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		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_console&amp;diff=65937</id>
		<title>Diablo 3 console</title>
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				<updated>2013-09-03T11:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: /* Playstation 3-Only Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After months of [[Console|rumours and official non-denials]], on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the Playstation 3 and Playstation 4.&amp;lt;ref name=ps3and4pressrelease&amp;gt;[http://diablo.incgamers.com/blog/comments/official-diablo-3-ps3-and-ps4-announcement Playstation 3 and 4 in Production Press Release] - Blizzard Entertainment, 21/02/13&amp;lt;/ref&amp;gt;, &amp;lt;ref name=announced&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-playstation-4/ PaxEast presentation] - Blizzard Entertainment, 21/02/13&amp;lt;/ref&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
In June of 2013 the release of the Playstation 3 version together with a version for the Xbox 360 was revealed to be September 3 2013. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-xbox-360-and-ps3-on-september-3rd Release date for Playstation 3 and Xbox 360] - Blizzard Entertainment, 06/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The console version of Diablo 3 has the same features as the PC version.  It has the same [[zones]], [[events]], [[monsters]], [[bosses]], [[classes]], [[skills]], [[runes]].  It features the same systems such as the [[Paragon]] system, [[Infernal Machine]], [[Brawling]] and [[Monster Power]]. &amp;lt;ref name=detailspaxeast&amp;gt;[http://diablo.incgamers.com/blog/comments/additional-diablo-3-console-details-revealed-at-pax-east Console has the same content] - Matthew Berger, Blizzard Entertainment, 25/03/13&amp;lt;/ref&amp;gt;  It is shipped with [[Patch 1.0.8]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although content is near-on identical there are a few differences to note:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is an offline mode.&lt;br /&gt;
* There is no [[Auction House]].&lt;br /&gt;
* Do not connect via [[Battle.Net]].&lt;br /&gt;
* Camera is zoomed in a little more.&lt;br /&gt;
* Enemy wave spawns slightly altered.&lt;br /&gt;
* Movement is direct through the thumbstick (as opposed to click and move to).&lt;br /&gt;
* [[Evade]] skill included for all characters.&lt;br /&gt;
* Loot drops less frequently but is higher quality.&lt;br /&gt;
* Fast equip option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
[[File:Ps-ui.jpg|right|thumb|200px|Playstation 3 shared screen]]&lt;br /&gt;
[[File:Xbox-ui.jpg|right|thumb|200px|Xbox 360 shared screen]] &lt;br /&gt;
&lt;br /&gt;
As with the PC version the maximum number of players is four.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Four player maximum] - CM, Blizzard Entertainment, 29/03/13&amp;lt;/ref&amp;gt;  The reasons for this in brief are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is a noticeable impact and contribution from each of the four players.&lt;br /&gt;
* The most powerful group Buffs and Auras will not need to be nerfed to compensate for increased numbers simultaneously active. &lt;br /&gt;
* On-screen noise. More people fill more of the screen and create more action on the screen at any one time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offline Mode===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offline mode allows up to four players to play on the same screen at the same time. There is no split screen but in order to keep the screen as uncluttered as possible each player's on-screen UI is condensed with each one sitting in a corner of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters can be copied to a USB drive and then accessed via another console, allowing gamers to continue playing offline characters at each other's houses.  Characters created offline can never be played on the consoles' online services however. In that respect it's the same way Closed and Open characters are handled in Diablo 2.  It's not known if characters created online can be transferred to offline mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To save character's to the consoles hard drive 5mb will be needed on the Xbox 360 and 12mb on the Playstation 3 version. More is required on the PS3 version because of the [[Playstation 3 Trophies|trophy pack]].&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=3#45 Hard Drive space needed] - CM, Blizzard Entertainment, 15/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hardcore Characters====&lt;br /&gt;
&lt;br /&gt;
As characters can be copied onto a USB this means if a Hardcore character dies and it's saved it can potentially be restored. However, when restoring from the USB it restores your online profile which contains all your characters and would overwrite other characters.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280238334#12 Offline Hardcore Characters] - CM, Blizzard Entertainment, 08/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Online Mode===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Online mode is accessed via Playstation Network or Xbox Live and not Battle.Net. A Battle.Net account is not necessary to play Diablo 3 on a console.  Characters created this way will be stored on your cloud storage space or on your console's hard drive. &amp;lt;ref name=detailspaxeast/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As there are different tiers of membership available on Playstation Network and Xbox Live access to characters is handled differently depending on the console. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-console-save-files-and-offline-play-issues Saves Files and Offline Play] - CM, Blizzard Entertainment, 15/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;How guests can play with you on same screen co-op varies between the console systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the PlayStation 3, additional players will have access to any saves that any User on the system has; however, only the primary User can unlock trophies during single-system co-op.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an additional point of clarification, PS3 players that visit a friend’s house for some local co-op action will be able to access their own characters from either a save on a USB stick, or by accessing their characters from cloud saves (if they have PlayStation Plus).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How this works is that at their friend’s house, the visiting player would need to create a new local User on the console, then sign into their Sony Entertainment Network (SEN) account with PS+ and pull down their save from cloud storage. They could alternatively bring over their save on a USB stick, but they will still need to create a new local User on the console in order to partake in local co-op with their character(s) from home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Xbox 360, if additional players logs in on other profiles, they are able to load their own heroes from their own save files. They can also bring their profile and Diablo III save on a memory unit or memory stick and load it at their friend’s house, or alternatively, they can bring their save file and recover their profile from Xbox LIVE (both Silver and Gold tier accounts can do this). If the player is an Xbox LIVE Gold Tier member and they choose to use Cloud Saving from Microsoft, they can also recover both their profile and their save at their friend’s house. It’s important to note that only Gold Tier members can play online with other players over Xbox LIVE, however, Silver and Gold Tier members can play locally and recover profiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If additional Xbox 360 players log in on a guest profiles, they cannot load their own heroes from save files. If they log in on a guest profile, they will need to create a new hero and when they quit out of the game, their hero will not be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Xbox 360 version, each profile that is playing together can unlock achievements.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Playstation, Xbox and Battle.Net characters can not play together and they can not be transferred between the different services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Evade.jpg|right|thumb|200px|[[Evade]] in action]]&lt;br /&gt;
Movement is controlled by the console controllers (as illustrated below). There is no 'point and click' as with the PC but rather users have direct control via the thumbstick so movement is manually directed to the spot you wish the character to move to, taking the character around obstacles, between them and to the destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lot of skills have been specially tuned for controller support. Skills automatically centre on the targeted monster or fire off in the direction your hero is facing if none is targeted.  [[Elective Mode]] is available allowing players to freely map skill keys to any buttons they wish.  &amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9281829030#3 Elective Mode] - CM, Blizzard Entertainment, 147/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All classes have the [[Evade]] ability, (accessed via the right stick) which enables characters to dodge and roll about 10 yards in whichever direction they wish.  There is no resource cost, cooldown or level requirement so it can be used repeatedly without delay. It can also be used to smash into and break barrels and other [[destructible]]s. This gels with the visceral feel of a console game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Read more about [[Evade]] skill.&lt;br /&gt;
&lt;br /&gt;
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In offline multiplayer, (as all characters share the one screen), if a character disappears from the screen as the other players move away the character will instantly teleport to the rest of the group.&lt;br /&gt;
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&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Xbox360-controler-diablo3.jpg|500px]]&lt;br /&gt;
|[[File:Ps3-controller-diablo3.jpg|500px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no plans to add support for USB mice or keyboards. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-diablo-3-playstation-network-and-pc-battle-net-connectivity USB mice and keyboards] - CM, Blizzard Entertainment, 26/02/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
[[File:Nephalem globe.jpg|right|200px|thumb|Nephalem Globe]]&lt;br /&gt;
All five classes have access to the same [[skills]] as are available in the PC version, their stats are also the same, however, they have been specially tuned for controller support. &amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=3#45 Skill control] - CM, Blizzard Entertainment, 15/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There isn't any cooldown when changing skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nephalem Globes===&lt;br /&gt;
&lt;br /&gt;
[[Nephalem Globe]]s are console-only items.   Any time a [[Health Globe]] drops from a monster there is a small chance that it will turn into a Nephalem Globe instead. They look like [[Health Globes]] too but are yellow instead of red.  The globes apply a random temporary buff to players such as increased experience points gained, movement speed improved, damage or attack speed increased or more magic/gold find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the console version of Diablo 3 less junk loot drops to avoid cluttering up the screen.  In general, less drops but what does drop will be better quality as players do not have access to the Auction House to ease character progression and less inventory access will be needed helping keep gameplay flowing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In offline multiplayer games any loot on the ground can be picked up by any player so some rules of play will need to be set by those who are playing.  'Round robin' or 'need over greed' for example or just go for ninja-looting for seat-of-your-pants gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quick-equip.jpg|thumb|right|200px|Quick Equip feature]]&lt;br /&gt;
Items on the ground can be equipped without entering the inventory by using the '''Quick Equip''' feature.  Picking up an item will display its details by your on-screen UI.  It will display the name of the item, an icon indicating the slot it would occupy but most importantly whether it is better than the item you currently have equipped by way of up to a maximum of 3 green arrows (1 being slightly better and 3 being significantly better) in three criteria.  To indicate an inferior item the arrows will be red down arrows and an item neither better or worse will display minus lines. From here you can either equip or drop the item on the ground for someone else to pick up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the D-Pad you can scroll through the last few items picked up in this way too. Unlike accessing the inventory screen this action will not interrupt game play in local offline play.&lt;br /&gt;
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&lt;br /&gt;
Loot in online multiplayer games is handled as it is in the PC game.  Loot drops for each player and it's only visible to whoever it belongs to and accessing the player's inventory will not interrupt other players' game play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Console-Only Items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All pre-orders of the Xbox 360 and the Playstation 3 version of Diablo 3 will come with special bonus items. All classes will get the items.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Infernal Helm&amp;quot; – Wearable at level 1, the console-exclusive Infernal Helm in-game item confers a +EXP bonus to help you whip your new PlayStation® or Xbox characters into shape&lt;br /&gt;
*&amp;quot;Angelic Wings&amp;quot; – Taunt the forces of the Burning Hells by sprouting a cosmetic pair of glowing angel wings&lt;br /&gt;
*&amp;quot;Bottled Cloud Dye&amp;quot; – Dye your armor sets a cloudy white with this heavenly dye&lt;br /&gt;
*&amp;quot;Bottled Smoke Dye&amp;quot; – Dye your armor sets an eerie smoky black with this sinister dye&lt;br /&gt;
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{|&lt;br /&gt;
|[[File:Bottled-smoke.jpg|400px]]&lt;br /&gt;
|[[File:Bottled-cloud.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infernal-helm.jpg|400px]]&lt;br /&gt;
| [[File:Angelic-wings.jpg|400px]]&lt;br /&gt;
|}&lt;br /&gt;
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===Playstation 3-Only Items===&lt;br /&gt;
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&lt;br /&gt;
There are also items that come with the Playstation 3 version regardless if it is preordered.  These come with the game automatically, they do not need to be found.&lt;br /&gt;
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{|&lt;br /&gt;
| [[File:Heros-journey.jpg|400px]]&lt;br /&gt;
| [[File:Leorics-gauntlets.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drakes-amulet.jpg|400px]]&lt;br /&gt;
| [[File:Crimson-angelic-wings.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leahs-ring.jpg|400px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery of Items==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Angelic-wings-image.jpg|Angelic Wings&lt;br /&gt;
File:Crimson-angelic-wings-image.jpg|Crimson Angelic Wings&lt;br /&gt;
File:Heros-journey-image.jpg|Hero's Journey&lt;br /&gt;
File:Infernal-helm-image.jpg|Infernal Helm&lt;br /&gt;
File:Leorics-gauntlets-image.jpg|Leoric's Gauntlets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Monsters==&lt;br /&gt;
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Monster density has been tailored to better suit the console.  The waves of monsters aren't as large as the PC version and there aren't any attacks from off the visible screen.  Density will increase however when the difficulty is ramped up in Inferno difficulty ('Medium' and upwards).&lt;br /&gt;
&lt;br /&gt;
Boss fights have also been changed somewhat so they feel like more traditional console boss fights.&lt;br /&gt;
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&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
&lt;br /&gt;
Difficulty levels are the same as the PC version (Normal, Nightmare, Hell and Inferno) and completing one gives access to the next.  However, instead of the traditional [[Monster Power]] setting you can select within those four difficulties to increase the challenge on the PC version, there are extra grades as detailed below.  As with Monster Power these increase monster damage, magic find, experience points, more powerful loot etc.&lt;br /&gt;
&lt;br /&gt;
On Inferno difficulty on '''Medium''' setting or above the monster density will also increase although not to the degree it does on PC.&lt;br /&gt;
&lt;br /&gt;
The list below shows the difficulty setting and it's equivalent in the [[Monster Power]] level on PC. This could change before the console version releases. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/more-diablo-3-console-infos Difficulty settings] - CM, Blizzard Entertainment, 17/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Easy = Monster Power 0&lt;br /&gt;
:Medium = Monster Power 2&lt;br /&gt;
:Hard = Monster Power 4&lt;br /&gt;
:Master I = Monster Power 6&lt;br /&gt;
:Master II = Monster Power 7&lt;br /&gt;
:Master III = Monster Power 8&lt;br /&gt;
:Master IV = Monster Power 9&lt;br /&gt;
:Master V = Monster Power 10&lt;br /&gt;
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&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Onscreen-user-interface-consoles.jpg|right|thumb|200px|On-screen UI]]&lt;br /&gt;
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The user interfaces have been remodelled so they work intuitively with the consoles' controller. &lt;br /&gt;
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&lt;br /&gt;
The on-screen user interface is a simpler, more condensed version of the PC version.  There is no health orb, that is replaced by a simple bar under which sits the level up gauge and the character's level.  Above or below that sits the skills currently equipped and the potions button, all of which are overlaid with the key needed to access.  Next to that is the resource globe.  It contains all the basic information needed but takes up much less space than the PC version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation-inventory.jpg|right|thumb|200px|Console Inventory]]&lt;br /&gt;
[[File:Playstation-skills.jpg|right|thumb|200px|Skill Interface]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The character's inventory is automatically organised by item slots as opposed to one large bag as is the case with the PC version.  Items are grouped so highlighting the slot on the radial menu on the left will display items in the inventory that can be equipped there. Selecting one of the items will compare it to the currently equipped item that is displayed on the right of that.  The new item can be equipped from there or you can carry on looking through the items available for that slot or drop the item on the ground for someone else.&lt;br /&gt;
&lt;br /&gt;
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The '''Quick Equip''' (as detailed above) enables players to compare and equip items they've recently picked up without opening the full inventory which, in offline multiplayer games, interrupts gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Skills interface is the same arrangement with a radial slot selection area on the left and on the right details of the skills available.  This area looks pretty much the same as the PC version although it only displays the simplified skill information.&lt;br /&gt;
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In offline multiplayer players will need to take it in turns to access their various user interfaces as they open full screen and so only one interface can be viewed at a time.&lt;br /&gt;
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&lt;br /&gt;
==Town Portal==&lt;br /&gt;
&lt;br /&gt;
[[Town Portal]]s work slightly differently depending on the group set up you have.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9281828262?page=1#5 Town Portal Execution] - CM, Blizzard Entertainment, 114/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Multiplayer local games on the same console everyone will return to town if someone casts a town portal.  &lt;br /&gt;
*Multiplayer games online casting a town portal will return only the caster to town (same as PC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&lt;br /&gt;
There are [[achievements]] in the console version but not quite as many as the PC version.  There are [[Playstation 3 Trophies]] and [[Xbox 360 Achievements]].&lt;br /&gt;
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&lt;br /&gt;
==Auction House==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no Gold or Real Money [[Auction House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As online characters can be stored on the console's hard drive there would be security implications in allowing items to be bought by other players. There is no way to validate the items are not duped or altered in some way and so the trading environment would quickly descend to what we see in Diablo 2. The economy would be undermined and duped or hacked items could also disappear leaving players out of pocket and Blizzard inundated with claw-back claims. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-diablo-3-console-rmah-xbox-version-possible No Auction House] - Josh Mosqueira, Blizzard Entertainment, 23/03/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items can still be traded in via the in-game trade window however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finally, to Note==&lt;br /&gt;
&lt;br /&gt;
* There is no Collector's Edition for either console version.&lt;br /&gt;
* Console versions of the game can not be purchased with [[Battle.net Balance]].&lt;br /&gt;
* Patching frequency is still to be clarified.&lt;br /&gt;
* Can not transfer heroes from PC version to a console version.&lt;br /&gt;
* There is no beta for the console version of Diablo 3.&lt;br /&gt;
* Gold cost for crafting has been reduced on the console to compensate for the lack of Auction House.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=4#65 Crafting Costs] - CM, Blizzard Entertainment, 08/08/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The PS4 is not backwards compatible with the a PS3 disc.&lt;br /&gt;
* Only the Xbox 360 version allows you to play your own music. Both PS3 and Xbox360 have the same full Diablo 3 score as the PC version.&lt;br /&gt;
* A version for Xbox One has not been confirmed.&lt;br /&gt;
* [[Reaper of Souls]] has not yet been confirmed for the console.&lt;br /&gt;
* There is an official printed strategy guide by [http://us.battle.net/d3/en/blog/10796015/official-diablo-iii-strategy-guide-for-console-unveiled-9-2-2013 Brady Games]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Rumour to Announcement==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11&amp;lt;/ref&amp;gt;. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Full Development Start Date] - Blizzard Entertainment, 29/03/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Read about the [[Diablo 3 console basics|Console versions of Diablo 3]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Diablo 3 Console Statements===&lt;br /&gt;
&lt;br /&gt;
Before a console version was officially announced &amp;lt;ref name=announced/&amp;gt; Blizzard danced around the question alluding to the project but resisting confirming its development until February 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] to Shacknews, '''October 10 2008''' chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.. &amp;lt;ref&amp;gt;[http://www.shacknews.com/onearticle.x/55256 Jay Wilson on timing of decision to proceed] - Shacknews, 10/10/08&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;If we did it, we would want to do a really high quality version--we wouldn't just want to do a port,&amp;quot; Wilson said. &amp;quot;We would never make that decision if we thought we had to compromise the overall quality...we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version.&lt;br /&gt;
&lt;br /&gt;
We haven't really decided to take the [console] plunge,&amp;quot; he continued &amp;quot;We've really come to the conclusion that it's probably the best fit because the control scheme is actually not that incompatible. So if we were to make that decision, Diablo would be the natural choice.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson to Play.tm, '''November 2008'''. &amp;lt;ref&amp;gt;[http://play.tm/interview/22378/jay-wilson-talks-diablo-3/ Jay Wilson on suitability of Diablo for console] - Play.tm interview, 01/11/08&amp;lt;/ref&amp;gt;. On suitability of Diablo for console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We don't have any console plans right now. I would say that of all our games... well, Blizzard doesn't view itself as just a PC developer, we think we're a games developer. So if we thought a game was more appropriate for consoles we'd make it, its just that most of the games we've made so far feel better on the PC. However, Diablo is maybe the one exception. I think the control scheme would translate really well to a console, erm, there are many elements that would be easy to pull over... that could work well with direct control. There's not a lot of buttons, so you could fit them on a controller pretty easily. There are some targeting issues that could be troublesome, but nothing that couldn't be overcome. But, we're also used to developing for the PC, so right now we're completely focused on that.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson to GamingShogun, '''August 22 2009'''. &amp;lt;ref&amp;gt;[http://gamingshogun.com/2009/08/22/interview-with-diablo-iii-game-director-jay-wilson/  Jay Wilson on priority of console version] - Gameingshogun, 22/08/09&amp;lt;/ref&amp;gt;. On priority of console version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We haven't made a decision whether we do a console version or not... We like console games, we play tons of console games - we're gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better than our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jason Bender]] and [[Christian Lichtner]] in an interview from Blizzcon, '''October 27 2010'''. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-iii-console-denials-weaken/ Jason Bender and Christian Lichtner] - VG247, 27/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Jason Bender: I think [Diablo 3] is suited to consoles. We’re definitely working, obviously, on the PC version. This is something that’s been brought up a lot about Diablo. It’s sort of an ongoing question. And I’m sure we would all love to play it on console, but right now, we’re just focused on what we’ve got in front of us. Who knows what the future holds? It’s hard to say.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Christian Lichtner: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game on '''November 15 2010''', via a forum post by [[Bashiok]], the Diablo III community manager:&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101118002749/http://blues.incgamers.com/Posts/1/1/4/10/43845/open-console-positions Open Console Positions] - Blizzard Entertainment, 15/11/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time. &lt;br /&gt;
&lt;br /&gt;
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mike Morhaime]] '''March 15 2011''' repeated the same lines. &amp;lt;ref&amp;gt;[http://www.mcvuk.com/news/43500/Blizzard-plotting-Diablo-III-console-outing Mike Morhaime interview] -  MCV,  15/03/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;“We are looking for a couple of console developers, yes. At this stage though, it’s basically an investigation to see if it makes sense for Diablo to be a console game as well as a PC game.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] commented on the ongoing Diablo console project from Blizzcon '''October 22 2011'''.  There were still no specifics, but Blizzard announced the hiring of [[Josh Mosqueira]] as the head of their console team in mid-2011, largely as a spur to hiring other qualified applicants. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-iii-open-qa-panel-rough-transcript Open Q&amp;amp;A with Jay Wilson] - Blizzcon, 22/10/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We’ve hired people to work on the console. We have an internal team. We’ve spoken about it since it helps with hiring. We think Diablo 3 will work on console, we've experimented with controls, etc. But it’s essential to us that it not compromise the PC game at all, and it doesn't feel like a crappy port to console either. Both should stand alone and work nicely. But we’re not announcing anything until we’re more sure about it.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Console Announcement===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After months of rumors and official non-denials, on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the PlayStation 3 and 4.&amp;lt;ref name=ps3and4pressrelease/&amp;gt;, &amp;lt;ref name=announced/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [http://us.battle.net/d3/en/console/ official Console page] went online that day, but without a release date announced. Many more details about the console were revealed in March 2013 at the PAX gaming show and at that time console release was said to be coming, &amp;quot;Soon-ish.&amp;quot;&amp;lt;ref name=detailspaxeast/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Diablo console project (not merely a Diablo 3 port, Blizzard insists) has been underway for a long time. From the start the project was headed up by [[Josh Mosqueira]], and positions are still open in 2013. &amp;lt;ref&amp;gt;[http://us.blizzard.com/en-us/company/careers/directory.html#region=Americas;search=,diablo, Job Opportunities] - Blizzard Entertainment, 20/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzard's History in the Console Market===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard Entertainment started out small, churning out console ports for various long-forgotten games in the early 1990s. They eventually made two original console titles, ''The Lost Vikings'' and ''Rock and Roll Racing'', before turning to larger original computer games, starting with ''Warcraft'' and ''Warcraft II''.  You can see a full [http://en.wikipedia.org/wiki/Blizzard_Entertainment#Titles listing of their early games] on the Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
Their next console effort was Starcraft: Ghost, which was produced by independent game studios working in conjunction with Blizzard. The game lingered through several development cycles before finally going into indefinite delay in August, 2005. &lt;br /&gt;
&lt;br /&gt;
Blizzard has announced no console plans since that point, though they've spoken frequently about their interest in returning to their console gaming roots, either with a port of one of their other titles or an original game, like Starcraft: Ghost. &lt;br /&gt;
&lt;br /&gt;
::&amp;quot;...we're a company of gamers. I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?&amp;quot;&lt;br /&gt;
::J. Allen Brack, production director for World of Warcraft [http://www.gamasutra.com/view/news/26573/Blizzard_Will_Definitely_Work_On_A_Console_Game_At_Some_Point.php]&lt;br /&gt;
&lt;br /&gt;
As always with Blizzard, they are unlikely to announce anything until the project is well underway, but from their frequent comments on the issue it seems very likely that they've got something in the works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&lt;br /&gt;
Official console &amp;quot;sizzle&amp;quot; trailer and a video of the console in action from PAX East 2013.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| &amp;lt;youtube&amp;gt;5mz0RZrtHXk&amp;lt;/youtube&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Console preview trailer.&lt;br /&gt;
| &amp;lt;youtube&amp;gt;oQzZWuLdy0Y&amp;lt;/youtube&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Console in action from PAX 2013.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Screenshots showing off the Console version. Key differences are the interface and menus, and a modified camera angle. The game content is almost identical to the PC/Mac version; only the presentation varies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Console-couch-art.png|Artist's conception of multiplayer on the same console machine.&lt;br /&gt;
File:Console-barb1.jpg|Barbarian in Act 3.&lt;br /&gt;
File:Console-dh2.jpg|Demon Hunter in Act 2.&lt;br /&gt;
File:Console-ui-dh1.jpg|Redesigned console [[skills]] [[interface]].&lt;br /&gt;
File:Console-ui-inv.jpg|Redesigned console [[inventory]].&lt;br /&gt;
File:Console01.jpg|Act 2 action.&lt;br /&gt;
File:Console02.jpg|Battling Diablo's shadow clone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The official console announcement by Chris Metzen, from February 20, 2013. &lt;br /&gt;
&amp;lt;youtube&amp;gt;6H309NrwvIs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:blizzard]]&lt;br /&gt;
[[category:console]]&lt;br /&gt;
[[category:games]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Leahs-ring.jpg&amp;diff=65936</id>
		<title>File:Leahs-ring.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Leahs-ring.jpg&amp;diff=65936"/>
				<updated>2013-09-03T11:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: PlayStation 3 exclusive item Leah's Ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PlayStation 3 exclusive item Leah's Ring&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_console&amp;diff=65935</id>
		<title>Diablo 3 console</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_console&amp;diff=65935"/>
				<updated>2013-09-03T11:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After months of [[Console|rumours and official non-denials]], on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the Playstation 3 and Playstation 4.&amp;lt;ref name=ps3and4pressrelease&amp;gt;[http://diablo.incgamers.com/blog/comments/official-diablo-3-ps3-and-ps4-announcement Playstation 3 and 4 in Production Press Release] - Blizzard Entertainment, 21/02/13&amp;lt;/ref&amp;gt;, &amp;lt;ref name=announced&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-playstation-4/ PaxEast presentation] - Blizzard Entertainment, 21/02/13&amp;lt;/ref&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
In June of 2013 the release of the Playstation 3 version together with a version for the Xbox 360 was revealed to be September 3 2013. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-xbox-360-and-ps3-on-september-3rd Release date for Playstation 3 and Xbox 360] - Blizzard Entertainment, 06/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The console version of Diablo 3 has the same features as the PC version.  It has the same [[zones]], [[events]], [[monsters]], [[bosses]], [[classes]], [[skills]], [[runes]].  It features the same systems such as the [[Paragon]] system, [[Infernal Machine]], [[Brawling]] and [[Monster Power]]. &amp;lt;ref name=detailspaxeast&amp;gt;[http://diablo.incgamers.com/blog/comments/additional-diablo-3-console-details-revealed-at-pax-east Console has the same content] - Matthew Berger, Blizzard Entertainment, 25/03/13&amp;lt;/ref&amp;gt;  It is shipped with [[Patch 1.0.8]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although content is near-on identical there are a few differences to note:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is an offline mode.&lt;br /&gt;
* There is no [[Auction House]].&lt;br /&gt;
* Do not connect via [[Battle.Net]].&lt;br /&gt;
* Camera is zoomed in a little more.&lt;br /&gt;
* Enemy wave spawns slightly altered.&lt;br /&gt;
* Movement is direct through the thumbstick (as opposed to click and move to).&lt;br /&gt;
* [[Evade]] skill included for all characters.&lt;br /&gt;
* Loot drops less frequently but is higher quality.&lt;br /&gt;
* Fast equip option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
[[File:Ps-ui.jpg|right|thumb|200px|Playstation 3 shared screen]]&lt;br /&gt;
[[File:Xbox-ui.jpg|right|thumb|200px|Xbox 360 shared screen]] &lt;br /&gt;
&lt;br /&gt;
As with the PC version the maximum number of players is four.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Four player maximum] - CM, Blizzard Entertainment, 29/03/13&amp;lt;/ref&amp;gt;  The reasons for this in brief are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is a noticeable impact and contribution from each of the four players.&lt;br /&gt;
* The most powerful group Buffs and Auras will not need to be nerfed to compensate for increased numbers simultaneously active. &lt;br /&gt;
* On-screen noise. More people fill more of the screen and create more action on the screen at any one time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offline Mode===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offline mode allows up to four players to play on the same screen at the same time. There is no split screen but in order to keep the screen as uncluttered as possible each player's on-screen UI is condensed with each one sitting in a corner of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters can be copied to a USB drive and then accessed via another console, allowing gamers to continue playing offline characters at each other's houses.  Characters created offline can never be played on the consoles' online services however. In that respect it's the same way Closed and Open characters are handled in Diablo 2.  It's not known if characters created online can be transferred to offline mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To save character's to the consoles hard drive 5mb will be needed on the Xbox 360 and 12mb on the Playstation 3 version. More is required on the PS3 version because of the [[Playstation 3 Trophies|trophy pack]].&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=3#45 Hard Drive space needed] - CM, Blizzard Entertainment, 15/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hardcore Characters====&lt;br /&gt;
&lt;br /&gt;
As characters can be copied onto a USB this means if a Hardcore character dies and it's saved it can potentially be restored. However, when restoring from the USB it restores your online profile which contains all your characters and would overwrite other characters.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280238334#12 Offline Hardcore Characters] - CM, Blizzard Entertainment, 08/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Online Mode===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Online mode is accessed via Playstation Network or Xbox Live and not Battle.Net. A Battle.Net account is not necessary to play Diablo 3 on a console.  Characters created this way will be stored on your cloud storage space or on your console's hard drive. &amp;lt;ref name=detailspaxeast/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As there are different tiers of membership available on Playstation Network and Xbox Live access to characters is handled differently depending on the console. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-console-save-files-and-offline-play-issues Saves Files and Offline Play] - CM, Blizzard Entertainment, 15/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;How guests can play with you on same screen co-op varies between the console systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the PlayStation 3, additional players will have access to any saves that any User on the system has; however, only the primary User can unlock trophies during single-system co-op.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an additional point of clarification, PS3 players that visit a friend’s house for some local co-op action will be able to access their own characters from either a save on a USB stick, or by accessing their characters from cloud saves (if they have PlayStation Plus).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How this works is that at their friend’s house, the visiting player would need to create a new local User on the console, then sign into their Sony Entertainment Network (SEN) account with PS+ and pull down their save from cloud storage. They could alternatively bring over their save on a USB stick, but they will still need to create a new local User on the console in order to partake in local co-op with their character(s) from home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Xbox 360, if additional players logs in on other profiles, they are able to load their own heroes from their own save files. They can also bring their profile and Diablo III save on a memory unit or memory stick and load it at their friend’s house, or alternatively, they can bring their save file and recover their profile from Xbox LIVE (both Silver and Gold tier accounts can do this). If the player is an Xbox LIVE Gold Tier member and they choose to use Cloud Saving from Microsoft, they can also recover both their profile and their save at their friend’s house. It’s important to note that only Gold Tier members can play online with other players over Xbox LIVE, however, Silver and Gold Tier members can play locally and recover profiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If additional Xbox 360 players log in on a guest profiles, they cannot load their own heroes from save files. If they log in on a guest profile, they will need to create a new hero and when they quit out of the game, their hero will not be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Xbox 360 version, each profile that is playing together can unlock achievements.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Playstation, Xbox and Battle.Net characters can not play together and they can not be transferred between the different services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Evade.jpg|right|thumb|200px|[[Evade]] in action]]&lt;br /&gt;
Movement is controlled by the console controllers (as illustrated below). There is no 'point and click' as with the PC but rather users have direct control via the thumbstick so movement is manually directed to the spot you wish the character to move to, taking the character around obstacles, between them and to the destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lot of skills have been specially tuned for controller support. Skills automatically centre on the targeted monster or fire off in the direction your hero is facing if none is targeted.  [[Elective Mode]] is available allowing players to freely map skill keys to any buttons they wish.  &amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9281829030#3 Elective Mode] - CM, Blizzard Entertainment, 147/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All classes have the [[Evade]] ability, (accessed via the right stick) which enables characters to dodge and roll about 10 yards in whichever direction they wish.  There is no resource cost, cooldown or level requirement so it can be used repeatedly without delay. It can also be used to smash into and break barrels and other [[destructible]]s. This gels with the visceral feel of a console game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Read more about [[Evade]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In offline multiplayer, (as all characters share the one screen), if a character disappears from the screen as the other players move away the character will instantly teleport to the rest of the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Xbox360-controler-diablo3.jpg|500px]]&lt;br /&gt;
|[[File:Ps3-controller-diablo3.jpg|500px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no plans to add support for USB mice or keyboards. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-diablo-3-playstation-network-and-pc-battle-net-connectivity USB mice and keyboards] - CM, Blizzard Entertainment, 26/02/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
[[File:Nephalem globe.jpg|right|200px|thumb|Nephalem Globe]]&lt;br /&gt;
All five classes have access to the same [[skills]] as are available in the PC version, their stats are also the same, however, they have been specially tuned for controller support. &amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=3#45 Skill control] - CM, Blizzard Entertainment, 15/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There isn't any cooldown when changing skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nephalem Globes===&lt;br /&gt;
&lt;br /&gt;
[[Nephalem Globe]]s are console-only items.   Any time a [[Health Globe]] drops from a monster there is a small chance that it will turn into a Nephalem Globe instead. They look like [[Health Globes]] too but are yellow instead of red.  The globes apply a random temporary buff to players such as increased experience points gained, movement speed improved, damage or attack speed increased or more magic/gold find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the console version of Diablo 3 less junk loot drops to avoid cluttering up the screen.  In general, less drops but what does drop will be better quality as players do not have access to the Auction House to ease character progression and less inventory access will be needed helping keep gameplay flowing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In offline multiplayer games any loot on the ground can be picked up by any player so some rules of play will need to be set by those who are playing.  'Round robin' or 'need over greed' for example or just go for ninja-looting for seat-of-your-pants gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quick-equip.jpg|thumb|right|200px|Quick Equip feature]]&lt;br /&gt;
Items on the ground can be equipped without entering the inventory by using the '''Quick Equip''' feature.  Picking up an item will display its details by your on-screen UI.  It will display the name of the item, an icon indicating the slot it would occupy but most importantly whether it is better than the item you currently have equipped by way of up to a maximum of 3 green arrows (1 being slightly better and 3 being significantly better) in three criteria.  To indicate an inferior item the arrows will be red down arrows and an item neither better or worse will display minus lines. From here you can either equip or drop the item on the ground for someone else to pick up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the D-Pad you can scroll through the last few items picked up in this way too. Unlike accessing the inventory screen this action will not interrupt game play in local offline play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loot in online multiplayer games is handled as it is in the PC game.  Loot drops for each player and it's only visible to whoever it belongs to and accessing the player's inventory will not interrupt other players' game play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Console-Only Items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All pre-orders of the Xbox 360 and the Playstation 3 version of Diablo 3 will come with special bonus items. All classes will get the items.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Infernal Helm&amp;quot; – Wearable at level 1, the console-exclusive Infernal Helm in-game item confers a +EXP bonus to help you whip your new PlayStation® or Xbox characters into shape&lt;br /&gt;
*&amp;quot;Angelic Wings&amp;quot; – Taunt the forces of the Burning Hells by sprouting a cosmetic pair of glowing angel wings&lt;br /&gt;
*&amp;quot;Bottled Cloud Dye&amp;quot; – Dye your armor sets a cloudy white with this heavenly dye&lt;br /&gt;
*&amp;quot;Bottled Smoke Dye&amp;quot; – Dye your armor sets an eerie smoky black with this sinister dye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Bottled-smoke.jpg|400px]]&lt;br /&gt;
|[[File:Bottled-cloud.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infernal-helm.jpg|400px]]&lt;br /&gt;
| [[File:Angelic-wings.jpg|400px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playstation 3-Only Items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also items that come with the Playstation 3 version regardless if it is preordered.  These come with the game automatically, they do not need to be found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heros-journey.jpg|400px]]&lt;br /&gt;
| [[File:Leorics-gauntlets.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drakes-amulet.jpg|400px]]&lt;br /&gt;
| [[File:Crimson-angelic-wings.jpg|400px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery of Items==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Angelic-wings-image.jpg|Angelic Wings&lt;br /&gt;
File:Crimson-angelic-wings-image.jpg|Crimson Angelic Wings&lt;br /&gt;
File:Heros-journey-image.jpg|Hero's Journey&lt;br /&gt;
File:Infernal-helm-image.jpg|Infernal Helm&lt;br /&gt;
File:Leorics-gauntlets-image.jpg|Leoric's Gauntlets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monster density has been tailored to better suit the console.  The waves of monsters aren't as large as the PC version and there aren't any attacks from off the visible screen.  Density will increase however when the difficulty is ramped up in Inferno difficulty ('Medium' and upwards).&lt;br /&gt;
&lt;br /&gt;
Boss fights have also been changed somewhat so they feel like more traditional console boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
&lt;br /&gt;
Difficulty levels are the same as the PC version (Normal, Nightmare, Hell and Inferno) and completing one gives access to the next.  However, instead of the traditional [[Monster Power]] setting you can select within those four difficulties to increase the challenge on the PC version, there are extra grades as detailed below.  As with Monster Power these increase monster damage, magic find, experience points, more powerful loot etc.&lt;br /&gt;
&lt;br /&gt;
On Inferno difficulty on '''Medium''' setting or above the monster density will also increase although not to the degree it does on PC.&lt;br /&gt;
&lt;br /&gt;
The list below shows the difficulty setting and it's equivalent in the [[Monster Power]] level on PC. This could change before the console version releases. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/more-diablo-3-console-infos Difficulty settings] - CM, Blizzard Entertainment, 17/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Easy = Monster Power 0&lt;br /&gt;
:Medium = Monster Power 2&lt;br /&gt;
:Hard = Monster Power 4&lt;br /&gt;
:Master I = Monster Power 6&lt;br /&gt;
:Master II = Monster Power 7&lt;br /&gt;
:Master III = Monster Power 8&lt;br /&gt;
:Master IV = Monster Power 9&lt;br /&gt;
:Master V = Monster Power 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Onscreen-user-interface-consoles.jpg|right|thumb|200px|On-screen UI]]&lt;br /&gt;
&lt;br /&gt;
The user interfaces have been remodelled so they work intuitively with the consoles' controller. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The on-screen user interface is a simpler, more condensed version of the PC version.  There is no health orb, that is replaced by a simple bar under which sits the level up gauge and the character's level.  Above or below that sits the skills currently equipped and the potions button, all of which are overlaid with the key needed to access.  Next to that is the resource globe.  It contains all the basic information needed but takes up much less space than the PC version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation-inventory.jpg|right|thumb|200px|Console Inventory]]&lt;br /&gt;
[[File:Playstation-skills.jpg|right|thumb|200px|Skill Interface]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The character's inventory is automatically organised by item slots as opposed to one large bag as is the case with the PC version.  Items are grouped so highlighting the slot on the radial menu on the left will display items in the inventory that can be equipped there. Selecting one of the items will compare it to the currently equipped item that is displayed on the right of that.  The new item can be equipped from there or you can carry on looking through the items available for that slot or drop the item on the ground for someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Quick Equip''' (as detailed above) enables players to compare and equip items they've recently picked up without opening the full inventory which, in offline multiplayer games, interrupts gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Skills interface is the same arrangement with a radial slot selection area on the left and on the right details of the skills available.  This area looks pretty much the same as the PC version although it only displays the simplified skill information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In offline multiplayer players will need to take it in turns to access their various user interfaces as they open full screen and so only one interface can be viewed at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Town Portal==&lt;br /&gt;
&lt;br /&gt;
[[Town Portal]]s work slightly differently depending on the group set up you have.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9281828262?page=1#5 Town Portal Execution] - CM, Blizzard Entertainment, 114/06/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Multiplayer local games on the same console everyone will return to town if someone casts a town portal.  &lt;br /&gt;
*Multiplayer games online casting a town portal will return only the caster to town (same as PC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&lt;br /&gt;
There are [[achievements]] in the console version but not quite as many as the PC version.  There are [[Playstation 3 Trophies]] and [[Xbox 360 Achievements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Auction House==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no Gold or Real Money [[Auction House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As online characters can be stored on the console's hard drive there would be security implications in allowing items to be bought by other players. There is no way to validate the items are not duped or altered in some way and so the trading environment would quickly descend to what we see in Diablo 2. The economy would be undermined and duped or hacked items could also disappear leaving players out of pocket and Blizzard inundated with claw-back claims. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-diablo-3-console-rmah-xbox-version-possible No Auction House] - Josh Mosqueira, Blizzard Entertainment, 23/03/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items can still be traded in via the in-game trade window however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finally, to Note==&lt;br /&gt;
&lt;br /&gt;
* There is no Collector's Edition for either console version.&lt;br /&gt;
* Console versions of the game can not be purchased with [[Battle.net Balance]].&lt;br /&gt;
* Patching frequency is still to be clarified.&lt;br /&gt;
* Can not transfer heroes from PC version to a console version.&lt;br /&gt;
* There is no beta for the console version of Diablo 3.&lt;br /&gt;
* Gold cost for crafting has been reduced on the console to compensate for the lack of Auction House.&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/forum/topic/9280998875?page=4#65 Crafting Costs] - CM, Blizzard Entertainment, 08/08/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The PS4 is not backwards compatible with the a PS3 disc.&lt;br /&gt;
* Only the Xbox 360 version allows you to play your own music. Both PS3 and Xbox360 have the same full Diablo 3 score as the PC version.&lt;br /&gt;
* A version for Xbox One has not been confirmed.&lt;br /&gt;
* [[Reaper of Souls]] has not yet been confirmed for the console.&lt;br /&gt;
* There is an official printed strategy guide by [http://us.battle.net/d3/en/blog/10796015/official-diablo-iii-strategy-guide-for-console-unveiled-9-2-2013 Brady Games]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Rumour to Announcement==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11&amp;lt;/ref&amp;gt;. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Full Development Start Date] - Blizzard Entertainment, 29/03/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Read about the [[Diablo 3 console basics|Console versions of Diablo 3]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Diablo 3 Console Statements===&lt;br /&gt;
&lt;br /&gt;
Before a console version was officially announced &amp;lt;ref name=announced/&amp;gt; Blizzard danced around the question alluding to the project but resisting confirming its development until February 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] to Shacknews, '''October 10 2008''' chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.. &amp;lt;ref&amp;gt;[http://www.shacknews.com/onearticle.x/55256 Jay Wilson on timing of decision to proceed] - Shacknews, 10/10/08&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;If we did it, we would want to do a really high quality version--we wouldn't just want to do a port,&amp;quot; Wilson said. &amp;quot;We would never make that decision if we thought we had to compromise the overall quality...we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version.&lt;br /&gt;
&lt;br /&gt;
We haven't really decided to take the [console] plunge,&amp;quot; he continued &amp;quot;We've really come to the conclusion that it's probably the best fit because the control scheme is actually not that incompatible. So if we were to make that decision, Diablo would be the natural choice.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson to Play.tm, '''November 2008'''. &amp;lt;ref&amp;gt;[http://play.tm/interview/22378/jay-wilson-talks-diablo-3/ Jay Wilson on suitability of Diablo for console] - Play.tm interview, 01/11/08&amp;lt;/ref&amp;gt;. On suitability of Diablo for console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We don't have any console plans right now. I would say that of all our games... well, Blizzard doesn't view itself as just a PC developer, we think we're a games developer. So if we thought a game was more appropriate for consoles we'd make it, its just that most of the games we've made so far feel better on the PC. However, Diablo is maybe the one exception. I think the control scheme would translate really well to a console, erm, there are many elements that would be easy to pull over... that could work well with direct control. There's not a lot of buttons, so you could fit them on a controller pretty easily. There are some targeting issues that could be troublesome, but nothing that couldn't be overcome. But, we're also used to developing for the PC, so right now we're completely focused on that.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson to GamingShogun, '''August 22 2009'''. &amp;lt;ref&amp;gt;[http://gamingshogun.com/2009/08/22/interview-with-diablo-iii-game-director-jay-wilson/  Jay Wilson on priority of console version] - Gameingshogun, 22/08/09&amp;lt;/ref&amp;gt;. On priority of console version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We haven't made a decision whether we do a console version or not... We like console games, we play tons of console games - we're gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better than our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jason Bender]] and [[Christian Lichtner]] in an interview from Blizzcon, '''October 27 2010'''. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-iii-console-denials-weaken/ Jason Bender and Christian Lichtner] - VG247, 27/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Jason Bender: I think [Diablo 3] is suited to consoles. We’re definitely working, obviously, on the PC version. This is something that’s been brought up a lot about Diablo. It’s sort of an ongoing question. And I’m sure we would all love to play it on console, but right now, we’re just focused on what we’ve got in front of us. Who knows what the future holds? It’s hard to say.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Christian Lichtner: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game on '''November 15 2010''', via a forum post by [[Bashiok]], the Diablo III community manager:&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101118002749/http://blues.incgamers.com/Posts/1/1/4/10/43845/open-console-positions Open Console Positions] - Blizzard Entertainment, 15/11/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time. &lt;br /&gt;
&lt;br /&gt;
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mike Morhaime]] '''March 15 2011''' repeated the same lines. &amp;lt;ref&amp;gt;[http://www.mcvuk.com/news/43500/Blizzard-plotting-Diablo-III-console-outing Mike Morhaime interview] -  MCV,  15/03/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;“We are looking for a couple of console developers, yes. At this stage though, it’s basically an investigation to see if it makes sense for Diablo to be a console game as well as a PC game.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] commented on the ongoing Diablo console project from Blizzcon '''October 22 2011'''.  There were still no specifics, but Blizzard announced the hiring of [[Josh Mosqueira]] as the head of their console team in mid-2011, largely as a spur to hiring other qualified applicants. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-iii-open-qa-panel-rough-transcript Open Q&amp;amp;A with Jay Wilson] - Blizzcon, 22/10/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We’ve hired people to work on the console. We have an internal team. We’ve spoken about it since it helps with hiring. We think Diablo 3 will work on console, we've experimented with controls, etc. But it’s essential to us that it not compromise the PC game at all, and it doesn't feel like a crappy port to console either. Both should stand alone and work nicely. But we’re not announcing anything until we’re more sure about it.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Console Announcement===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After months of rumors and official non-denials, on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the PlayStation 3 and 4.&amp;lt;ref name=ps3and4pressrelease/&amp;gt;, &amp;lt;ref name=announced/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [http://us.battle.net/d3/en/console/ official Console page] went online that day, but without a release date announced. Many more details about the console were revealed in March 2013 at the PAX gaming show and at that time console release was said to be coming, &amp;quot;Soon-ish.&amp;quot;&amp;lt;ref name=detailspaxeast/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Diablo console project (not merely a Diablo 3 port, Blizzard insists) has been underway for a long time. From the start the project was headed up by [[Josh Mosqueira]], and positions are still open in 2013. &amp;lt;ref&amp;gt;[http://us.blizzard.com/en-us/company/careers/directory.html#region=Americas;search=,diablo, Job Opportunities] - Blizzard Entertainment, 20/07/13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzard's History in the Console Market===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard Entertainment started out small, churning out console ports for various long-forgotten games in the early 1990s. They eventually made two original console titles, ''The Lost Vikings'' and ''Rock and Roll Racing'', before turning to larger original computer games, starting with ''Warcraft'' and ''Warcraft II''.  You can see a full [http://en.wikipedia.org/wiki/Blizzard_Entertainment#Titles listing of their early games] on the Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
Their next console effort was Starcraft: Ghost, which was produced by independent game studios working in conjunction with Blizzard. The game lingered through several development cycles before finally going into indefinite delay in August, 2005. &lt;br /&gt;
&lt;br /&gt;
Blizzard has announced no console plans since that point, though they've spoken frequently about their interest in returning to their console gaming roots, either with a port of one of their other titles or an original game, like Starcraft: Ghost. &lt;br /&gt;
&lt;br /&gt;
::&amp;quot;...we're a company of gamers. I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?&amp;quot;&lt;br /&gt;
::J. Allen Brack, production director for World of Warcraft [http://www.gamasutra.com/view/news/26573/Blizzard_Will_Definitely_Work_On_A_Console_Game_At_Some_Point.php]&lt;br /&gt;
&lt;br /&gt;
As always with Blizzard, they are unlikely to announce anything until the project is well underway, but from their frequent comments on the issue it seems very likely that they've got something in the works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&lt;br /&gt;
Official console &amp;quot;sizzle&amp;quot; trailer and a video of the console in action from PAX East 2013.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| &amp;lt;youtube&amp;gt;5mz0RZrtHXk&amp;lt;/youtube&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Console preview trailer.&lt;br /&gt;
| &amp;lt;youtube&amp;gt;oQzZWuLdy0Y&amp;lt;/youtube&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Console in action from PAX 2013.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Screenshots showing off the Console version. Key differences are the interface and menus, and a modified camera angle. The game content is almost identical to the PC/Mac version; only the presentation varies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Console-couch-art.png|Artist's conception of multiplayer on the same console machine.&lt;br /&gt;
File:Console-barb1.jpg|Barbarian in Act 3.&lt;br /&gt;
File:Console-dh2.jpg|Demon Hunter in Act 2.&lt;br /&gt;
File:Console-ui-dh1.jpg|Redesigned console [[skills]] [[interface]].&lt;br /&gt;
File:Console-ui-inv.jpg|Redesigned console [[inventory]].&lt;br /&gt;
File:Console01.jpg|Act 2 action.&lt;br /&gt;
File:Console02.jpg|Battling Diablo's shadow clone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The official console announcement by Chris Metzen, from February 20, 2013. &lt;br /&gt;
&amp;lt;youtube&amp;gt;6H309NrwvIs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:blizzard]]&lt;br /&gt;
[[category:console]]&lt;br /&gt;
[[category:games]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=56111</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=56111"/>
				<updated>2012-07-22T13:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| 312,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 50&lt;br /&gt;
| 488,400&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| 187,000&lt;br /&gt;
| 54&lt;br /&gt;
| 1.440.000&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228,000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 244,000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| 294,400&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Matriarch%27s_Bones&amp;diff=56084</id>
		<title>The Matriarch's Bones</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Matriarch%27s_Bones&amp;diff=56084"/>
				<updated>2012-07-21T01:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconEventMatriarchsBones.jpg|left|frame|Matriarch's Bones]]&lt;br /&gt;
'''Matriarch's Bones''' is an [[event]] found in the [[Defiled Crypt]]s, which is within the [[Cemetery of the Forsaken]] in [[Act I]].  It is issued by Lady Dunhyld.&lt;br /&gt;
&lt;br /&gt;
Lady Dunhyld wishes to rest in peace, and asks the player to retrieve her bones from three nearby urns. Once a player interacts with the urns, they will spawn a ghost of Lord Dunhyld and numerous skeletons which must be dispatched, before putting the Lady to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reward(s):''' [[Gold]] / [[Experience]] / [[Achievement]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
View the event in action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;HNPkRLfgxDk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox|act_I}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[category:Act I]]&lt;br /&gt;
[[category:achievements]]&lt;br /&gt;
[[category:achievements (Campaign)]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Matriarch%27s_Bones&amp;diff=56083</id>
		<title>The Matriarch's Bones</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Matriarch%27s_Bones&amp;diff=56083"/>
				<updated>2012-07-21T01:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconEventMatriarchsBones.jpg|left|frame|Matriarch's Bones]]&lt;br /&gt;
'''Matriarch's Bones''' is an [[event]] found in the [[Defiled Crypt]]s, which is within the [[Cemetery of the Forsaken]] in [[Act I]].  It is issued by Lady Dunhyld.&lt;br /&gt;
&lt;br /&gt;
Lady Dunhyld wishes to rest in peace, and asks the player to retrieve her bones from three nearby urns. Once a player interacts with the urns, they will spawn a ghost of Lord Dunhyld and numerous skeletons which must be dispatched, before putting the Lady to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
&lt;br /&gt;
* '''Exp:''' 2,600&lt;br /&gt;
* '''Gold:''' 400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
View the event in action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;HNPkRLfgxDk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox|act_I}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[category:Act I]]&lt;br /&gt;
[[category:achievements]]&lt;br /&gt;
[[category:achievements (Campaign)]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55989</id>
		<title>Diablo Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55989"/>
				<updated>2012-07-20T23:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Cooperative==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Hardcore==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
===Monk===&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
===Wizard===&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fresh Meat'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Butcher Challenges Achievement Listed Below:&lt;br /&gt;
Don't Stand in the Fire! , A Brief Butchering , Stunning Reversal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Out of the Shadows'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Belial challenge achievements listed below:&lt;br /&gt;
Good Eye , Why'd it have to be Snakes , Fist Missed , Bad Breath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Azmodone'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Azmodan challenge achievements listed below:&lt;br /&gt;
No Reinforcements , Hot Foot , Be Cool , Azmodan Adds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Diablolical'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Diablo challenge achievements listed below:&lt;br /&gt;
Uncaged , There can Only be One , Self Sufficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In A Hurry?'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the speed run challenge achievements listed below:&lt;br /&gt;
No Time to Rest (Act I) , Sandskimmer (Act II) , Swift Descent (Act III) , On the Wings of Angels (Act IV)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Light Entertainment'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 666 enemies with a falling chandelier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Jerks'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 5000 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Bubble'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 1500 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greed Over Need'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Treasure Goblins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In A Hurry?'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the speed run challenge achievements listed below:&lt;br /&gt;
No Time to Rest (Act I) , Sandskimmer (Act II) , Swift Descent (Act III) , On the Wings of Angels (Act IV)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Light Entertainment'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 666 enemies with a falling chandelier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Jerks'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 5000 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Bubble'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 1500 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greed Over Need'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Treasure Goblins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Rare Phenomenon'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill a rare enemy of ALL the following types.&lt;br /&gt;
Savage Beast, Harvester, Imp, Enraged Phantom, Savage Fiend, Quill Demon, Scavenger, Skeleton, Skeletal Archer, Returned Archer, &lt;br /&gt;
Arachnid Horror, Dark Berserker, Dark Cultist, Unholy Thrall, Disentombed Hulk, Hungry Corpse, Retching Cadaver, Ravenous Dead, &lt;br /&gt;
Dune Dervish, Fallen Overseer, Fallen, Fallen Peon, Fallen Cur, Fallen Conjurer, Betrayed, Accursed, Cave Wing, Murderous Fiend, &lt;br /&gt;
Vicious Ghoul, Lacuni Huntress, Lacuni Slasher, Dust Imp, Sand Dweller, Sand Behemoth, Ancient Walker, Reaper, Skeletal Sentry, &lt;br /&gt;
Skeletal Raider, Bone Warrior, Spine Hewer, Skeletal Ranger, Smoldering Construct, Charged Construct, Noxious Guardian, Serpent Magus, &lt;br /&gt;
Webspitter Spider, Brood Hatchling, Frenzied Hellion, Hulking Phasebeast, Demonic Tremor, Armored Destroyer, Herald of Pestilence, &lt;br /&gt;
Demonic Hellflyer, Demon Trooper, Fallen Slavelord, Fallen Grunt, Fallen Soldier, Fallen Hellhound, Fallen Prophet, Blood Clan Warrior, &lt;br /&gt;
Blood Clan Occultist, Wintersbane Huntress, Stygian Crawler, Skeletal Marauder, Skull Sword, Skull Cleaver, Soul Ripper, Succubus, &lt;br /&gt;
Colossal Golgor, Darksky Fire Demon, Enslaved Nightmare, Mallet Lord, Subjugator, Armaddon, Morlu Legionnaire, Morlu Incinerator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Not so tough now'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 50 champions of following types.&lt;br /&gt;
Horned Charger, Imp, Carrion Bat, Savage Fiend, Quill Demon, Scavenger, Returned Executioner, Skeletal Archer, Dark Berserker&lt;br /&gt;
Dark Hellion, Unholy Thrall, Disentombed Hulk , Hungry Corpse, Ravenous Dead, Fallen Overseer, Fallen, Fallen Peon, Fallen Cur&lt;br /&gt;
Fallen Conjurer, Accursed, Savage Flyer, Deathly Haunt, Grim Wraith, Vicious Ghoul, Lacuni Slasher, Rock Giant, Sand Behemoth&lt;br /&gt;
Sand Wasp, Reaper, Skeletal Raider, Bone Warrior, Spine Hewer, Skeletal Ranger, Chilling Construct, Shock Guardian, Noxious Guardian&lt;br /&gt;
Writhing Deceiver, Webspitter Spider, Brood Hatchling , Vile Swarm, Hulking Phasebeast, Demonic Tremor, Armored Destroyer&lt;br /&gt;
Herald of Pestilence, Demonic Hellflyer, Demon Trooper, Fallen Overlord, Fallen Slavelord, Fallen Grunt, Fallen Soldier&lt;br /&gt;
Fallen Mongrel, Fallen Hellhound, Blood Clan Warrior, Blood Clan Mauler, Blood Clan Impaler, Blood Clan Sorcerer&lt;br /&gt;
Blood Clan Occultist, Wintersbane Huntress, Stygian Crawler, Icy Quillback, Skeletal Marauder, Skull Cleaver, Dark Skeletal Bowman&lt;br /&gt;
Soul Ripper, Succubus, Plague Swarm, Darksky Fire Demon, Enslaved Nightmaare, Mallet Lord, Subjugator, Morlu Legionnaire, Morlu Incinerator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sheer Lunacy'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Fallen Lunatics before they can explode&lt;br /&gt;
| Act II, Act III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Punch Diablo'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Punch Diablo.&lt;br /&gt;
| Act IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
'''Makers of Masterpieces'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft 200 artisan level 10 items.&lt;br /&gt;
| The [[Blacksmith]] The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reclaim Without Shame'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage the following types of items: Weapon, Armor, Amulet and Ring.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One Hero's Trash'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Subtle Essence]] and [[Fallen Tooth]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One Warror's Trash'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Shimmering Essence]] and [[Lizard Eye]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Too Good to Toss'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Wishful Essence]] and [[Encrusted Hoof].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Management'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Exquisite Essence]], [[Iridescent Tear]] and [[Fiery Brimstone]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Garbage Disposal'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the crafting achievements listed below:&lt;br /&gt;
One Hero's Trash, One Warrior's Trash, Too good to Toss, Resource Management.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe for Success'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Recipe and Design achievements listed below:&lt;br /&gt;
Perfect Gemolology, Death Metalworking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Exalted Few'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the artisan level achievements listed below:&lt;br /&gt;
A Life with Meaning, Just a Hobby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Life with Meaning'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Raise the Blacksmith to level 10.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mind on the Metal'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Blacksmith a recipe.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return Business'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft items that have each of the following 4 properties:&lt;br /&gt;
[[Strength]], [[Intelligence]], [[Dexterity]], [[Vitality]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gorging the Forge'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft items that have each of the following 10 properties:&lt;br /&gt;
Chance to Block&amp;lt;br&amp;gt;&lt;br /&gt;
Socket&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Gold from Monsters&amp;lt;br&amp;gt;&lt;br /&gt;
Regenerate Life&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Attackers Take Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Attack Speed&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Chance to Find Magical Items&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Run Speed&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Metalworking'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Blacksmith 25 recipes.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jeweler===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just a Hobby'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Raise the Jeweler to level 10.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bejeweled'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Combine Gems.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Radiance'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft a Radiant Gem.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Fistful of Gems'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Combine each of the following gem types:&lt;br /&gt;
[[Amethyst]], [[Emerald]], [[Ruby]], [[Topaz]]&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just Like New'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Unsocket an Item.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic Gemology'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Jeweler a design.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Perfect as Tears'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft a maximum level gem:&lt;br /&gt;
[[Radiant Star]] [[Amethyst]] , [[Radiant Star]] [[Emerald]] , [[Radiant Star]] [[Ruby]], [[Radiant Star]] [[Topaz]].&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Like Stars in the Sky'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Create a maximum level gem of the following types.&lt;br /&gt;
[[Radiant Star]] [[Amethyst]] , [[Radiant Star]] [[Emerald]] , [[Radiant Star]] [[Ruby]], [[Radiant Star]] [[Topaz]].&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats of Strength==&lt;br /&gt;
&lt;br /&gt;
'''Discriminating Taste'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:discriminating_taste.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_discriminating_taste.jpg]]&lt;br /&gt;
| Register a copy of the Diablo III Collector's Edition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Smash! Jay, Smash!'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:smash_jay_smash.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_smash_jay_smash.jpg]]&lt;br /&gt;
| Kill the [[unburied]] [[Jay Wilson]].&lt;br /&gt;
| [[Development Hell]]&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In the Land of Killer Unicorns'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:in_the_land_of_killer_unicorns.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw1_in_the_land_of_killer_unicorns.jpg]][[Image:aw2_in_the_land_of_killer_unicorns.jpg]]&lt;br /&gt;
| Find the hidden level.&lt;br /&gt;
| [[Whimsyshire]]&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brushed up on the Barb'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:brushed_up_on_the_barb.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_brushed_up_on_the_barb.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Barbarian]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wise to the Wizard'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:wise_to_the_wizard.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_wise_to_the_wizard.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Wizard]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Delved into the Demon Hunter'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:delved_into_the_demon_hunter.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_delved_into_the_demon_hunter.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Demon Hunter]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Witch Doctor Discovered'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:witch_doctor_discovered.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_witch_doctor_discovered.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Witch Doctor]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mindful of the Monk'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:mindful_of_the_monk.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_mindful_of_the_monk.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Monk]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One of the chosen'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:one_of_the_chosen.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_one_of_the_chosen.jpg]]&lt;br /&gt;
| Participate in the Diablo III closed beta.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55988</id>
		<title>Diablo Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55988"/>
				<updated>2012-07-20T23:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:DiabloWiki]] Feel free to do whatever you want with this page =) --[[User:Leord|Leord]] 16:24, 27 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pasting to preserve -- [[User:Elly|Elly]] 04:40, 6 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' Just use ONE of these variables:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Location navbox&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |main                Primary locations, most important ones.&lt;br /&gt;
 |west                Western Kingdoms all locations.&lt;br /&gt;
 |east                Eastern Kingdoms all locations.&lt;br /&gt;
 |ocean               Oceans and Islands. Amazon etc.&lt;br /&gt;
 |sov                 Areas with their own sovereignty (Kingdoms/Empires).&lt;br /&gt;
 |set                 Settlements/Cities/Towns/etc.&lt;br /&gt;
 |struc               Structures. Man-made (or entity-made) large objects.&lt;br /&gt;
 |geo                 Geographical features such as rivers, mountains etc.&lt;br /&gt;
 |plane               Planes of existence. High Heavens etc.&lt;br /&gt;
 |fan_loc             Fan-made locations.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Templates used'''&lt;br /&gt;
* [[Template:Fanmade_navbox_locations]] {{editlink|Template:Fanmade_navbox_locations|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;div class=&amp;quot;NavTabContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th&amp;gt;[[Location]]s on [[Sanctuary]] and [[Diablo Universe|Beyond]]{{editlink float|Template:Location_navbox}}&lt;br /&gt;
                &amp;lt;span class=&amp;quot;NavHeaderBlock&amp;quot; title=&amp;quot;loc&amp;quot;&lt;br /&gt;
                                                style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -5px 0px;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |act1=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;act1&amp;quot; &amp;gt;Act 1&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |west=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;West&amp;quot; &amp;gt;West&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |east=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;East&amp;quot; &amp;gt;East&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |ocean=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Oceans&amp;quot; &amp;gt;Oceans&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |sov=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Sovereigns&amp;quot; &amp;gt;Sovereigns&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |set=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Settlements&amp;quot; &amp;gt;Settlements&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |struc=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Structures&amp;quot; &amp;gt;Structures&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |geo=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Geography&amp;quot; &amp;gt;Geography&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |plane=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Planes&amp;quot; &amp;gt;Other Planes&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{#switch: {{{1|}}} |fan_loc=X }}&lt;br /&gt;
						| SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Fan_Location&amp;quot; &amp;gt;Fanmade&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                &amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
            &amp;lt;/nowiki&amp;gt;&amp;lt;/th&amp;gt; &lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;NavTabContentBlock&amp;quot; title=&amp;quot;loc&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;act1&amp;quot;&amp;gt;&amp;lt;!--                           Act 1 --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Location|Act 1 Locations]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* '''[[World map|World Map]]'''&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Burning Hells]]&lt;br /&gt;
|&lt;br /&gt;
* [[High Heavens]]&lt;br /&gt;
* [[Kehjistan]]&lt;br /&gt;
|&lt;br /&gt;
* [[Khanduras]]&lt;br /&gt;
* [[Westmarch]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skovos Isles]]&lt;br /&gt;
* [[Torajan Jungles]]&lt;br /&gt;
* [[Tristram]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;West&amp;quot;&amp;gt;&amp;lt;!--                           West --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Western Kingdoms|Western Kingdoms]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Aranoch]]&lt;br /&gt;
** [[Canyon of the Magi]]&lt;br /&gt;
** [[Lut Gholein]]&lt;br /&gt;
** [[Tomb of Tal Rasha]]&lt;br /&gt;
* [[Dreadlands]]&lt;br /&gt;
** [[Arreat Crater]]&lt;br /&gt;
** [[Barbarian cities]]&lt;br /&gt;
** [[Bastion's Keep]]&lt;br /&gt;
** [[Harrogath]]&lt;br /&gt;
** [[Sescheron]]&lt;br /&gt;
** [[Sharvel Wastes]]&lt;br /&gt;
|&lt;br /&gt;
* [[Entsteig]]&lt;br /&gt;
** [[Bear's Hill]]&lt;br /&gt;
** [[Blackmarch]]&lt;br /&gt;
** [[Brennor]]&lt;br /&gt;
** [[Gellan's Pass]]&lt;br /&gt;
** [[King's Road]]&lt;br /&gt;
** [[Queen's Road]]&lt;br /&gt;
** [[Rogue Monastery]]&lt;br /&gt;
|&lt;br /&gt;
* [[Khanduras]]&lt;br /&gt;
** [[Festering Wood]]&lt;br /&gt;
** [[Goat Hill Tavern]]&lt;br /&gt;
** [[Talsande|Talsande River]]&lt;br /&gt;
** [[Tamoe Highland]]&lt;br /&gt;
** [[Tristram]] ([[Tristram Cathedral|Cathedral]])&lt;br /&gt;
*** [[Tavern of the Rising Sun|Rising Sun Tavern]]&lt;br /&gt;
** [[Wortham]]&lt;br /&gt;
* [[Sharval Wilds]]&lt;br /&gt;
** [[Ivgorod]]&lt;br /&gt;
|&lt;br /&gt;
* [[Tamoe Mountains]]&lt;br /&gt;
* [[Westmarch]]&lt;br /&gt;
** [[Bramwell]]&lt;br /&gt;
** [[Duncraig]]&lt;br /&gt;
** [[Gulf of Westmarch]]&lt;br /&gt;
** [[Kingsport]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;East&amp;quot;&amp;gt;&amp;lt;!--                           East --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Eastern Kingdoms|Eastern Kingdoms]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Borderlands]]&lt;br /&gt;
* [[Dry Steppes]]&lt;br /&gt;
* [[Gea Kul]]&lt;br /&gt;
* [[Kehjistan]]&lt;br /&gt;
** [[Alcarnus]]&lt;br /&gt;
** [[Argentek|Argentek River]]&lt;br /&gt;
|&lt;br /&gt;
* [[Kehjistan|Kehjistan cont.]]&lt;br /&gt;
** [[Caldeum]]&lt;br /&gt;
*** [[Ancient Repositories|Ancient Reposit.]]&lt;br /&gt;
*** [[Bitter Depths]]&lt;br /&gt;
*** [[Yshari Sanctum]]&lt;br /&gt;
** [[Kurast]]&lt;br /&gt;
|&lt;br /&gt;
* [[Kehjistan|Kehjistan cont.]]&lt;br /&gt;
** [[Lut Bahadur]]&lt;br /&gt;
** [[Stinging Winds]]&lt;br /&gt;
** [[Tardein Wastes]]&lt;br /&gt;
* [[Marshland]]&lt;br /&gt;
* [[Scosglen]]&lt;br /&gt;
** [[Túr Dúlra]]&lt;br /&gt;
|&lt;br /&gt;
* [[Swampland]]&lt;br /&gt;
* [[Torajan Jungles]]&lt;br /&gt;
* [[Nymyr|Mount Nymyr]]&lt;br /&gt;
** [[Ureh]]&lt;br /&gt;
* [[Viz-jun]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Oceans&amp;quot;&amp;gt;&amp;lt;!--                         Oceans --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Ocean|Oceans and Isles]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Frozen Sea]]&lt;br /&gt;
* [[Great Ocean]]&lt;br /&gt;
* [[Gulf of Westmarch]]&lt;br /&gt;
* [[Twin Seas]]&lt;br /&gt;
* [[Sea of Light]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skovos Isles]]&lt;br /&gt;
** [[Philios]]&lt;br /&gt;
*** [[Mount Arnazeus]]&lt;br /&gt;
*** [[Kingdom of Hefaetrus]]&lt;br /&gt;
*** [[Mount Karcheus]]&lt;br /&gt;
*** [[Great Hall of Mirrors|Gr. Hall of Mirrors]]&lt;br /&gt;
|&lt;br /&gt;
* [[Skovos Isles|Skovos Isles cont.]]&lt;br /&gt;
** [[Skartara]]&lt;br /&gt;
** [[Skovos]]&lt;br /&gt;
** [[Tran Athulua]]&lt;br /&gt;
* [[Southern Seas]]&lt;br /&gt;
|&lt;br /&gt;
* [[Xiansai]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Sovereigns&amp;quot;&amp;gt;&amp;lt;!--                     Sovereigns --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Sovereign|Sovereigns]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Aranoch]]&lt;br /&gt;
* [[Burning Hells]]&lt;br /&gt;
* [[Dreadlands]]&lt;br /&gt;
|&lt;br /&gt;
* [[Entsteig]]&lt;br /&gt;
* [[High Heavens]]&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Kehjistan]]&lt;br /&gt;
|&lt;br /&gt;
* [[Khanduras]]&lt;br /&gt;
* [[Scosglen]]&lt;br /&gt;
* [[Skovos Isles]]&lt;br /&gt;
* [[Utopian Kingdoms]]&lt;br /&gt;
|&lt;br /&gt;
* [[Western Kingdoms]]&lt;br /&gt;
* [[Westmarch]]&lt;br /&gt;
* [[Xiansai]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Settlements&amp;quot;&amp;gt;&amp;lt;!--                    Settlements --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Settlement|Settlements]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Alcarnus]]&lt;br /&gt;
* [[Barbarian cities]]&lt;br /&gt;
* [[Bastion's Keep]]&lt;br /&gt;
* [[Bear's Hill]]&lt;br /&gt;
* [[Blackmarch]]&lt;br /&gt;
* [[Bramwell]]&lt;br /&gt;
* [[Brennor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Caldeum]]&lt;br /&gt;
* [[Duncraig]]&lt;br /&gt;
* [[Harrogath]]&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Kingsport]]&lt;br /&gt;
* [[Kurast]]&lt;br /&gt;
|&lt;br /&gt;
* [[Lut Bahadur]]&lt;br /&gt;
* [[Lut Gholein]]&lt;br /&gt;
* [[Pandemonium Fortress|Pandemon Fortress]]&lt;br /&gt;
* [[Sescheron]]&lt;br /&gt;
* [[Silver City]]&lt;br /&gt;
* [[Skovos]]&lt;br /&gt;
* [[Túr Dúlra]]&lt;br /&gt;
|&lt;br /&gt;
* [[Tran Athulua]]&lt;br /&gt;
* [[Tristram]]&lt;br /&gt;
* [[Tur Dulra]]&lt;br /&gt;
* [[Ureh]]&lt;br /&gt;
* [[Viz-jun]]&lt;br /&gt;
* [[Wortham]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Structures&amp;quot;&amp;gt;&amp;lt;!--                     Structures --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Structure|Structures]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Repositories]]&lt;br /&gt;
* [[Arreat Crater]]&lt;br /&gt;
* [[Bastion's Keep]]&lt;br /&gt;
* [[Bitter Depths]]&lt;br /&gt;
* [[Burning Tower]]&lt;br /&gt;
|&lt;br /&gt;
* [[Crystal Arch]]&lt;br /&gt;
* [[Goat Hill Tavern]]&lt;br /&gt;
* [[Great Hall of Mirrors|Gr. Hall of Mirrors]]&lt;br /&gt;
* [[Hellforge]]&lt;br /&gt;
|&lt;br /&gt;
* [[King's Road]]&lt;br /&gt;
* [[Pandemonium Fortress|Pandemon Fortress]]&lt;br /&gt;
* [[Queen's Road]]&lt;br /&gt;
* [[Rogue Monastery]]&lt;br /&gt;
* [[Shrine]]s&lt;br /&gt;
|&lt;br /&gt;
* [[Tavern of the Rising Sun]]&lt;br /&gt;
* [[Tomb of Tal Rasha]]&lt;br /&gt;
* [[Túr Dúlra]]&lt;br /&gt;
* [[Yshari Sanctum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Geography&amp;quot;&amp;gt;&amp;lt;!--                      Geography --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[World Map|Geographic Features]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Argentek River]]&lt;br /&gt;
* [[Arreat Crater]]&lt;br /&gt;
* [[Canyon of the Magi]]&lt;br /&gt;
* [[Dry Steppes]]&lt;br /&gt;
* [[Gellan's Pass]]&lt;br /&gt;
* [[Gulf of Westmarch]]&lt;br /&gt;
|&lt;br /&gt;
* [[Festering Woods]]&lt;br /&gt;
* [[Marshland]]&lt;br /&gt;
* [[Mount Arnazeus]]&lt;br /&gt;
* [[Mount Arreat]]&lt;br /&gt;
* [[Mount Karcheus]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mount Nymyr]]&lt;br /&gt;
* [[Sharvel Wastes]]&lt;br /&gt;
* [[Sharval Wilds]]&lt;br /&gt;
* [[Stinging Winds]]&lt;br /&gt;
* [[Swampland]]&lt;br /&gt;
|&lt;br /&gt;
* [[Talsande|Talsande River]]&lt;br /&gt;
* [[Tamoe Highland]]&lt;br /&gt;
* [[Tamoe Mountains]]&lt;br /&gt;
* [[Torajan Jungles]]&lt;br /&gt;
* [[Tardein Wastes]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Planes&amp;quot;&amp;gt;&amp;lt;!--                         Planes --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
! width=&amp;quot;140px&amp;quot; | &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Plane|Other Planes]]&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* '''[[World map|World Map]]'''&lt;br /&gt;
* [[Arcane Sanctuary]]&lt;br /&gt;
* [[Burning Hells]]&lt;br /&gt;
** [[Hellforge]]&lt;br /&gt;
|&lt;br /&gt;
* [[Ethereal plane]]&lt;br /&gt;
* [[High Heavens]]&lt;br /&gt;
** [[Crystal Arch]]&lt;br /&gt;
** [[Diamond Gates]]&lt;br /&gt;
** [[Silver City]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mortal plane]]&lt;br /&gt;
* [[Pandemonium]]&lt;br /&gt;
** [[Pandemonium Fortress]]&lt;br /&gt;
* [[Physical plane]]&lt;br /&gt;
* '''[[Plane]]s'''&lt;br /&gt;
|&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Ureh]]&lt;br /&gt;
* '''[[Unknown]]'''&lt;br /&gt;
** [[Burning Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Fan_Location&amp;quot;&amp;gt;&amp;lt;!--                   Fan locations --&amp;gt;&lt;br /&gt;
{{Fanmade navbox locations}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;Location information should be considered tentative until the game's release.&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Testare.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Headline Top of Page (H1)=&lt;br /&gt;
==Headline 1 (H2)==&lt;br /&gt;
===Headline 2 (H3)===&lt;br /&gt;
====Headline 3 (H4)====&lt;br /&gt;
=====Headline 4 (H5)=====&lt;br /&gt;
======Headline 5 (H6)======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Templates (for editors)==&lt;br /&gt;
Thanks to Dorjan, skill templates that pull data directly from the DB are now available.&lt;br /&gt;
&lt;br /&gt;
===Active skills===&lt;br /&gt;
A typical Active Skill:&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
The code for this is pretty simple:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;skill class=&amp;quot;Barbarian&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some skills have a &amp;quot;sub-category&amp;quot;, such as [[Mantra]] or [[Shout]]. An example:&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Bow skill&amp;quot; class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Hungering Arrow&amp;lt;/skill&amp;gt;&lt;br /&gt;
This needs just a little more code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;skill subcat=&amp;quot;Bow skill&amp;quot; class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Hungering Arrow&amp;lt;/skill&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A typical skill rune effect:&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Clobber&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
This is just another variation of the basic code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Clobber&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So an active skill with rune effects looks like this:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Clobber&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Onslaught&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Punish&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Instigation&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Pulverize&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Clobber&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Onslaught&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Punish&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Instigation&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Barbarian&amp;quot; rune=&amp;quot;Pulverize&amp;quot;&amp;gt;Bash&amp;lt;/skill&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive skills===&lt;br /&gt;
A typical passive skill:&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Tactical Advantage&amp;lt;/skill&amp;gt;&lt;br /&gt;
The code for this is exactly the same as for active skills:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Tactical Advantage&amp;lt;/skill&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method can also be used to show the passive skill flavor text:&lt;br /&gt;
&lt;br /&gt;
{{c_slate|''&amp;lt;skill flavor=&amp;quot;yes&amp;quot; class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Tactical Advantage&amp;lt;/skill&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{c_slate|''&amp;lt;skill flavor=&amp;quot;yes&amp;quot; class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Tactical Advantage&amp;lt;/skill&amp;gt;''}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Making the standard description on a passive skill page:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;&lt;br /&gt;
{{c_slate|''&amp;lt;skill flavor=&amp;quot;yes&amp;quot; class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;''}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;&lt;br /&gt;
{{c_slate|''&amp;lt;skill flavor=&amp;quot;yes&amp;quot; class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;''}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help navbox}}&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55987</id>
		<title>Diablo Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_Wiki:Sandbox&amp;diff=55987"/>
				<updated>2012-07-20T22:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Cooperative==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Hardcore==&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
===Monk===&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
===Wizard===&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fresh Meat'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Butcher Challenges Achievement Listed Below:&lt;br /&gt;
Don't Stand in the Fire! , A Brief Butchering , Stunning Reversal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Out of the Shadows'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Belial challenge achievements listed below:&lt;br /&gt;
Good Eye , Why'd it have to be Snakes , Fist Missed , Bad Breath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Azmodone'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Azmodan challenge achievements listed below:&lt;br /&gt;
No Reinforcements , Hot Foot , Be Cool , Azmodan Adds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Diablolical'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Diablo challenge achievements listed below:&lt;br /&gt;
Uncaged , There can Only be One , Self Sufficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In A Hurry?'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the speed run challenge achievements listed below:&lt;br /&gt;
No Time to Rest (Act I) , Sandskimmer (Act II) , Swift Descent (Act III) , On the Wings of Angels (Act IV)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Light Entertainment'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 666 enemies with a falling chandelier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Jerks'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 5000 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Bubble'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 1500 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greed Over Need'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Treasure Goblins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In A Hurry?'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the speed run challenge achievements listed below:&lt;br /&gt;
No Time to Rest (Act I) , Sandskimmer (Act II) , Swift Descent (Act III) , On the Wings of Angels (Act IV)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Light Entertainment'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 666 enemies with a falling chandelier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Jerks'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 5000 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elitist Bubble'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 1500 elite (champion, rare, or unique) enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greed Over Need'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Treasure Goblins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Rare Phenomenon'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill a rare enemy of ALL the following types.&lt;br /&gt;
Savage Beast, Harvester, Imp, Enraged Phantom, Savage Fiend, Quill Demon, Scavenger, Skeleton, Skeletal Archer, Returned Archer, &lt;br /&gt;
Arachnid Horror, Dark Berserker, Dark Cultist, Unholy Thrall, Disentombed Hulk, Hungry Corpse, Retching Cadaver, Ravenous Dead, &lt;br /&gt;
Dune Dervish, Fallen Overseer, Fallen, Fallen Peon, Fallen Cur, Fallen Conjurer, Betrayed, Accursed, Cave Wing, Murderous Fiend, &lt;br /&gt;
Vicious Ghoul, Lacuni Huntress, Lacuni Slasher, Dust Imp, Sand Dweller, Sand Behemoth, Ancient Walker, Reaper, Skeletal Sentry, &lt;br /&gt;
Skeletal Raider, Bone Warrior, Spine Hewer, Skeletal Ranger, Smoldering Construct, Charged Construct, Noxious Guardian, Serpent Magus, &lt;br /&gt;
Webspitter Spider, Brood Hatchling, Frenzied Hellion, Hulking Phasebeast, Demonic Tremor, Armored Destroyer, Herald of Pestilence, &lt;br /&gt;
Demonic Hellflyer, Demon Trooper, Fallen Slavelord, Fallen Grunt, Fallen Soldier, Fallen Hellhound, Fallen Prophet, Blood Clan Warrior, &lt;br /&gt;
Blood Clan Occultist, Wintersbane Huntress, Stygian Crawler, Skeletal Marauder, Skull Sword, Skull Cleaver, Soul Ripper, Succubus, &lt;br /&gt;
Colossal Golgor, Darksky Fire Demon, Enslaved Nightmare, Mallet Lord, Subjugator, Armaddon, Morlu Legionnaire, Morlu Incinerator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Not so tough now'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 50 champions of following types.&lt;br /&gt;
Horned Charger, Imp, Carrion Bat, Savage Fiend, Quill Demon, Scavenger, Returned Executioner, Skeletal Archer, Dark Berserker&lt;br /&gt;
Dark Hellion, Unholy Thrall, Disentombed Hulk , Hungry Corpse, Ravenous Dead, Fallen Overseer, Fallen, Fallen Peon, Fallen Cur&lt;br /&gt;
Fallen Conjurer, Accursed, Savage Flyer, Deathly Haunt, Grim Wraith, Vicious Ghoul, Lacuni Slasher, Rock Giant, Sand Behemoth&lt;br /&gt;
Sand Wasp, Reaper, Skeletal Raider, Bone Warrior, Spine Hewer, Skeletal Ranger, Chilling Construct, Shock Guardian, Noxious Guardian&lt;br /&gt;
Writhing Deceiver, Webspitter Spider, Brood Hatchling , Vile Swarm, Hulking Phasebeast, Demonic Tremor, Armored Destroyer&lt;br /&gt;
Herald of Pestilence, Demonic Hellflyer, Demon Trooper, Fallen Overlord, Fallen Slavelord, Fallen Grunt, Fallen Soldier&lt;br /&gt;
Fallen Mongrel, Fallen Hellhound, Blood Clan Warrior, Blood Clan Mauler, Blood Clan Impaler, Blood Clan Sorcerer&lt;br /&gt;
Blood Clan Occultist, Wintersbane Huntress, Stygian Crawler, Icy Quillback, Skeletal Marauder, Skull Cleaver, Dark Skeletal Bowman&lt;br /&gt;
Soul Ripper, Succubus, Plague Swarm, Darksky Fire Demon, Enslaved Nightmaare, Mallet Lord, Subjugator, Morlu Legionnaire, Morlu Incinerator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sheer Lunacy'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Kill 100 Fallen Lunatics before they can explode&lt;br /&gt;
| Act II, Act III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Punch Diablo'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Punch Diablo.&lt;br /&gt;
| Act IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Act 1===&lt;br /&gt;
===Act II===&lt;br /&gt;
===Act III===&lt;br /&gt;
===Act IV===&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
'''Makers of Masterpieces'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft 200 artisan level 10 items.&lt;br /&gt;
| The [[Blacksmith]] The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reclaim Without Shame'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage the following types of items: Weapon, Armor, Amulet and Ring.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One Hero's Trash'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Subtle Essence]] and [[Fallen Tooth]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One Warror's Trash'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Shimmering Essence]] and [[Lizard Eye]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Too Good to Toss'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Wishful Essence]] and [[Encrusted Hoof].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Management'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Salvage each of the following crafting materials: [[Exquisite Essence]], [[Iridescent Tear]] and [[Fiery Brimstone]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Garbage Disposal'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the crafting achievements listed below:&lt;br /&gt;
One Hero's Trash, One Warrior's Trash, Too good to Toss, Resource Management.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe for Success'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the Recipe and Design achievements listed below:&lt;br /&gt;
Perfect Gemolology, Death Metalworking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Exalted Few'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Complete the artisan level achievements listed below:&lt;br /&gt;
A Life with Meaning, Just a Hobby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Life with Meaning'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Raise the Blacksmith to level 10.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mind on the Metal'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Blacksmith a recipe.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return Business'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft items that have each of the following 4 properties:&lt;br /&gt;
[[Strength]], [[Intelligence]], [[Dexterity]], [[Vitality]].&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gorging the Forge'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft items that have each of the following 10 properties:&lt;br /&gt;
Chance to Block&amp;lt;br&amp;gt;&lt;br /&gt;
Socket&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Gold from Monsters&amp;lt;br&amp;gt;&lt;br /&gt;
Regenerate Life&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Attackers Take Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Attack Speed&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Chance to Find Magical Items&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Run Speed&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Metalworking'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Blacksmith 25 recipes.&lt;br /&gt;
| The [[Blacksmith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jeweler===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just a Hobby'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Raise the Jeweler to level 10.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bejeweled'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Combine Gems.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Radiance'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft a Radiant Gem.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A Fistful of Gems'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Combine each of the following gem types:&lt;br /&gt;
[[Amethyst]], [[Emerald]], [[Ruby]], [[Topaz]]&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just Like New'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Unsocket an Item.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic Gemology'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Teach the Jeweler a design.&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Perfect as Tears'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Craft a maximum level gem:&lt;br /&gt;
[[Radiant Star]] [[Amethyst]] , [[Radiant Star]] [[Emerald]] , [[Radiant Star]] [[Ruby]], [[Radiant Star]] [[Topaz]].&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Like Stars in the Sky'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| Create a maximum level gem of the following types.&lt;br /&gt;
[[Radiant Star]] [[Amethyst]] , [[Radiant Star]] [[Emerald]] , [[Radiant Star]] [[Ruby]], [[Radiant Star]] [[Topaz]].&lt;br /&gt;
| The [[Jeweler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats of Strength==&lt;br /&gt;
&lt;br /&gt;
'''Discriminating Taste'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:discriminating_taste.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_discriminating_taste.jpg]]&lt;br /&gt;
| Register a copy of the Diablo III Collector's Edition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Smash! Jay, Smash!'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:smash_jay_smash.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_smash_jay_smash.jpg]]&lt;br /&gt;
| Kill the [[unburied]] [[Jay Wilson]].&lt;br /&gt;
| [[Development Hell]]&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In the Land of Killer Unicorns'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:in_the_land_of_killer_unicorns.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw1_in_the_land_of_killer_unicorns.jpg]][[Image:aw2_in_the_land_of_killer_unicorns.jpg]]&lt;br /&gt;
| Find the hidden level.&lt;br /&gt;
| [[Whimsyshire]]&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brushed up on the Barb'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:brushed_up_on_the_barb.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_brushed_up_on_the_barb.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Barbarian]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wise to the Wizard'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:wise_to_the_wizard.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_wise_to_the_wizard.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Wizard]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Delved into the Demon Hunter'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:delved_into_the_demon_hunter.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_delved_into_the_demon_hunter.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Demon Hunter]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Witch Doctor Discovered'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:witch_doctor_discovered.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_witch_doctor_discovered.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Witch Doctor]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mindful of the Monk'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:mindful_of_the_monk.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_mindful_of_the_monk.jpg]]&lt;br /&gt;
| Participate in the web promotion for the [[Monk]].&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One of the chosen'''&lt;br /&gt;
{|&lt;br /&gt;
! Icon&lt;br /&gt;
! Points&lt;br /&gt;
! Reward&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:one_of_the_chosen.jpg]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[Image:aw_one_of_the_chosen.jpg]]&lt;br /&gt;
| Participate in the Diablo III closed beta.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Witch_doctor_discovered.jpg&amp;diff=55978</id>
		<title>File:Witch doctor discovered.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Witch_doctor_discovered.jpg&amp;diff=55978"/>
				<updated>2012-07-20T17:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Wise_to_the_wizard.jpg&amp;diff=55977</id>
		<title>File:Wise to the wizard.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Wise_to_the_wizard.jpg&amp;diff=55977"/>
				<updated>2012-07-20T17:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Smash_jay_smash.jpg&amp;diff=55976</id>
		<title>File:Smash jay smash.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Smash_jay_smash.jpg&amp;diff=55976"/>
				<updated>2012-07-20T17:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:One_of_the_chosen.jpg&amp;diff=55975</id>
		<title>File:One of the chosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:One_of_the_chosen.jpg&amp;diff=55975"/>
				<updated>2012-07-20T17:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Mindful_of_the_monk.jpg&amp;diff=55974</id>
		<title>File:Mindful of the monk.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Mindful_of_the_monk.jpg&amp;diff=55974"/>
				<updated>2012-07-20T17:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:In_the_land_of_killer_unicorns.jpg&amp;diff=55973</id>
		<title>File:In the land of killer unicorns.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:In_the_land_of_killer_unicorns.jpg&amp;diff=55973"/>
				<updated>2012-07-20T17:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Discriminating_taste.jpg&amp;diff=55972</id>
		<title>File:Discriminating taste.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Discriminating_taste.jpg&amp;diff=55972"/>
				<updated>2012-07-20T17:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Delved_into_the_demon_hunter.jpg&amp;diff=55971</id>
		<title>File:Delved into the demon hunter.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Delved_into_the_demon_hunter.jpg&amp;diff=55971"/>
				<updated>2012-07-20T17:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Brushed_up_on_the_barb.jpg&amp;diff=55970</id>
		<title>File:Brushed up on the barb.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Brushed_up_on_the_barb.jpg&amp;diff=55970"/>
				<updated>2012-07-20T17:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw2_in_the_land_of_killer_unicorns.jpg&amp;diff=55969</id>
		<title>File:Aw2 in the land of killer unicorns.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw2_in_the_land_of_killer_unicorns.jpg&amp;diff=55969"/>
				<updated>2012-07-20T17:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw1_in_the_land_of_killer_unicorns.jpg&amp;diff=55968</id>
		<title>File:Aw1 in the land of killer unicorns.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw1_in_the_land_of_killer_unicorns.jpg&amp;diff=55968"/>
				<updated>2012-07-20T17:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_witch_doctor_discovered.jpg&amp;diff=55967</id>
		<title>File:Aw witch doctor discovered.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_witch_doctor_discovered.jpg&amp;diff=55967"/>
				<updated>2012-07-20T17:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_wise_to_the_wizard.jpg&amp;diff=55966</id>
		<title>File:Aw wise to the wizard.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_wise_to_the_wizard.jpg&amp;diff=55966"/>
				<updated>2012-07-20T17:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_smash_jay_smash.jpg&amp;diff=55965</id>
		<title>File:Aw smash jay smash.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_smash_jay_smash.jpg&amp;diff=55965"/>
				<updated>2012-07-20T17:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_one_of_the_chosen.jpg&amp;diff=55964</id>
		<title>File:Aw one of the chosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_one_of_the_chosen.jpg&amp;diff=55964"/>
				<updated>2012-07-20T17:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_mindful_of_the_monk.jpg&amp;diff=55963</id>
		<title>File:Aw mindful of the monk.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_mindful_of_the_monk.jpg&amp;diff=55963"/>
				<updated>2012-07-20T17:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_discriminating_taste.jpg&amp;diff=55962</id>
		<title>File:Aw discriminating taste.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_discriminating_taste.jpg&amp;diff=55962"/>
				<updated>2012-07-20T17:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_delved_into_the_demon_hunter.jpg&amp;diff=55961</id>
		<title>File:Aw delved into the demon hunter.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_delved_into_the_demon_hunter.jpg&amp;diff=55961"/>
				<updated>2012-07-20T17:46:28Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Aw_brushed_up_on_the_barb.jpg&amp;diff=55960</id>
		<title>File:Aw brushed up on the barb.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Aw_brushed_up_on_the_barb.jpg&amp;diff=55960"/>
				<updated>2012-07-20T17:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55888</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55888"/>
				<updated>2012-07-18T19:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| 312.000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 50&lt;br /&gt;
| 488.400&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| 187.000&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228.000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 244.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| 294.400&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55823</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55823"/>
				<updated>2012-07-16T15:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| 312.000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| 187.000&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228.000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 244.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| 294.400&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55822</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55822"/>
				<updated>2012-07-16T15:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| 187.000&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228.000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 244.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| 294.400&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55816</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55816"/>
				<updated>2012-07-15T18:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| 187.000&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228.000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 244.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55815</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55815"/>
				<updated>2012-07-15T17:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| ?&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| 228.000&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 187.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55812</id>
		<title>Experience level chart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Experience_level_chart&amp;diff=55812"/>
				<updated>2012-07-15T16:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Level Up''' chart below details the [[experience]] needed to rise to the next character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
! Clvl&lt;br /&gt;
! XP Needed&amp;lt;br&amp;gt;to reach&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 21&lt;br /&gt;
| 64,800&lt;br /&gt;
| 41&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 22&lt;br /&gt;
| ? &lt;br /&gt;
| 42&lt;br /&gt;
| 330,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2,700&lt;br /&gt;
| 23&lt;br /&gt;
| ?&lt;br /&gt;
| 43&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,500&lt;br /&gt;
| 24&lt;br /&gt;
| ?&lt;br /&gt;
| 44&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6,600&lt;br /&gt;
| 25&lt;br /&gt;
| ?&lt;br /&gt;
| 45&lt;br /&gt;
| 386,400&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 9,000&lt;br /&gt;
| 26&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| 406,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 11,700&lt;br /&gt;
| 27&lt;br /&gt;
| 107,250&lt;br /&gt;
| 47&lt;br /&gt;
| 426,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| 28&lt;br /&gt;
| ?&lt;br /&gt;
| 48&lt;br /&gt;
| 446,400&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| 29&lt;br /&gt;
| 131,250&lt;br /&gt;
| 49&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 30&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| ?&lt;br /&gt;
| 31&lt;br /&gt;
| ?&lt;br /&gt;
| 51&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 33,300&lt;br /&gt;
| 32&lt;br /&gt;
| 150,000&lt;br /&gt;
| 52&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 38,000&lt;br /&gt;
| 33&lt;br /&gt;
| 168,000&lt;br /&gt;
| 53&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 41,000&lt;br /&gt;
| 34&lt;br /&gt;
| ?&lt;br /&gt;
| 54&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 44,100&lt;br /&gt;
| 35&lt;br /&gt;
| ?&lt;br /&gt;
| 55&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| ?&lt;br /&gt;
| 36&lt;br /&gt;
| ?&lt;br /&gt;
| 56&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| ?&lt;br /&gt;
| 37&lt;br /&gt;
| 187.000&lt;br /&gt;
| 57&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| ?&lt;br /&gt;
| 38&lt;br /&gt;
| 260,400&lt;br /&gt;
| 58&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| ?&lt;br /&gt;
| 39&lt;br /&gt;
| ?&lt;br /&gt;
| 59&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| ?&lt;br /&gt;
| 60&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:calculations]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_15&amp;diff=47485</id>
		<title>Beta Patch 15</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_15&amp;diff=47485"/>
				<updated>2012-03-17T02:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: Created page with &amp;quot;==Diablo 3 Beta Patch 15 – v.0.9.0.8896 - 16 March 2012==  Diablo III Beta Patch 15 – v.0.9.0.8896 Released 3/16/12  ==General==  *All characters have been wiped. Please note...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Diablo 3 Beta Patch 15 – v.0.9.0.8896 - 16 March 2012==&lt;br /&gt;
&lt;br /&gt;
Diablo III Beta Patch 15 – v.0.9.0.8896&lt;br /&gt;
Released 3/16/12&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
*All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, follower, and artisans.&lt;br /&gt;
*The gold auction house for Hardcore characters is now available for testing&lt;br /&gt;
*A new quest selection feature has been added&lt;br /&gt;
Accessed from the main character screen, this feature will allow players to select which stage of a completed or in-progress quest they wish to start at when resuming a game&lt;br /&gt;
*The costs of the first and second Shared Stash tabs have been increased&lt;br /&gt;
First tab cost increased from 50,000 gold to 100,000 gold&lt;br /&gt;
Second tab cost increased from 150,000 gold to 200,000 gold&lt;br /&gt;
*The levels at which character skills and skill runes unlock have been adjusted for most classes&lt;br /&gt;
*Treasure Goblins now drop slightly better loot and less junk (slay them all!)&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
&lt;br /&gt;
*[[Dashing Strike]]&lt;br /&gt;
Now converts to Basic Attack if you are out of Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Witch Doctor==&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
&lt;br /&gt;
*[[Corpse Spiders]]&lt;br /&gt;
Weapon damage decreased from 24% to 16%&lt;br /&gt;
*[[Firebats]]&lt;br /&gt;
Weapon damage increased from 100% to 150%&lt;br /&gt;
*[[Haunt]]&lt;br /&gt;
Weapon damage increased from 360% to 575%&lt;br /&gt;
*[[Poison Dart]]&lt;br /&gt;
Damage Over Time (DoT) reduced from 50% to 40% weapon damage&lt;br /&gt;
*[[Soul Harvest]]&lt;br /&gt;
Now displays how many targets are affected on the ability’s stack count&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
&lt;br /&gt;
===Templar===&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
*[[Intervene]] Radius decreased from 10 to 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
*The monster affix “Thorns” has been renamed to “Reflects Damage”.&lt;br /&gt;
*Jondar Poison damage has been increased&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.&lt;br /&gt;
&lt;br /&gt;
*Players should no longer receive error messages regarding the Starter Edition of Diablo III&lt;br /&gt;
*Buying extra Stash space in Normal mode no longer expands your Stash space in Hardcode mode&lt;br /&gt;
*Hardcore characters will now be correctly placed into a separate queue from Normal characters when using Public Games to queue for quests&lt;br /&gt;
*The names of a player’s RealID and BattleTag friends should no longer appear as [] when chatting with them&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Patches&amp;diff=47484</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Patches&amp;diff=47484"/>
				<updated>2012-03-17T02:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: /* Diablo III Beta Patches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A patch is an update to a computer program that fixes bugs, makes changes, and adds content. Most computer games are patched regularly, to fix problems, adjust game balance issues, and sometimes add content.  Patches are designated by version numbers; v1.01, v1.02a, v1.2b, etc.&lt;br /&gt;
&lt;br /&gt;
Patches are usually embraced by players, as they bring desired bug fixes and can shake up the game with rebalances, added items, and more. Opinions always differ though, since while everyone likes improvements and buffs to their character, cries of &amp;quot;[[nerfed]]!&amp;quot; always ring out, as various overpowered skills, items, monsters, and other things are reduced in value or power, much to the chagrin of players who had come to count on those imbalances working to their favor.&lt;br /&gt;
&lt;br /&gt;
* See the [http://en.wikipedia.org/wiki/Patch_%28computing%29 wikipedia patch] article for far more detail than you might want to know about software patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Patches==&lt;br /&gt;
&lt;br /&gt;
There were numerous patches issues to Diablo II, and they continue to this day. The game is up to v1.13c, with the most recent patch released in May 2010.&lt;br /&gt;
&lt;br /&gt;
Diablo II has released more content and major changes via patches than is common for computer games; especially ones that have been on the market for years and years. Several of Diablo II's patches, most notably v1.10, introduced a great deal of new content and brought about sweeping changes in the balance of the skills, characters, monsters, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo III Beta Patches===&lt;br /&gt;
&lt;br /&gt;
Blizzard patched the beta client numerous times, making changes both large and small. All these patches came with lists of feature changes, and many more details about them were uncovered by data mining. See the [[Diablo 3 Beta patches]] article for more details, or click on the individual patch pages.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]]&lt;br /&gt;
* [[Beta Patch 3]]&lt;br /&gt;
* [[Beta Patch 4]]&lt;br /&gt;
* [[Beta Patch 5]]&lt;br /&gt;
* [[Beta Patch 6]]&lt;br /&gt;
* [[Beta Patch 7]]&lt;br /&gt;
* [[Beta Patch 8]]&lt;br /&gt;
* [[Beta Patch 9]]&lt;br /&gt;
* [[Beta Patch 10]]&lt;br /&gt;
* [[Beta Patch 11]]&lt;br /&gt;
* [[Beta Patch 12]]&lt;br /&gt;
* [[Beta Patch 13]]&lt;br /&gt;
* [[Beta Patch 14]]&lt;br /&gt;
* [[Beta Patch 15]]&lt;br /&gt;
&lt;br /&gt;
==Diablo III Patch Plans==&lt;br /&gt;
&lt;br /&gt;
The Diablo III developers will support their game with regular big fixes and other patches; this is standard for Blizzard games, since the company has a legacy of providing excellent long term game support. The [[D3 Team]] is not planning to include a great deal of new content in the patches though, since they want to save it up and make major updates in expansion packs. [[Jay Wilson]] spoke on their philosophy in an interview from Blizzcon 2010.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/ Jay @ BlizzCon 2010] - Diablo 3 ESP, November 15, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We haven’t really looked into our post-release content plans, but I would not expect us to do big content patch updates. Not like WoW or like an MMO. We’ll add in content in patches, but it will be smaller, like the way Starcraft 2 sometimes does in their patches. It won’t be something that’s on a regular schedule. It’ll be based on need, or based on “we have a really cool new thing we want to put out now and not wait on an expansion.” I’m sure we’ll do some things, but we don’t have any formal plans.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When asked in January 2012 on Twitter by @Procrastajason, &amp;quot;Is the retail release of the game the entirety of the content we'll see for a while or will there be content patches ala WoW?&amp;quot; Blizzard reiterated&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=13456 Patch Content Tweet] - Blizzard, 7/2/2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Well, WoW is a subscription game. We'll have patches. New items, probably. New zones or bosses? Probably not.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of [[:Category:Patches| all patches released for Diablo 3]].&lt;br /&gt;
&lt;br /&gt;
==When to Expect Patches==&lt;br /&gt;
&lt;br /&gt;
Virtually every game features a patch almost immediately after release. There are always bugs discovered in the early days, as thousands (or millions) of gamers commence to crash test the game far more vigorously than any company's Q&amp;amp;A and beta testers can. It's quite common for a game to immediately patch to v1.01 when first installed, even the day of release, as bugs found since it went gold are addressed.&lt;br /&gt;
&lt;br /&gt;
After the first bug-fixing patch, there's usually a fairly substantial bug and content patch after a month or two. Early balance issues crop up, some game features are discovered to be not working as designed, or the hive mind of all the players find exploits and other issues that the developers never noticed or never thought would be such an issue.&lt;br /&gt;
&lt;br /&gt;
This was the case for Diablo II, and a major content patch fixed numerous skill functions, put a cap on [[magic find]] improvements, and fixed numerous minor exploits and imbalances a few weeks after the game was released. Two examples:&lt;br /&gt;
&lt;br /&gt;
* There were no [[diminishing returns]] on Magic Find in v1.00 of Diablo II, and players who specialized in +MF gear found that it was possible to make every single item drop a rare, set, or unique item.&lt;br /&gt;
&lt;br /&gt;
* Spawned baby monsters gave full experience and dropped items, and players found that they could level and item find their way to obscene wealth in areas like the River of Flame, simply by letting all of the maggot eggs hatch and then killing the little larvae.&lt;br /&gt;
&lt;br /&gt;
It's entirely possible that Diablo III will have some similar issues, and players who leap heavily into the game right from the start will undoubtedly find some interesting features that will never be seen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:Blizzard]]&lt;br /&gt;
[[category:Patches]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47329</id>
		<title>Beta Patch 14</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47329"/>
				<updated>2012-03-09T01:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Diablo 3 Beta Patch 14 – v. - 8 March 2012==&lt;br /&gt;
&lt;br /&gt;
Diablo III Beta Patch 14 v. 0.8.0.8815&lt;br /&gt;
Released 3/8/12&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
*Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character&lt;br /&gt;
*Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds&lt;br /&gt;
*Player created games now default to Invite Only. Check &amp;quot;Allow Quick Join&amp;quot; in the Social tab of the Options menu to allow your friends to join&lt;br /&gt;
*Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI&lt;br /&gt;
&lt;br /&gt;
==Skill UI==&lt;br /&gt;
&lt;br /&gt;
*[[In Elective mode]], skills can now be dragged and dropped from the skill interface into hot-key slots&lt;br /&gt;
*Right-clicking a skill hot-key will now open the skill interface&lt;br /&gt;
&lt;br /&gt;
==Auction House==&lt;br /&gt;
&lt;br /&gt;
*The Sell interface has been updated to better match the in-game inventory and stash&lt;br /&gt;
*Combined the advanced and basic search features&lt;br /&gt;
*The Active auctions tab now allows users to see all active auctions&lt;br /&gt;
*Searches for recipes and tomes have been added&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
Barbarians now have innate 30% passive damage reduction versus all sources.This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to Shield Block&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
&lt;br /&gt;
*[[Ground Stomp]]&lt;br /&gt;
Now destroys barrels&lt;br /&gt;
&lt;br /&gt;
*[[Leap Attack]]&lt;br /&gt;
Ability renamed to Leap&lt;br /&gt;
Weapon damage reduced from 125% to 85%&lt;br /&gt;
Now slows enemies in the landing zone by 60% for 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Demon Hunter==&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
&lt;br /&gt;
*[[Hungering Arrow]]&lt;br /&gt;
Rune of Puncturing Arrow pierce chance reduced from 55% to 50%&lt;br /&gt;
*[[Impale]]&lt;br /&gt;
Rune of Impact stun chance reduced from 100% to 65%&lt;br /&gt;
*[[Smoke Screen]]&lt;br /&gt;
Duration increased from 2 to 3 seconds.&lt;br /&gt;
Cost increased from 15 to 24 Discipline&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
Monks now have innate 30% passive damage reduction versus all sources.This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block&lt;br /&gt;
&lt;br /&gt;
===Active Skills===&lt;br /&gt;
*[[Breath of Heaven]]&lt;br /&gt;
Heal amount reduced&lt;br /&gt;
*[[Crippling Wave]]&lt;br /&gt;
Damage increased from 100% to 110%&lt;br /&gt;
*[[Deadly Reach]]&lt;br /&gt;
Damage increased from 100% to 110%&lt;br /&gt;
*[[Exploding Palm]]&lt;br /&gt;
This skill has been redesigned.&lt;br /&gt;
No longer generates [[Spirit]], now costs 40 Spirit&lt;br /&gt;
Now deals 220% weapon damage over 3 seconds&lt;br /&gt;
*[[Fists of Thunder]]&lt;br /&gt;
Damage increased from 100% to110%&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
*Gold cost to craft items reduced&lt;br /&gt;
*Cost to train Blacksmith doubled&lt;br /&gt;
*More crafting materials are now required to craft items&lt;br /&gt;
*Chance to [[salvage]] rare crafting material from blue Magic items reduced from 10% to 5%&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
&lt;br /&gt;
===Templar===&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*Normal attack now deals 15% weapon damage&lt;br /&gt;
&lt;br /&gt;
===Passive Skills===&lt;br /&gt;
*[[Intervene]] taunt reduced from 5 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Several aspects of the game economy have been adjusted, including but not limited to:&lt;br /&gt;
*Gold drops&lt;br /&gt;
*Item sale values&lt;br /&gt;
*[[Vendor]] costs&lt;br /&gt;
*Repair costs&lt;br /&gt;
*[[Ring]]s and [[Amulet]]s now become available at a higher level.As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
*[[Mira Eamon]] now drops better loot.&lt;br /&gt;
*Monster damage has been increased&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.&lt;br /&gt;
&lt;br /&gt;
*Players are now able to leave the game if unexpectedly disconnected from [[Battle.net]]&lt;br /&gt;
*Public Games can once again accommodate up to four players&lt;br /&gt;
*Players can now queue for a Public Game involving any quest they’ve unlocked&lt;br /&gt;
*Players should now properly be able to send and receive friend invites&lt;br /&gt;
*Friends should no longer appear as [ ] in chat&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47328</id>
		<title>Beta Patch 14</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47328"/>
				<updated>2012-03-09T00:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 14 – v. - 8 March 2012=&lt;br /&gt;
&lt;br /&gt;
Diablo III Beta Patch 14 v. 0.8.0.8815&lt;br /&gt;
Released 3/8/12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;General&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Player created games now default to Invite Only. Check &amp;quot;Allow Quick Join&amp;quot; in the Social tab of the Options menu to allow your friends to join&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Skill UI&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[In Elective mode]], skills can now be dragged and dropped from the skill interface into hot-key slots&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Right-clicking a skill hot-key will now open the skill interface&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Auction House]]&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The Sell interface has been updated to better match the in-game inventory and stash&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Combined the advanced and basic search features&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The Active auctions tab now allows users to see all active auctions&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Searches for recipes and tomes have been added&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[/blue]&lt;br /&gt;
&amp;lt;!--more--&amp;gt;&lt;br /&gt;
[blue]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Classes&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]&lt;br /&gt;
Barbarians now have innate 30% passive damage reduction versus all sources.This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to Shield Block&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Ground Stomp]]&lt;br /&gt;
Now destroys barrels&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Leap Attack]]&lt;br /&gt;
Ability renamed to Leap&lt;br /&gt;
Weapon damage reduced from 125% to 85%&lt;br /&gt;
Now slows enemies in the landing zone by 60% for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Demon Hunter]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Hungering Arrow]]&lt;br /&gt;
Rune of Puncturing Arrow pierce chance reduced from 55% to 50%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Impale]]&lt;br /&gt;
Rune of Impact stun chance reduced from 100% to 65%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Smoke Screen]]&lt;br /&gt;
Duration increased from 2 to 3 seconds.&lt;br /&gt;
Cost increased from 15 to 24 Discipline&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Monk]]&lt;br /&gt;
Monks now have innate 30% passive damage reduction versus all sources.This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Breath of Heaven]]&lt;br /&gt;
Heal amount reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Crippling Wave]]&lt;br /&gt;
Damage increased from 100% to 110%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Deadly Reach]]&lt;br /&gt;
Damage increased from 100% to 110%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Exploding Palm]]&lt;br /&gt;
This skill has been redesigned.&lt;br /&gt;
No longer generates [[Spirit]], now costs 40 Spirit&lt;br /&gt;
Now deals 220% weapon damage over 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Fists of Thunder]]&lt;br /&gt;
Damage increased from 100% to110%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Crafting]]&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Gold cost to craft items reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Cost to train Blacksmith doubled&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;More crafting materials are now required to craft items&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Chance to [[salvage]] rare crafting material from blue Magic items reduced from 10% to 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Followers&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;[[Templar]]&lt;br /&gt;
	&amp;lt;li&amp;gt;Normal attack now deals 15% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Intervene]] taunt reduced from 5 seconds to 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Items&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;Several aspects of the game economy have been adjusted, including but not limited to:&lt;br /&gt;
	&amp;lt;li&amp;gt;Gold drops&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Item sale values&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Vendor]] costs&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Repair costs&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Ring]]s and [[Amulet]]s now become available at a higher level.As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Monsters&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;[[Mira Eamon]] now drops better loot.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Monster damage has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Bug Fixes&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Players are now able to leave the game if unexpectedly disconnected from [[Battle.net]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Public Games can once again accommodate up to four players&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Players can now queue for a Public Game involving any quest they’ve unlocked&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Players should now properly be able to send and receive friend invites&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Friends should no longer appear as [ ] in chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Patches&amp;diff=47315</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Patches&amp;diff=47315"/>
				<updated>2012-03-08T21:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A patch is an update to a computer program that fixes bugs, makes changes, and adds content. Most computer games are patched regularly, to fix problems, adjust game balance issues, and sometimes add content.  Patches are designated by version numbers; v1.01, v1.02a, v1.2b, etc.&lt;br /&gt;
&lt;br /&gt;
Patches are usually embraced by players, as they bring desired bug fixes and can shake up the game with rebalances, added items, and more. Opinions always differ though, since while everyone likes improvements and buffs to their character, cries of &amp;quot;[[nerfed]]!&amp;quot; always ring out, as various overpowered skills, items, monsters, and other things are reduced in value or power, much to the chagrin of players who had come to count on those imbalances working to their favor.&lt;br /&gt;
&lt;br /&gt;
* See the [http://en.wikipedia.org/wiki/Patch_%28computing%29 wikipedia patch] article for far more detail than you might want to know about software patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Patches==&lt;br /&gt;
&lt;br /&gt;
There were numerous patches issues to Diablo II, and they continue to this day. The game is up to v1.13c, with the most recent patch released in May 2010.&lt;br /&gt;
&lt;br /&gt;
Diablo II has released more content and major changes via patches than is common for computer games; especially ones that have been on the market for years and years. Several of Diablo II's patches, most notably v1.10, introduced a great deal of new content and brought about sweeping changes in the balance of the skills, characters, monsters, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo III Beta Patches===&lt;br /&gt;
&lt;br /&gt;
Blizzard patched the beta client numerous times, making changes both large and small. All these patches came with lists of feature changes, and many more details about them were uncovered by data mining. See the [[Diablo 3 Beta patches]] article for more details, or click on the individual patch pages.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]]&lt;br /&gt;
* [[Beta Patch 3]]&lt;br /&gt;
* [[Beta Patch 4]]&lt;br /&gt;
* [[Beta Patch 5]]&lt;br /&gt;
* [[Beta Patch 6]]&lt;br /&gt;
* [[Beta Patch 7]]&lt;br /&gt;
* [[Beta Patch 8]]&lt;br /&gt;
* [[Beta Patch 9]]&lt;br /&gt;
* [[Beta Patch 10]]&lt;br /&gt;
* [[Beta Patch 11]]&lt;br /&gt;
* [[Beta Patch 12]]&lt;br /&gt;
* [[Beta Patch 13]]&lt;br /&gt;
* [[Beta Patch 14]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Patch Plans==&lt;br /&gt;
&lt;br /&gt;
The Diablo III developers will support their game with regular big fixes and other patches; this is standard for Blizzard games, since the company has a legacy of providing excellent long term game support. The [[D3 Team]] is not planning to include a great deal of new content in the patches though, since they want to save it up and make major updates in expansion packs. [[Jay Wilson]] spoke on their philosophy in an interview from Blizzcon 2010.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/ Jay @ BlizzCon 2010] - Diablo 3 ESP, November 15, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We haven’t really looked into our post-release content plans, but I would not expect us to do big content patch updates. Not like WoW or like an MMO. We’ll add in content in patches, but it will be smaller, like the way Starcraft 2 sometimes does in their patches. It won’t be something that’s on a regular schedule. It’ll be based on need, or based on “we have a really cool new thing we want to put out now and not wait on an expansion.” I’m sure we’ll do some things, but we don’t have any formal plans.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When asked in January 2012 on Twitter by @Procrastajason, &amp;quot;Is the retail release of the game the entirety of the content we'll see for a while or will there be content patches ala WoW?&amp;quot; Blizzard reiterated&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=13456 Patch Content Tweet] - Blizzard, 7/2/2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Well, WoW is a subscription game. We'll have patches. New items, probably. New zones or bosses? Probably not.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of [[:Category:Patches| all patches released for Diablo 3]].&lt;br /&gt;
&lt;br /&gt;
==When to Expect Patches==&lt;br /&gt;
&lt;br /&gt;
Virtually every game features a patch almost immediately after release. There are always bugs discovered in the early days, as thousands (or millions) of gamers commence to crash test the game far more vigorously than any company's Q&amp;amp;A and beta testers can. It's quite common for a game to immediately patch to v1.01 when first installed, even the day of release, as bugs found since it went gold are addressed.&lt;br /&gt;
&lt;br /&gt;
After the first bug-fixing patch, there's usually a fairly substantial bug and content patch after a month or two. Early balance issues crop up, some game features are discovered to be not working as designed, or the hive mind of all the players find exploits and other issues that the developers never noticed or never thought would be such an issue.&lt;br /&gt;
&lt;br /&gt;
This was the case for Diablo II, and a major content patch fixed numerous skill functions, put a cap on [[magic find]] improvements, and fixed numerous minor exploits and imbalances a few weeks after the game was released. Two examples:&lt;br /&gt;
&lt;br /&gt;
* There were no [[diminishing returns]] on Magic Find in v1.00 of Diablo II, and players who specialized in +MF gear found that it was possible to make every single item drop a rare, set, or unique item.&lt;br /&gt;
&lt;br /&gt;
* Spawned baby monsters gave full experience and dropped items, and players found that they could level and item find their way to obscene wealth in areas like the River of Flame, simply by letting all of the maggot eggs hatch and then killing the little larvae.&lt;br /&gt;
&lt;br /&gt;
It's entirely possible that Diablo III will have some similar issues, and players who leap heavily into the game right from the start will undoubtedly find some interesting features that will never be seen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:Blizzard]]&lt;br /&gt;
[[category:Patches]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47314</id>
		<title>Beta Patch 14</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_14&amp;diff=47314"/>
				<updated>2012-03-08T21:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: Created page with &amp;quot;=Diablo 3 Beta Patch 14 – v. - 8 March 2012=   Category:Patches Category:Diablo III Beta&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 14 – v. - 8 March 2012=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_III_Beta_patches&amp;diff=47313</id>
		<title>Diablo III Beta patches</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_III_Beta_patches&amp;diff=47313"/>
				<updated>2012-03-08T21:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blizzard patched the beta client numerous times, making changes both large and small. All these patches came with lists of feature changes, and many more details about them were uncovered by data mining. See the individual Beta Patch pages for full details. All can be seen in the [[:Category:Patches|Patches Category]], or use the direct links below.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]] - 8 September 2011&lt;br /&gt;
* [[Beta Patch 3]] - 15 September 2011&lt;br /&gt;
* [[Beta Patch 4]] - 27 September 2011&lt;br /&gt;
* [[Beta Patch 5]] - 4 November 2011&lt;br /&gt;
* [[Beta Patch 6]] - 18 November 2011&lt;br /&gt;
* [[Beta Patch 7]] - 2 December 2011&lt;br /&gt;
* [[Beta Patch 8]] - 16 December 2011&lt;br /&gt;
* [[Beta Patch 9]] - 21 December 2011&lt;br /&gt;
* [[Beta Patch 10]] - 24 January 2012&lt;br /&gt;
* [[Beta Patch 11]] - 30 January 2012&lt;br /&gt;
* [[Beta Patch 12]] - 2 February 2012&lt;br /&gt;
* [[Beta Patch 13]] - 18 February 2012&lt;br /&gt;
* [[Beta Patch 14]] - 8 March 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:patches]]&lt;br /&gt;
[[category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Intelligence&amp;diff=46925</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Intelligence&amp;diff=46925"/>
				<updated>2012-02-19T06:18:33Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intelligence''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs how much [[Life]] a character gains from [[Health Globes]] and increases [[Witch Doctor]]'s and [[Wizard]]'s [[damage]] dealt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Each point of Intelligence gives:'''&lt;br /&gt;
*+0.1 per point to resistances.&lt;br /&gt;
*+x to [[Witch Doctor]]'s damage.&lt;br /&gt;
*+x to [[Wizard]]'s damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Intelligence is a new attribute that was introduced in [[Attributes#Attribute changes in 2012|2012's attribute overhaul]]&amp;lt;ref&amp;gt;[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12&amp;lt;/ref&amp;gt;. [[Diablo I]] had Magic, [[Diablo II]] had [[Energy]] and in early development [[Diablo III]] had [[Willpower]]. Intelligence hasn't been used in Diablo games before and it's not known why Blizzard chose to pick a new name for this stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:character]]&lt;br /&gt;
[[category:attributes]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_13&amp;diff=46917</id>
		<title>Beta Patch 13</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_13&amp;diff=46917"/>
				<updated>2012-02-19T00:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 13 – v -  February 2012=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Black_Soulstone_cinematic&amp;diff=46646</id>
		<title>The Black Soulstone cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Black_Soulstone_cinematic&amp;diff=46646"/>
				<updated>2012-02-10T03:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The fully CGI cinematic was first aired at the opening ceremony at [[BlizzCon 2011]].  This is not the name of the cinematic in the full game, and this version is slightly-edited (to remove some plot info) from the full version. &lt;br /&gt;
&lt;br /&gt;
It's not known where this cinematic will be seen in Diablo III -- perhaps after Act Two, as it introduces [[Azmodan]] who is the end boss for Act Three. (If not earlier, as foreshadowing for the upcoming events.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematic Content==&lt;br /&gt;
&lt;br /&gt;
The cinematic begins with [[Leah]], who is lost in thought while reading [[Cain]]'s Journals. She falls into a trance and is transported (mentally, not physically?) into the [[Burning Hells]], where she receives a menacing lecture from Azmodan, before he gives her a preview of the demonic invasion he's launched, through the crater of [[Mount Arreat]].&lt;br /&gt;
&lt;br /&gt;
As this is an edited version of the cinematic, we do not know if it ends differently in the full game, or how literally to take the events seen in it. View it below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;-RZGv_IsYzc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The transcript of Azmodan's speech:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;You thought you were so clever, that you would outwit us all.  One by one our brethren fell into your trap but not me.  I defy you.  I know the black soulstone is the key and it shall be mine.  Soon my army shall pour forth from the shattered mountain ravaging this world and all hope of resistance .  My minions ''will'' find the stone......wherever you choose to hide it.  Then, at long last, Azmodan will reign as the prime evil. ~ Azmodan&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematic Stills==&lt;br /&gt;
&lt;br /&gt;
A selection of images taken from this cinematic. Many more can be seen in [http://diablo.incgamers.com/gallery/showgallery.php/cat/655 the Black Soulstone image gallery].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Black-soulstone01.jpg|Leah working in her journal.&lt;br /&gt;
File:Black-soulstone07.jpg|The Black Soulstone&lt;br /&gt;
File:Black-soulstone09.jpg|Thrones in the Burning Hells. &lt;br /&gt;
File:Black-soulstone12.jpg|Leah and Azmodan.&lt;br /&gt;
File:Black-soulstone13.jpg|Azmodan close-up.&lt;br /&gt;
File:Black-soulstone19.jpg|Azmodan's armies near Arreat Crater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
2012-02-07 Visual Effects Society awarded for “Outstanding Visual Effects in an Animated Commercial or Video Game Trailer”. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BlizzCon]]&lt;br /&gt;
[[Category:BlizzCon 2011]]&lt;br /&gt;
[[Category:Cinematics]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46578</id>
		<title>Diablo 3 Beta</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46578"/>
				<updated>2012-02-03T19:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: /* What changes have been made to Diablo 3 during the Beta? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Beta-d3-box.jpg|left|frame|Diablo 3 Beta box art.]]&lt;br /&gt;
The Diablo 3 Beta test began in early September, 2011, and was initially limited to &amp;quot;Friends &amp;amp; Family&amp;quot; testing.  The closed beta began mid September and contains the same content as the Friends and Family testers were testing.&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test consists of the first half of Act One, with some story elements and game features removed. The beta test is largely a tech demo, with little game content open to fan feedback; it is not intended to be a full game balance playtest, like many MMORPGs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The test is mainly for the downloader, patcher, launcher, various behind-the-scenes services, and server hardware, there are specific updates or milestones for these we're tracking and they will likely determine more invites.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Beta Test History=&lt;br /&gt;
&lt;br /&gt;
It was universally-expected that there would be a public beta test for Diablo 3, and while Blizzard regularly hinted at it, the test was not actually confirmed&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation Non-Confirmation of Beta] - Bashiok, Blizzard 24/9/10&amp;lt;/ref&amp;gt;, with a release window of &amp;quot;third quarter 2011,&amp;quot; until [[Mike Morhaime]] did so during an Activision/Blizzard conference call in May 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-details-announced/ Confirmation of Beta ] - Mike Morhaime, Blizzard, Activision Blizzard First Quarter Calendar 2011, 9/05/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beta test got underway in early September 2011. It's unclear exactly when the test started; the Battle.net beta forums went online on September 2nd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/official-diablo-iii-beta-forums-but-still-no-beta Official Beta Forums Open] - Bashiok, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and visuals leaked around that time&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-character-creation-movie Character Creation Movie] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-diablo-3-beta-interface-shots Interface Screenshots] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Leaks Explained] - Various, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and the Beta FAQ was posted on September 3rd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Official Beta FAQ] -  Blizzard 3/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The first posts showed up in the Beta Support forum on September 4th&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-post-in-the-beta-feedback-forum-got-deleted Feedback Forum Post Deletion] -  Blizzard 4/9/11&amp;lt;/ref&amp;gt;, and got deleted while the Blizzard CMs continued to insist &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/battle-net-diablo-3-beta-avatar-revealed Official Beta Forum Avatar] -  Blizzard 5/9/11&amp;lt;/ref&amp;gt; that the Friends and Family beta had not yet begun.&lt;br /&gt;
&lt;br /&gt;
The Beta download client was available during this time, enabling anyone who had it to post screenshots of the client install&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-install-client-screenshots Beta Install Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt; and the options menus&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-options-menus Beta Options Menu Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt;, but those people could not play the game without Diablo 3 Beta access on their Battle.net account. Blizzard finally confirmed that the F&amp;amp;F test was under way and the full test would begin soon, on September 6th. &amp;lt;ref name=ffbeta&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-confirms-ff-beta-underway-closed-public-beta-soon Friends &amp;amp; Family Test Under Way] -  Bashiok, Blizzard 7/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What changes have been made to Diablo 3 during the Beta?===&lt;br /&gt;
&lt;br /&gt;
The vast majority of changes in the patches have been bug fixes and skill and item balances however there have been some significant changes and additions which are noted below.  Visit the patch links for the full patch details.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]] – v0.3.73108 - 8 September&lt;br /&gt;
* [[Beta Patch 3]] - v.0.3.0.7338 - 15 September &lt;br /&gt;
** Gold [[Auction House]] activated.&lt;br /&gt;
* [[Beta Patch 4]] - v.0.3.0.7447 - 27 September&lt;br /&gt;
* [[Beta Patch 5]] – v.0.3.1. 7728 - 4 November (Large patch with many changes)&lt;br /&gt;
** Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level &lt;br /&gt;
** New passive skills have been added for all classes. See individual class notes below for more information.&lt;br /&gt;
** All skills are now based off weapon damage. &lt;br /&gt;
** Switching out class skills will now require the use of a new feature known as the Nephalem Altar. &lt;br /&gt;
** Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters&lt;br /&gt;
** Quivers, Orbs, and Mojos will now always come with +Min/Max damage.&lt;br /&gt;
** A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range. &lt;br /&gt;
* [[Beta Patch 6]] -  v.0.4.0.7841 - 18 November&lt;br /&gt;
** Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.&lt;br /&gt;
** Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included. &lt;br /&gt;
* [[Beta Patch 7]] – v.0.4.1.7391 - 2 December&lt;br /&gt;
** A trial version of the Diablo 3 Currency-Based Auction House is now available for testing. &lt;br /&gt;
* [[Beta Patch 8]] - v.0.5.0.8059 - 16 December (Large patch with many changes)&lt;br /&gt;
** Battle.net BattleTags are now live! &lt;br /&gt;
** A new skill has been added for Monk: Cyclone Strike &lt;br /&gt;
* [[Beta Patch 9]] - V.0.5.1.8101 - 21 December&lt;br /&gt;
* [[Beta Patch 10]] - v.0.6.0.8296 - 23 January&lt;br /&gt;
** Attack, Defense, and Precision have been removed.&lt;br /&gt;
** Dexterity, Intellect, Strength, and Vitality have been added.&lt;br /&gt;
** Nephalem Altars, Nephalem Cube and Cauldron of Jordan have been removed.&lt;br /&gt;
** Achievements have been re-enabled.&lt;br /&gt;
** Leveling artisans in Normal difficulty now only requires gold.&lt;br /&gt;
** Common (white) items can no longer be salvaged.&lt;br /&gt;
* [[Beta Patch 11]] - v.0.6.1.8350 - 30 January&lt;br /&gt;
** Fixed a number of game and service crashes.&lt;br /&gt;
* [[Beta Patch 12]] - v.0.6.2.8392 - 3 February&lt;br /&gt;
** Fixed a number of game and service crashes.&lt;br /&gt;
&lt;br /&gt;
=Is there a closed Diablo 3 beta test?=&lt;br /&gt;
&lt;br /&gt;
Yes. This was officially confirmed to be happening in various interviews from Blizzcon 2010. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-confirmed Beta Confirmed] -  Christian Lichtner, Blizzard, VG247 Interview,  28/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Christian Lichtner: There will be a closed beta. I can say that. We definitely will have that. It’s incredibly important for us to get feedback from people. You know, we only want to put a game out there when it’s done. For example, when ''World of Warcraft'' had its really long beta, everyone thought it was madness. It was like “Who’s gonna buy this game? People have been playing it for free for months!” And all it did was make the game better. We need it. We need people playing the game and giving feedback, so we can make the game better.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prior to this, [[Jay Wilson]] spoke about the benefits of beta testing. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=3549 Benefits of Beta Testing] - Ausgamers Interview, 2/10/08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;AG:&amp;lt;/b&amp;gt; Blizzard has always been great at showing games to people at an early stage and I'm interested in that idea. Do you think there are risks of showing games to people early? What's your philosophy behind that?&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jay Wilson: &amp;lt;/b&amp;gt;There's only a risk – this is going to sound snarky – but there's only a risk to your ego. If your game is good then people will recognise that it's good. If it's not good, then you need to learn from that and make it better. A lot of the times I think people don't want to show their game early. It's something that some clutch close to their chests – they don't want something that misrepresents them. I can understand that, but the thing is – players only remember the last thing you showed them. So if you show them something and they're like &amp;quot;oh my god that was horrible&amp;quot; then you go &amp;quot;oh geez, then let's go back and make it better&amp;quot;. But at least now you know why, at least now you have some information.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release. We play our games constantly before we release them; we give them to the other development teams and we get feedback. We do very long betas and alphas that we include a lot of people – not just from the fanbase, but from the game industry as a whole. We get a lot of other game developers playing our games – months and months before we release – and I would say, look at the success of Blizzard games. If other companies think it's a risk, a bad idea... obviously it's not, because we've done very well on that front.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How do I register for the Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
You already are, if you have a Battle.net account and have completed a Beta profile. [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27087 Blizzard maintains a support page] with detailed instructions on accomplishing this. &lt;br /&gt;
&lt;br /&gt;
::In order to be eligible to participate in future beta tests, you must create a beta profile.  A beta profile is a snapshot of your current system specifications. It includes such information as how much RAM you have, available hard drive space, your graphics card and driver, and other information about your system. We gather this information to ensure that we are able to test our games on a wide range and distribution of systems.&lt;br /&gt;
&lt;br /&gt;
You can see more information about this in [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=26886 Blizzard's Beta Opt-in FAQ].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What is in the Diablo 3 Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test is roughly the first half of Act One, taking a brand new character from the start of the game up though the battle with [[King Leoric]]. All five character [[classes]], all of their [[skills]], and almost all of the game features are included.  [[Followers]], [[Artisans]], and the full [[item]] system is in the beta, though only the [[Templar]] and [[Blacksmith]] are encountered that early in the game.&lt;br /&gt;
&lt;br /&gt;
'''Not in the beta:''' Some [[story]] elements were removed to preserve surprises, and there are no [[cinematics]]. [[Runestones]] are not included as they're undergoing further development, and the [[Arena]] is not available either.&lt;br /&gt;
&lt;br /&gt;
The [[Auction House]] was not available at the start of the beta, though the developers enabled the Gold Auction House in Patch 3 on 15th September&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_3 Gold Auction House Enabled] - Beta Patch 3, 15/9/11&amp;lt;/ref&amp;gt; and introduced the Real Money Auction House in Patch 7 on 2 December 2011&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_7 Real Money Auction House Enabled] - Beta Patch 7, 2/12/11&amp;lt;/ref&amp;gt;.  Blizzard credited all testers' accounts with 50 credits in order to test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What was in the Diablo II Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta took place in early 2000, and like all Blizzard betas in those days, there were only about 1000 testers, all of whom had a beta CD mailed to them. Modern betas start small and ramp up with more testers added over time, until far more than 1000 people are enabled to test.&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta was all of Act One, in exactly the same form it had in the final game. All of the same [[quests]], [[NPCs]], [[levels]], [[waypoints]], [[mercenaries]], [[monsters]], [[items]], etc. [[PvP]] worked just as it did in the final game as well. All five characters were available, and while they could be leveled up as high as you liked, only the first three tiers of skills were available; at Clvl 1, 6, and 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How long will the Diablo 3 Beta test run?=&lt;br /&gt;
&lt;br /&gt;
The initial plans for the beta were quite extensive, with Jay Wilson claiming the game would be released about six months after the beta began.&lt;br /&gt;
[[Jay Wilson]] spoke on this during a video interview from Blizzcon 2010.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-jay-wilson-direct-tv/ Jay Wilson @ BlizzCon 2010] - IncGamers 25/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''Geoffkeighley''' (via Twitter): someone has to ask this: When is the Diablo 3 beta gonna be?&lt;br /&gt;
::'''Jay Wilson: '''Probably about six months before we release.&lt;br /&gt;
&lt;br /&gt;
At the end of September 2011 Blizzard announced that Diablo 3 would not release in 2011 but rather &amp;quot;early 2012&amp;quot; which meant the beta would run longer than expected but with more testers than originally planned.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-leaks-d3s-release-as-early-2012 Diablo 3 Release Slip] - Mike Morhaime, 23/9/2011 &amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Blizzard will use the additional time to extend the Diablo 3 closed beta test, which began September 20, potentially adding more testers than initially projected.&lt;br /&gt;
&lt;br /&gt;
The beta test is going very well, and we look forward to making the most of the extra time we're taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Will there be an open beta test?=&lt;br /&gt;
&lt;br /&gt;
No. Jay Wilson confirmed from Gamescom 2011 that the beta will only be a closed one; all players will need a beta key and an invitation to participate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How many Diablo 3 Beta testers will there be?=&lt;br /&gt;
&lt;br /&gt;
Early Blizzard beta tests were limited to just the 1000 beta CDs they pressed and mailed out. More recent tests with downloadable clients have grown far larger, and there will likely be tens of thousands of testers for Diablo 3.  Not everyone starts on the first day, of course. Beta tests start small and scale up, with more testers added over time as the server stability improves.&lt;br /&gt;
&lt;br /&gt;
The Starcraft 2 beta test generally had more than 20,000 concurrent users, and many, many additional beta keys were distributed over the course of the test to keep the testing numbers up. It's widely expected that the Diablo 3 beta will follow a similar course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Are Previous Blizzard Testers invited to Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
Only if you are already on the Blizzard's friends list. They do keep a list of good testers from past games, and add people to it when they reliably report numerous bugs, but the names on this list are kept private.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How are Beta Testers Selected?=&lt;br /&gt;
&lt;br /&gt;
Blizzard passes out beta keys to their friends and family, to media, and to others in the industry.  They also give out beta slots to various fansites, media sites, business partners, and often conduct &amp;quot;invite a friend&amp;quot; events during beta tests. There are generally numerous ways to gain access, including with game pre-orders, and more promotions appear during the course of each beta test.&lt;br /&gt;
&lt;br /&gt;
Blizzard sometimes includes a slot for upcoming beta tests in the goodie bags they give out at Blizzcon or at World Wide Invitational events. (Though beta keys were not included in the Blizzcon 2009 or 2010 goodie bags, 1000 attendees from Blizzcon 2010 were randomly-selected to enter the beta test.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=2494/ Beta Keys for some Blizzcon Attendees] - diablo.incgamers.com, 24/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Beta Test Information=&lt;br /&gt;
&lt;br /&gt;
The remainder of this page covers basic alpha and beta test questions, and is applicable to all types of video games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's an Alpha Test?===&lt;br /&gt;
&lt;br /&gt;
An Alpha test is run before the beta test, and is usually much smaller. The Alpha client is less finalized than the beta client, and is usually the first game build that's semi-complete and playable. Alpha tests are almost always private, and limited to employees, friends, and family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Beta tests are large scale tests of a near-finished video game. To date, all Blizzard beta tests have been semi-public, with website signups drawing in thousands of public testers, who join Blizzard employees, their friends and family, fansite invitees, members of the media, employees at other gaming companies, and others. Beta tests generally scale up in size as they progress; starting with a few dozen testers, then gradually expanding to hundreds and then thousands of testers. In the old days this meant physically mailing out beta CDs; these days with the beta clients being shared via bit torrent, it means passing out more valid beta CD keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's the purpose of a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bnet-beta-cd.jpg|thumb]]Beta tests serve multiple purposes, depending on the game. &lt;br /&gt;
&lt;br /&gt;
The original Diablo beta test was called the &amp;quot;Battle.net Beta Test&amp;quot; since it was largely made to test Blizzard's new online gaming service. That the software contained the beta client of Diablo I was almost beside the point, since the game was small enough to be tested internally. The hard part was getting the online matchmaking of Battle.net functional.&lt;br /&gt;
&lt;br /&gt;
All computer game beta tests are chiefly used to fix technical problems. Public beta testers have an enormously wide variety of computer systems, and ironing out all of the hardware and software issues keeps Blizzard's technical crew very busy. Numerous game bugs are fixed as well, as the influx of new players invariably find ways to break the game that the company's QA department didn't discover.&lt;br /&gt;
&lt;br /&gt;
Beta tests are very useful to companies as they work to streamline the early player experience as well. Beta tests seldom include the entire game, but they always have the early portions of the game, including character creation and other opening content, since it's essential (especially for Blizzard games) that their games are immediately involving and enjoyable. This is one reason companies like to pull in a wide variety of testers; noobs and dedicated fans alike. Experienced players will skip past minor glitches.&lt;br /&gt;
&lt;br /&gt;
How much actual game testing goes on in a beta test varies from title to title. RTS games like Starcraft 2 generally feature the entire game, but only the multiplayer portion. They can run for many months, as countless tweaks and changes are made to the unit stats as players find new ways to exploit units, and one race or another seems too powerful, or grows too weak as new techniques are developed.&lt;br /&gt;
&lt;br /&gt;
RPGs sometimes include the entire game client, but are usually more limited. Diablo II's beta only included Act One, and only the character skills up to level 18. The D2 team knew they'd need to make changes and tweaks and balances to items and character skills and monsters post-release, but they knew players would need longer than they wanted the beta test to run to get deeply enough into the game to offer valuable input on overall game/item/spell balance. The D2 beta was chiefly used to test out the new Battle.net features, and to test the early aspects of D2 itself. They wanted to perfect the fun factor, leveling speed, early items, skills, monsters and quests. Larger game balance changes were made in post-release patches and were based on the input and play choices of hundreds of thousands of players, rather than just a few hundred beta testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What makes a good beta tester?===&lt;br /&gt;
&lt;br /&gt;
It depends on what the test is trying to measure.&lt;br /&gt;
&lt;br /&gt;
Many would-be testers like to stress (in hotly-debated forum posts) that they would be great testers since they play a ton, are very experienced gamers, etc. That may be true, but the mistake such players make is thinking beta tests are primarily about game balance. That's an aspect of such tests, but far from the only one. Blizzard wants a wide variety of testers: varied computer systems, varied locations, varied play experience, and varied game interest. They know rabid D3 fans will play endless hours, and probably find some bugs. They also know that such players will learn how to control the game very quickly, and will not be slowed by unclear help guides, cumbersome controls, and other such minor difficulties that can stymie new players.&lt;br /&gt;
&lt;br /&gt;
Beta tests, especially those that do not include the entire game (like D2's) are largely about optimizing the early game experience. Seeing what players find helpful or confusing about character creation, early game quests, NPC interactions, using the interface, etc. And for that, total noobs are as or more useful than experienced players. In fact, since Blizzard usually distributes hundreds of beta slots through their fansites, slots that will go chiefly to rabid fans, getting lots of casual fans from Blizzcon attendees, other gaming promotions, and people selected via their B.net beta opt in service is essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What countries are included in the Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are generally done internationally, though they often start with just North America for their test servers and most of the first testers. Blizzard has also been known to run beta servers in other countries where they expect a lot of players. They had extensive Battle.net servers in Korea for the Stacraft 2 beta, for instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there age limits for beta testers?===&lt;br /&gt;
&lt;br /&gt;
Yes, in accordance with each game's age limit rating, or expected ratings. These are generally enforced via drop down, &amp;quot;select your age&amp;quot; boxes, with all the ''unbreakable'' security protection those provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I sign up multiple times?===&lt;br /&gt;
&lt;br /&gt;
Each Battle.net account entered in the Beta Opt-In is eligible to be selected for a given beta test. So if you have multiple accounts, yes. You can't submit the same account more than once, though.&lt;br /&gt;
&lt;br /&gt;
This can differ for expansion pack beta tests, since an account must have valid access to the current game in order to test the expansion. The D3 beta did not require any other games on the Blizzard account, but it's likely the Diablo 3 Beta expansion beta will require a valid copy of Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there minimum system specs for Beta Tests?===&lt;br /&gt;
&lt;br /&gt;
There has to be some level of minimum machine to run a beta test, but developers try to include as wide a variety of tester equipment as possible. See the [[system requirements]] article for more details on Diablo 3's requirements.&lt;br /&gt;
&lt;br /&gt;
The absolute minimum required to run the Diablo 3 beta was revealed to be:&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/beta-minimum-specs-graphics-card-support Beta Minimum Specs] - Blizzard, 7/9/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1GB System Memory&lt;br /&gt;
::Pentium D 2.8GHz or AMD Athlon 64 X2 4400+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How are Selected Testers Notified?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are conducted digitally, all through Battle.net. Most of the testers are semi-randomly selected by Blizzard, by their Battle.net accounts. Selected accounts are given beta access, and players can do so by logging on and downloading the beta client. Notification emails&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/friends-and-family-beta-invite-email Invite Email] - 7/9/10&amp;lt;/ref&amp;gt; are sent to the email address associated with each account.&lt;br /&gt;
&lt;br /&gt;
In addition to those selected testers, Blizzard generally gives out thousands of additional beta invites via contest winners, with pre-orders, via &amp;quot;invite a friend&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I have to pay for the beta test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard does not charge for beta test slots. Beta test slots are sometimes sold, but not officially, and eBay and other online auction services do not permit the sale of beta slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the Beta be downloadable?===&lt;br /&gt;
&lt;br /&gt;
Yes. The days of mailed out CDs are long past, since Blizzard runs such large tests and the game clients are huge. Beta test clients these days are usually several gigs in size, and can take quite a while to download via torrent, even for fast connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test like?===&lt;br /&gt;
&lt;br /&gt;
Generally, just like playing the game, albeit online only and with more bugs and server downtimes. There's no special procedure to follow, once you've got the client downloaded and your beta key working. You just start it up and play, but only through Battle.net. There is no offline play support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the beta change as I participate?===&lt;br /&gt;
&lt;br /&gt;
Constantly. Beta tests usually have a new patch almost every day, with minor and major changes, bug fixes, and more.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Patches| List of all patches released for the Diablo 3 Beta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to talk about the beta test?===&lt;br /&gt;
&lt;br /&gt;
While previous Blizzard betas tests all had a Non-Disclosure Agreement ([[NDA]]), their more recent betas have not. [[Bashiok]] spoke on this in January 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-nda-for-the-diablo-iii-beta/ No NDA for Beta] - Bashiok, Blizzard, 11/1/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Bashiok: I don’t believe we’re planning to impose NDA’s on future beta tests for any of our franchises. That’s of course subject to change.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 Beta Test launched in early September 2011 without an NDA&amp;lt;ref name=ffbeta /&amp;gt;, and players were free to talk about the test, to  post videos and screenshots, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Does Blizzard Expect Testers to Play a Minimum Number of Hours?===&lt;br /&gt;
&lt;br /&gt;
No, though they'd appreciate it if you played enough to find some bugs and give some useful feedback. Players who can't play, for technical or other reasons, are useful as well, since Blizzard wants to know what's stopping you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will beta testers be given notice before the testing ends?===&lt;br /&gt;
&lt;br /&gt;
Usually the end of a test is announced some weeks in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Long After Beta is Release?===&lt;br /&gt;
&lt;br /&gt;
This also depends. Some beta tests run right up until the release date, with the information from them being used for post-release patches. Others end weeks earlier, or are replaced by open beta/stress tests.&lt;br /&gt;
&lt;br /&gt;
A useful chart with dates for past Blizzard betas can be seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Blizzard-beta-dates.jpg|center|thumb|800px|Click to see larger, legible size image.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards for Being Beta Tester===&lt;br /&gt;
&lt;br /&gt;
No free game. Sometimes top testers are credited in the game manual or online credits, and you might earn your way onto Blizzard's beta tester friends/family list, but the sneak peek at the game is the reward for most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do I get keep my beta character in the final release?===&lt;br /&gt;
&lt;br /&gt;
No, characters in all Blizzard beta tests are wiped from the servers before the final game. (There are frequent character wipes during tests as well, as patches are implemented.) Carrying characters over from the beta to the final game would give beta testers an unfair advantage, and besides, there are numerous technical issues as the beta client is not the same as the final game version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category: Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_12&amp;diff=46577</id>
		<title>Beta Patch 12</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_12&amp;diff=46577"/>
				<updated>2012-02-03T19:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: Created page with &amp;quot;=Diablo 3 Beta Patch 12 – v.0.6.2.8392 - 2 February 2012=  ==Bug Fixes==  * Fixed a number of game and service crashes  Category:Patches Category:Diablo III Beta&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 12 – v.0.6.2.8392 - 2 February 2012=&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Fixed a number of game and service crashes&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46525</id>
		<title>Diablo 3 Beta</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46525"/>
				<updated>2012-01-31T02:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: /* What changes have been made to Diablo 3 during the Beta? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Beta-d3-box.jpg|left|frame|Diablo 3 Beta box art.]]&lt;br /&gt;
The Diablo 3 Beta test began in early September, 2011, and was initially limited to &amp;quot;Friends &amp;amp; Family&amp;quot; testing.  The closed beta began mid September and contains the same content as the Friends and Family testers were testing.&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test consists of the first half of Act One, with some story elements and game features removed. The beta test is largely a tech demo, with little game content open to fan feedback; it is not intended to be a full game balance playtest, like many MMORPGs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The test is mainly for the downloader, patcher, launcher, various behind-the-scenes services, and server hardware, there are specific updates or milestones for these we're tracking and they will likely determine more invites.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Beta Test History=&lt;br /&gt;
&lt;br /&gt;
It was universally-expected that there would be a public beta test for Diablo 3, and while Blizzard regularly hinted at it, the test was not actually confirmed&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation Non-Confirmation of Beta] - Bashiok, Blizzard 24/9/10&amp;lt;/ref&amp;gt;, with a release window of &amp;quot;third quarter 2011,&amp;quot; until [[Mike Morhaime]] did so during an Activision/Blizzard conference call in May 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-details-announced/ Confirmation of Beta ] - Mike Morhaime, Blizzard, Activision Blizzard First Quarter Calendar 2011, 9/05/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beta test got underway in early September 2011. It's unclear exactly when the test started; the Battle.net beta forums went online on September 2nd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/official-diablo-iii-beta-forums-but-still-no-beta Official Beta Forums Open] - Bashiok, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and visuals leaked around that time&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-character-creation-movie Character Creation Movie] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-diablo-3-beta-interface-shots Interface Screenshots] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Leaks Explained] - Various, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and the Beta FAQ was posted on September 3rd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Official Beta FAQ] -  Blizzard 3/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The first posts showed up in the Beta Support forum on September 4th&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-post-in-the-beta-feedback-forum-got-deleted Feedback Forum Post Deletion] -  Blizzard 4/9/11&amp;lt;/ref&amp;gt;, and got deleted while the Blizzard CMs continued to insist &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/battle-net-diablo-3-beta-avatar-revealed Official Beta Forum Avatar] -  Blizzard 5/9/11&amp;lt;/ref&amp;gt; that the Friends and Family beta had not yet begun.&lt;br /&gt;
&lt;br /&gt;
The Beta download client was available during this time, enabling anyone who had it to post screenshots of the client install&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-install-client-screenshots Beta Install Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt; and the options menus&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-options-menus Beta Options Menu Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt;, but those people could not play the game without Diablo 3 Beta access on their Battle.net account. Blizzard finally confirmed that the F&amp;amp;F test was under way and the full test would begin soon, on September 6th. &amp;lt;ref name=ffbeta&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-confirms-ff-beta-underway-closed-public-beta-soon Friends &amp;amp; Family Test Under Way] -  Bashiok, Blizzard 7/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What changes have been made to Diablo 3 during the Beta?===&lt;br /&gt;
&lt;br /&gt;
The vast majority of changes in the patches have been bug fixes and skill and item balances however there have been some significant changes and additions which are noted below.  Visit the patch links for the full patch details.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]] – v0.3.73108 - 8 September&lt;br /&gt;
* [[Beta Patch 3]] - v.0.3.0.7338 - 15 September &lt;br /&gt;
** Gold [[Auction House]] activated.&lt;br /&gt;
* [[Beta Patch 4]] - v.0.3.0.7447 - 27 September&lt;br /&gt;
* [[Beta Patch 5]] – v.0.3.1. 7728 - 4 November (Large patch with many changes)&lt;br /&gt;
** Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level &lt;br /&gt;
** New passive skills have been added for all classes. See individual class notes below for more information.&lt;br /&gt;
** All skills are now based off weapon damage. &lt;br /&gt;
** Switching out class skills will now require the use of a new feature known as the Nephalem Altar. &lt;br /&gt;
** Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters&lt;br /&gt;
** Quivers, Orbs, and Mojos will now always come with +Min/Max damage.&lt;br /&gt;
** A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range. &lt;br /&gt;
* [[Beta Patch 6]] -  v.0.4.0.7841 - 18 November&lt;br /&gt;
** Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.&lt;br /&gt;
** Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included. &lt;br /&gt;
* [[Beta Patch 7]] – v.0.4.1.7391 - 2 December&lt;br /&gt;
** A trial version of the Diablo 3 Currency-Based Auction House is now available for testing. &lt;br /&gt;
* [[Beta Patch 8]] - v.0.5.0.8059 - 16 December (Large patch with many changes)&lt;br /&gt;
** Battle.net BattleTags are now live! &lt;br /&gt;
** A new skill has been added for Monk: Cyclone Strike &lt;br /&gt;
* [[Beta Patch 9]] - V.0.5.1.8101 - 21 December&lt;br /&gt;
* [[Beta Patch 10]] - v.0.6.0.8296 - 23 January&lt;br /&gt;
** Attack, Defense, and Precision have been removed.&lt;br /&gt;
** Dexterity, Intellect, Strength, and Vitality have been added.&lt;br /&gt;
** Nephalem Altars, Nephalem Cube and Cauldron of Jordan have been removed.&lt;br /&gt;
** Achievements have been re-enabled.&lt;br /&gt;
** Leveling artisans in Normal difficulty now only requires gold.&lt;br /&gt;
** Common (white) items can no longer be salvaged.&lt;br /&gt;
* [[Beta Patch 11]] - v.0.6.1.8350 - 30 January&lt;br /&gt;
** Fixed a number of game and service crashes.&lt;br /&gt;
&lt;br /&gt;
=Is there a closed Diablo 3 beta test?=&lt;br /&gt;
&lt;br /&gt;
Yes. This was officially confirmed to be happening in various interviews from Blizzcon 2010. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-confirmed Beta Confirmed] -  Christian Lichtner, Blizzard, VG247 Interview,  28/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Christian Lichtner: There will be a closed beta. I can say that. We definitely will have that. It’s incredibly important for us to get feedback from people. You know, we only want to put a game out there when it’s done. For example, when ''World of Warcraft'' had its really long beta, everyone thought it was madness. It was like “Who’s gonna buy this game? People have been playing it for free for months!” And all it did was make the game better. We need it. We need people playing the game and giving feedback, so we can make the game better.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prior to this, [[Jay Wilson]] spoke about the benefits of beta testing. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=3549 Benefits of Beta Testing] - Ausgamers Interview, 2/10/08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;AG:&amp;lt;/b&amp;gt; Blizzard has always been great at showing games to people at an early stage and I'm interested in that idea. Do you think there are risks of showing games to people early? What's your philosophy behind that?&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jay Wilson: &amp;lt;/b&amp;gt;There's only a risk – this is going to sound snarky – but there's only a risk to your ego. If your game is good then people will recognise that it's good. If it's not good, then you need to learn from that and make it better. A lot of the times I think people don't want to show their game early. It's something that some clutch close to their chests – they don't want something that misrepresents them. I can understand that, but the thing is – players only remember the last thing you showed them. So if you show them something and they're like &amp;quot;oh my god that was horrible&amp;quot; then you go &amp;quot;oh geez, then let's go back and make it better&amp;quot;. But at least now you know why, at least now you have some information.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release. We play our games constantly before we release them; we give them to the other development teams and we get feedback. We do very long betas and alphas that we include a lot of people – not just from the fanbase, but from the game industry as a whole. We get a lot of other game developers playing our games – months and months before we release – and I would say, look at the success of Blizzard games. If other companies think it's a risk, a bad idea... obviously it's not, because we've done very well on that front.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How do I register for the Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
You already are, if you have a Battle.net account and have completed a Beta profile. [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27087 Blizzard maintains a support page] with detailed instructions on accomplishing this. &lt;br /&gt;
&lt;br /&gt;
::In order to be eligible to participate in future beta tests, you must create a beta profile.  A beta profile is a snapshot of your current system specifications. It includes such information as how much RAM you have, available hard drive space, your graphics card and driver, and other information about your system. We gather this information to ensure that we are able to test our games on a wide range and distribution of systems.&lt;br /&gt;
&lt;br /&gt;
You can see more information about this in [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=26886 Blizzard's Beta Opt-in FAQ].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What is in the Diablo 3 Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test is roughly the first half of Act One, taking a brand new character from the start of the game up though the battle with [[King Leoric]]. All five character [[classes]], all of their [[skills]], and almost all of the game features are included.  [[Followers]], [[Artisans]], and the full [[item]] system is in the beta, though only the [[Templar]] and [[Blacksmith]] are encountered that early in the game.&lt;br /&gt;
&lt;br /&gt;
'''Not in the beta:''' Some [[story]] elements were removed to preserve surprises, and there are no [[cinematics]]. [[Runestones]] are not included as they're undergoing further development, and the [[Arena]] is not available either.&lt;br /&gt;
&lt;br /&gt;
The [[Auction House]] was not available at the start of the beta, though the developers enabled the Gold Auction House in Patch 3 on 15th September&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_3 Gold Auction House Enabled] - Beta Patch 3, 15/9/11&amp;lt;/ref&amp;gt; and introduced the Real Money Auction House in Patch 7 on 2 December 2011&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_7 Real Money Auction House Enabled] - Beta Patch 7, 2/12/11&amp;lt;/ref&amp;gt;.  Blizzard credited all testers' accounts with 50 credits in order to test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What was in the Diablo II Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta took place in early 2000, and like all Blizzard betas in those days, there were only about 1000 testers, all of whom had a beta CD mailed to them. Modern betas start small and ramp up with more testers added over time, until far more than 1000 people are enabled to test.&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta was all of Act One, in exactly the same form it had in the final game. All of the same [[quests]], [[NPCs]], [[levels]], [[waypoints]], [[mercenaries]], [[monsters]], [[items]], etc. [[PvP]] worked just as it did in the final game as well. All five characters were available, and while they could be leveled up as high as you liked, only the first three tiers of skills were available; at Clvl 1, 6, and 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How long will the Diablo 3 Beta test run?=&lt;br /&gt;
&lt;br /&gt;
The initial plans for the beta were quite extensive, with Jay Wilson claiming the game would be released about six months after the beta began.&lt;br /&gt;
[[Jay Wilson]] spoke on this during a video interview from Blizzcon 2010.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-jay-wilson-direct-tv/ Jay Wilson @ BlizzCon 2010] - IncGamers 25/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''Geoffkeighley''' (via Twitter): someone has to ask this: When is the Diablo 3 beta gonna be?&lt;br /&gt;
::'''Jay Wilson: '''Probably about six months before we release.&lt;br /&gt;
&lt;br /&gt;
At the end of September 2011 Blizzard announced that Diablo 3 would not release in 2011 but rather &amp;quot;early 2012&amp;quot; which meant the beta would run longer than expected but with more testers than originally planned.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-leaks-d3s-release-as-early-2012 Diablo 3 Release Slip] - Mike Morhaime, 23/9/2011 &amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Blizzard will use the additional time to extend the Diablo 3 closed beta test, which began September 20, potentially adding more testers than initially projected.&lt;br /&gt;
&lt;br /&gt;
The beta test is going very well, and we look forward to making the most of the extra time we're taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Will there be an open beta test?=&lt;br /&gt;
&lt;br /&gt;
No. Jay Wilson confirmed from Gamescom 2011 that the beta will only be a closed one; all players will need a beta key and an invitation to participate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How many Diablo 3 Beta testers will there be?=&lt;br /&gt;
&lt;br /&gt;
Early Blizzard beta tests were limited to just the 1000 beta CDs they pressed and mailed out. More recent tests with downloadable clients have grown far larger, and there will likely be tens of thousands of testers for Diablo 3.  Not everyone starts on the first day, of course. Beta tests start small and scale up, with more testers added over time as the server stability improves.&lt;br /&gt;
&lt;br /&gt;
The Starcraft 2 beta test generally had more than 20,000 concurrent users, and many, many additional beta keys were distributed over the course of the test to keep the testing numbers up. It's widely expected that the Diablo 3 beta will follow a similar course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Are Previous Blizzard Testers invited to Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
Only if you are already on the Blizzard's friends list. They do keep a list of good testers from past games, and add people to it when they reliably report numerous bugs, but the names on this list are kept private.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How are Beta Testers Selected?=&lt;br /&gt;
&lt;br /&gt;
Blizzard passes out beta keys to their friends and family, to media, and to others in the industry.  They also give out beta slots to various fansites, media sites, business partners, and often conduct &amp;quot;invite a friend&amp;quot; events during beta tests. There are generally numerous ways to gain access, including with game pre-orders, and more promotions appear during the course of each beta test.&lt;br /&gt;
&lt;br /&gt;
Blizzard sometimes includes a slot for upcoming beta tests in the goodie bags they give out at Blizzcon or at World Wide Invitational events. (Though beta keys were not included in the Blizzcon 2009 or 2010 goodie bags, 1000 attendees from Blizzcon 2010 were randomly-selected to enter the beta test.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=2494/ Beta Keys for some Blizzcon Attendees] - diablo.incgamers.com, 24/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Beta Test Information=&lt;br /&gt;
&lt;br /&gt;
The remainder of this page covers basic alpha and beta test questions, and is applicable to all types of video games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's an Alpha Test?===&lt;br /&gt;
&lt;br /&gt;
An Alpha test is run before the beta test, and is usually much smaller. The Alpha client is less finalized than the beta client, and is usually the first game build that's semi-complete and playable. Alpha tests are almost always private, and limited to employees, friends, and family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Beta tests are large scale tests of a near-finished video game. To date, all Blizzard beta tests have been semi-public, with website signups drawing in thousands of public testers, who join Blizzard employees, their friends and family, fansite invitees, members of the media, employees at other gaming companies, and others. Beta tests generally scale up in size as they progress; starting with a few dozen testers, then gradually expanding to hundreds and then thousands of testers. In the old days this meant physically mailing out beta CDs; these days with the beta clients being shared via bit torrent, it means passing out more valid beta CD keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's the purpose of a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bnet-beta-cd.jpg|thumb]]Beta tests serve multiple purposes, depending on the game. &lt;br /&gt;
&lt;br /&gt;
The original Diablo beta test was called the &amp;quot;Battle.net Beta Test&amp;quot; since it was largely made to test Blizzard's new online gaming service. That the software contained the beta client of Diablo I was almost beside the point, since the game was small enough to be tested internally. The hard part was getting the online matchmaking of Battle.net functional.&lt;br /&gt;
&lt;br /&gt;
All computer game beta tests are chiefly used to fix technical problems. Public beta testers have an enormously wide variety of computer systems, and ironing out all of the hardware and software issues keeps Blizzard's technical crew very busy. Numerous game bugs are fixed as well, as the influx of new players invariably find ways to break the game that the company's QA department didn't discover.&lt;br /&gt;
&lt;br /&gt;
Beta tests are very useful to companies as they work to streamline the early player experience as well. Beta tests seldom include the entire game, but they always have the early portions of the game, including character creation and other opening content, since it's essential (especially for Blizzard games) that their games are immediately involving and enjoyable. This is one reason companies like to pull in a wide variety of testers; noobs and dedicated fans alike. Experienced players will skip past minor glitches.&lt;br /&gt;
&lt;br /&gt;
How much actual game testing goes on in a beta test varies from title to title. RTS games like Starcraft 2 generally feature the entire game, but only the multiplayer portion. They can run for many months, as countless tweaks and changes are made to the unit stats as players find new ways to exploit units, and one race or another seems too powerful, or grows too weak as new techniques are developed.&lt;br /&gt;
&lt;br /&gt;
RPGs sometimes include the entire game client, but are usually more limited. Diablo II's beta only included Act One, and only the character skills up to level 18. The D2 team knew they'd need to make changes and tweaks and balances to items and character skills and monsters post-release, but they knew players would need longer than they wanted the beta test to run to get deeply enough into the game to offer valuable input on overall game/item/spell balance. The D2 beta was chiefly used to test out the new Battle.net features, and to test the early aspects of D2 itself. They wanted to perfect the fun factor, leveling speed, early items, skills, monsters and quests. Larger game balance changes were made in post-release patches and were based on the input and play choices of hundreds of thousands of players, rather than just a few hundred beta testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What makes a good beta tester?===&lt;br /&gt;
&lt;br /&gt;
It depends on what the test is trying to measure.&lt;br /&gt;
&lt;br /&gt;
Many would-be testers like to stress (in hotly-debated forum posts) that they would be great testers since they play a ton, are very experienced gamers, etc. That may be true, but the mistake such players make is thinking beta tests are primarily about game balance. That's an aspect of such tests, but far from the only one. Blizzard wants a wide variety of testers: varied computer systems, varied locations, varied play experience, and varied game interest. They know rabid D3 fans will play endless hours, and probably find some bugs. They also know that such players will learn how to control the game very quickly, and will not be slowed by unclear help guides, cumbersome controls, and other such minor difficulties that can stymie new players.&lt;br /&gt;
&lt;br /&gt;
Beta tests, especially those that do not include the entire game (like D2's) are largely about optimizing the early game experience. Seeing what players find helpful or confusing about character creation, early game quests, NPC interactions, using the interface, etc. And for that, total noobs are as or more useful than experienced players. In fact, since Blizzard usually distributes hundreds of beta slots through their fansites, slots that will go chiefly to rabid fans, getting lots of casual fans from Blizzcon attendees, other gaming promotions, and people selected via their B.net beta opt in service is essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What countries are included in the Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are generally done internationally, though they often start with just North America for their test servers and most of the first testers. Blizzard has also been known to run beta servers in other countries where they expect a lot of players. They had extensive Battle.net servers in Korea for the Stacraft 2 beta, for instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there age limits for beta testers?===&lt;br /&gt;
&lt;br /&gt;
Yes, in accordance with each game's age limit rating, or expected ratings. These are generally enforced via drop down, &amp;quot;select your age&amp;quot; boxes, with all the ''unbreakable'' security protection those provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I sign up multiple times?===&lt;br /&gt;
&lt;br /&gt;
Each Battle.net account entered in the Beta Opt-In is eligible to be selected for a given beta test. So if you have multiple accounts, yes. You can't submit the same account more than once, though.&lt;br /&gt;
&lt;br /&gt;
This can differ for expansion pack beta tests, since an account must have valid access to the current game in order to test the expansion. The D3 beta did not require any other games on the Blizzard account, but it's likely the Diablo 3 Beta expansion beta will require a valid copy of Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there minimum system specs for Beta Tests?===&lt;br /&gt;
&lt;br /&gt;
There has to be some level of minimum machine to run a beta test, but developers try to include as wide a variety of tester equipment as possible. See the [[system requirements]] article for more details on Diablo 3's requirements.&lt;br /&gt;
&lt;br /&gt;
The absolute minimum required to run the Diablo 3 beta was revealed to be:&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/beta-minimum-specs-graphics-card-support Beta Minimum Specs] - Blizzard, 7/9/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1GB System Memory&lt;br /&gt;
::Pentium D 2.8GHz or AMD Athlon 64 X2 4400+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How are Selected Testers Notified?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are conducted digitally, all through Battle.net. Most of the testers are semi-randomly selected by Blizzard, by their Battle.net accounts. Selected accounts are given beta access, and players can do so by logging on and downloading the beta client. Notification emails&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/friends-and-family-beta-invite-email Invite Email] - 7/9/10&amp;lt;/ref&amp;gt; are sent to the email address associated with each account.&lt;br /&gt;
&lt;br /&gt;
In addition to those selected testers, Blizzard generally gives out thousands of additional beta invites via contest winners, with pre-orders, via &amp;quot;invite a friend&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I have to pay for the beta test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard does not charge for beta test slots. Beta test slots are sometimes sold, but not officially, and eBay and other online auction services do not permit the sale of beta slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the Beta be downloadable?===&lt;br /&gt;
&lt;br /&gt;
Yes. The days of mailed out CDs are long past, since Blizzard runs such large tests and the game clients are huge. Beta test clients these days are usually several gigs in size, and can take quite a while to download via torrent, even for fast connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test like?===&lt;br /&gt;
&lt;br /&gt;
Generally, just like playing the game, albeit online only and with more bugs and server downtimes. There's no special procedure to follow, once you've got the client downloaded and your beta key working. You just start it up and play, but only through Battle.net. There is no offline play support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the beta change as I participate?===&lt;br /&gt;
&lt;br /&gt;
Constantly. Beta tests usually have a new patch almost every day, with minor and major changes, bug fixes, and more.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Patches| List of all patches released for the Diablo 3 Beta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to talk about the beta test?===&lt;br /&gt;
&lt;br /&gt;
While previous Blizzard betas tests all had a Non-Disclosure Agreement ([[NDA]]), their more recent betas have not. [[Bashiok]] spoke on this in January 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-nda-for-the-diablo-iii-beta/ No NDA for Beta] - Bashiok, Blizzard, 11/1/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Bashiok: I don’t believe we’re planning to impose NDA’s on future beta tests for any of our franchises. That’s of course subject to change.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 Beta Test launched in early September 2011 without an NDA&amp;lt;ref name=ffbeta /&amp;gt;, and players were free to talk about the test, to  post videos and screenshots, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Does Blizzard Expect Testers to Play a Minimum Number of Hours?===&lt;br /&gt;
&lt;br /&gt;
No, though they'd appreciate it if you played enough to find some bugs and give some useful feedback. Players who can't play, for technical or other reasons, are useful as well, since Blizzard wants to know what's stopping you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will beta testers be given notice before the testing ends?===&lt;br /&gt;
&lt;br /&gt;
Usually the end of a test is announced some weeks in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Long After Beta is Release?===&lt;br /&gt;
&lt;br /&gt;
This also depends. Some beta tests run right up until the release date, with the information from them being used for post-release patches. Others end weeks earlier, or are replaced by open beta/stress tests.&lt;br /&gt;
&lt;br /&gt;
A useful chart with dates for past Blizzard betas can be seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Blizzard-beta-dates.jpg|center|thumb|800px|Click to see larger, legible size image.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards for Being Beta Tester===&lt;br /&gt;
&lt;br /&gt;
No free game. Sometimes top testers are credited in the game manual or online credits, and you might earn your way onto Blizzard's beta tester friends/family list, but the sneak peek at the game is the reward for most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do I get keep my beta character in the final release?===&lt;br /&gt;
&lt;br /&gt;
No, characters in all Blizzard beta tests are wiped from the servers before the final game. (There are frequent character wipes during tests as well, as patches are implemented.) Carrying characters over from the beta to the final game would give beta testers an unfair advantage, and besides, there are numerous technical issues as the beta client is not the same as the final game version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category: Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46298</id>
		<title>Diablo 3 Beta</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_Beta&amp;diff=46298"/>
				<updated>2012-01-24T09:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: /* What changes have been made to Diablo 3 during the Beta? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Beta-d3-box.jpg|left|frame|Diablo 3 Beta box art.]]&lt;br /&gt;
The Diablo 3 Beta test began in early September, 2011, and was initially limited to &amp;quot;Friends &amp;amp; Family&amp;quot; testing.  The closed beta began mid September and contains the same content as the Friends and Family testers were testing.&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test consists of the first half of Act One, with some story elements and game features removed. The beta test is largely a tech demo, with little game content open to fan feedback; it is not intended to be a full game balance playtest, like many MMORPGs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The test is mainly for the downloader, patcher, launcher, various behind-the-scenes services, and server hardware, there are specific updates or milestones for these we're tracking and they will likely determine more invites.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Beta Test History=&lt;br /&gt;
&lt;br /&gt;
It was universally-expected that there would be a public beta test for Diablo 3, and while Blizzard regularly hinted at it, the test was not actually confirmed&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation Non-Confirmation of Beta] - Bashiok, Blizzard 24/9/10&amp;lt;/ref&amp;gt;, with a release window of &amp;quot;third quarter 2011,&amp;quot; until [[Mike Morhaime]] did so during an Activision/Blizzard conference call in May 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-details-announced/ Confirmation of Beta ] - Mike Morhaime, Blizzard, Activision Blizzard First Quarter Calendar 2011, 9/05/11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beta test got underway in early September 2011. It's unclear exactly when the test started; the Battle.net beta forums went online on September 2nd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/official-diablo-iii-beta-forums-but-still-no-beta Official Beta Forums Open] - Bashiok, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and visuals leaked around that time&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-character-creation-movie Character Creation Movie] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-diablo-3-beta-interface-shots Interface Screenshots] - diablo.incgamers.com 2/9/11&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Leaks Explained] - Various, Blizzard 2/9/11&amp;lt;/ref&amp;gt;, and the Beta FAQ was posted on September 3rd&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-leaks-explained Official Beta FAQ] -  Blizzard 3/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The first posts showed up in the Beta Support forum on September 4th&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/the-first-post-in-the-beta-feedback-forum-got-deleted Feedback Forum Post Deletion] -  Blizzard 4/9/11&amp;lt;/ref&amp;gt;, and got deleted while the Blizzard CMs continued to insist &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/battle-net-diablo-3-beta-avatar-revealed Official Beta Forum Avatar] -  Blizzard 5/9/11&amp;lt;/ref&amp;gt; that the Friends and Family beta had not yet begun.&lt;br /&gt;
&lt;br /&gt;
The Beta download client was available during this time, enabling anyone who had it to post screenshots of the client install&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-install-client-screenshots Beta Install Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt; and the options menus&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-options-menus Beta Options Menu Screenshot] -  diablo.incgamers.com 6/9/11&amp;lt;/ref&amp;gt;, but those people could not play the game without Diablo 3 Beta access on their Battle.net account. Blizzard finally confirmed that the F&amp;amp;F test was under way and the full test would begin soon, on September 6th. &amp;lt;ref name=ffbeta&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-confirms-ff-beta-underway-closed-public-beta-soon Friends &amp;amp; Family Test Under Way] -  Bashiok, Blizzard 7/9/11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What changes have been made to Diablo 3 during the Beta?===&lt;br /&gt;
&lt;br /&gt;
The vast majority of changes in the patches have been bug fixes and skill and item balances however there have been some significant changes and additions which are noted below.  Visit the patch links for the full patch details.&lt;br /&gt;
&lt;br /&gt;
* [[Beta Patch 2]] – v0.3.73108 - 8 September&lt;br /&gt;
* [[Beta Patch 3]] - v.0.3.0.7338 - 15 September &lt;br /&gt;
** Gold [[Auction House]] activated.&lt;br /&gt;
* [[Beta Patch 4]] - v.0.3.0.7447 - 27 September&lt;br /&gt;
* [[Beta Patch 5]] – v.0.3.1. 7728 - 4 November (Large patch with many changes)&lt;br /&gt;
** Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level &lt;br /&gt;
** New passive skills have been added for all classes. See individual class notes below for more information.&lt;br /&gt;
** All skills are now based off weapon damage. &lt;br /&gt;
** Switching out class skills will now require the use of a new feature known as the Nephalem Altar. &lt;br /&gt;
** Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters&lt;br /&gt;
** Quivers, Orbs, and Mojos will now always come with +Min/Max damage.&lt;br /&gt;
** A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range. &lt;br /&gt;
* [[Beta Patch 6]] -  v.0.4.0.7841 - 18 November&lt;br /&gt;
** Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.&lt;br /&gt;
** Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included. &lt;br /&gt;
* [[Beta Patch 7]] – v.0.4.1.7391 - 2 December&lt;br /&gt;
** A trial version of the Diablo 3 Currency-Based Auction House is now available for testing. &lt;br /&gt;
* [[Beta Patch 8]] - v.0.5.0.8059 - 16 December (Large patch with many changes)&lt;br /&gt;
** Battle.net BattleTags are now live! &lt;br /&gt;
** A new skill has been added for Monk: Cyclone Strike &lt;br /&gt;
* [[Beta Patch 9]] - V.0.5.1.8101 - 21 December&lt;br /&gt;
* [[Beta Patch 10]] - v.0.6.0.8296 - 23 January&lt;br /&gt;
** Attack, Defense, and Precision have been removed.&lt;br /&gt;
** Dexterity, Intellect, Strength, and Vitality have been added.&lt;br /&gt;
** Nephalem Altars, Nephalem Cube and Cauldron of Jordan have been removed.&lt;br /&gt;
** Achievements have been re-enabled.&lt;br /&gt;
** Leveling artisans in Normal difficulty now only requires gold.&lt;br /&gt;
** Common (white) items can no longer be salvaged.&lt;br /&gt;
&lt;br /&gt;
=Is there a closed Diablo 3 beta test?=&lt;br /&gt;
&lt;br /&gt;
Yes. This was officially confirmed to be happening in various interviews from Blizzcon 2010. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-beta-confirmed Beta Confirmed] -  Christian Lichtner, Blizzard, VG247 Interview,  28/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Christian Lichtner: There will be a closed beta. I can say that. We definitely will have that. It’s incredibly important for us to get feedback from people. You know, we only want to put a game out there when it’s done. For example, when ''World of Warcraft'' had its really long beta, everyone thought it was madness. It was like “Who’s gonna buy this game? People have been playing it for free for months!” And all it did was make the game better. We need it. We need people playing the game and giving feedback, so we can make the game better.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prior to this, [[Jay Wilson]] spoke about the benefits of beta testing. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=3549 Benefits of Beta Testing] - Ausgamers Interview, 2/10/08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;AG:&amp;lt;/b&amp;gt; Blizzard has always been great at showing games to people at an early stage and I'm interested in that idea. Do you think there are risks of showing games to people early? What's your philosophy behind that?&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jay Wilson: &amp;lt;/b&amp;gt;There's only a risk – this is going to sound snarky – but there's only a risk to your ego. If your game is good then people will recognise that it's good. If it's not good, then you need to learn from that and make it better. A lot of the times I think people don't want to show their game early. It's something that some clutch close to their chests – they don't want something that misrepresents them. I can understand that, but the thing is – players only remember the last thing you showed them. So if you show them something and they're like &amp;quot;oh my god that was horrible&amp;quot; then you go &amp;quot;oh geez, then let's go back and make it better&amp;quot;. But at least now you know why, at least now you have some information.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release. We play our games constantly before we release them; we give them to the other development teams and we get feedback. We do very long betas and alphas that we include a lot of people – not just from the fanbase, but from the game industry as a whole. We get a lot of other game developers playing our games – months and months before we release – and I would say, look at the success of Blizzard games. If other companies think it's a risk, a bad idea... obviously it's not, because we've done very well on that front.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How do I register for the Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
You already are, if you have a Battle.net account and have completed a Beta profile. [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27087 Blizzard maintains a support page] with detailed instructions on accomplishing this. &lt;br /&gt;
&lt;br /&gt;
::In order to be eligible to participate in future beta tests, you must create a beta profile.  A beta profile is a snapshot of your current system specifications. It includes such information as how much RAM you have, available hard drive space, your graphics card and driver, and other information about your system. We gather this information to ensure that we are able to test our games on a wide range and distribution of systems.&lt;br /&gt;
&lt;br /&gt;
You can see more information about this in [http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=26886 Blizzard's Beta Opt-in FAQ].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What is in the Diablo 3 Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 beta test is roughly the first half of Act One, taking a brand new character from the start of the game up though the battle with [[King Leoric]]. All five character [[classes]], all of their [[skills]], and almost all of the game features are included.  [[Followers]], [[Artisans]], and the full [[item]] system is in the beta, though only the [[Templar]] and [[Blacksmith]] are encountered that early in the game.&lt;br /&gt;
&lt;br /&gt;
'''Not in the beta:''' Some [[story]] elements were removed to preserve surprises, and there are no [[cinematics]]. [[Runestones]] are not included as they're undergoing further development, and the [[Arena]] is not available either.&lt;br /&gt;
&lt;br /&gt;
The [[Auction House]] was not available at the start of the beta, though the developers enabled the Gold Auction House in Patch 3 on 15th September&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_3 Gold Auction House Enabled] - Beta Patch 3, 15/9/11&amp;lt;/ref&amp;gt; and introduced the Real Money Auction House in Patch 7 on 2 December 2011&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Beta_Patch_7 Real Money Auction House Enabled] - Beta Patch 7, 2/12/11&amp;lt;/ref&amp;gt;.  Blizzard credited all testers' accounts with 50 credits in order to test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=What was in the Diablo II Beta?=&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta took place in early 2000, and like all Blizzard betas in those days, there were only about 1000 testers, all of whom had a beta CD mailed to them. Modern betas start small and ramp up with more testers added over time, until far more than 1000 people are enabled to test.&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 beta was all of Act One, in exactly the same form it had in the final game. All of the same [[quests]], [[NPCs]], [[levels]], [[waypoints]], [[mercenaries]], [[monsters]], [[items]], etc. [[PvP]] worked just as it did in the final game as well. All five characters were available, and while they could be leveled up as high as you liked, only the first three tiers of skills were available; at Clvl 1, 6, and 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=How long will the Diablo 3 Beta test run?=&lt;br /&gt;
&lt;br /&gt;
The initial plans for the beta were quite extensive, with Jay Wilson claiming the game would be released about six months after the beta began.&lt;br /&gt;
[[Jay Wilson]] spoke on this during a video interview from Blizzcon 2010.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-jay-wilson-direct-tv/ Jay Wilson @ BlizzCon 2010] - IncGamers 25/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''Geoffkeighley''' (via Twitter): someone has to ask this: When is the Diablo 3 beta gonna be?&lt;br /&gt;
::'''Jay Wilson: '''Probably about six months before we release.&lt;br /&gt;
&lt;br /&gt;
At the end of September 2011 Blizzard announced that Diablo 3 would not release in 2011 but rather &amp;quot;early 2012&amp;quot; which meant the beta would run longer than expected but with more testers than originally planned.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-leaks-d3s-release-as-early-2012 Diablo 3 Release Slip] - Mike Morhaime, 23/9/2011 &amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Blizzard will use the additional time to extend the Diablo 3 closed beta test, which began September 20, potentially adding more testers than initially projected.&lt;br /&gt;
&lt;br /&gt;
The beta test is going very well, and we look forward to making the most of the extra time we're taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Will there be an open beta test?=&lt;br /&gt;
&lt;br /&gt;
No. Jay Wilson confirmed from Gamescom 2011 that the beta will only be a closed one; all players will need a beta key and an invitation to participate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How many Diablo 3 Beta testers will there be?=&lt;br /&gt;
&lt;br /&gt;
Early Blizzard beta tests were limited to just the 1000 beta CDs they pressed and mailed out. More recent tests with downloadable clients have grown far larger, and there will likely be tens of thousands of testers for Diablo 3.  Not everyone starts on the first day, of course. Beta tests start small and scale up, with more testers added over time as the server stability improves.&lt;br /&gt;
&lt;br /&gt;
The Starcraft 2 beta test generally had more than 20,000 concurrent users, and many, many additional beta keys were distributed over the course of the test to keep the testing numbers up. It's widely expected that the Diablo 3 beta will follow a similar course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Are Previous Blizzard Testers invited to Diablo 3 Beta Test?=&lt;br /&gt;
&lt;br /&gt;
Only if you are already on the Blizzard's friends list. They do keep a list of good testers from past games, and add people to it when they reliably report numerous bugs, but the names on this list are kept private.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How are Beta Testers Selected?=&lt;br /&gt;
&lt;br /&gt;
Blizzard passes out beta keys to their friends and family, to media, and to others in the industry.  They also give out beta slots to various fansites, media sites, business partners, and often conduct &amp;quot;invite a friend&amp;quot; events during beta tests. There are generally numerous ways to gain access, including with game pre-orders, and more promotions appear during the course of each beta test.&lt;br /&gt;
&lt;br /&gt;
Blizzard sometimes includes a slot for upcoming beta tests in the goodie bags they give out at Blizzcon or at World Wide Invitational events. (Though beta keys were not included in the Blizzcon 2009 or 2010 goodie bags, 1000 attendees from Blizzcon 2010 were randomly-selected to enter the beta test.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/?p=2494/ Beta Keys for some Blizzcon Attendees] - diablo.incgamers.com, 24/10/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Beta Test Information=&lt;br /&gt;
&lt;br /&gt;
The remainder of this page covers basic alpha and beta test questions, and is applicable to all types of video games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's an Alpha Test?===&lt;br /&gt;
&lt;br /&gt;
An Alpha test is run before the beta test, and is usually much smaller. The Alpha client is less finalized than the beta client, and is usually the first game build that's semi-complete and playable. Alpha tests are almost always private, and limited to employees, friends, and family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Beta tests are large scale tests of a near-finished video game. To date, all Blizzard beta tests have been semi-public, with website signups drawing in thousands of public testers, who join Blizzard employees, their friends and family, fansite invitees, members of the media, employees at other gaming companies, and others. Beta tests generally scale up in size as they progress; starting with a few dozen testers, then gradually expanding to hundreds and then thousands of testers. In the old days this meant physically mailing out beta CDs; these days with the beta clients being shared via bit torrent, it means passing out more valid beta CD keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's the purpose of a Beta Test?===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bnet-beta-cd.jpg|thumb]]Beta tests serve multiple purposes, depending on the game. &lt;br /&gt;
&lt;br /&gt;
The original Diablo beta test was called the &amp;quot;Battle.net Beta Test&amp;quot; since it was largely made to test Blizzard's new online gaming service. That the software contained the beta client of Diablo I was almost beside the point, since the game was small enough to be tested internally. The hard part was getting the online matchmaking of Battle.net functional.&lt;br /&gt;
&lt;br /&gt;
All computer game beta tests are chiefly used to fix technical problems. Public beta testers have an enormously wide variety of computer systems, and ironing out all of the hardware and software issues keeps Blizzard's technical crew very busy. Numerous game bugs are fixed as well, as the influx of new players invariably find ways to break the game that the company's QA department didn't discover.&lt;br /&gt;
&lt;br /&gt;
Beta tests are very useful to companies as they work to streamline the early player experience as well. Beta tests seldom include the entire game, but they always have the early portions of the game, including character creation and other opening content, since it's essential (especially for Blizzard games) that their games are immediately involving and enjoyable. This is one reason companies like to pull in a wide variety of testers; noobs and dedicated fans alike. Experienced players will skip past minor glitches.&lt;br /&gt;
&lt;br /&gt;
How much actual game testing goes on in a beta test varies from title to title. RTS games like Starcraft 2 generally feature the entire game, but only the multiplayer portion. They can run for many months, as countless tweaks and changes are made to the unit stats as players find new ways to exploit units, and one race or another seems too powerful, or grows too weak as new techniques are developed.&lt;br /&gt;
&lt;br /&gt;
RPGs sometimes include the entire game client, but are usually more limited. Diablo II's beta only included Act One, and only the character skills up to level 18. The D2 team knew they'd need to make changes and tweaks and balances to items and character skills and monsters post-release, but they knew players would need longer than they wanted the beta test to run to get deeply enough into the game to offer valuable input on overall game/item/spell balance. The D2 beta was chiefly used to test out the new Battle.net features, and to test the early aspects of D2 itself. They wanted to perfect the fun factor, leveling speed, early items, skills, monsters and quests. Larger game balance changes were made in post-release patches and were based on the input and play choices of hundreds of thousands of players, rather than just a few hundred beta testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What makes a good beta tester?===&lt;br /&gt;
&lt;br /&gt;
It depends on what the test is trying to measure.&lt;br /&gt;
&lt;br /&gt;
Many would-be testers like to stress (in hotly-debated forum posts) that they would be great testers since they play a ton, are very experienced gamers, etc. That may be true, but the mistake such players make is thinking beta tests are primarily about game balance. That's an aspect of such tests, but far from the only one. Blizzard wants a wide variety of testers: varied computer systems, varied locations, varied play experience, and varied game interest. They know rabid D3 fans will play endless hours, and probably find some bugs. They also know that such players will learn how to control the game very quickly, and will not be slowed by unclear help guides, cumbersome controls, and other such minor difficulties that can stymie new players.&lt;br /&gt;
&lt;br /&gt;
Beta tests, especially those that do not include the entire game (like D2's) are largely about optimizing the early game experience. Seeing what players find helpful or confusing about character creation, early game quests, NPC interactions, using the interface, etc. And for that, total noobs are as or more useful than experienced players. In fact, since Blizzard usually distributes hundreds of beta slots through their fansites, slots that will go chiefly to rabid fans, getting lots of casual fans from Blizzcon attendees, other gaming promotions, and people selected via their B.net beta opt in service is essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What countries are included in the Beta Test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are generally done internationally, though they often start with just North America for their test servers and most of the first testers. Blizzard has also been known to run beta servers in other countries where they expect a lot of players. They had extensive Battle.net servers in Korea for the Stacraft 2 beta, for instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there age limits for beta testers?===&lt;br /&gt;
&lt;br /&gt;
Yes, in accordance with each game's age limit rating, or expected ratings. These are generally enforced via drop down, &amp;quot;select your age&amp;quot; boxes, with all the ''unbreakable'' security protection those provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I sign up multiple times?===&lt;br /&gt;
&lt;br /&gt;
Each Battle.net account entered in the Beta Opt-In is eligible to be selected for a given beta test. So if you have multiple accounts, yes. You can't submit the same account more than once, though.&lt;br /&gt;
&lt;br /&gt;
This can differ for expansion pack beta tests, since an account must have valid access to the current game in order to test the expansion. The D3 beta did not require any other games on the Blizzard account, but it's likely the Diablo 3 Beta expansion beta will require a valid copy of Diablo 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are there minimum system specs for Beta Tests?===&lt;br /&gt;
&lt;br /&gt;
There has to be some level of minimum machine to run a beta test, but developers try to include as wide a variety of tester equipment as possible. See the [[system requirements]] article for more details on Diablo 3's requirements.&lt;br /&gt;
&lt;br /&gt;
The absolute minimum required to run the Diablo 3 beta was revealed to be:&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/beta-minimum-specs-graphics-card-support Beta Minimum Specs] - Blizzard, 7/9/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1GB System Memory&lt;br /&gt;
::Pentium D 2.8GHz or AMD Athlon 64 X2 4400+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How are Selected Testers Notified?===&lt;br /&gt;
&lt;br /&gt;
Blizzard beta tests are conducted digitally, all through Battle.net. Most of the testers are semi-randomly selected by Blizzard, by their Battle.net accounts. Selected accounts are given beta access, and players can do so by logging on and downloading the beta client. Notification emails&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/friends-and-family-beta-invite-email Invite Email] - 7/9/10&amp;lt;/ref&amp;gt; are sent to the email address associated with each account.&lt;br /&gt;
&lt;br /&gt;
In addition to those selected testers, Blizzard generally gives out thousands of additional beta invites via contest winners, with pre-orders, via &amp;quot;invite a friend&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I have to pay for the beta test?===&lt;br /&gt;
&lt;br /&gt;
Blizzard does not charge for beta test slots. Beta test slots are sometimes sold, but not officially, and eBay and other online auction services do not permit the sale of beta slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the Beta be downloadable?===&lt;br /&gt;
&lt;br /&gt;
Yes. The days of mailed out CDs are long past, since Blizzard runs such large tests and the game clients are huge. Beta test clients these days are usually several gigs in size, and can take quite a while to download via torrent, even for fast connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What's a Beta Test like?===&lt;br /&gt;
&lt;br /&gt;
Generally, just like playing the game, albeit online only and with more bugs and server downtimes. There's no special procedure to follow, once you've got the client downloaded and your beta key working. You just start it up and play, but only through Battle.net. There is no offline play support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will the beta change as I participate?===&lt;br /&gt;
&lt;br /&gt;
Constantly. Beta tests usually have a new patch almost every day, with minor and major changes, bug fixes, and more.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Patches| List of all patches released for the Diablo 3 Beta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to talk about the beta test?===&lt;br /&gt;
&lt;br /&gt;
While previous Blizzard betas tests all had a Non-Disclosure Agreement ([[NDA]]), their more recent betas have not. [[Bashiok]] spoke on this in January 2011.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/no-nda-for-the-diablo-iii-beta/ No NDA for Beta] - Bashiok, Blizzard, 11/1/10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Bashiok: I don’t believe we’re planning to impose NDA’s on future beta tests for any of our franchises. That’s of course subject to change.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 Beta Test launched in early September 2011 without an NDA&amp;lt;ref name=ffbeta /&amp;gt;, and players were free to talk about the test, to  post videos and screenshots, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Does Blizzard Expect Testers to Play a Minimum Number of Hours?===&lt;br /&gt;
&lt;br /&gt;
No, though they'd appreciate it if you played enough to find some bugs and give some useful feedback. Players who can't play, for technical or other reasons, are useful as well, since Blizzard wants to know what's stopping you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will beta testers be given notice before the testing ends?===&lt;br /&gt;
&lt;br /&gt;
Usually the end of a test is announced some weeks in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Long After Beta is Release?===&lt;br /&gt;
&lt;br /&gt;
This also depends. Some beta tests run right up until the release date, with the information from them being used for post-release patches. Others end weeks earlier, or are replaced by open beta/stress tests.&lt;br /&gt;
&lt;br /&gt;
A useful chart with dates for past Blizzard betas can be seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Blizzard-beta-dates.jpg|center|thumb|800px|Click to see larger, legible size image.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards for Being Beta Tester===&lt;br /&gt;
&lt;br /&gt;
No free game. Sometimes top testers are credited in the game manual or online credits, and you might earn your way onto Blizzard's beta tester friends/family list, but the sneak peek at the game is the reward for most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do I get keep my beta character in the final release?===&lt;br /&gt;
&lt;br /&gt;
No, characters in all Blizzard beta tests are wiped from the servers before the final game. (There are frequent character wipes during tests as well, as patches are implemented.) Carrying characters over from the beta to the final game would give beta testers an unfair advantage, and besides, there are numerous technical issues as the beta client is not the same as the final game version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category: Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_10&amp;diff=46297</id>
		<title>Beta Patch 10</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_10&amp;diff=46297"/>
				<updated>2012-01-24T09:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 10 – v.0.6.0.8296 23 January 2012=&lt;br /&gt;
&lt;br /&gt;
General&lt;br /&gt;
*A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the &amp;quot;System Changes&amp;quot; blog, written by Jay Wilson.&lt;br /&gt;
&lt;br /&gt;
*All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.&lt;br /&gt;
*The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks&lt;br /&gt;
*Core character attributes have been reworked significantly&lt;br /&gt;
*Attack, Defense, and Precision have been removed&lt;br /&gt;
*Dexterity, Intellect, Strength, and Vitality have been added:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dexterity&lt;br /&gt;
+Demon Hunter damage&lt;br /&gt;
&lt;br /&gt;
+Monk damage&lt;br /&gt;
&lt;br /&gt;
+Dodge (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Intellect&lt;br /&gt;
+Witch Doctor damage&lt;br /&gt;
&lt;br /&gt;
+Wizard damage&lt;br /&gt;
&lt;br /&gt;
+Health from globes (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Strength&lt;br /&gt;
+Barbarian damage&lt;br /&gt;
&lt;br /&gt;
+Armor (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Vitality&lt;br /&gt;
+Health (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Armor will now supplement Defense, as well as provide +Physical resist&lt;br /&gt;
*+Chance to Crit has been added as an item affix&lt;br /&gt;
*Player Life per Vitality has been changed:&lt;br /&gt;
*Players will now start out with 10 Life per Vitality at level 1&lt;br /&gt;
*Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.&lt;br /&gt;
*Please note that the skills system is still considered a work*in*progress and will be undergoing additional changes in future patches. This iteration of the system is not final.&lt;br /&gt;
*Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon&lt;br /&gt;
*The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan&lt;br /&gt;
*The Cauldron of Jordan has been removed&lt;br /&gt;
*Stone of Recall has been renamed to &amp;quot;Town Portal&amp;quot; and can now be accessed directly via the Skill bar UI&lt;br /&gt;
*The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.&lt;br /&gt;
*Skills will now display simplified tooltips by default&lt;br /&gt;
*To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons&lt;br /&gt;
*The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds&lt;br /&gt;
*Achievements have been re-enabled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
Barbarian - Active Skills&lt;br /&gt;
*Ground Stomp Damage increased from 70% to 110%&lt;br /&gt;
*Ignore Pain Cooldown reduced from 60 seconds to 30 seconds Duration reduced from 5 seconds to 3 seconds&lt;br /&gt;
*Leap Attack Damage increased from 70% to 100%&lt;br /&gt;
*Revenge Damage increased from 150% to 220%&lt;br /&gt;
Passive Skills&lt;br /&gt;
*Nerves of Steel Now increases Armor by 25% of your Vitality&lt;br /&gt;
&lt;br /&gt;
Monk - Active Skills&lt;br /&gt;
*Blinding Flash No longer breaks on damage Duration reduced from 5 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Wizard - Active Skills&lt;br /&gt;
*Frost Nova Damage reduced from 65% to 50%&lt;br /&gt;
*Ice Armor No longer increases your Armor&lt;br /&gt;
*Wave of Force Damage increased from 205% to 350%&lt;br /&gt;
*Passive Skills&lt;br /&gt;
*Temporal Flux Slow amount increased from 24% to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafting - General&lt;br /&gt;
*Leveling artisans in Normal difficulty now only requires gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salvaging&lt;br /&gt;
*Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels&lt;br /&gt;
*Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material&lt;br /&gt;
*Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material&lt;br /&gt;
*Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iems - General&lt;br /&gt;
*Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect&lt;br /&gt;
*The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits &lt;br /&gt;
faster weapons more than slower weapons.&lt;br /&gt;
*The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic &lt;br /&gt;
items won’t appear until later in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vendors&lt;br /&gt;
*Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type&lt;br /&gt;
*Amulets have been moved from the Collector to the Fence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
*Electrified monsters no longer spew lightning on death&lt;br /&gt;
*Arcane Enchanted monsters no longer cast an extra arcane beam on death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
*Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar&lt;br /&gt;
*Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive&lt;br /&gt;
*Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House&lt;br /&gt;
*Monsters that are killed should now always properly play their death animation rather than remain standing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Beta_Patch_10&amp;diff=46296</id>
		<title>Beta Patch 10</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Beta_Patch_10&amp;diff=46296"/>
				<updated>2012-01-24T03:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;PaNtsONhEaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diablo 3 Beta Patch 10 – v? * 23 January 2012=&lt;br /&gt;
&lt;br /&gt;
General&lt;br /&gt;
*A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the &amp;quot;System Changes&amp;quot; blog, written by Jay Wilson.&lt;br /&gt;
&lt;br /&gt;
*All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.&lt;br /&gt;
*The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks&lt;br /&gt;
*Core character attributes have been reworked significantly&lt;br /&gt;
*Attack, Defense, and Precision have been removed&lt;br /&gt;
*Dexterity, Intellect, Strength, and Vitality have been added:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dexterity&lt;br /&gt;
+Demon Hunter damage&lt;br /&gt;
&lt;br /&gt;
+Monk damage&lt;br /&gt;
&lt;br /&gt;
+Dodge (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Intellect&lt;br /&gt;
+Witch Doctor damage&lt;br /&gt;
&lt;br /&gt;
+Wizard damage&lt;br /&gt;
&lt;br /&gt;
+Health from globes (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Strength&lt;br /&gt;
+Barbarian damage&lt;br /&gt;
&lt;br /&gt;
+Armor (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Vitality&lt;br /&gt;
+Health (for all classes)&lt;br /&gt;
&lt;br /&gt;
*Armor will now supplement Defense, as well as provide +Physical resist&lt;br /&gt;
*+Chance to Crit has been added as an item affix&lt;br /&gt;
*Player Life per Vitality has been changed:&lt;br /&gt;
*Players will now start out with 10 Life per Vitality at level 1&lt;br /&gt;
*Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.&lt;br /&gt;
*Please note that the skills system is still considered a work*in*progress and will be undergoing additional changes in future patches. This iteration of the system is not final.&lt;br /&gt;
*Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon&lt;br /&gt;
*The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan&lt;br /&gt;
*The Cauldron of Jordan has been removed&lt;br /&gt;
*Stone of Recall has been renamed to &amp;quot;Town Portal&amp;quot; and can now be accessed directly via the Skill bar UI&lt;br /&gt;
*The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.&lt;br /&gt;
*Skills will now display simplified tooltips by default&lt;br /&gt;
*To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons&lt;br /&gt;
*The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds&lt;br /&gt;
*Achievements have been re-enabled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
Barbarian - Active Skills&lt;br /&gt;
*Ground Stomp Damage increased from 70% to 110%&lt;br /&gt;
*Ignore Pain Cooldown reduced from 60 seconds to 30 seconds Duration reduced from 5 seconds to 3 seconds&lt;br /&gt;
*Leap Attack Damage increased from 70% to 100%&lt;br /&gt;
*Revenge Damage increased from 150% to 220%&lt;br /&gt;
Passive Skills&lt;br /&gt;
*Nerves of Steel Now increases Armor by 25% of your Vitality&lt;br /&gt;
&lt;br /&gt;
Monk - Active Skills&lt;br /&gt;
*Blinding Flash No longer breaks on damage Duration reduced from 5 seconds to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Wizard - Active Skills&lt;br /&gt;
*Frost Nova Damage reduced from 65% to 50%&lt;br /&gt;
*Ice Armor No longer increases your Armor&lt;br /&gt;
*Wave of Force Damage increased from 205% to 350%&lt;br /&gt;
*Passive Skills&lt;br /&gt;
*Temporal Flux Slow amount increased from 24% to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafting - General&lt;br /&gt;
*Leveling artisans in Normal difficulty now only requires gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salvaging&lt;br /&gt;
*Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels&lt;br /&gt;
*Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material&lt;br /&gt;
*Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material&lt;br /&gt;
*Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iems - General&lt;br /&gt;
*Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect&lt;br /&gt;
*The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits &lt;br /&gt;
faster weapons more than slower weapons.&lt;br /&gt;
*The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic &lt;br /&gt;
items won’t appear until later in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vendors&lt;br /&gt;
*Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type&lt;br /&gt;
*Amulets have been moved from the Collector to the Fence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
*Electrified monsters no longer spew lightning on death&lt;br /&gt;
*Arcane Enchanted monsters no longer cast an extra arcane beam on death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
*Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar&lt;br /&gt;
*Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive&lt;br /&gt;
*Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House&lt;br /&gt;
*Monsters that are killed should now always properly play their death animation rather than remain standing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;br /&gt;
[[Category:Diablo III Beta]]&lt;/div&gt;</summary>
		<author><name>PaNtsONhEaD</name></author>	</entry>

	</feed>