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		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Masofarian</id>
		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-09-24T05:32:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Template:Game_navbox&amp;diff=20908</id>
		<title>Template:Game navbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Template:Game_navbox&amp;diff=20908"/>
				<updated>2010-06-16T17:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[:Category:Games|Games]] {{editlink|Template:Game_navbox|e|www|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
• [[Diablo I]] (''[[Diablo I: Hellfire|Hellfire]]'')&amp;lt;br /&amp;gt;&lt;br /&gt;
• [[Diablo II]] (''[[Diablo II: Lord of Destruction|Lord of Destruction]]'')&lt;br /&gt;
|&lt;br /&gt;
• [[Diablo III]]&amp;lt;br /&amp;gt;&lt;br /&gt;
• [[Diablo pen and paper RPG|Diablo PnP RPG]]&lt;br /&gt;
|&lt;br /&gt;
• [[:Category:Games|Other Games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Blizzard's - blizz&lt;br /&gt;
** PnP RPG pnp&lt;br /&gt;
* Other Games - other&lt;br /&gt;
** MMOs mmo&lt;br /&gt;
** RPGs rpg&lt;br /&gt;
** Strat strat&lt;br /&gt;
* Devs - dev&lt;br /&gt;
* People - people&lt;br /&gt;
* D3 - d3&lt;br /&gt;
* D2 - d2&lt;br /&gt;
* D1 - d1&lt;br /&gt;
* Events - event&lt;br /&gt;
* Merchandise - merch&lt;br /&gt;
&lt;br /&gt;
(just do &amp;quot;strat cont.&amp;quot;) as needed&lt;br /&gt;
&lt;br /&gt;
*add PnP&lt;br /&gt;
[[Diablo pen and paper RPG|Pen &amp;amp; Paper RPG]] - [[Diablo II: The Awakening|The Awakening]] - [[Diablo II: Diablerie|Diablerie]] - [[Diablo II: To Hell and Back|To Hell and Back]] - [[Dungeons and Dragons Adventure Game: Diablo II Edition|DnD Adventure Game: Diablo II]] - [[Secret Cow Level (DnD)|Secret Cow Level]]&lt;br /&gt;
&lt;br /&gt;
*compact expansions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME TERMS&lt;br /&gt;
* [[Diablo game]]s&lt;br /&gt;
* [[Massively Multiplayer Online Game]]&lt;br /&gt;
* [[Massively Multiplayer Online Role Playing Game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox NavTabContainer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;[[Blizzard Entertainment|Blizzard]] &amp;amp; other [[Game|Game-related]] Topics&amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Game_navbox|e|www|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{{1|}}} || SelectedNavTabHeader}} {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |blizz=blizz }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Blizzard&amp;quot; &amp;gt;'''Blizzard's'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |other=other }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Other&amp;quot;&amp;gt;'''Other Games'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |dev=dev }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Developer&amp;quot;&amp;gt;'''Devs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |people=people }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;People&amp;quot;&amp;gt;'''People'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d3=d3 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;'''D3'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d2=d2 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;'''D2'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d1=d1 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1&amp;quot;&amp;gt;'''D1'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |event=event }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Event&amp;quot;&amp;gt;'''Events'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |merch=merch }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Merchandise&amp;quot;&amp;gt;'''Merchandise'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Blizzard&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Blizzard Entertainment|Blizzard's Games]]&amp;lt;!--                   Blizzard's&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Diablo game]]s'''&lt;br /&gt;
* [[Diablo I]] (''[[Diablo I: Hellfire|Hellfire]]'')&lt;br /&gt;
* [[Diablo II]] (''[[Diablo II: Lord of Destruction|LoD]]'')&lt;br /&gt;
* [[Diablo III]]&lt;br /&gt;
* [[StarCraft]] (''[[StarCraft: Brood War|Brood War]]'')&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[StarCraft II]]&lt;br /&gt;
* [[WarCraft: Orcs &amp;amp; Humans]]&lt;br /&gt;
* '''[[WarCraft II: Tides of Darkness|WarCraft II:]]'''&amp;lt;br&amp;gt;[[WarCraft II: Tides of Darkness|Tides]], (''[[WarCraft II: Beyond the Dark Portal|Dark Portal]]''), [[WarCraft II: Battle.net Edition|B.net ed.]]&lt;br /&gt;
* [[WarCraft III]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[World of WarCraft]]&amp;lt;br&amp;gt; (''[[World of WarCraft: The Burning Crusade|TBC]]''), (''[[World of WarCraft: Wrath of the Lich King|WotLK]]''), (''[[World of WarCraft: Cataclysm|Cat]]'')&lt;br /&gt;
* '''[[Unannounced|New MMO]]'''&lt;br /&gt;
* '''[[Unannounced|New IP]]'''&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Diablo pen and paper RPG|Diablo PnP RPG]]'''&lt;br /&gt;
* [[Diablo II: Diablerie|Diablerie]]&lt;br /&gt;
* [[Diablo II: The Awakening|The Awakening]]&lt;br /&gt;
* [[Diablo II: To Hell and Back|To Hell and Back]]&lt;br /&gt;
* [[Dungeons and Dragons Adventure Game: Diablo II Edition|D2 DnD Adventure]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Other&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Game|Other Games]]&amp;lt;!--                                          Other Games&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[:Category:Games|The Games Category]]'''&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[DotA]]&lt;br /&gt;
* [[GuildWars]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Hellgate: London]]&lt;br /&gt;
* [[Mythos]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Torchlight]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Developer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Developer|Game Developers]]&amp;lt;!--                                 Devs&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[ArenaNet]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Blizzard Entertainment]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Flagship Studios]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Runic Games]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;This navbox is under construction, all tabs will shortly be filled out.&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Navboxes]] [[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mythos&amp;diff=20907</id>
		<title>Mythos</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mythos&amp;diff=20907"/>
				<updated>2010-06-16T17:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mythos''' was a game under development by a division of [[Flagship Studios]] commonly called &amp;quot;Flagship Seattle&amp;quot;. An online RPG, similar in style to the [[Diablo game]]s, the game was used to test the networking technology behind the multiplayer component of [[Hellgate: London]].&lt;br /&gt;
&lt;br /&gt;
It was expected to be free to play and download, although the financing model was never set in stone. Following the layoffs at Flagship Studios due to the financial issues, the intellectual property rights over Mythos have now been claimed by the Korean company Hanbitsoft, which was offered as collateral for loans earlier in the year. Additionally, Mythos lead designer [[Travis Baldree]] and Flagship Studios co-founder [[Max Schaefer]] have subsequently formed the new game company [[Runic Games]] along with the remaining staff of 14 behind the game from Flagship Seattle.&lt;br /&gt;
&lt;br /&gt;
Runic Games developed the Diablo-like action RPG [[Torchlight]].&lt;br /&gt;
&lt;br /&gt;
There are rumours Hanbitsoft is planning to release a worked-on version of Mythos in EU/US next year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.incgamers.com/News/19942/hellgate-is-back IncGamers: Hellgate is Back]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|other}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Flagship Studios]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Hellgate:_London&amp;diff=20906</id>
		<title>Hellgate: London</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Hellgate:_London&amp;diff=20906"/>
				<updated>2010-06-16T17:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hellgate: London''' was announced via an exclusive article in the computer magazine PC Gamer in March 2005 following months of teasing concept art for an unknown game.&lt;br /&gt;
&lt;br /&gt;
[[Flagship Studios]]' first title was formally released October 31, 2007 as an action role-playing game [[ARPG]] in the same vein as the Diablo games, but with the twist of being played in 3D, primarily from a first-person perspective.&lt;br /&gt;
&lt;br /&gt;
The game takes place in a post-apocalyptic demon-infested London, following a great battle between demons and humans. The developer was careful to point out that the game experience would be nothing like that of regular first-person shooters. The game featured much deeper RPG content such as, random quests and a character's combat efficiency was determined by statistics rather than player reflexes. In addition, the game featured random levels, uncommon in games of similar perspective and scale.&lt;br /&gt;
&lt;br /&gt;
Expectations from the game were high, as earlier games the developers have been involved in, especially titles from [[Blizzard Entertainment]], have become best sellers with few exceptions. However it received mixed reviews, and complaints by many gamers that the game was released in an unfinished state, which was later admitted by CEO [[Bill Roper]]. The company no longer owns the intellectual property rights to Hellgate: London.&lt;br /&gt;
&lt;br /&gt;
HanbitSoft currently owns the game, and is developing it for the Korean market. Anyone that purchased the game in the EU/US are now unable to play due to a lack of servers. Namco Bandai currently owns the license for the EU/US, but are not using it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.incgamers.com/News/19942/hellgate-is-back IncGamers: Hellgate is Back]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|other}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Flagship Studios]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Dungeons_and_Dragons_Adventure_Game:_Diablo_II_Edition&amp;diff=20905</id>
		<title>Dungeons and Dragons Adventure Game: Diablo II Edition</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Dungeons_and_Dragons_Adventure_Game:_Diablo_II_Edition&amp;diff=20905"/>
				<updated>2010-06-16T17:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''DnD Adventure Game: Diablo II Edition''' (sometimes known as '''The Bloodstone Tomb''', after it's content) is a [[DnD]] stand-alone tabletop adventure game similar to the standard version of the DnD &amp;quot;basic&amp;quot; adventure game, but with a [[Diablo II]] twist. It was released in 2000 and authored by Bill Slavicsek and Jeff Grubb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:DnD Adventure Diablo II Ed.jpg|thumb|left|The cover of the box]]&lt;br /&gt;
This adventure is not exactly a [[Diablo_pen_and_paper_RPG|PnP RPG]], but rather a very simplified version that is made for younger players, to introduce them to the more advanced [[DnD]] rules. This version is of course made to attract Diablo II fans into the DnD world.&lt;br /&gt;
&lt;br /&gt;
This box contain rules, quests, pre-printed heroes ([[Amazon]], [[Barbarian]], [[Paladin]] and [[Sorceress]]) and dices to play from the minute the box is opened. The game can also be downloaded for free from Wizards of the Coast's homepage, if you have the dices yourself [http://www.wizards.com/diabloii/Diablo2FastPlay.pdf].&lt;br /&gt;
&lt;br /&gt;
The validity of the lore in this module - whether or not is [[canon]] - is unknown. [[Blizzard Entertainment|Blizzard]] have said all previous official sources of information are canon with the exceptions of any [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
On a side note, Jeff Grubb is a long time DnD writer veteran (30+ years), and Bill Slavicsek have done quite a bit for the DnD franchise himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear-both}}&lt;br /&gt;
==Game Summary==&lt;br /&gt;
[[File:DnD Adventure Diablo II Ed manual.jpg|thumb|The free manual. All you need to play!]]&lt;br /&gt;
This is what RPG.net has to say about it: [http://index.rpg.net/display-entry.phtml?mainid=11522]&lt;br /&gt;
&lt;br /&gt;
::''The basic rules of D&amp;amp;D 3E, ported over to the Diablo computer game.''&lt;br /&gt;
::'''Notes on This Edition'''&lt;br /&gt;
::''Box contains rules book, quest book, monsters, dice, quest tiles, and five ready-to-play heroes.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
While the description says it's part of the third edition D&amp;amp;D, it's more likely part of the AD&amp;amp;D 2nd Edition, as references in the material suggests the older set of books and rules are the model for the game rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=11522 RPG.net entry for To Hell and Back]&lt;br /&gt;
* [http://www.wizards.com/diabloii/Diablo2FastPlay.pdf Download the game from Wizards of the Coast]&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:RPG]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_II:_To_Hell_and_Back&amp;diff=20904</id>
		<title>Diablo II: To Hell and Back</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_II:_To_Hell_and_Back&amp;diff=20904"/>
				<updated>2010-06-16T17:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo II: To Hell and Back''' is a [[DnD]] module of [[Diablo II]] as a [[Diablo_pen_and_paper_RPG|PnP RPG]] released in 2001 and authored by Jason Carl, Rich Redman and Mike Selinker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:To Hell and Back.jpg|thumb|right|250px|The front cover of the module.]]&lt;br /&gt;
This roleplaying game module is a supplement to [[Diablo II: Diablerie]] released as part of the Dungeons &amp;amp; Dragons 3 ruleset.&lt;br /&gt;
&lt;br /&gt;
The book contains quests, adventures and monsters as well as rules for hirelings (the Rogue, the Desert Mercenary and the Ironwolf). It's possible to play this module without Diablerie, but more Diablo world gameplay is available when using both.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the book was not very well received by fans, and is primarily referenced to as a decent book &amp;quot;for D20 system monsters&amp;quot; as it contains a lot of monsters from Diablo II.&lt;br /&gt;
&lt;br /&gt;
The validity of this information, and whether or not is [[canon]] is unknown, but [[Blizzard Entertainment|Blizzard]] have said all previous official sources of information are canon with the exceptions of any [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Summary==&lt;br /&gt;
This is what RPG.net has to say about it: [http://index.rpg.net/display-entry.phtml?mainid=8531]&lt;br /&gt;
::''A super-dungeon-crawl for use with the Diablo II rules for D&amp;amp;D. Includes every level level and all four acts of the computer game.''&lt;br /&gt;
&lt;br /&gt;
::'''Notes on This Edition'''&lt;br /&gt;
::''192 pages.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
There is a [[Secret Cow Level]] for the roleplaying game as well:&lt;br /&gt;
* [[Secret Cow Level (DnD)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=8531 RPG.net entry for To Hell and Back]&lt;br /&gt;
* [http://www.wizards.com/dnd/article.asp?x=d2/d220010306c Wizards of the Coast preview page]&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:RPG]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_II:_The_Awakening&amp;diff=20903</id>
		<title>Diablo II: The Awakening</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_II:_The_Awakening&amp;diff=20903"/>
				<updated>2010-06-16T17:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo II: The Awakening''' is a [[DnD]] adaptation of [[Diablo II]] as a [[Diablo_pen_and_paper_RPG|PnP RPG]] released in 2000 authored by Bruce R. Cordell and Mike Selinker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:The Awakening.jpg|thumb|right|250px|Front cover of The Awakening.]]&lt;br /&gt;
This roleplaying game was released as part of the Advanced Dungeons &amp;amp; Dragons 2 ruleset before [[Diablo II]] itself was released. Since the game was released later, it includes content not available in the PC game.&lt;br /&gt;
&lt;br /&gt;
Among other interesting facts, the [[Dark Wanderer]] is named as [[Qarak]], the last surviving member the [[Order of the Gauntlet]], an order of adventurers.&lt;br /&gt;
&lt;br /&gt;
The validity of this information, and whether or not is [[canon]] is unknown, but [[Blizzard Entertainment|Blizzard]] have said all previous official sources of information are canon with the exceptions of any [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
This one is different than the other DnD products for Diablo II, however, since it's for the ADnD 2 system rather than DnD 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Summary==&lt;br /&gt;
This is what RPG.net has to say about it: [http://index.rpg.net/display-entry.phtml?mainid=9332]&lt;br /&gt;
::''This action-packed epic takes the world of the Diablo II computer game and translates it into the ultimate AD&amp;amp;D adventure. You can create AD&amp;amp;D heroes with a Diablo twist or use heroes from any AD&amp;amp;D campaign, then send them off to challenge terrors once found only on a computer screen. The adventure starts in [[Tristram]], the battleground of the original [[Diablo I|Diablo game]], where [[Diablo|Diablo, Lord of Terror]], rules a legion of [[demon]]s. There, the heroes explore the mysterious Monastery - full of dangers and challenges pulled right from Diablo but enhanced for your tabletop game!&lt;br /&gt;
&lt;br /&gt;
::'''Notes on This Edition'''&lt;br /&gt;
::''128 pages.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=9332 RPG.net entry for The Awakening]&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:RPG]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_II:_Diablerie&amp;diff=20902</id>
		<title>Diablo II: Diablerie</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_II:_Diablerie&amp;diff=20902"/>
				<updated>2010-06-16T17:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo II: Diablerie''' is a [[DnD]] adaptation of [[Diablo II]] as a [[Diablo_pen_and_paper_RPG|PnP RPG]] released in 2000 authored by JD Wiker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablerie.jpg|thumb|250px|right|Front fover of Diablo II: Diablerie.]]&lt;br /&gt;
This roleplaying game was released as part of the Dungeons &amp;amp; Dragons 3 ruleset. It features the five classes from the original [[Diablo II]]: [[Amazon]], [[Barbarian]], [[Necromancer]], [[Paladin]] and [[Sorceress]] in DnD rules with spells, feats, skills, monsters and items.&lt;br /&gt;
&lt;br /&gt;
The material also includes one simple adventure to explore the [[Morgen Keep]], and save an item called the [[Siegehammer]] from a [[demon]] called [[Crushskull]].&lt;br /&gt;
&lt;br /&gt;
The validity of this information, and whether or not is [[canon]] is unknown, but [[Blizzard Entertainment|Blizzard]] have said all previous official sources of information are canon with the exceptions of any [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
Diablere received terrible feedback from fans for it's low quality and lack of insight into the then new D20 system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Summary==&lt;br /&gt;
This is what RPG.net has to say about it:[http://index.rpg.net/display-entry.phtml?mainid=8530]&lt;br /&gt;
::''A supplement recreating the world of Diablo II: Diablerie.''&lt;br /&gt;
&lt;br /&gt;
::''Includes:''&lt;br /&gt;
::* ''A step-by-step guide to creating [[Amazon]]s, [[Barbarian]]s, [[Paladin]]s, [[Necromancer]]s, and [[Sorceress]]es''&lt;br /&gt;
::* ''A complete list of weapons and gear''&lt;br /&gt;
::* ''Loads of Diablo II spells and magic items''&lt;br /&gt;
::* ''A ready-to-run adventure with three different lists of monsters''&lt;br /&gt;
&lt;br /&gt;
::'''Notes on This Edition'''&lt;br /&gt;
::''96 pages.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
There is a [[Secret Cow Level]] for the roleplaying game as well:&lt;br /&gt;
* [[Secret Cow Level (DnD)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=8530 RPG.net entry for Diablerie]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:RPG]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_pen_and_paper_RPG&amp;diff=20901</id>
		<title>Diablo pen and paper RPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_pen_and_paper_RPG&amp;diff=20901"/>
				<updated>2010-06-16T17:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RPG books combined.jpg|left|thumb|It's obvious they were meant to be used together...]]&lt;br /&gt;
There has been a few traditional '''pen and paper Role Playing Games''' made inspired by the Diablo universe as part of the [[Diablo game]]s. These are set in the Dungeons and Dragons ruleset of different versions and are not conformed to contain [[canon]] lore.&lt;br /&gt;
&lt;br /&gt;
There has been no recent upgrade of the P&amp;amp;P variant of the franchise, like there has been for [[World of WarCraft]].&lt;br /&gt;
&lt;br /&gt;
The [[canon]]ity of these books can be questioned, and we have no answer from [[Blizzard Entertainment|Blizzard]] on the matter. Many Blizzard employees have spent lots of time playing [[DnD]] however, and it's likely they got help from Blizzard when making the modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The_Awakening.jpg|[[Diablo II: The Awakening|The Awakening]]&lt;br /&gt;
File:Diablerie.jpg|[[Diablo II: Diablerie|Diablerie]]&lt;br /&gt;
File:To_Hell_and_Back.jpg|[[Diablo II: To Hell and Back|To Hell and Back]]&lt;br /&gt;
File:DnD_Adventure_Diablo_II_Ed_manual.jpg|[[Dungeons and Dragons Adventure Game: Diablo II Edition|DnD Fast Play Diablo 2]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.wizards.com/dnd/main.asp?x=d2/diabloii,3 Wizards of the Coast Diablo II pages]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=World_of_WarCraft&amp;diff=20900</id>
		<title>World of WarCraft</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=World_of_WarCraft&amp;diff=20900"/>
				<updated>2010-06-16T17:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''World of Warcraft''' is [[Blizzard|Blizzard Entertainment's]] massively popular, [[MMORPG]]. '''WoW''', as it's commonly called, launched in 2004 in the US (2005 in Europe) and has grown to over 11 million subscriber world wide.&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
* World of WarCraft: The Burning Crusade (expansion) - 2007 EU &amp;amp; NA&lt;br /&gt;
* World of WarCraft: Wrath of the Lich King (expansion) - 2008 EU &amp;amp; NA&lt;br /&gt;
* World of WarCraft: Cataclysm (expansion) - Planned for 2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More information==&lt;br /&gt;
* [http://www.worldofwarcraft.com/ WorldofWarCraft.com]&lt;br /&gt;
* [http://www.wow-europe.com/ WoW-Europe.com]&lt;br /&gt;
* [http://www.worldofwar.net/ WorldofWar.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
[[Category:WarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Blizzard]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=WarCraft_III&amp;diff=20899</id>
		<title>WarCraft III</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=WarCraft_III&amp;diff=20899"/>
				<updated>2010-06-16T17:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WarCraft III: Reign of Chaos''' and '''The Frozen Throne''' constitutes the third [[RTS]] game in the [[WarCraft]] universe by [[Blizzard entertainment]].&lt;br /&gt;
&lt;br /&gt;
Players got to see more than just the Kingdom of Azeroth, and play with more races than just Orcs and humans. It continued the growth of the franchise that eventually became [[World of WarCraft]].&lt;br /&gt;
&lt;br /&gt;
Read more about the [[WarCraft]] series, and head over to [http://war3.incgamers.com/ WarCraftIII.net] or [http://wow.incgamers.com/ WorldOfWar.net] for more in-depth knowledge about the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
[[Category:WarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=StarCraft_II&amp;diff=20898</id>
		<title>StarCraft II</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=StarCraft_II&amp;diff=20898"/>
				<updated>2010-06-16T17:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can read more about '''StarCraft II''' at the [http://starcraft.incgamers.com/ StarCraft: IncGamers], and the site's [http://starcraft.incgamers.com/wiki/ wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:StarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=WarCraft_II&amp;diff=20897</id>
		<title>WarCraft II</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=WarCraft_II&amp;diff=20897"/>
				<updated>2010-06-16T17:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WarCraft II: Tides of Darkness''' and '''Beyond the Dark Portal''' constitutes the second [[RTS]] game [[Blizzard Entertainment]] did in 1995, and was continuation of [[WarCraft: Orcs and Humans]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players got to see more than just the Kingdom of Azeroth, and play with more races than just Orcs and humans. It continued the growth of the franchise that eventually became [[World of WarCraft]].&lt;br /&gt;
&lt;br /&gt;
The expansion, Beyond the Dark Portal also has strong ties with the WoW expansion The Burning Crusade, as the players go back beyond the dark portal to Outland to fight a demonic army set on invading Azeroth.&lt;br /&gt;
&lt;br /&gt;
Read more about the [[WarCraft]] series, and head over to [http://war3.incgamers.com/ WarCraftIII.net] or [http://wow.incgamers.com/ WorldOfWar.net] for more in-depth knowledge about the games.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=WarCraft:_Orcs_%26_Humans&amp;diff=20896</id>
		<title>WarCraft: Orcs &amp; Humans</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=WarCraft:_Orcs_%26_Humans&amp;diff=20896"/>
				<updated>2010-06-16T17:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WarCraft: Orcs &amp;amp; Humans''' was the first [[RTS]] game [[Blizzard Entertainment]] did, and was heavily inspired by Command &amp;amp; Conquer II. It opened up the world of Azeroth and is the seed with eventually became [[World of WarCraft]].&lt;br /&gt;
&lt;br /&gt;
Read more about the [[WarCraft]] series, and head over to [http://war3.incgamers.com/ WarCraftIII.net] or [http://wow.incgamers.com/ WorldOfWar.net] for more in-depth knowledge about the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=StarCraft_II&amp;diff=20895</id>
		<title>StarCraft II</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=StarCraft_II&amp;diff=20895"/>
				<updated>2010-06-16T17:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can read more about '''StarCraft II''' at the [http://starcraft.incgamers.com/ StarCraft: IncGamers], and the site's [http://starcraft.incgamers.com/wiki/ wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_III&amp;diff=20894</id>
		<title>Diablo III</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_III&amp;diff=20894"/>
				<updated>2010-06-16T17:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo III''', the much anticipated sequel to Diablo and Diablo II was announced at Blizzard's [[WWI 2008]] in Paris, during 27-28 June 2008. The game will feature a similar isometric view as its predecessor, but will be created completely in a 3D-environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''You can find all the Diablo 3 info you need on the [[Diablo 3 Basics]] article.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=StarCraft&amp;diff=20893</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=StarCraft&amp;diff=20893"/>
				<updated>2010-06-16T17:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
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&lt;div&gt;'''StarCraft''' was the first space-based [[RTS]] game [[Blizzard Entertainment]] published back in 1998.&lt;br /&gt;
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It has a lot of influences in gameplay from [[WarCraft II]], but has it's own gameplay, and three unique races, rather than two mirrored ones.&lt;br /&gt;
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StarCraft revolutionised gaming in Korea, and brought significant changes to how we perceive RTS games in the West. The game is still played somewhat regularly in the West, and is still hugely popular in Korea and Asia.&lt;br /&gt;
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You can read more about '''StarCraft Brood War''' and '''StarCraft II''' at the [http://www.scraftwiki.com/ SCraftWiki.com], or the [http://www.starcraftwire.net StarcraftWire.net] site.&lt;br /&gt;
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{{Game navbox|blizz}}&lt;br /&gt;
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[[Category:StarCraft]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_II&amp;diff=20892</id>
		<title>Diablo II</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_II&amp;diff=20892"/>
				<updated>2010-06-16T17:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
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&lt;div&gt;::''This is the article about the '''[[:Category:Games|game]]''' Diablo II. Were you looking for '''{{iw|Main_Page game information or guides about Diablo II}}'''?&lt;br /&gt;
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'''Diablo II''' is an [[Action Role Playing Game|ARPG]] game based in a dark fantasy setting developed by [[Blizzard North]] and released globally by [[Blizzard Entertainment]] on 29 June 2000.&lt;br /&gt;
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The game is set in the fictional world of [[Sanctuary]], centred around a group of anonymous {{iw|Class heroes}} who are trying to catch up and stop the [[Prime Evil]] known as [[Diablo]] before he frees his brothers and destroys the mortal realm.&lt;br /&gt;
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''Diablo II'' was one of the most popular games of 2000. Major factors that contributed to ''Diablo II's'' success include its addictive gameplay and access to the free online play service, [[Battle.net]].&lt;br /&gt;
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The game was conceptualized and designed by [[David Brevik]] and [[Erich Schaefer]], whom with [[Max Schaefer]] acted as Project Leads on the game. The main production roles were handled by [[Matthew Householder]] and [[Bill Roper]].&lt;br /&gt;
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An official expansion pack, entitled ''[[Diablo II: Lord of Destruction]]'' also developed by Blizzard North, was released on 29 June 2001. A sequel called [[Diablo III]] was announced to be in production on June 28, 2008 at [[WWI 2008]] in Paris, but will be developed by Blizzard Entertainment, since Blizzard North has dissolved.&lt;br /&gt;
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{{Gamebox&lt;br /&gt;
|portrait= Diablo_II_boxart.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Diablo II&lt;br /&gt;
|developer= [[Blizzard North]]&lt;br /&gt;
|publisher= '''Windows/Mac'''&amp;lt;br&amp;gt;NA: [[Blizzard Entertainment|Blizzard]]&amp;lt;br&amp;gt;EU: Sierra Entertainment&amp;lt;br&amp;gt;Asia: HanbitSoft&lt;br /&gt;
|design= [[Erich Schaefer]], [[Stieg Hedlund]], [[David Brevik]], [[Max Schaefer]], [[Eric Sexton]], [[Chase Clements]]&lt;br /&gt;
|composer= [[Matt Uelmen]]&lt;br /&gt;
|series= [[Diablo series]]&lt;br /&gt;
|genre= [[ARPG]]&lt;br /&gt;
|release= 2000-06-29&lt;br /&gt;
|platform= PC/Mac&lt;br /&gt;
|engine= 2D, inhouse&lt;br /&gt;
|req= '''Windows PC'''&amp;lt;br&amp;gt;Windows 95+, 233 MHz Pentium, 32 MB RAM, 650 MB HDD, DirectX compatible video card, 4X CD-ROM drive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Mac OS'''&amp;lt;br&amp;gt;G3 processor, 64 MB RAM plus virtual memory, System 8.1 or higher, 650 MB HDD, 4X CD-ROM drive, 256 colour display at 640x480 res (800x600 with [[Diablo II: Lord of Destruction|exp]])&lt;br /&gt;
|control= Mouse, Keyboard&lt;br /&gt;
|rating= 15+ to 16+&lt;br /&gt;
|score= Unknown&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
''Diablo II'' is built around {{iw|Act Acts}} that progresses the narrative story line of the game, with each act following a predetermined path and list of quests, with  small selection of optional quests.&lt;br /&gt;
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The player assumes the role of a hero from one of five different character classes, fighting monsters through wilderness areas and dungeons in order to level-up their character and gain better {{iw|Item items}}. The game uses real-time combat and the player sees the character from an isometric viewpoint. Players also have the option of hiring one [[NPC]] {{iw|Mercenary hirelings}} that accompanies the player and attack nearby enemies. A powerful {{iw|Boss boss}} monster awaits the player at the end of each Act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by ''Diablo II''. The game also continues the use of randomised {{iw|D1_Modifiers affixes}} from ''Diablo I''.&lt;br /&gt;
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After completing the four Acts in the game, there are two additional sequential difficulty levels, letting the player go through all three before reaching the max level at 99. These are: {{iw|Normal Normal}}, {{iw|Nightmare Nightmare}}, and {{iw|Hell Hell}}. On higher difficulties, monsters are stronger, [[experience]] is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time through a [[Waypoint|waypoint system]].&lt;br /&gt;
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Players can also create a [[hardcore]] character, as opposed to a normal (popularly called &amp;quot;softcore&amp;quot;) character. A normal character can be resurrected if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost.&lt;br /&gt;
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===Character classes===&lt;br /&gt;
''Diablo II'' allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.&lt;br /&gt;
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[[File:Diablo_II_classes.jpg|thumb|right|350px|The five [[class]]es. From left to right: the [[Amazon]], [[Necromancer]], [[Barbarian]], [[Sorceress]], and [[Paladin]].]]&lt;br /&gt;
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* The '''{{iw|Amazon Amazon}}''' hails from the islands of the [[Twin Seas]], near the border of the [[Great Ocean]]. The class is based on Greek mythology Amazons. She is similar to the [[Rogue]] of ''[[Diablo I]]'' as they use ranged weaponry and use both strength and magic. The Amazon also uses javelins and spears. Many of her passive skills are defensive in nature, especially {{iw|Dodge Dodge}}, {{iw|Avoid Avoid}}, and {{iw|Evade Evade}}. The Amazon is voiced by Jessica Straus.&lt;br /&gt;
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* The '''{{iw|Necromancer Necromancer}}''' is a death-themed [[cast]]er, being [[Priests of Rathma]] from the Eastern jungles. His [[Summon]]ing [[spell]]s allow him raise [[skeleton]]s, create golems, and [[resurrect]] dead monsters to fight alongside him. He also uses [[poison]] and &amp;quot;bone&amp;quot; skills, to cause damage to enemies. His Curses also afflict the enemy with [[debuff]]s. The Necromancer is voiced by Michael McConnohie.&lt;br /&gt;
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* The '''{{iw|Barbarian Barbarian}}''' is a powerful [[melee]] fighter from the steppes of [[Mount Arreat]]. He is an expert at frontline combat, able to absorb great punishment like a &amp;quot;[[tank]]&amp;quot;, and is the only class capable of dual-wielding weapons. His skills allow him to specialise in different types of weapons, increasing his resistances, speed, and defence. He can also use ancient Barbarian Warcries and combat techniques to [[buff]] himself and others as well as dealing with any foes quickly and violently. The Barbarian is voiced by David A. Thomas.&lt;br /&gt;
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* The '''{{iw|Sorceress Sorceress}}''' hails from a rebellious [[mage clan]] of female-only [[Sorcerer|Sorceresses]] who have wrested the secrets of [[magic]] use from the male-dominated clans. She wields the elements of ice, lightning and fire spells, using mostly offensive [[spell]]s. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's [[Teleport]] spell allows her to instantly travel to a new destination, making her very difficult to hit. As such she is a &amp;quot;glass cannon&amp;quot;, dealing much damage, but can't take much in turn. The Sorceress is voiced by Liana Young.&lt;br /&gt;
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* The '''{{iw|Paladin Paladin}}''' is a crusader from the [[Zakarum|Church of Zakarum]], fighting for the glory of the [[Light]]. The Paladin's combat skills range from fanatical attacks to heavenly thunderbolts and blessed [[aura]]s. The auras can incre damage, or resist magic attacks, or boosting defence. The Paladin's auras will [[buff]] all [[party]] members, making him very useful for [[multiplayer]]. The shield is another Paladin speciality, and he is the only character that can use it as a weapon. The Paladin also have very powerful anti-[[undead]] skills. The Paladin is voiced by Larry B. Scott.&lt;br /&gt;
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*In the [[Diablo II: Lord of Destruction|expansion]], the '''{{iw|Druid Druid}}''' and '''{{iw|Assassin Assassin}}''' classes were released.&lt;br /&gt;
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===Monsters and Items===&lt;br /&gt;
The {{iw|Monster monsters}} of ''Diablo II'' are more numerous than the ones in ''[[Diablo I]]'', and has slightly more abilities of their own, but is otherwise quite similar in style of gameplay. Some monsters have received improved [[AI]], like the [[Fallen]] monsters, who attack slightly more coordinated, and [[range]]d monsters who retreat if the player moves up to [[melee]] range. A few [[boss]] encounters also use more &amp;quot;intelligent&amp;quot; combat, like special abilities from the boss, rather than the fight just being a race to drink [[potion]]s.&lt;br /&gt;
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The potions work similarly to the original. It's gameplay purpose is basically that of an extended [[health]]/[[mana]] bar, with no [[cooldown]]s on usage, and little delay in filling up the [[resource pool]]s. The big change is how the belt works, where instead of 1-0 selected slots, the player now only has 4 slots, but as he levels up, he can get better belts, which can save more rows of 4 potions, making the actual maximum of stored potions up to 16. Scrolls can not be stored in the ''Diablo II'' belt, but specific &amp;quot;tome&amp;quot; items that takes up 2 slots can be purchased to save space, storing up to 20 scrolls in each.&lt;br /&gt;
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Items use a very similar mechanic to the original game, with {{iw|D1_Modifiers affixes}} on magical items, an uniques that are more powerful. On top of that, set items and rares were introduced. Basically better versions of magical items, but not as special as uniques.&lt;br /&gt;
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===Multiplayer===&lt;br /&gt;
''Diablo II'' can be played [[multiplayer]] over or [[Blizzard Entertainment|Blizzard's]] free online service [[Battle.net]]. Unlike the original ''[[Diablo I]]'', ''Diablo II'' was made specifically with online gaming in mind. Several [[spell]]s (such as [[auras]] or Warcries) multiply their effectiveness if they are cast within a party and the game world included a lot more open spaces.&lt;br /&gt;
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The ''Diablo II'' Battle.net is divided into &amp;quot;Open&amp;quot; and &amp;quot;Closed&amp;quot; realms. Players may play their single-player characters on open realms while characters in closed realms are stored on the servers as a measure against [[hack|hacking]] and [[cheat]]ing. The character must also be played every 90 days to avoid expiration. Online play is otherwise nearly identical to single-player play. The most notable difference is that online maps are generated randomly every time a new game is entered, while offline single player maps are just generated when the game is first started as a persistent world the player will always return to when playing with that character.&lt;br /&gt;
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The game is most often played [[Cooperative play|cooperatively]] ([[PvM]]), and the right class combination with complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game but are not automatically made into a [[party]]. It's also possible to form multiple opposing parties. [[Experience]] gained, [[monster]]s' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in [[PvP]]. The bounty for a successful kill in PvP is a portion of the gold and the &amp;quot;ear&amp;quot; of the defeated player (with the previous owner's name and level at the time of the kill).&lt;br /&gt;
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Due to the PvP mechanics, the game has a lot of non-consensual PvP combat, also called &amp;quot;[[Player Kill]]ing&amp;quot;, [[PK]].&lt;br /&gt;
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Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as nine months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.&lt;br /&gt;
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The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.12 with the latest major patch released on June 17, 2008. Through the patch history, several exploits and issues have been addressed (such as illegal item [[duplication]], though it still exists), as well as major revamps to the game's balance. Not all patches have affected ''Diablo II'' directly, as several were designed to address issues in the expansion to the game and had minimal effects on ''Diablo II''.&lt;br /&gt;
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On March 3, 2009, Blizzard announced a new Diablo 2 content patch, 9 years after the game's release. Diablo 2 content patch 1.13 has been released on a public test server named &amp;quot;classic beta&amp;quot;.&lt;br /&gt;
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==Synopsis==&lt;br /&gt;
The story of ''Diablo II'' takes immediately after the end of ''[[Diablo I|Diablo]]'' (and also in [[Sanctuary]]), where the {{iw|Warrior Warrior}} character of the first game tried to contain [[Diablo]] within himself by plunging the [[Soulstone]] into his own head. Unfortunately, he was instead corrupted by the Lord of Terror, and became the [[Dark Wanderer]]. Despite struggling with the [[demon]] within, he spread chaos and terror wherever he went. Diablo had in fact planned this all along, luring the Warrior to his dungeon.&lt;br /&gt;
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The player takes on the role as one of five (seven in the [[Diablo II: Lord of Destruction|expansion]]) heroes who group up in order to stop Diablo and the other [[Prime Evils]]. They start in the {{iw|Rogue_Encampment Rogue Encampment}} (which may be in [[Entsteig]] or [[Khanduras]], the lore is fuzzy), chasing after this mysterious Dark Wanderer who had summoned demons to overrun their [[Rogue Monastery|monastery]], which guarded the passage to the East.&lt;br /&gt;
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Diablo leaves hinders for the heroes, such as the [[Lesser Evil]], [[Andariel]], in the Monastery, and heads first to the [[Aranoch]] desert to free his brother [[Baal]] near [[Lut Gholein]], and then further to the jungles of [[Kehjistan]] to free [[Mephisto]] under the city of [[Kurast]]. At every step of the way, the player not only chases Diablo, but also has to deal with demonic corruption and other obstacles in the way.&lt;br /&gt;
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Finally, the heroes catch up with the Brothers, and kill [[Mephisto]] in {{iw|Travincal Travincal}}, ending the corruption of the [[Zakarum|Zakarum Church]], and goes through a portal to [[Burning Hells|Hell]] itself, to find Diablo.&lt;br /&gt;
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Searching hell, and finding the {{iw|Chaos_Sanctuary Chaos Sanctuary}}, Diablo's home, the heroes summon the demon before he has fully recovered from transforming into his real, red, self, and defeats him. The heroes are then charged with destroying the Soulstones as the Prime Evils were taught long ago how to corrupt them by the fallen [[angel]] [[Izual]].&lt;br /&gt;
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The story continues in the expansion to the game, where the player chases the last of the Prime Evils; Baal (Lord of Destruction) who is going after the mythical [[Worldstone]] in an attempt to corrupt it.&lt;br /&gt;
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==Secret Cow Level==&lt;br /&gt;
[[File:Cow-level-portal.jpg|thumb|right|The red portal...]]&lt;br /&gt;
::''To read more about the actual Diablo II Cow Level and how to get there, please see the '''{{iw|Secret_Cow_Level Secret Cow Level Article}}.'''&lt;br /&gt;
The &amp;quot;[[Secret Cow Level]]&amp;quot; is the result of a running joke from the original ''[[Diablo_I|Diablo]]'' that spawned from an Internet rumor about the cow placed in the town of [[Tristram]] seemingly without purpose. Supposedly, if the cow was clicked on a certain number of times, a portal to a secret level would open. The rumour was a hoax, but the legend was born as player after player asked Blizzard about how to access the level, and they vehemently denied its existence.&lt;br /&gt;
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In the ''Diablo I'' expansion ''[[Diablo: Hellfire]]'', created by third-party developer Synergistic Software, it was possible to change a parameter in a specific text file, so that the farmer was dressed in a cow suit, with appropriate new dialogue (&amp;quot;Moo.&amp;quot; &amp;quot;I said Moo!&amp;quot;). This added fuel to the fire. To stop the rumours, Blizzard included a cheat in ''[[StarCraft]]'' that read &amp;quot;There is no cow level&amp;quot;, officially confirming that there was, in fact, no cow level.&lt;br /&gt;
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On April 1, 1999, a ''Diablo II Screenshot of the Week'' featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for ''Diablo II''. It turned out that there ''was'' a cow level in ''Diablo II''.&lt;br /&gt;
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==Versions and expansion pack==&lt;br /&gt;
The game was also released in ''Collector's Edition'' format, containing bonus collector's material, a copy of the ''[[Diablo II: The Awakening|Diablo Dungeons &amp;amp; Dragons]]'' pen-and-paper campaign setting, and promotional movies for other [[Blizzard Entertainment|Blizzard]] games. The ''Diablo II: Exclusive Gift Set'' (2000) similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The ''Diablo Gift Pack'' (2000) contained copies of ''[[Diablo I]]'' and ''Diablo II'', but no expansions. The ''Diablo: Battle Chest'' (2001) contained copies of ''Diablo II'', ''[[Diablo II: Lord of Destruction]]'', the official strategy guide, and the original ''[[Diablo]]''. Recently however the Battle Chest no longer contains the original Diablo.&lt;br /&gt;
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Unlike ''[[Diablo I]]'', ''Diablo II'' did not come with a &amp;quot;spawn&amp;quot; version, and was not released on PlayStation, as the team felt the gameplay was not optimal for console play. The game did, however spawn an expansion: [[Diablo II: Lord of Destruction]], which was widely positively received by the fans of the franchise.&lt;br /&gt;
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The announcement of ''[[Diablo III]]'' has renewed the interest in its predecessor and brought more attention to the many mods available for the game.&lt;br /&gt;
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==Music==&lt;br /&gt;
The score has been composed by [[Matt Uelmen]] and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental. Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release.&lt;br /&gt;
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While the player visits a [[town]], the game has to create a much more peaceful atmosphere, so for that the town theme from '''{{iw|Act_I Act I}}''' called ''Wilderness'' gives a pastoral feel of the wilderness (with the cows, farm fences, cabins and trees).&lt;br /&gt;
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For '''{{iw|Act_II Act II}}''' Mustafa Waiz, a percussionist, and [[Scott Petersen]], the game's sound designer, worked on the drum samples. Mustafa played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.&lt;br /&gt;
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The town theme from Act II, called ''Toru'' makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original ''[[Diablo I|Diablo]]'' and the opening quarter of ''Diablo II''.&lt;br /&gt;
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The foundation of the ''Toru'' piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.&lt;br /&gt;
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The composer was impressed by two of the Spectrasonics music libraries, ''Symphony of Voices'' and ''Heart of Asia.'' He uses samples from ''Heart of Asia'' in the ''Harem'' piece from Act II, and tries to put the sampled female voice out front and center, getting a nice alto in it. The ''Crypt'' track uses a sample from ''Symphony of Voices;'' the choral phrase ''Miserere.'' deep in the mix of the track, alongside the excessive rainsticks and cymbal scrapes, combined with metal guitar solos.&lt;br /&gt;
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===Music Inspirations===&lt;br /&gt;
* ''Tristram'' uses the main theme of the first ''[[Diablo I|Diablo game]]'' and it is the earliest track composed for ''Diablo II''. ''Coda'' contains an excerpt of &amp;quot;Prelude in C Minor&amp;quot; by Frederic Chopin.&lt;br /&gt;
* ''Monastery'' from {{iw|Act_I Act I}}, inspired by the Polish master, Krzysztof Penderecki with the initial voice and string clusters technique.&lt;br /&gt;
* ''Toru'' and ''Maggot'' from {{iw|Act_II Act II}}, inspired by Toru Takemitsu, with Toru's use of spacing and time.&lt;br /&gt;
* ''Spider'' from {{iw|Act_III Act III}}, sounding like Harry Manfredini.&lt;br /&gt;
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===Credits===&lt;br /&gt;
* Drums - Scott Petersen&lt;br /&gt;
* Guitar - Bernie Wilkens&lt;br /&gt;
* Oboe - Roger Weismeyer&lt;br /&gt;
* Percussion - Mustafa Waiz&lt;br /&gt;
* Producer, Performer, Composed By - Matt Uelmen&lt;br /&gt;
* Recorded By - Matt Uelmen , Scott Petersen&lt;br /&gt;
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Voice samples from ''Heart of Asia'', ''Heart of Africa'', and ''Symphony of Voices'' by Spectrasonics.&lt;br /&gt;
The ''Harem'' track samples from 'Heart of Asia' the Sanskrit Female 1 samples.&lt;br /&gt;
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Recorded in Redwood City, Oakland, and San Mateo, California, April 1997 - March 2000.&lt;br /&gt;
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==Reception==&lt;br /&gt;
[[Image:Diablo_II_collector's_edition.jpg|thumb|200px|right|''Diablo II Collector's Edition'' contents.]]&lt;br /&gt;
''Diablo II'' had a positive reception. The game has achieved an overall score of 88 on Metacritic. Gamespy awarded the game an 86 out of 100, IGN awarded the game an 8.3 out of 10, and Gamespot awarded the game an 8.5 out of 10 along with earning the 2000 runner-up Reader's Choice Award for role-playing game of the year. It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.&lt;br /&gt;
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''[[WarCraft III|WarCraft III: Reign of Chaos]]'', ''[[World of WarCraft|World of Warcraft: The Burning Crusade]]'', and ''[[World of WarCraft|World of Warcraft: Wrath of the Lich King]]'' have since surpassed ''Diablo II'''s record to become fastest-selling computer games ever at their times of release, according to Blizzard.&lt;br /&gt;
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As of August 29, 2001, ''Diablo II'' has sold 4 million copies worldwide. The game has received the &amp;quot;Computer Game of the Year&amp;quot;, &amp;quot;Computer Role Playing Game of the Year&amp;quot;, and &amp;quot;Game of the Year&amp;quot; awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.&lt;br /&gt;
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==Resources==&lt;br /&gt;
The '''{{Iw|Main_Page Diablo 2 Wiki}}''' has a lot of information on ''Diablo II'' and [[Diablo II: Lord of Destruction|its expansion]], relating to all aspects of the game. Here are a few examples:&lt;br /&gt;
* {{iw|Class Diablo 2 Class information}}&lt;br /&gt;
* {{iw|Item Diablo 2 Item guides}}&lt;br /&gt;
* {{iw|Monster Diablo 2 monsters}}&lt;br /&gt;
* {{iw|Boss Diablo 2 bosses}}&lt;br /&gt;
* {{iw|Rune Diablo 2 runes}}&lt;br /&gt;
** {{iw|Runewords Diablo 2 Runewords}}&lt;br /&gt;
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==Reference==&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [http://www.gamefaqs.com/computer/doswin/data/197113.html Diablo II: Credits]&lt;br /&gt;
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{{Game navbox|blizz}}&lt;br /&gt;
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[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo:_Hellfire&amp;diff=20891</id>
		<title>Diablo: Hellfire</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo:_Hellfire&amp;diff=20891"/>
				<updated>2010-06-16T17:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
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&lt;div&gt;::''This is the article about the '''[[:Category:Games|game]]''' Diablo I: Hellfire. Were you looking for '''{{iw|Hellfire game information or guides about Hellfire}}'''?&lt;br /&gt;
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'''Diablo: Hellfire''' is the only official expansion pack of the [[Action Role Playing Game|ARPG]] [[Diablo I]] by [[Blizzard North]]. It's an expansion pack that Sierra On-Line produced. It was developed by Synergistic Software (a Sierra division), and released on 24 November, 1997.&lt;br /&gt;
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The original game was later re-released alongside Hellfire in 1998 in a bundle called Diablo + Hellfire, but not in the official Blizzard-created &amp;quot;Battle chest&amp;quot; packages.&lt;br /&gt;
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{{clear-both}}&lt;br /&gt;
{{Gamebox&lt;br /&gt;
|portrait= Diablo_Hellgate_boxart.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Diablo I&lt;br /&gt;
|developer= Synergistic Software&lt;br /&gt;
|publisher= Sierra On-Line&lt;br /&gt;
&amp;lt;!--|design= --&amp;gt;&lt;br /&gt;
&amp;lt;!--|composer= --&amp;gt;&lt;br /&gt;
|series= [[Diablo series]]&lt;br /&gt;
|genre= [[ARPG]]&lt;br /&gt;
|release= 1997-11-24 (NA)&amp;lt;br&amp;gt;1998 (PAL)&lt;br /&gt;
|platform= PC only&lt;br /&gt;
|engine= 2D, inhouse&lt;br /&gt;
|req= '''Windows PC'''&amp;lt;br&amp;gt;Windows 95, 60 MHz Pentium, 8 MB RAM (16 MB for multiplayer), SVGA-compatible graphics card, 2X CD-ROM drive&lt;br /&gt;
|control= Mouse, Keyboard&lt;br /&gt;
|rating= 15+ to 16+&lt;br /&gt;
|score= Unknown&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
::''To get access to the hidden contents of Diablo: Hellfire, see the '''{{iw|Hellfire Hellfire Undocumented Features}}''' in the {{iw|Main_Page Diablo 1 Wiki}}.&lt;br /&gt;
''Diablo: Hellfire'' adds several new features to Diablo, including some that Synergistic Software developed themselves, as well as features that [[Blizzard North]] had almost completed before ''[[Diablo I]]'' was released.&lt;br /&gt;
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For example many enemies, which graphics can still be found in the Diablo retail MPQ. Hellfire makes these monsters and other things available to the player. Oils for example were a feature of early Diablo versions, but didn't appear in the final game. Besides that, Hellfire doubles the available Classes with three unique characters that all play very interesting. We've got 50% more dungeons, more quests and a nice storyline for one of the dungeons.&lt;br /&gt;
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The only official class with the expansion is the {{iw|Monk Monk}}, but two more can be found as &amp;quot;test classes&amp;quot; {{iw|Hellfire hidden in the game}}, and fully playable:&lt;br /&gt;
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* '''{{iw|Monk Monk}}''' - [[Melee]] class specialising in Staves&lt;br /&gt;
* '''{{iw|Bard Bard}}''' - {{iw|Rogue Rogue}} variant.&lt;br /&gt;
* '''{{iw|Barbarian_(Diablo_I) Barbarian}}''' - {{iw|Warrior Warrior}} variant.&lt;br /&gt;
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''Hellfire'' integrates into ''Diablo'', and because of its design, its dungeons can be avoided entirely. In order to gain access to the dungeons, the player must speak with [[Lester]] the Farmer, who is north of [[Tristram]], near the herd of cows. However, if the player speaks to Lester before reaching a certain point of the main Diablo quest, he will be hesitant to ask them to enter the new dungeons (ie. if the player is too weak to deal with the new dungeons, which are quite tough).&lt;br /&gt;
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The rest of the expansion integrates more fully into the main adventure. Objects like oils, new weapons, rings and armor, and runes drop amid other more common kinds of items, and the new spellbooks, including books for two previously existing spells that did not have books, and scrolls are found in the same kinds of places. New shrines are found where shrines would normally be found.&lt;br /&gt;
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It should be noted, however, that there are almost no unique monsters found within Hellfire's exclusive dungeons. The Hellfire dungeons are populated with new enemies that do not appear in the main Diablo quest, however. The difficulty of Hellfire dungeon floors 1-8 mirror those of levels 9-16 of the main Diablo quest, requiring experienced characters to explore.&lt;br /&gt;
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Some of the newer convenience features include the option to move more quickly around town using the &amp;quot;jog&amp;quot; toggle found in the options menu, a spell that highlights objects lying on the floor as though the cursor was placed over them, and a spell that teleports the player to the nearest staircase found on that level of the dungeon.&lt;br /&gt;
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Hellfire installs into its own directory independent of Diablo. Players are required to have the retail Diablo CD in order for the game to run.&lt;br /&gt;
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==Synopsis==&lt;br /&gt;
::''The full story can be read in the '''[[Diablo I: Hellfire Manual]]'''.''&lt;br /&gt;
Hellfire's storyline occurs as an aside to the main story arc of the original game. A [[sorcerer]], while performing a ritual, unknowingly releases the demon [[Na-Krul]] unto the town of [[Tristram]], but before it can completely escape, the sorcerer magically seals the doors. The player is later tasked with venturing into Na-Krul's lair and vanquishing it.&lt;br /&gt;
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==Continuity==&lt;br /&gt;
Even though Hellfire is an official expansion pack, it's not part of the rest of the story line. Any information in the [[Diablo I: Hellfire Manual]] or in the game has been [[retcon]]ned and is not considered [[canon]].&lt;br /&gt;
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However, in ''[[Diablo II]]'', [[Blizzard North]] later implemented insect caves and crypts that bear similarities to those in ''Diablo: Hellfire''. A few of the convenience features introduced in ''Diablo: Hellfire'' were also added in ''Diablo II'' as fully-fledged functions, such as being able to run to cover ground more quickly, and being able to highlight items lying on the floor by button press, instead of by spells.&lt;br /&gt;
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==Hidden characters and quests==&lt;br /&gt;
Two additional characters, the {{iw|Bard Bard}} and {{iw|Barbarian_(Diablo_I) Barbarian}}, and two additional quests can be enabled with a {{iw|Hellfire special text-file edit}} in the ''Diablo: Hellfire'' installation directory.&lt;br /&gt;
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As test characters, these warriors have new skills and attributes. The Bard can use two one-handed weapons, one in each hand. The Barbarian can hold certain two-handed weapons in one hand, and carry a shield in the other. They do not have unique character graphics developed for them, appearing in-game as the rogue and the warrior, respectively.&lt;br /&gt;
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The hidden quests are the Theo quest and the cow quest. The cow quest appears first by turning Lester the Farmer, who allows the player to unlock the hive, into the &amp;quot;Complete Nut&amp;quot;, who wears a cow suit. After giving the player a rune bomb to open the hive level, he will send the player off to recover his suit. Once the player returns the brown suit to him, he rewards them with the Bovine Plate. The cow quest was based on an internet joke that directed players to complete a series of silly objectives to unlock a secret cow quest.&lt;br /&gt;
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The Theo quest is given by a little girl standing by a tree near Adria's shack. The player must kill the Hork Demon to retrieve Theo and acquire the reward. If this quest is not activated, the Hork Demon drops the amulet himself with no storyline.&lt;br /&gt;
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==Multiplayer==&lt;br /&gt;
''Hellfire'' does not officially have multplayer mode, even though [[Diablo I]] did.&lt;br /&gt;
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==Development==&lt;br /&gt;
There are some features that were planned for Hellfire that didn't make it into the final game. The developers only had a couple of months to create this expansion and so they couldn't finish everything they wanted to. There are two quests, check out the quests section, that didn't make it into the final version of the game. A developer at Synergistic confirmed one of the quests that were missing.&lt;br /&gt;
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Hellfire originally had one additional character class, the monk. With a trick you could unlock another class, the barbarian, which was a modified version of the warrior and with the 1.01 patch, the bard was introduced, being a modified version of the rogue. Almost everybody thought of these classes as &amp;quot;Test&amp;quot; characters, just added to the final game as a bonus for the players. But Synergistic had bigger plans for the bard and the barbarian.&lt;br /&gt;
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There are two background story texts available on the net for the bard and the barbarian. It is unknown where they come from, but it might be a hint, that these two classes were originally planned to be implemented like the monk, with a full set of graphics and speech files. The second, and probably most interesting, hint came with the 1.01 patch. Here the EXE is referring to two MPQ files referring to the bard and barbarian, just like the monk.mpq! This is almost a proof that they wanted to give these characters a unique look, but didn't do so in the end, because they ran out of time.&lt;br /&gt;
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A couple of unused item graphics exist that are even shown on the box of the game, but don't appear on any of the items in the game.&lt;br /&gt;
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Imagine Hellfire with two more quests, two additional unique looking characters and multiplayer support out of the box (instead of the hacked hellfrui.dll).&lt;br /&gt;
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Despite a lot of unjust criticism, considering the amount of time they had, Synergistic did a terrific job. They implemented long lost features of the original Diablo and added new features to the game, increasing the replay value.&lt;br /&gt;
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==Resources==&lt;br /&gt;
* '''{{iw|Hellfire Hellfire on Diablo 2 Wiki}}'''&lt;br /&gt;
* [[Diablo I: Hellfire Manual]]&lt;br /&gt;
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==Reference==&lt;br /&gt;
* [[Diablo I: Hellfire Manual]]&lt;br /&gt;
* [http://www.diablo-evolution.com/ Diablo Evolution]&lt;br /&gt;
* [http://diablo2.diablowiki.net/Hellfire Hellfire hidden features]&lt;br /&gt;
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{{Game navbox|blizz}}&lt;br /&gt;
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[[Category:Games]]&lt;br /&gt;
[[Category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_I&amp;diff=20890</id>
		<title>Diablo I</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_I&amp;diff=20890"/>
				<updated>2010-06-16T17:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''This is the article about the '''[[:Category:Games|game]]''' Diablo I. Were you looking for '''{{iw|Diablo_I game information or guides about Diablo I}}'''?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Diablo''' is an [[Action Role Playing Game|ARPG]] game based in a dark fantasy setting developed by [[Blizzard North]] and released by Blizzard Entertainment on 30 November, 1996 in North America (2 January 1997 in PAL territories).&lt;br /&gt;
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The game is set in the fictional world of [[Sanctuary]], centred around the town of [[Tristram]] in the Kingdom of [[Khanduras]]. The protagonist is a lone hero who takes upon himself to find what is causing distress in the town's [[Tristram Cathedral|cathedral]] and is taken upon a journey that brings him down into the deep caves beneath the cathedral, all the way into [[Burning Hells|Hell]] to combat [[Diablo]], the Lord of Terror.&lt;br /&gt;
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An official expansion pack, entitled ''[[Diablo: Hellfire]]'', was released in 24 November 1997 (1998 in PAL territories) by Sierra On-Line (developed by Synergistic Software). However, because it was not created by Blizzard Entertainment, the entire game is considered to be [[retcon]]ned out from the lore of the game world.&lt;br /&gt;
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A sequel called simply ''[[Diablo II]]'' was released on 29 June 2000 (NA and PAL) and a third game, ''[[Diablo III]]'' was announced to be in development at [[WWI 2008]]. The [[Diablo III release date|release date for Diablo III]] is currently speculated to be in 2011.&lt;br /&gt;
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{{Gamebox&lt;br /&gt;
|portrait= Diablo_I_boxart.png&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Diablo I&lt;br /&gt;
|developer= [[Blizzard North]]&lt;br /&gt;
|publisher= '''Windows/Mac'''&amp;lt;br&amp;gt;NA: [[Blizzard Entertainment|Blizzard]]&amp;lt;br&amp;gt;EU: Ubisoft&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Playstation'''&amp;lt;br&amp;gt;Electronic Arts&lt;br /&gt;
|design= [[Erich Schaefer]], [[David Brevik]], [[Max Schaefer]], [[Eric Sexton]], [[Kenneth Williams]]&lt;br /&gt;
|composer= [[Matt Uelmen]]&lt;br /&gt;
|series= [[Diablo series]]&lt;br /&gt;
|genre= [[ARPG]]&lt;br /&gt;
|release= '''Windows PC'''&amp;lt;br&amp;gt;NA: 1996-11-30&amp;lt;br&amp;gt;PAL: 1997-11-02&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Mac'''&amp;lt;br&amp;gt;JP: 1998-04&amp;lt;br&amp;gt;NA: 1998-05&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''PlayStation''' NA/PAL/JP:&amp;lt;br&amp;gt;1998 Mar/Apr/Jul&lt;br /&gt;
|platform= PC / Mac / PlayStation&lt;br /&gt;
|engine= 2D, inhouse&lt;br /&gt;
|req= '''Windows PC'''&amp;lt;br&amp;gt;Windows 95, 60 MHz Pentium, 8 MB RAM (16 MB for multiplayer), SVGA-compatible graphics card, 2X CD-ROM drive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Mac OS'''&amp;lt;br&amp;gt;Power Macintosh, 8 MB RAM with virtual memory, System 7.5 or higher, 2X CD-ROM drive&lt;br /&gt;
|control= Mouse, Keyboard&lt;br /&gt;
|rating= 15+ to 16+&lt;br /&gt;
|score= Unknown&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
''Diablo'' is probably the most well-known example of the [[Action Role Playing Game|action-RPG subgenre]]. It's arguably the first game that successfully combined the classic [[RPG]] genre with action gameplay and has a very short learning curve. This general &amp;quot;action-inspired RPG&amp;quot; concept has inspired a plethora of other games, sometimes derogatorily called &amp;quot;Diablo clones&amp;quot;.&lt;br /&gt;
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Players choose character classes, level up from gaining [[experience]], assign attributes, learn [[spell]]s and manage various attributes in the game just like in a classical RPG, but does so in real time, unlike older and more unknown variants of the RPG genre. all commands in the game can be used with only a mouse, but a keyboard can also be used to enhance gameplay with shortcuts, and quick changing of active spells.&lt;br /&gt;
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Gameplay is structured around a [[Tristram Cathedral|monster-filled dungeon]] located near the [[town]] of [[Tristram]]. In town there is no risk of monsters appearing and in multiplayer, no [[PvP]] combat can occur. Players may rest, buy items, gather [[quest]] intel and repair equipment. There are sixteen levels of the dungeon, divided into four areas. Each area has a different appearance, architecture, light level, monster mix, and musical soundtrack. The first level of each of these areas has an additional exit leading back up to the town of Tristram. In single player, these entrances are blocked until the character opens them from the dungeon side, and the entrance is available for two-way travel from then on. In multiplayer, the entrances to town all start in their &amp;quot;open&amp;quot; position, but with a level requirement to access them from town.&lt;br /&gt;
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''Diablo'' is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.&lt;br /&gt;
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===Character classes===&lt;br /&gt;
[[Image:Diablo I screenshot.jpg|thumb|350px|A [[Warrior]] fights a ghoul. The &amp;quot;Level Up&amp;quot; button shows attribute points are available. The red helmet icon indicates the helmet is damaged and in danger of breaking.]]&lt;br /&gt;
::''Read more about the '''{{iw|Diablo_Characters Diablo I Characters}}''' in the {{iw|Main_Page Diablo 2 Wiki}}.''&lt;br /&gt;
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The three [[class|character classes]] of ''Diablo'' are the Warrior, Rogue, and Sorcerer. Each character, following typical role-playing conventions, has his or her own particular traits.  The Warrior possesses physical strength, the Rogue has high dexterity, and the Sorcerer is oriented towards [[magic]].&lt;br /&gt;
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*'''[[Warrior]]''': The Warrior is a powerful [[melee]] fighter, master of weapons of war and capable of enduring more damage than the other classes. They range from [[Barbarian]]s of the northern highlands to noble [[Paladin]]s.&lt;br /&gt;
*'''[[Rogue]]''': The Rogues are the best archers in the world of [[Sanctuary]]. They can have a higher level of magic than Warriors, although not nearly as high as Sorcerers. The Rogues belong to a group called the [[Sisterhood of the Sightless Eye]].&lt;br /&gt;
*'''[[Sorcerer]]''': A powerful master of the arcane arts, the Sorcerer is able to achieve the greatest heights of magic, so that he doesn't have need of physical weapons. Sorcerers belong to the [[Vizjerei]] [[mage clan]], and have come to [[Tristram]] seeking long-lost tomes of magic knowledge under the cathedral.&lt;br /&gt;
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''Diablo'' differs in the use of [[spell]]s with the classes in such a way that all classes can use all spells. The requirement of spells is a uniformed statistical number in the character attributes and the same applies to both armour and weapons. However, each class has unique limitations on their maximum physical stats, and they have different animation speeds for physical melee combat, firing bows or using spells. Each class also different amounts of [[life]] and [[mana]] per [[experience]] level. Each class also has a unique skill: Warriors can repair items (although not as well as the village blacksmith, [[Griswold]]), Rogues can disarm traps, and Sorcerers can recharge magical staves that have a certain amount of spell charges on them.&lt;br /&gt;
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The four character attributes are Strength, Magic, Dexterity and Vitality, which directly affect the characters' combat statistics and how powerful he or she is.&lt;br /&gt;
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Every time the character levels up, the player can distribute points among the four base attributes to permanently increase them. They may also be modified by elixirs and magical shrines encountered in the game. Various magical items increase character attributes while these items are being used. No class is limited from using &amp;quot;metal armour&amp;quot; or other such specifics like in classical [[RPG]]s, but are instead dependant on &amp;quot;minimum requirements&amp;quot; for stats on the items themselves.&lt;br /&gt;
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A similar principle to use items apply to spells for all classes. Spells are learned from tomes found in the game, where they add them to their spellbooks. Spells can later be cast repeatedly, as long as the character has enough [[mana]] to do it. Spells improve when the character learns the same tome again, increasing the spell's level in the spellbook. Each time a higher level version of the spell is learned, the minimum Magic requirement to learn the next level increase. Different spells, and different levels of the same spell, require varying amounts of mana to be cast.&lt;br /&gt;
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===Monsters and Items===&lt;br /&gt;
::''Read more about '''{{iw|Diablo_Monsters Diablo I Monsters}}''' in the {{iw|Main_Page Diablo 2 Wiki}}.''&lt;br /&gt;
::''Read more about '''{{iw|Diablo_I Diablo I Items}}''' in the {{iw|Main_Page Diablo 2 Wiki}}.''&lt;br /&gt;
Monsters in the 16 levels of ''Diablo'' become progressively tougher and stronger the further down the player climbs. When the player kills a monster, it may randomly [[drop]] an [[item]] or [[gold]] and the more of the same type of monster a player kills, the more details will be displayed about the monster (such as [[health]], [[resistance]]s or [[immunity|immunities]]. Enemies are divided in three groups: [[Animals]], [[Demons]], and [[Undead]]. Group determines which weapons the enemy takes more or less damage from.&lt;br /&gt;
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Items are sold by vendors, randomly dropped by monsters, found inside [[chest]]s or [[barrel]]s or sometimes lying on the floor. There are several types of items. Gold is the currency used to buy goods and services from the vendors and gold itself takes up space in the inventory - one slot per 5000 gold.&lt;br /&gt;
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[[Consumable]]s are items that are destroyed when used, and include [[life]] and [[mana]] [[potion]]s, [[elixir]]s to increase base attributes, [[scroll]]s to cast [[spell]]s and {{iw|D1_Spellbooks spellbooks}} to learn spells permanently. The player has eight slots representing a belt which can contain only consumables of 1x1 slot size. These slots are numbered, and pressing the corresponding hotkey will use the associated consumable.&lt;br /&gt;
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A special kind of items are quest items, which come in many varieties. Some of them activate a quest when picked up or found, while others must be carried along or used to interact with the environment, and yet others are given as special rewards for completing quests.&lt;br /&gt;
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Any character can use any piece of equipment so long as they meet its statistical requirements (Strength, Dexterity, and Magic). Weapons and protective gear have durability values that decrease with use, but can be restored through several means. If durability reaches zero, the item is destroyed permanently. Staves are two-handed weapons used primarily for the spell charges they contain, which can be recharged. Each charge allows one casting of the spell contained within the staff.&lt;br /&gt;
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====Affixes and Quality====&lt;br /&gt;
::''Read more about '''{{iw|D1_Modifiers Diablo I Prefixes and Suffixes}}'''.''&lt;br /&gt;
''Diablo'' helped popularize the &amp;quot;affix&amp;quot; system of random attributes on items. Magical items in Diablo have an idiosyncratic naming system; a particular enchantment bonus will be either a ''suffix'' or ''prefix''. For example, the &amp;quot;Godly&amp;quot; prefix, appearing only on armor, adds greatly to armor class. An item with this ability would appear as &amp;quot;Godly (itemname)&amp;quot;. Magical items can have both a prefix and a suffix; however, certain systemic limitations within the game mechanism prevent some prefixes and suffixes from appearing together on the same item. Different equipment types draw from different pools of affixes; some affixes are never available on certain types of equipment.&lt;br /&gt;
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Equippable items can have various modifiers, and break down into three major classes: normal items (items that have no special attributes and are most abundant), magic items (that can have up to one prefix and one suffix) and unique items (very rare and powerful, and may have up to six magic bonuses). Magic and unique items must be identified before their modifications become known.&lt;br /&gt;
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===Multiplayer===&lt;br /&gt;
The game supports several types of multiplayer gameplay. It can be played over LAN using IPX, direct connection with the use of a modem or a serial cable and the most prominent way is to play over [[Battle.net]].&lt;br /&gt;
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''Diablo'' was never designed to prevent hacks and cheats like later [[Blizzard Entertainment|Blizzard]] games and as a result, many characters online have been altered in various ways by common third-party programs known as [[trainer]]s. It is difficult to play a fair online game of ''Diablo'' in public games, as [[hacks]] and [[duplicate]]d items are common. The use of trainers (which modify memory locations while the game is running in order to cheat) is fairly common and character editors are often used to give incredible statistics to even newly made characters. Additionally, there are a number of glitches which allow exploits such as {{iw|Diablo_I#Duping infinitely duplicating items}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
::''Much of the Diablo I story has been [[retcon]]ned in later games and books. See the '''[[timeline]]''' and '''[[story]]''' articles for concurrent information.''&lt;br /&gt;
The [[story]] of ''Diablo'' is based on an eternal war between the [[High Heavens]] and the [[Burning Hells]]. The [[Prime Evil]] known as the Lord of Terror ([[Diablo]], one of three) is awakened from his [[Soulstone]] prison underneath the town of [[Tristram]], and brings terror to the populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the player explores the labyrinth underneath [[Tristram Cathedral]], the character learns more about the conflict, and about the Prime Evils. The player also learns that the hero is there to avenge his family who were killed by Diablo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before the events of the game, [[Azmodan]] and [[Belial]] with many other [[Lesser Evils]] takes control of the Burning Hells and banishes the Prime Evils into the world in an event known as the [[Dark Exile]]. The [[archangel]] [[Tyrael]] gathers together mortal heroes to create the [[Horadrim]] to fight and imprison the Prime Evils in Soulstones. Mephisto is captured in [[Kehjistan]] and imprisoned under a [[Zakarum]] temple in what will eventually become [[Kurast]], [[Baal]] captured in the [[Anaroch]] desert, near [[Lut Gholein]]. [[Tal Rasha]], the leader of the Horadrim, sacrifices himself to capture Baal in a damaged Soulstone. Diablo is captured by a group of Horadrim monks led by [[Jered Cain]] in [[Khanduras]] and his Soulstone is buried in a cave near the river [[Talsande]] and a Horadric monastery with a network of catacombs is built over the burial spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The prison of the Soulstone weakened over the centuries and when the northern lord Leoric ([[retcon]]ned to eastern lord) comes to Tristram and calls himself king, Diablo tries to possess him. King Leroic withstands the attempt, but is driven mad in the process, starting war with the neighbouring kingdom of [[Westmarch]] and kills anyone who opposes him. When his trusted advisor Archbishop [[Lazarus]] kidnaps Leoric's son to be possessed by Diablo instead, Leoric loses his last vestments of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Lachdanan]], captain of King Leoric's army, returns from the disastrous war and is forced to kill Leoric. Leoric curses Lachdanan and his followers with his dying breath. Not long afterward, Lachdanan and the king's guards are attacked by Leoric, resurrected as the [[Skeleton King]], as they attempt to bury him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the premise of finding the missing prince, Lazarus led Tristram townsfolk into the labyrinth, to be slain by a [[demon]] called the {{iw|Butcher Butcher}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game begins shortly after. The player descends through the levels into [[Hell]]. On the way the player kills Archbishop Lazarus, the Skeleton King and eventually defeating Diablo's mortal form, leaving him trapped in a soulstone. The hero's character pierces his/her own head with the soulstone, attempting to contain the demon and bring him to the sages of the East.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[Diablo II]] it's ironically revealed that this is what Diablo had planned, as the hero would be a better host than the prince. Diablo II continues the story, with Diablo having possessed the hero who killed him. [[Canon]]ically, the character class that defeated Diablo was the Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Versions and expansion pack==&lt;br /&gt;
Several versions of Diablo I have been released.&lt;br /&gt;
&lt;br /&gt;
===Spawn===&lt;br /&gt;
''Diablo'' normally requires the original CD to play, however also included on the disk is a shareware version of the software that can be played without the CD called &amp;quot;''Diablo'' Spawn&amp;quot;.  This version of the game can be used to join multiplayer games hosted by someone with the &amp;quot;Full&amp;quot; install, but is not playable in single-player mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
In 1998, a PlayStation version of Diablo was published by Electronic Arts. The game lacked online play, but featured a two-player cooperative mode. It also featured an option to learn the story through a narrator without having to find the books in the game. This version was infamous because of its need for 10 blocks free on a PlayStation memory card; the standard size of memory cards for the platform was 15 blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expansion===&lt;br /&gt;
The only official expansion pack made for ''Diablo'' was ''[[Diablo: Hellfire]]'' in 1997. The expansion was produced by [[Sierra Entertainment]] rather than an in-house [[Blizzard North]] development team. The multiplayer feature of the expansion pack was disabled with version 1.01. The added content included two additional dungeon segments located within a new side storyline, several new unique items and magical item properties, new spells, and a fourth class, the {{iw|Monk Monk}}. There were also two possibly unfinished &amp;quot;test&amp;quot; classes (the {{iw|Bard Bard}} and {{iw|Barbarian Barbarian}}) and two quests which could be accessed only through a configuration file modification.[http://diablo2.diablowiki.net/Hellfire]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of the lore provided in the [[Diablo: Hellfire Manual|manual]] and within the game is [[retcon|ned]] and not considered [[canon]]ical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Re-releases===&lt;br /&gt;
The original game was later re-released alongside ''Hellfire'' in a 1998 bundle, called ''Diablo + Hellfire''. 1998's ''Blizzard's Game of the Year Collection'' contained copies of ''Diablo'', ''StarCraft'' and ''WarCraft II''. The ''Blizzard Anthology'' (2000) contained ''Diablo'', ''StarCraft'', ''StarCraft: Brood War'' and ''WarCraft II: Battle.net Edition''. The ''Diablo Gift Pack'' (2000) contained ''Diablo'' and ''Diablo II'', but no expansions. The ''Diablo: Battle Chest'' (2001) contained ''Diablo'', ''Diablo II'' and ''Diablo II'''s expansion, ''Diablo II: Lord of Destruction''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* '''{{iw|Diablo_I Diablo I on Diablo 2 Wiki}}'''&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [http://www.diablo-evolution.com/ Diablo Evolution]&lt;br /&gt;
* [http://diablo2.diablowiki.net/Hellfire Hellfire hidden features]&lt;br /&gt;
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&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_game&amp;diff=20889</id>
		<title>Diablo game</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_game&amp;diff=20889"/>
				<updated>2010-06-16T17:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several '''Diablo games''' released on the market in the '''Diablo series'''. Of the computer games, all bar the [[Diablo I: Hellfire]] expansion were made by [[Blizzard Entertainment|Blizzard]]. However, there are also traditional pen and paper [[RPG]] games made for the [[Diablo Universe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Computer Games==&lt;br /&gt;
These are the '''Diablo games''' released so far in the '''Diablo series''':&lt;br /&gt;
&lt;br /&gt;
* [[Diablo I|Diablo]]&lt;br /&gt;
* [[Diablo: Hellfire]]&lt;br /&gt;
* [[Diablo II]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction]]&lt;br /&gt;
* ''[[Diablo III]] - Announced, in development, not released.''&lt;br /&gt;
&lt;br /&gt;
[[Blizzard]] has also announced that they will release [[Diablo III]] in the not too distant future. Read more about the game on the [[Diablo 3 Basics]] article, and about [[Diablo 3 Release Date]], if you are interested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Manuals===&lt;br /&gt;
If you are interested in the game [[manual]]s, they all have lots of lore information as well as gameplay instructions:&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo I: Hellfire Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
* [[Diablo III Manual]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pen and Paper RPGs==&lt;br /&gt;
These are the '''[[Diablo pen and paper RPG]]s''' released so far:&lt;br /&gt;
* [[Diablo II: The Awakening]]&lt;br /&gt;
* [[Diablo II: Diablerie]]&lt;br /&gt;
* [[Diablo II: To Hell and Back]]&lt;br /&gt;
* [[Dungeons and Dragons Adventure Game: Diablo II Edition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo I: Hellfire Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
* [http://www.wizards.com/dnd/main.asp?x=d2/diabloii,3 Wizards of the Coast Diablo II pages]&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=11522 RPG.net entry for To Hell and Back]&lt;br /&gt;
* [http://www.wizards.com/diabloii/Diablo2FastPlay.pdf Download the game from Wizards of the Coast]&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=8531 RPG.net entry for To Hell and Back]&lt;br /&gt;
* [http://www.wizards.com/dnd/article.asp?x=d2/d220010306c Wizards of the Coast preview page]&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=8530 RPG.net entry for Diablerie]&lt;br /&gt;
* [http://index.rpg.net/display-entry.phtml?mainid=9332 RPG.net entry for The Awakening]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|blizz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Book navbox|related}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Masofarian&amp;diff=16879</id>
		<title>User talk:Masofarian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Masofarian&amp;diff=16879"/>
				<updated>2009-12-17T16:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
I saw your [[Rogue]]-related updates, very nice indeed! I assume you have previous experience with wikis. Got time to do more of that type of polishing on articles? --[[User:Leord|Leord]] 16:45, 17 December 2009 (UTC)&lt;br /&gt;
:Oh, how nice with a welcome! Yeah, I've done random updates on Wikipedia, Guild Wars and WoW wikis in the past. Been lurking a long time, thought I'd pitch in. Sure, I can do some random updates, depending on how much time I have to spare. Love lore, so that's where I'll be likely to edit.&lt;br /&gt;
&lt;br /&gt;
:Thanks again, see you around. I'll poke you if I need anything. --[[User:Masofarian|Masofarian]] 16:47, 17 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Sisterhood_of_the_Sightless_Eye&amp;diff=16877</id>
		<title>Sisterhood of the Sightless Eye</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Sisterhood_of_the_Sightless_Eye&amp;diff=16877"/>
				<updated>2009-12-17T16:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Picture added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Were you looking for the '''{{iw|Rogue Rogue}}''' class from [[Diablo I]]?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Rogue1.jpg|thumb|160px|A Sister of the Sightless eye; or a &amp;quot;{{iw|Rogue Rogue}}&amp;quot;.]]&lt;br /&gt;
The '''Sisterhood of the Sightless Eye''' are a closely organised guild of women sometimes referred to as '''{{iw|Rogue rogues}}''' and are highly skilled archers. Their home is located in [[Rogue Monastery|a monastery]] in [[Entsteig]] guarding the pass between the [[Western Kingdoms]] and the East, and the [[Aranoch]] desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Sightless Eye Fountain.jpg|thumb|right|300px|The fountain in the Outer Cloister of the Rogue Monastery.]]&lt;br /&gt;
The sisterhood is shrouded in mystery amongst the local people, and not very much is known about the organisation. The sisters employ a religious/military structure and is at least to some extent interested in gathering monetary riches, although this might be the goal of individual sisters rather than the sisterhood itself.&lt;br /&gt;
&lt;br /&gt;
Known only as wandering {{iw|Rogue Rogues}} in the West, the Sisters conceal their secret affiliation by posing as simple travellers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.&lt;br /&gt;
&lt;br /&gt;
The sisters are not only located in the West, as there are sisters as far away as the &amp;quot;Eastern dunes&amp;quot; ''([[Aranoch]]?)'' [http://www.diablowiki.net/Diablo_I_Manual#Rogue]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Eye===&lt;br /&gt;
The religious (and as it seems: the primary) side of the sisterhood is led by a High Priestess ([[Akara]] in [[Diablo II]]), and presumably lower ranked priestesses, that worship the [[Great Eye]], of which the organisation most likely is named. This religion, which likely part of Eastern philosophies, helps the archers to develop an &amp;quot;{{iw|Inner_Sight inner-sight}}&amp;quot; and the Rogues have built a massive [[Rogue Monastery|monastery]] presumably in its honour.&lt;br /&gt;
&lt;br /&gt;
This innate sixth sense that all sisters seem to possess allows them to send a stream of arrows at an opponent, each fired with a seemingly careless precision. It also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps as well.&lt;br /&gt;
&lt;br /&gt;
Sisters following the Great Eye also have moderate [[magic]] skills, allowing them to learn and use magical spells, even though it's nowhere near that of the [[Vizjerei]] sorcerers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
[[File:Kashya.jpg|thumb|right|[[Kashya]].]]&lt;br /&gt;
The actual power within the sisterhood comes from the military branch, which has a Commander ([[Kashya]] in Diablo II), dedicated scouts and presumably regular archer warriors. Friends of the sisterhood, are welcome to hire sisters as [[mercenary|mercenaries]] for just causes.&lt;br /&gt;
&lt;br /&gt;
The marksmanship of the sisters is rivalled only by the [[Amazon]] archers, and the bows they create from the pine, spruce, yew and ash grown in the Western Kingdom's nutrient laden soil are renowned throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
While the [[Amazon]] warriors split their combat skills over many different tactics and weapons, the sisters primarily use their marksman skills with a bow and arrow. It's not known which culture is more skilled in archery, but the Rogues do envy certain skills of the Amazons, especially the gifts they receive from their pantheon of gods serving [[Order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The strange events taking place in [[Tristram]] 20 years ago caught the attention of many sisters, who travelled long and far to test their skills against the dark evil that was said to be lurking in Tristram. The promise of untold riches waiting to be discovered among the ruins of the [[Tristram Cathedral|ancient cathedral]] was also a motivating factor.&lt;br /&gt;
&lt;br /&gt;
After the events in Tristram, the demon [[Andariel]] invaded the ancient home of the sisterhood, and corrupted or killed many of the sisters. From the Sisterhood, the strongest warriors chose to follow. The remaining rogues set up a [[Rogue Encampment]] that was used by a group of heroes to launch an attack against the demon lord and retaking the monastery.&lt;br /&gt;
&lt;br /&gt;
The close friend of Commander [[Kashya]] was part of the expeditions to Tristram, and returned a changed woman. She was corrupted by the demonic forces found in the labyrinth and became known as {{iw|Bloodraven}}, turning against her sisters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II dialogue]]s&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Warriv&amp;diff=16876</id>
		<title>Warriv</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Warriv&amp;diff=16876"/>
				<updated>2009-12-17T16:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Picture added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warriv''' is a [[Diablo II]] [[NPC]], and is a caravan master. He is found in Act One city camp [[Rogue Encampment]], standing near the [[stash]], above or to the right of the firepit, near the center of town. He does not give any [[quest]]s, but offers useless advice on most of them. His only real purpose is to welcome new characters to the game, and to offer passage to [[Lut Gholein]] once [[Andariel]] is defeated.&lt;br /&gt;
[[File:Warriv.jpg|frame|left]]&lt;br /&gt;
[[File:Warriv2.jpg|thumb|right|228px|Warriv's change of clothing.]]&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
If he still trades and keeps his caravan today, 20-something years later, is unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Warriv is the only [[NPC]] with a change of clothing. He wears heavy blue-themed clothes in the Rogue Encampment, and changes into beige desert gear when he arrives in [[Lut Gholein]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* {{iw|Warriv Diablo II Warriv}}&lt;br /&gt;
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&lt;br /&gt;
{{NPC navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs (Diablo II)]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Warriv2.jpg&amp;diff=16875</id>
		<title>File:Warriv2.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Warriv2.jpg&amp;diff=16875"/>
				<updated>2009-12-17T16:39:45Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Category:Character images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Warriv.jpg&amp;diff=16874</id>
		<title>File:Warriv.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Warriv.jpg&amp;diff=16874"/>
				<updated>2009-12-17T16:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Category:Character images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Kashya.jpg&amp;diff=16871</id>
		<title>File:Kashya.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Kashya.jpg&amp;diff=16871"/>
				<updated>2009-12-17T16:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Category:Character images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Sightless_Eye_Fountain.jpg&amp;diff=16870</id>
		<title>File:Sightless Eye Fountain.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Sightless_Eye_Fountain.jpg&amp;diff=16870"/>
				<updated>2009-12-17T16:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: uploaded a new version of &amp;quot;File:Sightless Eye Fountain.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Object images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Sightless_Eye_Fountain.jpg&amp;diff=16869</id>
		<title>File:Sightless Eye Fountain.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Sightless_Eye_Fountain.jpg&amp;diff=16869"/>
				<updated>2009-12-17T16:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Category:Object images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Object images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Rogue1.jpg&amp;diff=16868</id>
		<title>File:Rogue1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Rogue1.jpg&amp;diff=16868"/>
				<updated>2009-12-17T16:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Masofarian: Category:Character images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character images]]&lt;/div&gt;</summary>
		<author><name>Masofarian</name></author>	</entry>

	</feed>