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		<id>https://dev.diablowiki.net/index.php?title=Paragon&amp;diff=58278</id>
		<title>Paragon</title>
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				<updated>2012-09-06T13:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;The Tarsons: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paragon Levels were added to Diablo III in the v1.0.4 patch on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]&lt;br /&gt;
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[[File:Paragon-level-1.jpg|thumb|400px|Paragon Level one.]]&lt;br /&gt;
The Paragon Levels system is an [[end game]] feature. These levels are accessed once a character reaches the maximum level of 60. Additional experience gained from that point onwards adds to the Paragon levels. There are 100 paragon levels, and each level up rewards a character with the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to [[Magic Find]] and [[Gold Find]].  &lt;br /&gt;
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Other game changes were made with the Paragon system, chiefly to Magic Find. The maximum value was capped at 300% (not including [[Nephalem Valor]] stacks, thus a character at the maximum 100 Paragon levels will have 300% Magic Find/Gold Find inherently, and gain zero additional bonuses from equipment that provides bonuses to those stats. &lt;br /&gt;
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This system enables characters to focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]&lt;br /&gt;
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On September 6, 2012, at 6:11AM PDT, Alkaizer became the first to reach Paragon level 100.&lt;br /&gt;
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==Official Details==&lt;br /&gt;
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Quoted from the patch v1.04 official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/] &lt;br /&gt;
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&amp;lt;blue&amp;gt;&lt;br /&gt;
* After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels&lt;br /&gt;
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* There are 100 Paragon levels&lt;br /&gt;
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* Every Paragon level will reward you with:&lt;br /&gt;
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* Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level&lt;br /&gt;
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* 3% Magic Find and 3% Gold Find&lt;br /&gt;
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* In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.&lt;br /&gt;
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* Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60&lt;br /&gt;
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* Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find&lt;br /&gt;
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* Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)&lt;br /&gt;
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* Magic Find is no longer averaged among all players in a multiplayer game&lt;br /&gt;
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* Players can now disable or enable music in the Sound Options&lt;br /&gt;
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* Additional Sound Options including Sound Output and Speaker Setup has been added&lt;br /&gt;
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* A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time&amp;lt;/blue&amp;gt;&lt;br /&gt;
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==Media ==&lt;br /&gt;
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Several screenshots showing off aspect of the Paragon system.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Screenshot218.jpg&lt;br /&gt;
File:Screenshot220.jpg&lt;br /&gt;
File:Screenshot221.jpg&lt;br /&gt;
File:Screenshot222.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[category:basics]]&lt;br /&gt;
[[category:End Game]]&lt;br /&gt;
[[Category:Inferno]]&lt;/div&gt;</summary>
		<author><name>The Tarsons</name></author>	</entry>

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