===&lt;br /&gt;
''While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Arcane Weakness===&lt;br /&gt;
''Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Arcane Speed===&lt;br /&gt;
''Reduces the cooldown of all arcane spells by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III (10 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Arcane Orb===&lt;br /&gt;
''An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silence targets for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 18.&lt;br /&gt;
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb]]&lt;br /&gt;
&lt;br /&gt;
===Slow Time===&lt;br /&gt;
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]&lt;br /&gt;
''Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 20&lt;br /&gt;
&lt;br /&gt;
===Arcane Distortion===&lt;br /&gt;
''Enemies damaged by your arcane spells are slowed by 35% for 3 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Recovery===&lt;br /&gt;
''Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Magic Missile===&lt;br /&gt;
''Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV (15 points requirement)==&lt;br /&gt;
===Temporal Armor===&lt;br /&gt;
''Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
''Teleport to the selected location up to 40 feet away.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 23&lt;br /&gt;
&lt;br /&gt;
===Greater Mana===&lt;br /&gt;
''Increases maximum mana by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Burst===&lt;br /&gt;
''Increases the damage of any spellcast from full mana by 25%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Runic Might===&lt;br /&gt;
''Increases the effects of all runes.''&lt;br /&gt;
*'''Rank:''' 0/5&lt;br /&gt;
&lt;br /&gt;
=Conjuring Skill Tree=&lt;br /&gt;
&lt;br /&gt;
==Tier I Skills (0 points requirement)==&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
''Increases the speed of your magic missile projectiles by 16%.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase speed by 24%&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
''Increases armor by 10% and all resistances by 8%''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank''': Increase armor by 15% and all resistances by 12&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
''Shield yourself with rock and stone absorbing 30 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
''Create an illusionary duplicate of yourself.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
''Magical armor surrounds the wizard increasing block chance by 2%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
''Increases total health by 8% and the health of your conjured images by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 points requirement)==&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
''Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
''Increases the damage of Spectral Blade by 14%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points requirement)==&lt;br /&gt;
===Hydra===&lt;br /&gt;
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
''Imbue your weapon with magical energy granting it increased damage.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
''Increases damage of all spells by 15% of your weapon damage.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
''Conjured and physical damage decreases the armor of armored enemies.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrainRiderJ</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3777</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3777"/>
				<updated>2008-10-14T02:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;TrainRiderJ: /* Tier II Skills (5 points requirement) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ongoing listing of Wizard skills, as seen on the Blizzard site and transcribed from footage during Blizzcon 2008 demo gameplay.&lt;br /&gt;
&lt;br /&gt;
=Storm Tree=&lt;br /&gt;
==Tier I Skills==&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
''Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
''Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
''Increases the effect of willpower on your spell damage by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
''Increases casting speed by 3%''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
''Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]&lt;br /&gt;
''An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cooldown:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A long cooldown on this skill may prevent it from being a staple of a Wizard's arsenal, and more of a panic button when things get a little too close for comfort, since cold damage will slow or freeze enemies in their tracks.  This skill has been borrowed from the DII Sorceress, but with some added features, including an increased chance of critical strikes.  Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
''Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
''Increases the damage dealt by your storm armor charged bolts by 10%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
''Convert 5% of all damage taken into mana.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 point req.)==&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]&lt;br /&gt;
''Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is reminiscent of the Sorceress's Chain Lightning from Diablo II.  Most useful for taking down groups of closely packed enemies since the lightning will hop from one target to the next.  During one of the videos at Blizzcon 2008, it was shown that Electrocute can be enhanced with a Multi-Strike Rune, upping the amount of targets that the Electrocute's Chain Lightning effect will hit.  A Lethality Rune was also shown in conjunction with Electrocute, which caused some enemies to explode in an AoE electric Nova upon death.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Skill_wizard_rayoffrost.jpg|right|thumb|150px|Ray of Frost]]&lt;br /&gt;
''Project a beam of cold energy that deals 6 cold damage per sec.  Critical hits from cold damage freeze targets. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is similar to the fire-based Disintegrate spell; however, it does not pass through targets or increase damage over time.  This spell seems useful for freezing and keeping enemies at bay, adding to the Wizard's arsenal of offensive spells that double as insurance against melee creatures.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
''Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
''Increases the chance to score critical hits with melee and spell attacks by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
''Increase the number of bolts released by your charged bolt spell by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points req.)==&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|150px|We're not in Kansas anymore...]]&lt;br /&gt;
''Summon a large tornado that damages everything in its path.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Akin to the Druid's Twister skill from Diablo II, however these tornadoes are formed from pure energy.  In the released 5-1/2 minute gameplay trailer of the Wizard, multiple tornadoes are cast one after another, each lasting for close to 5 seconds.  Their path seems to take random lefts and rights as it moves away from the casting point, stopping only when its timer has expired.  Expect some interesting Rune uses with this spell, as by itself, it seems a little too sporadic and short-lived to be of much useful combative use.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
''Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Critical hits from cold damage freezes targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
''Increase damage of all lightning and ice spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
''Increases size of Blizzard and number of twisters you can have for your energy twister.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
=Arcane Tree=&lt;br /&gt;
==Tier I==&lt;br /&gt;
===Magic Missile===&lt;br /&gt;
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]&lt;br /&gt;
''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter.  In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.  &lt;br /&gt;
&lt;br /&gt;
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast.  The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth.  When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
''Increases all arcane damage dealt by 24%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase Arcane damage dealt by 36%&lt;br /&gt;
&lt;br /&gt;
===Efficient Magics===&lt;br /&gt;
''Lowers the mana cost of spells by 6%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' lower mana cost by by 9%&lt;br /&gt;
&lt;br /&gt;
===Penetrating Spells===&lt;br /&gt;
''Reduces the resistance of your targets to your spells by 8%.  Targets with negative resitance take additional damage from spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II (5 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Disintegrate===&lt;br /&gt;
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]&lt;br /&gt;
''Eminate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cosst:''' 12 per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A laser beam of molten pwnage, Disintegrate would be at its full effect when taking down line formations of enemies.  It'll cut through targets without mercy; however, each target will decrease the rest of the beam's damage by 80%, allowing the beam to reach through a total of five creatures before its damage is fully mitigated.&lt;br /&gt;
&lt;br /&gt;
Damage ticks every second of use, and critical strikes (as with any Arcane Spell) will silence the target for 4 seconds.  In the screenshot to the left, you can see an example of Disintegrate being used to take down the structural bearings of a wall, crushing the unfortunate skeletons in its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Force===&lt;br /&gt;
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]&lt;br /&gt;
''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Wave of Force is seen two times in the Wizard Trailer released at the same time as Blizzcon 2008.  The first is used in a room of skeletons -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while slowing down time, waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
&lt;br /&gt;
===Arcane Armor===&lt;br /&gt;
''While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Arcane Weakness===&lt;br /&gt;
''Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Arcane Speed===&lt;br /&gt;
''Reduces the cooldown of all arcane spells by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III (10 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Arcane Orb===&lt;br /&gt;
''An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silence targets for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 18.&lt;br /&gt;
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb]]&lt;br /&gt;
&lt;br /&gt;
===Slow Time===&lt;br /&gt;
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]&lt;br /&gt;
''Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 20&lt;br /&gt;
&lt;br /&gt;
===Arcane Distortion===&lt;br /&gt;
''Enemies damaged by your arcane spells are slowed by 35% for 3 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Recovery===&lt;br /&gt;
''Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Magic Missile===&lt;br /&gt;
''Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV (15 points requirement)==&lt;br /&gt;
===Temporal Armor===&lt;br /&gt;
''Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
''Teleport to the selected location up to 40 feet away.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 23&lt;br /&gt;
&lt;br /&gt;
===Greater Mana===&lt;br /&gt;
''Increases maximum mana by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Burst===&lt;br /&gt;
''Increases the damage of any spellcast from full mana by 25%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Runic Might===&lt;br /&gt;
''Increases the effects of all runes.''&lt;br /&gt;
*'''Rank:''' 0/5&lt;br /&gt;
&lt;br /&gt;
=Conjuring Skill Tree=&lt;br /&gt;
&lt;br /&gt;
==Tier I Skills (0 points requirement)==&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
''Increases the speed of your magic missile projectiles by 16%.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase speed by 24%&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
''Increases armor by 10% and all resistances by 8%''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank''': Increase armor by 15% and all resistances by 12&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
&lt;br /&gt;
*'''Requirements:''' 5 Points in Conjuration skil tree&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
''Shield yourself with rock and stone absorbing 30 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
''Create an illusionary duplicate of yourself.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
''Magical armor surrounds the wizard increasing block chance by 2%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
''Increases total health by 8% and the health of your conjured images by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 points requirement)==&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
''Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
''Increases the damage of Spectral Blade by 14%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points requirement)==&lt;br /&gt;
===Hydra===&lt;br /&gt;
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
''Imbue your weapon with magical energy granting it increased damage.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
''Increases damage of all spells by 15% of your weapon damage.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
''Conjured and physical damage decreases the armor of armored enemies.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrainRiderJ</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3776</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3776"/>
				<updated>2008-10-14T02:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;TrainRiderJ: /* Weapon Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ongoing listing of Wizard skills, as seen on the Blizzard site and transcribed from footage during Blizzcon 2008 demo gameplay.&lt;br /&gt;
&lt;br /&gt;
=Storm Tree=&lt;br /&gt;
==Tier I Skills==&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
''Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
''Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
''Increases the effect of willpower on your spell damage by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
''Increases casting speed by 3%''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
''Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]&lt;br /&gt;
''An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cooldown:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A long cooldown on this skill may prevent it from being a staple of a Wizard's arsenal, and more of a panic button when things get a little too close for comfort, since cold damage will slow or freeze enemies in their tracks.  This skill has been borrowed from the DII Sorceress, but with some added features, including an increased chance of critical strikes.  Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
''Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
''Increases the damage dealt by your storm armor charged bolts by 10%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
''Convert 5% of all damage taken into mana.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 point req.)==&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]&lt;br /&gt;
''Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is reminiscent of the Sorceress's Chain Lightning from Diablo II.  Most useful for taking down groups of closely packed enemies since the lightning will hop from one target to the next.  During one of the videos at Blizzcon 2008, it was shown that Electrocute can be enhanced with a Multi-Strike Rune, upping the amount of targets that the Electrocute's Chain Lightning effect will hit.  A Lethality Rune was also shown in conjunction with Electrocute, which caused some enemies to explode in an AoE electric Nova upon death.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Skill_wizard_rayoffrost.jpg|right|thumb|150px|Ray of Frost]]&lt;br /&gt;
''Project a beam of cold energy that deals 6 cold damage per sec.  Critical hits from cold damage freeze targets. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is similar to the fire-based Disintegrate spell; however, it does not pass through targets or increase damage over time.  This spell seems useful for freezing and keeping enemies at bay, adding to the Wizard's arsenal of offensive spells that double as insurance against melee creatures.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
''Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
''Increases the chance to score critical hits with melee and spell attacks by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
''Increase the number of bolts released by your charged bolt spell by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points req.)==&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|150px|We're not in Kansas anymore...]]&lt;br /&gt;
''Summon a large tornado that damages everything in its path.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Akin to the Druid's Twister skill from Diablo II, however these tornadoes are formed from pure energy.  In the released 5-1/2 minute gameplay trailer of the Wizard, multiple tornadoes are cast one after another, each lasting for close to 5 seconds.  Their path seems to take random lefts and rights as it moves away from the casting point, stopping only when its timer has expired.  Expect some interesting Rune uses with this spell, as by itself, it seems a little too sporadic and short-lived to be of much useful combative use.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
''Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Critical hits from cold damage freezes targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
''Increase damage of all lightning and ice spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
''Increases size of Blizzard and number of twisters you can have for your energy twister.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
=Arcane Tree=&lt;br /&gt;
==Tier I==&lt;br /&gt;
===Magic Missile===&lt;br /&gt;
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]&lt;br /&gt;
''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter.  In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.  &lt;br /&gt;
&lt;br /&gt;
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast.  The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth.  When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
''Increases all arcane damage dealt by 24%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase Arcane damage dealt by 36%&lt;br /&gt;
&lt;br /&gt;
===Efficient Magics===&lt;br /&gt;
''Lowers the mana cost of spells by 6%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' lower mana cost by by 9%&lt;br /&gt;
&lt;br /&gt;
===Penetrating Spells===&lt;br /&gt;
''Reduces the resistance of your targets to your spells by 8%.  Targets with negative resitance take additional damage from spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II (5 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Disintegrate===&lt;br /&gt;
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]&lt;br /&gt;
''Eminate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cosst:''' 12 per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A laser beam of molten pwnage, Disintegrate would be at its full effect when taking down line formations of enemies.  It'll cut through targets without mercy; however, each target will decrease the rest of the beam's damage by 80%, allowing the beam to reach through a total of five creatures before its damage is fully mitigated.&lt;br /&gt;
&lt;br /&gt;
Damage ticks every second of use, and critical strikes (as with any Arcane Spell) will silence the target for 4 seconds.  In the screenshot to the left, you can see an example of Disintegrate being used to take down the structural bearings of a wall, crushing the unfortunate skeletons in its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Force===&lt;br /&gt;
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]&lt;br /&gt;
''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Wave of Force is seen two times in the Wizard Trailer released at the same time as Blizzcon 2008.  The first is used in a room of skeletons -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while slowing down time, waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
&lt;br /&gt;
===Arcane Armor===&lt;br /&gt;
''While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Arcane Weakness===&lt;br /&gt;
''Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Arcane Speed===&lt;br /&gt;
''Reduces the cooldown of all arcane spells by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III (10 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Arcane Orb===&lt;br /&gt;
''An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silence targets for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 18.&lt;br /&gt;
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb]]&lt;br /&gt;
&lt;br /&gt;
===Slow Time===&lt;br /&gt;
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]&lt;br /&gt;
''Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 20&lt;br /&gt;
&lt;br /&gt;
===Arcane Distortion===&lt;br /&gt;
''Enemies damaged by your arcane spells are slowed by 35% for 3 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Recovery===&lt;br /&gt;
''Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Magic Missile===&lt;br /&gt;
''Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV (15 points requirement)==&lt;br /&gt;
===Temporal Armor===&lt;br /&gt;
''Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
''Teleport to the selected location up to 40 feet away.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 23&lt;br /&gt;
&lt;br /&gt;
===Greater Mana===&lt;br /&gt;
''Increases maximum mana by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Burst===&lt;br /&gt;
''Increases the damage of any spellcast from full mana by 25%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Runic Might===&lt;br /&gt;
''Increases the effects of all runes.''&lt;br /&gt;
*'''Rank:''' 0/5&lt;br /&gt;
&lt;br /&gt;
=Conjuring Skill Tree=&lt;br /&gt;
&lt;br /&gt;
==Tier I Skills (0 points requirement)==&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
''Increases the speed of your magic missile projectiles by 16%.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase speed by 24%&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
''Increases armor by 10% and all resistances by 8%''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank''': Increase armor by 15% and all resistances by 12&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
&lt;br /&gt;
*'''Requirements:''' 5 Points in Conjuration skil tree&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
''Shield yourself with rock and stone absorbing 30 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
''Create an illusionary duplicate of yourself.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
''Magical armor surrounds the wizard increasing block chance by 2%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
''Increases total health by 8% and the health of your conjured images by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 points requirement)==&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
''Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
''Increases the damage of Spectral Blade by 14%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points requirement)==&lt;br /&gt;
===Hydra===&lt;br /&gt;
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
''Imbue your weapon with magical energy granting it increased damage.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
''Increases damage of all spells by 15% of your weapon damage.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
''Conjured and physical damage decreases the armor of armored enemies.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrainRiderJ</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3775</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=3775"/>
				<updated>2008-10-14T02:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;TrainRiderJ: /* Slow Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ongoing listing of Wizard skills, as seen on the Blizzard site and transcribed from footage during Blizzcon 2008 demo gameplay.&lt;br /&gt;
&lt;br /&gt;
=Storm Tree=&lt;br /&gt;
==Tier I Skills==&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
''Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
''Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
''Increases the effect of willpower on your spell damage by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
''Increases casting speed by 3%''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
''Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]&lt;br /&gt;
''An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cooldown:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A long cooldown on this skill may prevent it from being a staple of a Wizard's arsenal, and more of a panic button when things get a little too close for comfort, since cold damage will slow or freeze enemies in their tracks.  This skill has been borrowed from the DII Sorceress, but with some added features, including an increased chance of critical strikes.  Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
''Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
''Increases the damage dealt by your storm armor charged bolts by 10%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
''Convert 5% of all damage taken into mana.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 point req.)==&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]&lt;br /&gt;
''Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is reminiscent of the Sorceress's Chain Lightning from Diablo II.  Most useful for taking down groups of closely packed enemies since the lightning will hop from one target to the next.  During one of the videos at Blizzcon 2008, it was shown that Electrocute can be enhanced with a Multi-Strike Rune, upping the amount of targets that the Electrocute's Chain Lightning effect will hit.  A Lethality Rune was also shown in conjunction with Electrocute, which caused some enemies to explode in an AoE electric Nova upon death.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Skill_wizard_rayoffrost.jpg|right|thumb|150px|Ray of Frost]]&lt;br /&gt;
''Project a beam of cold energy that deals 6 cold damage per sec.  Critical hits from cold damage freeze targets. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This skill is similar to the fire-based Disintegrate spell; however, it does not pass through targets or increase damage over time.  This spell seems useful for freezing and keeping enemies at bay, adding to the Wizard's arsenal of offensive spells that double as insurance against melee creatures.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
''Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
''Increases the chance to score critical hits with melee and spell attacks by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
''Increase the number of bolts released by your charged bolt spell by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points req.)==&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|150px|We're not in Kansas anymore...]]&lt;br /&gt;
''Summon a large tornado that damages everything in its path.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Akin to the Druid's Twister skill from Diablo II, however these tornadoes are formed from pure energy.  In the released 5-1/2 minute gameplay trailer of the Wizard, multiple tornadoes are cast one after another, each lasting for close to 5 seconds.  Their path seems to take random lefts and rights as it moves away from the casting point, stopping only when its timer has expired.  Expect some interesting Rune uses with this spell, as by itself, it seems a little too sporadic and short-lived to be of much useful combative use.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
''Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Critical hits from cold damage freezes targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
''Increase damage of all lightning and ice spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
''Increases size of Blizzard and number of twisters you can have for your energy twister.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
=Arcane Tree=&lt;br /&gt;
==Tier I==&lt;br /&gt;
===Magic Missile===&lt;br /&gt;
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]&lt;br /&gt;
''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter.  In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.  &lt;br /&gt;
&lt;br /&gt;
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast.  The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth.  When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
''Increases all arcane damage dealt by 24%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase Arcane damage dealt by 36%&lt;br /&gt;
&lt;br /&gt;
===Efficient Magics===&lt;br /&gt;
''Lowers the mana cost of spells by 6%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' lower mana cost by by 9%&lt;br /&gt;
&lt;br /&gt;
===Penetrating Spells===&lt;br /&gt;
''Reduces the resistance of your targets to your spells by 8%.  Targets with negative resitance take additional damage from spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II (5 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Disintegrate===&lt;br /&gt;
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]&lt;br /&gt;
''Eminate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cosst:''' 12 per sec.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' A laser beam of molten pwnage, Disintegrate would be at its full effect when taking down line formations of enemies.  It'll cut through targets without mercy; however, each target will decrease the rest of the beam's damage by 80%, allowing the beam to reach through a total of five creatures before its damage is fully mitigated.&lt;br /&gt;
&lt;br /&gt;
Damage ticks every second of use, and critical strikes (as with any Arcane Spell) will silence the target for 4 seconds.  In the screenshot to the left, you can see an example of Disintegrate being used to take down the structural bearings of a wall, crushing the unfortunate skeletons in its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Force===&lt;br /&gt;
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]&lt;br /&gt;
''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Wave of Force is seen two times in the Wizard Trailer released at the same time as Blizzcon 2008.  The first is used in a room of skeletons -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while slowing down time, waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
&lt;br /&gt;
===Arcane Armor===&lt;br /&gt;
''While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Arcane Weakness===&lt;br /&gt;
''Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
===Arcane Speed===&lt;br /&gt;
''Reduces the cooldown of all arcane spells by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III (10 points requirement)==&lt;br /&gt;
&lt;br /&gt;
===Arcane Orb===&lt;br /&gt;
''An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silence targets for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 18.&lt;br /&gt;
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb]]&lt;br /&gt;
&lt;br /&gt;
===Slow Time===&lt;br /&gt;
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]&lt;br /&gt;
''Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 20&lt;br /&gt;
&lt;br /&gt;
===Arcane Distortion===&lt;br /&gt;
''Enemies damaged by your arcane spells are slowed by 35% for 3 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Recovery===&lt;br /&gt;
''Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Improved Magic Missile===&lt;br /&gt;
''Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV (15 points requirement)==&lt;br /&gt;
===Temporal Armor===&lt;br /&gt;
''Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
''Teleport to the selected location up to 40 feet away.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 23&lt;br /&gt;
&lt;br /&gt;
===Greater Mana===&lt;br /&gt;
''Increases maximum mana by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Mana Burst===&lt;br /&gt;
''Increases the damage of any spellcast from full mana by 25%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Runic Might===&lt;br /&gt;
''Increases the effects of all runes.''&lt;br /&gt;
*'''Rank:''' 0/5&lt;br /&gt;
&lt;br /&gt;
=Conjuring Skill Tree=&lt;br /&gt;
&lt;br /&gt;
==Tier I Skills (0 points requirement)==&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
''Increases the speed of your magic missile projectiles by 16%.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase speed by 24%&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
''Increases armor by 10% and all resistances by 8%''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank''': Increase armor by 15% and all resistances by 12&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
&lt;br /&gt;
*'''Requirements:''' 5 Points in Conjuration skil tree&lt;br /&gt;
*'''Rank:''''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills (5 points requirement)==&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
''Shield yourself with rock and stone absorbing 30 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
''Create an illusionary duplicate of yourself.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
''Magical armor surrounds the wizard increasing block chance by 2%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
''Increases total health by 8% and the health of your conjured images by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills (10 points requirement)==&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
''Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
''Increases the damage of Spectral Blade by 14%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills (15 points requirement)==&lt;br /&gt;
===Hydra===&lt;br /&gt;
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
''Imbue your weapon with magical energy granting it increased damage.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
''Increases damage of all spells by 15% of your weapon damage.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
''Conjured and physical damage decreases the armor of armored enemies.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrainRiderJ</name></author>	</entry>

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