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		<updated>2026-09-24T01:38:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=42686</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=42686"/>
				<updated>2011-11-03T18:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic-concept1.jpg|frame|Mystic concept and in-game art.]]&lt;br /&gt;
The Mystic is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Jeweler]], the Mystic is located in the [[Caravan]] area, which moves with the character between each act. &lt;br /&gt;
&lt;br /&gt;
The Mystic's main function is to enchant items, adding various magical bonuses to a player's equipment. She can also identify items, singly or in bunches. Like all the Artisans, she is an essential part of the game story and gives several quests, as well as offering her advice and input on plot issues.&lt;br /&gt;
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==The Mystic's Functions==&lt;br /&gt;
&lt;br /&gt;
The mystic's primary function is to [[enchant]] items, adding magical bonuses to them. She was initially said to craft spell-caster items such as wands and staves, but all item creation seems to have been passed to the Blacksmith. Here's a quote from her original description, taken from the [[Caravan FAQ]] in August 2010.&lt;br /&gt;
&lt;br /&gt;
::The mystic creates [[scrolls]], [[potions]], magical weapons, [[spell runes]], and [[charms]], and can also [[enchant]] items.&lt;br /&gt;
&lt;br /&gt;
She's lost the ability to create scrolls or potions, she no longer crafts weapons or runes, and charms are out of the game. What does does is identify weapons, but primarily she enchants weapons, armor, and jewelery.&lt;br /&gt;
&lt;br /&gt;
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==Enchanting Items==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-enhance1.jpg|thumb|Enhancement options as of the beta build.]]&lt;br /&gt;
The Mystic's main utility comes from her ability to add bonuses to all sorts of items. This system was detailed in the [[BlizzCon 2011 Panel: Gameplay &amp;amp; Auction House]], and discussed in Blizzcon 2011 interviews. Here's [[Andrew Chambers]] speaking on the topic. [http://www.gameplanet.co.nz/blizzcon/pc/games/156898.Diablo-III/features/138132.20111026.Blizzards-Wyatt-Cheng-and-Andrew-Chambers-on-Diablo-III/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Gameplanet: Are [the Mystic's item enchantments] randomised or can they be selected?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Andrew Chambers: You specify the item you want, then you choose the enhancement you want, and that enhancement actually has a range. So say the plus experience might be 10 to 20 percent: when she applies it you might get +15% experience. You can reapply that and you’ll have a change of getting +16% or +17% experience, but it will never go beneath the current enhancement and you've always got a chance to improve to the maximum possible value.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the variety of enhancements is very extensive, there is not yet a complete list. [[Training]] the Mystic to higher levels enables her to learn more enchants works just like training up the [[Blacksmith]] or [[Jeweler]]; it costs lots of [[gold]], lots of [[materials]], and dozens of [[books of training]], but it's necessary as they learn more varied bonuses to impart.&lt;br /&gt;
&lt;br /&gt;
==Mystic's Wagon==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-wagon1.jpg|left|thumb|175px|Initial wagon concept.]]&lt;br /&gt;
&lt;br /&gt;
Concept art for her wagon was shown in the [[Crafting Sanctuary]] panel at Blizzcon 2010. The basic concept was of a wagon and accouterments with a rounded, organic shape, to make it stand apart from the [[Blacksmith]]'s wagon, which as a very rectangular shape, outlined with rigid, gleaming metal and ornamented with dozens of weapons and shining pieces of armor.&lt;br /&gt;
&lt;br /&gt;
Like the other Artisans, the Mystic can be leveled up ten times, and her wagon changes graphics with each level. &lt;br /&gt;
&lt;br /&gt;
A series of images showing four levels (it's not known which four, but these are likely 1, 3, 5, and 7, or something representative like that) of the wagon upgrade were debuted during a panel at BlizzCon 2011. You can see a compilation of those shots below.&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-wagon-upgrades1-4.jpg|center|thumb|700px|Four levels of the Mystic's wagon upgrades were revealed in a Blizzcon 2011 panel.]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Mystic's Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-interface1.jpg|left|thumb|150px|Early interface.]]&lt;br /&gt;
[[File:Mystic-interface-blizzcon2011a.jpg|thumb|300px|Mystic's Interface.]]&lt;br /&gt;
All of the [[Artisans]] share the same [[interface]] window, in design and function, though the available tabs differ by the functions of each Artisan.&lt;br /&gt;
&lt;br /&gt;
Each Artisan was originally set to have a customized (in appearance) interface window; you can see an early version of the Mystic's to the left, but this concept was scrapped during development and the Artisan interfaces all share a uniform design as of the Beta test.&lt;br /&gt;
&lt;br /&gt;
A shot of a [[Demon Hunter]] consulting the Mystic with her Training tab open can be seen to the right. Click it for a much larger view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Mystic's Story==&lt;br /&gt;
&lt;br /&gt;
Little is yet known of the Mystic's story. She is encountered in the later portions of Act One, and her trust is earned by the player assisting her when her wagon is broken and she is stranded in dangerous surroundings. &lt;br /&gt;
&lt;br /&gt;
The character's name is &amp;quot;Karyna&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Mystic was first revealed with the other Artisans, many fans speculated that she might be [[Adria]], the NPC witch from Diablo I.  While an interesting supposition, this ultimately proved to be untrue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
The first images of the Mystic and her shop were revealed at Blizzcon 2010. She has not yet appeared in any screenshots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mystic1.jpg|Mystic speaks to a Wizard.&lt;br /&gt;
File:Mystic-identify1.jpg|Identify items.&lt;br /&gt;
File:Enchantment1.jpg|Varied bonuses from the same enchant.&lt;br /&gt;
File:Mystic-concept1.jpg|Concept and in-game version of the character.&lt;br /&gt;
File:Mystic-wagon1.jpg|The Mystic's cart.&lt;br /&gt;
File:Mystic-interface1.jpg||Mystic's interface.&lt;br /&gt;
File:Artisan-wagon-concept1.jpg|Concept art for the Artisans' wagons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Character navbox|conf}}&lt;br /&gt;
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[[category:NPCs]]&lt;br /&gt;
[[category:Artisans]]&lt;br /&gt;
[[category:Caravan]]&lt;br /&gt;
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{{Template:Items navbox}}&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Energy_Twister&amp;diff=34171</id>
		<title>Energy Twister</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Energy_Twister&amp;diff=34171"/>
				<updated>2011-09-11T18:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Redesign page, update with rune effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconEnergyTwister.png|left]]&lt;br /&gt;
'''Energy Twister''' is an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 11, summoning a twister made out of energy that hurts everything nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Tornado2.jpg|thumb|right|Energy Twister in the [[Forgotten Tombs]].]]&lt;br /&gt;
Combining [[magic]]al force and air, the [[Wizard]] brings a continuous, but time limited, twister out of the aether to destroy enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill sends out a twister from the Wizard, moving slowly away from the caster in roughly a straight line and doing moderate damage to everything it hits. It appears impressive, but it's high resource cost makes it only suitable for occasional use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Arcane Orb rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Energy Twister|IconEnergyTwister.png|([[clvl|Level]] 11)|&lt;br /&gt;
Unleash a twister of pure energy that deals {{c_lime|4}} Arcane damage per second to everything caught within it.&amp;lt;br&amp;gt;Cost: {{c_lime|35}} Arcane Power}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Gale Force]]&lt;br /&gt;
| Increase damage to {{c_lime|X}} Arcane damage per second. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Super Storm]] &lt;br /&gt;
| When two twisters touch they merge into a tornado with an increased area of effect that causes {{c_lime|X}} Arcane damage per second.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Trail of Destruction]] &lt;br /&gt;
| Casting Energy Twister grants you a Wind Charge. You can store up to {{c_lime|X}} Wind Charges at a time. Casting an Academic spell releases all Wind Charges as a giant Energy Twister that deals {{c_lime|X - X}} damage per Wind Charge.&amp;lt;br&amp;gt;Academic spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Mistral Breeze]] &lt;br /&gt;
| Reduce casting cost to {{c_lime|X}} Arcane Power. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Wicked Wind]] &lt;br /&gt;
| Twister no longer travels but spins in place dealing {{c_lime|X}} Arcane damage per second to everything caught within it.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Energy Twister benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Temporal Flux|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Energy Twister''' was first shown at [[BlizzCon 2008]] when the Wizard debuted, then named [[Tornado]] and placed at Tier IV on the [[Storm Skill Tree]]. For [[BlizzCon 2009]], this skill was moved to Tier III and renamed Energy Twister. Why the name was changed is unknown, but the functionality remained roughly the same. [[Flux]] tried it out in the PvM demo:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Twister was available in the [[BlizzCon 2010]] demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], and Energy Twister became a level 11 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Energy Twister (or [[Tornado]]) and other Wizard skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Energy Twister is akin to the {{iw|Druid Druid}}'s skill {{iw|Twister Twister}} from [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Energy Twister can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Energy+Twister&amp;amp;cat=all '''Energy Twister''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tornado.jpg|An Energy Twister&lt;br /&gt;
Image:Tornado2.jpg|[[Wizard]] fighting [[skeleton]]s with twisters.&lt;br /&gt;
Image:Energytwister.jpg|Male Wizard - March 2010&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
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{{Skill navbox Diablo III|Wizard}}&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diamond_Skin&amp;diff=34170</id>
		<title>Diamond Skin</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diamond_Skin&amp;diff=34170"/>
				<updated>2011-09-11T17:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconDiamondSkin.png|left]]&lt;br /&gt;
'''Diamond Skin''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 9, protecting the caster from incoming damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz_diamond_skin.jpg|right|thumb|Diamond Skin in the Arena.]]&lt;br /&gt;
Calling upon Arcane forces, the Wizard can make her skin hard as diamond for short period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Diamond Skin rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Diamond Skin|Diamond Skin.png|([[clvl|Level]] 9)|&lt;br /&gt;
Transform your skin to diamond for {{c_lime|5}} seconds absorbing up to {{c_lime|64}} damage from incoming attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: {{c_lime|25}} seconds}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Mirror Skin]]&lt;br /&gt;
| Reflects {{c_lime|X%}} of damage absorbed back at the attacker.	&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Lasting Impression]] &lt;br /&gt;
| Increase duration to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Rock Solid]] &lt;br /&gt;
| Increase the maximum absorption amount to {{c_lime|X}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Prism]] &lt;br /&gt;
| Reduce Arcane Power cost of all spells by {{c_lime|X}} while Diamond Skin is active. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Diamond Shards]] &lt;br /&gt;
| When Diamond Skin wears off, diamond shards will explode in all directions dealing {{c_lime|X - X}} physical damage to enemies nearby.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Diamond skin absorbs all types incoming damage. The [[skill]] expires after the duration runs out, or it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration makes it wise to cast just before damage is to be taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Diamond Skin benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Evocation|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Diamond Skin''' was first shown at [[BlizzCon 2008]] when the Wizard debuted. It was originally named [[Stone Skin]] and was at Tier II on the [[Conjuring Skill Tree]]. It absorbed 30 damage at rank 1, and appeared as a rough textured sort of graininess. &lt;br /&gt;
&lt;br /&gt;
For [[BlizzCon 2009]], Stone Skin was at Tier III and sported much improved damage reduction, as well as improved visuals. [[Flux]] discussed the new look:[http://diablo.incgamers.com/blog/comments/d3-character-panel-skill-improvements/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[Stone Skin] didn’t show up well on the slender Wizard. The new version is quite different and impossible to miss. The wizard is now sheathed in glowing blue crystals, almost like some superhero made from sapphires. In fact, the skill is so different in look that the team is probably going to rename it, though they’ve not settled on a change from Stone Skin, yet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon afterwords, the development team did indeed change the name to Diamond Skin to better fit the new visuals.&lt;br /&gt;
&lt;br /&gt;
Diamond Skin was one of the Wizard's skills in the [[BlizzCon 2010]] PvP demo, where it was occasionally a life saver, but only if used properly, as [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''At level 5 with a rune it absorbed 150 damage of any type, but the duration was quite short, so you had to cast it just before you needed it. Also, 150 sounded like a lot, but a Meteor or grinding Barb could do double that in a second, and Wizards with Diamond Skin on tended to feel invulnerable, and stuck around in dangerous, melee situations longer than they should have.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Diamond Skin became a level 9 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Diamond Skin (or Stone Skin) and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Stone Skin]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Diamond Skin can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]] (original [[Stone Skin]] appearance)&lt;br /&gt;
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Diamond+Skin&amp;amp;cat=all '''Diamond Skin''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wiz_diamond_skin.jpg|Diamond skin in use in the [[Battle Arena]].&lt;br /&gt;
File:Diamondskin_zoomed.jpg|Diamond Skin casted, and then later &amp;quot;breaking&amp;quot;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/d3-character-panel-skill-improvements/ BlizzCon 2009 Character Panel, Skill Improvements]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diamond_Skin&amp;diff=34169</id>
		<title>Diamond Skin</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diamond_Skin&amp;diff=34169"/>
				<updated>2011-09-11T17:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Redesign page, update with rune effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IconDiamondSkin.png|left]]&lt;br /&gt;
'''Diamond Skin''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 9, protecting the caster from incoming damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz_diamond_skin.jpg|right|thumb|Diamond Skin in the Arena.]]&lt;br /&gt;
Calling upon Arcane forces, the Wizard can make her skin hard as diamond for short period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Diamond Skin rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Diamond Skin|Diamond Skin.png|([[clvl|Level]] 9)|&lt;br /&gt;
Transform your skin to diamond for {{c_lime|5}} seconds absorbing up to {{c_lime|64}} damage from incoming attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: {{c_lime|25}} seconds}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Mirror Skin]]&lt;br /&gt;
| Reflects {{c_lime|X%}} of damage absorbed back at the attacker.	&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Lasting Impression]] &lt;br /&gt;
| Increase duration to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Rock Solid]] &lt;br /&gt;
| Increase the maximum absorption amount to {{c_lime|X}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Prism]] &lt;br /&gt;
| Reduce Arcane Power cost of all spells by {{c_lime|X}} while Diamond Skin is active. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Diamond Shards]] &lt;br /&gt;
| When Diamond Skin wears off, diamond shards will explode in all directions dealing {{c_lime|X - X}} physical damage to enemies nearby.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Diamond skin absorbs all types incoming damage. The [[skill]] expires after the duration runs out, or it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration makes it wise to cast just before damage is to be taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Diamond Skin''' was first shown at [[BlizzCon 2008]] when the Wizard debuted. It was originally named [[Stone Skin]] and was at Tier II on the [[Conjuring Skill Tree]]. It absorbed 30 damage at rank 1, and appeared as a rough textured sort of graininess. &lt;br /&gt;
&lt;br /&gt;
For [[BlizzCon 2009]], Stone Skin was at Tier III and sported much improved damage reduction, as well as improved visuals. [[Flux]] discussed the new look:[http://diablo.incgamers.com/blog/comments/d3-character-panel-skill-improvements/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[Stone Skin] didn’t show up well on the slender Wizard. The new version is quite different and impossible to miss. The wizard is now sheathed in glowing blue crystals, almost like some superhero made from sapphires. In fact, the skill is so different in look that the team is probably going to rename it, though they’ve not settled on a change from Stone Skin, yet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon afterwords, the development team did indeed change the name to Diamond Skin to better fit the new visuals.&lt;br /&gt;
&lt;br /&gt;
Diamond Skin was one of the Wizard's skills in the [[BlizzCon 2010]] PvP demo, where it was occasionally a life saver, but only if used properly, as [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''At level 5 with a rune it absorbed 150 damage of any type, but the duration was quite short, so you had to cast it just before you needed it. Also, 150 sounded like a lot, but a Meteor or grinding Barb could do double that in a second, and Wizards with Diamond Skin on tended to feel invulnerable, and stuck around in dangerous, melee situations longer than they should have.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Diamond Skin became a level 9 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Diamond Skin (or Stone Skin) and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Stone Skin]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Diamond Skin can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]] (original [[Stone Skin]] appearance)&lt;br /&gt;
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Diamond+Skin&amp;amp;cat=all '''Diamond Skin''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wiz_diamond_skin.jpg|Diamond skin in use in the [[Battle Arena]].&lt;br /&gt;
File:Diamondskin_zoomed.jpg|Diamond Skin casted, and then later &amp;quot;breaking&amp;quot;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/d3-character-panel-skill-improvements/ BlizzCon 2009 Character Panel, Skill Improvements]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Arcane_Orb&amp;diff=34166</id>
		<title>Arcane Orb</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Arcane_Orb&amp;diff=34166"/>
				<updated>2011-09-11T17:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconArcaneOrb.png|left]]&lt;br /&gt;
'''Arcane Orb''' is an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 8, which explodes on touch, delivering [[Arcane]] damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-arcane-orb1.jpg|thumb|200px|right|Arcane Orb in action]]&lt;br /&gt;
The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Arcane Orb rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Arcane Orb|IconArcaneOrb.png|([[clvl|Level]] 8)|&lt;br /&gt;
Hurl an orb of pure energy that explodes when it hits, dealing {{c_lime|12 - 21}} Arcane damage to all enemies within {{c_lime|10}} yards.&amp;lt;br&amp;gt;Cost: {{c_lime|35}} Arcane Power}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Plasma Field]]&lt;br /&gt;
| Increase the potency of the explosion to deal {{c_lime|X - X}} Arcane damage. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Supernova]] &lt;br /&gt;
| Modify the orb to deal {{c_lime|X - X}} Arcane damage to all enemies within {{c_lime|X}} yards.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Arcane Orbit]] &lt;br /&gt;
| Create {{c_lime|X}} Arcane Orb(s) that orbit you, exploding for {{c_lime|X - X}} Arcane damage when enemies get close.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Fusion]] &lt;br /&gt;
| Reduce casting cost to {{c_lime|X}} Arcane Power. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Celestial Orb]] &lt;br /&gt;
| The orb will pierce through targets, damaging any enemy it passes through dealing {{c_lime|X - X}} Arcane damage.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 [[Sorceress]]' {{iw|Sorceress_Cold_Spells#Frozen_Orb Frozen Orb}}, but without the spray of ice spears as it flies across the room. It works like the Fireball of [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
This one very quickly became Flux's skill of choice for ranged attacks.[http://www.diii.net/blog/comments/full-wizard-skill-trees/] It dealt substantial damage with a big [[AoE]] splash, and had a reasonable [[mana]] cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.&lt;br /&gt;
&lt;br /&gt;
The drawback to Arcane Orb is that it moves very slowly; more slowly than any other [[Wizard]] skill and this makes it very hard to hit moving targets, or back row enemies. It was not very useful against [[Dune Dervish]]es, since those monsters move side to side a lot, and when they're not walking they're spinning around in their Whirlwind mode, in which they reflect most projectiles off at odd angles. They certainly reflected every Arcane Orb fired at them, though that could be fun since my shots weren't neutralized, just redirected, and the bounces would often head right into some [[Fallen]] or other targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Arcane Orb benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Temporal Flux|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Arcane Orb''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, on the [[Arcane Skill Tree]] at Tier III. &lt;br /&gt;
By [[BlizzCon 2009]], the damage had been ever so slightly tuned down, and so had mana cost. [[Flux]] talked about a missed opportunity:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane Orb was available in the [[BlizzCon 2010]] demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], and Arcane Orb became a level 8 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Arcane Orb and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Arcane Orb (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Arcane Orb seems to be a spiritual successor to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frozen_Orb Frozen Orb}}, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Arcane Orb can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Arcane+Orb&amp;amp;cat=all '''Arcane Orb''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-arcane-orb1.jpg|Arcane Orb just exploded.&lt;br /&gt;
Image:Skill_wizard_arcaneorbsequence.jpg|Skill animation sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Electrocute&amp;diff=34165</id>
		<title>Electrocute</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Electrocute&amp;diff=34165"/>
				<updated>2011-09-11T17:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconElectrocute.png|left]]&lt;br /&gt;
'''Electrocute''' is a Rapid Cast [[Wizard skill]] unlocked at [[clvl|Level]] 6, which electrocutes an enemy over time.&lt;br /&gt;
&lt;br /&gt;
This is an [[Academic spell]]. Academic spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-electrocute1.jpg|thumb|200px|right|Electrocute in action]]&lt;br /&gt;
The [[Wizard]] opens up a hole between the physical and ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Electrocute rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Electrocute|IconElectrocute.png|[[Academic spell|Academic]] ([[clvl|Level]] 6)|&lt;br /&gt;
Lightning arcs from your fingertips towards an enemy dealing {{c_lime|1 - 13}} Lightning damage. The lightning can jump, hitting up to {{c_lime|2}} enemies. Damage is reduced by {{c_lime|30%}} for each jump.&amp;lt;br&amp;gt;Cost: {{c_lime|15}} Arcane Power&amp;lt;br&amp;gt;{{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Ball Lightning]]&lt;br /&gt;
| Creates a streak of lightning that pierces targets, hitting all enemies in its path for {{c_lime|X - X}} Lightning damage. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chain Lightning]] &lt;br /&gt;
| Increases the maximum number of jumps to {{c_lime|X}} enemies. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Arc Lightning]] &lt;br /&gt;
| Blast a cone of lightning that causes {{c_lime|X - X}} Lightning damage to all affected targets.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Power Surge (rune effect)|Power Surge]] &lt;br /&gt;
| Gain {{c_lime|X}} Arcane Power for every target hit by Electrocute.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Shock Treatment]] &lt;br /&gt;
| Critical hits with this skill cause an explosion of {{c_lime|X}} charged bolts in random directions, dealing {{c_lime|X - X}} Lightning damage to any targets hit.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Electrocute Video===&lt;br /&gt;
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;OwzMVuIVfAI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The description of this [[skill]] is incomplete, since it has a hefty [[mana]]-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies.&lt;br /&gt;
&lt;br /&gt;
Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.&lt;br /&gt;
&lt;br /&gt;
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.&lt;br /&gt;
&lt;br /&gt;
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently.  That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Electrocute benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Prodigy|Wiz}}&lt;br /&gt;
{{:Arcane Dynamo|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Wiz-electrocute2.jpg|thumb|350px|Electrocute snakes through some [[Skeletal Executioner]]s.]]&lt;br /&gt;
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
This was changed in the demo displayed at [[BlizzCon 2009]], where it became focused on a single target. The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated; it didn't show a [[mana]]/sec cost, and a damage/sec stat. [[Flux]] found it fun but very expensive:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''You can not move while using Electrocute, but you’re unlikely to want to, since it locks on and keeps zapping the target until it’s dead, or you’re out of mana. The second happens before the first more often than you’d like, and I found this one unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since my mana would run out long before their hit points. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, by [[BlizzCon 2010]] this spell still had a disturbingly high resource cost, as mentioned by [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Electrocute became a level 6 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Electrocute is an updated version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Chain_Lightning Chain Lightning}}, but with more of a Dungeons &amp;amp; Dragons inspiration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This spell was originally more inspired by [http://www.d20srd.org/srd/spells/chainLightning.htm Chain Lightning] from Dungeons &amp;amp; Dragons, but later changed to a completely new design, electrocuting one target at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Electrocute can be seen in action on video here:&lt;br /&gt;
* [[Cinematic: Wizard]]&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Electrocute&amp;amp;cat=all '''Electrocute''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-electrocute1.jpg|Old version of Electrocute hit multiple enemies.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Electrocute shot from inside a [[Slow Time]] bubble.&lt;br /&gt;
File:Wiz-electrocute2.jpg|Electrocute snakes through some Skeletal Executioners.&lt;br /&gt;
File:Wiz-electrocute3.jpg|Electrocute chews through some monsters.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Spectral_Blade&amp;diff=34163</id>
		<title>Spectral Blade</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Spectral_Blade&amp;diff=34163"/>
				<updated>2011-09-11T17:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconSpectralBlade.png|left]]&lt;br /&gt;
'''Spectral Blade''' is a Rapid Cast [[Wizard skill]] unlocked at [[clvl|Level]] 5, dealing powerful damage in [[melee]] range.&lt;br /&gt;
&lt;br /&gt;
This is an [[Academic spell]]. Academic spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Wiz-spectral-blade3.jpg|thumb|right|200px|Spectral Blade in action.]]&lt;br /&gt;
Spectral Blade is used for [[Wizard]]s willing to meet their enemies toe to toe. It's a powerful [[melee]] spell that will kill most enemies early on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Spectral Blade rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Spectral Blade|IconSpectralBlade.png|[[Academic spell|Academic]] ([[clvl|Level]] 5)|&lt;br /&gt;
Summon a spectral blade that strikes all enemies in your path {{c_lime|3}} times causing {{c_lime|35%}} weapon damage with each hit.&amp;lt;br&amp;gt;{{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Deep Cuts]]&lt;br /&gt;
| Enemies hit by the blade will bleed for an additional {{c_lime|X%}} weapon damage done over {{c_lime|X}} seconds. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Thrown Blade]] &lt;br /&gt;
| Extends the blades out to reach everything within {{c_lime|X}} yards dealing {{c_lime|X%}} weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Impactful Blades]] &lt;br /&gt;
| Hits have a {{c_lime|X%}} chance to cause knockback and slow the movement of enemies by {{c_lime|X%}} for {{c_lime|X}} seconds. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Siphoning Blade]] &lt;br /&gt;
| Every enemy hit grants {{c_lime|X}} Arcane Power. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Healing Blades]] &lt;br /&gt;
| Whenever the blades do critical damage, you are healed {{c_lime|X%}} of the damage caused.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Wiz-spectral-blade2.jpg|thumb|left|250px|[[Mirror Image]]s casting Spectral Blade.]]&lt;br /&gt;
This skill was the default left click attack at the [[BlizzCon 2008]] build, and also used heavily in the [[BlizzCon 2009]] demo and it worked quite nicely. It was a [[melee]]+spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.&lt;br /&gt;
&lt;br /&gt;
There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.&lt;br /&gt;
&lt;br /&gt;
This spell was tweaked since the [[Spectral Blade (BlizzCon 2008)|BlizzCon 2008 version]], when it did 1-6 damage per hit, but hit 1-3 times. That allowed a huge spread of damage, from 1-18, and the team must have found it worked better to keep this low level skill a bit more predictable in damage range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Spectral Blade benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Prodigy|Wiz}}&lt;br /&gt;
{{:Arcane Dynamo|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|right|250px|Wizard cleaving some [[Zombie]]s.]]&lt;br /&gt;
'''Spectral Blade''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled, as a Tier I skill in the [[Conjuring Skill Tree]]. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was changed slightly in the [[BlizzCon 2009]] version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it. [[Flux]] gave details:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hit.  I didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At [[BlizzCon 2010]], [[Flux]] found its short range to be a handicap:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Spectral Blade became a level 5 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Spectral Blade and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Spectral Blade (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the class. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Spectral Blade can be seen in action on video here:&lt;br /&gt;
* [[Cinematic: Wizard]]&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Spectral+Blade&amp;amp;cat=all '''Spectral Blade''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-spectral-blade1.jpg|Spectral Blade in action.&lt;br /&gt;
Image:Wiz-spectral-blade2.jpg|[[Mirror Image]]s casting Spectral Blades.&lt;br /&gt;
Image:Wiz-spectral-blade3.jpg|Closeup of the blades.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Improved Spectral Blade]] is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wave_of_Force&amp;diff=34162</id>
		<title>Wave of Force</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wave_of_Force&amp;diff=34162"/>
				<updated>2011-09-11T17:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconWaveForce.png|left]]&lt;br /&gt;
'''Wave of Force''' is an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 4, creating a force wave from the Wizard, repelling enemies and projectiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-wave-of-force01.jpg|thumb|200px|right|Wave of Force in action]]&lt;br /&gt;
The [[Wizard]] uses pure Arcane force to push objects, projectiles and enemies alike away from her. The force is primary pushing targets rather than hurting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Wave of Force rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Wave of Force|IconWaveForce.png|([[clvl|Level]] 4)|&lt;br /&gt;
Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by {{c_lime|50%}} and deals {{c_lime|9 - 10}} physical damage to them.&amp;lt;br&amp;gt;Cost: {{c_lime|25}} Arcane Power&amp;lt;br&amp;gt;Cooldown: {{c_lime|15}} seconds}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Forceful Wave]]&lt;br /&gt;
| Increases damage to {{c_lime|X - X}} physical damage but also reduces knockback.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Exploding Wave]] &lt;br /&gt;
| Enemies hit have a {{c_lime|X%}} chance to cause a smaller Wave of Force that does {{c_lime|X - X}} physical damage and knocks back enemies caught in its wake.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Teleporting Wave]] &lt;br /&gt;
| Enemies caught in the wave have a {{c_lime|X%}} chance to randomly teleport to somewhere else nearby.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Force Affinity]] &lt;br /&gt;
| Reduce casting cost to {{c_lime|X}} Arcane Power and cooldown is reduced to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Impactful Wave]] &lt;br /&gt;
| Increases the distance enemies are knocked back and stuns all affected enemies for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This defensive spell casts a nova-like blast of light that deals just minor damage, but that shoves back enemies and projectiles.&lt;br /&gt;
&lt;br /&gt;
Wave of Force is used twice in the Wizard Trailer released at [[BlizzCon 2008]].  The first is used in a room of [[skeleton]]s -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while [[Slow Time|slowing down time]], waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
[[Image:WaveofForce.png|thumb|center|550px|Female Wizard in the middle of casting the spell.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Wave of Force benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Evocation|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Wiz-wave-of-force1.jpg|thumb|250px|right|[[Skeleton]] smash.]]&lt;br /&gt;
'''Wave of Force''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled, as a Tier II skill on the [[Arcane Skill Tree]]. Unfortunately, [[Flux]] (and other demo players) found little use for defensive skills:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Sadly, I never used it, since it’s basically a defensive skill that wasn’t needed in the Blizzcon Demo. It’s demonstrated in the Blizzcon gameplay movies though, and looks pretty fun. Wave of Force casts a nova-like ring of energy that blasts out from the Wizard, shoving back enemies and reflecting projectiles towards their source. The possibilities created when teaming this with Slow Time are fun to contemplate.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave of Force was available at [[BlizzCon 2009]], where it lost a little bit of damage and had a lot lower [[mana]] cost. This skill was also available at [[BlizzCon 2010]], but it wasn't one of the Wizard's starting skills.&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Wave of Force became a level 4 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Wave of Force and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Wave of Force (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the class. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Wave of Force can be seen in action on video here:&lt;br /&gt;
* [[Cinematic: Wizard]]&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Wave+of+Force&amp;amp;cat=all '''Wave of Force''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-wave-of-force1.jpg|Wizard casting Wave of Force in a small room.&lt;br /&gt;
Image:Wiz-wave-of-force2.jpg|Using WoF to repel [[skeleton]]s when fighting [[King Leoric]].&lt;br /&gt;
Image:Skill wizard slowtime.jpg|[[Slow Time]] with WoF to throw spells back at [[caster]]s.&lt;br /&gt;
Image:Wiz-wave-of-force01.jpg|Blasting skeletons with Force.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Shock_Pulse&amp;diff=34161</id>
		<title>Shock Pulse</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Shock_Pulse&amp;diff=34161"/>
				<updated>2011-09-11T17:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconShockPulse.png|left]]&lt;br /&gt;
'''Shock Pulse''' (known as [[Charged Bolt]] prior to July 2011) is a Rapid Cast [[Wizard skill]] unlocked at [[clvl|Level]] 3, launching electric charges that travel randomly on the floor, dealing lightning damage.&lt;br /&gt;
&lt;br /&gt;
This is an [[Academic spell]]. Academic spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-charged-bolt1.jpg|thumb|200px|right|Shock Pulse in action]]&lt;br /&gt;
The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. This [[spell]] calls into being multiple pockets of lightning which seem to have a will of their own.&lt;br /&gt;
&lt;br /&gt;
The [[Wizard]] has not only the fancy illegal spells at her disposal. Shock Pulse, something even the newest of [[Vizjerei]] [[neonyte]]s learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Shock Pulse rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Shock Pulse|IconShockPulse.png|[[Academic spell|Academic]] ([[clvl|Level]] 3)|&lt;br /&gt;
Release a pulse of {{c_lime|3}} unpredictable charges of electricity that deal {{c_lime|4 - 9}} Lightning damage to enemies they hit.&amp;lt;br&amp;gt;Cost: {{c_lime|15}} Arcane Power&amp;lt;br&amp;gt;{{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Fire Bolts]]&lt;br /&gt;
| Casts out bolts of fire to deal {{c_lime|X - X}} Fire damage per bolt.	&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Lightning Orb]] &lt;br /&gt;
| Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to {{c_lime|X}} nearby enemies for {{c_lime|X - X}} Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Piercing Orb]] &lt;br /&gt;
| Merge the bolts in a a single giant orb that oscillates forward dealing {{c_lime|X - X}} Lightning damage to everything it hits with a {{c_lime|X%}} chance to pierce through enemies.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Lightning Affinity]] &lt;br /&gt;
| Every target hit by a pulse restores {{c_lime|X}} Arcane Power.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Explosive Bolts]] &lt;br /&gt;
| Slain enemies have a {{c_lime|X%}} chance to explode dealing {{c_lime|X - X}} Lightning damage to every enemy within {{c_lime|X}} yards.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Wiz-charged-bolt1.jpg|thumb|right|300px|The Wizard and her carpet.]]&lt;br /&gt;
The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As Charged Bolt did previously, Shock Pulse sends out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Shock Pulse comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low [[resource]] cost. These can turn the floor into a field of death for any enemy without lightning immunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Shock Pulse benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Prodigy|Wiz}}&lt;br /&gt;
{{:Arcane Dynamo|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Shock Pulse''' was first shown at [[BlizzCon 2008]] (as [[charged Bolt]]) when the [[Wizard]] debuted, where it was at Tier I on the [[Storm Skill Tree]]. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Three little crackling bits of lightning are sent forth along the ground, where they zig and zag a bit, but move in a more or less straight line away from the Sorceress. I didn’t use this spell much, but it seemed to me that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt. That’s now how it looks in screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was still in the game at [[BlizzCon 2009]]; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the &amp;quot;carpet effect&amp;quot; of previous games. &lt;br /&gt;
&lt;br /&gt;
At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills. For the [[July 2011 Press Event]], this skill was renamed Shock Pulse and became a level 3 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Shock Pulse (or [[Charged Bolt]]) and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Charged Bolt (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
{{iw|D1_Spellbooks#Charged_Bolt Charged Bolt}} was introduced in [[Diablo I]], where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The spell calls in pockets of lightning that just crawls around randomly, in a general direction.&lt;br /&gt;
&lt;br /&gt;
The second iteration of {{iw|Charged_Bolt Charged Bolt}} was a {{iw|Sorceress Sorceress}} spell in [[Diablo II]], and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Shock Pulse can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]] (when it was called [[Charged Bolt]])&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Shock+Pulse&amp;amp;cat=all '''Shock Pulse''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-charged-bolt1.jpg|Magic carpet of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Ice_Armor&amp;diff=34160</id>
		<title>Ice Armor</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Ice_Armor&amp;diff=34160"/>
				<updated>2011-09-11T17:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconIceArmor.png|left]]&lt;br /&gt;
'''Ice Armor''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.&lt;br /&gt;
&lt;br /&gt;
This is an [[Armor spell]]. Only one Armor spell can be active at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Ice Armor in action]]&lt;br /&gt;
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Ice Armor rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Ice Armor|IconIceArmor.png|[[Armor spell|Armor]] ([[clvl|Level]] 2)|&lt;br /&gt;
Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: {{c_lime|25}} Arcane Power&amp;lt;br&amp;gt;{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Jagged Ice]]&lt;br /&gt;
| Attackers take {{c_lime|X - X}} Cold damage and are chilled for {{c_lime|X}} seconds.	&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chilling Aura]] &lt;br /&gt;
| Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for {{c_lime|X }}seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Frozen Storm]] &lt;br /&gt;
| A whirling storm of ice builds around you that deals {{c_lime|X - X}} Cold damage per second for {{c_lime|X}} seconds after casting Ice Armor.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Crystallize]] &lt;br /&gt;
| Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by {{c_lime|X%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|X}} times.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Ice Reflect]] &lt;br /&gt;
| Attacks have a {{c_lime|X%}} chance to create a Frost Nova on the attacker dealing {{c_lime|X - X}} Cold damage.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is occupied in [[melee]] combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.&lt;br /&gt;
&lt;br /&gt;
The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Ice Armor benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Galvanizing Ward|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Ice Armor''' was first shown in August 2009 at GamesCom, seen in the [[GamesCom 2009 demo|gameplay demo]]. It was then not known if the spell was a [[Wizard skill]] or a [[shrine]] effect. The spell was seen more clearly at [[BlizzCon 2009]], where it was a Tier I skill on the [[Storm Skill Tree]]. Unfortunately, this skill was unnecessary in the PvP demo, as [[Flux]] explained:[http://www.diii.net/blog/comments/full-wizard-skill-trees/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Ice Armor can be seen in action on video here:&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Ice+Armor&amp;amp;cat=all '''Ice Armor''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ice_Armor.jpg|Ice Armor active.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Frost_Nova&amp;diff=34158</id>
		<title>Frost Nova</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Frost_Nova&amp;diff=34158"/>
				<updated>2011-09-11T17:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Fix formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFrostNova.png|left]]&lt;br /&gt;
'''Frost Nova''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 1, sending out a flash of severe frost, damaging and often slowing enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-frost-nova1.jpg|thumb|200px|right|Frost Nova in action]]&lt;br /&gt;
The [[Wizard]] has learned some knowledge of the [[Zann Esu]] [[mage clan]] that first tried to foster her like it did the [[Sorceress]] heroine, and improved on it. She has modified the staple Frost Nova to deal more damage and have a higher chance of hitting vital areas of opponents, freezing them in one spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Frost Nova rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Frost Nova|IconFrostNova.png|([[clvl|Level]] 1)|&lt;br /&gt;
An explosion of ice freezes nearby enemies for {{c_lime|4}} seconds and causes {{c_lime|2 - 3}} Cold damage.&amp;lt;br&amp;gt;Cooldown: {{c_lime|12}} seconds}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Chill to the Bone]]&lt;br /&gt;
| Enemies take {{c_lime|X}} more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Nova Shatter]] &lt;br /&gt;
| A frozen enemy that is killed has a {{c_lime|X%}} chance of exploding in a smaller Frost Nova causing {{c_lime|X - X}} cold damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Frozen Mist]] &lt;br /&gt;
| The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for {{c_lime|X}} seconds that deals {{c_lime|X}} cold damage per second to enemies standing in it.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Cold Snap]] &lt;br /&gt;
| Reduce cooldown to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Deep Freeze]] &lt;br /&gt;
| If Frost Nova hits at least {{c_lime|X}} targets, you gain {{c_lime|X%}} chance to critically hit for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[image:Wiz-frostnova-runed1.jpg|thumb|300px|right|Frost Nova rune'd to freeze EVERYONE]]&lt;br /&gt;
Frost Nova is pretty much the same [[skill]] it was in D2, but with vastly improved graphics. Instead of just a ring of frost, it now sends out a gaseous ring that's speckled with dozens of shooting, snowball-like projectiles. As it was in D2, the skill is not very damaging and is best used for defensive purposes, a fact that's reinforced by the eternity of a 12 second cool down it's saddled with.&lt;br /&gt;
&lt;br /&gt;
However, its is improved over the D2 version in several ways. It now has a pretty good chance of freezing the enemy rather than just chilling it, and it casts very quickly; so fast you can hardly even see the ring expanding out. It looked much faster and less detailed in the [[BlizzCon 2009]] build than it has in previous screenshots, which I found disappointing.&lt;br /&gt;
&lt;br /&gt;
The substantial [[cooldown]] decreases slightly with higher skill levels, but it's still an eternity after the zero cooldown on the {{iw|Sorceress_Cold_Spells#Frost_Nova D2 Frost Nova}}. However, it's not so bad if you use it wisely. Cast Frost Nova at the start of a battle, giving yourself some time/space to back up and pelt the enemy with projectiles, or hold it back for emergencies. Few battles in the BlizzCon 2009 demo lasted longer than 8 seconds, and not more than once or twice was the Wizard actually swarmed to the point that she needed this kind of freezing escape spell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Frost Nova benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Evocation|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Frost Nova''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, on the [[Storm Skill Tree]] at Tier II. It was changed slightly in appearance at [[BlizzCon 2009]], in that the animation and graphics were sped up, possibly as a balancing change. &lt;br /&gt;
&lt;br /&gt;
Frost Nova was one of the Wizard's starting skills at [[BlizzCon 2010]], and [[Flux]] found it to be very useful, indeed almost overpowered:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The nova doesn’t just chill, it freezes the non-bosses, and for more than a second, which I was surprised to see at just level one. Presumably chill time is reduced on higher difficulty levels, as it was in D2, but this was a very powerful spell for so low in the skill tree.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Frost Nova became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Frost Nova and other Wizard skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
This skill is an updated version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frost_Nova Frost Nova}} with improved graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Frost Nova can be seen in action on video here:&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Frost+Nova&amp;amp;cat=all '''Frost Nova''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FrostNovaBeta.png|Female [[Wizard]] casting Frost Nova.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Frost_Nova&amp;diff=34157</id>
		<title>Frost Nova</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Frost_Nova&amp;diff=34157"/>
				<updated>2011-09-11T17:27:03Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: /* Synergies */  Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFrostNova.png|left]]&lt;br /&gt;
'''Frost Nova''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 1, sending out a flash of severe frost, damaging and often slowing enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-frost-nova1.jpg|thumb|200px|right|Frost Nova in action]]&lt;br /&gt;
The [[Wizard]] has learned some knowledge of the [[Zann Esu]] [[mage clan]] that first tried to foster her like it did the [[Sorceress]] heroine, and improved on it. She has modified the staple Frost Nova to deal more damage and have a higher chance of hitting vital areas of opponents, freezing them in one spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Frost Nova rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Frost Nova|IconFrostNova.png|([[clvl|Level]] 1)|&lt;br /&gt;
An explosion of ice freezes nearby enemies for {{c_lime|4}} seconds and causes {{c_lime|2 - 3}} Cold damage.&amp;lt;br&amp;gt;Cooldown: {{c_lime|12}} seconds}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Chill to the Bone]]&lt;br /&gt;
| Enemies take {{c_lime|X}} more damage while frozen or chilled by Frost Nova.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Nova Shatter]] &lt;br /&gt;
| A frozen enemy that is killed has a {{c_lime|X%}} chance of exploding in a smaller Frost Nova causing {{c_lime|X - X}} cold damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Frozen Mist]] &lt;br /&gt;
| The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for {{c_lime|X}} seconds that deals {{c_lime|X}} cold damage per second to enemies standing in it.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Cold Snap]] &lt;br /&gt;
| Reduce cooldown to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Deep Freeze]] &lt;br /&gt;
| If Frost Nova hits at least {{c_lime|X}} targets, you gain {{c_lime|X%}} chance to critically hit for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[image:Wiz-frostnova-runed1.jpg|thumb|300px|right|Frost Nova rune'd to freeze EVERYONE]]&lt;br /&gt;
Frost Nova is pretty much the same [[skill]] it was in D2, but with vastly improved graphics. Instead of just a ring of frost, it now sends out a gaseous ring that's speckled with dozens of shooting, snowball-like projectiles. As it was in D2, the skill is not very damaging and is best used for defensive purposes, a fact that's reinforced by the eternity of a 12 second cool down it's saddled with.&lt;br /&gt;
&lt;br /&gt;
However, its is improved over the D2 version in several ways. It now has a pretty good chance of freezing the enemy rather than just chilling it, and it casts very quickly; so fast you can hardly even see the ring expanding out. It looked much faster and less detailed in the [[BlizzCon 2009]] build than it has in previous screenshots, which I found disappointing.&lt;br /&gt;
&lt;br /&gt;
The substantial [[cooldown]] decreases slightly with higher skill levels, but it's still an eternity after the zero cooldown on the {{iw|Sorceress_Cold_Spells#Frost_Nova D2 Frost Nova}}. However, it's not so bad if you use it wisely. Cast Frost Nova at the start of a battle, giving yourself some time/space to back up and pelt the enemy with projectiles, or hold it back for emergencies. Few battles in the BlizzCon 2009 demo lasted longer than 8 seconds, and not more than once or twice was the Wizard actually swarmed to the point that she needed this kind of freezing escape spell. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Frost Nova benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Evocation|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Frost Nova''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, on the [[Storm Skill Tree]] at Tier II. It was changed slightly in appearance at [[BlizzCon 2009]], in that the animation and graphics were sped up, possibly as a balancing change. &lt;br /&gt;
&lt;br /&gt;
Frost Nova was one of the Wizard's starting skills at [[BlizzCon 2010]], and [[Flux]] found it to be very useful, indeed almost overpowered:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The nova doesn’t just chill, it freezes the non-bosses, and for more than a second, which I was surprised to see at just level one. Presumably chill time is reduced on higher difficulty levels, as it was in D2, but this was a very powerful spell for so low in the skill tree.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Frost Nova became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Frost Nova and other Wizard skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
This skill is an updated version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frost_Nova Frost Nova}} with improved graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Frost Nova can be seen in action on video here:&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Frost+Nova&amp;amp;cat=all '''Frost Nova''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FrostNovaBeta.png|Female [[Wizard]] casting Frost Nova.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Magic_Missile&amp;diff=34155</id>
		<title>Magic Missile</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Magic_Missile&amp;diff=34155"/>
				<updated>2011-09-11T17:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Add passive synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconMagicMissile.png|left]]&lt;br /&gt;
'''Magic Missile''' is a Rapid Cast [[Wizard skill]] unlocked at [[clvl|Level]] 1, invoking a bolt of arcane magic thrown against an opponent.&lt;br /&gt;
&lt;br /&gt;
This is an [[Academic spell]]. Academic spells cost 1 less Arcane Power every time you gain a level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Wiz-magic-missile1.jpg|thumb|200px|right|Magic Missile in action]]&lt;br /&gt;
The Magic Missile is a bolt-type spell much like the classical {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} but using [[Arcane]] energies instead of [[Element]]al (like [[Fire]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effects==&lt;br /&gt;
The following is a very quick list. See the [[Magic Missile rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. &lt;br /&gt;
 &lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Magic Missile|IconMagicMissile.png|[[Academic spell|Academic]] ([[clvl|Level]] 1)|&lt;br /&gt;
Launch a missile of magic energy causing {{c_lime|4 - 5}} Arcane damage.&amp;lt;br&amp;gt;Cost: {{c_lime|15}} Arcane Power&amp;lt;br&amp;gt;{{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Charged Blast]]&lt;br /&gt;
| Damage increased to {{c_lime|X - X}} Arcane damage.	&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Fork]] &lt;br /&gt;
| Fires {{c_lime|X}} missiles that do {{c_lime|X - X}} damage each.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Penetrating Blast]] &lt;br /&gt;
| Missiles have a {{c_lime|X%}} chance to pierce through their target and hit additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Attunement]] &lt;br /&gt;
| Whenever Magic Missile hits a target you gain {{c_lime|X}} Arcane Power.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Seeker]] &lt;br /&gt;
| Missiles track the nearest target and damage is increased to {{c_lime|X - X}} Arcane damage.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Missile Video===&lt;br /&gt;
A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;HhdkXcQNPvQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]&lt;br /&gt;
Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]].&lt;br /&gt;
&lt;br /&gt;
In later levels, it might prove invaluable as a cheap and direct means of [[silence|silencing]] a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced [[monster]] will be unable to use some of its skills or abilities, such as [[Skeletal Summoner|Skeletal Mages]] losing the ability to [[resurrect]] their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.&lt;br /&gt;
&lt;br /&gt;
When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
This was the default ranged spell at [[BlizzCon 2008]], but with [[Arcane Orb]] and [[Electrocute]] available right from the start in [[BlizzCon 2009|2009]], Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
Magic Missile benefits from the following [[passive skill]]s:&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Temporal Flux|Wiz}}&lt;br /&gt;
{{:Prodigy|Wiz}}&lt;br /&gt;
{{:Arcane Dynamo|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]]&lt;br /&gt;
[[image:runeeffects-2010-06d.jpg|thumb|350px|Quadruple missiles.]]&lt;br /&gt;
'''Magic Missile''' first appeared at [[BlizzCon 2008]] when the Wizard debuted, where it did 7-13 arcane damage at level 1. By [[BlizzCon 2009]], it had been [[nerf]]ed slightly, doing less damage and costing a little less [[mana]] (later changed to [[Arcane Power]]). This skill was on the [[Arcane Skill Tree]] until skill trees were disbanded.&lt;br /&gt;
&lt;br /&gt;
At [[BlizzCon 2010]], Magic Missile was one of the Wizard's starting skills, and a very useful one, according to [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster.  Faster!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Magic Missile became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Wizard skill archive]] for more details on previous versions of Magic Missile and other Wizard skills.&amp;lt;br&amp;gt;  &lt;br /&gt;
Or see [[Magic Missile (BlizzCon 2008)]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Magic Missile is much like [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Fire_Bolt Fire Bolt}}, only doing Arcane damage instead of Fire damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In Diablo III, Blizzard seems to have gone back to games like Dungeons &amp;amp; Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen &amp;amp; paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&amp;amp;D Magic Missile like this.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Magic_of_Dungeons_&amp;amp;_Dragons#Arcane_spells D&amp;amp;D Arcane Spells] -- Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
:: ''A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Magic Missile can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2008]]&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Magic+Missile&amp;amp;cat=all '''Magic Missile''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wiz-magic-missile1.jpg|Magic Missile cast by female [[Wizard]].&lt;br /&gt;
Image:Magic_Missile_corpse.jpg|Killed [[Zombie]] glowing.&lt;br /&gt;
Image:Magic_Missile_impact.jpg|Female [[Wizard]] &amp;quot;missiling&amp;quot;.&lt;br /&gt;
Image:runeeffects-2010-06d.jpg|Magic Missile multi-shot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Improved Magic Missile]] is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wizard skills]]&lt;br /&gt;
[[category:Active skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=34153</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard_skills&amp;diff=34153"/>
				<updated>2011-09-11T17:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: Fix some values in Ray of Frost and Disintegrate descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all known '''[[Wizard]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Academic spell]]s - Low-level skills that steadily decrease in [[Arcane Power]] cost as the Wizard levels.&lt;br /&gt;
** [[Armor spell]]s - Provide defensive [[buffs]] to the Wizard.&lt;br /&gt;
* [[Arcane Power]] - The Wizard's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - The huge skill customization and improvement system.&lt;br /&gt;
* [[Wizard skill archive]] - Removed Wizard skills.&lt;br /&gt;
* [[Wizard traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-wiz-muldric.jpg|thumb|right|400px|The skill tree, circa 2009. Skills no longer appear in anything like this format. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
[[File:IconFrostNova.png|left]]&lt;br /&gt;
[[Frost Nova]] is unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
This defensive skill freezes all enemies in a ring around the player, stopping normal monsters and slowing [[bosses]].&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' An explosion of ice freezes nearby enemies for {{c_lime|4}} seconds and causes {{c_lime|2 - 3}} Cold damage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|12}} seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Missile===&lt;br /&gt;
[[File:IconMagicMissile.png|left]]&lt;br /&gt;
[[Magic Missile]] is unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic missiles are fast-moving, conjured projectiles that deal arcane damage.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Launch a missile of magic energy causing {{c_lime|4 - 5}} Arcane damage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|15}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Armor===&lt;br /&gt;
[[File:IconIceArmor.png|left]]&lt;br /&gt;
[[Ice Armor]] is unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Arcane Power &lt;br /&gt;
* {{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock Pulse===&lt;br /&gt;
[[File:IconShockPulse.png|left]]&lt;br /&gt;
[[Shock Pulse]] is unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill debuted in the beta build; it's thought to be a renamed version of [[Charged Bolt]].&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a pulse of {{c_lime|3}} unpredictable charges of electricity that deal {{c_lime|4 - 9}} Lightning damage to enemies they hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|15}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Force===&lt;br /&gt;
[[File:IconWaveForce.png|left]]&lt;br /&gt;
[[Wave of Force]] is unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that pushes back enemies and enemy projectiles. Works well when combined with [[Slow Time]].&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by {{c_lime|50%}} and deals {{c_lime|9 - 10}} physical damage to them.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Arcane Power&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
[[File:IconSpectralBlade.png|left]]&lt;br /&gt;
[[Spectral Blade]] is unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A magical melee attack, this hits nearby enemies for considerable physical damage.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a spectral blade that strikes all enemies in your path {{c_lime|3}} times causing {{c_lime|35%}} weapon damage with each hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|15}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[File:IconElectrocute.png|left]]&lt;br /&gt;
[[Electrocute]] is unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A beam weapon, the bolt of lightning locks onto an enemy and deals steadily draining damage, as well as stunning and slowing the target. An excellent skill for hitting moving targets that might dodge projectiles.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lightning arcs from your fingertips towards an enemy dealing {{c_lime|1 - 13}} Lightning damage. The lightning can jump, hitting up to {{c_lime|2}} enemies. Damage is reduced by {{c_lime|30%}} for each jump.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|15}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
[[File:IconMagicWeapon.png|left]]&lt;br /&gt;
[[Magic Weapon]] is unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
A spell for the battle mage, this one imbues huge magical damage into the wizard's weapon.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Imbue your weapon with magical energy granting it {{c_lime|20%}} increased physical damage. Can only affect melee weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' {{c_lime|60}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|8}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Orb===&lt;br /&gt;
[[File:IconArcaneOrb.png|left]]&lt;br /&gt;
[[Arcane Orb]] is unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A projectile that moves slower than most such magical attacks, but that deals considerable arcane [[AoE]] damage upon impact and explosion.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hurl an orb of pure energy that explodes when it hits, dealing {{c_lime|12 - 21}} Arcane damage to all enemies within {{c_lime|10}} yards.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|35}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond Skin===&lt;br /&gt;
[[File:IconDiamondSkin.png|left]]&lt;br /&gt;
[[Diamond Skin]] is unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful defensive skill, this absorbs considerable points from all types of damage for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Transform your skin to diamond for {{c_lime|5}} seconds absorbing up to {{c_lime|64}} damage from incoming attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|25}} seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Twister===&lt;br /&gt;
[[File:IconEnergyTwister.png|left]]&lt;br /&gt;
[[Energy Twister]] is unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast tornadoes of arcane damage that deal substantial damage to all they come into contact with. The tornadoes move semi-randomly, making this better against crowds than individuals.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Unleash a twister of pure energy that deals {{c_lime|4}} Arcane damage per second to everything caught within it.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|35}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disintegrate===&lt;br /&gt;
[[File:IconDisintegrate.png|left]]&lt;br /&gt;
[[Disintegrate]] is unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A laser beam of doom, this instantly-hitting, long range attack deals considerable damage to everything in its path.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Thrust a beam of pure energy forward dealing {{c_lime|18 - 23}} Arcane damage per second and disintegrating enemies it kills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|21}} Arcane Power per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
[[File:IconStormArmor.png|left]]&lt;br /&gt;
[[Storm Armor]] is unlocked at [[clvl|Level]] 13.&amp;lt;br&amp;gt;&lt;br /&gt;
A fire and forget skill, this one shocks enemies with electrical bolts for the duration of effect, without requiring the Wizard to aim or target them.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bathe yourself in electrical energy, shocking ranged and melee attackers for {{c_lime|1 - 17}} Lightning damage. Lasts {{c_lime|120}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explosive Blast===&lt;br /&gt;
[[File:IconExplosiveBlast.png|left]]&lt;br /&gt;
[[Explosive Blast]] is unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A physical damage attack that turns the Wizard into a time bomb. Click to arm the spell, run into a pack of enemies, and blow up amidst them.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Gather an infusion of energy around you that explodes after {{c_lime|2}} seconds, causing {{c_lime|20 - 30}} physical damage to any nearby enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|45}} Arcane Power&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|1}} second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
[[File:IconMirrorImage.png|left]]&lt;br /&gt;
[[Mirror Image]] is unlocked at [[clvl|Level]] 15.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wizard creates multiple images of herself. These duplicates move and attack enemies in convincing fashion.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon {{c_lime|2}} illusionary duplicates of yourself that last for {{c_lime|15}} seconds and have {{c_lime|25%}} of your Life. The images may cast some of the same spells as you, but those spells deal no damage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|25}} seconds &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slow Time===&lt;br /&gt;
[[File:IconSlowTime.png|left]]&lt;br /&gt;
[[Slow Time]] is unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
Slow time creates a bubble of protection around the location its cast in, slowing all enemy projectiles and the enemies themselves.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Envoke a bubble of warped time and space for {{c_lime|10}} seconds, slowing the movement and attack speed of enemies by {{c_lime|35%}}. This bubble also slows the movement of enemy projectiles by {{c_lime|90%}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
[[File:IconTeleport.png|left]]&lt;br /&gt;
[[Teleport]] is unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
Bamf instantly from one location to another. This skill carries a considerable cool down time in Diablo III, making it something best saved for emergency escapes.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Teleport through the ether to the selected location up to {{c_lime|35}} yards away.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|15}} Arcane Power&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|16}} seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hydra===&lt;br /&gt;
[[File:IconHydra.png|left]]&lt;br /&gt;
[[Hydra]] is unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
Summons a fiery, three-headed dragon that appears from the ground and assails enemies with bolts of flame. [[Runestone]] bonuses give great flexibility to this spell.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a multi-headed Hydra for {{c_lime|9}} seconds that attacks enemies with bolts of fire dealing {{c_lime|5 - 6}} Fire damage per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|70}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[File:IconRayFrost.png|left]]&lt;br /&gt;
[[Ray of Frost]] is unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A laser beam of cold damage, this one chills enemies, slowing them while dealing damage.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Project a beam of frozen ice that blasts {{c_lime|34 - 45}} Cold damage per second to the first enemy it hits, slowing the target's movement by {{c_lime|40%}} and attack speed by {{c_lime|30%}} for {{c_lime|5}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|30}} Arcane Power per second &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Armor===&lt;br /&gt;
[[File:IconEnergyArmor.png|left]]&lt;br /&gt;
[[Energy Armor]] is unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
The classic protective skill (renamed from [[Energy Shield]]) returns, now trading Arcane Power for damage reduction.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Focus your energies, increasing your Defense by {{c_lime|20%}} but lowers your maximum Arcane Power by {{c_lime|20}}. Lasts {{c_lime|120}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Arcane Power&lt;br /&gt;
* {{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Torrent===&lt;br /&gt;
[[File:IconArcaneTorrent.png|left]]&lt;br /&gt;
[[Arcane Torrent]] is unlocked at [[clvl|Level]] 23.&amp;lt;br&amp;gt;&lt;br /&gt;
An arcane style of Meteor Storm, this spell hurls flaming rocks at the targeted spot, dealing AoE damage to anything in the vicinity.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hurl a barrage of arcane projectiles that deal {{c_lime|31 - 51}} Arcane damage per second to all enemies near the impact location.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|20}} Arcane Power per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meteor===&lt;br /&gt;
[[File:IconMeteor.png|left]]&lt;br /&gt;
[[Meteor]] is unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
The biggest damage of the death from above skills, this one lands a flaming stone on the targeted location, dealing huge fire damage and leaving a dangerous field of fire in the location for some time.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an immense meteor that plummets from the sky causing {{c_lime|43 - 58}} Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does {{c_lime|12 - 17}} Fire damage over {{c_lime|3}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|60}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
[[File:IconBlizzard.png|left]]&lt;br /&gt;
[[Blizzard]] is unlocked at [[clvl|Level]] 26.&amp;lt;br&amp;gt;&lt;br /&gt;
Another powerful AoE spell, this one drops damaging ice on a large section of the screen, chilling and injuring anything in the area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call down shards of ice to pelt an area dealing {{c_lime|12 - 18}} Cold damage per second for {{c_lime|3}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|45}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Familiar===&lt;br /&gt;
[[File:IconFamiliar.png|left]]&lt;br /&gt;
[[Familiar]] is unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
An assisting creature that boosts the Wizard's damage, without serving as a [[tank]] to distract their attacks.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a companion that will attack your targets for {{c_lime|2 - 4}} Arcane damage. This companion cannot be targeted or damaged by enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pet duration:''' {{c_lime|60}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|20}} Arcane Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archon===&lt;br /&gt;
[[File:IconArchon.png|left]]&lt;br /&gt;
[[Archon]] is unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
A spell that transforms the Wizard, altering the defense, resistance and skills for a limited time.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Transform into a being of pure arcane energy for {{c_lime|15}} seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by {{c_lime|40%}}. Every enemy killed while in Archon form adds {{c_lime|1}} second to the duration of Archon.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Arcane Power&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. A few Traits were simply changed to passive skills, but most are all new. See the [[Wizard traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Power Hungry|Wiz}}&lt;br /&gt;
{{:Temporal Flux|Wiz}}&lt;br /&gt;
{{:Glass Cannon|Wiz}}&lt;br /&gt;
{{:Prodigy|Wiz}}&lt;br /&gt;
{{:Virtuoso|Wiz}}&lt;br /&gt;
{{:Astral Presence|Wiz}}&lt;br /&gt;
{{:Illusionist|Wiz}}&lt;br /&gt;
{{:Galvanizing Ward|Wiz}}&lt;br /&gt;
{{:Blur|Wiz}}&lt;br /&gt;
{{:Evocation|Wiz}}&lt;br /&gt;
{{:Arcane Dynamo|Wiz}}&lt;br /&gt;
{{:Unstable Anomaly|Wiz}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
* See the [[Wizard skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011 Press Event===&lt;br /&gt;
The following skills were removed or renamed prior to the July 2011 Press Event: &lt;br /&gt;
&lt;br /&gt;
* [[Charged Bolt]] - Renamed to [[Shock Pulse]]&lt;br /&gt;
* [[Energy Shield]] - Renamed to [[Energy Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=34148</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=34148"/>
				<updated>2011-09-11T16:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: /* Active Skills */ Formatting; add some skill info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all '''[[Monk]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Combos|Monk Combo Skills]] - The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
** [[Auras|Monk Auras]] - Skills that provide buffs to party members and/or debuffs to enemies.&lt;br /&gt;
* [[Spirit]] - The Monk's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
* [[Monk traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
[[File:BlindingFlash2.jpg|left]]&lt;br /&gt;
[[Blinding Flash]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Blinds enemies, disabling them for a few seconds if left alone, or reducing their chances to hit if attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|50}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Create a flash of light that blinds all enemies within {{c_lime|20}} yards for {{c_lime|5}} seconds. Blinded enemies have a {{c_lime|30%}} chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fists of Thunder===&lt;br /&gt;
[[File:IconFistsOfThunder2.jpg|left]]&lt;br /&gt;
[[Fists of Thunder]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
One of two low-level [[combo]] skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
[[File:BreathofHeaven.jpeg|left]]&lt;br /&gt;
[[Breath of Heaven]] is available at [[clvl|level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A spell that heals the Monk and his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|75}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A blast of holy energy heals you and all allies within {{c_lime|12}} yards for {{c_lime|X - X}} Life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
[[Lashing Tail Kick]] is available at [[clvl|level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|25}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Unleash a deadly roundhouse kick, knocking enemies back and dealing {{c_lime|130%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Evasion===&lt;br /&gt;
[[File:IconMantraofEvasion.jpg|left]]&lt;br /&gt;
[[Mantra of Evasion]] is available at [[clvl|level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A Mantra to increase the chance to dodge of the Monk and his party.&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Recite a Mantra that grants you and all allies within {{c_lime|40}} yards a {{c_lime|30%}} chance to dodge attacks. Lasts 120 seconds.&lt;br /&gt;
* {{c_grey|This is a Mantra. You can only have one Mantra active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deadly Reach===&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
[[Deadly Reach]] is available at [[clvl|level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Project lines of pure force over a short distance for {{c_lime|125%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
[[Dashing Strike]] is available at [[clvl|level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|10}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Dash quickly at the targeted enemy or location dealing {{c_lime|50%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Decoy===&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
[[Lethal Decoy]] is available at [[clvl|level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
A decoy that enemies will target. It explodes after a few seconds.&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|75}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|X - X}} Holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crippling Wave===&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
[[Crippling Wave]] is available at [[clvl|level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Retribution===&lt;br /&gt;
[[File:IconMantraofRetribution.jpg|left]]&lt;br /&gt;
[[Mantra of Retribution]] is available at [[clvl|level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A Mantra that enables the Monk and his party to reflect a portion of melee damage back at attackers.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill was previously called [[Retribution Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Recite a Mantra that causes you and all allies within {{c_lime|40}} yards to reflect melee damage back at enemies, dealing Holy damage equal to {{c_lime|30%}} of the damage sustained. Lasts 120 seconds.&lt;br /&gt;
* {{c_grey|This is a Mantra. You can only have one Mantra active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inner Sanctuary===&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
[[Inner Sanctuary]] is available at [[clvl|level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|80}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploding Palm===&lt;br /&gt;
[[File:IconExplodingPalm.jpg|left]]&lt;br /&gt;
[[Exploding Palm]] is available at [[clvl|level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for {{c_lime|3}} seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Healing===&lt;br /&gt;
[[File:IconMantraofHealing.jpg|left]]&lt;br /&gt;
[[Mantra of Healing]] is available at [[clvl|level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A Mantra which increases the life regeneration of the Monk and his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Recite a Mantra that causes you and all allies within {{c_lime|40}} yards to gain increased Life regeneration by {{c_lime|X}} Life per second. Lasts 120 seconds.&lt;br /&gt;
* {{c_grey|This is a Mantra. You can only have one Mantra active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tempest Rush===&lt;br /&gt;
[[File:IconTempestRush.jpg|left]]&lt;br /&gt;
[[Tempest Rush]] is available at [[clvl|level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|3}} Spirit plus an additional {{c_lime|12}} Spirit per second.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Run directly through your enemies knocking them back and hobbling them, slowing their movement by {{c_lime|40%}} for {{c_lime|3}} seconds. Also deals {{c_lime|75%}} of weapon damage per second while running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sweeping Wind===&lt;br /&gt;
[[File:IconSweepingWind.jpg|left]]&lt;br /&gt;
[[Sweeping Wind]] is available at [[clvl|level]] 17.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Strike a target for {{c_lime|100%}} weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts {{c_lime|5}} seconds and deals {{c_lime|20%}} weapon damage per second to all enemies within {{c_lime|10}} yards. This vortex effect can stack up to {{c_lime|3}} times for a total of {{c_lime|60%}} weapon damage per second to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
[[File:IconSerenity.jpg|left]]&lt;br /&gt;
[[Serenity]] is available at [[clvl|level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|35}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' You are enveloped in a protective shield that intercepts all incoming damage for {{c_lime|3.0}} seconds and grants immunity to all control impairing effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Way of the Hundred Fists===&lt;br /&gt;
[[File:IconWayoftheHudredFists.jpg|left]]&lt;br /&gt;
[[Way of the Hundred Fists]] is available at [[clvl|level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Cinematic:Monk|Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Generate:''' {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A rapid series of punches strikes enemies for {{c_lime|135%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Conviction===&lt;br /&gt;
[[File:IconMantraofConviction.jpg|left]]&lt;br /&gt;
[[Mantra of Conviction]] is available at [[clvl|level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Recite a Mantra that causes all enemies within {{c_lime|20}} yards of you to take {{c_lime|25%}} additional damage. Lasts 120 seconds.&lt;br /&gt;
* {{c_grey|This is a Mantra. You can only have one Mantra active at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seven Sided Strike===&lt;br /&gt;
[[File:IconSevenSidedStrike.jpg|left]]&lt;br /&gt;
[[Seven Sided Strike]] is available at [[clvl|level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|50}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' Dash rapidly between many nearby enemies {{c_lime|7}} times striking for {{c_lime|130%}} weapon damage with every hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mystic Ally===&lt;br /&gt;
[[File:IconMysticAlly.jpg|left]]&lt;br /&gt;
[[Mystic Ally]] is available at [[clvl|level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|50}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals {{c_lime|X - X}} physical damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Light===&lt;br /&gt;
[[File:IconWaveofLight.jpg|left]]&lt;br /&gt;
[[Wave of Light]] is available at [[clvl|level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Cost:''' {{c_lime|50}} Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown:''' {{c_lime|30}} seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Focuses the power of Light to smite all enemies in front of you for {{c_lime|X - X}} Holy damage followed by an additional {{c_lime|X - X}} Holy damage to all enemies in a line.&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Monk traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Resolve|Monk}}&lt;br /&gt;
{{:The Guardian's Pass|Monk}}&lt;br /&gt;
{{:Fleet Footed|Monk}}&lt;br /&gt;
{{:Transcendence|Monk}}&lt;br /&gt;
{{:Chant of Resonance|Monk}}&lt;br /&gt;
{{:Seize the Initiative|Monk}}&lt;br /&gt;
{{:Exalted Soul|Monk}}&lt;br /&gt;
{{:Sixth Sense|Monk}}&lt;br /&gt;
{{:Pacifism|Monk}}&lt;br /&gt;
{{:Near Death Experience|Monk}}&lt;br /&gt;
{{:Guiding Light|Monk}}&lt;br /&gt;
{{:One With Everything|Monk}}&lt;br /&gt;
{{:Beacon of Ytar|Monk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
The following skills were removed or renamed prior to the July 2011 Press Event:&lt;br /&gt;
* [[Hands of Lightning]]  - Renamed to [[Fists of Thunder]]&lt;br /&gt;
* [[Long Reach]]&lt;br /&gt;
* [[Circle of Wrath]]&lt;br /&gt;
* [[Holy Aura]]&lt;br /&gt;
* [[Dominate Aura]]&lt;br /&gt;
* [[Retribution Aura]]&lt;br /&gt;
* [[Resist Aura]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=783417 Monk gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=34008</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=34008"/>
				<updated>2011-09-11T01:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: /* Active Skills */  Update description from beta tooltips (from Youtube)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all '''[[Monk]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Combos|Monk Combo Skills]] - The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
** [[Auras|Monk Auras]] - Skills that provide buffs to party members and/or debuffs to enemies.&lt;br /&gt;
* [[Spirit]] - The Monk's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
* [[Monk traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
[[Blinding Flash]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|50}} Spirit&lt;br /&gt;
* Create a flash of light that blinds all enemies within {{c_lime|20}} yards for {{c_lime|5}} seconds. Blinded enemies have a {{c_lime|30%}} chance to miss with attacks and will not attack unless they are attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fists of Thunder===&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
[[Fists of Thunder]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
One of two low-level [[combo]] skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate {{c_lime|6}} Spirit per attack&lt;br /&gt;
* Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
[[Breath of Heaven]] is available at [[clvl|level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A spell that heals the Monk and his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|75}} Spirit&lt;br /&gt;
* A blast of holy energy heals you and all allies within {{c_lime|12}} yards for {{c_lime|X - X}} Life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
[[Lashing Tail Kick]] is available at [[clvl|level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|25}} Spirit&lt;br /&gt;
* Unleash a deadly roundhouse kick, knocking enemies back and dealing {{c_lime|130%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Evasion===&lt;br /&gt;
[[File:IconMantraofEvasion.jpg|left]]&lt;br /&gt;
[[Mantra of Evasion]] is available at [[clvl|level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cooldown: {{c_lime|30}} seconds&lt;br /&gt;
* Recite a Mantra that grants you and all allies within {{c_lime|40}} yards a {{c_lime|30%}} chance to dodge attacks. Lasts 120 seconds.&lt;br /&gt;
* This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deadly Reach===&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
[[Deadly Reach]] is available at [[clvl|level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Project lines of pure force over a short distance for {{c_lime|125%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
[[Dashing Strike]] is available at [[clvl|level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|10}} Spirit&lt;br /&gt;
* Dash quickly at the targeted enemy or location dealing {{c_lime|50%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Decoy===&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
[[Lethal Decoy]] is available at [[clvl|level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|75}} Spirit&lt;br /&gt;
* Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|X - X}} Holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crippling Wave===&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
[[Crippling Wave]] is available at [[clvl|level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&lt;br /&gt;
* A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Retribution===&lt;br /&gt;
[[File:IconMantraofRetribution.jpg|left]]&lt;br /&gt;
[[Mantra of Retribution]] is available at [[clvl|level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill was previously called [[Retribution Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cooldown: {{c_lime|30}} seconds&lt;br /&gt;
* Recite a Mantra that causes you and all allies within {{c_lime|40}} yards to reflect melee damage back at enemies, dealing Holy damage equal to {{c_lime|30%}} of the damage sustained. Lasts 120 seconds.&lt;br /&gt;
* This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inner Sanctuary===&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
[[Inner Sanctuary]] is available at [[clvl|level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|80}} Spirit&lt;br /&gt;
* Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploding Palm===&lt;br /&gt;
[[File:IconExplodingPalm.jpg|left]]&lt;br /&gt;
[[Exploding Palm]] is available at [[clvl|level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&lt;br /&gt;
* The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for {{c_lime|3}} seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Healing===&lt;br /&gt;
[[File:IconMantraofHealing.jpg|left]]&lt;br /&gt;
[[Mantra of Healing]] is available at [[clvl|level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cooldown: {{c_lime|30}} seconds&lt;br /&gt;
* Recite a Mantra that causes you and all allies within {{c_lime|40}} yards to gain increased Life regeneration by {{c_lime|X}} Life per second. Lasts 120 seconds.&lt;br /&gt;
* This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tempest Rush===&lt;br /&gt;
[[File:IconTempestRush.jpg|left]]&lt;br /&gt;
[[Tempest Rush]] is available at [[clvl|level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|3}} Spirit plus an additional {{c_lime|12}} Spirit per second.&lt;br /&gt;
* Run directly through your enemies knocking them back and hobbling them, slowing their movement by {{c_lime|40%}} for {{c_lime|3}} seconds. Also deals {{c_lime|75%}} of weapon damage per second while running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sweeping Wind===&lt;br /&gt;
[[File:IconSweepingWind.jpg|left]]&lt;br /&gt;
[[Sweeping Wind]] is available at [[clvl|level]] 17.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&lt;br /&gt;
* Strike a target for {{c_lime|100%}} weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts {{c_lime|5}} seconds and deals {{c_lime|20%}} weapon damage per second to all enemies within {{c_lime|10}} yards. This vortex effect can stack up to {{c_lime|3}} times for a total of {{c_lime|60%}} weapon damage per second to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
[[File:IconSerenity.jpg|left]]&lt;br /&gt;
[[Serenity]] is available at [[clvl|level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|35}} Spirit&lt;br /&gt;
* You are enveloped in a protective shield that intercepts all incoming damage for {{c_lime|3.0}} seconds and grants immunity to all control impairing effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Way of the Hundred Fists===&lt;br /&gt;
[[File:IconWayoftheHudredFists.jpg|left]]&lt;br /&gt;
[[Way of the Hundred Fists]] is available at [[clvl|level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Cinematic:Monk|Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Generator skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&lt;br /&gt;
* A rapid series of punches strikes enemies for {{c_lime|135%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Conviction===&lt;br /&gt;
[[File:IconMantraofConviction.jpg|left]]&lt;br /&gt;
[[Mantra of Conviction]] is available at [[clvl|level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Mantra skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cooldown: {{c_lime|30}} seconds&lt;br /&gt;
* Recite a Mantra that causes all enemies within {{c_lime|20}} yards of you to take {{c_lime|25%}} additional damage. Lasts 120 seconds.&lt;br /&gt;
* This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seven Sided Strike===&lt;br /&gt;
[[File:IconSevenSidedStrike.jpg|left]]&lt;br /&gt;
[[Seven Sided Strike]] is available at [[clvl|level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|50}} Spirit&lt;br /&gt;
* Cooldown: {{c_lime|60}} seconds&lt;br /&gt;
* Dash rapidly between many nearby enemies {{c_lime|7}} times striking for {{c_lime|130%}} weapon damage with every hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mystic Ally===&lt;br /&gt;
[[File:IconMysticAlly.jpg|left]]&lt;br /&gt;
[[Mystic Ally]] is available at [[clvl|level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|50}} Spirit&lt;br /&gt;
* Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals {{c_lime|X - X}} physical damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Light===&lt;br /&gt;
[[File:IconWaveofLight.jpg|left]]&lt;br /&gt;
[[Wave of Light]] is available at [[clvl|level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Spender skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Cost: {{c_lime|50}} Spirit&lt;br /&gt;
* Cooldown: {{c_lime|30}} seconds&lt;br /&gt;
* Focuses the power of Light to smite all enemies in front of you for {{c_lime|X - X}} Holy damage followed by an additional {{c_lime|X - X}} Holy damage to all enemies in a line.&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Monk traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Resolve|Monk}}&lt;br /&gt;
{{:The Guardian's Pass|Monk}}&lt;br /&gt;
{{:Fleet Footed|Monk}}&lt;br /&gt;
{{:Transcendence|Monk}}&lt;br /&gt;
{{:Chant of Resonance|Monk}}&lt;br /&gt;
{{:Seize the Initiative|Monk}}&lt;br /&gt;
{{:Exalted Soul|Monk}}&lt;br /&gt;
{{:Sixth Sense|Monk}}&lt;br /&gt;
{{:Pacifism|Monk}}&lt;br /&gt;
{{:Strength in Adversity|Monk}}&lt;br /&gt;
{{:Near Death Experience|Monk}}&lt;br /&gt;
{{:Flawless Technique|Monk}}&lt;br /&gt;
{{:Strength of Spirit|Monk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
The following skills were removed or renamed prior to the July 2011 Press Event:&lt;br /&gt;
* [[Hands of Lightning]]  - Renamed to [[Fists of Thunder]]&lt;br /&gt;
* [[Long Reach]]&lt;br /&gt;
* [[Circle of Wrath]]&lt;br /&gt;
* [[Holy Aura]]&lt;br /&gt;
* [[Dominate Aura]]&lt;br /&gt;
* [[Retribution Aura]]&lt;br /&gt;
* [[Resist Aura]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=783417 Monk gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=33963</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=33963"/>
				<updated>2011-09-11T00:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: /* Deadly Reach */ Update description from beta tooltips (from Youtube)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all '''[[Monk]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Combos|Monk Combo Skills]] - The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
** [[Auras|Monk Auras]] - Skills that provide buffs to party members and/or debuffs to enemies.&lt;br /&gt;
* [[Spirit]] - The Monk's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
* [[Monk traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
[[Blinding Flash]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
** '''Rank One:''' Blinds enemies for 3-4 seconds, 20% reduced chance to hit.&lt;br /&gt;
** '''Rank Two:''' Blinds enemies for 3-5 seconds, 25% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fists of Thunder===&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
[[Fists of Thunder]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
One of two low-level [[combo]] skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''[[Combo]] skill:''' Generates {{c_lime|6}} [[Spirit]] per attack.&lt;br /&gt;
* '''Description:''' Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
[[Breath of Heaven]] is available at [[clvl|level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A curing, cleansing spell that removes debuffs from the Monk and his party.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk banishes any harmful effects from himself and his allies, including stun, slowing, and effects that reduce defensive or offensive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
[[Lashing Tail Kick]] is available at [[clvl|level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:'''  The Monk unleashes a deadly roundhouse kick, causing knockback and dealing X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Healing===&lt;br /&gt;
[[File:IconMantraofHealing.jpg|left]]&lt;br /&gt;
[[Mantra of Healing]] is available at [[clvl|level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deadly Reach===&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
[[Deadly Reach]] is available at [[clvl|level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* Generate: {{c_lime|6}} Spirit per attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Projects lines of pure force over a short distance for {{c_lime|125%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
[[Dashing Strike]] is available at [[clvl|level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk dashes quickly at the targeted enemy or location, dealing X% weapon damage plus X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Decoy===&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
[[Lethal Decoy]] is available at [[clvl|level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then it explodes dealing X-X holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crippling Wave===&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
[[Crippling Wave]] is available at [[clvl|level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' A series of large sweeping attacks that debilitate enemies and cause X% weapon damage.&lt;br /&gt;
** First Hit: Enemies are dazed, reducing movement speed by X% for X seconds.&lt;br /&gt;
** Second and Third Hit: Refreshes the duration of the daze effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Retribution===&lt;br /&gt;
[[File:IconMantraofRetribution.jpg|left]]&lt;br /&gt;
[[Mantra of Retribution]] is available at [[clvl|level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available, but this skill is most likely [[Retribution Aura]] with a new name.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inner Sanctuary===&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
[[Inner Sanctuary]] is available at [[clvl|level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' Creates a protected region on the ground for X seconds that cannot be passed through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploding Palm===&lt;br /&gt;
[[File:IconExplodingPalm.jpg|left]]&lt;br /&gt;
[[Exploding Palm]] is available at [[clvl|level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' A series of lethal strikes target enemy nerve clusters that sets up a deadly chain reaction within the target. Deals X% weapon damage.&lt;br /&gt;
** Third Hit: Target bleeds for X physical damage over X seconds. If the target dies it explodes dealing X-X% of maximum health in physical damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Evasion===&lt;br /&gt;
[[File:IconMantraofEvasion.jpg|left]]&lt;br /&gt;
[[Mantra of Evasion]] is available at [[clvl|level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tempest Rush===&lt;br /&gt;
[[File:IconTempestRush.jpg|left]]&lt;br /&gt;
[[Tempest Rush]] is available at [[clvl|level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sweeping Wind===&lt;br /&gt;
[[File:IconSweepingWind.jpg|left]]&lt;br /&gt;
[[Sweeping Wind]] is available at [[clvl|level]] 17.&amp;lt;br&amp;gt;&lt;br /&gt;
Combo skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk sweeps his weapon in a circle, forming a barrier of force that deals X% weapon damage to every enemy hit. Can hit enemies multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
[[File:IconSerenity.jpg|left]]&lt;br /&gt;
[[Serenity]] is available at [[clvl|level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Way of the Hundred Fists===&lt;br /&gt;
[[File:IconWayoftheHudredFists.jpg|left]]&lt;br /&gt;
[[Way of the Hundred Fists]] is available at [[clvl|level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Cinematic:Monk|Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' A series of punches strike enemies in front of the Monk that cause X% weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Conviction===&lt;br /&gt;
[[File:IconMantraofConviction.jpg|left]]&lt;br /&gt;
[[Mantra of Conviction]] is available at [[clvl|level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seven Sided Strike===&lt;br /&gt;
[[File:IconSevenSidedStrike.jpg|left]]&lt;br /&gt;
[[Seven Sided Strike]] is available at [[clvl|level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mystic Ally===&lt;br /&gt;
[[File:IconMysticAlly.jpg|left]]&lt;br /&gt;
[[Mystic Ally]] is available at [[clvl|level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Light===&lt;br /&gt;
[[File:IconWaveofLight.jpg|left]]&lt;br /&gt;
[[Wave of Light]] is available at [[clvl|level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing X holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Monk traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Resolve|Monk}}&lt;br /&gt;
{{:The Guardian's Pass|Monk}}&lt;br /&gt;
{{:Aggression|Monk}}&lt;br /&gt;
{{:Superior Skill|Monk}}&lt;br /&gt;
{{:Expert Defense|Monk}}&lt;br /&gt;
{{:Resonance|Monk}}&lt;br /&gt;
{{:Untouchable|Monk}}&lt;br /&gt;
{{:Counterattack|Monk}}&lt;br /&gt;
{{:Weak Spot|Monk}}&lt;br /&gt;
{{:Strength in Adversity|Monk}}&lt;br /&gt;
{{:Near Death Experience|Monk}}&lt;br /&gt;
{{:Flawless Technique|Monk}}&lt;br /&gt;
{{:Strength of Spirit|Monk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
The following skills were removed or renamed prior to the July 2011 Press Event:&lt;br /&gt;
* [[Hands of Lightning]]  - Renamed to [[Fists of Thunder]]&lt;br /&gt;
* [[Long Reach]]&lt;br /&gt;
* [[Circle of Wrath]]&lt;br /&gt;
* [[Holy Aura]]&lt;br /&gt;
* [[Dominate Aura]]&lt;br /&gt;
* [[Retribution Aura]]&lt;br /&gt;
* [[Resist Aura]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=783417 Monk gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=33956</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=33956"/>
				<updated>2011-09-10T23:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Laurelia: /* Fists of Thunder */ Update description from beta tooltips (from Youtube)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all '''[[Monk]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
** [[Combos|Monk Combo Skills]] - The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
** [[Auras|Monk Auras]] - Skills that provide buffs to party members and/or debuffs to enemies.&lt;br /&gt;
* [[Spirit]] - The Monk's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
* [[Monk traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
[[Blinding Flash]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
** '''Rank One:''' Blinds enemies for 3-4 seconds, 20% reduced chance to hit.&lt;br /&gt;
** '''Rank Two:''' Blinds enemies for 3-5 seconds, 25% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fists of Thunder===&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
[[Fists of Thunder]] is available at [[clvl|level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
One of two low-level [[combo]] skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''[[Combo]] skill:''' Generates {{c_lime|6}} [[Spirit]] per attack.&lt;br /&gt;
* '''Description:''' Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
[[Breath of Heaven]] is available at [[clvl|level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A curing, cleansing spell that removes debuffs from the Monk and his party.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:''' The Monk banishes any harmful effects from himself and his allies, including stun, slowing, and effects that reduce defensive or offensive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
[[Lashing Tail Kick]] is available at [[clvl|level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
* '''Description:'''  The Monk unleashes a deadly roundhouse kick, causing knockback and dealing X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantra of Healing===&lt;br /&gt;
[[File:IconMantraofHealing.jpg|left]]&lt;br /&gt;
[[Mantra of Healing]] is available at [[clvl|level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deadly Reach===&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
[[Deadly Reach]] is available at [[clvl|level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
[[Dashing Strike]] is available at [[clvl|level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&lt;br /&gt;
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* '''Description:''' The Monk dashes quickly at the targeted enemy or location, dealing X% weapon damage plus X-X physical damage.&lt;br /&gt;
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===Lethal Decoy===&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
[[Lethal Decoy]] is available at [[clvl|level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
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* '''Description:''' The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then it explodes dealing X-X holy damage.&lt;br /&gt;
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===Crippling Wave===&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
[[Crippling Wave]] is available at [[clvl|level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&lt;br /&gt;
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* '''Description:''' A series of large sweeping attacks that debilitate enemies and cause X% weapon damage.&lt;br /&gt;
** First Hit: Enemies are dazed, reducing movement speed by X% for X seconds.&lt;br /&gt;
** Second and Third Hit: Refreshes the duration of the daze effect.&lt;br /&gt;
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===Mantra of Retribution===&lt;br /&gt;
[[File:IconMantraofRetribution.jpg|left]]&lt;br /&gt;
[[Mantra of Retribution]] is available at [[clvl|level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available, but this skill is most likely [[Retribution Aura]] with a new name.&lt;br /&gt;
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===Inner Sanctuary===&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
[[Inner Sanctuary]] is available at [[clvl|level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&lt;br /&gt;
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* '''Description:''' Creates a protected region on the ground for X seconds that cannot be passed through.&lt;br /&gt;
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===Exploding Palm===&lt;br /&gt;
[[File:IconExplodingPalm.jpg|left]]&lt;br /&gt;
[[Exploding Palm]] is available at [[clvl|level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies. &lt;br /&gt;
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* '''Description:''' A series of lethal strikes target enemy nerve clusters that sets up a deadly chain reaction within the target. Deals X% weapon damage.&lt;br /&gt;
** Third Hit: Target bleeds for X physical damage over X seconds. If the target dies it explodes dealing X-X% of maximum health in physical damage to all enemies nearby.&lt;br /&gt;
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===Mantra of Evasion===&lt;br /&gt;
[[File:IconMantraofEvasion.jpg|left]]&lt;br /&gt;
[[Mantra of Evasion]] is available at [[clvl|level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
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===Tempest Rush===&lt;br /&gt;
[[File:IconTempestRush.jpg|left]]&lt;br /&gt;
[[Tempest Rush]] is available at [[clvl|level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
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===Sweeping Wind===&lt;br /&gt;
[[File:IconSweepingWind.jpg|left]]&lt;br /&gt;
[[Sweeping Wind]] is available at [[clvl|level]] 17.&amp;lt;br&amp;gt;&lt;br /&gt;
Combo skill&amp;lt;br&amp;gt;&lt;br /&gt;
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* '''Description:''' The Monk sweeps his weapon in a circle, forming a barrier of force that deals X% weapon damage to every enemy hit. Can hit enemies multiple times.&lt;br /&gt;
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===Serenity===&lt;br /&gt;
[[File:IconSerenity.jpg|left]]&lt;br /&gt;
[[Serenity]] is available at [[clvl|level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
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* '''Description:''' The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.&lt;br /&gt;
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===Way of the Hundred Fists===&lt;br /&gt;
[[File:IconWayoftheHudredFists.jpg|left]]&lt;br /&gt;
[[Way of the Hundred Fists]] is available at [[clvl|level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Cinematic:Monk|Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&lt;br /&gt;
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* '''Description:''' A series of punches strike enemies in front of the Monk that cause X% weapon damage.&lt;br /&gt;
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===Mantra of Conviction===&lt;br /&gt;
[[File:IconMantraofConviction.jpg|left]]&lt;br /&gt;
[[Mantra of Conviction]] is available at [[clvl|level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
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===Seven Sided Strike===&lt;br /&gt;
[[File:IconSevenSidedStrike.jpg|left]]&lt;br /&gt;
[[Seven Sided Strike]] is available at [[clvl|level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&lt;br /&gt;
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* '''Description:''' Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.&lt;br /&gt;
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===Mystic Ally===&lt;br /&gt;
[[File:IconMysticAlly.jpg|left]]&lt;br /&gt;
[[Mystic Ally]] is available at [[clvl|level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
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===Wave of Light===&lt;br /&gt;
[[File:IconWaveofLight.jpg|left]]&lt;br /&gt;
[[Wave of Light]] is available at [[clvl|level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
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* '''Description:''' The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing X holy damage.&lt;br /&gt;
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==Passive Skills==&lt;br /&gt;
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Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Monk traits]] page for a full list of those passives.&lt;br /&gt;
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{{Passive skill header}}&lt;br /&gt;
{{:Resolve|Monk}}&lt;br /&gt;
{{:Frenzied Attacks|Monk}}&lt;br /&gt;
{{:Aggression|Monk}}&lt;br /&gt;
{{:Superior Skill|Monk}}&lt;br /&gt;
{{:Expert Defense|Monk}}&lt;br /&gt;
{{:Resonance|Monk}}&lt;br /&gt;
{{:Untouchable|Monk}}&lt;br /&gt;
{{:Counterattack|Monk}}&lt;br /&gt;
{{:Weak Spot|Monk}}&lt;br /&gt;
{{:Strength in Adversity|Monk}}&lt;br /&gt;
{{:Near Death Experience|Monk}}&lt;br /&gt;
{{:Flawless Technique|Monk}}&lt;br /&gt;
{{:Strength of Spirit|Monk}}&lt;br /&gt;
|}&lt;br /&gt;
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==Development==&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
The following skills were removed or renamed prior to the July 2011 Press Event:&lt;br /&gt;
* [[Hands of Lightning]]  - Renamed to [[Fists of Thunder]]&lt;br /&gt;
* [[Long Reach]]&lt;br /&gt;
* [[Circle of Wrath]]&lt;br /&gt;
* [[Holy Aura]]&lt;br /&gt;
* [[Dominate Aura]]&lt;br /&gt;
* [[Retribution Aura]]&lt;br /&gt;
* [[Resist Aura]]&lt;br /&gt;
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[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
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==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=783417 Monk gameplay report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
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{{Skill_navbox_Diablo_III|Monk}}&lt;br /&gt;
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[[Category:Monk]]&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Laurelia</name></author>	</entry>

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