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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=12195</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=12195"/>
				<updated>2009-09-05T14:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Teleport''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 1&lt;br /&gt;
|user= Wizard&lt;br /&gt;
|tree= Arcane&lt;br /&gt;
|description= Teleport to the selected location up to 40 feet away. &lt;br /&gt;
|type= Movement&lt;br /&gt;
|quantity= 40 feet&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Arcane&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 25&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|duration= None&lt;br /&gt;
|cooldown= 9&lt;br /&gt;
&amp;lt;!-- |synergies= Link them --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleport]] spell is a way for trained magic users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.&lt;br /&gt;
&lt;br /&gt;
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Arcane_Skill_Tree#Teleport|Teleport]] functions differently than it did in previous [[Diablo game]]s. The leap animations coupled with a substantial cooldown make it much slower than it was in previous titles.  However, the spell can be used offensively with [[skill runes]].&lt;br /&gt;
&lt;br /&gt;
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: multi strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' 40 feet, 25 [[mana]].&lt;br /&gt;
Only Rank 1 is currently known. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]&lt;br /&gt;
* [[Striking Rune]] - Explosion AoE damage where the Wizard lands.&lt;br /&gt;
* [[Hydra Rune]] - Splitting into images to distract monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.&lt;br /&gt;
&lt;br /&gt;
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]], as the spell system worked in a skill tree rather than just a spellbook.&lt;br /&gt;
&lt;br /&gt;
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 9 July 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Teleport Teleport-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Teleport_striking.jpg|Teleport used with a [[Striking Rune]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Rune|Skill Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_arcane}}&lt;br /&gt;
{{Skill_navbox}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=12194</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=12194"/>
				<updated>2009-09-05T14:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Teleport''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 1&lt;br /&gt;
|user= Wizard&lt;br /&gt;
|tree= Arcane&lt;br /&gt;
|description= Teleport to the selected location up to 40 feet away. &lt;br /&gt;
|type= Movement&lt;br /&gt;
|quantity= 40 feet&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Arcane&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 25&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|duration= None&lt;br /&gt;
|cooldown= 9&lt;br /&gt;
&amp;lt;!-- |synergies= Link them --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleport]] spell is a way for trained magic users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.&lt;br /&gt;
&lt;br /&gt;
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The [[Wizard]] will be able to use her [[Arcane_Skill_Tree#Teleport|Teleport]] skill much similar to previous [[Diablo game]]s. The difference is that she leaps straight up in the air, teleports, and lands at target destination. It makes the transportations slightly slower, but still very fast. In addition to this, the spell can be used offensively with [[skill runes]].&lt;br /&gt;
&lt;br /&gt;
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: multi strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' 40 feet, 25 [[mana]].&lt;br /&gt;
Only Rank 1 is currently known. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]&lt;br /&gt;
* [[Striking Rune]] - Explosion AoE damage where the Wizard lands.&lt;br /&gt;
* [[Hydra Rune]] - Splitting into images to distract monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.&lt;br /&gt;
&lt;br /&gt;
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]], as the spell system worked in a skill tree rather than just a spellbook.&lt;br /&gt;
&lt;br /&gt;
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 9 July 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Teleport Teleport-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Teleport_striking.jpg|Teleport used with a [[Striking Rune]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Rune|Skill Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_arcane}}&lt;br /&gt;
{{Skill_navbox}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talk:Critical_hit&amp;diff=12193</id>
		<title>Talk:Critical hit</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talk:Critical_hit&amp;diff=12193"/>
				<updated>2009-09-05T14:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Different Critical Hit Effects Based on Damage Type ==&lt;br /&gt;
Anyone else think that arcane's critical hit effect (silence) seems a little underpowered?  I guess it all depends on the prevalence of spellcasting enemies, and what actually counts as a spell. [[User:Lazuli|Lazuli]] 16:45, 5 September 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Talk:Storm_Skill_Tree&amp;diff=9038</id>
		<title>Talk:Storm Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Talk:Storm_Skill_Tree&amp;diff=9038"/>
				<updated>2009-05-31T23:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Improved Charged Bolt ==&lt;br /&gt;
There was a comment about Improved Charged Bolt wondering why anyone would invest points into Charged Bolt when Improved Charged Bolt was waiting at higher levels.  I removed it, for the simple answer is that Improved Charged Bolt is a passive skill that improves Charged Bolt, the active skill.  It is quite likely that you must use Charged Bolt to benefit from Improved Charged Bolt, that is if Improved Charged Bolt remains a passive skill. [[User:Lazuli|Lazuli]] 01:22, 1 June 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Storm_Skill_Tree&amp;diff=9037</id>
		<title>Storm Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Storm_Skill_Tree&amp;diff=9037"/>
				<updated>2009-05-31T23:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: /* Improved Charged Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Storm Skill Tree]]&lt;br /&gt;
* [[Arcane Skill Tree]]&lt;br /&gt;
* [[Conjuring Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
[[Skill runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Skills==&lt;br /&gt;
These skills are available for use as soon as new Wizard is created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
[[Image:Wiz-charged-bolt1.jpg|thumb|350px|Charged Bolts carpet the dungeon floor.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Launch a volley of electric bolts. Critical hits from lightning damage stun targets for 2 sec.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
* '''Rank 1:''' 3 bolts. Each deals 1-8 damage.&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
When tested in the BlizzCon 2008 build, the bolts seemed to come out with a wider spread than they do in Diablo II. They were useful to hit monsters to the sides as well as straight ahead, but were not as good to land multiple hits to a target straight ahead, either very close or a few yards distant. They did not travel very far, and not at all in a wave ahead of the Wizard.&lt;br /&gt;
&lt;br /&gt;
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=charged+bolt Charged Bolt] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the critical hit chance of all lightning spells by X%.  Critical hits from lightning damage stun targets for 2 seconds.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases critical hit chance of all lightning spells by 5%.&lt;br /&gt;
** '''Rank 2:''' Increases critical hit chance of all lightning spells by 10%.&lt;br /&gt;
** '''Rank 3:''' Increases critical hit chance of all lightning spells by 15%.&lt;br /&gt;
&lt;br /&gt;
The spells did not display their [[critical hit]] % chance in the BlizzCon build, but it's assumed that they will in the final game. It's not known what else will raise critical hit chance; Clvl? Attributes? Equipment bonuses?  They seem very likely to occur on items, as part of the D3 Team's effort to provide a variety of valuable mods on weapons for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the effect of willpower on your spell damage by X%.&lt;br /&gt;
* '''Max Rank:''' 15 &lt;br /&gt;
** '''Rank 1:''' Increases the effect of willpower on your spell damage by 10%.&lt;br /&gt;
** '''Rank 2:''' Increases the effect of willpower on your spell damage by 20%.&lt;br /&gt;
** '''Rank 3:''' Increases the effect of willpower on your spell damage by 30%.&lt;br /&gt;
&lt;br /&gt;
One of the design goals in Diablo III is to make all of the attributes useful to each character class. As this skill makes clear, Willpower will factor in on the Wizard's spell damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases casting speed by 3%&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
It's not clear if this skill increases the casting speed for all spells cast by the Wizard, or just ones from this tree.  From the wording, it sounds like it affects all of the character's spells, so it seems that most Wizards will put some points into this one, whichever tree they specialize in.&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about how useful or common spell casting speed boosts will be from items.&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills==&lt;br /&gt;
Tier 2 skills do not require any amount of points to be spent in the tree to enable them. (There were rumors that 5 points were required, but that was not the case in the BlizzCon build.&lt;br /&gt;
&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers.&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Electrical bolts deal 1-8 damage.&lt;br /&gt;
* '''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
This skill does not seem to offer any protection; just a sort of passive offensive attack. It's not known how long it persists for, or how much the damage will scale up.&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' An explosion of ice pelts nearby enemies. Projectiles have an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' 1-3 damage, 25% chance of critical hit.&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cool down:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
The long cool down on this skill indicates that the D3 Team means it to be used as a sort of &amp;quot;panic button,&amp;quot; rather than a killing attack. The boosted % of critical chance is more about potentially freezing enemies than killing them with a lovely explosion of ice. Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
See more [http://www.diii.net/gallery/showgallery.php?si=frost+nova screenshots of Frost Nova] in the image gallery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-frost-nova1.jpg|center|thumb|600px|Chill out!]]&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the critical hit chance of all cold spells.  Critical hits from cold damage freeze targets.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
* '''Rank 1:''' Cold spell critical hit damage increased by 5%.&lt;br /&gt;
&lt;br /&gt;
Rather than giving the Wizard a Glacial Spike-like instant freeze spell, the D3 team seems to be granting that possibility with critical hits on a variety of non-freezing cold spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the damage dealt by your Storm Armor charged bolts.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases damage by 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Converts a percentage of all damage taken into mana.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Convert 5% of all damage taken into mana.&lt;br /&gt;
&lt;br /&gt;
An interesting variation on Mana Shield; this sounds like it's only of use to add mana, without any protective properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills==&lt;br /&gt;
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Storm skill tree before he/she is able to put points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Wiz-electrocute1.jpg|thumb|250px|Electrocute chaining some skeletons.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Lightning arcs from the wizard’s fingertips towards enemies, electrocuting up to two targets. Critical hits from lightning damage stun targets for 2 sec.&lt;br /&gt;
*'''Rank 1:''' Deals 4-5 damage to up to 2 targets. Lightning critical hits stun for 2 seconds.&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
This spell works like beam weapons in most FPS games, locking onto a target and bending to keep it in the lightning zone even as the enemy moves around. It can chain to a second target, and during the BlizzCon 2008 demonstration, this spell was seen upgraded with a [[runes|Hydra Rune]] (named Multistrike before), enabling it to strike additional targets at once. A Viper Rune (named Lethality Rune before) was also shown in conjunction with Electrocute, which caused some enemies to explode in an electric Nova upon death, dealing damage to nearby monsters. This is the same sort of death monsters suffer when they perish from a lightning [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=electrocute Electrocute] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Wiz-ray-of-frost.jpg|thumb|Ray of Frost]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Project a beam of cold energy.  Critical hits from cold damage freeze targets. &lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Deals 6 cold damage/second.&lt;br /&gt;
* '''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
This spell is a sort of cold inferno, reminiscent of the Druid's Arctic Blast skill from Diablo 2. It deals relatively weak damage, but has the chilling effect of all cold skills, and is therefore useful for slowing down nearby attackers.&lt;br /&gt;
&lt;br /&gt;
See more [http://www.diii.net/gallery/showgallery.php?si=ray+of+frost screenshots of Ray of Frost] in the image gallery.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies damaged by your lightning spells discharge additional lightning damage to nearby enemies for 3 seconds.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Targets discharge 1-3 lightning damage per second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
An add-on passive, this one does nothing by itself, but adds lightning damage that hits everything nearby, when any other lightning skill is used. With deaths from lightning critical hits and various multi-target lightning skills, the strength of that element in attack seems likely to be the ability to hit many things at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the chance to score critical hits with melee and spell attacks.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
** '''Rank 1:''' Increases critical hit chance 5%.&lt;br /&gt;
&lt;br /&gt;
As with other skills in the Wizard's tree (and those of the other characters), boosting Critical Hits is a very powerful technique in D3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increase the number of bolts released by your charged bolt spell.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases the number of bolts by 1.&lt;br /&gt;
&lt;br /&gt;
This one was not seen at Blizzcon 2008, but it sounds like an interesting upgrade. Keep in mind that lightning critical hits stun enemies in D3, so imagine how effective this spell could be with a high level of critical adding damage and stunning the monsters as they bathe in the river of Charged Bolts flowing out from the Wizard.&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills==&lt;br /&gt;
A wizard must invest 15 points in the Storm tree before the skills in this tier become available.&lt;br /&gt;
&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|We're not in Kansas anymore...]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Summon a large tornado that damages everything in its path.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
Akin to the Druid's Twister skill from Diablo II, these tornadoes are formed from pure energy.  In the gameplay trailer released at BlizzCon 2008, multiple tornadoes are cast one after another, each lasting for close to 5 seconds. Their path is semi-random, and they bounce off of enemies, heading in another direction when they hit once, instead of passing over targets and dealing multiple hits, as do the Druid's tornadoes in D2.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
It's not clear what type of damage a tornado deals, so what bonuses the critical hits would deal is not known.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Call down shards of ice to pelt an area dealing X damage per second. Critical hits from cold damage freezes targets.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Deals 6-10 cold damage per second. Lasts 3 seconds.&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
The spell that had to be in the game, this one is visually improved in D3. There is now a cloud shown above the enemies, from which large chunks of ice crash down to earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increase damage of all lightning and ice spells.&lt;br /&gt;
*''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases size of Blizzard and number of twisters you can have for your energy twister.&lt;br /&gt;
* ''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
An interesting mastery skill, this one boosts two different spells (but not everything in the tree), though by now much remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shattering Ice===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies take 2 extra points of damage while frozen.&lt;br /&gt;
* ''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V Skills==&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Juggernaut_Skill_Tree&amp;diff=9036</id>
		<title>Juggernaut Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Juggernaut_Skill_Tree&amp;diff=9036"/>
				<updated>2009-05-31T22:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lazuli: /* Taunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Skills|Barbarian Skills Master List]]&lt;br /&gt;
** [[Battlemaster Skill Tree]]&lt;br /&gt;
** [[Berserker Skill Tree]]&lt;br /&gt;
** [[Juggernaut Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Skill Trees=&lt;br /&gt;
[[Image:Barb-juggernaut-tree2.jpg|thumb|350px|Juggernaut Skill Tree, Blizzcon, Oct 2008.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Bash the enemy for 100% of weapon damage.&lt;br /&gt;
* '''Fury Cost:''' 3 (?)&lt;br /&gt;
&lt;br /&gt;
Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of critical hits and added hits. Can stack up to three times.&lt;br /&gt;
** '''Rank 1:''' Increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what &amp;quot;added hits&amp;quot; are, though. Possibly a mis-transcription of the skill hover text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Juggernaut==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases damage of all Juggernaut skills.&lt;br /&gt;
** '''Rank 1:''' Damage is increased by 10%.&lt;br /&gt;
** '''Rank 2:''' Damage is increased by 20%.&lt;br /&gt;
** '''Rank 2:''' Damage is increased by 30%.&lt;br /&gt;
* '''Fury cost: ''' None.&lt;br /&gt;
&lt;br /&gt;
This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.&lt;br /&gt;
&lt;br /&gt;
==Unnamed Skill==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Whenever the Barbarian is below 50% health, all damage is reduced by X%.&lt;br /&gt;
** '''Rank 1:''' Damage is reduced by 21%.&lt;br /&gt;
** '''Rank 2:''' Damage is reduced by 34%.&lt;br /&gt;
* '''Fury cost:''' None.&lt;br /&gt;
&lt;br /&gt;
We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Cleave==&lt;br /&gt;
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''The Barbarian swings at multiple targets, dealing 130% of weapon damage at up to 2 targets.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.&lt;br /&gt;
&lt;br /&gt;
This skill was a handy way to hit multiple enemies in the Blizzcon build. It was free to use, with no Fury cost, though that seems likely to change in the final game. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.&lt;br /&gt;
&lt;br /&gt;
==Ground Stomp==&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|250px]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Stomp the ground, knocking back and stunning all nearby enemies for X second.&lt;br /&gt;
** '''Rank 1:''' Knocks back and stuns enemies for 3 seconds. 5 second cool down.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This foot stomping skill has a function much like the War Cry skill, from ''Diablo II''. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. [[Skeletal Shieldman]], for instance, drop their shields while stunned.&lt;br /&gt;
&lt;br /&gt;
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.&lt;br /&gt;
&lt;br /&gt;
The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. It was free to use in the BlizzCon demo build, but seems likely to cost some Fury in the final game.&lt;br /&gt;
&lt;br /&gt;
==Focused Strength==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases the effect of strength on your physical damage.&lt;br /&gt;
** '''Rank 1:'''  +10% to the effect of strength on damage.&lt;br /&gt;
* '''Fury cost''': None&lt;br /&gt;
&lt;br /&gt;
An interesting way to add damage. It's not an increase to damage, or to strength; it's an increase to the effect of strength on damage. Since we do not yet have any idea how the damage formulas will work in D3, there's no way to say how big of a bonus this will give.&lt;br /&gt;
&lt;br /&gt;
This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a &amp;quot;titan&amp;quot; build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stubborn==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Resist all slowing effects by 27%.&lt;br /&gt;
* '''Fury cost''': None&lt;br /&gt;
&lt;br /&gt;
As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recovery==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 0/15&lt;br /&gt;
* '''Description: '''Increases the amount of health gained from health globes by 12%&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health globes heal 25% of a character's max hit points as of October 2008. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a health globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.&lt;br /&gt;
&lt;br /&gt;
The tier 2 skill Scavenge in the [[Battlemaster Skill Tree]] increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Revenge==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Smash the ground dealing 100% weapon damage to nearby enemies. You gain 2% of your maximum health for each enemy hit. Revenge has a % chance to be usable when hit by an enemy.&lt;br /&gt;
** '''Rank 1:''' 10% chance, deals 100% damage and returns 2% of maximum health for each enemy hit.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently this one is an active skill. The description isn't clear, but it sounds like you can use it whenever you want as a sort of war cry. It deals your full weapon damage to all enemies in range, and works as a sort of life leech as well.&lt;br /&gt;
&lt;br /&gt;
The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taunt==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Taunt monsters to attack you at close range.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range?  Or could it be useful in multiplayer games to lure dangerous foes away from weaker party members?&lt;br /&gt;
&lt;br /&gt;
==Stunning Blows==&lt;br /&gt;
&lt;br /&gt;
* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Grants all Juggernaut skills a 3% chance to stun attackers for 2 seconds.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases physical damage dealt with two-handed weapons by X%.&lt;br /&gt;
** '''Rank 1:''' Increases damage 12%&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically a two-handed weapon mastery, but one that does nothing for attack rating, just damage. Two handed swords can not be equipped in one hand, by Barbarians in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invigorated==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Picking up a health globe increases strength by 15% for 10 seconds.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seismic Slam==&lt;br /&gt;
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description: '''Slam the ground causing a wave of destructive fire death. 100% of your weapon damage in front of the Barbarian.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This transcribed description is not quite right, due to our indecipherable BlizzCon notes. There was no Fury cost listed on the skill, though it's hard to believe that will be the case in the final game, as powerful and useful as this skill is.&lt;br /&gt;
&lt;br /&gt;
When launching a Seismic Slam, the barbarian lifts one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.&lt;br /&gt;
&lt;br /&gt;
During the WWI 2008 [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.&lt;br /&gt;
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:This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.&lt;br /&gt;
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:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.&lt;br /&gt;
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==Iron Will==&lt;br /&gt;
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* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Provides resistance to stun, slow, and freeze attacks.&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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A powerful protective mastery.&lt;br /&gt;
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==Crushing Blows==&lt;br /&gt;
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* ''' Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increase the damage of Bash and Cleave.&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a [http://diablo2.diablowiki.net/Special_Modifiers#Crushing_Blow special modifier] in D2, reusing the name for a very different function would be confusing.&lt;br /&gt;
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==Seismic Effect==&lt;br /&gt;
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* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description: '''Increases the damage of Revenge and Seismic Slam.&amp;lt;br /&amp;gt; Not yet implemented.&lt;br /&gt;
* '''Fury cost'''&amp;lt;nowiki&amp;gt;: None&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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Another higher level skill that's too far from completed to judge. Revenge and Seismic Slam both work as ranged attacks, damaging multiple monsters per hit (when aimed/used properly).&lt;br /&gt;
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=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
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[[category:Barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Lazuli</name></author>	</entry>

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