<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nija</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nija"/>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/Special:Contributions/Nija"/>
		<updated>2026-04-11T01:48:45Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25590</id>
		<title>User talk:Flux</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25590"/>
				<updated>2010-11-16T10:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Template:Skillbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
Hello! =)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I just wanted to make a comment here, so your talk page doesn't appear red in the &amp;quot;recent changes&amp;quot; page ;) If you want to make a reply, make sure to sign your comments (if you need help with that: [[Help:Talk]]) --[[User:Leord|Leord]] 17:22, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What's 3 &amp;quot;M&amp;quot;s????==&lt;br /&gt;
So... What's with the extra &amp;quot;M&amp;quot; you added onto the &amp;quot;MMORPG&amp;quot; article??? &lt;br /&gt;
--[[User:belushi81x|belushi81x]] 17:05, 25 Dec 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: He apparently saw it and fixed it =) --[[User:Leord|Leord]] 14:42, 27 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, typos happen. Sometimes even in page titles. Anyone is welcome to fix minor errors like that; you don't need to message admins or the page creator in such instances.   -- Flux&lt;br /&gt;
&lt;br /&gt;
== A small question... ==&lt;br /&gt;
&lt;br /&gt;
How to have an internal link going to a category? i wanna make a link to the Jewelry Category, but i cant, because if i specify category, it sends the word jewelry to the categories at the bottom of the article. and if i dont specify its a category, then it links to Jewelry article, and that doesnt exist... please help. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 11:08, 4 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:put a : in front of the name, inside the brackets, and it will not make that a link to the category.  Add the &amp;quot;pipe trick&amp;quot; like you do with any other link.&lt;br /&gt;
&lt;br /&gt;
:Example:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;nowiki&amp;gt;[[:category:items|Click to see the Items Category]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:** [[:category:items|Click to see the Items Category]]&lt;br /&gt;
&lt;br /&gt;
:Leord and I have had &amp;quot;add a bunch of basic wiki tips and tricks to the help page&amp;quot; on our to-do list forever, but there always seems to be something more pressing. Wikipedia.org has exhaustive help pages, but they're so long that it's hard to find what you want. The [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet cheat sheet] is useful -- someday I've got to learn how to do footnotes properly. *cough* -[[User:Flux|Flux]] 12:22, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thx mate... And is it possible 2 rename articles? 2 articles need to be renamed, nothing serious, just so it they are Correctly Written... with caps in the right spots...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::yeah, mention them here or email me or leord or you can post them in the [http://forums.diii.net/forumdisplay.php?f=127 wiki support forum].  &lt;br /&gt;
&lt;br /&gt;
::::It's generally helpful to make redirect pages for caps or non-caps, since the wiki search engine is so stupid about case sensitivity.  I've taken to mostly doing categories and page names in lowercase, just so I don't have to try to remember which ones are caps and which are not. Also note that one word page names are not case sensitive; monsters = Monsters, since the first word in a title gets capitalized automatically by the page title. -[[User:Flux|Flux]] 12:32, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::: Critical hits should be Critical Hits.... agreed?&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so, but it's not something I'd worry about, despite beign something of a grammar nazi at times. There should be both pages, with one redirecting. Just copy the entire lowercase page, make that a redirect, and paste it into the uppercase name version, if it's important to you. -[[User:Flux|Flux]] 14:25, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::: being a grammar nazi is fun ^^... anywho, its not that important + i dont understand ur explanation... by ur explanation i think i have to make a copy of the article...am i right? --[[User:DxAxxxTyriel|DxAxxxTyriel]] 15:54, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::Use the [move] tab at the ~top of the page (It's next to History, which is next to the Edit button :P ) --[[User:Vipermagi|Vipermagi]] 17:11, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::I was under the impression that only admins could use the move, protect, and delete buttons? If move is open to all, then yeah, that's an easier way. Moving a page automatically creates a redirect link from the old to the new. -[[User:Flux|Flux]] 23:18, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Just saw this discussion and thought I'd chime in.  The case sensitivity is unfortunate, and is actually an aspect of the server's operating system (Linux).  When I first starting messing around in here, Leord mentioned to be that the general rule of thumb was to capitalize the first letter and lowercase the rest, unless they're proper nouns.  I don't know if that still stands, but I agree it's not a big deal.  BTW Flux, Protect and Delete are still hidden from users, so not all is lost.  =]&lt;br /&gt;
::::::::::--[[User:Azymn|Azymn]] 03:01, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::::Ok, sorry for sorting your talk page in a traditional [[help:Talk|talk page manner]], I just need to see who wrote what. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Anyway, do NOT move around pages that are descriptive titles like a [[Critical hit]]. If an article we make is made from some sort of name, like a [[Hydra Rune]], then use the capitalization. There are no problems with the server wither way, but it's a lot easier to make links, and it's common wikipedia custom do name articles in this fashion. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Please everyone check out the [[Help]] section. I spent lots of time writing it, and it handles more or less everything you would come across in the wiki! The following pages cover all the above questions: [[Help:Move|moving articles]], [[Help:Markup|making links of any kind]] and [[DiabloWiki:Policy|naming policies]]. Also, as Flux said, we need redirects as well, so check out [[Help:Redirect|redirects]] for further info. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::PS. If &amp;quot;Critical Hit&amp;quot; becomes a [[:Category:Game terms|game term]], we'll rename the page accordingly. --[[User:Leord|Leord]] 16:36, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==attribute page==&lt;br /&gt;
Flux, the [[attribute]] page u edited recently isnt complete... check out pre-set attribute argument... i dont know what you wanted to type there, so i cant help.&lt;br /&gt;
&lt;br /&gt;
:You must have hit it during the editing/rewritting process. I save pages as I'm going from time to time to get a look at the overall thing. it's done now. -[[User:Flux|Flux]] 06:36, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: i didnt edit it... i was never in attributes editing page... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 08:08, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: He's talking about this line: &amp;quot;Much digital ink has been spilled on this issue, since it was revealed at Blizzcon, in October 2008. (The first word came from an interview by Diii.net, and immediately resulted in a&amp;quot;. It ends mid-sentence with &amp;quot;a&amp;quot;, and then the next paragraph begins. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::O I C.  I thought you meant the page was generally disorganized, as it was during the editing/writing process.  I didn't notice that inc sentence. I was going to add a link to the first reaction to the news, and forgot to go dig up the forum thread.  It's edited now. -[[User:Flux|Flux]] 00:22, 8 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pit Flyers==&lt;br /&gt;
Aren't the bat winged creatures with the fingernail heads at the Blizzcon 2008 games  Pit Flyers? --[[User:Butch Audacity|Butch Audacity]] Feb 14, 2010 3:52 PM EST&lt;br /&gt;
&lt;br /&gt;
:They're a similar type, at least. I made a [[flyer]] page for them. They weren't [[Pit Flyer]]s, at least they didn't spawn from anything like those are concept-art shown to, but they were giant bats. -- [[User:Flux|Flux]] 08:39, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mods section==&lt;br /&gt;
Leord suggested that I lend a hand fleshing it out. What kind of info do you want there? For what version of D2? Mods living / dead, released / unreleased, in development / complete / abandoned / history, etc.&lt;br /&gt;
&lt;br /&gt;
Also, quite aside from the 'official documentation' that every mod has, Eastern Sun (for example) has a rather [http://miyoshino.la.coocan.jp/eswiki/ extensive wiki] of its own. How do these fit in? --[[User:Sing in Silence|Sing in Silence]] 21:10, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey, thanks for the offer. &lt;br /&gt;
&lt;br /&gt;
:For now, I'd just like basic coverage of all the major (and minor?) D1 and D2 mods. I put some very quick paragraph summations about a few of them on the {{iw|Mod#Diablo_II_Mods d2 mods page}} a few weeks ago. I'd like to keep the descriptions on that page of about that length -- name of the mod, a sentence or two on what makes it special/different/unique, dates when it was being updated, links to official site/forum/download. &lt;br /&gt;
&lt;br /&gt;
:Longer term, it would be nice to incorporate more of the mod info into the wiki. Maybe not every word of a mod's wiki, but at least to preserve the bulk of it; mod hosting sites come and go, after all. That content would go on a page devoted to that particular mod. We've got some more coverage of {{iw|Median_XL Median XL}} now, but it's kind of disorganized. Ultimately we'll get a proper mods navigation and boilerplate set up; so one of those nifty navigation tables would show the essential mod features and such.&lt;br /&gt;
:--[[User:Flux|Flux]] 19:59, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Flux, you commented on his userpage, rather than talk :p It's a little less likely to draw his attention, I think. --[[User:Vipermagi|Vipermagi]] 10:47, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Heh. Well, I'm here now. I'm not enormously familiar with most of the mods that are out there, but a couple of lines I should be able to do. Longer term... Well, I'll just start on the shorter term first, shall I?  --[[User:Sing in Silence|Sing in Silence]] 10:59, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Umm. If noting else, ''Blizzard vs. Bnetd'' lets one exercise their circumlocution. Flux, I have a related question, and I don't want to post it here just in case. Do you prefer a PM or an e-mail?   --[[User:Sing in Silence|Sing in Silence]] 15:01, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::We want to cover everything in the wiki, but obviously we have to prioritize our efforts and time. And it's not as if d2 mods, for a game that's 10 years old, are exactly the hottest area of debate or discourse at this point. We would like to cover D3 mods as soon as they emerge, but that's a ways down the road. And send me a forum PM, please. My @diii.net email has been acting up of late. Thx. --[[User:Flux|Flux]] 03:54, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hey Sing in Silence! I have been slightly absent due to a Starcraft 2 Beta launch. =) I'm gonna do a little work here, and some on SC2 for a while. I think I'll start with this mod thing. Basically we'll make a standardised document on how to do a mod page (also called a &amp;quot;[[boilerplate]]&amp;quot;, in case Flux did not explain it all). You won't have to use all those headlines etc, just either leave them commented out or comment them out if you don't have the info or don't have the time for them all.&lt;br /&gt;
:::::Make sure you give feedback now when I'm working on them as well, since we'll likely be using the same system on the D3 mods further down the line. You'll see some first results tomorrow. =)&lt;br /&gt;
:::::--[[User:Leord|Leord]] 18:15, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Okay Flux, will do. &amp;lt;br&amp;gt;&lt;br /&gt;
::::::Hello Leord, having fun, I hope? ^_^ I'll take a look at the boilerplate and leave comments on the discussion page. --[[User:Sing in Silence|Sing in Silence]] 15:35, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Brought to your attention...==&lt;br /&gt;
http://www.diablowiki.net/User:FreeGayChatroomWebcam&lt;br /&gt;
Something should probably be done about this...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 16:58, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yeah, it seemed a little lacking on diablo 3 content. Not even any links to the male wizard? ;)&lt;br /&gt;
:--[[User:Flux|Flux]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
New issue in a similar vein... [[User:Brylle202|Some Shmuk]] added links to the [[Great Ocean]] page about a &amp;quot;Great Ocean Vacation&amp;quot;, or some such... I reverted it to the other revision on file... but i thought I should make sure it had gotten your attention...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 03:35, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He put it back the next day and has now been been IP banned from the wiki. Thanks for catching that, and we do have tools to stop spammers, thankfully. --[[User:Flux|Flux]] 14:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Monsters at Blizzcon 2010==&lt;br /&gt;
I noticed there were a few new monsters on the Blizzcom 2010 game demo footage including some little laughing critter with a bag and some horned humanoids with quill throwing ability.  There were also some new monster designs on the Game Design vids including something nicknamed the &amp;quot;brickhouse.&amp;quot;  Do you have any more info?&lt;br /&gt;
--[[User:Butch Audacity|Butch Audacity]] Oct 28, 2010 8:37 PM EST&lt;br /&gt;
&lt;br /&gt;
:Yes, and it'll be added soon. Just a lot of other stuff to do. The little guy was a [[Treasure Hunter]]. He had a huge sack of loot which dropped gold constantly as he ran. You could chase him down and kill him and he dropped a bunch of items if you did. --[[User:Flux|Flux]] 00:56, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Skillbox ==&lt;br /&gt;
&lt;br /&gt;
Hey there, &lt;br /&gt;
I wasn't able to change the image width for every picture in the Skillbox (might be to stupid D:) well ... the thing is, every skill displayed is way to small. &amp;lt;p&amp;gt;&lt;br /&gt;
And its Awkward to edit every image :/   --[[User:Nija|Nija]] 06:06, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The skillbox needs a makeover, now that all the skills are active and there are no more skill trees. I haven't had time to look at it yet, but I'll include enlarging the default thumb image width on the to-do list.&lt;br /&gt;
&lt;br /&gt;
:I'm debating doing a trait box along the same lines, for insertion into every traits page. I don't really want to, but that probably means it's a good idea. --[[User:Flux|Flux]] 11:11, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay, that wasn't too hard. I removed the tree field from the skill box, and all skill box profile images should appear at 200px by default. You can still specify smaller if you wish; if all we have is some tiny pixelly image from a gameplay movie, for instance. --[[User:Flux|Flux]] 11:36, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Cool, works out. Is it possible to make an exception so the smaller images show the max. size they have? And the [[trait|traits]] site... '''list of known traits''' is kinda out of place there (so mixed , and actually the same data as when you go on the pages) ,a new category so all traits automatically go in that page would be an idea. Do you have an instant messenger / irc  or something like that? --[[User:Nija|Nija]] 06:56, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There might be a way to do that with the profile image size, but I'm not the tech guru to manufacture it. It's just a default width (was 100px, is now 200px) or else something custom specified.  And yes, the main traits page needs an update.  I'm going to update that list with a master traits list on that page once I finish the individual pages. Every trait in the game listed, with just the shortest of description and which chars have access to it. Why? Why not. Might be fun reading. Plus I have a word file now with a table listing every trait that I've been cross referencing while doing the traits pages, so it'll be fairly easy to prepare.&lt;br /&gt;
&lt;br /&gt;
::::Please send me a forum PM or flux@incgamers.com for personal communication. General wiki questions can be asked here, or you can use [http://diablo.incgamers.com/forums/forumdisplay.php?f=127 the wiki support forum], if that's easier. More people see them there, though this user talk page keeps a visible archive for longer. &lt;br /&gt;
&lt;br /&gt;
::::OT, but I find it interesting that everyone adds new messages at the bottom of this page. Why not at the top? Newer issues on top would make sense, and be easier to see. I guess it would feel rude or non-chronological to jump ahead of other comments? --[[User:Flux|Flux]] 09:38, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Might be the fact that the + automatically sets the text to the bottom ;). I didn't meant it negative, i just wondered that you do the single sites first, because it would be easier to see which you have done on the traits site. Well, i actually can't help that much anyway, since i don't have the game or any trustworthy sources :&amp;lt;.  --[[User:Nija|Nija]] 10:19, 16 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25586</id>
		<title>User talk:Flux</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25586"/>
				<updated>2010-11-16T06:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Template:Skillbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
Hello! =)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I just wanted to make a comment here, so your talk page doesn't appear red in the &amp;quot;recent changes&amp;quot; page ;) If you want to make a reply, make sure to sign your comments (if you need help with that: [[Help:Talk]]) --[[User:Leord|Leord]] 17:22, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What's 3 &amp;quot;M&amp;quot;s????==&lt;br /&gt;
So... What's with the extra &amp;quot;M&amp;quot; you added onto the &amp;quot;MMORPG&amp;quot; article??? &lt;br /&gt;
--[[User:belushi81x|belushi81x]] 17:05, 25 Dec 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: He apparently saw it and fixed it =) --[[User:Leord|Leord]] 14:42, 27 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, typos happen. Sometimes even in page titles. Anyone is welcome to fix minor errors like that; you don't need to message admins or the page creator in such instances.   -- Flux&lt;br /&gt;
&lt;br /&gt;
== A small question... ==&lt;br /&gt;
&lt;br /&gt;
How to have an internal link going to a category? i wanna make a link to the Jewelry Category, but i cant, because if i specify category, it sends the word jewelry to the categories at the bottom of the article. and if i dont specify its a category, then it links to Jewelry article, and that doesnt exist... please help. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 11:08, 4 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:put a : in front of the name, inside the brackets, and it will not make that a link to the category.  Add the &amp;quot;pipe trick&amp;quot; like you do with any other link.&lt;br /&gt;
&lt;br /&gt;
:Example:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;nowiki&amp;gt;[[:category:items|Click to see the Items Category]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:** [[:category:items|Click to see the Items Category]]&lt;br /&gt;
&lt;br /&gt;
:Leord and I have had &amp;quot;add a bunch of basic wiki tips and tricks to the help page&amp;quot; on our to-do list forever, but there always seems to be something more pressing. Wikipedia.org has exhaustive help pages, but they're so long that it's hard to find what you want. The [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet cheat sheet] is useful -- someday I've got to learn how to do footnotes properly. *cough* -[[User:Flux|Flux]] 12:22, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thx mate... And is it possible 2 rename articles? 2 articles need to be renamed, nothing serious, just so it they are Correctly Written... with caps in the right spots...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::yeah, mention them here or email me or leord or you can post them in the [http://forums.diii.net/forumdisplay.php?f=127 wiki support forum].  &lt;br /&gt;
&lt;br /&gt;
::::It's generally helpful to make redirect pages for caps or non-caps, since the wiki search engine is so stupid about case sensitivity.  I've taken to mostly doing categories and page names in lowercase, just so I don't have to try to remember which ones are caps and which are not. Also note that one word page names are not case sensitive; monsters = Monsters, since the first word in a title gets capitalized automatically by the page title. -[[User:Flux|Flux]] 12:32, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::: Critical hits should be Critical Hits.... agreed?&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so, but it's not something I'd worry about, despite beign something of a grammar nazi at times. There should be both pages, with one redirecting. Just copy the entire lowercase page, make that a redirect, and paste it into the uppercase name version, if it's important to you. -[[User:Flux|Flux]] 14:25, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::: being a grammar nazi is fun ^^... anywho, its not that important + i dont understand ur explanation... by ur explanation i think i have to make a copy of the article...am i right? --[[User:DxAxxxTyriel|DxAxxxTyriel]] 15:54, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::Use the [move] tab at the ~top of the page (It's next to History, which is next to the Edit button :P ) --[[User:Vipermagi|Vipermagi]] 17:11, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::I was under the impression that only admins could use the move, protect, and delete buttons? If move is open to all, then yeah, that's an easier way. Moving a page automatically creates a redirect link from the old to the new. -[[User:Flux|Flux]] 23:18, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Just saw this discussion and thought I'd chime in.  The case sensitivity is unfortunate, and is actually an aspect of the server's operating system (Linux).  When I first starting messing around in here, Leord mentioned to be that the general rule of thumb was to capitalize the first letter and lowercase the rest, unless they're proper nouns.  I don't know if that still stands, but I agree it's not a big deal.  BTW Flux, Protect and Delete are still hidden from users, so not all is lost.  =]&lt;br /&gt;
::::::::::--[[User:Azymn|Azymn]] 03:01, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::::Ok, sorry for sorting your talk page in a traditional [[help:Talk|talk page manner]], I just need to see who wrote what. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Anyway, do NOT move around pages that are descriptive titles like a [[Critical hit]]. If an article we make is made from some sort of name, like a [[Hydra Rune]], then use the capitalization. There are no problems with the server wither way, but it's a lot easier to make links, and it's common wikipedia custom do name articles in this fashion. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Please everyone check out the [[Help]] section. I spent lots of time writing it, and it handles more or less everything you would come across in the wiki! The following pages cover all the above questions: [[Help:Move|moving articles]], [[Help:Markup|making links of any kind]] and [[DiabloWiki:Policy|naming policies]]. Also, as Flux said, we need redirects as well, so check out [[Help:Redirect|redirects]] for further info. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::PS. If &amp;quot;Critical Hit&amp;quot; becomes a [[:Category:Game terms|game term]], we'll rename the page accordingly. --[[User:Leord|Leord]] 16:36, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==attribute page==&lt;br /&gt;
Flux, the [[attribute]] page u edited recently isnt complete... check out pre-set attribute argument... i dont know what you wanted to type there, so i cant help.&lt;br /&gt;
&lt;br /&gt;
:You must have hit it during the editing/rewritting process. I save pages as I'm going from time to time to get a look at the overall thing. it's done now. -[[User:Flux|Flux]] 06:36, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: i didnt edit it... i was never in attributes editing page... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 08:08, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: He's talking about this line: &amp;quot;Much digital ink has been spilled on this issue, since it was revealed at Blizzcon, in October 2008. (The first word came from an interview by Diii.net, and immediately resulted in a&amp;quot;. It ends mid-sentence with &amp;quot;a&amp;quot;, and then the next paragraph begins. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::O I C.  I thought you meant the page was generally disorganized, as it was during the editing/writing process.  I didn't notice that inc sentence. I was going to add a link to the first reaction to the news, and forgot to go dig up the forum thread.  It's edited now. -[[User:Flux|Flux]] 00:22, 8 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pit Flyers==&lt;br /&gt;
Aren't the bat winged creatures with the fingernail heads at the Blizzcon 2008 games  Pit Flyers? --[[User:Butch Audacity|Butch Audacity]] Feb 14, 2010 3:52 PM EST&lt;br /&gt;
&lt;br /&gt;
:They're a similar type, at least. I made a [[flyer]] page for them. They weren't [[Pit Flyer]]s, at least they didn't spawn from anything like those are concept-art shown to, but they were giant bats. -- [[User:Flux|Flux]] 08:39, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mods section==&lt;br /&gt;
Leord suggested that I lend a hand fleshing it out. What kind of info do you want there? For what version of D2? Mods living / dead, released / unreleased, in development / complete / abandoned / history, etc.&lt;br /&gt;
&lt;br /&gt;
Also, quite aside from the 'official documentation' that every mod has, Eastern Sun (for example) has a rather [http://miyoshino.la.coocan.jp/eswiki/ extensive wiki] of its own. How do these fit in? --[[User:Sing in Silence|Sing in Silence]] 21:10, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey, thanks for the offer. &lt;br /&gt;
&lt;br /&gt;
:For now, I'd just like basic coverage of all the major (and minor?) D1 and D2 mods. I put some very quick paragraph summations about a few of them on the {{iw|Mod#Diablo_II_Mods d2 mods page}} a few weeks ago. I'd like to keep the descriptions on that page of about that length -- name of the mod, a sentence or two on what makes it special/different/unique, dates when it was being updated, links to official site/forum/download. &lt;br /&gt;
&lt;br /&gt;
:Longer term, it would be nice to incorporate more of the mod info into the wiki. Maybe not every word of a mod's wiki, but at least to preserve the bulk of it; mod hosting sites come and go, after all. That content would go on a page devoted to that particular mod. We've got some more coverage of {{iw|Median_XL Median XL}} now, but it's kind of disorganized. Ultimately we'll get a proper mods navigation and boilerplate set up; so one of those nifty navigation tables would show the essential mod features and such.&lt;br /&gt;
:--[[User:Flux|Flux]] 19:59, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Flux, you commented on his userpage, rather than talk :p It's a little less likely to draw his attention, I think. --[[User:Vipermagi|Vipermagi]] 10:47, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Heh. Well, I'm here now. I'm not enormously familiar with most of the mods that are out there, but a couple of lines I should be able to do. Longer term... Well, I'll just start on the shorter term first, shall I?  --[[User:Sing in Silence|Sing in Silence]] 10:59, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Umm. If noting else, ''Blizzard vs. Bnetd'' lets one exercise their circumlocution. Flux, I have a related question, and I don't want to post it here just in case. Do you prefer a PM or an e-mail?   --[[User:Sing in Silence|Sing in Silence]] 15:01, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::We want to cover everything in the wiki, but obviously we have to prioritize our efforts and time. And it's not as if d2 mods, for a game that's 10 years old, are exactly the hottest area of debate or discourse at this point. We would like to cover D3 mods as soon as they emerge, but that's a ways down the road. And send me a forum PM, please. My @diii.net email has been acting up of late. Thx. --[[User:Flux|Flux]] 03:54, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hey Sing in Silence! I have been slightly absent due to a Starcraft 2 Beta launch. =) I'm gonna do a little work here, and some on SC2 for a while. I think I'll start with this mod thing. Basically we'll make a standardised document on how to do a mod page (also called a &amp;quot;[[boilerplate]]&amp;quot;, in case Flux did not explain it all). You won't have to use all those headlines etc, just either leave them commented out or comment them out if you don't have the info or don't have the time for them all.&lt;br /&gt;
:::::Make sure you give feedback now when I'm working on them as well, since we'll likely be using the same system on the D3 mods further down the line. You'll see some first results tomorrow. =)&lt;br /&gt;
:::::--[[User:Leord|Leord]] 18:15, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Okay Flux, will do. &amp;lt;br&amp;gt;&lt;br /&gt;
::::::Hello Leord, having fun, I hope? ^_^ I'll take a look at the boilerplate and leave comments on the discussion page. --[[User:Sing in Silence|Sing in Silence]] 15:35, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Brought to your attention...==&lt;br /&gt;
http://www.diablowiki.net/User:FreeGayChatroomWebcam&lt;br /&gt;
Something should probably be done about this...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 16:58, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yeah, it seemed a little lacking on diablo 3 content. Not even any links to the male wizard? ;)&lt;br /&gt;
:--[[User:Flux|Flux]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
New issue in a similar vein... [[User:Brylle202|Some Shmuk]] added links to the [[Great Ocean]] page about a &amp;quot;Great Ocean Vacation&amp;quot;, or some such... I reverted it to the other revision on file... but i thought I should make sure it had gotten your attention...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 03:35, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He put it back the next day and has now been been IP banned from the wiki. Thanks for catching that, and we do have tools to stop spammers, thankfully. --[[User:Flux|Flux]] 14:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Monsters at Blizzcon 2010==&lt;br /&gt;
I noticed there were a few new monsters on the Blizzcom 2010 game demo footage including some little laughing critter with a bag and some horned humanoids with quill throwing ability.  There were also some new monster designs on the Game Design vids including something nicknamed the &amp;quot;brickhouse.&amp;quot;  Do you have any more info?&lt;br /&gt;
--[[User:Butch Audacity|Butch Audacity]] Oct 28, 2010 8:37 PM EST&lt;br /&gt;
&lt;br /&gt;
:Yes, and it'll be added soon. Just a lot of other stuff to do. The little guy was a [[Treasure Hunter]]. He had a huge sack of loot which dropped gold constantly as he ran. You could chase him down and kill him and he dropped a bunch of items if you did. --[[User:Flux|Flux]] 00:56, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Skillbox ==&lt;br /&gt;
&lt;br /&gt;
Hey there, &lt;br /&gt;
I wasn't able to change the image width for every picture in the Skillbox (might be to stupid D:) well ... the thing is, every skill displayed is way to small. &amp;lt;p&amp;gt;&lt;br /&gt;
And its Awkward to edit every image :/   --[[User:Nija|Nija]] 06:06, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The skillbox needs a makeover, now that all the skills are active and there are no more skill trees. I haven't had time to look at it yet, but I'll include enlarging the default thumb image width on the to-do list.&lt;br /&gt;
&lt;br /&gt;
:I'm debating doing a trait box along the same lines, for insertion into every traits page. I don't really want to, but that probably means it's a good idea. --[[User:Flux|Flux]] 11:11, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Okay, that wasn't too hard. I removed the tree field from the skill box, and all skill box profile images should appear at 200px by default. You can still specify smaller if you wish; if all we have is some tiny pixelly image from a gameplay movie, for instance. --[[User:Flux|Flux]] 11:36, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Cool, works out. Is it possible to make an exception so the smaller images show the max. size they have? And the [[trait|traits]] site... '''list of known traits''' is kinda out of place there (so mixed , and actually the same data as when you go on the pages) ,a new category so all traits automatically go in that page would be an idea. Do you have an instant messenger / irc  or something like that? --[[User:Nija|Nija]] 06:56, 16 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Rapid_Strikes&amp;diff=25583</id>
		<title>Rapid Strikes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Rapid_Strikes&amp;diff=25583"/>
				<updated>2010-11-16T06:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rapid Strikes is a [[trait]] possessed by the [[Monk]]. It increases the class' attack speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rapid Strikes Properties==&lt;br /&gt;
&lt;br /&gt;
'''Rapid Strikes'''&lt;br /&gt;
* '''Clvl Req:''' 39&lt;br /&gt;
* '''Description:''' Increases your attack speed &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
** '''Rank One:''' Unknown.&lt;br /&gt;
** '''Rank Two:''' Unknown.&lt;br /&gt;
** '''Rank Three:''' Unknown.&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
This is a [[Monk traits|Monk]]-only trait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Pound_of_Flesh_(trait)&amp;diff=25580</id>
		<title>Pound of Flesh (trait)</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Pound_of_Flesh_(trait)&amp;diff=25580"/>
				<updated>2010-11-16T06:32:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pound of Flesh is a [[trait]] used by the [[Barbarian]], [[Demon Hunter]], and [[Monk]]. It increases the likelihood that a [[health globe]] will drop from a monster they kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pound of Flesh Properties==&lt;br /&gt;
&lt;br /&gt;
'''Pound of Flesh'''&lt;br /&gt;
* '''Clvl Req:''' &lt;br /&gt;
** '''Barbarian:''' 11&lt;br /&gt;
** '''Demon Hunter:''' 9&lt;br /&gt;
** '''Monk:''' 39&lt;br /&gt;
* '''Description:''' Increases your chance to get health globes to drop. Also increases the amount of healing provided by 10%. *&lt;br /&gt;
* '''Max points:''' 5*&lt;br /&gt;
** '''Rank One:''' +20% increased chance.&lt;br /&gt;
** '''Rank Two:''' +40% increased chance.&lt;br /&gt;
** '''Rank Three:''' +60% increased chance.&lt;br /&gt;
** '''Rank Four:''' +80% increased chance.&lt;br /&gt;
** '''Rank Five:''' +100% increased chance.&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The '''Barbarian''' had only 3 levels possible in this trait in the Blizzcon 2010 demo, and received no increased healing per globe. It's not known if this was an error in transcription by the fan who recorded the info, an error in the game display info, or if it's an intentional variation between characters in the game.&lt;br /&gt;
&lt;br /&gt;
This trait improves the odds of a health globe dropping. It's assumed that this only works for kills by the character with the trait, since unlike [[gold]] and [[item]] drops, [[health globes]] are shared/seen by all characters in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a [[Barbarian traits|Barbarian]], [[Demon Hunter traits|Demon Hunter]], and [[Monk traits|Monk]], trait.  The Wizard and Witch Doctor do not possess this trait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
It's not known if the Monk's [[Healer]] trait, which boosts the healing he received from his healing skills, is somehow factored into Pound of Flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Barbarian traits]]&lt;br /&gt;
[[category:Demon Hunter traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Just...Stay...Dead!&amp;diff=25578</id>
		<title>Just...Stay...Dead!</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Just...Stay...Dead!&amp;diff=25578"/>
				<updated>2010-11-16T06:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just... Stay... Dead! is a [[trait]] possessed by the [[Barbarian]], [[Monk]], [[Witch Doctor]], and [[Wizard]]. It provides bonus damage against [[undead]] type monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just...Stay...Dead! Properties==&lt;br /&gt;
&lt;br /&gt;
'''Just...Stay...Dead!'''&lt;br /&gt;
* '''Clvl Req:''' &lt;br /&gt;
** '''Barbarian:''' 23&lt;br /&gt;
** '''Monk:''' 23&lt;br /&gt;
** '''Witch Doctor:''' 31&lt;br /&gt;
** '''Wizard:''' 23&lt;br /&gt;
* '''Description:''' Damage bonus against Undead. &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
** '''Rank One:''' Unknown.&lt;br /&gt;
** '''Rank Two:''' Unknown.&lt;br /&gt;
** '''Rank Three:''' Unknown.&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a [[Barbarian traits|Barbarian]], [[Monk traits|Monk]], [[Witch Doctor traits|Witch Doctor]], and [[Wizard traits|Wizard]] trait. It's certain that the  [[Demon Hunter traits|Demon Hunter]] will get it as well, as character development continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Barbarian traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;br /&gt;
[[category:Witch Doctor traits]]&lt;br /&gt;
[[category:Wizard traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Just...Stay...Dead!&amp;diff=25577</id>
		<title>Just...Stay...Dead!</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Just...Stay...Dead!&amp;diff=25577"/>
				<updated>2010-11-16T06:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just... Stay... Dead! is a trait possessed by the [[Barbarian]], [[Monk]], [[Witch Doctor]], and [[Wizard]]. It provides bonus damage against [[undead]] type monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just...Stay...Dead! Properties==&lt;br /&gt;
&lt;br /&gt;
'''Just...Stay...Dead!'''&lt;br /&gt;
* '''Clvl Req:''' &lt;br /&gt;
** '''Barbarian:''' 23&lt;br /&gt;
** '''Monk:''' 23&lt;br /&gt;
** '''Witch Doctor:''' 31&lt;br /&gt;
** '''Wizard:''' 23&lt;br /&gt;
* '''Description:''' Damage bonus against Undead. &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
** '''Rank One:''' Unknown.&lt;br /&gt;
** '''Rank Two:''' Unknown.&lt;br /&gt;
** '''Rank Three:''' Unknown.&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a [[Barbarian traits|Barbarian]], [[Monk traits|Monk]], [[Witch Doctor traits|Witch Doctor]], and [[Wizard traits|Wizard]] trait. It's certain that the  [[Demon Hunter traits|Demon Hunter]] will get it as well, as character development continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Barbarian traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;br /&gt;
[[category:Witch Doctor traits]]&lt;br /&gt;
[[category:Wizard traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Sixth_Sense&amp;diff=25570</id>
		<title>Sixth Sense</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Sixth_Sense&amp;diff=25570"/>
				<updated>2010-11-16T06:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sixth Sense is a trait possessed by the [[Monk]]. It increases the class' chance to dodge attacks of all types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sixth Sense Properties==&lt;br /&gt;
&lt;br /&gt;
'''Sixth Sense'''&lt;br /&gt;
* '''Clvl Req:''' 11&lt;br /&gt;
* '''Description:''' Increases your chance to dodge attacks. &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a [[Monk traits|Monk]] trait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=True_Spirit&amp;diff=25563</id>
		<title>True Spirit</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=True_Spirit&amp;diff=25563"/>
				<updated>2010-11-16T06:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;True Spirit is a [[trait]] possessed by the [[Monk]]. Points in it increase the rate of [[spirit]] regeneration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Spirit Properties==&lt;br /&gt;
&lt;br /&gt;
'''True Spirit'''&lt;br /&gt;
* '''Clvl Req:''' Under 10&lt;br /&gt;
* '''Description:''' Increases [[Spirit]] regeneration. &lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Lore: '''Not yet known. &lt;br /&gt;
&lt;br /&gt;
Spirit is the Monk's [[resource]]. It is created by dealing damage with [[combo skills]] and expended when using other Monk skills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a [[Monk traits|Monk]]-only trait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:traits]]&lt;br /&gt;
[[category:Monk traits]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25544</id>
		<title>User:Nija</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25544"/>
				<updated>2010-11-15T13:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Details:Name......Simon 'Nija'  20'm [[File:ikke.png|left|]]&lt;br /&gt;
:Location.....Germany&lt;br /&gt;
:Languages...German,English,Japanese (kinda).&lt;br /&gt;
:Preferred Char...WD , BARB (rawwrr).&lt;br /&gt;
&lt;br /&gt;
'''Contact'''&lt;br /&gt;
Everyone is free to contact me at   ''3000 'at' abwesend 'dot' de''. '''DON'T spam me!'''&amp;lt;p&amp;gt;&lt;br /&gt;
XMPP|Jabber would be better&amp;amp;faster tho...   ''nija 'at' jabber.ccc.de''&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25543</id>
		<title>User:Nija</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25543"/>
				<updated>2010-11-15T13:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Details:Name......Simon 'Nija'  20'm [[File:ikke.png|left|]]&lt;br /&gt;
:Location.....Germany&lt;br /&gt;
:Languages...German,English,Japanese (kinda).&lt;br /&gt;
:Preferred Char...WD , BARB (rawwrr).&lt;br /&gt;
&lt;br /&gt;
'''Contact'''&lt;br /&gt;
Everyone is free to contact me at   ''3000 'at' abwesend 'at' de''. '''DON'T spam me!'''&amp;lt;p&amp;gt;&lt;br /&gt;
XMPP|Jabber would be better&amp;amp;faster tho...   ''nija 'at' jabber.ccc.de''&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File_talk:Talisman_full.png&amp;diff=25501</id>
		<title>File talk:Talisman full.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File_talk:Talisman_full.png&amp;diff=25501"/>
				<updated>2010-11-15T06:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File_talk:Talisman_full.png&amp;diff=25500</id>
		<title>File talk:Talisman full.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File_talk:Talisman_full.png&amp;diff=25500"/>
				<updated>2010-11-15T06:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Full Talisman, category:talisman category:interface category:charms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Talisman, category:talisman category:interface category:charms&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Talisman_full.png&amp;diff=25499</id>
		<title>File:Talisman full.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Talisman_full.png&amp;diff=25499"/>
				<updated>2010-11-15T06:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Full Talisman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Talisman.&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talisman&amp;diff=25498</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talisman&amp;diff=25498"/>
				<updated>2010-11-15T06:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Talisman.jpg|thumb|300px|The Talisman with 2 [[charms]], Oct 2010.]]&lt;br /&gt;
[[File:Talisman_full.png|thumb|150px|The Talisman with 13 [[charms]].]]&lt;br /&gt;
The '''Talisman''' is a new game mechanic in [[Diablo III]], allowing storage of [[charm]]s, while not using up inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The Talisman was part of the inventory interface in the demo build at [[BlizzCon 2008]]. It was seen between the two weapon slots in the [[inventory]], and when clicked a bronze, circular disk appeared over the character. There were 9 slots on the talisman, with lines connecting some of them. It had no function in the Blizzcon build, and could not be clicked or activated in any way.&lt;br /&gt;
&lt;br /&gt;
In interviews at the show[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/], Jay Wilson disclosed that it was something they were playing around with during development. It's called the &amp;quot;Talisman&amp;quot; and it's an &amp;quot;attribute modifier that used [[gem]]s,&amp;quot; according to Jay. There were gems to be found in the BlizzCon demo, but the talisman was not functional, so no players could attempt to experiment with it.&lt;br /&gt;
&lt;br /&gt;
Jay said they'd rejected the Talisman the way it had been working, and that it was now non-functional, but that they would probably do something else with it.&lt;br /&gt;
&lt;br /&gt;
Features like this are good to keep in mind when pondering the game balance and design of Diablo III. New interfaces and features can (and will) be added, such as [[runes|skill runes]], that radically change the balance of the game, the utility of items, and more. People not on the D3 Team can never know just how much importance to place on various issues, since what we see from the outside is not necessarily what's going on inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blizzcon 2010 Update==&lt;br /&gt;
The Talisman was revealed to be a storage area for charms, which could modify core attributes of your character. Few details were given on specific charms bonuses, though the new look of the device was shown off in the demo build.  In terms of functionality, the Talisman slots unlock as your character progresses through the levels.  The example in the picture to the above right shows 6 slots unlocked.  It is not specifically known yet at what levels the slots unlock, but it is safe to assume that they will all be unlocked by level 60 for a total of 13 slots.&lt;br /&gt;
&lt;br /&gt;
==April 2009 Update==&lt;br /&gt;
[[Image:Paper-doll-annotated.jpg|250px-Paper-doll-annotated.jpg|thumb|Annotated paperdoll.]]&lt;br /&gt;
The talisman remains in the game, though no more details have been revealed. It's prominently displayed in several screenshots of the inventory that were released along with BlizzCast #8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==October 2009 Update==&lt;br /&gt;
&lt;br /&gt;
The talisman was not enabled at this year's BlizzCon, and no further hints were given as to its potential function. However in an interview in October 2009, Jay Wilson talked about a planned stat-boosting item/object, which is presumed to be the Talisman. [http://www.diii.net/blog/comments/jay-wilson-exclusive-part-iv-skills-and-stats/]&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net:''' The Talisman. You said initially it was some sort of stat-boosting thing, but it’s been disabled for the past year and a half, in playable builds anyway.''&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson:''' Mm-hmm. It’s still on hold.&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net:''' People are wondering if there’s going to be some mechanism to allow greater character diversification in stats, given that we can not manually assign our own attribute points in Diablo 3. There will be something more than just finding +10 on an item. We’ll be able to do something more to differentiate our characters from others?''&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson:''' Yes. We’re stated in the past that we’re working on a new customization system. A system that’s part of your character building. Also that within the item space we’re looking for ways for more... we really prefer the single point stat customization be more item based. But we’re going to have a system to more or less replace the attribute point spending system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Talisman images were few and far between during much of Diablo III's development, since the team kept the feature out of the public builds while it was being revised and reworked. Nevertheless, there are some images that show how the look of the device has changed over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Inv-talisman.jpg|Talisman opened in the Inventory Window, Blizzcon 2008.&lt;br /&gt;
Image:Paper-doll-annotated.jpg|Annotated paperdoll, with the Talisman shown in the lower right corner. 2009.&lt;br /&gt;
File:Talisman.jpg|The Talisman in the left side of the [[paper doll]], at Blizzcon 2010.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/ BlizzCon Press Conference with Jay Wilson]&lt;br /&gt;
* [http://www.diii.net/blog/comments/jay-wilson-exclusive-part-iv-skills-and-stats/ Jay Wilson Exclusive Part IV - Skill and Stats]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:interface]]&lt;br /&gt;
[[category:character]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25497</id>
		<title>User talk:Flux</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Flux&amp;diff=25497"/>
				<updated>2010-11-15T06:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Template:Skillbox */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
Hello! =)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I just wanted to make a comment here, so your talk page doesn't appear red in the &amp;quot;recent changes&amp;quot; page ;) If you want to make a reply, make sure to sign your comments (if you need help with that: [[Help:Talk]]) --[[User:Leord|Leord]] 17:22, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What's 3 &amp;quot;M&amp;quot;s????==&lt;br /&gt;
So... What's with the extra &amp;quot;M&amp;quot; you added onto the &amp;quot;MMORPG&amp;quot; article??? &lt;br /&gt;
--[[User:belushi81x|belushi81x]] 17:05, 25 Dec 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: He apparently saw it and fixed it =) --[[User:Leord|Leord]] 14:42, 27 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, typos happen. Sometimes even in page titles. Anyone is welcome to fix minor errors like that; you don't need to message admins or the page creator in such instances.   -- Flux&lt;br /&gt;
&lt;br /&gt;
== A small question... ==&lt;br /&gt;
&lt;br /&gt;
How to have an internal link going to a category? i wanna make a link to the Jewelry Category, but i cant, because if i specify category, it sends the word jewelry to the categories at the bottom of the article. and if i dont specify its a category, then it links to Jewelry article, and that doesnt exist... please help. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 11:08, 4 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:put a : in front of the name, inside the brackets, and it will not make that a link to the category.  Add the &amp;quot;pipe trick&amp;quot; like you do with any other link.&lt;br /&gt;
&lt;br /&gt;
:Example:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;nowiki&amp;gt;[[:category:items|Click to see the Items Category]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:** [[:category:items|Click to see the Items Category]]&lt;br /&gt;
&lt;br /&gt;
:Leord and I have had &amp;quot;add a bunch of basic wiki tips and tricks to the help page&amp;quot; on our to-do list forever, but there always seems to be something more pressing. Wikipedia.org has exhaustive help pages, but they're so long that it's hard to find what you want. The [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet cheat sheet] is useful -- someday I've got to learn how to do footnotes properly. *cough* -[[User:Flux|Flux]] 12:22, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thx mate... And is it possible 2 rename articles? 2 articles need to be renamed, nothing serious, just so it they are Correctly Written... with caps in the right spots...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::yeah, mention them here or email me or leord or you can post them in the [http://forums.diii.net/forumdisplay.php?f=127 wiki support forum].  &lt;br /&gt;
&lt;br /&gt;
::::It's generally helpful to make redirect pages for caps or non-caps, since the wiki search engine is so stupid about case sensitivity.  I've taken to mostly doing categories and page names in lowercase, just so I don't have to try to remember which ones are caps and which are not. Also note that one word page names are not case sensitive; monsters = Monsters, since the first word in a title gets capitalized automatically by the page title. -[[User:Flux|Flux]] 12:32, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::: Critical hits should be Critical Hits.... agreed?&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so, but it's not something I'd worry about, despite beign something of a grammar nazi at times. There should be both pages, with one redirecting. Just copy the entire lowercase page, make that a redirect, and paste it into the uppercase name version, if it's important to you. -[[User:Flux|Flux]] 14:25, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::: being a grammar nazi is fun ^^... anywho, its not that important + i dont understand ur explanation... by ur explanation i think i have to make a copy of the article...am i right? --[[User:DxAxxxTyriel|DxAxxxTyriel]] 15:54, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::Use the [move] tab at the ~top of the page (It's next to History, which is next to the Edit button :P ) --[[User:Vipermagi|Vipermagi]] 17:11, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::I was under the impression that only admins could use the move, protect, and delete buttons? If move is open to all, then yeah, that's an easier way. Moving a page automatically creates a redirect link from the old to the new. -[[User:Flux|Flux]] 23:18, 5 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Just saw this discussion and thought I'd chime in.  The case sensitivity is unfortunate, and is actually an aspect of the server's operating system (Linux).  When I first starting messing around in here, Leord mentioned to be that the general rule of thumb was to capitalize the first letter and lowercase the rest, unless they're proper nouns.  I don't know if that still stands, but I agree it's not a big deal.  BTW Flux, Protect and Delete are still hidden from users, so not all is lost.  =]&lt;br /&gt;
::::::::::--[[User:Azymn|Azymn]] 03:01, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::::Ok, sorry for sorting your talk page in a traditional [[help:Talk|talk page manner]], I just need to see who wrote what. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Anyway, do NOT move around pages that are descriptive titles like a [[Critical hit]]. If an article we make is made from some sort of name, like a [[Hydra Rune]], then use the capitalization. There are no problems with the server wither way, but it's a lot easier to make links, and it's common wikipedia custom do name articles in this fashion. =)&lt;br /&gt;
&lt;br /&gt;
::::::::::Please everyone check out the [[Help]] section. I spent lots of time writing it, and it handles more or less everything you would come across in the wiki! The following pages cover all the above questions: [[Help:Move|moving articles]], [[Help:Markup|making links of any kind]] and [[DiabloWiki:Policy|naming policies]]. Also, as Flux said, we need redirects as well, so check out [[Help:Redirect|redirects]] for further info. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::::PS. If &amp;quot;Critical Hit&amp;quot; becomes a [[:Category:Game terms|game term]], we'll rename the page accordingly. --[[User:Leord|Leord]] 16:36, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==attribute page==&lt;br /&gt;
Flux, the [[attribute]] page u edited recently isnt complete... check out pre-set attribute argument... i dont know what you wanted to type there, so i cant help.&lt;br /&gt;
&lt;br /&gt;
:You must have hit it during the editing/rewritting process. I save pages as I'm going from time to time to get a look at the overall thing. it's done now. -[[User:Flux|Flux]] 06:36, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: i didnt edit it... i was never in attributes editing page... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 08:08, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: He's talking about this line: &amp;quot;Much digital ink has been spilled on this issue, since it was revealed at Blizzcon, in October 2008. (The first word came from an interview by Diii.net, and immediately resulted in a&amp;quot;. It ends mid-sentence with &amp;quot;a&amp;quot;, and then the next paragraph begins. --[[User:Leord|Leord]] 16:34, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::O I C.  I thought you meant the page was generally disorganized, as it was during the editing/writing process.  I didn't notice that inc sentence. I was going to add a link to the first reaction to the news, and forgot to go dig up the forum thread.  It's edited now. -[[User:Flux|Flux]] 00:22, 8 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pit Flyers==&lt;br /&gt;
Aren't the bat winged creatures with the fingernail heads at the Blizzcon 2008 games  Pit Flyers? --[[User:Butch Audacity|Butch Audacity]] Feb 14, 2010 3:52 PM EST&lt;br /&gt;
&lt;br /&gt;
:They're a similar type, at least. I made a [[flyer]] page for them. They weren't [[Pit Flyer]]s, at least they didn't spawn from anything like those are concept-art shown to, but they were giant bats. -- [[User:Flux|Flux]] 08:39, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mods section==&lt;br /&gt;
Leord suggested that I lend a hand fleshing it out. What kind of info do you want there? For what version of D2? Mods living / dead, released / unreleased, in development / complete / abandoned / history, etc.&lt;br /&gt;
&lt;br /&gt;
Also, quite aside from the 'official documentation' that every mod has, Eastern Sun (for example) has a rather [http://miyoshino.la.coocan.jp/eswiki/ extensive wiki] of its own. How do these fit in? --[[User:Sing in Silence|Sing in Silence]] 21:10, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey, thanks for the offer. &lt;br /&gt;
&lt;br /&gt;
:For now, I'd just like basic coverage of all the major (and minor?) D1 and D2 mods. I put some very quick paragraph summations about a few of them on the {{iw|Mod#Diablo_II_Mods d2 mods page}} a few weeks ago. I'd like to keep the descriptions on that page of about that length -- name of the mod, a sentence or two on what makes it special/different/unique, dates when it was being updated, links to official site/forum/download. &lt;br /&gt;
&lt;br /&gt;
:Longer term, it would be nice to incorporate more of the mod info into the wiki. Maybe not every word of a mod's wiki, but at least to preserve the bulk of it; mod hosting sites come and go, after all. That content would go on a page devoted to that particular mod. We've got some more coverage of {{iw|Median_XL Median XL}} now, but it's kind of disorganized. Ultimately we'll get a proper mods navigation and boilerplate set up; so one of those nifty navigation tables would show the essential mod features and such.&lt;br /&gt;
:--[[User:Flux|Flux]] 19:59, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Flux, you commented on his userpage, rather than talk :p It's a little less likely to draw his attention, I think. --[[User:Vipermagi|Vipermagi]] 10:47, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Heh. Well, I'm here now. I'm not enormously familiar with most of the mods that are out there, but a couple of lines I should be able to do. Longer term... Well, I'll just start on the shorter term first, shall I?  --[[User:Sing in Silence|Sing in Silence]] 10:59, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Umm. If noting else, ''Blizzard vs. Bnetd'' lets one exercise their circumlocution. Flux, I have a related question, and I don't want to post it here just in case. Do you prefer a PM or an e-mail?   --[[User:Sing in Silence|Sing in Silence]] 15:01, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::We want to cover everything in the wiki, but obviously we have to prioritize our efforts and time. And it's not as if d2 mods, for a game that's 10 years old, are exactly the hottest area of debate or discourse at this point. We would like to cover D3 mods as soon as they emerge, but that's a ways down the road. And send me a forum PM, please. My @diii.net email has been acting up of late. Thx. --[[User:Flux|Flux]] 03:54, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hey Sing in Silence! I have been slightly absent due to a Starcraft 2 Beta launch. =) I'm gonna do a little work here, and some on SC2 for a while. I think I'll start with this mod thing. Basically we'll make a standardised document on how to do a mod page (also called a &amp;quot;[[boilerplate]]&amp;quot;, in case Flux did not explain it all). You won't have to use all those headlines etc, just either leave them commented out or comment them out if you don't have the info or don't have the time for them all.&lt;br /&gt;
:::::Make sure you give feedback now when I'm working on them as well, since we'll likely be using the same system on the D3 mods further down the line. You'll see some first results tomorrow. =)&lt;br /&gt;
:::::--[[User:Leord|Leord]] 18:15, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Okay Flux, will do. &amp;lt;br&amp;gt;&lt;br /&gt;
::::::Hello Leord, having fun, I hope? ^_^ I'll take a look at the boilerplate and leave comments on the discussion page. --[[User:Sing in Silence|Sing in Silence]] 15:35, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Brought to your attention...==&lt;br /&gt;
http://www.diablowiki.net/User:FreeGayChatroomWebcam&lt;br /&gt;
Something should probably be done about this...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 16:58, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yeah, it seemed a little lacking on diablo 3 content. Not even any links to the male wizard? ;)&lt;br /&gt;
:--[[User:Flux|Flux]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
New issue in a similar vein... [[User:Brylle202|Some Shmuk]] added links to the [[Great Ocean]] page about a &amp;quot;Great Ocean Vacation&amp;quot;, or some such... I reverted it to the other revision on file... but i thought I should make sure it had gotten your attention...&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 03:35, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He put it back the next day and has now been been IP banned from the wiki. Thanks for catching that, and we do have tools to stop spammers, thankfully. --[[User:Flux|Flux]] 14:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Monsters at Blizzcon 2010==&lt;br /&gt;
I noticed there were a few new monsters on the Blizzcom 2010 game demo footage including some little laughing critter with a bag and some horned humanoids with quill throwing ability.  There were also some new monster designs on the Game Design vids including something nicknamed the &amp;quot;brickhouse.&amp;quot;  Do you have any more info?&lt;br /&gt;
--[[User:Butch Audacity|Butch Audacity]] Oct 28, 2010 8:37 PM EST&lt;br /&gt;
&lt;br /&gt;
:Yes, and it'll be added soon. Just a lot of other stuff to do. The little guy was a [[Treasure Hunter]]. He had a huge sack of loot which dropped gold constantly as he ran. You could chase him down and kill him and he dropped a bunch of items if you did. --[[User:Flux|Flux]] 00:56, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Skillbox ==&lt;br /&gt;
&lt;br /&gt;
Hey there, &lt;br /&gt;
I wasn't able to change the image width for every picture in the Skillbox (might be to stupid D:) well ... the thing is, every skill displayed is way to small. &amp;lt;p&amp;gt;&lt;br /&gt;
And its Awkward to edit every image :/   --[[User:Nija|Nija]] 06:06, 15 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Template:Skillbox&amp;diff=25496</id>
		<title>Template:Skillbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Template:Skillbox&amp;diff=25496"/>
				<updated>2010-11-15T05:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Every image used in 'Diablo III Skill' was to small&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Diablo_III_Logo.jpg&lt;br /&gt;
|portrait-width=200px&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Disintegrate&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Wizard&lt;br /&gt;
|tree= Arcane&lt;br /&gt;
|description= Emanate a beam of pure energy dealing arcane damage each second. Damage is modified to 80% each time the beam passes through the target.&lt;br /&gt;
|type= Direct Damage&lt;br /&gt;
|quantity= 10 damage&lt;br /&gt;
|effect= Line&lt;br /&gt;
|school= Arcane&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 15&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|duration= None&lt;br /&gt;
|cooldown= 1.5 sec&lt;br /&gt;
|synergies= None&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[{{{game|Diablo}}} Skill]]''' {{editlink|Template:Skillbox|e|www|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[image:{{{portrait|Diablo_III_Logo.jpg}}}|{{{portrait-width|100px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&amp;lt;span style=&amp;quot;line-height: 14px; font-size: 16px;&amp;quot;&amp;gt;'''''{{{name|{{PAGENAME}}}}}'''''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diablowiki.net/{{{active|Active}}}_skill {{{active|Active}}}]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-weight:normal;color:#C0C0C0;&amp;quot;&amp;gt;, {{{ranks}}} ranks&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Used by:&lt;br /&gt;
|[[{{{user|Everyman}}}]] &amp;lt;!-- The class or monster using it OR: Everyman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skill Tree:&lt;br /&gt;
|[[{{{tree|Unspecified}}} Skill Tree]] &amp;lt;!-- The skill tree this skill appears in --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Skill Description:&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#C0C0C0;&amp;quot;|{{{description|This is a skill.}}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Skill Details:&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
|{{{type|Unspecified}}} &amp;lt;!-- Direct Damage / Buff / Defensive / Healing / HoT / DoT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Quantity:&lt;br /&gt;
|{{{quantity|None}}} &amp;lt;!-- 10 damage / 15 healing / 5 damage /sec / etc. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Effect:&lt;br /&gt;
|{{{effect|Other}}} &amp;lt;!-- Self / AoE (shape) / Line / Bolt --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|School:&lt;br /&gt;
|{{{school|Arcane}}} &amp;lt;!-- Arcane / Elemental (each) / Nature / Life / Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Temp*:&lt;br /&gt;
|Magical / Supernatural / Extraordinary&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{{resource|Resource}}} cost:&lt;br /&gt;
|{{{cost|None}}}&lt;br /&gt;
|-&lt;br /&gt;
|Cast time:&lt;br /&gt;
|{{{cast-time|None}}} &amp;lt;!-- 1.0 sec etc --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Duration:&lt;br /&gt;
|{{{duration|None}}} &amp;lt;!-- 1.0 sec etc --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown:&lt;br /&gt;
|{{{cooldown|None}}} &amp;lt;!-- 1.0 sec etc --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Synergies:&lt;br /&gt;
|{{{synergies|None}}}&lt;br /&gt;
|-&lt;br /&gt;
|Requires:&lt;br /&gt;
|{{{req|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
|Prereq of:&lt;br /&gt;
|{{{prereq|N/A}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;* Tentative, as official info is missing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}{{{catexclude|[[Category:{{{tree}}} skills]][[Category:{{{user}}} skills]][[Category:Skills]]}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Infoboxes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Skillbox&lt;br /&gt;
 |game=            Diablo I, Diablo II or Diablo III.&lt;br /&gt;
 |portrait=        Filename only. The icon of the skill.&lt;br /&gt;
 |portrait-width=  If different than 100px, set width here, otherwise comment out.&lt;br /&gt;
 |active=          How skill works: Active / Passive&lt;br /&gt;
 |name=            Skill name, if different from name of page.&lt;br /&gt;
 |user=            What character class or monster uses this skill?&lt;br /&gt;
 |tree=            What skill tree does this skill belong? Just the first name (like: &amp;quot;Arcane&amp;quot;).&lt;br /&gt;
 |description=     Tooltip description as it appears in the game.&lt;br /&gt;
 |type=            WHAT it DOES: Damage / Buff / Defensive / Healing / HoT / Etc. Link articles.&lt;br /&gt;
 |quantity=        HOW MUCH it does it heal/damage? 10 damage / 15 healing / 5 damage/sec / etc.&lt;br /&gt;
 |effect=          HOW it DOES IT: Self / AoE (shape) / Line / Bolt / Etc. Link articles.&lt;br /&gt;
 |school=          Nature of effect: Arcane / Elemental / Nature / Life / Physical / Etc. Link articles.&lt;br /&gt;
 |resource=        What resource is used to cast spell: Mana / Fury/ Etc.&lt;br /&gt;
 |cost=            How much of the resource is used? Can be &amp;quot;10&amp;quot; or &amp;quot;2/sec&amp;quot; etc.&lt;br /&gt;
 |cast-time=       How long time does it take to activate skill? Instant / 0.5 sec / 2 sec / Etc.&lt;br /&gt;
 |duration=        How long time is spell effect in place? 0.5 sec / 5 sec / Etc.&lt;br /&gt;
 |cooldown=        How long until a skill can be used again. 0.5 sec / 5 sec / Etc.&lt;br /&gt;
 |synergies=       What other spells react to this spell, or are reacted by this spell? Link articles.&lt;br /&gt;
 |req=             What other skill is required to have this skill?&lt;br /&gt;
 |prereq=          Is this skill a prerequisite to other skills?&lt;br /&gt;
 |catexclude=      Put a space here if categories should be excluded.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Skillbox&lt;br /&gt;
 |game=            &lt;br /&gt;
 |portrait=        &lt;br /&gt;
 |portrait-width=  &lt;br /&gt;
 |active=          &lt;br /&gt;
 |name=            &lt;br /&gt;
 |user=            &lt;br /&gt;
 |tree=            &lt;br /&gt;
 |description=     &lt;br /&gt;
 |type=            &lt;br /&gt;
 |quantity=        &lt;br /&gt;
 |effect=          &lt;br /&gt;
 |school=          &lt;br /&gt;
 |resource=        &lt;br /&gt;
 |cost=            &lt;br /&gt;
 |cast-time=       &lt;br /&gt;
 |duration=&lt;br /&gt;
 |cooldown=        &lt;br /&gt;
 |synergies=       &lt;br /&gt;
 |req=             &lt;br /&gt;
 |prereq=          &lt;br /&gt;
 |catexclude=      &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Firebats&amp;diff=25495</id>
		<title>Firebats</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Firebats&amp;diff=25495"/>
				<updated>2010-11-15T05:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Firebats''' is a Tier IV [[skill]] of the [[Witch Doctor]]. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Wd-firebats1.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Firebats&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Voodoo&lt;br /&gt;
|description= A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
|type= Direct Damage&lt;br /&gt;
|quantity= Duration&lt;br /&gt;
|effect= Cone&lt;br /&gt;
|school= Fire&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= 120 mana/sec&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill is a sort of [[Inferno]], dealing fire damage to anything in front of the Witch Doctor for as long as he keeps casting the spell. It takes a moment to start producing damage, and requires the Witch Doctor to remain stationary while he casts it.&lt;br /&gt;
&lt;br /&gt;
There is a steady mana drain while the spell is in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(A) = Assumed&lt;br /&gt;
&lt;br /&gt;
*Rank: 1/5&lt;br /&gt;
**A swarm of fiery bats burn enemies in front of you for 10 fire damage per second.&lt;br /&gt;
**Mana Cost: 120 mana&lt;br /&gt;
*Rank: 2/5&lt;br /&gt;
**A swarm of fiery bats burn enemies in front of you for 20 fire damage per second. (A)&lt;br /&gt;
**Mana Cost: 120 mana&lt;br /&gt;
*Rank: 3/5&lt;br /&gt;
**A swarm of fiery bats burn enemies in front of you for 30 fire damage per second. (A)&lt;br /&gt;
**Mana Cost: 120 mana&lt;br /&gt;
*Rank: 4/5&lt;br /&gt;
**A swarm of fiery bats burn enemies in front of you for 40 fire damage per second. (A)&lt;br /&gt;
**Mana Cost: 120 mana&lt;br /&gt;
*Rank: 5/5&lt;br /&gt;
**A swarm of fiery bats burn enemies in front of you for 50 fire damage per second. (A)&lt;br /&gt;
**Mana Cost: 120 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
&lt;br /&gt;
[[File:Firebats3.jpg|thumb|350px|Firebats swarm a [[Cultist]].]]&lt;br /&gt;
No other skills directly boost or synergize with Firebats. &lt;br /&gt;
&lt;br /&gt;
The [[Witch Doctor traits]] may provide some direct boosts, though. Only one is known thus far:&lt;br /&gt;
&lt;br /&gt;
* [[Plagued]] -- This Clv 43 trait increases the damage done by &amp;quot;Animal and Plague skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runestone Effects==&lt;br /&gt;
The specific runes that grant the bonuses are not yet known, but some of their bonus properties have been observed.&lt;br /&gt;
&lt;br /&gt;
* One rune boosts the range and damage of the Firebats.&lt;br /&gt;
* One rune turns Firebats into a sort of defensive field, with the bats constantly swarming around the Witch Doctor and only extending out to damage enemies when they move into melee range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Firebats'' was first seen in the [[WWI 2008]] build. It was originally located in the [[Spirit Skill Tree]], then moved to the [[Voodoo Skill Tree]]. Skill trees were removed before Blizcon 2010.&lt;br /&gt;
&lt;br /&gt;
The skill's damage and range was lowered with the introduction of Runestones; unmodified Firebats were much less effective in the 2010 Blizzcon build than they had been back in 2008. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Firebats Firebats-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wd-firebats1.jpg|Firebats on an [[Unburied]].&lt;br /&gt;
File:Firebats3.jpg|Firebats swarm a Cultist.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Witch Doctor}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25494</id>
		<title>Soul Harvest</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25494"/>
				<updated>2010-11-15T05:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Undo revision 25493 by Nija (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Soul Harvest''' is a Tier Four [[Witch Doctor skill]].  This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Soul_Harvest.gif&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Soul Harvest&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Spirit&lt;br /&gt;
|description= Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
|type= buff&lt;br /&gt;
|quantity= Channeling&lt;br /&gt;
|effect= radius&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= Unknown&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= None&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Witch Doctor]] gains strength from the close proximity of his enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Blizzcon 2010 description:''' Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
None of the [[Witch Doctor traits]] directly improve Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runestone Effects==&lt;br /&gt;
No [[runestone]] effects for Soul Harvest are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Soul Harvest'' was first seen in the [[WWI 2008]] build. The skill was just the same at [[BlizzCon 2009]], but had changed entirely by Blizzcon 2010, changing from an attack nova type skill to a buffing sort of war cry. See the [[http://www.diablowiki.net/Witch_Doctor_skill_archive#Blizzcon_2010_Changed_Skills|Witch Doctor Skills Archive article]] for original info and screenshots about Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Soul+Harvest Soul Harvest-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Witch Doctor}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25493</id>
		<title>Soul Harvest</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25493"/>
				<updated>2010-11-15T05:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Soul Harvest''' is a Tier Four [[Witch Doctor skill]].  This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Soul_Harvest.gif&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Soul Harvest&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Spirit&lt;br /&gt;
|description= Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
|type= buff&lt;br /&gt;
|quantity= Channeling&lt;br /&gt;
|effect= radius&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= Unknown&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= None&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Witch Doctor]] gains strength from the close proximity of his enemies.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Blizzcon 2010 description:''' Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
None of the [[Witch Doctor traits]] directly improve Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runestone Effects==&lt;br /&gt;
No [[runestone]] effects for Soul Harvest are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Soul Harvest'' was first seen in the [[WWI 2008]] build. The skill was just the same at [[BlizzCon 2009]], but had changed entirely by Blizzcon 2010, changing from an attack nova type skill to a buffing sort of war cry. See the [[http://www.diablowiki.net/Witch_Doctor_skill_archive#Blizzcon_2010_Changed_Skills|Witch Doctor Skills Archive article]] for original info and screenshots about Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Soul+Harvest Soul Harvest-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Witch Doctor}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Soul_Harvest.gif&amp;diff=25492</id>
		<title>File:Soul Harvest.gif</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Soul_Harvest.gif&amp;diff=25492"/>
				<updated>2010-11-15T05:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soul Harvest (old AoE style)&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Soul_Harvest.gif&amp;diff=25491</id>
		<title>File:Soul Harvest.gif</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Soul_Harvest.gif&amp;diff=25491"/>
				<updated>2010-11-15T05:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Soul Harvest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soul Harvest&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25490</id>
		<title>Soul Harvest</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Soul_Harvest&amp;diff=25490"/>
				<updated>2010-11-15T05:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Soul Harvest''' is a Tier Four [[Witch Doctor skill]].  This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Soul_Harvest.gif&lt;br /&gt;
|portrait-width= 200&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Soul Harvest&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Spirit&lt;br /&gt;
|description= Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
|type= buff&lt;br /&gt;
|quantity= Channeling&lt;br /&gt;
|effect= radius&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= Unknown&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= None&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Witch Doctor]] gains strength from the close proximity of his enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Blizzcon 2010 description:''' Gain X% increased spell damage per enemy within X feet for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
None of the [[Witch Doctor traits]] directly improve Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runestone Effects==&lt;br /&gt;
No [[runestone]] effects for Soul Harvest are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Soul Harvest'' was first seen in the [[WWI 2008]] build. The skill was just the same at [[BlizzCon 2009]], but had changed entirely by Blizzcon 2010, changing from an attack nova type skill to a buffing sort of war cry. See the [[http://www.diablowiki.net/Witch_Doctor_skill_archive#Blizzcon_2010_Changed_Skills|Witch Doctor Skills Archive article]] for original info and screenshots about Soul Harvest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Soul+Harvest Soul Harvest-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Witch Doctor}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Zombie_Charger&amp;diff=25488</id>
		<title>Zombie Charger</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Zombie_Charger&amp;diff=25488"/>
				<updated>2010-11-15T04:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Zombie Charger''' is a Tier Two [[Witch Doctor skill]]. &lt;br /&gt;
&lt;br /&gt;
It summons a zombie that charges forward, disintegrating rapidly into a poison cloud. This skill deals considerable poison damage, but the range is quite short. It can be greatly improved with [[Runes]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait=ZombieCharger.gif&lt;br /&gt;
|portrait-width= 150&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Zombie Charger&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Zombie&lt;br /&gt;
|description= A reckless, suicidal zombie deals poison damage to all enemies in its way. &lt;br /&gt;
|type= Summon&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Target&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 12 mana&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it.&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
&lt;br /&gt;
Skill stats as seen at Blizzcon 2009. There will be changes in the final game.&lt;br /&gt;
*Rank: 1/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies. &lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 2/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 3/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 4/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 5/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
&lt;br /&gt;
(legend (A) = Assumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Numerous [[Witch Doctor traits]] increase his spell damage across the board, as well as against specific types of enemies. The only traits that specifically boost Zombie Charger are:&lt;br /&gt;
&lt;br /&gt;
* [[Zombie Master]] -- Increases damage done by Zombie skills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runestone Effects==&lt;br /&gt;
Only one [[runestone]] effect is known for Zombie Charger, the instantly-legendary &amp;quot;Zombie Bears.&amp;quot; It's not known which rune creates this bonus.&lt;br /&gt;
&lt;br /&gt;
The effect was created by [[Julian Love]] and revealed at Blizzcon 2010, where it became something of a running joke, and was brought up in interviews and panels with unbearable frequency. [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3]&lt;br /&gt;
&lt;br /&gt;
::'''''Slashdot:''' I was playing a Witch Doctor, and I used the spell that summons a zombie for you, and I got a rune that turned it into a swarm of bears. We got a real kick out of that. &lt;br /&gt;
&lt;br /&gt;
::'''Julian Love:''' Yeah! Zombie Bears! It’s kind of funny, that’s one of the skills that came up – the way we work is that we sit down and throw a lot of crazy ideas out, and sometimes it’s a little scary, throwing an idea that you think “I’m not sure how the group will react. This is kind of wacky.” And I remember sitting in the group and they were saying, “What are we going to do? We need something else.” And I said, “I’m not even sure why this works, but I’m just going to say it: Zombie Bears!” And everybody went, “Yes!” And that was it. Look at the way to it feels to play that skill in the game – it just sounds fun, right? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
No clear images of Zombie Charger (or the zombie bears) have been seen; the skill is just a blur of green smoke in every screenshot that's been taken from the gameplay movie.&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Witch Doctor}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Witch_Doctor&amp;diff=25487</id>
		<title>Witch Doctor</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Witch_Doctor&amp;diff=25487"/>
				<updated>2010-11-15T04:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Class Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Witch Doctor''', abbreviated '''WD''', is a pure [[caster|spellcaster]], dealing with elemental magic, nature magic, necromancy and alchemy. The class has taken some inspiration from the [[Necromancer]] of [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Witch_Doctors.jpg&lt;br /&gt;
|portrait-width= 205px&lt;br /&gt;
|name= Witch Doctor&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Caster]], [[Summoner]]&lt;br /&gt;
|attrib= [[Willpower]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Zombie Skill Tree]]&lt;br /&gt;
|skilltree2= [[Spirit Skill Tree]]&lt;br /&gt;
|skilltree3= [[Voodoo Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Teganze]], [[Torajan|Torajan jungles]]&lt;br /&gt;
|affiliation= [[Tribe of the Five Hills]] &amp;lt;!-- [[umbaru]] race --&amp;gt;&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= [[Clan of the Seven Stones]], [[Tribe of the Clouded Valley]]&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor looks a bit like the top half of one of [[Diablo II]]'s {{wl|[http://diablo2.diablowiki.net/Flayer_Shaman Flayer Shaman]}}, especially when outfitted in one of his oversized, colourful tribal masks. There is even a Flayer Shaman called {{iw|Witch_Doctor_Endugu Witch Doctor Endugu}}. Judging by the [[Witch Doctor skills|skills thus far demonstrated]], the WD fights a lot like a {{wl|[http://diablo2.diablowiki.net/Necromancer Necromancer]}}, using cunning and guile, rather than direct physical attacks. Witch Doctors possess a number of mind control spells, the ability to summon and control [[undead]] servants, and a variety of direct damage [[elemental]] attacks.&lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] has described the Witch Doctor as old, grizzled and fanatical. His magic is not clean and easy, like the fire or lightning a {{iw|Sorceress Sorceress}} can produce with a snap of her fingers. Witch Doctors get dirty. They summon [[Wall of Zombies|walls of zombies]] to rip apart enemies, they call forth undead demon hounds called [[Mongrel]]s that they can detonate to deal heavy damage to their enemies, and they fashion the skulls of the dead into explosive grenades. The D3 team discussed the Witch Doctor's design concepts in the [[WWI 2008: Denizens of Diablo Panel|Denizens of Diablo panel]] at the [[WWI 2008]].&lt;br /&gt;
&lt;br /&gt;
::''For the Witch Doctor, we wanted to get a rich, voodoo vibe. We wanted to avoid straight up master-caster feel. He's not just conjuring things out of thin air. WDs don't just channel magic. They take real world objects and infuse them with voodoo magic. Our spell descriptions for the WD were like, &amp;quot;He's going to throw a shrunken head filled with a chemical concoction.&amp;quot; Or &amp;quot;He's going to create insect swarms by blowing voodoo dust from his palms.&amp;quot; Or &amp;quot;He's going to sprinkle dust in the air and cause illusions and frighten monsters away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The team felt that it wouldn't be a real Witch Doctor without [[zombies]]. They go together naturally, but they didn't want normal slow wandering zombies. They mashed the idea of Zombies with the Firewall of previous games and came up with [[Wall of Zombies|zombie wall]].&lt;br /&gt;
&lt;br /&gt;
[[Leonard Boyarsky]] describes the Witch Doctor: &amp;lt;ref&amp;gt;[http://uk.pc.gamespy.com/pc/diablo-iii/885172p1.html Leonard Boyarsky @ BlizzCon 2008] - Gamespy, October, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::''The Witch Doctor is angry, someone who's been broken by a life that's dealt a few too many hard knocks and not enough joy. This is someone tired of being smacked in the head, so he uses his mystical powers to get into the heads of others (and if that doesn't work, a swarm of locusts will get under their skin).''&lt;br /&gt;
&lt;br /&gt;
==Skills and Traits==&lt;br /&gt;
&lt;br /&gt;
The [[Witch Doctor skill]]s were arranged in three skill trees, [[Zombie_Skill_Tree|Zombie]], [[Spirit_Skill_Tree|Spirit]], and [[Voodoo_Skill_Tree|Voodoo]], prior to 2010. They have since been arranged into one large list. The following is a very short version of it.&lt;br /&gt;
* [[Witch Doctor skills]] all active skills.&lt;br /&gt;
* [[Witch Doctor traits]] all passive skills.&lt;br /&gt;
&lt;br /&gt;
Tier One Skills&lt;br /&gt;
* [[Summon Zombie Dog]] -- The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.&lt;br /&gt;
* [[Plague of Toads]] -- Release a handful of toads that deal X-X poison damage to anybody who steps on them.&lt;br /&gt;
&lt;br /&gt;
Tier Two Skills&lt;br /&gt;
[[Image:Wd-locust-swarm1.jpg|thumb|250px|[[Locust Swarm]].]]&lt;br /&gt;
* [[Zombie Charger]] -- A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.&lt;br /&gt;
* [[Corpse Spiders]] -- Summon X spiders to attack nearby enemies.&lt;br /&gt;
* [[Haunt]] -- Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.&lt;br /&gt;
&lt;br /&gt;
Tier Three Skills&lt;br /&gt;
* [[Poison Dart]] -- Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.&lt;br /&gt;
* [[Grasp of the Dead]] -- Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.&lt;br /&gt;
* [[Hex]] -- Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
* [[Sacrifice]] -- A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
* [[Soul Harvest]] -- Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
Tier Four Skills&lt;br /&gt;
* [[Firebats]] -- A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
* [[Locust Swarm]] -- A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
Tier Five Skills&lt;br /&gt;
[[Image:Wd-zombie-wall1.jpg|thumb|250px|[[Wall of Zombies]]]]&lt;br /&gt;
* [[Acid Cloud]] -- Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
* [[Firebomb]] -- Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
* [[Horrify]] -- Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
* [[Wall of Zombies]] -- Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
Tier Six Skills&lt;br /&gt;
* [[Gargantuan]] -- Summon a large level X zombie follower to fight for you.&lt;br /&gt;
* [[Mass Confusion]] -- Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
* [[Pit of Fire]] -- A gang of fetishes go tribal, causing X-X fire damage to all enemies caught in their ceremony.&lt;br /&gt;
* [[Spirit Walk]] -- Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
Tier Seven Skills&lt;br /&gt;
* [[Fetish Army]] -- Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
* [[Parasite]] -- Launch a parasite at an enemy, dealing X damage over X seconds. If a target dies while under the effects of parasite, a zombie dog emerges from the slain body.&lt;br /&gt;
* [[Spirit Barrage]] -- A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
==Male Witch Doctor's Look==&lt;br /&gt;
&lt;br /&gt;
[[File:Wd-male-masks1.jpg|frame]]&lt;br /&gt;
The facial look of the Witch Doctor, male and female, may be almost irrelevant in the game, since most characters will always have one of the masks ([[helms]]) on them. These are far more obscuring of the face than the headgear of any of the other classes. It's not yet known how exactly alike the masks are for male and female WDs.&lt;br /&gt;
&lt;br /&gt;
[[File:Wd-male-faces1.jpg|left|frame]]&lt;br /&gt;
The Male Witch Doctor's face has evolved quite a bit during the game's development, at least judging from the few pieces of concept art we've been shown. The earliest version of the character was a sort of wildman of the swamp; he doesn't appear to have been brown-skinned, and the oddest part was that he carried a little shrunken monster in a backpack, somewhat like the Fetish Shaman found in Diablo II. &lt;br /&gt;
&lt;br /&gt;
This mini-WD was something of a sidekick, and would assist the WD in combat. One example given during a Blizzcon panel was that when the WD was stunned, the mini-WD would stand up in the backpack and beat him on the head to try and wake him up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer Replacement?==&lt;br /&gt;
The WD is clearly {{wl|[http://diablo2.diablowiki.net/Necromancer Necromancer]}}-like, in his mixture of summonings, mind control curses, and sub-mage quality magical attacks, but the [[D3 team]] does [[WWI_2008:_D3_Design_Fundamentals_Panel|not view the character as a replacement]] for the Necromancer.&lt;br /&gt;
&lt;br /&gt;
::'''Q:''' Is the witch doctor a replacement or spiritual successor to the {{wl|[http://diablo2.diablowiki.net/Necromancer Necro]}}? They seem to have rather similar skills.&lt;br /&gt;
::'''A:''' We don't view the Witch Doctor as a replacement. The Necromancer is a very cool char. We thought about him as a class and tried to see if we could improve on him, which is something we did with every class, and that led us to create the Witch Doctor. If we ever decided to make a Necromancer, the Witch Doctor wouldn't prevent us from doing so.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] commented further on this and detailed what makes the Witch Doctor different than the Necromancer in an interview with 1up.com in December 2008. &amp;lt;ref&amp;gt;[http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 Jay Wilson Interview] - 1up.com, December, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::We wanted to create a class whose pets were not his primary source of damage output. [...] Most Necromancer builds are very pet heavy. The pets do a lot of the damage, and a lot of mechanics are built around [[debuff]]ing the enemy so your pets can be better against them or taking advantage of the bodies your pets create by blowing them up with corpse explosion.&lt;br /&gt;
&lt;br /&gt;
::The Witch Doctor's pets are more of a distraction -- they're his form of [[crowd control]]. [...] We wanted to have this general notion of a character who controlled all things slimy and gross, like zombies, bats, snakes, and spiders, but he didn't rely on them -- he just throws them out there. [...] Each element is like that, where it's another distraction while the source of primary damage is the Witch Doctor himself. This makes him play very differently than the Necromancer, which was intentional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Build Variety?===&lt;br /&gt;
&lt;br /&gt;
One question that arose in early conversation about the Witch Doctor, after players got to try out the class at [[Blizzcon]] 2008 and 2009, was how varied his potential builds would be. Jay Wilson addressed this issue in an October 2009 interview.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson Interview] - IncGamers.com, October 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net: '''The Witch Doctor build seems fairly narrow in concept. He’ll always have mongrels for tanking, some mini-mage support, and some minion attacks and a bit of mind control. Looking at his skill tree now, there doesn’t seem to be that many potential Witch Doctor builds, which isn’t true of the [[Wizard]] or [[Barbarian]]. Can you comment on that? Is it just that we don’t know enough about the Witch Doctor yet?  &lt;br /&gt;
::'''Jay Wilson: '''The Witch Doctor is less developed than the Wizard and the Barbarian. His skills are on what we call a second round, a second revision, while the Barbarian and Wizard are firmly in their third, maybe even their fourth revision. So as every time we revisit the systems we expand the abilities. It’s based on playing them. We discover basically the same things, and we’ll say something like, “Oh, this class seems a little bit more focused than we wanted. We can’t make this kind of build the way we wanted to.”  So we end up expanding them over time.&lt;br /&gt;
&lt;br /&gt;
In the game, every class is different. Some classes offer themselves up to a lot of variations. Some classes tend to have a lot more focus. We saw that in Diablo II, some classes had fewer variations and fewer possibilities than the others. That’s not really our goal though. Our goal is to make sure that every class is equally diverse in the types of builds they can be made for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZooKeeper Build===&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor is not going to support the &amp;quot;zookeeper&amp;quot; style of build, where a player has numerous weaker summons which can be used to swarm enemies. The class is more about precisely managing a few minions at once, rather than summoning up a horde of helpers. This point was made by [[Bashiok]] in a March 2010 forum post about the [[Fetish Army]] skill.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Bashiok forum post] - IncGamers.com, March 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing.&lt;br /&gt;
&lt;br /&gt;
::But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.&lt;br /&gt;
&lt;br /&gt;
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
&lt;br /&gt;
One of the key changes to spell casters in Diablo III is the addition of +% spell damage modifiers. These sorts of modifiers were found on many skills in Diablo 2, and on a few uniques and runewords, but they were uncommon, and not necessary to kill effectively. As a result, casters in Diablo 2 were much less item-dependent than the combat classes, and found it easier to concentrate on [[Magic Find]], resistances, hit points, and other non-damage bonuses. &lt;br /&gt;
&lt;br /&gt;
This will not be the case in Diablo 3, where mages must add considerable +% spell damage from modifiers to stay ahead of the monster hit point curve. A high level Wizard or [[Witch Doctor]] in Diablo 3 will no more be able to kill quickly with no +spell damage than a [[Barbarian]] or [[Monk]] could succeed with a junk weapon. A quote from Flux's post-Blizzcon 2009 Wizard write up explains this in more detail:&lt;br /&gt;
&lt;br /&gt;
::When viewing the listed damage on each spell, it’s important to keep in mind that those are not absolute numbers, in D3.  They’re much like weapon damage; modified by your wizard’s attributes, your character level, by other skills, and also by your equipment. Lots of types of items in D3 carry modifiers that boost spell damage, usually by a percentage.&lt;br /&gt;
&lt;br /&gt;
::I found numerous wands, staves, and even pieces of armor with values between +5-25% spell damage, and that was just in the early stages of the game. We know nothing about higher level equipment bonuses, and it’s entirely possible that the D3 team is projecting high level characters to have +100%, +200%, or who knows, +500%, spell damage. If so they’ll be adjusting the base spell damage accordingly, which might make it look very low to our untrained eyes.&lt;br /&gt;
&lt;br /&gt;
::Here’s an example from early in the game, that was mentioned in the [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Witch Doctor skills report]. The skill tree listed damage on my level 2 Skull of Flame spell was 6-9, yet with a level 12 Witch Doctor my Inventory screen showed 19-29 for that spell.  I don’t think I had more than +50% spell damage from equipment, so assuming the display values aren’t wrong (in [http://diablo2.diablowiki.net/Lying_Character_Screen D2’s infamous LCS] style), there are considerable bonuses added to damage from character attributes, which are then further boosted by the spell damage bonuses on your equipment.&lt;br /&gt;
&lt;br /&gt;
::This is all part of the D3 team’s plan to make all of the attributes useful to all characters, and to make more types of modifiers useful/essential to spell casters.  We don’t know enough yet to judge how well it’s working, but it should be a substantial change from how spell damage was calculated and scaled up (or not) in D2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Resource==&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor is the only class in Diablo 3 who uses [[mana]] as a character resource.  In this the WD is very conventional and familiar to people who played Diablo and Diablo 2. The character casts spells that cost X amount of mana, which regenerates over time, at a rate determined by various factors including total mana pool, item modifiers, and relevant skills. (Details are as of yet far from complete.)&lt;br /&gt;
&lt;br /&gt;
Mana is also regained when the Witch Doctor uses [[health orbs]]; an issue [[Jay Wilson]] addressed while answering a question about the [[Wizard]] during an October 2009 interview. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson interview] - IncGamers.com, October 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net: '''Do you envision the health globes will boost [non-mana resources] in the way that the Wizard and Witch Doctor gained mana from them at Blizzcon?&lt;br /&gt;
::'''Jay Wilson: '''Um, maybe? *sounding intrigued* Usually in the third or fourth skill revision on classes we look at that kind of thing. For the [[Witch Doctor]] we figured that a lot of the mana things we had on the Wizard would work better on the Witch Doctor. We were having trouble maintaining enough mana while play testing the Witch Doctor. Especially if players didn’t take a specific mana recovery skill. So we focused on spreading that out across a lot more of the class so he can pull mana back more easily.  When we get to other classes I’m sure we’ll look for more of that. &lt;br /&gt;
&lt;br /&gt;
But the key is that we don’t necessarily want to... we don’t want to cannibalize an existing gameplay mechanic. So when you take health globes that are already important, and you make them even more important, then that doesn’t really create gameplay. For the WD, the health globes weren’t that important a lot of times, since he very rarely took damage with his pets, so for him by enhancing his desire for health globes, we’re really putting gameplay where it wasn’t. So whatever we’re designing a class that’s what we look at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Background==&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor comes from the an area of the [[Torajan]] jungles called [[Teganze]] on the southern tip of the great eastern continent, just southwest of [[Kurast]] (where {{iw|Act_Three Act Three}} took place in [[Diablo II]]). You can see it located on the [[World map]] close to Kurast.&lt;br /&gt;
&lt;br /&gt;
The fearsome Witch Doctor of the [[umbaru]] is believed to be a legend by many, but [[Abd al-Hazir]] has seen them with his own eyes, documented in the [[Writings of Abd al-Hazir: Entry no. 0013|thirteenth entry]] of his [[Writings of Abd al-Hazir|writings]]. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor uses terrifying precision to assault his foe's mind and body with elixirs and powders evoking fires, explosions, and poisonous spirits. He can also summon and control [[undead]] creatures from the netherworld to combat his enemies.&lt;br /&gt;
&lt;br /&gt;
Witch Doctors come from the Tribe of the Five Hills, who frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley as a ritual rather than conquest. The tribes use these wars to replenish their supply of human sacrifices their civilization revolves around. Only those taken in battle are considered worthy of the ritual sacrifice according to the code of heroism and honour of the tribes.&lt;br /&gt;
&lt;br /&gt;
The tribes define themselves by their belief in the [[Mbwiru Eikura]], which roughly translates to &amp;quot;[[Unformed Land|The Unformed Land]]&amp;quot;. Their belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centred upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&lt;br /&gt;
&lt;br /&gt;
Witch Doctors are finely attuned to this Unformed Land and are able to train their minds to perceive it through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the [[Ghost Trance]].&lt;br /&gt;
&lt;br /&gt;
The second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe.&lt;br /&gt;
&lt;br /&gt;
Their most current war created an intense social upheaval among the tribes due to an incident, of which details are lacking, but might be the reason the Witch Doctor has traveled west to [[Tristram]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Character Lore===&lt;br /&gt;
&lt;br /&gt;
As related in the [[Writings of Abd al-Hazir: Entry no. 0013|13th entry in the writings]] of [[Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Most believe the fearsome [[witch doctor]] of the [[umbaru]] race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon [[undead]] creatures from the netherworld to rend the flesh from his enemy's body.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I came upon this rare display as I ventured deep into the interior of the dense [[Torajan]] jungles that cover the southern tip of the great eastern continent, in the vast area known as the [[Teganze]], with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the [[Tribe of the Five Hills]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the [[Clan of the Seven Stones]] and the [[Tribe of the Clouded Valley]], but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the [[Mbwiru Eikura]], which roughly translates to &amp;quot;[[Unformed Land|The Unformed Land]]&amp;quot; (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[witch doctor]]s are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the [[Ghost Trance]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Witch+Doctor Witch Doctor-specific gallery contents]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=doctor&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Witch Doctor Screenshots].&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=witch&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=563&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=563 Witch Doctor Concept Art].&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=witch&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=550&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=550 Witch Doctor Wallpapers].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wd-1.jpg|Witch Doctor in game&lt;br /&gt;
Image:Wd-concept1.jpg|WD concept art&lt;br /&gt;
Image:Wd-firebats1.jpg|[[Spirit_Skill_Tree#Firebats|Firebats]] unleashed.&lt;br /&gt;
Image:Skill_witchdoctor_firebomb.jpg|[[Skull of Flame]] animation shots.&lt;br /&gt;
Image:Wd-concept2.jpg|High quality concept&lt;br /&gt;
Image:Wd-concept3.jpg|Crazy WD&lt;br /&gt;
Image:Wd-concept4.jpg|Male WD concept&lt;br /&gt;
Image:Wd-concept5.jpg|Female clothing concepts&lt;br /&gt;
Image:Wd-concept6.jpg|Female WD&lt;br /&gt;
Image:Wd-concept7.jpg|Male WD action&lt;br /&gt;
Image:Wd-concept8.jpg|Female sketches&lt;br /&gt;
Image:Witch_Doctors.jpg|Female and male WDs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Umbaru]]&lt;br /&gt;
* [[Tribe of the Five Hills]]&lt;br /&gt;
* [[Clan of the Seven Stones]]&lt;br /&gt;
* [[Tribe of the Clouded Valley]]&lt;br /&gt;
* [[Khazra]]&lt;br /&gt;
* [[Torajan Jungles]]&lt;br /&gt;
* [[Teganze]]&lt;br /&gt;
* [[Mbwiru Eikura]] / [[Unformed Land|The Unformed Land]]&lt;br /&gt;
* [[Ghost Trance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0013|Writings of Abd al-Hazir: Entry no. 0013: The Witch Doctor]]&lt;br /&gt;
* [[Media Coverage|Diablo III Media Coverage Archive]] for all interviews, previews, pictures and more.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|Witch Doctor}}&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Umbaru]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25091</id>
		<title>User:Nija</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=25091"/>
				<updated>2010-11-08T19:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Details:Name......Simon 'Nija'  20'm [[File:ikke.png|left|]]&lt;br /&gt;
:Location.....Germany&lt;br /&gt;
:Languages...German,English,Japanese (kinda).&lt;br /&gt;
:Preferred Char...WD , BARB (rawwrr).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Everyone is free to contact me at   3000 X abwesend X de. DON'T spam me tho.. D:''&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Help_talk:Contents&amp;diff=24865</id>
		<title>Help talk:Contents</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Help_talk:Contents&amp;diff=24865"/>
				<updated>2010-11-05T11:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Created page with 'Hey, how does the  'Delete'  work on images? i wan't to delete poisondart.png because i have a better one (which is actually another extension .gif, which won't let me replace th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, how does the  'Delete'  work on images? i wan't to delete poisondart.png because i have a better one (which is actually another extension .gif, which won't let me replace the old one) --[[User:Nija|Nija]] 11:52, 5 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:ZombieCharger.gif&amp;diff=24864</id>
		<title>File:ZombieCharger.gif</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:ZombieCharger.gif&amp;diff=24864"/>
				<updated>2010-11-05T11:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Zombie_Charger]] [[Category:Witch_Doctor_skills]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Zombie_Charger&amp;diff=24862</id>
		<title>Zombie Charger</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Zombie_Charger&amp;diff=24862"/>
				<updated>2010-11-05T10:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Zombie Charger''' is a tier II [[skill]] in the [[Zombie Skill Tree]], which summons a reckless zombie from the ground to do the Witch Doctor's bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait=ZombieCharger.gif&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Zombie Charger&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Zombie&lt;br /&gt;
|description= Summon a reckless zombie from the ground to assault your enemies&lt;br /&gt;
|type= Summon&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Target&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 12 mana&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor summons forth a zombie that charges at its enemies, knocking down any one in its way.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
It is not known what kind of zombie is summoned, as during the demo, this skill had the words &amp;quot;Not Yet Implemented&amp;quot; written on it. Perhaps this zombie will charge in and suicide or will be a big hulking monstrosity that is good at tanking. Speculate at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(legend (A) = Assumed)&lt;br /&gt;
&lt;br /&gt;
*Rank: 1/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies. &lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 2/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 3/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 4/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
*Rank: 5/5&lt;br /&gt;
**Summon a reckless zombie from the ground to assault your enemies.&lt;br /&gt;
**Health Cost: Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Zombie Charger'' was first seen in the [[BlizzCon 2009]] demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.&lt;br /&gt;
&amp;lt;!--&amp;lt;gallery&amp;gt;Image:Diablo_III_Logo.jpg|Skill use 1&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Zombie Charger have been seen:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Zombie Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_zombie}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:ZombieCharger.gif&amp;diff=24861</id>
		<title>File:ZombieCharger.gif</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:ZombieCharger.gif&amp;diff=24861"/>
				<updated>2010-11-05T10:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Zombie Charger  source: http://www.youtube.com/watch?v=3HM7RnAHDBU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Charger  source: http://www.youtube.com/watch?v=3HM7RnAHDBU&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Poison_Dart&amp;diff=24860</id>
		<title>Poison Dart</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Poison_Dart&amp;diff=24860"/>
				<updated>2010-11-05T10:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Poison Dart''' is a tier III [[skill]] for the [[Witch Doctor]], which throws a poisoned dart on an enemy, dealing initial poison damage and damage over-time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait=poisiondart.png&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Poison Dart&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Voodoo&lt;br /&gt;
|description= Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.&lt;br /&gt;
|type= Direct Damage&lt;br /&gt;
|quantity= Duration&lt;br /&gt;
|effect= Direct&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= N/A&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(A) = Assumed&lt;br /&gt;
&lt;br /&gt;
*Rank: 1/1&lt;br /&gt;
**Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.&lt;br /&gt;
**Mana Cost: N/A mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
&lt;br /&gt;
The [[rune]]s for Poison Dart were discussed at [[BlizzCon 2010]]. [[Wyatt Cheng]] narrated a short video of them in action&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P2/ Diablo 3 Gameplay Panel Transcript] - Incgamers 23/10/10&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Witch Doctor's new skill called Poison Dart and that kind of fit with the Power Rune before but then we changed the skill so we had another version that would make it a rapid-fire skill and then it worked really well with Multistrike but then we had this wacky idea of the Witch Doctor being able to shoot a live snake that would attach itself to monster's faces and stun them. Where does that fit? It doesn't fit anywhere so we just changed the names of the runes then we can come up with as many kinds of wacky ideas as we want.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With that said, the rune effects for poison dart are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Crimson: Send a fire dart on target&lt;br /&gt;
* Obsidian: Slow enemies.&lt;br /&gt;
* Alabaster: Throw a living snake on target to stun it.&lt;br /&gt;
* Indigo: Fire darts very rapidly&lt;br /&gt;
** Rank 1/7&lt;br /&gt;
***Shoots 2 Poison Darts&lt;br /&gt;
** Rank 2/7&lt;br /&gt;
***Shoots 4 Poison Darts&lt;br /&gt;
* Golden: Mana recovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Poison Dart was revealed as a Witch Doctor skill in early August, 2010. It came from a forum post by D3 CM [[Bashiok]], on August 4, 2010. A fan proposed a dart gun weapon for the Witch Doctor, and got more than he bargained for in the reply. [http://diablo.incgamers.com/blog/comments/a-new-witch-doctor-skill-revealed/]&lt;br /&gt;
&lt;br /&gt;
::'''A blowgun that you can buy different kinds of darts and also have different blowgun skills like a rapid shot and critical shot.'''&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' Wow, pretty good guess. We have a new witch doctor skill called '''Poison Dart'''. Pretty much this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Dart was added to the game after the three-skill tree arrangement was removed, so it was never officially assigned to a skill tree, but it would clearly have been in the [[Voodoo Skill Tree]] if it had been, along with all the other spell-like Witch Doctor direct attacks.&lt;br /&gt;
It was first seen in [[Blizzcon 2010]] and skill runes were also shown at this moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_voodoo}}&lt;br /&gt;
{{Skill_navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Poisiondart.png&amp;diff=24859</id>
		<title>File:Poisiondart.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Poisiondart.png&amp;diff=24859"/>
				<updated>2010-11-05T10:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Poision dart. Source: http://www.youtube.com/watch?v=3HM7RnAHDBU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poision dart. Source: http://www.youtube.com/watch?v=3HM7RnAHDBU&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=24830</id>
		<title>User:Nija</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=24830"/>
				<updated>2010-11-04T16:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Details:Name......Simon 'Nija'  20'm [[File:ikke.png|right|]]&lt;br /&gt;
:Location.....Germany&lt;br /&gt;
:Languages...German,English,Japanese (kinda).&lt;br /&gt;
:Preferred Char...WD , BARB (rawwrr).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Everyone is free to contact me at   3000 X abwesend X de. DON'T spam me tho.. D:''&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Ikke.png&amp;diff=24829</id>
		<title>File:Ikke.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Ikke.png&amp;diff=24829"/>
				<updated>2010-11-04T16:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: ME D:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ME D:&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=24828</id>
		<title>User:Nija</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Nija&amp;diff=24828"/>
				<updated>2010-11-04T16:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nija: Created page with '; Details:Name......Simon 'Nija'  20'm right| :Location.....Germany :Languages...German,English,Japanese (kinda). :Preferred Char...WD , BARB (rawwrr).  &amp;lt;br&amp;gt; ''…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Details:Name......Simon 'Nija'  20'm [[File:ikke.png|right|]]&lt;br /&gt;
:Location.....Germany&lt;br /&gt;
:Languages...German,English,Japanese (kinda).&lt;br /&gt;
:Preferred Char...WD , BARB (rawwrr).&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
''Everyone is free to contact me at   3000 X abwesend X de. DON'T spam me tho.. D:''&lt;/div&gt;</summary>
		<author><name>Nija</name></author>	</entry>

	</feed>