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		<updated>2026-04-09T22:57:24Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25711</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25711"/>
				<updated>2010-11-17T14:08:22Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], yielding the [[Barbarian]] massive bonuses to both damage dealing and defensive stats. It also breaks physical immunities, allowing the barbarian to deal damage to an otherwise immune target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; [[Fury|fury]]-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Barbarian_skills Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25710</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25710"/>
				<updated>2010-11-17T14:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], yielding the [[Barbarian]] massive bonuses to both damage dealing and defensive stats. It also breaks physical immunities, allowing the barbarian to deal damage to an otherwise immune target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; [[Fury|fury]]-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25709</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25709"/>
				<updated>2010-11-17T14:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], yielding the [[Barbarian]] massive bonuses to both damage dealing and defensive stats. It also breaks physical immunities, allowing the barbarian to deal damage to an otherwise immune target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; [[Fury|fury]]-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25708</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25708"/>
				<updated>2010-11-17T14:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], yielding the [[Barbarian]] massive bonuses to both damage dealing and defensive stats. It also breaks physical immunities, allowing the barbarian to deal damage to an otherwise immune target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; fury-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25707</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25707"/>
				<updated>2010-11-17T14:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], buffing the [[Barbarian]] so much he might explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; fury-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25706</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25706"/>
				<updated>2010-11-17T14:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], buffing the [[Barbarian]] so much he might explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; fury-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25705</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25705"/>
				<updated>2010-11-17T14:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], buffing the [[Barbarian]] so much he might explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; fury-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
Following ranks after 1 is for future purposes of simpler editing.&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
* Rank: 2/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 3/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 4/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
* Rank: 5/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: Unknown&lt;br /&gt;
** Attack Speed: Unknown&lt;br /&gt;
** Dodge Chance: Unknown&lt;br /&gt;
** Movement Speed: Unknown&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25703</id>
		<title>Wrath of the Berserker</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wrath_of_the_Berserker&amp;diff=25703"/>
				<updated>2010-11-17T13:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wrath of the Berserker''' is a tier VI [[skill]] in the [[Berserker Skill Tree]], buffing the [[Barbarian]] so much he might explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Wrath of the Berserker&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Enter a heightened state of fury, raising several stats for U seconds. Monsters with damage immunities will take V% less damage from the Barbarian's attacks rather than being immune.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Hit: +W%&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Speed: +X%&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance: +Y%&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed: +Z%&lt;br /&gt;
|type= Buff&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Self Buff&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 3 Fury Orbs&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian unleashes his fury, reigning havoc and destruction upon his foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This skill turns the Barbarian into a furious killing machine with bonuses to physical damage-dealing stats, and it also adds defensive bonuses as well. It provides a way of disposing tough monsters quickly, such as bosses or minibosses, and according to the description of the ability it also provides a way for the Barbarian to break physical damage immunities of monsters, albeit only for a short duration. One could argue that this skill is a very good demonstration of the design philosophy of the Berserker skill tree, where there is no such thing as too much power. &lt;br /&gt;
&lt;br /&gt;
We are only sure of the stats of rank 1 of this skill, and that before the disposal of the &amp;quot;traffic light&amp;quot; fury-system this skill used to require 3 fury orbs (which was maximum).&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(legend (A) = Assumed)&lt;br /&gt;
&lt;br /&gt;
* Rank: 1/5&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +100%&lt;br /&gt;
** Attack Speed: +50%&lt;br /&gt;
** Dodge Chance: +10%&lt;br /&gt;
** Movement Speed: +20%&lt;br /&gt;
** Fury Cost: 3 Fury Orbs.&lt;br /&gt;
* Rank: 2/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 13 seconds. Monsters with damage immunities will take 48% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +110%&lt;br /&gt;
** Attack Speed: +55%&lt;br /&gt;
** Dodge Chance: +12%&lt;br /&gt;
** Movement Speed: +24%&lt;br /&gt;
** Fury Cost: 3 Fury Orbs.&lt;br /&gt;
* Rank: 3/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 14 seconds. Monsters with damage immunities will take 46% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +120%&lt;br /&gt;
** Attack Speed: +60%&lt;br /&gt;
** Dodge Chance: +14%&lt;br /&gt;
** Movement Speed: +28%&lt;br /&gt;
** Fury Cost: 3 Fury Orbs.&lt;br /&gt;
* Rank: 4/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 15 seconds. Monsters with damage immunities will take 44% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +130%&lt;br /&gt;
** Attack Speed: +65%&lt;br /&gt;
** Dodge Chance: +16%&lt;br /&gt;
** Movement Speed: +32%&lt;br /&gt;
** Fury Cost: 3 Fury Orbs.&lt;br /&gt;
* Rank: 5/5 (A)&lt;br /&gt;
** Enter a heightened state of fury, raising several stats for 16 seconds. Monsters with damage immunities will take 42% less damage from the Barbarian's attacks rather than being immune.&lt;br /&gt;
** Critical Hit: +140%&lt;br /&gt;
** Attack Speed: +70%&lt;br /&gt;
** Dodge Chance: +18%&lt;br /&gt;
** Movement Speed: +36%&lt;br /&gt;
** Fury Cost: 3 Fury Orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Wrath of the Berserker'' is a new skill, revealed to us by the latest demo at [[BlizzCon 2009]]. No iterations to this skill are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wrath+of+the+Berserker Wrath of the Berserker-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_3_History&amp;diff=25587</id>
		<title>Diablo 3 History</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_3_History&amp;diff=25587"/>
				<updated>2010-11-16T09:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Diablo III Takes Place in Heaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D3-title.jpg|thumb|300px|Diablo III title image.]]On June 28, 2008, [http://www.blizzard.com/us/press/080628.html Blizzard officially announced] ''Diablo III'', in Paris, at their World Wide Invitational exhibition. Prior to that announcement, ''Diablo III'' had existed only in rumors -- more than eight years of rumors that were so powerful the hypothetical game had taken on an almost mythical status. While this was the first official acknowledgment of the game, careful observers were in near-unanimous agreement that development of ''Diablo III'' had begun at [[Blizzard North]] in the early 2000s, and continued at Blizzard Irvine following the closing of Blizzard North in late 2005.&lt;br /&gt;
&lt;br /&gt;
Evidence for this hinged not on any one point of overwhelming evidence, but was instead built from a great deal of circumstantial evidence and leaked tidbits. Those strands of evidence were compiled on this page, which was updated until shortly before the official announcement, but is now retired, its purpose fulfilled.&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
A very brief chronological history of important dates in the development of the next ''Diablo ''title. All events in this timeline are elaborated on elsewhere on this page.&lt;br /&gt;
*'''June 28, 2000'''. ''Diablo II ''released.&lt;br /&gt;
*'''Late 2000'''. Preliminary work begins on ''Diablo III''.&lt;br /&gt;
*'''June 29, 2001'''. ''Diablo II Expansion ''released.&lt;br /&gt;
*'''May 28, 2003'''. The &amp;quot;Big Four&amp;quot; resign from Blizzard North. ([[Bill Roper]], plus Blizzard North company founders [[Max Schaefer]], [[Erich Schaefer]], and [[David Brevik]].)&lt;br /&gt;
*'''June 11, 2003'''. Rick Seis named new head of Blizzard North. &lt;br /&gt;
*'''September 22, 2003'''. [http://hellgate.incgamers.com/w/index.php/Flagship_Studios Flagship Studios founded] by Bill Roper, Max Schaefer, Erich Schaefer, and David Brevik. Joining them as co-founders are five other principles, [[Kenneth Williams]], [[David Glenn]], [[Peter Hu]], [[Phil Shenk]], and [[Tyler Thompson]]. All were working at Blizzard North before quitting to join Flagship.&lt;br /&gt;
*'''April 27, 2005'''. (Unconfirmed.) Recording session for ''Diablo III ''soundtrack held in Bratislava, Slovakia, with the Slovak Radio Philharmonic. &lt;br /&gt;
*'''August 1, 2005'''. Blizzard North closed, employees offered severance or a transfer to Blizzard's Irvine HQs. The one remaining ongoing project (universally presumed to be ''Diablo III'') put on hold pending a thorough review. (Almost all of the work done by Blizzard North is eventually tossed and development is essentially begun from scratch by a new team at Blizzard Irvine.)&lt;br /&gt;
*'''October 28, 2005'''. Massive rumors about ''Diablo III'' leak from [[Chris Hartgraves]], an ex-Blizzard employee.&lt;br /&gt;
*'''September 6, 2005'''. [[Rick Seis]], head of Blizzard North, evidently unhappy with plans for the continued development of ''Diablo III ''at Blizzard Irvine, leaves the company and joins numerous other ex-Blizzard North/Diablo team members at Castaway Entertainment.&lt;br /&gt;
*'''October 26, 2006'''. [[Richard A. Knaak]], author of several of the [[Diablo novel]]s, states that he is not writing books &amp;quot;for a dead game.&amp;quot;&lt;br /&gt;
*'''July 13, 2007'''. [[Frank Pearce]], senior vice president of product development at Blizzard, comments on the unannounced project. &amp;quot;Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.&amp;quot;&lt;br /&gt;
*'''2004-2008'''. Numerous Blizzard job openings offer positions on, &amp;quot;the team that designed ''Diablo ''and ''Diablo II''.&amp;quot;&lt;br /&gt;
* '''June 21-27, 2008'''. Blizzard [http://www.diii.net/articles/667288/wwi-splash-image-mystery-day-4 posts mysterious splash screen images] on their home page, one per day, building anticipation for some sort of announcement at the WWI event the coming weekend.&lt;br /&gt;
*'''June 28, 2008'''. Diablo III is [http://www.blizzard.com/press/080628.html officially announced] at the WWI in Paris, France.&lt;br /&gt;
&lt;br /&gt;
=The Rumor Mill=&lt;br /&gt;
[[Image:D3-fakebox01.jpg|thumb|250px|Nicely done fake D3 box.]]&lt;br /&gt;
See the [http://diablo2.diablowiki.net/Diablo_3_Rumors Diablo 3 Rumors] page for a complete listing of every rumor and semi-informed speculation on the prospects and progress of ''Diablo III''. This page only covers the major rumors, with somewhat believable sourcing.&lt;br /&gt;
&lt;br /&gt;
==Early Work Trashed==&lt;br /&gt;
It's known and confirmed through private channels (though not officially by Blizzard) that the version of Diablo III the Diablo II team had been working at Blizzard North was dumped and the game's development was essentially began anew, from scratch, in late 2003 after Blizzard North was shut down.  Why the new Diablo III team didn't continue on with the initial version of the game is unknown; the new team might have wanted to do their own game, the original version might have been too similar to what WoW became, or too similar to what Diablo II was, or it might not have been very good. That's what Brian Crecente reported &amp;lt;sup&amp;gt;[[#References|2]]&amp;lt;/sup&amp;gt; on Kotaku on August 8, 2005:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I just got an interesting update about Diablo 3. Rumor has it that the current work on Diablo 3 was canceled and that the game is going to be completely reworked. My tipsters tell me that Blizzard North's work on the game was, to put it kindly, below expectations. While this is mildly disappointing, it's nice to know that Blizzard still so zealously guards their name.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This news does help paint a broader picture about the closing of Blizzard North. I'm not saying the two incidents are related, but they may be.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diablo III Takes Place in Heaven==&lt;br /&gt;
The next big rumor about ''Diablo III'' turned up about a year later. As the tale goes, a Blizzard employee named Chris Hartgraves left the company in late 2005, and promptly spilled all he knew about ongoing projects at Blizzard. In an email posted on a World of Warcraft fansite forum&amp;lt;sup&amp;gt; [[#References|1]]&amp;lt;/sup&amp;gt; on October 28, 2005, Chris was quoted saying the following about ''Diablo III'':&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It is about Diablo 3. Last week they had a thing called &amp;quot;Show N Tell&amp;quot; which they have every 6 months to all the full time employees - Anyways Diablo 3 takes place in heaven. Hell is trying to take it over and it is AWESOME looking ... Imagine the brightness of heaven being taken over by the darkness of hell ... Imagine WoW but in a Diablo world in amount of size and playability ... Also, guild housing is available in this game for those of you who know about it. They should have a gameplay demo to show at BlizzCon.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There was no way to confirm this account of ''Diablo III'', since, contrary to Hartgraves' prediction, the game did not debut at the 2005 [[BlizzCon]], and still hadn't made an appearance, more than 2.5 years later. That fact doesn't do much to argue for Hartgraves' claims, and they would be forgotten by now if not for the fact that he also said ''Starcraft II'' was under production long before it was officially announced. He also made several predictions about ''World of Warcraft'' in the same email, and most of them turned out to be accurate.&lt;br /&gt;
&lt;br /&gt;
Hartgraves' Diablo III comments were echoed, or backed up, by an unnecessarily-obscure post&amp;lt;sup&amp;gt;[[#References|3]]&amp;lt;/sup&amp;gt; GamingSteve.com, on February 3, 2006.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I don't want to get any of my friends at Blizzard in trouble, so from instead of mentioning &amp;quot;Diablo III&amp;quot; let's call this theoretical game &amp;quot;Beelzebub 3&amp;quot; and instead of &amp;quot;Blizzard&amp;quot; let's call them &amp;quot;Snowstorm&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Snowstorm&amp;quot; is indeed working on &amp;quot;Beelzebub 3&amp;quot;. Not only are they working on it, but they have been working on this game for no less than the past four years. In fact, &amp;quot;Snowstorm North&amp;quot; nearly completed the game several years ago, but what they developed just &amp;quot;wasn't fun&amp;quot; and been quietly reworked. This was actually one of the key reasons why Snowstorm North was closed and everyone was relocated to Irvine-based Snowstorm, so that the bigwigs in Irvine could better track and follow the development of Beelzebub 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
...It is true that Beelzebub 3 will be done in true 3D and it did indeed look freaking awesome. It is also true that Beelzebub 3 features a story between the conflicts of Heaven and Hell and contains a very cool feature where every single item in the game can change between a &amp;quot;light&amp;quot; version and a &amp;quot;dark&amp;quot; version. However this was also one of the problems with the original version of the game. Other than the ability for any item to visually change from light to dark it didn't affect the actual stats of the item or change the gameplay in any way. So the game has gone through a total rework to inject some &amp;quot;fun&amp;quot; into the gameplay and to make it feel like the Beelzebubs of old.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The core gameplay Beelzebub 3 will play pretty much like Beelzebub 1 and 2, but the game world will be much larger and provide a much deeper experience -- many more items, more levels when you go through the game for first time, more skills, more of everything. In addition, the multiplayer aspect will be greatly enhanced from the past installments and don't be surprised to see more than a couple of WoW-based concepts to leak over into the Beelzebub 3 universe ... such as two opposing factions (Alliance and Horde = Heaven and Hell), enhanced guild functionality, and maybe even mounts?!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Like the leak from Hartgraves, there's no confirmation of this yet, and it's been more than two years since it was posted.  The plot concept, of the game being set in the Heavens, is logical. After all, players descended into the Hells in Act Four of Diablo II, the game world's mythology features numerous battles between the Angels and the Demons, and there's constant interference/assistance from the archangel Tyrael.  Most of the other predictions are pretty common sense too; of course the game is fully in 3D, and of course there will be expanded online play, guild housing, faction warfare, and so forth. Those features are all but mandatory in an online RPG these days.&lt;br /&gt;
&lt;br /&gt;
=Blizzard North Upheavals=&lt;br /&gt;
[[Image:D3-fakebox03.jpg|thumb|250px|Nicely done fake D3 case.]]Blizzard North was founded by the creators of the Diablo series, and they were allowed to remain at their own location in the Bay Area since they felt they could produce better in their home location, rather than down in Irvine with the rest of Blizzard. The studio wasn't a vanity company for the Diablo team, but they remained in the Bay Area and semi-autonomous on the strength of their work, seniority, and clout. When the company's founders left in 2003, that independence was on a death watch.&lt;br /&gt;
&lt;br /&gt;
==The Big Four Depart== &lt;br /&gt;
The years of happy existence at Blizzard North came to a sudden end when &amp;quot;the big four,&amp;quot; Blizzard North founders David Brevik, Max Schaefer, and Erich Schaefer, along with Bill Roper, departed in late June, 2003.  The first word came in a somewhat [http://www.diabloii.net/pressdesk/030630.php June 30, 2003 shocked press release] from Blizzard that morning. A [http://www.diabloii.net/pressdesk/030630b.php more official announcement] came later that day, as the big four cleaned out their offices and a media circus kicked into high gear.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I speak for everyone in our company when I say how grateful we are to have had the opportunity to work closely with this group of individuals. Each one of them has made valuable contributions to many of our games, and we would like to thank them for all of their hard work over the years. We wish them nothing but the best and are confident that they will be successful in their future endeavors,&amp;quot; stated Mike Morhaime, Blizzard Entertainment president and co-founder.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At the same time, we want to convey that Blizzard's success has never been attributable to any one person or small group of individuals, and I am confident that we have the teams in place to continue creating some of the best games in the world.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard does not believe that these resignations will &amp;lt;u&amp;gt;cause any significant delays or have long-term negative effects on the &amp;quot;Diablo®&amp;quot; series or other projects in development&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The last line of that press release was patently ridiculous, since less than two weeks later [http://www.gamespot.com/news/6071481.html?tag=result;title;0 Blizzard announced] a new Blizzard North leader, and slipped in mention (underlined here for empahsis) that the second project they'd been working on was being shelved.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Blizzard has announced that lead programmer Rick Seis will take the position of development team lead for Blizzard North. In his new role, Seis will lead Blizzard North's team of developers, &amp;lt;u&amp;gt;which will be streamlined into one core group to focus their efforts on one key project&amp;lt;/u&amp;gt;. The details of the studio's next project will be announced at a future time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
That project was never unshelved, and is now assumed to be a forever lost game. No details have ever been released, and the only people who know, Blizzard North employees and some [http://www.diabloii.net/features/v110-play-test.shtml NDA'ed visitors], haven't talked. As for the one project, it was almost certainly Diablo III, and development on it largely ground to a halt during late 2003, when almost the entire team quit, migrating to [[Flagship Studios]] or other game companies in the Bay Area. With progress stagnating, Blizzard North was eventually shuttered and the remaining employees given severance packages or absorbed into Blizzard Irvine in late 2005.&lt;br /&gt;
&lt;br /&gt;
==Why The Big Four Quit==&lt;br /&gt;
[[Image:D3-fakebox04.jpg|thumb|250px|Tyrael on mock box art.]]The basic reason the Big Four gave for quitting has remained constant throughout the [http://hellgate.incgamers.com/w/index.php/Hellgate_Archive#Interviews:_Founding_Flagship.2C_Pre-HGL dozens of interviews] they gave in the months after the split. Here's what Bill Roper said about it in late 2003&amp;lt;sup&amp;gt;[[#References|7]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Actually, we didn't plan on leaving Blizzard, but that's the way things ended up working out. Basically, we were looking for a higher level of involvement concerning the sale of the Vivendi Universal Games unit and felt we had to go as far as tendering our resignations to try and open a direct line of communication with the decision makers in France. It was difficult to plan for our futures, and the futures of our co-workers, and with no long-term compensation or employment contracts in place, we wanted to be able to interact directly with the people making the key decisions that could drastically affect our lives and workplace.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, Vivendi chose not to make that opportunity available and accepted our resignations over the matter. But going forward, we look at this as a great new opportunity to start all over again doing something we love. Life threw us a curve but, to use a baseball analogy, we're aiming to drive it out of the park. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Another major issue various of the Big Four have cited was that they wanted to get back to making games, rather than running a business. There were nearly 50 employees at Blizzard North in early 2003, and due to Blizzard's organization scheme and parent company, communication was difficult and the company heads had to spend far more time than they wanted to spend on management, company business, and other administrative tasks. Bill Roper elaborated on this to IGN&amp;lt;sup&amp;gt;[[#References|8]]&amp;lt;/sup&amp;gt; on October 22, 2003, when talking about their plans with Flagship:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We want to keep the company a lot smaller. When we left Blizzard North was up to two teams and was part of Blizzard overall. That was a lot of people to interact with and maintain ties with. We ended up getting in to much more management and much less making games. We want to get back to (as close as we can) spending all day every day making games, not figuring out how to keep 50 or 100 or 200 people all happy and working together. That's one of the bigger changes.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There has always been a great deal of speculation about other possible reasons: did they want to make ''Diablo III ''an MMO but were shot down since ''World of Warcraft ''was going to be Blizzard's MMO? Did they want to make a new game world but weren't allowed to since Diablo was the franchise? Were they lacking in creative freedom as part of a large company that didn't let them make the final decisions on their own title?&lt;br /&gt;
&lt;br /&gt;
Some or all of these might have been issues, but if so none have been hinted at by the Big Four, and they have been very consistent with the reasons they have given, so it doesn't seem like any controversy is required to explain things.&lt;br /&gt;
&lt;br /&gt;
==Blizzard North Shut Down==&lt;br /&gt;
August 1, 2005. &amp;lt;sup&amp;gt;[[#References|5]]&amp;lt;/sup&amp;gt; Gamespot:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The team behind the enormously popular Diablo franchise--most recently known as Blizzard North, the Bay Area outpost of Irvine, Calif-based Blizzard Entertainment--has been officially shuttered. Arguably, the office was moribund for months, those with ties to the Diablo franchise having departed months or even years ago to form studios of their own.&lt;br /&gt;
&lt;br /&gt;
In a statement today, Blizzard president and founder Mike Morhaime said the relocation will &amp;quot;improve our efficiency as a company&amp;quot; and &amp;quot;represents an opportunity for all of our teams to have regular, direct input on each other's projects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Those from Blizzard North who were offered relocation packages &amp;quot;will continue work on an unannounced project,&amp;quot; which most believe is the third installment in the hugely popular Diablo series.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Many employees took the offer to remain with Blizzard and relocate to Irvine. Others did not, and many more joined Flagship Studios, or looked for other work in the Bay Area.&lt;br /&gt;
&lt;br /&gt;
=Blizzard Job Openings=&lt;br /&gt;
[[Image:D3-fakebox05.jpg|thumb|250px|Real D2 artwork, fake D3 box.]]Over the years there have been numerous job openings posted on Blizzard's Jobs Page that strongly hint at a connection to Diablo III. One was so obvious it made Gamespot's Rumor Control page&amp;lt;sup&amp;gt;[[#References|6]]&amp;lt;/sup&amp;gt; on February 11, 2005.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''RUMOR:''' Blizzard is hiring developers for Diablo III.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Source:''' A job listing on Blizzard's Web site.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''The official story:''' &amp;quot;We can't comment. Sorry!&amp;quot;--A nice-but-reticent Blizzard rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What we heard: While many people consider the hack-and-slash-happy World of Warcraft to be Diablo's spiritual successor, that hasn't stopped rumors about an outright sequel from circulating. That speculation spiked this week when Blizzard posted a job listing for &amp;quot;an experienced Game Designer to help lead the team that designed Diablo and Diablo II.&amp;quot; Besides the requisite experience, Blizzard would like said designer to have &amp;quot;Experience working on RPG titles.&amp;quot; Given that description, the Diablo III theory would seem like a logical conclusion, even though Blizzard won't even acknowledge the game's existence. But given the Diablo series' legendary status, development of a new installment would seem to be an inevitability, if not already an open secret.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bogus or not bogus?:''' Probably not bogus. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In the years since then, many more such openings have been posted, many of them giving every indication that they were for a game in the Diablo series. &lt;br /&gt;
&lt;br /&gt;
==Top Secret, Non-MMO?==&lt;br /&gt;
This issue came to light in mid-2008. Blizzard lists the job openings on their [http://www.blizzard.com/us/jobopp/ Employment Opportunities page] with an icon for the game the job is connected to. Their only announced projects (as of April 2008) are ''Starcraft II ''and ''World of Warcraft''. They have icons for those two games, and another Top Secret icon for other project(s). The interesting part is that of the 25 or so Top Secret jobs, roughly half mention Diablo II, and the other half mention &amp;quot;Next Gen MMO. Yet '''none''' of those listings say both &amp;quot;Diablo II&amp;quot; and &amp;quot;Next Gen MMO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For example, here's a typical Diablo series job listing: &lt;br /&gt;
[[Image:Icon topsecret.gif|frame]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[http://www.blizzard.com/us/jobopp/designer-lead-3d-level.html Lead 3D Level Designer]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The team behind Diablo I and II is looking for a skilled lead 3D level designer with experience building levels using Maya or other similar 3D level building tools. The ideal candidate has experience creating levels in a senior or lead role on a shipped game. We would also like for this candidate to have excellent analytical understanding of competitive online play with various Blizzard Entertainment games and mods (real-time strategy, World of Warcraft, Defense of the Ancients, etc.).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A typical Next Gen MMO opening reads like this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[http://www.blizzard.com/us/jobopp/art-lead-3d-character-artist.html Lead 3D Character Artist - Next-Gen MMO]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Note that there is no mention of any specific game; not Diablo, or even World of Warcraft.&lt;br /&gt;
&lt;br /&gt;
Possible conclusions:&lt;br /&gt;
*The Diablo series game is not an MMO.&lt;br /&gt;
**The Diablo game can't be that close to completion, not with 5 key design job openings, including Lead 3D Level Designer, Senior 3D Level Designer, Senior Game Designer, 3D Level Designer, and Associate 3D Level Designer.&lt;br /&gt;
*Blizzard is working on a next gen MMO, and it's very early in the process, since all they're hiring are artists and not level designers.&lt;br /&gt;
*The Diablo game is a next gen MMO, and Blizzard is being careful not to mention both in the same job opening since that might tip their hand.&lt;br /&gt;
&lt;br /&gt;
=Key Events=&lt;br /&gt;
[[Image:D3-fakebox06.jpg|thumb|250px|The work of some anonymous prankster.]]Other important facts relating to Diablo III's development, in chronological order. Many of the items in the above timeline are elaborated on here.&lt;br /&gt;
&lt;br /&gt;
==2000: Work Begins on Diablo III==&lt;br /&gt;
Work began on a third title in the Diablo series shortly after Diablo II was completed, in June 2000. This fact was alluded to in various interviews and comments by the D2 team, and more obviously in various biographies. For instance, when the Blizzard North exodus began in mid-2003, several key members of the Diablo II team formed [http://castawayentertainment.com Castaway Entertainment] (now [http://www.bigtreegames.com Big Tree Games]). One of the founders, [[Stefen Scandizzo]], said the following in his company bio, with an underline for emphasis.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Stefan joined Blizzard Entertainment in 1998 as a level designer. While at Blizzard, he developed key functional elements for ''Diablo II''’s random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in ''Diablo II''’s expansion: ''Lord of Destruction''. &amp;lt;u&amp;gt;In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel&amp;lt;/u&amp;gt;. Stefan worked for Blizzard for five years.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This same point was made by [[Michio Okamura]]'s biography when he left Blizzard North to co-found [http://www.hyborealgames.com Hyboreal Games] in December 2005, creating a website with [http://www.whiplashmedia.com Whiplash Media], which later became [http://www.uipacific.com U.I. Pacific Games] after a business deal in late 2006. Okamura's bio was similar to Stefan's, in that it initially said his work at Blizzard North was on an &amp;quot;unannounced sequel,&amp;quot; before the wording was changed to &amp;quot;unannounced project.&amp;quot; Given that the only games Blizzard North ever released were in the Diablo series, and that we now know Warcraft and Starcraft games were being worked on by teams at Blizzard Irvine, it's pretty clear that the only other possible game world to set a sequel in was the world of Diablo.&lt;br /&gt;
&lt;br /&gt;
==2005: Blizzard Centralizes Operations==&lt;br /&gt;
On August 1, 2005, shortly after shuttering Blizzard North, Blizzard issued a press release hyping the event.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;We're looking forward to having our PC development teams together in Irvine,&amp;quot; stated [[Mike Morhaime]], president and co-founder of Blizzard Entertainment. &amp;quot;In addition to improving our efficiency as a company, the relocation also represents an opportunity for all of our teams to have regular, direct input on each other's projects.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard does not believe that these changes will cause significant delays on any of its projects in development. The company released its subscription-based massively multi-player online role-playing game, World of Warcraft, at the end of 2004 and is continuing work on StarCraft: Ghost, its upcoming tactical-action console game set in the award-winning StarCraft universe. Plans for future products will be revealed at a later date.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2005: Rick Seis Bails Out==&lt;br /&gt;
[[Rick Seis]] was named the new head of Blizzard North and project lead on their unannounced project in July 2003, shortly after the turmoil kicked off by the departures of the &amp;quot;big four.&amp;quot; Rick remained with Blizzard North until the offices were closed and work on '''Diablo III'' was halted in mid-2005. He left Blizzard rather than move down to Irvine, and joined over a dozen other ex-Blizzard North employees [http://castawayentertainment.com/news.html at Castaway Entertainment].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
REDWOOD CITY, CA – September 6, 2005 - Castaway Entertainment is proud to announce that former Blizzard North studio lead Rick Seis has accepted the position of Technical Director and lead programmer for their current unannounced project.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There were many possible reasons the head of Blizzard North's version of ''Diablo III'' might not have wanted to continue heading up the project in Irvine, but few of them were encouraging for fans who hoped to see the game released sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==2005: More Blizzard North Departures==&lt;br /&gt;
Many other long time Diablo team members left the company in the wake of Blizzard North's closure. Most joined [[Flagship Studios]] or [[Castaway Entertainment]], but a few others struck out on their own. [[Eric Sexton]], [[Michio Okamura]], and [[Steven Woo]] [http://209.85.173.104/search?q=cache:Is-Xf09jwv4J:www.hyboreal.com/press/112805.pdf+hyboreal+games+Michio+Okamura&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=4&amp;amp;gl=us&amp;amp;client=firefox-a formed Hyboreal Games]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
San Carlos, CA (10/31/2005) – Hyboreal Games announced today its formation as a new development studio dedicated to creating blockbuster video and computer games. The company is establishing a new best-selling game franchise by applying the proven formula of mass accessibility, addictive game play and longevity through re-playability. Hyboreal Games was founded by Eric Sexton, Michio Okamura and Steven Woo, all industry veterans and former developers for Blizzard North where their contributions were essential to the success of the highly acclaimed Diablo franchise which has sold well over 13 million copies worldwide. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2005: ''Diablo III ''Soundtrack Recorded?==&lt;br /&gt;
On April 27, 2005, a musician from the Czech Republic mailed fansite Diabloii.net to report that he'd recently been [http://www.diabloii.net/newsupdates/archive/arc9.php involved in a recording session] for the Diablo III music. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I am musician in Czech Republic. I play not with one orchestra but with many depending on work. I have recently been to Bratislava in Slovak Republic for recording sessions with local Radio Symphony Orchestra, where we just recorded music for Diablo 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I did not find the people from Blizzard in the studio, but composer (Uleman?) was there and conductor was named Kirk Trevor, I think he is from England but he conducts in Bratislava much and also in some other cities in Czech Republic like Zlin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The music is again, like in Diablo 2 expansion, very much based on Wagner. In Diablo 2 expansion there are many plases in Act 5 that take directly from Wagners opera &amp;quot;Tristan and Isolde&amp;quot;. This time for Diablo 3 there was music similar to Wagner operas &amp;quot;Lohengrin&amp;quot; and also &amp;quot;Siegfried&amp;quot; from Ring cycle. But this is not so bad that he takes from these things, almost all movie composers borow Wagner music, like Williams for Star Wars and others like Nino Rota who made music for Fellini's films.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now when Diablo 3 is finished I must buy, maybe I will hear all my mistakes (I play percussion instruments).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This news could not be confirmed at the time, but it was very believable. The musician signed his real name, he had a Czech email address, and some searching through the Diablo II credits revealed that the music for that game was recorded with the same symphony in the same location.&lt;br /&gt;
&lt;br /&gt;
This rumor was confirmed more than five years later, when Matt Uelman gave an interview to Gamasutra [http://www.gamasutra.com/view/feature/5896/the_real_story_of_torchlights_.php] and talked about attending various Diablo 3 recording sessions with the Bratislava symphony in the Czech Republic.&lt;br /&gt;
&lt;br /&gt;
==2005: D3 at Blizzcon Rumors==&lt;br /&gt;
[[Image:D3-fakebox02.jpg|thumb|More fake box art.]]&lt;br /&gt;
Wild rumors about the supposed content of Diablo III leak out shortly before the first Blizzcon in October 2005. See [[#Diablo_III_Takes_Place_in_Heaven|the Rumor Mill section of this page]] for full details. As of April 2008 These rumors remain unconfirmed and undenied. The source of the rumors was correct about some details of ''World of Warcraft ''and ''Starcraft II'', but also claimed that ''Diablo III'' would debut at Blizzcon in 2005; a prediction that failed utterly.&lt;br /&gt;
&lt;br /&gt;
==2006: Diablo III Team Job Openings==&lt;br /&gt;
February 2, 2006. Blizzard's jobs page has so many positions to join the Diablo team that [http://www.gamespot.com/news/6143594.html Gamespot runs a rumor report] on the likelihood of ''Diablo III'' being underway.  See the [[#Blizzard_Job_Openings|Blizzard Job Openings]] section of this page for more details.&lt;br /&gt;
&lt;br /&gt;
==2006: Blizzard Working on Multiple Games for Multiple Platforms==&lt;br /&gt;
May 11, 2006. Blizzard COO [http://www.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6150919 Paul Sams tells Gamespot] that the company is working on several unannounced titles in a variety of game worlds.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
When asked by GameSpot if the Warcraft universe was all that's left for the company to mine, chief operating officer Paul Sams said, &amp;quot;No. Absolutely not. We have multiple games in development, currently, they are just not announced...to the outside world--and the reality of it is--we are laser focused on what is the thing right then, but there's a ton of additional focus being put toward these other [games] that are in development.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reflecting on the existing franchises, Sams emphasized, &amp;quot;World of Warcraft and the Warcraft franchise is not the last and the only franchise we are going to operate within. We have two other very, very key franchises to our company's history and to our company's future success. The Diablo and Starcraft franchises are of the utmost importance to us as well. I wouldn't be surprised to see a new franchise from us at some time in the future; there's certainly a desire to do so.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A PR rep later expanded on Sams' statement, clarifying that not only were there &amp;quot;multiple games&amp;quot; in development, but that Blizzard was considering &amp;quot;multiple platforms&amp;quot; for those titles. The spokesperson confirmed that the company was looking at both the PlayStation 3 and Xbox 360, but that a decision as to which platform might get the nod had not been made.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Since this time ''Starcraft II'' was announced, in development for the PC.&lt;br /&gt;
&lt;br /&gt;
==2006: All Future Blizzard Games to be MMOs?==&lt;br /&gt;
June 14, 2006. Confusion briefly reigned after after media coverage of a [[Vivendi Games]] presentation reported that all future Blizzard games would be MMOs, thanks to the massive success of World of Warcraft. Official refutation came via Blizzard's forums. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I believe this was a misquote. We haven't announced any specific development plans beyond the upcoming expansion for ''World of Warcraft'', and we don't have any intentions to focus on only one genre or platform with our future games.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2006: Diablo Novelist Drops Hints==&lt;br /&gt;
October 26, 2006. Fansite BlizzPlanet [http://www.blizzplanet.com/content/601 posted an interview] with [[Richard A. Knaak]], author of some of the [[Diablo novel]]s, in which he dropped some pretty unequivocal hints that work continued on the Diablo series.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Question:''' How much of the book is creation of yours, and how involved is [[Chris Metzen]] behind the canon storyline of [[Diablo: The Sin War]] Trilogy? Do you think the ramifications of this book impact in the storyline of ''Diablo 3'' the game?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Knaak:''' This is a pure collaboration between myself and Chris Metzen/Blizzard. All that is written is passed by him and the others there. This will be canon and has adjusted earlier info. The ramifications here will be used for any future project ... and I ain't writing for a dead game. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Question:''' So ... Diablo 3?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Knaak:''' I am not writing for a dead world ... but a world with dead. 'nuff said!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2007: Project Hydra==&lt;br /&gt;
Vague references to &amp;quot;Project Hydra&amp;quot; had been heard for years, but the best attested one came from an overhead conversation at the Austin GDC in September, 2007. [http://www.theinquirer.net/inquirer/news/1042753/blizzard-projects]&lt;br /&gt;
&lt;br /&gt;
::Blizzard Employee 1: What are you working on?&lt;br /&gt;
::Blizzard Employee 2: Starcraft II, and you?&lt;br /&gt;
::Blizzard Employee 1: I am working on Hydra.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Project Hydra&amp;quot; was confirmed to be Diablo III's working title in 2008, when nameplates bearing &amp;quot;Project Hydra&amp;quot; were seen on numerous doors in the Diablo 3 development section of Blizzard's Irvine offices.&lt;br /&gt;
&lt;br /&gt;
==2007: Flagship Studios Community Day==&lt;br /&gt;
Flagship Studios held their first community day event on May 17, 2007. ''Hellgate: London'' information was covered by an NDA, but Diablo II discussions were not, and hellgate.incgamers.com and diabloii.net contributor Flux attended the event (and visited Flagship Studios several [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2310&amp;amp;cat=513 other times] during 2006-2007) and [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2312&amp;amp;cat=513 caught up] with [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2311&amp;amp;cat=513 numerous] Blizzard North [http://hellgate.incgamers.com/gallery/showphoto.php?photo=1646&amp;amp;si=community-day-2007 founders] and employees he'd known since he started covering ''Diablo II ''back in 1998. Exact details of what they'd left behind when they departed from Blizzard North were off the record, but Flux was assured by several Blizzard North employees that a good amount of work had been done on ''Diablo III'' by the time the big four departed in June 2003, and that the project had been kicked back almost to the drawing board once nearly the entire Diablo II team left the company after Blizzard North was closed in 2005.&lt;br /&gt;
&lt;br /&gt;
==2007: Third Ongoing Project Confirmed==&lt;br /&gt;
On July 13, 2007, Blizzard VP of Product Development [[Frank Pearce]] spoke to Gamasutra about the company's third team and their unannounced project.&amp;lt;sup&amp;gt;[[#References|9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Our global headcount is 2,700,&amp;quot; said Pearce, &amp;quot;And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When pressed for details regarding the new project, Pearce was cagey. &amp;quot;Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2007: Diablo Franchise will be continued==&lt;br /&gt;
In a video interview with IGN posted on August 5, 2007, Blizzard VP of Business Operations [[Paul Sams]] spoke about the future of their various gaming franchises, including Diablo:&amp;lt;sup&amp;gt;[[#References|10]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Diablo ... well, it is obviously a very important franchise to us. And I would say, that as with Starcraft and Warcraft, we will certainly get back to it at some point. We are focusing currently on World of Warcraft: Wrath of the Lich King and content associated with World of Warcraft and Starcraft II. We do have some other things in development, and we are not ready to talking about it yet, but what I can say is that we do love that franchise. And its something that we will get to revisit at some point.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domain Names and Trademarks=&lt;br /&gt;
Blizzard Entertainment owns numerous trademarks and domain names for games in their empire. These do not necessarily mean anything, especially not in the short term; they bought Starcraft2.com before Starcraft was even released. But they do give some indication that the company has an ongoing interest in developing more games in their various game worlds.&lt;br /&gt;
&lt;br /&gt;
==Domain Names==&lt;br /&gt;
A partial and growing list of Blizzard/Vivendi owned domain names and the dates they were registered.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Diablo2.fr&lt;br /&gt;
* Diablo3.eu&lt;br /&gt;
* Diablo3.es&lt;br /&gt;
* Diablo3.de&lt;br /&gt;
* Diablo3.fr&lt;br /&gt;
* Diablo3.asia&lt;br /&gt;
* Diabloiii.es&lt;br /&gt;
* Diabloiii.asia&lt;br /&gt;
* Diabloiii.no&lt;br /&gt;
* Diablo3.com&lt;br /&gt;
* Diablo3.no&lt;br /&gt;
|&lt;br /&gt;
* Diablo4.fr&lt;br /&gt;
* Diablo4.no&lt;br /&gt;
* Diablo4.fr&lt;br /&gt;
* Diablo4.ru&lt;br /&gt;
* Diablo5.fr&lt;br /&gt;
* Diablo5.ru&lt;br /&gt;
* Diablo6.ru&lt;br /&gt;
* Diablo7.ru&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trademarks==&lt;br /&gt;
'''Diablo II: Salvation''' was a title Blizzard registered in 2000, as a title for a movie or video game. [http://diabloii.net/news/archivenews/archive1/arc9.shtml In 2001] Blizzard instigated legal action to force New Line Cinema to change the name of their upcoming Vin Diesel-staring action film from ''El Diablo.''  Blizzard was ultimately victorious in the suit, and the film's title changed to [http://www.imdb.com/title/tt0266465/ ''A Man Apart''].&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#[http://kotaku.com/gaming/diablo-3/diablo-3-trashed-116290.php Kotaku.com &amp;quot;Diablo 3 Trashed&amp;quot;]&lt;br /&gt;
#[http://www.gamingsteve.com/archives/2006/02/rumor_diablo_ii.php GamingSteve Rumor]&lt;br /&gt;
#[http://www.gamespot.com/news/6130138.html GameSpot News]&lt;br /&gt;
#[http://www.gamespot.com/news/2005/02/11/news_6118466.html GameSpot 2005 News]&lt;br /&gt;
#[http://www.netwars.pl/modules.php?name=news&amp;amp;id=3751 Netwars Poland News]&lt;br /&gt;
#[http://pc.ign.com/articles/456/456138p1.html International Gaming Network PC]&lt;br /&gt;
#[http://www.gamasutra.com/php-bin/news_index.php?story=14691 GameSutra News Story]&lt;br /&gt;
#[http://blizzplanet.com/news/1592 BlizzPlanet News]&lt;br /&gt;
#[http://www.blizzard.com/diablo3/index.xml Diablo III official homepage]&lt;br /&gt;
#[http://www.youtube.com/watch?v=uVQZSJPkQAw  Diablo III Trailer]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo III]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24827</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24827"/>
				<updated>2010-11-04T12:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Mystic's Wagon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic-concept1.jpg|left|frame|Mystic concept and in-game art.]]&lt;br /&gt;
The Mystic is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Jeweler]], the Mystic is located in the [[Caravan]] area, and handles various [[NPC]] merchant chores, including item sales and [[crafting]] requests.&lt;br /&gt;
&lt;br /&gt;
All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic Functions==&lt;br /&gt;
&lt;br /&gt;
The mystic handles various item-related functions, crafts staves and wands, identifies items, and more. The official description comes from the [[Caravan FAQ]].&lt;br /&gt;
&lt;br /&gt;
::The mystic creates [[scrolls]], [[potions]], magical weapons, [[spell runes]], and [[charms]], and can also [[enchant]] items.&lt;br /&gt;
&lt;br /&gt;
Like the other [[Artisans]], the Mystic can craft items from recipes. Magical and rare [[Staves]] and [[Wands]] can be created this way. The Mystic can also [[identify]] items by performing a [[divinification]] upon them. It's not known if the Mystic is the only source of free identification; [[Deckard Cain]] is in the game, but perhaps he's grown too old or grumpy to perform this service? [http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic's Wagon==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-wagon1.jpg|thumb|300px|The Mystic's cart.]]&lt;br /&gt;
&lt;br /&gt;
Concept art for her wagon was shown in the [[Crafting Sanctuary]] panel at Blizzcon 2010. It's very round and organic in shape, to make it stand out from the [[Blacksmith]]'s very rectangular, regularly-shaped wagon.&lt;br /&gt;
&lt;br /&gt;
At higher levels her wagon improves in appearance, and the wands and other items lying around will look much more impressive and dramatic as well.&lt;br /&gt;
&lt;br /&gt;
==Mystic's Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-interface1.jpg|left|thumb|125px|Mystic's.]]&lt;br /&gt;
All of the [[Artisans]] have their own customized interface boxes. They all share the same window and controls, but the backgrounds of their individual windows differ, to show the differences between them. The [[Blacksmith]]'s have been seen in screenshots; they're wood and metal, with forge tools.&lt;br /&gt;
&lt;br /&gt;
The Mystic's is seen to the left, in a panel from the [[Crafting Sanctuary]] panel at Blizzcon 2010. The visibility isn't good, but you can see the New Age-y type panel, with shells and trinkets and a bird's feather.&lt;br /&gt;
&lt;br /&gt;
==The Mystic's Story==&lt;br /&gt;
&lt;br /&gt;
Very little is yet known of the Mystic's character. Not even the character's name. &lt;br /&gt;
&lt;br /&gt;
There was immediate speculation that [[Adria]], largely-confirmed as a returning character, would be the Mystic, but this has not been confirmed. In fact, it seems to be argued against by a reference to the Mystic as a &amp;quot;he&amp;quot; in one German report from Gamescom. It's possible this was a transcription error, or a misheard gender reference, though. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/Mystic ]&lt;br /&gt;
&lt;br /&gt;
::No details about the Mystic‘s quest or backstory, since it’s still being developed. Jay does definitely use the pronoun “he” to refer to the Mystic, which seems a blow to the speculation that this is where Adria returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
There are no images of the Mystic yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:Artisans]]&lt;br /&gt;
[[category:Caravan]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24826</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24826"/>
				<updated>2010-11-04T12:50:13Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Mystic's Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic-concept1.jpg|left|frame|Mystic concept and in-game art.]]&lt;br /&gt;
The Mystic is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Jeweler]], the Mystic is located in the [[Caravan]] area, and handles various [[NPC]] merchant chores, including item sales and [[crafting]] requests.&lt;br /&gt;
&lt;br /&gt;
All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic Functions==&lt;br /&gt;
&lt;br /&gt;
The mystic handles various item-related functions, crafts staves and wands, identifies items, and more. The official description comes from the [[Caravan FAQ]].&lt;br /&gt;
&lt;br /&gt;
::The mystic creates [[scrolls]], [[potions]], magical weapons, [[spell runes]], and [[charms]], and can also [[enchant]] items.&lt;br /&gt;
&lt;br /&gt;
Like the other [[Artisans]], the Mystic can craft items from recipes. Magical and rare [[Staves]] and [[Wands]] can be created this way. The Mystic can also [[identify]] items by performing a [[divinification]] upon them. It's not known if the Mystic is the only source of free identification; [[Deckard Cain]] is in the game, but perhaps he's grown too old or grumpy to perform this service? [http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic's Wagon==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-wagon1.jpg|thumb|300px|The Mystic's cart.]]&lt;br /&gt;
&lt;br /&gt;
Concept art for her wagon was shown in the [[Crafting Sanctuary]] panel at Blizzcon 2010. It's very round and organic in shape, to make ti stand out from the [[Blacksmith]]'s very rectangular, regularly-shaped wagon.&lt;br /&gt;
&lt;br /&gt;
At higher levels her wagon improves in appearance, and the wands and other items lying around will look much more impressive and dramatic as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic's Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-interface1.jpg|left|thumb|125px|Mystic's.]]&lt;br /&gt;
All of the [[Artisans]] have their own customized interface boxes. They all share the same window and controls, but the backgrounds of their individual windows differ, to show the differences between them. The [[Blacksmith]]'s have been seen in screenshots; they're wood and metal, with forge tools.&lt;br /&gt;
&lt;br /&gt;
The Mystic's is seen to the left, in a panel from the [[Crafting Sanctuary]] panel at Blizzcon 2010. The visibility isn't good, but you can see the New Age-y type panel, with shells and trinkets and a bird's feather.&lt;br /&gt;
&lt;br /&gt;
==The Mystic's Story==&lt;br /&gt;
&lt;br /&gt;
Very little is yet known of the Mystic's character. Not even the character's name. &lt;br /&gt;
&lt;br /&gt;
There was immediate speculation that [[Adria]], largely-confirmed as a returning character, would be the Mystic, but this has not been confirmed. In fact, it seems to be argued against by a reference to the Mystic as a &amp;quot;he&amp;quot; in one German report from Gamescom. It's possible this was a transcription error, or a misheard gender reference, though. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/Mystic ]&lt;br /&gt;
&lt;br /&gt;
::No details about the Mystic‘s quest or backstory, since it’s still being developed. Jay does definitely use the pronoun “he” to refer to the Mystic, which seems a blow to the speculation that this is where Adria returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
There are no images of the Mystic yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:Artisans]]&lt;br /&gt;
[[category:Caravan]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24825</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Mystic&amp;diff=24825"/>
				<updated>2010-11-04T12:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mystic-concept1.jpg|left|frame|Mystic concept and in-game art.]]&lt;br /&gt;
The Mystic is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Jeweler]], the Mystic is located in the [[Caravan]] area, and handles various [[NPC]] merchant chores, including item sales and [[crafting]] requests.&lt;br /&gt;
&lt;br /&gt;
All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic Functions==&lt;br /&gt;
&lt;br /&gt;
The mystic handles various item-related functions, crafts staves and wands, identifies items, and more. The official description comes from the [[Caravan FAQ]].&lt;br /&gt;
&lt;br /&gt;
::The mystic creates [[scrolls]], [[potions]], magical weapons, [[spell runes]], and [[charms]], and can also [[enchant]] items.&lt;br /&gt;
&lt;br /&gt;
Like the other [[Artisans]], the Mystic can craft items from recipes. Magical and rare [[Staves]] and [[Wands]] can be created this way. The Mystic can also [[identify]] items by performing a [[divinification]] upon them. It's not known if the Mystic is the only source of free identification; [[Deckard Cain]] is in the game, but perhaps he's grown too old or grumpy to perform this service? [http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic's Wagon==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-wagon1.jpg|thumb|300px|The Mystic's cart.]]&lt;br /&gt;
&lt;br /&gt;
Concept art for her wagon was shown in the [[Crafting Sanctuary]] panel at Blizzcon 2010. It's very round and organic in shape, to make ti stand out from the [[Blacksmith]]'s very rectangular, regularly-shaped wagon.&lt;br /&gt;
&lt;br /&gt;
At higher levels her wagon improves in appearance, and the wands and other items lying around will look much more impressive and dramatic as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mystic's Interface==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic-interface1.jpg|left|thumb|125px|Mystic's.]]&lt;br /&gt;
All of the [[Artisans]] have their own customized interface boxes. They all share the same window and controls, but the backgrounds of their individual windows differ, to show the differences between them. The [[Blacksmith]]'s have been seen in screenshots; they're wood and metal, with forge tools.&lt;br /&gt;
&lt;br /&gt;
The Mystic's is seen to the right, in a panel from the [[Crafting Sanctuary]] panel at Blizzcon 2010. The visibility isn't good, but you can see the New Age-y type panel, with shells and trinkets and a bird's feather.&lt;br /&gt;
&lt;br /&gt;
==The Mystic's Story==&lt;br /&gt;
&lt;br /&gt;
Very little is yet known of the Mystic's character. Not even the character's name. &lt;br /&gt;
&lt;br /&gt;
There was immediate speculation that [[Adria]], largely-confirmed as a returning character, would be the Mystic, but this has not been confirmed. In fact, it seems to be argued against by a reference to the Mystic as a &amp;quot;he&amp;quot; in one German report from Gamescom. It's possible this was a transcription error, or a misheard gender reference, though. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/Mystic ]&lt;br /&gt;
&lt;br /&gt;
::No details about the Mystic‘s quest or backstory, since it’s still being developed. Jay does definitely use the pronoun “he” to refer to the Mystic, which seems a blow to the speculation that this is where Adria returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
There are no images of the Mystic yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:Artisans]]&lt;br /&gt;
[[category:Caravan]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Weapons&amp;diff=24793</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Weapons&amp;diff=24793"/>
				<updated>2010-11-04T04:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are equipped in the hands and used to deal damage to monsters, whether direct physical damage or by enhancing attack spells. Most of the weapon types seen in Diablo II return in Diablo III, but there are some new weapon types as well, and lots of new rules and features to weapons as well.&lt;br /&gt;
&lt;br /&gt;
One major change are the class-limitations. Caster weapons, such as [[wands]] and [[daggers]], can only be used by the [[Wizard]] and [[Witch Doctor]], while lots of heavier melee weapons, such as [[spears]] and [[polearms]] can only be used by the combat characters. The limits to [[Class-Specific Weapons]] continue to evolve during development, and are not at all fixed in their final form, yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|right|Hovering over a weapon shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
The weapon hover-over now includes more precise damage and attack rate values, and currently displays the following stats for any given weapon:&lt;br /&gt;
&lt;br /&gt;
* Weapon Name&lt;br /&gt;
* Weapon Icon&lt;br /&gt;
* Weapon Type&lt;br /&gt;
* Damage Per Second &lt;br /&gt;
* Attacks Per Second, or [[APS]]&lt;br /&gt;
* Damage [low-high]&lt;br /&gt;
* (List of properties)&lt;br /&gt;
* Sell Value&lt;br /&gt;
&lt;br /&gt;
{{Clear-both}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
The following weapon types have been [[Known_Items_Listing|confirmed as returning]] in Diablo III. These weapons were seen in gameplay movies, during play demos at Blizzcon, or were mentioned by Blizzard employees. [http://diablo.incgamers.com/blog/comments/more-melee-weapon-types/]&lt;br /&gt;
* [[Axes]] -- One-handed and two-handed versions.&lt;br /&gt;
* [[Bows]] -- Not seen since the 2008 WWI gameplay movie.&lt;br /&gt;
* [[Crossbows]] -- Used by the fifth class, the [[Demon Hunter]]&lt;br /&gt;
* [[Daggers]] -- A wand-like mage weapon, distinct from swords in Diablo 3.&lt;br /&gt;
* [[Fist]] -- Fist weapons are used by [[Monk]]s for hand-to-hand combat, and can be dual-wielded. They are similar to the {{iw|Assassin Assassin}} claws from Diablo 2.&lt;br /&gt;
[[File:Barb-triptrych1.jpg|thumb|300px|Barbarians with various weapons.]]&lt;br /&gt;
* [[Maces]] -- One-handed and larger two-handed types are available.&lt;br /&gt;
* [[Orbs]] -- A Wizard-only item that's held in the off-hand. Not used for blocking; just bonus properties.&lt;br /&gt;
* [[Polearms]] -- Large two-handed weapons. Barbarian only?&lt;br /&gt;
* [[Shields]] -- Probably '''not''' a weapon in Diablo 3, since no character attacks are known to use them.&lt;br /&gt;
* [[Staves]] -- Short staves are like larger wands, and can be held one-handed by spell-casters. Longer staves are [[Monk]] weapons.&lt;br /&gt;
* [[Spears]] -- Barbarians only? &lt;br /&gt;
* [[Swords]] -- One-handed and two-handed have been seen. Some classes can not use 2H swords.&lt;br /&gt;
* [[Throwing]] -- Not yet confirmed. Possibly they will return in an expansion?&lt;br /&gt;
* [[Wands]] -- Wizards and Witch Doctors only.&lt;br /&gt;
&lt;br /&gt;
==Class-Specific Weapons==&lt;br /&gt;
&lt;br /&gt;
Diablo III has some class-specific weapons ([[fists]] and [[orbs]] at least), and many other weapons are class-restricted; usable by some classes, but not by others. Most light, [[caster weapons]] can not be used by the combat classes, and many of the heavier combat weapons can not be used by the mage classes.&lt;br /&gt;
&lt;br /&gt;
See the [[Class-Specific Weapons]] page for full details and explanations from the developers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding==&lt;br /&gt;
&lt;br /&gt;
Dual wielding returns in Diablo III, for some characters.&lt;br /&gt;
&lt;br /&gt;
The [[Barbarian]] is able to dual-wield with seemingly every one-handed weapon he can use. (Though there are a lot of one-handed weapons he can't use; such as wands and short staves that the spell-casters use.) The Barbarian can not, however, dual wield two-handed swords, or use them with a shield as well, in Diablo III. &lt;br /&gt;
&lt;br /&gt;
The [[Monk]] can also dual wield, but only with his class-specific [[fist]] weapons. He will supposedly have a few skills that can only be used while wielding fist weapons.&lt;br /&gt;
&lt;br /&gt;
The [[Wizard]] and [[Witch Doctor]] can not dual wield any weapons. It's not yet known if the [[fifth character]] can, but as she's expected to be primarily an archer, it seems unlikely.&lt;br /&gt;
&lt;br /&gt;
Bashiok spoke about the theory behind dual-wielding, vs. using a sword/shield or a two-handed weapon, in early September, 2010. [http://diablo.incgamers.com/blog/comments/blue-post-on-weapon-specific-skills/]&lt;br /&gt;
[[File:Barb-triptrych2.jpg|thumb|300px|Barbarians dual wielding.]]&lt;br /&gt;
::The general philosophy and intent for the differences between the three main melee types is to make them all viable, but with obvious trade offs. For dual-wield versus two-hander, it’s currently balanced so that it’s essentially an aesthetic choice. If you think it looks cool to run around with a big two-hander, do it, if you get two awesome one-handers, then use those. Obviously that comes down to tuning affixes and such as it’s one item versus two, but that’s the intent and how it is balanced and works in the game right now. Compared to using a shield it should be viable either way, but you’re obviously gaining some survivability with a shield. The drop in damage output should be accurately offset with a better chance to live, ability to take some greater risks, etc.&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
&lt;br /&gt;
[[Durability]] is a feature of items in Diablo III, though it was not in the game during much of the development cycle. Eventually the [[D3 Team]] decided that repair costs were too useful a [[gold sink]] to leave out of the game entirely. Nothing is yet known about repair costs or how frequently they will be required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Binding Weapons==&lt;br /&gt;
&lt;br /&gt;
The issue of weapons that &amp;quot;bind&amp;quot; or stick to a given character, is a contentious one. No items in Diablo II were [[BoE]] (Bind on Equip), [[BoP]] (Bind on Pickup), or [[BoA]] (Bind on Account).  There are plans for items in Diablo III to be Bind on Equip (either to a character or to an account), since this has the effect of removing those items from the economy. Once a player equips such an item, it can be removed from that character and sold or [[salvaged]], but it can not be given or traded to another character. &lt;br /&gt;
&lt;br /&gt;
Jay Wilson spoke about the current binding weapon plans as of August 2009. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/blizzcon-2009-diablo-iii-game-director-interview/]&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''We have no “Soulbound” or bind-on-pickup, except for quest items. We do have bind-on-equip for the highest end items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. &lt;br /&gt;
&lt;br /&gt;
::What we don’t want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my Monk. Oh, but I just picked it up and now it’s on the wrong character.” We don’t want that at all. Most of our focus on Diablo is as a trading game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:weapons]]&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=APS&amp;diff=24792</id>
		<title>APS</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=APS&amp;diff=24792"/>
				<updated>2010-11-04T04:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: Created page with 'Hovering over a weapon shows, among other stats, its APS. APS is an abbreviation for Attacks Per Second, which is displayed on the toolti…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Items-equipped.jpg|frame|right|Hovering over a weapon shows, among other stats, its APS.]]&lt;br /&gt;
APS is an abbreviation for Attacks Per Second, which is displayed on the tooltip when hovering over [[Weapon|weapons]] found in [[Diablo III]]. It is an intuitive number that simply informs you how many attacks you'll be getting each second, yet it can be easily integrated into more advanced calculations of damage output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is unknown if the ingame tooltip reflects changes made to the APS via [[IAS]]-gear (Increased Attack Speed) or skills such as the [[Barbarian|Barbarian's]] [[Frenzy]] ability, but it can be presumed the tooltip will not update in order to be able to keep track of different weapons' base APS regardless of your gear or active skills.&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Charms&amp;diff=24790</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Charms&amp;diff=24790"/>
				<updated>2010-11-04T03:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After long speculation and silence from Blizzard's side, charms has been confirmed to be in the game during the Gameplay Panel at [[Blizzcon 2010]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo II charms required}}. This has now been solved by assigning the elusive [[Talisman|talisman]] to be an exclusive &amp;quot;charm inventory&amp;quot;. Charms will not yield any bonuses unless placed inside the talisman, but they can be placed outside the talisman for storage for future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charm Affixes ==&lt;br /&gt;
&lt;br /&gt;
*+x [[Strength]]&lt;br /&gt;
*+x [[Dexterity]]&lt;br /&gt;
*+x [[Vitality]]&lt;br /&gt;
*+x [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] has specifically stated that charm affixes currently consist mainly of stat attribute bonuses, in other words, charms with [[Strength|strength]], [[Vitality|vitality]], [[Dexterity|dexterity]] or [[Willpower|willpower]] can at this point spawn. The complete number of affixes that can be spawned is currently unknown, however Jay Wilson mentioned during the Gameplay Panel at [[Blizzcon 2010]] that they didn't like the extremely varying charm affixes of [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:artisans]]&lt;br /&gt;
[[category:mystic]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Toughness_(trait)&amp;diff=24789</id>
		<title>Toughness (trait)</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Toughness_(trait)&amp;diff=24789"/>
				<updated>2010-11-04T03:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toughness is a defensive [[Barbarian traits|Barbarian trait]] that increases the player's [[Vitality]]. It is presumed this increases all the vitality bonuses from gear and [[Charm|charms]] as well, but nothing is confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trait properties ==&lt;br /&gt;
&lt;br /&gt;
'''Toughness'''&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your [[vitality]] by 20%. &lt;br /&gt;
** '''Rank One:''' +20% vitality &lt;br /&gt;
** '''Rank Two:''' +40% vitality  &lt;br /&gt;
** '''Rank Three:''' +60% vitality &lt;br /&gt;
** '''Rank Four:''' +80% vitality  &lt;br /&gt;
** '''Rank Five:''' +100% vitality &lt;br /&gt;
* '''Lore: ''' Currently unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian_traits&amp;diff=24788</id>
		<title>Barbarian traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian_traits&amp;diff=24788"/>
				<updated>2010-11-04T03:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Level requirement: Under 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Traits]] are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu. &lt;br /&gt;
&lt;br /&gt;
Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.&lt;br /&gt;
&lt;br /&gt;
==Known Barbarian Traits==&lt;br /&gt;
&lt;br /&gt;
This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.&lt;br /&gt;
&lt;br /&gt;
Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: Under 10==&lt;br /&gt;
&lt;br /&gt;
The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.  &lt;br /&gt;
&lt;br /&gt;
[[Bad Temper]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description: '''Increases fury generation and decreases fury decay.&lt;br /&gt;
* '''Lore: ''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Toughness]]'''&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your vitality by 20%.&lt;br /&gt;
* '''Lore: ''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Legendary Might]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your strength.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Iron Skin]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your armor.&lt;br /&gt;
* '''Lore:''' Eventually the scars get thick enough to provide their own armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Lucky]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Monsters drop higher amounts of gold.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Intimidation]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done and reduces vendor costs.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 11==&lt;br /&gt;
&lt;br /&gt;
[[Pound of Flesh]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases your chance to get health globes to drop.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Natural Leader]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Unknown.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 15==&lt;br /&gt;
&lt;br /&gt;
[[Frenzied Attacks]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shield of Iron]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' : Increases your chance to block attacks.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thunderous Blows]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding a two-handed weapon.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 19==&lt;br /&gt;
&lt;br /&gt;
[[Inner Rage]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Reduces [[fury]] decay and increases fury gain while attacking the same target.&lt;br /&gt;
* '''Lore:''' While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner storm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Slaughter]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Melee attacks can hit other nearby targets. Requires one point in Double Strike.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
The description was clearly not updated after this was transformed from a skill, since [[Double Strike]] is a [[Barbarian skill archive|removed Barbarian skill]], but is not one of the listed Traits. Double Strike granted a small % chance to swing both weapons on a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 23==&lt;br /&gt;
&lt;br /&gt;
[[Beast Hunter]] &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Beasts.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Demonsbane]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Demons.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Just...Stay...Dead!]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Undead.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 27==&lt;br /&gt;
&lt;br /&gt;
[[Cruelty]] &lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your chance of dealing critical strikes.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battering Ram]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces slowing effects.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 31==&lt;br /&gt;
&lt;br /&gt;
[[Shield Slam]]&lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' You have a chance to hit your target with your shield and interrupt them.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Massive Blow]] &lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 35==&lt;br /&gt;
&lt;br /&gt;
[[Pig Sticker]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons. &lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
It's not clear if the description refers to damage when using [[throwing weapons]] (none of which have been seen in playable demos of the game) or when using the [[Weapon Throw]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Die by the Sword]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding swords.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 39==&lt;br /&gt;
&lt;br /&gt;
[[Axe Murderer]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding axes.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brain Basher]] &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding maces.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 43==&lt;br /&gt;
&lt;br /&gt;
[[Superior Skill]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your dexterity.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Second Wind]]&lt;br /&gt;
'''Max points:''' 3&lt;br /&gt;
* '''Description:''' Automatically regenerate a certain amount of health per minute. Requires one point in Bloodthirst.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
The description was clearly not updated after this was transformed from a skill, since [[Bloodthirst]] is a [[Barbarian skill archive|removed Barbarian skill]], but is not one of the listed Traits. It allowed the Barbarian to heal a % of the damage he dealt to enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Wall]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces melee damage taken..&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 47==&lt;br /&gt;
&lt;br /&gt;
[[Disbelief]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces magical damage taken.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Natural Resistance]] &lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases all resistances.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 51==&lt;br /&gt;
&lt;br /&gt;
[[Weak Spot]]&lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' Increases critical strike damage.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Insane Courage]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces damage taken by 10% if the Barbarian's health goes below 50%.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel].&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7716753#post7716753 Barbarian traits translated from French].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:traits]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Toughness_(trait)&amp;diff=24787</id>
		<title>Toughness (trait)</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Toughness_(trait)&amp;diff=24787"/>
				<updated>2010-11-04T03:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: Created page with 'Toughness is a defensive Barbarian trait that increases the player's Vitality. It is presumed this increases all the vitality bonuses from gear as well, …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toughness is a defensive [[Barbarian traits|Barbarian trait]] that increases the player's [[Vitality]]. It is presumed this increases all the vitality bonuses from gear as well, but nothing is confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trait properties ==&lt;br /&gt;
&lt;br /&gt;
'''Toughness'''&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your [[vitality]] by 20%. &lt;br /&gt;
** '''Rank One:''' +20% vitality &lt;br /&gt;
** '''Rank Two:''' +40% vitality  &lt;br /&gt;
** '''Rank Three:''' +60% vitality &lt;br /&gt;
** '''Rank Four:''' +80% vitality  &lt;br /&gt;
** '''Rank Five:''' +100% vitality &lt;br /&gt;
* '''Lore: ''' Currently unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Inner_Rage&amp;diff=24785</id>
		<title>Inner Rage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Inner_Rage&amp;diff=24785"/>
				<updated>2010-11-04T01:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: Created page with 'Inner Rage is a Barbarian trait accessible on level 19. As of Blizzcon 2010 it is a trait that improves the Barbarian's single target capabilit…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inner Rage is a [[Barbarian traits|Barbarian trait]] accessible on level 19. As of Blizzcon 2010 it is a trait that improves the [[Barbarian|Barbarian's]] single target capability by allowing a better [[fury]] management when hitting the same target several times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trait properties ==&lt;br /&gt;
&lt;br /&gt;
'''Inner Rage'''&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Reduces fury decay and increases fury gain while attacking the same target. &lt;br /&gt;
* '''Lore: ''' While most orders teach the merits of calming the seas of the soul, the guardians of [[Arreat]] have embraced the raging inner storm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=BlizzCon_2010&amp;diff=24671</id>
		<title>BlizzCon 2010</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=BlizzCon_2010&amp;diff=24671"/>
				<updated>2010-11-02T19:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BlizzCon 2010''' took place at Anaheim Convention Center on 21-22 October 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Before Announcement==&lt;br /&gt;
This BlizzCon was long considered hypothetical, since [[Blizzard Entertainment|Blizzard]] had not yet announced the show, much less given any details about when or where it might be held. It was still widely expected that such an event would take place, after the wildly-successful and popular shows in 2008 and 2009, but nothing guaranteed it. &lt;br /&gt;
&lt;br /&gt;
The first BlizzCon was held in the Anaheim Convention Center in late 2005. There was no Blizzcon in 2006, before the show returned in 2007, and continued in 2008 and 2009. Since 2008 the show has grown fantastically popular, selling out in minutes.&lt;br /&gt;
&lt;br /&gt;
Blizzard employees made numerous joking remarks about &amp;quot;Blizzcon next year&amp;quot; when referring to additional info releases about their games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Features==&lt;br /&gt;
The [[Other class|fifth class]] in [[Diablo III]] was confirmed to be revealed at BlizzCon 2010. And it was, with the [[Demon Hunter]] cinematic debuting right during the opening ceremonies, as well as the big new PvP [[Battle Arena]].&lt;br /&gt;
&lt;br /&gt;
==Panel Schedule==&lt;br /&gt;
Blizzard released a list of the panels a few weeks before the show. There was general to general dismay from the Diablo III community, when only two panels and one open Q&amp;amp;A were on the list for our game. (Compared to 6 Starcraft 2 and 7 World of Warcraft panels.)&lt;br /&gt;
* [[BlizzCon 2010 Panels|Full panel listing here]].&lt;br /&gt;
&lt;br /&gt;
The 3 Diablo III Panels were Diablo III Gameplay, Crafting Sanctuary, and Open Q&amp;amp;A.&lt;br /&gt;
&lt;br /&gt;
===Diablo III Gameplay Panel===&lt;br /&gt;
&lt;br /&gt;
This panel covered the Demon Hunter, Battle Arenas, and much more. See a full transcript with numerous screenshots here. &lt;br /&gt;
* [[Gameplay Panel Blizzcon 2010]]&lt;br /&gt;
&lt;br /&gt;
The official description:&lt;br /&gt;
::'''Diablo III Gameplay'''&amp;lt;br&amp;gt;&lt;br /&gt;
::Friday 12pm, Main Stage&amp;lt;br&amp;gt;&lt;br /&gt;
::What’s in store next for the heroes of Sanctuary? Learn about the latest game developments in this don’t-miss panel for Diablo players.&lt;br /&gt;
&lt;br /&gt;
===Crafting Sanctuary Panel===&lt;br /&gt;
&lt;br /&gt;
This panel covered the development of the game world, levels, quests, plot, monsters, NPCs, skills, and many more features of the game.  See a summary and numerous screenshots here:&lt;br /&gt;
* [[Crafting Sanctuary Panel Blizzcon 2010]]&lt;br /&gt;
&lt;br /&gt;
The official description:&lt;br /&gt;
::'''Diablo III: Crafting Sanctuary'''&amp;lt;br&amp;gt;&lt;br /&gt;
::Saturday 10:30am, Developer Panel Stage&amp;lt;br&amp;gt;&lt;br /&gt;
::The designers, artists, programmers, and writers share new information on the characters, creatures, game systems, and story of Diablo III.&lt;br /&gt;
&lt;br /&gt;
===Diablo III Open Q&amp;amp;A===&lt;br /&gt;
&lt;br /&gt;
This open Q&amp;amp;A put the developers on the stage and lots of fans in the audience. As usual, it was mostly filled with &amp;quot;noob&amp;quot; questions covering old info, but there were some new tidbits to enjoy.&lt;br /&gt;
&lt;br /&gt;
A rough transcript can be seen here.&lt;br /&gt;
* [[BlizzCon 2010 Panel: Open Q&amp;amp;A]]&lt;br /&gt;
&lt;br /&gt;
The official description:&lt;br /&gt;
::'''Diablo III Open Q&amp;amp;A'''&amp;lt;br&amp;gt;&lt;br /&gt;
::Saturday 3pm, Main Stage&amp;lt;br&amp;gt;&lt;br /&gt;
::Got a burning question about the Burning Hells? The development team dedicates an hour to audience questions about the story, design, art, sound, and gameplay of Diablo III.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor Plan==&lt;br /&gt;
&lt;br /&gt;
The floor space taken by the event is the same as it was for [[Blizzcon 2009]].&lt;br /&gt;
&lt;br /&gt;
[[File:Blizzcon2010map.jpg|700px|Blizzcon 2010 Floor Plan]]&lt;br /&gt;
&lt;br /&gt;
==Vegas?==&lt;br /&gt;
Rumors broke in late 2009 that [http://diablo.incgamers.com/blog/comments/blizzcon-2010-las-vegas/ Blizzcon 2010 would be held] in late July in Las Vegas, Nevada. This was [http://diablo.incgamers.com/blog/comments/what-doesnt-happen-in-vegas-stays-in-la/ officially denied] by Blizzard a week later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|event}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BlizzCon 2010]]&lt;br /&gt;
[[category:BlizzCon]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian_traits&amp;diff=24667</id>
		<title>Barbarian traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian_traits&amp;diff=24667"/>
				<updated>2010-11-02T19:18:48Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Level requirement: 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Traits]] are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu. &lt;br /&gt;
&lt;br /&gt;
Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.&lt;br /&gt;
&lt;br /&gt;
==Known Barbarian Traits==&lt;br /&gt;
&lt;br /&gt;
This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.&lt;br /&gt;
&lt;br /&gt;
Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: Under 10==&lt;br /&gt;
&lt;br /&gt;
The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.  &lt;br /&gt;
&lt;br /&gt;
[[Bad Temper]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description: '''Increases fury generation and decreases fury decay.&lt;br /&gt;
* '''Lore: ''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Toughness]]'''&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your vitality by 20%.&lt;br /&gt;
** Level One: +20% vitality&lt;br /&gt;
** Level One: +40% vitality&lt;br /&gt;
** Level One: +60% vitality&lt;br /&gt;
** Level One: +80% vitality&lt;br /&gt;
** Level One: +100% vitality&lt;br /&gt;
* '''Lore: ''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Legendary Might]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your strength.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Iron Skin]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your armor.&lt;br /&gt;
* '''Lore:''' Eventually the scars get thick enough to provide their own armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Lucky]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Monsters drop higher amounts of gold.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Intimidation]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done and reduces vendor costs.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 11==&lt;br /&gt;
&lt;br /&gt;
[[Pound of Flesh]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases your chance to get health globes to drop.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Natural Leader]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Unknown.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 15==&lt;br /&gt;
&lt;br /&gt;
[[Frenzied Attacks]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shield of Iron]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' : Increases your chance to block attacks.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thunderous Blows]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding a two-handed weapon.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 19==&lt;br /&gt;
&lt;br /&gt;
[[Inner Rage]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Reduces [[fury]] decay and increases fury gain while attacking the same target.&lt;br /&gt;
* '''Lore:''' While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner storm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Slaughter]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Melee attacks can hit other nearby targets. Requires one point in Double Strike.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
The description was clearly not updated after this was transformed from a skill, since [[Double Strike]] is a [[Barbarian skill archive|removed Barbarian skill]], but is not one of the listed Traits. Double Strike granted a small % chance to swing both weapons on a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 23==&lt;br /&gt;
&lt;br /&gt;
[[Beast Hunter]] &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Beasts.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Demonsbane]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Demons.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Just...Stay...Dead!]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Damage bonus against Undead.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 27==&lt;br /&gt;
&lt;br /&gt;
[[Cruelty]] &lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your chance of dealing critical strikes.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Battering Ram]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces slowing effects.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 31==&lt;br /&gt;
&lt;br /&gt;
[[Shield Slam]]&lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' You have a chance to hit your target with your shield and interrupt them.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Massive Blow]] &lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 35==&lt;br /&gt;
&lt;br /&gt;
[[Pig Sticker]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons. &lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
It's not clear if the description refers to damage when using [[throwing weapons]] (none of which have been seen in playable demos of the game) or when using the [[Weapon Throw]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Die by the Sword]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding swords.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 39==&lt;br /&gt;
&lt;br /&gt;
[[Axe Murderer]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding axes.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brain Basher]] &lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Increases damage done when the Barbarian is wielding maces.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 43==&lt;br /&gt;
&lt;br /&gt;
[[Superior Skill]]&lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases your dexterity.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Second Wind]]&lt;br /&gt;
'''Max points:''' 3&lt;br /&gt;
* '''Description:''' Automatically regenerate a certain amount of health per minute. Requires one point in Bloodthirst.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
The description was clearly not updated after this was transformed from a skill, since [[Bloodthirst]] is a [[Barbarian skill archive|removed Barbarian skill]], but is not one of the listed Traits. It allowed the Barbarian to heal a % of the damage he dealt to enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Wall]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces melee damage taken..&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 47==&lt;br /&gt;
&lt;br /&gt;
[[Disbelief]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces magical damage taken.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Natural Resistance]] &lt;br /&gt;
* '''Max points:''' 5&lt;br /&gt;
* '''Description:''' Increases all resistances.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level requirement: 51==&lt;br /&gt;
&lt;br /&gt;
[[Weak Spot]]&lt;br /&gt;
* '''Max points:''' 1&lt;br /&gt;
* '''Description:''' Increases critical strike damage.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Insane Courage]]&lt;br /&gt;
* '''Max points:''' 3&lt;br /&gt;
* '''Description:''' Reduces damage taken by 10% if the Barbarian's health goes below 50%.&lt;br /&gt;
* '''Lore:''' Not yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel].&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7716753#post7716753 Barbarian traits translated from French].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:traits]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24662</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24662"/>
				<updated>2010-11-02T19:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Fury */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Resource Pool''' is part of a character's ability to use [[Skill]]s. It's generally gathered in various ways and expended upon using as skill, where skills have different &amp;quot;costs&amp;quot;, and use a different amount of resource from the pool. [[Mana]] is the prime example of a resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Games==&lt;br /&gt;
In [[Diablo I]] and [[Diablo II]] all [[class]]es used [[Mana]] as their one main resource, but in [[Diablo III]] not all classes share the same resource. In all the Diablo Games so far, the resource pool is located in the UI, on the bottom right hand side, usually in an orb or sphere.&lt;br /&gt;
&lt;br /&gt;
==Resource Pools==&lt;br /&gt;
===Fury===&lt;br /&gt;
'''[[Fury]]''' is the resource pool for the [[Barbarian]] in [[Diablo III]], although he used to rely on [[mana]] in [[Diablo II]]. [[Fury]] shares several similarities to the [[World of Warcraft]] Warrior class' &amp;quot;Rage&amp;quot; resource in that it generates through damage taken and dealt and decays over time when out of combat, although the details between the two differs.&lt;br /&gt;
&lt;br /&gt;
* Generated by: &lt;br /&gt;
** Dealing damage&lt;br /&gt;
** Taking damage&lt;br /&gt;
&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using abilities that requires Fury, generally more powerful abilities.&lt;br /&gt;
** Inactivity over time.&lt;br /&gt;
** Unknown if some creatures can [[leech]] it.&lt;br /&gt;
&lt;br /&gt;
* Fury Related Skills:&lt;br /&gt;
** [[War Cry]] generates a certain amount of Fury and increases armor.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
'''[[Arcane Power]]''' is the new resource for the [[Wizard]] class, allowing the wizard to cast her spells without running out of the resource any time soon. It is a flat amount of resource, that cannot be increased by items or stats (but maybe by skills) and regenerates really fast. It is akin to World of Warcraft's Rogue resource, which is Energy.&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regenerating&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Arcane Power Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
'''[[Mana]]''' is the most known resource pool, having been in many [[RPG]]s and is usually represented by a blue colour. The [[Witch Doctor]] is the only class to use mana as his ability resource in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill)&lt;br /&gt;
** Regeneration&lt;br /&gt;
** Killing enemies with specific skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Some creatures [[leech]]ing mana.&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Mana Related Skill(s):&lt;br /&gt;
** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies with this [[AoE]] Spell will restore the Witch Doctor's Mana.&lt;br /&gt;
**''The [[Wizard]]'s [[Mana Recovery]] increased the chance of a [[Mana Globe]]s dropping, but was removed.''&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
'''[[Spirit]]''' is a recently revealed resource that the [[Monk]] uses. It is restored by using combo skills, like [[Way of the Hundred Fists]] which do not really cost anything, and can be used for his signature skills, such as [[Impenetrable Defense]] and [[Seven Sided Strike]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Using Combo Skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using a Signature Ability.&lt;br /&gt;
* Spirit Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to &amp;quot;orbs&amp;quot; (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.&lt;br /&gt;
&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
[[Jay Wilson]] has confirmed[http://pc.ign.com/articles/101/1017305p2.html] that the [[Witch Doctor]] will use traditional [[Mana]].&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
From the [[BlizzCon 2008|first time she was shown]], the [[Wizard]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s.&lt;br /&gt;
&lt;br /&gt;
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].&lt;br /&gt;
&lt;br /&gt;
Instability caused her to become unstable when she would use a lot of spells really fast, and that would make her take increased damage from all sources but have more chance for a critical strike with her spells. This idea has been scrapped by the Developers, due to not changing the play-style as it should have. It has since been replaced with [[Arcane Power]] [http://www.youtube.com/watch?v=Dgf__G5jnEE/]&lt;br /&gt;
&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
The [[Demon Hunter]] class, which debuted during [[BlizzCon 2010]] used [[Mana]] as a place holder. It is unknown what kind of resource she will use.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Dgf__G5jnEE Jay Wilson interview after GamesCom 2010]&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p2.html Jay Wilson interview]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
* [[WWI 2008]]&lt;br /&gt;
* [[BlizzCon 2008]]&lt;br /&gt;
* [[BlizzCon 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:Interface]]&lt;br /&gt;
[[category:Magic]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24661</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24661"/>
				<updated>2010-11-02T19:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Fury */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Resource Pool''' is part of a character's ability to use [[Skill]]s. It's generally gathered in various ways and expended upon using as skill, where skills have different &amp;quot;costs&amp;quot;, and use a different amount of resource from the pool. [[Mana]] is the prime example of a resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Games==&lt;br /&gt;
In [[Diablo I]] and [[Diablo II]] all [[class]]es used [[Mana]] as their one main resource, but in [[Diablo III]] not all classes share the same resource. In all the Diablo Games so far, the resource pool is located in the UI, on the bottom right hand side, usually in an orb or sphere.&lt;br /&gt;
&lt;br /&gt;
==Resource Pools==&lt;br /&gt;
===Fury===&lt;br /&gt;
'''[[Fury]]''' is the resource pool for the [[Barbarian]] in [[Diablo III]], although he used to rely on [[mana]] in [[Diablo II]]. [[Fury]] shares several similarities to the [[World of Warcraft]] Warrior class' &amp;quot;Rage&amp;quot; resource in that it generates through damage taken and dealt and decays over time when out of combat, although the details between the two differs.&lt;br /&gt;
&lt;br /&gt;
* Generated by: &lt;br /&gt;
** Dealing damage&lt;br /&gt;
** Taking damage&lt;br /&gt;
&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using abilities that requires Fury, generally more powerful abilities.&lt;br /&gt;
** Unknown if some creatures can [[leech]] it.&lt;br /&gt;
&lt;br /&gt;
* Fury Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
'''[[Arcane Power]]''' is the new resource for the [[Wizard]] class, allowing the wizard to cast her spells without running out of the resource any time soon. It is a flat amount of resource, that cannot be increased by items or stats (but maybe by skills) and regenerates really fast. It is akin to World of Warcraft's Rogue resource, which is Energy.&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regenerating&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Arcane Power Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
'''[[Mana]]''' is the most known resource pool, having been in many [[RPG]]s and is usually represented by a blue colour. The [[Witch Doctor]] is the only class to use mana as his ability resource in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill)&lt;br /&gt;
** Regeneration&lt;br /&gt;
** Killing enemies with specific skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Some creatures [[leech]]ing mana.&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Mana Related Skill(s):&lt;br /&gt;
** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies with this [[AoE]] Spell will restore the Witch Doctor's Mana.&lt;br /&gt;
**''The [[Wizard]]'s [[Mana Recovery]] increased the chance of a [[Mana Globe]]s dropping, but was removed.''&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
'''[[Spirit]]''' is a recently revealed resource that the [[Monk]] uses. It is restored by using combo skills, like [[Way of the Hundred Fists]] which do not really cost anything, and can be used for his signature skills, such as [[Impenetrable Defense]] and [[Seven Sided Strike]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Using Combo Skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using a Signature Ability.&lt;br /&gt;
* Spirit Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to &amp;quot;orbs&amp;quot; (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.&lt;br /&gt;
&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
[[Jay Wilson]] has confirmed[http://pc.ign.com/articles/101/1017305p2.html] that the [[Witch Doctor]] will use traditional [[Mana]].&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
From the [[BlizzCon 2008|first time she was shown]], the [[Wizard]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s.&lt;br /&gt;
&lt;br /&gt;
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].&lt;br /&gt;
&lt;br /&gt;
Instability caused her to become unstable when she would use a lot of spells really fast, and that would make her take increased damage from all sources but have more chance for a critical strike with her spells. This idea has been scrapped by the Developers, due to not changing the play-style as it should have. It has since been replaced with [[Arcane Power]] [http://www.youtube.com/watch?v=Dgf__G5jnEE/]&lt;br /&gt;
&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
The [[Demon Hunter]] class, which debuted during [[BlizzCon 2010]] used [[Mana]] as a place holder. It is unknown what kind of resource she will use.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Dgf__G5jnEE Jay Wilson interview after GamesCom 2010]&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p2.html Jay Wilson interview]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
* [[WWI 2008]]&lt;br /&gt;
* [[BlizzCon 2008]]&lt;br /&gt;
* [[BlizzCon 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:Interface]]&lt;br /&gt;
[[category:Magic]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24660</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24660"/>
				<updated>2010-11-02T19:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Fury */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Resource Pool''' is part of a character's ability to use [[Skill]]s. It's generally gathered in various ways and expended upon using as skill, where skills have different &amp;quot;costs&amp;quot;, and use a different amount of resource from the pool. [[Mana]] is the prime example of a resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Games==&lt;br /&gt;
In [[Diablo I]] and [[Diablo II]] all [[class]]es used [[Mana]] as their one main resource, but in [[Diablo III]] not all classes share the same resource. In all the Diablo Games so far, the resource pool is located in the UI, on the bottom right hand side, usually in an orb or sphere.&lt;br /&gt;
&lt;br /&gt;
==Resource Pools==&lt;br /&gt;
===Fury===&lt;br /&gt;
'''[[Fury]]''' is the resource pool for the [[Barbarian]] in [[Diablo III]], although he used to rely on [[mana]] in [[Diablo II]]. [[Fury]] shares several similarities to the [[World of Warcraft]] Warrior class' &amp;quot;Rage&amp;quot; resource in that it generates through damage taken and dealt and decays over time when out of combat, although the details between the two differs.&lt;br /&gt;
&lt;br /&gt;
* Generated by: &lt;br /&gt;
** Dealing damage&lt;br /&gt;
** Taking damage&lt;br /&gt;
&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using abilities that requires Fury, generally more powerful abilities.&lt;br /&gt;
** Unknown if some creatures can [[leech]] it.&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
'''[[Arcane Power]]''' is the new resource for the [[Wizard]] class, allowing the wizard to cast her spells without running out of the resource any time soon. It is a flat amount of resource, that cannot be increased by items or stats (but maybe by skills) and regenerates really fast. It is akin to World of Warcraft's Rogue resource, which is Energy.&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regenerating&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Arcane Power Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
'''[[Mana]]''' is the most known resource pool, having been in many [[RPG]]s and is usually represented by a blue colour. The [[Witch Doctor]] is the only class to use mana as his ability resource in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill)&lt;br /&gt;
** Regeneration&lt;br /&gt;
** Killing enemies with specific skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Some creatures [[leech]]ing mana.&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Mana Related Skill(s):&lt;br /&gt;
** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies with this [[AoE]] Spell will restore the Witch Doctor's Mana.&lt;br /&gt;
**''The [[Wizard]]'s [[Mana Recovery]] increased the chance of a [[Mana Globe]]s dropping, but was removed.''&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
'''[[Spirit]]''' is a recently revealed resource that the [[Monk]] uses. It is restored by using combo skills, like [[Way of the Hundred Fists]] which do not really cost anything, and can be used for his signature skills, such as [[Impenetrable Defense]] and [[Seven Sided Strike]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Using Combo Skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using a Signature Ability.&lt;br /&gt;
* Spirit Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to &amp;quot;orbs&amp;quot; (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.&lt;br /&gt;
&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
[[Jay Wilson]] has confirmed[http://pc.ign.com/articles/101/1017305p2.html] that the [[Witch Doctor]] will use traditional [[Mana]].&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
From the [[BlizzCon 2008|first time she was shown]], the [[Wizard]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s.&lt;br /&gt;
&lt;br /&gt;
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].&lt;br /&gt;
&lt;br /&gt;
Instability caused her to become unstable when she would use a lot of spells really fast, and that would make her take increased damage from all sources but have more chance for a critical strike with her spells. This idea has been scrapped by the Developers, due to not changing the play-style as it should have. It has since been replaced with [[Arcane Power]] [http://www.youtube.com/watch?v=Dgf__G5jnEE/]&lt;br /&gt;
&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
The [[Demon Hunter]] class, which debuted during [[BlizzCon 2010]] used [[Mana]] as a place holder. It is unknown what kind of resource she will use.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Dgf__G5jnEE Jay Wilson interview after GamesCom 2010]&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p2.html Jay Wilson interview]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
* [[WWI 2008]]&lt;br /&gt;
* [[BlizzCon 2008]]&lt;br /&gt;
* [[BlizzCon 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:Interface]]&lt;br /&gt;
[[category:Magic]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24638</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24638"/>
				<updated>2010-11-01T17:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Female Barbarian's Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Barbarian''' is a [[melee]]-oriented class with great physical powers, and uses [[fury]] instead of [[mana]] as a [[resource pool]]. See a full listing of the [[Barbarian Skills|Barbarian's skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The class also exists for [[Diablo II]] and [[Diablo I]]:&lt;br /&gt;
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}&lt;br /&gt;
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarian can also refer to the ancient people:&lt;br /&gt;
* [[Children of Bul-Kathos]]&lt;br /&gt;
* [[Barbarian cities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Barbarians.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Strength]], [[Fury]], [[Vitality]], [[Life]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Battlemaster Skill Tree]]&lt;br /&gt;
|skilltree2= [[Berserker Skill Tree]]&lt;br /&gt;
|skilltree3= [[Juggernaut Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Bastion's Keep]], [[Mount Arreat]]&lt;br /&gt;
|affiliation= [[Children of Bul-Kathos]]&lt;br /&gt;
|friends= [[Druid]]s (distrust)&lt;br /&gt;
|foes= None known&lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
The male Barbarian character is the same individual as in [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
Lead by [[Bul-Kathos]], the tribes called &amp;quot;barbarians&amp;quot; by the people of the [[Western Kingdoms]] united and took upon themselves a sacred duty to protect [[Mount Arreat]] and its mystical secrets, until it was destroyed. They call themselves the [[Children of Bul-Kathos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as &amp;quot;[[fury]]&amp;quot;. They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. [[Ancient]] spirits even guarded the very gates to the [[Worldstone]] Keep.&lt;br /&gt;
&lt;br /&gt;
A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the [[Prime Evil]]s. This lead to the events that transpired in [[Diablo II]], which had the once proud Barbarians see their homelands destroyed and their culture collapse after the destruction of the [[Worldstone]] and Mt. Arreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his personal history, the male Barbarian found in [[Diablo III]] defeated [http://diablo2.diablowiki.net/Baal Baal], only to learn from [[Tyrael]] that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Map-arreatcrater2.jpg|left|thumb|Arreat Crater]]&lt;br /&gt;
Twenty years later, when [[Diablo III]] takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.&lt;br /&gt;
&lt;br /&gt;
More than the physical damage, the events detailed in {{wl|[http://diablo2.diablowiki.net/Act_Five Act Five of Diablo II]}} devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]] visited the Barbarian lands and wrote about his experiences and observation in the [[Writings of Abd al-Hazir: Entry no. 0025|25th entry]] of [[Writings of Abd al-Hazir|his writings]]. It sets the stage for the story we will learn when playing the game.&lt;br /&gt;
&lt;br /&gt;
::''The Barbarians consider it their sworn duty to protect [[Mount Arreat]] and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.&lt;br /&gt;
&lt;br /&gt;
::''If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Read more about the Barbarian people and their history on the [[Children of Bul-Kathos]] article.'''&lt;br /&gt;
&lt;br /&gt;
'''Read more about Barbarian cities in the [[Barbarian cities]] article.'''&lt;br /&gt;
&lt;br /&gt;
===Female Barbarian's Story===&lt;br /&gt;
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about the female Barbarian's in-game character/plot story, except the Barbarian's going to be the only class in the game where the background story differs among genders.&lt;br /&gt;
&lt;br /&gt;
She appears to be much younger than the male; from the images we've seen she seems to be somewhere in the same age range as most of the other heroes.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The [[Diablo III]] Barbarian is an evolutionary improvement on the [[Diablo II]] Barbarian. He (or she) retains some of the same [[Barbarian Skills|skills]], such as [[Whirlwind]] and [[Leap Attack]], but has a variety of new skills to unleash on her enemies. One of the features of the class is also [[Fury]], which is an alternative [[resource pool|resource]] to [[mana]] for Barbarians. Instead of a globe of energy that needs refilling, it's a meter of the pure anger the Barbarian feels in combat, slowly building up as she deals or receives damage. Fury allows her to pull off extraordinary feats with skills that require Fury.&lt;br /&gt;
&lt;br /&gt;
He (or she) is bigger and better. There's a great emphasis on power and destruction; on wanting every movement to look massive and devastating. It's a violent, crushing style, and she exudes power and devastation with her every movement. The D3 Team spoke about the character concept during the [[WWI 2008]] panel titled [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]&lt;br /&gt;
::''This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.''&lt;br /&gt;
&lt;br /&gt;
::''With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.''&lt;br /&gt;
&lt;br /&gt;
It's also an interesting concept to have the same character return in D3, as a grizzled veteran of countless conflicts, as a grown man who defeated the three Prime Evils twenty years ago... and who starts off D3 at level 1, without the ability to do much more than swing an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why Repeat the Character?===&lt;br /&gt;
The Barbarian was not intended to come over from [[Diablo II]] originally. A character with similar appearance and skills was planned, but everyone in the dev team started calling it Barbarian, and so they decided to call it that. [[Jay Wilson]] quote: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
----&lt;br /&gt;
:: ''The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
&lt;br /&gt;
::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
----&lt;br /&gt;
Jay did not disclose what the original name was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&amp;lt;!--===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Barbarian Skills===&lt;br /&gt;
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power. The barbarians call this power [[Fury]].&lt;br /&gt;
&lt;br /&gt;
The [[barbarian skill]]s are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Battlemaster_Skill_Tree|Battlemaster]]&lt;br /&gt;
* [[Berserker_Skill_Tree|Berserker]]&lt;br /&gt;
* [[Juggernaut_Skill_Tree|Juggernaut]].&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Battlemaster Skills====&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|left|150px|[[Furious Charge]]]]&lt;br /&gt;
The [[Battlemaster_Skill_Tree|Battlemaster tree skills]] are focused on general combat, like [[Hammer of the Ancients]] and [[Furious Charge]]. Many of the skills enable the Barbarian, but it still includes passive skills.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Berserker Skills====&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|left|150px|[[Whirlwind]]]]&lt;br /&gt;
The [[Berserker_Skill_Tree|Berserker tree skills]] is similar to the {{wl|[http://diablo2.diablowiki.net/Barbarian_Combat_Skills combat skill tree]}}, but focus more on violent behaviours like you would find in a berserker, like [[Whirlwind]] and [[Frenzy]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Juggernaut Skills====&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|left|150px|[[Ground Stomp]]]]&lt;br /&gt;
The [[Juggernaut_Skill_Tree|Juggernaut tree skills]] also focus on combat, but more on the &amp;quot;stout fighter&amp;quot; type, with skills like [[Stunning Blows]] and [[Seismic Slam]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Model Evolution===&lt;br /&gt;
&lt;br /&gt;
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive &amp;quot;new faces&amp;quot; during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.&lt;br /&gt;
&lt;br /&gt;
The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:Barb-fem-faces.jpg|center|frame|Female Barbarian facial evolution.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Trivia===&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Barbarian Barbarian-specific gallery contents]&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Barbarian Screenshots].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=563&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=563 Barbarian Concept Art].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=550&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=550 Barbarian Wallpapers].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Barb-concept1.jpg|Male Barbarian in battle.&lt;br /&gt;
Image:Barbarians.jpg|Male and female barbs.&lt;br /&gt;
Image:Barb-f-pose1.jpg|Female in-game barb.&lt;br /&gt;
Image:Barb-1.jpg|Male ingame barb.&lt;br /&gt;
Image:Barb-concept2.jpg|Male Barb attack.&lt;br /&gt;
Image:Barb-concept3.jpg|Male Barb armour.&lt;br /&gt;
Image:Barb-concept4.jpg|Male Barb close-up.&lt;br /&gt;
Image:Barb-concept5.jpg|Fem barb sketches.&lt;br /&gt;
Image:Barb-concept6.jpg|Female barb posing.&lt;br /&gt;
Image:Barb-art-glowei1.jpg|Barbarian &amp;amp; the [[Burning Tower]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Barbarian Skills]].&lt;br /&gt;
* [http://www.blizzard.com/diablo3/characters/barbarian.xml Blizzard's Barbarian] page has plenty of plot information, and short videos of some skills in action.&lt;br /&gt;
* [[Media Coverage|Diablo III Media Coverage Archive]] for all interviews, previews, pictures and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0025]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]&lt;br /&gt;
* [http://www.ausgamers.com/features/read/2662371 Jay wilson AusGamers Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|D3_Barbarian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Ethnic groups]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24615</id>
		<title>User:Furyian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24615"/>
				<updated>2010-11-01T05:10:25Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;quot;Comrades in Arms, Warriors all. &lt;br /&gt;
'''Upon this Field of Life We Stand. &amp;quot;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24614</id>
		<title>User:Furyian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24614"/>
				<updated>2010-11-01T05:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;quot;Comrades in Arms, Warriors all&lt;br /&gt;
'''Upon this Field of Life We Stand. &amp;quot;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24613</id>
		<title>User:Furyian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24613"/>
				<updated>2010-11-01T05:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;quot;Comrades in Arms, Warriors all&lt;br /&gt;
Upon this Field of Life We Stand. &amp;quot;'''&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24612</id>
		<title>User:Furyian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Furyian&amp;diff=24612"/>
				<updated>2010-11-01T05:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: Created page with ' == &amp;quot;Comrades in Arms, Warriors all Upon this Field of Life We Stand. &amp;quot; =='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &amp;quot;Comrades in Arms, Warriors all&lt;br /&gt;
Upon this Field of Life We Stand. &amp;quot; ==&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24611</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24611"/>
				<updated>2010-11-01T05:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a battle rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian swirls in a cyclone, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24610</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24610"/>
				<updated>2010-11-01T05:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a battle rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** Enter a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24609</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24609"/>
				<updated>2010-11-01T05:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Tier VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a battle rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** Enter a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage.&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24608</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24608"/>
				<updated>2010-11-01T05:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a battle rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24607</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24607"/>
				<updated>2010-11-01T05:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Tier V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a battle rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24606</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24606"/>
				<updated>2010-11-01T05:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a high pace build with fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24605</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24605"/>
				<updated>2010-11-01T05:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to an offensive build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle and sacrifices some defense for the high offense, however all-round abilities can be found throughout the three. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24604</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24604"/>
				<updated>2010-11-01T04:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[War Cry]]'''&lt;br /&gt;
** A terrifying cry that provides X fury and increases the armor of the Barbarian and all party members within X feet by X% for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24603</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24603"/>
				<updated>2010-11-01T04:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[Ignore Pain]]'''&lt;br /&gt;
** Reduces all damage taken by X% and grants immunity to root, snare and stun effects for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24602</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24602"/>
				<updated>2010-11-01T04:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Tier IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[Ignore Pain]]'''&lt;br /&gt;
** Reduces all damage taken by X% and grants immunity to root, snare and stun effects for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** The Barbarian leaps forward, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24601</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24601"/>
				<updated>2010-11-01T04:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as [[Whirlwind]] and [[Frenzy]] to once again assist in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[Ignore Pain]]'''&lt;br /&gt;
** Reduces all damage taken by X% and grants immunity to root, snare and stun effects for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** Active skill that lets the Barbarian jump, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24600</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24600"/>
				<updated>2010-11-01T04:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious, high-paced fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as Whirlwind and Frenzy to assist once again in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[Ignore Pain]]'''&lt;br /&gt;
** Reduces all damage taken by X% and grants immunity to root, snare and stun effects for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** Active skill that lets the Barbarian jump, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Whirlwind&amp;diff=24599</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Whirlwind&amp;diff=24599"/>
				<updated>2010-11-01T04:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Whirlwind''' is a Tier VI [[skill]] from the [[Barbarian]]'s [[Berserker Skill Tree]], doing damage to enemies in close proximity to the [[Barbarian]]. It's a [[signature skill]] of the Barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= New_Whirlwind2.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Whirlwind&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Berserker&lt;br /&gt;
|description= Swirl in a cyclone, delivering multiple attacks to everything in his path with each hit doing X% of weapon damage.&lt;br /&gt;
|type= Direct Damage&lt;br /&gt;
|quantity= % of weapon dmg./sec&lt;br /&gt;
|effect= Circular AoE&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury&lt;br /&gt;
|cost= 1 Orb&lt;br /&gt;
|cast-time= Instant&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Berserker Skill tree, High Dmg. Weapons&lt;br /&gt;
}}&lt;br /&gt;
Of the [[Barbarian]] people, the [[Tribe of Thunder]] was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling mיlange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.&lt;br /&gt;
&lt;br /&gt;
Whether or not the tribe has survived the destruction of the [[Worldstone]] inside [[Arreat Crater|Mount arreat]] is unknown, but it's still true that using this technique, the Barbarian becomes a cyclone of death, killing any enemies around him with great ease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Everyone's favourite spinning, multi-hitting tornado of a skill returns in D3. Once the player activates the skill, the Barbarian starts spinning for a limited duration of time, damaging anything that comes into close proximity with the Barbarian. The Barbarian is able to move while this skill is active, making this skill very good for killing masses of monsters.&lt;br /&gt;
&lt;br /&gt;
Just like the D2 skill, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(legend (A) = Assumed)&lt;br /&gt;
&lt;br /&gt;
*Rank: 1/5&lt;br /&gt;
** Hits for 100% weapon damage.&lt;br /&gt;
** Fury Cost: 1 Fury Orb.&lt;br /&gt;
*Rank: 2/5&lt;br /&gt;
** Hits for 120% weapon damage. (A)&lt;br /&gt;
** Fury Cost: 1 Fury Orb.&lt;br /&gt;
*Rank: 3/5&lt;br /&gt;
** Hits for 140% weapon damage. (A)&lt;br /&gt;
** Fury Cost: 1 Fury Orb.&lt;br /&gt;
*Rank: 4/5&lt;br /&gt;
** Hits for 160% weapon damage. (A)&lt;br /&gt;
** Fury Cost: 1 Fury Orb.&lt;br /&gt;
*Rank: 5/5&lt;br /&gt;
** Hits for 180% weapon damage. (A)&lt;br /&gt;
** Fury Cost: 1 Fury Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==    &lt;br /&gt;
===General Synergies===&lt;br /&gt;
* Weapons with high damage will make this skill much stronger, especially at higher levels (assumed).&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|100px|The old Whirlwind.]]&lt;br /&gt;
[[Image:New_Whirlwind.png|thumb|100px|The new Whirlwind.]]&lt;br /&gt;
''Whirlwind'' was revealed in Blizzard's [[WWI 2008| World Wide Invitational]] in Paris, along with the announcement of Diablo 3. It is pretty much identical to the Diablo 2 Whirlwind, except requiring [[Fury]] to use.&lt;br /&gt;
&lt;br /&gt;
During the BlizzCon's 2009 Diablo 3 panel, the development team showed off visual changes to the skill. With the creation of the [[Desert Dervish]], who also use a form of whirlwind, the [[D3 Team]] found out that the Dune Dervish's whirlwind is much better looking than the Barbarian's. In order to rectify this, they improved the Whirlwind animation with more blur, and more Barbarian copies in it.&lt;br /&gt;
&lt;br /&gt;
The team showed off the new Whirlwind for the Barbarian, with a demonstration of him slaughtering multiple farm animals with it (Secret Cow Level?). The new Whirlwind is much more intense and as the barbarian spins, dust and sand is seen being around him, also, the whirlwind seems more vicious, giving a feeling of &amp;quot;weight of the weapon + the speed of spinning = very hard hits&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Whirlwind Whirlwind-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Barb-ww1.jpg|The old Whirlwind.&lt;br /&gt;
Image:New_Whirlwind.png|The new Whirlwind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular skill. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
* [http://www.youtube.com/watch?v=mHnnc9P5Wbk BlizzCon 2009, Diablo 3 Heroes and Monsters panel.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24598</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=24598"/>
				<updated>2010-11-01T04:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Berserker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''Berserker skill tree''' is a [[Barbarian]] skill tree themed with a ferocious fighting style, and has skills to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Barbarian skills]] - Barbarian-specific skill design.&lt;br /&gt;
** [[Berserker Skill Tree]] - Berserker skills.&lt;br /&gt;
** [[Juggernaut Skill Tree]] - Juggernaut skills.&lt;br /&gt;
** [[Battlemaster Skill Tree]] - Battlemaster skills.&lt;br /&gt;
* [[Barbarian skill archive]] - Removed Barbarian skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Skill-tree-blizzcon09-berserker-muldric.jpg|frame|Berserker Skill tree as of [[BlizzCon 2009]].]]&lt;br /&gt;
==Berserker skills==&lt;br /&gt;
The Berserker skill tree builds a Barbarian suited to deal damage in an overly vicious, fast-paced and ferocious way. It relies on high attack speed and damage bonuses, and consists almost exclusively of offensive abilities. This leads to a build with a high pace and fast hitting attacks rather than slower, harder hits. It is designed primarily to boost dual wield playstyle, however some abilities are all-round. Most abilities are completely new, but some [[Diablo II]] abilities returns such as Whirlwind and Frenzy to assist once again in killing monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier I===&lt;br /&gt;
* '''[[Rampage]]'''&lt;br /&gt;
** Strikes X additional targets with each attack and increases attack speed by X%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
* '''[[Ignore Pain]]'''&lt;br /&gt;
** Reduces all damage taken by X% and grants immunity to root, snare and stun effects for X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
* '''[[Frenzy]]'''&lt;br /&gt;
** Each strike grants a X% attack speed and X% weapon damage boost for X seconds. Frenzy can be stacked up to X times for a total bonus of X% attack speed and X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
* '''[[Leap Attack]]'''&lt;br /&gt;
** Active skill that lets the Barbarian jump, causing damage when he lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier V===&lt;br /&gt;
* '''[[Battle Rage]]'''&lt;br /&gt;
** Enter a rage which provides a X% damage boost and X% critical hit bonus for X seconds. &lt;br /&gt;
* '''[[Rend]]'''&lt;br /&gt;
** Perform a slashing vicious blow to all enemies within X feet, dealing X% weapon damage and an additional X-X physical damage over X seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VI===&lt;br /&gt;
* '''[[Whirlwind]]'''&lt;br /&gt;
** The Barbarian unleashes the primal force of a cyclone and enters a deadly dance of steel, delivering multiple attacks to everything in his path with each hit doing X% weapon damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier VII===&lt;br /&gt;
* '''[[Wrath of the Berserker]]'''&lt;br /&gt;
** Enter a heightened sense of fury, raising combat statistics (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. The heightened senses also allows the Barbarian to damage monsters otherwise immune to physical damage, at a penalty of X%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox berserker}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:berserker skills]]&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24597</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24597"/>
				<updated>2010-11-01T04:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Barbarian''' is a [[melee]]-oriented class with great physical powers, and uses [[fury]] instead of [[mana]] as a [[resource pool]]. See a full listing of the [[Barbarian Skills|Barbarian's skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The class also exists for [[Diablo II]] and [[Diablo I]]:&lt;br /&gt;
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}&lt;br /&gt;
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarian can also refer to the ancient people:&lt;br /&gt;
* [[Children of Bul-Kathos]]&lt;br /&gt;
* [[Barbarian cities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Barbarians.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Strength]], [[Fury]], [[Vitality]], [[Life]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Battlemaster Skill Tree]]&lt;br /&gt;
|skilltree2= [[Berserker Skill Tree]]&lt;br /&gt;
|skilltree3= [[Juggernaut Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Bastion's Keep]], [[Mount Arreat]]&lt;br /&gt;
|affiliation= [[Children of Bul-Kathos]]&lt;br /&gt;
|friends= [[Druid]]s (distrust)&lt;br /&gt;
|foes= None known&lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
The male Barbarian character is the same individual as in [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
Lead by [[Bul-Kathos]], the tribes called &amp;quot;barbarians&amp;quot; by the people of the [[Western Kingdoms]] united and took upon themselves a sacred duty to protect [[Mount Arreat]] and its mystical secrets, until it was destroyed. They call themselves the [[Children of Bul-Kathos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as &amp;quot;[[fury]]&amp;quot;. They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. [[Ancient]] spirits even guarded the very gates to the [[Worldstone]] Keep.&lt;br /&gt;
&lt;br /&gt;
A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the [[Prime Evil]]s. This lead to the events that transpired in [[Diablo II]], which had the once proud Barbarians see their homelands destroyed and their culture collapse after the destruction of the [[Worldstone]] and Mt. Arreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his personal history, the male Barbarian found in [[Diablo III]] defeated [http://diablo2.diablowiki.net/Baal Baal], only to learn from [[Tyrael]] that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Map-arreatcrater2.jpg|left|thumb|Arreat Crater]]&lt;br /&gt;
Twenty years later, when [[Diablo III]] takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.&lt;br /&gt;
&lt;br /&gt;
More than the physical damage, the events detailed in {{wl|[http://diablo2.diablowiki.net/Act_Five Act Five of Diablo II]}} devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]] visited the Barbarian lands and wrote about his experiences and observation in the [[Writings of Abd al-Hazir: Entry no. 0025|25th entry]] of [[Writings of Abd al-Hazir|his writings]]. It sets the stage for the story we will learn when playing the game.&lt;br /&gt;
&lt;br /&gt;
::''The Barbarians consider it their sworn duty to protect [[Mount Arreat]] and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.&lt;br /&gt;
&lt;br /&gt;
::''If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Read more about the Barbarian people and their history on the [[Children of Bul-Kathos]] article.'''&lt;br /&gt;
&lt;br /&gt;
'''Read more about Barbarian cities in the [[Barbarian cities]] article.'''&lt;br /&gt;
&lt;br /&gt;
===Female Barbarian's Story===&lt;br /&gt;
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about the female Barbarian's in-game character/plot story, except it's going to be the only case in the game where the background story differs among genders.&lt;br /&gt;
&lt;br /&gt;
She appears to be much younger than the male; from the images we've seen she seems to be somwhere in the same age range as most of the other heroes.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The [[Diablo III]] Barbarian is an evolutionary improvement on the [[Diablo II]] Barbarian. He (or she) retains some of the same [[Barbarian Skills|skills]], such as [[Whirlwind]] and [[Leap Attack]], but has a variety of new skills to unleash on her enemies. One of the features of the class is also [[Fury]], which is an alternative [[resource pool|resource]] to [[mana]] for Barbarians. Instead of a globe of energy that needs refilling, it's a meter of the pure anger the Barbarian feels in combat, slowly building up as she deals or receives damage. Fury allows her to pull off extraordinary feats with skills that require Fury.&lt;br /&gt;
&lt;br /&gt;
He (or she) is bigger and better. There's a great emphasis on power and destruction; on wanting every movement to look massive and devastating. It's a violent, crushing style, and she exudes power and devastation with her every movement. The D3 Team spoke about the character concept during the [[WWI 2008]] panel titled [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]&lt;br /&gt;
::''This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.''&lt;br /&gt;
&lt;br /&gt;
::''With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.''&lt;br /&gt;
&lt;br /&gt;
It's also an interesting concept to have the same character return in D3, as a grizzled veteran of countless conflicts, as a grown man who defeated the three Prime Evils twenty years ago... and who starts off D3 at level 1, without the ability to do much more than swing an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why Repeat the Character?===&lt;br /&gt;
The Barbarian was not intended to come over from [[Diablo II]] originally. A character with similar appearance and skills was planned, but everyone in the dev team started calling it Barbarian, and so they decided to call it that. [[Jay Wilson]] quote: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
----&lt;br /&gt;
:: ''The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
&lt;br /&gt;
::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
----&lt;br /&gt;
Jay did not disclose what the original name was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&amp;lt;!--===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Barbarian Skills===&lt;br /&gt;
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power. The barbarians call this power [[Fury]].&lt;br /&gt;
&lt;br /&gt;
The [[barbarian skill]]s are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Battlemaster_Skill_Tree|Battlemaster]]&lt;br /&gt;
* [[Berserker_Skill_Tree|Berserker]]&lt;br /&gt;
* [[Juggernaut_Skill_Tree|Juggernaut]].&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Battlemaster Skills====&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|left|150px|[[Furious Charge]]]]&lt;br /&gt;
The [[Battlemaster_Skill_Tree|Battlemaster tree skills]] are focused on general combat, like [[Hammer of the Ancients]] and [[Furious Charge]]. Many of the skills enable the Barbarian, but it still includes passive skills.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Berserker Skills====&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|left|150px|[[Whirlwind]]]]&lt;br /&gt;
The [[Berserker_Skill_Tree|Berserker tree skills]] is similar to the {{wl|[http://diablo2.diablowiki.net/Barbarian_Combat_Skills combat skill tree]}}, but focus more on violent behaviours like you would find in a berserker, like [[Whirlwind]] and [[Frenzy]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Juggernaut Skills====&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|left|150px|[[Ground Stomp]]]]&lt;br /&gt;
The [[Juggernaut_Skill_Tree|Juggernaut tree skills]] also focus on combat, but more on the &amp;quot;stout fighter&amp;quot; type, with skills like [[Stunning Blows]] and [[Seismic Slam]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Model Evolution===&lt;br /&gt;
&lt;br /&gt;
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive &amp;quot;new faces&amp;quot; during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.&lt;br /&gt;
&lt;br /&gt;
The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:Barb-fem-faces.jpg|center|frame|Female Barbarian facial evolution.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Trivia===&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Barbarian Barbarian-specific gallery contents]&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Barbarian Screenshots].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=563&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=563 Barbarian Concept Art].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=550&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=550 Barbarian Wallpapers].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Barb-concept1.jpg|Male Barbarian in battle.&lt;br /&gt;
Image:Barbarians.jpg|Male and female barbs.&lt;br /&gt;
Image:Barb-f-pose1.jpg|Female in-game barb.&lt;br /&gt;
Image:Barb-1.jpg|Male ingame barb.&lt;br /&gt;
Image:Barb-concept2.jpg|Male Barb attack.&lt;br /&gt;
Image:Barb-concept3.jpg|Male Barb armour.&lt;br /&gt;
Image:Barb-concept4.jpg|Male Barb close-up.&lt;br /&gt;
Image:Barb-concept5.jpg|Fem barb sketches.&lt;br /&gt;
Image:Barb-concept6.jpg|Female barb posing.&lt;br /&gt;
Image:Barb-art-glowei1.jpg|Barbarian &amp;amp; the [[Burning Tower]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Barbarian Skills]].&lt;br /&gt;
* [http://www.blizzard.com/diablo3/characters/barbarian.xml Blizzard's Barbarian] page has plenty of plot information, and short videos of some skills in action.&lt;br /&gt;
* [[Media Coverage|Diablo III Media Coverage Archive]] for all interviews, previews, pictures and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0025]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]&lt;br /&gt;
* [http://www.ausgamers.com/features/read/2662371 Jay wilson AusGamers Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|D3_Barbarian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Ethnic groups]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24596</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian&amp;diff=24596"/>
				<updated>2010-11-01T03:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Furyian: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Barbarian''' is a [[melee]]-oriented class with great physical powers, and uses [[fury]] instead of [[mana]] as a [[resource pool]]. See a full listing of the [[Barbarian Skills|Barbarian's skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The class also exists for [[Diablo II]] and [[Diablo I]]:&lt;br /&gt;
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}&lt;br /&gt;
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarian can also refer to the ancient people:&lt;br /&gt;
* [[Children of Bul-Kathos]]&lt;br /&gt;
* [[Barbarian cities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Barbarians.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Strength]], [[Fury]], [[Vitality]], [[Life]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Battlemaster Skill Tree]]&lt;br /&gt;
|skilltree2= [[Berserker Skill Tree]]&lt;br /&gt;
|skilltree3= [[Juggernaut Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Bastion's Keep]], [[Mount Arreat]]&lt;br /&gt;
|affiliation= [[Children of Bul-Kathos]]&lt;br /&gt;
|friends= [[Druid]]s (distrust)&lt;br /&gt;
|foes= None known&lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
The male Barbarian character is the same individual as in [[Diablo II]].&lt;br /&gt;
&lt;br /&gt;
Lead by [[Bul-Kathos]], the tribes called &amp;quot;barbarians&amp;quot; by the people of the [[Western Kingdoms]] united and took upon themselves a sacred duty to protect [[Mount Arreat]] and its mystical secrets, until it was destroyed. They call themselves the [[Children of Bul-Kathos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as &amp;quot;[[fury]]&amp;quot;. They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. [[Ancient]] spirits even guarded the very gates to the [[Worldstone]] Keep.&lt;br /&gt;
&lt;br /&gt;
A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the [[Prime Evil]]s. This lead to the events that transpired in [[Diablo II]], which had the once proud Barbarians see their homelands destroyed and their culture collapse after the destruction of the [[Worldstone]] and Mt. Arreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his personal history, the Barbarian found in [[Diablo III]] defeated [http://diablo2.diablowiki.net/Baal Baal], only to learn from [[Tyrael]] that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Map-arreatcrater2.jpg|left|thumb|Arreat Crater]]&lt;br /&gt;
Twenty years later, when [[Diablo III]] takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.&lt;br /&gt;
&lt;br /&gt;
More than the physical damage, the events detailed in {{wl|[http://diablo2.diablowiki.net/Act_Five Act Five of Diablo II]}} devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.&lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]] visited the Barbarian lands and wrote about his experiences and observation in the [[Writings of Abd al-Hazir: Entry no. 0025|25th entry]] of [[Writings of Abd al-Hazir|his writings]]. It sets the stage for the story we will learn when playing the game.&lt;br /&gt;
&lt;br /&gt;
::''The Barbarians consider it their sworn duty to protect [[Mount Arreat]] and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.&lt;br /&gt;
&lt;br /&gt;
::''If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Read more about the Barbarian people and their history on the [[Children of Bul-Kathos]] article.'''&lt;br /&gt;
&lt;br /&gt;
'''Read more about Barbarian cities in the [[Barbarian cities]] article.'''&lt;br /&gt;
&lt;br /&gt;
===Female Barbarian's Story===&lt;br /&gt;
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about the female Barbarian's in-game character/plot story, except it's going to be the only case in the game where the background story differs among genders.&lt;br /&gt;
&lt;br /&gt;
She appears to be much younger than the male; from the images we've seen she seems to be somwhere in the same age range as most of the other heroes.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The [[Diablo III]] Barbarian is an evolutionary improvement on the [[Diablo II]] Barbarian. He (or she) retains some of the same [[Barbarian Skills|skills]], such as [[Whirlwind]] and [[Leap Attack]], but has a variety of new skills to unleash on her enemies. One of the features of the class is also [[Fury]], which is an alternative [[resource pool|resource]] to [[mana]] for Barbarians. Instead of a globe of energy that needs refilling, it's a meter of the pure anger the Barbarian feels in combat, slowly building up as she deals or receives damage. Fury allows her to pull off extraordinary feats with skills that require Fury.&lt;br /&gt;
&lt;br /&gt;
He (or she) is bigger and better. There's a great emphasis on power and destruction; on wanting every movement to look massive and devastating. It's a violent, crushing style, and she exudes power and devastation with her every movement. The D3 Team spoke about the character concept during the [[WWI 2008]] panel titled [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]&lt;br /&gt;
::''This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.''&lt;br /&gt;
&lt;br /&gt;
::''With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.''&lt;br /&gt;
&lt;br /&gt;
It's also an interesting concept to have the same character return in D3, as a grizzled veteran of countless conflicts, as a grown man who defeated the three Prime Evils twenty years ago... and who starts off D3 at level 1, without the ability to do much more than swing an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why Repeat the Character?===&lt;br /&gt;
The Barbarian was not intended to come over from [[Diablo II]] originally. A character with similar appearance and skills was planned, but everyone in the dev team started calling it Barbarian, and so they decided to call it that. [[Jay Wilson]] quote: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
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:: ''The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
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::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
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Jay did not disclose what the original name was.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
&amp;lt;!--===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Barbarian Skills===&lt;br /&gt;
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power. The barbarians call this power [[Fury]].&lt;br /&gt;
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The [[barbarian skill]]s are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Battlemaster_Skill_Tree|Battlemaster]]&lt;br /&gt;
* [[Berserker_Skill_Tree|Berserker]]&lt;br /&gt;
* [[Juggernaut_Skill_Tree|Juggernaut]].&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Battlemaster Skills====&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|left|150px|[[Furious Charge]]]]&lt;br /&gt;
The [[Battlemaster_Skill_Tree|Battlemaster tree skills]] are focused on general combat, like [[Hammer of the Ancients]] and [[Furious Charge]]. Many of the skills enable the Barbarian, but it still includes passive skills.&lt;br /&gt;
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====Berserker Skills====&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|left|150px|[[Whirlwind]]]]&lt;br /&gt;
The [[Berserker_Skill_Tree|Berserker tree skills]] is similar to the {{wl|[http://diablo2.diablowiki.net/Barbarian_Combat_Skills combat skill tree]}}, but focus more on violent behaviours like you would find in a berserker, like [[Whirlwind]] and [[Frenzy]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Juggernaut Skills====&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|left|150px|[[Ground Stomp]]]]&lt;br /&gt;
The [[Juggernaut_Skill_Tree|Juggernaut tree skills]] also focus on combat, but more on the &amp;quot;stout fighter&amp;quot; type, with skills like [[Stunning Blows]] and [[Seismic Slam]].&lt;br /&gt;
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==Development==&lt;br /&gt;
The Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]].&lt;br /&gt;
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===Character Model Evolution===&lt;br /&gt;
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The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive &amp;quot;new faces&amp;quot; during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]&lt;br /&gt;
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::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.&lt;br /&gt;
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The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.&lt;br /&gt;
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[[File:Barb-fem-faces.jpg|center|frame|Female Barbarian facial evolution.]]&lt;br /&gt;
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===Trivia===&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
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==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Barbarian Barbarian-specific gallery contents]&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Barbarian Screenshots].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=563&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=563 Barbarian Concept Art].&lt;br /&gt;
** [http://www.diii.net/gallery/showgallery.php?si=barbarian&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=550&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=550 Barbarian Wallpapers].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Barb-concept1.jpg|Male Barbarian in battle.&lt;br /&gt;
Image:Barbarians.jpg|Male and female barbs.&lt;br /&gt;
Image:Barb-f-pose1.jpg|Female in-game barb.&lt;br /&gt;
Image:Barb-1.jpg|Male ingame barb.&lt;br /&gt;
Image:Barb-concept2.jpg|Male Barb attack.&lt;br /&gt;
Image:Barb-concept3.jpg|Male Barb armour.&lt;br /&gt;
Image:Barb-concept4.jpg|Male Barb close-up.&lt;br /&gt;
Image:Barb-concept5.jpg|Fem barb sketches.&lt;br /&gt;
Image:Barb-concept6.jpg|Female barb posing.&lt;br /&gt;
Image:Barb-art-glowei1.jpg|Barbarian &amp;amp; the [[Burning Tower]].&lt;br /&gt;
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==Resources==&lt;br /&gt;
* [[Barbarian Skills]].&lt;br /&gt;
* [http://www.blizzard.com/diablo3/characters/barbarian.xml Blizzard's Barbarian] page has plenty of plot information, and short videos of some skills in action.&lt;br /&gt;
* [[Media Coverage|Diablo III Media Coverage Archive]] for all interviews, previews, pictures and more.&lt;br /&gt;
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==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0025]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]&lt;br /&gt;
* [http://www.ausgamers.com/features/read/2662371 Jay wilson AusGamers Interview]&lt;br /&gt;
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{{Class navbox|D3_Barbarian}}&lt;br /&gt;
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[[Category:Classes]]&lt;br /&gt;
[[Category:Ethnic groups]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Furyian</name></author>	</entry>

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