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		<updated>2026-04-09T04:42:10Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=25744</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Teleport&amp;diff=25744"/>
				<updated>2010-11-18T00:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Glass: wiz_skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Teleport''' is a Tier 7 [[skill]] unlocked for the [[Wizard]] at level 26, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.&lt;br /&gt;
&lt;br /&gt;
Teleport in Diablo III does not provide the instant movement it did in previous games in the series. Teleport is now hobbled by a high [[Instability]] (now [[Arcane Power]]) cost and a several second [[cool down]] time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B. This is a [[movement ability]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Wiz-teleport1.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 1&lt;br /&gt;
|user= Wizard&lt;br /&gt;
|tree= Arcane&lt;br /&gt;
|description= Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds.&lt;br /&gt;
|type= Movement&lt;br /&gt;
|quantity= 40 feet&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Arcane&lt;br /&gt;
|resource= [[Mana]]&lt;br /&gt;
|cost= 23&lt;br /&gt;
|cast-time= Near-instant&lt;br /&gt;
|duration= None&lt;br /&gt;
|cooldown= 9 sec&lt;br /&gt;
&amp;lt;!-- |synergies= Link them --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleport]] spell is a way for trained [[magic]] users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.&lt;br /&gt;
&lt;br /&gt;
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]]&lt;br /&gt;
This one has been seen in videos, but has not been testable for players in either [[BlizzCon]]. The main difference in the D3 version is that the Wizard leaps up into the air when casting it, and appears in the air at the other end, falling to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly huge 9 second [[cooldown]]. They appear to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with [[rune|skill runes]].&lt;br /&gt;
&lt;br /&gt;
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: Multi Strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes), but since the D3 Team has mentioned a dislike for sharing skills through items like in D2, it doesn't look like any other class will be able to teleport.&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' 100 feet, 9 sec [[cooldown]].&lt;br /&gt;
Only Rank 1 is currently known. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]&lt;br /&gt;
* [[Striking Rune]] - Explosion [[AoE]] damage where the Wizard lands.&lt;br /&gt;
* [[Hydra Rune]] - Splitting into images like [[Mirror Image]] to distract monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.&lt;br /&gt;
&lt;br /&gt;
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]]. This was due to the more individual skill trees rather than just a spellbook like in D1.&lt;br /&gt;
&lt;br /&gt;
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant, and it also has a hefty 9 seconds [[cooldown]].&lt;br /&gt;
&lt;br /&gt;
The spell was updated slightly with range and skill tier position in the demo displayed at [[BlizzCon 2009]]. It's now a Tier 5 spell, and the mana cost was decreased to 23, from 25.&lt;br /&gt;
&lt;br /&gt;
'''Previous Versions:'''&lt;br /&gt;
* [[Teleport (BlizzCon 2008)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Teleport Teleport-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Teleport_striking.jpg|Teleport used with a [[Striking Rune]].&lt;br /&gt;
File:Wiz-teleport1.jpg|Teleporting Wizard appears in mid-air.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Rune|Skill Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]&lt;br /&gt;
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox|wiz_skills}}&lt;/div&gt;</summary>
		<author><name>Glass</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Confusion&amp;diff=24658</id>
		<title>Confusion</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Confusion&amp;diff=24658"/>
				<updated>2010-11-02T11:56:21Z</updated>
		
		<summary type="html">&lt;p&gt;Glass: use the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:confused.jpg|200px|thumb|left|[[Goatman| Goatmen]] confused and perhaps confuzzled.]]&lt;br /&gt;
'''Confusion''' is a [[status effect]] in Diablo III. It operates similar to how it did in [[Diablo II]], particularly the [[Necromancer]]'s curse {{iw|Confuse Confuse}}. The effect confuses the target, and the target(s) will not be able to tell friend from foe, attacking anything within range. This is a potentially nasty status effect if it works in [[PVP]], but whether it does or not, or what effect it has in PVP, is currently unknown. The confuse effect is noted above a target's head with a blue swirl.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Known Skills Using Confuse==&lt;br /&gt;
&lt;br /&gt;
This is a listing of all known [[skill]]s that use the status effect &amp;quot;confuse&amp;quot; either on the un[[rune]]d skill, or a runed version of the skill.&lt;br /&gt;
&lt;br /&gt;
* [[Witch Doctor]]:&lt;br /&gt;
** [[Mass Confuse]]. This is a high level skill in the last [[tier]] of the Witch Doctor's skill set. It confuses targets in a large radius for a variable amount of time, depending upon skill rank.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]:&lt;br /&gt;
** [[Weapon Throw]]. When this skill is runed with the [[Alabaster]] rune, the Barbarian throws a weapon that confuses his target.&lt;br /&gt;
&lt;br /&gt;
==Counters and Immunities==&lt;br /&gt;
&lt;br /&gt;
A counter to confuse would be a skill or an ability that allows a player to remove or otherwise negate the effect. An [[immunity]] would allow the player to never be afflicted.&lt;br /&gt;
&lt;br /&gt;
* [[Monk]]:&lt;br /&gt;
** Breath of Heaven ([[counter]]): [[Breath of Heaven]] is a skill that allows the Monk to cleanse himself and his party of any status ailment(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glass</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Confusion&amp;diff=24657</id>
		<title>Confusion</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Confusion&amp;diff=24657"/>
				<updated>2010-11-02T11:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Glass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:confused.jpg|200px|thumb|left|[[Goatman| Goatmen]] confused and perhaps confuzzled.]]&lt;br /&gt;
'''Confusion''' is a [[status effect]] in Diablo III. It operates similar to how it did in [[Diablo II]], particularly the [[Necromancer]]'s curse {{iw|Confuse Confuse}}. The effect confuses the target, and the target(s) will not be able to tell friend from foe, attacking anything within range. This is a potentially nasty status effect if it works in [[PVP]], but whether it does or not, or what effect it has in PVP, is currently unknown. The confuse effect is noted above a target's head with a blue swirl.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Skills Using Confuse==&lt;br /&gt;
&lt;br /&gt;
This is a listing of all known [[skill]]s that use the status effect &amp;quot;confuse&amp;quot; either on the un[[rune]]d skill, or a runed version of the skill.&lt;br /&gt;
&lt;br /&gt;
* [[Witch Doctor]]:&lt;br /&gt;
** [[Mass Confuse]]. This is a high level skill in the last [[tier]] of the Witch Doctor's skill set. It confuses targets in a large radius for a variable amount of time, depending upon skill rank.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]:&lt;br /&gt;
** [[Weapon Throw]]. When this skill is runed with the [[Alabaster]] rune, the Barbarian throws a weapon that confuses his target.&lt;br /&gt;
&lt;br /&gt;
==Counters and Immunities==&lt;br /&gt;
&lt;br /&gt;
A counter to confuse would be a skill or an ability that allows a player to remove or otherwise negate the effect. An [[immunity]] would allow the player to never be afflicted.&lt;br /&gt;
&lt;br /&gt;
* [[Monk]]:&lt;br /&gt;
** Breath of Heaven ([[counter]]): [[Breath of Heaven]] is a skill that allows the Monk to cleanse himself and his party of any status ailment(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glass</name></author>	</entry>

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