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		<id>https://dev.diablowiki.net/index.php?title=Reference&amp;diff=9960</id>
		<title>Reference</title>
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				<updated>2009-06-25T17:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Starving Poet: /* Z */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An uber list of abbreviations and acronyms specifically related to Diablo III. Some common online chat/forum usage terms are included as well. This list will grow greatly once the game is released and players start to create more short hand references. Many terms have links to pages that explain them in greater detail.&lt;br /&gt;
* See the original {{iw|Abbreviations_and_Acronyms D2 A&amp;amp;A list}} for many, many more such terms related to ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
* 1337 - Leet as in 'leet speak'. Originally meant as elite. Awesome outstanding. An overused term now usually used ironically or sarcastically.&lt;br /&gt;
* 1H - one-handed weapon&lt;br /&gt;
* 2H - two-handed weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* abc/ddd - abc being the game name - ddd is the password&lt;br /&gt;
* AC - armour class&lt;br /&gt;
* afaic - As far as I'm concerned.&lt;br /&gt;
* afaics - As far as I can see.&lt;br /&gt;
* afaik - As far as I know&lt;br /&gt;
* afk - Away From keyboard&lt;br /&gt;
* Amu (Ammy) - Amulet&lt;br /&gt;
* AoE - Area of Effect. A spell that targets an area.&lt;br /&gt;
* ASAP - As soon as possible.&lt;br /&gt;
* Atm - At the Moment.&lt;br /&gt;
* ATMA - Single player muling utility, that includes a very useful drop calculator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* B.net (Bnet) - [[Battle.net]]. Blizzard's game server for Diablo II.&lt;br /&gt;
* B/O - Best Offer. Used in trading items. Also Battle Orders a Barbarian skill&lt;br /&gt;
* Baba (Barb) - [[Barbarian]].&lt;br /&gt;
* BBL - Be Back Later&lt;br /&gt;
* BBS - Be back soon&lt;br /&gt;
* Big D - [[Diablo]] (the boss monster himself.)&lt;br /&gt;
* BIN - Buy it now. A fixed price, no negotiation.&lt;br /&gt;
* Blk - Block.&lt;br /&gt;
* bm - bad manners. Indicating a [[PvP]] ruleset&lt;br /&gt;
* boost - [[rush]], [[turbo]]. To &lt;br /&gt;
* Bp - [[Breakpoint]]. A mark at which something improves.&lt;br /&gt;
* Brb - Be right back.&lt;br /&gt;
* Brt - Be right there.&lt;br /&gt;
* Btc - Back to channel.&lt;br /&gt;
* BTS - Blizzard Technical Support.&lt;br /&gt;
* btw - By the way&lt;br /&gt;
* BvB - Barbarian Versus Barbarian Dueling.&lt;br /&gt;
* BvC - Barbarian v Caster (pvp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* C/O - Current Offer. Used in trading items.&lt;br /&gt;
* CD (CDam, CDmg) - Cold Damage&lt;br /&gt;
* CE - Cold Enchanted.&lt;br /&gt;
* Cg (grats) gz - Congratulations.&lt;br /&gt;
* Chan? - Go to channel.&lt;br /&gt;
* Char - Character.&lt;br /&gt;
* CP - [[Checkpoint]]. The save points reached at the start of most dungeon levels in D3.&lt;br /&gt;
* Closed - Closed Battle.net. Online play with characters saved on a Battle.net Server.&lt;br /&gt;
* clvl - Character Level.&lt;br /&gt;
* CM - Community Member&lt;br /&gt;
* CM - Council Member&lt;br /&gt;
* CO - Current Offer&lt;br /&gt;
* Coop (Co-op) - Co-operative play.&lt;br /&gt;
* CR (CRes) - Cold resistance.&lt;br /&gt;
* [[Crit]] - [[Critical Hit]]. A blow that deals double damage + other effects, depending on damage type. May occur with all damage types in D3, while it was only from physical damage in D2.&lt;br /&gt;
* CtC - chance to cast&lt;br /&gt;
* CTH - Chance to Hit.&lt;br /&gt;
* CU - Cursed&lt;br /&gt;
* cya - See you.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* D - Diablo&lt;br /&gt;
* D2 - Diablo II&lt;br /&gt;
* D2C - Diablo 2 classic.&lt;br /&gt;
* D2X - Lord of Destruction Diablo 2 expansion.&lt;br /&gt;
* Dam - Damage&lt;br /&gt;
* DD - Don't die&lt;br /&gt;
* Def - Defense&lt;br /&gt;
* Desynch - refers to desynchronizing with the server. That way, you appear to be somewhere other than your actual location on the opponent's screen. It is usually done by some form of very rapid movement. Note that instant movement (such as teleport) won't do this, and will in fact resynch with the server.&lt;br /&gt;
* DEX - Dexterity.&lt;br /&gt;
* DL - deadline in a trade EG DL10 = 10 hours before close&lt;br /&gt;
* dii - dii.net. A D2 reference and forum site&lt;br /&gt;
* Dii.net - Diabloii.net. #1 Fan site of Diablo 2 and a source of vast information.&lt;br /&gt;
* diii - dii.net. A D3 reference and forum site&lt;br /&gt;
* Diii.net - Diabloiii.net. #1 Fan site of Diablo 3 and a source of vast information.&lt;br /&gt;
* ding - Player announcing they've just leveled. (For the sound effect that's heard.)&lt;br /&gt;
* ding - Sound of a ring/amulet dropping. (Mostly used in Diablo I, where that sound was very distinctive and thrilling.)&lt;br /&gt;
* DIS - Desperately in search of&lt;br /&gt;
* Dmg - Damage&lt;br /&gt;
* DOT - Damage Over Time.&lt;br /&gt;
* DPA - Damage Per Attack.&lt;br /&gt;
* DPS - Damage Per Second.&lt;br /&gt;
* Dropping (of items) - The act of entering a game to present any player in that game with items as freely given gifts, to be distributed among the players in the game as they see fit.&lt;br /&gt;
* dupe - an item which has been duplicated.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* ED - Enhanced Defense. A mod that increases defense on an item.&lt;br /&gt;
* ED/IAS - Enhanced Damage/IAS. Typically refers to a rare combination of mods on a jewel.&lt;br /&gt;
* EF - Extra Fast.&lt;br /&gt;
* eg - ''exempli gratia'' (Latin). Used to mean 'for example'.&lt;br /&gt;
* ENE (ENG. ERG) - Energy.&lt;br /&gt;
* ES - Extra Strong.&lt;br /&gt;
* ETF - European Trade Forum.&lt;br /&gt;
* exp - Experience&lt;br /&gt;
* EZPK - easy player kill, killing another player usually by ambushing them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* FAQ - Frequently Asked Questions.&lt;br /&gt;
* FB - Fireball. Sorceress fire tree attack skill.&lt;br /&gt;
* fb - Fire Bolt. Sorceress fire tree attack skill.&lt;br /&gt;
* FBR - Faster block rate&lt;br /&gt;
* FCR - Faster cast rate.&lt;br /&gt;
* FD (FDam, FDmg) - Fire damage.&lt;br /&gt;
* FE - Fire enchanted&lt;br /&gt;
* FHR - Faster Hit Recovery&lt;br /&gt;
* FI - Fire Immune.&lt;br /&gt;
* Flaming - Making a personal attack or insulting remark, intended to incite anger.&lt;br /&gt;
* Fpa - Frames per Attack&lt;br /&gt;
* FPS - Frames per second (command needed /fps)&lt;br /&gt;
* FR (FRes) - Fire Resistance.&lt;br /&gt;
* FRW - Faster Run/Walk.&lt;br /&gt;
* FT - For trade or Fast Trade (BIN) depending on realm&lt;br /&gt;
* FTW - for the win&lt;br /&gt;
* FWIS - For what it is worth.&lt;br /&gt;
* FYI - For your information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* gfi - Go for it&lt;br /&gt;
* gg - good game. Standard response to your opponent after a PvP duel. Can also mean good gear. Anything good really&lt;br /&gt;
* Gj - Good job.&lt;br /&gt;
* Gl - Good luck.&lt;br /&gt;
* gosu - godly or awesome. Very good&lt;br /&gt;
* grush - glitched [[rush]], where an attempt to rush a low level character has gone awry.&lt;br /&gt;
* gtg - Good to go (or Got to go)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* H - Hell. Third and last difficulty of Diablo 1 and 2.&lt;br /&gt;
* HC - [[Hard Core]]. One death and game over&lt;br /&gt;
* Hot - Warning that a portal is dangerous to enter&lt;br /&gt;
* HP - Hit Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* i.e. - That is, for example. (''id est'' in Latin).&lt;br /&gt;
* ID - Identify.&lt;br /&gt;
* IIRC - If I recall correctly&lt;br /&gt;
* Ilvl - Item Level.&lt;br /&gt;
* IMHO - In my humble/honest opinion.&lt;br /&gt;
* IMO - In my opinion&lt;br /&gt;
* Ind - Indestructible.&lt;br /&gt;
* Inv - Inventory.&lt;br /&gt;
* ISO - in search of&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* j/k - Just kidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* k - Okay&lt;br /&gt;
* kk - ok&lt;br /&gt;
* KA - Kick ass (very good)&lt;br /&gt;
* KB - Knockback&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* L - Ladder. (Usually seen in trade Forums)&lt;br /&gt;
* l337 - Elite&lt;br /&gt;
* LD (LDam, LDmg) - Lightning damage.&lt;br /&gt;
* LE - Lightning Enchanted.&lt;br /&gt;
* Leeching - Gaining experience by standing around and letting others fight (rather than actually playing the game)&lt;br /&gt;
* Leech - (noun) One who leeches. (Experience or items from other, more active players. Usually a derogatory term.)&lt;br /&gt;
* Leech - (verb) Life or Mana steal.&lt;br /&gt;
* legit - legitimate item, not a dupe&lt;br /&gt;
* LHC - [[ladder]] hard core&lt;br /&gt;
* LI - Lightning immune&lt;br /&gt;
* LL - Life Leech.&lt;br /&gt;
* LL - The [http://www.lurkerlounge.com Lurker Lounge]. A website dedicated to Diablo statistics, game-mechanics and in-depth analysis.&lt;br /&gt;
* LLD - Low level dueling. [[PvP]] dueling characters at a pre-set level to limit their equipment choices and skill options.&lt;br /&gt;
* lmao - laughing my rear off&lt;br /&gt;
* LoD - Lord of Destruction. The Diablo II expansion. Also referred to as D2X.&lt;br /&gt;
* LOL - Laughs out loud&lt;br /&gt;
* LR - Lightning resistance&lt;br /&gt;
* LSC - ladder soft core&lt;br /&gt;
* LTB - Looking to Buy&lt;br /&gt;
* LTT - Looking To Trade&lt;br /&gt;
* Lvl - Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* Max - Maximum&lt;br /&gt;
* MD (MDam, MDmg) - Magic Damage.&lt;br /&gt;
* Merc - Mercenary.&lt;br /&gt;
* MF - Magic Find.&lt;br /&gt;
* MI - Magic Immune.&lt;br /&gt;
* MiC - Meet in Channel (also MiP&lt;br /&gt;
* Min - Minimum.&lt;br /&gt;
* ML - Mana Leech&lt;br /&gt;
* MLD - Mid Level Duel. Characters used for dueling at a set maximum level to limit their skill and equipment use. See also vLLD and LLD.&lt;br /&gt;
* mlvl - Monster Level.&lt;br /&gt;
* Mod - Modifier. Adds a characteristic to an item such as a weapon or charm.&lt;br /&gt;
* Mod - Moderator. A member responsible for moderating a forum or channel.&lt;br /&gt;
* Mod - Modified game version of Diablo 2. (allowing varied game play of an old favorite)&lt;br /&gt;
* Moron - Mercernary&lt;br /&gt;
* MP - Market Place. Trading site for D2 at market.diabloii.net.&lt;br /&gt;
* MP - Multi -Player.&lt;br /&gt;
* MP - Mana Points.&lt;br /&gt;
* MPK - Mana per kill&lt;br /&gt;
* MR - Magic Resistant.&lt;br /&gt;
* msg - message&lt;br /&gt;
* Mules - characters used to store extra items&lt;br /&gt;
* Muling - moving items from one character to another for storage or onto a character to be used. Either mules or ATMA (D2 single player only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* N00b - Newb. Nub. Newbie. Newcomer to the game. (generally used as an insult)&lt;br /&gt;
* nbd - No big deal&lt;br /&gt;
* NDE - Near Death Experience (when a character JUST manages to escape a very dangerous situation)&lt;br /&gt;
* Nerf - Generally refers to spells or weapons that have their effectiveness reduced in a patch.&lt;br /&gt;
* Newb - Newbie. Newcomer to the game. (often used as an insult)&lt;br /&gt;
* NG - New Game/Next Game&lt;br /&gt;
* NL - non -ladder (also NLSC, NLHC [see HC, SC#2])&lt;br /&gt;
* NM - Nightmare. The second level of difficulty in Diablo 1 and 2.&lt;br /&gt;
* Nm (nvm) - Never mind.&lt;br /&gt;
* Norm - Normal. Usually refers to the first level of difficulty in Diablo II.&lt;br /&gt;
* No -Twink (Untwinked) - No-twink groups and players use and equip only what they find specifically with that character, rather than bringing in items found by others.&lt;br /&gt;
* NP - No Problem.&lt;br /&gt;
* [[NPC]] - Non-Player Character. &lt;br /&gt;
* NR - Natural Resistance. A Barbarian mastery to increase resistance to magic damage&lt;br /&gt;
* Nr=Nt - No Response means No Thanks.&lt;br /&gt;
* NRG - Energy&lt;br /&gt;
* NTC - No Title Char for acquiring SoJs in classic CS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* OMG - Oh my god&lt;br /&gt;
* Open - Open [[Battle.net]]. Online play with characters saved on your computer. D2 only.&lt;br /&gt;
* os - open socket&lt;br /&gt;
* OT - Off Topic&lt;br /&gt;
* OTF - Off-Topic Forum&lt;br /&gt;
* OTOH - On the other hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* Parked/parking - having a monster follow you to a certain point and then runing away fast enough to leave it there&lt;br /&gt;
* PC - Price Check. This means they want to know how much something is worth&lt;br /&gt;
* PD (PDam, PDmg) - Poison Damage.&lt;br /&gt;
* PDR - Physical Damage Reduction&lt;br /&gt;
* perm - a FAKE way of making a duped item not poof. They don't work, don't ask&lt;br /&gt;
* perm a game: holding a game open for five minutes so it says there when you leave. Often used for muling&lt;br /&gt;
* pi - physical or poison immune&lt;br /&gt;
* [[PK]] - [[Player killing]]. Usually associated with ambushing players to kill them. A form of [[PvP]] not to be confused with [[dueling]].&lt;br /&gt;
* PKK - Player Killer Killer. A player who kills player killers.&lt;br /&gt;
* PMH - Prevent Monster Heal&lt;br /&gt;
* poof - have an item disappear&lt;br /&gt;
* Pots - Potions&lt;br /&gt;
* PP - Party please.&lt;br /&gt;
* pr - poison resist&lt;br /&gt;
* PR (PRes, PsnRes) - Poison resistance.&lt;br /&gt;
* Psn - Poison.&lt;br /&gt;
* Purist - Characters who only use items they found themselves. No trading, transfering of items from other characters, or Magic Finding.&lt;br /&gt;
* [[PvE]] - Player versus Environment. Also PvM.&lt;br /&gt;
* [[PvM]] - Player versus Monster. Also PvE.&lt;br /&gt;
* [[PvP]] - Player v Player combat. Dueling. Not to be confused with [[PK]]ing.&lt;br /&gt;
* PW - Password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
* QFT - quoted for truth; what s/he said is correct&lt;br /&gt;
* qlvl - quality level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* r - Ready. This is the standard signal among players in a group before triggering a monster urn/shrine or entering a particularly treacherous area.&lt;br /&gt;
* R/W - Run Walk&lt;br /&gt;
* read - usually in trade games. e.g., &amp;quot;UM 4 read&amp;quot; means for details read the description&lt;br /&gt;
* Rec - Recovery.&lt;br /&gt;
* Regen - Regeneration.&lt;br /&gt;
* Rejuv - Rejuvenation Potion.&lt;br /&gt;
* Req - Requirement.&lt;br /&gt;
* Res - Resistance.&lt;br /&gt;
* rl - Real life (the messy and often unpleasant world found away from the computer screen)&lt;br /&gt;
* Rlvl - Required Level&lt;br /&gt;
* ROFL - Rolling on the floor laughing&lt;br /&gt;
* RtM - Read the Manual&lt;br /&gt;
* run - to repeatedly kill monsters in a certain area or a boss in an effort to find items. (Usually done with [[magic find]].&lt;br /&gt;
* Rush - Also turbo. To use a high level character to assist a lower level character(s) in moving quickly through the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* S/E - Save and exit. Usually to avoid an untimely death. Considered poor form in some circles, usually Hardcore&lt;br /&gt;
* S/S - Sword/Shield.&lt;br /&gt;
* SC - Soft Core. Non-[[Hardcore]] characters.&lt;br /&gt;
* script - descriptions, usually in trade games, e.g., &amp;quot;UM 4 script&amp;quot; means for details read the description&lt;br /&gt;
* Sec - Hang on a second&lt;br /&gt;
* Single Passs : going through the game without re-running an area&lt;br /&gt;
* slivering - taking a moster down to the bare minimum of health before killing, usually with some other weapon for greater [[magic find]] benefit.&lt;br /&gt;
* Slow - Slows Target. Item mod that slows enemies&lt;br /&gt;
* Slvl - Skill Level&lt;br /&gt;
* Sorc (Soso, Socer) - Sorceress. D2 character.&lt;br /&gt;
* SP - Single Player. Usually refers to single-player mode.&lt;br /&gt;
* Spec - Spectral Hit.&lt;br /&gt;
* SPF - Single Player Forum&lt;br /&gt;
* SPTF - Single Player Trade Forum&lt;br /&gt;
* SPoints - Skill Points.&lt;br /&gt;
* Stam - Stamina.&lt;br /&gt;
* Storing - Transferring items from one in-game character to a character not in game.&lt;br /&gt;
* STR - Strength&lt;br /&gt;
* Strat - Strategy.&lt;br /&gt;
* Synch - refers to synchronizing with the server, thus going back to normal. Can be done through instant movements (teleportation, waypoints, portals) to defeat a desynched state.&lt;br /&gt;
* [[Synergy]] -- Skills that directly boost or are boosted by points in other skills. Very common in D2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* T/O - Top Offer. Used in trading items.&lt;br /&gt;
* TC - [[Treasure Class]]&lt;br /&gt;
* TE (Tele) - Teleport. A Sorceress Skill on the lightning tree.&lt;br /&gt;
* tft - t4t - thanks for that or thanks for trade&lt;br /&gt;
* TG - Town Guarding. Hanging around outside town to kill anyone coming out. See [[PK]].&lt;br /&gt;
* thx - Thanks&lt;br /&gt;
* tking - town killing&lt;br /&gt;
* TP - Trading Post&lt;br /&gt;
* TP - Teleport. A Sorceress skill on the lightning tree.&lt;br /&gt;
* TP - Town Portal&lt;br /&gt;
* tppk - Town Portal Personnal Kill&lt;br /&gt;
* Transferring - Interchanging items between characters, including activites referred to as muling, twinking and storing.&lt;br /&gt;
* Trolling - Making provocative, controversial or offensive remarks, intended to create a confrontational response.&lt;br /&gt;
* ttyl - Talk to you later.&lt;br /&gt;
* Twinked - Characters (usually low level or starting) using items they have been giving to make the early game much easier&lt;br /&gt;
* ty - Thank you.&lt;br /&gt;
* tyt - Take your time.&lt;br /&gt;
* tyvm - Thank you very much&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* Uber - Awesome, Ultimate, Elite. Often used ironically.&lt;br /&gt;
* Unid'd - Unidentified item.&lt;br /&gt;
* Untwinked - Characters using only what they find&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* Vanilla: Single Player term means without mods&lt;br /&gt;
* VIT - Vitality.&lt;br /&gt;
* Vlld - Also vLLD. Very low level dueling. Limiting the upper level of characters in a PvP duel to limit the items and skills at their disposal. See also LLD and MLD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* W8 - Wait.&lt;br /&gt;
* wb - Welcome back&lt;br /&gt;
* WD - [[Witch Doctor]].&lt;br /&gt;
* Weap - Weapon.&lt;br /&gt;
* Wiz - [[Wizard]]&lt;br /&gt;
* Woot - w00t. Yippee!&lt;br /&gt;
* WoW - World of Warcraft.&lt;br /&gt;
* WP - Waypoint.&lt;br /&gt;
* WSM - weapon speed modifier or base weapon speed&lt;br /&gt;
* WTF - What was that?! Or West Trading Forum.&lt;br /&gt;
* WUG - &amp;quot;What you got?&amp;quot;. Common B.Net Trade talk meaning &amp;quot;What do you have to offer?&amp;quot;&lt;br /&gt;
* WUW - &amp;quot;What you want?&amp;quot;. Common B.Net Trade talk meaning &amp;quot;What do you want for that item?&amp;quot;&lt;br /&gt;
* WW - Whirlwind. A Barbarian and assassin combat skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* Xbow - Crossbow.&lt;br /&gt;
* Xfer - Transfer.&lt;br /&gt;
* XP - Experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* y - Yes&lt;br /&gt;
* yw - You're welcome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Starving Poet</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Reference&amp;diff=9959</id>
		<title>Reference</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Reference&amp;diff=9959"/>
				<updated>2009-06-25T17:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;Starving Poet: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An uber list of abbreviations and acronyms specifically related to Diablo III. Some common online chat/forum usage terms are included as well. This list will grow greatly once the game is released and players start to create more short hand references. Many terms have links to pages that explain them in greater detail.&lt;br /&gt;
* See the original {{iw|Abbreviations_and_Acronyms D2 A&amp;amp;A list}} for many, many more such terms related to ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
* 1337 - Leet as in 'leet speak'. Originally meant as elite. Awesome outstanding. An overused term now usually used ironically or sarcastically.&lt;br /&gt;
* 1H - one-handed weapon&lt;br /&gt;
* 2H - two-handed weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* abc/ddd - abc being the game name - ddd is the password&lt;br /&gt;
* AC - armour class&lt;br /&gt;
* afaic - As far as I'm concerned.&lt;br /&gt;
* afaics - As far as I can see.&lt;br /&gt;
* afaik - As far as I know&lt;br /&gt;
* afk - Away From keyboard&lt;br /&gt;
* Amu (Ammy) - Amulet&lt;br /&gt;
* AoE - Area of Effect. A spell that targets an area.&lt;br /&gt;
* ASAP - As soon as possible.&lt;br /&gt;
* Atm - At the Moment.&lt;br /&gt;
* ATMA - Single player muling utility, that includes a very useful drop calculator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* B.net (Bnet) - [[Battle.net]]. Blizzard's game server for Diablo II.&lt;br /&gt;
* B/O - Best Offer. Used in trading items. Also Battle Orders a Barbarian skill&lt;br /&gt;
* Baba (Barb) - [[Barbarian]].&lt;br /&gt;
* BBL - Be Back Later&lt;br /&gt;
* BBS - Be back soon&lt;br /&gt;
* Big D - [[Diablo]] (the boss monster himself.)&lt;br /&gt;
* BIN - Buy it now. A fixed price, no negotiation.&lt;br /&gt;
* Blk - Block.&lt;br /&gt;
* bm - bad manners. Indicating a [[PvP]] ruleset&lt;br /&gt;
* boost - [[rush]], [[turbo]]. To &lt;br /&gt;
* Bp - [[Breakpoint]]. A mark at which something improves.&lt;br /&gt;
* Brb - Be right back.&lt;br /&gt;
* Brt - Be right there.&lt;br /&gt;
* Btc - Back to channel.&lt;br /&gt;
* BTS - Blizzard Technical Support.&lt;br /&gt;
* btw - By the way&lt;br /&gt;
* BvB - Barbarian Versus Barbarian Dueling.&lt;br /&gt;
* BvC - Barbarian v Caster (pvp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* C/O - Current Offer. Used in trading items.&lt;br /&gt;
* CD (CDam, CDmg) - Cold Damage&lt;br /&gt;
* CE - Cold Enchanted.&lt;br /&gt;
* Cg (grats) gz - Congratulations.&lt;br /&gt;
* Chan? - Go to channel.&lt;br /&gt;
* Char - Character.&lt;br /&gt;
* CP - [[Checkpoint]]. The save points reached at the start of most dungeon levels in D3.&lt;br /&gt;
* Closed - Closed Battle.net. Online play with characters saved on a Battle.net Server.&lt;br /&gt;
* clvl - Character Level.&lt;br /&gt;
* CM - Community Member&lt;br /&gt;
* CM - Council Member&lt;br /&gt;
* CO - Current Offer&lt;br /&gt;
* Coop (Co-op) - Co-operative play.&lt;br /&gt;
* CR (CRes) - Cold resistance.&lt;br /&gt;
* [[Crit]] - [[Critical Hit]]. A blow that deals double damage + other effects, depending on damage type. May occur with all damage types in D3, while it was only from physical damage in D2.&lt;br /&gt;
* CtC - chance to cast&lt;br /&gt;
* CTH - Chance to Hit.&lt;br /&gt;
* CU - Cursed&lt;br /&gt;
* cya - See you.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* D - Diablo&lt;br /&gt;
* D2 - Diablo II&lt;br /&gt;
* D2C - Diablo 2 classic.&lt;br /&gt;
* D2X - Lord of Destruction Diablo 2 expansion.&lt;br /&gt;
* Dam - Damage&lt;br /&gt;
* DD - Don't die&lt;br /&gt;
* Def - Defense&lt;br /&gt;
* Desynch - refers to desynchronizing with the server. That way, you appear to be somewhere other than your actual location on the opponent's screen. It is usually done by some form of very rapid movement. Note that instant movement (such as teleport) won't do this, and will in fact resynch with the server.&lt;br /&gt;
* DEX - Dexterity.&lt;br /&gt;
* DL - deadline in a trade EG DL10 = 10 hours before close&lt;br /&gt;
* dii - dii.net. A D2 reference and forum site&lt;br /&gt;
* Dii.net - Diabloii.net. #1 Fan site of Diablo 2 and a source of vast information.&lt;br /&gt;
* diii - dii.net. A D3 reference and forum site&lt;br /&gt;
* Diii.net - Diabloiii.net. #1 Fan site of Diablo 3 and a source of vast information.&lt;br /&gt;
* ding - Player announcing they've just leveled. (For the sound effect that's heard.)&lt;br /&gt;
* ding - Sound of a ring/amulet dropping. (Mostly used in Diablo I, where that sound was very distinctive and thrilling.)&lt;br /&gt;
* DIS - Desperately in search of&lt;br /&gt;
* Dmg - Damage&lt;br /&gt;
* DOT - Damage Over Time.&lt;br /&gt;
* DPA - Damage Per Attack.&lt;br /&gt;
* DPS - Damage Per Second.&lt;br /&gt;
* Dropping (of items) - The act of entering a game to present any player in that game with items as freely given gifts, to be distributed among the players in the game as they see fit.&lt;br /&gt;
* dupe - an item which has been duplicated.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* ED - Enhanced Defense. A mod that increases defense on an item.&lt;br /&gt;
* ED/IAS - Enhanced Damage/IAS. Typically refers to a rare combination of mods on a jewel.&lt;br /&gt;
* EF - Extra Fast.&lt;br /&gt;
* eg - ''exempli gratia'' (Latin). Used to mean 'for example'.&lt;br /&gt;
* ENE (ENG. ERG) - Energy.&lt;br /&gt;
* ES - Extra Strong.&lt;br /&gt;
* ETF - European Trade Forum.&lt;br /&gt;
* exp - Experience&lt;br /&gt;
* EZPK - easy player kill, killing another player usually by ambushing them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* FAQ - Frequently Asked Questions.&lt;br /&gt;
* FB - Fireball. Sorceress fire tree attack skill.&lt;br /&gt;
* fb - Fire Bolt. Sorceress fire tree attack skill.&lt;br /&gt;
* FBR - Faster block rate&lt;br /&gt;
* FCR - Faster cast rate.&lt;br /&gt;
* FD (FDam, FDmg) - Fire damage.&lt;br /&gt;
* FE - Fire enchanted&lt;br /&gt;
* FHR - Faster Hit Recovery&lt;br /&gt;
* FI - Fire Immune.&lt;br /&gt;
* Flaming - Making a personal attack or insulting remark, intended to incite anger.&lt;br /&gt;
* Fpa - Frames per Attack&lt;br /&gt;
* FPS - Frames per second (command needed /fps)&lt;br /&gt;
* FR (FRes) - Fire Resistance.&lt;br /&gt;
* FRW - Faster Run/Walk.&lt;br /&gt;
* FT - For trade or Fast Trade (BIN) depending on realm&lt;br /&gt;
* FTW - for the win&lt;br /&gt;
* FWIS - For what it is worth.&lt;br /&gt;
* FYI - For your information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* gfi - Go for it&lt;br /&gt;
* gg - good game. Standard response to your opponent after a PvP duel. Can also mean good gear. Anything good really&lt;br /&gt;
* Gj - Good job.&lt;br /&gt;
* Gl - Good luck.&lt;br /&gt;
* gosu - godly or awesome. Very good&lt;br /&gt;
* grush - glitched [[rush]], where an attempt to rush a low level character has gone awry.&lt;br /&gt;
* gtg - Good to go (or Got to go)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* H - Hell. Third and last difficulty of Diablo 1 and 2.&lt;br /&gt;
* HC - [[Hard Core]]. One death and game over&lt;br /&gt;
* Hot - Warning that a portal is dangerous to enter&lt;br /&gt;
* HP - Hit Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* i.e. - That is, for example. (''id est'' in Latin).&lt;br /&gt;
* ID - Identify.&lt;br /&gt;
* IIRC - If I recall correctly&lt;br /&gt;
* Ilvl - Item Level.&lt;br /&gt;
* IMHO - In my humble/honest opinion.&lt;br /&gt;
* IMO - In my opinion&lt;br /&gt;
* Ind - Indestructible.&lt;br /&gt;
* Inv - Inventory.&lt;br /&gt;
* ISO - in search of&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* j/k - Just kidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* k - Okay&lt;br /&gt;
* kk - ok&lt;br /&gt;
* KA - Kick ass (very good)&lt;br /&gt;
* KB - Knockback&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* L - Ladder. (Usually seen in trade Forums)&lt;br /&gt;
* l337 - Elite&lt;br /&gt;
* LD (LDam, LDmg) - Lightning damage.&lt;br /&gt;
* LE - Lightning Enchanted.&lt;br /&gt;
* Leeching - Gaining experience by standing around and letting others fight (rather than actually playing the game)&lt;br /&gt;
* Leech - (noun) One who leeches. (Experience or items from other, more active players. Usually a derogatory term.)&lt;br /&gt;
* Leech - (verb) Life or Mana steal.&lt;br /&gt;
* legit - legitimate item, not a dupe&lt;br /&gt;
* LHC - [[ladder]] hard core&lt;br /&gt;
* LI - Lightning immune&lt;br /&gt;
* LL - Life Leech.&lt;br /&gt;
* LL - The [http://www.lurkerlounge.com Lurker Lounge]. A website dedicated to Diablo statistics, game-mechanics and in-depth analysis.&lt;br /&gt;
* LLD - Low level dueling. [[PvP]] dueling characters at a pre-set level to limit their equipment choices and skill options.&lt;br /&gt;
* lmao - laughing my rear off&lt;br /&gt;
* LoD - Lord of Destruction. The Diablo II expansion. Also referred to as D2X.&lt;br /&gt;
* LOL - Laughs out loud&lt;br /&gt;
* LR - Lightning resistance&lt;br /&gt;
* LSC - ladder soft core&lt;br /&gt;
* LTB - Looking to Buy&lt;br /&gt;
* LTT - Looking To Trade&lt;br /&gt;
* Lvl - Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* Max - Maximum&lt;br /&gt;
* MD (MDam, MDmg) - Magic Damage.&lt;br /&gt;
* Merc - Mercenary.&lt;br /&gt;
* MF - Magic Find.&lt;br /&gt;
* MI - Magic Immune.&lt;br /&gt;
* MiC - Meet in Channel (also MiP&lt;br /&gt;
* Min - Minimum.&lt;br /&gt;
* ML - Mana Leech&lt;br /&gt;
* MLD - Mid Level Duel. Characters used for dueling at a set maximum level to limit their skill and equipment use. See also vLLD and LLD.&lt;br /&gt;
* mlvl - Monster Level.&lt;br /&gt;
* Mod - Modifier. Adds a characteristic to an item such as a weapon or charm.&lt;br /&gt;
* Mod - Moderator. A member responsible for moderating a forum or channel.&lt;br /&gt;
* Mod - Modified game version of Diablo 2. (allowing varied game play of an old favorite)&lt;br /&gt;
* Moron - Mercernary&lt;br /&gt;
* MP - Market Place. Trading site for D2 at market.diabloii.net.&lt;br /&gt;
* MP - Multi -Player.&lt;br /&gt;
* MP - Mana Points.&lt;br /&gt;
* MPK - Mana per kill&lt;br /&gt;
* MR - Magic Resistant.&lt;br /&gt;
* msg - message&lt;br /&gt;
* Mules - characters used to store extra items&lt;br /&gt;
* Muling - moving items from one character to another for storage or onto a character to be used. Either mules or ATMA (D2 single player only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* N00b - Newb. Nub. Newbie. Newcomer to the game. (generally used as an insult)&lt;br /&gt;
* nbd - No big deal&lt;br /&gt;
* NDE - Near Death Experience (when a character JUST manages to escape a very dangerous situation)&lt;br /&gt;
* Nerf - Generally refers to spells or weapons that have their effectiveness reduced in a patch.&lt;br /&gt;
* Newb - Newbie. Newcomer to the game. (often used as an insult)&lt;br /&gt;
* NG - New Game/Next Game&lt;br /&gt;
* NL - non -ladder (also NLSC, NLHC [see HC, SC#2])&lt;br /&gt;
* NM - Nightmare. The second level of difficulty in Diablo 1 and 2.&lt;br /&gt;
* Nm (nvm) - Never mind.&lt;br /&gt;
* Norm - Normal. Usually refers to the first level of difficulty in Diablo II.&lt;br /&gt;
* No -Twink (Untwinked) - No-twink groups and players use and equip only what they find specifically with that character, rather than bringing in items found by others.&lt;br /&gt;
* NP - No Problem.&lt;br /&gt;
* [[NPC]] - Non-Player Character. &lt;br /&gt;
* NR - Natural Resistance. A Barbarian mastery to increase resistance to magic damage&lt;br /&gt;
* Nr=Nt - No Response means No Thanks.&lt;br /&gt;
* NRG - Energy&lt;br /&gt;
* NTC - No Title Char for acquiring SoJs in classic CS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* OMG - Oh my god&lt;br /&gt;
* Open - Open [[Battle.net]]. Online play with characters saved on your computer. D2 only.&lt;br /&gt;
* os - open socket&lt;br /&gt;
* OT - Off Topic&lt;br /&gt;
* OTF - Off-Topic Forum&lt;br /&gt;
* OTOH - On the other hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* Parked/parking - having a monster follow you to a certain point and then runing away fast enough to leave it there&lt;br /&gt;
* PC - Price Check. This means they want to know how much something is worth&lt;br /&gt;
* PD (PDam, PDmg) - Poison Damage.&lt;br /&gt;
* PDR - Physical Damage Reduction&lt;br /&gt;
* perm - a FAKE way of making a duped item not poof. They don't work, don't ask&lt;br /&gt;
* perm a game: holding a game open for five minutes so it says there when you leave. Often used for muling&lt;br /&gt;
* pi - physical or poison immune&lt;br /&gt;
* [[PK]] - [[Player killing]]. Usually associated with ambushing players to kill them. A form of [[PvP]] not to be confused with [[dueling]].&lt;br /&gt;
* PKK - Player Killer Killer. A player who kills player killers.&lt;br /&gt;
* PMH - Prevent Monster Heal&lt;br /&gt;
* poof - have an item disappear&lt;br /&gt;
* Pots - Potions&lt;br /&gt;
* PP - Party please.&lt;br /&gt;
* pr - poison resist&lt;br /&gt;
* PR (PRes, PsnRes) - Poison resistance.&lt;br /&gt;
* Psn - Poison.&lt;br /&gt;
* Purist - Characters who only use items they found themselves. No trading, transfering of items from other characters, or Magic Finding.&lt;br /&gt;
* [[PvE]] - Player versus Environment. Also PvM.&lt;br /&gt;
* [[PvM]] - Player versus Monster. Also PvE.&lt;br /&gt;
* [[PvP]] - Player v Player combat. Dueling. Not to be confused with [[PK]]ing.&lt;br /&gt;
* PW - Password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
* QFT - quoted for truth; what s/he said is correct&lt;br /&gt;
* qlvl - quality level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* r - Ready. This is the standard signal among players in a group before triggering a monster urn/shrine or entering a particularly treacherous area.&lt;br /&gt;
* R/W - Run Walk&lt;br /&gt;
* read - usually in trade games. e.g., &amp;quot;UM 4 read&amp;quot; means for details read the description&lt;br /&gt;
* Rec - Recovery.&lt;br /&gt;
* Regen - Regeneration.&lt;br /&gt;
* Rejuv - Rejuvenation Potion.&lt;br /&gt;
* Req - Requirement.&lt;br /&gt;
* Res - Resistance.&lt;br /&gt;
* rl - Real life (the messy and often unpleasant world found away from the computer screen)&lt;br /&gt;
* Rlvl - Required Level&lt;br /&gt;
* ROFL - Rolling on the floor laughing&lt;br /&gt;
* RtM - Read the Manual&lt;br /&gt;
* run - to repeatedly kill monsters in a certain area or a boss in an effort to find items. (Usually done with [[magic find]].&lt;br /&gt;
* Rush - Also turbo. To use a high level character to assist a lower level character(s) in moving quickly through the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* S/E - Save and exit. Usually to avoid an untimely death. Considered poor form in some circles, usually Hardcore&lt;br /&gt;
* S/S - Sword/Shield.&lt;br /&gt;
* SC - Soft Core. Non-[[Hardcore]] characters.&lt;br /&gt;
* script - descriptions, usually in trade games, e.g., &amp;quot;UM 4 script&amp;quot; means for details read the description&lt;br /&gt;
* Sec - Hang on a second&lt;br /&gt;
* Single Passs : going through the game without re-running an area&lt;br /&gt;
* slivering - taking a moster down to the bare minimum of health before killing, usually with some other weapon for greater [[magic find]] benefit.&lt;br /&gt;
* Slow - Slows Target. Item mod that slows enemies&lt;br /&gt;
* Slvl - Skill Level&lt;br /&gt;
* Sorc (Soso, Socer) - Sorceress. D2 character.&lt;br /&gt;
* SP - Single Player. Usually refers to single-player mode.&lt;br /&gt;
* Spec - Spectral Hit.&lt;br /&gt;
* SPF - Single Player Forum&lt;br /&gt;
* SPTF - Single Player Trade Forum&lt;br /&gt;
* SPoints - Skill Points.&lt;br /&gt;
* Stam - Stamina.&lt;br /&gt;
* Storing - Transferring items from one in-game character to a character not in game.&lt;br /&gt;
* STR - Strength&lt;br /&gt;
* Strat - Strategy.&lt;br /&gt;
* Synch - refers to synchronizing with the server, thus going back to normal. Can be done through instant movements (teleportation, waypoints, portals) to defeat a desynched state.&lt;br /&gt;
* [[Synergy]] -- Skills that directly boost or are boosted by points in other skills. Very common in D2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* T/O - Top Offer. Used in trading items.&lt;br /&gt;
* TC - [[Treasure Class]]&lt;br /&gt;
* TE (Tele) - Teleport. A Sorceress Skill on the lightning tree.&lt;br /&gt;
* tft - t4t - thanks for that or thanks for trade&lt;br /&gt;
* TG - Town Guarding. Hanging around outside town to kill anyone coming out. See [[PK]].&lt;br /&gt;
* thx - Thanks&lt;br /&gt;
* tking - town killing&lt;br /&gt;
* TP - Trading Post&lt;br /&gt;
* TP - Teleport. A Sorceress skill on the lightning tree.&lt;br /&gt;
* TP - Town Portal&lt;br /&gt;
* tppk - Town Portal Personnal Kill&lt;br /&gt;
* Transferring - Interchanging items between characters, including activites referred to as muling, twinking and storing.&lt;br /&gt;
* Trolling - Making provocative, controversial or offensive remarks, intended to create a confrontational response.&lt;br /&gt;
* ttyl - Talk to you later.&lt;br /&gt;
* Twinked - Characters (usually low level or starting) using items they have been giving to make the early game much easier&lt;br /&gt;
* ty - Thank you.&lt;br /&gt;
* tyt - Take your time.&lt;br /&gt;
* tyvm - Thank you very much&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* Uber - Awesome, Ultimate, Elite. Often used ironically.&lt;br /&gt;
* Unid'd - Unidentified item.&lt;br /&gt;
* Untwinked - Characters using only what they find&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* Vanilla: Single Player term means without mods&lt;br /&gt;
* VIT - Vitality.&lt;br /&gt;
* Vlld - Also vLLD. Very low level dueling. Limiting the upper level of characters in a PvP duel to limit the items and skills at their disposal. See also LLD and MLD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* W8 - Wait.&lt;br /&gt;
* wb - Welcome back&lt;br /&gt;
* WD - [[Witch Doctor]].&lt;br /&gt;
* Weap - Weapon.&lt;br /&gt;
* Wiz - [[Wizard]]&lt;br /&gt;
* Woot - w00t. Yippee!&lt;br /&gt;
* WoW - World of Warcraft.&lt;br /&gt;
* WP - Waypoint.&lt;br /&gt;
* WSM - weapon speed modifier or base weapon speed&lt;br /&gt;
* WTF - What was that?! Or West Trading Forum.&lt;br /&gt;
* WUG - &amp;quot;What you got?&amp;quot;. Common B.Net Trade talk meaning &amp;quot;What do you have to offer?&amp;quot;&lt;br /&gt;
* WUW - &amp;quot;What you want?&amp;quot;. Common B.Net Trade talk meaning &amp;quot;What do you want for that item?&amp;quot;&lt;br /&gt;
* WW - Whirlwind. A Barbarian and assassin combat skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* Xbow - Crossbow.&lt;br /&gt;
* Xfer - Transfer.&lt;br /&gt;
* XP - Experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* y - Yes&lt;br /&gt;
* yw - You're welcome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* Zon - Amazon. D2 character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Starving Poet</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=3956</id>
		<title>Battlemaster Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=3956"/>
				<updated>2008-10-20T16:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Starving Poet: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian's skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
* [[Juggernaut Skill Tree]]&lt;br /&gt;
* [[Berserker Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Skill Trees=&lt;br /&gt;
[[Image:Battlemaster-tree.jpg|thumb|350px|Battlemaster Skill Tree, Blizzcon, Oct 2008.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' The barbarian enters a rage which increases damage done by 100% and increases Critical damage by 30%. Lasts for 15 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
This warcry boosts damage substantially. The amount of Fury required sounds considerable, but in the BlizzCon demo a Barbarian of around lvl 6 or 7 had about 100 Fury, and regenerated enough of it with every hit to keep using his basic Fury-consuming skills. So dropping 50 on a WarCry depleted about half the total, but was pretty.. the amount of Fury it cost wasn't a problem in terms of exhausting all the fury -- it was a problem in terms of building up that much in the first place. It required a good sized pack of monsters, since you'd need to kill 4 or 5 to get enough Fury to use this skill. Once it was in effect the rest of the battle went more quickly, thanks to the damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Perseverance==&lt;br /&gt;
&lt;br /&gt;
* Passive&lt;br /&gt;
* Max Rank: 0/15&lt;br /&gt;
* Increases the duration of Battle Rage, Battle Cry, and Ignore Pain by 10%&lt;br /&gt;
&lt;br /&gt;
A basic war cries mastery, increasing their duration but not boosting their effect. Likely this one increases 10% per skill point invested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Battlemaster==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Description:''' Increases damage of all Battlemaster skills by 20%&lt;br /&gt;
* '''Rank 3:''' Increases damage of all Battlemaster skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This passive sounds like the weapon mastery skills of D2, but note the differences. This does nothing to boost Attack Rating, and furthermore, it only boosts the damage of skills in this skill tree. Not overall weapon damage, or the damage of skills in the Barbarian's other skill trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Iron Skin==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
* '''Description:''' Toughens the Barbarian's skill, increasing his/her armor.&lt;br /&gt;
** '''Rank 1:''' +10% armor.&lt;br /&gt;
** '''Rank 2:''' +20% armor.&lt;br /&gt;
** '''Rank 3:''' +30% armor.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Like Power of the Battlemaster, this one seems to increase at a steady 10% per skill level.&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Hammer of the Ancients==&lt;br /&gt;
[[Image:Barb-hammer-ancients1.jpg|thumb|250px|Hammer time!]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A massive attack that deals bonus weapon damage plus additional physical damage. It also increases the damage from [[critical hit]]s.&lt;br /&gt;
** '''Rank 1:''' Deals 100% weapon damage, an additional 2 physical damage, and increases critical hit damage by 20%&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.&lt;br /&gt;
&lt;br /&gt;
It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.&lt;br /&gt;
&lt;br /&gt;
The skill's hover text from June 2008 said:&lt;br /&gt;
* '''Max Rank:''' 5&lt;br /&gt;
** '''Rank 4:''' Deals 225% weapon damage, +14 physical damage, and 25% to critical hit&lt;br /&gt;
&lt;br /&gt;
==Battle Cry==&lt;br /&gt;
[[Image:Barb-warcry1.jpg|thumb|250px|Battle Cry.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A battle cry that increases the armor of the Barbarian and all other party members.&lt;br /&gt;
** '''Rank 1:''' +80% armor. 60 second duration.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This warcry is basically Shout, from ''Diablo II''. It increases the defense of the Barbarian and any party members in range. The defense and duration increase with additional skill points.&lt;br /&gt;
&lt;br /&gt;
The skill hover was shown in the WWI gameplay movie, and that text is reproduced below.&lt;br /&gt;
* '''Rank:''' 5/10&lt;br /&gt;
* '''Description:''' Shouts out a warning, increasing defense of all nearby party members.&lt;br /&gt;
* '''Radius:''' 15 feet.&lt;br /&gt;
* '''Stamina:''' 35&lt;br /&gt;
* '''Additional defense:''' +200%&lt;br /&gt;
* '''Duration:''' 300 seconds.&lt;br /&gt;
&lt;br /&gt;
==Scavenge==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the chance that a monster will drop a health globe.&lt;br /&gt;
** '''Rank 1:''' +7% increased chance&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This would not only help the Barbarian; it would make him more popular in parties, since the healing from health globes is shared to all nearby characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Description:''' Increases the damage bonus of critical hits.&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
** '''Rank 1:''' +20% critical hit damage.&lt;br /&gt;
* '''Fury Cost:''' None. &lt;br /&gt;
&lt;br /&gt;
This looks like a very powerful skill, since critical hit damage is going to be a huge part of Diablo 3. Also note that it enhances all types of critical hits from all of the Barbarian's attacks, not just those in this skill tree. Furthermore critical hits impart various bonuses on top of their damage; critical hits from lightning stun monsters, critical from cold freezes them, etc.&lt;br /&gt;
&lt;br /&gt;
This skill should also make the game more visually fun and vibrant, since monsters that die to critical hits explode in various entertaining ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the Barbarian's chance to block with a shield and the amount of damage he can block.&lt;br /&gt;
* '''Rank 1:''' +8% chance to block, +6 damage blocked.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The figures on this one were hard to read and are very suspect. They were small, single-digit numbers, at least. The function is correct though, and makes for some interesting questions about how blocking will work in D3. It sounds like blocking has a % chance to succeed, but that unlike in D2, successfully blocking won't entirely eliminate the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.&lt;br /&gt;
&lt;br /&gt;
This makes logical sense. After all, if something huge hits your shield, it's still going to hurt; just less than it would if you hadn't blocked it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Furious Charge==&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|250px|Furious Charge.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Charge directly at an enemy, dealing weapon damage to the target and to enemies in the area.&lt;br /&gt;
** '''Rank 1:''' Deal 120% of weapon damage to the target and 80% to enemies in the area.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
A dashing attack that is improved over the Paladin version. In D3 this one works almost like teleportation, moving the Barbarian to the targeted monster in a blink, leaving a blue streak behind and hitting every monster he seems to pass through on his way to the target. It also deals damage to other monsters in the area of the target&lt;br /&gt;
&lt;br /&gt;
The hover text for this skill from June 2008: &lt;br /&gt;
* '''Rank:''' 1/1&lt;br /&gt;
* '''Description:''' Charge directly at an enemy, smashing everything in the way.&lt;br /&gt;
* '''Current level:''' 1&lt;br /&gt;
* '''Fury:''' 20&lt;br /&gt;
* '''Primary damage:''' 110%&lt;br /&gt;
* '''Secondary damage: '''100%&lt;br /&gt;
* '''Range:''' 85 feet&lt;br /&gt;
&lt;br /&gt;
==Ignore Pain==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduce all damage taken for X seconds.&lt;br /&gt;
** '''Rank 1:''' Reduce all damage taken by 79% (?) for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
The image of this one is very hard to read, so the % damage reduction is dubious. Seventy-nine percent seems too high, though. At any rate, the figure is subject to tweaking in later development. It's not known if more points would increase the damage reduction, duration, or both.&lt;br /&gt;
&lt;br /&gt;
However much it reduces damage by, it would clearly be a valuable skill for most Barbarians, especially for Hardcore players. If the duration remains this short even with more points, it's an indication that the D3 team wants Barbarian combat to be a very busy, intense activity. Most of his skills, including the war cries, require Fury to cast, Fury can only be built up during combat, and most of the skills have a fairly short duration. It looks like barbarians are going to be very busy clickers, constantly cycling through their skills and adding buffs, and rebuffing, right in the middle of intense combat. In fact, that's the only time they can add buffs, since they don't last very long, and they require rage to cast.&lt;br /&gt;
&lt;br /&gt;
==Deliberate Defense==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 0/15&lt;br /&gt;
* '''Description:''' Critical hits increase the Barbarian's armor.&lt;br /&gt;
** '''Rank 1:''' On a critical hit, +10% armor for 15 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another indication that Blizzard wants the Barbarian to realize his (or her) full strength only during combat. This one increases your defense when you land successful critical hits. So it's a sort of passive buff, but one that only triggers during combat. It's unknown what more points in this will increase; defensive bonus, duration, or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improved Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Gives melee attacks a % chance to make Battle Rage cost no Fury for X seconds.&lt;br /&gt;
** '''Rank 1:''' 7% chance to active no-Fury cost Battle Rage for 8 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another interesting &amp;quot;bonuses in combat&amp;quot; type skill for the Barbarian. Battle Rage is a WarCry that substantially boosts the Barbarian's damage and critical hits for a short time. This skill sounds like it would automatically trigger Battle Rage during combat, for no cost. The duration looks to be 1/2 the usual duration (level 1 Battle Rage lasts 15 seconds). More points in this would presumably increase the % chance to trigger, and perhaps the duration as well, unless that's always 1/2 the duration of normal Battle Rage. More points in Battle Rage would presumably increase the damage and critical hit %, and perhaps the duration as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Proof==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
* '''Description:''' The barbarian overcomes death. Upon receiving fatal damage the Barbarian is kept alive and gains back 30% of his maximum hit points. The effect can not occur more than every 300 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one could not be read clearly, which is a pity since it's a very interesting skill, especially to Hardcore players. It sounds like it's a % chance of instant resurrection, enabling the Barbarian to sometimes die, but to pop right back to life with 30% of his maximum hit points. It's clearly one that has some balancing to go, since there's no indication what more points in it would grant, other than perhaps a higher % chance of cheating death.&lt;br /&gt;
&lt;br /&gt;
If this one works as it seems to be designed, would every HC player feel obligated to max it out? Or would points here not be worth it, since they would just make death more common/likely, by stripping away the Barbarian's killing and survival powers that other skills could grant?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Inspiring Presence==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: Rank 15&lt;br /&gt;
* '''Description:''' Increases the effect of Terrifying Shout and _______.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
We couldn't read the name of the skills listed in this one. [[Berserker_Skill_Tree#Terrifying_Shout|Terrifying Shout]] was a decent match for one name, but it's in another skill tree, so it's probably wrong. The other skill name doesn't look like any Barbarian skill.  At any rate, this skill is planned to increase the effect of two other skills, which is a fairly standard application of masteries in D3. It was not yet activated in the Blizzcon build.&lt;br /&gt;
&lt;br /&gt;
==Natural Resistance==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases all resistances.&lt;br /&gt;
** '''Rank 1:''' +10 to all resistances.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The passive from D2 returns, but with a much reduced initial bonus. How much this one would be worth long term depends on how much the returns diminish by, as well as how easy it is to achieve a high resistance just from equipment. (And how useful/necessary resistances are in D3.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mighty Hammer==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Hammer of the Ancients.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one is clearly a work in progress, without any listed bonuses to damage or critical hit. If you're a Hammerdin fan, you probably got your hopes up for a second when you saw this name, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Starving Poet</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Caldeum&amp;diff=3908</id>
		<title>Caldeum</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Caldeum&amp;diff=3908"/>
				<updated>2008-10-17T16:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;Starving Poet: fixed url&lt;/p&gt;
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&lt;div&gt;[[image:concept-caldeum1.jpg|right|thumb|300px|Caldeum concept art.]]'''Caldeum''' is a second [[town]] confirmed to be in Diablo III. It has been known as an enormous trading centre only recently occupied by the [[Kehjistan]] government following the fall of [[Kurast]]. &lt;br /&gt;
&lt;br /&gt;
It remains to be seen how Blizzard is going to capture the &amp;quot;trade capital of the entire world&amp;quot; in-game, as it would be substantially larger than any of the act towns seen in the previous games.&lt;br /&gt;
&lt;br /&gt;
Caldeum can also be seen in the [http://www.blizzard.com/diablo3/world/worldmap.xml official world map].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
There is [http://www.blizzard.com/diablo3/world/environments/caldeum.xml a lore entry about Caldeum] on the official Diablo III page. An excerpt from the lore page, written by [[Abd al-Hazir]] culminates the recent activity in the area:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Caldeum was once the proudest city in all of [[Kehjistan]], the trade capital of the entire world. Caldeum was never seen as the heart of the empire, even though it rivaled [[Viz-jun]], and later [[Kurast]], in size, and those who called Caldeum their home liked it that way. -- ''Let Kurast see itself as the center of the world'', they would say. ''We'll keep our free exchange of goods, currency, and ideas, thank you very much''. &lt;br /&gt;
&lt;br /&gt;
:I was initially dubious when the emperor of Kehjistan emerged to confront this quickly deteriorating situation. But the charm, leadership, and intelligence that he brought to bear as he quickly resolved the conflict between our council and the Kurast nobles were nothing less than masterful. When the people fully supported him in his role as our emperor, I saw this achievement as nothing short of a miracle. Though we had always been part of the empire of Kehjistan, and therefore under his rule, we had always behaved as if we were a free entity, beholden to no one but ourselves. It truly seemed at the time that catastrophe had been averted, but now it has become all too apparent that it was merely hidden beneath a thin veneer of civility.&lt;br /&gt;
&lt;br /&gt;
:-- This veneer began to shred when [[Emperor Hakan]] became ill. His influence started to wane, and the mood in Caldeum changed with his health. As he got worse, so did our once fair city.&lt;br /&gt;
&lt;br /&gt;
:When he died and his ineffectual child heir took the throne, Caldeum began to circle the abyss. Our list of ills seems never-ending: the state of our downtrodden and the slums they are forced to live in, our incompetent leadership, the re-emergence of the intolerant [[Zakarum]], and their quarrels with our mage class... I could go on for pages.&lt;br /&gt;
&lt;br /&gt;
:It is all too much for one to bear, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
There is a wealth of [http://www.diii.net/gallery/showgallery.php?cat=547&amp;amp;page=2 Caldeum images and concept art] in the Image Gallery. &lt;br /&gt;
&lt;br /&gt;
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{{Stub}}&lt;br /&gt;
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&lt;br /&gt;
[[category:towns]]&lt;br /&gt;
[[category:levels]]&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Starving Poet</name></author>	</entry>

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