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		<id>https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freeze</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://dev.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freeze"/>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/Special:Contributions/Freeze"/>
		<updated>2026-04-10T14:29:56Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=31201</id>
		<title>Blinding Flash</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=31201"/>
				<updated>2011-07-27T22:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: /* Skill Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Blinding Flash''' is a [[Monk]] Tier 3 [[Monk skills|skill]] unlocked at [[clvl|level]] 6. The Monk blinds his enemies with a flash of light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=blindingflash.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Blinding Flash&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tier= 3&lt;br /&gt;
|clvl= 6&lt;br /&gt;
|description= Blind your enemies with holy light. &lt;br /&gt;
|type= [[AoE]] [[Debuff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to create a flash of light which blinds his enemies, preventing them from attacking unless attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]; in the demo, it was one of the skills the Monk already had points in. The [[Monk]] sends out a fast sphere of light which blinds nearby enemies, marking them with a special sign which appears above them.&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[trait]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Blinding Flash are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Blinding Flash''' was first revealed at [[BlizzCon 2010]]. [[Flux]] reported on using this skill in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Quite likely you’ll want some of the defensive skills for very special occasions. This one sounds like it would help against a really nasty boss pack, or against a bunch of ranged attackers. And the defensive skills will probably be very useful later in the game; just not so much early on, as powerful as the Monk is in his killing techniques.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is the renamed and updated version of the skill [[Radiant Visage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Blinding+Flash&amp;amp;cat=all '''Blinding Flash''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=31200</id>
		<title>Blinding Flash</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=31200"/>
				<updated>2011-07-27T22:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: added an ingame screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Blinding Flash''' is a [[Monk]] Tier 3 [[Monk skills|skill]] unlocked at [[clvl|level]] 6. The Monk blinds his enemies with a flash of light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=blindingflash.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Blinding Flash&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tier= 3&lt;br /&gt;
|clvl= 6&lt;br /&gt;
|description= Blind your enemies with holy light. &lt;br /&gt;
|type= [[AoE]] [[Debuff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to create a flash of light which blinds his enemies, preventing them from attacking unless attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]; in the demo, it was one of the skills the Monk already had points in. There are currently no visuals available for the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[trait]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Blinding Flash are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Blinding Flash''' was first revealed at [[BlizzCon 2010]]. [[Flux]] reported on using this skill in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Quite likely you’ll want some of the defensive skills for very special occasions. This one sounds like it would help against a really nasty boss pack, or against a bunch of ranged attackers. And the defensive skills will probably be very useful later in the game; just not so much early on, as powerful as the Monk is in his killing techniques.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is the renamed and updated version of the skill [[Radiant Visage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Blinding+Flash&amp;amp;cat=all '''Blinding Flash''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Blindingflash.png&amp;diff=31199</id>
		<title>File:Blindingflash.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Blindingflash.png&amp;diff=31199"/>
				<updated>2011-07-27T22:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: A screenshot of Monk blinding a huge pack of enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Monk blinding a huge pack of enemies.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Furious_Charge&amp;diff=31198</id>
		<title>Furious Charge</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Furious_Charge&amp;diff=31198"/>
				<updated>2011-07-27T22:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Furious Charge''' is a [[Barbarian]] Tier 6 [[Barbarian_skills|skill]] unlocked at [[Clvl|level]] 20, which causes the Barbarian to charge at a targeted enemy, causing damage to the target and all enemies in his path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Barb-charge3.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Furious Charge&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tier= 6&lt;br /&gt;
|clvl= 20&lt;br /&gt;
|description= Charge directly at an enemy causing X% of your weapon damage to them and Y% to enemies in the way&lt;br /&gt;
|type= [[Damage]]/Line [[AoE]]&lt;br /&gt;
|resource= Costs [[Fury]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian charges at an enemy, toppling anyone foolish enough to stand in his path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Furious Charge is a good [[skill]] for escaping tough situations, running in with a bang or killing a particular monster behind frontal lines. The graphics of this skill make using it a lot of fun, and it's quite damaging to enemies. Having a weapon with high damage will make this skill better compared to dual wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
*'''Rank 1:''' Charge directly at an enemy causing 100% of normal weapon damage to it and 65% to enemies in the way. &lt;br /&gt;
*'''Rank 2:''' Charge directly at an enemy causing 110% of normal weapon damage to it and 70% to enemies in the way. (A)&lt;br /&gt;
*'''Rank 3:''' Charge directly at an enemy causing 120% of normal weapon damage to it and 75% to enemies in the way. (A)&lt;br /&gt;
*'''Rank 4:''' Charge directly at an enemy causing 130% of normal weapon damage to it and 80% to enemies in the way. (A)&lt;br /&gt;
*'''Rank 5:''' Charge directly at an enemy causing 140% of normal weapon damage to it and 85% to enemies in the way. (A)&lt;br /&gt;
&lt;br /&gt;
(A) = Assumed&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|right|Cookies? WHERE?!?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Synergies==&lt;br /&gt;
Furious Charge benefits directly from the following [[trait]]s:&lt;br /&gt;
* [[Intimidation]]: Increases damage done and reduces vendor costs. &lt;br /&gt;
* [[Cruelty]]: Increases your chance of dealing critical strikes. &lt;br /&gt;
* [[Weak Spot]]: Increases critical strike damage.&lt;br /&gt;
Furious Charge may benefit from the following traits:&lt;br /&gt;
* [[Frenzied Attacks]]: Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons. &lt;br /&gt;
* [[Thunderous Blows]]: Increases damage done when the Barbarian is wielding a two-handed weapon. &lt;br /&gt;
* [[Beast Hunter]]: Damage bonus against Beasts.&lt;br /&gt;
* [[Demonsbane]]: Damage bonus against Demons.&lt;br /&gt;
* [[Just...Stay...Dead!]]: Damage bonus against Undead.&lt;br /&gt;
* [[Massive Blow]]: You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon. &lt;br /&gt;
* [[Pig Sticker]]: Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons. &lt;br /&gt;
* [[Die by the Sword]]: Increases damage done when the Barbarian is wielding swords. &lt;br /&gt;
* [[Axe Murderer]]: Increases damage done when the Barbarian is wielding axes.&lt;br /&gt;
* [[Brain Basher]]: Increases damage done when the Barbarian is wielding maces. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
The known [[rune]] effects for Furious Charge are:&lt;br /&gt;
* Unknown rune: Gives a boost to run speed after use&amp;lt;ref name=&amp;quot;diablo&amp;quot;&amp;gt;[http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ New Skill Rune Effects Revealed] - Incgamers 12 Feb 2011&amp;lt;/ref&amp;gt;. This is very much like [[Sprint]].&lt;br /&gt;
* Unknown rune: Leaves a trail that damages enemies&amp;lt;ref name=&amp;quot;diablo&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Furious Charge''' was first seen in the [[WWI 2008]] gameplay video, where it was a Tier V skill in the [[Battlemaster Skill Tree]]. This version dealt 120% weapon damage to the target and 80% weapon damage to enemies in the way at rank one.&lt;br /&gt;
&lt;br /&gt;
The stats of this skill were reduced slightly for [[BlizzCon 2009]], but couldn't be played in the demo because it was too high level to pick. It couldn't be chosen at [[BlizzCon 2010]] either, so there are no gameplay reports detailing any use of it.&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Barbarian skill archive]] for more details on previous versions of Furious Charge and other Barbarian skills.  &lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Furious Charge is an updated version of [[Diablo II]]'s [[Paladin]] skill {{iw|Charge Charge}}. That skill did damage to a single monster after rushing at it, and included [[knockback]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Furious+Charge&amp;amp;cat=all '''Furious Charge''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;Image:Diablo_III_Logo.jpg|Skill use 1&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|D3_Barbarian}}&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=31197</id>
		<title>Weapon Throw</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=31197"/>
				<updated>2011-07-27T22:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: added a close-up screenshot, minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Throw''' is a [[Barbarian]] Tier 2 [[Barbarian_skill|skill]], unlocked at [[clvl|level]] 3. The Barbarian hurls a weapon, damaging the target and slowing its speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=weaponthrow.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Weapon Throw&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tier= 2&lt;br /&gt;
|clvl= 3&lt;br /&gt;
|description= Hurls an ethereal weapon at a monster, causing physical damage to and slowing the target.&lt;br /&gt;
|type= Direct [[Damage]]/[[Debuff]]&lt;br /&gt;
|resource= Costs [[Fury]]&lt;br /&gt;
|alabaster= Causes [[Confusion]]&lt;br /&gt;
|crimson= Increased damage&lt;br /&gt;
|golden= Throws a corpse&lt;br /&gt;
|indigo= Hits multiple targets&lt;br /&gt;
|obsidian= [[Stun]]s target&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian hurls his weapon at an enemy, maiming the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]], without runes, causes the barbarian to throw ethereal-looking weapons of various types at the targeted enemy, causing damage and [[slow]]ing them. The weapons seem to be selected randomly from a pool of possibilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
*'''Rank 1:''' The Barbarian hurls a weapon at his foe, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds. &lt;br /&gt;
*'''Rank 2:''' The Barbarian hurls a weapon at his foe, causing 18-24 Physical damage to the target. Also slows the target to 75% their normal movement speed for 7 seconds. (A)&lt;br /&gt;
*'''Rank 3:''' The Barbarian hurls a weapon at his foe, causing 22-28 Physical damage to the target. Also slows the target to 75% their normal movement speed for 8 seconds. (A)&lt;br /&gt;
*'''Rank 4:''' The Barbarian hurls a weapon at his foe, causing 26-32 Physical damage to the target. Also slows the target to 75% their normal movement speed for 9 seconds. (A)&lt;br /&gt;
*'''Rank 5:''' The Barbarian hurls a weapon at his foe, causing 30-36 Physical damage to the target. Also slows the target to 75% their normal movement speed for 10 seconds. (A)&lt;br /&gt;
&lt;br /&gt;
(A) = Assumed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Synergies==&lt;br /&gt;
Weapon Throw benefits directly from the following [[Barbarian traits]]:&lt;br /&gt;
* [[Intimidation]]: Increases damage done and reduces vendor costs. &lt;br /&gt;
* [[Cruelty]]: Increases your chance of dealing critical strikes. &lt;br /&gt;
* [[Weak Spot]]: Increases critical strike damage.&lt;br /&gt;
Weapon Throw may benefit from the following traits:&lt;br /&gt;
* [[Frenzied Attacks]]: Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons. &lt;br /&gt;
* [[Thunderous Blows]]: Increases damage done when the Barbarian is wielding a two-handed weapon. &lt;br /&gt;
* [[Beast Hunter]]: Damage bonus against Beasts.&lt;br /&gt;
* [[Demonsbane]]: Damage bonus against Demons.&lt;br /&gt;
* [[Just...Stay...Dead!]]: Damage bonus against Undead.&lt;br /&gt;
* [[Massive Blow]]: You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon. &lt;br /&gt;
* [[Pig Sticker]]: Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons. &lt;br /&gt;
* [[Die by the Sword]]: Increases damage done when the Barbarian is wielding swords. &lt;br /&gt;
* [[Axe Murderer]]: Increases damage done when the Barbarian is wielding axes.&lt;br /&gt;
* [[Brain Basher]]: Increases damage done when the Barbarian is wielding maces. &lt;br /&gt;
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
The [[rune]] effects for Weapon Throw were revealed at [[BlizzCon 2010]] by [[Wyatt Cheng]] in the gameplay panel&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P2/ Diablo 3 Gameplay Panel Transcript] -- Incgamers 23rd Oct 2010&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* [[Alabaster rune]]: Throw a weapon that disorients the target, causing [[confusion]].&lt;br /&gt;
* [[Crimson rune]]: Increased damage.&lt;br /&gt;
* [[Golden rune]]: Throw the corpse of a slain enemy for increased damage.&lt;br /&gt;
* [[Indigo rune]]: Throw a weapon that ricochets, damaging multiple targets.&lt;br /&gt;
* [[Obsidian rune]]: The Barbarian throws a hammer, [[stun]]ning foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Weapon Throw''' was first seen at [[BlizzCon 2009]] where it was a Tier IV skill in the [[Battlemaster Skill Tree]]. [[Flux]] had this to say about it:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''I haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At [[BlizzCon 2010]], after skill trees were removed, Weapon Throw had been moved up to Tier 2, but seemed otherwise unchanged. Although it was available in the demo, there are no gameplay reports detailing any usage of this skill.&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Although Weapon Throw is not a skill in [[Diablo II]], all classes in D2 possess the generic skill Throw, which allows the character to, well, throw weapons. All throwing weapons are physical and finite, and can run out unless replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Weapon+Throw&amp;amp;cat=all '''Weapon Throw''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|D3_Barbarian}}&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Weaponthrow.png&amp;diff=31196</id>
		<title>File:Weaponthrow.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Weaponthrow.png&amp;diff=31196"/>
				<updated>2011-07-27T22:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Weapon throw close-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapon throw close-up.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Sprint&amp;diff=31195</id>
		<title>Sprint</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Sprint&amp;diff=31195"/>
				<updated>2011-07-27T22:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: added screenshot, grammar, other details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sprint''' is a [[Barbarian]] Tier 4 [[Barbarian_skills|skill]] unlocked at [[Clvl|level]] 10, which grants the Barbarian a movement speed bonus for a limited amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=sprint.png&lt;br /&gt;
|portrait-width=235px&lt;br /&gt;
|name= Sprint&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tier= 4&lt;br /&gt;
|clvl= 10&lt;br /&gt;
|description= Increases movement speed by X% for Y seconds&lt;br /&gt;
|type= [[Buff]]&lt;br /&gt;
|resource= Costs [[Fury]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Barbarian starts to sprint, catching fleeing enemies before they can escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This is a universal [[skill]], Barbarians of all types should consider this skill for various reasons: to chase down fast moving enemies, to run away if things get tough or to just move faster through all areas. Although it does cost fury, and using this skill is limited to the end of the battle and some time after it.&lt;br /&gt;
&lt;br /&gt;
First seen in BlizzCon 2009 demo, this skill is quite new. Other skills in this tree also give the Barbarian movement speed. It is unknown why the development team settled on having an active skill that gives movement speed, possibly to fasten the gameplay, especially in arenas. Notice the Barbarian leaves behind small tornadoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
*'''Rank 1:''' Increases movement speed by 25% for 5 seconds. &lt;br /&gt;
*'''Rank 2:''' Increases movement speed by 35% for 6 seconds. (A)&lt;br /&gt;
*'''Rank 3:''' Increases movement speed by 45% for 7 seconds. (A)&lt;br /&gt;
*'''Rank 4:''' Increases movement speed by 55% for 8 seconds. (A)&lt;br /&gt;
*'''Rank 5:''' Increases movement speed by 65% for 9 seconds. (A)&lt;br /&gt;
&lt;br /&gt;
(A) = Assumed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[trait]]s are yet known.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Sprint are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Sprint''' first appeared at [[BlizzCon 2009]] in the Barbarian's [[Berserker Skill Tree]] at Tier II. In the gameplay demo, [[Flux]] didn't find much use for it:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one I kept forgetting about, until I was running across some huge stretch of already cleared out desert. Then it came in handy, but I never thought to use it to race into combat, or to boost my speed while in combat.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After skill trees were eliminated, Sprint reappeared at [[BlizzCon 2010]] as a Tier 4 skill. Although it was one of Barbarian's skills in the [[PvP]] demo, there are no gameplay reports detailing the usage of this skill.&lt;br /&gt;
&lt;br /&gt;
===In Other Games===&lt;br /&gt;
Sprint is very similar to [[Diablo II]]'s {{iw|Barbarian Barbarian}} skill {{iw|Increased_Speed Increased Speed}}. That skill, however, was a passive that boosted a Barbarian's speed all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Sprint&amp;amp;cat=all '''Sprint''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|D3_Barbarian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:shouts]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Sprint.png&amp;diff=31194</id>
		<title>File:Sprint.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Sprint.png&amp;diff=31194"/>
				<updated>2011-07-27T21:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: A close-up of the sprint skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A close-up of the sprint skill.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=24456</id>
		<title>Monk skills</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk_skills&amp;diff=24456"/>
				<updated>2010-10-30T10:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|300px|Old style Monk skill tree, circa &lt;br /&gt;
Blizzcon 2009. Art by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists all known '''[[Monk]] skills''', sorted by skill tree. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Monk Traits]] - Diablo III's version of [[Passive skills]].&lt;br /&gt;
* [[Combos|Monk Combo Skills]] -- The class specialty; mix and match three hits in a row for big bonuses.&lt;br /&gt;
* [[Monk skill archive]] - Monk skills removed or modified during development.&lt;br /&gt;
* [[Runestones]] - The way to massive skill customization/modification.&lt;br /&gt;
* [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
* [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier One Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 2. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Hands of Lightning===&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|thumb|400px|Hands of Lightning sequence.]]&lt;br /&gt;
[[Hands of Lightning]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo skill&amp;lt;br&amp;gt;&lt;br /&gt;
One of two lowe-level [[combo]] skill available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.&lt;br /&gt;
'''Description:''' Unleashes a series of increasingly powerful lightning infused punches that deal X% weapon damage as lightning damage, and has a higher chance than normal to interrupt enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lashing Tail Kick===&lt;br /&gt;
[[Lashing Tail Kick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A roundhouse kick that knocks back enemies.&lt;br /&gt;
'''Description:'''  The Monk unleashes a deadly roundhouse kick, causing knockback and dealing X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Long Reach===&lt;br /&gt;
[[Long Reach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Description:''' The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Two Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 3. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Circle of Wrath===&lt;br /&gt;
&lt;br /&gt;
[[Circle of Wrath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A nova-like blast of energy deals huge damage and heals the Monk as well. Testing with this one at Blizzcon 2010 found it hugely-overpowered at low levels, even without [[runestones]] yet activated for the Monk.&lt;br /&gt;
* '''Description:''' Creates a blast of holy energy that heals the Monk and nearby allies for X-X health and damages enemies for X-X holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Decoy===&lt;br /&gt;
&lt;br /&gt;
[[Lethal Decoy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then it explodes dealing X-X holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
[[Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Three Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 6. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Blinding Flash===&lt;br /&gt;
&lt;br /&gt;
[[Blinding Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' Creates a flash of light that blinds all nearby enemies. Blinded enemies will not attack unless they are attacked first. Lasts for X-X seconds. Blinded enemies have a X% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crippling Wave===&lt;br /&gt;
&lt;br /&gt;
[[Crippling Wave]]&amp;lt;br&amp;gt;&lt;br /&gt;
A debuff [[combo]], this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.&lt;br /&gt;
&lt;br /&gt;
* '''Description:''' A series of large sweeping attacks that debilitate enemies and cause X% weapon damage.&lt;br /&gt;
** First Hit: Enemies are dazed, reducing movement speed by X% for X seconds.&lt;br /&gt;
** Second and Third Hit: Refreshes the duration of the daze effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Holy Aura===&lt;br /&gt;
&lt;br /&gt;
[[Holy Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
This healing aura regenerates hit points for the Monk and his nearby party members.&lt;br /&gt;
* '''Description:''' Bestows the Monk and nearby allies with a holy aura that increases health regeneration by X health per second.&lt;br /&gt;
** When activated, temporarily boosts health regeneration to X health per second for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Four Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 10. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Dashing Strike===&lt;br /&gt;
&lt;br /&gt;
[[Dashing Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A fast moving, charge-like attack, more useful for the movement than the damage dealt.&lt;br /&gt;
* '''Description:''' The Monk dashes quickly at the targeted enemy or location, dealing X% weapon damage plus X-X physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dominate Aura===&lt;br /&gt;
&lt;br /&gt;
[[Dominate Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
A damage-boosting aura. Spirit Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' Creates an aura that causes all nearby enemies to take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Way of the Hundred Fists===&lt;br /&gt;
&lt;br /&gt;
[[Way of the Hundred Fists]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
One of the most popular [[combo]] skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the [[Monk cinematic]]; used to pulverize the ribs of a [[Morlu Caster]].&lt;br /&gt;
* '''Description:''' A series of punches strike enemies in front of the Monk that cause X% weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Five Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 14. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
===Exploding Palm===&lt;br /&gt;
&lt;br /&gt;
[[Exploding Palm]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo Skill&amp;lt;br&amp;gt;&lt;br /&gt;
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a [[combo]] skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial [[AoE]] damage to all nearby enemies. &lt;br /&gt;
* '''Description:''' A series of lethal strikes target enemy nerve clusters that sets up a deadly chain reaction within the target. Deals X% weapon damage.&lt;br /&gt;
** Third Hit: Target bleeds for X physical damage over X seconds. If the target dies it explodes dealing X-X% of maximum health in physical damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inner Sanctuary===&lt;br /&gt;
&lt;br /&gt;
[[Inner Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.&lt;br /&gt;
* '''Description:''' Creates a protected region on the ground for X seconds that cannot be passed through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Six Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 20. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breath of Heaven===&lt;br /&gt;
&lt;br /&gt;
[[Breath of Heaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A curing, cleansing spell that removes debuffs from the Monk and his party.&lt;br /&gt;
* '''Description:''' The Monk banishes any harmful effects from himself and his allies, including stun, slowing, and effects that reduce defensive or offensive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retribution Aura===&lt;br /&gt;
&lt;br /&gt;
[[Retribution Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
An [[aura]] that reflects damage back at the monsters.&lt;br /&gt;
* '''Description:''' Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sweeping Wind===&lt;br /&gt;
&lt;br /&gt;
[[Sweeping Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combo skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk sweeps his weapon in a circle, forming a barrier of force that deals X% weapon damage to every enemy hit. Can hit enemies multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier Seven Skills==&lt;br /&gt;
All abilities in this tier are unlocked at Clvl 26. Click to the individual skill pages for more details and screenshots of these skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Aura===&lt;br /&gt;
&lt;br /&gt;
[[Resist Aura]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk creates an aura that protects him and his allies, increasing all resistances by X points. For the first X seconds after this aura is activated, all resistances are increased by an additional X points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seven Sided Strike===&lt;br /&gt;
&lt;br /&gt;
[[Seven Sided Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Skill&amp;lt;br&amp;gt;&lt;br /&gt;
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be [[nerfed]], and has not been seen in action since.&lt;br /&gt;
* '''Description:''' Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wave of Light===&lt;br /&gt;
&lt;br /&gt;
[[Wave of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit]] Skill&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Description:''' The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing X holy damage.&lt;br /&gt;
&lt;br /&gt;
==Removed Skills==&lt;br /&gt;
&lt;br /&gt;
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010. &lt;br /&gt;
* See the [[Monk skill archive]] for a full listing of skill changes over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
{{Skill navbox Monk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=11297</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Wizard&amp;diff=11297"/>
				<updated>2009-08-25T18:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Corrected screen caption: the male wizard on the screen isn't in a slow time bubble, he's using wave of force. Corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Wizard''' is a pure [[caster|spellcaster]], harnessing arcane and elemental magic to do her bidding. Similar to the [[Sorcerer]] and [[Sorceress]] of previous Diablo games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Wizards.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Wizard&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Caster]]&lt;br /&gt;
|attrib= [[Willpower]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Arcane Skill Tree&lt;br /&gt;
|skilltree2= Conjuration Skill Tree&lt;br /&gt;
|skilltree3= Storm Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Xiansai]]&lt;br /&gt;
|affiliation= None. [[Vizjerei]] (former), [[Zann Esu]] (former)&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= [[Vizjerei]], [[Yshari Sanctum]], [[Valthek]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Male Wizard2.jpg|thumb|left|250px|Male Wizard using [[Wave of Force]].]]&lt;br /&gt;
The word &amp;quot;wizard&amp;quot; is used derogatory for rogue [[Sorcerer]]s and magi that are dangerous to the world at large in the world of [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The female Wizard character in [[Diablo III]] is from the island [[Xiansai]], an island to the far north with a culture similar to Asia in our world. [[Abd al-Hazir]] writes about a 'wizard' wreaking havoc in [[Caldeum]] in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]] of the [[Writings of Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This female 19 year old wizard was sent to the [[Zann Esu]] [[mage clan]], but later handed over to the powerful [[Vizjerei]] since she was a &amp;quot;rude and uncooperative student,&amp;quot; that the smaller mage clan could not control. They hoped the harsh discipline at Vizjerei &amp;quot;would break her anarchic spirit.&amp;quot; Yet even the Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics without care for herself or anyone around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was rumoured in Caldeum that she ventured into the infamous [[Bitter Depths]] below the [[Sanctum]], but the truth is she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Valthek]], a great Vizjerei mage confronted her and she attacked him. She somehow relied on trickery and deceit to render Valthek unconscious and then proceeded to flee the city immediately after the encounter. The extensive property damage was assumed to be the result of Valthek's magical prowess, not the young wizard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Male_Wizard.jpg|thumb|right|150px|Male Wizard Artwork]]&lt;br /&gt;
Abd al-Hazir is concerned about the young, rebellious and inexperienced wizard wandering the world, using magics she does not understand. He mentioned that certain schools of magic were too dangerous and &amp;quot;those wiser than you or I determined long ago [to forbid] their practice.&amp;quot; Primal forces including time warps include the secrets he suspects she gathered from the Ancient Repositories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is my honest hope that this self-styled wizard chooses never to return to Caldeum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Male Wizard===&lt;br /&gt;
The above is mostly the background of the female Wizard. Since it's very specifically a woman, we don't know yet where the male version comes from, his background or motivations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The Wizard is an aggressive archetypal magic wielder founding his powers on the aggressive fierceness of the storm, the arcane and conjuration. Both the male and female wizards are rebellious, headstrong, impulsive, and brilliant. Too smart and arrogant to fit into the authority of the sorcerer schools of the [[mage clan]]s. Always on the top of their skills and even smarter than their teachers, cocky and self assured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sorceress Redux?===&lt;br /&gt;
Some fans have criticized the Wizard for just being the [[Sorceress]] with a new look. [[Jay Wilson]] commented on that [http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 in an interview with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-disintegrate1.jpg|thumb|right|250px|Wizard using [[Disintegrate]].]]&lt;br /&gt;
::''I would respond, &amp;quot;Yeah, you're right; the Wizard is basically a reskinned Sorceress.&amp;quot; What we couldn't do with the Sorceress very well was break into what I'd call the old-school pen-and-paper magic user. You know the old magic user who could do a variety of things, like conjure up animals out of midair or create clouds of fog and acid or control time or [[Disintegrate|disintegrate things]] or use death spells. They had this wide variety of magic that they could use compared to the more traditional elementalist -- which is what the Sorceress is, meaning fire, ice, and lightning -- who was just more limited. What we really wanted to do is break into this area, while if we just did the Sorceress again, we'd be like, &amp;quot;OK, you have to do fire, ice, and lightning, but where does disintegrate fit? Where does slow time fit in?&amp;quot; So we decided [that we'd] just take the same class mechanics, and [that we'd] change the basic concept and name and just have a throwback to that old-school magic user to give ourselves a broader range of magic skills. But there was never a huge desire to go away from the basic gameplay of the Sorceress; there's a lot of repeated skills, and that's intentional.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
&amp;lt;!--*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x--&amp;gt;&lt;br /&gt;
*'''[[Life]]:''' 20&lt;br /&gt;
*'''[[Mana]]:''' 80&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizard Skills===&lt;br /&gt;
The [[wizard skill]]s are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Storm_Skill_Tree|Storm]]&lt;br /&gt;
* [[Arcane_Skill_Tree|Arcane]]&lt;br /&gt;
* [[Conjuration_Skill_Tree|Conjuration]].&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Skills====&lt;br /&gt;
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]&lt;br /&gt;
The [[Arcane_Skill_Tree|Arcane tree skills]] consists of many classical pen and paper RPGs, including time distortions, [[Disintegrate]], and other magical forces that are not related to elements like Fire, Ice, Lightning. This tree is also good at enhancing or manipulating other spells known by the Wizard.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Storm Skills====&lt;br /&gt;
[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]&lt;br /&gt;
The [[Storm_Skill_Tree|Storm tree skills]] specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armour and the power of a wizard.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Conjuration Skills====&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]&lt;br /&gt;
The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Wizard was the third [[class]] revealed by Blizzard, debuting at [[BlizzCon 2008]]. It's in essence a re-make of the [[Sorceress]], but with a slightly different set of skills.&lt;br /&gt;
&lt;br /&gt;
In the [[GamesCom 2009 demo]], we saw the male version of the in-game wizard the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard.&lt;br /&gt;
Image:Male_Wizard.jpg|Male Wizard.&lt;br /&gt;
Image:Wizard vs King Leoric.jpg|Wizard vs [[King Leoric]].&lt;br /&gt;
Image:Wizard disintegrate.jpg|Wizard casting [[Disintegrate]].&lt;br /&gt;
Image:Wiz-disintegrate2.jpg|[[disintegrate]] used on [[Zombie]]s.&lt;br /&gt;
Image:Skill_wizard_slowtime.jpg|[[Slow Time]] with [[Wave of Force]] to throw spells back at [[caster]]s.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Casting [[Electrocute]] out of a [[Slow Time]] bubble.&lt;br /&gt;
Image:Mana-orb1.jpg|[[Mana Globe]] in a [[Experience#Level_Up_Bonus|lvl-up]] explosion.&lt;br /&gt;
Image:Male_Wizard2.jpg|The male Wizard in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0007|Writings of Abd al-Hazir: Entry no. 0007: Wizard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=9683</id>
		<title>Spirit Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=9683"/>
				<updated>2009-06-17T09:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the [[Wizard]] and [[Barbarian]]) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's tree skill trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Plague Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Skill Trees==&lt;br /&gt;
&lt;br /&gt;
{{class_navbox}}Unlike the skill trees in [[Diablo II]], the trees in [[Diablo III]] are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Skill Tree==&lt;br /&gt;
&lt;br /&gt;
===Skull of Flame===&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]The [[Skull of Flame]] (formerly known as Firebomb) allows the [[Witch Doctor]] to lob a sort of fire grenade projectile, like a molotov cocktail, to any spot on the screen. The burning skull tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage to anything in the immediate vicinity. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.&lt;br /&gt;
&lt;br /&gt;
During BlizzCon 2008's Diablo 3 Class Design Panel where shown some ways to improve firebomb through the use of [[skill rune]]s.&lt;br /&gt;
* A [[Hydra Rune]] (named multi-strike before) causes the flaming skull to bounce on the ground like a rock on a pond, bounding and creating multiple explosions as it skips.&lt;br /&gt;
* A [[Force Rune]] (named power before) boosts the damage, and creates a firewall-like effect where patches of flame are left on the ground, scorching all monsters in the vicinity.&lt;br /&gt;
&lt;br /&gt;
Like several other Witch Doctor spells, the flames from this one will spread to the Mongrels, adding fire damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb.jpg|frame|center|Sequence of Witch Doctor casting Skull of Flame.]]&lt;br /&gt;
&lt;br /&gt;
During the [[WWI_2008:_Denizens_of_Diablo_Panel#Witch_Doctor:_Firebomb|Denizens of Diablo]] panel at the 2008 WWI event, the D3 team spoke at length about the development of the Firebomb skill and how it's one of the skills that best describes what makes the Witch Doctor tick. A partial quote:&lt;br /&gt;
&lt;br /&gt;
:Originally it was a sort of fireball spell; when cast it traveled in a direct line from the WD to the target and would hit anything in the path. It exploded nicely. Explosions are cool. Everyone likes them.&lt;br /&gt;
&lt;br /&gt;
:Problem was, not really problem, but we've all seen that kind of Fireball spell before. The artists came back said we didn't imagine him that way. We saw Firebomb as more of a physical magic. Like concocting some alchemical recipe in a skull and hurling that, and it explodes.&lt;br /&gt;
&lt;br /&gt;
:Once it was a physical projectile designers liked that. It became a physical thing to throw, could go over walls. Become different tactics and use. Great example of how art and design can work together to iterate to make cool skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[Image:Skill_witchdoctor_massconfusion.png|frame|right|Mass Confusion being cast on [[Goatman|Goatmen]].]]&lt;br /&gt;
This curse-like mind control attack summons a blue spirit wherever the [[Witch Doctor]] targets it. The spirit confuses some of the [[monster]]s in range, causing an aqua colored orb to appear over their heads. Confused monsters seem to lose their AI, and they mill around more than usual. They may also attack, or be attacked by, other monsters. They are not the WD's minions though, and are not under his control, so he can kill confused monsters just like any other monster.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[Image:Icon-soul-harvest.jpg|left]][[Image:Wd-soul-harvest3.jpg|right|300px|thumb|Soul Harvest]]&lt;br /&gt;
This skill creates a nova-like ring of blue smoke around the [[Witch Doctor]]. All targets within the ring are damaged, and if the damage is enough to kill them, their souls (white/blue ghosts) swirl into the air, then down into the Witch Doctor, where they add to his or her [[mana]]. The radius of the skill is not very large, so [[monster]]s need to be nearly in [[melee]] range to be affected.&lt;br /&gt;
&lt;br /&gt;
This is a useful tool to finish off multiple weak enemies, and to replenish the Witch Doctor's mana in the process. It's not a very cost-effective spell to use as a regular attack, since the damage isn't very high, and the WD has other skills that can hit multiple enemies at once for more damage, and at a lower mana cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[Image:Wd-firebats1.jpg|thumb|300px|Firebats!]]&lt;br /&gt;
This inferno-like spell shoots forth a spray of flaming bats that scorch any monsters in range. The spell keeps firing for as long as the mouse button is depressed, and it can be aimed in any direction by moving the mouse. The screenshot here shows the range; it goes that far, and no further. Click to see [http://www.diii.net/gallery/showphoto.php?photo=1989 the full screenshot].&lt;br /&gt;
&lt;br /&gt;
The bat animation is very nice, with a sort of swirling tornado of them appearing above the [[Witch Doctor]], then funneling down and out into [[combat]]. The bats are not on fire overhead, and are only ignited as they pass the WD's hands and strike the monsters. The WD in the image to the right has just released the mouse button, since the bats are still flying out and burning, but there aren't any visible flying down from overhead. There's a nice sound effect with this one as well, as the bats screech and chitter, with a burning, crackling sound over the top of their cries.&lt;br /&gt;
&lt;br /&gt;
If you like bats, don't think of them as being incinerated in agony; think of them as eager volunteers to help the Witch Doctor rid Sanctuary of evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Projected Passive Skills==&lt;br /&gt;
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.&lt;br /&gt;
&lt;br /&gt;
Likely passives will provide boosts to fire damage, boosts to the duration or intensity of the mind control skill(s), and/or a boost to the % of [[life]]/[[mana]] returned from [[Soul Harvest]]. Others will increase skills yet to be revealed in this tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=9682</id>
		<title>Spirit Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=9682"/>
				<updated>2009-06-17T09:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Added a mass confusion screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the [[Wizard]] and [[Barbarian]]) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's tree skill trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Plague Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Skill Trees==&lt;br /&gt;
&lt;br /&gt;
{{class_navbox}}Unlike the skill trees in [[Diablo II]], the trees in [[Diablo III]] are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Skill Tree==&lt;br /&gt;
&lt;br /&gt;
===Skull of Flame===&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]The [[Skull of Flame]] (formerly known as Firebomb) allows the [[Witch Doctor]] to lob a sort of fire grenade projectile, like a molotov cocktail, to any spot on the screen. The burning skull tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage to anything in the immediate vicinity. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.&lt;br /&gt;
&lt;br /&gt;
During BlizzCon 2008's Diablo 3 Class Design Panel where shown some ways to improve firebomb through the use of [[skill rune]]s.&lt;br /&gt;
* A [[Hydra Rune]] (named multi-strike before) causes the flaming skull to bounce on the ground like a rock on a pond, bounding and creating multiple explosions as it skips.&lt;br /&gt;
* A [[Force Rune]] (named power before) boosts the damage, and creates a firewall-like effect where patches of flame are left on the ground, scorching all monsters in the vicinity.&lt;br /&gt;
&lt;br /&gt;
Like several other Witch Doctor spells, the flames from this one will spread to the Mongrels, adding fire damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb.jpg|frame|center|Sequence of Witch Doctor casting Skull of Flame.]]&lt;br /&gt;
&lt;br /&gt;
During the [[WWI_2008:_Denizens_of_Diablo_Panel#Witch_Doctor:_Firebomb|Denizens of Diablo]] panel at the 2008 WWI event, the D3 team spoke at length about the development of the Firebomb skill and how it's one of the skills that best describes what makes the Witch Doctor tick. A partial quote:&lt;br /&gt;
&lt;br /&gt;
:Originally it was a sort of fireball spell; when cast it traveled in a direct line from the WD to the target and would hit anything in the path. It exploded nicely. Explosions are cool. Everyone likes them.&lt;br /&gt;
&lt;br /&gt;
:Problem was, not really problem, but we've all seen that kind of Fireball spell before. The artists came back said we didn't imagine him that way. We saw Firebomb as more of a physical magic. Like concocting some alchemical recipe in a skull and hurling that, and it explodes.&lt;br /&gt;
&lt;br /&gt;
:Once it was a physical projectile designers liked that. It became a physical thing to throw, could go over walls. Become different tactics and use. Great example of how art and design can work together to iterate to make cool skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[Image:Skill_witchdoctor_massconfusion.png|frame|right|Mass Confusion being cast on [[Goatman|Goatmen]].]]&lt;br /&gt;
This curse-like mind control attack summons a blue spirit wherever the [[Witch Doctor]] targets it. The spirit confuses some of the [[monster]]s in range, causing an aqua coloured orb to appear over their heads. Confused monsters seem to lose their AI, and they mill around more than usual. They may also attack, or be attacked by, other monsters. They are not the WD's minions though, and are not under his control, so he can kill confused monsters just like any other monster.&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[Image:Icon-soul-harvest.jpg|left]][[Image:Wd-soul-harvest3.jpg|right|300px|thumb|Soul Harvest]]&lt;br /&gt;
This skill creates a nova-like ring of blue smoke around the [[Witch Doctor]]. All targets within the ring are damaged, and if the damage is enough to kill them, their souls (white/blue ghosts) swirl into the air, then down into the Witch Doctor, where they add to his or her [[mana]]. The radius of the skill is not very large, so [[monster]]s need to be nearly in [[melee]] range to be affected.&lt;br /&gt;
&lt;br /&gt;
This is a useful tool to finish off multiple weak enemies, and to replenish the Witch Doctor's mana in the process. It's not a very cost-effective spell to use as a regular attack, since the damage isn't very high, and the WD has other skills that can hit multiple enemies at once for more damage, and at a lower mana cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[Image:Wd-firebats1.jpg|thumb|300px|Firebats!]]&lt;br /&gt;
This inferno-like spell shoots forth a spray of flaming bats that scorch any monsters in range. The spell keeps firing for as long as the mouse button is depressed, and it can be aimed in any direction by moving the mouse. The screenshot here shows the range; it goes that far, and no further. Click to see [http://www.diii.net/gallery/showphoto.php?photo=1989 the full screenshot].&lt;br /&gt;
&lt;br /&gt;
The bat animation is very nice, with a sort of swirling tornado of them appearing above the [[Witch Doctor]], then funneling down and out into [[combat]]. The bats are not on fire overhead, and are only ignited as they pass the WD's hands and strike the monsters. The WD in the image to the right has just released the mouse button, since the bats are still flying out and burning, but there aren't any visible flying down from overhead. There's a nice sound effect with this one as well, as the bats screech and chitter, with a burning, crackling sound over the top of their cries.&lt;br /&gt;
&lt;br /&gt;
If you like bats, don't think of them as being incinerated in agony; think of them as eager volunteers to help the Witch Doctor rid Sanctuary of evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Projected Passive Skills==&lt;br /&gt;
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.&lt;br /&gt;
&lt;br /&gt;
Likely passives will provide boosts to fire damage, boosts to the duration or intensity of the mind control skill(s), and/or a boost to the % of [[life]]/[[mana]] returned from [[Soul Harvest]]. Others will increase skills yet to be revealed in this tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Skill_witchdoctor_massconfusion.png&amp;diff=9681</id>
		<title>File:Skill witchdoctor massconfusion.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Skill_witchdoctor_massconfusion.png&amp;diff=9681"/>
				<updated>2009-06-17T09:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: A Screenshot of Mass Confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of Mass Confusion.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Voodoo_Skill_Tree&amp;diff=9675</id>
		<title>Voodoo Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Voodoo_Skill_Tree&amp;diff=9675"/>
				<updated>2009-06-17T08:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Added a sacrifice screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Witch Doctor has three skill trees, with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's tree skill trees are:&lt;br /&gt;
* [[Plague Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voodoo Skills==&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Horrify&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 3/5&amp;lt;br&amp;gt;&lt;br /&gt;
A spectral mask that horrifies all enemies in proximity, causing them to run in fear.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Radius:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fear duration:''' 1-2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mask duration:''' 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:horrify.jpg|thumb|left|Horrify the enemy]][[Image:Skill_witchdoctor_horrify_icon.gif|left|Horrify Skill Icon]]This curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in range are overcome with fright and immediately scatter, running away from the WD. The skill works by summoning a frightening spirit, which appears above the WD and screams and shakes its arms at the monsters. Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a moving object of terror. This limits the skill as well, since it can't be cast on individual targets, or cast a great distance from the WD.&lt;br /&gt;
&lt;br /&gt;
There are 2 durations; how long each individual fright lasts on afflicted monsters, and how long the frightening spirit remains over the WD's head, capable of horrifying or re-horrifying anything that comes into range.&lt;br /&gt;
&lt;br /&gt;
The hover text for this one was seen in the WWI movie, and is reproduced to the right. This skill, like all active skills at that time, only allowed 1 point to be added to it at the Blizzcon 2008 demo. How many points will be allowed in the final game remains to be determined.&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Wall of Zombies&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Rank:''' 4/5&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies erupt from the earth to attack your enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current level:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies attack for 15 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Next level:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies attack for 15 damage.&lt;br /&gt;
|}&lt;br /&gt;
[[Image:Wd-zombie-wall1.jpg|thumb|left|The wall shreds goatmen.]]&lt;br /&gt;
This skill works much like the Necromancer's bone wall; causing a straight line of obstacles to erupt from the earth. Not merely obstacles though, this wall is made of zombified creatures who claw at and deal damage to any monsters who come into range. Monsters attack the wall, so this isn't hard to do.&lt;br /&gt;
&lt;br /&gt;
The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens of Moon Clan goatmen to shreds in just seconds. The skill is level 4 though, as revealed by the hover text, so likely it would be much less powerful at level 1. When tested in the Blizzcon 2008 demo, this skill was fun, but far less damaging than it was in the WWI movie from a few months earlier. With one point in Zombie Wall, the zombies were able to kill a few of the skeletons that attacked it, but the wall was of more use as a shield or a target for enemies; a sort of stationary &amp;quot;tank&amp;quot; that drew their attention and allowed the Witch Doctor to move into range to effectively use her offensive skills.&lt;br /&gt;
&lt;br /&gt;
It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the wall has attacked it.&lt;br /&gt;
&lt;br /&gt;
===Summon Mongrel===&lt;br /&gt;
[[Image:Wd-mongrel2.jpg|thumb|300px|Fire and regular mongrels.]]&lt;br /&gt;
The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to devastating effect. &lt;br /&gt;
&lt;br /&gt;
[[Mongrels]] pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spell, as you can see with the flaming and regular mongrels in the screenshot to the right.&lt;br /&gt;
&lt;br /&gt;
Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.&lt;br /&gt;
&lt;br /&gt;
* See more [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=mongrel screenshots of Mongrels] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area.  In the Blizzcon 2008 demo the skill was not called &amp;quot;Sacrifice Mongrel,&amp;quot; but just plain &amp;quot;Sacrifice.&amp;quot; This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.&lt;br /&gt;
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]&lt;br /&gt;
&lt;br /&gt;
==Passive Skill Speculation==&lt;br /&gt;
&lt;br /&gt;
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.&lt;br /&gt;
&lt;br /&gt;
Passives will probably boost the damage/hit points of the mongrels, or of all summoned pets, assuming there are others further down this tree. The explosive damage of a Sacrifice (Mongrel or other unknown minions) could also be boosted, as could the duration and damage of the Zombie Wall. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Skill_witchdoctor_sacrificesequence.jpg&amp;diff=9674</id>
		<title>File:Skill witchdoctor sacrificesequence.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Skill_witchdoctor_sacrificesequence.jpg&amp;diff=9674"/>
				<updated>2009-06-17T08:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Sacrifice sequence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sacrifice sequence.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9638</id>
		<title>Health Globe</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9638"/>
				<updated>2009-06-16T20:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Health Globes''' are orbs of life energy that can escape from killing [[monsters]]. There are also [[Mana Globe]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why they Exist==&lt;br /&gt;
[[Image:Health Orbs1.jpg|left|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&amp;amp;cat=546&amp;amp;size=big Full picture].]]While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
[[Image:Health Orb2.jpg|right|thumb|One health orb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=1368&amp;amp;cat=546&amp;amp;size=big Full picture].]]These globes of health work as you would expect, when stepping on them, you will get an increase in health. The increase is over time, so not instant, and you only activate them if you are lacking health. The interesting thing about multiplayer and orbs is that they heal all party members in the vicinity, enabling any player to be a makeshift healer. Even if the person picking the orb up is at full health, it will heal others.&lt;br /&gt;
&lt;br /&gt;
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Source]&lt;br /&gt;
::''We're also playing around with some alternate functionality for when/how they're picked up while you're at full health, as well as some visual tweaks. Regardless we're going to make sure it's as fun and balanced as possible.''&lt;br /&gt;
&lt;br /&gt;
Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drop Rates===&lt;br /&gt;
[[Jay Wilson]] said they were on [http://www.gamereactor.eu/grtv/?id=2936 about 25-35%].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Battles===&lt;br /&gt;
During Boss Battles, where no extra monsters are killed, individual hits on a boss will have a (low) chance of spawning a Health Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:newhealthglobe.png|frame|left|A new globe as seen in the Wizard gameplay trailer.]]&lt;br /&gt;
In the [[BlizzCon 2008]] build, the globes had changed slightly, getting some sort of ornamental graphic on the top and bottom, like a small golden crown.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
There has been some small level of controversy about these Health Orbs as some players do not like the idea of &amp;quot;power-ups&amp;quot; in a RPG game. It is nowhere near the levels of the [[art controversy]], but some people are genuinely upset.&lt;br /&gt;
&lt;br /&gt;
In either way, it is highly unlikely that Blizzard will change Health Orbs significantly at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Controversies]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9637</id>
		<title>Health Globe</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9637"/>
				<updated>2009-06-16T20:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Health Globes''' are orbs of life energy that can escape from killing [[monsters]]. There are also [[Mana Globe]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why they Exist==&lt;br /&gt;
[[Image:Health Orbs1.jpg|left|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&amp;amp;cat=546&amp;amp;size=big Full picture].]]While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
[[Image:Health Orb2.jpg|right|thumb|One health orb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=1368&amp;amp;cat=546&amp;amp;size=big Full picture].]]These globes of health work as you would expect, when stepping on them, you will get an increase in health. The increase is over time, so not instant, and you only activate them if you are lacking health. The interesting thing about multiplayer and orbs is that they heal all party members in the vicinity, enabling any player to be a makeshift healer. Even if the person picking the orb up is at full health, it will heal others.&lt;br /&gt;
&lt;br /&gt;
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Source]&lt;br /&gt;
::''We're also playing around with some alternate functionality for when/how they're picked up while you're at full health, as well as some visual tweaks. Regardless we're going to make sure it's as fun and balanced as possible.''&lt;br /&gt;
&lt;br /&gt;
Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drop Rates===&lt;br /&gt;
[[Jay Wilson]] said they were on [http://www.gamereactor.eu/grtv/?id=2936 about 25-35%].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Battles===&lt;br /&gt;
During Boss Battles, where no extra monsters are killed, individual hits on a boss will have a (low) chance of spawning a Health Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:newhealthglobe.png|frame|right|A new globe as seen in the Wizard gameplay trailer.]]&lt;br /&gt;
In the [[BlizzCon 2008]] build, the globes had changed slightly, getting some sort of ornamental graphic on the top and bottom, like a small golden crown.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
There has been some small level of controversy about these Health Orbs as some players do not like the idea of &amp;quot;power-ups&amp;quot; in a RPG game. It is nowhere near the levels of the [[art controversy]], but some people are genuinely upset.&lt;br /&gt;
&lt;br /&gt;
In either way, it is highly unlikely that Blizzard will change Health Orbs significantly at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Controversies]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9636</id>
		<title>Health Globe</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9636"/>
				<updated>2009-06-16T20:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Health Globes''' are orbs of life energy that can escape from killing [[monsters]]. There are also [[Mana Globe]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why they Exist==&lt;br /&gt;
[[Image:Health Orbs1.jpg|left|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&amp;amp;cat=546&amp;amp;size=big Full picture].]]While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
[[Image:Health Orb2.jpg|right|thumb|One health orb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=1368&amp;amp;cat=546&amp;amp;size=big Full picture].]]These globes of health work as you would expect, when stepping on them, you will get an increase in health. The increase is over time, so not instant, and you only activate them if you are lacking health. The interesting thing about multiplayer and orbs is that they heal all party members in the vicinity, enabling any player to be a makeshift healer. Even if the person picking the orb up is at full health, it will heal others.&lt;br /&gt;
&lt;br /&gt;
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Source]&lt;br /&gt;
::''We're also playing around with some alternate functionality for when/how they're picked up while you're at full health, as well as some visual tweaks. Regardless we're going to make sure it's as fun and balanced as possible.''&lt;br /&gt;
&lt;br /&gt;
Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drop Rates===&lt;br /&gt;
[[Jay Wilson]] said they were on [http://www.gamereactor.eu/grtv/?id=2936 about 25-35%].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Battles===&lt;br /&gt;
During Boss Battles, where no extra monsters are killed, individual hits on a boss will have a (low) chance of spawning a Health Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:newhealthglobe.png|frame|right|A new globe as seen in the Wizard gameplay trailer.]]&lt;br /&gt;
In the [[BlizzCon 2008]] build, the globes had changed slightly, getting some sort of ornamental graphic on the top and bottom, like a small golden crown.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
There has been some small level of controversy about these Health Orbs as some players do not like the idea of &amp;quot;power-ups&amp;quot; in a RPG game. It is nowhere near the levels of the [[art controversy]], but some people are genuinely upset.&lt;br /&gt;
&lt;br /&gt;
In either way, it is highly unlikely that Blizzard will change Health Orbs significantly at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Controversies]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9635</id>
		<title>Health Globe</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Health_Globe&amp;diff=9635"/>
				<updated>2009-06-16T20:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: Added a screenshot of the new health globe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Health Globes''' are orbs of life energy that can escape from killing [[monsters]]. There are also [[Mana Globe]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why they Exist==&lt;br /&gt;
[[Image:Health Orbs1.jpg|left|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&amp;amp;cat=546&amp;amp;size=big Full picture].]]While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
[[Image:Health Orb2.jpg|right|thumb|One health orb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=1368&amp;amp;cat=546&amp;amp;size=big Full picture].]]These globes of health work as you would expect, when stepping on them, you will get an increase in health. The increase is over time, so not instant, and you only activate them if you are lacking health. The interesting thing about multiplayer and orbs is that they heal all party members in the vicinity, enabling any player to be a makeshift healer. Even if the person picking the orb up is at full health, it will heal others.&lt;br /&gt;
&lt;br /&gt;
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Source]&lt;br /&gt;
::''We're also playing around with some alternate functionality for when/how they're picked up while you're at full health, as well as some visual tweaks. Regardless we're going to make sure it's as fun and balanced as possible.''&lt;br /&gt;
&lt;br /&gt;
Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drop Rates===&lt;br /&gt;
[[Jay Wilson]] said they were on [http://www.gamereactor.eu/grtv/?id=2936 about 25-35%].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Battles===&lt;br /&gt;
During Boss Battles, where no extra monsters are killed, individual hits on a boss will have a (low) chance of spawning a Health Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:newhealthglobe.png|frame|left|A new globe as seen in the Wizard gameplay trailer.]]&lt;br /&gt;
In the [[BlizzCon 2008]] build, the globes had changed slightly, getting some sort of ornamental graphic on the top and bottom, like a small golden crown.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
There has been some small level of controversy about these Health Orbs as some players do not like the idea of &amp;quot;power-ups&amp;quot; in a RPG game. It is nowhere near the levels of the [[art controversy]], but some people are genuinely upset.&lt;br /&gt;
&lt;br /&gt;
In either way, it is highly unlikely that Blizzard will change Health Orbs significantly at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Controversies]]&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Newhealthglobe.png&amp;diff=9634</id>
		<title>File:Newhealthglobe.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Newhealthglobe.png&amp;diff=9634"/>
				<updated>2009-06-16T20:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Freeze: The new health globes as seen in the Wizard gameplay trailer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new health globes as seen in the Wizard gameplay trailer.&lt;/div&gt;</summary>
		<author><name>Freeze</name></author>	</entry>

	</feed>