<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lexmechanic</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lexmechanic"/>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/Special:Contributions/Lexmechanic"/>
		<updated>2026-04-06T10:47:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Leg_Armor&amp;diff=74300</id>
		<title>Leg Armor</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Leg_Armor&amp;diff=74300"/>
				<updated>2014-06-13T23:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: to unbreak links on Shut_Up_and_Take_My_Money!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pants]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=1-Handed_Crossbow&amp;diff=74299</id>
		<title>1-Handed Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=1-Handed_Crossbow&amp;diff=74299"/>
				<updated>2014-06-13T23:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: to unbreak links on Shut_Up_and_Take_My_Money!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hand Crossbow]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_Source&amp;diff=74298</id>
		<title>Wizard Source</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_Source&amp;diff=74298"/>
				<updated>2014-06-13T23:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: Redirected page to Source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Source]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Vault_of_the_Assassin&amp;diff=68410</id>
		<title>Vault of the Assassin</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Vault_of_the_Assassin&amp;diff=68410"/>
				<updated>2013-11-30T05:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''{{PAGENAME}}''' appears in the [[Desolate Sands]] in [[Act II]].  It's a single-storey dungeon featured in the quest [[Blood and Sand]], where it serves as the hiding place for some of [[Zoltun Kulle]]'s blood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Desolate Sands]]&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} in the [[Desolate Sands]].&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Nooks and Crannies&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:Desolate Sands]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cave_of_the_Betrayer&amp;diff=68409</id>
		<title>Cave of the Betrayer</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cave_of_the_Betrayer&amp;diff=68409"/>
				<updated>2013-11-30T05:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: woops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''{{PAGENAME}}''' appears in the [[Desolate Sands]] in [[Act II]].  It's a two-level dungeon featured in the quest [[Blood and Sand]], where it serves as the hiding place for some of [[Zoltun Kulle]]'s blood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Desolate Sands]]&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} in the [[Desolate Sands]].&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Nooks and Crannies&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:Desolate Sands]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cave_of_the_Betrayer&amp;diff=68408</id>
		<title>Cave of the Betrayer</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cave_of_the_Betrayer&amp;diff=68408"/>
				<updated>2013-11-30T05:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: Created page with &amp;quot; The '''{{PAGENAME}}''' appears in the Desolate Sands in Act II.  It's a two-level dungeon featured in the quest Blood and Sand, where it serves as the hiding plac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''{{PAGENAME}}''' appears in the [[Desolate Sands]] in [[Act II]].  It's a two-level dungeon featured in the quest [[Blood and Sand]], where it serves as the hiding place for some of [[Zoltun Kulle]]'s blood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Desolate Sands]]&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} in the [[Desolate Sands]].&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Nooks and Crannies&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Vault_of_the_Assassin&amp;diff=68407</id>
		<title>Vault of the Assassin</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Vault_of_the_Assassin&amp;diff=68407"/>
				<updated>2013-11-30T05:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: Created page with &amp;quot; The '''{{PAGENAME}}''' appears in the Desolate Sands in Act II.  It's a single-storey dungeon featured in the quest Blood and Sand, where it serves as the hiding ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''{{PAGENAME}}''' appears in the [[Desolate Sands]] in [[Act II]].  It's a single-storey dungeon featured in the quest [[Blood and Sand]], where it serves as the hiding place for some of [[Zoltun Kulle]]'s blood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Desolate Sands]]&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} in the [[Desolate Sands]].&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Nooks and Crannies&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Forgotten_Ruins&amp;diff=68406</id>
		<title>The Forgotten Ruins</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Forgotten_Ruins&amp;diff=68406"/>
				<updated>2013-11-30T04:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Common Monsters found in {{PAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' appears in the [[Dahlgur Oasis]]. It is an important single storey dungeon as it features in the quest [[Betrayer of the Horadrim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Forgotten-ruins-map.jpg|right|thumb|250px|[[The Forgotten Ruins map]]]] &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[???]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Dahlgur Oasis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Betrayer of the Horadrim]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[Blazing Guardian]]&lt;br /&gt;
*[[Bone Warrior]]&lt;br /&gt;
*[[Desiccated Imp]]&lt;br /&gt;
*[[Icy Spiderling]]&lt;br /&gt;
*[[Shock Guardian]]&lt;br /&gt;
*[[Shocking Spiderling]]&lt;br /&gt;
*[[Skeletal Sentry]]&lt;br /&gt;
*[[Spine Hewer]]&lt;br /&gt;
*[[Venomous Spiderling]]&lt;br /&gt;
&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Guardian (monster)|Ancient Guardian]] - A [[Sand Monster]] who drops part six of the [[Hunter's Journal]] required for [[Eavesdropper]] achievement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Quest''' [[Betrayer of the Horadrim]]&lt;br /&gt;
&lt;br /&gt;
* As you approach [[The Forgotten Ruins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} at a random location in the area. There is also one in the [[Path to the Oasis]] which is a very short path always at the very bottom of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required for [[Eavesdropper]] achievement'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Hunter's Journal]] - Part 1 and 6 found in [[The Forgotten Ruins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required for [[Eavesdropper]] achievement'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Cain's Lost Satchel]] - Contains one of the seven lore books required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Unparalleled Splendor&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The-forgotten-ruins-entrance.jpg|Entrance from the [[Dahlgur Oasis]]&lt;br /&gt;
File:Betrayer-mob.jpg|[[Shock Guardian]]'s attack&lt;br /&gt;
File:Cains-satchel-forgotten-ruins.jpg|Keep eye out for [[Cain's Lost Satchel|Cain's Satchel]]&lt;br /&gt;
File:Kulles-head.jpg|Collecting [[Zoltun Kulle|Kulle's head]]&lt;br /&gt;
File:Ancient-guardian.jpg|[[Ancient Guardian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:Dahlgur Oasis]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Imp&amp;diff=68405</id>
		<title>Imp</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Imp&amp;diff=68405"/>
				<updated>2013-11-30T04:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Known Subtypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Are you looking for the [[Imp (lore)]]?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Imp''' is a small humanoid [[demon]] found in the early dungeons of [[Act I]]. &lt;br /&gt;
&lt;br /&gt;
These demons were first seen in a screenshot from the beta build, released in July 2011. These monsters are found in the early levels of Act One, and seem to fill much the same role that the {{iw|Flayer Rat Men}} did in Diablo II; fast moving, small, creepy little ankle-biting demonic humanoids. &lt;br /&gt;
&lt;br /&gt;
They attack in packs, and can be dangerous in large groups, but aren't too tough for most heroes to dispatch, especially when singled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Imps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:25%;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Crypt-child-sml.jpg&lt;br /&gt;
|portrait-width= 111px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Imp&lt;br /&gt;
|role= Melee swarmer&lt;br /&gt;
|life= Low&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Light&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Claws and teeth&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Fast&lt;br /&gt;
|movement= Fast&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= [[Tristram Cathedral]]&amp;lt;br&amp;gt;[[Forgotten Tombs]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt-child1.jpg|left|thumb|250px|Imps swarming a [[Witch Doctor]].]]&lt;br /&gt;
Little is yet known of Imps. They appear to be small, fast-moving swarmers, but they have only been seen in the [[beta]] demo build (as Crypt Children sub-types). In those early game levels they are purely melee attackers.&lt;br /&gt;
&lt;br /&gt;
There may well be higher level types of this monster, with [[shaman]]s and other advanced units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
They have no known spells or special abilities. They do have a delightful little yelp upon death, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Demons have been known to devour their own young when no other nourishment is available. Their offspring, the imps, sometimes manage to flee and band together with other demonspawn. They rove in vicious packs, ready to descend upon the unwary traveler and rip his body to shreds with their tiny, needle-sharp teeth.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right;&amp;quot;&amp;gt;Deckard Cain&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
&lt;br /&gt;
* Crypt Child&lt;br /&gt;
* Dust Imp&lt;br /&gt;
* Desiccated Imp&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
&lt;br /&gt;
* [[Grotesque]]&lt;br /&gt;
When some of these bloated abominations are killed, they erupt, releasing three Imps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Lore and story info.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
There are no Imps in the previous games in the series, but they appear to be quite similar in appearance and function to the Rat Men, who were a subtype of the {{iw|Flayer Flayer monsters}}, which were found all through the jungles of Act Three. Rat Men were weaker versions of Flayers, given a brownish color to make them harder to see in the dark levels of the Catacombs, which they infested in the later levels of Act One. &lt;br /&gt;
&lt;br /&gt;
Like the Rat Men, Imps are small unarmored humanoids that move quickly and attack in packs. Unlike Rat Men and other types of Flayers, the Crypt Children are not armed with massive butcher knives.  Imps are not to be confused with the demon imps of Act 5 of Diablo 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
In terms of in-game [[physics]], during the [[beta]], it was found with an emulated version of the game that the imp would fly higher and farther than any other monster type in the game, given enough force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
The Imp has appeared in the beta in the various tombs and the [[Cathedral]]. The imp has not been featured in any concept art.&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Imp&amp;amp;cat=all&amp;amp;x=0&amp;amp;y=0 Imp gallery search]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Crypt-child1.jpg|Front and back view.&lt;br /&gt;
File:Crypt-child2.jpg|Dead from a poison attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|demons}}&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Desiccated_Imp&amp;diff=68404</id>
		<title>Desiccated Imp</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Desiccated_Imp&amp;diff=68404"/>
				<updated>2013-11-30T04:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: Redirected page to Imp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Imp]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Forgotten_Ruins&amp;diff=68402</id>
		<title>The Forgotten Ruins</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Forgotten_Ruins&amp;diff=68402"/>
				<updated>2013-11-30T04:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' appears in the [[Dahlgur Oasis]]. It is an important single storey dungeon as it features in the quest [[Betrayer of the Horadrim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Forgotten-ruins-map.jpg|right|thumb|250px|[[The Forgotten Ruins map]]]] &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Areas and Dungeons within {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[???]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access to Levels==&lt;br /&gt;
&lt;br /&gt;
* [[Dahlgur Oasis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
* [[Betrayer of the Horadrim]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Events in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[??]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Farming for {{PAGENAME}}==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
*[[Blazing Guardian]]&lt;br /&gt;
*[[Bone Warrior]]&lt;br /&gt;
*[[Desiccated Imp]]&lt;br /&gt;
*[[Shock Guardian]]&lt;br /&gt;
*[[Shocking Spiderling]]&lt;br /&gt;
*[[Skeletal Sentry]]&lt;br /&gt;
*[[Spine Hewer]]&lt;br /&gt;
*[[Venomous Spiderling]]&lt;br /&gt;
&lt;br /&gt;
==Special Monsters found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
{{Template:Special Monsters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Guardian (monster)|Ancient Guardian]] - A [[Sand Monster]] who drops part six of the [[Hunter's Journal]] required for [[Eavesdropper]] achievement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
* [[??]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
{{Template:Checkpoint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Quest''' [[Betrayer of the Horadrim]]&lt;br /&gt;
&lt;br /&gt;
* As you approach [[The Forgotten Ruins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waypoint==&lt;br /&gt;
&lt;br /&gt;
{{Template:Waypoint}} at a random location in the area. There is also one in the [[Path to the Oasis]] which is a very short path always at the very bottom of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore Entries Found in {{PAGENAME}}==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required for [[Eavesdropper]] achievement'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Hunter's Journal]] - Part 1 and 6 found in [[The Forgotten Ruins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required for [[Eavesdropper]] achievement'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Cain's Lost Satchel]] - Contains one of the seven lore books required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Quotes said by classes or followers in this zone.&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Demon Hunter]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Monk]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Witch Doctor]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Wizard]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enchantress]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Scoundrel]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
*[[Templar]]: ''&amp;quot;??&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Associated Achievements==&lt;br /&gt;
&lt;br /&gt;
{{Template:Associated Achievement}}&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Unparalleled Splendor&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The-forgotten-ruins-entrance.jpg|Entrance from the [[Dahlgur Oasis]]&lt;br /&gt;
File:Betrayer-mob.jpg|[[Shock Guardian]]'s attack&lt;br /&gt;
File:Cains-satchel-forgotten-ruins.jpg|Keep eye out for [[Cain's Lost Satchel|Cain's Satchel]]&lt;br /&gt;
File:Kulles-head.jpg|Collecting [[Zoltun Kulle|Kulle's head]]&lt;br /&gt;
File:Ancient-guardian.jpg|[[Ancient Guardian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 2|Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Kehjistan]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:Dahlgur Oasis]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Sand_Monster&amp;diff=68400</id>
		<title>Sand Monster</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Sand_Monster&amp;diff=68400"/>
				<updated>2013-11-30T03:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: correcting grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sand Monsters''' are massive hulks of monsters which rain down punches with both of their colossal fists.&lt;br /&gt;
&lt;br /&gt;
==Subtypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Act II'''&lt;br /&gt;
&lt;br /&gt;
*Rock Giant&lt;br /&gt;
*Sand Behemoth&lt;br /&gt;
*Sand Dweller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In Alphabetical Order'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rock Giant==&lt;br /&gt;
&lt;br /&gt;
* Appears in Act II - [[The Veiled Treasure]], [[The Unknown Depths]], [[The Storm Halls]], [[Halls of Dusk]]&lt;br /&gt;
* Physical attack.&lt;br /&gt;
* Special attack conjures up whirling sand storm around him and slams both fists into the ground, increasing his physical damage for a moment.&lt;br /&gt;
* Disintegrates into Molten rock when defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Rock Giant&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sand Behemoth==&lt;br /&gt;
&lt;br /&gt;
* Appears in Act II - [[Realm of Shadow]]&lt;br /&gt;
* Physical attack&lt;br /&gt;
* Special attack conjures up whirling sand storm around him and slams both fists into the ground, increasing his physical damage for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Sand Behemoth&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sand Dweller==&lt;br /&gt;
&lt;br /&gt;
* Appears in Act II - [[The Unknown Depths]], [[Desolate Sands]]&lt;br /&gt;
* Physical attack&lt;br /&gt;
* Special attack conjures up whirling sand storm around him and slams both fists into the ground, increasing his physical damage for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob acr=&amp;quot;5191&amp;quot;&amp;gt;Sand Dweller&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named==&lt;br /&gt;
&lt;br /&gt;
{{Template:Named Monsters}}&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Guardian (monster)|Ancient Guardian]] - He drops part six of the [[Hunter's Journal]] required for [[Eavesdropper]] achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sand_Golem.jpg|Concept Art&lt;br /&gt;
Image:Sandgolem.png|Sand Golem vs. Demon Hunter&lt;br /&gt;
File:Ancient-guardian.jpg|[[Ancient Guardian (monster)|Ancient Guardian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|beasts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Beasts]]&lt;br /&gt;
[[Category:Sand Monsters]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Help:Image&amp;diff=68357</id>
		<title>Help:Image</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Help:Image&amp;diff=68357"/>
				<updated>2013-11-29T01:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: wrong word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Images''' are always nice to spice up content, and in many cases they are outright needed in order to describe information from a game. Luckily, they are easy enough to add in {{WikiTitle}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding Images==&lt;br /&gt;
[[Image:Jay_Wilson.jpg|thumb|right|150px|[[Jay Wilson]], the Lead Game Designer of [[Diablo 3]].]]To insert an image on any page, you use a small piece of [[Help:Markup|wiki markup]], that you can see is very similar to [[Help:Markup#Creating Links|wiki links]]: &amp;lt;nowiki&amp;gt;[[Image:filename.jpg]]&amp;lt;/nowiki&amp;gt;. Make sure you don't forget to write the file extension. For this instruction we assume the picture is already uploaded to the wiki (more on that further down). The valid image files for {{WikiTitle}} are:&lt;br /&gt;
* .gif&lt;br /&gt;
* .jpg&lt;br /&gt;
* .png&lt;br /&gt;
Images will automatically be made into a large size, and justificated to the left side on a page, but it's easy to change these settings with simple variables in the code. In this case we will be using the [[:Image:Jay_Wilson.jpg|Jay Wilson image]] that you can see &amp;quot;thumbnailed&amp;quot; to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Image Code Variables===&lt;br /&gt;
The following variables can be added by adding a pipe (&amp;quot;|&amp;quot;) after the file name:&lt;br /&gt;
&lt;br /&gt;
* '''Type'''&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|frame&amp;lt;/span&amp;gt; - Creates a frame around the picture. If a caption is added, it is shown below. Picture retains original size, regardless of &amp;quot;size&amp;quot; attributes. Picture is normally floated right.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|thumb&amp;lt;/span&amp;gt; - Resizes the picture to a thumbnail, adds a frame and room for a caption. Automatically aligns &amp;quot;right&amp;quot; unless overwritten with a &amp;quot;left&amp;quot; variable.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|thumbnail&amp;lt;/span&amp;gt; - Same as &amp;quot;thumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Location'''&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|right&amp;lt;/span&amp;gt; - Aligns the image floating to the right. Text will align around the left hand side.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|left&amp;lt;/span&amp;gt; - Aligns the image floating to the left. Text will align around the right hand side.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|center&amp;lt;/span&amp;gt; - Centers the image on the page. Text aove and below only.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|none&amp;lt;/span&amp;gt; - The image will have no floating alignment. Best for [[Help:Table|tables]].&lt;br /&gt;
&lt;br /&gt;
* '''Size'''&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|150px&amp;lt;/span&amp;gt; - Sets the width of the image to 150 pixels. The image size ratio is preserved.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|150px100px&amp;lt;/span&amp;gt; - The image becomes no wider than 150 pixels and no higher than 100 pixels. The image size ratio is preserved.&lt;br /&gt;
** If not used, it will use the standard size.&lt;br /&gt;
&lt;br /&gt;
* '''Link'''&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|link=&amp;lt;/span&amp;gt; - Makes it possible to use the image as a link. Works on both external and internal links. Can't be used with the &amp;quot;thumb&amp;quot; variable.&lt;br /&gt;
&lt;br /&gt;
* '''Caption''' - Any element that isn't identified as one of the above.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;|(any text)&amp;lt;/span&amp;gt; - This will create an alternative mouseover tooltip instead of the standard &amp;quot;Image:Jay_Wilson.jpg&amp;quot; on regular images. Will add a caption below the image for &amp;quot;frames&amp;quot; and &amp;quot;thumbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Image:Jay_Wilson.jpg|left|frame|150px|Caption about [[Jay Wilson]] in a &amp;quot;frame&amp;quot;.]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Image:Jay_Wilson.jpg|right|150px|Caption not working.]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Image:Jay_Wilson.jpg|thumb|150px|Caption about [[Jay Wilson]] in a &amp;quot;thumbnail&amp;quot;.]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Image:Jay_Wilson.jpg|right|150px|link=Jay Wilson]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the &amp;quot;150px&amp;quot; attribute on the &amp;quot;frame&amp;quot; image does not work, and that the link for the lowest image leads to Jay Wilson directly, rather than to the image of him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jay_Wilson.jpg|left|frame|150px|Caption about [[Jay Wilson]] in a &amp;quot;frame&amp;quot;.]][[Image:Jay_Wilson.jpg|right|150px|Caption not working.]]&lt;br /&gt;
[[Image:Jay_Wilson.jpg|thumb|150px|Caption about [[Jay Wilson]] in a &amp;quot;thumbnail&amp;quot;.]]&lt;br /&gt;
[[Image:Jay_Wilson.jpg|right|150px|link=Jay Wilson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spacing Between Images===&lt;br /&gt;
In order to create vertical spacing between images, or to stop text from wrapping around it, some CSS html code must be used. Add the following piece of code in order to stop any new content from being show on the side of a picture:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Images as Links===&lt;br /&gt;
The wiki scripts automatically add the image page (the &amp;quot;article&amp;quot; page where the image's description, categorisation, etc is) as the source of a link that lays on top of the image. There is currently no way to make an image link to somewhere else than its image page with any type of code. Be it CSS, HTML or wiki syntax - it's just not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
It is in fact possible, but the feature must be activated in the wiki first. This is the old text on the subject, that currently is not working:&lt;br /&gt;
&lt;br /&gt;
Images may be set to link directly to other pages, though this is non-standard wiki practice, and its recommended that such links are provided in the image's caption, or are placed directly on the full image page. To link from an image:&lt;br /&gt;
&lt;br /&gt;
 {{clickpic|TARGET PAGE TITLE|FULL PATH OF IMAGE FILE}}&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;FULL PATH OF IMAGE FILE&amp;quot; is the full path, for example http://www.imaginarywiki.com/wiki/index/image.jpg - so this works better with external images, but may be used with images you have uploaded with you use their full path instead of the usual shortcut.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uploading Images==&lt;br /&gt;
To upload images to the wiki, there are primarily two ways; either create the wiki syntax for the image first, and then click on the red link to upload, just like you would when creating a new [[Help:Article|article]], or you can go to the [[Special:Upload|upload page]] of the wiki.&lt;br /&gt;
&lt;br /&gt;
When uploading, make sure to adhere to the [[{{WikiTitle}}:Policy|title policies]] of {{WikiTitle}}, and to add it in the appropriate [[Help:Category|categories]]. You might want to check with the [[Help:Structure|category structure]] to see what categories it will fit in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery of Images==&lt;br /&gt;
The other functional use of pictures on a page is to make a ''gallery'' of pictures. The wiki code &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; will create a 4xX gallery that auto-fills with more pictures. The gallery will be four columns of pictures wide, and any number of rows. The gallery can either be just thumbnails, or thumbnails with captions. Just make wiki syntax like illustrated below, and add one {{WikiTitle}} image page name per row:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jay_Wilson.jpg&lt;br /&gt;
File:Jay_Wilson.jpg|Caption 1&lt;br /&gt;
File:Jay_Wilson.jpg|Caption 2&lt;br /&gt;
File:Jay_Wilson.jpg|Link: [[Jay Wilson]]&lt;br /&gt;
File:Jay_Wilson.jpg|Lead Designer D3&lt;br /&gt;
File:Jay_Wilson.jpg&lt;br /&gt;
File:Jay_Wilson.jpg|Last pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This is what it would look like:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jay_Wilson.jpg&lt;br /&gt;
File:Jay_Wilson.jpg|Caption 1&lt;br /&gt;
File:Jay_Wilson.jpg|Caption 2&lt;br /&gt;
File:Jay_Wilson.jpg|Link: [[Jay Wilson]]&lt;br /&gt;
File:Jay_Wilson.jpg|Lead Designer D3&lt;br /&gt;
File:Jay_Wilson.jpg&lt;br /&gt;
File:Jay_Wilson.jpg|Last pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Notice that the 8th picture place is empty until one more picture is added.&lt;br /&gt;
&lt;br /&gt;
==Linking to Images==&lt;br /&gt;
Sometimes you might want to link directly to an image instead of embedding it on the page. If so there are two ways to do this:&lt;br /&gt;
* Use a direct, external, link to the image url: [http://www.diablowiki.net/images/2/24/Jay_Wilson.jpg Image]&lt;br /&gt;
* Use an internal wiki link to the image page: [[:Image:Jay_Wilson.jpg| Image]]&lt;br /&gt;
The former way works exactly like any external link (read more about that later), for the link title, URL or a little bracketed link. The latter works just like [[Help:Markup#Linking_to_Categories|Category Links]], with a &amp;quot;:&amp;quot; in front, and with the possibility to change title with a pipe (&amp;quot;|&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Read more at the [[Help:Markup#Creating Links|markup link syntax]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help navbox}}&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Lexmechanic&amp;diff=68322</id>
		<title>User talk:Lexmechanic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Lexmechanic&amp;diff=68322"/>
				<updated>2013-11-27T04:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: reply to WitchDoctor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question==&lt;br /&gt;
&lt;br /&gt;
I would like to talk to you about some projects for improving the wiki, do you have an incgamers account i can pm to? &amp;amp;mdash; [[User:WitchDoctor|WitchDoctor]]&lt;br /&gt;
:I do now, under the same name as here. &amp;amp;mdash; [[User:Lexmechanic|Lexmechanic]] ([[User talk:Lexmechanic|talk]]) 05:43, 27 November 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Judge_of_Character&amp;diff=68302</id>
		<title>Judge of Character</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Judge_of_Character&amp;diff=68302"/>
				<updated>2013-11-27T01:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Judge of Character''' is an achievement obtainable in [[Act II]]. It involves the collection of People Lore items.&lt;br /&gt;
&lt;br /&gt;
You can find which Journals you have found by looking at your Achievements in game, under '''Campaign &amp;gt; Act II''' and scroll down to 'Judge of Character' and expand that menu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{achievement header}}&lt;br /&gt;
&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Judge of Character&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Required_Achievement}}&lt;br /&gt;
&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Grand Lorekeeper of Sanctuary&amp;lt;/achievement&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Journal Locations==&lt;br /&gt;
&lt;br /&gt;
Below are details of all the journals needed for the [[Judge of Character]] achievement, where they are located and what quest, if any, you need to be on in order for them to spawn. The link below will provide more details if needed including how to farm for the journal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some single entry journals and some with multiple entries can appear in the same spot, such as in a particular room and those are shown in images. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuad's Journal==&lt;br /&gt;
&lt;br /&gt;
{{Template:fuad's_journal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fuads cellar route.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fuad's Cellar spawn location&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Fuad's Journal]] and how to farm for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zolten Kulle==&lt;br /&gt;
&lt;br /&gt;
{{Template:zoltun_kulle_(lore)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Zoltun kulle.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kulle's lore drop&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Zoltun Kulle (lore)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Musings of Sardar==&lt;br /&gt;
&lt;br /&gt;
{{:The _Musings_of_Sardar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*More on [[The Musings of Sardar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Promises of Fezuul aal-Kazaar==&lt;br /&gt;
Location: [[Dahlgur Oasis]] Dropped by a unique grotesque.&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Eirena's Journal==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:???|400px|thumb|center|???]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Eirena's journal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*More on [[Eirena's Journal]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Iron Wolf Captain's Journal==&lt;br /&gt;
&lt;br /&gt;
{{Template:Iron Wolf Captain's journal}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Iron wolf captains journal.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Iron Wolf Captain's Corpse&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Iron Wolf Captain's Journal]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Legend of Zei The Trickster==&lt;br /&gt;
Location: Shen will give you this after you go through his dialogue options.&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kala's Poem==&lt;br /&gt;
&lt;br /&gt;
{{Template:kala's_poem}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Kala's Poem]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Last Will of Khan Dakab==&lt;br /&gt;
&lt;br /&gt;
{{:The_Last_Will_of_Khan_Dakab}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*More on [[The Last Will of Khan Dakab]].&lt;br /&gt;
&lt;br /&gt;
==Larra's Diary==&lt;br /&gt;
Location: Given to you by Larra, who spawns in the random dungeon, Deserted Cellar. This shares a spawn with two other random dungeons in the northern part of the Black Canyon Mines.&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Kulle's Journals==&lt;br /&gt;
===Kulle's Journal, Part 1===&lt;br /&gt;
Location: [[Vault of the Assassin]] Found right by the blood&lt;br /&gt;
&lt;br /&gt;
Quest: [[Blood and Sand]] &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Kulle's Journal, Part 2===&lt;br /&gt;
Location: [[Cave of the Betrayer]] Level 1, as soon as you walk in&lt;br /&gt;
&lt;br /&gt;
Quest: [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Kulle's Journal, Part 3===&lt;br /&gt;
Location: Unknown&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Kulle's Journal, Part 4===&lt;br /&gt;
Location: [[Soulstone Chamber]] Drops off Kulle once he is defeated&lt;br /&gt;
&lt;br /&gt;
Quest: [[The Black Soulstone]] &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Leah's Journals==&lt;br /&gt;
&lt;br /&gt;
{{Template:Leah's_Journals_Parts_8_to_12}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Leahs journals 8-12.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Journal spawn point&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Leah's Journal]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Andariel, the Maiden of Anguish==&lt;br /&gt;
&lt;br /&gt;
{{Template:andariel, the maiden of anguish}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Andariel, the Maiden of Anguish]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azmodan, the Lord of Sin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:azmodan, the lord of sin}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Azmodan, the Lord of Sin]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baal, the Lord of Destruction==&lt;br /&gt;
&lt;br /&gt;
{{Template:baal,_the_lord_of_destruction}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Baal, the Lord of Destruction]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Belial, the Lord of Lies==&lt;br /&gt;
&lt;br /&gt;
{{Template:belial, the lord of lies}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Belial, the Lord of Lies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo, the Lord of Terror==&lt;br /&gt;
&lt;br /&gt;
{{Template:diablo, the lord of terror}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Diablo, the Lord of Terror]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Duriel, the Lord of Pain==&lt;br /&gt;
&lt;br /&gt;
{{Template:duriel,_the_lord_of_pain}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Duriel, the Lord of Pain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Seven Lords of Hell==&lt;br /&gt;
&lt;br /&gt;
{{Template:the_seven_lords_of_hell}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Seven lords of hell.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Seven Lords in Cain's Satchel&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[The Seven Lords of Hell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mephisto, the Lord of Hatred==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:mephisto,_the_lord_of_hatred}}&lt;br /&gt;
&lt;br /&gt;
:*More on [[Mephisto, the Lord of Hatred]].&lt;br /&gt;
&lt;br /&gt;
==A Love Letter==&lt;br /&gt;
&lt;br /&gt;
{{Template:a_love_letter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:A-love-letter.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Secreted in a [[Keepsake Box]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[A Love Letter]].&lt;br /&gt;
&lt;br /&gt;
==Necromancer's Log==&lt;br /&gt;
&lt;br /&gt;
{{Template:necromancers_log}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Necromancers log.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mehtan the Necromancers&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Necromancer's Log]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Imperial Guard's Orders==&lt;br /&gt;
&lt;br /&gt;
{{Template:the_imperial_guards_orders}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:The imperial guards orders.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Javad the Merchant]] saved&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[The Imperial Guard's Orders]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crumbling Journal==&lt;br /&gt;
Location: [[Desolate Sands]] Bottom right on a skeletal remains. &lt;br /&gt;
&lt;br /&gt;
Quest: [[Blood and Sand]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poltahr's Notes==&lt;br /&gt;
&lt;br /&gt;
{{Template:poltahrs_notes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Poltahrs notes.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|Satchel with Notes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*More on [[Poltahr's Notes]].&lt;br /&gt;
&lt;br /&gt;
==The Ancient Portal Device==&lt;br /&gt;
Location: [[Desolate Sands]]&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==[[Blackened Journal]]==&lt;br /&gt;
Location: [[Caldeum Bazaar]] Found during the civilian evacuation mission.&lt;br /&gt;
&lt;br /&gt;
Quest: Unknown&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Text Unknown&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==A Servant's Journal==&lt;br /&gt;
Location: [[Caldeum Bazaar]] Found on a dead body to the left of the Searing Sands Inn.&lt;br /&gt;
&lt;br /&gt;
Quest: A Royal Audience&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant! - Servant Kohin&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{Achievements_navbox|select_campaign}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:achievements]]&lt;br /&gt;
[[category:achievements (Campaign)]]&lt;br /&gt;
[[category:lore]]&lt;br /&gt;
[[Category:Diablo 3 Journals]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Unidentified_items_key&amp;diff=68300</id>
		<title>Unidentified items key</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Unidentified_items_key&amp;diff=68300"/>
				<updated>2013-11-26T23:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: Headers now link to lists, rather than specific items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the table below to determined what an unidentified item will be when it has been identified.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/forums/showthread.php?841595-Salvage-and-crafting-vs-vendor-in-1-0-5-which-is-better Identifying items before they're identified] - InsaneAction, 16/11/2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Level&lt;br /&gt;
![[Daggers]]&lt;br /&gt;
![[Ceremonial Knives]]&lt;br /&gt;
![[Polearms]]&lt;br /&gt;
![[Spears]]&lt;br /&gt;
![[Axes]]&lt;br /&gt;
![[Two-Handed Axes]]&lt;br /&gt;
![[Maces]]&lt;br /&gt;
![[Maces#Two-Handed Maces|Two-Handed Maces]]&lt;br /&gt;
![[Swords]]&lt;br /&gt;
![[Two-Handed Swords]]&lt;br /&gt;
|-  &lt;br /&gt;
| 63&lt;br /&gt;
| Darkblade&lt;br /&gt;
| Veil Piercer&lt;br /&gt;
| Dread Lance&lt;br /&gt;
| Centurion&lt;br /&gt;
| Arch&lt;br /&gt;
| Decapitator&lt;br /&gt;
| Demolisher&lt;br /&gt;
| Doom Hammer&lt;br /&gt;
| Rune&lt;br /&gt;
| Warlord&lt;br /&gt;
|-  &lt;br /&gt;
| 62&lt;br /&gt;
| Piercer&lt;br /&gt;
| Flesh Ripper&lt;br /&gt;
| Grand Halberd&lt;br /&gt;
| Vel&lt;br /&gt;
| Galraki&lt;br /&gt;
| Sagaris&lt;br /&gt;
| Crag Hammer&lt;br /&gt;
| Slag Hammer&lt;br /&gt;
| Conquest&lt;br /&gt;
| Oni Blade&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Basilard&lt;br /&gt;
| Exquisite Knife&lt;br /&gt;
| War Thresher&lt;br /&gt;
| Qiang&lt;br /&gt;
| Reaver&lt;br /&gt;
| Ripper&lt;br /&gt;
| Goedendag&lt;br /&gt;
| War Maul&lt;br /&gt;
| Saif&lt;br /&gt;
| Colossus Blade&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
! Item Level&lt;br /&gt;
! [[Daibos]]&lt;br /&gt;
! [[Fist Weapons]]&lt;br /&gt;
! [[Mighty Weapons]]&lt;br /&gt;
! [[Two-Handed Mighty Weapons]]&lt;br /&gt;
! [[Staves]]&lt;br /&gt;
! [[Wands]]&lt;br /&gt;
! [[Hand Crossbows]]&lt;br /&gt;
! [[Bows]]&lt;br /&gt;
! [[Crossbows]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Guru Staff&lt;br /&gt;
| Heaven Hand&lt;br /&gt;
| Slayer&lt;br /&gt;
| Titan Axe&lt;br /&gt;
| Sovereign&lt;br /&gt;
| Desolator&lt;br /&gt;
| Exorcists&lt;br /&gt;
| Revenant&lt;br /&gt;
| Hellion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Zhezl&lt;br /&gt;
| Golden Talon&lt;br /&gt;
| Massascre Axe&lt;br /&gt;
| Behemoth&lt;br /&gt;
| Mythical&lt;br /&gt;
| Strike&lt;br /&gt;
| Impellor&lt;br /&gt;
| Phantom&lt;br /&gt;
| Doomcaster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Grand Taiji&lt;br /&gt;
| Pulverizer&lt;br /&gt;
| Chopsword&lt;br /&gt;
| Titan Sword&lt;br /&gt;
| Conquest&lt;br /&gt;
| Archmage&lt;br /&gt;
| Runic Arcus&lt;br /&gt;
| Sniper&lt;br /&gt;
| Stonebow&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
! Item Level&lt;br /&gt;
! [[Helms]]&lt;br /&gt;
! [[Spirit Stones]]&lt;br /&gt;
! [[Voodoo Masks]]&lt;br /&gt;
! [[Wizard Hats]]&lt;br /&gt;
! [[Chests]]&lt;br /&gt;
! [[Cloaks]]&lt;br /&gt;
! [[Shoulders]]&lt;br /&gt;
! [[Belts]]&lt;br /&gt;
! [[Mighty Belts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Archon Crown&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Archon Armor&lt;br /&gt;
| -&lt;br /&gt;
| Archon Spaulders&lt;br /&gt;
| High Scabbard&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Sovereign&lt;br /&gt;
| Star Crown&lt;br /&gt;
| Deva&lt;br /&gt;
| Elder Hat&lt;br /&gt;
| Sovereign Mail&lt;br /&gt;
| Dread Cloak&lt;br /&gt;
| Pallium&lt;br /&gt;
| Heaven Strand&lt;br /&gt;
| Grand Chain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Hellscape Mask&lt;br /&gt;
| Ghost Sight&lt;br /&gt;
| Manitou Mask&lt;br /&gt;
| Archmage Headpiece&lt;br /&gt;
| Doom Armor&lt;br /&gt;
| Stalker Cape&lt;br /&gt;
| Doom Pauldrons&lt;br /&gt;
| Girdle&lt;br /&gt;
| Heavy Baldric&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
! Item Level&lt;br /&gt;
! [[Pants]]&lt;br /&gt;
! [[Gloves]]&lt;br /&gt;
! [[Bracers]]&lt;br /&gt;
! [[Boots]]&lt;br /&gt;
! [[Shields]]&lt;br /&gt;
! [[Mojos]]&lt;br /&gt;
! [[Sources]]&lt;br /&gt;
! [[Quivers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Archon Faulds&lt;br /&gt;
| Archon Gauntlets&lt;br /&gt;
| Razorspikes&lt;br /&gt;
| Archon Greaves&lt;br /&gt;
| Sacred Shield&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Sovereign Tassets&lt;br /&gt;
| Sovereign Vambraces&lt;br /&gt;
| Armplates&lt;br /&gt;
| Sovereign Greaves&lt;br /&gt;
| Dread Shield&lt;br /&gt;
| Kurastian Asp&lt;br /&gt;
| Demi Lich&lt;br /&gt;
| Santified Quiver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Schynbalds&lt;br /&gt;
| Stranglers&lt;br /&gt;
| Armguards&lt;br /&gt;
| Doom Treads&lt;br /&gt;
| Aegis&lt;br /&gt;
| Unspeakable Thing&lt;br /&gt;
| Orbit Stones&lt;br /&gt;
| Runic Quiver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
! Item Level&lt;br /&gt;
! [[Enchantress Focus]]&lt;br /&gt;
! [[Scoundrel Token]]&lt;br /&gt;
! [[Templar Relic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Herb&lt;br /&gt;
| Dust Satchel&lt;br /&gt;
| Grail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Cauldron&lt;br /&gt;
| Brooch&lt;br /&gt;
| Saint Tears&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Oculus&lt;br /&gt;
| Diamond Razor&lt;br /&gt;
| Blade Remnant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Polearms&amp;diff=68299</id>
		<title>Polearms</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Polearms&amp;diff=68299"/>
				<updated>2013-11-26T22:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: table was not showing, testing if spacing helps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Polearms are long, two-handed [[Melee Weapons]] that deal heavy damage, but that swing fairly slowly. It's expected that polearms will only be equippable by [[Barbarians]] and [[Monks]]; they seem too large and heavy for the mage classes to use, though that's not yet been confirmed. &lt;br /&gt;
* More details on the ever-changing [[Class-Specific Weapons]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;item type=&amp;quot;list&amp;quot;&amp;gt;Polearm&amp;lt;/item&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[category:Melee Weapons]]&lt;br /&gt;
[[category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Grotesque&amp;diff=68291</id>
		<title>Grotesque</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Grotesque&amp;diff=68291"/>
				<updated>2013-11-26T18:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Are you looking for [[Grotesque (lore)]]?'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Grotesque''' (also called the '''Corpulent''') is an [[undead]] construct [[monster]] who can take a lot of hits. When defeated, it explodes into a sea of worm-monsters called [[Lamprey]] that resided inside the Grotesque.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub Types==&lt;br /&gt;
&lt;br /&gt;
'''Act I'''&lt;br /&gt;
&lt;br /&gt;
* Grotesque &amp;gt; Corpse Worm&lt;br /&gt;
* Harvester &amp;gt; Fiend&lt;br /&gt;
* Horror &amp;gt; Zap Worm&lt;br /&gt;
&lt;br /&gt;
'''Act III'''&lt;br /&gt;
&lt;br /&gt;
* Possessed &amp;gt; Frost Biter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In Alphabetical Order'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grotesque==&lt;br /&gt;
[[File:grotesque.jpg|right|thumb|200px|Grotesque]]&lt;br /&gt;
*Appears in Act I - [[Cathedral]] (1), [[Defiled Crypt]] and [[The Weeping Hollow]]&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster swings its arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes into a mass of [[Corpse Worm]]s which will chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Grotesque&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Corpse Worm&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvester==&lt;br /&gt;
[[File:Harvester.jpg|right|thumb|200px|Harvester]]&lt;br /&gt;
*Appears in Act I - [[Cathedral]] (4) and [[Defiled Crypt]] &lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster swings its arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes three Imps will run out and attack the player. [[Imp]]s also appear on the own in packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Harvester&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Imp&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horror==&lt;br /&gt;
[[File:Horror.jpg|right|thumb|200px|Horror]]&lt;br /&gt;
*Appears in Act I - [[The Cursed Hold]]&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster swings its arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes in to a mass of [[Zap Worm]]s which will chase and attack the player with lightning-infused attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Horror&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Zap Worm&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessed==&lt;br /&gt;
[[File:Possessed.jpg|right|thumb|200px|Possessed]]&lt;br /&gt;
*Appears in Act III - [[Icefall Caves]] (1)&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster swings its arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes in shards of ice and a mass of flying pests called Frostbiters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Possessed&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Frostbiters&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named==&lt;br /&gt;
&lt;br /&gt;
{{Template:Named Monsters}}&lt;br /&gt;
&lt;br /&gt;
* [[Ekthul]] - [[Abandoned Cellar]], [[Stinging Winds]], [[Act II]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The grotesques may seem slow and senseless, but they hide many dangers within their hideously malformed bodies. A set of spikes lurks beneath the monsters' flesh and foul parasites nest within them. It is said that these horrors themselves are constructed by a greater evil... a darkness that I cannot even fathom. -- [[Deckard Cain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I Monster==&lt;br /&gt;
The Grotesque did not feature in [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
The Grotesque did not feature in [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Grotesque was first seen in the [[WWI 2008]] [[gameplay video]], and when found in the [[Forgotten Tombs]], he had significantly less health than in later gameplay videos as well as the [[BlizzCon 2008]] demo. This is not spectacular though, as it seems that video had all mob's health turned way down to show the strength of the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
In an interview with [[Anthony Rivero]][http://www.diii.net/blog/comments/blizzcast-6-diablo-iii-qa/], the designer of the Grotesque, he mentioned the &amp;quot;Corpulent&amp;quot; as the name for this monster. It could be the monster &amp;quot;family&amp;quot; name, or possibly just an alternative name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ekthul.jpg|[[Ekthul]] in the [[Abandoned Cellar]]&lt;br /&gt;
Image:Mon-grotesque.jpg|One Grotesque fella.&lt;br /&gt;
Image:Mon-grotesque3.jpg|Grotesque fighting a [[Witch Doctor]].&lt;br /&gt;
Image:Mon-lamprey1.jpg|Grotesque explodes releasing tens of eel-like creatures called [[Lamprey]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|undead}}&lt;br /&gt;
&lt;br /&gt;
[[category:Monsters]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[Category:Grotesque]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Grotesque&amp;diff=68290</id>
		<title>Grotesque</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Grotesque&amp;diff=68290"/>
				<updated>2013-11-26T17:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Grotesque */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Are you looking for [[Grotesque (lore)]]?'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Grotesque''' (also called the '''Corpulent''') is an [[undead]] construct [[monster]] who can take a lot of hits. When defeated, it explodes into a sea of worm-monsters called [[Lamprey]] that resided inside the Grotesque.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub Types==&lt;br /&gt;
&lt;br /&gt;
'''Act I'''&lt;br /&gt;
&lt;br /&gt;
* Grotesque &amp;gt; Corpse Worm&lt;br /&gt;
* Harvester &amp;gt; Fiend&lt;br /&gt;
* Horror &amp;gt; Zap Worm&lt;br /&gt;
&lt;br /&gt;
'''Act III'''&lt;br /&gt;
&lt;br /&gt;
* Possessed &amp;gt; Frost Biter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In Alphabetical Order'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grotesque==&lt;br /&gt;
[[File:grotesque.jpg|right|thumb|200px|Grotesque]]&lt;br /&gt;
*Appears in Act I - [[Cathedral]] (1), [[Defiled Crypt]] and [[The Weeping Hollow]]&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster swings its arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes into a mass of [[Corpse Worm]]s which will chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Grotesque&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Corpse Worm&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvester==&lt;br /&gt;
[[File:Harvester.jpg|right|thumb|200px|Harvester]]&lt;br /&gt;
*Appears in Act I - [[Cathedral]] (4) and [[Defiled Crypt]] &lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster flings it' arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes three Fiend will run out and attack the player.  [[Fiend]]s also appear on the own in packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Harvester&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Fiend&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horror==&lt;br /&gt;
[[File:Horror.jpg|right|thumb|200px|Horror]]&lt;br /&gt;
*Appears in Act I - [[The Cursed Hold]]&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster flings it' arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes in to a mass of [[Zap Worm]]s which will chase and attack the player with lightning-infused attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Horror&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Zap Worm&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessed==&lt;br /&gt;
[[File:Possessed.jpg|right|thumb|200px|Possessed]]&lt;br /&gt;
*Appears in Act III - [[Icefall Caves]] (1)&lt;br /&gt;
*'''Spike Attack''': When in melee range, the monster flings it' arms outward as multiple spikes burst through its skin and inflict physical damage if you are close enough.&lt;br /&gt;
*'''Suicide Bomb''': When he dies he explodes in shards of ice and a mass of flying pests called Frostbiters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Possessed&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob&amp;gt;Frostbiters&amp;lt;/mob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named==&lt;br /&gt;
&lt;br /&gt;
{{Template:Named Monsters}}&lt;br /&gt;
&lt;br /&gt;
* [[Ekthul]] - [[Abandoned Cellar]], [[Stinging Winds]], [[Act II]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The grotesques may seem slow and senseless, but they hide many dangers within their hideously malformed bodies. A set of spikes lurks beneath the monsters' flesh and foul parasites nest within them. It is said that these horrors themselves are constructed by a greater evil... a darkness that I cannot even fathom. -- [[Deckard Cain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I Monster==&lt;br /&gt;
The Grotesque did not feature in [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
The Grotesque did not feature in [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Grotesque was first seen in the [[WWI 2008]] [[gameplay video]], and when found in the [[Forgotten Tombs]], he had significantly less health than in later gameplay videos as well as the [[BlizzCon 2008]] demo. This is not spectacular though, as it seems that video had all mob's health turned way down to show the strength of the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
In an interview with [[Anthony Rivero]][http://www.diii.net/blog/comments/blizzcast-6-diablo-iii-qa/], the designer of the Grotesque, he mentioned the &amp;quot;Corpulent&amp;quot; as the name for this monster. It could be the monster &amp;quot;family&amp;quot; name, or possibly just an alternative name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ekthul.jpg|[[Ekthul]] in the [[Abandoned Cellar]]&lt;br /&gt;
Image:Mon-grotesque.jpg|One Grotesque fella.&lt;br /&gt;
Image:Mon-grotesque3.jpg|Grotesque fighting a [[Witch Doctor]].&lt;br /&gt;
Image:Mon-lamprey1.jpg|Grotesque explodes releasing tens of eel-like creatures called [[Lamprey]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|undead}}&lt;br /&gt;
&lt;br /&gt;
[[category:Monsters]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[Category:Grotesque]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mantra_of_Healing&amp;diff=68209</id>
		<title>Mantra of Healing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mantra_of_Healing&amp;diff=68209"/>
				<updated>2013-11-23T02:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconMantraHealing.png|left]]&lt;br /&gt;
'''Mantra of Healing''' (formerly named [[Holy Aura]]) is a Mantra [[Monk skill]] unlocked at [[clvl|Level]] 26. The Monk activates an aura that increases health regeneration.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_III_Logo.jpg|thumb|200px|Mantra of Evasion in action.]]&lt;br /&gt;
The Monk expends spirit to activate an aura that regenerates health for himself and his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
The following is a very quick summary. See the [[Mantra of Healing rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
&lt;br /&gt;
* On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]&lt;br /&gt;
&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Mantras&amp;quot; class=&amp;quot;Monk&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Sustenance&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Circular Breathing&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Boon of Inspiration&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Heavenly Body&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Time of Need&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Monk passives]] provide a benefit to Mantra of Healing, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot;&amp;gt;Chant of Resonance&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Mantra of Healing''' (as [[Holy Aura]]) was first revealed at [[BlizzCon 2010]] as a Tier 3 skill but had never been seen in gameplay.&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], Holy Aura was renamed Mantra of Healing. Skill tiers were also removed, and Mantra of Healing became a level 14 skill.&lt;br /&gt;
&lt;br /&gt;
===Nerfed Post-Release===&lt;br /&gt;
This skill was considerably overpowered upon release, and was nerfed in a patch a week after release.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]  That &amp;quot;hotfix&amp;quot; lowered the bonus healing for 3 seconds after the cast from 4x to 2x. [[Boon of Protection]] was also nerfed and eventually replaced by [[Boon of Inspiration]].&lt;br /&gt;
&lt;br /&gt;
The main problem with this and some other Monk defensive effects was the possibility of a party of four Monks repeatedly casting them in a coordinated cycle. This could provide essentially infinite protection, as the 3 second bonuses after each casting, rotated between four monks, effectively negated the 12 second cooldowns built into the skill recasting timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
When the [[beta]] started in September 2011, Mantra of Healing remained a level 14 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Mantra of Healing was classified as a Conviction skill and moved to level 21. For [[Beta Patch 14]], the &amp;quot;Conviction&amp;quot; category was renamed &amp;quot;Mantras&amp;quot; and Mantra of Healing was bumped up to level 26. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Mantra of Healing can be seen in action on video here:&lt;br /&gt;
* None yet.&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Mantra+of+Healing&amp;amp;cat=all '''Mantra of Healing''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mantrahealfem.jpg|Female monk using this mantra (unruned).&lt;br /&gt;
Image:Mantrahealmale.jpg|Male monk using this mantra (unruned).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk|mantras}}&lt;br /&gt;
&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Monk skills]]&lt;br /&gt;
[[category:Monk active skills]]&lt;br /&gt;
[[category:Monk mantras]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Boon_of_Protection&amp;diff=68208</id>
		<title>Boon of Protection</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Boon_of_Protection&amp;diff=68208"/>
				<updated>2013-11-23T02:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boon of Protection was a rune effect in [[Mantra of Healing]], a [[mantra]]-type [[Monk skill]]. It was removed in an update post-release, being replaced by [[Boon of Inspiration]].&lt;br /&gt;
&lt;br /&gt;
This rune effect retained the base skill function, while adding a short-lasting shield that absorbed up to 15% of each target's maximum life in damage. &lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
See the [[Mantra of Healing rune effects]] article for thorough descriptions of all the rune effects in this skill, including screenshots, videos, and strategy tips.&lt;br /&gt;
* An early patch capped the maximum life absorption at 1000 life as a way to nerf what was an overpowered skill effect.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list] The entire rune effect will be redesigned in a future patch. See the development section below for full details.&lt;br /&gt;
* On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]&lt;br /&gt;
&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Mantras&amp;quot; class=&amp;quot;Monk&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Boon of Protection&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Screenshots and videos will be added post-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Blizzard announced that this rune effect was being removed from the game in a hotfix a week after release.[http://diablo.incgamers.com/blog/comments/boon-of-protection-hotfix-balance-plans]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We’re in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:&lt;br /&gt;
&lt;br /&gt;
* Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation&lt;br /&gt;
&lt;br /&gt;
We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.&lt;br /&gt;
&lt;br /&gt;
The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don’t intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.&lt;br /&gt;
&lt;br /&gt;
We’re shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that’s live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Wait, so you’re going to take it out entirely?&amp;lt;/font&amp;gt;&lt;br /&gt;
It’s essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prior to the February 2012 skill and rune system overhaul, this effect was granted by the [[Indigo Rune]] which created the following effect:&lt;br /&gt;
{{Monk_Skillrune_Boon of Protection}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Monk skills]]&lt;br /&gt;
[[category:runes]]&lt;br /&gt;
[[category:Mantras]]&lt;br /&gt;
[[category:Monk rune effects]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk|mantras}}&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mantra_of_Healing&amp;diff=68207</id>
		<title>Mantra of Healing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mantra_of_Healing&amp;diff=68207"/>
				<updated>2013-11-23T02:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconMantraHealing.png|left]]&lt;br /&gt;
'''Mantra of Healing''' (formerly named [[Holy Aura]]) is a Mantra [[Monk skill]] unlocked at [[clvl|Level]] 26. The Monk activates an aura that increases health regeneration.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_III_Logo.jpg|thumb|200px|Mantra of Evasion in action.]]&lt;br /&gt;
The Monk expends spirit to activate an aura that regenerates health for himself and his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
The following is a very quick summary. See the [[Mantra of Healing rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
&lt;br /&gt;
* On May 23, 2012, the added healing bonus for 3 seconds after cast was nerfed from 4x to 2x normal. This figure is not yet reflected in-game tooltip menus.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]&lt;br /&gt;
&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Mantras&amp;quot; class=&amp;quot;Monk&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Sustenance&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Circular Breathing&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Boon of Inspiration&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Heavenly Body&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Time of Need&amp;quot;&amp;gt;Mantra of Healing&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Monk passives]] provide a benefit to Mantra of Healing, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot;&amp;gt;Chant of Resonance&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Mantra of Healing''' (as [[Holy Aura]]) was first revealed at [[BlizzCon 2010]] as a Tier 3 skill but had never been seen in gameplay.&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], Holy Aura was renamed Mantra of Healing. Skill tiers were also removed, and Mantra of Healing became a level 14 skill.&lt;br /&gt;
&lt;br /&gt;
===Nerfed Post-Release===&lt;br /&gt;
This skill was considerably overpowered upon release, and was nerfed in a patch a week after release.[http://diablo.incgamers.com/blog/comments/diablo-iii-recent-hotfix-list]  That &amp;quot;hotfix&amp;quot; lowered the bonus healing for 3 seconds after the cast from 4x to 2x. [[Boon of Protection]] was also nerfed and eventually replaced by [[Boon of Inspiration]].&lt;br /&gt;
&lt;br /&gt;
The main problem with this and some other Monk defensive effects was the possibility of a party of four Monks repeatedly casting them in a coordinated cycle. This could provide essentially infinite protection, as the 3 second bonuses after each casting, rotated between four monks, effectively negated the 12 second cooldowns built into the skill recasting timers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
When the [[beta]] started in September 2011, Mantra of Healing remained a level 14 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Mantra of Healing was classified as a Conviction skill and moved to level 21. For [[Beta Patch 14]], the &amp;quot;Conviction&amp;quot; category was renamed &amp;quot;Mantras&amp;quot; and Mantra of Healing was bumped up to level 26. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Mantra of Healing can be seen in action on video here:&lt;br /&gt;
* None yet.&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Mantra+of+Healing&amp;amp;cat=all '''Mantra of Healing''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mantrahealfem.jpg|Female monk using this mantra (unruned).&lt;br /&gt;
Image:Mantrahealmale.jpg|Male monk using this mantra (unruned).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk|mantras}}&lt;br /&gt;
&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Monk skills]]&lt;br /&gt;
[[category:Monk active skills]]&lt;br /&gt;
[[category:Monk mantras]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Familiar&amp;diff=68206</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Familiar&amp;diff=68206"/>
				<updated>2013-11-23T02:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Skill Rune Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconFamiliar.png|left]]&lt;br /&gt;
[[File:Familiar2.jpg|thumb|250px|Familiar with a female Wizard]].&lt;br /&gt;
'''Familiar''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 22, summoning a companion that fights along beside the caster.&lt;br /&gt;
&lt;br /&gt;
This skill creates a small glowing object that hovers beside the character, like a shoulder-mounted [[aura]]. The familiar is not a creature or a fairy or anything with personality or identity. It's more like a tool or a gun that hovers along beside the Wizard, fires projectiles at enemies, and provides some additional buff.&lt;br /&gt;
&lt;br /&gt;
It's not an interesting or pretty spell; just a useful one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A Familiar assists in the killing, but does not distract monsters from their own attacks. It's merely a visual representation of the buff it provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Familiar rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.&lt;br /&gt;
 &lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Sparkflint&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Vigoron&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Ancient Guardian&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Arcanot&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Cannoneer&amp;quot;&amp;gt;Familiar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The Familiar assists the Wizard in battle, attacking enemies at range for 2 minutes. The monsters, on the other hand, ignore the Familiar and can not hurt it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Wizard passives]] provide a benefit to Familiar, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Glass Cannon&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Arcane Dynamo&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Familiar''' was added in [[BlizzCon 2010]] as a Tier 7 skill, presumably responding to some need of the Wizard. Unfortunately, it was at too high a level to play.&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Familiar became a level 27 skill.&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
{{Beta skill notes}}&lt;br /&gt;
&lt;br /&gt;
Familiar was moved to level 24 early in the beta. With the Patch 13 changes, it was classified as a Conjuration skill and moved back up to level 27. For March's [[Beta Patch 14]], Familiar was dropped to level 22.&lt;br /&gt;
&lt;br /&gt;
Familiar has always been too high level to play, so there are no pre-release gameplay reports of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Familiar can be seen in action on video here:&lt;br /&gt;
* No videos yet. &lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Familiar&amp;amp;cat=all '''Familiar''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard|conjuration}}&lt;br /&gt;
&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Wizard active skills]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Electrocute&amp;diff=68205</id>
		<title>Electrocute</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Electrocute&amp;diff=68205"/>
				<updated>2013-11-23T02:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconElectrocute.png|left]]&lt;br /&gt;
[[File:Wiz-electrocute1.jpg|thumb|350px|Electrocute in action.]]&lt;br /&gt;
'''Electrocute''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 15, which electrocutes an enemy over time. This is a [[Signature spell]]. Signature spells are free to cast.&lt;br /&gt;
&lt;br /&gt;
Electrocute functions like a continuous Chain Lightning, with a bolt that remains active as long as the Wizard keeps it going. The beam locks onto the targeted enemy, or any enemy in close proximity to the target, and chains to others as well, dealing damage every pulse. The hit rate is determined by the Wizard's attack speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The [[Wizard]] opens up a hole between the physical and ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
Refer to the [[Electrocute rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips. &lt;br /&gt;
 &lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Signature spell&amp;quot; class=&amp;quot;Wizard&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Chain Lightning&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Forked Lightning&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Lightning Blast&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Surge of Power&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Arc Lightning&amp;quot;&amp;gt;Electrocute&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
{{stub|this section is severely outdated and written in non-encyclopedic style}}&lt;br /&gt;
Electrocute functions much like a beam weapon, locking onto the target and zapping until dead. &lt;br /&gt;
&lt;br /&gt;
is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.&lt;br /&gt;
&lt;br /&gt;
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.&lt;br /&gt;
&lt;br /&gt;
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently.  That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;OwzMVuIVfAI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Wizard passives]] provide a benefit to Electrocute, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Glass Cannon&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Prodigy&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Paralysis&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Arcane Dynamo&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Wiz-electrocute2.jpg|thumb|300px|Electrocute snakes through some [[Skeletal Executioner]]s.]]&lt;br /&gt;
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
This was changed in the demo displayed at [[BlizzCon 2009]], where it became focused on a single target. The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated; it didn't show a [[mana]]/sec cost, and a damage/sec stat. [[Flux]] found it fun but very expensive:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''You can not move while using Electrocute, but you’re unlikely to want to, since it locks on and keeps zapping the target until it’s dead, or you’re out of mana. The second happens before the first more often than you’d like, and I found this one unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since my mana would run out long before their hit points. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, by [[BlizzCon 2010]] this spell still had a disturbingly high resource cost, as mentioned by [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Electrocute became a level 6 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
{{Beta skill notes}}&lt;br /&gt;
&lt;br /&gt;
Electrocute remained a level 6 skill when the beta started. [[Flux]] found it very useful:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Electrocute is great fun to use, and would be so even if it wasn’t so powerful. The skill works a bit like Chain Lighting, with a single electrical bolt fired out that hits a target and then jumps to other nearby enemies. Electrocute moves much more quickly than Chain Lightning ever did though, and while the damage is quite variable in the beta, it’s generally high enough to wipe out any normal monster with a single flicker.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Beta Patch 8]] of December 2011, all [[signature spell]]s became free to cast, and Electrocute was bumped up to level 13. With the Patch 13 changes, it was classified as a Primary skill and dropped to level 11. For March's [[Beta Patch 14]], it moved to level 15, making it unplayable in the beta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Electrocute is an updated version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Chain_Lightning Chain Lightning}}, but with more of a Dungeons &amp;amp; Dragons inspiration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This spell was originally more inspired by [http://www.d20srd.org/srd/spells/chainLightning.htm Chain Lightning] from Dungeons &amp;amp; Dragons, but later changed to a completely new design, electrocuting one target at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Electrocute can be seen in action on video here:&lt;br /&gt;
* [[Cinematic: Wizard]]&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Electrocute&amp;amp;cat=all '''Electrocute''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-electrocute1.jpg|Old version of Electrocute hit multiple enemies.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Electrocute shot from inside a [[Slow Time]] bubble.&lt;br /&gt;
File:Wiz-electrocute2.jpg|Electrocute snakes through some Skeletal Executioners.&lt;br /&gt;
File:Wiz-electrocute3.jpg|Electrocute chews through some monsters.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] — IncGamers 4th Oct 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Wizard active skills]]&lt;br /&gt;
[[category:Signature spells]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{{Skill navbox Diablo III|Wizard|primary}}&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Shock_Pulse&amp;diff=68204</id>
		<title>Shock Pulse</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Shock_Pulse&amp;diff=68204"/>
				<updated>2013-11-23T01:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: this is an actual word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconShockPulse.png|left]]&lt;br /&gt;
[[File:Wiz-charged-bolt1.jpg|thumb|350px|Shock Pulse in action.]]&lt;br /&gt;
'''Shock Pulse''' (known as [[Charged Bolt]] prior to July 2011) is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 3, launching electric charges that travel randomly on the floor, dealing lightning damage.&lt;br /&gt;
* This is a [[Signature spell]]. Signature spells are free to cast.&lt;br /&gt;
&lt;br /&gt;
The charges emitted by this skill snake around erratically as they move forwards, making it hard to aim at any particular enemy. The best tactic is to cast it repeatedly as enemies advance towards the Wizard, thus guaranteeing that they will encounter multiple bolts. &lt;br /&gt;
&lt;br /&gt;
The size of the monster [[hit box]] is important as well, since the bolts are cast far enough apart that most monsters will not be hit by two of them when they are melee range. Larger monsters though, are sure to take two or even three bolts, each of which deals the full damage. This is thus a fairly effective killing skill against large enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. This [[spell]] calls into being multiple pockets of lightning which seem to have a will of their own.&lt;br /&gt;
&lt;br /&gt;
The [[Wizard]] has not only the fancy illegal spells at her disposal. Shock Pulse, something even the newest of [[Vizjerei]] neophytes learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
Refer to the [[Shock Pulse rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.&lt;br /&gt;
 &lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill subcat=&amp;quot;Signature spell&amp;quot; class=&amp;quot;Wizard&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Explosive Bolts&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Fire Bolts&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Piercing Orb&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Lightning Affinity&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot; rune=&amp;quot;Living Lightning&amp;quot;&amp;gt;Shock Pulse&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Wiz-charged-bolt1.jpg|thumb|right|300px|The Wizard and her carpet.]]&lt;br /&gt;
The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As Charged Bolt did previously, Shock Pulse sends out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Shock Pulse comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with no [[resource]] cost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Wizard passives]] provide a benefit to Shock Pulse, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Glass Cannon&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Prodigy&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Arcane Dynamo&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Shock Pulse''' was first shown at [[BlizzCon 2008]] (as [[Charged Bolt]]) when the [[Wizard]] debuted, where it was at Tier I on the [[Storm Skill Tree]]. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Three little crackling bits of lightning are sent forth along the ground, where they zig and zag a bit, but move in a more or less straight line away from the Sorceress. I didn’t use this spell much, but it seemed to me that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt. That’s now how it looks in screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was still in the game at [[BlizzCon 2009]]; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the &amp;quot;carpet effect&amp;quot; of previous games. At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills.&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Charged Bolt became a level 3 skill and was also renamed Shock Pulse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
{{Beta skill notes}}&lt;br /&gt;
&lt;br /&gt;
Shock Pulse became a level 5 skill for the beta. Despite it being inefficient to use in most circumstances, [[Flux]] found one really good use for it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Shock Pulse is the Wizard’s fastest [[boss]]-killing skill in the beta, despite the fact that you can not hit a single target with more than two of the bolts, and only that many by standing at point blank range. (Because the targets aren’t large enough. Presumably you’ll be able to bowl all 3 into a [[Siegebreaker]]-sized enemy every time.) This isn’t due to some massive damage of Shock Pulse, just the lack of other unruned skills that hit multiple times per use.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Beta Patch 8]] of December 2011, all [[signature spell]]s became free to cast at any level. With the Patch 13 changes, Shock Pulse was classified as a Primary skill and moved back to level 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Shock Pulse (or [[Charged Bolt]]) and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Charged Bolt (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
{{iw|D1_Spellbooks#Charged_Bolt Charged Bolt}} was introduced in [[Diablo I]], where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The spell calls in pockets of lightning that just crawls around randomly, in a general direction.&lt;br /&gt;
&lt;br /&gt;
The second iteration of {{iw|Charged_Bolt Charged Bolt}} was a {{iw|Sorceress Sorceress}} spell in [[Diablo II]], and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Shock Pulse can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]] (when it was called [[Charged Bolt]])&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Shock+Pulse&amp;amp;cat=all '''Shock Pulse''' specific gallery contents]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Charged+Bolt&amp;amp;cat=all '''Charged Bolt''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-charged-bolt1.jpg|Magic carpet of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] — IncGamers 4th Oct 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
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&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Wizard active skills]]&lt;br /&gt;
[[category:Signature spells]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{{Skill navbox Diablo III|Wizard|primary}}&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=68203</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=68203"/>
				<updated>2013-11-23T01:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Class Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Wizard''' is a pure [[caster|spellcaster]], harnessing arcane and elemental magic to do his/her bidding via a devastating array of offensive spells. While the Wizard to be quite similar to the [[Sorcerer]] and [[Sorceress]] of previous Diablo games in design, the play style is quite different. Diablo 3's [[end game]] Wizard play puts a much greater emphasis on defensive skills and crowd control spells, and has much less movement speed due to the cooldown limitations on [[teleport]]. &lt;br /&gt;
&lt;br /&gt;
Other major gameplay differences stem from equipment changes (weapon damage and [[Critical hit Chance]] / [[Critical hit Damage]] matter for all classes), the removal of skill points, and especially the fact that monsters do not have varying resistances to different types of elemental damage.&lt;br /&gt;
&lt;br /&gt;
The resource system, [[Arcane Power]] differs greatly as well. AP refills very quickly, and Wizard skills use both AP cost and cooldown time as limiting factors. Both can be circumvented by other skills and item affixes. The &amp;quot;Arcane Power on Crit&amp;quot; (&amp;quot;APoC&amp;quot;) affix is a build-changer for most [[end game]] wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; float: right; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[Diablo III Class]]''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wizards.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 14px; font-size: 16px;&amp;quot;| The Wizard&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]]:&lt;br /&gt;
| [[Wizard Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passives]]:&lt;br /&gt;
| [[Wizard Passives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource]]:&lt;br /&gt;
| [[Arcane Power]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common [[builds]]:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Caster]], [[Battle mage]].&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;Background&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Origin:&lt;br /&gt;
| Xiansai&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation:&lt;br /&gt;
| None current.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vizjerei]] (former),&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zann Esu]] (former)&lt;br /&gt;
|-&lt;br /&gt;
| Friends:&lt;br /&gt;
| None known&lt;br /&gt;
|-&lt;br /&gt;
| Foes:&lt;br /&gt;
| [[Vizjerei]], [[Yshari Sanctum]], [[Valthek]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wizard is a fast-action, fast-casting, primarily-ranged attacker. The class is not really a &amp;quot;glass cannon,&amp;quot; despite having a Passive skill called actually [[Glass Cannon]]. In fact, that's one of the main complaints about the class; that they are more of a mage tank than anything else, who must rely on defensive skills or strong [[crowd control]] and enemy [[debuffs]] to survive. &lt;br /&gt;
&lt;br /&gt;
This is in stark contrast to the Sorcerer and Sorceress from previous games in the series, who could be a bit tanky with the right gear, but who mostly relied on speedy attacks and evasion (mostly via unlimited use of the Teleport skill). (The [[Demon Hunter]] actually plays much more like the glass cannon fast-movement mage seen in previous Diablo titles.)&lt;br /&gt;
&lt;br /&gt;
See the [[Wizard skills]] page for a full list of all Wizard skills and rune effects. As with all classes, the skills are sorted into six categories. Enabling [[Elective Mode]] in the Game Options allows players to choose any skills from any category, rather than being stuck with one from each in the default, noob-friendly design.&lt;br /&gt;
&lt;br /&gt;
* Refer to Diablo3Ladders.com for a listing of [http://www.diablo3ladders.com/skills/mostused/wizard#softcore all Wizard passive skills ranked by popularity].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
'''Primary'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Magic Missile]] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Shock Pulse]] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Spectral Blade]] (11)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Electrocute]] (15)&lt;br /&gt;
| &lt;br /&gt;
'''Secondary'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ray of Frost]] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Arcane Orb]] (5)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Arcane Torrent]] (12)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Disintegrate]] (21)&lt;br /&gt;
| &lt;br /&gt;
'''Defensive'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frost Nova]] (4)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diamond Skin]] (8)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Slow Time]] (16)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Teleport]] (22)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Force'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wave of Force]] (9)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Energy Twister]] (13)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Hydra]] (21)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Meteor]] (25)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Blizzard]] (27)&lt;br /&gt;
|&lt;br /&gt;
'''Conjuration'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ice Armor]] (14)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Storm Armor]] (17)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Magic Weapon]] (20)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Familiar]] (22)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Energy Armor]] (28)&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
'''Mastery'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Explosive Blast]] (19)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mirror Image]] (25)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Archon]] (30)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard Passive Skills==&lt;br /&gt;
&lt;br /&gt;
[[Image:Male Wizard2.jpg|thumb|300px|Male Wizard using [[Wave of Force]].]]&lt;br /&gt;
See the [[Wizard passive skills]] article for a full listing with descriptions and more details. These skills focus more on utility, variety, and defense than on boosts to the Wizard's offensive attacks or damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &lt;br /&gt;
* [[Blur]] (10)&lt;br /&gt;
* [[Power Hungry]] (10)&lt;br /&gt;
* [[Evocation]] (13)&lt;br /&gt;
* [[Glass Cannon]] (16)&lt;br /&gt;
* [[Prodigy]] (20)&lt;br /&gt;
* [[Astral Presence]] (24)&lt;br /&gt;
* [[Illusionist]] (27)&lt;br /&gt;
* [[Cold Blooded]] (30)&lt;br /&gt;
| &lt;br /&gt;
* [[Conflagration]] (34)&lt;br /&gt;
* [[Paralysis]] (37)&lt;br /&gt;
* [[Galvanizing Ward]] (40)&lt;br /&gt;
* [[Temporal Flux]] (45)&lt;br /&gt;
* [[Critical Mass]] (50)&lt;br /&gt;
* [[Arcane Dynamo]] (55)&lt;br /&gt;
* [[Unstable Anomaly]] (60)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By far the most used and most build-changing passive is [[Critical Mass]] which grants [[critical hits]] a chance to reduce the [[cooldown]] of Wizard skills by 1 second. Numerous Wizard builds rely entirely on &amp;quot;CM&amp;quot; in order to repeatedly use skills with 6, 8, 10 second, or even longer cooldowns. Blizzard has adjusted (lowered) the [[proc coefficient]] values of numerous Wizard skills several times since launch, since some skills (especially [[Energy Twister]]) that caused many, many hit checks were [[proc]]ing so often that Critical Mass was triggering almost constantly and effectively reducing cooldowns to nothing.&lt;br /&gt;
&lt;br /&gt;
* Refer to Diablo3Ladders.com for a listing of [http://www.diablo3ladders.com/skills/mostused/wizard#softcore all Wizard passive skills ranked by popularity].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizard Traits===&lt;br /&gt;
During early design passive skills were called &amp;quot;[[traits]]&amp;quot; and were set to allow 1-5 points to be spent in each. This system was scrapped and simplified shortly before the beta test began. See the [[Wizard traits]] page for full info on what the traits system looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Wizard Lore and Story==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all of the characters in Diablo 3, the Wizard has a unique in-game backstory that gives insight into the character's personality and mannerisms.  The male and female versions of each class are essentially interchangeable in these non-gendered fictions.&lt;br /&gt;
&lt;br /&gt;
The Diablo III Wizard hails from the far northern island of [[Xiansai]], which lies in a region culturally and ethnically similar to Asia. The Wizards are anything but aged Dumbledore types; in the game fiction the Wizards (male and female) are portrayed as rebellious, impudent, headstrong, and cocky young mages who were too impatient to follow the rules and wait to learn slowly from the elders at the mage academny in [[Caldeum]]. &lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]], the scholar and historian responsible for most of the in-game lore released pre-game, wrote about the wizard's time in a mage academy in [[Caldeum]] in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This story built fan expectations that the Wizard would be quite unruly and reckless. Unfortunately, those character traits do not really come through in the game, and even when the game action moves to Caldeum in Act Two, the Wizard does not show any concern or heightened attention in returning to that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Style and Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-fem-02.jpg|thumb|250px|Female wizard: concept art to final in-game.]]&lt;br /&gt;
The female wizard's appearance was widely-accepted and non-controversial. She looks quite a bit like her original concept art.&lt;br /&gt;
&lt;br /&gt;
===Male Wizard Controversy===&lt;br /&gt;
&lt;br /&gt;
The male wizard, on the other hand, had a very controversial reveal. No one thought much of his concept art or paid much attention to his appearance when he debuted as a playable character in the [[BlizzCon 2009]] demo. However, some months later when Blizzard added his in-game model to their official wizard page, there was a curious eruption of fan rage. [http://diablo.incgamers.com/blog/comments/male-wizard-in-game-animation-and-ss/] &lt;br /&gt;
&lt;br /&gt;
The primary complaints were that he looked too effeminate, and while there was arguably a homophobic edge to the complaints, the class design was more metrosexual and less masculine than some fans were expecting. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-male-comparison1.jpg|frame|thumb|200px|Male Wizard concept vs. in-game.]]&lt;br /&gt;
Blizzard made no substantive comments over the fan reaction to the male wizard's appearance and if the character changes any in appearance during the rest of the development cycle, no one noticed. A poll on Diablo.IncGamers.com found fan opinions widely split on the character's look.[http://diablo.incgamers.com/blog/comments/male-wizards-look-your-opinion/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What do you think of the look of the Male Wizard?&lt;br /&gt;
* 2) It's good, but could be improved. 243 votes, 28.79%&lt;br /&gt;
* 4) Ugh. I'll be playing the female Wiz. 220 votes, 26.07%&lt;br /&gt;
* 5) Hate it. J-pop boy-band reject. 140 votes, 16.59%&lt;br /&gt;
* 1) I love the male Wizard look. 137 votes, 16.23%&lt;br /&gt;
* 3) I'm indifferent. M'eh. 104 votes, 12.32%&lt;br /&gt;
Total Votes: 844&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This entire controversy stemmed from the look of the character in some artwork and renders; no one objected to the look when playing him in the [[BlizzCon 2009]] demo. That trend continued, and the controversy did not reappear when the beta test began and the look of the character is a non-issue post-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sorceress Redux?===&lt;br /&gt;
Some fans initially criticized the Wizard for just being the [[Sorceress]] with a new look. [[Jay Wilson]] commented on that [http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 in an interview with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-disintegrate1.jpg|thumb|right|250px|Wizard using [[Disintegrate]].]]&lt;br /&gt;
&amp;lt;blue&amp;gt;Jay Wilson: &amp;quot;I would respond, &amp;quot;Yeah, you're right; the Wizard is basically a re-skinned Sorceress.&amp;quot; What we couldn't do with the Sorceress very well was break into what I'd call the old-school pen-and-paper magic user. You know the old magic user who could do a variety of things, like conjure up animals out of midair or create clouds of fog and acid or control time or disintegrate things or use death spells. They had this wide variety of magic that they could use compared to the more traditional elementalist -- which is what the Sorceress is, meaning fire, ice, and lightning -- who was just more limited. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What we really wanted to do is break into this area, while if we just did the Sorceress again, we'd be like, &amp;quot;OK, you have to do fire, ice, and lightning, but where does Disintegrate fit? Where does Slow Time fit in?&amp;quot; So we decided [that we'd] just take the same class mechanics, and [that we'd] change the basic concept and name and just have a throwback to that old-school magic user to give ourselves a broader range of magic skills. But there was never a huge desire to go away from the basic gameplay of the Sorceress; there's a lot of repeated skills, and that's intentional.&amp;quot;&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Damage and Weapon Damage==&lt;br /&gt;
&lt;br /&gt;
One major change from Diablo 2, seen during the development cycle, was the addition of spell damage item affixes. Unlike the skill point system in Diablo 1 and Diablo 2, Diablo 3 had no skill points, and thus weapon damage became as important for mages as for combat classes.  The developers made this change partially to even out the classes, after the Sorceress and Necromancer were extremely good at Magic Find in Diablo 2 since they did not need to worry about boosting damage with equipment. (Just boosting skill level.) This allowed those characters to stack up much more Magic Find and Resistance on their gear, while still retaining a rapid killing speed.&lt;br /&gt;
&lt;br /&gt;
The early effort in Diablo 3 to correct this imbalance used +%spell damage modifiers. As seen in Blizzcon 2008 and 2009 demos, caster weapons had bonuses to spell damage which modified the flat damage figures on spells, in much the same way that equipment and skills interacted for non-mage classes.  A quote from a 2009 Blizzcon demo report details the system:&lt;br /&gt;
&lt;br /&gt;
::When viewing the listed damage on each spell, it’s important to keep in mind that those are not absolute numbers, in D3.  They’re much like weapon damage; modified by your wizard’s attributes, your character level, by other skills, and also by your equipment. Lots of types of items in D3 carry modifiers that boost spell damage, usually by a percentage.&lt;br /&gt;
&lt;br /&gt;
::I found numerous wands, staves, and even pieces of armor with values between +5-25% spell damage, and that was just in the early stages of the game. &lt;br /&gt;
&lt;br /&gt;
That system did not survive through to launch, and after further experimentation the Wizard and Witch Doctor were slotted into the same pool of affixes and weapon functions that the other three classes got. This made the game more accessible and consistent across the classes, but it's not a universally-popular design with many fans wishing the spell casters had different priorities in equipment and affixes than the combat characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Development Pace==&lt;br /&gt;
The Wizard was the third [[class]] to be revealed, making her debut at [[BlizzCon 2008]], several months after the game's initial reveal in June at the [[Paris WWI]]. Later in development Blizzard admitted that the Barbarian and Wizard were by far the most polished classes at launch. Despite that they chose to debut with the [[Barbarian]] and [[Witch Doctor]] since the WD was more of an original character type. This was a mixed blessing since many fans were unhappy that the Necromancer was not coming back, but when the Wizard debuted just months later, the class was clearly far more developed than the WD, with many more functional skills.&lt;br /&gt;
&lt;br /&gt;
The Wizard's resource took longer to nail down. The class used Mana as a placeholder resource in the Blizzcon 2008 and 2009 demos, even after Blizzard had announced, in late 2009, that Mana was not going to be the final version of the class' resource. The system evolved further over the next couple of years, with [[Instability]] the resource for a time, until [[Arcane Power]] was implemented and perfected.[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The female Wizard is voiced by Grey DeLisle, a veteran of voice acting. She's done many film and television roles, including Azula from Avatar: The Last Airbender, and roles in ''Afro Samurai'', ''The Spectacular Spider-Man'', ''Wolverine and the X-Men'', and many more. She's also had many roles in video games, including a lot of the ''Star Wars'' series, ''Mass Effect'', ''Metal Gear Solid'', ''Baldur's Gate'', ''Fallout'', ''Doom 3'', ''Batman: Arkham City'' (as Catwoman/Selina Kyle), and she also played Nova in [[StarCraft II]].&lt;br /&gt;
&lt;br /&gt;
The male Wizard is voiced by Crispin Freeman, also a veteran voice actor. He's done a gluttonous amount of English dubs for anime, and also many video games including the ''.hack'' series, ''BioShock 2'', ''God of War III'', ''Metal Gear Solid 4'', ''Xenosaga'', ''Saints Row: The Third'', and many more.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Wizard Profile Video===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;4BHKcR8P7wg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;uTvQ5FMnrG0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard.&lt;br /&gt;
Image:Male_Wizard.jpg|Male Wizard.&lt;br /&gt;
Image:Wizard vs King Leoric.jpg|Wizard vs [[King Leoric]].&lt;br /&gt;
Image:Wizard disintegrate.jpg|Wizard casting [[Disintegrate]].&lt;br /&gt;
Image:Wiz-disintegrate2.jpg|[[disintegrate]] used on [[Zombie]]s.&lt;br /&gt;
Image:Skill_wizard_slowtime.jpg|[[Slow Time]] with [[Wave of Force]] to throw spells back at [[caster]]s.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Casting [[Electrocute]] out of a [[Slow Time]] bubble.&lt;br /&gt;
Image:Mana-orb1.jpg|[[Mana Globe]] in a [[Experience#Level_Up_Bonus|level-up]] explosion.&lt;br /&gt;
Image:Male_Wizard2.jpg|The male Wizard in the game.&lt;br /&gt;
Image:Mwiz_concept.jpg|Male Wizard concept by [[Glowei]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0007|Writings of Abd al-Hazir: Entry no. 0007: Wizard]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on non-mana Resources and Cinematics]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:Wizard]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=68202</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=68202"/>
				<updated>2013-11-23T01:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Class Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Wizard''' is a pure [[caster|spellcaster]], harnessing arcane and elemental magic to do his/her bidding via a devastating array of offensive spells. While the Wizard to be quite similar to the [[Sorcerer]] and [[Sorceress]] of previous Diablo games in design, the play style is quite different. Diablo 3's [[end game]] Wizard play puts a much greater emphasis on defensive skills and crowd control spells, and has much less movement speed due to the cooldown limitations on [[teleport]]. &lt;br /&gt;
&lt;br /&gt;
Other major gameplay differences stem from equipment changes (weapon damage and [[Critical hit Chance]] / [[Critical hit Damage]] matter for all classes), the removal of skill points, and especially the fact that monsters do not have varying resistances to different types of elemental damage.&lt;br /&gt;
&lt;br /&gt;
The resource system, [[Arcane Power]] differs greatly as well. AP refills very quickly, and Wizard skills use both AP cost and cooldown time as limiting factors. Both can be circumvented by other skills and item affixes. The &amp;quot;Arcane Power on Crit&amp;quot; (&amp;quot;APoC&amp;quot;) affix is a build-changer for most [[end game]] wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; float: right; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[Diablo III Class]]''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wizards.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 14px; font-size: 16px;&amp;quot;| The Wizard&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]]:&lt;br /&gt;
| [[Wizard Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passives]]:&lt;br /&gt;
| [[Wizard Passives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource]]:&lt;br /&gt;
| [[Arcane Power]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common [[builds]]:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Caster]], [[Battle mage]].&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;Background&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Origin:&lt;br /&gt;
| Xiansai&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation:&lt;br /&gt;
| None current.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vizjerei]] (former),&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zann Esu]] (former)&lt;br /&gt;
|-&lt;br /&gt;
| Friends:&lt;br /&gt;
| None known&lt;br /&gt;
|-&lt;br /&gt;
| Foes:&lt;br /&gt;
| [[Vizjerei]], [[Yshari Sanctum]], [[Valthek]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wizard is a fast-action, fast-casting, primarily-ranged attacker. The class is not really a &amp;quot;glass cannon,&amp;quot; despite having a Passive skill called actually [[Glass Cannon]]. In fact, that's one of the main complaints about the class; that they are more of a mage tank than anything else, who must rely on defensive skills or strong [[crowd control]] and enemy [[debuffs]] to survive. &lt;br /&gt;
&lt;br /&gt;
This is in stark contrast to the Sorcerer and Sorceress from previous games in the series, who could be a bit tanky with the right gear, but who mostly relied on speedy attacks and evasion (mostly via unlimited use of the Teleport skill). (The [[Demon Hunter]] actually plays much more like the glass cannon fast-movement mage seen in previous Diablo titles.)&lt;br /&gt;
&lt;br /&gt;
See the [[Wizard skills]] page for a full list of all Wizard skills and rune effects. As with all classes, the skills are sorted into six categories. Enabling [[Elective Mode]] in the Game Options allows players to choose any skills from any category, rather than being stuck with one from each in the default, noob-friendly design.&lt;br /&gt;
&lt;br /&gt;
* Refer to Diablo3Ladders.com for a listing of [http://www.diablo3ladders.com/skills/mostused/wizard#softcore all Wizard passive skills ranked by popularity].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
'''Primary'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Magic Missile]] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Shock Pulse]] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Spectral Blade]] (11)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Electrocute]] (15)&lt;br /&gt;
| &lt;br /&gt;
'''Secondary'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ray of Frost]] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Arcane Orb]] (5)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Arcane Torrent]] (12)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Disintegrate]] (21)&lt;br /&gt;
| &lt;br /&gt;
'''Defensive'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frost Nova]] (4)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diamond Skin]] (8)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Slow Time]] (16)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Teleport]] (22)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Force'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wave of Force]] (9)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Energy Twister]] (13)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Hydra]] (21)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Meteor]] (25)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Blizzard]] (27)&lt;br /&gt;
|&lt;br /&gt;
'''Conjuration'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ice Armor]] (14)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Storm Armor]] (17)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Magic Weapon]] (20)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Familiar]] (22)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Energy Armor]] (28&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
'''Mastery'''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Explosive Blast]] (19)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mirror Image]] (25)&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Archon]] (30)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard Passive Skills==&lt;br /&gt;
&lt;br /&gt;
[[Image:Male Wizard2.jpg|thumb|300px|Male Wizard using [[Wave of Force]].]]&lt;br /&gt;
See the [[Wizard passive skills]] article for a full listing with descriptions and more details. These skills focus more on utility, variety, and defense than on boosts to the Wizard's offensive attacks or damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &lt;br /&gt;
* [[Blur]] (10)&lt;br /&gt;
* [[Power Hungry]] (10)&lt;br /&gt;
* [[Evocation]] (13)&lt;br /&gt;
* [[Glass Cannon]] (16)&lt;br /&gt;
* [[Prodigy]] (20)&lt;br /&gt;
* [[Astral Presence]] (24)&lt;br /&gt;
* [[Illusionist]] (27)&lt;br /&gt;
* [[Cold Blooded]] (30)&lt;br /&gt;
| &lt;br /&gt;
* [[Conflagration]] (34)&lt;br /&gt;
* [[Paralysis]] (37)&lt;br /&gt;
* [[Galvanizing Ward]] (40)&lt;br /&gt;
* [[Temporal Flux]] (45)&lt;br /&gt;
* [[Critical Mass]] (50)&lt;br /&gt;
* [[Arcane Dynamo]] (55)&lt;br /&gt;
* [[Unstable Anomaly]] (60)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By far the most used and most build-changing passive is [[Critical Mass]] which grants [[critical hits]] a chance to reduce the [[cooldown]] of Wizard skills by 1 second. Numerous Wizard builds rely entirely on &amp;quot;CM&amp;quot; in order to repeatedly use skills with 6, 8, 10 second, or even longer cooldowns. Blizzard has adjusted (lowered) the [[proc coefficient]] values of numerous Wizard skills several times since launch, since some skills (especially [[Energy Twister]]) that caused many, many hit checks were [[proc]]ing so often that Critical Mass was triggering almost constantly and effectively reducing cooldowns to nothing.&lt;br /&gt;
&lt;br /&gt;
* Refer to Diablo3Ladders.com for a listing of [http://www.diablo3ladders.com/skills/mostused/wizard#softcore all Wizard passive skills ranked by popularity].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizard Traits===&lt;br /&gt;
During early design passive skills were called &amp;quot;[[traits]]&amp;quot; and were set to allow 1-5 points to be spent in each. This system was scrapped and simplified shortly before the beta test began. See the [[Wizard traits]] page for full info on what the traits system looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Wizard Lore and Story==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all of the characters in Diablo 3, the Wizard has a unique in-game backstory that gives insight into the character's personality and mannerisms.  The male and female versions of each class are essentially interchangeable in these non-gendered fictions.&lt;br /&gt;
&lt;br /&gt;
The Diablo III Wizard hails from the far northern island of [[Xiansai]], which lies in a region culturally and ethnically similar to Asia. The Wizards are anything but aged Dumbledore types; in the game fiction the Wizards (male and female) are portrayed as rebellious, impudent, headstrong, and cocky young mages who were too impatient to follow the rules and wait to learn slowly from the elders at the mage academny in [[Caldeum]]. &lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]], the scholar and historian responsible for most of the in-game lore released pre-game, wrote about the wizard's time in a mage academy in [[Caldeum]] in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This story built fan expectations that the Wizard would be quite unruly and reckless. Unfortunately, those character traits do not really come through in the game, and even when the game action moves to Caldeum in Act Two, the Wizard does not show any concern or heightened attention in returning to that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Style and Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-fem-02.jpg|thumb|250px|Female wizard: concept art to final in-game.]]&lt;br /&gt;
The female wizard's appearance was widely-accepted and non-controversial. She looks quite a bit like her original concept art.&lt;br /&gt;
&lt;br /&gt;
===Male Wizard Controversy===&lt;br /&gt;
&lt;br /&gt;
The male wizard, on the other hand, had a very controversial reveal. No one thought much of his concept art or paid much attention to his appearance when he debuted as a playable character in the [[BlizzCon 2009]] demo. However, some months later when Blizzard added his in-game model to their official wizard page, there was a curious eruption of fan rage. [http://diablo.incgamers.com/blog/comments/male-wizard-in-game-animation-and-ss/] &lt;br /&gt;
&lt;br /&gt;
The primary complaints were that he looked too effeminate, and while there was arguably a homophobic edge to the complaints, the class design was more metrosexual and less masculine than some fans were expecting. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-male-comparison1.jpg|frame|thumb|200px|Male Wizard concept vs. in-game.]]&lt;br /&gt;
Blizzard made no substantive comments over the fan reaction to the male wizard's appearance and if the character changes any in appearance during the rest of the development cycle, no one noticed. A poll on Diablo.IncGamers.com found fan opinions widely split on the character's look.[http://diablo.incgamers.com/blog/comments/male-wizards-look-your-opinion/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What do you think of the look of the Male Wizard?&lt;br /&gt;
* 2) It's good, but could be improved. 243 votes, 28.79%&lt;br /&gt;
* 4) Ugh. I'll be playing the female Wiz. 220 votes, 26.07%&lt;br /&gt;
* 5) Hate it. J-pop boy-band reject. 140 votes, 16.59%&lt;br /&gt;
* 1) I love the male Wizard look. 137 votes, 16.23%&lt;br /&gt;
* 3) I'm indifferent. M'eh. 104 votes, 12.32%&lt;br /&gt;
Total Votes: 844&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This entire controversy stemmed from the look of the character in some artwork and renders; no one objected to the look when playing him in the [[BlizzCon 2009]] demo. That trend continued, and the controversy did not reappear when the beta test began and the look of the character is a non-issue post-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sorceress Redux?===&lt;br /&gt;
Some fans initially criticized the Wizard for just being the [[Sorceress]] with a new look. [[Jay Wilson]] commented on that [http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 in an interview with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-disintegrate1.jpg|thumb|right|250px|Wizard using [[Disintegrate]].]]&lt;br /&gt;
&amp;lt;blue&amp;gt;Jay Wilson: &amp;quot;I would respond, &amp;quot;Yeah, you're right; the Wizard is basically a re-skinned Sorceress.&amp;quot; What we couldn't do with the Sorceress very well was break into what I'd call the old-school pen-and-paper magic user. You know the old magic user who could do a variety of things, like conjure up animals out of midair or create clouds of fog and acid or control time or disintegrate things or use death spells. They had this wide variety of magic that they could use compared to the more traditional elementalist -- which is what the Sorceress is, meaning fire, ice, and lightning -- who was just more limited. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What we really wanted to do is break into this area, while if we just did the Sorceress again, we'd be like, &amp;quot;OK, you have to do fire, ice, and lightning, but where does Disintegrate fit? Where does Slow Time fit in?&amp;quot; So we decided [that we'd] just take the same class mechanics, and [that we'd] change the basic concept and name and just have a throwback to that old-school magic user to give ourselves a broader range of magic skills. But there was never a huge desire to go away from the basic gameplay of the Sorceress; there's a lot of repeated skills, and that's intentional.&amp;quot;&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Damage and Weapon Damage==&lt;br /&gt;
&lt;br /&gt;
One major change from Diablo 2, seen during the development cycle, was the addition of spell damage item affixes. Unlike the skill point system in Diablo 1 and Diablo 2, Diablo 3 had no skill points, and thus weapon damage became as important for mages as for combat classes.  The developers made this change partially to even out the classes, after the Sorceress and Necromancer were extremely good at Magic Find in Diablo 2 since they did not need to worry about boosting damage with equipment. (Just boosting skill level.) This allowed those characters to stack up much more Magic Find and Resistance on their gear, while still retaining a rapid killing speed.&lt;br /&gt;
&lt;br /&gt;
The early effort in Diablo 3 to correct this imbalance used +%spell damage modifiers. As seen in Blizzcon 2008 and 2009 demos, caster weapons had bonuses to spell damage which modified the flat damage figures on spells, in much the same way that equipment and skills interacted for non-mage classes.  A quote from a 2009 Blizzcon demo report details the system:&lt;br /&gt;
&lt;br /&gt;
::When viewing the listed damage on each spell, it’s important to keep in mind that those are not absolute numbers, in D3.  They’re much like weapon damage; modified by your wizard’s attributes, your character level, by other skills, and also by your equipment. Lots of types of items in D3 carry modifiers that boost spell damage, usually by a percentage.&lt;br /&gt;
&lt;br /&gt;
::I found numerous wands, staves, and even pieces of armor with values between +5-25% spell damage, and that was just in the early stages of the game. &lt;br /&gt;
&lt;br /&gt;
That system did not survive through to launch, and after further experimentation the Wizard and Witch Doctor were slotted into the same pool of affixes and weapon functions that the other three classes got. This made the game more accessible and consistent across the classes, but it's not a universally-popular design with many fans wishing the spell casters had different priorities in equipment and affixes than the combat characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Development Pace==&lt;br /&gt;
The Wizard was the third [[class]] to be revealed, making her debut at [[BlizzCon 2008]], several months after the game's initial reveal in June at the [[Paris WWI]]. Later in development Blizzard admitted that the Barbarian and Wizard were by far the most polished classes at launch. Despite that they chose to debut with the [[Barbarian]] and [[Witch Doctor]] since the WD was more of an original character type. This was a mixed blessing since many fans were unhappy that the Necromancer was not coming back, but when the Wizard debuted just months later, the class was clearly far more developed than the WD, with many more functional skills.&lt;br /&gt;
&lt;br /&gt;
The Wizard's resource took longer to nail down. The class used Mana as a placeholder resource in the Blizzcon 2008 and 2009 demos, even after Blizzard had announced, in late 2009, that Mana was not going to be the final version of the class' resource. The system evolved further over the next couple of years, with [[Instability]] the resource for a time, until [[Arcane Power]] was implemented and perfected.[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The female Wizard is voiced by Grey DeLisle, a veteran of voice acting. She's done many film and television roles, including Azula from Avatar: The Last Airbender, and roles in ''Afro Samurai'', ''The Spectacular Spider-Man'', ''Wolverine and the X-Men'', and many more. She's also had many roles in video games, including a lot of the ''Star Wars'' series, ''Mass Effect'', ''Metal Gear Solid'', ''Baldur's Gate'', ''Fallout'', ''Doom 3'', ''Batman: Arkham City'' (as Catwoman/Selina Kyle), and she also played Nova in [[StarCraft II]].&lt;br /&gt;
&lt;br /&gt;
The male Wizard is voiced by Crispin Freeman, also a veteran voice actor. He's done a gluttonous amount of English dubs for anime, and also many video games including the ''.hack'' series, ''BioShock 2'', ''God of War III'', ''Metal Gear Solid 4'', ''Xenosaga'', ''Saints Row: The Third'', and many more.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Wizard Profile Video===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;4BHKcR8P7wg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;uTvQ5FMnrG0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard.&lt;br /&gt;
Image:Male_Wizard.jpg|Male Wizard.&lt;br /&gt;
Image:Wizard vs King Leoric.jpg|Wizard vs [[King Leoric]].&lt;br /&gt;
Image:Wizard disintegrate.jpg|Wizard casting [[Disintegrate]].&lt;br /&gt;
Image:Wiz-disintegrate2.jpg|[[disintegrate]] used on [[Zombie]]s.&lt;br /&gt;
Image:Skill_wizard_slowtime.jpg|[[Slow Time]] with [[Wave of Force]] to throw spells back at [[caster]]s.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Casting [[Electrocute]] out of a [[Slow Time]] bubble.&lt;br /&gt;
Image:Mana-orb1.jpg|[[Mana Globe]] in a [[Experience#Level_Up_Bonus|level-up]] explosion.&lt;br /&gt;
Image:Male_Wizard2.jpg|The male Wizard in the game.&lt;br /&gt;
Image:Mwiz_concept.jpg|Male Wizard concept by [[Glowei]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0007|Writings of Abd al-Hazir: Entry no. 0007: Wizard]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on non-mana Resources and Cinematics]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:Wizard]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Seven-Sided_Strike&amp;diff=68192</id>
		<title>Seven-Sided Strike</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Seven-Sided_Strike&amp;diff=68192"/>
				<updated>2013-11-21T19:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Media */ that image already appears earlier in the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconSevenSidedStrike.png|left]]&lt;br /&gt;
'''Seven Sided Strike''' is a Focus [[Monk skill]] unlocked at [[clvl|Level]] 17. The Monk uses [[holy]] [[magic]] to attack multiple enemies at once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Monk_-_Seven_Sided_Strike02.jpg|thumb|200px|Seven Sided Strike in action.]]&lt;br /&gt;
The [[Monk]] transcends, calling the holy Light to gain supernatural speed, hitting multiple foes in the span of a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
The following is a very quick summary. See the [[Seven Sided Strike rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Sudden Assault&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Several-Sided Strike&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Pandemonium&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Sustained Attack&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot; rune=&amp;quot;Fulminating Onslaught&amp;quot;&amp;gt;Seven Sided Strike&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
A very fun [[skill]]. Much like a finishing move in a fighter. [[Jay Wilson]] described it as &amp;quot;Human Chain Lightning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
A video of Seven Sided Strike can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;QOag_JA18ro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Monk passives]] provide a benefit to Seven Sided Strike, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot;&amp;gt;Resolve&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Monk&amp;quot;&amp;gt;Beacon of Ytar&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Monk-7-sided-strike01.jpg|thumb|350px|Seven Sided Strike in action.]]&lt;br /&gt;
'''Seven Sided Strike''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it in the gameplay demo:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one was best used on single or double targets, ideally a boss that needed finishing off, especially a teleporter or another elusive one, since all the hits would go to it in rapid succession, and hit it no matter how it squirmed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Seven Sided Strike became a level 24 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Seven Sided Strike was classified as a Focus skill and moved to level 19. For [[Beta Patch 14]], it was moved to level 17.&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Monk skill archive]] for more details on previous versions of Seven Sided Strike and other Monk skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Seven Sided Strike can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Seven+Sided+Strike&amp;amp;cat=all '''Seven Sided Strike''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk|focus}}&lt;br /&gt;
&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
[[category:Monk skills]]&lt;br /&gt;
[[category:Monk active skills]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk&amp;diff=68191</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk&amp;diff=68191"/>
				<updated>2013-11-21T19:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Spirit Generator */ grammar, excessive re-linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Monk''' is a [[melee]] fighter, with an emphasis on speed, [[combos]], [[aura]] bonuses, and tactics, rather than the brute force of the [[Barbarian]]. Many of the Monk's skills have an Eastern martial arts influence, while his appearance is a mixture of European medieval monks with saffron robes and fashions drawing from the Eastern, Shao Lin style influence.&lt;br /&gt;
&lt;br /&gt;
The Monk was the fourth playable class revealed for Diablo III and was announced in October 2009 at Blizzcon.&lt;br /&gt;
&lt;br /&gt;
Though the Monk shares a name and some properties with the {{iw|monk Monk}} from Diablo I's expansion pack Hellfire, Blizzard has disowned that expansion pack and claims no connection between the characters. [http://diablo.incgamers.com/blog/comments/bashiok-on-the-monk-and-cluttered-visuals/]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot;  style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px; float: right;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[Diablo III Class]]''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Monk1.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 14px; font-size: 16px;&amp;quot;| The Monk&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]]:&lt;br /&gt;
| [[Monk skills]], [[Combos]], [[Auras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passives]]:&lt;br /&gt;
| [[Monk Passives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource]]:&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common [[builds]]:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unknown.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;Background&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Origin:&lt;br /&gt;
| [[Sanctuary]].&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation:&lt;br /&gt;
| Monks of [[Ivgorod]]&lt;br /&gt;
|-&lt;br /&gt;
| Friends:&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Foes:&lt;br /&gt;
| Unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge; they believe in 1001 gods that dwell within everything (one god in water, one god in fire, one god in the air, etc.), martial arts, and meditation to purify the body and soul.&lt;br /&gt;
&lt;br /&gt;
The Monks have a fondness for structure and creativity, which is why they have various symbols on their bodies. Their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), and that it may take a monk an entire lifetime to complete the tattoo on his back.&lt;br /&gt;
&lt;br /&gt;
The monk serves the Elder Monks of the monastery, who seek to destroy evil in all forms. He thinks of himself as the weapon of the gods against all that is evil. He is a peaceful, patient and good man who aids those who suffer, with no hatred against anyone, in contrast to the [[Barbarian]]. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons. &lt;br /&gt;
&lt;br /&gt;
[[Leonard Boyarsky]], Diablo 3's lead story designer, discussed this in an August 2009 interview.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;(The Monk) comes from a place called Ivgorod, you know when we started looking at a story about a monk we didn't want to just have what would be considered the standard monk. At Blizzard we love to put a little twist on things and do things a little bit differently. So we thought it would be interesting to take some kind of 13th century... well not factual, but some kind of Eastern European 13th century monk and combine it with the more Eastern style; not only in terms of the look but also in terms of the philosophical. So he has the Eastern philosophy integrated into him, the movement has a lot to do with life and the gods mixed in with a very theocratic, organised religious belief system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;But he's very devout, he's fighting the good fight; he's a holy warrior. He's very straight-ahead in what he does, there's no gray area for him and it's not that he's inflexible -- he does what he thinks is right. If he has to meditate on that for two days he'll do it because he's got to do the right thing - his fighting is his way of worshiping. That's how we approached him, which gives him a very different feel. The Barbarian has a good mythology; we gave the Witch Doctor a very rich mythology. In the game they have a very different experience as different characters, but also, possibly come into conflict with each other because of their different belief systems.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monk Active Skills==&lt;br /&gt;
&lt;br /&gt;
The Monk's skills were first revealed at [[BlizzCon 2009]], when only 8 of them were in the game, assigned randomly to three skill trees. The entire [[skill tree]] system was reworked during 2010, and at [[BlizzCon 2010]] the Monk's skills were seen again, in a very different form, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[passive skills]]. &lt;br /&gt;
&lt;br /&gt;
The Monk skills can be divided into three categories: [[Combos]], [[Auras]], and [[Spirit]] Skills.&lt;br /&gt;
* [[Combo]]s are three-stage melee attacks with a wide variety of types and effects, dealing damage plus buffs, debuffs, and more. Combo skills generate [[Spirit]], the Monk's [[resource]], which must be expended to cast his Auras and other skills.&lt;br /&gt;
* [[Aura]]s are skills that provide a lasting bonus to the Monk and often to his allies, or that debuff enemies. They are cast to activate them, then persist for some duration.&lt;br /&gt;
* [[Spirit]] skills are all the rest. They cost spirit to cast, and provide a variety of direct attacks, defensive bonuses, or other varied properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a very quick list. See the [[Monk skills]] page for a more thorough summary, or any of the individual skills pages for full information.&lt;br /&gt;
&lt;br /&gt;
===Spirit Generator===&lt;br /&gt;
* [[Fists of Thunder]] - This [[combo]] skill unleashes a series of lightning infused punches that deal bonus weapon damage as lightning damage, and have an increased chance to interrupt enemy attacks.&lt;br /&gt;
* [[Deadly Reach]] - This combo skill projects lines of pure force over a short distance.&lt;br /&gt;
* [[Crippling Wave]] - This combo skill provides a series of large sweeping attacks that damage and debilitate enemies.&lt;br /&gt;
* [[Sweeping Wind]] - This combo skill causes the Monk to sweep his weapon in a wide circle, forming a barrier of force that deals damage to every enemy hit. Can hit enemies multiple times.&lt;br /&gt;
* [[Way of the Hundred Fists]] - This combo skill sends the Monk dashing to deal multiple hits to any number of targets in his range.&lt;br /&gt;
&lt;br /&gt;
===Spirit Spender===&lt;br /&gt;
* [[Blinding Flash]] - Creates a flash of light that blinds all nearby enemies for a short duration. Blinded enemies will not attack unless they are attacked first, and also suffer a reduced chance to hit.&lt;br /&gt;
* [[Lashing Tail Kick]] - The Monk unleashes a deadly roundhouse kick, causing knockback and bonus damage.&lt;br /&gt;
* [[Breath of Heaven]] - The Monk banishes any harmful effects from himself and his allies, including stun, slowing, and effects that reduce defensive or offensive abilities.&lt;br /&gt;
* [[Dashing Strike]] - This [[combo]] skill allows the Monk to dash quickly at the targeted enemy or location, dealing weapon damage and bonus physical damage when he arrives.&lt;br /&gt;
* [[Lethal Decoy]] - The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, before exploding, dealing holy damage.&lt;br /&gt;
* [[Inner Sanctuary]] - Creates a protected region on the ground for a short duration, shielding the monk from melee attackers.&lt;br /&gt;
* [[Exploding Palm]] - Marks a single enemy and causes a bleeding effect. If an enemy dies while the mark is in place they detonate in a blood supernova, dealing heavy damage to anything in the vicinity.&lt;br /&gt;
* [[Tempest Rush]] - Run directly through your enemies knocking them back and hobbling them.&lt;br /&gt;
* [[Serenity]] - The Monk creates a shield that protects him from all incoming damage for a short duration.&lt;br /&gt;
[[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|400px|Seven Sided Strike.]]&lt;br /&gt;
* [[Seven Sided Strike]] - A powerful attack that allows the Monk to teleport to a target, then strike it or something nearby multiple times.&lt;br /&gt;
* [[Mystic Ally]] - Summon an elemental ally capable of engaging enemies in combat.&lt;br /&gt;
* [[Wave of Light]] - The Monk summons a rolling wave of light that crushes everything in its path, dealing holy damage.&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
* [[Mantra of Evasion]] - Recite a Mantra that increases the dodge chance of you and your allies.&lt;br /&gt;
* [[Mantra of Retribution]] - Recite a Mantra that causes you and your allies to reflect melee damage back at enemies.&lt;br /&gt;
* [[Mantra of Healing]] - Recite a Mantra that increases the Life regeneration of you and all allies.&lt;br /&gt;
* [[Mantra of Conviction]] - Recite a Mantra that causes enemies to take additional damage.&lt;br /&gt;
&lt;br /&gt;
==Monk Passive Skills==&lt;br /&gt;
&lt;br /&gt;
This is a very quick listing. See the [[Monk skills]] article for more details, or click on any of the individual passive skills for full stats and info.&lt;br /&gt;
&lt;br /&gt;
* [[Exalted Soul]] - Increases maximum [[Spirit]].&lt;br /&gt;
* [[Frenzied Attacks]] - Increases the chance to deal [[critical strike]]s and increases [[critical strike]] damage when the character is wielding two weapons.&lt;br /&gt;
* [[Aggression]] - Increases [[attack]].&lt;br /&gt;
* [[Superior Skill]] - Increases [[precision]].&lt;br /&gt;
* [[Expert Defense]] - Increases [[defense]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Resonance]] - Increases the duration of [[Auras]].&lt;br /&gt;
* [[Untouchable]] - Increases dodge chance after dealing a [[critical strike]].&lt;br /&gt;
* [[Counterattack]] - When the Monk dodges an attack, the next skill has its [[Spirit]] cost reduced.&lt;br /&gt;
* [[Weak Spot]] - Increases [[critical strike]] damage.&lt;br /&gt;
* [[Strength in Adversity]] - Healing effects are improved if the Monk is low on health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Near Death Experience]] - When the Monk receives a near-fatal blow, the Monk gains health and [[Spirit]].&lt;br /&gt;
* [[Flawless Technique]] - Skills that generate [[Spirit]] ([[Combos]]) do more damage.&lt;br /&gt;
* [[Strength of Spirit]] - Skills that require [[Spirit]] do more damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Traits===&lt;br /&gt;
Many [[traits]] were preserved as [[passive skills]], but a lot them were dropped. See the [[Monk traits]] page for full info on what the traits system looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The &amp;quot;theme&amp;quot; of the Society of Monks is a mix of &amp;quot;spiritual&amp;quot; Buddhism and &amp;quot;eradication of evil&amp;quot; of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry]] of the [[Writings of Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He is also relatively weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] mentioned that [[D3 Team]] wanted to make a character that isn't necessarily one of the easiest characters to start with, but the Monk will even out with the other classes later on in both power and difficulty. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;With the Monk, we really wanted another melee class, but we wanted him to be the polar opposite of the Barbarian. Somebody who focused on speed over toughness, who could use magic where the Barbarian really doesn’t, and who had a combat style that required a little bit more finesse. He’s kind of the opposite of the, “I’m going to run in and try to overwhelm all my enemies with my sheer ferocity.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;For the Monk, we really were inspired by fighting game characters and games like God of War, where we wanted a character that could do really cool moves in rapid succession. So, we decided to do a combo system for him where many of his combat skills have different stages to them so as you use them, you move from stage 1 to stage 2 to stage 3. You can mix and match abilities as well and put them together.&lt;br /&gt;
&lt;br /&gt;
So with the other classes [in multiplayer], the Monk moves forward because he’s faster than everyone else, and gets in front of the fight. He tends to disable enemies a lot. He can blind them. He can debuff them. If he stays, however, he could be in trouble because he’s a lot more fragile than the Barbarian. So, then he’ll step back and then all of his friends can come in. He can certainly do a lot of damage. If used right, he’s ridiculously powerful. We have a lot of skills that focus on placing something on a monster. For example, we have the Exploding Palm skill where the third stage will place a bleed damage-over-time (DoT) effect on the monster. If the monster dies while this DoT is on him, and there’s a high chance that he will, the monster explodes and does damage to everyone around him. So it really supports this idea of, “He runs in. He does something and then he backs off or goes after another monster because he knows the first monster is already dead.”&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Female Monk===&lt;br /&gt;
&lt;br /&gt;
[[File:Char-select-f-monk.jpg|right|thumb|250px|Female monk silhouette on the right.]]&lt;br /&gt;
The Monk debuted at Blizzcon 2009 with just the male version playable, and represented in artwork. There was no sign of the female monk at that point, not in the game or in concept art, though it was always understood that there would be a female version. Jokes flew about her being called &amp;quot;the nun,&amp;quot; but no hints were given as to how she'd compare to the male, with his prominent bald head.&lt;br /&gt;
&lt;br /&gt;
It wasn't until afterwards that fans realized the silhouette in the character creation screen was in fact taken from a piece of female monk concept art. That artwork has never been seen; the female Monk was redesigned after Blizzcon 2009 but before the reveal in February 2010, losing the long hair for a &amp;quot;pixie cut.&amp;quot;[http://diablo.incgamers.com/blog/comments/female-monk-to-be-revealed-later] None of the concepts of earlier versions of the character design have yet been released.&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-female-con1.jpg|left|thumb|200px|Light armor action pose.]]&lt;br /&gt;
Prior to the reveal of the female monk there was a great deal of fan speculation about her appearance. Blizzard encouraged this with a semi-contest run through the Battle.net forums. There were no prizes offered, but fan artists enjoyed the experience, and other fans liked to see what they came up with, as well as wagering which one would most accurately reflect the official version. Blizzard was taking something of a risk with this; after all, what if some piece of fan art had been wildly popular, and the official version not very well-liked by the community? (This was not out of the question; see [[Wizard#Appearance|the male Wizard controversy]], for example.)&lt;br /&gt;
&lt;br /&gt;
The official version of the female monk finally reared her head on February 5, 2010, when concept art for the character was seen in an episode of the Jace Hall Show.[http://diablo.incgamers.com/blog/comments/female-monk-revealed/] High quality versions of that artwork[http://diablo.incgamers.com/blog/comments/female-monk-revealed1/] were released the next week, and after some fairly intense debate,[http://diablo.incgamers.com/blog/comments/female-monk-design-criticism/] the official art was widely approved.&lt;br /&gt;
&lt;br /&gt;
For instance, fansite Diablo.IncGamers.com ran two votes; one to pick the best of the fan art,[http://diablo.incgamers.com/blog/comments/vote-for-the-best-female-monk-fan-concept-art/] and then a second with the top 3 pieces of fan art against the official version. The official version won handily.[http://diablo.incgamers.com/blog/comments/vote-best-female-monk-concept-art/]&lt;br /&gt;
&lt;br /&gt;
The female Monk gained more visual recognition thanks to the efforts of a fan. A [[cosplay]]er at [[BlizzCon 2010]], [[Christina Estrada]], wore an amazingly-realistic female Monk costume and [[Christina_Estrada#Blizzcon_2010_Contest_News|won first prize]]. She's since gone on to appear in that costume at other game conventions as a paid presenter, and it's quite possible that more fans have seen her rendition of the outfit than any of the official game artwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[Image:Monk - Way of a hundred fists.jpg|thumb|right|[[Way of the Hundred Fists]] in action.]]&lt;br /&gt;
The Monk's concept was that of a fighting game character, where the player could create [[combos]] by pressing the right buttons at the right time. This system evolved into the Monk's combos, all of which have three stages, though there's no real skill required to trigger them in sequence. &lt;br /&gt;
&lt;br /&gt;
Using a skill will cast the first stage of that skill. The player has a 0.6 second window to press the skill again to advance to the next stage of that (or a different) skill, that may lead to the 3rd stage of said skill. Alternatively, the player can wait for the 0.6 second window to pass, to re-use the first stage of the skill.&lt;br /&gt;
&lt;br /&gt;
'''An Example:'''&lt;br /&gt;
&lt;br /&gt;
*Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.&lt;br /&gt;
**Stage One: Way of the Hundred Fists, move in close to the enemies.&lt;br /&gt;
**Stage Two: Crippling Wave, lower the damage of the enemies.&lt;br /&gt;
**Stage Three: Exploding Palm, Apply the [[DoT]] to a damaged enemy and watch the bunch of monsters go boom! (make sure the enemy dies before the bleed ends)&lt;br /&gt;
&lt;br /&gt;
[[Julian Love]] described the theory behind the Monk's combat design in an October 2009 interview. [http://www.planetdiablo.com/features/articles/jlove101309/jlove_b.shtml]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;So you think it'll be inviting to brand new players as well as experienced players? Because it seems like it could make him more challenging for people who, you know, aren't used to the game.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Julian:&amp;lt;/b&amp;gt; Yeah, there is an intent that he will be a little bit more challenging, that he is a little bit more for the not-beginner user. That doesn't mean you won't be able to jump right in with him and still be successful. I think that the intent here is that there is just enough of a learning curve that people who want to master that character have some place to go with that idea and become really good at it.&lt;br /&gt;
&lt;br /&gt;
...But somebody who's more of a master might really follow the intricacies of how to combo multiple skills together, so something that they might do might be rather than just clicking away and having fun with that, they might be doing things like where they rush in, hit a combo that sort of stuns monsters, position themselves in the middle of that pack, then let off the big [[AoE]] [Area of Effect attack]; they're a little more efficient with their moves and maybe taking a little bit less damage as a result of it. &amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the [[BlizzCon_2009_Panel:_Diablo_3_Heroes_and_Monsters| BlizzCon 2009 Diablo 3 Heroes and Monsters panel]], it was said that the combat style was influenced by the combat styles of the [[Assassin]] in Diablo 2: Lord of Destruction and the [http://wow.incgamers.com/wiki/Rogue | Rogue class in World of Warcraft].&lt;br /&gt;
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&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Though the Monk can use most types of melee weapons, he has two specialties; [[Fist]] weapons and combat [[staves]]. &lt;br /&gt;
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&lt;br /&gt;
===Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-weapons-fist-concept.jpg|thumb|350px|Monk &amp;quot;[[fist]]&amp;quot; weapon concepts.]]&lt;br /&gt;
The Monk was fairly-limited in his weapon options in early development, though his allowed weapons increased over time. Here's a quote about his early days, from a Blizzcon 2009 interview with Kevin Martens and Leonard Boyarsky.[http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;The Monk has a very limited weapon set. In the demo, nearly every weapon the Monk picked up had a big red X on it because he can't use it. Is that how he will be in the final game?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard: Not quite as limited as it is now but yeah. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Joystiq.com: Right now the staff he comes with is the only thing I've been able to use.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard: He's got fist weapons too, like fist knives, pretty cool-looking stuff. &lt;br /&gt;
&lt;br /&gt;
Kevin: But it's just not all done yet. So we wanted to make sure what we did have on the demo is of the same quality as the other classes. We had to limit that. &lt;br /&gt;
&lt;br /&gt;
Leonard: And the difference between him and the other characters is that his stuff will probably take a lot longer to percolate into the game because his skills are very much based on his weapon choices, kind of like how the Assassin in D2 was very much defined by her weaponry. That's kind of how he is. When he has a staff, he has a lot of skills available to him. If you've picked them and bought them I guess, they're very sweeping. Whereas if he has fist weapons, his skills are based on quick hits and stuff. &lt;br /&gt;
&lt;br /&gt;
So that's kind of the way we're going with him. So as you can imagine, it's not as easy as just putting a sword in a character's hand that disappears when he does all his skills and stuff. With the caveat, of course, that if we decide that's not the way we're going to go, we're going to give him 20 weapons, you know. &amp;lt;/blue&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
====Monk Weapon Skills====&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-concept1.jpg|thumb|333px|Monk posing dramatically.]]&lt;br /&gt;
It's long been speculated that the Monk might have some weapon-specific skills, or skills that just work better or differently with particular types of weapons. This has not yet been confirmed, though Jay Wilson spoke warmly of the possibility in an October 2009 inteview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating ... I think it’s called Crippling Wave now. We change them a lot and I get mixed up on the titles. Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him.  So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference.&amp;lt;/blue&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Class-Specific Weapons===&lt;br /&gt;
&lt;br /&gt;
During early development, the Monk was quite limited in the weapon types he could equip. This changed later on, and as of the beta test, the Monk can use every type of weapon other than the few that are class-specific to the other character classes. Unfortunately, due to his earlier weapon selectivity, there are not animations in the game for the Monk to wield most weapons, and as a result he holds weapons at all times, except when he goes into combat when he performs most attacks with his fists (or with a staff, should one be equipped), while his equipped weapons are slung over his back.&lt;br /&gt;
&lt;br /&gt;
This fairly silly state of affairs is unlikely to be rectified before the game's launch, but it seems likely the developers will add in additional proper Monk animations at some point after release, when the artists and animators have time to catch the visuals up to the actions.&lt;br /&gt;
&lt;br /&gt;
The following lists some of the Blue statements from earlier in development, explaining why the Monk could not use various types of weapons.&lt;br /&gt;
&lt;br /&gt;
[[Bashiok]] from 2009.[http://diablo.incgamers.com/blog/comments/699367]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Currently our list of weapons the monk class can use is one handed swords, polearms, combat staves, and fist weapons. That could potentially change, but its probably pretty likely those will be the weapons the monk can equip. The flavor of the monk we’re working on now is a very strong connection between a small and focused group of weapon types, and the skills that use them.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bashiok from April 2010, when Monks could not use [[shields]].[http://diablo.incgamers.com/blog/comments/blizzard-on-diablo-3-class-specific-weapons/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Bruce Lee would not use a shield, and neither would the monk.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As numerous fans pointed out at the time, Bruce Lee was not a monk, nor was he battling for his life against giant demons covered in razor sharp spikes. This logic cut no ice with Bashiok, but obviously the developers had second thoughts, since the Monk was seen using a shield in the August 2010 [[Artisan Video]].&lt;br /&gt;
&lt;br /&gt;
===Monk Armor===&lt;br /&gt;
&lt;br /&gt;
[[Image:Naked_monk.jpg|left|thumb|A level 1, &amp;quot;naked&amp;quot; Monk.]]&lt;br /&gt;
&lt;br /&gt;
In terms of armor, the Monk is set to be just like all of the other characters in the Diablo series (aside from the disavowed {{iw|Monk Hellfire Monk}}, whose defense was boosted in light and penalized in heavy armor). The D3 Monk will wear the heaviest armor possible to achieve the most defense possible, an approach that runs counter to the usual RPG trope.  Jay Wilson confirmed this in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Diii.net: A question from our forums; can the monk use heavy plate mail and still do all of his high motion combo attacks?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: Well we do different versions of armor for every character. The Diablo II Sorceress could use heavy plate mail without actually looking like she was covered in heavy plate mail. For us, our focus is to make sure that every character has armor that they look cool in. So the Monk’s armor isn’t going to look like heavy plate armor. It’s going to look like a shirt, what our imagination of what the Monk’s armor could be. It’s definitely going to be equipment, but he’s not going to look like he’s covered in metal, like the barb is likely to look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Diii.net: One other question on the Monk’s armor. Traditionally in RPGs, Monks have bonuses to light armor and penalties to heavy armor.  Is that something you guys are looking at?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: No. We’re an item based game. The idea of a character that doesn’t use items is foreign to our basic game philosophy. So one of the things we decided when we were creating the Monk was that we were not going to explore that aspect of the character. We’re going to make a Diablo Monk, and the Diablo Monk uses items.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Philosophy and Religion==&lt;br /&gt;
&lt;br /&gt;
The D3 Team has thus far only revealed bits and pieces of the Monk's story and lore. They are said to be holy and pure, &amp;quot;lawful/good&amp;quot; to use the D&amp;amp;D terminology. They have a vivid cosmology with 1001 gods, and some of their skills will be directly inspired by one or more of these deities.  The first information we received about the Monk came from lead story designer [[Leonard Boyarsky]] at the Blizzcon 2009 Character Panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;They're really religious holy men, they are raised from childhood in secluded monasteries where they are taught to be pure expressions of their deities through perfection of their fighting techniques. They have 1001 gods and they go so far as to tattoo a symbolic representation of them all over their backs, it's this intricate design and it takes their whole life to complete... When they're not fighting they're training to fight, they spend their time in deep meditation to cleanse sin from themselves... They're equally feared and respected, even by their own citizens, because they are a little bit - you know, they dedicate their whole lives to this. The guy who dedicates his whole life to fighting in the service of God is not a guy you want to see coming down the street for you.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Lore===&lt;br /&gt;
&lt;br /&gt;
The Monk's background was related in the [[Writings of Abd al-Hazir: Entry no. 0032|32nd journal entry]] of [[Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;The last weeks of autumn had settled upon [[Ivgorod]], and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the [[Monk]]s of Ivgorod, the secretive and reclusive holy warriors of the country.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ah, a soul brave enough to sit with me. Come, friend.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, &amp;quot;My body is my weapon.&amp;quot; Then raising his hand and tapping his forehead, he added, &amp;quot;As is my mind.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most unexpectedly, I would be treated to a display of this mastery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That was when chaos broke out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;		&lt;br /&gt;
The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;						&lt;br /&gt;
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You don't fool me, demon,&amp;quot; the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Development==&lt;br /&gt;
The Monk was the Fourth [[class]] to be revealed by Blizzard, debuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewers. As with much of Diablo III, the [[D3 Team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.&lt;br /&gt;
&lt;br /&gt;
The female version of the Monk was revealed on February 5th, 2010.&lt;br /&gt;
&lt;br /&gt;
===Hellfire Monk?===&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-hellfire.jpg|frame|Hellfire Monk]]&lt;br /&gt;
Despite the fact that the official expansion pack for Diablo, {{iw|Hellfire Hellfire}}, added a fourth character called the {{iw|Monk Monk}}, the D3 Team has repeatedly insisted that there is no connection between the two characters, either in design or lore.&lt;br /&gt;
&lt;br /&gt;
Here's what Julian Love and Kevin Martens said on that topic at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::''GamePlanetNZ: Diablo: Hellfire (the 1997 expansion by Synergistic Software) was obviously not a Blizzard game, but I have to ask about the Monk, because it appeared in Hellfire - did you guys look at Hellfire and draw any kind of inspiration from what they did with the Monk in that?''&lt;br /&gt;
::'''Julian Love:''' We can't really talk about non-Blizzard games usually...&lt;br /&gt;
::''GP: So it's no relation at all?''&lt;br /&gt;
::'''Kevin Martens:''' No, the monk is much more inspired by... - it's a pretty disparate group of influences, but for example on the gameplay side a pen-and-paper monk from D&amp;amp;D (Dungeons &amp;amp; Dragons), it's kinda like that for the early inspiration. And obviously kung fu movies, Jackie Chan all that sort of stuff, Once Upon a Time in China, many, many things from there. He's a got a bit of that Eastern European monastic thing, as far as cultural development goes.&lt;br /&gt;
&lt;br /&gt;
::There's the fighting game mechanic, his combo system. So the way we try to do it is we take something that's archetypal - in this case, a fast but weaker melee character - but we try to put twists on it, with the culture, with the moves, with every aspect of this we can, we try to give it something fresh and interesting. So if we're going to introduce a new class, you know, it's not just the &amp;quot;assassin&amp;quot; by another name, it has some similarities to that but there's enough different about it that he not only plays differently but he feels different, and looks and fits into the world differently as well. We have't met anyone from his part of the world in the game before, so he's actually expanding the universe and the story as well.&lt;br /&gt;
&lt;br /&gt;
Diablo 3 community manager [[Bashiok]] drove this point home a month later: [http://diablo.incgamers.com/blog/comments/bashiok-on-the-monk-and-cluttered-visuals/]&lt;br /&gt;
&lt;br /&gt;
::''However they announce the Monk... He’s from Diablo Hellfire, while technically not a Diablo 2 character (and I think Hellfire was someone else’s project) hes still known in the Diablo universe. So why did blizzard tell us no more old classes then throw us a curve ball in the Monk?&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' It’s not a recognized part of the Diablo franchise, and to be honest it is so much so not recognized, that when people asked about returning classes in the Q&amp;amp;A’s and in some of the press interviews the Hellfire expansion just wasn’t in anyone’s minds.&lt;br /&gt;
&lt;br /&gt;
::Plus, it isn’t the same class. We aren’t taking an old class and updating it. The monk from Hellfire, and in fact the story and content of Hellfire, doesn’t exist as far as game lore and story is concerned going into Diablo III.&lt;br /&gt;
&lt;br /&gt;
::They happen to share a name, the same as all of the other monk classes that have existed in all other RPG’s since the beginning of time. It doesn’t mean they’re related kit/story/flavor wise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The monks symbol is the [http://en.wikipedia.org/wiki/Mitsudomoe mitsudomoe], a triple tomoe. It's used in family crests but also associated with Okinawa where many martial arts originated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Monk Profile Video===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;cVUBFcyLtXY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View [http://diablo.incgamers.com/forums/media.php?do=tag&amp;amp;tid=monk| Monk video build guides and walkthroughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find every sort of Diablo III screenshot and artwork [http://www.diii.net/gallery/ in the picture gallery].&lt;br /&gt;
* Monk [http://diablo.incgamers.com/gallery/search.php?keywords=monk&amp;amp;cat=560&amp;amp;x=0&amp;amp;y=0 Act One screenshots]&lt;br /&gt;
* Monk [http://diablo.incgamers.com/gallery/search.php?keywords=monk&amp;amp;cat=561&amp;amp;x=0&amp;amp;y=0 Act Two screenshots]&lt;br /&gt;
* Monk [http://diablo.incgamers.com/gallery/search.php?keywords=monk&amp;amp;cat=509&amp;amp;x=0&amp;amp;y=0 Character Artwork]&lt;br /&gt;
* Monk [http://diablo.incgamers.com/gallery/search.php?keywords=monk&amp;amp;cat=510&amp;amp;x=0&amp;amp;y=0 Wallpapers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk1.jpg|The Monk&lt;br /&gt;
Image:Monk_-_Seven_Sided_Strike02.jpg|Monk using [[Seven Sided Strike]].&lt;br /&gt;
Image:Monk_-_Impeneterable_Defense3.jpg|A bubble of his own: [[Impenetrable Defense]].&lt;br /&gt;
Image:Monk-exploding-palm.jpg|[[Exploding Palm]]&lt;br /&gt;
Image:Monk_-_Way_of_a_hundred_fists.jpg|[[Way of the Hundred Fists]]&lt;br /&gt;
Image:Monk_-_Crippling_Wave.jpg|[[Crippling Wave]]&lt;br /&gt;
Image:monk_trailer_innerS|From the Monk Trailer&lt;br /&gt;
Image:Monk_concept1.jpg|Concept art for a battle-ready Monk.&lt;br /&gt;
Image:Monk_concept2.jpg|Monk in battle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-jay-wilson-interview/ Exclusive Jay Wilson Interview]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Mitsudomoe Wikipedia: mitsudomoe] &lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showphoto.php?photo=3183&amp;amp;cat=563 Monk Concept art]&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0032]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Monk]]&lt;br /&gt;
[[category:Classes]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Impale&amp;diff=68180</id>
		<title>Impale</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Impale&amp;diff=68180"/>
				<updated>2013-11-20T23:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: This section is misleading. It's content is presented more clearly later in the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconImpale.png|left]]&lt;br /&gt;
[[File:Impale-dagger1.jpg|thumb|250px|Impale, dagger-throwing form.]]&lt;br /&gt;
'''Impale''' is a Secondary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 2, which impales enemies by throwing knives at them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
Originally a single target, huge damage bow skill, this one changed to a big-damage, stunning, dagger-throwing skill during beta testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
See the [[Impale rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Impact&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Chemical Burn&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Overpenetration&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Awareness&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Grievous Wounds&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Demon Hunter passives]] provide a benefit to Impale, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Steady Aim&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Impale3.jpg|frame|Impale's original function.]]&lt;br /&gt;
'''Impale''' was first seen at the [[July 2011 Press Event]], where it was a level 11 skill. Originally, it was a big-damage, high-cost, one-shot bow skill. The skill's sound effect was like a cannon being fired, and an instant later a large explosion would light up the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
This skill changed drastically soon after the [[beta]] started in September 2011. In [[Beta Patch 5]] it switched from a high-cost bow skill to a level 2 Hatred Generating knife throwing skill. Later in the beta it was changed back to Hatred Spending skill but kept its throwing knife aspect. &lt;br /&gt;
&lt;br /&gt;
The skill system was once again overhauled for the [[Beta Patch 13]], and Impale was classified as a Secondary skill (but remained at level 2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Impale can be seen in action on video here:&lt;br /&gt;
* None yet.&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Impale&amp;amp;cat=all '''Impale''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Impale3.jpg|Impale in 2011.&lt;br /&gt;
Image:Impale-dagger1.jpg|Current version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|DH|secondary}}&lt;br /&gt;
&lt;br /&gt;
[[category:Demon Hunter skills]]&lt;br /&gt;
[[category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Impale&amp;diff=68179</id>
		<title>Impale</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Impale&amp;diff=68179"/>
				<updated>2013-11-20T23:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconImpale.png|left]]&lt;br /&gt;
[[File:Impale-dagger1.jpg|thumb|250px|Impale, dagger-throwing form.]]&lt;br /&gt;
'''Impale''' is a Secondary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 2, which impales enemies by throwing knives at them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
Originally a single target, huge damage bow skill, this one changed to a big-damage, stunning, dagger-throwing skill during beta testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
See the [[Impale rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Impact&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Chemical Burn&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Overpenetration&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Awareness&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot; rune=&amp;quot;Grievous Wounds&amp;quot;&amp;gt;Impale&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
In the Beta v5 patch Impale was changed entirely, switching to a Hatred Generating attack with an animation of a thrown silver dagger. It basically functions as a normal bow shot now, hitting the first enemy it encounters for decent damage plus a powerful stun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
The following [[Demon Hunter passives]] provide a benefit to Impale, runed or not:&lt;br /&gt;
{{skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;DemonHunter&amp;quot;&amp;gt;Steady Aim&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Impale3.jpg|frame|Impale's original function.]]&lt;br /&gt;
'''Impale''' was first seen at the [[July 2011 Press Event]], where it was a level 11 skill. Originally, it was a big-damage, high-cost, one-shot bow skill. The skill's sound effect was like a cannon being fired, and an instant later a large explosion would light up the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beta===&lt;br /&gt;
This skill changed drastically soon after the [[beta]] started in September 2011. In [[Beta Patch 5]] it switched from a high-cost bow skill to a level 2 Hatred Generating knife throwing skill. Later in the beta it was changed back to Hatred Spending skill but kept its throwing knife aspect. &lt;br /&gt;
&lt;br /&gt;
The skill system was once again overhauled for the [[Beta Patch 13]], and Impale was classified as a Secondary skill (but remained at level 2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Impale can be seen in action on video here:&lt;br /&gt;
* None yet.&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Impale&amp;amp;cat=all '''Impale''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Impale3.jpg|Impale in 2011.&lt;br /&gt;
Image:Impale-dagger1.jpg|Current version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|DH|secondary}}&lt;br /&gt;
&lt;br /&gt;
[[category:Demon Hunter skills]]&lt;br /&gt;
[[category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Natalya%27s_Vengeance&amp;diff=68178</id>
		<title>Natalya's Vengeance</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Natalya%27s_Vengeance&amp;diff=68178"/>
				<updated>2013-11-20T23:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Natalya's Wrath''' is an item set that can only be fully-equipped by the Demon Hunter, though several of the other items in the set are popular with all classes.  The full set consists of a hand crossbow, ring, helm, cloak, and boots, and thanks to the unusual and very powerful +7% [[Critical hit Chance]] granted by any two items in the set, characters from all classes can be seen wearing two of the items, most often the boots and ring.&lt;br /&gt;
&lt;br /&gt;
This set is one of the very few where the [[legacy]] version has any lasting value, thanks to the partial set bonus to discipline regeneration rate, which no longer exists on the set post-v1.04. See the section below for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Natalya's Solace]]&lt;br /&gt;
* [[Natalya's Bloody Footprints]], Boots. {[http://diablonut.incgamers.com/item/natalyas-bloody-footprints db])&lt;br /&gt;
* [[Natalya's Embrace]], Cloak, DH only. {[http://diablonut.incgamers.com/item/natalyas-embrace db])&lt;br /&gt;
* [[Natalya's Reflection]], Ring.   {[http://diablonut.incgamers.com/item/natalyas-reflection db])&lt;br /&gt;
* [[Natalya's Sight]], Helm.  {[http://diablonut.incgamers.com/item/natalyas-sight db])&lt;br /&gt;
* [[Natalya's Slayer]], Hand Crossbow, DH only.  {[http://diablonut.incgamers.com/item/natalyas-slayer db])&lt;br /&gt;
&lt;br /&gt;
'''Partial Set Bonuses'''&lt;br /&gt;
* ( 2 ) Set :&lt;br /&gt;
** Critical Hit Chance Increased by 7.0%&lt;br /&gt;
* ( 3 ) Set :&lt;br /&gt;
** +130 Dexterity&lt;br /&gt;
* ( 4 ) Set :&lt;br /&gt;
** +20 Maximum Discipline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Natalyas1.jpg|On a [[Demon Hunter]].&lt;br /&gt;
File:Natalyas2.jpg|Alternate view.&lt;br /&gt;
File:Natalyas3.jpg|Alternate view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Version==&lt;br /&gt;
&lt;br /&gt;
All legendaries, including set items, found before [[Patch 1.0.4]] buffed them, are known as &amp;quot;[[legacy]]&amp;quot; items. These older legendary items have generally much lower stats than the current versions, and Legacy set items have different names than the current versions, to avoid confusion. &lt;br /&gt;
&lt;br /&gt;
'''Natalya's Wrath'''&lt;br /&gt;
* [[Natalya's Gaze]] ([[Helm]]) ([http://diablonut.incgamers.com/item/natalyas-gaze-legacy/24 db])&lt;br /&gt;
* [[Natalya's Mark]] ([[Ring]]) ([http://diablonut.incgamers.com/item/natalyas-mark-legacy/24 db])&lt;br /&gt;
* [[Natalya's Redemption]] ([[Hand Crossbow]]) ([http://diablonut.incgamers.com/item/natalyas-redemption-legacy/24 db])&lt;br /&gt;
* [[Natalya's Shadow]] ([[Cloak]]) ([http://diablonut.incgamers.com/item/natalyas-shadow-legacy/24 db])&lt;br /&gt;
* [[Natalya's Soul]] ([[Boots]]) ([http://diablonut.incgamers.com/item/natalyas-soul-legacy/24 db])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legacy Set Bonuses'''&lt;br /&gt;
&lt;br /&gt;
* '''(2):''' Critical Hit Chance Increased by 7.0%&lt;br /&gt;
* '''(3):''' +130 Dexterity&lt;br /&gt;
* '''(4):''' Increases [[Discipline]] Regeneration by 2 per Second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legacy Discipline Bonus===&lt;br /&gt;
&lt;br /&gt;
Natalya's Wrath is one of the very few legacy items in the game that retains special value post-v1.04. This is due to the four-item set bonus to Discipline regeneration, which is a huge boost unavailable from any other items. Demon Hunters using this legacy set, especially with other items boosting the total Discipline and the [[Night Stalker]] passive to help with Discipline recovery, can become virtually &amp;quot;immortal&amp;quot; via repeated use of the [[Smoke Screen]] skill.&lt;br /&gt;
&lt;br /&gt;
The boost to Discipline regeneration from this set occurred in [[Patch 1.0.3]] and was apparently an error, or at least an undocumented change. Blizzard briefly considered hotfixing the big bonus away, but ultimately decided to retain it, though it went away in [[Patch 1.0.4]] when the four item partial set bonus was changed to +20 to maximum Discipline.&lt;br /&gt;
&lt;br /&gt;
Bashiok first commented on the issue on 25 June, 2012.[http://diablo.incgamers.com/blog/comments/natalyas-wrath-becomes-more-disciplined]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Yeah that was an unintentional change in 1.0.3, and we’ve been aware of it. We’re not quite sure what we’re going to do yet. We’re a bit apprehensive because we really don’t want to keep fiddling with people’s items, even though this makes the set quite good. On the other end, it was an unintended change and so correcting it isn’t quite the same as fiddling. In any case, it hasn’t been discussed fully and so we don’t know yet, and probably won’t know exactly what we’ll do until next week. &amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later brought word that the item bonus would not be hotfixed away, much to the rejoicing of many Demon Hunter players.[http://diablo.incgamers.com/blog/comments/natalya-wrath-stays-disciplined]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We’re not going to change/correct the set bonus of Natalya’s. It will remain as-is.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It’s one of a few cases recently that made us really sit and look at how we were approaching a game system, have some serious discussions about what they mean for the game, and where we want it to go. Sure it’s one set and set bonus, but allowing it to continue existing, and even now beginning some work to embrace the concept, probably wouldn’t have happened if the unintended change to Natalya’s hadn’t occurred, and maybe more importantly if you didn’t offer your feedback (constructively and in calm and reasonable tones, of course).&lt;br /&gt;
&lt;br /&gt;
We are working on Legendary item changes for a future patch, as I’m sure you know, which could change the set in any variety of ways. I don’t know what those changes could be yet, but I do know there’s no desire to “fix” the set, even in the updated version. But regardless those changes will only affect items that drop after that patch. They aren’t retroactive. Any Natalya’s items that drop before that patch (ie the ones dropping now), and the set bonus, will remain unchanged regardless of future Legendary item updates. &amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to this, legacy pieces of Natalya's Wrath remain hugely valuable, far above and beyond the price of current items from the set with comparable stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|sets}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Sets]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Achievement&amp;diff=68177</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Achievement&amp;diff=68177"/>
				<updated>2013-11-20T19:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lexmechanic: /* &amp;quot;Blizzard Level&amp;quot; Achievement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Achievements-recent1.jpg|thumb|400px|Achievements interface]]&lt;br /&gt;
Achievements are a sort of mini-game tied to Blizzard games when played over [[Battle.net]] (as Diablo III must be). When players complete various tasks during the gameplay, or special extra efforts, they will earn achievements. These do not grant an in-game reward, in terms of extra items or experience, but are simply bonuses to display on one's Battle.net account.&lt;br /&gt;
&lt;br /&gt;
Achievements in Diablo III are tracked by account not by character, integrated into the [[banner]] system with achievements unlocking more colors and sigils, and otherwise offering improvements and distinctive visuals to an account's banner. &lt;br /&gt;
&lt;br /&gt;
==Achievements in Diablo III==&lt;br /&gt;
&lt;br /&gt;
Achievements are split into eight categories and multiple sub categories within them.  They are broad in their requirements and range from taking zero damage when battling Diablo to timed challenges that see players attempting to escape a crumbling vault or collecting all lore books to crafting the highest quality gems.&lt;br /&gt;
&lt;br /&gt;
The vast majority will earn achievement points which tally to give you your overall achievement score.  Some award a banner design or embellishment but none award in game trophies or items to be worn, gold or experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All achievements are listed in their categories below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Achievements (Campaign)|Campaign]]&lt;br /&gt;
*[[:Category:Achievements (Challenges)|Challenges]]&lt;br /&gt;
*[[:Category:Achievements (Classes)|Classes]]&lt;br /&gt;
*[[:Category:Achievements (Cooperative)|Cooperative]]&lt;br /&gt;
*[[:Category:Achievements (Crafting)|Crafting]]&lt;br /&gt;
*[[:Category:Achievements (Feats of Strength)|Feats of Strength]]&lt;br /&gt;
*[[:Category:Achievements (General)|General]]&lt;br /&gt;
*[[:Category:Achievements (Hardcore)|Hardcore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Achievement plans - Pre-release==&lt;br /&gt;
&lt;br /&gt;
Jay Wilson spoke about Achievements from Gamescom, in August, 2010:[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-two/]&lt;br /&gt;
&lt;br /&gt;
::'''''in.Diablo.d3:''' Are we going to see achievements in Diablo III? For example, kill one million [[Fallen Ones]] with a single swipe, finish the whole game with a naked hardcore character, listen to every single [[Deckard Cain]] dialogue?&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''*smiles* Those are very good achievement ideas. We’ll have them in D3, but I don’t think kill one million anything in one blow. Or ever. Those aren’t good; those are grindy. I do like the naked hardcore character completing the whole game though. I’m all over that one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bashiok added to this concept in a forum post in October 2010. [http://diablo.incgamers.com/blog/comments/another-blue-defense-of-max-clvl-60/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Leveling was the least important part of Diablo II. Well, aside from gold. I’m sorry but even though you may have had fun grinding to 99 for absolutely no reason, we don’t think it’s a fun mechanic to encourage. ...But guess what, achievements reach that same goal, and can actually have some meaning. What if after leveling 10 characters to 60 you get a unique item? Or dye color? Or title? Or glow? Or anything.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Blizzard Level&amp;quot; Achievement==&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 Achievement system is an account-based system tied to a player's Blizzard Account ID. Its purpose is to track achievements within all three major games: World of Warcraft, Starcraft 2 and Diablo 3. When combining all the games together, a score dubbed &amp;quot;Blizzard Level&amp;quot; is gained.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Screenshots showing off various Achievements, via the interface and in-game, from the Diablo III beta.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Achievements-tooltip-beta.jpg|Beta Achievements button.&lt;br /&gt;
File:Achievements-recent1.jpg|Recently earned.&lt;br /&gt;
File:Achievements-act1a.jpg|Act One Campaign.&lt;br /&gt;
File:Achievements-blacksmith1.jpg|Blacksmith related.&lt;br /&gt;
File:Achievements-elite-kill50.jpg|50 boss kills.&lt;br /&gt;
File:Achievements-general1.jpg|General category&lt;br /&gt;
File:Achievements-ingame-black-king1.jpg|Black King awarded.&lt;br /&gt;
File:Achievements-ingame-reward1.jpg|Banner upgrade earned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short video showing the Achievements interface.&lt;br /&gt;
&amp;lt;youtube&amp;gt;0uUkHcPzZf4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/diablo-3s-achievements-and-profile-changes News on Achievements] and Profile changes.&lt;br /&gt;
* [http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/ Jeff Kaplan interview @ MTV Multiplayer]&lt;br /&gt;
* [http://forums.battle.net/thread.html?topicId=19820324986&amp;amp;postId=198185740347&amp;amp;sid=3000#6 Battle.net forum post]&lt;br /&gt;
&lt;br /&gt;
{{Achievements_navbox|select_general}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Reference]]&lt;br /&gt;
[[category:Battle.net]]&lt;br /&gt;
[[category:Achievements]]&lt;/div&gt;</summary>
		<author><name>Lexmechanic</name></author>	</entry>

	</feed>