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		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shayagor</id>
		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-09-24T07:07:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4567</id>
		<title>Talk:DiabloWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4567"/>
				<updated>2008-10-31T18:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: /* The use of &amp;quot;The&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the Community Discussion!==&lt;br /&gt;
&lt;br /&gt;
Feel free to bring forth any questions or suggestions here. --[[User:Leord|Leord]] 16:26, 27 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Diablo III Fact Sheet==&lt;br /&gt;
&lt;br /&gt;
I really feel we need a fact sheet about central information that people are looking. Most of the people who come to the wiki are looking for an easy acces to some of the basics, like how many acts, what characters, release date and so on. Certainly we don't know everything, but at least we know what we don't know and can say it like an authority so people know they can't find the information anywhere else either (and come back to the page looking if it's updated). And basically we have a lot of interviews outlining all of the basics I listed and more, so really just collecting some quotes like &amp;quot;barbarian will be the only returning class&amp;quot;, &amp;quot;we are thinking of having same number of acts like in Diablo II&amp;quot;, &amp;quot;I'm hoping it will be released before 2011 or 2012&amp;quot; and stuff like that really would help people who don't read every news item.&lt;br /&gt;
&lt;br /&gt;
It could be the featured page even. Anyway, as it is something kinda big I don't feel like I am the one who should start this kind of a page since my wiki skills are pretty much limited to writing text with links. What do you guys think about this? Does this kind of a page already exist? --[[User:Mouseman|Mouseman]] 11:51, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: How do you like [[Diablo 3 Basics]]? =) [[Fact Sheet]] and [[Diablo III Fact Sheet]] also redirects there. Feel free to add anything you want. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armour / Armor ==&lt;br /&gt;
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as &amp;quot;armor&amp;quot;, you should treat it as a name rather than a word (a correct spelling would be &amp;quot;armour&amp;quot;). The short of it is that &amp;quot;Armor&amp;quot; is in most cases the correct way to write &amp;quot;Armour&amp;quot;, and contributors can write words like &amp;quot;humour&amp;quot; or &amp;quot;humor&amp;quot; in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
: I have discussed this with Elly, and it was decided we'll be using American English in DiabloWiki, primarily. If you want to write out &amp;quot;Armour&amp;quot; and &amp;quot;humour&amp;quot;, that's fine, and don't spend time changing those to &amp;quot;Armor&amp;quot; and &amp;quot;humor&amp;quot; unless it's a title. Post here if you have opinions/questions. --[[User:Leord|Leord]] 11:34, 24 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The use of &amp;quot;The&amp;quot; ==&lt;br /&gt;
If you look at the [[:Category:Lore]] page, a lot of articles have the &amp;quot;The&amp;quot; Prefix to them, being taken directly from the game manual by MedievalDragon, but I was thinking how to do with this in general. Most wikis don't have the &amp;quot;The&amp;quot; in it, but in some cases it seems more natural than not. I am leaning toward removing the &amp;quot;The&amp;quot; from these articles and new ones. Any opinions on this? There is also a discussion I started on the [[Lore]] discussion page. --[[User:Leord|Leord]] 11:51, 24 October 2008 (CEST)&lt;br /&gt;
:Well I checked &amp;quot;The&amp;quot; Lore Category page (:p) and I think that having the word &amp;quot;The&amp;quot; is necessary. I satarted to say some of the names without the and it doesn't &amp;quot;feel&amp;quot; right...it's like saying &amp;quot;The&amp;quot; away from &amp;quot;The Last Supper&amp;quot;. It looses it's &amp;quot;power&amp;quot; (don't know how to describe that feeling of understanding, knowledge). Adding the word &amp;quot;The&amp;quot; adds importance to the event, making it impact the &amp;quot;feeling&amp;quot; we get from reading the stub. I hope I made some sense with this, but my advice would be to keep &amp;quot;The&amp;quot; prefix.--[[User:Shayagor|Shayagor]] 22:54, 27 October 2008 (CET)&lt;br /&gt;
:: Ok, thanks for the input. That's a bit of what I felt. The problem is when adding this event into a sentence, where you might not really want to capitalize &amp;quot;The&amp;quot; for the link. The [[Sin War]] is a good example. The other thing is that it's harder to sort these events in the categories. If some have &amp;quot;The&amp;quot; and some don't, a lot of the parts will end up under &amp;quot;T&amp;quot; in the sorting. I suppose there can be exceptions to the rule here, but that isn't optimal. Also, where do we draw the line? any more input on it? =) --[[User:Leord|Leord]] 18:45, 30 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Very true, as I kept reading the lore section and reading your reply...well I think that some of the terms do need &amp;quot;The&amp;quot;. I will list the ones that I feel don't need the prefix &amp;quot;The&amp;quot;: Sin War, Nature of the Soulstones, Fall of the Black King and Binding of the Three. The ones I am having trouble with deciding are: The Last Testament of Ord Rekar and The Lands of Khanduras.&lt;br /&gt;
&lt;br /&gt;
:::On another note, in the article for The Dark Exile, there's a reference to The Great Conflict but only Great Conflict is marked (With the ascension of Man and the subsequent standstill of the [[Great Conflict]],); so maybe it should be adjusted. Didn't want to change it before consulting you though :D. &lt;br /&gt;
&lt;br /&gt;
:::Also, when looking at the Lore category page, we can see 2 darkenings of tristam, but one is misspelled. Is there any way to remove the misspelled one? --[[User:Shayagor|Shayagor]] 05:43, 31 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Well, the lore section will be revamped a lot. Right now it's mainly just laying there, transcripted by MD. Several of the entries will go away completely, and either be part of a [[Book]] entry, or just be available in the [[Diablo I Manual]], or some other manual.&lt;br /&gt;
&lt;br /&gt;
:::: [[The Lands of Khanduras]] will be deleted, and folded in to the [[Librarius Ex Horadrim]] Book entry, the [[Diablo I Manual]] as well as [[Khanduras]]. Thinking about it, [[The Last Testament of Ord Rekar]] will work as a book entry named [[Last Testament of Ord Rekar]], grouped with [[Aust]]'s journal. In the light that most of these entries will be folded in to other things, I don't think there is a great problem with &amp;quot;The&amp;quot; for now. Make sure you notify me if you find other mentions in books or manuals that require a &amp;quot;The&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:::: Regarding deletion: Right now only me, [[User:Flux|Flux]] and the other admins can delete pages, but you'll likely be part of that inner group if you continue to bring feedback and be part of the whole wiki community. ;) For now, just add a &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;-template on a page that needs deletion, unless you can logically [[Help:Redirect|redirect]] it to some other appropriate article. --[[User:Leord|Leord]] 12:04, 31 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks for the template, did a little research to add reason. Still very noob at wiki. I have done some work but still learning, so if you got a good place to look for info quickly I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
:::::I think that revamping lore is gonna help out with all the &amp;quot;The&amp;quot; issues too. Also, having all the info under on while &amp;quot;book&amp;quot; would be a better idea I think. I've brainstormed something right now...but I'll work on it and then I'll shot the idea past you and see what you think.--[[User:Shayagor|Shayagor]] 19:16, 31 October 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Darknening_of_Tristram&amp;diff=4566</id>
		<title>The Darknening of Tristram</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Darknening_of_Tristram&amp;diff=4566"/>
				<updated>2008-10-31T18:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The absence of prying advisors and inquisitive Priests left [[Diablo]] free to assume total control over the King?s battered soul. As the [[Lord of Terror]] attempted to strengthen his hold upon the maddened King, he found that the lingering spirit of [[Leoric]] fought with him still. Although the control over [[Leoric]] that [[Diablo]] held was formidable, the Demon knew that in his weakened state he could never take complete possession of his soul as long as a glimmer of his will remained. The demonlord sought a fresh and innocent host upon which to build his Terror.&lt;br /&gt;
&lt;br /&gt;
The demon relinquished his control over [[Leoric]], but the King's soul was left corrupted and his mind crazed. [[Diablo]] began to search throughout [[Khanduras]] for the perfect vessel to act as his focus, and found such a soul easily within his reach. Enjoined by his dark master, [[Lazarus]] kidnapped [[Albrecht]] - the only son of [[Leoric]] - and dragged the terrified youth down into the blackness of the labyrinth. Flooding the boy's defenseless mind with the essence of pure Terror, [[Diablo]] easily took possession of the young [[Albrecht]].&lt;br /&gt;
&lt;br /&gt;
Pain and fire raced through the child's soul. Hideous laughter filled his head and clouded his thoughts. Paralyzed with fear, [[Albrecht]] felt the presence of [[Diablo]] within his mind as it seemed to push him down, deeper and deeper into darkness and oblivion. [[Diablo]] gazed upon his surroundings through the eyes of the young prince. A lustful hunger still tortured the demon after his frustrating bout for control over [[Leoric]], but the nightmares of the boy provided ample substance to sate him. Reaching deep into [[Albrecht]]'s subconscious, [[Diablo]] ripped the greatest fears of the child from their hiding places and gave them breath.&lt;br /&gt;
&lt;br /&gt;
[[Albrecht]] watched, as if out of a dream, twisted and disfigured forms appeared all around him. Unholy, writhing visages of terror danced about him chanting choruses of obscenities. All of the monsters that he had ever imagined or believed that he had seen in his life became flesh and were given life before him. Large bodies comprised of living rock erupted from the walls and bowed to their dark master. The ancient, skeletal corpses of the [[Horadrim]] arose from archaic crypts and lumbered off into the red washed corridors beyond. As the cacophony of madness and nightmares hammered its final blow against [[Albrecht]]'s shattered spirit, the bloodlusted ghouls and demons of his mind scattered and scrambled maniacally into the lengthening passageways of his waking Nightmare.&lt;br /&gt;
&lt;br /&gt;
The ancient catacombs of the [[Horadrim]] had become a twisted labyrinth of raw, focused Terror. Empowered by [[Diablo]]'s possession of young [[Albrecht]], the creatures of the boy?s own imagination had gained corporeal form. So strong was the terror that grew inside of [[Albrecht]], that the borders of the Mortal realm began to warp and tear. The [[Burning Hell]] began to seep into the world of Man and take root within the labyrinth. Beings and occurrences displaced by time and space, and long lost to the history of Man were pulled screaming into the ever-expanding domain.&lt;br /&gt;
&lt;br /&gt;
The body of [[Albrecht]], fully possessed by [[Diablo]], began to distort and change. The small boy grew and his eyes blazed as tendril-like spines ripped through his flesh. Great, arched horns erupted from [[Albrecht]]'s skull as [[Diablo]] altered the form of the child to match that of his demonic body. Deep within the recesses of the labyrinth, a growing power was being harnessed. When the moment was right, [[Diablo]] would venture once more into the mortal world and free his captive Brothers [[Mephisto]] and [[Baal]]. The [[Prime Evils]] would be reunited, and together they would reclaim their rightful place in Hell.&lt;br /&gt;
&lt;br /&gt;
[[category:Story]]&lt;br /&gt;
&lt;br /&gt;
{{Story navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
{{delete|This title of this article has a spelling mistake which was then corrected. It's not necessary to this article up}}&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Shayagor&amp;diff=4564</id>
		<title>User talk:Shayagor</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Shayagor&amp;diff=4564"/>
				<updated>2008-10-31T17:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: /* New User Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there! Cool to see you visiting the DiabloWiki! =) What's your impression? What do you think we should continue increasing work/content on? --[[User:Leord|Leord]] 17:56, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Poke==&lt;br /&gt;
Just in case you don't watch my talk page, I answered there. It's usually that way in wikis ;) --[[User:Leord|Leord]] 12:08, 27 October 2008 (CET)&lt;br /&gt;
:Poke, just replied on the [[Talk:DiabloWiki:Community Portal]]. --[[User:Leord|Leord]] 18:46, 30 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New User Page==&lt;br /&gt;
I &amp;lt;3 u too! ;) --[[User:Leord|Leord]] 11:43, 31 October 2008 (CET)&lt;br /&gt;
:Yay!! =D&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Shayagor&amp;diff=4557</id>
		<title>User:Shayagor</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Shayagor&amp;diff=4557"/>
				<updated>2008-10-31T04:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love me!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;3&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4556</id>
		<title>Talk:DiabloWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4556"/>
				<updated>2008-10-31T04:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: /* The use of &amp;quot;The&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the Community Discussion!==&lt;br /&gt;
&lt;br /&gt;
Feel free to bring forth any questions or suggestions here. --[[User:Leord|Leord]] 16:26, 27 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Diablo III Fact Sheet==&lt;br /&gt;
&lt;br /&gt;
I really feel we need a fact sheet about central information that people are looking. Most of the people who come to the wiki are looking for an easy acces to some of the basics, like how many acts, what characters, release date and so on. Certainly we don't know everything, but at least we know what we don't know and can say it like an authority so people know they can't find the information anywhere else either (and come back to the page looking if it's updated). And basically we have a lot of interviews outlining all of the basics I listed and more, so really just collecting some quotes like &amp;quot;barbarian will be the only returning class&amp;quot;, &amp;quot;we are thinking of having same number of acts like in Diablo II&amp;quot;, &amp;quot;I'm hoping it will be released before 2011 or 2012&amp;quot; and stuff like that really would help people who don't read every news item.&lt;br /&gt;
&lt;br /&gt;
It could be the featured page even. Anyway, as it is something kinda big I don't feel like I am the one who should start this kind of a page since my wiki skills are pretty much limited to writing text with links. What do you guys think about this? Does this kind of a page already exist? --[[User:Mouseman|Mouseman]] 11:51, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: How do you like [[Diablo 3 Basics]]? =) [[Fact Sheet]] and [[Diablo III Fact Sheet]] also redirects there. Feel free to add anything you want. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armour / Armor ==&lt;br /&gt;
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as &amp;quot;armor&amp;quot;, you should treat it as a name rather than a word (a correct spelling would be &amp;quot;armour&amp;quot;). The short of it is that &amp;quot;Armor&amp;quot; is in most cases the correct way to write &amp;quot;Armour&amp;quot;, and contributors can write words like &amp;quot;humour&amp;quot; or &amp;quot;humor&amp;quot; in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
: I have discussed this with Elly, and it was decided we'll be using American English in DiabloWiki, primarily. If you want to write out &amp;quot;Armour&amp;quot; and &amp;quot;humour&amp;quot;, that's fine, and don't spend time changing those to &amp;quot;Armor&amp;quot; and &amp;quot;humor&amp;quot; unless it's a title. Post here if you have opinions/questions. --[[User:Leord|Leord]] 11:34, 24 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The use of &amp;quot;The&amp;quot; ==&lt;br /&gt;
If you look at the [[:Category:Lore]] page, a lot of articles have the &amp;quot;The&amp;quot; Prefix to them, being taken directly from the game manual by MedievalDragon, but I was thinking how to do with this in general. Most wikis don't have the &amp;quot;The&amp;quot; in it, but in some cases it seems more natural than not. I am leaning toward removing the &amp;quot;The&amp;quot; from these articles and new ones. Any opinions on this? There is also a discussion I started on the [[Lore]] discussion page. --[[User:Leord|Leord]] 11:51, 24 October 2008 (CEST)&lt;br /&gt;
:Well I checked &amp;quot;The&amp;quot; Lore Category page (:p) and I think that having the word &amp;quot;The&amp;quot; is necessary. I satarted to say some of the names without the and it doesn't &amp;quot;feel&amp;quot; right...it's like saying &amp;quot;The&amp;quot; away from &amp;quot;The Last Supper&amp;quot;. It looses it's &amp;quot;power&amp;quot; (don't know how to describe that feeling of understanding, knowledge). Adding the word &amp;quot;The&amp;quot; adds importance to the event, making it impact the &amp;quot;feeling&amp;quot; we get from reading the stub. I hope I made some sense with this, but my advice would be to keep &amp;quot;The&amp;quot; prefix.--[[User:Shayagor|Shayagor]] 22:54, 27 October 2008 (CET)&lt;br /&gt;
:: Ok, thanks for the input. That's a bit of what I felt. The problem is when adding this event into a sentence, where you might not really want to capitalize &amp;quot;The&amp;quot; for the link. The [[Sin War]] is a good example. The other thing is that it's harder to sort these events in the categories. If some have &amp;quot;The&amp;quot; and some don't, a lot of the parts will end up under &amp;quot;T&amp;quot; in the sorting. I suppose there can be exceptions to the rule here, but that isn't optimal. Also, where do we draw the line? any more input on it? =) --[[User:Leord|Leord]] 18:45, 30 October 2008 (CET)&lt;br /&gt;
:::Very true, as I kept reading the lore section and reading your reply...well I think that some of the terms do need &amp;quot;The&amp;quot;. I will list the ones that I feel don't need the prefix &amp;quot;The&amp;quot;: Sin War, Nature of the Soulstones, Fall of the Black King and Binding of the Three. The ones I am having trouble with deciding are: The Last Testament of Ord Rekar and The Lands of Khanduras.&lt;br /&gt;
&lt;br /&gt;
:::On another note, in the article for The Dark Exile, there's a reference to The Great Conflict but only Great Conflict is marked (With the ascension of Man and the subsequent standstill of the [[Great Conflict]],); so maybe it should be adjusted. Didn't want to change it before consulting you though :D. &lt;br /&gt;
&lt;br /&gt;
:::Also, when looking at the Lore category page, we can see 2 darkenings of tristam, but one is misspelled. Is there any way to remove the misspelled one? --[[User:Shayagor|Shayagor]] 05:43, 31 October 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Chat_Gem&amp;diff=4497</id>
		<title>Chat Gem</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Chat_Gem&amp;diff=4497"/>
				<updated>2008-10-29T16:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lovely blue '''gem''' adorns Battle.net, below center in the window of the Diablo II interface or client.  The gem is blue, that is, until it is clicked, a which time it turns to a bright lavender.  The gem/button is clickable, and each time you click, it gives either a &amp;quot;Gem Activated&amp;quot; or &amp;quot;Gem Deactivated&amp;quot; messages.  But what do those messages mean?  And what does it do?&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;clear:right; margin:20px 0px 10px 10px;&amp;quot;&lt;br /&gt;
| This is another page resurrected from the [http://www.diii.net/ Diabloii.net] archives. We all know by now that the Chat Gem doesn't do anything, but back in 2000, shortly after D2's release, players were in a panic and rumors ran wild. We played along a bit, letting people talk themselves into things, as this page demonstrates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Rumors began flying when we first saw the interface.  Some of the more colourful stories are detailed below. The most common ones are that activating the gem improved your odds of finding gems, Gem Shrines, or just good items in general.  Whether or not it actually did any of these things was uncertain in the beginning, but that was almost beside the point.  People love to believe in luck, and coincidence and chance, and these fun things are played to by the mysterious gem.  It's not as fun to just think you got an item totally by chance.  You want to think that it was meant for you, or your destiny, or that you somehow did something special (even if you didn't know you were doing it) that got the game to drop you that skull gem, or Unique sword, or spawn that Gem Shrine.&lt;br /&gt;
&lt;br /&gt;
So human psychology aside, what does the Gem in the Battle.net Chat do?  Well, for one thing there are two semi-secret messages that you can get by clicking on it for long enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
[[Image:Gem-chat1.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
[[Image:Gem-chat2.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When most heard of these messages, they suspected a joke.  But of course both are true, even the &amp;quot;Mooooo!&amp;quot; one, which has been seen (an reported) by thousands.  And of course screenshots don't lie.  We have three examples of each, that different people mailed in in the very early days of the game's release.  Mooooooo!: Number One, Number Two, and Number Three.  And Perfect Gem Activated: Number One, Number Two, and Number Three.  The Perfect Gem one feeds the main rumour, that just activating the gem, or especially getting the Perfect Gem Activated, and then creating a game, will cause more gems or Gem Shrines to appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Angry Secret Cow==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gem-chat3.jpg|frame|Milk this.]]The cow sound effect obviously brings to mind thoughts of the [[Secret Cow Level]], a persistent rumor from Diablo I that was embraced by Blizzard in an April Fools screenshot from 1999, a thumbnail of which can be seen to the right.  It then was found to have actually gone beyond the rumour and into the &amp;quot;real world,&amp;quot; so that upon killing Diablo (or Baal in the Expansion Pack), one can actually visit that Bovine Paradise just a short portal hop away from the Rogue Encampment.  (See our Diablo 2 {{iw|Secret_Cow_Level Secret Cow Level}} article.)&lt;br /&gt;
&lt;br /&gt;
But during the Stress Test, most of the speculation revolved about what, if anything, the gem in the chat does in terms of the spawning gems or Gem Shrines in particular.  We posted some news about it, and asked for people to test it out and send in their results or thoughts about it.  Lots did, the majority thinking, or at least hoping, that it did do something.  A few of the many emails are quoted below.&lt;br /&gt;
&lt;br /&gt;
==Blizzard's Official (early) Comment==&lt;br /&gt;
&lt;br /&gt;
Blizzard employees consistently avoided saying much on the record about what the gem in chat does, or doesn't do.  Our feeling, from early days, was that it was just a joke, a sort of Easter egg they put in to give people something to poke at while they're in chat.  Their early official statement on it can be seen on their Multiplayer FAQ.&lt;br /&gt;
&lt;br /&gt;
:Q: What is the functionality of the Gem in the Diablo II Battle.net Chat room?&amp;lt;br&amp;gt;&lt;br /&gt;
:A: While we cannot reveal the purpose or function of the Gem in the Diablo II Battle.net Chat room, we can say that it is working correctly and has more than exceeded our expectations. Also, Blizzard employees cannot confirm or deny any rumors regarding this Gem.&lt;br /&gt;
&lt;br /&gt;
Our take on this somewhat cryptic comment was that it was all a joke.  The &amp;quot;exceeded our expectations&amp;quot; part meant their expectations of how interested people would be in the gem and what it might do, and also how many people would spend time poking at it. The fact that all public and private mentions of this gem by Blizzard employees have been sarcastic or sort of snickering seemed to reinforce the idea that it had no real function, other than just as a small Easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Expansion Update==&lt;br /&gt;
&lt;br /&gt;
So the consensus for months was that the gem didn't do anything. That it was just a little chat Easter Egg, you can click and play with it, but there's nothing connected to anything on the Realms, it doesn't make more gems drop, or perfect gems drop, or more gem shrines appear, or any of the other numerous theories we still get emailed about all the time.  If you get disconnected from Battle.net, but are still showing the chat room (as in no other people appear and you can't get a list of games to join) you can still click to your heart's content on the gem, and get the occasional &amp;quot;Perfect Gem Activated&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
No one has reported seeing the &amp;quot;Mooooooo!&amp;quot; message (see further down this page) in a long time, so it might have been removed around the time D2X began.  There were thoughts that Blizzard would be adding a few new nonsense messages to display in the Expansion, but that didn't come to pass.&lt;br /&gt;
&lt;br /&gt;
The edition of the Blizzard Insider for June 24, 2001, had a question about the Gem in Chat answered by Bill Roper:&lt;br /&gt;
&lt;br /&gt;
: Q: I want to know what the Gem does in the Diablo II Battle.net chat room, and don't tell me you can't say -- just tell me what it does!!!!!!!!!!!!!!!!&amp;lt;br&amp;gt;&lt;br /&gt;
: A: After a solid year of silence, we just can't keep the secret anymore. The  long awaited answer to one of the most burning questions about Diablo II is simple: It does what it does. When you click on the Gem, it works perfectly every time, and that is what we have always said. To paraphrase Sigmund Freud, &amp;quot;Sometimes a Gem is just a Gem&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Bill is saying it doesn't do anything, but if you are of the conspiracy mindset, you could just assume he's saying that to try and throw us off the track of what the gem really does!  In fact, sure enough, we got e-mails saying just that as people continued to poke at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==You Gotta Believe!==&lt;br /&gt;
&lt;br /&gt;
Quotes from players feeding their own dreams.&lt;br /&gt;
&lt;br /&gt;
:I'm about 75% certain I know.  If you create a game with that gem lit up, it WILL drop a gem shrine in the game someplace. (least in the stress test) I'm 7/7 so far.   Seven times I've done it, all 7 have had gem shrines... 3x not doing it... no gem shrines...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;So far, I've tried this on three separate occasions. Each time I tried it, I found at least one gem when I went into the Cave Level 1. Coincidence? Perhaps. But until I read your post regarding this little Easter Egg, I hadn't found a single gem, believe it or not. Thanks alot to the whole team for having the best damn D2 coverage anywhere in the net.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When I was playing the stress test I felt like seeing if the little jewel thing on the chat screen did anything. so I activated it and created a game.  Little did I know that I found a gem shine where I received a sapphire gem, also when fighting a skeleton champion I received a skull gem... I don't really know if this was just a fluke or the chatroom gem did it, but when it happened I was pretty happy.&amp;lt;br&amp;gt;&lt;br /&gt;
:5 new games with gem deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
:5 new games with gem activated.&amp;lt;br&amp;gt;&lt;br /&gt;
:10 games, alternating gem activated/deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
:Results: Every game where I had the chat gem activated, I found a(one) gem somewhere before cleaning out all the monsters in the stress test. I didn't find any gems in any game I play with the gem deactivated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I ended up with 1 skull, 2 diamond, 1 ruby, 1 topaz, and 5(!) emeralds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is probably one huge set of coincidences, but heck, I figured I'd share my results. ( I wonder what perfect gem activated does).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I can't vouch for the &amp;quot;Perfect Gem Activated&amp;quot;, since I haven't seen it yet... but I did notice one thing:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:When I started a game with the gem activated, I found 6 gems. That's more gems than I found in all the games it took me to get to level 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I ended up clicking enough to get that perfect gem message and then went through a game by myself. No gem shrine, but I did end up with 10 shrines on the overworld map (not counting dungeon's). Don't know if that's special or not but thought you might like to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:It said moooo! when I clicked it 286 times. The next game I found a gem shrine. May work. I dunno. I'll try some more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Up until I found out about that little gem, I had only found 1 Gem. When I DID find out about it, I left it on, and found 6 gems in 2 games! I was on a Gem spree, it was amazing. I really do think that if you activate it, the chances of just plain finding Gems on enemies (not just shrines, I still haven't found any of those) will increase. Its my guess that setting it to perfect Gem will place a perfect Gem somewhere in the next game you create. Well, I know I can't prove it, but I really believe it. Good luck, the truth is out there ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I got the Perfect Gem Activated thing. and in 1 game, I got:&lt;br /&gt;
:3 Rings&amp;lt;br&amp;gt;&lt;br /&gt;
:1 Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
:2 Gem Shrines&amp;lt;br&amp;gt;&lt;br /&gt;
:5 Gems&amp;lt;br&amp;gt;&lt;br /&gt;
:There were three of us in the game and I had to pay the guys in there to not take the gem shrines (10k each per gem shrine = 40k! Ouch!)&amp;lt;br&amp;gt;&lt;br /&gt;
:I have the Flawless Sapphire (soon to be perfect, once I get another gem shrine) to prove it. Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Shrine Frequency==&lt;br /&gt;
&lt;br /&gt;
For some actual game info, Gem Shrines are rare, but not all that uncommon.  (We have full info on what you do with Gems, and what they do at higher levels on our Gem Stats Page.) The frequency at which they spawned was tweaked a number of times during the Closed Beta, but for the Stress Test they were set back to their least frequent rate, the same rate they spawned at for the start of the Closed Beta.  At that rate, which was carried to the actual released game, you'll get one Gem Shrine every three or four games, according to Blizzard North employees.  This figure is very rough though, and needs to be leavened with a reflection on how many shrines there are in just one game, and how unlikely you are to actually find each and every one of them.  With the Expansion, you have another land in which to find them, but the frequency was not bumped up, to the best of our knowledge.&lt;br /&gt;
&lt;br /&gt;
Another e-mail from a site reader who took part in the Stress Test in Spring of 2000.  He talks about some trials with the chat gem, and makes some pretty insightful comments about wishful thinking and superstition in the Gem-hunting business:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Well I had it activated early on when I got the stress test and ash000 and I found a gem shrine. That has been my only gem. From then on I have basically forgot about it in my eagerness to jump right in and play. So, without my gem activated I have found ZERO gems, and I search every game I enter throughout the blood mores and the cold plains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:These gem hunters that I have met use the gem in the chat and they have one of their gems upgraded to flawless and the other up to flawed on their way to three flawless gems for his weapon. It's not an exact test, but it has been done over many games. I know I am now superstitious. Now if it's character specific we'll know about the gem in chat, because I haven't found much, and with the gem activated, if I start finding gems then I will be even more superstitious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The highest level of gem is &amp;quot;perfect&amp;quot;, not &amp;quot;flawless&amp;quot;, but you see his point.  With this sort of &amp;quot;publicity,&amp;quot; and people's willingness to believe, even today there are D2 players who are sure to activate the gem before they play, since it's fun and &amp;quot;you never know&amp;quot;.  And then if they don't find anything, they tend to not remember, but if they do find something interesting, then the fact that they had the gem activated will stick in their minds, and perception/wishful thinking makes things happen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No, it Doesn't Do Anything!==&lt;br /&gt;
&lt;br /&gt;
On the other side of the coin are people who tested it and by bad luck didn't find anything cool or notable in the game when they had it activated. Many testers tried it with no results, or no clear results, and we here post a few of their mails.  Admittedly, there were a lot fewer &amp;quot;no&amp;quot; mails than &amp;quot;yes&amp;quot; emails.  But again, given Bill Roper's comments below, it was clearly all about &amp;quot;wishful thinking.&amp;quot;  And a person is more likely to write as a believer than as a nay-sayer.&lt;br /&gt;
&lt;br /&gt;
:Yeah I normally turn on the gem, and I have yet to find a gem shrine. ;-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I have played with the gem for some time now (more than I should have) and I do not believe it alters the beta in any way… I have a few screenshots while stopping completely when I have gotten Perfect Gem activated and found nothing different playing. I have not felt it gave me any more gems then usual while playing with perfect gem activated.  Another anomaly the gem creates though is “Moooo!” which I have a screenshot of. I have not played while stopping on “Mooooo!” But I’m fairly sure that neither while alter the game to make acquiring any item easier as that would be a cheat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It takes forever to get the perfect gem activation. I've found one gem shrine to date and it was in a game without the perfect gem activation message. I've tried it twice with the perfect gem activation and no gem shrines. Ill continue to try it, as I need to make at least as many games as it took to find the first gem shrine for this to be scientific, but so far my impression is as follows: &amp;quot;If it does increase the chance of finding gem shrines it does not increase it so much as to merit the colossal waste of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So if we were determining it by majority vote, the &amp;quot;it does... something&amp;quot; crowd would apparently be way ahead.  The reporting of it in email is another factor, since a person who thinks they have a exciting new discovery is much more likely to want to email and share the news than someone who has just played half a dozen games and found nothing of any interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theories and More Theories==&lt;br /&gt;
&lt;br /&gt;
More fun than just whether it does or doesn't give you more gems or Gem Shrines are the semi-wacky theories about other aspects of it. How about a way to get the Perfect Gem Activated more quickly:&lt;br /&gt;
&lt;br /&gt;
:It seems when you click YOUR character then do the gem clicking the perfect gem activated seems to happen right away we tested it and I got it in as little as 4 clicks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This one is easily tested, and anyone spending more than 30 seconds on Battle.net can establish that a naughty language filter it is not.  :-)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;The gem in the diablo2 chat area filters out curse words. Just thought u might wanna know :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ending quote from a tester who found that it didn't do anything is here, showing that even the skeptics hoped it will do something in the final game.&lt;br /&gt;
&lt;br /&gt;
:I have however heard that the gem may be a way of activating a Trade Screen in the full version but I do not have any real information about that&lt;br /&gt;
&lt;br /&gt;
And there were also wild rumors flying about what it might have been put in place to do in the final.  The weakest form of rumour is the old, &amp;quot;My cousin's friend's dad said...&amp;quot; where the attribution is so distant it might as well be a complete fabrication.  We don't have any quite that silly, but there are a lot of supposedly &amp;quot;said by a Blizzard employee&amp;quot; type of rumors running around:&lt;br /&gt;
&lt;br /&gt;
:I heard from somebody who has supposedly talked to a customer service rep at Blizzard, and they said the gem is used for trading items in the chat rooms, and will only be included in the final release. This is simply a rumor, but it sounds pretty legit, and would be a cool feature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There other also rumors quoting Blizzard employees.  We heard people say that the gem does or does not do things and they've said they heard it from Geoff Frazier, Max Schaefer, Bill Roper and other well-known Blizzard employees.  All hearsay, and no Blizzard employee had said anything about this gem other than vague &amp;quot;It is working perfectly&amp;quot; comments like Bill's above.  An example of a fake quote someone mailed us:&lt;br /&gt;
&lt;br /&gt;
:I just happened to meet GFrazier on battle.net (about 07:40 your time), and he told us that the &amp;quot;Perfect Gem Activated&amp;quot; thing is classified until his on-line guide is ready. So I suppose Blizzard will reveal the secret in GFrazier's D2 guide. To quote him, &amp;quot;But when you click it, it currently does not send information to the server.&amp;quot; So all you people out there can stop clicking on that stupid gem.&lt;br /&gt;
&lt;br /&gt;
The person who sent this in wasn't trying to trick us, they were fooled into believing the person they were talking to was indeed a real Blizzard employee.  You can't trust anyone these days. ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
What does the gem in chat do?  Nothing, other than change colours and put up the occasional unusual message.  As was explained to us by a Blizzard employee, it was not set up to send data to the server, and that would be necessary in order for it to have any other function than to just &amp;quot;look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you get desynched/disconnected from Battle.net sometime while you are in the channel, try clicking on the Gem.  It will still change and give you the very rare &amp;quot;Perfect Gem Activated&amp;quot; message from time to time, even though it's obviously not sending anything to or from the server, since you are disc'ed.&lt;br /&gt;
&lt;br /&gt;
There could be two theories on the original intent:  Blizzard put it in there to taunt and amuse us, or it could be that the gem was intended to have a function, but for some reasons that never happened, and they just left the gem in the chat since it's fun to poke at, and they know how people love to run with the wacky rumors and speculation.&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who sent in the quotes and images used on this page.  A partial list of contributors, in no particular order, (we weren't sure if the people would want to be connected directly to their comments at this point ;) includes: ShadowLore, DemonMaelstrom, Reaper49, Foxteeth, Merv, Aerlorn, FluffyDeath, Virgo, Moritz, Nasmodok, and Viscid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Speculation]]&lt;br /&gt;
[[category:Rumours]]&lt;br /&gt;
[[category:battle.net]]&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4365</id>
		<title>Talk:DiabloWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talk:DiabloWiki:Community_Portal&amp;diff=4365"/>
				<updated>2008-10-27T21:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the Community Discussion!==&lt;br /&gt;
&lt;br /&gt;
Feel free to bring forth any questions or suggestions here. --[[User:Leord|Leord]] 16:26, 27 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Diablo III Fact Sheet==&lt;br /&gt;
&lt;br /&gt;
I really feel we need a fact sheet about central information that people are looking. Most of the people who come to the wiki are looking for an easy acces to some of the basics, like how many acts, what characters, release date and so on. Certainly we don't know everything, but at least we know what we don't know and can say it like an authority so people know they can't find the information anywhere else either (and come back to the page looking if it's updated). And basically we have a lot of interviews outlining all of the basics I listed and more, so really just collecting some quotes like &amp;quot;barbarian will be the only returning class&amp;quot;, &amp;quot;we are thinking of having same number of acts like in Diablo II&amp;quot;, &amp;quot;I'm hoping it will be released before 2011 or 2012&amp;quot; and stuff like that really would help people who don't read every news item.&lt;br /&gt;
&lt;br /&gt;
It could be the featured page even. Anyway, as it is something kinda big I don't feel like I am the one who should start this kind of a page since my wiki skills are pretty much limited to writing text with links. What do you guys think about this? Does this kind of a page already exist? --[[User:Mouseman|Mouseman]] 11:51, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: How do you like [[Diablo 3 Basics]]? =) [[Fact Sheet]] and [[Diablo III Fact Sheet]] also redirects there. Feel free to add anything you want. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armour / Armor ==&lt;br /&gt;
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as &amp;quot;armor&amp;quot;, you should treat it as a name rather than a word (a correct spelling would be &amp;quot;armour&amp;quot;). The short of it is that &amp;quot;Armor&amp;quot; is in most cases the correct way to write &amp;quot;Armour&amp;quot;, and contributors can write words like &amp;quot;humour&amp;quot; or &amp;quot;humor&amp;quot; in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:12, 24 September 2008 (CEST)&lt;br /&gt;
: I have discussed this with Elly, and it was decided we'll be using American English in DiabloWiki, primarily. If you want to write out &amp;quot;Armour&amp;quot; and &amp;quot;humour&amp;quot;, that's fine, and don't spend time changing those to &amp;quot;Armor&amp;quot; and &amp;quot;humor&amp;quot; unless it's a title. Post here if you have opinions/questions. --[[User:Leord|Leord]] 11:34, 24 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The use of &amp;quot;The&amp;quot; ==&lt;br /&gt;
If you look at the [[:Category:Lore]] page, a lot of articles have the &amp;quot;The&amp;quot; Prefix to them, being taken directly from the game manual by MedievalDragon, but I was thinking how to do with this in general. Most wikis don't have the &amp;quot;The&amp;quot; in it, but in some cases it seems more natural than not. I am leaning toward removing the &amp;quot;The&amp;quot; from these articles and new ones. Any opinions on this? There is also a discussion I started on the [[Lore]] discussion page. --[[User:Leord|Leord]] 11:51, 24 October 2008 (CEST)&lt;br /&gt;
:Well I checked &amp;quot;The&amp;quot; Lore Category page (:p) and I think that having the word &amp;quot;The&amp;quot; is necessary. I satarted to say some of the names without the and it doesn't &amp;quot;feel&amp;quot; right...it's like saying &amp;quot;The&amp;quot; away from &amp;quot;The Last Supper&amp;quot;. It looses it's &amp;quot;power&amp;quot; (don't know how to describe that feeling of understanding, knowledge). Adding the word &amp;quot;The&amp;quot; adds importance to the event, making it impact the &amp;quot;feeling&amp;quot; we get from reading the stub. I hope I made some sense with this, but my advice would be to keep &amp;quot;The&amp;quot; prefix.--[[User:Shayagor|Shayagor]] 22:54, 27 October 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord/1&amp;diff=4259</id>
		<title>User talk:Leord/1</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord/1&amp;diff=4259"/>
				<updated>2008-10-25T15:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
Feel free to leave a message =) --[[User:Leord|Leord]] 18:16, 21 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Signing posts==&lt;br /&gt;
Hi Leord: I got your message but I am not sure about the best way to answer to you. In fact, editing this post is the only way I could think of. How do you make sure there is a new message tag that pops up on your account when I send you a message? Anyways, yes I am currently trying to update the prefixes and suffixes data on diabloII wiki. I am not that experienced with Wiki (I work trial and error mostly) but I have been playing Diablo for 5 years so I know the game pretty well now. (unsigned: 08:33, 26 August 2008 [[User_talk:Widus|Widus]])&lt;br /&gt;
&lt;br /&gt;
: Cool! Well, take a look at this talk page, this is basically how to do it. Just remember to sign your posts on talk pages, to make it easier to see who posted =) Just make any edit on my talk page, and I'll get a small notification next time I log in to the wiki. To reply, just use &amp;quot;:&amp;quot; in front of the text, like I did here, and make a new headline for new topics. Make new headlines on top. We can keep discussions on one page, instead of flip-flopping here and there, and I assume my talk page will become quite busy, so lots of interesting things will be dealt with here ^^ I must say that you seem to be doing fine, and the prefixes and suffixes are important parts of Diablo, so great Kudos to you! Feel free to come back here and ask me for anything, small or big, I'm here to help =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Great. Thanks! [[User_talk:Widus|Widus]] (11:51, 28 August 2008)&lt;br /&gt;
&lt;br /&gt;
==Question about signatures and Diablo III fact page==&lt;br /&gt;
&lt;br /&gt;
Hello Leord! &lt;br /&gt;
&lt;br /&gt;
Should I sign every page I edit? I understand signing the user pages and so on, but lots of times the edit can be only a small one and I don't want to take credit for it by signing the whole page. Could you clear this one up for me? When should I use signatures?&lt;br /&gt;
&lt;br /&gt;
Also, is there a Diablo III fact page yet? The kind of page which collects all the interesting facts about the game: release date, number of acts, playable character classes, game engine and so on. Not an in-depth article, just a quick &amp;quot;fact sheet&amp;quot; so people won't have to search all those little pieces of information all by themselves across the wiki. As the [http://www.boomtown.net/en_uk/articles/art.view.php?id=16571 recent boomtown article] tells us there's going to be four acts and confirmes once again that there's five character classes, it might be enough to start such a &amp;quot;fact page&amp;quot;, especially when the news are that the barbarian is the only recurring character class. --[[User:Mouseman|Mouseman]] 08:41, 23 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Hi Mouseman. You should only sign talk page edits. As for any other page, they would be cluttered with signs everywhere, and we're doing this as a communal project, so everyone's edits (that are not vandalism) are welcome and appreciated.&lt;br /&gt;
&lt;br /&gt;
: The fact sheet is a great idea, and while we don't have one, I'd post it in the news even if you did something out of the [[Fact Sheet]]. I think we have the official sheet laying about, I know Flux mentioned it in the news recently, might be in the [http://www.diii.net/articles/ Diii.net articles section]... Something to start from, and add to. Probably not that advanced, and the Boomtown article might be some cheat sheet help as well. =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edits? ==&lt;br /&gt;
&lt;br /&gt;
Hi Leord,&amp;lt;br/&amp;gt; &lt;br /&gt;
Question for you: does flagging an edit as minor yield some advantage when dealing with the revision history?  What is the threshold for determining whether an edit is a minor change (i.e. is there a convention or is it mostly for typos)?&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:Azymn|Azymn]] 08:29, 23 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Good question! We currently do not have a convention for it, and the main reasoning is to be able to hide it in the [[Special:Recent Changes|Recent Changes]]. So, for right now, please do check it if it's minor, but if you don't, it's no biggie. I'd say that typo changes, or changing a word in a sentence to make it easier to understand is placed as &amp;quot;minor&amp;quot;. =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Horodric Cube ==&lt;br /&gt;
&lt;br /&gt;
Hi Leord. You left a coment on [http://diablo2.diablowiki.net/index.php?title=User_talk:Nickshanks my talk page] but I can't recall what changes i made (they are not listed in the page history!). I wrote a Mac OS X editor for D2 characters. And sometimes actually play the game. Is there anything you specifically need help with? [[User:Nickshanks|Nickshanks]] 12:00, 17 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Class and Skill formats ==&lt;br /&gt;
&lt;br /&gt;
Hi Leord, good to see you on the liveblog the other day.  About the character/skill pages: now that we have a bit more info on characters and skills, I was thinking to rewrite the character screens and skill lists so they're more consistent, and hopefully present the data we have now a little better.  I figured I'd wait a few weeks for all the new info to trickle in before doing this, but wanted to run it by you to see if that approach is too drastic or if you (or Flux or Elly) have a strong idea of how you want them laid out.  I planned to make some temporary pages for preview purposes.  Thoughts?&amp;lt;br /&amp;gt; -- [[User:Azymn|Azymn]] 05:16, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: That sounds awesome! I know they need reworking, and never be afraid of playing a bit with the wiki. I recommend making test pages on your profile page. Just do it like this: [[User:Azymn/Barbarian_skills]], and we can discuss it there as well. Make sure to poke me, in case I miss the updates in the recent changes page. --[[User:Leord|Leord]] 18:07, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Message==&lt;br /&gt;
Hi, Leord.  You left me a message somehow.  I'm still getting used to using this here wikithing.  I'm glad you liked my edit in the jewels section.  Some of that looked like it was written by a 7-year-old, but I felt like it'd have been too much effort to fix up properly.  --[[User:Doctorjorts|Doctorjorts]] 17:51, 3 October 2008 (CST)&lt;br /&gt;
: Ok, do you mean it's too much mess to fix at all, or just that it was a bit bad? --[[User:Leord|Leord]] 18:18, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==NPCs page linkup and greetings==&lt;br /&gt;
&lt;br /&gt;
Hi again Leord! The NPCs page isn't linked properly in the main page pull-down menu. I don't know how to forward pages so I was wondering if you could do it? So the category:Npcs page should be forwarded to category:NPCs.&lt;br /&gt;
&lt;br /&gt;
I was kind of bummed that you didn't mention me in the main page news when you thanked people's effor on the wiki ;) Did you forget me so soon? :) Well, anyway, I try to polish the [[NPCs]] page yet again and do an edit about Adria the witch today. Probably will be inactive after that for a while, though. Keep up the good work!!--[[User:Mouseman|Mouseman]] 09:41, 25 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Message==&lt;br /&gt;
Hola Leord! How's it going? I hope that everything is well :D&lt;br /&gt;
&lt;br /&gt;
This wiki is very nice/informative and should be the bible for the Diablo series. I'll be checking stuff out and correct spelling/add info or fix stuff...I like to lurk :p I think that this wiki is headed the right way and people are helping out a lot to fill it in.&lt;br /&gt;
--[[User:Shayagor|Shayagor]] 17:19, 25 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Other_classes&amp;diff=4258</id>
		<title>Other classes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Other_classes&amp;diff=4258"/>
				<updated>2008-10-25T15:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What '''other [[class]]es''' to be featured in [[Diablo III]] besides the [[Barbarian]], the [[Witch Doctor]] and the [[Wizard]] is unknown at this time. The Wizard was released at [[BlizzCon 2008]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Information==&lt;br /&gt;
We have heard several statements saying that the [[Barbarian]] will be the only recurring character [[class]] from [[Diablo II]], but that there might be a possibility for one or more classes to come in an eventual expansion to [[Diablo III]]. We also know that the Diablo III dev team at once though about making a [[Dervish]] class, but no information if that idea is completely shelved. It seems highly unlikely that the Dervish would appear though, as [[Blizzard]] have avoided talking about upcoming classes, and they would be unlikely to mention the class in passing if that is one class that will make the game.&lt;br /&gt;
* The [[Barbarian]] is the only Diablo II character to make it into Diablo III release. He's quite updated in style and use.&lt;br /&gt;
* The [[Witch Doctor]] is a new character, similar in use to the [[Necromancer]].&lt;br /&gt;
* The [[Wizard]] is the third announced class, filling the archetypal magic user role previously occupied by the [[Sorceress]].&lt;br /&gt;
* The following characters have been confirmed to NOT appear:&lt;br /&gt;
** The [[Amazon]] will not appear in Diablo III.&lt;br /&gt;
** The [[Assassin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Druid]] will not appear in Diablo III.&lt;br /&gt;
** The [[Necromancer]] will not appear in Diablo III.&lt;br /&gt;
** The [[Paladin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Sorceress]] will not appear in Diablo III.&lt;br /&gt;
** Some of these seem likely to join in on an upcoming [[expansion]], that has been hinted about [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview].&lt;br /&gt;
* The conceptualised [[Dervish]] class will likely not appear in Diablo III.&lt;br /&gt;
&lt;br /&gt;
===Classes NOT Reappearing===&lt;br /&gt;
[[Jay Wilson]] said the following in an interview: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
----&lt;br /&gt;
::''The [[Barbarian]] is the '''only''' returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
&lt;br /&gt;
::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the {{iw|Category:Diablo_II_classes classes in Diablo 2}} and it's not my desire to intentionally arc those people – I like those classes to; I love the [[Necromancer]], he's my favourite class from [[Diablo 2]] – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Blizzard replied to questions as to why the [[Necromancer]] was not included in the line-up, saying it's so similar to the [[Witch Doctor]]. [[Jay Wilson]] responded that the Witch Doctor shall be made enough different from the Necro that if they decide to bring the Necro in later, their roles will not overlap. Here is a quote on class design choices by [[Jay Wilson]]: [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3]&lt;br /&gt;
::''We have other goals, where we want each class to be distinctive from one another, we want archetypes to be very strong—I should be able to tell you the name of a class, and you should know what it is, right away. You should have an idea of the kinds of things that that class can do.''&lt;br /&gt;
&lt;br /&gt;
It is likely that the next two classes will include a '''ranged''' and a '''melee/caster hybrid''' class, in terms of what roles are needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Hints==&lt;br /&gt;
The third class to be revealed was the [[Wizard]], who debuted at Blizzcon, October 13, 2008. Jay Wilson hinted at the Wizard in advance, in an interview with Videogamer.com: [http://www.videogamer.com/pc/diablo_3/preview-1253-2.html]&lt;br /&gt;
&lt;br /&gt;
::''All the [[barbarian]] players are delighted and all the [[necromancer]]s hate us. I understand, I don't begrudge them that. I would hate me too! But what I would say is that when we announce the next class, which is quite similar to a previous class, then all those players will hate us too. You can't make everybody happy, but I think when the game finally come out players will find there's a good class for them, one they will love as much as the ones that came before. And if they don't, I absolutely promise that in the expansions we'll consider bringing back old classes. We just don't want to do it with the first release. We want to establish our identity.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next Revealed Class?==&lt;br /&gt;
&lt;br /&gt;
Blizzard has not yet given any hints about the fourth and fifth characters we'll see in the initial release of Diablo III. Fan consensus was that there would surely be a mage-type character, with various sorts of magic for offense. The Wizard filled that pedigree nicely, but also removed the only widely-agreed upon character type. It seems certain that Blizzard will include an archer type character, one who specializes in the bow and perhaps other ranged weapons, but what fiction or other sort of skills this character would have to compliment his/her bow is open to wild speculation. As for the fifth character, wild speculation abounds.&lt;br /&gt;
&lt;br /&gt;
See the [http://forums.diii.net/forumdisplay.php?f=134 Other Characters and Skills forum] for discussion of/educated guesses about this topic.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* The [[Diablo 3 Basics]] article lists all known features and changes in [[Diablo III]] compared to [[Diablo II]]&lt;br /&gt;
* The [[Media Coverage]] has all the various interview, previews and articles about Diablo III from around the web.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Juggernaut_Skill_Tree&amp;diff=4007</id>
		<title>Juggernaut Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Juggernaut_Skill_Tree&amp;diff=4007"/>
				<updated>2008-10-21T19:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Shayagor: /* Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian's skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
* [[Battlemaster Skill Tree]]&lt;br /&gt;
* [[Berserker Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Skill Trees=&lt;br /&gt;
[[Image:Barb-juggernaut-tree2.jpg|thumb|350px|Juggernaut Skill Tree, Blizzcon, Oct 2008.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Bash the enemy for 100% of weapon damage.&lt;br /&gt;
* '''Fury Cost:''' 3 (?)&lt;br /&gt;
&lt;br /&gt;
Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of critical hits and added hits. Can stack up to three times.&lt;br /&gt;
** '''Rank 1:''' Increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what &amp;quot;added hits&amp;quot; are, though. Possibly a mis-transcription of the skill hover text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Juggernaut==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases damage of all Juggernaut skills.&lt;br /&gt;
** '''Rank 1:''' Damage is increased by 10%.&lt;br /&gt;
** '''Rank 2:''' Damage is increased by 20.&lt;br /&gt;
** '''Rank 2:''' Damage is increased by 30%.&lt;br /&gt;
* '''Fury cost: ''' None.&lt;br /&gt;
&lt;br /&gt;
We got the descriptions of every skill in this tree, but missed the names of two in a row on the top tier. Make up a cool name yourself, if you feel that it needs one.  This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.&lt;br /&gt;
&lt;br /&gt;
==Unnamed Skill==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Whenever the Barbarian is below 50% health, all damage is reduced by X%.&lt;br /&gt;
** '''Rank 1:''' Damage is reduced by 21%.&lt;br /&gt;
** '''Rank 2:''' Damage is reduced by 34%.&lt;br /&gt;
* '''Fury cost:''' None.&lt;br /&gt;
&lt;br /&gt;
We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Cleave==&lt;br /&gt;
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''The Barbarian swings at multiple targets, dealing 130% of weapon damage at up to 2 targets.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.&lt;br /&gt;
&lt;br /&gt;
This skill was a handy way to hit multiple enemies in the Blizzcon build. It was free to use, with no Fury cost, though that seems likely to change in the final game. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.&lt;br /&gt;
&lt;br /&gt;
==Ground Stomp==&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|250px]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Stomp the ground, knocking back and stunning all nearby enemies for X second.&lt;br /&gt;
** ''Rank 1:''' Knocks back and stuns enemies for 3 seconds. 5 second cool down.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This foot stomping skill has a function much like the War Cry skill, from ''Diablo II''. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. [[Skeletal Shieldman]], for instance, drop their shields while stunned.&lt;br /&gt;
&lt;br /&gt;
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.&lt;br /&gt;
&lt;br /&gt;
The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. It was free to use in the BlizzCon demo build, but seems likely to cost some Fury in the final game.&lt;br /&gt;
&lt;br /&gt;
==Focused Strength==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases the effect of strength on your physical damage.&lt;br /&gt;
** '''Rank 1:'''  +10% to the effect of strength on damage.&lt;br /&gt;
* '''Fury cost''': None&lt;br /&gt;
&lt;br /&gt;
An interesting way to add damage. It's not an increase to damage, or to strength; it's an increase to the effect of strength on damage. Since we do not yet have any idea how the damage formulas will work in D3, there's no way to say how big of a bonus this will give.&lt;br /&gt;
&lt;br /&gt;
This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a &amp;quot;titan&amp;quot; build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stubborn==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Resist all slowing effects by 27%.&lt;br /&gt;
* '''Fury cost''': None&lt;br /&gt;
&lt;br /&gt;
As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recovery==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 0/15&lt;br /&gt;
* '''Description: '''Increases the amount of health gained from health globes by 12%&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health globes heal 25% of a character's max hit points as of October 2008. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a health globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.&lt;br /&gt;
&lt;br /&gt;
The tier 2 skill Scavenge in the [[Battlemaster Skill Tree]] increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Revenge==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Smash the ground dealing 100% weapon damage to nearby enemies. You gain 2% of your maximum health for each enemy hit. Revenge has a % chance to be usable when hit by an enemy.&lt;br /&gt;
** '''Rank 1:''' 10% chance, deals 100% damage and returns 2% of maximum health for each enemy hit.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently this one is an active skill. The description isn't clear, but it sounds like you can use it whenever you want as a sort of war cry. It deals your full weapon damage to all enemies in range, and works as a sort of life leech as well.&lt;br /&gt;
&lt;br /&gt;
The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taunt==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Taunt monsters to attack you at close range.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range?&lt;br /&gt;
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==Stunning Blows==&lt;br /&gt;
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* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Grants all Juggernaut skills a 3% chance to stun attackers for 2 seconds.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.&lt;br /&gt;
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==Two-Handed Weapon Specialization==&lt;br /&gt;
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* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases physical damage dealt with two-handed weapons by X%.&lt;br /&gt;
** '''Rank 1:''' Increases damage 12%&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically a two-handed weapon mastery, but one that does nothing for attack rating, just damage. Two handed swords can not be equipped in one hand, by Barbarians in Diablo III.&lt;br /&gt;
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==Invigorated==&lt;br /&gt;
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* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Picking up a health globe increases strength by 15% for 10 seconds.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.&lt;br /&gt;
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=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
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==Seismic Slam==&lt;br /&gt;
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Slam the ground causing a wave of destructive fire death. 100% of your weapon damage in front of the Barbarian.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This transcribed description is not quite right, due to our indecipherable BlizzCon notes. There was no Fury cost listed on the skill, though it's hard to believe that will be the case in the final game, as powerful and useful as this skill is.&lt;br /&gt;
&lt;br /&gt;
When launching a Seismic Slam, the barbarian lifts one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.&lt;br /&gt;
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During the WWI 2008 [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.&lt;br /&gt;
&lt;br /&gt;
:This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.&lt;br /&gt;
&lt;br /&gt;
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.&lt;br /&gt;
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==Iron Will==&lt;br /&gt;
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* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Provides resistance to stun, slow, and freeze attacks.&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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A powerful protective mastery.&lt;br /&gt;
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==Crushing Blows==&lt;br /&gt;
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* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increase the damage of Bash and Cleave..&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a [http://diablo2.diablowiki.net/Special_Modifiers#Crushing_Blow special modifier] in D2, reusing the name for a very different function would be confusing.&lt;br /&gt;
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==Seismic Effect==&lt;br /&gt;
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* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases the damage of Revenge and Seismic Slam.&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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Another higher level skill that's too far from completed to judge. Revenge and Seismic Slam both work as ranged attacks, damaging multiple monsters per hit (when aimed/used properly).&lt;br /&gt;
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=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
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[[category:Barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Shayagor</name></author>	</entry>

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