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		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-04-10T03:12:32Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Combat&amp;diff=28073</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Combat&amp;diff=28073"/>
				<updated>2011-02-20T07:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Max: Rephrased&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is the main activity engaged in while playing games in the Diablo series; they're not known as click-fests for nothing. Diablo isn't an [[RPG]] with a lot of social activities, or professions, or [[NPC]] dialogue. It's about killing vast hordes of evil [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
Every class in [[Diablo III]] is a [[DPS]] class; all are capable of prolifically slaying the enemies, whether by spells, skills, brute force, or a clever combination of all three.&lt;br /&gt;
&lt;br /&gt;
Aspects of combat are addressed throughout this wiki. [[Weapons]] and [[skills]] are detailed, monsters are described, [[strategy|strategies]] are promoted, and more. This page covers the basics of combat, and how the game is designed to facilitate it, with numerous quotes from the [[D3 Team]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage Types=&lt;br /&gt;
&lt;br /&gt;
As in previous games in the series, there are numerous types of damage in [[Diablo III]]. Various spells, [[skill]]s, [[skillrunes]], and weapons channel their destructive might into one (or more) types of damage. Characters and [[monster]]s counter these attacks with equivalent types of resistance and immunities, and players must find the right balance of each if they wish to succeed in their battles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-cold-light.jpg|thumb|300px|Axes with cold and lightning damage show their graphics.]]&lt;br /&gt;
Damage in Diablo III takes the following forms. Every form of damage can count for a [[critical hit]] (caused by various item or skill properties) and when a &amp;quot;crit&amp;quot; is landed, a bonus effect is added along with increased damage.&lt;br /&gt;
&lt;br /&gt;
[[Physical Damage]]:&lt;br /&gt;
* Critical hit: Deals double damage.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Damage]]: Purple in coloration.&lt;br /&gt;
* Critical hit: Arcane crits &amp;quot;silence&amp;quot; targets. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)&lt;br /&gt;
&lt;br /&gt;
[[Cold Damage]]: Blue in coloration.&lt;br /&gt;
* Critical hit: Cold crits freeze targets for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Fire Damage]]: Red in coloration.&lt;br /&gt;
* Critical hit: Fire crits set targets ablaze, adding [[DoT]] to the initial fire damage.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Damage]]: White in coloration.&lt;br /&gt;
* Critical hit: Lightning crits stun targets for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Disease Damage]]: Green in coloration.  (Formerly known as &amp;quot;Toxic.&amp;quot;)&lt;br /&gt;
* Critical hit: Disease crits deal an unknown bonus.&lt;br /&gt;
* Resisted by Poison resistance.&lt;br /&gt;
** Diseased units suffer a damage debuff; they take more damage and deal less.&lt;br /&gt;
&lt;br /&gt;
[[Poison Damage]]: Green in coloration. (Also known as Acid.)&lt;br /&gt;
* Critical hit: Poison crits deal an unknown bonus.&lt;br /&gt;
* Resisted by Poison resistance.&lt;br /&gt;
** Poisoned units suffer a health debuff; their regeneration and healing is lessened or reversed.&lt;br /&gt;
&lt;br /&gt;
[[Holy Damage]]: White in coloration. (Found mostly on [[Monk skills]].) Extra damage to [[Undead]]?&lt;br /&gt;
* Critical hit: Unknown. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
&lt;br /&gt;
The actual formula for spell damage is one of the biggest changes to [[combat]] in Diablo III. It's been changed to work much like physical damage does; spells now come with a fairly low base damage, much like weapons, and that value is acted upon by attributes, spells, traits, and equipment bonuses, all of which factor in to the final spell damage.  Equipment with +%spell damage is quite common, and mage characters will want to collect as much equipment of that type as possible, in order to improve their killing power.&lt;br /&gt;
&lt;br /&gt;
One of the biggest effects of this change is that spell casters will no longer be able to wearing all +[[magic find]] gear. A [[Wizard]] or [[Witch Doctor]] can wear that sort of gear if they want, but if they forgo +%spell damage equipment their killing power will be very poor; much like a physical damage character trying to play in Hell with a base damage weapon.&lt;br /&gt;
&lt;br /&gt;
* See the [[Spells#Spell_Damage|Spell Damage]] article for full details.&lt;br /&gt;
&lt;br /&gt;
==Damage Types Update==&lt;br /&gt;
&lt;br /&gt;
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon&amp;lt;br&amp;gt;&lt;br /&gt;
Damage types will likely change some but are currently Physical, Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whats the difference between poison and disease damage?—WickedBubba&amp;lt;br&amp;gt;&lt;br /&gt;
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug&amp;lt;br&amp;gt;&lt;br /&gt;
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Health Bar=&lt;br /&gt;
&lt;br /&gt;
[[Image:Bosshealth.jpg|thumb|Boss' health]] In the Blizzcon 2008 build monsters' health bar were displayed in the centre of the screen above the opponent's head, but this has since been changed for various reason, not least it was distracting.  The regular monsters' bar is now displayed at the bottom of the screen. The bar for uniques and bosses, (seen in the image on the left) was and remains in the top right of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Target Outline=&lt;br /&gt;
&lt;br /&gt;
One of the surprise controversies of Blizzcon 2009 was the [[red target outline]]. A new feature just added to the game was a glowing red outline around the monster being pointed at. This outline was meant to help players identify what they were pointing at on the frequently-crowded and chaotic battle screens of Diablo 3. Most players didn't mind or didn't even notice while playing at the show, but for some at Blizzcon, and for many others viewing screenshots and gameplay movies over the Internet, the red outline was bright and too obvious and distracting. &lt;br /&gt;
&lt;br /&gt;
[[File:Red-target-outline5.png|right|thumb|250px|Red target outline seen in PvP Arena, Blizzcon 2010.]]&lt;br /&gt;
This became a minor issue of contention, but the D3 Team is very strongly behind the inclusion of the feature, as Jay Wilson made quite clear during an October, 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''I consider it absolutely essential for target selection. We tried tons of other systems, and that’s the one that worked really well. The complaint we get is that it makes the monsters pop out from the world, and our response is that’s exactly what it’s supposed to do.&lt;br /&gt;
&lt;br /&gt;
This feature [http://diablo.incgamers.com/forums/showthread.php?t=783237 remained controversial] when it was seen in Blizzcon 2010 gameplay footage, though virtually no fans who have actually played the game have any complaints about it. It just stands out more noticeably in still images. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Information Through Graphics=&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-cleave2.jpg|thumb|300px|Cold [[crits]] freezes the target. (The red slash is part of the [[Cleave]] skill graphic, not fire.]]&lt;br /&gt;
The visuals tied to damage types are meant to add eye candy, but also to inform the player about events occurring on the screen. As Julian Love explained during BlizzCast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok: '''A lot of the effects that you make factor in to the abilities that the characters are using, so fire and arcane and all that stuff, but in the world of Diablo it seems like there are very specific magic types that exist... it is actually a pretty broad spectrum, but is there any limitation there to what you can do with different damage types?&lt;br /&gt;
&lt;br /&gt;
::'''Julian: '''Yeah in fact that’s a common input that I’ll receive is “Hey this guy’s a fiery this or whatever, but can we make that fire look green?” And that’s where the sort of designer in me has to kind of come out and say, wait a minute if we make fire green all of a sudden it’s a bit of a miscommunication in terms of the gameplay. And so there is a bit of constraint there that, at one point I’m trying to make things look as epic as they can, but at the same time they have to be really clear to the player so that they’re not confused that you know, green fire might mean poison. Then there’s the other part of it which is it’s really easy in my department to make a big mess. We can just clobber the screen with so many effects that you just can’t see the game anymore. So those are really the two constraints we really work with most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Hit Visuals==&lt;br /&gt;
&lt;br /&gt;
[[Image:Critical-hit2.jpg|thumb|250px|Cold critical hit, with highlighted gore.]]&lt;br /&gt;
[[Critical hits]] inflict extra damage and/or bonus effects (detailed above). Various skills and items can improve the odds of a critical hit, as well as the damage it deals. Other skills or item effects trigger each time a critical hit is scored, creating an interesting and interconnected system of damage bonuses.&lt;br /&gt;
&lt;br /&gt;
Critical hits existed in Diablo II, but they were indicated only by a small sparkle of white light. That concept has been vastly upgraded in Diablo III. Now, when a [[monster]] takes a &amp;quot;crit&amp;quot; there's a dramatic graphical effect, especially if the death is due to crits. Monsters so slain literally explode, shattering into gory chunks that fly across the screen and litter the ground. These animations are customized for whatever type of damage killed them; flames will be seen on the hunks of meat if the critical was fire-based, sparks rise from lightning, etc. Physical damage crits leave huge slicks of blood and give a battlefield a lovely post-massacre patina.&lt;br /&gt;
&lt;br /&gt;
* See the [[critical hits]] page for much more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Depth Combat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One criticism of earlier games in the series is that they are fairly one-dimensional, in terms of combat. One or two skills can be used over and over again, in almost every situation, and there's little thought required. This was especially the case in [[Diablo II]], where players were nearly god-like in their powers and could easily escape almost any dangerous situation by running or [[teleport]]ing away. The [[D3 Team]] wants to make combat much more tactical in D3; it will still be a fast-paced, click-intensive Action RPG, but there should be a bit more strategy required than &amp;quot;click 'til dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] talked about the shallowness of combat in D2, and his plans to deepen it in D3 [http://www.1up.com/do/previewPage?pager.offset=0&amp;amp;cId=3172030&amp;amp;p=1 with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
::The combat model doesn't have a lot of depth in the previous games. It was very much a &amp;quot;one-skill spam&amp;quot; kind of game, which I think works great for the Normal [difficulty] playthrough. I think most of the audience is just fine with that, and through most of the Normal difficulty, it's going to be like that. But as you go into Nightmare and Hell difficulties, I think that the more serious player will appreciate a game that's a little deeper on the combat-mechanic side.&lt;br /&gt;
&lt;br /&gt;
::'''1up.com: What makes Diablo 3's combat deeper than its predecessors?'''&lt;br /&gt;
&lt;br /&gt;
::Jay Wilson: Combat is as deep as the options the designers give themselves. Whenever you add a new capability to a [[monster]] -- potentially something that feels unbeatable -- it's more of an opportunity to expand the depth of your characters so they can respond to those threats. A good example would be if you look at [[Diablo 2]]: There were a couple of problems with just the power of the characters and the way they were made powerful. A player could run faster than any [[monster]], so you could escape just about any threat. You had endless [[health]] and [[resource pool|resource]] -- by resource, I mean [[mana]] -- because of [[potion]]s. And you had the [[Town Portal]], which could instantly get you out of any problem. Those were incredibly powerful mechanics to escape danger and were not class-specific. So every kind of class really had no need for anything like an escape skill or reactionary ability. They simply needed to attack, and if they ever got in over their heads, they simply ran away or drank potions. And it's the same response across the board.&lt;br /&gt;
&lt;br /&gt;
::So one of the things we focused on is that response -- 1) setting up scenarios where the players can't easily get out of danger without the use of class-specific [[skill]]s, and 2) giving them really simple controls to use a broader range of skills without making the game that much more complex to play. I really distinguish the difference between complexity and depth; to me, complexity is adding more buttons, while depth is making a single button more powerful and versatile. So that's always been our goal -- reducing the amount of controls while making each button mean more. So that's one of the reasons we added the Hotbar; it's one of the reasons why we avoided the potion-health system. And when people play the game, they may not notice this next point that much, but we leveled out the movement speed somewhat so that the player moves at a more reasonable rate compared to the monsters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Immersive/Difficult Combat==&lt;br /&gt;
&lt;br /&gt;
Diablo III does not include [[Town Portals]], life [[leech]] is very rare, and [[Healing Potions]] carry a substantial [[cool down]] after each use. These changes (amongst others) were made to improve the combat and immersive feeling of the game. The developers felt that potions, life leech, and town portals were exploited in Diablo II, and were a chief reason for the game being very easy 99.9% of the time, and unfairly hard (due to one-hit kills) the other .1%.&lt;br /&gt;
&lt;br /&gt;
The design goal of Diablo III is to make combat more immersive and challenging. Characters cannot heal so easily and cannot flee combat at any time (via town portals), thus the monsters are more difficult and dangerous, even without the potential for cheesy/buggy one-hit kills.  The developers hope this will create a more tense, exciting atmosphere and make combat feel more real and intense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:combat]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Forgotten_Tombs&amp;diff=28069</id>
		<title>Forgotten Tombs</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Forgotten_Tombs&amp;diff=28069"/>
				<updated>2011-02-20T07:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Max: removed excessive WE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Forgotten Tombs mob map.jpg|thumb|right|300px|Mob map from now defunct Diablo3Fans.net]]&lt;br /&gt;
The '''Forgotten Tombs''' are part of the catacombs the hero who killed Diablo in Tristram went through. They can be reached from the [[Tristram Cathedral]] just like in the original game, through the hole the meteorite created when it hit the cathedral.&lt;br /&gt;
&lt;br /&gt;
The Forgotten Tombs lead out to the [[Leoric Highlands]].&lt;br /&gt;
&lt;br /&gt;
==Relation to Diablo I==&lt;br /&gt;
These dungeons are said by the [[D3 Team]] to be a re-interpretation of the old dungeons underneath Tristram. The Forgotten Tombs are part of the labyrinth of the first game, only with updated graphics for the new millennium, including new and old enemies. Classics like [[Skeleton]]s, [[Zombie]]s etc. return, but new enemies like [[Ghoul]]s and [[Grotesque]]s have started invading the tombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forgotten tombs map==&lt;br /&gt;
The only current map of the Forgotten Tombs, comes from the [[WWI 2008]] gameplay trailer. Mind you, this is a dungeon that is subject to [[randomization]], and will be different every time you try it. For the purpose of previewing how it ''can'' look, you can see the map on the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Art Controversy Start==&lt;br /&gt;
The rich colour palettes of the dungeon helped spur the [[art controversy]] of some especially avid Diablo I/II fans.&lt;br /&gt;
[[Image:Screenshot_19.jpg|thumb|left|[[Zombie]]s assemble in the forgotten Tombs.]][[Image:Screenshot_20.jpg|thumb|left|[[Berserker]]s waiting to maim and kill.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Forgotten Tombs was the first &amp;quot;dungeon-like&amp;quot; environments that Blizzard shown for Diablo 3. The first view of it was not random, but in the final game it will be.&lt;br /&gt;
&lt;br /&gt;
{{clear-both}}&lt;br /&gt;
{{Level navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Act I levels]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Leoric Highlands]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Max&amp;diff=28067</id>
		<title>User:Max</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Max&amp;diff=28067"/>
				<updated>2011-02-20T07:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Max, the webmaster behind [[MaxFreak.com]]. &lt;br /&gt;
&lt;br /&gt;
My favorite Diablo 3 class is the [[Demon Hunter]]. My favorite skill is ... [[Multishot]]!&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Max&amp;diff=28066</id>
		<title>User:Max</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Max&amp;diff=28066"/>
				<updated>2011-02-20T07:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;Max: Created page with &amp;quot;Hi, I'm Max, the webmaster behind MaxFreak.com. My favorite Diablo 3 class is the Demon Hunter. My favorite skill is ... Multishot!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Max, the webmaster behind [[MaxFreak.com]]. My favorite Diablo 3 class is the [[Demon Hunter]]. My favorite skill is ... [[Multishot]]!&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=28065</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=28065"/>
				<updated>2011-02-20T07:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all '''[[Monk]] skills''', as of Blizzcon 2010. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Combos|Monk Combo Skills]] - The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
** [[Auras|Monk Auras]] - Skills that provide buffs to party members and/or debuffs to enemies.&lt;br /&gt;
* [[Monk traits]] - Diablo III's version of [[Passive skills]].&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
* [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier One Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 2. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Hands of Lightning===&lt;br /&gt;
&lt;br /&gt;
[[Hands of Lightning]]&amp;lt;br&amp;gt;&lt;br /&gt;
One of two low-level [[combo]] skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&lt;br /&gt;
* '''[[Combo]] skill:''' Generates 3 [[Spirit]] per hit.&lt;br /&gt;
* '''Description:''' Unleashes a series of increasingly powerful lightning infused punches that deal X% weapon damage as lightning damage, and has a higher chance than normal to interrupt enemy attacks.&lt;br /&gt;
** '''Rank One:''' Unknown&lt;br /&gt;
** '''Rank Two:''' Unknown&lt;br /&gt;
** '''Rank Three:''' Unknown&lt;br /&gt;
** '''Rank Four:''' Unknown&lt;br /&gt;
** '''Rank Five:''' Deals 300% weapon damage as lightning damage. Higher than normal chance to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
This skill was preset to the 5th rank in the Blizzcon 2010 demo, so the bonuses from ranks 1-4 are unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|Hands of Lightning sequence.]]&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[Lashing Tail Kick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&lt;br /&gt;
* '''Description:'''  The Monk unleashes a deadly roundhouse kick, causing knockback and dealing X-X physical damage.&lt;br /&gt;
**'''Rank One:''' 25 Spirit, Deals 10-20 Physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Long Reach===&lt;br /&gt;
[[Long Reach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Description:''' The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Two Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 3. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Circle of Wrath===&lt;br /&gt;
&lt;br /&gt;
[[Circle of Wrath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A nova-like blast of energy deals huge damage and heals the Monk as well. Testing with this one at Blizzcon 2010 found it hugely-overpowered at low levels, even without [[runestones]] yet activated for the Monk.&lt;br /&gt;
* '''Description:''' Creates a blast of holy energy that heals the Monk and nearby allies for X-X health and damages enemies for X-X holy damage.&lt;br /&gt;
** ''Rank One:'' Costs 25 Spirit, Heals the Monk and his allies for 18-38 health. Deals 10-20 holy damage.&lt;br /&gt;
** ''Rank Two:'' Costs 25 Spirit, Heals the Monk and his allies for 38-68 health. Deals 15-30 holy damage.&lt;br /&gt;
** ''Rank Three:'' Costs 25 Spirit, Heals the Monk and his allies for 58-98 health. Deals 20-40 holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Decoy===&lt;br /&gt;
&lt;br /&gt;
[[Lethal Decoy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then it explodes dealing X-X holy damage.&lt;br /&gt;
** '''Rank One:''' Costs 40 Spirit, Explodes for 10-20 holy damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
[[Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Three Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 6. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
&lt;br /&gt;
[[Blinding Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
** '''Rank One:''' Blinds enemies for 3-4 seconds, 20% reduced chance to hit.&lt;br /&gt;
** '''Rank Two:''' Blinds enemies for 3-5 seconds, 25% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crippling Wave===&lt;br /&gt;
&lt;br /&gt;
[[Crippling Wave]]&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&lt;br /&gt;
&lt;br /&gt;
* '''Description:''' A series of large sweeping attacks that debilitate enemies and cause X% weapon damage.&lt;br /&gt;
** First Hit: Enemies are dazed, reducing movement speed by X% for X seconds.&lt;br /&gt;
** Second and Third Hit: Refreshes the duration of the daze effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Holy Aura===&lt;br /&gt;
&lt;br /&gt;
[[Holy Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
This healing aura regenerates hit points for the Monk and his nearby party members.&lt;br /&gt;
* '''Description:''' Bestows the Monk and nearby allies with a holy aura that increases health regeneration by X health per second.&lt;br /&gt;
** When activated, temporarily boosts health regeneration to X health per second for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Four Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 10. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
&lt;br /&gt;
[[Dashing Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&lt;br /&gt;
* '''Description:''' The Monk dashes quickly at the targeted enemy or location, dealing X% weapon damage plus X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dominate Aura===&lt;br /&gt;
&lt;br /&gt;
[[Dominate Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
A damage-boosting aura. Spirit Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' Creates an aura that causes all nearby enemies to take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Way of the Hundred Fists===&lt;br /&gt;
&lt;br /&gt;
[[Way of the Hundred Fists]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Cinematic:Monk|Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&lt;br /&gt;
* '''Description:''' A series of punches strike enemies in front of the Monk that cause X% weapon damage.&lt;br /&gt;
&lt;br /&gt;
==Tier Five Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 14. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Exploding Palm===&lt;br /&gt;
&lt;br /&gt;
[[Exploding Palm]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies. &lt;br /&gt;
* '''Description:''' A series of lethal strikes target enemy nerve clusters that sets up a deadly chain reaction within the target. Deals X% weapon damage.&lt;br /&gt;
** Third Hit: Target bleeds for X physical damage over X seconds. If the target dies it explodes dealing X-X% of maximum health in physical damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inner Sanctuary===&lt;br /&gt;
&lt;br /&gt;
[[Inner Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&lt;br /&gt;
* '''Description:''' Creates a protected region on the ground for X seconds that cannot be passed through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Six Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 20. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
&lt;br /&gt;
[[Breath of Heaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A curing, cleansing spell that removes debuffs from the Monk and his party.&lt;br /&gt;
* '''Description:''' The Monk banishes any harmful effects from himself and his allies, including stun, slowing, and effects that reduce defensive or offensive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retribution Aura===&lt;br /&gt;
&lt;br /&gt;
[[Retribution Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
An [[aura]] that reflects damage back at the monsters.&lt;br /&gt;
* '''Description:''' Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sweeping Wind===&lt;br /&gt;
&lt;br /&gt;
[[Sweeping Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk sweeps his weapon in a circle, forming a barrier of force that deals X% weapon damage to every enemy hit. Can hit enemies multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Seven Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 26. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Aura===&lt;br /&gt;
&lt;br /&gt;
[[Resist Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates an aura that protects him and his allies, increasing all resistances by X points. For the first X seconds after this aura is activated, all resistances are increased by an additional X points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seven Sided Strike===&lt;br /&gt;
&lt;br /&gt;
[[Seven Sided Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&lt;br /&gt;
* '''Description:''' Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Light===&lt;br /&gt;
&lt;br /&gt;
[[Wave of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit]] Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing X holy damage.&lt;br /&gt;
&lt;br /&gt;
==Removed Skills==&lt;br /&gt;
&lt;br /&gt;
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=783417 Monk gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave_navbox_Diablo_III|Monk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Contributor_Websites_of_DiabloWiki&amp;diff=28061</id>
		<title>Contributor Websites of DiabloWiki</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Contributor_Websites_of_DiabloWiki&amp;diff=28061"/>
				<updated>2011-02-20T07:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Max: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Contributor Websites of DiabloWiki''' are a group of [[fansite|Diablo-related sites]] that want the information surrounding the Diablo universe to be available for all followers of the franchise. Not only do they make a lot of fans happy by helping to build the DiabloWiki, but they are also promoted further by us here on the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone delivering enlightenment to others deserve all the praise they can have, and therefore, we at DiabloWiki are doing our utmost to make sure these well-doers get their due reward. Listed here are some of the sites we are cooperating with, and recommend you to visit!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Participating Websites==&lt;br /&gt;
* '''[[Diii.net]]''' - English Diablo site since 1997. One of the primary contributors to DiabloWiki by staff and members.  ([http://diablo.incgamers.com/ website])&lt;br /&gt;
* '''[[Diablo4Arab.com]]''' - Diablo for Arab. The primary website for Arabic fans of the Diablo franchise. ([http://diablo4arab.com/magazine/ website])&lt;br /&gt;
* '''[[Diablo3x.com]]''' - A popular English Diablo 3 blog. ([http://www.diablo3x.com/ website])&lt;br /&gt;
* '''[[MaxFreak.com]]''' - One of the oldest Diablo sites. ([http://www.maxfreak.com/diablo3 website])&lt;br /&gt;
* '''[[Diablo3.net.pl]]''' - One of the main Polish websites for Diablo. ([http://diablo3.net.pl website])&lt;br /&gt;
* '''[[Diablo3.cz]]''' - Diablo centre of the Czech Republic. ([http://www.diablo3.cz website])&lt;br /&gt;
* '''[[Diablo-3.eu]]''' - One of the best Diablo 3 sites in Germany. ([http://diablo-3.gamersunity.de/ website])&lt;br /&gt;
* '''[[Diablo-3.net]]''' - The biggest Diablo III site in Germany. ([http://www.diablo-3.net/ website])&lt;br /&gt;
* '''[[DiabloGame.de]]''' - Seizable Diablo 1/2/3 site in German. ([http://diablogame.de/ website])&lt;br /&gt;
* '''[[DiabloGamer.com]]''' - A big Diablo blog in German. ([http://diablogamer.com/ website])&lt;br /&gt;
* '''[[Diablo3.biz.pl]]''' - Poland have lots of Diablo followers. Many find their home at Diablo3.biz.pl. ([http://diablo3.biz.pl/ website])&lt;br /&gt;
* '''[[Diablo-iii.it]]''' - First Italian Diablo fansite. ([http://www.diablo-iii.it/ website])&lt;br /&gt;
* '''[[D3Times.de]]''' - Temporarily inactive German Diablo blog. ([http://d3times.de/ website])&lt;br /&gt;
&lt;br /&gt;
==What DiabloWiki Appreciates==&lt;br /&gt;
There are two main ways any website can help out in the DiabloWiki community. The first one is helping to spread the Diablo evangelium through links (like [[Diablo_Wiki:Link_us|a permanent link]], and linking up important topics in news and articles). The second one is just to help building the information database. It might already be the biggest, but it contains far from all Diablo information out there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What DiabloWiki does for Websites==&lt;br /&gt;
Us members of DiabloWiki are doing everything in our power to ensure that the few stout webmasters and community members out there get exactly what they deserve: More media coverage than those who do not help! The most basic level of linking is just a simple link exchange. If you honour us with a link, we'll honour you. No other strings attached. However, sites can get a lot more attention if they want to. The idea is to keep it &amp;quot;effort-cratically&amp;quot; fair for all sites on the 'net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Linking and increasing Page Rank===&lt;br /&gt;
The DiabloWiki works like Wikipedia. Lots of fans come here just for the information, and lots of them follow source links to individual pages. The main difference between DiabloWiki and wikipedia is that we enforce a rigid anti-spam moderation, and are '''not''' using [http://en.wikipedia.org/wiki/Nofollow the rel=&amp;quot;nofollow&amp;quot;] variable that almost all wikis use. Instead, we make sure that the sites that help all Diablo followers by adding content to DiabloWiki get both visitors from us as well as the Google Page Rank they deserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Closer Collaboration===&lt;br /&gt;
For sites that are similarly enthusiastic about making every little nook and cranny related to Diablo available to fans, DiabloWiki are just as enthusiastic about promoting as much as possible. Main contributing sites will find themselves linked from every single page of the wiki. Again depending on the sites' own wishes, but it can be links to a variety of (for them) important sections of the site and individual articles.&lt;br /&gt;
&lt;br /&gt;
For this type of sites, it's also possible to arrange for their ads to appear on DiabloWiki in addition to anything else the team here can do to help, outside of the regular channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Involved==&lt;br /&gt;
Regardless what motivation you as a webmaster or a blogger might have to wish promotion on your site by DiabloWiki.net, you are more than welcome to join the family. If you're here to help fans with information, like we are, that's awesome, but if you really only need the hits, Google Page Rank, getting some attention or want to display your ads on DiabloWiki, that's cool too. In the &amp;quot;effortcratically&amp;quot; fair society of DiabloWiki, everyone is welcome, and everyone taking part should be duly appreciated.&lt;br /&gt;
&lt;br /&gt;
For further information, contact Leord at [[File:Leord mail.gif|link=User_talk:Leord]]! There is enough of DiabloWiki to go around for everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help Yourself Without Strings==&lt;br /&gt;
On top of this, we're also inviting sites to make their own wiki entries, to put down some information about yourself for posterity on the [[fansite]] article. Examples include [[Diii.net|Diablo: Incgamers]], or international sites like [[Diablo4Arab.com]].&lt;br /&gt;
&lt;br /&gt;
On your site's article, you can link any and all sections of your site to gain clickthroughs or just stacking up Google Rank. On the [[fansite]] page you can then add your site to the list as well, linking the article, and also add one (1) external link to your front page.&lt;br /&gt;
&lt;br /&gt;
While we let any site do this freely, we of course appreciate if you do some sort of backlink back to us here at the wiki as well! If you need inspiration on how to link us, check out '''[[Diablo Wiki: Link us]]'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:{{WikiTitle}}]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>	</entry>

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