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		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pubrulz</id>
		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-09-24T10:04:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Death%27s_Breath&amp;diff=80676</id>
		<title>Death's Breath</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Death%27s_Breath&amp;diff=80676"/>
				<updated>2015-12-04T21:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deaths-breath-inv1.jpg|left]]&lt;br /&gt;
[[File:Deaths-breath-tooltip.JPG|frame|Death's Breath tooltip.]]&lt;br /&gt;
Death's Breath (DB) is a [[crafting]] [[material]] that may be dropped by [[Elite]]s, [[Treasure Goblin]]s, and [[Resplendent Chests]] at all levels in [[Reaper of Souls]]. DBs are not found in [[Diablo 3 vanilla]].&lt;br /&gt;
&lt;br /&gt;
Deaths Breaths are not a [[legendary material]], though they are required in most crafting recipes, enchanting via the [[mystic]], and higher level gem upgrading and artisan [[training]] costs.  Their value increased considerably in Patch 2.3 when [[Kanai's Cube]] was added to the game, with many powerful recipes, most of which require multiple DBs.&lt;br /&gt;
&lt;br /&gt;
Since Death's Breath are [[account bound]] (BoA), drop primarily from Elites, and drop at higher rates on higher difficulties, they can function as a [[bottleneck]] on crafting and other item upgrading in Reaper of Souls. Players newly arrived at level 70 (especially in a new season) often find themselves constantly out of Death's Breaths, and rationing the ones they do find between many competing potential purposes. &lt;br /&gt;
&lt;br /&gt;
This shortage eases as characters gain in power and 1) stop needing to constantly spend DBs to upgrade their gear, and 2) find more DBs more quickly by killing more elites on higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death's Breath Drop Rates==&lt;br /&gt;
&lt;br /&gt;
Blizzard provided the drop rates for Deaths Breaths when complaints about their infrequency were voiced shortly after the launch of Reaper of Souls.  These are the chances for a DB to drop from any valid source; opening a golden chest, killing an [[Elite]] monster (yellow or blue), or killing a [[Treasure Goblin]].&lt;br /&gt;
&lt;br /&gt;
* [[Normal]] – 15%&lt;br /&gt;
* [[Hard]] – 18%&lt;br /&gt;
* [[Expert]] – 21%&lt;br /&gt;
* [[Master]] – 25%&lt;br /&gt;
* [[Torment 1]] – 31%&lt;br /&gt;
* [[Torment 2]] – 37%&lt;br /&gt;
* [[Torment 3]] – 44%&lt;br /&gt;
* [[Torment 4]] – 53%&lt;br /&gt;
* [[Torment 5]] – 64%&lt;br /&gt;
* [[Torment 6]] – 77%&lt;br /&gt;
&lt;br /&gt;
Patch 2.(Reaper of Souls only) 3 added four higher levels of Torment, with increased DB drop rates. (Figures are approximate, pending Blizzard releasing official data.)&lt;br /&gt;
* [[Torment 7]] – 90%&lt;br /&gt;
* [[Torment 8]] – 100%, 5% chance of a 2nd DB.&lt;br /&gt;
* [[Torment 9]] – 100%, 15% chance of a 2nd DB.&lt;br /&gt;
* [[Torment 10]] – 100%, 25% chance of a 2nd DB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Prior to [[Patch 2.3]], Death's Breath were only found above level 61. Below that level there were different versions of all materials, and players found [[Demonic Essence]] instead of Death's Breath.  Patch 2.3 streamlined the crafting materials, and all existing Demonic Essence were transformed into DBs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Materials-ros.jpg|Stack to 5000. (Raised from 1000.)&lt;br /&gt;
File:Deaths-breath-drop1.jpg|Death's Breath drop in the [[Westmarch Commons]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
[[category:materials]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:Artisans]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Reign_of_Diablo&amp;diff=5040</id>
		<title>The Reign of Diablo</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Reign_of_Diablo&amp;diff=5040"/>
				<updated>2008-11-09T04:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[King Leoric|Black King]] lay dead, slain at the hands of his own Priests and Knights. The young Prince [[Albrecht]] was still missing, and the proud defenders of Khanduras were no more. The people of [[Tristram]] looked about their lifeless town and were greatly dismayed. Awash in feelings of both relief and remorse, they soon realized that their troubles had merely begun. Strange, eerie lights appeared in the darkened windows of the Monastery. Misshapen, leathery-skinned creatures were seen venturing forth from the shadows of the church. Horrible, wounded cries seemed to linger on the wind, emanating from deep underground. It became apparent that something quite unnatural had infested the once holy sight?&lt;br /&gt;
&lt;br /&gt;
Travelers on the roads surrounding [[Tristram]] were accosted by cloaked riders that seemed to now constantly roam the deserted countryside. Many villagers fled [[Tristram]], making their way to other towns or kingdoms, fearing some unnamed evil that seemed to wait in the shadows all around them. Those few who chose to remain seldom ventured out at night, and never tread foot upon the grounds of the cursed Monastery. Whispered rumors of poor, innocent people being abducted in the night by wicked, nightmarish creatures filled the halls of the local inn. With no King, no law, and no army left to defend them, many of the townsfolk began to fear an attack from the things that now dwelt beneath their town.&lt;br /&gt;
&lt;br /&gt;
The Arch-Bishop [[Lazarus]], frayed and disheveled, returned from his absence and assured the townsfolk that he too had been ravaged by the growing evil of the Monastery. With their desperate need for reassurance clouding their good judgment, [[Lazarus]] whipped the townspeople into a frenzied mob. Reminding them that Prince [[Albrecht]] was still unaccounted for, he persuaded many of the men to follow him into the depths of the Monastery to search for the boy. They gathered torches and soon the night air glowed with the flickering light of hope. They armed themselves with shovels, picks and scythes and so prepared, they boldly followed the treacherous Arch-Bishop straight into the fiery maw of Hell itself?&lt;br /&gt;
&lt;br /&gt;
The few who survived the horrible fate that awaited them returned to [[Tristram]] and recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the healer could not save some of them. As the stories of demons and devils spread, a stifling, primal Terror began to consume the hearts of all of the town's inhabitants. Was it was a Terror that none of them had ever known?&lt;br /&gt;
&lt;br /&gt;
Deep beneath the foundations of the ruined Monastery, [[Diablo]] gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power.&lt;br /&gt;
&lt;br /&gt;
He smiled to himself in the sheltering darkness, for he knew that the time of his final victory was fast approaching.&lt;br /&gt;
&lt;br /&gt;
[[category:Story]]&lt;br /&gt;
&lt;br /&gt;
{{Story navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Lucion&amp;diff=5030</id>
		<title>Lucion</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Lucion&amp;diff=5030"/>
				<updated>2008-11-08T10:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The son of [[Mephisto]], Lord of Hatred. Brother to [[Lilith]], which goes by many names. In ages past, several hundreds of years before the events of [[Diablo I]] when [[Sanctuary]] was still a relatively young world, [[Lucion]] ruled the [[Triune]] in the guise of the [[Primus]]. As the leader of the [[Triune]], Lucion fought a secretive and subtle war against the [[Cathedral of Light]] that would decide which of the two cults would eventually dominate the human race. &lt;br /&gt;
[[Lucion]]'s plans were eventually thwarted by [[Uldyssian]] and his [[Nephalem]] followers. [[Lucion]] stars in the first of the [[The Sin War Trilogy]] by [[Richard A. Knaak]] : [[Birthright]]. &lt;br /&gt;
&lt;br /&gt;
Some time after the creation of [[Sanctuary]] by the renegade [[angel]], [[Inarius]], the world was discovered by the [[Burning Hells]]. Realizing that a full scale invasion would inevitably draw attention of the [[High Heavens]] (which would very likely result in a heavy struggle that would devastate Sanctuary, rendering it useless to either side), the Lords of the [[Burning Hells]] opted for a more subtle approach. They devised a cult that would at first seem to be a harmless and peaceful, but gradually luring its followers deeper into the darkness.  The cult, it would turn out, was a dark, unholy sect devoted to the three [[Prime Evil]]s, at the head of which stood the Primus, the ''pontifex maximus''. However, the Primus was nothing but a façade, a disguise used by the demon Lucion. &lt;br /&gt;
&lt;br /&gt;
The [[Triune]] soon grew to become one of the dominating cults of [[Sanctuary]], being second only to the [[Cathedral of Light]], the counter-sect led by [[Inarius]] in his guise of the [[Veiled Prophet]]. The two sects continued to vie for control over the human race but without any open warfare, as it would draw unwanted attention. Instead, Lucion and [[Inarius]] plotted against each other through subtle scheming, always anticipating their opponent's moves.&lt;br /&gt;
&lt;br /&gt;
Their subtle plans were disturbed by the sudden reappearance of [[Lilith]], a renegade demoness who had her own goals and plans. In the guise of the fugitive noblewoman [[Lylia]], [[Lilith]] sought to awaken the special powers of the humans (who were in fact the offspring of pairs of renegade [[angels]] and [[demons]]), harbouring them for her own goals. Her unwitting champion was to be [[Uldyssian]], a simple farmer from the lands near [[Seram]]. Noticing [[Uldyssian]] due to his immense powers (after it was used to the detriment of several traveling missionaries) and quickly seeing his potential, Lucion dispatched his trusted lieutenant, the high-priest [[Malic]] to capture the farmer and his companions. However, unaware of [[Lilith]]'s presence, the raiding party was overwhelmed and utterly destroyed, sending [[Malic]] back fleeing to Lucion. Realizing his sister could have returned, [[Lucion]] 'blessed' his failing lieutenant with a demon limb, allowing him to remove [[Lilith]]'s guise. &lt;br /&gt;
&lt;br /&gt;
After a second and much more powerful raiding party consisting of many undead [[Morlu]] attacked [[Uldyssian]] and his followers near the town of [[Partha]], but failed again (this time leaving [[Malic]] dead by the hands of [[Lilith]]), [[Uldyssian]] decided to leave the town, after seeing the onslaught. [[Lilith]] followed him, still in the guise of [[Lylia]], but soon after their reunion Lucion's spell took effect, revealing Lilith's true form to be a horrified [[Uldyssian]]. Lilith easily defeated the farmer, leaving him severely wounded. Still, [[Uldyssian]] recovered and reunited with his companions, setting out for the jungles of [[Toraja]]. &lt;br /&gt;
&lt;br /&gt;
It was here that Lucion personally intervened. Disguised as a white stallion, the demon tried to lure [[Uldyssian]] with him but the latter was timely warned by his brother, [[Mendeln]]. Once again taking the form of the Primus, Lucion sought one more time to persuade the farmer to join him. After both attempts failed and [[Uldyssian]] and his gathering followers started attacking the demon, Lucion changed tactics. With relative ease the demon incinerated many of [[Uldyssian]]'s followers and caused the latter's close friend [[Achillios]] to die by one of his own enchanted arrows. After seeing his comrades and followers die, [[Uldyssian]]'s true powers awoke as he burst out in rage. Being unable to maintain his position, Lucion finally revealed his true form: a horrid, reptilian demon with hoofed legs and three tails, covered in thick scales. But even as a mighty demon, Lucion turned out to be overpowered by the sheer force of [[Uldyssian]]'s abilities. As a last desperate act the demon even offered his obedience and subservience to the farmer, but all for naught. Instead of killing the demon, [[Uldyssian]] simply imagined the demon to be ''nothing'', and so the great Lucion faded away and disappeared. &lt;br /&gt;
&lt;br /&gt;
It is unknown what exactly became of Lucion. Though the books are clear on the fact that he was not 'killed' but simply 'was no more', it is never explained what that meant. It could very well be that Lucion was simply banished back into the [[Burning Hells]] where he would have to answer to his father [[Mephisto]] or maybe [[Uldyssian]]'s awesome display of force even banished Lucion to a plane beyond the reach of both [[Heaven]] and [[Hell]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evils]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Richard_A._Knaak&amp;diff=5029</id>
		<title>Richard A. Knaak</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Richard_A._Knaak&amp;diff=5029"/>
				<updated>2008-11-08T10:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Knaak''' is the author of [[Blizzard]] novels, including several [[Diablo Novel]]s, and has written books for the [[WarCraft]] and [[StarCraft]] universes as well. He's also known for his own Dragonlance series, his own created The Dragonrealm world and three books for The Age of Conan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Richard A. Knaak was born in Chicago on May 28, 1961. &lt;br /&gt;
&lt;br /&gt;
Richard attended the University of Illinois at Urbana-Champaign, studying rhetoric, and earned a bachelor's degree.&lt;br /&gt;
&lt;br /&gt;
After reading Andre Norton's Storm over Warlock, he eventually sold his first short story in 1986, and it was published in 1987. He has listed several of his influences, and even a few of his favorite fellow authors, those being Edgar Allan Poe, Robert E. Howard, Glen Cook, L. Sprague de Camp, Lawrence Watt-Evans, Harry Turtledove, Jennifer Roberson, Laurell K. Hamilton, Harry Harrison, and Robert Sawyer.&lt;br /&gt;
&lt;br /&gt;
He splits living in Illinois and Arkansas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
&lt;br /&gt;
===Dragonlance===&lt;br /&gt;
&lt;br /&gt;
# Series&lt;br /&gt;
## The Legend of Huma (1988), ISBN 0-88038-548-0&lt;br /&gt;
## Kaz the Minotaur (1990), ISBN 0-88038-910-9&lt;br /&gt;
## Land of the Minotaurs (1996), ISBN 0-7869-0472-0&lt;br /&gt;
## Reavers of the Blood Sea (1999), ISBN 0-7869-1345-2&lt;br /&gt;
## The Citadel (2000), ISBN 0-7869-1683-4&lt;br /&gt;
# Minotaur Wars&lt;br /&gt;
##Night of Blood (2003), ISBN 0-7869-2938-3&lt;br /&gt;
##Tides of Blood (2004), ISBN 0-7869-3251-1&lt;br /&gt;
##Empire of Blood (2005), ISBN 0-7869-3733-5&lt;br /&gt;
#Ogre Titans&lt;br /&gt;
##The Black Talon (2007)&lt;br /&gt;
##The Fire Rose (2008)&lt;br /&gt;
##The Gargoyle King (2009)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragonrealm===&lt;br /&gt;
&lt;br /&gt;
   1. Series&lt;br /&gt;
         1. Firedrake (1989), ISBN 0-445-20940-2&lt;br /&gt;
         2. Ice Dragon (1989), ISBN 0-445-20942-9&lt;br /&gt;
         3. Wolfhelm (1990), ISBN 0-445-20966-6&lt;br /&gt;
         4. Shadow Steed (1990), ISBN 0-445-20967-4&lt;br /&gt;
         5. The Crystal Dragon (1993), ISBN 0-446-36432-0&lt;br /&gt;
         6. The Dragon Crown (1994), ISBN 0-446-36464-9&lt;br /&gt;
         7. The Horse King (1997), ISBN 0-446-60353-8&lt;br /&gt;
   2. Origins&lt;br /&gt;
         1. The Shrouded Realm (1991), ISBN 0-446-36138-0&lt;br /&gt;
         2. Children of the Drake (1991), ISBN 0-446-36153-4&lt;br /&gt;
         3. Dragon Tome (1992), ISBN 0-446-36252-2&lt;br /&gt;
&lt;br /&gt;
[[Diablo]]&lt;br /&gt;
&lt;br /&gt;
   1. Diablo series&lt;br /&gt;
         1. [[Legacy of Blood]] (2001), ISBN 0-671-04155-X&lt;br /&gt;
         2. [[Kingdom of Shadow]] (2002), ISBN 0-7434-2692-4&lt;br /&gt;
         3. [[Moon of the Spider]] (2006), ISBN 0-7434-7132-6&lt;br /&gt;
   2. [[Sin War Trilogy|The Sin War series]]&lt;br /&gt;
         1. [[Birthright]] (2006)&lt;br /&gt;
         2. [[Scales of the Serpent]] (2007)&lt;br /&gt;
         3. [[The Veiled Prophet]] (2007)&lt;br /&gt;
&lt;br /&gt;
Warcraft&lt;br /&gt;
&lt;br /&gt;
   1. Series&lt;br /&gt;
         1. Day of the Dragon (2001), ISBN 0-671-04152-5&lt;br /&gt;
   2. War of the Ancients&lt;br /&gt;
         1. The Well of Eternity (2004), ISBN 0-7434-7119-9&lt;br /&gt;
         2. The Demon Soul (2004), ISBN 0-7434-7120-2&lt;br /&gt;
         3. The Sundering (2005), ISBN 0-7434-7121-0&lt;br /&gt;
   3. Sunwell Trilogy&lt;br /&gt;
         1. Dragon Hunt (2005), ISBN 1-59532-712-6&lt;br /&gt;
         2. Shadows of Ice (2006), ISBN 1-59532-713-4&lt;br /&gt;
         3. Ghostlands (2007), ISBN 1-59532-714-2&lt;br /&gt;
&lt;br /&gt;
Independent&lt;br /&gt;
&lt;br /&gt;
   1. King of the Grey (1993), ISBN 0-446-36463-0&lt;br /&gt;
   2. Frostwing (1995), ISBN 0-446-60149-7&lt;br /&gt;
   3. The Janus Mask (1995), ISBN 0-446-60150-0&lt;br /&gt;
   4. Dutchman (1996), ISBN 0-446-60151-9&lt;br /&gt;
   5. Ruby Flames (1999), ISBN 0-671-03266-6&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Other_classes&amp;diff=4667</id>
		<title>Other classes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Other_classes&amp;diff=4667"/>
				<updated>2008-11-04T08:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Wizard Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class navbox}}What '''other [[class]]es''' to be featured in [[Diablo III]] besides the [[Barbarian]], the [[Witch Doctor]] and the [[Wizard]] is unknown at this time. The Wizard was released at [[BlizzCon 2008]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Information==&lt;br /&gt;
We have heard several statements saying that the [[Barbarian]] will be the only recurring character [[class]] from [[Diablo II]], but that there might be a possibility for one or more classes to come in an eventual expansion to [[Diablo III]]. We also know that the Diablo III dev team at once though about making a [[Dervish]] class, but no information if that idea is completely shelved. It seems highly unlikely that the Dervish would appear though, as [[Blizzard]] have avoided talking about upcoming classes, and they would be unlikely to mention the class in passing if that is one class that will make the game.&lt;br /&gt;
* The [[Barbarian]] is the only Diablo II character to make it into Diablo III release. He's quite updated in style and use.&lt;br /&gt;
* The [[Witch Doctor]] is a new character, similar in use to the [[Necromancer]].&lt;br /&gt;
* The [[Wizard]] is the third announced class, filling the archetypal magic user role previously occupied by the [[Sorceress]].&lt;br /&gt;
* The following characters have been confirmed to NOT appear:&lt;br /&gt;
** The [[Amazon]] will not appear in Diablo III.&lt;br /&gt;
** The [[Assassin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Druid]] will not appear in Diablo III.&lt;br /&gt;
** The [[Necromancer]] will not appear in Diablo III.&lt;br /&gt;
** The [[Paladin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Sorceress]] will not appear in Diablo III.&lt;br /&gt;
** Some of these seem likely to join in on an upcoming [[expansion]], that has been hinted about [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview].&lt;br /&gt;
* The conceptualised [[Dervish]] class will likely not appear in Diablo III.&lt;br /&gt;
&lt;br /&gt;
===Classes NOT Reappearing===&lt;br /&gt;
[[Jay Wilson]] said the following in an interview: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
----&lt;br /&gt;
::''The [[Barbarian]] is the '''only''' returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
&lt;br /&gt;
::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the {{iw|Category:Diablo_II_classes classes in Diablo 2}} and it's not my desire to intentionally arc those people – I like those classes to; I love the [[Necromancer]], he's my favourite class from [[Diablo 2]] – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Blizzard replied to questions as to why the [[Necromancer]] was not included in the line-up, saying it's so similar to the [[Witch Doctor]]. [[Jay Wilson]] responded that the Witch Doctor shall be made enough different from the Necro that if they decide to bring the Necro in later, their roles will not overlap. Here is a quote on class design choices by [[Jay Wilson]]: [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3]&lt;br /&gt;
::''We have other goals, where we want each class to be distinctive from one another, we want archetypes to be very strong—I should be able to tell you the name of a class, and you should know what it is, right away. You should have an idea of the kinds of things that that class can do.''&lt;br /&gt;
&lt;br /&gt;
It is likely that the next two classes will include a '''ranged''' and a '''melee/caster hybrid''' class, in terms of what roles are needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Hints==&lt;br /&gt;
The third class to be revealed was the [[Wizard]], who debuted at Blizzcon, October 13, 2008. Jay Wilson hinted at the Wizard in advance, in an interview with Videogamer.com: [http://www.videogamer.com/pc/diablo_3/preview-1253-2.html]&lt;br /&gt;
&lt;br /&gt;
::''All the [[barbarian]] players are delighted and all the [[necromancer]]s hate us. I understand, I don't begrudge them that. I would hate me too! But what I would say is that when we announce the next class, which is quite similar to a previous class, then all those players will hate us too. You can't make everybody happy, but I think when the game finally comes out players will find there's a good class for them, one they will love as much as the ones that came before. And if they don't, I absolutely promise that in the expansions we'll consider bringing back old classes. We just don't want to do it with the first release. We want to establish our identity.''&lt;br /&gt;
&lt;br /&gt;
==Next Revealed Class?==&lt;br /&gt;
&lt;br /&gt;
Blizzard has not yet given any hints about the fourth and fifth characters we'll see in the initial release of Diablo III. Fan consensus was that there would surely be a mage-type character, with various sorts of magic for offense. The Wizard filled that pedigree nicely, but also removed the only widely-agreed upon character type. It seems certain that Blizzard will include an archer type character, one who specializes in the bow and perhaps other ranged weapons, but what fiction or other sort of skills this character would have to compliment his/her bow is open to wild speculation. As for the fifth character, wild speculation abounds.&lt;br /&gt;
&lt;br /&gt;
See the [http://forums.diii.net/forumdisplay.php?f=134 Other Characters and Skills forum] for discussion of/educated guesses about this topic.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* The [[Diablo 3 Basics]] article lists all known features and changes in [[Diablo III]] compared to [[Diablo II]]&lt;br /&gt;
* The [[Media Coverage]] has all the various interview, previews and articles about Diablo III from around the web.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pablo_DeSoto&amp;diff=4666</id>
		<title>Pablo DeSoto</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pablo_DeSoto&amp;diff=4666"/>
				<updated>2008-11-04T08:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:desoto-concept1.jpg|right|thumb|300px|Concept art of Pablo DeSoto.]]'''Pablo DeSoto''' is a gentleman with some knowledge in [[magic]] and history of the world, although not as great as [[Abd al-Hazir]]. He has been seen in and around [[Wortham]], the small fishing village, and is quite protective of his beautiful daughter [[Leah]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pablo dislikes [[Necromancer]]s, and blames them for most bad things that have happened in the last 20 years, including &amp;quot;that [[Diablo]] incident&amp;quot;. Besides magic, he's knowledgeable about the areas surrounding Wortham and [[Tristram]] and has insights in how the [[Festering Wood]]s work including their inhabitants, such as the [[Gnarled Walker]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abd al-Hazir's meeting with Pablo was the inspiration for the [[Writings of Abd al-Hazir: Entry no. 0020|20th entry]] in his writings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
There are writings on the upper left corner of [http://www.diablowiki.net/Image:Desoto-concept1.jpg the concept art picture of DeSoto] indicating that he has been around at least from December 2006. Pablo DeSoto is also one of the few people named in the lore section of the [http://www.diablo3.com/ official page]. This indicates that Pablo DeSoto is an important character, most probably a [[NPC]]. This would make sense as the speculation is proven right about [[Leah]] being the daugher of DeSoto.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0020]]&lt;br /&gt;
* [http://www.diablowiki.net/Image:Desoto-concept1.jpg Concept art picture of DeSoto]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Pubrulz&amp;diff=4665</id>
		<title>User talk:Pubrulz</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Pubrulz&amp;diff=4665"/>
				<updated>2008-11-04T08:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Grammar==&lt;br /&gt;
Hey Pubrulz! Some really good grammar updates you did in the [[Basics]] page and the [[NPCs]] page! Remember to check the [[Adria]] and [[Pablo DeSoto]] pages as well ;) Anyway, I just want to tell you that this type of update is REALLY good for the wiki. More so than you might think. Many members on the site are non-English native speakers (like myself), and it's quite easy to make mistakes. Yourself and other people that are good with grammar, or just wants to help polish the site quality is VERY good and also very appreciated.&lt;br /&gt;
&lt;br /&gt;
Have you started with the grammar to get the hang of the Wiki code, or is it a lack of time that hold you back from &amp;quot;content&amp;quot; updates? Is there anything I can do to help you in any way? What do you think we should put focus on in the wiki in the next few weeks? Many questions ;) --[[User:Leord|Leord]] 12:55, 3 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
I was just reading it for more info.  I've been a bit behind on my D3 research recently (very busy w/work), and wanted to find out all the goodies.  I get annoyed at little &amp;quot;mistakes&amp;quot; like the ones I've corrected, but I don't hold it against anyone.  I just like to read clean copy.  Thanks for letting me have a go at them!  Let me know if you have more for me to edit, and I will gladly do so, provided I have the chance.&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Adria&amp;diff=4664</id>
		<title>Adria</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Adria&amp;diff=4664"/>
				<updated>2008-11-04T08:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:adria.jpg|left|thumb|Adria the Witch returns from Diablo 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Adria''' is the Witch merchant from [http://diablo2.diablowiki.net/Adria Diablo 1].  She sold and bought potions, scrolls and staves.  She also recharged staves with their magical charges.  She was not in Diablo 2, having fled [[New Tristram| Tristram]] in anticipation of the attack on the village.&lt;br /&gt;
&lt;br /&gt;
She will be featured in Diablo 3 although it is not known in what capacity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4600</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4600"/>
				<updated>2008-11-03T07:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Adria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NPCs, Non-Player Characters, are the principle sources of information about the game's [[lore]]. They are also the usual sources for [[quests]] and quest rewards, and the NPC merchants are invaluable for equipping your hero for battle.&lt;br /&gt;
&lt;br /&gt;
==List of known NPCs==&lt;br /&gt;
&lt;br /&gt;
Here is the list of confirmed NPCs that are going to be in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
===Deckard Cain===&lt;br /&gt;
&lt;br /&gt;
[[image:Cain-concept1.jpg|right|thumb|Deckard Cain concept art.]]&lt;br /&gt;
&lt;br /&gt;
[[Deckard Cain]] is an essential character in the Diablo universe. As a wise sage and the last of the Horadrim, Cain has played an important part in both Diablo 1 and Diablo 2 games.&lt;br /&gt;
&lt;br /&gt;
Deckard Cain is seen on the gameplay video[http://www.diablo3.com] from the [[WWI 2008]]. In the gameplay video the player rescues Cain once again, apparently in the New Tristram Cathedral.&lt;br /&gt;
&lt;br /&gt;
There is mention of Deckard Cain on the [http://www.diablo3.com main page] of the official page:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When Deckard Cain returns to the ruins of [[Tristram Cathedral]] seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is also a lore item, named [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal], in the official Diablo 3 website. The main events of Diablo 1 and Diablo 2 are introduced in the journal.&lt;br /&gt;
&lt;br /&gt;
By the looks of it, Deckard Cain will be a major NPC in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Captain Rumford===&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-captain-rumford1.jpg|frame]]&lt;br /&gt;
This NPC was found in the small town area where new characters began the Blizzcon 2008 demo. He was a guard and nominal leader of the few surviving humans in the area, and had special dialogues for each of the 3 characters. During the dialogues he imparted information about a meteor that had struck the Cathedral and awakened evil within, and either warned or encouraged the player to investigate.&lt;br /&gt;
&lt;br /&gt;
====Captain Rumford Dialogues====&lt;br /&gt;
&lt;br /&gt;
Like most key NPCs in Diablo III, Captain Rumford's dialogue differed greatly depending on whether he addressed a Wizard, Witch Doctor, or Barbarian.&lt;br /&gt;
&lt;br /&gt;
* Barbarian: Rumford was afraid of the Barbarian, fearing he/she was a dangerous savage, but once the Barbarian spoke calmly Rumford become impressed and friendly and wished the Barbarian good luck.&lt;br /&gt;
&lt;br /&gt;
* Witch Doctor: Rumford was contemptuous and dismissive of the scantily-clad, foreign-looking Witch Doctor, making comments about how he/she would surely be killed by the first monster encountered. The Witch Doctor made a few cryptic comments about not judging others by their appearance, but didn't say much.&lt;br /&gt;
&lt;br /&gt;
* Wizard: Only the female wizard was playable in the Blizzcon build, and she was very saucy, sassy, headstrong, and brashly-confident. Her dialogue with Rumford was somewhat flirty, as she taunted him for being afraid to face the monsters himself, boasted that she would clear out the demonic infestation in nothing flat, and all but ordered Rumford to buy her a drink to toast her success when she returned. Rumford seemed somewhat overwhelmed by her arrogance and authority, and became rather meek and soft spoken before the Wizard's powerful presence.&lt;br /&gt;
&lt;br /&gt;
==List of possible NPCs==&lt;br /&gt;
&lt;br /&gt;
As of now, we don't have a lot information concerning the Non-Player Characters. Because of that here is a section dedicated to possible NPCs as well.&lt;br /&gt;
&lt;br /&gt;
===Leah===&lt;br /&gt;
&lt;br /&gt;
[[image:Leah-concept1.jpg|right|thumb|300px|An official still image from the cinematic trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Leah]] is mentioned by name in the gameplay trailer. The barbarian says to Deckard Cain that Leah worries for him. (Leah was confirmed as her name when Blizzard called her that in [http://www.diii.net/gallery/showphoto.php?photo=1149&amp;amp;cat=550 an official wallpaper].) It seems that Leah gave the player the quest to rescue Deckard Cain in the catacombs below the old Tristram Monastery.&lt;br /&gt;
&lt;br /&gt;
There is an interesting passage in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry] in the official page, concerning the village of Wortham:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her. Though he was rude on this point, I found him to be a rather sociable sort once convinced I was not interested in his daughter. He introduced himself as Pablo DeSoto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is speculation going about that Leah, the girl from the cinematic trailer, is actually the daughter of Pablo DeSoto mentioned in the lore. Other speculations include Leah being the new narrator, Cain's daughter or apprentice. &lt;br /&gt;
&lt;br /&gt;
Be as it may, it is clear that there is some significance to the appearance on the cinematic trailer, as these take a substantial amount of time to prepare. Any random NPCs may be dropped out of the game as the development progresses but Leah was important enough to be put in the trailer which they had to begin working on months before the game announcement.&lt;br /&gt;
&lt;br /&gt;
===Pablo DeSoto===&lt;br /&gt;
&lt;br /&gt;
[[image:desoto-concept1.jpg|right|thumb|300px|Concept art of Pablo DeSoto.]]&lt;br /&gt;
&lt;br /&gt;
[[Pablo DeSoto]] is seen in the concept art and mentioned in the [[Gnarled Walker]]s lore entry, as quoted above. He is said to be knowledgeable of magic and mentioned to have some sort of grudge against necromancers, as it is revealed in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry].&lt;br /&gt;
&lt;br /&gt;
There are writings in upper left corner of [http://www.diablowiki.net/Image:Desoto-concept1.jpg the concept art picture of DeSoto] indicating that he has been around, at least from December 2006. Pablo DeSoto was also the first person to be named in the lore section of the official page. This indicates that Pablo DeSoto is an important character, most probably a NPC. This would make sense if the speculation is proven right about Leah being the daugher of DeSoto.&lt;br /&gt;
&lt;br /&gt;
===Adria===&lt;br /&gt;
&lt;br /&gt;
[[image:adria.jpg|right|thumb|200px|Concept art of Adria seen in BlizzCon 2008.]]&lt;br /&gt;
&lt;br /&gt;
[[Adria]], the witch from [[Diablo 1]], is mentioned in [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal]. On the top of that a concept art of [[Adria]] was seen at the [[BlizzCon 2008]], though it hasn't been officially revealed yet. Blizzard has done some background concept art, mainly the art of [[Skovos Isles]], they aren't going to visualise in game, but it is a strong possibility that we will see Adria in Diablo III - possibly as a NPC or maybe even as a traitor-like character, like Nithalak was in Diablo II.&lt;br /&gt;
&lt;br /&gt;
===Other possible NPCs===&lt;br /&gt;
&lt;br /&gt;
It is indicated that multiple characters from previous games are returning. [[Jay Wilson]] says in [http://www.diii.net/n/680404/more-d2-classes-playable-in-d3 an interview] that they're &amp;quot;bringing back a lot of characters from the previous games.&amp;quot; This is elaborated on [http://multiplayerblog.mtv.com/2008/08/12/diablo-iii-storyline/ another interview] in which he says that &amp;quot;people can expect to see characters from Diablo I, more characters from Diablo II, and characters from some of the books. We're definitely going to bring a few of them in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A list of potential NPCs for Diablo III:&lt;br /&gt;
* [[Abd al-Hazir]] - Travelling scribe, documenting lore.&lt;br /&gt;
* [[Franklin Burroughs]] - He's a [[Dune Thresher]]-hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4599</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4599"/>
				<updated>2008-11-03T07:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Pablo DeSoto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NPCs, Non-Player Characters, are the principle sources of information about the game's [[lore]]. They are also the usual sources for [[quests]] and quest rewards, and the NPC merchants are invaluable for equipping your hero for battle.&lt;br /&gt;
&lt;br /&gt;
==List of known NPCs==&lt;br /&gt;
&lt;br /&gt;
Here is the list of confirmed NPCs that are going to be in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
===Deckard Cain===&lt;br /&gt;
&lt;br /&gt;
[[image:Cain-concept1.jpg|right|thumb|Deckard Cain concept art.]]&lt;br /&gt;
&lt;br /&gt;
[[Deckard Cain]] is an essential character in the Diablo universe. As a wise sage and the last of the Horadrim, Cain has played an important part in both Diablo 1 and Diablo 2 games.&lt;br /&gt;
&lt;br /&gt;
Deckard Cain is seen on the gameplay video[http://www.diablo3.com] from the [[WWI 2008]]. In the gameplay video the player rescues Cain once again, apparently in the New Tristram Cathedral.&lt;br /&gt;
&lt;br /&gt;
There is mention of Deckard Cain on the [http://www.diablo3.com main page] of the official page:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When Deckard Cain returns to the ruins of [[Tristram Cathedral]] seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is also a lore item, named [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal], in the official Diablo 3 website. The main events of Diablo 1 and Diablo 2 are introduced in the journal.&lt;br /&gt;
&lt;br /&gt;
By the looks of it, Deckard Cain will be a major NPC in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Captain Rumford===&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-captain-rumford1.jpg|frame]]&lt;br /&gt;
This NPC was found in the small town area where new characters began the Blizzcon 2008 demo. He was a guard and nominal leader of the few surviving humans in the area, and had special dialogues for each of the 3 characters. During the dialogues he imparted information about a meteor that had struck the Cathedral and awakened evil within, and either warned or encouraged the player to investigate.&lt;br /&gt;
&lt;br /&gt;
====Captain Rumford Dialogues====&lt;br /&gt;
&lt;br /&gt;
Like most key NPCs in Diablo III, Captain Rumford's dialogue differed greatly depending on whether he addressed a Wizard, Witch Doctor, or Barbarian.&lt;br /&gt;
&lt;br /&gt;
* Barbarian: Rumford was afraid of the Barbarian, fearing he/she was a dangerous savage, but once the Barbarian spoke calmly Rumford become impressed and friendly and wished the Barbarian good luck.&lt;br /&gt;
&lt;br /&gt;
* Witch Doctor: Rumford was contemptuous and dismissive of the scantily-clad, foreign-looking Witch Doctor, making comments about how he/she would surely be killed by the first monster encountered. The Witch Doctor made a few cryptic comments about not judging others by their appearance, but didn't say much.&lt;br /&gt;
&lt;br /&gt;
* Wizard: Only the female wizard was playable in the Blizzcon build, and she was very saucy, sassy, headstrong, and brashly-confident. Her dialogue with Rumford was somewhat flirty, as she taunted him for being afraid to face the monsters himself, boasted that she would clear out the demonic infestation in nothing flat, and all but ordered Rumford to buy her a drink to toast her success when she returned. Rumford seemed somewhat overwhelmed by her arrogance and authority, and became rather meek and soft spoken before the Wizard's powerful presence.&lt;br /&gt;
&lt;br /&gt;
==List of possible NPCs==&lt;br /&gt;
&lt;br /&gt;
As of now, we don't have a lot information concerning the Non-Player Characters. Because of that here is a section dedicated to possible NPCs as well.&lt;br /&gt;
&lt;br /&gt;
===Leah===&lt;br /&gt;
&lt;br /&gt;
[[image:Leah-concept1.jpg|right|thumb|300px|An official still image from the cinematic trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Leah]] is mentioned by name in the gameplay trailer. The barbarian says to Deckard Cain that Leah worries for him. (Leah was confirmed as her name when Blizzard called her that in [http://www.diii.net/gallery/showphoto.php?photo=1149&amp;amp;cat=550 an official wallpaper].) It seems that Leah gave the player the quest to rescue Deckard Cain in the catacombs below the old Tristram Monastery.&lt;br /&gt;
&lt;br /&gt;
There is an interesting passage in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry] in the official page, concerning the village of Wortham:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her. Though he was rude on this point, I found him to be a rather sociable sort once convinced I was not interested in his daughter. He introduced himself as Pablo DeSoto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is speculation going about that Leah, the girl from the cinematic trailer, is actually the daughter of Pablo DeSoto mentioned in the lore. Other speculations include Leah being the new narrator, Cain's daughter or apprentice. &lt;br /&gt;
&lt;br /&gt;
Be as it may, it is clear that there is some significance to the appearance on the cinematic trailer, as these take a substantial amount of time to prepare. Any random NPCs may be dropped out of the game as the development progresses but Leah was important enough to be put in the trailer which they had to begin working on months before the game announcement.&lt;br /&gt;
&lt;br /&gt;
===Pablo DeSoto===&lt;br /&gt;
&lt;br /&gt;
[[image:desoto-concept1.jpg|right|thumb|300px|Concept art of Pablo DeSoto.]]&lt;br /&gt;
&lt;br /&gt;
[[Pablo DeSoto]] is seen in the concept art and mentioned in the [[Gnarled Walker]]s lore entry, as quoted above. He is said to be knowledgeable of magic and mentioned to have some sort of grudge against necromancers, as it is revealed in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry].&lt;br /&gt;
&lt;br /&gt;
There are writings in upper left corner of [http://www.diablowiki.net/Image:Desoto-concept1.jpg the concept art picture of DeSoto] indicating that he has been around, at least from December 2006. Pablo DeSoto was also the first person to be named in the lore section of the official page. This indicates that Pablo DeSoto is an important character, most probably a NPC. This would make sense if the speculation is proven right about Leah being the daugher of DeSoto.&lt;br /&gt;
&lt;br /&gt;
===Adria===&lt;br /&gt;
&lt;br /&gt;
[[image:adria.jpg|right|thumb|200px|Concept art of Adria seen in BlizzCon 2008.]]&lt;br /&gt;
&lt;br /&gt;
[[Adria]], the witch from [[Diablo 1]], is mentioned in [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal]. On the top of that a concept art of [[Adria]] was seen at the [[BlizzCon 2008]], thought it hasn't been officially revealed yet. Blizzard has done some background concept art, mainly the art of [[Skovos Isles]], they aren't going to visualise in game, but it is a strong possibility that we will see Adria in Diablo III - possibly as a NPC or maybe even as a traitor-like character, like Nithalak was in Diablo II.&lt;br /&gt;
&lt;br /&gt;
===Other possible NPCs===&lt;br /&gt;
&lt;br /&gt;
It is indicated that multiple characters from previous games are returning. [[Jay Wilson]] says in [http://www.diii.net/n/680404/more-d2-classes-playable-in-d3 an interview] that they're &amp;quot;bringing back a lot of characters from the previous games.&amp;quot; This is elaborated on [http://multiplayerblog.mtv.com/2008/08/12/diablo-iii-storyline/ another interview] in which he says that &amp;quot;people can expect to see characters from Diablo I, more characters from Diablo II, and characters from some of the books. We're definitely going to bring a few of them in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A list of potential NPCs for Diablo III:&lt;br /&gt;
* [[Abd al-Hazir]] - Travelling scribe, documenting lore.&lt;br /&gt;
* [[Franklin Burroughs]] - He's a [[Dune Thresher]]-hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4598</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4598"/>
				<updated>2008-11-03T07:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Expansions, MMO or Diablo Movie */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] has said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] has said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seems to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] has said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4597</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4597"/>
				<updated>2008-11-03T07:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Release Date */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] has said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] has said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seems to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4596</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4596"/>
				<updated>2008-11-03T07:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Other Changes */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] has said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] has said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4595</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4595"/>
				<updated>2008-11-03T07:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Other Changes */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] has said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4594</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4594"/>
				<updated>2008-11-03T07:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Single Player and Multiplayer */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] has said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4593</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4593"/>
				<updated>2008-11-03T07:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Story Line */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion ever materialized. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4592</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4592"/>
				<updated>2008-11-03T07:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Art Changes */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now include a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4591</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4591"/>
				<updated>2008-11-03T07:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Dungeons */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeons.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now includes a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
&lt;br /&gt;
The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
&lt;br /&gt;
What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
&lt;br /&gt;
We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
&lt;br /&gt;
Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
&lt;br /&gt;
Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
&lt;br /&gt;
Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
&lt;br /&gt;
::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4590</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=NPC&amp;diff=4590"/>
				<updated>2008-11-03T07:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Captain Rumford */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NPCs, Non-Player Characters, are the principle sources of information about the game's [[lore]]. They are also the usual sources for [[quests]] and quest rewards, and the NPC merchants are invaluable for equipping your hero for battle.&lt;br /&gt;
&lt;br /&gt;
==List of known NPCs==&lt;br /&gt;
&lt;br /&gt;
Here is the list of confirmed NPCs that are going to be in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
===Deckard Cain===&lt;br /&gt;
&lt;br /&gt;
[[image:Cain-concept1.jpg|right|thumb|Deckard Cain concept art.]]&lt;br /&gt;
&lt;br /&gt;
[[Deckard Cain]] is an essential character in the Diablo universe. As a wise sage and the last of the Horadrim, Cain has played an important part in both Diablo 1 and Diablo 2 games.&lt;br /&gt;
&lt;br /&gt;
Deckard Cain is seen on the gameplay video[http://www.diablo3.com] from the [[WWI 2008]]. In the gameplay video the player rescues Cain once again, apparently in the New Tristram Cathedral.&lt;br /&gt;
&lt;br /&gt;
There is mention of Deckard Cain on the [http://www.diablo3.com main page] of the official page:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;When Deckard Cain returns to the ruins of [[Tristram Cathedral]] seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is also a lore item, named [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal], in the official Diablo 3 website. The main events of Diablo 1 and Diablo 2 are introduced in the journal.&lt;br /&gt;
&lt;br /&gt;
By the looks of it, Deckard Cain will be a major NPC in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Captain Rumford===&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-captain-rumford1.jpg|frame]]&lt;br /&gt;
This NPC was found in the small town area where new characters began the Blizzcon 2008 demo. He was a guard and nominal leader of the few surviving humans in the area, and had special dialogues for each of the 3 characters. During the dialogues he imparted information about a meteor that had struck the Cathedral and awakened evil within, and either warned or encouraged the player to investigate.&lt;br /&gt;
&lt;br /&gt;
====Captain Rumford Dialogues====&lt;br /&gt;
&lt;br /&gt;
Like most key NPCs in Diablo III, Captain Rumford's dialogue differed greatly depending on whether he addressed a Wizard, Witch Doctor, or Barbarian.&lt;br /&gt;
&lt;br /&gt;
* Barbarian: Rumford was afraid of the Barbarian, fearing he/she was a dangerous savage, but once the Barbarian spoke calmly Rumford become impressed and friendly and wished the Barbarian good luck.&lt;br /&gt;
&lt;br /&gt;
* Witch Doctor: Rumford was contemptuous and dismissive of the scantily-clad, foreign-looking Witch Doctor, making comments about how he/she would surely be killed by the first monster encountered. The Witch Doctor made a few cryptic comments about not judging others by their appearance, but didn't say much.&lt;br /&gt;
&lt;br /&gt;
* Wizard: Only the female wizard was playable in the Blizzcon build, and she was very saucy, sassy, headstrong, and brashly-confident. Her dialogue with Rumford was somewhat flirty, as she taunted him for being afraid to face the monsters himself, boasted that she would clear out the demonic infestation in nothing flat, and all but ordered Rumford to buy her a drink to toast her success when she returned. Rumford seemed somewhat overwhelmed by her arrogance and authority, and became rather meek and soft spoken before the Wizard's powerful presence.&lt;br /&gt;
&lt;br /&gt;
==List of possible NPCs==&lt;br /&gt;
&lt;br /&gt;
As of now, we don't have a lot information concerning the Non-Player Characters. Because of that here is a section dedicated to possible NPCs as well.&lt;br /&gt;
&lt;br /&gt;
===Leah===&lt;br /&gt;
&lt;br /&gt;
[[image:Leah-concept1.jpg|right|thumb|300px|An official still image from the cinematic trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Leah]] is mentioned by name in the gameplay trailer. The barbarian says to Deckard Cain that Leah worries for him. (Leah was confirmed as her name when Blizzard called her that in [http://www.diii.net/gallery/showphoto.php?photo=1149&amp;amp;cat=550 an official wallpaper].) It seems that Leah gave the player the quest to rescue Deckard Cain in the catacombs below the old Tristram Monastery.&lt;br /&gt;
&lt;br /&gt;
There is an interesting passage in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry] in the official page, concerning the village of Wortham:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her. Though he was rude on this point, I found him to be a rather sociable sort once convinced I was not interested in his daughter. He introduced himself as Pablo DeSoto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is speculation going about that Leah, the girl from the cinematic trailer, is actually the daughter of Pablo DeSoto mentioned in the lore. Other speculations include Leah being the new narrator, Cain's daughter or apprentice. &lt;br /&gt;
&lt;br /&gt;
Be as it may, it is clear that there is some significance to the appearance on the cinematic trailer, as these take a substantial amount of time to prepare. Any random NPCs may be dropped out of the game as the development progresses but Leah was important enough to be put in the trailer which they had to begin working on months before the game announcement.&lt;br /&gt;
&lt;br /&gt;
===Pablo DeSoto===&lt;br /&gt;
&lt;br /&gt;
[[image:desoto-concept1.jpg|right|thumb|300px|Concept art of Pablo DeSoto.]]&lt;br /&gt;
&lt;br /&gt;
[[Pablo DeSoto]] is seen in the concept art and mentioned in the [[Gnarled Walker]]s lore entry, as quoted above. He is said to be knowledgeable of magic and mentioned to have some sort of grudge against necromancers, as it is revealed in the [http://www.blizzard.com/diablo3/world/bestiary/gnarledwalker.xml Gnarled Walkers lore entry].&lt;br /&gt;
&lt;br /&gt;
There is writings on upper left corner of [http://www.diablowiki.net/Image:Desoto-concept1.jpg the concept art picture of DeSoto] indicating that he is been around at least from December 2006. Pablo DeSoto was also the first person to be named in the lore section of the official page. This indicates that Pablo DeSoto is an important character, most probably a NPC. This would make sense if the speculation is proven right about Leah being the daugher of DeSoto.&lt;br /&gt;
&lt;br /&gt;
===Adria===&lt;br /&gt;
&lt;br /&gt;
[[image:adria.jpg|right|thumb|200px|Concept art of Adria seen in BlizzCon 2008.]]&lt;br /&gt;
&lt;br /&gt;
[[Adria]], the witch from [[Diablo 1]], is mentioned in [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal]. On the top of that a concept art of [[Adria]] was seen at the [[BlizzCon 2008]], thought it hasn't been officially revealed yet. Blizzard has done some background concept art, mainly the art of [[Skovos Isles]], they aren't going to visualise in game, but it is a strong possibility that we will see Adria in Diablo III - possibly as a NPC or maybe even as a traitor-like character, like Nithalak was in Diablo II.&lt;br /&gt;
&lt;br /&gt;
===Other possible NPCs===&lt;br /&gt;
&lt;br /&gt;
It is indicated that multiple characters from previous games are returning. [[Jay Wilson]] says in [http://www.diii.net/n/680404/more-d2-classes-playable-in-d3 an interview] that they're &amp;quot;bringing back a lot of characters from the previous games.&amp;quot; This is elaborated on [http://multiplayerblog.mtv.com/2008/08/12/diablo-iii-storyline/ another interview] in which he says that &amp;quot;people can expect to see characters from Diablo I, more characters from Diablo II, and characters from some of the books. We're definitely going to bring a few of them in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A list of potential NPCs for Diablo III:&lt;br /&gt;
* [[Abd al-Hazir]] - Travelling scribe, documenting lore.&lt;br /&gt;
* [[Franklin Burroughs]] - He's a [[Dune Thresher]]-hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4589</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4589"/>
				<updated>2008-11-03T07:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
&lt;br /&gt;
If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
&lt;br /&gt;
The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
&lt;br /&gt;
Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeouns.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now includes a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4588</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4588"/>
				<updated>2008-11-03T07:18:02Z</updated>
		
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new an improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeouns.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now includes a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4587</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4587"/>
				<updated>2008-11-03T07:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Monsters */&lt;/p&gt;
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&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
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If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
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* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
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* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to the one of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new an improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
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We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
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Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeouns.&lt;br /&gt;
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Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now includes a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
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The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
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What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
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We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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&lt;br /&gt;
==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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&lt;br /&gt;
==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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&lt;br /&gt;
==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Attributes&amp;diff=4586</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Attributes&amp;diff=4586"/>
				<updated>2008-11-03T07:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.&lt;br /&gt;
&lt;br /&gt;
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.&lt;br /&gt;
&lt;br /&gt;
For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]] and [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
=Strength=&lt;br /&gt;
Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as off yet.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Strength gives:'''&lt;br /&gt;
*+x% Melee and Ranged Physial Damage Bonus&lt;br /&gt;
*x% Armor Bonus&lt;br /&gt;
*+x% Block Amount&lt;br /&gt;
&lt;br /&gt;
=Dexterity=&lt;br /&gt;
Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Dexterity gives'''&lt;br /&gt;
*+x% Critical Strike Chance&lt;br /&gt;
*+x% Dodge Chance&lt;br /&gt;
*Higher Dexterity lowers chance you will be interrupted by getting hit.&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
Vitality governs the amount of life your character has and how fast its mana regenerates.&lt;br /&gt;
&lt;br /&gt;
'''1 point of Vitality gives'''&lt;br /&gt;
*+x Life&lt;br /&gt;
*Mana Regeneration of +x per second&lt;br /&gt;
&lt;br /&gt;
=Willpower=&lt;br /&gt;
Willpower governs the amount of spell damage bonus and extra health the consumption that a health globe will grant your character.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Willpower gives'''&lt;br /&gt;
*+x% Spell Damage Bonus&lt;br /&gt;
*+x% Health Globe Bonus&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Attributes&amp;diff=4585</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Attributes&amp;diff=4585"/>
				<updated>2008-11-03T07:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.&lt;br /&gt;
&lt;br /&gt;
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.&lt;br /&gt;
&lt;br /&gt;
For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]] and [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
=Strength=&lt;br /&gt;
Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as off yet.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Strength gives:'''&lt;br /&gt;
*+x% Melee and Ranged Physial Damage Bonus&lt;br /&gt;
*x% Armor Bonus&lt;br /&gt;
*+x% Block Amount&lt;br /&gt;
&lt;br /&gt;
=Dexterity=&lt;br /&gt;
Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Dexterity gives'''&lt;br /&gt;
*+x% Critical Strike Chance&lt;br /&gt;
*+x% Dodge Chance&lt;br /&gt;
*Higher Dexterity lowers chance you will be interrupted by getting hit.&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
Vitality governs the amount of life your character has and how fast its mana regenerates.&lt;br /&gt;
&lt;br /&gt;
'''1 point of Vitality gives'''&lt;br /&gt;
*+x Life&lt;br /&gt;
*Mana Regeneration of +x per second&lt;br /&gt;
&lt;br /&gt;
=Willpower=&lt;br /&gt;
Willpower governs your amount of spell damage bonus and the amount of extra health the consumption of a health globe will grant your character.&lt;br /&gt;
&lt;br /&gt;
'''+1 point of Willpower gives'''&lt;br /&gt;
*+x% Spell Damage Bonus&lt;br /&gt;
*+x% Health Globe Bonus&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4584</id>
		<title>Diablo 3 Basics</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Basics&amp;diff=4584"/>
				<updated>2008-11-03T07:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pubrulz: /* Character Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://www.diii.net/news news]}}, this page should be able to get you up to date!&lt;br /&gt;
&lt;br /&gt;
If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.&lt;br /&gt;
[[Image:Diablo III Logo.jpg|frame|right]]&lt;br /&gt;
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The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay and randomised content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as making players choose and employ tactics rather than mindless mouseclicking. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).&lt;br /&gt;
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Remember that you as a newbie to Diablo can find more related articles in the '''[[:Category:Basics|Basics Category]]'''&lt;br /&gt;
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== Character Classes ==&lt;br /&gt;
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] firebombing.]]Blizzard have confirmed that the game will ship with &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''five'''&amp;lt;/span&amp;gt; character [[class]]es. &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Three'''&amp;lt;/span&amp;gt; classes have been revealed:&lt;br /&gt;
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.&lt;br /&gt;
** [[Barbarian skills]] - All known skills.&lt;br /&gt;
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.&lt;br /&gt;
** [[Witch Doctor skills]] - All known Skills.&lt;br /&gt;
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.&lt;br /&gt;
** [[Wizard skills]] - All known Skills.&lt;br /&gt;
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* '''The [[Other classes]]''' - Speculation on the missing 2 classes.&lt;br /&gt;
New with Diablo III is the choice of gender for each class. It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].&lt;br /&gt;
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The new maximum character level will be '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;''' instead of 99.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.&lt;br /&gt;
&lt;br /&gt;
* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.&lt;br /&gt;
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=== Skill Tree Respecs/Resets ===&lt;br /&gt;
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.&lt;br /&gt;
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===Stats/Attributes===&lt;br /&gt;
'''It's no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought in Diablo II is now going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the initial stats/attributes '''[[Attributes#Strength|Strength]]''', '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.&lt;br /&gt;
*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interact.&lt;br /&gt;
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=== Skill Runes ===&lt;br /&gt;
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.&lt;br /&gt;
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==Monsters==&lt;br /&gt;
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Goatmen]] &amp;amp; [[Siegebreaker]].&amp;lt;/span&amp;gt;]]Diablo III will have a great array of [[monster]]s, and they will employ more intelligent behaviour, and effects as well. There will be more 'mini-boss' encounters that make for more epic gameplay, an example is the [[Thousand Pounder]], who isn't really a [[boss]], but a unit type. Other 'effects' include skeletons with large shields that can block and protects archers, [[ghoul]]s that climb up from sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.&lt;br /&gt;
&lt;br /&gt;
* '''The [[Moster|Monsters Article]]''' has much more information on the 27 known monsters.&lt;br /&gt;
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.&lt;br /&gt;
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==Items==&lt;br /&gt;
[[Image:Barbarian swing.jpg|thumb|right|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Barbarian]] swinging two magical axes.&amp;lt;/span&amp;gt;]]While the [[Category:Items|item]] system won't be identical to the one of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:&lt;br /&gt;
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.&lt;br /&gt;
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.&lt;br /&gt;
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.&lt;br /&gt;
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.&lt;br /&gt;
* [[Known Items Listing|The Full List of Items]] contain all known items.&lt;br /&gt;
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.&lt;br /&gt;
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==NPCs==&lt;br /&gt;
[[Image:Cain-concept1.jpg|thumb|right|75px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Cain]]&amp;lt;/span&amp;gt;]]There is a small number of [[NPCs]] that are confirmed for Diablo III:&lt;br /&gt;
* [[Deckard Cain]] - Back to ask us to listen.&lt;br /&gt;
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].&lt;br /&gt;
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].&lt;br /&gt;
* Speculated characters to appear in the game can be found on the [[NPC]] article.&lt;br /&gt;
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==Locations==&lt;br /&gt;
[[Image:Sanctuary World Map.jpg|thumb|225px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[world map|Sanctuary world map]], with locations noted.&amp;lt;/span&amp;gt;]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new an improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be re-visited in [[Diablo III]] including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]].&lt;br /&gt;
&lt;br /&gt;
We have been shown detailed pictures of [[Skovos]] (the land of the [[Amazon]]s), as well as [[Caldeum]] and Tristram. Skovos is confirmed to be excluded from the game, but the level of detail they are putting in to the universe suggests either a big expansion pack, MMOs or a film.&lt;br /&gt;
&lt;br /&gt;
Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; outdoor locations.&lt;br /&gt;
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==Dungeons==&lt;br /&gt;
The only known dungeon of the game so far is the [[Forgotten Tombs]], which is seen on the [[gameplay video]]. It seems to be located adjacent to the [[Leoric Highlands]], and probably close to [[Tristram]] as well. Dungeons will be almost completely randomized, increasing replayability in the game. As a dungeon is a lot easier to randomize, these will be made different each time, and outdoor locations slightly more static. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be &amp;quot;numerous&amp;quot; dungeouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Screenshot 20.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Dark Berserker]]s and a [[Grotesque]] in the [[Forgotten Tombs]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 19.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Several [[Walking Corpse]]s. [[Follower]]s can be seen as well.&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Screenshot 16.jpg|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;[[Witch Doctor]] who's [[Firebomb]]ing some [[Walking Corpse]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Art Changes==&lt;br /&gt;
Some fans were very upset that [[Diablo III]] is seemingly full of much more colour than the predecessor [[Diablo II]]. While the settings in general now includes a lot more colour, Blizzard argues that Diablo II was more colourful than people remember. Some fans have also expressed fears that Diablo III will become too much like [[World of WarCraft]]. You can read more about concerns and responses here:&lt;br /&gt;
* '''[[Art controversy|Diablo III Art Controversy]]'''&lt;br /&gt;
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&lt;br /&gt;
==Story Line==&lt;br /&gt;
[[Image:Cinematic 10.jpg|thumb|right|300px|&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Mystical comet overlooking a settlement in the western part of [[Sanctuary]].&amp;lt;/span&amp;gt;]]The [[story line]] of the game takes place twenty years after a few powerful heroes saved [[Sanctuary]] from the demonic onslaught in [[Diablo II]]. This has gone by largely unnoticed by the general population as most of those warriors who directly faced [[Hell]]'s armies (and were fortunate enough to survive) went mad from their experiences. Some people know that some sort of conflict took place, but for the most part the war against [[Diablo]] is a myth.&lt;br /&gt;
&lt;br /&gt;
The [[Barbarian]]s gained their identity and cultural pride from protecting the Worldstone within [[Mount Arreat]]. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
&lt;br /&gt;
What happened to [[Tyrael]] after he destroyed the [[Worldstone]] is unknown to everyone. Scholars like [[Deckard Cain]] anticipated a huge invasion of demonic forces as the protection from the [[High Heaven]]s and the [[Burning Hell]]s, but no invasion have begun. Cain has spent the last years trying to figure out what happened, and trying to prepare us for the inevitable onslaught.&lt;br /&gt;
&lt;br /&gt;
We know from the [http://www.diii.net/gallery/showgallery.php?cat=600 Diablo III cinematic] that a great comet of some importance is falling down on to the [[Tristram Cathedral]], and that some unlucky soul (if it's [[Leah]] or [[Cain]] isn't sure) is hit by it. [[Hell]]'s armies are amassing, and it isn't safe any more.&lt;br /&gt;
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&lt;br /&gt;
==Quests==&lt;br /&gt;
Not that much information is yet available in regards to [[quest]]s, but what is known is that the quest system will help players interact more with the '''[[lore]]''' of the game, but still be '''optional''', and not something you need to experience unless you so choose. [[Blizzard]] claim the quest system itself will be '''new'''. There will be the standard story-line quests, as well as optional random quests related to the game you are currently in and [[class]]-quests. The random quests will vary from game to game. The same [[location]] in the game might spawn a caravan needing protection, or a mouldy tome which contains a quest, or perhaps just a big bad [[monster]].&lt;br /&gt;
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==Single Player and Multiplayer==&lt;br /&gt;
[[Image:Battle.net 2.0.jpg|right]]You will be able to play Diablo III both offline on your PC/Mac as well as online with friends. [[Jay Wilson]] have said on numerous occasions that the primary focus will be co-op multiplayer, but not excluding single player game. They want all the fans to meet up together as one community, and will make huge changes to the current setup. The preferred multiplayer system for [[Diablo III]] will be [[Battle.net 2.0]] and there will be '''NO LAN'''.&lt;br /&gt;
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Besides the co-op, it will also be possible to fight versus other players.&lt;br /&gt;
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===Battle.net 2.0===&lt;br /&gt;
Blizzard have promised very big changes in [[Battle.net 2.0]], and besides removing the [[LAN]] functionality, the idea is to encourage people to play online with [[Achievement]]s, handy friends/foes lists and community support. You can read more about confirmed Battle.net features here:&lt;br /&gt;
* [http://www.diii.net/articles/689867/definite-battlenet-20-features Definite Battle.net 2.0 Features]&lt;br /&gt;
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===Player Killing===&lt;br /&gt;
[[PvP]] will be possible in [[Diablo III]], but not as it works in Diablo II. Players will no longer be victim of &amp;quot;unwanted PvP action&amp;quot;.&lt;br /&gt;
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==Other Changes==&lt;br /&gt;
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:&lt;br /&gt;
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.&lt;br /&gt;
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.&lt;br /&gt;
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.&lt;br /&gt;
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.&lt;br /&gt;
* '''[[Chest]]s''' will no longer be locked.&lt;br /&gt;
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==Release Information==&lt;br /&gt;
This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]].&lt;br /&gt;
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=== Release Date ===&lt;br /&gt;
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]] information also seem to indicate this.&lt;br /&gt;
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Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.&lt;br /&gt;
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=== System Requirements ===&lt;br /&gt;
* Windows XP compatible&lt;br /&gt;
* Windows Vista compatible&lt;br /&gt;
* Mac OSX compatible&lt;br /&gt;
Read more on the [[Diablo III System Requirements]] page. Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok &amp;amp; DirectX 9, and is the closest thing we can compare the game to. You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:&lt;br /&gt;
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.&lt;br /&gt;
* [http://www.starcraftwire.net/articles/735/kalos-chronicles Kalos' Chronicles] - Technical articles for StarCraft II.&lt;br /&gt;
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Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]&lt;br /&gt;
::'''''[[Jay Wilson]]:''' Currently we have no plans for specific DirectX 10 support.  Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems.  We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time...''&lt;br /&gt;
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::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''&lt;br /&gt;
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===Diablo Beta Testing===&lt;br /&gt;
As with the release date, a time for beta is currently unknown. General information on Blizzard beta tests can be seen on the [[Beta Test]] page.&lt;br /&gt;
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===Retail Price===&lt;br /&gt;
The retail price for Diablo III is unknown and will be stated closer to release. It's likely that the game will be &amp;quot;boxed&amp;quot; (no monthly fees, just a one-off price) and priced similar to other AAA titles.&lt;br /&gt;
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===Game Age Rating===&lt;br /&gt;
The '''[[rating]]''' of [[Diablo III]] is estimated to be aimed for gamers above the age of 15, while still trying to avoid USK 18+ in Germany, or other similar ratings that would severely hamper the sales of the game in that country. [[Blizzard]] are more likely to censor the game in affected countries than to avoid releasing it if the censorship is too harsh.&lt;br /&gt;
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - &amp;quot;M&amp;quot; Mature Rating (player should be at least 17 years old). No law enforcement.&lt;br /&gt;
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).&lt;br /&gt;
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.&lt;br /&gt;
* '''Read more''' in the '''[[rating]]s''' article.&lt;br /&gt;
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==Who's in Charge?==&lt;br /&gt;
Naturally, [[Blizzard]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s &amp;amp; [[lore]] as well as designing the world of [[Sanctuary]].&lt;br /&gt;
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==Expansions, MMO or Diablo Movie==&lt;br /&gt;
Whatever will come after Diablo III is unknown, but it seems apparent that Blizzard are confident [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview] that there WILL be an expansion. They have mentioned that the story line will have a more &amp;quot;final&amp;quot; ending than in Diablo II, which possibly means to make it better for an expansion, or perhaps a future MMO or a [[Diablo movie]]. Regardless, [[Jay Wilson]] have said that there are lots of potential for expanding the universe. If this means exclusively from printed media or also includes games and movies is just something we'll have to wait and see.&lt;br /&gt;
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==Further Information==&lt;br /&gt;
You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:&lt;br /&gt;
* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.&lt;br /&gt;
* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.&lt;br /&gt;
* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.&lt;br /&gt;
* [[Diablo III FAQ]] - Frequently Asked Questions&lt;br /&gt;
* [[Diablo 3 History]] - The history of Diablo III up until the announcement.&lt;br /&gt;
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[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Pubrulz</name></author>	</entry>

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