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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Set_Dungeon&amp;diff=80799</id>
		<title>Set Dungeon</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Set_Dungeon&amp;diff=80799"/>
				<updated>2016-01-21T17:10:39Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Set-dungeon-nats-portal-wortham.JPG|thumb|400px|Natalya's Set Dungeon entrance portal.]]&lt;br /&gt;
Set Dungeons were added to the game in [[Patch 2.4]] in January 2016. They are special, custom-designed dungeons that each correspond to a particular class [[Item Set]] by characters geared in the corresponding item set. Groups may attempt them, but if one person fails an objective, it invalidates the whole run. Credit might not apply to all who run, more tests are needed. There are 24 set dungeons, one each for the 24 item sets, 4 per class. &lt;br /&gt;
&lt;br /&gt;
Set Dungeons are non-random in layout and difficulty, (the difficulty of the particular game does not affect Set Dungeon content), and each presents a specific challenge. Players must complete the dungeons within a short period of time (4:30) while achieving several objectives. These always relate to the Item Set that dungeon is themed around, and require things like: killing all enemies or all elites with the special skill of that set, not running out of resource, maintaining a buff for at least 90 seconds, etc.&lt;br /&gt;
&lt;br /&gt;
Set Dungeons are tricky, but not risky. The monsters are not very high level (corresponding to about [[Torment 4]]) and dying in a Set Dungeon (even in [[Hardcore]] mode) simply fails the challenge and resets the player to the dungeon entrance.  Players can attempt the same Set Dungeon repeatedly, in the same game, until they triumph or give up. &lt;br /&gt;
&lt;br /&gt;
The reward for completing a set dungeon comes in the form of achievements, rather than any radical drop of gold or items. There is also a special banner sigil unlocked with each completed set dungeon, and finishing suites of them may result in additional achievement awards.&lt;br /&gt;
&lt;br /&gt;
When all the monsters are defeated, a window pops up with the details of the run. A portal out of the dungeon is then opened. If the player uses a town portal inside the set dungeon, the return portal will place them back at the entrance portal to the dungeon, allowing for quick resets.&lt;br /&gt;
&lt;br /&gt;
==Finding Set Dungeons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Set-dungeon-tome1.JPG|thumb|250px|Set Dungeon Tome offers lore clues.]]&lt;br /&gt;
Character who are geared out in all six pieces (or five + [[RoRG]]) of any of the 24 class sets can enter the related Set Dungeon if they find the entrance. Once a character is wearing gear with the six piece set bonus, a monster may randomly drop a lore book giving a hint about the location of the entrance to the appropriate Set Dungeon. (Or a player can always get the lore book via the [[Tome of Set Dungeons]].&lt;br /&gt;
&lt;br /&gt;
These lore keys are not required to enter -- players don't click the lore to open the portal or anything like that -- and the lore clues have no purpose or value other than as interesting tidbits. &lt;br /&gt;
&lt;br /&gt;
Each of the 24 Set Dungeons has an entrance in a set location, and can only ever be entered in that spot. The Set Dungeons reset after each trial, and can be attempted repeatedly in the same game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Dungeons: Full List==&lt;br /&gt;
&lt;br /&gt;
Each character class has 4 set dungeons, one each for their 4 class Item Sets.&lt;br /&gt;
&lt;br /&gt;
All dungeons require the two objectives to be completed without taking fatal damage. Dying will fail the dungeon, but not cause normal death penalties, including not permanent character loss for [[Hardcore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Immortal King's Call]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, The portal is placed. In the bones of a once great city, near the main entrance, where destruction rained down upon the brave…}}''&lt;br /&gt;
* Location: Act III, Ruins of Sescheron.&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Kill every Elite using the 250% damage bonus.}} (0/7)&lt;br /&gt;
** {{C_green|Maintain Wrath of the Berserker for a constant 120 seconds.}}&lt;br /&gt;
There are about 170 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Might of the Earth]]&lt;br /&gt;
* Lore: ''{{C_gold|... as that proved inaccessible, I was forced to place it outside the court of the lying emperor. — Brother Althun}}''&lt;br /&gt;
* Location: Act II, City of Caldeum.&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Trigger [[Leap]] from [[Ground Stomp]], then [[Earthquake]] in under 6 seconds on every Elite.}} (0/7)&lt;br /&gt;
** {{C_green|Freeze and kill at least 1 enemy every 15 seconds for 1 minute.}}&lt;br /&gt;
There are around 230 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Legacy of Raekor]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, I have done as instructed, and placed the portal where torches burn at the feet of ruined columns, and the water is the color of blood…}}''&lt;br /&gt;
* Location: Act V, Overgrown Ruins.&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Hit 15 different enemies with a single [[Furious Charge]].}} (0/6)&lt;br /&gt;
** {{C_green|Hit 15 different enemies with a 1500% damage bonus spender.}}&lt;br /&gt;
There are around 375 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Wrath of the Wastes]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, Good news: I put the portal in a place accessible to only the mightiest. It lies in an ancient and maddening fortress, in a far away land. There are many strange pathways, but the portal is very near the entrance.}}''&lt;br /&gt;
* Location: Act V, Pandemonium Fortress Level 1&lt;br /&gt;
* Objectives:&lt;br /&gt;
** Kill 161 monsters without taking fatal damage.&lt;br /&gt;
** {{C_green|Rend 10 different enemies at least once.}} (0/3)&lt;br /&gt;
** {{C_green|Do not take any physical damage for the duration of the dungeon.}}&lt;br /&gt;
There are about 160 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crusader Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Armor of Akkhan]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, The portal is in place. It lies beneath the main part of the keep. To think, the armorers will walk past it every day and never know it is there...}}''&lt;br /&gt;
* Location: Act III, The Armory &lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Use [[Condemn]] on 10 different enemies at once.}} (0/12)&lt;br /&gt;
** {{C_green|Kill enemies whilst imbued with [[Akarat's Champion]].}} (0/100)&lt;br /&gt;
There are about 120 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Set-dungeon-nats1.JPG|thumb|400px|Set Dungeon of Natalya's Vengeance.]]&lt;br /&gt;
Set Dungeon of [[Roland's Legacy]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, I followed a patch of road in the desert. To the east, it led to a camp where deranged cultists keep their prisoners. I left them to their devices, and put the portal on the road to the west, where it ends...}}''&lt;br /&gt;
* Location: Act II, Road to Alcarnus&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Hit 12 different enemies with a single [[Sweep Attack]]:}} (0/5)&lt;br /&gt;
** {{C_green|Spend 300 [[Wrath]] in 10 seconds.}} (0/5)&lt;br /&gt;
There are a great many enemies in this dungeon, nearly 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Seeker of Light]]&lt;br /&gt;
* Lore: ''{{C_gold| ... into a passage underground, where no danger lurked, surprisingly enough. This is where I put the portal, although my boots and pants got soaked in the process. -Sister Morfan}}''&lt;br /&gt;
* Location: Act II, Ancient Waterway &amp;gt; Waterlogged Passage&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Cast [[Falling Sword]] 3 times in 15 seconds.}} (0/3)&lt;br /&gt;
** {{C_green|Do not get his by a single [[Mortar]].}}&lt;br /&gt;
There are around 250 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Thorns of the Invoker]]&lt;br /&gt;
* Lore: ''{{C_gold|...lacking any other option, I put the portal near the most unfortunate town I could find. It is on a road that looks down on the town, and leads to its gates. -Brother Jurmu}}''&lt;br /&gt;
* Location: Act I, Overlook Road (Outside of Tristram, to the very starting point.)&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Get hit by 100 spears thrown by Blood Clan and Moon Clan enemies.}} (0/100)&lt;br /&gt;
** {{C_green|Kill 5 Elites while standing in [[Consecrate]] with [[Iron Skin]] active.}} (0/5)&lt;br /&gt;
There are around 160 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Demon Hunter Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
[[File:Set-dungeon-shadow-mantle-reqs.jpg|thumb|350px|Shadow's Mantle set dungeon objectives.]]&lt;br /&gt;
Set Dungeon of [[Embodiment of the Marauder|the Marauder]]&lt;br /&gt;
* Lore: ''{{C_gold|...between the bridge and the crossing I found a demonic ballista. I continued toward the crossing, and there I saw a platform that looked down over lava. That is where the portal now abides. -Brother Aweebul}}''&lt;br /&gt;
* Location: Act III, Fields of Slaughter&lt;br /&gt;
* Objectives:&lt;br /&gt;
** Kill 116 monsters without taking fatal damage.&lt;br /&gt;
** {{C_green|Keep a minimum of 3 [[sentries]] active for the duration of the dungeon.}}&lt;br /&gt;
** {{C_green|Do not allow a single enemy into [[melee]] range.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Natalya's Vengeance]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, It is done. It lays waiting, as the old church burns at the hands of the Coven. —Sister Nyssa}}''&lt;br /&gt;
Location: Act I, Wortham (near chapel)&lt;br /&gt;
* Objectives:&lt;br /&gt;
** Kill 200 monsters without taking fatal damage.&lt;br /&gt;
** {{C_green|Do not exhaust your [[Hatred]].}}&lt;br /&gt;
** {{C_green|Maintain a [[Rain of Vengeance]] for 90 seconds.}}&lt;br /&gt;
*** This requires the player to constantly shoot enemies with their Hatred Generator, in order to reduce the cooldown timer on RoV so that it can be recast before the duration of the effect expires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[The Shadow's Mantle]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, The way was more difficult than we had imagined, but I have placed and opened the portal on the pathway to the Heart of the Fortress. —Brother Lyam}}''&lt;br /&gt;
Location: Act V, Pandemonium Fortress Level 3&lt;br /&gt;
* Objectives:&lt;br /&gt;
** Kill 118 monsters without taking fatal damage.&lt;br /&gt;
** {{C_green|Slow 45 different enemies with your Shadow Power.}}&lt;br /&gt;
*** Since one of the rune effects in Shadow Power grants a slowing aura, this is essentially impossible to fail at.&lt;br /&gt;
** {{C_green|Chain consecutive bonus damage Impale hits on 20 different enemies 5 times. (0/5)}}&lt;br /&gt;
*** This means the player must hit 20 different monsters with 20 straight Impales. (A buff counter counts up on the tool bar.) Any missed throws, or Impales that hit the same monster twice (consecutively or not) breaks the chain of 20. With 5 chains required and only about 118 monsters in the entire dungeon, this is quite a challenging task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Unhallowed Essence]]&lt;br /&gt;
* Lore: ''{{C_gold|...I killed any number of sand wasps and Lacuni as I followed the path south, and where it veered west, I placed the portal near an old ruined cart. Now I'm going to continue west and have some wine at the bazaar. -Brother Althun}}''&lt;br /&gt;
* Location: Act II, Howling Plateau&lt;br /&gt;
** {{C_green|Hit 20 enemies with a single [[Multishot]]. }}(0/6)&lt;br /&gt;
** {{C_green|Never exhaust your [[Discipline]].}}&lt;br /&gt;
Players will need to do some herding to gather enough enemies into a tight knot to hit at least 20 of them six different times. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Inna's Mantra]]&lt;br /&gt;
* Lore: ''{{C_gold|...with the only minor inconvenience of having to kill some desert merchants, using the causeway to peddle their wares, who happened upon me as I was completing my task. —Elder Brother Morbihan}}''&lt;br /&gt;
* Location: Act II, Flooded Causeway (via the Caldeum Baazar)&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Unleash your [[Mystic Allies]] when there are at least 10 enemies with 10 yards.}} (0/5)&lt;br /&gt;
** {{C_green|Do not get [[Frozen]].}}&lt;br /&gt;
There are upwards of 340 enemies in the dungeon, giving ample targets to group up before casting the Mystic Ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Set-dungeon-nats-completed.JPG|thumb|250px|Natalya's Set Dungeon completed.]]&lt;br /&gt;
Set Dungeon of [[Monkey King's Garb]]&lt;br /&gt;
* Lore: ''{{C_gold|... am astounded that Brother Lyam was able to find a way… the Pinnacle? I would have not thought it possible. —Brother Draves}}''&lt;br /&gt;
* Location: Act IV, The Pinnacle of Heaven&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Maintain [[Sweeping Wind]] for the duration of the dungeon.}}&lt;br /&gt;
** {{C_green|Using your [[Decoys]], hit 20 different enemies in 6 seconds. }}(0/5)&lt;br /&gt;
There are around 380 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Raiment of a Thousand Storms]]&lt;br /&gt;
* Lore: ''{{C_gold|...amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse. —Sister Nyssa}}''&lt;br /&gt;
* Location: Act I, The Old Ruins&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Do not get his by a single [[Succubus]] projectile.}}&lt;br /&gt;
** {{C_green|Reach the [[Golden chest]] at the end of the dungeon in under 2 minutes.}}&lt;br /&gt;
There are around 460 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Uliana's Stratagem]]&lt;br /&gt;
* Lore: ''{{C_gold|The Alliance of the Dying Sun, In order to find the latest placement, one must travel to the cathedral of the false prophet, north of the enclave that withstood Urzael's wrath. It is there that...}}''&lt;br /&gt;
* Location: Act V, Zakarum Cathedral&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Kill 12 different enemies at once with [[Exploding Palm]].}} (0/3)&lt;br /&gt;
** {{C_green|Take no fire damage for the duration of the dungeon.}}&lt;br /&gt;
There are nearly 200 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Witch Doctor Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Helltooth Harness]]&lt;br /&gt;
* Lore: ''{{C_gold|...and I placed it there. I was gravely disappointed that I did not encounter the Mad King himself, being so near his lair. — Elder Brother Lyam}}''&lt;br /&gt;
* Location: Act I, The Royal Crypts&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Kill 20 enemies with a single [[Wall of Death]] 4 times.}} (0/4)&lt;br /&gt;
** {{C_green|Do not take any Poison damage.}}&lt;br /&gt;
There are around 230 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Raiment of the Jade Harvester]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, I have placed it in the antechamber bathed in light, where hope grows eternal. I should hope that you shall never doubt me or my abilities again. —Elder Brother Lyam}}''&lt;br /&gt;
* Location: Act IV, The Gardens of Hope&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|[[Soul Harvest|Harvest]] 25 different enemies at once.}} (0/6)&lt;br /&gt;
** {{C_green|Kill enemies whilst afflicted by both [[Locust Swarm]] and [[Haunt]].}} (0/100)&lt;br /&gt;
There are around 360 monsters in this dungeon.&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Spirit of Arachyr]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, As per my instructions, it is hidden in a shallow oasis pool to the south west, where man has altered the water’s flow. - Brother Draves}}''&lt;br /&gt;
* Location: Act II, Dhalgur Oasis&lt;br /&gt;
* Objectives:&lt;br /&gt;
** Kill 105 monsters without taking fatal damage.&lt;br /&gt;
** {{C_green|Lick 30 different enemies with a [[Toad of Hugeness|Toad]].}} (0/30)&lt;br /&gt;
** {{C_green|Kill every elite while under the effects of [[Piranha]]s and [[Spider Queen]].}} (0/5)&lt;br /&gt;
There are around 105 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Zunimassa's Haunt]]&lt;br /&gt;
* Lore: ''{{C_gold|To the Alliance of the Dying Sun: I placed the portal near the core. The heat was unbearable, I felt as if I was descending into the very pits of the Burning Hells. — Sister Morfan}}''&lt;br /&gt;
* Location: Act III, The Core of Arreat&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Grip 125 different enemies in the primary zone of [[Grasp of the Dead]].}} (0/125)&lt;br /&gt;
** {{C_green|Do not allow a single enemy into melee range.}}&lt;br /&gt;
There are about 130 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizard Set Dungeons===&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Delsere's Magnum Opus]]&lt;br /&gt;
* Lore: ''{{C_gold|Alliance of the Dying Sun, I found the best place for this portal. It waits in the snow, on the northern corner of the battlements in the sky...}}''&lt;br /&gt;
* Location: Act III, Skycrown Battlements.&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|[[Slow Time]] 30 enemies at once.}} (0/3)&lt;br /&gt;
** {{C_green|Reflect projectiles.}} (0/200)&lt;br /&gt;
There are about 300 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Firebird's Finery]]&lt;br /&gt;
* Lore: ''{{C_gold|... by a lost soul who tried in vain to escape the burning desert that hides the forbidden archives. —Sister Chakin}}''&lt;br /&gt;
* Location: Act II, Desolate Sands&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Set 45 enemies on fire within 3 seconds.}} (0/3)&lt;br /&gt;
** {{C_green|Kill enemies with the [[Meteor]] that revives you.}} (0/20)&lt;br /&gt;
There are about 350 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Tal Rasha's Elements]]&lt;br /&gt;
* Lore: ''{{C_gold|... on an old road out of the cursed town, near the old tree where they hung the bodies of those thought to be meddling in the dark arts. – Sister Nyssa}}''&lt;br /&gt;
* Location: Act I, Old Tristram Road.&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Kill enemies while at 4 Tal Rasha stacks. }}(0/90)&lt;br /&gt;
** {{C_green|Do not get hit by a single [[Exorcist]].}}&lt;br /&gt;
There are about 155 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Dungeon of [[Vyr's Amazing Arcana]]&lt;br /&gt;
* Lore: ''{{C_gold|... atop a ruined bridge at a war ravaged crossing, nearly peering into the abyss. – Brother Kels}}&lt;br /&gt;
* Location: Act III, Rakki's Crossing''&lt;br /&gt;
* Objectives:&lt;br /&gt;
** {{C_green|Reach 100 stacks whilst in Arcane form.}} (0/3)&lt;br /&gt;
** {{C_green|Kill enemies whilst in [[Arcane]] form.}}&lt;br /&gt;
There are about 560 enemies in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
This video, courtesy of JHow Gaming, shows all 24 set dungeon entrances and completion requirements. View it [https://www.youtube.com/watch?v=ck3ASjPn0VU via You Tube] if the embed does not work properly.&lt;br /&gt;
&lt;br /&gt;
Note that this video was creating during the PTR, and some dungeon requirements are different in the live game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ck3ASjPn0VU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Additional images related to Set Dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Set-dungeon-nats-portal-wortham.JPG|Natalya's Set Dungeon entrance portal.&lt;br /&gt;
File:Set-dungeon-nats1.JPG|Inside the Set Dungeon of Natalya's Vengeance.&lt;br /&gt;
File:Set-dungeon-nats-completed.JPG|Natalya's Set Dungeon completed.&lt;br /&gt;
File:Set-dungeon-shadow-mantle-lore.jpg|Shadow's Mantle dungeon lore.&lt;br /&gt;
File:Set-dungeon-shadow-mantle-reqs.jpg|Shadow's Mantle set dungeon objectives.&lt;br /&gt;
File:Set-dungeon-shadow-mantle-portal.JPG|Shadow's Mantle dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Dungeons]]&lt;br /&gt;
[[category:Dungeons]]&lt;br /&gt;
[[category:End Game]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Gloves_of_Worship&amp;diff=80383</id>
		<title>Gloves of Worship</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Gloves_of_Worship&amp;diff=80383"/>
				<updated>2015-09-11T12:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gloves-of-worship-icon.jpg|left]]&lt;br /&gt;
[[File:Gloves-of-worship-db.jpg|thumb|250px| Gloves of Worship.]]&lt;br /&gt;
[[Gloves of Worship]] are [[legendary gloves]] that can only be found in Reaper of Souls, since it only drops from [[Horadric Caches]].  This item can be found and equipped by any class, and is very popular owing to the legendary affix that extends Shrine effects to 10 minutes.&lt;br /&gt;
&lt;br /&gt;
* Drops only from Act Two or Act Four [[Horadric Cache]]s.&lt;br /&gt;
&lt;br /&gt;
The [[Smart Drop]] system ensures that this belt will usually roll with the [[mainstat]] appropriate to the class that finds it. Belts can roll with +skill bonuses as well, and these will also usually get Smart Loot'ed to appropriate skills for your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gloves of Worship stats==&lt;br /&gt;
&lt;br /&gt;
These gloves are sought primarily for their [[legendary affix]] which extends the duration of all shrines from 2 minutes up to 10 minutes. (The duration of [[Nephalem Rift]]-only [[Pylons]] is not affected.) The bonus does not persist between games, but players with this bonus can retain nearly permanent bonuses from all Shrine types if they play quickly and don't waste time between dungeons.&lt;br /&gt;
&lt;br /&gt;
The gloves also come with inherent bonuses to [[Mainstat]] and [[Critical Hit Damage]] and [[Life per Hit]], which leaves just one random primary affix. Almost all players [[enchant]] the random affix or else the Life Per Hit to get [[Critical hit Chance]], assuming it doesn't roll in the random slot.&lt;br /&gt;
&lt;br /&gt;
* All stats listed in the database scale up to the level of the belt when dropped.&lt;br /&gt;
* See the sample screenshots below to see how this belt will roll at level 70.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
'''Gloves of Worship: Legendary Gloves'''&lt;br /&gt;
* Minimum Item Level: 15&lt;br /&gt;
* Drops from: Act Two Horadric Cache only&lt;br /&gt;
&lt;br /&gt;
Primary Affixes:&lt;br /&gt;
* {{c_blue|One of 3 Magic Properties (varies)}}&lt;br /&gt;
** {{c_blue|+(36-44) Dexterity}}&lt;br /&gt;
** {{c_blue|+(36-44) Intelligence}}&lt;br /&gt;
** {{c_blue|+(36-44) Strength}}&lt;br /&gt;
* {{c_blue|Critical Hit Damage Increased by (10.0-12.0)%}}&lt;br /&gt;
* {{c_blue|+(5-6) Life per Hit}}&lt;br /&gt;
* {{c_blue|+1 random primary affix}}&lt;br /&gt;
&lt;br /&gt;
Secondary Affixes:&lt;br /&gt;
* {{c_orange|Shrine effects last for 10 minutes.}}&lt;br /&gt;
* {{c_blue|+1 random secondary affix}}&lt;br /&gt;
&lt;br /&gt;
{{C_gold|''These scaled gloves, sewn from the flayed skin of a deceiver, are &amp;lt;br&amp;gt;gifted only to the Dark Coven's most favored mortal servants. ''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Salvages into: '''&lt;br /&gt;
* 1 [[Forgotten Soul]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Examples==&lt;br /&gt;
&lt;br /&gt;
Several examples of this item can be seen below. View more [http://diablonut.incgamers.com/armory/item.php?id=1384 samples of the Gloves of Worship] via DiabloNut's armory.&lt;br /&gt;
&lt;br /&gt;
[[File:Gloves-of-worship-nut1.JPG|center|thumb|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|armor1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:Armor]]&lt;br /&gt;
[[category:Legendary]]&lt;br /&gt;
[[category:Legendary Armor]]&lt;br /&gt;
[[category:Legendary Gloves]]&lt;br /&gt;
[[category:Gloves]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Urshi&amp;diff=80357</id>
		<title>Urshi</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Urshi&amp;diff=80357"/>
				<updated>2015-09-09T17:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Urshi-interface1.jpg|thumb|350px|Urshi upgrade interface.]]&lt;br /&gt;
[[Urshi]] is an NPC merchant/artisan found only in Reaper of Souls. She was added to the game in [[Patch 2.1]] as part of the [[Greater Rifts]] feature, and is the only source in the game to upgrade [[Legendary Gems]].&lt;br /&gt;
&lt;br /&gt;
Urshi appears every time a Greater Rift Guardian is defeated, and offers players a chance to upgrade their Legendary Gems. Until [[Patch 2.3]], she would also upgrade Greater Rift Keys. Now all Greater Rift keys allow you to choose what level to complete.&lt;br /&gt;
&lt;br /&gt;
==Development Changes==&lt;br /&gt;
&lt;br /&gt;
A PTR patch on August 5th, 2014 made Urshi easier to use. Prior to that patch she only appeared after the GRG was killed, but only when players failed to do so within the 15 minute time frame. After the patch Urshi appears after every GRG kill, and using her is optional. [http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&lt;br /&gt;
* Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to upgrade either your Greater Rift Keystone or a Legendary Gem&lt;br /&gt;
** Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift&lt;br /&gt;
** In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit&lt;br /&gt;
*** You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surrender a Greater Rift?==&lt;br /&gt;
&lt;br /&gt;
In her original function, Urshi could only be accessed by failing to finish a Grift within 15 minutes. Players objected to this system, and Blizzard agreed with the complaint.[http://diablo.incgamers.com/blog/comments/greater-rifts-need-surrender-option]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;The purpose of the greater rifts are to push your toon as far as you can go, right? I find myself as an hc player, as i approach my Grift limit (usually 23-25, depending on the luck of the draw) that i need to -pause- and wait for the timer to expire just before the rift boss spawns, so I have a shot at the vendor to upgrade a leg gem.&lt;br /&gt;
&lt;br /&gt;
I completed 25 today, and was doing 26. It was way over my toons ability to complete. I wish there was a ‘i give up’ button, spawn the vendor, and have the shot an a gem upgrade.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Grimiku: I can definitely see a need for a feature like this in the current state of of the PTR. I’d be happy to bring it up at our next meeting, too. Thanks for posting your feedback!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Hell, I’d like an “I give up” button for SC, too.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Grimiku: Part of what makes me want to bring this up is the fact that it’s arguably good for both modes, but there are other suggestions in this thread, too. I’ve made a note of them to talk about in addition to the original suggestion.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This request was granted (more or less) with the changes made in the August 5th patch, enabling Urshi to appear after every GRG kill, rather than just when kills were made after the 15 minute time limit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Screens showing Urshi and related Greater Rift activities. The graphics and function evolved during the PTR testing of Patch 2.1, so some pics show early, less-shiny graphics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Screenshot072.jpg|Urshi and GRift reward.&lt;br /&gt;
File:Screenshot073.jpg|Greater Rift Guardian drop.&lt;br /&gt;
File:Screenshot074.jpg|Urshi waits in ghostly patience.&lt;br /&gt;
File:Screenshot075.jpg|Urshi's original Legendary Gem upgrade interface.&lt;br /&gt;
File:Urshi-upgrade.jpg|Original Urshi interface, from early in the Patch 2.1 PTR.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|d3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[category: Artisans]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80356</id>
		<title>Legendary Gems</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80356"/>
				<updated>2015-09-09T17:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legem-interface-live1.jpg|thumb|300px|Legendary Gem interface window.]]&lt;br /&gt;
Legendary Gems (or LGems or LeGems) were added to [[Reaper of Souls]] in [[Patch 2.1]], after extensive testing on the [[PTR]]. There were initially 14 types of Legendary Gems, with more added each [[Season]]. Most Legendary Gems have a function only when socketed in rings and amulets, this makes rings and amulets with sockets highly sought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules of Drop and Use==&lt;br /&gt;
Legendary Gems are only dropped from [[Greater Rift Guardians]], the final bosses of [[Greater Rifts.]] A Gem is guaranteed to drop if the player doesn't have on in his equipment, inventory or stash. This guarentees that a player will get all Legendary Gems without having to rely too much on the RNG. Duplicates are only possible if another character takes a Gem out of the stash.&lt;br /&gt;
&lt;br /&gt;
All gems are dropped at rank 0 and must be socketed into a ring or amulet, making such rings and amulets valuable. Players can use the [[Mystic]] to add sockets to ring and amulets they like. Socketing and removing work the same as with normal Gems.&lt;br /&gt;
&lt;br /&gt;
Legendary Gems come with an effect with an upgradeable value in it. Each rank the gem gains increases the value by a set amount. Gems are upgraded by Urshi after completing a Greater Rift within 15 minutes. Players get 3 chances to upgrade gems for each rift. Upgrade odds are based on Gem Level and Greater Rift Level. When both are equal, the chance is 60%. When the Greater Rift is more than 6 level higher, the chances up, topping out at 100 % at 10 levels. If the Gem is higher, the chance is halved for each rank of difference. The max gem rank is 200, far beyond the highest Greater Rift Clear.&lt;br /&gt;
&lt;br /&gt;
==Upgrade Odds==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! GRift level vs. Gem Level&lt;br /&gt;
| +10&lt;br /&gt;
| +9&lt;br /&gt;
| +8&lt;br /&gt;
| +7&lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| -3 	&lt;br /&gt;
| -4&lt;br /&gt;
| -5&lt;br /&gt;
| -6&lt;br /&gt;
| -7&lt;br /&gt;
|-&lt;br /&gt;
! LGem Upgrade Chance  &lt;br /&gt;
| 100%&lt;br /&gt;
| 90%&lt;br /&gt;
| 80%&lt;br /&gt;
| 70%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 30%&lt;br /&gt;
| 15% &lt;br /&gt;
| 8% 	&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
* GRift level 17, LGem level 5 = +12 = 100% chance of successful upgrade.&lt;br /&gt;
* GRift level 22, LGem level 14 = +8 = 80% chance of successful upgrade.&lt;br /&gt;
* Grift level 22, LGem level 24 = -2 = 15% chance of successful upgrade.&lt;br /&gt;
&lt;br /&gt;
Note that the odds recalculate with each successful upgrade, so a gem rolling successfully could be 100% on the first try, 90% on the second, and 80% on the third.&lt;br /&gt;
&lt;br /&gt;
==Legendary Gems Catalog==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Start:{{c_blue|25}} Increase:{{c_blue|1}}&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Stricken]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Each attack you make against an enemy increases the damage it takes from your attacks by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|0.8%}} Increase: {{c_blue|0.01%}} &lt;br /&gt;
|Gain 25% increased damage against Rift Guardians and bosses&lt;br /&gt;
|This gem was added for Season 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|1.5%}} &lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Start: {{c_blue|500}} Increase: {{c_blue|50}} &lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|50%}}&lt;br /&gt;
|All enemies you poison take 10% increased damage from all sources.&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Start: {{c_blue|1%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Iceblink]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|5%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|10% increased chance to critically strike Chilled or Frozen enemies&lt;br /&gt;
|One of two gems added in Season Three&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|30%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|40%}} &lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Start: {{c_blue|10000}} Increase: {{c_blue|1000}} &lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Start: {{c_blue|3}} Increase: {{c_blue|0.1}} &lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mutilation Guard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X}} melee damage reduction.&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Below 50% life, you may move through enemies unhindered&lt;br /&gt;
|A Defensive Gem added in Season 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Start: {{c_blue|500%}} Increase: {{c_blue|30%}} &lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Start: {{c_blue|20%}} Increase: {{c_blue|1}} &lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Wreath of Lightning]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
|Start: {{c_blue|600%}} Increase: {{c_blue|10%}} &lt;br /&gt;
|While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Zei’s Stone of Vengeance]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards&lt;br /&gt;
|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}} &lt;br /&gt;
|20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
|The damage boost is calculated when damage is dealt, so movement changes the amount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==LGem Popularity==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were immediately embraced by players as a powerful new feature in the game, and sockets in jewelry became immediately sought after as mandatory [[end game]] affixes. Of all the gems, the offensive ones were the most popular and most used, since killing things faster is almost always the best and most fun strategy in Diablo III.&lt;br /&gt;
&lt;br /&gt;
As for defensive legendary gems, even in [[Hardcore]] they were hardly used, which prompted much bigger defensive bonuses on the gems in the second batch, [[Esoteric Alteration]] and [[Molten Wildebeest’s Gizzard]], added in [[Season Two]].&lt;br /&gt;
&lt;br /&gt;
==Gem Upgrade Development==&lt;br /&gt;
&lt;br /&gt;
The system was under construction all throughout the PTR and saw major changes during July and August, 2014. &lt;br /&gt;
&lt;br /&gt;
Gems initially had 50 ranks, with the odds to upgrade[http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/90337-community-effort-legendary-gem-upgrading-effects] increasing on higher Greater Rift levels. This was reworked after a few weeks, and a patch on August 5, 2014 changed the maximum level from 50 to 200 and greatly increased the odds for multiple rank boosts per upgrade, as well as granting multiple upgrade opportunities on higher level greater rifts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary gems now start at rank 0&lt;br /&gt;
* Changes have been made to the frequency at which Legendary gems are upgraded&lt;br /&gt;
** Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That system was changed again late in the PTR, with the ranks cut from 200 to 25, and a whole new system of upgrade odds implemented, based on the difference in level between the gem and the Grift. Those odds were the final system which went live a few weeks later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gem Design Theory==&lt;br /&gt;
&lt;br /&gt;
[[File:Urshi-interface-sml.jpg|thumb|350px|Legendary Gem upgrade interface.]]&lt;br /&gt;
Blizzard's John Yang explained the design theory behind Legendary Gems while they were being tested on the PTR, July 15, 2014. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it, assuming it’s for your build, since some gems don’t apply to all builds/needs. This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.&lt;br /&gt;
&lt;br /&gt;
Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.&lt;br /&gt;
&lt;br /&gt;
Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Reveal==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were first revealed in June 2014 and the first official info came from Blizzard's Patch 2.1 preview blog.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 preview blog] - Diablo3.com, 18/06/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary Gems are still undergoing significant iteration at this time, so you won’t see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot.&lt;br /&gt;
&lt;br /&gt;
They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We’ll have more details in the future as we continue development on these powerful baubles, so stay tuned!&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Images of Legendary Gems, from the initial 50 rank system on the PTR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legem-interface-large1.jpg|Early Legendary Gem upgrade interface from the PTR.&lt;br /&gt;
File:Legem-interface2.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-interface3.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-bane-of-the-powerful.jpg|Bane of the Powerful, rank 1.&lt;br /&gt;
File:Legem-bane-of-the-trapped1.jpg|Bane of the Trapped, rank 1.&lt;br /&gt;
File:Legem-enforcer1.PNG|Enforcer, rank 1.&lt;br /&gt;
File:Legem-enforcer-rank6.png|Enforcer, rank 6.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin1.jpg|Gem of Efficacious Toxin, rank 1.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin-rank5.jpg|Gem of Efficacious Toxin, rank 5.&lt;br /&gt;
File:Legem-gogok-of-swiftness1.jpg|Gogok of Swiftness, rank 1.&lt;br /&gt;
File:Legem-gogok-of-swiftness-rank4.jpg|Gogok of Swiftness, rank 4.&lt;br /&gt;
File:Legem-invigorating-gemstone1.PNG|Invigorating Gemstone, rank 1.&lt;br /&gt;
File:Legem-mirinae-teardrop1.jpg‎|Mirinae, Teardrop of the Starweaver, rank 1.&lt;br /&gt;
File:Legem-moratorium1.PNG|Moratorium, rank 1.&lt;br /&gt;
File:Legem-moratorium-rank3.jpg|Moratorium, rank 3.&lt;br /&gt;
File:Legem-pain-enhancer1.jpg|Pain Enhancer, rank 1.&lt;br /&gt;
File:Legem-simplicitys-strenght1.jpg|Simplicity's Strength, rank 1.&lt;br /&gt;
File:Legem-taeguk1.jpg|Taeguk, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning1.PNG|Wreath of Lightning, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank2.jpg|Wreath of Lightning, rank 2.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank3.png|Wreath of Lightning, rank 3.&lt;br /&gt;
File:Legem-zeis-stone-of-vengeance1.PNG|Zei's Stone of Vengeance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:Gems]]&lt;br /&gt;
[[category:Sockets]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80355</id>
		<title>Legendary Gems</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80355"/>
				<updated>2015-09-09T15:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: /* Legendary Gems Catalog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legem-interface-live1.jpg|thumb|300px|Legendary Gem interface window.]]&lt;br /&gt;
Legendary Gems (or LGems or LeGems) were added to [[Reaper of Souls]] in [[Patch 2.1]], after extensive testing on the [[PTR]]. There were initially 14 types of Legendary Gems, with 3 more added in Season Two. Legendary Gems have a function only when socketed in rings and amulets, and they are very powerful items, so that a socket in all 3 jewelry items is considered mandatory for [[end game]] gear. (The [[Gem of Ease]] is the only exception, and it can only be socketed into a weapon.)&lt;br /&gt;
&lt;br /&gt;
LGems drop only from Greater Rift Guardians, and thus can only be obtained by level 70 characters, (the one exception is the [[Boon of the Hoarder]]) though LGems have no level req and can be used by any level character, and they make very powerful [[twinks]]. To upgrade LGems, players must interact with [[Urshi]], a ghostly NPC who appears after the death of the Greater Rift Guardian.  &lt;br /&gt;
&lt;br /&gt;
The value of the bonus increases with each rank the gem is upgraded, with a special special secondary power unlocked at rank 25. These rank 25 powers vary widely in quality, from &amp;quot;makes the gem worth using&amp;quot; to &amp;quot;irrelevant for some builds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is no theoretical upper limit to the gem's rank, and all gems improve with every rank. However, the odds are very poor to raise a LGem's level higher than the maximum Grift a player can clear, so for most players their LGems have a practical limit of several levels higher than their highest Greater Rift, and largest possible difference is 7 ranks. When 6 ranks higher than the Grift, there is a 1% chance the LGem will upgrade.&lt;br /&gt;
&lt;br /&gt;
* '''Diablo 2 Jewels''': While the developers call these items &amp;quot;legendary gems&amp;quot; these socketables have nothing in common with regular [[gems]] in stats or appearance, and are more analogous to the {{iw|Unique_Jewels Rainbow Facet unique jewels}} of Diablo 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules of Drop and Use==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems:&lt;br /&gt;
&lt;br /&gt;
* Are dropped only at rank 0 and only by [[Greater Rift Guardians]], the final boss found in a [[Greater Rift]]. &lt;br /&gt;
** One exception: [[Boon of the Hoarder]] drops only from [[Greed]], the boss in [[The Vault]] treasure level.&lt;br /&gt;
*** After a players has found one Boon of the Hoarder from Greed, that gem is eligible to drop from Greater Rift Guardians.&lt;br /&gt;
* At least one Legendary Gem should drop from each GR Guardian, until a character + stash has all the gems. Duplicate gems are never dropped.&lt;br /&gt;
** To find more than one of the same gem, you need to put the first gem on another character or drop it in town before starting the Greater Rift.&lt;br /&gt;
** This is actually a benefit to players seeking a specific gem, since holding the other types means you won't find any duplicates.&lt;br /&gt;
* LGems can only be socketed into rings and amulets - not any other item types.&lt;br /&gt;
** [[Gem of Ease]] added in [[Season Two]] is the only exception; it sockets into weapons.&lt;br /&gt;
* LGems only work when equipped by players. They do not function when equipped on [[followers]]. (Including Gem of Ease.)&lt;br /&gt;
* LGems can only be upgraded with [[Urshi]], the NPC who appears only in [[Greater Rifts]] after the Guardian is defeated.&lt;br /&gt;
** Upgrade odds are entirely based on the level of the Greater Rift and the level of the gem.  &lt;br /&gt;
** If the level of the Grift is more than 10 higher than the rank of the gem, the odds are 100% for an upgrade. If the Grift is more than 7 levels lower than the gem, the odds are 0%. Full odds listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Odds==&lt;br /&gt;
&lt;br /&gt;
Upgrade odds are determined entirely by the difference in level between the Greater Rift in which Urshi appears, and the rank of the legendary gem.[http://diablo.incgamers.com/blizzard-tracker/devthread/us/14058816325] If the level of the Greater Rift is higher than that of the gem, the odds of the gem gaining a rank are increased. If the level of the Greater Rift is lower than the gem, the odds decrease rapidly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! GRift level vs. Gem Level&lt;br /&gt;
| +10&lt;br /&gt;
| +9&lt;br /&gt;
| +8&lt;br /&gt;
| +7&lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| -3 	&lt;br /&gt;
| -4&lt;br /&gt;
| -5&lt;br /&gt;
| -6&lt;br /&gt;
| -7&lt;br /&gt;
|-&lt;br /&gt;
! LGem Upgrade Chance  &lt;br /&gt;
| 100%&lt;br /&gt;
| 90%&lt;br /&gt;
| 80%&lt;br /&gt;
| 70%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 30%&lt;br /&gt;
| 15% &lt;br /&gt;
| 8% 	&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
* GRift level 17, LGem level 5 = +12 = 100% chance of successful upgrade.&lt;br /&gt;
* GRift level 22, LGem level 14 = +8 = 80% chance of successful upgrade.&lt;br /&gt;
* Grift level 22, LGem level 24 = -2 = 15% chance of successful upgrade.&lt;br /&gt;
&lt;br /&gt;
Note that the odds recalculate with each successful upgrade, so a gem rolling successfully could be 100% on the first try, 90% on the second, and 80% on the third.&lt;br /&gt;
&lt;br /&gt;
Urshi allows LGem upgrades any time she appears, even if a player does not complete the GRift within 15 minutes. If completed within that time limit, players can choose 3 tries to upgrade gems, or choose to upgrade their Rift Key to a higher rank. (The Key Rank upgrade is always at least 1 level. If a player completes a GRift with more than 4:30 left, the Rift Key will upgrade an additional level for about every 45 seconds. Players who finish a GRift very quickly can upgrade their Rift Key as much as 9 or 10 ranks.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gems Catalog==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Start:{{c_blue|25}} Increase:{{c_blue|1}}&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Stricken]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Each attack you make against an enemy increases the damage it takes from your attacks by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|0.8%}} Increase: {{c_blue|0.01%}} &lt;br /&gt;
|Gain 25% increased damage against Rift Guardians and bosses&lt;br /&gt;
|This gem was added for Season 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|1.5%}} &lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Start: {{c_blue|500}} Increase: {{c_blue|50}} &lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|50%}}&lt;br /&gt;
|All enemies you poison take 10% increased damage from all sources.&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Start: {{c_blue|1%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Iceblink]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|5%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|10% increased chance to critically strike Chilled or Frozen enemies&lt;br /&gt;
|One of two gems added in Season Three&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|30%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|40%}} &lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Start: {{c_blue|10000}} Increase: {{c_blue|1000}} &lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Start: {{c_blue|3}} Increase: {{c_blue|0.1}} &lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mutilation Guard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X}} melee damage reduction.&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Below 50% life, you may move through enemies unhindered&lt;br /&gt;
|A Defensive Gem added in Season 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Start: {{c_blue|500%}} Increase: {{c_blue|30%}} &lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Start: {{c_blue|20%}} Increase: {{c_blue|1}} &lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Wreath of Lightning]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
|Start: {{c_blue|600%}} Increase: {{c_blue|10%}} &lt;br /&gt;
|While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Zei’s Stone of Vengeance]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards&lt;br /&gt;
|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}} &lt;br /&gt;
|20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
|The damage boost is calculated when damage is dealt, so movement changes the amount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt; More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt; Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.&lt;br /&gt;
&lt;br /&gt;
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.&lt;br /&gt;
&lt;br /&gt;
==LGem Popularity==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were immediately embraced by players as a powerful new feature in the game, and sockets in jewelry became immediately sought after as mandatory [[end game]] affixes. Of all the gems, the offensive ones were the most popular and most used, since killing things faster is almost always the best and most fun strategy in Diablo III.&lt;br /&gt;
&lt;br /&gt;
As for defensive legendary gems, even in [[Hardcore]] they were hardly used, which prompted much bigger defensive bonuses on the gems in the second batch, [[Esoteric Alteration]] and [[Molten Wildebeest’s Gizzard]], added in [[Season Two]].&lt;br /&gt;
&lt;br /&gt;
The chart below shows the usage rate for all Legendary Gems as of October 2014, and was presented at Blizzcon 2014. All the offensive gems are on the upper half, with the first batch of defensive gems well down at the bottom.  Other game features influenced the gem popularity, of course. At that time the initial version of the Demon Hunter's [[M6]] Sentry build was the most popular/powerful, which is why [[Enforcer]] was ranked so highly. Changes to that set in [[Patch 2.1.0]] reduced the damage dealt by the Sentries, no doubt dropping Enforcer well down the list of popularity.&lt;br /&gt;
&lt;br /&gt;
[[File:Lgem-popularity-pie-chart.jpg|center|thumb|400px|Legendary Gem usage pie chart.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Upgrade Development==&lt;br /&gt;
&lt;br /&gt;
The system was under construction all throughout the PTR and saw major changes during July and August, 2014. &lt;br /&gt;
&lt;br /&gt;
Gems initially had 50 ranks, with the odds to upgrade[http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/90337-community-effort-legendary-gem-upgrading-effects] increasing on higher Greater Rift levels. This was reworked after a few weeks, and a patch on August 5, 2014 changed the maximum level from 50 to 200 and greatly increased the odds for multiple rank boosts per upgrade, as well as granting multiple upgrade opportunities on higher level greater rifts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary gems now start at rank 0&lt;br /&gt;
* Changes have been made to the frequency at which Legendary gems are upgraded&lt;br /&gt;
** Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That system was changed again late in the PTR, with the ranks cut from 200 to 25, and a whole new system of upgrade odds implemented, based on the difference in level between the gem and the Grift. Those odds were the final system which went live a few weeks later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gem Design Theory==&lt;br /&gt;
&lt;br /&gt;
[[File:Urshi-interface-sml.jpg|thumb|350px|Legendary Gem upgrade interface.]]&lt;br /&gt;
Blizzard's John Yang explained the design theory behind Legendary Gems while they were being tested on the PTR, July 15, 2014. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it, assuming it’s for your build, since some gems don’t apply to all builds/needs. This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.&lt;br /&gt;
&lt;br /&gt;
Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.&lt;br /&gt;
&lt;br /&gt;
Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Reveal==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were first revealed in June 2014 and the first official info came from Blizzard's Patch 2.1 preview blog.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 preview blog] - Diablo3.com, 18/06/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary Gems are still undergoing significant iteration at this time, so you won’t see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot.&lt;br /&gt;
&lt;br /&gt;
They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We’ll have more details in the future as we continue development on these powerful baubles, so stay tuned!&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Images of Legendary Gems, from the initial 50 rank system on the PTR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legem-interface-large1.jpg|Early Legendary Gem upgrade interface from the PTR.&lt;br /&gt;
File:Legem-interface2.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-interface3.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-bane-of-the-powerful.jpg|Bane of the Powerful, rank 1.&lt;br /&gt;
File:Legem-bane-of-the-trapped1.jpg|Bane of the Trapped, rank 1.&lt;br /&gt;
File:Legem-enforcer1.PNG|Enforcer, rank 1.&lt;br /&gt;
File:Legem-enforcer-rank6.png|Enforcer, rank 6.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin1.jpg|Gem of Efficacious Toxin, rank 1.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin-rank5.jpg|Gem of Efficacious Toxin, rank 5.&lt;br /&gt;
File:Legem-gogok-of-swiftness1.jpg|Gogok of Swiftness, rank 1.&lt;br /&gt;
File:Legem-gogok-of-swiftness-rank4.jpg|Gogok of Swiftness, rank 4.&lt;br /&gt;
File:Legem-invigorating-gemstone1.PNG|Invigorating Gemstone, rank 1.&lt;br /&gt;
File:Legem-mirinae-teardrop1.jpg‎|Mirinae, Teardrop of the Starweaver, rank 1.&lt;br /&gt;
File:Legem-moratorium1.PNG|Moratorium, rank 1.&lt;br /&gt;
File:Legem-moratorium-rank3.jpg|Moratorium, rank 3.&lt;br /&gt;
File:Legem-pain-enhancer1.jpg|Pain Enhancer, rank 1.&lt;br /&gt;
File:Legem-simplicitys-strenght1.jpg|Simplicity's Strength, rank 1.&lt;br /&gt;
File:Legem-taeguk1.jpg|Taeguk, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning1.PNG|Wreath of Lightning, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank2.jpg|Wreath of Lightning, rank 2.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank3.png|Wreath of Lightning, rank 3.&lt;br /&gt;
File:Legem-zeis-stone-of-vengeance1.PNG|Zei's Stone of Vengeance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:Gems]]&lt;br /&gt;
[[category:Sockets]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80354</id>
		<title>Legendary Gems</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=80354"/>
				<updated>2015-09-09T15:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: /* Legendary Gems Catalog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legem-interface-live1.jpg|thumb|300px|Legendary Gem interface window.]]&lt;br /&gt;
Legendary Gems (or LGems or LeGems) were added to [[Reaper of Souls]] in [[Patch 2.1]], after extensive testing on the [[PTR]]. There were initially 14 types of Legendary Gems, with 3 more added in Season Two. Legendary Gems have a function only when socketed in rings and amulets, and they are very powerful items, so that a socket in all 3 jewelry items is considered mandatory for [[end game]] gear. (The [[Gem of Ease]] is the only exception, and it can only be socketed into a weapon.)&lt;br /&gt;
&lt;br /&gt;
LGems drop only from Greater Rift Guardians, and thus can only be obtained by level 70 characters, (the one exception is the [[Boon of the Hoarder]]) though LGems have no level req and can be used by any level character, and they make very powerful [[twinks]]. To upgrade LGems, players must interact with [[Urshi]], a ghostly NPC who appears after the death of the Greater Rift Guardian.  &lt;br /&gt;
&lt;br /&gt;
The value of the bonus increases with each rank the gem is upgraded, with a special special secondary power unlocked at rank 25. These rank 25 powers vary widely in quality, from &amp;quot;makes the gem worth using&amp;quot; to &amp;quot;irrelevant for some builds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is no theoretical upper limit to the gem's rank, and all gems improve with every rank. However, the odds are very poor to raise a LGem's level higher than the maximum Grift a player can clear, so for most players their LGems have a practical limit of several levels higher than their highest Greater Rift, and largest possible difference is 7 ranks. When 6 ranks higher than the Grift, there is a 1% chance the LGem will upgrade.&lt;br /&gt;
&lt;br /&gt;
* '''Diablo 2 Jewels''': While the developers call these items &amp;quot;legendary gems&amp;quot; these socketables have nothing in common with regular [[gems]] in stats or appearance, and are more analogous to the {{iw|Unique_Jewels Rainbow Facet unique jewels}} of Diablo 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules of Drop and Use==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems:&lt;br /&gt;
&lt;br /&gt;
* Are dropped only at rank 0 and only by [[Greater Rift Guardians]], the final boss found in a [[Greater Rift]]. &lt;br /&gt;
** One exception: [[Boon of the Hoarder]] drops only from [[Greed]], the boss in [[The Vault]] treasure level.&lt;br /&gt;
*** After a players has found one Boon of the Hoarder from Greed, that gem is eligible to drop from Greater Rift Guardians.&lt;br /&gt;
* At least one Legendary Gem should drop from each GR Guardian, until a character + stash has all the gems. Duplicate gems are never dropped.&lt;br /&gt;
** To find more than one of the same gem, you need to put the first gem on another character or drop it in town before starting the Greater Rift.&lt;br /&gt;
** This is actually a benefit to players seeking a specific gem, since holding the other types means you won't find any duplicates.&lt;br /&gt;
* LGems can only be socketed into rings and amulets - not any other item types.&lt;br /&gt;
** [[Gem of Ease]] added in [[Season Two]] is the only exception; it sockets into weapons.&lt;br /&gt;
* LGems only work when equipped by players. They do not function when equipped on [[followers]]. (Including Gem of Ease.)&lt;br /&gt;
* LGems can only be upgraded with [[Urshi]], the NPC who appears only in [[Greater Rifts]] after the Guardian is defeated.&lt;br /&gt;
** Upgrade odds are entirely based on the level of the Greater Rift and the level of the gem.  &lt;br /&gt;
** If the level of the Grift is more than 10 higher than the rank of the gem, the odds are 100% for an upgrade. If the Grift is more than 7 levels lower than the gem, the odds are 0%. Full odds listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Odds==&lt;br /&gt;
&lt;br /&gt;
Upgrade odds are determined entirely by the difference in level between the Greater Rift in which Urshi appears, and the rank of the legendary gem.[http://diablo.incgamers.com/blizzard-tracker/devthread/us/14058816325] If the level of the Greater Rift is higher than that of the gem, the odds of the gem gaining a rank are increased. If the level of the Greater Rift is lower than the gem, the odds decrease rapidly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! GRift level vs. Gem Level&lt;br /&gt;
| +10&lt;br /&gt;
| +9&lt;br /&gt;
| +8&lt;br /&gt;
| +7&lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| -3 	&lt;br /&gt;
| -4&lt;br /&gt;
| -5&lt;br /&gt;
| -6&lt;br /&gt;
| -7&lt;br /&gt;
|-&lt;br /&gt;
! LGem Upgrade Chance  &lt;br /&gt;
| 100%&lt;br /&gt;
| 90%&lt;br /&gt;
| 80%&lt;br /&gt;
| 70%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 30%&lt;br /&gt;
| 15% &lt;br /&gt;
| 8% 	&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
* GRift level 17, LGem level 5 = +12 = 100% chance of successful upgrade.&lt;br /&gt;
* GRift level 22, LGem level 14 = +8 = 80% chance of successful upgrade.&lt;br /&gt;
* Grift level 22, LGem level 24 = -2 = 15% chance of successful upgrade.&lt;br /&gt;
&lt;br /&gt;
Note that the odds recalculate with each successful upgrade, so a gem rolling successfully could be 100% on the first try, 90% on the second, and 80% on the third.&lt;br /&gt;
&lt;br /&gt;
Urshi allows LGem upgrades any time she appears, even if a player does not complete the GRift within 15 minutes. If completed within that time limit, players can choose 3 tries to upgrade gems, or choose to upgrade their Rift Key to a higher rank. (The Key Rank upgrade is always at least 1 level. If a player completes a GRift with more than 4:30 left, the Rift Key will upgrade an additional level for about every 45 seconds. Players who finish a GRift very quickly can upgrade their Rift Key as much as 9 or 10 ranks.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gems Catalog==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Start:{{c_blue|25}} Increase:{{c_blue|1}}&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|1.5%}} &lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Start: {{c_blue|500}} Increase: {{c_blue|50}} &lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|50%}}&lt;br /&gt;
|All enemies you poison take 10% increased damage from all sources.&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Start: {{c_blue|1%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Iceblink]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|5%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|10% increased chance to critically strike Chilled or Frozen enemies&lt;br /&gt;
|One of two gems added in Season Three&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|30%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|40%}} &lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Start: {{c_blue|10000}} Increase: {{c_blue|1000}} &lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Start: {{c_blue|3}} Increase: {{c_blue|0.1}} &lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mutilation Guard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Need Pic&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X}} melee damage reduction.&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Below 50% life, you may move through enemies unhindered&lt;br /&gt;
|A Defensive Gem added in Season 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Start: {{c_blue|500%}} Increase: {{c_blue|30%}} &lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Start: {{c_blue|20%}} Increase: {{c_blue|1}} &lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Wreath of Lightning]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
|Start: {{c_blue|600%}} Increase: {{c_blue|10%}} &lt;br /&gt;
|While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Zei’s Stone of Vengeance]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards&lt;br /&gt;
|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}} &lt;br /&gt;
|20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
|The damage boost is calculated when damage is dealt, so movement changes the amount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt; More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt; Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.&lt;br /&gt;
&lt;br /&gt;
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.&lt;br /&gt;
&lt;br /&gt;
==LGem Popularity==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were immediately embraced by players as a powerful new feature in the game, and sockets in jewelry became immediately sought after as mandatory [[end game]] affixes. Of all the gems, the offensive ones were the most popular and most used, since killing things faster is almost always the best and most fun strategy in Diablo III.&lt;br /&gt;
&lt;br /&gt;
As for defensive legendary gems, even in [[Hardcore]] they were hardly used, which prompted much bigger defensive bonuses on the gems in the second batch, [[Esoteric Alteration]] and [[Molten Wildebeest’s Gizzard]], added in [[Season Two]].&lt;br /&gt;
&lt;br /&gt;
The chart below shows the usage rate for all Legendary Gems as of October 2014, and was presented at Blizzcon 2014. All the offensive gems are on the upper half, with the first batch of defensive gems well down at the bottom.  Other game features influenced the gem popularity, of course. At that time the initial version of the Demon Hunter's [[M6]] Sentry build was the most popular/powerful, which is why [[Enforcer]] was ranked so highly. Changes to that set in [[Patch 2.1.0]] reduced the damage dealt by the Sentries, no doubt dropping Enforcer well down the list of popularity.&lt;br /&gt;
&lt;br /&gt;
[[File:Lgem-popularity-pie-chart.jpg|center|thumb|400px|Legendary Gem usage pie chart.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Upgrade Development==&lt;br /&gt;
&lt;br /&gt;
The system was under construction all throughout the PTR and saw major changes during July and August, 2014. &lt;br /&gt;
&lt;br /&gt;
Gems initially had 50 ranks, with the odds to upgrade[http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/90337-community-effort-legendary-gem-upgrading-effects] increasing on higher Greater Rift levels. This was reworked after a few weeks, and a patch on August 5, 2014 changed the maximum level from 50 to 200 and greatly increased the odds for multiple rank boosts per upgrade, as well as granting multiple upgrade opportunities on higher level greater rifts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary gems now start at rank 0&lt;br /&gt;
* Changes have been made to the frequency at which Legendary gems are upgraded&lt;br /&gt;
** Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That system was changed again late in the PTR, with the ranks cut from 200 to 25, and a whole new system of upgrade odds implemented, based on the difference in level between the gem and the Grift. Those odds were the final system which went live a few weeks later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gem Design Theory==&lt;br /&gt;
&lt;br /&gt;
[[File:Urshi-interface-sml.jpg|thumb|350px|Legendary Gem upgrade interface.]]&lt;br /&gt;
Blizzard's John Yang explained the design theory behind Legendary Gems while they were being tested on the PTR, July 15, 2014. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it, assuming it’s for your build, since some gems don’t apply to all builds/needs. This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.&lt;br /&gt;
&lt;br /&gt;
Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.&lt;br /&gt;
&lt;br /&gt;
Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Reveal==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were first revealed in June 2014 and the first official info came from Blizzard's Patch 2.1 preview blog.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 preview blog] - Diablo3.com, 18/06/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary Gems are still undergoing significant iteration at this time, so you won’t see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot.&lt;br /&gt;
&lt;br /&gt;
They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We’ll have more details in the future as we continue development on these powerful baubles, so stay tuned!&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Images of Legendary Gems, from the initial 50 rank system on the PTR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legem-interface-large1.jpg|Early Legendary Gem upgrade interface from the PTR.&lt;br /&gt;
File:Legem-interface2.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-interface3.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-bane-of-the-powerful.jpg|Bane of the Powerful, rank 1.&lt;br /&gt;
File:Legem-bane-of-the-trapped1.jpg|Bane of the Trapped, rank 1.&lt;br /&gt;
File:Legem-enforcer1.PNG|Enforcer, rank 1.&lt;br /&gt;
File:Legem-enforcer-rank6.png|Enforcer, rank 6.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin1.jpg|Gem of Efficacious Toxin, rank 1.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin-rank5.jpg|Gem of Efficacious Toxin, rank 5.&lt;br /&gt;
File:Legem-gogok-of-swiftness1.jpg|Gogok of Swiftness, rank 1.&lt;br /&gt;
File:Legem-gogok-of-swiftness-rank4.jpg|Gogok of Swiftness, rank 4.&lt;br /&gt;
File:Legem-invigorating-gemstone1.PNG|Invigorating Gemstone, rank 1.&lt;br /&gt;
File:Legem-mirinae-teardrop1.jpg‎|Mirinae, Teardrop of the Starweaver, rank 1.&lt;br /&gt;
File:Legem-moratorium1.PNG|Moratorium, rank 1.&lt;br /&gt;
File:Legem-moratorium-rank3.jpg|Moratorium, rank 3.&lt;br /&gt;
File:Legem-pain-enhancer1.jpg|Pain Enhancer, rank 1.&lt;br /&gt;
File:Legem-simplicitys-strenght1.jpg|Simplicity's Strength, rank 1.&lt;br /&gt;
File:Legem-taeguk1.jpg|Taeguk, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning1.PNG|Wreath of Lightning, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank2.jpg|Wreath of Lightning, rank 2.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank3.png|Wreath of Lightning, rank 3.&lt;br /&gt;
File:Legem-zeis-stone-of-vengeance1.PNG|Zei's Stone of Vengeance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:Gems]]&lt;br /&gt;
[[category:Sockets]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80343</id>
		<title>User:Gigaclon</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80343"/>
				<updated>2015-09-06T13:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Start:{{c_blue|25}} Increase:{{c_blue|1}}&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|1.5%}} &lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}} &lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain {{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Start: {{c_blue|10%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Start: {{c_blue|500}} Increase: {{c_blue|50}} &lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|50%}}&lt;br /&gt;
|All enemies you poison take 10% increased damage from all sources.&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Start: {{c_blue|1%}} Increase: {{c_blue|1%}} &lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Start: {{c_blue|30%}} Increase: {{c_blue|0.4%}} &lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Start: {{c_blue|1000%}} Increase: {{c_blue|40%}} &lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Start: {{c_blue|10000}} Increase: {{c_blue|1000}} &lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Start: {{c_blue|3}} Increase: {{c_blue|0.1}} &lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Start: {{c_blue|500%}} Increase: {{c_blue|30%}} &lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Start: {{c_blue|25%}} Increase: {{c_blue|0.5%}} &lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Start: {{c_blue|20%}} Increase: {{c_blue|1}} &lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Wreath of Lightning]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
|Start: {{c_blue|600%}} Increase: {{c_blue|10%}} &lt;br /&gt;
|While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Zei’s Stone of Vengeance]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards&lt;br /&gt;
|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}} &lt;br /&gt;
|20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
|The damage boost is calculated when damage is dealt, so movement changes the amount.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80342</id>
		<title>User:Gigaclon</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80342"/>
				<updated>2015-09-05T12:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;!Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Starts at {{c_blue|25}} and increases by {{c_blue|1}} per rank&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank&lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|-&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Starts at {{c_blue|25%}} and increases by {{c_blue|1.5%}} per rank&lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank&lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Starts at {{c_blue|500}} and increases by {{c_blue|50}} per rank&lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Starts at {{c_blue|1000%}} and increases by {{c_blue|50%}} per rank&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Starts at {{c_blue|1%}} and increases by {{c_blue|1%}} per rank&lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Starts at {{c_blue|30%}} and increases by {{c_blue|0.4%}} per rank&lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Starts at {{c_blue|1000%}} and increases by {{c_blue|40%}} per rank&lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Starts at {{c_blue|10000}} and increases by {{c_blue|1000}} per rank&lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes very well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the 200% absorb shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Starts at {{c_blue|3}} and increases by {{c_blue|0.1}} per rank&lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Starts at {{c_blue|500%}} and increases by {{c_blue|30%}} per rank&lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|25%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Starts at {{c_blue|20%}} and increases by {{c_blue|1}} per rank&lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
[[Wreath of Lightning]]&lt;br /&gt;
* '''Base Effect: '''15% chance on hit to gain a Wreath of Lightning, dealing 600% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
* '''Upgrade rank grants:''' +10% weapon damage per second.&lt;br /&gt;
* '''Rank 25 unlocks: '''While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Best used by melee builds or others in close proximity to lots of enemies (such as [[Whirlwind]] or [[Strafe]]), since the radius of effect of the lightning strikes is limited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
[[Zei’s Stone of Vengeance]]&lt;br /&gt;
* '''Base Effect: '''Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.&lt;br /&gt;
* '''Upgrade rank grants:''' +0.05% for every 10 yards&lt;br /&gt;
* '''Rank 25 unlocks:''' 20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
The damage boost calculates from the distance between the shooter (whether a character or a pet such as a [[Sentry]] or [[Hydra]]) and the target at the time the damage is dealt, thus an enemy who moves closer or further away after the projectile is fired can increase or decrease the damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt; More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt; Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.&lt;br /&gt;
&lt;br /&gt;
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80335</id>
		<title>User:Gigaclon</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Gigaclon&amp;diff=80335"/>
				<updated>2015-09-04T18:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|{{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Effect&lt;br /&gt;
!Values&lt;br /&gt;
!Rank 25 Bonus&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Powerful]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-powerful-icon2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.&lt;br /&gt;
|Starts at {{c_blue|25}} and increases by {{c_blue|1}} per rank&lt;br /&gt;
|15% Increased Damage to Elites&lt;br /&gt;
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Bane of the Trapped]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]&lt;br /&gt;
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank&lt;br /&gt;
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Boon of the Hoarder]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Needs Pic&lt;br /&gt;
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy&lt;br /&gt;
|Starts at {{c_blue|25%}} and increases by {{c_blue|1.5%}} per rank&lt;br /&gt;
|Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Enforcer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
|Increases the damage of your pets by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank&lt;br /&gt;
|Your pets take 25% reduced damage.&lt;br /&gt;
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Esoteric Alteration]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Esoteric-alteration-icon.jpg|right]]&lt;br /&gt;
|Gain{c_blue|X%}} non-Physical damage reduction&lt;br /&gt;
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.&lt;br /&gt;
|A very powerful defensive gem, added in [[Season Two]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Ease]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Gem-of-ease-icon.jpg|right]]&lt;br /&gt;
|Monster kills grant +{{c_blue|X}} experience &lt;br /&gt;
|Starts at {{c_blue|500}} and increases by {{c_blue|50}} per rank&lt;br /&gt;
|Level requirement reduced to 1&lt;br /&gt;
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gem of Efficacious Toxin]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.&lt;br /&gt;
|Starts at {{c_blue|1000%}} and increases by {{c_blue|50%}} per rank&lt;br /&gt;
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Gogok of Swiftness]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
|Starts at {{c_blue|1%}} and increases by {{c_blue|1%}} per rank&lt;br /&gt;
|Gain 1% Cooldown Reduction per stack of Swiftness&lt;br /&gt;
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Invigorating Gemstone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}} &lt;br /&gt;
|Starts at {{c_blue|30%}} and increases by {{c_blue|0.4%}} per rank&lt;br /&gt;
|Heal for 20% of maximum life when hit by a control-impairing effect.&lt;br /&gt;
|As with the other original batch of defensive gems, this is one of the least-used gems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.&lt;br /&gt;
|Starts at {{c_blue|1000%}} and increases by {{c_blue|40%}} per rank&lt;br /&gt;
|Smite a nearby enemy every 5 seconds&lt;br /&gt;
|The smite can hit virtually any enemy on the screen, making the &amp;quot;nearby&amp;quot; description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Molten Wildebeest's Gizzard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Molten-wildebeests-gizzard-icon.jpg|right]]&lt;br /&gt;
|Regenerate {{c_blue|X}} Life per Second&lt;br /&gt;
|Starts at {{c_blue|10000}} and increases by {{c_blue|1000}} per rank&lt;br /&gt;
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.&lt;br /&gt;
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes very well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the 200% absorb shield keeps the player from taking damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Moratorium]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.&lt;br /&gt;
|Starts at {{c_blue|3}} and increases by {{c_blue|0.1}} per rank&lt;br /&gt;
|10% chance on kill to clear all staggered damage.&lt;br /&gt;
|Another of the initial batch of defensive gems that proved little-used.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Pain Enhancer]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.&lt;br /&gt;
|Starts at {{c_blue|500%}} and increases by {{c_blue|30%}} per rank&lt;br /&gt;
|2% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
|Best used with character with high Crit chance and AOE attacks.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Simplicity’s Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
|Increase the damage of primary skills by {{c_blue|X%}}&lt;br /&gt;
|Starts at {{c_blue|25%}} and increases by {{c_blue|0.5%}} per rank&lt;br /&gt;
|Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Taeguk]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times&lt;br /&gt;
|Starts at {{c_blue|20%}} and increases by {{c_blue|1}} per rank&lt;br /&gt;
|Gain 0.5% increased Armor for every stack.&lt;br /&gt;
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
[[Wreath of Lightning]]&lt;br /&gt;
* '''Base Effect: '''15% chance on hit to gain a Wreath of Lightning, dealing 600% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
* '''Upgrade rank grants:''' +10% weapon damage per second.&lt;br /&gt;
* '''Rank 25 unlocks: '''While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Best used by melee builds or others in close proximity to lots of enemies (such as [[Whirlwind]] or [[Strafe]]), since the radius of effect of the lightning strikes is limited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
[[Zei’s Stone of Vengeance]]&lt;br /&gt;
* '''Base Effect: '''Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.&lt;br /&gt;
* '''Upgrade rank grants:''' +0.05% for every 10 yards&lt;br /&gt;
* '''Rank 25 unlocks:''' 20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
The damage boost calculates from the distance between the shooter (whether a character or a pet such as a [[Sentry]] or [[Hydra]]) and the target at the time the damage is dealt, thus an enemy who moves closer or further away after the projectile is fired can increase or decrease the damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt; More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt; Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.&lt;br /&gt;
&lt;br /&gt;
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Darkness_of_Radament&amp;diff=80326</id>
		<title>Darkness of Radament</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Darkness_of_Radament&amp;diff=80326"/>
				<updated>2015-09-02T17:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg6.jpg|thumb|120px|Darkness of Radament recipe.]]&lt;br /&gt;
The [[Darkness of Radament]] is a recipe for [[Kanai's Cube]] that converts gems from one type to another. This is useful to turn unwanted gem types into ones you need, either to socket into your gear or to spend for enchanting.  This recipe changes 9 gems at a time into the same quality of any other type of gem, specified by the type of [[Gem Essence]] you use in the Cube.&lt;br /&gt;
&lt;br /&gt;
Note that the recipe requires 9 gems. It will not work with 8 or fewer (larger stacks can be used and the game will simply subtract 9.) Since the Gem Essences cost 500,000 gold each, a player who isn't yet rich in gold will want to upgrade the initial gem type, then convert those, rather than converting dozens of Marquise or Imperial gems.&lt;br /&gt;
&lt;br /&gt;
This cube recipe also makes [[The Broken Crown]] much easier to use, since players no longer need to put the type of gem they want into that helm. Players can simply equip their normal gem type in the helm, and then convert the extra gems of that type.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
[[Darkness of Radament]]&lt;br /&gt;
* 9x any gem (same type/quality)&lt;br /&gt;
* 1 Gem Essence (of the gem type you want)&lt;br /&gt;
* 5 Death's Breath&lt;br /&gt;
:{{c_orange|''&amp;quot;...in time, the cube became the center of the Horadric works. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;br /&gt;
[[category:Gems]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Work_of_Cathan&amp;diff=80325</id>
		<title>Work of Cathan</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Work_of_Cathan&amp;diff=80325"/>
				<updated>2015-09-02T17:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg5.jpg|thumb|250px|Work of Cathan recipe.]]&lt;br /&gt;
The [[Work of Cathan]] is a recipe for [[Kanai's Cube]] that completely removes the [[level requirement]] from any item. The item is not destroyed or modified, just changed to have no level requirement, so it can be equipped by even a level 1 character. &lt;br /&gt;
&lt;br /&gt;
This recipe is best used to create [[twink]]ing items, to hand down to a new character and make their passage up to level 70 much quicker and easier. &lt;br /&gt;
&lt;br /&gt;
It is one of the least-used recipes, since aside from early in a season, few players roll new characters from level 1. And with experience sharing so freely in Diablo III, most players simply join a friend's game and stand by the stairs to the level being cleared, thus leveling up without any effort.&lt;br /&gt;
&lt;br /&gt;
This recipe is of most use to Hardcore players, who will reroll every now and then (like it or not). It's also helpful for players who prefer to go solo and earn their own kills, instead of just leeching their way up on someone else's back.&lt;br /&gt;
&lt;br /&gt;
PvP is not much played in Diablo III, but if ever it becomes more of a thing, this recipe would make Low Level Dueling a strange proposition. Players could equip any level of character entirely in [[end game]] quality gear, like little kids playing dress up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Work of Cathan]]&lt;br /&gt;
* 1 item (any type)&lt;br /&gt;
* 1 [[Gem of Ease]], rank 25 or higher.&lt;br /&gt;
:{{c_orange|''&amp;quot;...was done, and the scars would remain forever. And so it was time for eh final step, the one each of them had secretly hoped would not come to pass.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Skill_of_Nilfur&amp;diff=80324</id>
		<title>Skill of Nilfur</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Skill_of_Nilfur&amp;diff=80324"/>
				<updated>2015-09-02T17:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg4.jpg|thumb|120px|Skill of Nilfur recipe.]]&lt;br /&gt;
The [[Skill of Nilfur]] is a recipe for [[Kanai's Cube]] that converts a set item into another item from the same set. The roll is entirely random, in terms of which other item in the set is created, and the stats on that item. The same item will never reroll twice in a row, and this recipe only works on sets with three or more items.&lt;br /&gt;
&lt;br /&gt;
The new set item is entirely random, except it will never be of [[Ancient]] Quality. It's as if the item just dropped from a monster or was [[gambled]] anew.&lt;br /&gt;
&lt;br /&gt;
This recipe is designed to be used by players struggling to find the last item they need for a four or six-piece set bonus, as it lets them convert any spare item in that set, hoping to roll it to the type they need&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
[[Skill of Nilfur]]&lt;br /&gt;
* 1 Set Item&lt;br /&gt;
* 10 [[Death's Breath]]&lt;br /&gt;
* 50 [[Forgotten Soul]]s&lt;br /&gt;
:{{c_orange|''&amp;quot;...of the cave, ten Horadrim channeled powers arcane and mystic. Ten felt their sanity slipping away. And nine averted their eyes as the cube came alive.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
When first tested in [[Patch 2.3]] on the PTR, this recipe worked on all sets, including two-piece sets. Players quickly realized this was a great way to roll and reroll the two-item sets, since there they knew exactly which item would result each time, and with only two items it was easy to roll until an ideal item resulted. &lt;br /&gt;
&lt;br /&gt;
The two ring set [[Focus]]/[[Restraint]] was a popular roll, but classes that could use the two piece weapon sets [[Shenlong's]], [[Danetta's]], and [[Bul-Kathos']] gained the most, since weapons benefit so tremendously from rolling Ancient.&lt;br /&gt;
&lt;br /&gt;
The developers immediately realized that two piece sets worked too well with this recipe.[https://www.reddit.com/r/Diablo/comments/3bw416/skill_of_nilfur_reforges_set_item_makes_item/csqahtk?context=3]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We are going to be changing this recipe. The intent of the convert set item recipe is to help players who are trying to finish a set and getting redundant pieces. The intent is not to get 2 Focus and reroll 1 repeatedly until it's perfect. As such changes will be coming before the feature launches to directly address this. &lt;br /&gt;
--Travis Day&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players imagined many clever and complicated fixes to this, such as only allowing a given item to be rerolled several times, or increasing the recipe cost with each roll, a bit like enchanting works.  Ultimately Blizzard went with a much simpler plan, and just removed two-piece sets from functioning with this set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Cube recipes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Hope_of_Cain&amp;diff=80323</id>
		<title>Hope of Cain</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Hope_of_Cain&amp;diff=80323"/>
				<updated>2015-09-02T17:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg3.JPG|thumb|150px|Hope of Cain recipe.]]&lt;br /&gt;
The [[Hope of Cain]] is a recipe for [[Kanai's Cube]] that upgrades a rare item to a legendary or set item of '''the same item type'''.  The item type is key; for instance, players who want [[The Furnace]] must use a rare Two-Handed Mace, which will transmute into one of the [[legendary two handed maces]], randomly-chosen.&lt;br /&gt;
&lt;br /&gt;
This recipe only works with level 70 rare items, but rare items of any origin can be used, including crafted or vendor-purchased items, or rares that originated via gambling.&lt;br /&gt;
&lt;br /&gt;
It's also a useful way to upgrade expensive items to gamble, such as Amulets.  Considering a 1/10 success rate on gambling a legendary, that's approximately 1000 Blood Shards per legendary amulet gamble, at 100 shards each. Players lacking in Blood Shards but needing an amulet (or weapon, or ring) may find the material costs of this recipe much more affordable than the Blood Shard costs to attempt to gamble a legendary or set item.&lt;br /&gt;
&lt;br /&gt;
Newly-created legendary or set items via this recipe are entirely random in stats and [[Ancient items|Ancient]] (or not) quality, just as though the item had just been dropped by a monster or found from a chest.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
[[Hope of Cain]]&lt;br /&gt;
* 1 Rare item (level 70)&lt;br /&gt;
* 25 [[Death's Breath]]&lt;br /&gt;
* 50 [[Reusable Parts]] (white material)&lt;br /&gt;
* 50 [[Arcane Dust]] (blue material)&lt;br /&gt;
* 50 [[Veiled Crystal]] (yellow material)&lt;br /&gt;
:{{c_orange|''&amp;quot;When the physical material of the cube was forged, the real work began. Ten Horadrim took it deep into the cave, to a place that should never have been disturbed.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Archive_of_Tal_Rasha&amp;diff=80322</id>
		<title>Archive of Tal Rasha</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Archive_of_Tal_Rasha&amp;diff=80322"/>
				<updated>2015-09-02T17:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg1.jpg|thumb|400px|Archive of Tal Rasha.]]&lt;br /&gt;
The [[Archive of Tal Rasha]] is a recipe for [[Kanai's Cube]] that extracts a legendary power from a legendary item and enables it via the Cube. This recipe works only legendary and set items with a [[legendary affix]] (orange text) and it destroys the item while extracting the power.&lt;br /&gt;
&lt;br /&gt;
Details: &lt;br /&gt;
&lt;br /&gt;
* Only that orange text power is extracted, not any other properties from the item.&lt;br /&gt;
* The cube always imparts the property at its highest possible value. i.e. an item with 40-50% to the legendary affix will always yield 50% via the cube.&lt;br /&gt;
* Via Kanai's Cube, players can enable up to three legendary powers which work like extra passive skills. One from a weapon/off hand, one from jewelry, and one from armor.  &lt;br /&gt;
* Legendary powers will not &amp;quot;double dip,&amp;quot; so even if a player enables a power through the cube and equips that item, the bonus will not count twice. &lt;br /&gt;
* Kanai's Cube powers are shared across an account (Except between season and non-season, or hardcore and softcore).&lt;br /&gt;
* Many legendary affixes are class-specific. Only Barbarians can gain Cube powers from [[Mighty Weapons]] or [[Mighty Belts]], only DHs from [[Cloaks]] or [[Hand Xbows]], etc.&lt;br /&gt;
&lt;br /&gt;
See the [[Kanai's Cube]] article for full details and disclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extract Legendary Power==&lt;br /&gt;
&lt;br /&gt;
This recipe is perhaps the most powerful and most enabled by Kanai's Cube. Players just starting out in a season should choose the items to convert with care, as the materials required can take some time to gather. &lt;br /&gt;
&lt;br /&gt;
[[Archive of Tal Rasha]]&lt;br /&gt;
* 1 Legendary item with a [[legendary affix]].&lt;br /&gt;
* 1 [[Khanduran Rune]]&lt;br /&gt;
* 1 [[Caldeum Nightshade]]&lt;br /&gt;
* 1 [[Arreat War Tapestry]]&lt;br /&gt;
* 1 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 1 [[Westmarch Holy Water]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;All agreed that the cube was necessary if the hunt for the three was to be successful. They thought they understood the dangers.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images show a walk through of extracting the legendary power from an item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cube-hexing1.jpg|1: All ingredients assembled. &lt;br /&gt;
File:Cube-hexing2.jpg|2: Item destruction tool tip confirmation. (The diamonds socketed in the pants are returned to inventory.)&lt;br /&gt;
File:Cube-hexing3.jpg|3: Successful extraction confirmed.&lt;br /&gt;
File:Cube-hexing4.jpg|4: Select the new power via the Cube pane.&lt;br /&gt;
File:Cube-hexing6.jpg|5: Legendary power enabled via the cube shows in the Inventory details menu.&lt;br /&gt;
File:Cube-hexing7.jpg|6: Three item powers enabled are displayed in the Inventory details.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Law_of_Kulle&amp;diff=80321</id>
		<title>Law of Kulle</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Law_of_Kulle&amp;diff=80321"/>
				<updated>2015-09-02T16:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: use new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-recipe-pg2.jpg|thumb|400px|Law of Kulle recipe.]]&lt;br /&gt;
The [[Law of Kulle]] is a recipe for [[Kanai's Cube]] that reforges a legendary (not set) item. This recipe is the most [[material]] expensive of the cube recipes, and is meant to provide a long term material [[sink]] for players to work at rolling a nearly-perfect example of their favorite legendary item.&lt;br /&gt;
&lt;br /&gt;
When reforging the item, the item quality ([[Ancient]] or not) and affixes are entirely random. It's as if the item just dropped from a monster or was gambled anew; all stats are reset.&lt;br /&gt;
&lt;br /&gt;
This recipe is most often used on legendary weapons, as players try to earn an Ancient versions of their best weapon with great stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reforge Legendary Item==&lt;br /&gt;
&lt;br /&gt;
[[Law of Kulle]]&lt;br /&gt;
* 1 Legendary item&lt;br /&gt;
* 5 [[Khanduran Rune]]&lt;br /&gt;
* 5 [[Caldeum Nightshade]]&lt;br /&gt;
* 5 [[Arreat War Tapestry]]&lt;br /&gt;
* 5 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 5 [[Westmarch Holy Water]]&lt;br /&gt;
* 50 [[Forgotten Soul]]&lt;br /&gt;
:{{c_orange|''&amp;quot;For weeks the fires burned, the smiths hammered and the mages changes.  Those who spent too long in the forge wandered, wide eyed and unblinking, in the daylight.  They did not sleep.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cube}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Template:Cube&amp;diff=80320</id>
		<title>Template:Cube</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Template:Cube&amp;diff=80320"/>
				<updated>2015-09-02T16:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Created page with &amp;quot;{| !colspan=3|Kanai's Cube recipes |- |Archive of Tal Rasha &amp;lt;br&amp;gt; Extract Legendary Power  |Law of Kulle &amp;lt;br&amp;gt; Reforge Legendary Item |Hope of Cain &amp;lt;br&amp;gt; Upgrade Rare...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
!colspan=3|Kanai's Cube recipes&lt;br /&gt;
|-&lt;br /&gt;
|[[Archive of Tal Rasha]] &amp;lt;br&amp;gt; Extract Legendary Power &lt;br /&gt;
|[[Law of Kulle]] &amp;lt;br&amp;gt; Reforge Legendary Item&lt;br /&gt;
|[[Hope of Cain]] &amp;lt;br&amp;gt; Upgrade Rare item to [[Legendary]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull of Nilfur]] &amp;lt;br&amp;gt; Convert [[Set Item]]&lt;br /&gt;
|[[Work of Cathan]] &amp;lt;br&amp;gt; Remove [[Level requirement]] from item&lt;br /&gt;
|[[Darkness of Radament]] &amp;lt;br&amp;gt; Convert [[gems]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anger of Iben Fahd]] &amp;lt;br&amp;gt; Convert white/blue/yellow [[materials]].&lt;br /&gt;
|Open portal to [[The Vault]] &amp;lt;br&amp;gt; req. [[Puzzle Ring]] (undocumented)&lt;br /&gt;
|Open portal to [[Not the Cow Level]] &amp;lt;br&amp;gt; req. [[Bovine Bardiche]] (undocumented)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=80319</id>
		<title>Kanai’s Cube</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=80319"/>
				<updated>2015-09-02T16:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: /* Convert Set Item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kanais-cube1.jpg|thumb|250px|Kanai's Cube interface.]]Kanai’s Cube (the '''KC''' or '''Cube''') was added [[Patch 2.3]],  It harkens back to the [[Horadric Cube]] of Diablo 2, giving players the ability to convert or break down legendary items and gain bonuses from their special properties. &lt;br /&gt;
&lt;br /&gt;
The cube is obtained from the [[Kanai's Throneroom]] located on level two of the [[Ruins of Sescheron]] in Act Three. This area was added to the game in Patch 2.3, along with the Cube, and is found only in [[Adventure Mode]].  Players need not complete a quest or bounty to obtain the Cube; just find the area (which requires some exploration, as it's not marked on the map and the Ruins are large) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Cube recipes}}&lt;br /&gt;
&lt;br /&gt;
==Using the Cube==&lt;br /&gt;
&lt;br /&gt;
To use the Cube, players must first obtain it from the Ruins of Sescheron in Adventure Mode. Simply locate it there and click on the cube and it will automatically add to your account. The Cube is not a physical item you see in your inventory, and the only way to access it is by clicking the cube, or [[Zoltan Kulle]] standing beside it, in town.&lt;br /&gt;
&lt;br /&gt;
* Ingredients for the Cube Recipe must be placed inside the cube (drag and drop or right click); it will not pull them directly from your inventory or stash the way Blacksmith or Jeweler crafting does.  &lt;br /&gt;
* All ingredients must be correct; recipes will not work if they are short an ingredient or have extra items in the cube.&lt;br /&gt;
* Stack amounts do not matter; players need not insert exactly a 50 or 100 stack. Larger stacks are fine and the recipe will subtract the required amount from the total stack in the Cube.&lt;br /&gt;
&lt;br /&gt;
The usability of the cube wasn't great when it began testing on the PTR, and players often complained about having to run to their stash, pull out the materials required, run to the Cube, insert them, etc.  Common requests were to make the Cube pull items from the stash as needed, or to make the Cube part of the stash or the basic Inventory interface, as the [[Horadric Cube]] was in Diablo 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extract Legendary Power===&lt;br /&gt;
&lt;br /&gt;
This recipe destroys the legendary item and adds its legendary affix to the cube, enabling a character to enable that power through the cube and enjoy it without equipping the item.  This can be done on any legendary or set item with a legendary affix (shown in orange text). Only that orange text power is extracted, not any other properties from the item, and the cube always imparts the property at its highest possible roll.&lt;br /&gt;
&lt;br /&gt;
[[Archive of Tal Rasha]]&lt;br /&gt;
* 1 Legendary item with a [[legendary affix]].&lt;br /&gt;
* 1 [[Khanduran Rune]]&lt;br /&gt;
* 1 [[Caldeum Nightshade]]&lt;br /&gt;
* 1 [[Arreat War Tapestry]]&lt;br /&gt;
* 1 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 1 [[Westmarch Holy Water]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;All agreed that the cube was necessary if the hunt for the three was to be successful. They thought they understood the dangers.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reforge Legendary Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg1.jpg|thumb|Archive of Tal Rasha recipe.]]&lt;br /&gt;
This recipe rerolls any legendary item, completely resetting all stats as if the item had just dropped for the first time. The odds to roll Ancient are 1/10.&lt;br /&gt;
&lt;br /&gt;
[[Law of Kulle]]&lt;br /&gt;
* 1 Legendary item&lt;br /&gt;
* 5 [[Khanduran Rune]]&lt;br /&gt;
* 5 [[Caldeum Nightshade]]&lt;br /&gt;
* 5 [[Arreat War Tapestry]]&lt;br /&gt;
* 5 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 5 [[Westmarch Holy Water]]&lt;br /&gt;
* 50 [[Forgotten Soul]]&lt;br /&gt;
:{{c_orange|''&amp;quot;For weeks the fires burned, the smiths hammered and the mages changes.  Those who spent too long in the forge wandered, wide eyed and unblinking, in the daylight.  They did not sleep.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Rare Item===&lt;br /&gt;
&lt;br /&gt;
This recipe allows a player to turn any level 70 Rare item into a random legendary or set item of the same type. Items purchased from vendors or gambled can be used, as well as found from drops.  Best used on items that are expensive to gamble, like Amulets, or to hunt for specific legendary weapons, such as two-handed maces to attempt to create [[The Furnace]].&lt;br /&gt;
&lt;br /&gt;
[[Hope of Cain]]&lt;br /&gt;
* 1 Rare item (level 70)&lt;br /&gt;
* 25 Death's Breath&lt;br /&gt;
* 50 Reusable Parts (white material)&lt;br /&gt;
* 50 Arcane Dust (blue material)&lt;br /&gt;
* 50 Veiled Crystal (yellow material)&lt;br /&gt;
:{{c_orange|''&amp;quot;When the physical material of the cube was forged, the real work began. Ten Horadrim took it deep into the cave, to a place that should never have been disturbed.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Set Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg4.jpg|thumb|150px|Skull of Nilfur.]]&lt;br /&gt;
This recipe changes a set item into another random item from the same set. Intended to help players get that 5th or 6th item to complete a set when they keep finding the other items in the set, but not the one they need.&lt;br /&gt;
&lt;br /&gt;
This recipe was overpowered when the recipe went live, with very low material costs of just 10 Death's Breath and 10 Forgotten Soul. The easiest exploit was to use it on two-item sets, such as the Focus/Restraint rings, where the item would just change from one to the other repeatedly, making it very easy to roll until a perfect item was created. Blizzard vowed to modify the recipe to stop such easy rerolling the first day the PTR testing began,[http://www.diabloii.net/blog/comments/patch-2-3-0-news-items-and-kanais-cube-recipes] and in the first PTR patch they changed this recipe to only work on sets of three or more items. Items produced from this recipe will never be ancient.&lt;br /&gt;
&lt;br /&gt;
[[Skill of Nilfur]]&lt;br /&gt;
* 1 Set Item&lt;br /&gt;
* 10 [[Death's Breath]]&lt;br /&gt;
* 10 [[Forgotten Soul]]s&lt;br /&gt;
:{{c_orange|''&amp;quot;...of the cave, ten Horadrim channeled powers arcane and mystic. Ten felt their sanity slipping away. And nine averted their eyes as the cube came alive.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
===Remove Level Requirement===&lt;br /&gt;
&lt;br /&gt;
This recipe lets players entirely remove the level requirement from any item, just as the Gem of Ease does when socketed into a weapon. Of little use to Softcore players, but this will make [[twink]]ing even easier for Hardcore players, who could put an entire six piece item set on at level 1 and play through the entire game on Torment 10, going from 1-70 in just minutes.&lt;br /&gt;
&lt;br /&gt;
[[Work of Cathan]]&lt;br /&gt;
* 1 item (any type)&lt;br /&gt;
* 1 [[Gem of Ease]], rank 25 or higher.&lt;br /&gt;
:{{c_orange|''&amp;quot;...was done, and the scars would remain forever. And so it was time for eh final step, the one each of them had secretly hoped would not come to pass.&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Gem Type===&lt;br /&gt;
&lt;br /&gt;
This recipe lets a player convert 9 gems into any other type of gem. It can be used on any level of gem, but only in quantities of 9. Gem Essences are purchased from Squirt the Peddler in Act Two, for 500,000 gold each.&lt;br /&gt;
&lt;br /&gt;
[[Darkness of Radament]]&lt;br /&gt;
* 9x any gem (same type/quality)&lt;br /&gt;
* 1 [[Gem Essence]] (of the gem type you want)&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;...in time, the cube became the center of the Horadric works. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Crafting Materials===&lt;br /&gt;
&lt;br /&gt;
[[File:Kanai-cube-ghost.jpg|thumb|400px|Kanai's ghost assists with the Cube.]]&lt;br /&gt;
This recipe lets players convert 100 of any type of crafting material (white, blue, or yellow, but not Death's Breath or Forgotten Souls) into 100 of white/blue/yellow material.  This is helpful to offset imbalances in material quantity, such as a player who has many more Veiled Crystals (yellow) and wants to convert them into blue or white materials for crafting purposes.&lt;br /&gt;
&lt;br /&gt;
To craft, insert at least a 100 stack of the materials you want to change + 1 item (white, blue, or yellow) of the quality you want to change the 100 materials to. For instance, 100 Veiled Crystals + 1 magical item = 100 Arcane Dust (blue).  You do not need to insert exactly 100 stack into the cube; any stack larger than 100 the game will automatically subtract 100 from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Anger of Iben Fahd]]&lt;br /&gt;
* 100 stack of white, blue, or yellow material&lt;br /&gt;
* 1 item of the quality (white, blue, or yellow) you want to change the materials to.&lt;br /&gt;
* 1 Death's Breath&lt;br /&gt;
:{{c_orange|''&amp;quot;He called the nine together, and declared that the cube must be put away, hidden even from them. Perhaps from them most of all. Seven of the nine concurred, and so the cube was taken under cover of darkness, entrusted....&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
===Portal: Not the Cow Level===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a portal to the [[Not the Cow Level]], a bonus area first introduced for Diablo 3's third anniversary. Only one per game.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Bovine Bardiche]] (legendary polearm)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Portal: The Vault===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a golden portal to [[Greed's Domain]], a bonus area where fabulous golden riches await. Slaying Greed is the only way to obtain a first [[Boon of the Hoarder]] legendary gem each new season. (Once one has been found, additional Boon of the Hoarder gems may drop from Rift Guardians, same as other Legendary Gems.&lt;br /&gt;
&lt;br /&gt;
Only one portal to The Vault may be opened each game, so if one is found randomly from a Goblin, this recipe can not be used in that game. (Presumably using this recipe means no random Goblin will open one out in the world, either, though this is difficult to verify.)&lt;br /&gt;
&lt;br /&gt;
* 1 [[Puzzle Ring]] (legendary ring)&lt;br /&gt;
&lt;br /&gt;
==Kanai's Cube History==&lt;br /&gt;
&lt;br /&gt;
The initial details came from Blizzard's Patch 2.3.0 preview on June 23, 2015:[http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;New Artifact: Kanai’s Cube&lt;br /&gt;
&lt;br /&gt;
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional details were added in a reply by a community manager:[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;How many passives can we use at same time? Does it take a passive skill slot to equip?&amp;lt;/font&amp;gt;&lt;br /&gt;
Tyvalir: There’s been some confusion about how these passives work, so let me clarify.&lt;br /&gt;
&lt;br /&gt;
With the current plan, the passives you get by breaking down Legendary items with special effects in Kanai’s Cube do not replace passive skills on your character, but are instead part of a separate set of passives that are specifically stored within the cube. You can store as many special effects as possible in the cube, but only a limited number can be active at a given time (currently, this is three: one weapon effect, one armor effect, and one jewelry effect).&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting Kanai's Cube==&lt;br /&gt;
&lt;br /&gt;
The concept of adding three &amp;quot;free&amp;quot; legendary powers thrilled the community, and theorycrafting ideas flooded forth.[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]  A few of the main ideas:&lt;br /&gt;
&lt;br /&gt;
* Getting the [[RoRG]] property from the Cube grants much more item variety while still getting six-piece set bonuses. (Which is a big buff since the RoRG stats are generally much worse than other rings.&lt;br /&gt;
* This partially fixes the &amp;quot;Ancient weapon problem&amp;quot; since players can add the special legendary property from the ultra-rare weapon required for their [[build]] without having to find that item in Ancient form.&lt;br /&gt;
* Defensive buffs abound: &lt;br /&gt;
** Wearing an immunity Amulet + getting a second immunity from the Cube.&lt;br /&gt;
** Gaining CC immunity from [[Ice Climbers]].&lt;br /&gt;
** Gaining full time double Unity buff without having to wear the ring.&lt;br /&gt;
&lt;br /&gt;
In practice on the PTR, almost everyone just went for more damage. [[The Furnace]] for a weapon (or [[Calamity]] for Demon Hunters), [[Convention of Elements]] or [[RoRG]] for jewelry, [[Cindercoat]] or [[Hexing Pants]] for armor, etc. While there were some more unique choices for some classes and builds, the overall approach was pretty generic. Whether players will evolve more interesting builds over time, or if Blizzard will intentionally create some interesting item synergies that can only be enabled with the Cube + equipped items, remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore and Story==&lt;br /&gt;
&lt;br /&gt;
Blizzard shared much of the lore and story behind Kanai's Cube in a blog preview in July, 2015.[http://www.diabloii.net/?p=385173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The precursor to the well-known Horadric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.&lt;br /&gt;
&lt;br /&gt;
Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kevin Kanai Griffin==&lt;br /&gt;
&lt;br /&gt;
[[File:Kanais-ghost.jpg|thumb|400px|King Kanai's ghost vs. Transmog.]]&lt;br /&gt;
The object is named after a former Blizzard artist on the Diablo 3 team, [[Kevin Kanai Griffin]]. He passed away in 2014 and the cube gained his name as a reminder of his work on the game.[http://www.diabloii.net/blog/comments/the-memorial-kanais-cube-shared-lgems]  The Barbarian King Kanai seen in-game near the cube, in physical and ghostly form, is modeled after Kevin's own Barb's transmog look.[http://www.diabloii.net/?p=385173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Not Just a Legend, But a Tribute&lt;br /&gt;
&lt;br /&gt;
There is more to Kanai’s Cube than lore and functionality. While we always knew that we wanted to implement a form of the Horadric Cube into Diablo III, we never anticipated the events that would lead to it becoming Kanai’s Cube.&lt;br /&gt;
&lt;br /&gt;
Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.&lt;br /&gt;
&lt;br /&gt;
Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream. He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room.&lt;br /&gt;
&lt;br /&gt;
Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.&lt;br /&gt;
&lt;br /&gt;
We miss you, Kevin. This Cube is for you.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard also created a video that describes the cube and memorializes its namesake. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;V0dluBgUqsI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images of Kanai's Cube and the cube recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kanais-bliz01.jpg|Kanai's Cube waiting to be claimed.&lt;br /&gt;
File:Kanais-bliz02.jpg|Kanai's Cube in Act Two town.&lt;br /&gt;
File:Kanais-wallpaper.jpg|Kanai's Cube wallpaper. [http://www.diabloii.net/gallery/showphoto.php?photo=11759 Full size here].&lt;br /&gt;
File:Kanai-cube-ghost.jpg|Kanai's ghost.&lt;br /&gt;
File:Kanai-cube-zoltan.jpg|Zoltan Kulle approves.&lt;br /&gt;
File:King-kanai-throne1.JPG|King Kanai on his throne.&lt;br /&gt;
File:King-kanai-throne2.JPG|Kind Kanai closeup.&lt;br /&gt;
File:Cube-recipe-pg1.jpg|Archive of Tal Rasha.&lt;br /&gt;
File:Cube-recipe-pg2.jpg|Law of Kulle.&lt;br /&gt;
File:Cube-recipe-pg3.JPG|Hope of Cain.&lt;br /&gt;
File:Cube-recipe-pg4.jpg|Skull of Nilfur.&lt;br /&gt;
File:Cube-recipe-pg5.jpg|Work of Cathan.&lt;br /&gt;
File:Cube-recipe-pg6.jpg|Darkness of Radament.&lt;br /&gt;
File:Cube-recipe-pg7.jpg|Anger of Iben Fahd.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [http://www.diabloii.net/blog/comments/kanais-cube-hands-on-tutorial Kanai's Cube hands on tutorial], Diabloii.net article from early PTR testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Twink&amp;diff=80237</id>
		<title>Twink</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Twink&amp;diff=80237"/>
				<updated>2015-08-29T19:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: /* Diablo III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To '''twink''' is to hand down a high quality [[item]] to a lower level [[character]], generally an item that this  character would never have found for themselves at their [[experience|experience level]]. The term also refers to a character that has been '''twinked''' as being a '''twink''', and someone who is giving away items like this is '''twinking'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Twinking is usually done by experienced players in order to help their new characters level up more quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twinking is also done between higher level characters; if your [[Wizard]] found a great sword you might &amp;quot;twink&amp;quot; it to your [[Barbarian]], but the term is not used as often for high level exchanges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
Some players, often referred to as [[purist]]s, do not twink at all, or at least not to certain characters. Players might want to keep their new character [[pure]], or they might be playing with some severity of [[Live off the Land|LotL]] rules, and are only using items they find themselves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Twinking is sometimes considered a cheesy technique, but it becomes fairly ubiquitous amongst the low-level characters created by long time players of a game, and is a largely accepted fact of online play. Online buddies will often help twink, or [[rush]] a friend's new low level character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II===&lt;br /&gt;
In ''[[Diablo 2]]'', it was useful to create and stock a twinking [[mule]]; one storage character with all sorts of low level gear. That made it easy to find the items you wanted to temporarily use on a new character, and it was quick to load them up with good starter gear, then reclaim it and exchange it for higher level goods as the new character leveled up.&lt;br /&gt;
&lt;br /&gt;
===Diablo III===&lt;br /&gt;
Item in Diablo III require certain levels to equip, thus limiting twinking. Ways around this restrictions were added. [[Patch 2.1]] introduced the [[Gem of Ease]] that, when leveled to 25, removed the level requirement of the weapon it was socketed in. [[Patch 2.3]] introduced a recipe, through [[Kanai's Cube]] that removed the level requirement of any item, at the cost of consuming a level 25 Gem of ease. Both the [[Hellfire Ring]] and [[Hellfire Amulet]] roll without level requirement.&lt;br /&gt;
&lt;br /&gt;
[[category:Glossary]]&lt;br /&gt;
[[category:PvP]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine&amp;diff=80236</id>
		<title>Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine&amp;diff=80236"/>
				<updated>2015-08-29T18:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon portal device.png|left]]&lt;br /&gt;
[[File:Ros-infernal-hermits-shack1.jpg|thumb|350px|Portals in the Heretic's Abode.]]&lt;br /&gt;
The Infernal Machine is an [[end game]] quest feature introduced into Diablo 3 in the [[v1.0.5 patch]] and changed in [[Patch 2.3]]. Prior to that patch, the [[Keywardens]] would drop keys and the player would need one of each to craft one machine. Now, the Keywardens drop the machines directly&lt;br /&gt;
The Machines are used to open red portals to special dungeon areas where [[Ubers]], super powered versions of certain quest bosses, must be defeated. These Ubers have a chance (increasing with difficulty level) to drop a [[Demonic Organ]]. &lt;br /&gt;
&lt;br /&gt;
Once a player has collected all 4 demonic organs they can be crafted into a [[Hellfire Ring]] or a [[Hellfire Amulet]] by the [[Jeweler]]. Players without Reaper of Souls will only be make a version of the [[Hellfire Ring]]&lt;br /&gt;
&lt;br /&gt;
Infernal Machines only drop on the [[Torment]] difficulties.&lt;br /&gt;
&lt;br /&gt;
* Diablo 2's {{iw|Pandemonium_Event Pandemonium Event}} is the obvious inspiration for this [[end game]] event.&lt;br /&gt;
&lt;br /&gt;
In Reaper of Souls there are 4 different types of Infernal Machines, each of which produces a known Portal, making it possible to hunt each Demonic Organ specifically.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Machine&lt;br /&gt;
!Realm&lt;br /&gt;
!Uber Bosses&lt;br /&gt;
!Demonic Organ&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Bones]]&lt;br /&gt;
|[[Realm of Discord]]&lt;br /&gt;
|[[Leoric]] and [[Maghda]]&lt;br /&gt;
|[[Leoric's Regret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of War]]&lt;br /&gt;
|[[Realm of Turmoil]]&lt;br /&gt;
|[[Siegebreaker]] and [[Zoltan Kulle]]&lt;br /&gt;
|[[Idol of Terror]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Gluttony]]&lt;br /&gt;
|[[Realm of Chaos]]&lt;br /&gt;
|[[Rakanoth]] and [[Ghom]]&lt;br /&gt;
|[[Vial of Putridness]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Evil]]&lt;br /&gt;
|[[Realm of Fright]]&lt;br /&gt;
|[[Uber Diablo]] + random Uber&lt;br /&gt;
|[[Heart of Evil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To use the machine, go to the Hermit's hut in [[New Tristram]] (its in the north).&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
* [[Torment I]]: 25%&lt;br /&gt;
* [[Torment II]]: 28%&lt;br /&gt;
* [[Torment III]]: 33%&lt;br /&gt;
* [[Torment IV]]: 38%&lt;br /&gt;
* [[Torment V]]: 43%&lt;br /&gt;
* [[Torment VI]]: 50%&lt;br /&gt;
* Torment VIII-X rates needed.&lt;br /&gt;
&lt;br /&gt;
[[category:quests]]&lt;br /&gt;
[[category:end game]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|basics}}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Demonic_Organ&amp;diff=80235</id>
		<title>Demonic Organ</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Demonic_Organ&amp;diff=80235"/>
				<updated>2015-08-29T18:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Heart_of_Evil&amp;diff=80234</id>
		<title>Heart of Evil</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Heart_of_Evil&amp;diff=80234"/>
				<updated>2015-08-29T18:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Vial_of_Putridness&amp;diff=80233</id>
		<title>Vial of Putridness</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Vial_of_Putridness&amp;diff=80233"/>
				<updated>2015-08-29T18:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Idol_of_Terror&amp;diff=80232</id>
		<title>Idol of Terror</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Idol_of_Terror&amp;diff=80232"/>
				<updated>2015-08-29T18:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Leoric%27s_Regret&amp;diff=80231</id>
		<title>Leoric's Regret</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Leoric%27s_Regret&amp;diff=80231"/>
				<updated>2015-08-29T18:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Realm_of_Fright&amp;diff=80230</id>
		<title>Realm of Fright</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Realm_of_Fright&amp;diff=80230"/>
				<updated>2015-08-29T18:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Realm_of_Chaos&amp;diff=80229</id>
		<title>Realm of Chaos</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Realm_of_Chaos&amp;diff=80229"/>
				<updated>2015-08-29T18:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Realm_of_Turmoil&amp;diff=80228</id>
		<title>Realm of Turmoil</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Realm_of_Turmoil&amp;diff=80228"/>
				<updated>2015-08-29T18:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Realm_of_Discord&amp;diff=80227</id>
		<title>Realm of Discord</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Realm_of_Discord&amp;diff=80227"/>
				<updated>2015-08-29T18:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Evil&amp;diff=80226</id>
		<title>Infernal Machine of Evil</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Evil&amp;diff=80226"/>
				<updated>2015-08-29T18:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Gluttony&amp;diff=80225</id>
		<title>Infernal Machine of Gluttony</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Gluttony&amp;diff=80225"/>
				<updated>2015-08-29T18:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_War&amp;diff=80224</id>
		<title>Infernal Machine of War</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_War&amp;diff=80224"/>
				<updated>2015-08-29T17:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Bones&amp;diff=80223</id>
		<title>Infernal Machine of Bones</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine_of_Bones&amp;diff=80223"/>
				<updated>2015-08-29T17:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Infernal Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infernal Machine]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Infernal_Machine&amp;diff=80222</id>
		<title>Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Infernal_Machine&amp;diff=80222"/>
				<updated>2015-08-29T17:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon portal device.png|left]]&lt;br /&gt;
[[File:Ros-infernal-hermits-shack1.jpg|thumb|350px|Portals in the Heretic's Abode.]]&lt;br /&gt;
The Infernal Machine is an [[end game]] quest feature introduced into Diablo 3 in the [[v1.0.5 patch]] and changed in [[Patch 2.3]]. Prior to that patch, the [[Keywardens]] would drop keys and the player would need one of each to craft one machine. Now, the Keywardens drop the machines directly&lt;br /&gt;
The Machines are used to open red portals to special dungeon areas where [[Ubers]], super powered versions of certain quest bosses, must be defeated. These Ubers have a chance (increasing with difficulty level) to drop a [[Demonic Organ]]. &lt;br /&gt;
&lt;br /&gt;
Once a player has collected all 3 demonic organs (4 in RoS) they can be crafted into a [[Hellfire Ring]] or (in RoS only) a [[Hellfire Amulet]] by the [[Jeweler]].&lt;br /&gt;
&lt;br /&gt;
Infernal Machines only drop on the [[Torment]] difficulties.&lt;br /&gt;
&lt;br /&gt;
* Diablo 2's {{iw|Pandemonium_Event Pandemonium Event}} is the obvious inspiration for this [[end game]] event.&lt;br /&gt;
&lt;br /&gt;
In Reaper of Souls there are 4 different types of Infernal Machines, each of which produces a known Portal, making it possible to hunt each Demonic Organ specifically.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Machine&lt;br /&gt;
!Realm&lt;br /&gt;
!Uber Bosses&lt;br /&gt;
!Demonic Organ&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Bones]]&lt;br /&gt;
|[[Realm of Discord]]&lt;br /&gt;
|[[Leoric]] and [[Maghda]]&lt;br /&gt;
|[[Leoric's Regret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of War]]&lt;br /&gt;
|[[Realm of Turmoil]]&lt;br /&gt;
|[[Siegebreaker]] and [[Zoltan Kulle]]&lt;br /&gt;
|[[Idol of Terror]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Gluttony]]&lt;br /&gt;
|[[Realm of Chaos]]&lt;br /&gt;
|[[Rakanoth]] and [[Ghom]]&lt;br /&gt;
|[[Vial of Putridness]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Machine of Evil]]&lt;br /&gt;
|[[Realm of Fright]]&lt;br /&gt;
|[[Uber Diablo]] + random Uber&lt;br /&gt;
|[[Heart of Evil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To use the machine, go to the Hermit's hut in [[New Tristram]] (its in the north).&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
* [[Torment I]]: 25%&lt;br /&gt;
* [[Torment II]]: 28%&lt;br /&gt;
* [[Torment III]]: 33%&lt;br /&gt;
* [[Torment IV]]: 38%&lt;br /&gt;
* [[Torment V]]: 43%&lt;br /&gt;
* [[Torment VI]]: 50%&lt;br /&gt;
* Torment VIII-X rates needed.&lt;br /&gt;
&lt;br /&gt;
[[category:quests]]&lt;br /&gt;
[[category:end game]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|basics}}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Reusable_Parts&amp;diff=80221</id>
		<title>Reusable Parts</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Reusable_Parts&amp;diff=80221"/>
				<updated>2015-08-29T15:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Material]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Veiled_Crystal&amp;diff=80220</id>
		<title>Veiled Crystal</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Veiled_Crystal&amp;diff=80220"/>
				<updated>2015-08-29T15:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Material]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Arcane_Dust&amp;diff=80219</id>
		<title>Arcane Dust</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Arcane_Dust&amp;diff=80219"/>
				<updated>2015-08-29T15:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Redirected page to Material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Material]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Material/Archive&amp;diff=80218</id>
		<title>Material/Archive</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Material/Archive&amp;diff=80218"/>
				<updated>2015-08-29T15:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Created page with &amp;quot;Archived info from the system in the game during Diablo 3 vanilla. The initial materials system ran from from launch in May 2012 until [[Diablo 3 version 2] went live in F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archived info from the system in the game during [[Diablo 3 vanilla]]. The initial materials system ran from from launch in May 2012 until [[Diablo 3 version 2] went live in February 2014, with several minor additions and modifications during that time. The info below is no longer current and many of the materials no longer exist; all the obsolete types of material were transformed into the new materials when D3v2 went live.&lt;br /&gt;
&lt;br /&gt;
There are nine materials in total. Each difficulty level has its own {{magic|magic}} material and its own {{rare|rare}} material. Inferno alone has a {{legendary|legendary}} material. An item always yields materials of the difficulty level its item level corresponds to: item levels 1&amp;amp;ndash;30 are Normal, 31&amp;amp;ndash;50 are Nightmare, 51&amp;amp;ndash;59 are Hell, and 60&amp;amp;ndash;63 are Inferno.&lt;br /&gt;
&lt;br /&gt;
* {{magic|Magic}} items have a 100% chance to yield a {{magic|magic}} material and a 15% chance to also yield a {{rare|rare}} material.&lt;br /&gt;
* {{rare|Rare}} items have a 100% chance to yield both a {{magic|magic}} material and a {{rare|rare}} material.&lt;br /&gt;
* {{legendary|Legendary}} and {{set|set}} items have a 100% chance to yield three {{rare|rare}} materials. On Inferno, one of these [[Iridescent Tear|{{rare|Iridescent Tears}}]] is swapped for a {{legendary link|Fiery Brimstone}}.&lt;br /&gt;
&lt;br /&gt;
Materials cannot be converted or upgraded.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Character level of crafted items using each material&lt;br /&gt;
! Icon&lt;br /&gt;
! Material&lt;br /&gt;
! {{magic|Magic}}&lt;br /&gt;
! {{rare|Rare}}&lt;br /&gt;
! {{set|Set}}&lt;br /&gt;
! {{legendary|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}} ({{wl|[http://diablonut.incgamers.com/item/subtle-essence db]}})&lt;br /&gt;
| 3&amp;amp;ndash;27&lt;br /&gt;
| 23&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}} ({{wl|[http://diablonut.incgamers.com/item/fallen-tooth db]}})&lt;br /&gt;
| 15&amp;amp;ndash;27&lt;br /&gt;
| 25&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}} ({{wl|[http://diablonut.incgamers.com/item/shimmering-essence db]}})&lt;br /&gt;
| 29&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;44&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}} ({{wl|[http://diablonut.incgamers.com/item/lizard-eye db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;40&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}} ({{wl|[http://diablonut.incgamers.com/item/wishful-essence db]}})&lt;br /&gt;
| 51&amp;amp;ndash;57&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}} ({{wl|[http://diablonut.incgamers.com/item/encrusted-hoof db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}} ({{wl|[http://diablonut.incgamers.com/item/exquisite-essence db]}})&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}} ({{wl|[http://diablonut.incgamers.com/item/iridescent-tear db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}} ({{wl|[http://diablonut.incgamers.com/item/fiery-brimstone db]}})&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of blacksmithing.png]]&lt;br /&gt;
| {{magic link|Tome of Blacksmithing}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-blacksmithing db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of secrets.png]]&lt;br /&gt;
| {{magic link|Tome of Secrets}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-secrets db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material table==&lt;br /&gt;
{|&lt;br /&gt;
! Rarity&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nightmare&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hell&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Inferno&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{magic|Magic}}&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}}&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}}&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}}&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}}&lt;br /&gt;
| ''Artisans through the ages have relied on magic materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{rare|Rare}}&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}}&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}}&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}}&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}}&lt;br /&gt;
| ''Artisans through the ages have relied on rare materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{legendary|Legendary}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}}&lt;br /&gt;
| ''Artisans through the ages have relied on exotic materials to enhance and create powerful items.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All materials in D3v could stack up to 100, apart from Tomes which can go up to 1,000.&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Material&amp;diff=80217</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Material&amp;diff=80217"/>
				<updated>2015-08-29T15:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Move Archive to another page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leg-mat-adventurers-journal.jpg|thumb|350px|[[Adventurer's Journal]] legendary material.]]&lt;br /&gt;
Materials have no function on their own, but they are required for many [[crafting]] and item modification activities, including [[enchanting]], crafting weapons, armor, and jewelry, and [[training]] [[Artisans]]. &lt;br /&gt;
&lt;br /&gt;
Materials can be found directly from monster or chest drops, and they are obtained by salvaging items with the [[Blacksmith]].&lt;br /&gt;
* All materials (and [[gem]]s) stack up to 5000.&lt;br /&gt;
&lt;br /&gt;
==Materials in Loot 2.0==&lt;br /&gt;
&lt;br /&gt;
[[Diablo 3 version 2]] reworked and simplified the [[Diablo 3 vanilla]] materials system, with one common, one magic, two rare and one legendary item.&lt;br /&gt;
&lt;br /&gt;
In [[Reaper of Souls]], a new tier of materials was added and in [[Patch 2.3]], the lower tier was removed. The same patch added materials found only in [[Horadric Caches]]. Prior to Patch 2.0.6, legendary materials dropped from certain monsters and were used to craft items.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Materials==&lt;br /&gt;
&lt;br /&gt;
Each item of a given quality level salvages into the same level of material as follows:&lt;br /&gt;
* Common (white): '''Reusable Parts'''&lt;br /&gt;
* Magic (blue): '''Arcane Dust'''&lt;br /&gt;
* Rare (yellow): '''Veiled Crystal'''&lt;br /&gt;
* Legendary (orange) &amp;amp; Set (green): '''Forgotten Soul'''&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
Patch 2.3 introduced materials found in the [[Horadric Caches]], rewarded after completing all the bounties in each act. There is a different material for each act and used for [[Kanai's Cube]] recipe. Please see the respective pages for more details.&lt;br /&gt;
&lt;br /&gt;
[[Death's Breath]] is a rare material that only drops from golden chests, elite mobs and treasure goblins. These are used for crafting high-level gear and in [[Kanai's Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
==Converting Materials==&lt;br /&gt;
It is possible to convert between Reusable Parts, Arcane Dust and Veiled Crystals, using the [[Anger of Iben Fahd]] recipe. It requires 100 of one material, one piece of the material desired and 1 [[Death's Breath]].&lt;br /&gt;
&lt;br /&gt;
See [[Material/Archive]] for details on the Diablo 3 Vanilla Materials &lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Artisans]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Material&amp;diff=80216</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Material&amp;diff=80216"/>
				<updated>2015-08-29T15:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leg-mat-adventurers-journal.jpg|thumb|350px|[[Adventurer's Journal]] legendary material.]]&lt;br /&gt;
Materials have no function on their own, but they are required for many [[crafting]] and item modification activities, including [[enchanting]], crafting weapons, armor, and jewelry, and [[training]] [[Artisans]]. &lt;br /&gt;
&lt;br /&gt;
Materials can be found directly from monster or chest drops, and they are obtained by salvaging items with the [[Blacksmith]].&lt;br /&gt;
* All materials (and [[gem]]s) stack up to 5000.&lt;br /&gt;
&lt;br /&gt;
==Materials in Loot 2.0==&lt;br /&gt;
&lt;br /&gt;
[[Diablo 3 version 2]] reworked and simplified the [[Diablo 3 vanilla]] materials system, with one common, one magic, two rare and one legendary item.&lt;br /&gt;
&lt;br /&gt;
In [[Reaper of Souls]], a new tier of materials was added and in [[Patch 2.3]], the lower tier was removed. The same patch added materials found only in [[Horadric Caches]]. Prior to Patch 2.0.6, legendary materials dropped from certain monsters and were used to craft items.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Materials==&lt;br /&gt;
&lt;br /&gt;
Each item of a given quality level salvages into the same level of material as follows:&lt;br /&gt;
* Common (white): '''Reusable Parts'''&lt;br /&gt;
* Magic (blue): '''Arcane Dust'''&lt;br /&gt;
* Rare (yellow): '''Veiled Crystal'''&lt;br /&gt;
* Legendary (orange) &amp;amp; Set (green): '''Forgotten Soul'''&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
Patch 2.3 introduced materials found in the [[Horadric Caches]], rewarded after completing all the bounties in each act. There is a different material for each act and used for [[Kanai's Cube]] recipe. Please see the respective pages for more details.&lt;br /&gt;
&lt;br /&gt;
[[Death's Breath]] is a rare material that only drops from golden chests, elite mobs and treasure goblins. These are used for crafting high-level gear and in [[Kanai's Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
==Converting Materials==&lt;br /&gt;
It is possible to convert between Reusable Parts, Arcane Dust and Veiled Crystals, using the [[Anger of Iben Fahd]] recipe. It requires 100 of one material, one piece of the material desired and 1 [[Death's Breath]].&lt;br /&gt;
&lt;br /&gt;
=ARCHIVE: Diablo 3 vanilla Materials=&lt;br /&gt;
&lt;br /&gt;
Archived info from the system in the game during [[Diablo 3 vanilla]]. The initial materials system ran from from launch in May 2012 until [[Diablo 3 version 2] went live in February 2014, with several minor additions and modifications during that time. The info below is no longer current and many of the materials no longer exist; all the obsolete types of material were transformed into the new materials when D3v2 went live.&lt;br /&gt;
&lt;br /&gt;
There are nine materials in total. Each difficulty level has its own {{magic|magic}} material and its own {{rare|rare}} material. Inferno alone has a {{legendary|legendary}} material. An item always yields materials of the difficulty level its item level corresponds to: item levels 1&amp;amp;ndash;30 are Normal, 31&amp;amp;ndash;50 are Nightmare, 51&amp;amp;ndash;59 are Hell, and 60&amp;amp;ndash;63 are Inferno.&lt;br /&gt;
&lt;br /&gt;
* {{magic|Magic}} items have a 100% chance to yield a {{magic|magic}} material and a 15% chance to also yield a {{rare|rare}} material.&lt;br /&gt;
* {{rare|Rare}} items have a 100% chance to yield both a {{magic|magic}} material and a {{rare|rare}} material.&lt;br /&gt;
* {{legendary|Legendary}} and {{set|set}} items have a 100% chance to yield three {{rare|rare}} materials. On Inferno, one of these [[Iridescent Tear|{{rare|Iridescent Tears}}]] is swapped for a {{legendary link|Fiery Brimstone}}.&lt;br /&gt;
&lt;br /&gt;
Materials cannot be converted or upgraded.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Character level of crafted items using each material&lt;br /&gt;
! Icon&lt;br /&gt;
! Material&lt;br /&gt;
! {{magic|Magic}}&lt;br /&gt;
! {{rare|Rare}}&lt;br /&gt;
! {{set|Set}}&lt;br /&gt;
! {{legendary|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}} ({{wl|[http://diablonut.incgamers.com/item/subtle-essence db]}})&lt;br /&gt;
| 3&amp;amp;ndash;27&lt;br /&gt;
| 23&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}} ({{wl|[http://diablonut.incgamers.com/item/fallen-tooth db]}})&lt;br /&gt;
| 15&amp;amp;ndash;27&lt;br /&gt;
| 25&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}} ({{wl|[http://diablonut.incgamers.com/item/shimmering-essence db]}})&lt;br /&gt;
| 29&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;44&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}} ({{wl|[http://diablonut.incgamers.com/item/lizard-eye db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;40&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}} ({{wl|[http://diablonut.incgamers.com/item/wishful-essence db]}})&lt;br /&gt;
| 51&amp;amp;ndash;57&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}} ({{wl|[http://diablonut.incgamers.com/item/encrusted-hoof db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}} ({{wl|[http://diablonut.incgamers.com/item/exquisite-essence db]}})&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}} ({{wl|[http://diablonut.incgamers.com/item/iridescent-tear db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}} ({{wl|[http://diablonut.incgamers.com/item/fiery-brimstone db]}})&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of blacksmithing.png]]&lt;br /&gt;
| {{magic link|Tome of Blacksmithing}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-blacksmithing db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of secrets.png]]&lt;br /&gt;
| {{magic link|Tome of Secrets}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-secrets db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material table==&lt;br /&gt;
{|&lt;br /&gt;
! Rarity&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nightmare&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hell&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Inferno&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{magic|Magic}}&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}}&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}}&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}}&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}}&lt;br /&gt;
| ''Artisans through the ages have relied on magic materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{rare|Rare}}&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}}&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}}&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}}&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}}&lt;br /&gt;
| ''Artisans through the ages have relied on rare materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{legendary|Legendary}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}}&lt;br /&gt;
| ''Artisans through the ages have relied on exotic materials to enhance and create powerful items.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All materials in D3v could stack up to 100, apart from Tomes which can go up to 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Artisans]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=80200</id>
		<title>Kanai’s Cube</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=80200"/>
				<updated>2015-08-26T13:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kanais-cube1.jpg|thumb|250px|Kanai's Cube interface.]]Kanai’s Cube (the '''KC''' or '''Cube''') was added [[Patch 2.3]],  It harkens back to the [[Horadric Cube]] of Diablo 2, giving players the ability to convert or break down legendary items and gain bonuses from their special properties. &lt;br /&gt;
&lt;br /&gt;
The cube is obtained from the [[Kanai's Throneroom]] located on level two of the [[Ruins of Sescheron]] in Act Three. This area was added to the game in Patch 2.3, along with the Cube, and is found only in [[Adventure Mode]].  Players need not complete a quest or bounty to obtain the Cube; just find the area (which requires some exploration, as it's not marked on the map and the Ruins are large) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Cube recipes}}&lt;br /&gt;
&lt;br /&gt;
==Using the Cube==&lt;br /&gt;
&lt;br /&gt;
To use the Cube, players must first obtain it from the Ruins of Sescheron in Adventure Mode. Simply locate it there and click on the cube and it will automatically add to your account. The Cube is not a physical item you see in your inventory, and the only way to access it is by clicking the cube, or [[Zoltan Kulle]] standing beside it, in town.&lt;br /&gt;
&lt;br /&gt;
* Ingredients for the Cube Recipe must be placed inside the cube (drag and drop or right click); it will not pull them directly from your inventory or stash the way Blacksmith or Jeweler crafting does.  &lt;br /&gt;
* All ingredients must be correct; recipes will not work if they are short an ingredient or have extra items in the cube.&lt;br /&gt;
* Stack amounts do not matter; players need not insert exactly a 50 or 100 stack. Larger stacks are fine and the recipe will subtract the required amount from the total stack in the Cube.&lt;br /&gt;
&lt;br /&gt;
The usability of the cube wasn't great when it began testing on the PTR, and players often complained about having to run to their stash, pull out the materials required, run to the Cube, insert them, etc.  Common requests were to make the Cube pull items from the stash as needed, or to make the Cube part of the stash or the basic Inventory interface, as the [[Horadric Cube]] was in Diablo 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extract Legendary Power===&lt;br /&gt;
&lt;br /&gt;
This recipe destroys the legendary item and adds its legendary affix to the cube, enabling a character to enable that power through the cube and enjoy it without equipping the item.  This can be done on any legendary or set item with a legendary affix (shown in orange text). Only that orange text power is extracted, not any other properties from the item, and the cube always imparts the property at its highest possible roll.&lt;br /&gt;
&lt;br /&gt;
[[Archive of Tal Rasha]]&lt;br /&gt;
* 1 Legendary item with a [[legendary affix]].&lt;br /&gt;
* 1 [[Khanduran Rune]]&lt;br /&gt;
* 1 [[Caldeum Nightshade]]&lt;br /&gt;
* 1 [[Arreat War Tapestry]]&lt;br /&gt;
* 1 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 1 [[Westmarch Holy Water]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;All agreed that the cube was necessary if the hunt for the three was to be successful. They thought they understood the dangers.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reforge Legendary Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg1.jpg|thumb|Archive of Tal Rasha recipe.]]&lt;br /&gt;
This recipe rerolls any legendary item, completely resetting all stats as if the item had just dropped for the first time. The odds to roll Ancient are 1/10.&lt;br /&gt;
&lt;br /&gt;
[[Law of Kulle]]&lt;br /&gt;
* 1 Legendary item&lt;br /&gt;
* 5 [[Khanduran Rune]]&lt;br /&gt;
* 5 [[Caldeum Nightshade]]&lt;br /&gt;
* 5 [[Arreat War Tapestry]]&lt;br /&gt;
* 5 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 5 [[Westmarch Holy Water]]&lt;br /&gt;
* 50 [[Forgotten Soul]]&lt;br /&gt;
:{{c_orange|''&amp;quot;For weeks the fires burned, the smiths hammered and the mages changes.  Those who spent too long in the forge wandered, wide eyed and unblinking, in the daylight.  They did not sleep.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Rare Item===&lt;br /&gt;
&lt;br /&gt;
This recipe allows a player to turn any level 70 Rare item into a random legendary or set item of the same type. Items purchased from vendors or gambled can be used, as well as found from drops.  Best used on items that are expensive to gamble, like Amulets, or to hunt for specific legendary weapons, such as two-handed maces to attempt to create [[The Furnace]].&lt;br /&gt;
&lt;br /&gt;
[[Hope of Cain]]&lt;br /&gt;
* 1 Rare item (level 70)&lt;br /&gt;
* 25 Death's Breath&lt;br /&gt;
* 50 Reusable Parts (white material)&lt;br /&gt;
* 50 Arcane Dust (blue material)&lt;br /&gt;
* 50 Veiled Crystal (yellow material)&lt;br /&gt;
:{{c_orange|''&amp;quot;When the physical material of the cube was forged, the real work began. Ten Horadrim took it deep into the cave, to a place that should never have been disturbed.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Set Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg4.jpg|thumb|150px|Skull of Nilfur.]]&lt;br /&gt;
This recipe changes a set item into another random item from the same set. Intended to help players get that 5th or 6th item to complete a set when they keep finding the other items in the set, but not the one they need.  Can also be used to hope for an Ancient upgrade of an item in the set.&lt;br /&gt;
&lt;br /&gt;
This recipe was overpowered when the recipe went live, with very low material costs of just 10 Death's Breath and 10 Forgotten Soul. The easiest exploit was to use it on two-item sets, such as the Focus/Restraint rings, where the item would just change from one to the other repeatedly, making it very easy to roll until a perfect item was created. Blizzard vowed to modify the recipe to stop such easy rerolling the first day the PTR testing began,[http://www.diabloii.net/blog/comments/patch-2-3-0-news-items-and-kanais-cube-recipes] and in the first PTR patch they changed this recipe to only work on sets of three or more items.&lt;br /&gt;
&lt;br /&gt;
[[Skill of Nilfur]]&lt;br /&gt;
* 1 Set Item&lt;br /&gt;
* 10 [[Death's Breath]]&lt;br /&gt;
* 10 [[Forgotten Soul]]s&lt;br /&gt;
:{{c_orange|''&amp;quot;...of the cave, ten Horadrim channeled powers arcane and mystic. Ten felt their sanity slipping away. And nine averted their eyes as the cube came alive.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remove Level Requirement===&lt;br /&gt;
&lt;br /&gt;
This recipe lets players entirely remove the level requirement from any item, just as the Gem of Ease does when socketed into a weapon. Of little use to Softcore players, but this will make [[twink]]ing even easier for Hardcore players, who could put an entire six piece item set on at level 1 and play through the entire game on Torment 10, going from 1-70 in just minutes.&lt;br /&gt;
&lt;br /&gt;
[[Work of Cathan]]&lt;br /&gt;
* 1 item (any type)&lt;br /&gt;
* 1 [[Gem of Ease]], rank 25 or higher.&lt;br /&gt;
:{{c_orange|''&amp;quot;...was done, and the scars would remain forever. And so it was time for eh final step, the one each of them had secretly hoped would not come to pass.&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Gem Type===&lt;br /&gt;
&lt;br /&gt;
This recipe lets a player convert 9 gems into any other type of gem. It can be used on any level of gem, but only in quantities of 9. Gem Essences are purchased from Squirt the Peddler in Act Two, for 500,000 gold each.&lt;br /&gt;
&lt;br /&gt;
[[Darkness of Radament]]&lt;br /&gt;
* 9x any gem (same type/quality)&lt;br /&gt;
* 1 [[Gem Essence]] (of the gem type you want)&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;...in time, the cube became the center of the Horadric works. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Crafting Materials===&lt;br /&gt;
&lt;br /&gt;
[[File:Kanai-cube-ghost.jpg|thumb|400px|Kanai's ghost assists with the Cube.]]&lt;br /&gt;
This recipe lets players convert 100 of any type of crafting material (white, blue, or yellow, but not Death's Breath or Forgotten Souls) into 100 of white/blue/yellow material.  This is helpful to offset imbalances in material quantity, such as a player who has many more Veiled Crystals (yellow) and wants to convert them into blue or white materials for crafting purposes.&lt;br /&gt;
&lt;br /&gt;
To craft, insert at least a 100 stack of the materials you want to change + 1 item (white, blue, or yellow) of the quality you want to change the 100 materials to. For instance, 100 Veiled Crystals + 1 magical item = 100 Arcane Dust (blue).  You do not need to insert exactly 100 stack into the cube; any stack larger than 100 the game will automatically subtract 100 from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Anger of Iben Fahd]]&lt;br /&gt;
* 100 stack of white, blue, or yellow material&lt;br /&gt;
* 1 item of the quality (white, blue, or yellow) you want to change the materials to.&lt;br /&gt;
* 1 Death's Breath&lt;br /&gt;
:{{c_orange|''&amp;quot;He called the nine together, and declared that the cube must be put away, hidden even from them. Perhaps from them most of all. Seven of the nine concurred, and so the cube was taken under cover of darkness, entrusted....&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
===Portal: Not the Cow Level===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a portal to the [[Not the Cow Level]], a bonus area first introduced for Diablo 3's third anniversary. Only one per game.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Bovine Bardiche]] (legendary polearm)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Portal: The Vault===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a golden portal to [[Greed's Domain]], a bonus area where fabulous golden riches await. Slaying Greed is the only way to obtain a first [[Boon of the Hoarder]] legendary gem each new season. (Once one has been found, additional Boon of the Hoarder gems may drop from Rift Guardians, same as other Legendary Gems.&lt;br /&gt;
&lt;br /&gt;
Only one portal to The Vault may be opened each game, so if one is found randomly from a Goblin, this recipe can not be used in that game. (Presumably using this recipe means no random Goblin will open one out in the world, either, though this is difficult to verify.)&lt;br /&gt;
&lt;br /&gt;
* 1 [[Puzzle Ring]] (legendary ring)&lt;br /&gt;
&lt;br /&gt;
==Kanai's Cube History==&lt;br /&gt;
&lt;br /&gt;
The initial details came from Blizzard's Patch 2.3.0 preview on June 23, 2015:[http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;New Artifact: Kanai’s Cube&lt;br /&gt;
&lt;br /&gt;
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional details were added in a reply by a community manager:[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;How many passives can we use at same time? Does it take a passive skill slot to equip?&amp;lt;/font&amp;gt;&lt;br /&gt;
Tyvalir: There’s been some confusion about how these passives work, so let me clarify.&lt;br /&gt;
&lt;br /&gt;
With the current plan, the passives you get by breaking down Legendary items with special effects in Kanai’s Cube do not replace passive skills on your character, but are instead part of a separate set of passives that are specifically stored within the cube. You can store as many special effects as possible in the cube, but only a limited number can be active at a given time (currently, this is three: one weapon effect, one armor effect, and one jewelry effect).&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting Kanai's Cube==&lt;br /&gt;
&lt;br /&gt;
The concept of adding three &amp;quot;free&amp;quot; legendary powers thrilled the community, and theorycrafting ideas flooded forth.[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]  A few of the main ideas:&lt;br /&gt;
&lt;br /&gt;
* Getting the [[RoRG]] property from the Cube grants much more item variety while still getting six-piece set bonuses. (Which is a big buff since the RoRG stats are generally much worse than other rings.&lt;br /&gt;
* This partially fixes the &amp;quot;Ancient weapon problem&amp;quot; since players can add the special legendary property from the ultra-rare weapon required for their [[build]] without having to find that item in Ancient form.&lt;br /&gt;
* Defensive buffs abound: &lt;br /&gt;
** Wearing an immunity Amulet + getting a second immunity from the Cube.&lt;br /&gt;
** Gaining CC immunity from [[Ice Climbers]].&lt;br /&gt;
** Gaining full time double Unity buff without having to wear the ring.&lt;br /&gt;
&lt;br /&gt;
In practice on the PTR, almost everyone just went for more damage. [[The Furnace]] for a weapon (or [[Calamity]] for Demon Hunters), [[Convention of Elements]] or [[RoRG]] for jewelry, [[Cindercoat]] or [[Hexing Pants]] for armor, etc. While there were some more unique choices for some classes and builds, the overall approach was pretty generic. Whether players will evolve more interesting builds over time, or if Blizzard will intentionally create some interesting item synergies that can only be enabled with the Cube + equipped items, remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore and Story==&lt;br /&gt;
&lt;br /&gt;
Blizzard shared much of the lore and story behind Kanai's Cube in a blog preview in July, 2015.[http://www.diabloii.net/?p=385173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The precursor to the well-known DiabloWikiHoradric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.&lt;br /&gt;
&lt;br /&gt;
Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kevin Kanai Griffin==&lt;br /&gt;
&lt;br /&gt;
[[File:Kanais-ghost.jpg|thumb|400px|King Kanai's ghost vs. Transmog.]]&lt;br /&gt;
The object is named after a former Blizzard artist on the Diablo 3 team, [[Kevin Kanai Griffin]]. He passed away in 2014 and the cube gained his name as a reminder of his work on the game.[http://www.diabloii.net/blog/comments/the-memorial-kanais-cube-shared-lgems]  The Barbarian King Kanai seen in-game near the cube, in physical and ghostly form, is modeled after Kevin's own Barb's transmog look.[http://www.diabloii.net/?p=385173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Not Just a Legend, But a Tribute&lt;br /&gt;
&lt;br /&gt;
There is more to Kanai’s Cube than lore and functionality. While we always knew that we wanted to implement a form of the Horadric Cube into Diablo III, we never anticipated the events that would lead to it becoming Kanai’s Cube.&lt;br /&gt;
&lt;br /&gt;
Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.&lt;br /&gt;
&lt;br /&gt;
Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream. He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room.&lt;br /&gt;
&lt;br /&gt;
Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.&lt;br /&gt;
&lt;br /&gt;
We miss you, Kevin. This Cube is for you.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blizzard also created a video that describes the cube and memorializes its namesake. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;V0dluBgUqsI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images of Kanai's Cube and the cube recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kanais-bliz01.jpg|Kanai's Cube waiting to be claimed.&lt;br /&gt;
File:Kanais-bliz02.jpg|Kanai's Cube in Act Two town.&lt;br /&gt;
File:Kanais-wallpaper.jpg|Kanai's Cube wallpaper. [http://www.diabloii.net/gallery/showphoto.php?photo=11759 Full size here].&lt;br /&gt;
File:Kanai-cube-ghost.jpg|Kanai's ghost.&lt;br /&gt;
File:Kanai-cube-zoltan.jpg|Zoltan Kulle approves.&lt;br /&gt;
File:King-kanai-throne1.JPG|King Kanai on his throne.&lt;br /&gt;
File:King-kanai-throne2.JPG|Kind Kanai closeup.&lt;br /&gt;
File:Cube-recipe-pg1.jpg|Archive of Tal Rasha.&lt;br /&gt;
File:Cube-recipe-pg2.jpg|Law of Kulle.&lt;br /&gt;
File:Cube-recipe-pg3.JPG|Hope of Cain.&lt;br /&gt;
File:Cube-recipe-pg4.jpg|Skull of Nilfur.&lt;br /&gt;
File:Cube-recipe-pg5.jpg|Work of Cathan.&lt;br /&gt;
File:Cube-recipe-pg6.jpg|Darkness of Radament.&lt;br /&gt;
File:Cube-recipe-pg7.jpg|Anger of Iben Fahd.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [http://www.diabloii.net/blog/comments/kanais-cube-hands-on-tutorial Kanai's Cube hands on tutorial], Diabloii.net article from early PTR testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Patch_2.3&amp;diff=80199</id>
		<title>Patch 2.3</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Patch_2.3&amp;diff=80199"/>
				<updated>2015-08-25T23:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P230-new-features.jpg|thumb|400px|Patch 2.3]]&lt;br /&gt;
Patch 2.3 was release on August 25, 2015 between Seasons 3 and 4 after being on the PTR for a couple of months.&lt;br /&gt;
&lt;br /&gt;
To see the patch notes posted on the PTR see [[Patch 2.3/PTR]]&lt;br /&gt;
&lt;br /&gt;
=='''New Feature: [[The Ruins of Sescheron|Ruins of Sescheron]]'''==&lt;br /&gt;
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.&lt;br /&gt;
=='''New Feature: [[Kanai's Cube]]'''==&lt;br /&gt;
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring &lt;br /&gt;
*'''Extract Legendary Power:''' Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.&lt;br /&gt;
*'''Reforge a Legendary Item:''' Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!&lt;br /&gt;
*'''Upgrade Rare Item:''' Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.&lt;br /&gt;
*'''Convert Set Item:''' Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.&lt;br /&gt;
*'''Remove Level Requirement:''' Removes the level requirement from an item, allowing it to be equipped by a character of any level.&lt;br /&gt;
*'''Convert Gems:''' Converts 9 of any color gem to 9 of any other color.&lt;br /&gt;
*'''Convert Crafting Materials:''' Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material&lt;br /&gt;
To acquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.&lt;br /&gt;
=='''New Feature: Season Journey'''==&lt;br /&gt;
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.&lt;br /&gt;
A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.&lt;br /&gt;
This feature will be available once Season 4 begins. &lt;br /&gt;
=='''GENERAL'''==&lt;br /&gt;
*Torment VII-X difficulty levels have been added to the game&lt;br /&gt;
*Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience&lt;br /&gt;
*Crowd control resistance cap has been increased from 65% to 95%&lt;br /&gt;
**This now applies to immobilize effects as well&lt;br /&gt;
*Non-elite monsters can now benefit from crowd control resistance&lt;br /&gt;
*All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects&lt;br /&gt;
**Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance&lt;br /&gt;
*All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration&lt;br /&gt;
*Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies&lt;br /&gt;
*Vendors now only sell Magic amulets and rings&lt;br /&gt;
*Gems that drop below level 61 have been condensed into 5 tiers&lt;br /&gt;
**The values of these remaining early gems have been adjusted so they feel more powerful&lt;br /&gt;
*Increased the amount of Experience required for Paragon Levels 2500 and up&lt;br /&gt;
&lt;br /&gt;
=='''CLASSES'''==&lt;br /&gt;
*Several skills can now be assigned to Left Mouse Button:&lt;br /&gt;
**Barbarian&lt;br /&gt;
***Battle Rage&lt;br /&gt;
***Ignore Pain&lt;br /&gt;
***Sprint&lt;br /&gt;
***Threatening Shout&lt;br /&gt;
***War Cry&lt;br /&gt;
***Wrath of the Berserker&lt;br /&gt;
**Crusader&lt;br /&gt;
***Akarat's Champion&lt;br /&gt;
***Iron Skin&lt;br /&gt;
***Provoke&lt;br /&gt;
**Demon Hunter&lt;br /&gt;
***Companion&lt;br /&gt;
***Preparation&lt;br /&gt;
**Monk&lt;br /&gt;
***Blinding Flash&lt;br /&gt;
***Breath of Heaven&lt;br /&gt;
***Epiphany&lt;br /&gt;
***Mystic Ally&lt;br /&gt;
***Serenity&lt;br /&gt;
**Witch Doctor&lt;br /&gt;
***Hex&lt;br /&gt;
***Horrify&lt;br /&gt;
**Wizard&lt;br /&gt;
***Diamond Skin&lt;br /&gt;
***Energy Armor&lt;br /&gt;
***Familiar&lt;br /&gt;
***Ice Armor&lt;br /&gt;
***Magic Weapon&lt;br /&gt;
***Storm Armor&lt;br /&gt;
*Thorns damage is now increased by 100% of your primary stat damage bonus&lt;br /&gt;
*Area Damage can now be triggered by pet attacks&lt;br /&gt;
*Many pets have received adjustments to their collision so that they more closely match their model&lt;br /&gt;
*Barbarian&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Battle Rage&lt;br /&gt;
****Skill Rune – Ferocity&lt;br /&gt;
*****Has been redesigned&lt;br /&gt;
******Now increases movement speed by 10%&lt;br /&gt;
****Skill Rune – Swords to Ploughshares&lt;br /&gt;
*****Now also heals your pets&lt;br /&gt;
***Cleave&lt;br /&gt;
****Skill Rune – Scattering Blast&lt;br /&gt;
*****Now knocks enemies up into the air instead of back 10 yards&lt;br /&gt;
*****Enemies that land no longer knock other enemies back&lt;br /&gt;
***Frenzy&lt;br /&gt;
****Skill Rune – Vanguard&lt;br /&gt;
*****Now grants 5% movement speed per stack of Frenzy&lt;br /&gt;
***Leap&lt;br /&gt;
****Now breaks roots when cast&lt;br /&gt;
***Threatening Shout&lt;br /&gt;
****Skill Rune – Falter&lt;br /&gt;
*****Has been redesigned&lt;br /&gt;
******Enemies take 25% increased damage from all sources for 6 seconds&lt;br /&gt;
***War Cry&lt;br /&gt;
****Skill Rune – Veteran's Warning&lt;br /&gt;
*****Dodge chance bonus increased from 15% to 30%&lt;br /&gt;
**Passive Skills&lt;br /&gt;
***No Escape&lt;br /&gt;
****Damage bonus increased from 20% to 30%&lt;br /&gt;
****Minimum distance reduced from 20 to 15 yards&lt;br /&gt;
****These bonuses now also apply to Avalanche&lt;br /&gt;
***Relentless&lt;br /&gt;
****Resource Cost Reduction granted reduced from 75% to 50%&lt;br /&gt;
****Now doubles your Life per Fury Spent while active&lt;br /&gt;
*Crusader&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Blessed Hammer&lt;br /&gt;
****Skill Rune – Icebound Hammer&lt;br /&gt;
*****Damage increased from 380% to 460% weapon damage&lt;br /&gt;
*****Chance to explode increased from 10% to 35%&lt;br /&gt;
*****Freeze duration reduced from 2 seconds to 1 second&lt;br /&gt;
*****Icebound Hammer now goes away when it explodes&lt;br /&gt;
***Falling Sword&lt;br /&gt;
****Maximum cast range has been increased&lt;br /&gt;
****This ability will now begin its cooldown after its effects expire&lt;br /&gt;
****You will now arrive at your targeted location sooner after casting Falling Sword&lt;br /&gt;
****You can now cast again sooner after casting Falling Sword&lt;br /&gt;
***Judgment&lt;br /&gt;
****Skill Rune – Conversion&lt;br /&gt;
*****Has been removed&lt;br /&gt;
*****Replaced with:&lt;br /&gt;
******Debilitate&lt;br /&gt;
*Demon Hunter&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Spike Trap&lt;br /&gt;
****Initial arming time reduced from 2 to 1.5 seconds&lt;br /&gt;
****Re-arming time reduced from 2 to .5 seconds&lt;br /&gt;
****You should now feel less of a delay when casting Spike Trap&lt;br /&gt;
****Skill Rune – Echoing Blast&lt;br /&gt;
*****Damage increased from 420% to 575% weapon damage&lt;br /&gt;
*****Enemies hit are now Frozen for 3 seconds&lt;br /&gt;
*****Frozen enemies take 20% increased damage&lt;br /&gt;
****Skill Rune – Lightning Rod&lt;br /&gt;
*****Trigger range increased from 8 to 10 yards&lt;br /&gt;
*****Lighting now arcs from any triggered trap to any armed traps within 75 yards&lt;br /&gt;
*****All enemies hit take 880% weapon damage over 10 hits&lt;br /&gt;
****Skill Rune – Long Fuse&lt;br /&gt;
*****Now deals all damage in a single explosion for 930% weapon damage&lt;br /&gt;
*****Enemies hit will now be Stunned for 2 seconds&lt;br /&gt;
****Skill Rune – Scatter&lt;br /&gt;
*****Re-arming time reduced from 2 to .5 seconds&lt;br /&gt;
****Skill Rune – Sticky Trap&lt;br /&gt;
*****Damage increased from 800% to 915% weapon damage&lt;br /&gt;
*****Arming time reduced from 2 seconds to 1 second&lt;br /&gt;
*****Range reduced from 16 to 12 yards&lt;br /&gt;
**Passive Skills&lt;br /&gt;
***Hot Pursuit&lt;br /&gt;
****Duration increased from 2 to 4 seconds&lt;br /&gt;
***Leech&lt;br /&gt;
****New Passive Skill&lt;br /&gt;
*****Gain 18,705 Life on Hit&lt;br /&gt;
*****Heal amount increased by 75% of your Life per Kill&lt;br /&gt;
*****Available at level 60&lt;br /&gt;
***Numbing Traps&lt;br /&gt;
****Duration increased from 3 to 5 seconds&lt;br /&gt;
&lt;br /&gt;
*Monk&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Dashing Strike&lt;br /&gt;
****Now breaks roots when cast&lt;br /&gt;
***Exploding Palm&lt;br /&gt;
****Skill Rune – Essence Burn&lt;br /&gt;
*****The DoT effect applied by the on death explosion now stacks&lt;br /&gt;
***Seven-Sided Strike&lt;br /&gt;
****You can now cast again sooner after casting Seven-Sided Strike&lt;br /&gt;
****This ability will now begin its cooldown after its effects expire&lt;br /&gt;
****Tempest Rush&lt;br /&gt;
****Attack speed will no longer cause Tempest Rush to attack faster; instead the resource cost and damage will scale with attack speed&lt;br /&gt;
****Skill Rune – Flurry&lt;br /&gt;
*****The weapon damage bonus granted now scales with attack speed&lt;br /&gt;
*****Damage bonus per stack reduced to 90% weapon damage&lt;br /&gt;
**Bug Fixes&lt;br /&gt;
***Fixed an issue that prevented Deadly Reach – Strike From Beyond from reducing the Spirit cost of Dashing Strike with the Raiment of a Thousand Storms (4) Set Bonus&lt;br /&gt;
***Fixed an issue that casued Wave of Light – Explosive Light when enhanced by Tzo Krin's Gaze to be cast at the incorrect location when casting it further than 60 yards away&lt;br /&gt;
***Fixed an issue that prevented Exploding Palm – Essence Burn from applying its on-death explosion DoT&lt;br /&gt;
***Fixed an issue that prevented the bonus damage from Fist of Az'Turrasq from being applied to Exploding Palm – Essence Burn's on-death explosion DoT damage&lt;br /&gt;
*Witch Doctor&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Acid Cloud&lt;br /&gt;
****You can now cast again sooner after casting Acid Cloud&lt;br /&gt;
****Skill Rune – Corpse Bomb&lt;br /&gt;
*****Damage increased from 525% to 700% weapon damage&lt;br /&gt;
****Skill Rune – Lob Blob Bomb&lt;br /&gt;
*****Damage from individual blobs can now stack&lt;br /&gt;
***Big Bad Voodoo&lt;br /&gt;
****Pets no longer gain double the benefit of the 20% attack speed bonus&lt;br /&gt;
****Skill Rune – Ghost Trance &lt;br /&gt;
*****Now reduces damage taken by 20%&lt;br /&gt;
***Corpse Spiders&lt;br /&gt;
****Now benefits from the +Pet Damage affix&lt;br /&gt;
****Skill Rune – Blazing Spiders&lt;br /&gt;
*****Spiders now return 3 Mana on hit&lt;br /&gt;
****Skill Rune – Widowmakers&lt;br /&gt;
*****Now increases the total damage to 700% weapon damage&lt;br /&gt;
***Firebats&lt;br /&gt;
****Damage increased from 425% to 475% weapon damage&lt;br /&gt;
****Initial Mana cost has been removed&lt;br /&gt;
****Channeling Mana cost has been increased from 70 to 125 Mana&lt;br /&gt;
****Skill Rune – Cloud of Bats&lt;br /&gt;
*****Damage radius increased from 8 to 12 yards&lt;br /&gt;
*****Reduced the channeling duration required to reach maximum damage&lt;br /&gt;
****Skill Rune – Hungry Bats&lt;br /&gt;
*****Damage increased from 635% to 750% weapon damage per bat&lt;br /&gt;
****Skill Rune – Plague Bats&lt;br /&gt;
*****Final damage increased from 638% to 720% weapon damage&lt;br /&gt;
*****Reduced the channeling duration required to reach maximum damage&lt;br /&gt;
****Skill Rune – Vampire Bats&lt;br /&gt;
*****Damage type changed from Fire to Physical&lt;br /&gt;
***Firebomb&lt;br /&gt;
****Skill Rune – Ghost Bomb&lt;br /&gt;
*****Damage type changed from Fire to Cold&lt;br /&gt;
***Grasp of the Dead&lt;br /&gt;
****Damage increased from 560% to 760% weapon damage&lt;br /&gt;
****Skill Rune – Desperate Grasp&lt;br /&gt;
*****Cooldown reduced from 6 to 4 seconds&lt;br /&gt;
****Skill Rune – Grasping Eels&lt;br /&gt;
*****Damage increased from 880% to 1360% weapon damage&lt;br /&gt;
****Skill Rune – Unbreakable Grasp&lt;br /&gt;
*****Now also removes the Mana cost&lt;br /&gt;
***Hex&lt;br /&gt;
****Now has an animation and summons the Shaman or Toad at your cursor location&lt;br /&gt;
****The summoned Shaman now stands in the location where it was summoned&lt;br /&gt;
****Summoned Shamans' cast range increased from 25 to 50 yards&lt;br /&gt;
****Damage bonus increased from 10% to 15%&lt;br /&gt;
****Skill Rune – Angry Chicken&lt;br /&gt;
*****Damage type changed from Physical to Poison&lt;br /&gt;
*****You now break destructible objects while transformed&lt;br /&gt;
****Skill Rune – Hedge Magic&lt;br /&gt;
*****Damage type changed from Physical to Cold&lt;br /&gt;
****Skill Rune – Jinx&lt;br /&gt;
*****Damage bonus increased from 10% to 30%&lt;br /&gt;
*****Damage type changed from Physical to Poison&lt;br /&gt;
****Skill Rune – Toad of Hugeness&lt;br /&gt;
*****Has been redesigned&lt;br /&gt;
******Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%&lt;br /&gt;
****Skill Rune – Unstable Form&lt;br /&gt;
*****Weapon damage increased from 135% to 500%&lt;br /&gt;
***Locust Swarm&lt;br /&gt;
****Skill Rune – Cloud of Insects&lt;br /&gt;
*****Has been redesigned&lt;br /&gt;
******Enemies affected deal 25% reduced damage&lt;br /&gt;
***Mass Confusion&lt;br /&gt;
****Skill Rune – Devolution&lt;br /&gt;
*****Chance to summon a Zombie Dog increased from 30% to 100%&lt;br /&gt;
****Skill Rune – Mass Hallucination&lt;br /&gt;
*****Weapon damage increased from 195% to 400%&lt;br /&gt;
****Skill Rune – Mass Hysteria&lt;br /&gt;
*****Maximum number of enemies Stunned increased from 6 to 10&lt;br /&gt;
****Skill Rune – Unstable Realm&lt;br /&gt;
*****Cooldown reduced from 45 to 30 seconds&lt;br /&gt;
***Plague of Toads&lt;br /&gt;
****Skill Rune – Piercing Toads&lt;br /&gt;
*****Damage type changed from Poison to Physical&lt;br /&gt;
****Skill Rune – Toad Affinity&lt;br /&gt;
*****Damage type changed from Poison to Cold&lt;br /&gt;
***Soul Harvest&lt;br /&gt;
****Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.&lt;br /&gt;
****Skill Rune – Soul to Waste&lt;br /&gt;
*****Has been redesigned&lt;br /&gt;
******Now grants 5% Movement Speed per stack&lt;br /&gt;
***Wall of Zombies&lt;br /&gt;
****Has been removed&lt;br /&gt;
****Replaced with:&lt;br /&gt;
*****Wall of Death&lt;br /&gt;
******Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 1000% weapon damage as Physical over 6 seconds&lt;br /&gt;
******The damage area has been increased to more closely match the visual&lt;br /&gt;
******You can now cast again sooner after casting Wall of Death&lt;br /&gt;
******Skill Rune – Communing with Spirits&lt;br /&gt;
*******Summon a 15 yard radius spectral ring that deals 1200% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%&lt;br /&gt;
******Skill Rune – Fire Wall&lt;br /&gt;
*******Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1100% weapon damage as Fire over 4 seconds&lt;br /&gt;
******Skill Rune – Wall of Zombies&lt;br /&gt;
*******Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall&lt;br /&gt;
******Skill Rune – Ring of Poison&lt;br /&gt;
*******Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds&lt;br /&gt;
******Skill Rune – Surrounded by Death&lt;br /&gt;
*******Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds&lt;br /&gt;
***Zombie Charger&lt;br /&gt;
****Casting animation has been slightly sped up&lt;br /&gt;
****You can now cast again sooner after casting Zombie Charger&lt;br /&gt;
****Skill Rune – Explosive Beast&lt;br /&gt;
*****Explosion damage increased from 532% to 680% weapon damage&lt;br /&gt;
*****Explosion radius increased from 9 to 12 yards&lt;br /&gt;
****Skill Rune – Lumbering Cold&lt;br /&gt;
*****Damage increased from 196% to 280% weapon damage&lt;br /&gt;
****Skill Rune – Pile On&lt;br /&gt;
*****Damage increased from 800% to 880% weapon damage&lt;br /&gt;
****Skill Rune – Undeath&lt;br /&gt;
*****Damage increased from 360% to 480% weapon damage&lt;br /&gt;
****Skill Rune – Zombie Bears&lt;br /&gt;
*****Damage increased from 392% to 520% weapon damage&lt;br /&gt;
**Passive Skills&lt;br /&gt;
***Bad Medicine&lt;br /&gt;
****Damage reduction increased from 20% to 25%&lt;br /&gt;
****Duration increased from 3 to 5 seconds&lt;br /&gt;
***Blood Ritual&lt;br /&gt;
****Mana costs taken from Life increased from 10% to 20%&lt;br /&gt;
***Confidence Ritual&lt;br /&gt;
****New Passive Skill&lt;br /&gt;
*****You deal 25% additional damage to enemies within 20 yards&lt;br /&gt;
***Fierce Loyalty&lt;br /&gt;
****Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat&lt;br /&gt;
***Fetish Sycophants&lt;br /&gt;
****Fetishes now benefit from +Fetish Army bonus damage&lt;br /&gt;
***Physical Attunement&lt;br /&gt;
****Has been removed&lt;br /&gt;
****Replaced with:&lt;br /&gt;
*****Swampland Attunement&lt;br /&gt;
******Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards&lt;br /&gt;
***Spiritual Attunement&lt;br /&gt;
****Mana regeneration increased from 1% to 2% per second&lt;br /&gt;
***Spirit Vessel&lt;br /&gt;
****Heal amount increased from 15% to 50%&lt;br /&gt;
****Cooldown reduced from 90 to 60 seconds&lt;br /&gt;
***Vision Quest&lt;br /&gt;
****Mana regeneration bonus increased from 30% to 40%&lt;br /&gt;
**Bug Fixes&lt;br /&gt;
***Fixed an issue that prevented Gargantuan – Big Stinker, and Restless Giant from being affected by Short Man's Finger&lt;br /&gt;
***Fixed an issue that prevented reapplication of Haunt – Poisoned Spirit from applying the +20% damage taken buff&lt;br /&gt;
***Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus&lt;br /&gt;
***Fixed an issue that caused each Firebats – Hungry Bats bat to deal half the listed damage&lt;br /&gt;
*Wizard&lt;br /&gt;
**Active Skills&lt;br /&gt;
***Archon&lt;br /&gt;
****Now breaks Crowd Control effects when cast&lt;br /&gt;
****Arcane Strike knockback effect has been removed&lt;br /&gt;
****Arcane Blast cooldown has been removed&lt;br /&gt;
****Skill Rune – Slow Time&lt;br /&gt;
*****Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second&lt;br /&gt;
**Passive Skills&lt;br /&gt;
***Audacity&lt;br /&gt;
****Damage bonus increased from 15% to 30%&lt;br /&gt;
***Unstable Anomaly&lt;br /&gt;
****Has been redesigned&lt;br /&gt;
*****When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.&lt;br /&gt;
*****This effect may occur once every 60 seconds&lt;br /&gt;
**Bug Fixes&lt;br /&gt;
***Fixed an issue that prevented Ray of Frost from dealing damage to Burrowing Leapers after they have burrowed&lt;br /&gt;
***Fixed an issue that prevented the Arcane Orb – Spark bonus Lighting damage from being applied to Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus&lt;br /&gt;
***Fixed an issue that prevented Aether Walker and Cosmic Strand from working with Archon Teleport&lt;br /&gt;
***Fixed an issue that prevented Crown of the Primus from working with Archon Slow Time&lt;br /&gt;
***Fixed an issue that prevented the Delsere's Magnum Opus (4) Set Bonus from working with Archon Slow Time&lt;br /&gt;
***Fixed an issue that caused non-offensive spells to consume the Wave of Force – Arcane Attunement buff&lt;br /&gt;
***Fixed an issue that prevented Hydra – Arcane Hydra from benefitting from the Wave of Force – Arcane Attunement buff&lt;br /&gt;
***Fixed an issue that prevented Archon Disintegration Wave from updating its refresh rate while channeling when your attack speed changed&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
*Fixed an issue that prevented Area Damage from benefitting from several sources of bonus damage&lt;br /&gt;
*Fixed an issue causing many pets to regenerate less Life per Second than intended&lt;br /&gt;
=='''ITEMS'''==&lt;br /&gt;
*Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields&lt;br /&gt;
*Azurewrath&lt;br /&gt;
**Aura damage increased from 30-40% to 500-650% weapon damage per second&lt;br /&gt;
**Aura now also affects Demons&lt;br /&gt;
**Now knocks enemies into the air instead of knocking them back&lt;br /&gt;
*Fulminator&lt;br /&gt;
**Lightning rod damage increased from 167-222% to 444-555% weapon damage per second&lt;br /&gt;
**Now rolls with a guaranteed primary stat instead of Attack Speed&lt;br /&gt;
*Hellfire Amulet&lt;br /&gt;
**Now rolls with a guaranteed socket&lt;br /&gt;
*Stone of Jordan&lt;br /&gt;
**Once again rolls with +Maximum Resource as a secondary stat for all classes&lt;br /&gt;
*Thorns of the Invoker&lt;br /&gt;
**This set now only drops for Crusaders&lt;br /&gt;
*Class-Specific Items&lt;br /&gt;
**Barbarian&lt;br /&gt;
***Bracers of Destruction&lt;br /&gt;
****New Legendary Bracers&lt;br /&gt;
*****Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits&lt;br /&gt;
***Bracers of the First Men&lt;br /&gt;
****New Legendary Bracers&lt;br /&gt;
*****Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage&lt;br /&gt;
***Fjord Cutter&lt;br /&gt;
****Chilling aura proc chance increased from 20-30% to 100%&lt;br /&gt;
***Fury of the Ancients&lt;br /&gt;
****New Legendary Shoulders&lt;br /&gt;
*****Call of the Ancients gains the effect of the Ancients' Fury rune&lt;br /&gt;
***Immortal King's Call&lt;br /&gt;
****(6) Set Bonus&lt;br /&gt;
*****Damage bonus increased from 100% to 250%&lt;br /&gt;
***Pride of Cassius&lt;br /&gt;
****Now also extends the duration of Ignore Pain – Mob Rule&lt;br /&gt;
***Remorseless&lt;br /&gt;
****No longer summons an Ancient if you already have 3 active&lt;br /&gt;
**Crusader&lt;br /&gt;
***Gabriel's Vambraces&lt;br /&gt;
****New Legendary Bracers&lt;br /&gt;
*****When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded&lt;br /&gt;
***Guard of Johanna&lt;br /&gt;
****New Legendary Crusader Shield&lt;br /&gt;
*****Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits&lt;br /&gt;
***Johanna's Argument&lt;br /&gt;
****New Legendary Flail&lt;br /&gt;
*****Increases the attack speed of Blessed Hammer by 100%&lt;br /&gt;
***Seeker of the Light&lt;br /&gt;
****New Set&lt;br /&gt;
*****(2) Set Bonus&lt;br /&gt;
******Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second&lt;br /&gt;
*****(4) Set Bonus&lt;br /&gt;
******You take 50% less damage for 8 seconds after landing with Falling Sword&lt;br /&gt;
*****(6) Set Bonus&lt;br /&gt;
******Increases the damage of Blessed Hammer by 750% and Falling Sword by 500%&lt;br /&gt;
**Demon Hunter&lt;br /&gt;
***Hunter's Wrath&lt;br /&gt;
****New Legendary Belt&lt;br /&gt;
*****Your primary skills attack 30% faster and deal 45-60% increased damage&lt;br /&gt;
***Wraps of Clarity&lt;br /&gt;
****New Legendary Bracers&lt;br /&gt;
*****Your Hatred generators reduce your damage taken by 30-35% for 5 seconds&lt;br /&gt;
***Yang's Recurve&lt;br /&gt;
****New Legendary Bow&lt;br /&gt;
*****Multishot attacks 50% faster&lt;br /&gt;
*****Rolls with +40-50% Resource Cost Reduction&lt;br /&gt;
**Monk&lt;br /&gt;
***Binding of the Lost&lt;br /&gt;
****New Legendary Belt&lt;br /&gt;
*****Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds&lt;br /&gt;
***Shenlong's Spirit&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have&lt;br /&gt;
*****When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit&lt;br /&gt;
***Uliana's Strategem&lt;br /&gt;
****New Set&lt;br /&gt;
*****(2) Set Bonus&lt;br /&gt;
******Every third hit of your Spirit Generators applies Exploding Palm&lt;br /&gt;
*****(4) Set Bonus&lt;br /&gt;
******Your Seven-Sided Strike deals its total damage with each hit&lt;br /&gt;
*****(6) Set Bonus&lt;br /&gt;
******Your Seven-Sided Strike detonates your Exploding Palm&lt;br /&gt;
**Witch Doctor&lt;br /&gt;
***Carnevil&lt;br /&gt;
****The damage of darts fired by Fetishes is now increased by 250%&lt;br /&gt;
****The number of Fetishes that fire darts when you do is now limited to 5&lt;br /&gt;
***Coils of the First Spider&lt;br /&gt;
****New Legendary Bracers&lt;br /&gt;
*****While channeling Firebats, gain 60000-80000 Life per Hit&lt;br /&gt;
*****Gain 30% damage reduction while channeling Firebats&lt;br /&gt;
***Deadly Rebirth&lt;br /&gt;
****Now rolls with +45-60% Grasp of the Dead damage&lt;br /&gt;
****This item has temporarily been prevented from dropping and should once again be allowed to drop in a future patch&lt;br /&gt;
**The Grin Reaper&lt;br /&gt;
***Mimics' skill damage now gains bonuses from your items&lt;br /&gt;
***Removed the cooldown on mimics' Acid Cloud and Zombie Charger skills&lt;br /&gt;
***Mimics can now cast Wall of Death&lt;br /&gt;
***Increased cast range of mimics' skills&lt;br /&gt;
**Helltooth Harness&lt;br /&gt;
***Has been redesigned&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1500% weapon damage every second for 10 seconds&lt;br /&gt;
*****Necrosis causes afflicted enemies to take 20% increased damage from all sources&lt;br /&gt;
****(4) Set Bonus&lt;br /&gt;
*****After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds&lt;br /&gt;
****(6) Set Bonus&lt;br /&gt;
*****After casting wall of Death you gain 900% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, *****Zombie Charger, and Zombie Dogs for 15 seconds&lt;br /&gt;
**Jeram's Bracers&lt;br /&gt;
***New Legendary Bracers&lt;br /&gt;
****Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins&lt;br /&gt;
****Increases the attack speed of Wall of Death by 30%&lt;br /&gt;
*****Note: This will not be reflected in the item's tooltip&lt;br /&gt;
**Manajuma's Way&lt;br /&gt;
***Has been redesigned&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****Your Hex – Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion&lt;br /&gt;
*****Your Hex – Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%&lt;br /&gt;
**Spirit of Arachyr&lt;br /&gt;
***New Set&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****Summon a permanent Spider Queen who leaves behind webs that deal 800% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.&lt;br /&gt;
****(4) Set Bonus&lt;br /&gt;
*****Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.&lt;br /&gt;
****(6) Set Bonus&lt;br /&gt;
*****The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.&lt;br /&gt;
**The Spider Queen's Grasp&lt;br /&gt;
***Now rolls with +45-60% Corpse Spider damage&lt;br /&gt;
**SuWong Diviner&lt;br /&gt;
***New Legendary Staff&lt;br /&gt;
****Acid Cloud gains the effect of the Lob Blob Bomb rune&lt;br /&gt;
****Rolls with +75-100% Acid Cloud damage&lt;br /&gt;
**Zunimassa's Haunt&lt;br /&gt;
***Has been redesigned&lt;br /&gt;
***(2) Set Bonus&lt;br /&gt;
****Now also reduces the cooldown of Fetish Army by 80%&lt;br /&gt;
*Wizard&lt;br /&gt;
**Chantodo's Resolve&lt;br /&gt;
***Has been redesigned&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards&lt;br /&gt;
*****Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times&lt;br /&gt;
**Vyr's Amazing Arcana&lt;br /&gt;
***Has been redesigned&lt;br /&gt;
****(2) Set Bonus&lt;br /&gt;
*****Archon gains the effect of every rune&lt;br /&gt;
****(4) Set Bonus&lt;br /&gt;
*****Archon stacks also increase your Attack Speed, Armor and resistances by 1%&lt;br /&gt;
****(6) Set Bonus&lt;br /&gt;
*****You also gain Archon stacks when you hit with an Archon ability&lt;br /&gt;
*Several existing class-specific Legendary items have been updated to include a unique Legendary power&lt;br /&gt;
**Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.&lt;br /&gt;
**Barbarian&lt;br /&gt;
***Arreat's Law&lt;br /&gt;
****Legendary power added&lt;br /&gt;
*****Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.&lt;br /&gt;
**Demon Hunter&lt;br /&gt;
***Izzuccob&lt;br /&gt;
****Has been removed&lt;br /&gt;
****Replaced with Valla's Bequest&lt;br /&gt;
****Legendary power added&lt;br /&gt;
*****Strafe now pierces&lt;br /&gt;
******Note: Demolition will only pierce once&lt;br /&gt;
**Witch Doctor&lt;br /&gt;
***Scrimshaw&lt;br /&gt;
****Legendary Power added&lt;br /&gt;
*****Reduces the Mana cost of Zombie Charger by 40-50%&lt;br /&gt;
*****Rolls with 60-80% increased Zombie Charger damage&lt;br /&gt;
**Wizard&lt;br /&gt;
***The Swami&lt;br /&gt;
****Legendary Power added&lt;br /&gt;
*****The bonuses from Archon stacks now last for 15-20 seconds after Archon expires&lt;br /&gt;
*New Seasonal Legendary Items&lt;br /&gt;
**Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4&lt;br /&gt;
**Bane of the Stricken&lt;br /&gt;
***New Legendary Gem&lt;br /&gt;
****Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%&lt;br /&gt;
****Damage bonus is increased by 0.01% per rank&lt;br /&gt;
****Gain 25% increased damage against Rift Guardians and bosses at rank 25&lt;br /&gt;
**Barbarian&lt;br /&gt;
***Dishonored Legacy&lt;br /&gt;
****New Mighty Weapon&lt;br /&gt;
*****Cleave deals up to 300-400% increased damage based on percentage of missing Fury&lt;br /&gt;
**Crusader&lt;br /&gt;
***Sacred Harness&lt;br /&gt;
****New Legendary Belt&lt;br /&gt;
*****Judgment – Debilitate is cast at your landing location when casting Falling Sword&lt;br /&gt;
**Demon Hunter&lt;br /&gt;
***The Demon's Demise&lt;br /&gt;
****New Legendary Hand Crossbow&lt;br /&gt;
*****Spike Trap – Sticky Trap spreads to nearby enemies when it explodes&lt;br /&gt;
**Monk&lt;br /&gt;
***Lion's Claw&lt;br /&gt;
****New Legendary Fist Weapon&lt;br /&gt;
*****Seven-Sided Strike performs an additional 7 strikes&lt;br /&gt;
**Witch Doctor&lt;br /&gt;
***Henri's Perquisition&lt;br /&gt;
****New Mojo&lt;br /&gt;
*****The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds&lt;br /&gt;
**Wizard&lt;br /&gt;
***Fazula's Improbable Chain&lt;br /&gt;
****New Legendary Belt&lt;br /&gt;
*****You automatically start with 15-20 Archon stacks when entering Archon form&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
**Fixed an issue that prevented the Firebird's Finery (4) Set Bonus from being triggered by Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus&lt;br /&gt;
**Fixed an issue that prevented additional rays of Heaven's Fury – Thou Shalt Not Pass with a Fate of the Fell equipped from stopping enemies who try to pass over the ground touched by the rays&lt;br /&gt;
**Fixed an issue that prevented Dashing Strike, when enhanced by the Raiment of a Thousand Storms (4) Set Bonus from activating the resource spender portion of the Bastions of Will set **bonus&lt;br /&gt;
**Fixed an issue that prevented Dead Man's Legacy from affecting Multishot when cast by Marauder's Sentries&lt;br /&gt;
**Fixed an issue that could sometimes prevent Fist of Az'Turrasq from rolling with a primary stat&lt;br /&gt;
&lt;br /&gt;
=='''ACHIEVEMENTS'''==&lt;br /&gt;
*Stonesinger has been removed from the You're not the Boss of Me achievement&lt;br /&gt;
&lt;br /&gt;
=='''ADVENTURE MODE'''==&lt;br /&gt;
*Bounties&lt;br /&gt;
**There will now only be 1 bonus act per game&lt;br /&gt;
**Completing a bonus act will now award an extra cache with that awards gold, blood shards, and crafting materials&lt;br /&gt;
**Upon completing the bonus act a new bonus act will be activated&lt;br /&gt;
**The starting bonus act now changes every hour&lt;br /&gt;
**Horadric Caches and bonus caches now contain an act specific crafting material&lt;br /&gt;
**Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)&lt;br /&gt;
**Individual bounties no longer award Blood Shards, they are now contained in the bonus cache&lt;br /&gt;
**Horadric Caches now contain gold&lt;br /&gt;
**Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute&lt;br /&gt;
**Second floor bounties will now show 15 remaining enemies instead of 5&lt;br /&gt;
**No longer award rift keys&lt;br /&gt;
*Nephalem Rifts&lt;br /&gt;
**Conduit Pylon&lt;br /&gt;
***Duration has been increased from 15 to 30 seconds in Greater Rifts&lt;br /&gt;
***Conduit now deals damage based on your current difficulty level or Greater Rift tier&lt;br /&gt;
***Conduit now deals reduced damage to bosses and Rift Guardians&lt;br /&gt;
**Nephalem Rifts no longer require Keystones&lt;br /&gt;
**The Realm of Trials has been removed from the game&lt;br /&gt;
**Generic Greater Rift Keystones now drop and can drop at any difficulty level&lt;br /&gt;
**Greater Rift tiers are now selected via a dropdown menu&lt;br /&gt;
***The maximum rift tier that can be selected is:&lt;br /&gt;
****Your previous best, or one tier higher than the highest Greater Rift you have successfully completed&lt;br /&gt;
**The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased&lt;br /&gt;
**The amount of progress granted by progress globes in Nephalem and Greater Rifts has been increased&lt;br /&gt;
**The option to upgrade a keystone upon successful completion of a Greater Rift has been removed&lt;br /&gt;
**You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires&lt;br /&gt;
**Monster damage in Greater Rifts above tier 25 has been significantly reduced&lt;br /&gt;
**The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased&lt;br /&gt;
**The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased&lt;br /&gt;
*Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login&lt;br /&gt;
*Infernal machines only drop for players who are in the same area&lt;br /&gt;
*Infernal Machine crafting recipes have been removed from the game&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
**Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills&lt;br /&gt;
**Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed&lt;br /&gt;
&lt;br /&gt;
=='''CRAFTING'''==&lt;br /&gt;
*Low level crafting materials have been removed from the game&lt;br /&gt;
*Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials&lt;br /&gt;
*Blacksmith&lt;br /&gt;
**Magic and Rare recipes no longer drop&lt;br /&gt;
**Additional Magic and Rare recipes have been added to fill in gaps while leveling&lt;br /&gt;
**Additional level 70 Rare items have been added&lt;br /&gt;
**A new filter option has been added that displays items relevant to your level and class&lt;br /&gt;
**Crafted Legendary and Set items no longer require a Legendary crafting material&lt;br /&gt;
**Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul&lt;br /&gt;
**Crafting costs have been standardized across slots&lt;br /&gt;
**Cain's Memory and Cain's Insight now have more relevant affixes&lt;br /&gt;
=='''MONSTERS'''==&lt;br /&gt;
*Jailer&lt;br /&gt;
**Damaged has been reduced by 50%&lt;br /&gt;
**Duration increased from 1 second to 1.5-2.5 seconds&lt;br /&gt;
**The cooldown between monsters in the same pack casting Jailer has been greatly increased&lt;br /&gt;
*Poison Enchanted&lt;br /&gt;
**Monsters in the same pack now have a shared cooldown on casting this ability&lt;br /&gt;
**Monsters now only cast 1 poison bomb at once&lt;br /&gt;
**Individual monster cooldown has been slightly reduced&lt;br /&gt;
*Reflects Damage&lt;br /&gt;
**Now has a warning visual for a short time before dealing damage&lt;br /&gt;
**Now reflects damage of the same type that was dealt&lt;br /&gt;
**Now has a very short internal cooldown&lt;br /&gt;
**Damage inflicted has been increased&lt;br /&gt;
**Only one monster in a pack can reflect damage at a time&lt;br /&gt;
**Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex&lt;br /&gt;
*Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall&lt;br /&gt;
*The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them&lt;br /&gt;
*Fire Chains damage radius has been decreased to more closely match the visual effect&lt;br /&gt;
*Armor Scavenger&lt;br /&gt;
**Armor mechanic has been redesigned&lt;br /&gt;
**Damage has been slightly increased&lt;br /&gt;
**Health has been slightly reduced&lt;br /&gt;
**Burrow time has been slightly increased&lt;br /&gt;
*Corrupted Angels can no longer dash over terrain that cannot be walked on&lt;br /&gt;
*Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair&lt;br /&gt;
*Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks&lt;br /&gt;
*Rockworm&lt;br /&gt;
**Now spawn in a burrowed state&lt;br /&gt;
**Must wait a minimum of 4 seconds after surfacing before they may burrow again&lt;br /&gt;
*Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again&lt;br /&gt;
*Rift Guardians&lt;br /&gt;
**Most monsters are no longer allowed to shoot projectiles at targets in melee range&lt;br /&gt;
**Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets&lt;br /&gt;
**Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen&lt;br /&gt;
**Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them&lt;br /&gt;
**Monsters that charge now target random players&lt;br /&gt;
**Monsters that run away now only do so when approached by players and can now do so less frequently&lt;br /&gt;
**Rift Guardian health has been significantly lowered&lt;br /&gt;
**Eskandiel&lt;br /&gt;
***Wave attack range has been increased&lt;br /&gt;
***Wave attack now has a longer animation before it is cast&lt;br /&gt;
**Orlash&lt;br /&gt;
***Clones may no longer change direction while using their breath attack&lt;br /&gt;
***Orlash will now summon three clones starting at 50% Life&lt;br /&gt;
***Clones duration has been increased&lt;br /&gt;
***Clones will now use their breath attack as soon as they are summoned&lt;br /&gt;
***Melee attack damage has been slightly reduced&lt;br /&gt;
***Greatly reduced the damage radius of Orlash's breath attack&lt;br /&gt;
**Raiziel&lt;br /&gt;
***Electrified affix has been removed&lt;br /&gt;
***Lighting storm strikes now create a charged bolt&lt;br /&gt;
***Lighting storm now strikes more times per cast&lt;br /&gt;
***Can no longer have two lightning storms active at once&lt;br /&gt;
***Can now cast lightning storms more frequently when below 75% health&lt;br /&gt;
***The lightning storm ground visual now persists for the entire duration of the attack&lt;br /&gt;
**Sand Shaper&lt;br /&gt;
***Cyclone duration has been reduced&lt;br /&gt;
***Cyclone damage radius has been decreased&lt;br /&gt;
***Will now summon Cyclones at random distances from himself&lt;br /&gt;
**Stonesinger&lt;br /&gt;
***Can no longer spawn&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
**Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range&lt;br /&gt;
**Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage&lt;br /&gt;
**Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets&lt;br /&gt;
**Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets&lt;br /&gt;
**Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players&lt;br /&gt;
**Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect&lt;br /&gt;
=='''USER INTERFACE'''==&lt;br /&gt;
*Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Patch_2.3&amp;diff=80198</id>
		<title>Patch 2.3</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Patch_2.3&amp;diff=80198"/>
				<updated>2015-08-25T20:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Gigaclon moved page Patch 2.3 to Patch 2.3/PTR: Move test notes to sub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Patch 2.3/PTR]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Patch_2.3/PTR&amp;diff=80197</id>
		<title>Patch 2.3/PTR</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Patch_2.3/PTR&amp;diff=80197"/>
				<updated>2015-08-25T20:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Gigaclon moved page Patch 2.3 to Patch 2.3/PTR: Move test notes to sub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P230-new-features.jpg|thumb|400px|Patch 2.3 promotional image.]]&lt;br /&gt;
Patch 2.3 is a major content patch for Reaper of Souls.  It entered testing on the PTR on June 30, 2015[http://www.diabloii.net/blog/comments/ptr-is-live-for-patch-2-3-0], and was updated several times during July and August while undergoing PTR testing.&lt;br /&gt;
&lt;br /&gt;
The patch remains in PTR testing as of late July, 2015 and is scheduled to go live in August.&lt;br /&gt;
&lt;br /&gt;
Major content additions and changes in this patch include:&lt;br /&gt;
* [[Kanai's Cube]] introduced.&lt;br /&gt;
* Torment 7 - [[Torment 10]] difficulty levels added.&lt;br /&gt;
* [[Adventure Mode]] revised, with many new [[bounties]] and rewards.&lt;br /&gt;
* [[Crafting]] recipes and [[materials]] completely revised.&lt;br /&gt;
* [[Horadric Cache materials]] added to the game.&lt;br /&gt;
* [[Rifts]] and [[Greater Rifts]] rebalanced and the [[Realm of Trials]] removed entirely.&lt;br /&gt;
* New item sets added for the [[Monk]], [[Crusader]], and [[Witch Doctor]], plus revisions to older sets.&lt;br /&gt;
* A dozen new [[legendary items]] and added [[legendary affixes]] to older legendary items.&lt;br /&gt;
* The [[Ruins of Sescheron]] level added to Act Three ([[Adventure Mode]] only).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Patch 2.3 Notes=&lt;br /&gt;
&lt;br /&gt;
There were numerous versions of the patch, as changes were made during PTR testing in July and August 2015. These are preserved below, in chronological order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PTR PATCH 2.3.0 - v2.3.0.32496==&lt;br /&gt;
&lt;br /&gt;
Posted on the PTR on June 30, 2015.[http://www.diabloii.net/blog/comments/patch-2-3-0-ptr-notes][https://us.battle.net/d3/en/blog/19814212/patch-230-ptr-patch-notes-6-30-2015]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PATCH FEATURES'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;New Feature: The Ruins of Sescheron&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;New Feature: Kanai's Cube&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Extract Legendary Power:&amp;lt;/strong&amp;gt; Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Reforge a Legendary Item:&amp;lt;/strong&amp;gt; Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Upgrade Rare Item:&amp;lt;/strong&amp;gt; Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Set Item:&amp;lt;/strong&amp;gt; Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of [[Asheara's Finders]], you could get [[Asheara's Custodian]], [[Asheara's Pace]], or [[Asheara's Ward]] in return.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Remove Level Requirement:&amp;lt;/strong&amp;gt; Removes the level requirement from an item, allowing it to be equipped by a character of any level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Gems:&amp;lt;/strong&amp;gt; Converts 9 of any color gem to 9 of any other color.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Crafting Materials:&amp;lt;/strong&amp;gt; Converts 100 of normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To acquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;New Feature: [[Season Journey]]&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;GENERAL&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Torment VII-X difficulty levels have been added to the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crowd control resistance cap has been increased from 65% to 95%&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This now applies to immobilize effects as well&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Non-elite monsters can now benefit from crowd control resistance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vendors now only sell Magic amulets and rings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gems that drop below level 61 have been condensed into 5 tiers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The values of these remaining early gems have been adjusted so they feel more powerful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;CLASSES&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Several skills can now be assigned to Left Mouse Button:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battle Rage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore Pain&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sprint&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threatening Shout&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;War Cry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wrath of the Berserker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crusader&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Akarat's Champion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Provoke&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Companion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Preparation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monk&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blinding Flash&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Breath of Heaven&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Epiphany&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Ally&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Serenity&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horrify&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Diamond Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Energy Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Familiar&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ice Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic Weapon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Storm Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Many pets have received adjustments to their collision so that they more closely match their model&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Barbarian'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Rage]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ferocity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now increases movement speed by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cleave&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Scattering Blast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now knocks enemies up into the air instead of back 10 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies that land no longer knock other enemies back&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Frenzy&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Vanguard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now grants 5% movement speed per stack of Frenzy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now breaks roots when cast&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;War Cry&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Veteran's Warning&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dodge chance bonus increased from 15% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No Escape&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 20% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Minimum distance reduced from 20 to 15 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Crusader&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blessed Hammer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Icebound Hammer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 380% to 460% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to explode increased from 10% to 35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Freeze duration reduced from 2 seconds to 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Icebound Hammer now goes away when it explodes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Judgment&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Conversion&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Debilitate&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies in the judged area deal 40% reduced damage for 6 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Demon Hunter&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spike Trap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Initial arming time reduced from 2 to 1.5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Re-arming time reduced from 2 to .5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You should now feel less of a delay when casting Spike Trap&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Echoing Blast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 420% to 575% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit are now Frozen for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Frozen enemies take 20% increased damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Lightning Rod&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trigger range increased from 8 to 10 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lighting now arcs from any triggered trap to any armed traps within 75 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All enemies hit take 880% weapon damage over 10 hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Long Fuse&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now deals all damage in a single explosion for 930% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit will now be Stunned for 2 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Scatter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Re-arming time reduced from 2 to .5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Sticky Trap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 800% to 915% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arming time reduced from 2 seconds to 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Range reduced from 16 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hot Pursuit&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 2 to 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leech&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Passive Skill&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 18,705 Life on Hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal amount increased by 75% of your Life per Kill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Available at level 60&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Numbing Traps&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 3 to 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Monk&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dashing Strike&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now breaks roots when cast&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Witch Doctor&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acid Cloud&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Corpse Bomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 525% to 620% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Corpse Spiders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Blazing Spiders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spiders now return 3 Mana on hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Widowmakers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now increases the total damage to 700% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Firebats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Cloud of Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage radius increased from 8 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Plague Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Final damage increased from 638% to 660% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Vampire Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Fire to Physical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Firebomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ghost Bomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Fire to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has an animation and summons the Shaman or Toad at your cursor location&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The summoned Shaman now stands in the location where it was summoned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summoned Shamans' cast range increased from 25 to 50 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 10% to 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Angry Chicken&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Hedge Magic&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Jinx&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 10% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Toad of Hugeness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Unstable Form&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon damage increased from 135% to 500%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mass Confusion&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Devolution&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to summon a Zombie Dog increased from 30% to 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Mass Hallucination&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon damage increased from 195% to 400%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Mass Hysteria&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximum number of enemies Stunned increased from 6 to 10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Unstable Realm&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown reduced from 45 to 30 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plague of Toads&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Piercing Toads&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Poison to Physical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Toad Affinity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Poison to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Soul Harvest&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Soul to Waste&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now grants 5% Movement Speed per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Zombies&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Death&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Communing with Spirits&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Fire Wall&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Wall of Zombies&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ring of Poison&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Surrounded by Death&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zombie Charger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Explosive Beast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explosion damage increased from 532% to 580% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explosion radius increased from 9 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Lumbering Cold&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 196% to 200% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Zombie Bears&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 392% to 400% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bad Medicine&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage reduction increased from 20% to 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 3 to 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blood Ritual&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mana costs taken from Life increased from 10% to 20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Swampland Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spiritual Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mana regeneration increased from 1% to 3% per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Wizard'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Archon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arcane Strike knockback effect has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arcane Blast cooldown has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Slow Time&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Unstable Anomaly&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect may occur once every 60 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;ITEMS&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bane of the Stricken&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Gem&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 25% increased damage against Rift Guardians and bosses at rank 25&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Azurewrath&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aura damage increased from 30-40% to 500-650% weapon damage per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aura now also affects Demons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now knocks enemies into the air instead of knocking them back&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fulminator&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning rod damage increased from 167-222% to 444-555% weapon damage per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with a guaranteed primary stat instead of Attack Speed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hellfire Amulet&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with a guaranteed socket&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone of Jordan&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once again rolls with +Maximum Resource as a secondary stat for all classes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Thorns of the Invoker&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This set now only drops for Crusaders&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Class-Specific Items&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bracers of Destruction&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seismic Slam deals 300-400% increased damage to the first two enemies it hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bracers of the First Men&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dishonored Legacy&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Mighty Weapon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cleave deals up to 300-400% increased damage based on percentage of missing Fury&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fjord Cutter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chilling aura proc chance increased from 20-30% to 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fury of the Ancients&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Shoulders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Call of the Ancients gains the effect of the Ancients' Fury rune&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crusader&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gabriel's Vambraces&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Guard of Johanna&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Crusader Shield&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Johanna's Argument&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Flail&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the attack speed of Blessed Hammer by 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sacred Harness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Judgment is cast at your landing location when casting Falling Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seeker of the Light&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You take 50% less damage for 8 seconds after landing with Falling Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the damage of Blessed Hammer by 750% and Falling Sword by 250%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter's Wrath&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hatred generators attack 30% faster and deal 30-40% increased damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Demon's Demise&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Hand Crossbow&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spike Trap - Sticky Trap spreads to nearby enemies when it explodes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wraps of Clarity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hatred generators reduce your damage taken by 30-35% for 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yang's Recurve&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bow&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Multishot attacks 40% faster&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rolls with +30-40% Resource Cost Reduction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monk&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Binding of the Lost&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lion's Claw&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Fist Weapon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seven-Sided Strike performs an additional 7 strikes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shenlong's Spirit&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The damage of your Spirit Generators is increased by 1% for each point of Spirit you have&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Uliana's Strategem&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every third hit of your Spirit Generators applies Exploding Palm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Seven-Sided Strike deals its total damage with each hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Seven-Sided Strike detonates your Exploding Palm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coils of the First Spider&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;While channeling Firebats, gain 60000-80000 Life per Hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jeram's Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Helltooth Harness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit by Wall of Death are afflicted by Necrosis becoming Slowed and taking 2500% weapon damage every second for 10 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies afflicted by Necrosis take 800% increased damage from your primary skills, Acid Cloud, Firebats, Grasp of the Dead, Piranhas, Wall of Death, and Zombie Charger&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Henri's Perquisition&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Mojo&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Manajuma's Way&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hex - Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirit of Arachyr&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a permanent Spider Queen who leaves behind webs that deal 1500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Firebats, Hex, Piranhas, and Plague of Toads.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Spider Queen's Grasp&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with +45-60% Corpse Spider damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zunimassa's Haunt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now also reduces the cooldown of Fetish Army by 80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chantodo's Resolve&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fazula's Improbable Chain&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Archon stacks also increase your Attack Speed, Armor and resistances by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vyr's Amazing Arcana&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Archon gains the effect of every rune&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You automatically start with 50 Archon stacks when entering Archon form&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You also gain Archon stacks when you hit with an Archon ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Several existing class-specific Legendary items have been updated to include a unique Legendary power&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arreat's Law&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Legendary power added&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Izzuccob&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with Valla's Bequest&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Legendary power added&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strafe now pierces&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Note: Demolition will only pierce once&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Swami&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The bonuses from Archon stacks now last for 15-20 seconds after Archon expires&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;ADVENTURE MODE&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bounties&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There will now only be 1 bonus act per game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Completing a bonus act will now award an extra cache with additional gold and crafting materials&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Upon completing the bonus act, a new bonus act will be activated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The bonus act now changes every hour&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now contain an act specific crafting material starting at level 70&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Individual bounties no longer award Blood Shards, they are now contained in the Horadric Cache&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now contain gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Nephalem Rifts&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Nephalem Rifts no longer require Keystones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Realm of Trials has been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Generic Greater Rift Keystones now drop and can drop at any difficulty level&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The option to upgrade a keystone upon successful completion of a Greater Rift has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Greater Rift tiers are now selected via a dropdown menu&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The maximum rift tier that can be selected is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Greater Rift tier equivalent to the highest difficulty setting Nephalem Rift you have completed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One tier higher than the highest Greater Rift tier you have successfully completed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monster damage in Greater Rifts above tier 25 has been significantly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infernal machines only drop for players who are in the same area&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infernal Machine crafting recipes have been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Bug Fixes&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;CRAFTING&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Low level crafting materials have been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blacksmith&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic and Rare recipes no longer drop&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Additional Magic and Rare recipes have been added to fill in gaps while leveling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A new filter option has been added that displays items relevant to your level and class&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafted Legendary and Set items no longer require a Legendary crafting material&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafting costs have been standardized across slots&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cain's Memory and Cain's Insight now have more relevant affixes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;MONSTERS&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jailer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damaged has been reduced by 50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 1 second to 1.5-2.5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The cooldown between monsters in the same pack casting Jailer has been greatly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison Enchanted&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters in the same pack now have a shared cooldown on casting this ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters now only cast 1 poison bomb at once&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Individual monster cooldown has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage inflicted by the Reflects Damage affix has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Only one monster in a pack can be reflecting damage at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fire Chains damage radius has been decreased to more closely match the visual effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armor Scavenger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armor mechanic has been redesigned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage has been slightly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Health has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burrow time has been slightly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Corrupted Angels can no longer dash over terrain that cannot be walked on&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leaper Angels and Westmarch Brutes can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leaper Angels, Urzael, and Westmarch Brutes no longer deal damage if they are killed during their leap attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rockworm&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now spawn in a burrowed state&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Must wait a minimum of 4 seconds after surfacing before they may burrow again&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rift Guardians&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Most monsters are no longer allowed to shoot projectiles at targets in melee range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that charge now target random players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that run away now only do so when approached by players and can now do so less frequently&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rift Guardian life has been significantly lowered&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Orlash&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones may no longer change direction while using their breath attack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Orlash will now summon three clones starting at 50% Life&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones duration has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones will now use their breath attack as soon as they are summoned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Melee attack damage has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Greatly reduced the damage radius of Orlash's breath attack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sand Shaper&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyclone duration has been reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyclone damage radius has been decreased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Will now summon Cyclones at random distances from himself&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stonesinger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No longer spawns clones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now summons stone turrets that fire mortars&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has a charge that does not deal damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Melee attack damage has been significantly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has a knockback&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PTR PATCH 2.3.0 - v2.3.0.32769==&lt;br /&gt;
&lt;br /&gt;
The Patch 2.3 was updated on July 22, 2015 with many changes to items and character skills, along with other game feature updates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;PTR-ONLY CHANGES&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Kanai's Cube can now only convert items of sets with a minimum of 3 pieces&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment VII-X can now only be accessed by level 70 characters&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment VII-X public games can now only be accessed by players that meet a Paragon level requirement&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment VII requires a Paragon level over 100&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment VIII requires a Paragon level over 150&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment IX requires a Paragon level over 200&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment X requires a Paragon level over 250&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Torment VII-X have new Gold Find bonus values&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adventure Mode&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now only drop 1 act specific crafting material below level 70&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented all players in a game from receiving a bonus cache&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused the Act IV bonus cache to take up less inventory space than intended&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Items&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The Helltooth Harness (6) Set damage bonus now applies to the skills cast by Grin Reaper mimics&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented the DoT damage from Wall of Death - Fire Wall and Ring of Poison from refreshing the duration of the Helltooth (4) and (6) Set Bonuses&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented the Spirit of Arachyr (4) Set damage bonus from lasting for the entire duration of the toad summoned by Hex - Toad of Hugeness&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that caused item repairs to be greatly inflated&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented items created by Kanai's Cube from being account bound&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that allowed players to upgrade Rare items lower than level 70 to Legendary items&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that caused crafted items to have no level requirement&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented Kanai's Cube recipes from working with follower items&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused the buff icon for Archon stacks to disappear when Archon expired with The Swami equipped&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented several item affixes from being restricted to the proper classes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused Chantodo's Resolve set bonus stacks to reset when taking a portal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Further adjustments have been made to the amount of progress monsters grant in Nephalem and Greater Rifts&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rift Guardian health has been slightly increased&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stonesinger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now has a specific animation for his knockback attack&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Reduced the distance of his knockback&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fissures now spawn faster has he loses health&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Reduced fissure duration&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fissures now constantly fire mortars&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue preventing the Mac client from launching&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;New Feature: Kanai's Cube&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Extract Legendary Power:&amp;lt;/strong&amp;gt; Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Reforge a Legendary Item:&amp;lt;/strong&amp;gt; Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Upgrade Rare Item:&amp;lt;/strong&amp;gt; Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Set Item:&amp;lt;/strong&amp;gt; Converts a Set item to a randomized piece of gear from the same Set. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Remove Level Requirement:&amp;lt;/strong&amp;gt; Removes the level requirement from an item, allowing it to be equipped by a character of any level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Gems:&amp;lt;/strong&amp;gt; Converts 9 of any color gem to 9 of any other color.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Convert Crafting Materials:&amp;lt;/strong&amp;gt; Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;New Feature: Season Journey&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;GENERAL&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Torment VII-X difficulty levels have been added to the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crowd control resistance cap has been increased from 65% to 95%&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This now applies to immobilize effects as well&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Non-elite monsters can now benefit from crowd control resistance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vendors now only sell Magic amulets and rings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gems that drop below level 61 have been condensed into 5 tiers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The values of these remaining early gems have been adjusted so they feel more powerful&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;CLASSES&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Several skills can now be assigned to Left Mouse Button:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battle Rage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore Pain&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sprint&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threatening Shout&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;War Cry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wrath of the Berserker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crusader&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Akarat's Champion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Provoke&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Companion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Preparation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monk&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blinding Flash&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Breath of Heaven&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Epiphany&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Ally&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Serenity&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horrify&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Diamond Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Energy Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Familiar&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ice Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic Weapon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Storm Armor&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Many pets have received adjustments to their collision so that they more closely match their model&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battle Rage&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ferocity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now increases movement speed by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Swords to Ploughshares&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now also heals your pets&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cleave&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Scattering Blast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now knocks enemies up into the air instead of back 10 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies that land no longer knock other enemies back&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Frenzy&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Vanguard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now grants 5% movement speed per stack of Frenzy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now breaks roots when cast&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threatening Shout&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Falter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Enemies take 30% increased damage from all sources for 6 seconds&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;War Cry&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Veteran's Warning&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dodge chance bonus increased from 15% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No Escape&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 20% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Minimum distance reduced from 20 to 15 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;These bonuses now also apply to Avalanche&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Relentless&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Resource Cost Reduction granted reduced from 75% to 50%&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now doubles your Life per Spirit Spent while active&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Crusader&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blessed Hammer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Icebound Hammer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 380% to 460% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to explode increased from 10% to 35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Freeze duration reduced from 2 seconds to 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Icebound Hammer now goes away when it explodes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Falling Sword&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You will now arrive at your targeted location sooner after casting Falling Sword&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You can now cast again sooner after casting Falling Sword&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Judgment&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Conversion&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Debilitate&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies in the judged area deal 40% reduced damage for 6 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;gt;&amp;lt;strong&amp;gt;Demon Hunter&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spike Trap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Initial arming time reduced from 2 to 1.5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Re-arming time reduced from 2 to .5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You should now feel less of a delay when casting Spike Trap&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Echoing Blast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 420% to 575% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit are now Frozen for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Frozen enemies take 20% increased damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Lightning Rod&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trigger range increased from 8 to 10 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lighting now arcs from any triggered trap to any armed traps within 75 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All enemies hit take 880% weapon damage over 10 hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Long Fuse&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now deals all damage in a single explosion for 930% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit will now be Stunned for 2 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Scatter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Re-arming time reduced from 2 to .5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Sticky Trap&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 800% to 915% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arming time reduced from 2 seconds to 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Range reduced from 16 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hot Pursuit&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 2 to 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leech&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Passive Skill&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 18,705 Life on Hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal amount increased by 75% of your Life per Kill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Available at level 60&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Numbing Traps&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 3 to 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Monk&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dashing Strike&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now breaks roots when cast&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Witch Doctor&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acid Cloud&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You can now cast again sooner after casting Acid Cloud&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Corpse Bomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 525% to &amp;lt;del&amp;gt;620%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;700%&amp;lt;/font&amp;gt; weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Lob Blob Bomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage from individual blobs can now stack&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Big Bad Voodoo&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ghost Trance&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now reduces damage taken by 20%&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Corpse Spiders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Blazing Spiders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spiders now return 3 Mana on hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Widowmakers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now increases the total damage to 700% weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Firebats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 425% to 475% weapon damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Initial Mana cost has been removed&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Channeling Mana cost has been increased from 70 to 125 Mana&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Cloud of Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage radius increased from 8 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Reduced the channeling duration required to reach maximum damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Hungry Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 635% to 750% weapon damage per bat&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Plague Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Final damage increased from 638% to &amp;lt;del&amp;gt;660%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;720%&amp;lt;/font&amp;gt; weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Reduced the channeling duration required to reach maximum damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Vampire Bats&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Fire to Physical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Firebomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ghost Bomb&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Fire to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grasp of the Dead&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 560% to 760% weapon damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Desperate Grasp&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Cooldown reduced from 6 to 4 seconds&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Grasping Eels&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 880% to 1360% weapon damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Unbreakable Grasp&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now also removes the Mana cost&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has an animation and summons the Shaman or Toad at your cursor location&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The summoned Shaman now stands in the location where it was summoned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summoned Shamans' cast range increased from 25 to 50 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 10% to 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Angry Chicken&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Hedge Magic&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Jinx&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus increased from 10% to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Physical to Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Toad of Hugeness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Unstable Form&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon damage increased from 135% to 500%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mass Confusion&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Devolution&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to summon a Zombie Dog increased from 30% to 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Mass Hallucination&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon damage increased from 195% to 400%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Mass Hysteria&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximum number of enemies Stunned increased from 6 to 10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Unstable Realm&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown reduced from 45 to 30 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plague of Toads&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Piercing Toads&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Poison to Physical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Toad Affinity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage type changed from Poison to Cold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Soul Harvest&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Soul to Waste&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now grants 5% Movement Speed per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Zombies&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Death&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The damage area has been increased to more closely match the visual&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You can now cast again sooner after casting Wall of Death&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Communing with Spirits&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Fire Wall&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Wall of Zombies&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Ring of Poison&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Surrounded by Death&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zombie Charger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Casting animation has been slightly sped up&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You can now cast again sooner after casting Zombie Charger&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Explosive Beast&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explosion damage increased from 532% to &amp;lt;del&amp;gt;580%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;680%&amp;lt;/font&amp;gt; weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Explosion radius increased from 9 to 12 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Lumbering Cold&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 196% to &amp;lt;del&amp;gt;200%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;280%&amp;lt;/font&amp;gt; weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Pile On&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 800% to 880% weapon damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Undeath&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Damage increased from 360% to 480% weapon damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Zombie Bears&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage increased from 392% to &amp;lt;del&amp;gt;400%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;520%&amp;lt;/font&amp;gt; weapon damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bad Medicine&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage reduction increased from 20% to 25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 3 to 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blood Ritual&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mana costs taken from Life increased from 10% to 20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confidence Ritual&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Passive Skill&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You deal 25% additional damage to enemies within 20 yards&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fierce Loyalty&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Swampland Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spiritual Attunement&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mana regeneration increased from 1% to &amp;lt;del&amp;gt;3%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2%&amp;lt;/font&amp;gt; per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vision Quest&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mana regeneration bonus increased from 30% to 40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Wizard&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Active Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Archon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arcane Strike knockback effect has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arcane Blast cooldown has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Rune - Slow Time&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Passive Skills&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Unstable Anomaly&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When you receive fatal damage, you instead gain a shield equal to &amp;lt;del&amp;gt;300%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;400%&amp;lt;/font&amp;gt; of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect may occur once every 60 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Bug Fixes&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue causing many pets to regenerate less Life per Second than intended&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;ITEMS&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Azurewrath&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aura damage increased from 30-40% to 500-650% weapon damage per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aura now also affects Demons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now knocks enemies into the air instead of knocking them back&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fulminator&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning rod damage increased from 167-222% to 444-555% weapon damage per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with a guaranteed primary stat instead of Attack Speed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hellfire Amulet&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with a guaranteed socket&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone of Jordan&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once again rolls with +Maximum Resource as a secondary stat for all classes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Thorns of the Invoker&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This set now only drops for Crusaders&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Class-Specific Items&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bracers of Destruction&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seismic Slam deals 300-400% increased damage to the first &amp;lt;del&amp;gt;two&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt; enemies it hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bracers of the First Men&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;del&amp;gt;When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fjord Cutter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chilling aura proc chance increased from 20-30% to 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fury of the Ancients&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Shoulders&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Call of the Ancients gains the effect of the Ancients' Fury rune&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pride of Cassius&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now also extends the duration of Ignore Pain - Mob Rule&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crusader&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gabriel's Vambraces&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Guard of Johanna&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Crusader Shield&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Johanna's Argument&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Flail&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the attack speed of Blessed Hammer by 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seeker of the Light&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You take 50% less damage for 8 seconds after landing with Falling Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases the damage of Blessed Hammer by 750% and Falling Sword by &amp;lt;del&amp;gt;250%&amp;lt;/del&amp;gt; 500%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter's Wrath&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hatred generators attack 30% faster and deal 30-40% increased damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wraps of Clarity&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hatred generators reduce your damage taken by 30-35% for 5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yang's Recurve&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bow&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Multishot attacks 40% faster&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rolls with +30-40% Resource Cost Reduction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monk&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Binding of the Lost&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shenlong's Spirit&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The damage of your Spirit Generators is increased by &amp;lt;del&amp;gt;1%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2%&amp;lt;/font&amp;gt; for each point of Spirit you have&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When reaching maximum Spirit, all damage is increased by &amp;lt;del&amp;gt;300%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Uliana's Strategem&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every third hit of your Spirit Generators applies Exploding Palm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Seven-Sided Strike deals its total damage with each hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Seven-Sided Strike detonates your Exploding Palm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coils of the First Spider&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;While channeling Firebats, gain 60000-80000 Life per Hit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Gain 30% damage reduction while channeling Firebats&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jeram's Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Bracers&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Increases the attack speed of Wall of Death by 30%&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: This will not be reflected in the item's tooltip&amp;lt;/font&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Helltooth Harness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enemies hit by &amp;lt;del&amp;gt;Wall of Death&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;any skill listed in the (6) Set Bonus&amp;lt;/font&amp;gt; are afflicted by Necrosis becoming Slowed and taking &amp;lt;del&amp;gt;2500%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1000%&amp;lt;/font&amp;gt; weapon damage every second for 10 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Necrosis causes afflicted enemies to take 15% increased damage from all sources&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;del&amp;gt;Enemies afflicted by Necrosis take 800%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;After casting wall of Death you gain 300%&amp;lt;/font&amp;gt; increased damage to your primary skills, Acid Cloud, Firebats, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Gargantuan,&amp;lt;/font&amp;gt; Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;and Zombie Dogs for 12 seconds&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;This effect stacks up to 3 times&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Manajuma's Way&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hex - Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirit of Arachyr&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Set&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Summon a permanent Spider Queen who leaves behind webs that deal &amp;lt;del&amp;gt;1500%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2500%&amp;lt;/font&amp;gt; weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The damage of your creature skills is increased by &amp;lt;del&amp;gt;500%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;800%&amp;lt;/font&amp;gt;. Creature skills are Corpse Spiders, Firebats, Hex, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Locust Swarm,&amp;lt;/font&amp;gt; Piranhas, and Plague of Toads.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Spider Queen's Grasp&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now rolls with +45-60% Corpse Spider damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SuWong Diviner&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;New Legendary Staff&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Acid Cloud gains the effect of the Lob Blob Bomb rune&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rolls with +45-60% Acid Cloud damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zunimassa's Haunt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now also reduces the cooldown of Fetish Army by 80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chantodo's Resolve&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vyr's Amazing Arcana&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been redesigned&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(2) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Archon gains the effect of every rune&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(4) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Has been swapped with Fazula's Improbable Chain&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Archon stacks also increase your Attack Speed, Armor and resistances by 1%&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;del&amp;gt;You automatically start with 50 Archon stacks when entering Archon form&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;(6) Set Bonus&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You also gain Archon stacks when you hit with an Archon ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Several existing class-specific Legendary items have been updated to include a unique Legendary power&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Arreat's Law&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Legendary power added&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Izzuccob&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Replaced with Valla's Bequest&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Legendary power added&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strafe now pierces&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Note: Demolition will only pierce once&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Scrimshaw&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Legendary Power added&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Reduces the Mana cost of Zombie Charger by 30-40%&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rolls with 30-40% increased Zombie Charger damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Swami&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Legendary Power added&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The bonuses from Archon stacks now last for 15-20 seconds after Archon expires&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;New Seasonal Legendary Items&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bane of the Stricken&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Gem&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage bonus is increased by &amp;lt;del&amp;gt;0.1%&amp;lt;/del&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;0.02%&amp;lt;/font&amp;gt; per rank&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 25% increased damage against Rift Guardians and bosses at rank 25&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Barbarian&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dishonored Legacy&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Mighty Weapon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cleave deals up to 300-400% increased damage based on percentage of missing Fury&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crusader&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sacred Harness&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Judgment &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;- Debilitate&amp;lt;/font&amp;gt; is cast at your landing location when casting Falling Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demon Hunter&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Demon's Demise&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Hand Crossbow&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spike Trap - Sticky Trap spreads to nearby enemies when it explodes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monk&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lion's Claw&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Fist Weapon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seven-Sided Strike performs an additional 7 strikes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Witch Doctor&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Henri's Perquisition&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Mojo&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wizard&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fazula's Improbable Chain&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;New Legendary Belt&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Has been swapped with Vyr's Amazing Arcana (4) Set Bonus&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You automatically start with 40-50 Archon stacks when entering Archon form&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;del&amp;gt;Archon stacks also increase your Attack Speed, Armor and resistances by 1%&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;ADVENTURE MODE&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bounties&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There will now only be 1 bonus act per game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Completing a bonus act will now award an extra cache with that awards gold, bloodshards, and crafting materials&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Upon completing the bonus act a new bonus act will be activated&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The starting bonus act now changes every hour&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches and bonus caches now contain an act specific crafting material starting at level 70&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Individual bounties no longer award Blood Shards, they are now contained in the bonus cache&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Horadric Caches now contain gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Second floor bounties will now show 15 remaining enemies instead of 5&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Nephalem Rifts&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Conduit Pylon&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration has been increased from 15 to 30 seconds in Greater Rifts&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Conduit now deals damage based on your current difficulty level or Greater Rift tier&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Conduit now deals reduced damage to bosses and Rift Guardians&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Nephalem Rifts no longer require Keystones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Realm of Trials has been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Generic Greater Rift Keystones now drop and can drop at any difficulty level&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Greater Rift tiers are now selected via a dropdown menu&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The maximum rift tier that can be selected is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your previous best, or one tier higher than the highest Greater Rift you have successfully completed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The option to upgrade a keystone upon successful completion of a Greater Rift has been removed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monster damage in Greater Rifts above tier 25 has been significantly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infernal machines only drop for players who are in the same area&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infernal Machine crafting recipes have been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Bug Fixes&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;CRAFTING&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Low level crafting materials have been removed from the game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blacksmith&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Magic and Rare recipes no longer drop&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Additional Magic and Rare recipes have been added to fill in gaps while leveling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A new filter option has been added that displays items relevant to your level and class&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafted Legendary and Set items no longer require a Legendary crafting material&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crafting costs have been standardized across slots&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cain's Memory and Cain's Insight now have more relevant affixes&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;MONSTERS&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jailer&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damaged has been reduced by 50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration increased from 1 second to 1.5-2.5 seconds&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The cooldown between monsters in the same pack casting Jailer has been greatly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison Enchanted&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters in the same pack now have a shared cooldown on casting this ability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters now only cast 1 poison bomb at once&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Individual monster cooldown has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reflects Damage&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now has a warning visual for a short time before dealing damage&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now reflects damage of the same type that was dealt&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Now has a very short internal cooldown&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage inflicted has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Only one monster in a pack can reflect damage at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fire Chains damage radius has been decreased to more closely match the visual effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armor Scavenger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armor mechanic has been redesigned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage has been slightly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Health has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burrow time has been slightly increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Corrupted Angels can no longer dash over terrain that cannot be walked on&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rockworm&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now spawn in a burrowed state&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Must wait a minimum of 4 seconds after surfacing before they may burrow again&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rift Guardians&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Most monsters are no longer allowed to shoot projectiles at targets in melee range&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that charge now target random players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters that run away now only do so when approached by players and can now do so less frequently&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rift Guardian health has been significantly lowered&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Eskandiel&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Wave attack range has been increased&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Wave attack now has a longer animation before it is cast&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Orlash&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones may no longer change direction while using their breath attack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Orlash will now summon three clones starting at 50% Life&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones duration has been increased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Clones will now use their breath attack as soon as they are summoned&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Melee attack damage has been slightly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Greatly reduced the damage radius of Orlash's breath attack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Raiziel&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Electrified affix has been removed&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Lighting storm strikes now create a charged bolt&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Lighting storm now strikes more times per cast&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Can no longer have two lightning storms active at once&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Can now cast lightning storms more frequently when below 75% health&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The lightning storm ground visual now persists for the entire duration of the attack&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sand Shaper&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyclone duration has been reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyclone damage radius has been decreased&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Will now summon Cyclones at random distances from himself&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stonesinger&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No longer spawns clones&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now summons stone turrets that fire mortars&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has a charge that does not deal damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Melee attack damage has been significantly reduced&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Now has a knockback&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bug Fixes&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range&amp;lt;/font&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;strong&amp;gt;USER INTERFACE&amp;lt;/strong&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
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[[category:Patches]]&lt;br /&gt;
[[category:PTR]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Horadric_Cache_material&amp;diff=80195</id>
		<title>Horadric Cache material</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Horadric_Cache_material&amp;diff=80195"/>
				<updated>2015-08-24T14:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Adding images to page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Information on this page is subject to change while the PTR for Patch 2.3 is ongoing. '''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horadric Cache materials were added to the game in [[Patch 2.3]]. They are crafting materials that can only be obtained from [[Horadric Caches]], each one tied to a specific act. These materials are required for various level 70 legendary and set item crafting recipes, as well as required for the most powerful functions of [[Kanai's Cube]].  &lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
|&amp;lt;center&amp;gt;Act One&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Khanduran-rune-icon.JPG|center]] &lt;br /&gt;
Khanduran Rune&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Two&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Caldeum-nightshade-icon.JPG|center]] &lt;br /&gt;
Caldeum Nightshade&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Three&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Arreat-war-tapestry-icon.JPG|center]] &lt;br /&gt;
Arreat War Tapestry&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Four&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Corrupted-angel-flesh-icon.JPG|center]] &lt;br /&gt;
Corrupted Angel Flesh&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Five&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Westmarch-holy-water-icon.JPG|center]] &lt;br /&gt;
Westmarch Holy Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Obtaining Cache materials==&lt;br /&gt;
&lt;br /&gt;
These materials can *only* be found from Horadric Caches, which are awarded by Tyrael to characters who complete all five bounties in an act in [[Adventure Mode]]. There is never more than 1 of these materials in a cache for characters below level 65. Above that point the number of materials increases with higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
* '''1 material:''' Normal - Master&lt;br /&gt;
* '''2 materials:''' Torment 1 - Torment 3&lt;br /&gt;
* '''3 materials:''' Torment 4 - Torment 6&lt;br /&gt;
* '''4 materials:''' Torment 7 - Torment 10&lt;br /&gt;
&lt;br /&gt;
Completing the fifth bounty when an Act is the [[Bonus Act]] grants a second, bonus Horadric Cache that holds an equal number of cache mats. Thus completing the bonus act bounties will yield 2 stacks of 2 materials on Torment 3, 2 stacks of 4 materials on Torment 8, etc.&lt;br /&gt;
&lt;br /&gt;
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==Cache Materials Recipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Reapers-wraps-v23.jpg|thumb|Reaper's Wraps crafting in Patch 2.3.]]&lt;br /&gt;
One or two cache materials are required for all level 70 legendary and set item crafting. Which materials vary between the recipes, and all recipes can be seen once players find the legendary/set recipes and teach them to the Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Two Kanai's Cube recipes require all five materials:&lt;br /&gt;
&lt;br /&gt;
* [[Archive of Tal Rasha]], Extracts the legendary affix to Kanai's Cube. It requires 1 each of all five cache materials + 5 Death's Breath + 1 legendary item with legendary affix.&lt;br /&gt;
&lt;br /&gt;
* [[Law of Kulle]], Reforges a Legendary Item. It requires 5 each of all 5 cache materials + 50 [[Forgotten Soul]]s + the legendary item.&lt;br /&gt;
&lt;br /&gt;
[[category:Horadric Cache]]&lt;br /&gt;
[[category:Materials]]&lt;br /&gt;
[[category:Legendary materials]]&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
&lt;br /&gt;
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{{Template:Items navbox|crafting}}&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Westmarch_Holy_Water&amp;diff=80194</id>
		<title>Westmarch Holy Water</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Westmarch_Holy_Water&amp;diff=80194"/>
				<updated>2015-08-24T13:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Duplicate Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cache materials]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Corrupted_Angel_Flesh&amp;diff=80193</id>
		<title>Corrupted Angel Flesh</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Corrupted_Angel_Flesh&amp;diff=80193"/>
				<updated>2015-08-24T13:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Duplicate Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cache materials]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Arreat_War_Tapestry&amp;diff=80192</id>
		<title>Arreat War Tapestry</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Arreat_War_Tapestry&amp;diff=80192"/>
				<updated>2015-08-24T13:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Duplicate Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cache materials]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Caldeum_Nightshade&amp;diff=80191</id>
		<title>Caldeum Nightshade</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Caldeum_Nightshade&amp;diff=80191"/>
				<updated>2015-08-24T13:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Duplicate Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cache materials]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Khanduran_Rune&amp;diff=80190</id>
		<title>Khanduran Rune</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Khanduran_Rune&amp;diff=80190"/>
				<updated>2015-08-24T13:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: Duplicate Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cache materials]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=79920</id>
		<title>Kanai’s Cube</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Kanai%E2%80%99s_Cube&amp;diff=79920"/>
				<updated>2015-07-24T15:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;Gigaclon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta|Patch 2.3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kanais-cube1.jpg|thumb|Kanai's Cube]]Kanai’s Cube (the '''KC''' or '''Cube''') is a new item coming to Diablo 3 in [[Patch 2.3]], set for release in August 2015. It harkens back to the [[Horadric Cube]] of Diablo 2, giving players the ability to convert or break down legendary items and gain bonuses from their special properties. &lt;br /&gt;
&lt;br /&gt;
==Cube Recipes==&lt;br /&gt;
&lt;br /&gt;
The Cube had 7 documented and 2 undocumented recipes when it opened for testing on the PTR in July 2015. Tweaks to some of the recipes were confirmed almost from the first day, so expect these to change over time and more recipes to be added, as necessary.&lt;br /&gt;
&lt;br /&gt;
* Precise quantities are not required, and the cube will automatically subtract the correct recipe amount from larger stacks. For instance, a stack of 330 Death's Breaths for a recipe that requires 25 will return 305 DBs to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extract Legendary Power===&lt;br /&gt;
&lt;br /&gt;
This recipe destroys the legendary item and adds its legendary affix to the cube, enabling a character to enable that power through the cube and enjoy it without equipping the item.  This can be done on any legendary or set item with a legendary affix (shown in orange text). Only that orange text power is extracted, not any other properties from the item, and the cube always imparts the property at its highest possible roll.&lt;br /&gt;
&lt;br /&gt;
[[Archive of Tal Rasha]]&lt;br /&gt;
* 1 Legendary item with a [[legendary affix]].&lt;br /&gt;
* 1 [[Khanduran Rune]]&lt;br /&gt;
* 1 [[Caldeum Nightshade]]&lt;br /&gt;
* 1 [[Arreat War Tapestry]]&lt;br /&gt;
* 1 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 1 [[Westmarch Holy Water]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;All agreed that the cube was necessary if the hunt for the three was to be successful. They thought they understood the dangers.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reforge Legendary Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg1.jpg|thumb|Archive of Tal Rasha recipe.]]&lt;br /&gt;
This recipe rerolls any legendary item, completely resetting all stats as if the item had just dropped for the first time. The odds to roll Ancient are 1/10.&lt;br /&gt;
&lt;br /&gt;
[[Law of Kulle]]&lt;br /&gt;
* 1 Legendary item&lt;br /&gt;
* 5 [[Khanduran Rune]]&lt;br /&gt;
* 5 [[Caldeum Nightshade]]&lt;br /&gt;
* 5 [[Arreat War Tapestry]]&lt;br /&gt;
* 5 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 5 [[Westmarch Holy Water]]&lt;br /&gt;
* 50 [[Forgotten Soul]]&lt;br /&gt;
:{{c_orange|''&amp;quot;For weeks the fires burned, the smiths hammered and the mages changes.  Those who spent too long in the forge wandered, wide eyed and unblinking, in the daylight.  They did not sleep.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Rare Item===&lt;br /&gt;
&lt;br /&gt;
This recipe allows a player to turn any level 70 Rare item into a random legendary or set item of the same type. Items purchased from vendors or gambled can be used, as well as found from drops.  Best used on items that are expensive to gamble, like Amulets, or to hunt for specific legendary weapons, such as two-handed maces to attempt to create [[The Furnace]].&lt;br /&gt;
&lt;br /&gt;
[[Hope of Cain]]&lt;br /&gt;
* 1 Rare item (level 70)&lt;br /&gt;
* 25 Death's Breath&lt;br /&gt;
* 50 Reusable Parts (white material)&lt;br /&gt;
* 50 Arcane Dust (blue material)&lt;br /&gt;
* 50 Veiled Crystal (yellow material)&lt;br /&gt;
:{{c_orange|''&amp;quot;When the physical material of the cube was forged, the real work began. Ten Horadrim took it deep into the cave, to a place that should never have been disturbed.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Set Item===&lt;br /&gt;
&lt;br /&gt;
[[File:Cube-recipe-pg4.jpg|thumb|150px|Skull of Nilfur.]]&lt;br /&gt;
This recipe changes a set item into another random item from the same set. Intended to help players get that 5th or 6th item to complete a set when they keep finding the other items in the set, but not the one they need.  Can also be used to hope for an Ancient upgrade of an item in the set.&lt;br /&gt;
&lt;br /&gt;
This recipe was overpowered when the recipe went live, with very low material costs of just 10 Death's Breath and 10 Forgotten Soul. The easiest exploit was to use it on two-item sets, such as the Focus/Restraint rings, where the item would just change from one to the other repeatedly, making it very easy to roll until a perfect item was created. Blizzard vowed to modify the recipe to stop such easy rerolling the first day the PTR testing began,[http://www.diabloii.net/blog/comments/patch-2-3-0-news-items-and-kanais-cube-recipes] and in the first PTR patch they changed this recipe to only work on sets of three or more items.&lt;br /&gt;
&lt;br /&gt;
[[Skill of Nilfur]]&lt;br /&gt;
* 1 Set Item&lt;br /&gt;
* 10 [[Death's Breath]]&lt;br /&gt;
* 10 [[Forgotten Soul]]s&lt;br /&gt;
:{{c_orange|''&amp;quot;...of the cave, ten Horadrim channeled powers arcane and mystic. Ten felt their sanity slipping away. And nine averted their eyes as the cube came alive.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remove Level Requirement===&lt;br /&gt;
&lt;br /&gt;
This recipe lets players entirely remove the level requirement from any item, just as the Gem of Ease does when socketed into a weapon. Of little use to Softcore players, but this will make [[twink]]ing even easier for Hardcore players, who could put an entire six piece item set on at level 1 and play through the entire game on Torment 10, going from 1-70 in just minutes.&lt;br /&gt;
&lt;br /&gt;
[[Work of Cathan]]&lt;br /&gt;
* 1 item (any type)&lt;br /&gt;
* 1 [[Gem of Ease]], rank 25 or higher.&lt;br /&gt;
:{{c_orange|''&amp;quot;...was done, and the scars would remain forever. And so it was time for eh final step, the one each of them had secretly hoped would not come to pass.&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Gem Type===&lt;br /&gt;
&lt;br /&gt;
This recipe lets a player convert 9 gems into any other type of gem. It can be used on any level of gem, but only in quantities of 9. Gem Essences are purchased from Squirt the Peddler in Act Two, for 500,000 gold each.&lt;br /&gt;
&lt;br /&gt;
[[Darkness of Radament]]&lt;br /&gt;
* 9x any gem (same type/quality)&lt;br /&gt;
* 1 [[Gem Essence]] (of the gem type you want)&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
:{{c_orange|''&amp;quot;...in time, the cube became the center of the Horadric works. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence.&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convert Crafting Materials===&lt;br /&gt;
&lt;br /&gt;
This recipe lets players convert 100 of any type of crafting material (white, blue, or yellow, but not Death's Breath or Forgotten Souls) into 100 of white/blue/yellow material.  This is helpful to offset imbalances in material quantity, such as a player who has many more Veiled Crystals (yellow) and wants to convert them into blue or white materials for crafting purposes.&lt;br /&gt;
&lt;br /&gt;
To craft, insert at least a 100 stack of the materials you want to change + 1 item (white, blue, or yellow) of the quality you want to change the 100 materials to. For instance, 100 Veiled Crystals + 1 magical item = 100 Arcane Dust (blue).  You do not need to insert exactly 100 stack into the cube; any stack larger than 100 the game will automatically subtract 100 from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Anger of Iben Fahd]]&lt;br /&gt;
* 100 stack of white, blue, or yellow material&lt;br /&gt;
* 1 item of the quality (white, blue, or yellow) you want to change the materials to.&lt;br /&gt;
* 1 Death's Breath&lt;br /&gt;
:{{c_orange|''&amp;quot;He called the nine together, and declared that the cube must be put away, hidden even from them. Perhaps from them most of all. Seven of the nine concurred, and so the cube was taken under cover of darkness, entrusted....&amp;quot;&amp;quot;}}''&amp;lt;br&amp;gt;&lt;br /&gt;
:{{c_orange|--''fragment of the Dark Exile Scrolls.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Portal: Not the Cow Level===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a portal to the [[Not the Cow Level]], a bonus area first introduced for Diablo 3's third anniversary. Only one per game.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Bovine Bardiche]] (legendary polearm)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Portal: The Vault===&lt;br /&gt;
&lt;br /&gt;
An undocumented recipe, this one opens a golden portal to [[Greed's Domain]], a bonus area where fabulous golden riches await. Slaying Greed is the only way to obtain a first [[Boon of the Hoarder]] legendary gem each new season. (Once one has been found, additional Boon of the Hoarder gems may drop from Rift Guardians, same as other Legendary Gems.&lt;br /&gt;
&lt;br /&gt;
Only one portal to The Vault may be opened each game, so if one is found randomly from a Goblin, this recipe can not be used in that game. (Presumably using this recipe means no random Goblin will open one out in the world, either, though this is difficult to verify.)&lt;br /&gt;
&lt;br /&gt;
* 1 [[Puzzle Ring]] (legendary ring)&lt;br /&gt;
&lt;br /&gt;
==Kanai's Cube History==&lt;br /&gt;
&lt;br /&gt;
The initial details came from Blizzard's Patch 2.3.0 preview on June 23, 2015:[http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;New Artifact: Kanai’s Cube&lt;br /&gt;
&lt;br /&gt;
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional details were added in a reply by a community manager:[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;How many passives can we use at same time? Does it take a passive skill slot to equip?&amp;lt;/font&amp;gt;&lt;br /&gt;
Tyvalir: There’s been some confusion about how these passives work, so let me clarify.&lt;br /&gt;
&lt;br /&gt;
With the current plan, the passives you get by breaking down Legendary items with special effects in Kanai’s Cube do not replace passive skills on your character, but are instead part of a separate set of passives that are specifically stored within the cube. You can store as many special effects as possible in the cube, but only a limited number can be active at a given time (currently, this is three: one weapon effect, one armor effect, and one jewelry effect).&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theorycrafting Kanai's Cube==&lt;br /&gt;
&lt;br /&gt;
The concept of adding three &amp;quot;free&amp;quot; legendary powers thrilled the community, and theorycrafting ideas flooded forth.[http://www.diabloii.net/blog/comments/patch-2-3-theorycrafting-kanais-cube]  A few of the main ideas:&lt;br /&gt;
&lt;br /&gt;
* Getting the [[RoRG]] property from the Cube grants much more item variety while still getting six-piece set bonuses. (Which is a big buff since the RoRG stats are generally much worse than other rings.&lt;br /&gt;
* This partially fixes the &amp;quot;Ancient weapon problem&amp;quot; since players can add the special legendary property from the ultra-rare weapon required for their [[build]] without having to find that item in Ancient form.&lt;br /&gt;
* Defensive buffs abound: &lt;br /&gt;
** Wearing an immunity Amulet + getting a second immunity from the Cube.&lt;br /&gt;
** Gaining CC immunity from [[Ice Climbers]].&lt;br /&gt;
** Gaining full time double Unity buff without having to wear the ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images of Kanai's Cube and the cube recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cube-recipe-pg1.jpg|Archive of Tal Rasha.&lt;br /&gt;
File:Cube-recipe-pg2.jpg|Law of Kulle.&lt;br /&gt;
File:Cube-recipe-pg3.JPG|Hope of Cain.&lt;br /&gt;
File:Cube-recipe-pg4.jpg|Skull of Nilfur.&lt;br /&gt;
File:Cube-recipe-pg5.jpg|Work of Cathan.&lt;br /&gt;
File:Cube-recipe-pg6.jpg|Darkness of Radament.&lt;br /&gt;
File:Cube-recipe-pg7.jpg|Anger of Iben Fahd.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [http://www.diabloii.net/blog/comments/kanais-cube-hands-on-tutorial Kanai's Cube hands on tutorial], Diabloii.net article from early PTR testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:Crafting]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:End game]]&lt;/div&gt;</summary>
		<author><name>Gigaclon</name></author>	</entry>

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