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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Secret_Cow_Level&amp;diff=81234</id>
		<title>Secret Cow Level</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Secret_Cow_Level&amp;diff=81234"/>
				<updated>2016-10-11T20:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* See the [[Whimsyshire]] article for full details about the Diablo 3 version of the Secret Cow Level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Secret Cow Level is an [[Easter Egg]]; a funny bonus area in [[Diablo II]] that played on years of jokes about a secret level that could (supposedly) be reached in Diablo, by repeatedly clicking the cows found just outside of town. The Blizzard North guys were inspired by this to work up a full sized level of walking, mooing, halberd-wielding cows, and the Secret Cow Level was born. (See the {{iw|Secret_Cow_Level Secret Cow Level page}} in the Diablo 2 section of this wiki for full details.)&lt;br /&gt;
&lt;br /&gt;
The level was amusing, but only a diversion in Diablo 2 Classic, since it could only be entered once per character/per difficulty level. It wasn't very rewarding, other than in laughs. That changed in the Diablo II Expansion, when characters were able to enter the level repeatedly, so long as they did not get credit for completing the quest by killing the {{iw|Cow_King Cow King}}. Along with this repeat visit ability, the cows were greatly increased in damage, experience value, and item dropping capability. By v1.09 the Secret Cow Level was the most profitable area in the entire game, based on the speed with which it could be entered and the ease with which certain character builds could slaughter the vast numbers of slow, resistance-less {{iw|Hell_Bovine Hell Bovines}}.&lt;br /&gt;
&lt;br /&gt;
The v1.10 patch lowered the experience reward and item dropping potential of the cows, and largely returned the level to the amusing novelty status it had originally been designed to possess. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cow Level Controversy==&lt;br /&gt;
[[Image:Cow-level-portal.jpg|frame|Through the red portal.]]&lt;br /&gt;
As we look forward to Diablo III, the Secret Cow Level remains a contentious issue. Some players remember it fondly and hope for another such secret area, while others revile it as a broken, over-rewarding component of the vast slot machine that was Diablo II.  The real debate is seldom over the level itself, but over the value such a secret level should have. Should it be a minor diversion, interesting of itself but not especially rewarding or important? Or should it be a real reward for doing something secret and clever?&lt;br /&gt;
&lt;br /&gt;
Blizzard's Diablo III community manager Bashiok made his feelings clear about the issue in August, 2008. [http://www.diii.net/n/681893/bashiok-secret-cow-level]&lt;br /&gt;
&lt;br /&gt;
::I disliked the secret cow level from a design standpoint though. It actually angered me that it existed at one point, maybe it kind of still does.&lt;br /&gt;
&lt;br /&gt;
::I'm not a designer, at all, but in my opinion and from a design standpoint I think the secret cow level was a failure. For a long time it was one of the most lucrative ways to level, and one of the best places to [[Magic Find|MF]]. For an easter egg, something fun and whimsical, to overshadow the entire rest of the game was a huge problem, and one that existed for far too long. It was a fun idea, a cool nod to the rumors that spawned it, but in execution it was just... game breaking in some ways. 	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Secret Level in Diablo III?==		&lt;br /&gt;
[[Image:D2-cow-king.jpg|frame|The Cow King]]&lt;br /&gt;
Might there be a secret bonus level in Diablo III? If not one filled with cows, or purple penguins... something? D3 project lead Jay Wilson had fun commenting on that issue in a July 2008 interview with Mtv's gaming blog. Will there be such a level in Diablo III? [http://multiplayerblog.mtv.com/2008/08/07/diablo-iii-cow-level/]&lt;br /&gt;
&lt;br /&gt;
::'''Wilson:''' [laughs] We don’t really know at this point. I really like the idea of secret stuff that ''Diablo II'' put forward, but it’s not the kind of thing we would decide this early. But if we have something, I can assure people will be happy with it.&lt;br /&gt;
&lt;br /&gt;
::I will say the thing I liked about the cow level was that it wasn’t just fluff; there was stuff that you could do there that actually had purpose within the game. The thing I didn’t like about it was that it almost replaced part of the game. And so, if we looked to add something like that, we’d be a little smarter about it. We would want it to have a function within the game, but we wouldn’t want it to replace any core content, which is something that I think the cow level really did.&lt;br /&gt;
&lt;br /&gt;
::''Diablo II'' had a lot of little oddities to it that made the experience not as usable. I certainly wouldn’t want things like, ‘Don’t kill the cow king because we’ve got to keep the level open!’ We would avoid scenarios like that. The secret of a cow level is a cool secret. The secret that you’re not supposed to kill the king because you’ll ruin the cow level forever — that’s a bad secret. So we would try to get rid of some of the bad ones.&lt;br /&gt;
&lt;br /&gt;
It sounds like they've given the issue some thought, and since part of their goal with ''Diablo III'' is to make it everything ''Diablo II'' was, but bigger and better... the likelihood that we'll see some sort of secret level is pretty strong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rainbow and Unicorn Level?===&lt;br /&gt;
&lt;br /&gt;
[[File:Secret-level-unicorn1.jpg|thumb|400px|Rainbow attack unicorn &amp;quot;fan&amp;quot; art by [[Bashiok]].]]&lt;br /&gt;
First came the [[art controversy|D3 is too-colorful!!1]] controversy, then the [http://www.diii.net/gallery/showphoto.php?photo=2019 D3 Team's reaction] in the form of some [http://www.diii.net/gallery/showphoto.php?photo=1982 hilarious Blizzcon t-shirts], and then the deadly [http://www.diii.net/gallery/showphoto.php?photo=2500 rainbow fart attack] unicorns, and other doctored screenshots. This whole swing of events has given plenty of Diablo III fans the idea that if there is a [[secret level]] in Diablo III, it will probably be something inspired by the &amp;quot;too colorful&amp;quot; issue, and that we might well be fighting against (or with) rainbow-crapping unicorns, or angry fluffy clouds, or cute smiling miniature suns.&lt;br /&gt;
&lt;br /&gt;
This is entirely speculative and unconfirmed by anything official, but it's not out of the realm of possibilities. The Diablo II Secret Cow Level got its start in similar fashion; it was just an April Fool's joke for a screenshot, made in response to the persistent Diablo I secret cow level rumors, and there was so much fan reaction and enjoyment that the team went ahead and put it into the game. The [[D3 Team]] is under no compunction to include a joke secret level, but Blizzard designers have always shown a good sense of humor, and as famous and enjoyed as the D2 secret level was, they've go to be feeling some pressure to live up to that standard with Diablo III.&lt;br /&gt;
&lt;br /&gt;
Only time, and possibly April Fools screenshots, will tell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Not the Cow&amp;quot; level==&lt;br /&gt;
&lt;br /&gt;
* After the initial anniversary debut, the &amp;quot;Not the Cow Level&amp;quot; became accessible at any time by transmuting a [[Bovine Bardiche]] legendary polearm in [[Kanai's Cube]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map (not the cow level).png|thumb|right|200px|Map (v2.2.0)]]&lt;br /&gt;
In Diablo III, for a limited time from dawn on May 15 to dusk on May 21, 2015 there was a chance to encounter a [[Herald to the Queen]], which, when killed, left an opened portal through which player(s) could enter the secret level. It could only be opened once per game, and once inside, there was no Obelisk or portal back (except for the entry portal). However, the portal stayed open for the rest of the game, even after the zone was fully cleared. This temporary event was provided to Diablo players for the third anniversary of the game.&lt;br /&gt;
&lt;br /&gt;
The zone was always based on the [[Fields of Misery]], but it could be opened from any map on any difficulty level in either Campaign or Adventure mode.&lt;br /&gt;
&lt;br /&gt;
The zone itself was named &amp;quot;Not The Cow Level&amp;quot;, and was filled with vast hordes of Infernal Bovines ([[Infernal Bovine|standard]], [[Infernal Bovine Spearman|Spearman]] and [[Infernal Bovine Shaman|Shaman]]) and numerous cow-based elite packs were to be encountered. &lt;br /&gt;
&lt;br /&gt;
Twenty normal Chests and ten Resplendent Chests were scattered throughout. All slain farmer corpses contained significant amount of gold.&lt;br /&gt;
&lt;br /&gt;
A full set of one of each of the six shrines could be found, along with Healing Wells. Unique [[T-Bone Steak health pickup]]s dropped from killed enemies along with normal [[Health Globes]] (similar to the cupcakes in [[Whimsyshire]]).&lt;br /&gt;
[[File:Ghost of the Cow King 002.png|thumb|right|Ghost of the Cow King (v2.2.0)]]&lt;br /&gt;
The boss of the realm was [[The Cow Queen]] and the Ghost of The Cow King was also found, uttering various bovine puns, triggering the final event [[Tipping Point]].&lt;br /&gt;
[[File:Portal (not the cow level) 001.png|thumb|left|Portal (v2.2.0)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Cow Level in the RPG==&lt;br /&gt;
There is also a version of the Secret Cow Level in the [[Diablo RPG]]. It mimics the features of the cow level in the game.&lt;br /&gt;
* [[Secret Cow Level (DnD)|Dungeons and Dragons Secret Cow Level]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [http://www.diii.net/n/681893/bashiok-secret-cow-level http://www.diii.net/n/681893/bashiok-secret-cow-level]&lt;br /&gt;
* [http://multiplayerblog.mtv.com/2008/08/07/diablo-iii-cow-level/ http://multiplayerblog.mtv.com/2008/08/07/diablo-iii-cow-level/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Easter Eggs]]&lt;br /&gt;
[[Category:Diablo II]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Secret_cow_level&amp;diff=81233</id>
		<title>Secret cow level</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Secret_cow_level&amp;diff=81233"/>
				<updated>2016-10-11T20:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Redirected page to Secret Cow Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Secret Cow Level]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_Podcast&amp;diff=81123</id>
		<title>Diablo Podcast</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_Podcast&amp;diff=81123"/>
				<updated>2016-07-09T03:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: /* TDP #201: Legendary Gems and Episode #1-101 Review */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diablo.IncGamers.com Diablo.IncGamers.com]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://diablo.incgamers.com/news/diii-net/diablo-3-podcast Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2016 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #195: 2015 Year in Review Pt2 ===&lt;br /&gt;
&lt;br /&gt;
Current events including the end of Season 4 and the approach of Season 5, plus Season Journey issues and learning from Overwatch’s failure/success. Then it’s 2015 Year in Review time, with coverage of the second half of last year. Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 January, 2015.&lt;br /&gt;
* Length: 1:16:25&lt;br /&gt;
* '''[xx Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #196: Patch 2.4 and Season Five ===&lt;br /&gt;
&lt;br /&gt;
Patch 2.4 is live and Season Five is just days away. Let’s review the new features in the patch and talk about Season Five plans. Plus, Dave Brevik returning to Blizzard? Featuring DaveTheBrave and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 January, 2015.&lt;br /&gt;
* Length: 1:01:05&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-196-patch-2-4-and-season-five Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #197: Season Five, Weekend #1 ===&lt;br /&gt;
&lt;br /&gt;
The first weekend of Season Five is in the books and how did the rushing and patch 2.4 changes play out? Is a party no longer required for fast leveling? Are Set Dungeons just lame? Featuring Wolfpaq, Aahz, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: January 20, 2015.&lt;br /&gt;
* Length: 57:45&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-197-season-five-weekend-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #198: Set Dungeon Despair ===&lt;br /&gt;
&lt;br /&gt;
Set Dungeons are debated at length in this episode. Some hate them, some tolerate them; is the whole thing a half-baked feature that should be suspended? Also SP vs. MP exp curve, Ancient weapon crafting bottlenecks, and S5 power creep. Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 27 January, 2015.&lt;br /&gt;
* Length: 1:15:30&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-198-set-dungeon-despair Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #199: Power Creep or Power Leap? ===&lt;br /&gt;
&lt;br /&gt;
Players have blasted through GR100 and it seems like everyone is already 20GRs higher than last season. Is this Power Creep or Power Leap? Is Torment 10 obsolete already? Plus, no DPS meter, and Set Dungeons still suck. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 5 February, 2015.&lt;br /&gt;
* Length: 1:24:06&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-199-power-creep-or-power-leap Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #200: Diablo 3 Legendary Item Postmortem ===&lt;br /&gt;
&lt;br /&gt;
Our 200th episode delves deeply into the best and worst of Diablo III’s legendary items, following in the path of developer John Yang’s recent “Ten Items in Ten Minutes” lightning Diablo 3 Item Postmortem talk. Aahz and Flux discuss and debate The RoRG, Furnace, Unity, and many other legendary item milestones in Diablo III. Plus a bonus anti-Set Dungeon rant when you least expect it.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 February, 2015.&lt;br /&gt;
* Length: 1:01:33&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-200-legendary-item-postmortem Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #201: Legendary Gems and Episode #1-101 Review ===&lt;br /&gt;
&lt;br /&gt;
Our big Diablo 3 Anniversary Podcast rolls out content galore, with conversation about Power Creep and brainstorming about the least-used Legendary Gems. Then it’s time for nostalgia, with a fast-paced review of the most memorable shows from our first 100 episodes. We hit all the important milestones and wacky misadventures during the development and first year of Diablo 3. Featuring Aahz, N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 February, 2015.&lt;br /&gt;
* Length: 2:28:03&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-201-lgems-episode-1-101-review Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #202: Augmenting Ancients and Avoiding Set Dungeons ===&lt;br /&gt;
&lt;br /&gt;
We debate current game issues including power creep, competing against botters, the ancient item augmentation struggle, and the ridiculous lengths players will go to avoid Set Dungeons. Then it’s time for some more Anniversary review, as we cover TDP #102-125, hitting the super-busy second half of 2013, including the Reaper of souls reveal and beta test. Featuring Tyr, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: March 3, 2015.&lt;br /&gt;
* Length: 1:33:01&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-202-augmenting-ancients-and-avoiding-set-dungeons Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #203: Patch 2.4.1 Preview &amp;amp; PTR Testing ===&lt;br /&gt;
&lt;br /&gt;
Patch 2.4.1 is live on the PTR and we analyze the big and small changes for gameplay, Demon Hunter and Wizard, plus all the new Legendary Gem options. Featuring Flux and N3rdwards.&lt;br /&gt;
&lt;br /&gt;
* Posted on: March 17, 2015.&lt;br /&gt;
* Length: 1:21:01&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-203-patch-2-4-1-preview-ptr-testing Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #204: Auditions and Patch 2.4 Worries ===&lt;br /&gt;
&lt;br /&gt;
Three first time guests in this installment, as we discuss recent play, Patch 2.4 worries, Set Dungeons, Botter banning, and more. Featuring Cinful, Mel, Captain Goldfish, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: April 8, 2015.&lt;br /&gt;
* Length: 1:41:40&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-204-auditions-and-patch-2-4-worries Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #205: Ban Waves and D3 Shrinkage ===&lt;br /&gt;
&lt;br /&gt;
Season Five goes out with surprise ban waves and community joy, Patch 2.4 pros and cons, plus controversy as the Diablo 3 team continues to shrink… Featuring Tyr, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: April 20, 2015.&lt;br /&gt;
* Length: 1:15:20&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-205 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #206: Season Six Begins! ===&lt;br /&gt;
&lt;br /&gt;
Season Six kicked off over the weekend and we discuss the fun. Rushing strategies, P500 in two days, the best new OP classes/builds, power creep increases, botters running scared, and more. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: May 4, 2015.&lt;br /&gt;
* Length: 40:45&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-podcast-206-season-six-begins Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #207: Season 6 Power Creep + Botters Beaten? ===&lt;br /&gt;
&lt;br /&gt;
Season Six marches on with fewer botters and tons of power creep. Can D3 sustain players going 10-15 GRs higher every season? Also, Diablo 3’s fourth anniversary thoughts. Featuring Captain Goldfish, James, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: May 27, 2015.&lt;br /&gt;
* Length: 1:11:52&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-207-s6-power-creep-botters-beaten Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #208: Top Ten Barbarian Skills ===&lt;br /&gt;
&lt;br /&gt;
A fun and argument-filled ranking of the Barbarian’s Top Ten skills. Plus “Firebug” wizards take over the rankings, Jay Wilson leaves Blizzard, and the Warcraft movie debuts. Featuring Cpt. Goldfish, Aahz, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: June 15, 2015.&lt;br /&gt;
* Length: 1:24:11&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-208-top-ten-barbarian-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #209: Top Ten Wizard Skills ===&lt;br /&gt;
&lt;br /&gt;
Patch 2.4.2 has hit the PTR and the changes are worth discussing. Also, we debate the Top Ten Wizard skills, with two Wizard experts and lots of opinions, many of them in disagreement. Featuring N3rdwards, HolyKnight, Cpt. Goldfish, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: June 22, 2015.&lt;br /&gt;
* Length: 1:30:11&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-209-top-10-wizard-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #210: Top 10 Crusader Skills ===&lt;br /&gt;
&lt;br /&gt;
Patch 2.4.2 PTR testing, discussion of the big “meta” changes coming to end game parties, the state of Hardcore vs. Softcore, and our debate over the Top 10 Crusader skills. Featuring Leviathan, James, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: June 29, 2015.&lt;br /&gt;
* Length: 1:31:29&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-210-top-10-crusader-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #211: Josh Mosqueira Exits + Top 10 Monk Skills ===&lt;br /&gt;
&lt;br /&gt;
Big news as Josh Mosqueira announces his departure from Blizzard. Is Diablo 3 development done? Also v2.4.2 PTR testing and our class skill ranking continues with a controversial Top 10 Monk skills.&lt;br /&gt;
&lt;br /&gt;
* Posted on: July 8, 2015.&lt;br /&gt;
* Length: 2:04:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-211-josh-mosqs-exit-top-10-monk-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Episodes are archived by year:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Material&amp;diff=80853</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Material&amp;diff=80853"/>
				<updated>2016-03-04T09:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deaths-breath-inv1.jpg|frame|right|Death's Breath.]]&lt;br /&gt;
Materials have no function on their own, but they are required for many [[crafting]] and item modification activities, including [[enchanting]], crafting weapons, armor, and jewelry, and [[cube]] recipes, and [[training]] [[Artisans]]. &lt;br /&gt;
&lt;br /&gt;
Materials are [[salvaged]] from white, blue, yellow, and orange/green items, and can also be dropped directly by monsters, chests, and especially from [[Treasure Goblin]]s. &lt;br /&gt;
* Post [[Patch 2.3]], all materials (and [[gem]]s) stack up to 5000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Materials in Loot 2.0==&lt;br /&gt;
&lt;br /&gt;
[[Diablo 3 version 2]] reworked and simplified the [[Diablo 3 vanilla]] materials system, with one common, one magic, two rare and one legendary item.&lt;br /&gt;
&lt;br /&gt;
In [[Reaper of Souls]], a new tier of materials was added and in [[Patch 2.3]], the lower tier was removed. The same patch added materials found only in [[Horadric Caches]]. Prior to Patch 2.0.6, legendary materials dropped from certain monsters and were used to craft items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Types==&lt;br /&gt;
&lt;br /&gt;
===Salvaged materials===&lt;br /&gt;
&lt;br /&gt;
All these salvaged materials will also drop from monsters, chests, and especially from Treasure Goblins such as the [[Odious Hoarder]].&lt;br /&gt;
* Common (white): [[Reusable Parts]]&lt;br /&gt;
* Magic (blue): [[Arcane Dust]]&lt;br /&gt;
* Rare (yellow): [[Veiled Crystal]]&lt;br /&gt;
* Legendary (orange) &amp;amp; Set (green): [[Forgotten Soul]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Non-Salvaged Materials===&lt;br /&gt;
&lt;br /&gt;
Materials that drop directly from various sources and can not be obtained by salvaging items.&lt;br /&gt;
&lt;br /&gt;
[[Death's Breath]] drop when Elite monsters are killed, and also from Golden Chests and Goblins. DBs are highly sought after as they are required on quantity for all sorts of high level gear crafting, as well as in most of the [[Kanai's Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Horadric Cache Materials]]. Introduced in [[Patch 2.3]], these materials can only be obtained from the Horadric Caches awarded by Tyrael when a character completes all five [[bounties]] in a given act. Many legendary and set item crafting requires require one or more, and two of the most powerful Cube recipes require 1 or 5 each of all these materials, making their farming essential.&lt;br /&gt;
* Act One, [[Khanduran Rune]].&lt;br /&gt;
* Act Two, [[Caldeum Nightshade]]&lt;br /&gt;
* Act Three, [[Arreat War Tapestry]]&lt;br /&gt;
* Act Four, [[Corrupted Angel Flesh]]&lt;br /&gt;
* Act Five, [[Westmarch Holy Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Leg-mat-adventurers-journal.jpg|thumb|350px|Removed: [[Adventurer's Journal]] legendary material.]]&lt;br /&gt;
[[Legendary Materials]] were removed from the game in Patch 2.0.6. There were several dozen of these special legendary materials, each required for various legendary and set item crafting. As they only dropped from certain unique (purple) elites, they were quite hard to farm and were ultimately removed from the game and the crafting recipes rearranged. Even many patches later, players will still occasionally find an [[Adventurer's Journal]] from an in-game item, though this material no longer has any function in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Converting Materials==&lt;br /&gt;
&lt;br /&gt;
White and Blue materials were perpetually in short supply until Patch 2.3 simplified crafting and increased their drop rate, while also enabling Treasure Goblins to drop large stacks of materials. Patch 2.4 further eased material shortages by adding the [[Cube]] recipe, [[Anger of Iben Fahd]]. It enables players to convert 100 stacks of white, blue, or yellow materials into each other, as needed.&lt;br /&gt;
&lt;br /&gt;
See [[Material/Archive]] for details on the Diablo 3 Vanilla Materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Artisans]]&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Odious_Hoarder&amp;diff=80852</id>
		<title>Odious Hoarder</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Odious_Hoarder&amp;diff=80852"/>
				<updated>2016-03-04T09:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Redirected page to Odious Collector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Odious Collector]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Material/Archive&amp;diff=80851</id>
		<title>Material/Archive</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Material/Archive&amp;diff=80851"/>
				<updated>2016-03-04T09:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archived|February 2014|[[Materials]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archived info from the system in the game during [[Diablo 3 vanilla]]. The initial materials system ran from from launch in May 2012 until [[Diablo 3 version 2]] went live in February 2014, with several minor additions and modifications during that time. The info below is no longer current and many of the materials no longer exist; all the obsolete types of material were transformed into the new materials when D3v2 went live.&lt;br /&gt;
&lt;br /&gt;
There are nine materials in total. Each difficulty level has its own {{magic|magic}} material and its own {{rare|rare}} material. Inferno alone has a {{legendary|legendary}} material. An item always yields materials of the difficulty level its item level corresponds to: item levels 1&amp;amp;ndash;30 are Normal, 31&amp;amp;ndash;50 are Nightmare, 51&amp;amp;ndash;59 are Hell, and 60&amp;amp;ndash;63 are Inferno.&lt;br /&gt;
&lt;br /&gt;
* {{magic|Magic}} items have a 100% chance to yield a {{magic|magic}} material and a 15% chance to also yield a {{rare|rare}} material.&lt;br /&gt;
* {{rare|Rare}} items have a 100% chance to yield both a {{magic|magic}} material and a {{rare|rare}} material.&lt;br /&gt;
* {{legendary|Legendary}} and {{set|set}} items have a 100% chance to yield three {{rare|rare}} materials. On Inferno, one of these [[Iridescent Tear|{{rare|Iridescent Tears}}]] is swapped for a {{legendary link|Fiery Brimstone}}.&lt;br /&gt;
&lt;br /&gt;
Materials cannot be converted or upgraded.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Character level of crafted items using each material&lt;br /&gt;
! Icon&lt;br /&gt;
! Material&lt;br /&gt;
! {{magic|Magic}}&lt;br /&gt;
! {{rare|Rare}}&lt;br /&gt;
! {{set|Set}}&lt;br /&gt;
! {{legendary|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}} ({{wl|[http://diablonut.incgamers.com/item/subtle-essence db]}})&lt;br /&gt;
| 3&amp;amp;ndash;27&lt;br /&gt;
| 23&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}} ({{wl|[http://diablonut.incgamers.com/item/fallen-tooth db]}})&lt;br /&gt;
| 15&amp;amp;ndash;27&lt;br /&gt;
| 25&amp;amp;ndash;27&lt;br /&gt;
| 20&amp;amp;ndash;22&lt;br /&gt;
| 19&amp;amp;ndash;25&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}} ({{wl|[http://diablonut.incgamers.com/item/shimmering-essence db]}})&lt;br /&gt;
| 29&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;44&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}} ({{wl|[http://diablonut.incgamers.com/item/lizard-eye db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 30&amp;amp;ndash;46&lt;br /&gt;
| 30&amp;amp;ndash;41&lt;br /&gt;
| 30&amp;amp;ndash;40&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}} ({{wl|[http://diablonut.incgamers.com/item/wishful-essence db]}})&lt;br /&gt;
| 51&amp;amp;ndash;57&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}} ({{wl|[http://diablonut.incgamers.com/item/encrusted-hoof db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}} ({{wl|[http://diablonut.incgamers.com/item/exquisite-essence db]}})&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}} ({{wl|[http://diablonut.incgamers.com/item/iridescent-tear db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}} ({{wl|[http://diablonut.incgamers.com/item/fiery-brimstone db]}})&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of blacksmithing.png]]&lt;br /&gt;
| {{magic link|Tome of Blacksmithing}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-blacksmithing db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 51&amp;amp;ndash;59&lt;br /&gt;
| 52&amp;amp;ndash;55&lt;br /&gt;
| 50&amp;amp;ndash;57&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon tome of secrets.png]]&lt;br /&gt;
| {{magic link|Tome of Secrets}} ({{wl|[http://diablonut.incgamers.com/item/tome-of-secrets db]}})&lt;br /&gt;
| None&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material table==&lt;br /&gt;
{|&lt;br /&gt;
! Rarity&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Nightmare&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hell&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Inferno&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{magic|Magic}}&lt;br /&gt;
| [[Image:IconMaterialSubtleEssence.png]]&lt;br /&gt;
| {{magic link|Subtle Essence}}&lt;br /&gt;
| [[Image:IconMaterialShimmeringEssence.png]]&lt;br /&gt;
| {{magic link|Shimmering Essence}}&lt;br /&gt;
| [[Image:IconMaterialWishfulEssence.png]]&lt;br /&gt;
| {{magic link|Wishful Essence}}&lt;br /&gt;
| [[Image:IconMaterialExquisiteEssence.png]]&lt;br /&gt;
| {{magic link|Exquisite Essence}}&lt;br /&gt;
| ''Artisans through the ages have relied on magic materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{rare|Rare}}&lt;br /&gt;
| [[Image:IconMaterialFallenTooth.png]]&lt;br /&gt;
| {{rare link|Fallen Tooth}}&lt;br /&gt;
| [[Image:IconMaterialLizardEye.png]]&lt;br /&gt;
| {{rare link|Lizard Eye}}&lt;br /&gt;
| [[Image:IconMaterialEncrustedHoof.png]]&lt;br /&gt;
| {{rare link|Encrusted Hoof}}&lt;br /&gt;
| [[Image:IconMaterialIridescentTear.png]]&lt;br /&gt;
| {{rare link|Iridescent Tear}}&lt;br /&gt;
| ''Artisans through the ages have relied on rare materials to enhance and create powerful items.''&lt;br /&gt;
|-&lt;br /&gt;
| {{legendary|Legendary}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| [[Image:IconMaterialFieryBrimstone.png]]&lt;br /&gt;
| {{legendary link|Fiery Brimstone}}&lt;br /&gt;
| ''Artisans through the ages have relied on exotic materials to enhance and create powerful items.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All materials in D3v could stack up to 100, apart from Tomes which can go up to 1,000.&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Horadric_Cache_material&amp;diff=80850</id>
		<title>Horadric Cache material</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Horadric_Cache_material&amp;diff=80850"/>
				<updated>2016-03-04T04:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Horadric Cache materials were added to the game in [[Patch 2.3]]. They are crafting [[materials]] that can only be obtained from [[Horadric Caches]], each one tied to a specific act. Players must complete all five bounties in each act, then visit Tyrael in town to receive their cache. A second bonus cache will be awarded if the act is the current Bonus Act, a random designation that changes every hour, or when the previous Bonus Act is finished.&lt;br /&gt;
&lt;br /&gt;
Horadric Cache materials are required for various level 70 legendary and set item crafting recipes, as well some [[Kanai's Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
|&amp;lt;center&amp;gt;Act One&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Khanduran-rune-icon.JPG|center]] &lt;br /&gt;
Khanduran Rune&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Two&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Caldeum-nightshade-icon.JPG|center]] &lt;br /&gt;
Caldeum Nightshade&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Three&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Arreat-war-tapestry-icon.JPG|center]] &lt;br /&gt;
Arreat War Tapestry&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Four&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Corrupted-angel-flesh-icon.JPG|center]] &lt;br /&gt;
Corrupted Angel Flesh&lt;br /&gt;
|&amp;lt;center&amp;gt;Act Five&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Westmarch-holy-water-icon.JPG|center]] &lt;br /&gt;
Westmarch Holy Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining Cache materials==&lt;br /&gt;
&lt;br /&gt;
These materials can *only* be found from Horadric Caches, which are awarded by Tyrael to characters who complete all five bounties in an act in [[Adventure Mode]] at level 65 or above. &lt;br /&gt;
&lt;br /&gt;
* '''1 material:''' Normal.&lt;br /&gt;
* '''2 materials:''' Hard or Expert.&lt;br /&gt;
* '''3 materials:''' Master - Torment 6.&lt;br /&gt;
* '''4 materials:''' Torment 7 - Torment 9.&lt;br /&gt;
* '''5 materials:''' Torment 10.&lt;br /&gt;
&lt;br /&gt;
Completing the fifth bounty when an Act is the [[Bonus Act]] grants a second, [[bonus Horadric Cache]] that holds an equal number of cache mats. This will double the total materials obtained per act.&lt;br /&gt;
&lt;br /&gt;
Players below level 65 will only find 1 material from the main cache, but will get the appropriate number of materials for that difficulty level from the bonus cache. Thus a level 1-64 character on Hard difficulty would get 1 materials from the cache and 2 from the bonus cache, for a total of 3. Or a level 1-64 character would get 1 + 5 = 6 materials on Torment 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split Farming===&lt;br /&gt;
&lt;br /&gt;
A popular technique is [[split farming]] where two or more players split up and do different bounties separately, in order to complete them all that much more quickly.  To earn caches from Bounties, players need merely be in the game when someone collects the Caches from Tyrael, and when one player talks to Tyrael, the cache (and possibly bonus cache) will appear in the inventory of every other player in the game, regardless of their location or participation in any/all of the Bounties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cache Materials Recipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Reapers-wraps-v23.jpg|thumb|Reaper's Wraps crafting in Patch 2.3.]]&lt;br /&gt;
Most level 70 legendary and item set crafting recipes require one or two Horadric Cache materials, which can get expensive if a player creates the item/set multiple times trying to get an item with a good stat roll.&lt;br /&gt;
&lt;br /&gt;
Of the Kanai's Cube recipes, two of the most powerful require all five materials:&lt;br /&gt;
&lt;br /&gt;
[[Archive of Tal Rasha]], Extracts the legendary affix to Kanai's Cube. &lt;br /&gt;
* 1 [[Khanduran Rune]]&lt;br /&gt;
* 1 [[Caldeum Nightshade]]&lt;br /&gt;
* 1 [[Arreat War Tapestry]]&lt;br /&gt;
* 1 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 1 [[Westmarch Holy Water]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
* 1 Legendary Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Law of Kulle]], Reforges a Legendary item&lt;br /&gt;
* 5 [[Khanduran Rune]]&lt;br /&gt;
* 5 [[Caldeum Nightshade]]&lt;br /&gt;
* 5 [[Arreat War Tapestry]]&lt;br /&gt;
* 5 [[Corrupted Angel Flesh]]&lt;br /&gt;
* 5 [[Westmarch Holy Water]]&lt;br /&gt;
* 50 [[Forgotten Soul]]s&lt;br /&gt;
* 1 Legendary Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Horadric Cache]]&lt;br /&gt;
[[category:Materials]]&lt;br /&gt;
[[category:Legendary materials]]&lt;br /&gt;
[[category:Kanai's Cube]]&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_Podcast&amp;diff=80848</id>
		<title>Diablo Podcast</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_Podcast&amp;diff=80848"/>
				<updated>2016-03-03T07:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diablo.IncGamers.com Diablo.IncGamers.com]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://diablo.incgamers.com/news/diii-net/diablo-3-podcast Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2016 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #195: 2015 Year in Review Pt2 ===&lt;br /&gt;
&lt;br /&gt;
Current events including the end of Season 4 and the approach of Season 5, plus Season Journey issues and learning from Overwatch’s failure/success. Then it’s 2015 Year in Review time, with coverage of the second half of last year. Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 January, 2015.&lt;br /&gt;
* Length: 1:16:25&lt;br /&gt;
* '''[xx Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #196: Patch 2.4 and Season Five ===&lt;br /&gt;
&lt;br /&gt;
Patch 2.4 is live and Season Five is just days away. Let’s review the new features in the patch and talk about Season Five plans. Plus, Dave Brevik returning to Blizzard? Featuring DaveTheBrave and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 January, 2015.&lt;br /&gt;
* Length: 1:01:05&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-196-patch-2-4-and-season-five Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #197: Season Five, Weekend #1 ===&lt;br /&gt;
&lt;br /&gt;
The first weekend of Season Five is in the books and how did the rushing and patch 2.4 changes play out? Is a party no longer required for fast leveling? Are Set Dungeons just lame? Featuring Wolfpaq, Aahz, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: January 20, 2015.&lt;br /&gt;
* Length: 57:45&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-197-season-five-weekend-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #198: Set Dungeon Despair ===&lt;br /&gt;
&lt;br /&gt;
Set Dungeons are debated at length in this episode. Some hate them, some tolerate them; is the whole thing a half-baked feature that should be suspended? Also SP vs. MP exp curve, Ancient weapon crafting bottlenecks, and S5 power creep. Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 27 January, 2015.&lt;br /&gt;
* Length: 1:15:30&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-198-set-dungeon-despair Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #199: Power Creep or Power Leap? ===&lt;br /&gt;
&lt;br /&gt;
Players have blasted through GR100 and it seems like everyone is already 20GRs higher than last season. Is this Power Creep or Power Leap? Is Torment 10 obsolete already? Plus, no DPS meter, and Set Dungeons still suck. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 5 February, 2015.&lt;br /&gt;
* Length: 1:24:06&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-199-power-creep-or-power-leap Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #200: Diablo 3 Legendary Item Postmortem ===&lt;br /&gt;
&lt;br /&gt;
Our 200th episode delves deeply into the best and worst of Diablo III’s legendary items, following in the path of developer John Yang’s recent “Ten Items in Ten Minutes” lightning Diablo 3 Item Postmortem talk. Aahz and Flux discuss and debate The RoRG, Furnace, Unity, and many other legendary item milestones in Diablo III. Plus a bonus anti-Set Dungeon rant when you least expect it.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 February, 2015.&lt;br /&gt;
* Length: 1:01:33&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-200-legendary-item-postmortem Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #201: Legendary Gems and Episode #1-101 Review ===&lt;br /&gt;
&lt;br /&gt;
Our big Diablo 3 Anniversary Podcast rolls out content galore, with conversation about Power Creep and brainstorming about the least-used Legendary Gems. Then it’s time for nostalgia, with a fast-paced review of the most memorable shows from our first 100 episodes. We hit all the important milestones and wacky misadventures during the development and first year of Diablo 3. Featuring Aahz, N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 February, 2015.&lt;br /&gt;
* Length: 2:28:03&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-201-lgems-episode-1-101-review Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Episodes are archived by year:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2016_Episodes&amp;diff=80847</id>
		<title>The Diablo Podcast: 2016 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2016_Episodes&amp;diff=80847"/>
				<updated>2016-03-03T07:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Redirected page to Diablo Podcast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Diablo Podcast]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80846</id>
		<title>The Diablo Podcast: 2015 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80846"/>
				<updated>2016-03-03T07:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Episodes==&lt;br /&gt;
&lt;br /&gt;
Most recent on top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #194: Patch 2.4 PTR + 2015 Year in Review Pt.1 ===&lt;br /&gt;
&lt;br /&gt;
Discussion of the ongoing Patch 2.4 testing on the PTR and the impending start of Season 5. Plus 2015 Year in Review, covering the biggest news and controversies from January-June 2015. Featuring N3rdwards and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 December, 2015.&lt;br /&gt;
* Length: 1:35:26&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-194-patch-2-4-ptr-2015-year-in-review-pt-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #193: Monstrous @ Blizzcon 2015===&lt;br /&gt;
&lt;br /&gt;
Monstrous shares his Blizzcon 2015 experience, including much Developer chat time and even Chicken &amp;amp; Waffles with Wyatt! Also Patch 2.4 and Snapshotting. Featuring Monstrous, HolyKnight, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 November, 2015.&lt;br /&gt;
* Length: 1:15:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-193-monstrous-blizzcon-2015 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #192: Tech Issues and PTR Patch 2.4: ===&lt;br /&gt;
&lt;br /&gt;
Tyr describes his awesome first Blizzcon experience, plus Patch 2.4 discussion, D3X2 renewed hopes, Set Dungeons debate, D3’s tech issues lead to Devs dodging questions, Legacy of Nightmares loses sleep, and more. Featuring Tyr, MJinSpace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 November, 2015.&lt;br /&gt;
* Length: 1:41:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-192-tech-issues-and-ptr-patch-2-4 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #191: Blizzcon 2015 &amp;amp; Patch 2.4 Preview===&lt;br /&gt;
&lt;br /&gt;
Wolfpaq shares stories of his two days at Blizzcon 2015; testing the new D3 demo, hunting D3 devs, and hiding from WoW fans. Also Patch 2.4 preview: Set Dungeons, UI improvements, doubled stash tabs, and more. Featuring Wolfpaq, DaveTheBrave, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 November, 2015.&lt;br /&gt;
* Length: 1:16:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-191-blizzcon-2015-patch-2-4-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #190: The Biggest Issues in D3===&lt;br /&gt;
&lt;br /&gt;
Deeper debate over the top issues in Diablo 3, as voted by the fans. Botting, no expansion, party EXP, lack of gear diversity, too few top Grift maps. class diversity, and much more. Featuring Tyr, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 October, 2015.&lt;br /&gt;
* Length: 1:28:03&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-190-the-biggest-issues-in-d3 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #189: Podcast #189: Botting and Blizzcon ’15 Dismay===&lt;br /&gt;
&lt;br /&gt;
The hiatus has ended and The Diablo Podcast returns with a new show. Conversation about Season 4, Monk superiority, runaway botting, solo play irrelevance, and the D3-disappointment that is Blizzcon 2015. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 October, 2015.&lt;br /&gt;
* Length: 1:19:37&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-189-botting-and-blizzcon-15-dismay Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #188: S4 + Dev Chat Postmortem===&lt;br /&gt;
&lt;br /&gt;
Season Four is going strong, but are our panelists? Plus postmortem analysis of last week’s Diablo 3 developer chat: EXP Wars! MP vs. SP vs. botting, Season Journey appreciation, Hardcore grows too easy, and Skovos D3X2 hints? Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 September, 2015.&lt;br /&gt;
* Length: 1:29:23&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-188-s4-dev-chat-postmortem Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #187: Season 4 and Patch 2.3===&lt;br /&gt;
&lt;br /&gt;
Season 4 is underway and Patch 2.3 has brought countless new features to the game. Using Kanai’s Cube for *real*, trying new builds in S4, botting consuming softcore, Torment farming sweetspots, and playing defensively. Featuring MJinSpace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 3 September, 2015.&lt;br /&gt;
* Length: 56:34&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-187-season-4-and-patch-2-3 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #186: Cross-Game Promos and S4 Plans===&lt;br /&gt;
&lt;br /&gt;
Season 4 approaches and fans plan for the event. Plus debate over D3’s out-dated graphics, the “unannounced Diablo project” art director, Blizzcon D3X2 hints, how D4 @ Blizzcon could be a nightmare, and Patch 2.3 rants. Featuring Tyr, Katniss, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 August, 2015.&lt;br /&gt;
* Length: 1:47:53&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-186-cross-game-promos-and-s4-plans Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #185: Too Long Season 3?===&lt;br /&gt;
&lt;br /&gt;
Two first time guests join the show to talk about Season Three running too long, Kanai’s Cube, disappointment over no D3X2 at Gamescom, and Blizzcon 2015 hopes. Featuring Dragoonus, Dave the Brave, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 August, 2015.&lt;br /&gt;
* Length: 1:12:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-185-too-long-season-3 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #184: Patch 2.3.1 &amp;amp; Witch Doctors===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 July, 2015.&lt;br /&gt;
* Length: 1:17:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-184-patch-2-3-1-witch-doctors Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #183: Patch 2.3 Season 4 Testing===&lt;br /&gt;
&lt;br /&gt;
Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 July, 2015.&lt;br /&gt;
* Length: 1:09:39&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-183-patch-2-3-season-4-testing Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #182: PTR Patch 2.3.0, Week One===&lt;br /&gt;
&lt;br /&gt;
The first week of Patch 2.3.0 on the PTR was awesome, if you could ever get into a game. Kanai’s Cube skills and recipe economy issues, new Monk item sets, GR ranking snapshot controversy, and much more. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 7 July, 2015.&lt;br /&gt;
* Length: 1:21:57&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-182-ptr-patch-2-3-0-week-one Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #181: Patch 2.3 Item Sets===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 June, 2015.&lt;br /&gt;
* Length: 1:09:56&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-181-patch-2-3-item-sets Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #180: Patch 2.3.0 Preview!===&lt;br /&gt;
&lt;br /&gt;
The Patch 2.3 Preview is blowing up with new content, and it’s all discussed on this show. [[Kanai’s Cube]] and all the new legendary passives, Torment 7-10, the [[Ruins of Sescheron]], combat tweaks, removed [[Wave of Trials]], and more. Featuring Flux, AdAstra, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 June, 2015.&lt;br /&gt;
* Length: 1:15:44&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-180-patch-2-3-0-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #179: Mini-Seasons and the Stash Crisis===&lt;br /&gt;
&lt;br /&gt;
Botting is ruining D3, mini-seasons with odd rules would be fun, should Item Sets grant bonuses for fewer items equipped, the lack of variety in Legendary Rings, and and WTF no more stash space yet? Featuring Mjinspace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2015.&lt;br /&gt;
* Length: 1:29:13&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-179-mini-seasons-and-the-stash-crisis Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #178: Learning to Love RNG===&lt;br /&gt;
&lt;br /&gt;
The Diabloii.net Podcast covers HC death and speedy rebirth, the 1000 Shard club, why no one cares that MF still works, Grifts vs. T6 Rifts, and the joys and pains of RNG. Plus shorter themed seasons, like No-Sets? Featuring N3rdwards, Tyr, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 June, 2015.&lt;br /&gt;
* Length: 1:28:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-178-learning-to-love-rng Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #177: The GR50 Club===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Mjinspace discuss recent game news, including the GR50 Club, playing 10+ hours a day, if weapon damage ruins itemization, and Stash 4 Cash vs. Play 2 Win. Plus Blizzcon 2015 hopes and plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 June, 2015.&lt;br /&gt;
* Length: 1:20:46&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-177-the-gr50-club Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #176: Chinese D3 Stash for Cash… Why Not Here?===&lt;br /&gt;
&lt;br /&gt;
Stash for Cash in Chinese D3 should go worldwide, no-legendary Leaderboards, item hackers busted, WoW selfies, and why all the best builds ever are live now. Featuring Master X, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 May, 2015.&lt;br /&gt;
* Length: 1:14:14&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-176-chinese-d3-stash-for-cash-why-not-here Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #175: D3’s 3rd Anniversary + Plus Secret Cows===&lt;br /&gt;
&lt;br /&gt;
Diablo 3’s Third Anniversary special cow level debuts, plus conversation about power creep and GR40 becoming the new GR30, if the Infernal Machine needs fixes, and whether D3X2 will debut at E3, Gamescom, Blizzcon, or ever? Featuring MJNSpace, N3rwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2015.&lt;br /&gt;
* Length: 1:19:28&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-175-d3s-3rd-anniversary-plus-secret-cows Watch, listen, or download].'''&lt;br /&gt;
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===TDP #174: DH Sets, GRift Records, &amp;amp; D3X2===&lt;br /&gt;
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Lots of content/topics this week, including perma-CC issues, DH set debates, CoE ring and buff icon issues, player UI mods, expanded Grift leaderboards, and D3 expansion #2 theorizing. Featuring Katniss, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 11 May, 2015.&lt;br /&gt;
* Length: 1:35:24&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-174-dh-sets-grift-records-d3x2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #173: Power Creep and Spin2Win Barbs===&lt;br /&gt;
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Season Three marches on with massive power creep in higher GRifts. Are higher levels of Torment required, or will the removal of Realm of Trials solve the problem? Also, why doesn’t anyone want to play with Spin2Win Barbs, do Seasons need more incentives, and does anyone really want to play Thorns? Featuring N3rdwards, Master X, and Flux.&lt;br /&gt;
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* Posted on: 28 April, 2015.&lt;br /&gt;
* Length: 1:13:18&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #172: Fun Legendary Items &amp;amp; The Blood Shard Exploit===&lt;br /&gt;
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What’s it like to start a new season in Hardcore vs. Softcore? Plus, the best new builds and most fun new legendary/set items in Patch 2.2 and Season 3. Also, Blizzcon tix have sold out, and is power creep making Torment 10+ necessary? Featuring M0uakkai and Muggs.&lt;br /&gt;
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* Posted on: 21 April, 2015.&lt;br /&gt;
* Length: 1:27:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-172-fun-legendary-items-the-blood-shard-exploit Watch, listen, or download].'''&lt;br /&gt;
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===TDP #171: Season 3 + Fun New DH and Monk Builds===&lt;br /&gt;
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Season Three begins, but is the fresh start still fun? Plus why so many Treasure Goblins, fun new Demon Hunter and Monk builds, the mystery of Mortick’s Brace and Blizzard’s rush to start v2.2, and long term Season Three plans. Featuring Master X, MJNSpace, and Flux.&lt;br /&gt;
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* Posted on: 13 April, 2015.&lt;br /&gt;
* Length: 55:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-171-season-3-fun-new-dh-and-monk-builds Watch, listen, or download].'''&lt;br /&gt;
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===TDP #170: End of S2 and Patch 2.2 Preview===&lt;br /&gt;
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Diablo 3 Podcast conversation about the end of Season Two, and a big preview of the changes coming this week in Patch 2.2. Also, pushing highest GRifts, and the horror of the male Wizard in Delsere’s bikini armor. Featuring MJNSpace, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: April 6, 2015.&lt;br /&gt;
* Length: 1:12:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-170-end-of-s2-and-patch-2-2-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #169: S2’s Last Week and GRift Heights===&lt;br /&gt;
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What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux.&lt;br /&gt;
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* Posted on: 30 March, 2015.&lt;br /&gt;
* Length: 1:16:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-169-s2s-last-week-and-grift-heights Watch, listen, or download].'''&lt;br /&gt;
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===TDP #168: Season Three and RoS Year One===&lt;br /&gt;
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Lots to cover this episode, with Season 2 ending and a Season 3 start date, a new patch on the PTR, and the Reaper of Souls one year anniversary fast approaching. Plus debate over Ancient weapons, the needed 7th items in RoS sets, and seasonal exclusive legendaries. Featuring Tyr, Xanth, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 March, 2015.&lt;br /&gt;
* Length: 1:15:35&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-168-season-three-and-ros-year-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #167: The Crusader &amp;amp; Massive Barb Buffs ===&lt;br /&gt;
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Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 16 March, 2015.&lt;br /&gt;
* Length: 1:05:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-167-crusader-massive-barb-buffs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #166: D3’s Seven Design Pillars + PTR===&lt;br /&gt;
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Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux.&lt;br /&gt;
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* Posted on: 9 March, 2015.&lt;br /&gt;
* Length: 1:24:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-166-d3s-seven-design-pillars-ptr Watch, listen, or download].'''&lt;br /&gt;
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===TDP #165: Patch 2.2.0 on the PTR, Part 2===&lt;br /&gt;
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The second half of our big Patch 2.2.0 discussion. This show focuses on the new item sets and legendary items for the Wizard, Witch Doctor, Monk, and Demon Hunter, plus a farewell to potions. Featuring Wolfpaq, M0uikki, and Flux.&lt;br /&gt;
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* Posted on: 4 March, 2015.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-165-patch-2-2-0-ptr-part-2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #164: Patch 2.2.0 on the PTR===&lt;br /&gt;
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Patch 2.2.0 opened up on the PTR last Tuesday, and after nearly a week of testing we’ve got evaluations on the item set updates, new Rift maps, Quality of Life improvements, and fixing the RoRG suggestions. Featuring Flux, Xanth, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 2 March, 2015.&lt;br /&gt;
* Length: 52:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-164-patch-2-2-0-ptr Watch, listen, or download].'''&lt;br /&gt;
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===TDP #163: Season Two and Patch 2.2.0===&lt;br /&gt;
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Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 23 February, 2015.&lt;br /&gt;
* Length: 1:15:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-163-season-two-and-patch-2-2-0 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #162: Season Two, Weekend One===&lt;br /&gt;
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Season Two began on Friday, and it’s time to recap the weekend. Rushing races, preparing for level 70, RNG heartbreaks, fast leveling strategies, new season camaraderie, and more. Featuring N3rdwards, Master X, m0uikkai, Amedon, and Flux.&lt;br /&gt;
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* Posted on: 16 February, 2015.&lt;br /&gt;
* Length: 52:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-162-season-two-weekend-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #161: Season Two Pre-Game Show===&lt;br /&gt;
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Reaper of Souls Season Two is upon us! How best to reach 70 and beyond, which of the new Season Two Legendary Items are intriguing, and more. Plus a bonus debate on the controversial Realm of Trials. Show features Wolfpaq, N3rdwards, and Flux, plus bonus first time guests Tyr, Master X, and m0uikkai.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 February, 2015.&lt;br /&gt;
* Length: 1:16:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-161-season-two-pre-game-show Watch, listen, or download].'''&lt;br /&gt;
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===TDP #160: Patch 2.1.2 Goes Live===&lt;br /&gt;
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The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 January, 2015.&lt;br /&gt;
* Length: 59:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-160-patch-2-1-2-goes-live Watch, listen, or download].'''&lt;br /&gt;
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Shows are archived by year:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
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[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80845</id>
		<title>The Diablo Podcast: 2015 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80845"/>
				<updated>2016-03-03T07:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Episodes==&lt;br /&gt;
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Most recent on top.&lt;br /&gt;
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===TDP #194: Patch 2.4 PTR + 2015 Year in Review Pt.1 ===&lt;br /&gt;
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Discussion of the ongoing Patch 2.4 testing on the PTR and the impending start of Season 5. Plus 2015 Year in Review, covering the biggest news and controversies from January-June 2015. Featuring N3rdwards and Flux.&lt;br /&gt;
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* Posted on: 23 December, 2015.&lt;br /&gt;
* Length: 1:35:26&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-194-patch-2-4-ptr-2015-year-in-review-pt-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #193: Monstrous @ Blizzcon 2015===&lt;br /&gt;
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Monstrous shares his Blizzcon 2015 experience, including much Developer chat time and even Chicken &amp;amp; Waffles with Wyatt! Also Patch 2.4 and Snapshotting. Featuring Monstrous, HolyKnight, and Flux.&lt;br /&gt;
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* Posted on: 24 November, 2015.&lt;br /&gt;
* Length: 1:15:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-193-monstrous-blizzcon-2015 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #192: Tech Issues and PTR Patch 2.4: ===&lt;br /&gt;
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Tyr describes his awesome first Blizzcon experience, plus Patch 2.4 discussion, D3X2 renewed hopes, Set Dungeons debate, D3’s tech issues lead to Devs dodging questions, Legacy of Nightmares loses sleep, and more. Featuring Tyr, MJinSpace, and Flux.&lt;br /&gt;
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* Posted on: 19 November, 2015.&lt;br /&gt;
* Length: 1:41:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-192-tech-issues-and-ptr-patch-2-4 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #191: Blizzcon 2015 &amp;amp; Patch 2.4 Preview===&lt;br /&gt;
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Wolfpaq shares stories of his two days at Blizzcon 2015; testing the new D3 demo, hunting D3 devs, and hiding from WoW fans. Also Patch 2.4 preview: Set Dungeons, UI improvements, doubled stash tabs, and more. Featuring Wolfpaq, DaveTheBrave, and Flux.&lt;br /&gt;
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* Posted on: 10 November, 2015.&lt;br /&gt;
* Length: 1:16:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-191-blizzcon-2015-patch-2-4-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #190: The Biggest Issues in D3==&lt;br /&gt;
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Deeper debate over the top issues in Diablo 3, as voted by the fans. Botting, no expansion, party EXP, lack of gear diversity, too few top Grift maps. class diversity, and much more. Featuring Tyr, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 28 October, 2015.&lt;br /&gt;
* Length: 1:28:03&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-190-the-biggest-issues-in-d3 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #189: Podcast #189: Botting and Blizzcon ’15 Dismay==&lt;br /&gt;
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The hiatus has ended and The Diablo Podcast returns with a new show. Conversation about Season 4, Monk superiority, runaway botting, solo play irrelevance, and the D3-disappointment that is Blizzcon 2015. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 21 October, 2015.&lt;br /&gt;
* Length: 1:19:3&lt;br /&gt;
7* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-189-botting-and-blizzcon-15-dismay Watch, listen, or download].'''&lt;br /&gt;
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===TDP #188: S4 + Dev Chat Postmortem===&lt;br /&gt;
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Season Four is going strong, but are our panelists? Plus postmortem analysis of last week’s Diablo 3 developer chat: EXP Wars! MP vs. SP vs. botting, Season Journey appreciation, Hardcore grows too easy, and Skovos D3X2 hints? Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
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* Posted on: 9 September, 2015.&lt;br /&gt;
* Length: 1:29:23&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-188-s4-dev-chat-postmortem Watch, listen, or download].'''&lt;br /&gt;
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===TDP #187: Season 4 and Patch 2.3===&lt;br /&gt;
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Season 4 is underway and Patch 2.3 has brought countless new features to the game. Using Kanai’s Cube for *real*, trying new builds in S4, botting consuming softcore, Torment farming sweetspots, and playing defensively. Featuring MJinSpace and Flux.&lt;br /&gt;
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* Posted on: 3 September, 2015.&lt;br /&gt;
* Length: 56:34&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-187-season-4-and-patch-2-3 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #186: Cross-Game Promos and S4 Plans===&lt;br /&gt;
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Season 4 approaches and fans plan for the event. Plus debate over D3’s out-dated graphics, the “unannounced Diablo project” art director, Blizzcon D3X2 hints, how D4 @ Blizzcon could be a nightmare, and Patch 2.3 rants. Featuring Tyr, Katniss, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 24 August, 2015.&lt;br /&gt;
* Length: 1:47:53&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-186-cross-game-promos-and-s4-plans Watch, listen, or download].'''&lt;br /&gt;
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===TDP #185: Too Long Season 3?===&lt;br /&gt;
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Two first time guests join the show to talk about Season Three running too long, Kanai’s Cube, disappointment over no D3X2 at Gamescom, and Blizzcon 2015 hopes. Featuring Dragoonus, Dave the Brave, and Flux.&lt;br /&gt;
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* Posted on: 6 August, 2015.&lt;br /&gt;
* Length: 1:12:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-185-too-long-season-3 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #184: Patch 2.3.1 &amp;amp; Witch Doctors===&lt;br /&gt;
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Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.&lt;br /&gt;
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* Posted on: 29 July, 2015.&lt;br /&gt;
* Length: 1:17:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-184-patch-2-3-1-witch-doctors Watch, listen, or download].'''&lt;br /&gt;
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===TDP #183: Patch 2.3 Season 4 Testing===&lt;br /&gt;
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Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux.&lt;br /&gt;
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* Posted on: 21 July, 2015.&lt;br /&gt;
* Length: 1:09:39&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-183-patch-2-3-season-4-testing Watch, listen, or download].'''&lt;br /&gt;
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===TDP #182: PTR Patch 2.3.0, Week One===&lt;br /&gt;
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The first week of Patch 2.3.0 on the PTR was awesome, if you could ever get into a game. Kanai’s Cube skills and recipe economy issues, new Monk item sets, GR ranking snapshot controversy, and much more. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 7 July, 2015.&lt;br /&gt;
* Length: 1:21:57&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-182-ptr-patch-2-3-0-week-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #181: Patch 2.3 Item Sets===&lt;br /&gt;
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Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 30 June, 2015.&lt;br /&gt;
* Length: 1:09:56&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-181-patch-2-3-item-sets Watch, listen, or download].'''&lt;br /&gt;
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===TDP #180: Patch 2.3.0 Preview!===&lt;br /&gt;
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The Patch 2.3 Preview is blowing up with new content, and it’s all discussed on this show. [[Kanai’s Cube]] and all the new legendary passives, Torment 7-10, the [[Ruins of Sescheron]], combat tweaks, removed [[Wave of Trials]], and more. Featuring Flux, AdAstra, and Tyr.&lt;br /&gt;
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* Posted on: 24 June, 2015.&lt;br /&gt;
* Length: 1:15:44&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-180-patch-2-3-0-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #179: Mini-Seasons and the Stash Crisis===&lt;br /&gt;
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Botting is ruining D3, mini-seasons with odd rules would be fun, should Item Sets grant bonuses for fewer items equipped, the lack of variety in Legendary Rings, and and WTF no more stash space yet? Featuring Mjinspace and Flux.&lt;br /&gt;
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* Posted on: 23 June, 2015.&lt;br /&gt;
* Length: 1:29:13&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-179-mini-seasons-and-the-stash-crisis Watch, listen, or download].'''&lt;br /&gt;
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===TDP #178: Learning to Love RNG===&lt;br /&gt;
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The Diabloii.net Podcast covers HC death and speedy rebirth, the 1000 Shard club, why no one cares that MF still works, Grifts vs. T6 Rifts, and the joys and pains of RNG. Plus shorter themed seasons, like No-Sets? Featuring N3rdwards, Tyr, and Flux.&lt;br /&gt;
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* Posted on: 17 June, 2015.&lt;br /&gt;
* Length: 1:28:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-178-learning-to-love-rng Watch, listen, or download].'''&lt;br /&gt;
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===TDP #177: The GR50 Club===&lt;br /&gt;
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Flux, Xanth, and Mjinspace discuss recent game news, including the GR50 Club, playing 10+ hours a day, if weapon damage ruins itemization, and Stash 4 Cash vs. Play 2 Win. Plus Blizzcon 2015 hopes and plans.&lt;br /&gt;
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* Posted on: 19 June, 2015.&lt;br /&gt;
* Length: 1:20:46&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-177-the-gr50-club Watch, listen, or download].'''&lt;br /&gt;
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===TDP #176: Chinese D3 Stash for Cash… Why Not Here?===&lt;br /&gt;
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Stash for Cash in Chinese D3 should go worldwide, no-legendary Leaderboards, item hackers busted, WoW selfies, and why all the best builds ever are live now. Featuring Master X, AdAstra, and Flux.&lt;br /&gt;
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* Posted on: 29 May, 2015.&lt;br /&gt;
* Length: 1:14:14&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-176-chinese-d3-stash-for-cash-why-not-here Watch, listen, or download].'''&lt;br /&gt;
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===TDP #175: D3’s 3rd Anniversary + Plus Secret Cows===&lt;br /&gt;
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Diablo 3’s Third Anniversary special cow level debuts, plus conversation about power creep and GR40 becoming the new GR30, if the Infernal Machine needs fixes, and whether D3X2 will debut at E3, Gamescom, Blizzcon, or ever? Featuring MJNSpace, N3rwards, and Flux.&lt;br /&gt;
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* Posted on: 19 May, 2015.&lt;br /&gt;
* Length: 1:19:28&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-175-d3s-3rd-anniversary-plus-secret-cows Watch, listen, or download].'''&lt;br /&gt;
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===TDP #174: DH Sets, GRift Records, &amp;amp; D3X2===&lt;br /&gt;
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Lots of content/topics this week, including perma-CC issues, DH set debates, CoE ring and buff icon issues, player UI mods, expanded Grift leaderboards, and D3 expansion #2 theorizing. Featuring Katniss, AdAstra, and Flux.&lt;br /&gt;
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* Posted on: 11 May, 2015.&lt;br /&gt;
* Length: 1:35:24&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-174-dh-sets-grift-records-d3x2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #173: Power Creep and Spin2Win Barbs===&lt;br /&gt;
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Season Three marches on with massive power creep in higher GRifts. Are higher levels of Torment required, or will the removal of Realm of Trials solve the problem? Also, why doesn’t anyone want to play with Spin2Win Barbs, do Seasons need more incentives, and does anyone really want to play Thorns? Featuring N3rdwards, Master X, and Flux.&lt;br /&gt;
- See more at: http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs#sthash.l68ZB3mJ.dpuf===&lt;br /&gt;
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* Posted on: 28 April, 2015.&lt;br /&gt;
* Length: 1:13:18&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #172: Fun Legendary Items &amp;amp; The Blood Shard Exploit===&lt;br /&gt;
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What’s it like to start a new season in Hardcore vs. Softcore? Plus, the best new builds and most fun new legendary/set items in Patch 2.2 and Season 3. Also, Blizzcon tix have sold out, and is power creep making Torment 10+ necessary? Featuring M0uakkai and Muggs.&lt;br /&gt;
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* Posted on: 21 April, 2015.&lt;br /&gt;
* Length: 1:27:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-172-fun-legendary-items-the-blood-shard-exploit Watch, listen, or download].'''&lt;br /&gt;
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===TDP #171: Season 3 + Fun New DH and Monk Builds===&lt;br /&gt;
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Season Three begins, but is the fresh start still fun? Plus why so many Treasure Goblins, fun new Demon Hunter and Monk builds, the mystery of Mortick’s Brace and Blizzard’s rush to start v2.2, and long term Season Three plans. Featuring Master X, MJNSpace, and Flux.&lt;br /&gt;
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* Posted on: 13 April, 2015.&lt;br /&gt;
* Length: 55:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-171-season-3-fun-new-dh-and-monk-builds Watch, listen, or download].'''&lt;br /&gt;
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===TDP #170: End of S2 and Patch 2.2 Preview===&lt;br /&gt;
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Diablo 3 Podcast conversation about the end of Season Two, and a big preview of the changes coming this week in Patch 2.2. Also, pushing highest GRifts, and the horror of the male Wizard in Delsere’s bikini armor. Featuring MJNSpace, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: April 6, 2015.&lt;br /&gt;
* Length: 1:12:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-170-end-of-s2-and-patch-2-2-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #169: S2’s Last Week and GRift Heights===&lt;br /&gt;
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What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux.&lt;br /&gt;
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* Posted on: 30 March, 2015.&lt;br /&gt;
* Length: 1:16:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-169-s2s-last-week-and-grift-heights Watch, listen, or download].'''&lt;br /&gt;
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===TDP #168: Season Three and RoS Year One===&lt;br /&gt;
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Lots to cover this episode, with Season 2 ending and a Season 3 start date, a new patch on the PTR, and the Reaper of Souls one year anniversary fast approaching. Plus debate over Ancient weapons, the needed 7th items in RoS sets, and seasonal exclusive legendaries. Featuring Tyr, Xanth, and Flux.&lt;br /&gt;
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* Posted on: 23 March, 2015.&lt;br /&gt;
* Length: 1:15:35&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-168-season-three-and-ros-year-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #167: The Crusader &amp;amp; Massive Barb Buffs ===&lt;br /&gt;
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Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 16 March, 2015.&lt;br /&gt;
* Length: 1:05:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-167-crusader-massive-barb-buffs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #166: D3’s Seven Design Pillars + PTR===&lt;br /&gt;
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Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux.&lt;br /&gt;
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* Posted on: 9 March, 2015.&lt;br /&gt;
* Length: 1:24:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-166-d3s-seven-design-pillars-ptr Watch, listen, or download].'''&lt;br /&gt;
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===TDP #165: Patch 2.2.0 on the PTR, Part 2===&lt;br /&gt;
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The second half of our big Patch 2.2.0 discussion. This show focuses on the new item sets and legendary items for the Wizard, Witch Doctor, Monk, and Demon Hunter, plus a farewell to potions. Featuring Wolfpaq, M0uikki, and Flux.&lt;br /&gt;
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* Posted on: 4 March, 2015.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-165-patch-2-2-0-ptr-part-2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #164: Patch 2.2.0 on the PTR===&lt;br /&gt;
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Patch 2.2.0 opened up on the PTR last Tuesday, and after nearly a week of testing we’ve got evaluations on the item set updates, new Rift maps, Quality of Life improvements, and fixing the RoRG suggestions. Featuring Flux, Xanth, and Tyr.&lt;br /&gt;
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* Posted on: 2 March, 2015.&lt;br /&gt;
* Length: 52:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-164-patch-2-2-0-ptr Watch, listen, or download].'''&lt;br /&gt;
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===TDP #163: Season Two and Patch 2.2.0===&lt;br /&gt;
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Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 23 February, 2015.&lt;br /&gt;
* Length: 1:15:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-163-season-two-and-patch-2-2-0 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #162: Season Two, Weekend One===&lt;br /&gt;
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Season Two began on Friday, and it’s time to recap the weekend. Rushing races, preparing for level 70, RNG heartbreaks, fast leveling strategies, new season camaraderie, and more. Featuring N3rdwards, Master X, m0uikkai, Amedon, and Flux.&lt;br /&gt;
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* Posted on: 16 February, 2015.&lt;br /&gt;
* Length: 52:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-162-season-two-weekend-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #161: Season Two Pre-Game Show===&lt;br /&gt;
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Reaper of Souls Season Two is upon us! How best to reach 70 and beyond, which of the new Season Two Legendary Items are intriguing, and more. Plus a bonus debate on the controversial Realm of Trials. Show features Wolfpaq, N3rdwards, and Flux, plus bonus first time guests Tyr, Master X, and m0uikkai.&lt;br /&gt;
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* Posted on: 13 February, 2015.&lt;br /&gt;
* Length: 1:16:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-161-season-two-pre-game-show Watch, listen, or download].'''&lt;br /&gt;
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===TDP #160: Patch 2.1.2 Goes Live===&lt;br /&gt;
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The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.&lt;br /&gt;
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* Posted on: 15 January, 2015.&lt;br /&gt;
* Length: 59:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-160-patch-2-1-2-goes-live Watch, listen, or download].'''&lt;br /&gt;
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Shows are archived by year:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
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[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2016_Episodes&amp;diff=80844</id>
		<title>The Diablo Podcast: 2016 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2016_Episodes&amp;diff=80844"/>
				<updated>2016-03-03T07:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Redirected page to The Diablo Podcast&lt;/p&gt;
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&lt;div&gt;#redirect [[The Diablo Podcast]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80843</id>
		<title>The Diablo Podcast: 2015 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80843"/>
				<updated>2016-03-03T07:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
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&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
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* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
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Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
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==2015 Episodes==&lt;br /&gt;
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Most recent on top.&lt;br /&gt;
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===TDP #188: S4 + Dev Chat Postmortem===&lt;br /&gt;
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Season Four is going strong, but are our panelists? Plus postmortem analysis of last week’s Diablo 3 developer chat: EXP Wars! MP vs. SP vs. botting, Season Journey appreciation, Hardcore grows too easy, and Skovos D3X2 hints? Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
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* Posted on: 9 September, 2015.&lt;br /&gt;
* Length: 1:29:23&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-188-s4-dev-chat-postmortem Watch, listen, or download].'''&lt;br /&gt;
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===TDP #187: Season 4 and Patch 2.3===&lt;br /&gt;
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Season 4 is underway and Patch 2.3 has brought countless new features to the game. Using Kanai’s Cube for *real*, trying new builds in S4, botting consuming softcore, Torment farming sweetspots, and playing defensively. Featuring MJinSpace and Flux.&lt;br /&gt;
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* Posted on: 3 September, 2015.&lt;br /&gt;
* Length: 56:34&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-187-season-4-and-patch-2-3 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #186: Cross-Game Promos and S4 Plans===&lt;br /&gt;
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Season 4 approaches and fans plan for the event. Plus debate over D3’s out-dated graphics, the “unannounced Diablo project” art director, Blizzcon D3X2 hints, how D4 @ Blizzcon could be a nightmare, and Patch 2.3 rants. Featuring Tyr, Katniss, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 24 August, 2015.&lt;br /&gt;
* Length: 1:47:53&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-186-cross-game-promos-and-s4-plans Watch, listen, or download].'''&lt;br /&gt;
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===TDP #185: Too Long Season 3?===&lt;br /&gt;
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Two first time guests join the show to talk about Season Three running too long, Kanai’s Cube, disappointment over no D3X2 at Gamescom, and Blizzcon 2015 hopes. Featuring Dragoonus, Dave the Brave, and Flux.&lt;br /&gt;
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* Posted on: 6 August, 2015.&lt;br /&gt;
* Length: 1:12:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-185-too-long-season-3 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #184: Patch 2.3.1 &amp;amp; Witch Doctors===&lt;br /&gt;
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Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.&lt;br /&gt;
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* Posted on: 29 July, 2015.&lt;br /&gt;
* Length: 1:17:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-184-patch-2-3-1-witch-doctors Watch, listen, or download].'''&lt;br /&gt;
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===TDP #183: Patch 2.3 Season 4 Testing===&lt;br /&gt;
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Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux.&lt;br /&gt;
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* Posted on: 21 July, 2015.&lt;br /&gt;
* Length: 1:09:39&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-183-patch-2-3-season-4-testing Watch, listen, or download].'''&lt;br /&gt;
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===TDP #182: PTR Patch 2.3.0, Week One===&lt;br /&gt;
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The first week of Patch 2.3.0 on the PTR was awesome, if you could ever get into a game. Kanai’s Cube skills and recipe economy issues, new Monk item sets, GR ranking snapshot controversy, and much more. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
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* Posted on: 7 July, 2015.&lt;br /&gt;
* Length: 1:21:57&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-182-ptr-patch-2-3-0-week-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #181: Patch 2.3 Item Sets===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 June, 2015.&lt;br /&gt;
* Length: 1:09:56&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-181-patch-2-3-item-sets Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #180: Patch 2.3.0 Preview!===&lt;br /&gt;
&lt;br /&gt;
The Patch 2.3 Preview is blowing up with new content, and it’s all discussed on this show. [[Kanai’s Cube]] and all the new legendary passives, Torment 7-10, the [[Ruins of Sescheron]], combat tweaks, removed [[Wave of Trials]], and more. Featuring Flux, AdAstra, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 June, 2015.&lt;br /&gt;
* Length: 1:15:44&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-180-patch-2-3-0-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #179: Mini-Seasons and the Stash Crisis===&lt;br /&gt;
&lt;br /&gt;
Botting is ruining D3, mini-seasons with odd rules would be fun, should Item Sets grant bonuses for fewer items equipped, the lack of variety in Legendary Rings, and and WTF no more stash space yet? Featuring Mjinspace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2015.&lt;br /&gt;
* Length: 1:29:13&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-179-mini-seasons-and-the-stash-crisis Watch, listen, or download].'''&lt;br /&gt;
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===TDP #178: Learning to Love RNG===&lt;br /&gt;
&lt;br /&gt;
The Diabloii.net Podcast covers HC death and speedy rebirth, the 1000 Shard club, why no one cares that MF still works, Grifts vs. T6 Rifts, and the joys and pains of RNG. Plus shorter themed seasons, like No-Sets? Featuring N3rdwards, Tyr, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 June, 2015.&lt;br /&gt;
* Length: 1:28:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-178-learning-to-love-rng Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #177: The GR50 Club===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Mjinspace discuss recent game news, including the GR50 Club, playing 10+ hours a day, if weapon damage ruins itemization, and Stash 4 Cash vs. Play 2 Win. Plus Blizzcon 2015 hopes and plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 June, 2015.&lt;br /&gt;
* Length: 1:20:46&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-177-the-gr50-club Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #176: Chinese D3 Stash for Cash… Why Not Here?===&lt;br /&gt;
&lt;br /&gt;
Stash for Cash in Chinese D3 should go worldwide, no-legendary Leaderboards, item hackers busted, WoW selfies, and why all the best builds ever are live now. Featuring Master X, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 May, 2015.&lt;br /&gt;
* Length: 1:14:14&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-176-chinese-d3-stash-for-cash-why-not-here Watch, listen, or download].'''&lt;br /&gt;
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===TDP #175: D3’s 3rd Anniversary + Plus Secret Cows===&lt;br /&gt;
&lt;br /&gt;
Diablo 3’s Third Anniversary special cow level debuts, plus conversation about power creep and GR40 becoming the new GR30, if the Infernal Machine needs fixes, and whether D3X2 will debut at E3, Gamescom, Blizzcon, or ever? Featuring MJNSpace, N3rwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2015.&lt;br /&gt;
* Length: 1:19:28&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-175-d3s-3rd-anniversary-plus-secret-cows Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #174: DH Sets, GRift Records, &amp;amp; D3X2===&lt;br /&gt;
&lt;br /&gt;
Lots of content/topics this week, including perma-CC issues, DH set debates, CoE ring and buff icon issues, player UI mods, expanded Grift leaderboards, and D3 expansion #2 theorizing. Featuring Katniss, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 11 May, 2015.&lt;br /&gt;
* Length: 1:35:24&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-174-dh-sets-grift-records-d3x2 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #173: Power Creep and Spin2Win Barbs===&lt;br /&gt;
&lt;br /&gt;
Season Three marches on with massive power creep in higher GRifts. Are higher levels of Torment required, or will the removal of Realm of Trials solve the problem? Also, why doesn’t anyone want to play with Spin2Win Barbs, do Seasons need more incentives, and does anyone really want to play Thorns? Featuring N3rdwards, Master X, and Flux.&lt;br /&gt;
- See more at: http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs#sthash.l68ZB3mJ.dpuf===&lt;br /&gt;
&lt;br /&gt;
s.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 April, 2015.&lt;br /&gt;
* Length: 1:13:18&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #172: Fun Legendary Items &amp;amp; The Blood Shard Exploit===&lt;br /&gt;
&lt;br /&gt;
What’s it like to start a new season in Hardcore vs. Softcore? Plus, the best new builds and most fun new legendary/set items in Patch 2.2 and Season 3. Also, Blizzcon tix have sold out, and is power creep making Torment 10+ necessary? Featuring M0uakkai and Muggs.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 April, 2015.&lt;br /&gt;
* Length: 1:27:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-172-fun-legendary-items-the-blood-shard-exploit Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #171: Season 3 + Fun New DH and Monk Builds===&lt;br /&gt;
&lt;br /&gt;
Season Three begins, but is the fresh start still fun? Plus why so many Treasure Goblins, fun new Demon Hunter and Monk builds, the mystery of Mortick’s Brace and Blizzard’s rush to start v2.2, and long term Season Three plans. Featuring Master X, MJNSpace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 April, 2015.&lt;br /&gt;
* Length: 55:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-171-season-3-fun-new-dh-and-monk-builds Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #170: End of S2 and Patch 2.2 Preview===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Podcast conversation about the end of Season Two, and a big preview of the changes coming this week in Patch 2.2. Also, pushing highest GRifts, and the horror of the male Wizard in Delsere’s bikini armor. Featuring MJNSpace, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: April 6, 2015.&lt;br /&gt;
* Length: 1:12:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-170-end-of-s2-and-patch-2-2-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #169: S2’s Last Week and GRift Heights===&lt;br /&gt;
&lt;br /&gt;
What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 March, 2015.&lt;br /&gt;
* Length: 1:16:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-169-s2s-last-week-and-grift-heights Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #168: Season Three and RoS Year One===&lt;br /&gt;
&lt;br /&gt;
Lots to cover this episode, with Season 2 ending and a Season 3 start date, a new patch on the PTR, and the Reaper of Souls one year anniversary fast approaching. Plus debate over Ancient weapons, the needed 7th items in RoS sets, and seasonal exclusive legendaries. Featuring Tyr, Xanth, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 March, 2015.&lt;br /&gt;
* Length: 1:15:35&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-168-season-three-and-ros-year-one Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #167: The Crusader &amp;amp; Massive Barb Buffs ===&lt;br /&gt;
&lt;br /&gt;
Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 March, 2015.&lt;br /&gt;
* Length: 1:05:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-167-crusader-massive-barb-buffs Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #166: D3’s Seven Design Pillars + PTR===&lt;br /&gt;
&lt;br /&gt;
Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 March, 2015.&lt;br /&gt;
* Length: 1:24:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-166-d3s-seven-design-pillars-ptr Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #165: Patch 2.2.0 on the PTR, Part 2===&lt;br /&gt;
&lt;br /&gt;
The second half of our big Patch 2.2.0 discussion. This show focuses on the new item sets and legendary items for the Wizard, Witch Doctor, Monk, and Demon Hunter, plus a farewell to potions. Featuring Wolfpaq, M0uikki, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 4 March, 2015.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-165-patch-2-2-0-ptr-part-2 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #164: Patch 2.2.0 on the PTR===&lt;br /&gt;
&lt;br /&gt;
Patch 2.2.0 opened up on the PTR last Tuesday, and after nearly a week of testing we’ve got evaluations on the item set updates, new Rift maps, Quality of Life improvements, and fixing the RoRG suggestions. Featuring Flux, Xanth, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 2 March, 2015.&lt;br /&gt;
* Length: 52:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-164-patch-2-2-0-ptr Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #163: Season Two and Patch 2.2.0===&lt;br /&gt;
&lt;br /&gt;
Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 February, 2015.&lt;br /&gt;
* Length: 1:15:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-163-season-two-and-patch-2-2-0 Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #162: Season Two, Weekend One===&lt;br /&gt;
&lt;br /&gt;
Season Two began on Friday, and it’s time to recap the weekend. Rushing races, preparing for level 70, RNG heartbreaks, fast leveling strategies, new season camaraderie, and more. Featuring N3rdwards, Master X, m0uikkai, Amedon, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 February, 2015.&lt;br /&gt;
* Length: 52:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-162-season-two-weekend-one Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #161: Season Two Pre-Game Show===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls Season Two is upon us! How best to reach 70 and beyond, which of the new Season Two Legendary Items are intriguing, and more. Plus a bonus debate on the controversial Realm of Trials. Show features Wolfpaq, N3rdwards, and Flux, plus bonus first time guests Tyr, Master X, and m0uikkai.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 February, 2015.&lt;br /&gt;
* Length: 1:16:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-161-season-two-pre-game-show Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #160: Patch 2.1.2 Goes Live===&lt;br /&gt;
&lt;br /&gt;
The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 January, 2015.&lt;br /&gt;
* Length: 59:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-160-patch-2-1-2-goes-live Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shows are archived by year:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80842</id>
		<title>The Diablo Podcast: 2013 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80842"/>
				<updated>2016-03-03T07:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2013 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #84: Jay Wilson's Resignation===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly chew over Jay Wilson’s surprising and sudden resignation as Diablo 3′s Game Director. What, why, when, where, who, how, and more, all discussed on this show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 January, 2013.&lt;br /&gt;
* Length: 35:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-84-jay-wilsons-resignation Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #85: The Diablo Console Project===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rush to talk about the newly-announced Diablo 3 console project. Will console gamers buy it, how will the game differ with a joystick, will there be an RMAH, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 2 March, 2013.&lt;br /&gt;
* Length: 52:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-85-diablo-console-project Watch, listen, or download].'''&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #86: New Crafting, Item Farming, and Passive Skills===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Sentarius discuss their recent play, passive skill overhauls, Monk builds and O.W.E. changes, new crafting recipes, and what The Hobbit’s Goblin King and all of Diablo’s Act Bosses have unfortunately in common.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 March, 2013.&lt;br /&gt;
* Length: 1:08:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-86-crafting-farming-passive-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #87: Bold Skill Changes, Get Rich Slow, and Crafting===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss current topics in Diablo 3, including get rich slow tips, economy issues, crafting successes, a request for bolder skill changes in patches, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 8 March, 2013.&lt;br /&gt;
* Length: 1:08:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-87-bold-skill-changes-get-rich-slow-and-crafting Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #88: Itemization, Better Co-Op, and Monster Density===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch, with heavy coverage of itemization issues, plus ideas about co-op improvements and fixes to monster density problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: 14 March, 2013.&lt;br /&gt;
* Length: 1:10:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-88-itemization-better-co-op-and-monster-density Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #89: Hardcore Economy, Itemization Changes, and Console News===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Ynzerg talk Diablo 3 economy and the huge differences between the HC and softcore economy. How does the lack of an RMAH in HC affect the economy? Also, impatience at the promised itemization changes and Diablo 3 console news.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 29 March, 2013.&lt;br /&gt;
* Length: 1:04:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-89-hardcore-economy-itemization-changes-and-console-news Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #90: The Diablo Podcast #90: v1.08 and PTR Debate===&lt;br /&gt;
&lt;br /&gt;
Ynzerg and Xanth join Flux for a conversation about the v1.08 patch, recent PTR testing, and other current Diablo 3 news. Plus, another bonus obscure item type quiz!&lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 April, 2013.&lt;br /&gt;
* Length: 1:12:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-90-v1-08-and-ptr-debate Watch, listen, or download].'''&lt;br /&gt;
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===TDP #91: The Diablo 3 Podcast: Diablo 3 Year One, Beta and Launch Memories===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the highs and lows of development, beta test, and early days of Diablo 3. The game was very different, and very difficult, upon release, and this podcast focuses the highs and lows of those early days.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 May, 2013.&lt;br /&gt;
* Length: 52:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-diablo-3-year-one-beta-and-launch-memories Watch, listen, or download].'''&lt;br /&gt;
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===TDP #92: The Diablo 3 Podcast #92: D3 Year One — The Diablo Community===&lt;br /&gt;
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Flux, Neinball, and Wolfpaq discuss the Diablo community and speculate on why passions often run so high, and why so many self-professed “haters” stick around to complain and troll, rather than moving on with their lives.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 May, 2013.&lt;br /&gt;
* Length: 26:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-92-d3-year-one-the-diablo-community Watch, listen, or download].'''&lt;br /&gt;
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===TDP #93: Year One Patches and Difficulty Nerfs===&lt;br /&gt;
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Flux, Xanth, and Aahz discuss the numerous patches and difficulty changes (nerfs) we saw during the first year of Diablo 3, which made the game easier, characters stronger, and much improved the game. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 May, 2013.&lt;br /&gt;
* Length: 41:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-93-year-one-patches-and-difficulty-nerfs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #94: D3 Year One: Story, Auction House, Gold, and Economy===&lt;br /&gt;
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Flux, Xanth, and Aahz discuss the major issues, pro and con, surrounding the Diablo 3 Auction House, especially in light of the v1.08 gold dupe bug. Also, how does D3′s story stand up after a year’s evaluation?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2013.&lt;br /&gt;
* Length: 44:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-94-d3-year-one-story-auction-house-gold-and-economy Watch, listen, or download].'''&lt;br /&gt;
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===TDP #95: Dev Interviews and the Year in Hardcore===&lt;br /&gt;
&lt;br /&gt;
Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24, May 2013.&lt;br /&gt;
* Length: 1:04:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-95-dev-interviews-and-the-year-in-hardcore Watch, listen, or download].'''&lt;br /&gt;
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===TDP #96: Economy, the Console, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball joins Flux to discuss upcoming Diablo 3 itemization changes, Diablo console playtesting, getting into Hardcore, Diablo 3 ladders, spurring the economy with item binding or other Auction House limits, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2013.&lt;br /&gt;
* Length: 1:02:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-96-economy-the-console-and-auction-house-fixes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #97: Blizzard Visit and Diablo 3 Console Testing===&lt;br /&gt;
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Neinball and Aahz join Flux to discuss his recent visit to Blizzard for the Diablo 3 Open House. Topics include Diablo 3′s future and upcoming patches, Diablo console playtesting, community relations, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 1 July, 2013.&lt;br /&gt;
* Length: 1:10:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-97-blizzard-visit-and-diablo-3-console-testing Watch, listen, or download].'''&lt;br /&gt;
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===TDP #98: The “B-Club”, Hardcore DHs, and Blizzcon Hopes===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and JrMint talk about recent happenings in Diablo 3: Demon Hunters in Hardcore, fixing Wizards, the economic thrill of joining the “B-Club,” Diablo 3 fixes, Blizzcon 2013 anticipation.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 July, 2013.&lt;br /&gt;
* Length: 41:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-98-the-b-club-hardcore-dhs-and-blizzcon-hopes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #99: Turning Down a Blizzard Job===&lt;br /&gt;
&lt;br /&gt;
Xanth discusses how close he came to taking a job with Blizzard Entertainment, with details of how he applied, his trip to Blizzard, loving the campus and culture, and why he sadly had to turn it down.&lt;br /&gt;
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* Posted on: 12 July, 2013.&lt;br /&gt;
* Length: 40:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-99-turning-down-a-blizzard-job Watch, listen, or download].'''&lt;br /&gt;
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===TDP #100: Josh Mosqueira and Wyatt Cheng Interview, Part I===&lt;br /&gt;
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Flux talks with Diablo 3 lead developers Wyatt Cheng and Josh Mosqueira. Topics include end game console testing, the potential removal of Hell difficulty, UI changes, economic issues, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 July, 2013.&lt;br /&gt;
* Length: 32:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-100-josh-mosqueira-and-wyatt-cheng-interview Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #101: Josh Mosqueira and Wyatt Cheng Interview, Part II===&lt;br /&gt;
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Part two of Flux's conversation with Wyatt Cheng and Josh Mosqueira. Topics include Ironborn mode, Demon Hunter squishiness, Itemization issues and affixes, PvP mode debate, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 July, 2013.&lt;br /&gt;
* Length: 30:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #102: Public Game Leeches, Economics, and Hardcore DH Follies===&lt;br /&gt;
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Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.&lt;br /&gt;
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* Posted on: 23 July, 2013.&lt;br /&gt;
* Length: 1:03:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-102-public-game-leeches-economics-and-hardcore-dh-follies Watch, listen, or download].'''&lt;br /&gt;
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===TDP #103: Shared Paragon Levels and Magic Find Issues===&lt;br /&gt;
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Flux, Xanth, and Aahz brainstorm pros and cons of the hypothetical shared Paragon system, recap the recent Diablo 3 developer interviews, argue about Magic Find, and toss out a cool idea for crafting plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 July, 2013.&lt;br /&gt;
* Length: 48:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-103-shared-paragon-levels-and-magic-find-issues Watch, listen, or download].'''&lt;br /&gt;
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===TDP #104: HC vs. SC deaths, Loot 2.0 Fixes, and PK Issues===&lt;br /&gt;
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Xanth and Aahz join Flux to discuss high end Hardcore vs. Softcore play, Sharagon level wants, Loot 2.0 fixes, unaffordable gold sinks, Hardcore PK dangers, and D3X release date predictions.&lt;br /&gt;
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* Posted on: 8 August, 2013.&lt;br /&gt;
* Length: 1:19:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-104-hc-vs-sc-deaths-loot-2-0-fixes-and-pk-issues Watch, listen, or download].'''&lt;br /&gt;
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===TDP #105: Gamescom Diablo 3 Expansion RoS Preview===&lt;br /&gt;
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Flux is joined by Neinball and first time guest Rankil to discuss the Diablo 3 Expansion: Reaper of Souls debut/preview coming up this week at Gamescom 2013. Will we get big news or just a small preview? What are they going to hold back for Blizzcon in November?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 August, 2013.&lt;br /&gt;
* Length: 46:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-105-gamescom-diablo-3-expansion-ros-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #106: Xanth's Hardcore Witch Doctor Paragon 100 Milestone===&lt;br /&gt;
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Show 106 was a special video podcast, a live stream of Flux hosting Xanth in a game as Xanth's Witch Doctor moved from Paragon level 99.9 up to 100.  An edited video version of the show will be posted in the immediate future.&lt;br /&gt;
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* Posted on: 21 August, 2013.&lt;br /&gt;
* Length: TBD&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/live-stream-xanths-paragon-100-hardcore-wd Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #107: D3:RoS Gamescom Review Part 1===&lt;br /&gt;
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Flux is joined by Muggs and JrMint to discuss all the new Diablo III [[Reaper of Souls]] content from Gamescom. Paragon 2.0, Loot 2.0, Crusader first impression, Josh Mosqueira’s enthusiasm, Legendary hunting, and more.&lt;br /&gt;
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* Posted on: 16 August, 2013.&lt;br /&gt;
* Length: 1:03:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #108: D3:RoS Gamescom Review Part 2===&lt;br /&gt;
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Flux is joined by Neinball and Azzure for our second show discussing all the new Reaper of Souls info from Gamescom. Loot Runs, the not-very “build changing” new legendaries, Transmog, and lots of story and lore debate and background info.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 August, 2013.&lt;br /&gt;
* Length: 1:00:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #109: Diablo 3 Console First Impressions===&lt;br /&gt;
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Flux is joined by Rankil and KayDee to share their impressions and observations from a week of Diablo 3 Console play. Basics, different controls, Evade roll, Loot 1.5 lies, difficulty and Monster Power, big and small differences from the PC version, and much more.&lt;br /&gt;
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* Posted on: 11 September, 2013.&lt;br /&gt;
* Length: 1:11:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-109-diablo-3-console-first-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #110: Diablo 3 Console Loot 1.5 Debate===&lt;br /&gt;
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Flux is joined by Azzure and Xanth to discuss the updated, upgraded, Loot 1.5 system found on the console. Does it fix problems in D3C’s loot system? Is it supposed to? What will the real Loot 2.0 bring?&lt;br /&gt;
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* Posted on: 13 September, 2013.&lt;br /&gt;
* Length: 30:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-110-diablo-3-console-loot-1-5-debate Watch, listen, or download].'''&lt;br /&gt;
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===TDP #111: Diablo 3 Console Second Impressions===&lt;br /&gt;
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Flux is joined by JrMint and Katniss for Diablo 3 console talk. Both guests are big fans, much preferring it to the PC version. Topics include difficulty, interface pros/cons, the joys of self finding awesome legendaries, no regrets for the lack of an AH, and boss battle changes.&lt;br /&gt;
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* Posted on: 17 September, 2013.&lt;br /&gt;
* Length: 56:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-111-diablo-3-console-second-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #112: The Auction House Shutdown===&lt;br /&gt;
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Flux, JrMint, and Xanth discuss the surprise announcement that the Diablo 3 Auction House is shutting down in a few months. Loot 2.0 and everyone going self found, D3 console test bed, economic shifts, BoA everything, the transition to RoS, and why gold will probably be worthless in the future?&lt;br /&gt;
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* Posted on: 18 September, 2013.&lt;br /&gt;
* Length: 1:00:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-112-the-auction-house-shutdown Watch, listen, or download].'''&lt;br /&gt;
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===TDP #113:  Datamined Skill Class Discussion===&lt;br /&gt;
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Diablo 3 Reaper of Souls datamining exposed 5 (4?) character classes undergoing major changes. This podcast covers all 5 classes and the key changes (and omissions) to their skills heading towards the Diablo 3 expansion. Flux, Rankil, and Wolfpaq.&lt;br /&gt;
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* Posted on: 20 September, 2013.&lt;br /&gt;
* Length: 1:05:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-113-datamined-skill-class-discussion Watch, listen, or download].'''&lt;br /&gt;
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===TDP #114: Hardcore Paragon 2.0 and Loot 2.0===&lt;br /&gt;
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Discussion of live Paragon 100s and dead Paragon 90s, issues with public games, Loot 2.0 and Paragon 2.0′s likely impact on Hardcore play, and a Witch Doctor makeover. Featuring Flux and Xanth.&lt;br /&gt;
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* Posted on: 25 September, 2013.&lt;br /&gt;
* Length: 51:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-114-hardcore-paragon-2-0-and-loot-2-0 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #115: Dreading the Post-AH and Stat Hardcaps===&lt;br /&gt;
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How much will we miss the Auction House, what trading will replace it, where is Magic Find in Paragon 2.0, and the coming affix hardcaps will create hardships and opportunities. Featuring Flux, Neinball, and Katniss.&lt;br /&gt;
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* Posted on: 8 October 2013.&lt;br /&gt;
* Length: 53:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-115-dreading-the-post-ah-and-stat-hardcaps Watch, listen, or download].'''&lt;br /&gt;
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===TDP #116: Difficulty Changes and RoS Plans===&lt;br /&gt;
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Big changes to Diablo 3′s difficulty levels are coming, and might they still drop a difficulty mode entirely? Also, starting RoS plans, first class love, and more. Featuring Katniss, Neinball, and Flux.&lt;br /&gt;
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* Posted on: 10 October 2013.&lt;br /&gt;
* Length: 46:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-116-difficulty-changes-ros-plans Watch, listen, or download].'''&lt;br /&gt;
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===TDP #117: Blizzcon and Crusader Excite + Datamining===&lt;br /&gt;
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Blizzcon’s Diablo 3 Panels, excitement for playing the Crusader demo at the show, skill datamining discussion, and console loot finding without an Auction House. Featuring Xanth, Rankil, and Flux’s cold.&lt;br /&gt;
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* Posted on: 29 October 2013.&lt;br /&gt;
* Length: 1:00:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-117-blizzcon-crusader-excite-datamining Watch, listen, or download].'''&lt;br /&gt;
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===TDP #118: David Craddock Interview, “Stay Awhile and Listen”===&lt;br /&gt;
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Flux interviews David Craddock, author of “Stay Awhile and Listen,” an oral history that tells of the foundation and early days of Blizzard and Blizzard North and the earliest evolution and creation of the Diablo series.&lt;br /&gt;
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* Posted on: 31 October 2013.&lt;br /&gt;
* Length: 48:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-118-david-craddock-interview-stay-awhile-and-listen Watch, listen, or download].'''&lt;br /&gt;
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===TDP #119: Story and Lore, From D1 to Book of Cain to RoS===&lt;br /&gt;
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The Story and Lore of the Diablo world, traced from the origins in Diablo I, through Diablo 2 and the novels, evolved and codified in Book of Cain, then advanced into Diablo 3 and beyond. Featuring Flux, Neinball, and HolyKnight.&lt;br /&gt;
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* Posted on: 6 November 2013.&lt;br /&gt;
* Length: 1:08:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-119-story-lore-d1-though-bot-ros Watch, listen, or download].'''&lt;br /&gt;
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===TDP #120: Live from BlizzCon Day 1===&lt;br /&gt;
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Flux took some time out from hogging the demo machine to have a chat with Diablo Podcast regulars Rankil and Neinball about the time they spent playing Reaper of Souls [[Adventure Mode]] today at BlizzCon 2013.&lt;br /&gt;
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Find out how all three got on and check back for the next installment for more impressions from the show floor.&lt;br /&gt;
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* Posted on: 9 November 2013.&lt;br /&gt;
* Length: 18:21&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-120-live-blizzcon-day-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #121: Blizzcon 2013 Reaper of Souls Interview, Jason Regier and Travis Day===&lt;br /&gt;
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Flux interviews Reaper of Souls developers Travis Day and Jason Regier from Blizzcon 2013. Nerfed magic find, Loot 2.0 legendaries, class balance issues, gold sinks and the RoS economy, and more.&lt;br /&gt;
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* Posted on: 14 November 2013.&lt;br /&gt;
* Length: 18:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-121-blizzcon-2013-reaper-of-souls-interview-jason-regier-and-travis-day Watch, listen, or download].'''&lt;br /&gt;
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===TDP #122: Blizzcon 2013 Reaper of Souls Demo===&lt;br /&gt;
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Flux, Neinball, and Wolfpaq talk about all they did and saw at Blizzcon 2013, with heavy focus on the Diablo 3 Reaper of Souls demo. How awesome was Adventure Mode, what did they think of the Crusader and Act 5 and Loot 2.0, and much more.&lt;br /&gt;
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* Posted on:  16 November 2013.&lt;br /&gt;
* Length: 48:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-122-blizzcon-2013-reaper-souls-demo Watch, listen, or download].'''&lt;br /&gt;
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===TDP #123: BlizzCon 2013: Westmarch, Nephalem Rifts, and D3 Dev Encounters===&lt;br /&gt;
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Flux, Neinball, and Wolfpaq conclude their podcast on Blizzcon 2013, with conversation about Westmarch and Act V, Nephalem Rifts, and shared stories of Diablo 3 Developer encounters. You’ll never guess who Neinball has tied up in his basement!&lt;br /&gt;
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* Posted on: 17 November 2013.&lt;br /&gt;
* Length: 53:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-123-blizzard-2013-westmarch-nephalem-rifts-d3-dev-encounters Watch, listen, or download].'''&lt;br /&gt;
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===TDP #124: Reaper of Souls live Beta Stream===&lt;br /&gt;
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Flux, Neinball, and Xanth live stream a podcast from the Reaper of Souls beta test, with chat and plenty of Hardcore level 70 gameplay action. Topics include the Crusader, Paragon Points, new Legendary items, Act Five virtual tour, and much more.&lt;br /&gt;
&lt;br /&gt;
The entire game session/podcast ran about 3 hours. You can view it in two videos, or download the mp3 hour-long audio selection of the conversation highlights.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 November 2013.&lt;br /&gt;
* Length: 1:02:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-124-reaper-souls-live-beta-stream Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #125: Reaper of Souls Beta Analysis===&lt;br /&gt;
&lt;br /&gt;
All the hottest issues of the Reaper of Souls beta test are debated, including the Crusader, Act Five story and avoiding spoilers, tactical combat overhaul, item binding and trading, Hardcore testing adventures, fixing Crushing Blow, and new class skills. Featuring Flux, Ynzerg, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 December 2013.&lt;br /&gt;
* Length: 1:11:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-125-reaper-souls-beta-analysis Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #126: Paragon 2.0 Overhaul and Legenday Drop Rates===&lt;br /&gt;
&lt;br /&gt;
Monsterous makes his first appearance on the Diablo 3 Podcast, joining Flux and Neinball for a conversation about the new Paragon 2.0 system changes, recent RoS beta testing, changes to legendary drop rates, finding upgrades that aren’t about DPS, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 December 2013.&lt;br /&gt;
* Length: 53:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-126-paragon-2-0-overhaul-legenday-drop-rates Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #127: Magic Find Removal Debate and Cursed Chests===&lt;br /&gt;
&lt;br /&gt;
Monstrous and Neinball join Flux to debate the removal of Magic Find, more varied play options, tricky new legendary crafting materials, and share stories of the new Cursed Chests feature.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 20 December 2013.&lt;br /&gt;
* Length: 54:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-127-magic-find-removal-debate-and-cursed-chests Watch, listen, or download].'''&lt;br /&gt;
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===TDP #128: Economy, Item System, and Binding===&lt;br /&gt;
&lt;br /&gt;
Azzure joins Flux for a lively debate over the Reaper of Souls economy and item system. Issues include soul bound legendary items in Reaper of Souls, whether BoE or BoP would be improvements, a possible trading system, a self-found bonus, and gold not retaining value in RoS.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 December 2013.&lt;br /&gt;
* Length: 1:00:26&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-128-economy-item-system-and-binding Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80841</id>
		<title>The Diablo Podcast: 2012 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80841"/>
				<updated>2016-03-03T07:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2012 Episodes==&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Four===&lt;br /&gt;
'''Great Beta Debate Part 1'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and The Eliminator discuss various play issues in the Diablo III Beta. Topics include their favorite classes, D2 play styles in D3, the best and worst skills, items and crafting, sound effects and music, and much debate on the “too easy” issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 6, 2012.&lt;br /&gt;
* Length: 1:07:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-54-the-big-beta-debate-part-1/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Five===&lt;br /&gt;
'''Great Beta Debate Part 2'''&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Neinball discuss various play issues in the Diablo III Beta. Topics include more on the “too easy” debate, the fact that both guests play different D3 char types than they did in D2, evaluations of D3′s lore and atmosphere, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 12. 2012.&lt;br /&gt;
* Length: 52:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-55-the-big-beta-debate-part-2/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Six===&lt;br /&gt;
'''Big System Changes'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq and the Eliminator chew the recently-revealed system changes, plus share stories about recent interesting happenings in their beta testing time. &lt;br /&gt;
&lt;br /&gt;
* Original air date: January 27, 2012.&lt;br /&gt;
* Length: 50:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-56-big-system-changes/ View it here].'''&lt;br /&gt;
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===Episode Firty-Seven===&lt;br /&gt;
'''D3 Beta Patch 10 Debate'''&lt;br /&gt;
&lt;br /&gt;
Azzure and Neinball join Flux to debate the big changes in the Diablo 3 beta patch 10. After a week of testing, how are the new attributes, changes to crafting, new respec system, and changes to item drop rates/qualities working out? And is it enough to offset the big nerf to the difficulty?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 3, 2012.&lt;br /&gt;
* Length: 54:17&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-57-d3-beta-patch-10-debate/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Eight===&lt;br /&gt;
'''Beta, Fatalities, and Delays'''&lt;br /&gt;
&lt;br /&gt;
The Eliminator and Bladelaw join Flux to discuss recent Diablo beta news and views, plus the removal of player fatalities, the latest release date delay, the issue of Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 16, 2012.&lt;br /&gt;
* Length: 50:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-58-beta-fatalities-and-delays/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Nine===&lt;br /&gt;
'''The Great Beta Patch 13 Debate'''&lt;br /&gt;
&lt;br /&gt;
Grug and Azzure join Flux to discuss the Diablo 3 Beta patch #13. How does the new skills/runestones system far in theory (pretty well) and in practice (dreadful UI)? Also discussed: chat channels, game play flow, class reports, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 20, 2012.&lt;br /&gt;
* Length: 57:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-59-the-great-beta-patch-13-debate/ View it here].'''&lt;br /&gt;
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===Episode Sixty===&lt;br /&gt;
'''Beta Patch 13 Class Discussion'''&lt;br /&gt;
&lt;br /&gt;
Flux hosts a roundtable discussion covering all five classes in the Diablo 3 beta. After a week of testing since the big Diablo 3 Beta patch 13, how does our expert panel view things? Which skills and rune effects are the best? Which classes are awesome and which need some more work?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 28, 2012.&lt;br /&gt;
* Length: 1:17:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-60-beta-patch-13-class-discussion/ View it here].'''&lt;br /&gt;
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===Episode Sixty-One===&lt;br /&gt;
'''News Attack! – Release Date, Magic Find, Monsters&lt;br /&gt;
&lt;br /&gt;
Elly joins Flux for the return of the Weekly News Attack. This week’s show covers the buzzing release date rumors, Diablo 3s lacking socialization tools, the new skill and rune system, monster hit points doubling, magic find sharing, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 7, 2012.&lt;br /&gt;
* Length: 33:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-61-news-attack/ View it here].'''&lt;br /&gt;
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===Episode Sixty-Two===&lt;br /&gt;
'''News Attack! – Release Date Revealed, PvP Removed, Site’s15th Anniversary and more'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux cover all the latest Diablo 3 news. Diablo 3 finally gets a release date but loses PvP. Also Jay Wilson keeps telling us the late game is super hard, and the recently-hacked bonus beta content seems to support his words.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 17, 2012.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-62-news-attack-release-date-pvp-removed-sites15th-anniversary-and-more/ View it here].'''&lt;br /&gt;
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===Episode Sixty-Three===&lt;br /&gt;
'''Naked Runs, Hardcore, and Beta Difficulty Swings'''&lt;br /&gt;
&lt;br /&gt;
XanthHC and The Eliminator join Flux to discuss playing naked and/or Hardcore in the Diablo 3 beta, plus the big difficulty changes made in Patch 15, everyone’s most/least favorite classes, Skeleton King strategy, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 31, 2012.&lt;br /&gt;
* Length: 1:04:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-63-naked-runs-hardcore-and-beta-difficulty-swings/ View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #64: Reveal and Release Countdown===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly team up for a news attack Diablo 3 podcast. Topics include B.net’s D3 beta tech problems, “global play” news, melee monster hit range, the official D3 reveal countdown promotion, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 19, 2012.&lt;br /&gt;
* Length: 38:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-64-news-attack-global-play-reveal-and-beta-end/ View it here].'''&lt;br /&gt;
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===TDP #65: Character Customization and Release Plans===&lt;br /&gt;
&lt;br /&gt;
Wolfpaq and Neinball join Flux to discuss the rose-tinted glasses that are keeping some D2 fans from accepting D3. Also D3′s lacking(?) character customization options, and release day plans.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2012.&lt;br /&gt;
* Length: 54:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-65-character-customization-and-release-plans/ View it here].'''&lt;br /&gt;
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===TDP #66: Beta Reflections and Bashiok Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and Azzure to talk about the highs and lows of the recently-concluded Diablo III beta test. All of the guys were lucky enough to be in the Beta almost from the start, and with the help of numerous fan suggestions in a big beta forum discussion thread, they review the highs and lows of the Diablo 3 Beta. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 13, 2012.&lt;br /&gt;
* Length: 43:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-66-beta-reflections-and-bashiok-encounters View it here].'''&lt;br /&gt;
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===TDP #67: Diablo 3 Bold Predictions===&lt;br /&gt;
&lt;br /&gt;
Our Diablo III predictions podcast includes short conversations with eight members of the Diablo community, as they predict how the Diablo III experience will unfold. Not every guest was asked exactly the same questions, but most of them got most of the questions, which included the following:&lt;br /&gt;
&lt;br /&gt;
Name the most and least popular classes shortly after launch. Will they differ for hardcore? Will there be a major hack or cheat or dupe or other problem requiring a patch fix within the first few months. Will Followers be essential, irrelevant, or something in between in Hell and Inferno? Will the RMAH take off with players paying up to the $250 max price cap within the first month? How long will players take to beat Inferno softcore and Hardcore? When will PvP be patched in? When will D3X be announced and when released? Can you make a bold prediction for the 6th class?&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2012.&lt;br /&gt;
* Length: 50:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-67-diablo-3-bold-predictions View it here].'''&lt;br /&gt;
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===TDP #68: First Week of Diablo III===&lt;br /&gt;
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Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.&lt;br /&gt;
&lt;br /&gt;
The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 22, 2012.&lt;br /&gt;
* Length: 1:01:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-68-first-week-of-diablo-iii View it here].'''&lt;br /&gt;
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===TDP #69: Good Second Impressions, Item Problems, and Difficulty===&lt;br /&gt;
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Flux chats with Xanth and Neinball about Diablo III’s second week, and the guys debate going great and what needs work. Topics include character builds and early progress, play styles, reactions to the full game, issues with the economy, the difficulty curve and Inferno, the story and cliffhanger ending, and more. All of the gameplay issues get a Hardcore evaluation as well, since that’s Xanth’s area of expertise.&lt;br /&gt;
&lt;br /&gt;
The second section of the show kicks in around 56 minutes, when Xanth and Neinball check out, and Flux starts a new quick chat with Exile. Exile explains why is his Witch Doctor is level 59.9, talks about the economy and the GAH, revisits some of his pre-game predictions, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 29, 2012.&lt;br /&gt;
* Length: 1:10:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-69-good-second-impressions-item-problems-and-difficulty View it here].'''&lt;br /&gt;
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===TDP #70: Inferno Says “No!”===&lt;br /&gt;
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Flux is joined by Hardcore expert Xanth for a wide-ranging discussion of all things Diablo III. Topics include Xanth’s Hardcore success (two level 60s and a 59, only two of whom were dead at the time the show was recorded), and how it’s possible to survive playing HC when most players die repeatedly against most nasty boss packs, The build style, the attitude towards using defensive skills, the overgearing and different emphasis on HC chars marks them as very different than Softcore chars, even ones played by careful players.&lt;br /&gt;
&lt;br /&gt;
Other topics include Inferno issues, the mega gear check it provides, the ironic way many players are hobbling themselves for Inferno by Auction House overgearing in Hell, and mixed-laments that so few offensive skills can be used in the end game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 5, 2012.&lt;br /&gt;
* Length: 1:05:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-70-inferno-says-no View it here].'''&lt;br /&gt;
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===TDP #71: Garwulf’s Conversation===&lt;br /&gt;
&lt;br /&gt;
Long-time, old-time Diabloii.net columnist Garwulf, AKA Robert Marks, is the guest and my goodness does he have a lot to say. Fortunately he’s pretty good at saying it, so hear him discourse on his new book project, his place in the origins of video game journalism, the evolution of ebook publishing, and his interactions with Blizzard back in 2000, when he published the first official Blizzard ebook and the first official Diablo fiction, Demonsbane.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 10, 2012.&lt;br /&gt;
* Length: 1:00:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-71-garwulfs-conversation View it here].'''&lt;br /&gt;
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===TDP #72: Inferno Prescriptions===&lt;br /&gt;
&lt;br /&gt;
Flux talks all things Inferno with long time podcast guest Wolfpaq and first time guest Muggs. Both guests have extensive experience with Diablo III’s end game and enjoy it, though they’ve each got a list of features that could/should/need to be improved and upgraded. Inferno-related topics include what’s good about the end game, issues with the end game items, D3′s “never level again” experience curve, the Auction House as a blessing/curse/necessity, fast games with Nephalem Valor stacks, pros and cons of the crafting system, nostalgia (or not) for customizable runestones, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16. 2012.&lt;br /&gt;
* Length: 1:10:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-72-inferno-prescriptions View it here].'''&lt;br /&gt;
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===TDP #73: Quitting or Not?===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and The Eliminator to talk about their Diablo III experiences thus far. One guest is still really enjoying the game while the other... not so much.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 July, 2012.&lt;br /&gt;
* Length: 1:00:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-73-quitting-or-not View it here].'''&lt;br /&gt;
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===TDP #74: The Great Demon Hunter Discussion===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by long time guest Wolfpaq and first time guest JrMint for a podcast focused (almost) entirely on the Demon Hunter. Both guests and the host have played the class extensively, and we cover every aspect of Diablo III’s pewpewpew expert. Pros and cons of the class, best and worst builds, discussion of almost every skill, favorite rune effects for various situations, passive skill choices, build options and variety, and brainstorming wish lists for ways to improve the class.&lt;br /&gt;
&lt;br /&gt;
We tried to keep the show interesting for experts AND accessible for newcomers, so in addition to debates about the best Inferno builds and high end gear talk, it includes basic info about how the class works, explanations by the guests why they like the DH the best, what new DH players should keep in mind, and more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 July, 2012.&lt;br /&gt;
* Length: 1:07:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-74-the-great-demon-hunter-discussion View it here].'''&lt;br /&gt;
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===TDP #75: Barbarian Battle Royale===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more.&lt;br /&gt;
&lt;br /&gt;
There’s even a bonus digression into Diablo III’s lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 10 August, 2012.&lt;br /&gt;
* Length: 1:20:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-75-barbarian-battle-royale View it here].'''&lt;br /&gt;
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===TDP #76: v1.0.4 Class and Legendary Previews===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by two first time guests, Danthar and Philter, to discuss everything about the v1.0.4 patch previews. Last week brought previews for improvements to Legendary Items as well as the Barbarian, Demon Hunter, Monk, Wizard, and Witch Doctor, and on the show we discuss all of those, along with other imminent patch issues. The patch should go online Tuesday, August 21st, and we’ll record another podcast next weekend after five days of patch testing, to discuss the features and changes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 August, 2012.&lt;br /&gt;
* Length: 1:11:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-76-v1-0-4-class-and-legendary-previews View it here].'''&lt;br /&gt;
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===TDP #77: v1.0.4 First Week Play Test Reactions===&lt;br /&gt;
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Flux is joined by Muggs and Philter to discuss everything about the v1.0.4 patch after a week of play testing. Everyone is a big fan of most of the v1.04 changes, though there are still issues that can be improved, here and there. Topics include changes to the game on the whole, the Paragon system, improved (or not) item finding, changes to boss modifiers, easier multiplayer gaming, and specific changes to the Demon Hunter, Wizard, Barbarian, and Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 28 August, 2012.&lt;br /&gt;
* Length: 1:01:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-77-v1-0-4-play-test-reactions View it here].'''&lt;br /&gt;
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===TDP #78: Paragons, Items, and Farming===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint, Azzure (briefly) and Xanth to talk about all sorts of issues created by the v1.04 patch. All the guests are playing a lot and enjoying the game much more than they did prior to the patch, but not everything is perfect just yet, so there’s plenty to discuss.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 September, 2012.&lt;br /&gt;
* Length: 1:13:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-78-paragons-items-and-farming View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #79: v1.05 Preview, Inferno Nerfs, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball and Philter join Flux to discuss recent Diablo III news, including the v1.0.5 feature previews, Inferno nerfs, skill changes, item and economy issues, and Auction House problems and solutions.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 17 September, 2012.&lt;br /&gt;
* Length: 1:01:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-79-v1-05-preview-inferno-nerfs-and-auction-house-fixes View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #80: TL2 vs. D3 Features + v1.0.5 Preview===&lt;br /&gt;
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Flux, Wolfpaq, and Xanth compare key features in Torchlight 2 to Diablo 3. The item system, character customization, and much more are handled very differently in TL2, with pros and cons. Also includes a D3 v1.0.5 patch preview.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 24 September, 2012.&lt;br /&gt;
* Length: 1:07:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-80-tl2-vs-d3-features-v1-0-5-preview View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #81: v1.05 Soon and Returning Diablo Players===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Xanth and Exile to discuss about the imminent v1.05 patch, Monster Power, Magic Find changes, and more. Exile hasn’t played D3 in months, but says that v1.05 might pull him back in.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 16 October, 2012.&lt;br /&gt;
* Length: 52:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-81-v1-05-soon-and-returning-diablo-players View it here].'''&lt;br /&gt;
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===TDP #82: The D3 Expansion Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Exile to speculate on all things Diablo 3 expansion. Class and item makeovers, improved B.net features, new monsters, new game modes, Act Five’s setting, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 57:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-82-the-d3-expansion-debate View it here].'''&lt;br /&gt;
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===TDP #83: PvP Delays and Dueling===&lt;br /&gt;
&lt;br /&gt;
Flux and Xanth discuss the Diablo 3 PvP system delays and the abrupt change from a team deathmatch to duel system. Disappointment, relief, and surprise are the order of the day.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 54:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-83-pvp-delays-and-dueling Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80840</id>
		<title>The Diablo Podcast: 2014 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80840"/>
				<updated>2016-03-03T07:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Episodes==&lt;br /&gt;
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===TDP #129: Reaper of Souls Beta, Legendaries, Bounties, and Slow Paragon Levels===&lt;br /&gt;
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Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing, plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 January, 2014.&lt;br /&gt;
* Length: 1:01:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-129-reaper-souls-beta-legendaries-bounties-slow-paragon-levels Watch, listen, or download].'''&lt;br /&gt;
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===TDP #130: Reaper of Souls Beta, Gambling, Nephalem Rifts, and Patching===&lt;br /&gt;
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Reaper of Souls beta discussion covers gambling and Blood Shards, the highs and lows of Nephalem Rifts, changing (or not) the game incentives to always rush through everything, class balance and new RoS builds, and top fixes requested in the upcoming RoS beta patch. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 January, 2014.&lt;br /&gt;
* Length: 51:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-130-reaper-souls-beta-gambling-nephalem-rifts-patching Watch, listen, or download].'''&lt;br /&gt;
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===TDP #131: Legendary (non) Drop Rate and Patch Skill Changes===&lt;br /&gt;
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Reaper of Souls beta test discussion with a focus on the very disappointing Legendary item drop rate, the new Infernal Machine, big patch skill changes, Blizzard’s D3 MVPs growing restless, EXP issues, and more. Featuring Flux, Xanth, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 January, 2014.&lt;br /&gt;
* Length: 1:1:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-131-legendary-non-drop-rate-patch-skill-changes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #132: No Legacy Enchanting and Class Balance===&lt;br /&gt;
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Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 February, 2014.&lt;br /&gt;
* Length: 1:12:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-132-no-legacy-enchanting-and-class-balance Watch, listen, or download].'''&lt;br /&gt;
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===TDP #133: Diablo 3 Developer John Yang Livestream===&lt;br /&gt;
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Diablo 3 developer John Yang joins a livestream for an hour of Reaper of Souls conversation. Topics include Barb nerfs, Demon Hunter changes, crafting costs, legendary items, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 February, 2014.&lt;br /&gt;
* Length: 1:07:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-133-diablo-3-developer-john-yang-livestream Watch, listen, or download].'''&lt;br /&gt;
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===TDP #134: Dev Chats, Build-Changing Legendaries, and the Launch Party===&lt;br /&gt;
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Reaper of Souls beta chat including recent D3 dev livestreams, build-changing legendaries, the power of Paragon Points now that experience grows so quickly, and RoS launch party plans. Featuring Flux, Neinball, and Holyknight.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 February, 2014.&lt;br /&gt;
* Length: 1:05:47&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-134-dev-chats-build-changing-legendaries-and-the-launch-party Watch, listen, or download].'''&lt;br /&gt;
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===TDP #135: Diablo 3 v2, Clans, Class Changes, and 17th Anniversary===&lt;br /&gt;
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Diablo 3 version 2 had a great first week with much player excite. Topics include class changes pros and cons, build-defining legendaries, too-smart Smart Drops, First World clan Problems, and Diabloii.net’s 17th anniversary. Featuring Flux, Rankil, and Sentarius.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 4 March, 2014.&lt;br /&gt;
* Length: 1:14:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-135-diablo-3-v2-clans-class-changes-and-17th-anniversary Watch, listen, or download].'''&lt;br /&gt;
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===TDP #136: D3v2 and the Reaper is Approaching===&lt;br /&gt;
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Reaper of Souls is approaching fast, with Diablo 3 version 2 and new awesome legendary items to keep us busy until then. Paragon levels and Pools of Reflection, plus Diablo 3 ladder teases. Featuring Flux, Katniss, and Neinball.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 March, 2014.&lt;br /&gt;
* Length: 1:23:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-136-d3v2-reaper-approaching Watch, listen, or download].'''&lt;br /&gt;
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===TDP #137: RoS Launch Party &amp;amp; First Impressions===&lt;br /&gt;
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The Reaper of Souls launch party was a blast, and the game’s launch went nearly flawlessly. Surprised? Relieved? Excited? All of the above? Flux, Katniss, Wolfpaq, and Neinball discuss their launch party experience and offer first impressions of Reaper of Souls.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 March, 2014.&lt;br /&gt;
* Length: 1:08:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-reaper-of-souls-podcast-137-launch-party-and-first-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #138:RoS Week One! ===&lt;br /&gt;
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Reaper of Souls has been live for a week, and there’s much to discuss. Changes since the Beta test ended, first classes played, Adventure Mode, Gambling and Blood Shards, Paragon Points, Nephalem Rifts, and more. Featuring Flux, Xanth, and Ynzerg.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 2 April, 2014.&lt;br /&gt;
* Length: 1:18:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-reaper-souls-podcast-138-ros-week-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #139: “RoSS” Reviews and Crusader Patch Buffs===&lt;br /&gt;
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Patch 2.0.4 brought big changes and buffs, including major changes to skills, especially for the Crusader. Is the class awesome now? Also, Reaper of Souls reviews are running lower scores than D3, even though everyone says RoS is a big improvement. Rush of IncGamers.com discusses the sad state of gaming reviews and “journalism.” Podcast features Flux, Rush, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 12 April, 2014.&lt;br /&gt;
* Length: 1:06:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-139-ross-reviews-crusader-patch-buffs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #140: The “Weakest” Crusader, Torment, and Toughness===&lt;br /&gt;
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Fans have named the Wizard the strongest and the Crusader the weakest class. How can the new guy be so unloved? Also, DPS meters, Torment 4-6 item hunting, Toughness strategy, and the Monk’s terrible Sets. Featuring Flux, Muggs, and JrMint.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 22 April, 2014.&lt;br /&gt;
* Length: 1:12:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-140-weakest-crusader-torment-toughness Watch, listen, or download].'''&lt;br /&gt;
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===TDP #141: Conspiracy Theories!===&lt;br /&gt;
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Diablo 3 conspiracy theories! Can RNG can be cheated, do we know the weighting for all legendary drops, and more. Also the joy of clans, legendary material hunting, and feeling forced to play Torment. Featuring Flux, Rankil, and Muggs.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 May, 2014.&lt;br /&gt;
* Length: 1:22:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-141-conspiracy-theories Watch, listen, or download].'''&lt;br /&gt;
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===TDP #142: Crusader Buffs and Patch 2.0.5===&lt;br /&gt;
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Patch 2.0.5 buffed many things, but most of all the Crusader. Is the class awesome now? Xanth argues that WD is the best class. Community double legendary drop rate should last forever? How would Diablo 3 change with hard caps on Crit Chance and Crit Damage?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2014.&lt;br /&gt;
* Length: 1:16:02&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-142-crusader-buffs-patch-2-0-5 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #143: Leg Mats RIP and v2.1 Anticipation===&lt;br /&gt;
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Legendary Materials were junked in the recent Patch 2.0.6. Why are they gone and how is the game poorer for their absence? Also, ladders and Patch 2.1 anticipation, plus lots of rambling digressions. Featuring Flux and Neinball.&lt;br /&gt;
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* Posted on: 13 June, 2014.&lt;br /&gt;
* Length: 58:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-143-leg-mats-rip-v2-1-anticipation Watch, listen, or download].'''&lt;br /&gt;
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===TDP #144: PTR, Greater Rifts, and Legendary Gems===&lt;br /&gt;
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Diablo 3 Patch 2.1 is up on the PTR and bristling with new features. Flux is joined by first time podcast guests N3rdwards and Empty1 to discuss Greater Rifts, Legendary Gems, Death Penalties, and go in depth into the Wizard class.&lt;br /&gt;
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* Posted on: 14 July, 2014.&lt;br /&gt;
* Length: 48:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-144-ptr-greater-rifts-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #145: Greater Rifts and Monk Problems===&lt;br /&gt;
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Greater Rifts are a great new feature, but there are pros and cons. Monks are not so great, with devoted Monastics deeply worried about the class. Higher difficulty is the source of all rewards in RoS, putting huge pressure on the devs to balance the classes. Show features Xanth, Neinball, and Flux.&lt;br /&gt;
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* Posted on: 18 July, 2014.&lt;br /&gt;
* Length: 58:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-145-greater-rifts-monk-problems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #146: Patch 2.1, Story, and Blizzcon D3X2?===&lt;br /&gt;
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Lots on this show, including PTR Patch 2.1’s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3’s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.&lt;br /&gt;
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* Posted on: 19 August, 2014.&lt;br /&gt;
* Length: 56:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-146-patch-2-1-story-blizzcon-d3x2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #147: Seasons! Prep, Planning, and Caffeine===&lt;br /&gt;
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The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1.&lt;br /&gt;
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* Posted on: 29 August, 2014.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-147-seasons-prep-planning-caffeine Watch, listen, or download].'''&lt;br /&gt;
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===TDP #148: Seasons, the First Weekend===&lt;br /&gt;
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The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux,.&lt;br /&gt;
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* Posted on: 1 September, 2014.&lt;br /&gt;
* Length: 1:14:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-148-seasoned-first-weekend Watch, listen, or download].'''&lt;br /&gt;
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===TDP #149: Legendary Gems I/II===&lt;br /&gt;
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Everything about Legendary Gems in this two-part show. LGem basics, how they’re found and upgraded, why they are so awesome, and then detailed discussion of the best builds, upgrade values, and uses for every gem. Featuring Katniss, Ynzerg, and Flux. &lt;br /&gt;
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* Posted on: 16 September, 2014.&lt;br /&gt;
* Length: 51:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-149-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #150: Legendary Gems II/II===&lt;br /&gt;
&lt;br /&gt;
The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 September, 2014.&lt;br /&gt;
* Length: 55:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-150-legendary-gems-iiii Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #151: Greater Rifts = HC Death &amp;amp; LGems===&lt;br /&gt;
&lt;br /&gt;
Why are players earning more Paragon levels in a month of Seasons than 7 previous months of Reaper of Souls? And Greater Rifts are awesome, but the lure of record times causes a lot of Hardcore deaths. Also, favorite Legendary Gems. Featuring Monstrous, Xanth, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 September, 2014.&lt;br /&gt;
* Length: 1:12:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-151-greater-rifts-hc-death-lgems Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #152: Realm of Trials &amp;amp; GRift Improvements===&lt;br /&gt;
&lt;br /&gt;
This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #153: Co-Op, Clans, &amp;amp; Blizzcon===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #154: Torment 7-10 and Grift Exploits===&lt;br /&gt;
&lt;br /&gt;
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:01:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-154-torment-7-10-grift-exploits Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #155: Favorite Legendary Gems and Achievements===&lt;br /&gt;
&lt;br /&gt;
The fans have voted their favorite Legendary Gems, but what if LGems could be used on Followers? Why are players suddenly rolling over Greater Rift 50+? Should Achievements grant in-game bonuses as well? And Blizzcon 2014 is coming in just two weeks! Show features HolyKnight3000, Rankil, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 October, 2014.&lt;br /&gt;
* Length: 1:02:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-155-fave-lgems-achievement-bonuses Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #156: Blizzcon 2014 Special – Day One===&lt;br /&gt;
&lt;br /&gt;
Flux and N3rdwards have dragged themselves away from the demo machines for a quick half hour chat about their experiences with the Diablo 3 demo showcasing the new stuff therein. They’ve positioned themselves in a corridor that seems to be a main hallway used by the cosplay entrants, no doubt enjoying the steady stream of Night Elves parading back and forth. It’s a dirty job……&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 November, 2014.&lt;br /&gt;
* Length: 40:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-blizzcon-2014-special-day-one Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #157: Diablo 3 Interview: Travis Day @ Blizzcon 2014===&lt;br /&gt;
&lt;br /&gt;
Flux interviews Travis Day at Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 November, 2014.&lt;br /&gt;
* Length: 29:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-157-travis-day-interview Watch, listen, or download].''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #158: Blizzcon 2014 Hands-On Reports===&lt;br /&gt;
&lt;br /&gt;
Blizzcon 2014 is over, but the legend lives on. N3rdwards, Rankil, and Flux attended this year’s show and bring back stories about the playable D3 demo, play-testing all the new Item Sets and Legendary Items, Diablo 3 panels, cosplay, D3 dev encounters, and more.&lt;br /&gt;
&lt;br /&gt;
Plus a special message from Wyatt Cheng at the end!&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 November, 2014.&lt;br /&gt;
* Length: 1:23:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-158-blizzcon-2014-hands-on-reports Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #159: PTR Debates and Ancient Items===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 November, 2014.&lt;br /&gt;
* Length: 1:09:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-159-ptr-debates-ancient-items Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80839</id>
		<title>The Diablo Podcast: 2013 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80839"/>
				<updated>2016-03-03T07:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2013 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #84: Jay Wilson's Resignation===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly chew over Jay Wilson’s surprising and sudden resignation as Diablo 3′s Game Director. What, why, when, where, who, how, and more, all discussed on this show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 January, 2013.&lt;br /&gt;
* Length: 35:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-84-jay-wilsons-resignation Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #85: The Diablo Console Project===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rush to talk about the newly-announced Diablo 3 console project. Will console gamers buy it, how will the game differ with a joystick, will there be an RMAH, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 2 March, 2013.&lt;br /&gt;
* Length: 52:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-85-diablo-console-project Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #86: New Crafting, Item Farming, and Passive Skills===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Sentarius discuss their recent play, passive skill overhauls, Monk builds and O.W.E. changes, new crafting recipes, and what The Hobbit’s Goblin King and all of Diablo’s Act Bosses have unfortunately in common.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 March, 2013.&lt;br /&gt;
* Length: 1:08:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-86-crafting-farming-passive-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #87: Bold Skill Changes, Get Rich Slow, and Crafting===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss current topics in Diablo 3, including get rich slow tips, economy issues, crafting successes, a request for bolder skill changes in patches, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 8 March, 2013.&lt;br /&gt;
* Length: 1:08:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-87-bold-skill-changes-get-rich-slow-and-crafting Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #88: Itemization, Better Co-Op, and Monster Density===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch, with heavy coverage of itemization issues, plus ideas about co-op improvements and fixes to monster density problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: 14 March, 2013.&lt;br /&gt;
* Length: 1:10:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-88-itemization-better-co-op-and-monster-density Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #89: Hardcore Economy, Itemization Changes, and Console News===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Ynzerg talk Diablo 3 economy and the huge differences between the HC and softcore economy. How does the lack of an RMAH in HC affect the economy? Also, impatience at the promised itemization changes and Diablo 3 console news.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 29 March, 2013.&lt;br /&gt;
* Length: 1:04:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-89-hardcore-economy-itemization-changes-and-console-news Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #90: The Diablo Podcast #90: v1.08 and PTR Debate===&lt;br /&gt;
&lt;br /&gt;
Ynzerg and Xanth join Flux for a conversation about the v1.08 patch, recent PTR testing, and other current Diablo 3 news. Plus, another bonus obscure item type quiz!&lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 April, 2013.&lt;br /&gt;
* Length: 1:12:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-90-v1-08-and-ptr-debate Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #91: The Diablo 3 Podcast: Diablo 3 Year One, Beta and Launch Memories===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the highs and lows of development, beta test, and early days of Diablo 3. The game was very different, and very difficult, upon release, and this podcast focuses the highs and lows of those early days.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 May, 2013.&lt;br /&gt;
* Length: 52:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-diablo-3-year-one-beta-and-launch-memories Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #92: The Diablo 3 Podcast #92: D3 Year One — The Diablo Community===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the Diablo community and speculate on why passions often run so high, and why so many self-professed “haters” stick around to complain and troll, rather than moving on with their lives.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 May, 2013.&lt;br /&gt;
* Length: 26:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-92-d3-year-one-the-diablo-community Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #93: Year One Patches and Difficulty Nerfs===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the numerous patches and difficulty changes (nerfs) we saw during the first year of Diablo 3, which made the game easier, characters stronger, and much improved the game. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 May, 2013.&lt;br /&gt;
* Length: 41:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-93-year-one-patches-and-difficulty-nerfs Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #94: D3 Year One: Story, Auction House, Gold, and Economy===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the major issues, pro and con, surrounding the Diablo 3 Auction House, especially in light of the v1.08 gold dupe bug. Also, how does D3′s story stand up after a year’s evaluation?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2013.&lt;br /&gt;
* Length: 44:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-94-d3-year-one-story-auction-house-gold-and-economy Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #95: Dev Interviews and the Year in Hardcore===&lt;br /&gt;
&lt;br /&gt;
Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24, May 2013.&lt;br /&gt;
* Length: 1:04:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-95-dev-interviews-and-the-year-in-hardcore Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #96: Economy, the Console, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball joins Flux to discuss upcoming Diablo 3 itemization changes, Diablo console playtesting, getting into Hardcore, Diablo 3 ladders, spurring the economy with item binding or other Auction House limits, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2013.&lt;br /&gt;
* Length: 1:02:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-96-economy-the-console-and-auction-house-fixes Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #97: Blizzard Visit and Diablo 3 Console Testing===&lt;br /&gt;
&lt;br /&gt;
Neinball and Aahz join Flux to discuss his recent visit to Blizzard for the Diablo 3 Open House. Topics include Diablo 3′s future and upcoming patches, Diablo console playtesting, community relations, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 1 July, 2013.&lt;br /&gt;
* Length: 1:10:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-97-blizzard-visit-and-diablo-3-console-testing Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #98: The “B-Club”, Hardcore DHs, and Blizzcon Hopes===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and JrMint talk about recent happenings in Diablo 3: Demon Hunters in Hardcore, fixing Wizards, the economic thrill of joining the “B-Club,” Diablo 3 fixes, Blizzcon 2013 anticipation.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 July, 2013.&lt;br /&gt;
* Length: 41:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-98-the-b-club-hardcore-dhs-and-blizzcon-hopes Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #99: Turning Down a Blizzard Job===&lt;br /&gt;
&lt;br /&gt;
Xanth discusses how close he came to taking a job with Blizzard Entertainment, with details of how he applied, his trip to Blizzard, loving the campus and culture, and why he sadly had to turn it down.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 12 July, 2013.&lt;br /&gt;
* Length: 40:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-99-turning-down-a-blizzard-job Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #100: Josh Mosqueira and Wyatt Cheng Interview, Part I===&lt;br /&gt;
&lt;br /&gt;
Flux talks with Diablo 3 lead developers Wyatt Cheng and Josh Mosqueira. Topics include end game console testing, the potential removal of Hell difficulty, UI changes, economic issues, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 July, 2013.&lt;br /&gt;
* Length: 32:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-100-josh-mosqueira-and-wyatt-cheng-interview Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #101: Josh Mosqueira and Wyatt Cheng Interview, Part II===&lt;br /&gt;
&lt;br /&gt;
Part two of Flux's conversation with Wyatt Cheng and Josh Mosqueira. Topics include Ironborn mode, Demon Hunter squishiness, Itemization issues and affixes, PvP mode debate, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 July, 2013.&lt;br /&gt;
* Length: 30:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #102: Public Game Leeches, Economics, and Hardcore DH Follies===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 July, 2013.&lt;br /&gt;
* Length: 1:03:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-102-public-game-leeches-economics-and-hardcore-dh-follies Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #103: Shared Paragon Levels and Magic Find Issues===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz brainstorm pros and cons of the hypothetical shared Paragon system, recap the recent Diablo 3 developer interviews, argue about Magic Find, and toss out a cool idea for crafting plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 July, 2013.&lt;br /&gt;
* Length: 48:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-103-shared-paragon-levels-and-magic-find-issues Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #104: HC vs. SC deaths, Loot 2.0 Fixes, and PK Issues===&lt;br /&gt;
&lt;br /&gt;
Xanth and Aahz join Flux to discuss high end Hardcore vs. Softcore play, Sharagon level wants, Loot 2.0 fixes, unaffordable gold sinks, Hardcore PK dangers, and D3X release date predictions.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 August, 2013.&lt;br /&gt;
* Length: 1:19:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-104-hc-vs-sc-deaths-loot-2-0-fixes-and-pk-issues Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #105: Gamescom Diablo 3 Expansion RoS Preview===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Neinball and first time guest Rankil to discuss the Diablo 3 Expansion: Reaper of Souls debut/preview coming up this week at Gamescom 2013. Will we get big news or just a small preview? What are they going to hold back for Blizzcon in November?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 August, 2013.&lt;br /&gt;
* Length: 46:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-105-gamescom-diablo-3-expansion-ros-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #106: Xanth's Hardcore Witch Doctor Paragon 100 Milestone===&lt;br /&gt;
&lt;br /&gt;
Show 106 was a special video podcast, a live stream of Flux hosting Xanth in a game as Xanth's Witch Doctor moved from Paragon level 99.9 up to 100.  An edited video version of the show will be posted in the immediate future.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 August, 2013.&lt;br /&gt;
* Length: TBD&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/live-stream-xanths-paragon-100-hardcore-wd Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #107: D3:RoS Gamescom Review Part 1===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Muggs and JrMint to discuss all the new Diablo III [[Reaper of Souls]] content from Gamescom. Paragon 2.0, Loot 2.0, Crusader first impression, Josh Mosqueira’s enthusiasm, Legendary hunting, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 August, 2013.&lt;br /&gt;
* Length: 1:03:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #108: D3:RoS Gamescom Review Part 2===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Neinball and Azzure for our second show discussing all the new Reaper of Souls info from Gamescom. Loot Runs, the not-very “build changing” new legendaries, Transmog, and lots of story and lore debate and background info.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 August, 2013.&lt;br /&gt;
* Length: 1:00:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #109: Diablo 3 Console First Impressions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rankil and KayDee to share their impressions and observations from a week of Diablo 3 Console play. Basics, different controls, Evade roll, Loot 1.5 lies, difficulty and Monster Power, big and small differences from the PC version, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 11 September, 2013.&lt;br /&gt;
* Length: 1:11:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-109-diablo-3-console-first-impressions Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #110: Diablo 3 Console Loot 1.5 Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Azzure and Xanth to discuss the updated, upgraded, Loot 1.5 system found on the console. Does it fix problems in D3C’s loot system? Is it supposed to? What will the real Loot 2.0 bring?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 September, 2013.&lt;br /&gt;
* Length: 30:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-110-diablo-3-console-loot-1-5-debate Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #111: Diablo 3 Console Second Impressions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint and Katniss for Diablo 3 console talk. Both guests are big fans, much preferring it to the PC version. Topics include difficulty, interface pros/cons, the joys of self finding awesome legendaries, no regrets for the lack of an AH, and boss battle changes.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 September, 2013.&lt;br /&gt;
* Length: 56:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-111-diablo-3-console-second-impressions Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #112: The Auction House Shutdown===&lt;br /&gt;
&lt;br /&gt;
Flux, JrMint, and Xanth discuss the surprise announcement that the Diablo 3 Auction House is shutting down in a few months. Loot 2.0 and everyone going self found, D3 console test bed, economic shifts, BoA everything, the transition to RoS, and why gold will probably be worthless in the future?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 September, 2013.&lt;br /&gt;
* Length: 1:00:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-112-the-auction-house-shutdown Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #113:  Datamined Skill Class Discussion===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Reaper of Souls datamining exposed 5 (4?) character classes undergoing major changes. This podcast covers all 5 classes and the key changes (and omissions) to their skills heading towards the Diablo 3 expansion. Flux, Rankil, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 20 September, 2013.&lt;br /&gt;
* Length: 1:05:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-113-datamined-skill-class-discussion Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #114: Hardcore Paragon 2.0 and Loot 2.0===&lt;br /&gt;
&lt;br /&gt;
Discussion of live Paragon 100s and dead Paragon 90s, issues with public games, Loot 2.0 and Paragon 2.0′s likely impact on Hardcore play, and a Witch Doctor makeover. Featuring Flux and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 September, 2013.&lt;br /&gt;
* Length: 51:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-114-hardcore-paragon-2-0-and-loot-2-0 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #115: Dreading the Post-AH and Stat Hardcaps===&lt;br /&gt;
&lt;br /&gt;
How much will we miss the Auction House, what trading will replace it, where is Magic Find in Paragon 2.0, and the coming affix hardcaps will create hardships and opportunities. Featuring Flux, Neinball, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 October 2013.&lt;br /&gt;
* Length: 53:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-115-dreading-the-post-ah-and-stat-hardcaps Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #116: Difficulty Changes and RoS Plans===&lt;br /&gt;
&lt;br /&gt;
Big changes to Diablo 3′s difficulty levels are coming, and might they still drop a difficulty mode entirely? Also, starting RoS plans, first class love, and more. Featuring Katniss, Neinball, and Flux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 October 2013.&lt;br /&gt;
* Length: 46:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-116-difficulty-changes-ros-plans Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #117: Blizzcon and Crusader Excite + Datamining===&lt;br /&gt;
&lt;br /&gt;
Blizzcon’s Diablo 3 Panels, excitement for playing the Crusader demo at the show, skill datamining discussion, and console loot finding without an Auction House. Featuring Xanth, Rankil, and Flux’s cold.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 October 2013.&lt;br /&gt;
* Length: 1:00:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-117-blizzcon-crusader-excite-datamining Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #118: David Craddock Interview, “Stay Awhile and Listen”===&lt;br /&gt;
&lt;br /&gt;
Flux interviews David Craddock, author of “Stay Awhile and Listen,” an oral history that tells of the foundation and early days of Blizzard and Blizzard North and the earliest evolution and creation of the Diablo series.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 31 October 2013.&lt;br /&gt;
* Length: 48:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-118-david-craddock-interview-stay-awhile-and-listen Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #119: Story and Lore, From D1 to Book of Cain to RoS===&lt;br /&gt;
&lt;br /&gt;
The Story and Lore of the Diablo world, traced from the origins in Diablo I, through Diablo 2 and the novels, evolved and codified in Book of Cain, then advanced into Diablo 3 and beyond. Featuring Flux, Neinball, and HolyKnight.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 November 2013.&lt;br /&gt;
* Length: 1:08:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-119-story-lore-d1-though-bot-ros Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #120: Live from BlizzCon Day 1===&lt;br /&gt;
&lt;br /&gt;
Flux took some time out from hogging the demo machine to have a chat with Diablo Podcast regulars Rankil and Neinball about the time they spent playing Reaper of Souls [[Adventure Mode]] today at BlizzCon 2013.&lt;br /&gt;
&lt;br /&gt;
Find out how all three got on and check back for the next installment for more impressions from the show floor.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 November 2013.&lt;br /&gt;
* Length: 18:21&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-120-live-blizzcon-day-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #121: Blizzcon 2013 Reaper of Souls Interview, Jason Regier and Travis Day===&lt;br /&gt;
&lt;br /&gt;
Flux interviews Reaper of Souls developers Travis Day and Jason Regier from Blizzcon 2013. Nerfed magic find, Loot 2.0 legendaries, class balance issues, gold sinks and the RoS economy, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 November 2013.&lt;br /&gt;
* Length: 18:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-121-blizzcon-2013-reaper-of-souls-interview-jason-regier-and-travis-day Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #122: Blizzcon 2013 Reaper of Souls Demo===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq talk about all they did and saw at Blizzcon 2013, with heavy focus on the Diablo 3 Reaper of Souls demo. How awesome was Adventure Mode, what did they think of the Crusader and Act 5 and Loot 2.0, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on:  16 November 2013.&lt;br /&gt;
* Length: 48:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-122-blizzcon-2013-reaper-souls-demo Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #123: BlizzCon 2013: Westmarch, Nephalem Rifts, and D3 Dev Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq conclude their podcast on Blizzcon 2013, with conversation about Westmarch and Act V, Nephalem Rifts, and shared stories of Diablo 3 Developer encounters. You’ll never guess who Neinball has tied up in his basement!&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 November 2013.&lt;br /&gt;
* Length: 53:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-123-blizzard-2013-westmarch-nephalem-rifts-d3-dev-encounters Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #124: Reaper of Souls live Beta Stream===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Xanth live stream a podcast from the Reaper of Souls beta test, with chat and plenty of Hardcore level 70 gameplay action. Topics include the Crusader, Paragon Points, new Legendary items, Act Five virtual tour, and much more.&lt;br /&gt;
&lt;br /&gt;
The entire game session/podcast ran about 3 hours. You can view it in two videos, or download the mp3 hour-long audio selection of the conversation highlights.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 November 2013.&lt;br /&gt;
* Length: 1:02:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-124-reaper-souls-live-beta-stream Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #125: Reaper of Souls Beta Analysis===&lt;br /&gt;
&lt;br /&gt;
All the hottest issues of the Reaper of Souls beta test are debated, including the Crusader, Act Five story and avoiding spoilers, tactical combat overhaul, item binding and trading, Hardcore testing adventures, fixing Crushing Blow, and new class skills. Featuring Flux, Ynzerg, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 December 2013.&lt;br /&gt;
* Length: 1:11:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-125-reaper-souls-beta-analysis Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #126: Paragon 2.0 Overhaul and Legenday Drop Rates===&lt;br /&gt;
&lt;br /&gt;
Monsterous makes his first appearance on the Diablo 3 Podcast, joining Flux and Neinball for a conversation about the new Paragon 2.0 system changes, recent RoS beta testing, changes to legendary drop rates, finding upgrades that aren’t about DPS, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 December 2013.&lt;br /&gt;
* Length: 53:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-126-paragon-2-0-overhaul-legenday-drop-rates Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #127: Magic Find Removal Debate and Cursed Chests===&lt;br /&gt;
&lt;br /&gt;
Monstrous and Neinball join Flux to debate the removal of Magic Find, more varied play options, tricky new legendary crafting materials, and share stories of the new Cursed Chests feature.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 20 December 2013.&lt;br /&gt;
* Length: 54:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-127-magic-find-removal-debate-and-cursed-chests Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #128: Economy, Item System, and Binding===&lt;br /&gt;
&lt;br /&gt;
Azzure joins Flux for a lively debate over the Reaper of Souls economy and item system. Issues include soul bound legendary items in Reaper of Souls, whether BoE or BoP would be improvements, a possible trading system, a self-found bonus, and gold not retaining value in RoS.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 December 2013.&lt;br /&gt;
* Length: 1:00:26&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-128-economy-item-system-and-binding Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80838</id>
		<title>The Diablo Podcast: 2012 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80838"/>
				<updated>2016-03-03T07:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2012 Episodes==&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Four===&lt;br /&gt;
'''Great Beta Debate Part 1'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and The Eliminator discuss various play issues in the Diablo III Beta. Topics include their favorite classes, D2 play styles in D3, the best and worst skills, items and crafting, sound effects and music, and much debate on the “too easy” issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 6, 2012.&lt;br /&gt;
* Length: 1:07:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-54-the-big-beta-debate-part-1/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Five===&lt;br /&gt;
'''Great Beta Debate Part 2'''&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Neinball discuss various play issues in the Diablo III Beta. Topics include more on the “too easy” debate, the fact that both guests play different D3 char types than they did in D2, evaluations of D3′s lore and atmosphere, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 12. 2012.&lt;br /&gt;
* Length: 52:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-55-the-big-beta-debate-part-2/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Six===&lt;br /&gt;
'''Big System Changes'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq and the Eliminator chew the recently-revealed system changes, plus share stories about recent interesting happenings in their beta testing time. &lt;br /&gt;
&lt;br /&gt;
* Original air date: January 27, 2012.&lt;br /&gt;
* Length: 50:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-56-big-system-changes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Firty-Seven===&lt;br /&gt;
'''D3 Beta Patch 10 Debate'''&lt;br /&gt;
&lt;br /&gt;
Azzure and Neinball join Flux to debate the big changes in the Diablo 3 beta patch 10. After a week of testing, how are the new attributes, changes to crafting, new respec system, and changes to item drop rates/qualities working out? And is it enough to offset the big nerf to the difficulty?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 3, 2012.&lt;br /&gt;
* Length: 54:17&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-57-d3-beta-patch-10-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Eight===&lt;br /&gt;
'''Beta, Fatalities, and Delays'''&lt;br /&gt;
&lt;br /&gt;
The Eliminator and Bladelaw join Flux to discuss recent Diablo beta news and views, plus the removal of player fatalities, the latest release date delay, the issue of Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 16, 2012.&lt;br /&gt;
* Length: 50:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-58-beta-fatalities-and-delays/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Nine===&lt;br /&gt;
'''The Great Beta Patch 13 Debate'''&lt;br /&gt;
&lt;br /&gt;
Grug and Azzure join Flux to discuss the Diablo 3 Beta patch #13. How does the new skills/runestones system far in theory (pretty well) and in practice (dreadful UI)? Also discussed: chat channels, game play flow, class reports, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 20, 2012.&lt;br /&gt;
* Length: 57:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-59-the-great-beta-patch-13-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty===&lt;br /&gt;
'''Beta Patch 13 Class Discussion'''&lt;br /&gt;
&lt;br /&gt;
Flux hosts a roundtable discussion covering all five classes in the Diablo 3 beta. After a week of testing since the big Diablo 3 Beta patch 13, how does our expert panel view things? Which skills and rune effects are the best? Which classes are awesome and which need some more work?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 28, 2012.&lt;br /&gt;
* Length: 1:17:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-60-beta-patch-13-class-discussion/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-One===&lt;br /&gt;
'''News Attack! – Release Date, Magic Find, Monsters&lt;br /&gt;
&lt;br /&gt;
Elly joins Flux for the return of the Weekly News Attack. This week’s show covers the buzzing release date rumors, Diablo 3s lacking socialization tools, the new skill and rune system, monster hit points doubling, magic find sharing, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 7, 2012.&lt;br /&gt;
* Length: 33:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-61-news-attack/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Two===&lt;br /&gt;
'''News Attack! – Release Date Revealed, PvP Removed, Site’s15th Anniversary and more'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux cover all the latest Diablo 3 news. Diablo 3 finally gets a release date but loses PvP. Also Jay Wilson keeps telling us the late game is super hard, and the recently-hacked bonus beta content seems to support his words.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 17, 2012.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-62-news-attack-release-date-pvp-removed-sites15th-anniversary-and-more/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Three===&lt;br /&gt;
'''Naked Runs, Hardcore, and Beta Difficulty Swings'''&lt;br /&gt;
&lt;br /&gt;
XanthHC and The Eliminator join Flux to discuss playing naked and/or Hardcore in the Diablo 3 beta, plus the big difficulty changes made in Patch 15, everyone’s most/least favorite classes, Skeleton King strategy, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 31, 2012.&lt;br /&gt;
* Length: 1:04:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-63-naked-runs-hardcore-and-beta-difficulty-swings/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #64: Reveal and Release Countdown===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly team up for a news attack Diablo 3 podcast. Topics include B.net’s D3 beta tech problems, “global play” news, melee monster hit range, the official D3 reveal countdown promotion, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 19, 2012.&lt;br /&gt;
* Length: 38:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-64-news-attack-global-play-reveal-and-beta-end/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #65: Character Customization and Release Plans===&lt;br /&gt;
&lt;br /&gt;
Wolfpaq and Neinball join Flux to discuss the rose-tinted glasses that are keeping some D2 fans from accepting D3. Also D3′s lacking(?) character customization options, and release day plans.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2012.&lt;br /&gt;
* Length: 54:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-65-character-customization-and-release-plans/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #66: Beta Reflections and Bashiok Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and Azzure to talk about the highs and lows of the recently-concluded Diablo III beta test. All of the guys were lucky enough to be in the Beta almost from the start, and with the help of numerous fan suggestions in a big beta forum discussion thread, they review the highs and lows of the Diablo 3 Beta. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 13, 2012.&lt;br /&gt;
* Length: 43:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-66-beta-reflections-and-bashiok-encounters View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #67: Diablo 3 Bold Predictions===&lt;br /&gt;
&lt;br /&gt;
Our Diablo III predictions podcast includes short conversations with eight members of the Diablo community, as they predict how the Diablo III experience will unfold. Not every guest was asked exactly the same questions, but most of them got most of the questions, which included the following:&lt;br /&gt;
&lt;br /&gt;
Name the most and least popular classes shortly after launch. Will they differ for hardcore? Will there be a major hack or cheat or dupe or other problem requiring a patch fix within the first few months. Will Followers be essential, irrelevant, or something in between in Hell and Inferno? Will the RMAH take off with players paying up to the $250 max price cap within the first month? How long will players take to beat Inferno softcore and Hardcore? When will PvP be patched in? When will D3X be announced and when released? Can you make a bold prediction for the 6th class?&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2012.&lt;br /&gt;
* Length: 50:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-67-diablo-3-bold-predictions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #68: First Week of Diablo III===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.&lt;br /&gt;
&lt;br /&gt;
The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 22, 2012.&lt;br /&gt;
* Length: 1:01:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-68-first-week-of-diablo-iii View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #69: Good Second Impressions, Item Problems, and Difficulty===&lt;br /&gt;
&lt;br /&gt;
Flux chats with Xanth and Neinball about Diablo III’s second week, and the guys debate going great and what needs work. Topics include character builds and early progress, play styles, reactions to the full game, issues with the economy, the difficulty curve and Inferno, the story and cliffhanger ending, and more. All of the gameplay issues get a Hardcore evaluation as well, since that’s Xanth’s area of expertise.&lt;br /&gt;
&lt;br /&gt;
The second section of the show kicks in around 56 minutes, when Xanth and Neinball check out, and Flux starts a new quick chat with Exile. Exile explains why is his Witch Doctor is level 59.9, talks about the economy and the GAH, revisits some of his pre-game predictions, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 29, 2012.&lt;br /&gt;
* Length: 1:10:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-69-good-second-impressions-item-problems-and-difficulty View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #70: Inferno Says “No!”===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Hardcore expert Xanth for a wide-ranging discussion of all things Diablo III. Topics include Xanth’s Hardcore success (two level 60s and a 59, only two of whom were dead at the time the show was recorded), and how it’s possible to survive playing HC when most players die repeatedly against most nasty boss packs, The build style, the attitude towards using defensive skills, the overgearing and different emphasis on HC chars marks them as very different than Softcore chars, even ones played by careful players.&lt;br /&gt;
&lt;br /&gt;
Other topics include Inferno issues, the mega gear check it provides, the ironic way many players are hobbling themselves for Inferno by Auction House overgearing in Hell, and mixed-laments that so few offensive skills can be used in the end game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 5, 2012.&lt;br /&gt;
* Length: 1:05:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-70-inferno-says-no View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #71: Garwulf’s Conversation===&lt;br /&gt;
&lt;br /&gt;
Long-time, old-time Diabloii.net columnist Garwulf, AKA Robert Marks, is the guest and my goodness does he have a lot to say. Fortunately he’s pretty good at saying it, so hear him discourse on his new book project, his place in the origins of video game journalism, the evolution of ebook publishing, and his interactions with Blizzard back in 2000, when he published the first official Blizzard ebook and the first official Diablo fiction, Demonsbane.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 10, 2012.&lt;br /&gt;
* Length: 1:00:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-71-garwulfs-conversation View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #72: Inferno Prescriptions===&lt;br /&gt;
&lt;br /&gt;
Flux talks all things Inferno with long time podcast guest Wolfpaq and first time guest Muggs. Both guests have extensive experience with Diablo III’s end game and enjoy it, though they’ve each got a list of features that could/should/need to be improved and upgraded. Inferno-related topics include what’s good about the end game, issues with the end game items, D3′s “never level again” experience curve, the Auction House as a blessing/curse/necessity, fast games with Nephalem Valor stacks, pros and cons of the crafting system, nostalgia (or not) for customizable runestones, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16. 2012.&lt;br /&gt;
* Length: 1:10:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-72-inferno-prescriptions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #73: Quitting or Not?===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and The Eliminator to talk about their Diablo III experiences thus far. One guest is still really enjoying the game while the other... not so much.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 July, 2012.&lt;br /&gt;
* Length: 1:00:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-73-quitting-or-not View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #74: The Great Demon Hunter Discussion===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by long time guest Wolfpaq and first time guest JrMint for a podcast focused (almost) entirely on the Demon Hunter. Both guests and the host have played the class extensively, and we cover every aspect of Diablo III’s pewpewpew expert. Pros and cons of the class, best and worst builds, discussion of almost every skill, favorite rune effects for various situations, passive skill choices, build options and variety, and brainstorming wish lists for ways to improve the class.&lt;br /&gt;
&lt;br /&gt;
We tried to keep the show interesting for experts AND accessible for newcomers, so in addition to debates about the best Inferno builds and high end gear talk, it includes basic info about how the class works, explanations by the guests why they like the DH the best, what new DH players should keep in mind, and more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 July, 2012.&lt;br /&gt;
* Length: 1:07:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-74-the-great-demon-hunter-discussion View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #75: Barbarian Battle Royale===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more.&lt;br /&gt;
&lt;br /&gt;
There’s even a bonus digression into Diablo III’s lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 10 August, 2012.&lt;br /&gt;
* Length: 1:20:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-75-barbarian-battle-royale View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #76: v1.0.4 Class and Legendary Previews===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by two first time guests, Danthar and Philter, to discuss everything about the v1.0.4 patch previews. Last week brought previews for improvements to Legendary Items as well as the Barbarian, Demon Hunter, Monk, Wizard, and Witch Doctor, and on the show we discuss all of those, along with other imminent patch issues. The patch should go online Tuesday, August 21st, and we’ll record another podcast next weekend after five days of patch testing, to discuss the features and changes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 August, 2012.&lt;br /&gt;
* Length: 1:11:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-76-v1-0-4-class-and-legendary-previews View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #77: v1.0.4 First Week Play Test Reactions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Muggs and Philter to discuss everything about the v1.0.4 patch after a week of play testing. Everyone is a big fan of most of the v1.04 changes, though there are still issues that can be improved, here and there. Topics include changes to the game on the whole, the Paragon system, improved (or not) item finding, changes to boss modifiers, easier multiplayer gaming, and specific changes to the Demon Hunter, Wizard, Barbarian, and Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 28 August, 2012.&lt;br /&gt;
* Length: 1:01:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-77-v1-0-4-play-test-reactions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #78: Paragons, Items, and Farming===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint, Azzure (briefly) and Xanth to talk about all sorts of issues created by the v1.04 patch. All the guests are playing a lot and enjoying the game much more than they did prior to the patch, but not everything is perfect just yet, so there’s plenty to discuss.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 September, 2012.&lt;br /&gt;
* Length: 1:13:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-78-paragons-items-and-farming View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #79: v1.05 Preview, Inferno Nerfs, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball and Philter join Flux to discuss recent Diablo III news, including the v1.0.5 feature previews, Inferno nerfs, skill changes, item and economy issues, and Auction House problems and solutions.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 17 September, 2012.&lt;br /&gt;
* Length: 1:01:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-79-v1-05-preview-inferno-nerfs-and-auction-house-fixes View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #80: TL2 vs. D3 Features + v1.0.5 Preview===&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Xanth compare key features in Torchlight 2 to Diablo 3. The item system, character customization, and much more are handled very differently in TL2, with pros and cons. Also includes a D3 v1.0.5 patch preview.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 24 September, 2012.&lt;br /&gt;
* Length: 1:07:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-80-tl2-vs-d3-features-v1-0-5-preview View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #81: v1.05 Soon and Returning Diablo Players===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Xanth and Exile to discuss about the imminent v1.05 patch, Monster Power, Magic Find changes, and more. Exile hasn’t played D3 in months, but says that v1.05 might pull him back in.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 16 October, 2012.&lt;br /&gt;
* Length: 52:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-81-v1-05-soon-and-returning-diablo-players View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #82: The D3 Expansion Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Exile to speculate on all things Diablo 3 expansion. Class and item makeovers, improved B.net features, new monsters, new game modes, Act Five’s setting, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 57:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-82-the-d3-expansion-debate View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #83: PvP Delays and Dueling===&lt;br /&gt;
&lt;br /&gt;
Flux and Xanth discuss the Diablo 3 PvP system delays and the abrupt change from a team deathmatch to duel system. Disappointment, relief, and surprise are the order of the day.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 54:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-83-pvp-delays-and-dueling Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80837</id>
		<title>The Diablo Podcast: 2011 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80837"/>
				<updated>2016-03-03T07:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2011 Episodes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode One===&lt;br /&gt;
&lt;br /&gt;
The first episode features Flux and Elly discussing the early days of DiabloII.net, their visit to [[Blizzard North]] in 1999, the Diablo II beta, and the news that Diablo III was originally developed as an MMORPG, back at Blizzard North in 2001. That conversation is followed by part one of Flux's interview with Diablo creator [[Max Schaefer]], in which Max answers questions about the early design goals of Diablo I-III, and discusses the new version of Diablo III. The show wraps up with a bit more from Flux and Elly, as they digest Max's revelations and talk about security issues in MMORPGs&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 11, 2011.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Two===&lt;br /&gt;
This episode features Flux and Elly discussing the surprisingly-positive fan reaction to episode one, as well as fake D3 play-tester news, Blizzard's relentless (and annoying) social media marketing, and the sticker shock inflicted by [[BlizzCon 2011]]'s just-announced ticket price. Following that discussion is part two of Flux's interview with Diablo-creator [[Max Schaefer]]. In this half hour Max answers questions about Torchlight and Torchlight II, along with Runic Games' design philosophy and shares his thoughts on current trends in the RPG community.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 18, 2011.&lt;br /&gt;
* Length: 1:03:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Three===&lt;br /&gt;
This episode is a listener's guide to Blizzcon, with Flux interviewing Rush, Neinball, Exile, and Dana about their experiences attending past Blizzcons. What's the show like, is it really that big, how bad are the lines and the food, how do they compare to Blizzard's international WWI events, what's it like to be there cheering with everyone else when new games are announced, and more. All covered in great detail in this episode.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 25, 2011.&lt;br /&gt;
* Length: 1:01:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Four===&lt;br /&gt;
This episode opens with half an hour of Flux discussing Blizzard's social media marketing with Wolfpaq777 and DiablosMinion. Neither of the guests are very enthusiastic about the ongoing Facebook and Twitter approach Blizzard is taking.  The second half of the show is all about the BlizzCon 2010 PvP [[Arena]] demo. Flux speaks with three fans, Exile, Dana, and Neinball, about what it was like to play the demo, which class they chose, if they played on a team, how successful they were, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 28, 2011.&lt;br /&gt;
* Length: 1:17:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Five===&lt;br /&gt;
Flux talks with Ilyak and Neinball about the new item news: no-binding items in Diablo III and the first details about how Item Sets will be crafted and scale up over time. Plus bonus Mad Cow sound effects!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 2, 2011.&lt;br /&gt;
* Length: 49:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-5-big-items-news/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Six===&lt;br /&gt;
Flux interviews Ryithos about his adventures in Cosplay. Crafting foam swords, getting onstage at Blizzcon, meeting his future wife, and going eight hours without peeing; it’s all in a day’s work!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2011.&lt;br /&gt;
* Length: 48:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-6-cosplay-and-blizzcon/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Seven===&lt;br /&gt;
Flux interviews New York Times reporter Seth Schiesel about his recent article on Diablo III, his visit to Blizzard Irvine and play time on Diablo III, his thoughts on Diablo III’s economy and Auction House, and Blizzard’s PR initiatives and fansite disapproval. Plus bio info about how Seth came to write about video games for the NYT.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 9, 2011.&lt;br /&gt;
* Length: 1:25:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-7-interview-with-new-york-times-reporter-seth-shiesel/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Eight===&lt;br /&gt;
In this episode Flux speaks with Neinball and Wolfpaq about yesterday’s Diablo 3 beta time-frame announcement. Hear conversation about the likely duration of the beta, the content of the beta test, and much more, including superhero movie digressions and Conan quotes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 10, 2011.&lt;br /&gt;
* Length: 50:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-8-beta-date-revealed/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Nine===&lt;br /&gt;
In this episode Flux speaks with Wolfpaq, DiablosMinion, and The Eliminator about the the newly-revealed Followers system. The majority of the guests, and the host, are fairly displeased with the Normal-only/single player-only implementation of D3′s potentially awesome Mercenary system.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 16, 2011.&lt;br /&gt;
* Length: 1:06:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-9-followers/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Ten===&lt;br /&gt;
In this episode Flux interviews KuangTu of Diablo3.cc about his recent visit to Blizzard Irvine, his interview with Jay Wilson, and what it’s like running a Chinese language Diablo III website.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2011.&lt;br /&gt;
* Length: 46:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-10-diablo3-cc-visits-blizzard-irvine/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Eleven===&lt;br /&gt;
How will guilds be supported in Diablo III? How could they have been served in Diablo II? What lessons will Blizzard learn from guilds in WoW? All issues tackled on this episode. Guests include Exile, Neinball, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 3, 2011.&lt;br /&gt;
* Length: 50:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-11-guilds/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twelve===&lt;br /&gt;
In this episode Flux and Wolfpaq talk about skillrunes, with in depth analysis of the recent skill runes videos and plenty of first hand play anecdotes about using skill runes in the game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 6, 2011.&lt;br /&gt;
* Length: 1:22:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-12-runestones/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirteen===&lt;br /&gt;
In this episode Flux interviews three fans who got hours of play time on the Diablo 3 demos at Blizzcon the past few years. The guests talk about their play experience, their favorite classes, what they liked best and worst, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 10, 2011.&lt;br /&gt;
* Length: 54:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-13-blizzcon-pvm-demo-play-experiences/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fourteen===&lt;br /&gt;
Flux goes in-depth into Diablo III’s items with Wolfpaq, DiablosMinion, and Neinball. Item modifiers get the most attention, with discussion of intriguing new mods like Ornate and Peerless. Other item issues covered include item colors, armor dyes, end game gear selection, gem stats, twinking, self-rushing, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 17, 2011.&lt;br /&gt;
* Length: 1:05:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-14-items-and-item-modifiers/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifteen===&lt;br /&gt;
Flux, Neinball, and The Eliminator debate the function and method of trading in Diablo III. What lessons can be imported from WoW’s Auction House? What are the major differences in Diablo III that will force alterations to the WoW style of AH? Why was trading such an ordeal in D2?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 20, 2011.&lt;br /&gt;
* Length: 34:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-15-trading-and-the-auction-house/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixteen===&lt;br /&gt;
In this episode Flux, Wolfpaq, and The Eliminator discuss other ARPGs. Though some of them have been fun, why have none of the “Diablo Clones” been anywhere near as satisfying as the original games? What’s special recipe did Blizzard North unlock that no one has (yet) replicated?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 22, 2011.&lt;br /&gt;
* Length: 33;56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-16-other-rpgs-aka-diablo-clones/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Seventeen===&lt;br /&gt;
In this episode, Flux, The Eliminator, and DiablosMinion discuss Diablo III on Battle.net. What features will be included? What will the financial model be? What forms of “added value” could Blizzard graft on to pinch a few more pennies for Bobby?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 31:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-17-d3-on-b-net-paid-features/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Eighteen===&lt;br /&gt;
Flux and The Eliminator discuss the Monk’s skills and the recently-revealed changes to his combos. Have they been dumbed down? Do Runestones modify all levels of combos, or only the final big level? Also, the “Spirit” vs “Monk spunk” debate rages.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 29, 2011.&lt;br /&gt;
* Length: 38:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-18-monk-skill-changes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Nineteen===&lt;br /&gt;
Flux and Elly talk about the recent news items and answer fan questions from YouTube and Facebook. Runestone skill changes, fake D3 Q&amp;amp;A tester reports, Demon Hunter artwork ennui, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 1, 2011.&lt;br /&gt;
* Length: 36:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-19-recent-news-rundown-with-elly/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty===&lt;br /&gt;
Elly again joins Flux as they run down the week’s news, plus mailbag questions. Topics covered include the vanishing Book of Cain, D3 at the Gamescom expo, skill caps in Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 8, 2011.&lt;br /&gt;
* Length: 27:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-20-weekly-news-attack-2/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-One===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss the big news that some high level Diablo III skills will have very lengthy two-minute cooldowns. Also, why neither of them bought the D3Here guy’s story.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 41:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-21-d3%e2%80%99s-endless-skill-cooldowns/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Two===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss World of Warcraft’s newly-enabled Dungeon Journal. This in-game tool provides stats for monsters, loot drops, boss attacks, maps, and much more. What would a feature like this mean for Diablo III?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 14, 2011.&lt;br /&gt;
* Length: 31:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-22-a-dungeon-journal-for-d3/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Three===&lt;br /&gt;
Flux and Elly recap the past week’s Diablo III news, including the surprising two-minute skill cooldowns and their PvP implications, a pending respecs system reveal, and yet more waiting for the Diablo 3 beta to begin.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16, 2011.&lt;br /&gt;
* Length: 30:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-23-weekly-news-recap/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Four===&lt;br /&gt;
Flux and Elly recap the busy week in Diablo 3 news, including new Followers information, new details on item drops in large parties, and a set date for the ATVI conference call. Beta start date announcement coming soon?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 22, 2011.&lt;br /&gt;
* Length: 28:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-24-weekly-news-attack-july-21-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Five===&lt;br /&gt;
Flux is joined by Neinball and Exile as they answer listener questions about the Diablo 3 Beta. When will it start (soon!), how long will it last (less time than you expect), how do you get into it, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 27, 2011.&lt;br /&gt;
* Length: 46:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-25-beta-beta-beta/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Six===&lt;br /&gt;
Flux and Elly tackle the week’s news with much EXCITE as the beta draws near and info leaks from Blizzard’s pre-beta media event. Can the hosts wait until Monday to start spilling the secret info?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 30, 2011.&lt;br /&gt;
* Length: 27:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-26-weekly-news-attack-july-29-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Seven===&lt;br /&gt;
Discussion of the smashing new Diablo 3 news on the imminent D3 beta, Auction House and RMT, Battle.net Banners, the Intro Cinematic, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 1, 2011.&lt;br /&gt;
* Length: 51:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-27-unicornda-discussion-part-one/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Eight===&lt;br /&gt;
More discussion of the smashing new Diablo 3 news on the imminent D3 beta, big changes to skills, traits, runestones, retcon twists, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 2, 2011.&lt;br /&gt;
* Length: 28:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-28-unicornda-chat-part-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Nine===&lt;br /&gt;
Flux and Elly tackle a very busy week’s news, touching on the Auction House, big changes to skill runes, and disappointment at the lack of a Diablo 3 Beta test start date.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 5, 2011.&lt;br /&gt;
* Length: 26:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-29-weekly-news-attack-august-4-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty===&lt;br /&gt;
Flux interviews Chris Wilson, lead designer of Path of Exile, on that upcoming F2P action RPG’s innovative features and the start of its beta test.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 12, 2011.&lt;br /&gt;
* Length: 45:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-30-path-of-exiles-chris-wilson/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-One===&lt;br /&gt;
'''Weekly News Attack, August 12, 2011'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly tackle the news rush, with commentary on D3′s cinematics, item and experience sharing in parties, Max Schaefer’s comments on D3, the upcoming Gamescom expo, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 15, 2011.&lt;br /&gt;
* Length: 29:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-31-weekly-news-attack-august-14-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Two===&lt;br /&gt;
'''Real Money Auction House Debate'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Nico debate the ethical, financial, and gameplay issues of the Diablo 3 Real Money Auction House. One guest is for it and the other is against it, so all PoVs are covered.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 16, 2011.&lt;br /&gt;
* Length: 56:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-32-the-auction-house-and-real-money-trading-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Three===&lt;br /&gt;
'''Weekly News Attack, August 18, 2011'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on beta delays, the Inferno difficulty level, Gamescom pictures and info, fan reactions to the Real Money Trading Auction House, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 24:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-33-weekly-news-attack-august-19-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Four===&lt;br /&gt;
'''Quests, Story, and Skills'''&lt;br /&gt;
&lt;br /&gt;
Diablo 3′s early gameplay is very structured and linear, with few player options early. Too cattle chute-y without enough exploration? Also, the guys debate the new and major changes to the skill system. &lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 50:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-34-early-game-structure-plus-skills View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Five===&lt;br /&gt;
'''Inferno'''&lt;br /&gt;
&lt;br /&gt;
The recently-revealed Inferno serves as Diablo 3′s highest difficulty level. Flux, Neinball, and The Eliminator jump into the fire and fan the flames of this burning issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: , 2011.&lt;br /&gt;
* Length: 43:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-35-inferno/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Six===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on the awesome leaked skill and runestone videos, Jay Wilson deja vu interviews from Gamescom, Max Schaefer trolling D3, fan love for Inferno, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 27, 2011.&lt;br /&gt;
* Length: 41:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-36-weekly-news-attack-august-26-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Seven===&lt;br /&gt;
'''Tinfoil Hats, Ten Character Limits, and Legendary Items'''&lt;br /&gt;
&lt;br /&gt;
Multiple topics on this week’s show, as Flux, Neinball, and DiablosMinion object to Diablo III’s ten character limit, debate legendary item graphics, debunk RMAH conspiracy theories, and wonder why the Monk looked so weak in the recent skill videos.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 1, 2011.&lt;br /&gt;
* Length: 37:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-37-legendary-items-10-character-limit-tin-foil-hats/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Eight===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news with discussion of the resource bulb animations, first play through plans, Diablo 3 DLC, unique character names, and Blizzard North memories.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 3, 2011.&lt;br /&gt;
* Length: 31:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-38-weekly-news-attack-september-1-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Nine===&lt;br /&gt;
'''Hardcore! (Part One)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. On this first part the guys cover the differences between SC and HC players, new character goals, the shared stash, in-game HC graveyard, Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 6, 2011.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-39-hardcore/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty===&lt;br /&gt;
'''Hardcore! (Part Two)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. In part two the topics include the Hardcore community and eliltism, the lack of Real Money Trading in HC, the Hardcore Arena, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 7, 2011.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-40-hardcore-part-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-One===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly delve into some of the interesting news items of the past seven days including the new skill interface, the skill switch, graphic setting comparisons, music and always a crowd-pleaser, death.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 12, 2011.&lt;br /&gt;
* Length: 33:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-41-weekly-news-attack-sept-12-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Two===&lt;br /&gt;
'''Economy and Trading'''&lt;br /&gt;
&lt;br /&gt;
Flux and Neinball speak with Azzure, the head economist of a new Diablo III site dedicated to studying the trends and tactics of the Diablo III economy and trading system. Gold sinks, inflation, deflation, the Auction House, real money exchange rates, and much more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: September 17, 2011.&lt;br /&gt;
* Length: 53:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-42-the-economy-and-the-auction-house/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Three===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly recap a very busy week of news, with discussion of Diablo 3′s leaked item graphics, PayPal coming to Battle.net, D2 players eligible for the D3 beta, big changes for the Demon Hunter, new skills for all other classes, our new Diablo 3 economy site, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 19, 2011.&lt;br /&gt;
* Length: 39:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-43-weekly-news-attack-sept-22-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Four===&lt;br /&gt;
'''Beta Tester Interview: Thomus'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Thomus about his 40+ hours of play in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 20 2011.&lt;br /&gt;
* Length: 1:02:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-44-beta-tester-interview-thomus/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Five===&lt;br /&gt;
'''Skills and Skill Runes'''&lt;br /&gt;
&lt;br /&gt;
Discussion of the skills and skill runes, now that all has been revealed. Flux, Wolfpaq, and Eliminator debate and describe the most interesting skills and rune effects for all five classes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 26, 2011.&lt;br /&gt;
* Length: 55:49&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-45-skills-and-skill-runes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Six===&lt;br /&gt;
'''Beta Tester Interview: FludDaStud'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews FluddaStud about the 80+ hours of time he’s played in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: Septemnber 29, 2011.&lt;br /&gt;
* Length: 47:57&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-46-beta-tester-interview-fluddastud/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Seven===&lt;br /&gt;
'''News Attack'''&lt;br /&gt;
&lt;br /&gt;
After a brief break due to Blizzard distracting us with the beta we are back for another News Attack Vidcast. In this week’s episode we share our beta gameplay experiences, which classes we’ve been playing, also recent news such as the new information and images on all the DiabloWikiArmor Dyes, dubious item naming, game pausing and Diablo 3 at DiabloWikiBlizzCon 2011. Mixed in with our usual chit chat and even some impressions (bad).&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 17, 2011.&lt;br /&gt;
* Length: &lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-47-news-attack-oct-16-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Eight===&lt;br /&gt;
'''Blizzcon 2011 Arena PvP'''&lt;br /&gt;
&lt;br /&gt;
Blizzcon 2011 offered a brand new PvP Arena demo, with never-before-played level 60 characters. Wolfpaq and The Eliminator speak to Flux about how much they enjoyed their their dozens of Arena games at the show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 26, 2011.&lt;br /&gt;
* Length: 59:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-48-blizzcon-and-the-pvp-demo/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Nine===&lt;br /&gt;
'''David Craddock’s Blizzard North Book'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews David Craddock, author of a new book about Blizzard North. The book contains new info from dozens of ex-Blizzard employees about their years of work on Diablo 1, 2, and 3, up until the studio was shut down in 2005.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 31, 2011.&lt;br /&gt;
* Length: 51:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-49-david-craddock-interview View it here].'''&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty===&lt;br /&gt;
'''Blizzcon 2011 Overview'''&lt;br /&gt;
&lt;br /&gt;
BlizzCon 2011 had new info about all three of Blizzard’s titles, and on this show Flux speaks with Neinball and Grug about their experiences at the show. They liked it all, but the Diablo 3 Arena demo was the best, naturally. Even better than the WoW Panda xpack, which both guests insist is not an elaborate practical joke.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 6, 2011.&lt;br /&gt;
* Length: 49:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-50-blizzcon-2011-recap/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-One===&lt;br /&gt;
'''TL2′s Travis Baldree Interview + Commentary'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ president and lead developer Travis Baldree about all things Torchlight 2. What makes the sequel so much bigger and better than TL1? Plus added commentary on the inevitable Diablo III comparisons, and even a bonus TL2 track from Matt Uelmen.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 20, 2011.&lt;br /&gt;
* Length: 1:23:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-51-travis-baldree-interview/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Two===&lt;br /&gt;
'''Max Schaefer Interviewed'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ CEO Max Schaefer about Torchlight 2, plus memories of the creation of Diablo II, Blizzard North’s other projects, more tidbits on the earliest version of Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 24, 2011.&lt;br /&gt;
* Length: 44:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-52-max-schaefer-interviewed/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Three===&lt;br /&gt;
'''D3 Beta Issues and RMAH Beta Testing'''&lt;br /&gt;
&lt;br /&gt;
Flux and D3 economy expert Azzure talk about current Diablo 3 beta issues, compare D3 to D2 (which both guys are playing due to D3 beta boredom), and discuss the newly-enabled Real Money Auction House.&lt;br /&gt;
&lt;br /&gt;
* Original air date: December 15, 2011.&lt;br /&gt;
* Length: 1:02:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-53-d3-beta-issues-and-rmah-beta-testing/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full show archives are sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80836</id>
		<title>The Diablo Podcast: 2015 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2015_Episodes&amp;diff=80836"/>
				<updated>2016-03-03T07:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Created page with &amp;quot;The Diablo Podcast is a weekly podcast produced by The Unofficial Diablo Site, Diabloii.net. Hosted by long-time Diablo community member Flux, TDP covers recent ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diablo Podcast is a weekly [[podcast]] produced by The Unofficial Diablo Site, [[Diabloii.net]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://Diabloii.net Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
** All [http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net Diablo 3 Podcasts by news category].&lt;br /&gt;
&lt;br /&gt;
Full show archives are listed below, sorted by year.&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Episodes==&lt;br /&gt;
&lt;br /&gt;
Most recent on top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #188: S4 + Dev Chat Postmortem===&lt;br /&gt;
&lt;br /&gt;
Season Four is going strong, but are our panelists? Plus postmortem analysis of last week’s Diablo 3 developer chat: EXP Wars! MP vs. SP vs. botting, Season Journey appreciation, Hardcore grows too easy, and Skovos D3X2 hints? Featuring N3rdwards, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 September, 2015.&lt;br /&gt;
* Length: 1:29:23&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-188-s4-dev-chat-postmortem Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #187: Season 4 and Patch 2.3===&lt;br /&gt;
&lt;br /&gt;
Season 4 is underway and Patch 2.3 has brought countless new features to the game. Using Kanai’s Cube for *real*, trying new builds in S4, botting consuming softcore, Torment farming sweetspots, and playing defensively. Featuring MJinSpace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 3 September, 2015.&lt;br /&gt;
* Length: 56:34&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-187-season-4-and-patch-2-3 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #186: Cross-Game Promos and S4 Plans===&lt;br /&gt;
&lt;br /&gt;
Season 4 approaches and fans plan for the event. Plus debate over D3’s out-dated graphics, the “unannounced Diablo project” art director, Blizzcon D3X2 hints, how D4 @ Blizzcon could be a nightmare, and Patch 2.3 rants. Featuring Tyr, Katniss, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 August, 2015.&lt;br /&gt;
* Length: 1:47:53&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-186-cross-game-promos-and-s4-plans Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #185: Too Long Season 3?===&lt;br /&gt;
&lt;br /&gt;
Two first time guests join the show to talk about Season Three running too long, Kanai’s Cube, disappointment over no D3X2 at Gamescom, and Blizzcon 2015 hopes. Featuring Dragoonus, Dave the Brave, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 August, 2015.&lt;br /&gt;
* Length: 1:12:48&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-185-too-long-season-3 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #184: Patch 2.3.1 &amp;amp; Witch Doctors===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 July, 2015.&lt;br /&gt;
* Length: 1:17:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-184-patch-2-3-1-witch-doctors Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #183: Patch 2.3 Season 4 Testing===&lt;br /&gt;
&lt;br /&gt;
Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 July, 2015.&lt;br /&gt;
* Length: 1:09:39&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-183-patch-2-3-season-4-testing Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #182: PTR Patch 2.3.0, Week One===&lt;br /&gt;
&lt;br /&gt;
The first week of Patch 2.3.0 on the PTR was awesome, if you could ever get into a game. Kanai’s Cube skills and recipe economy issues, new Monk item sets, GR ranking snapshot controversy, and much more. Featuring N3rdwards, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 7 July, 2015.&lt;br /&gt;
* Length: 1:21:57&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-182-ptr-patch-2-3-0-week-one Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #181: Patch 2.3 Item Sets===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 June, 2015.&lt;br /&gt;
* Length: 1:09:56&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-181-patch-2-3-item-sets Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #180: Patch 2.3.0 Preview!===&lt;br /&gt;
&lt;br /&gt;
The Patch 2.3 Preview is blowing up with new content, and it’s all discussed on this show. [[Kanai’s Cube]] and all the new legendary passives, Torment 7-10, the [[Ruins of Sescheron]], combat tweaks, removed [[Wave of Trials]], and more. Featuring Flux, AdAstra, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 June, 2015.&lt;br /&gt;
* Length: 1:15:44&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-180-patch-2-3-0-preview Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #179: Mini-Seasons and the Stash Crisis===&lt;br /&gt;
&lt;br /&gt;
Botting is ruining D3, mini-seasons with odd rules would be fun, should Item Sets grant bonuses for fewer items equipped, the lack of variety in Legendary Rings, and and WTF no more stash space yet? Featuring Mjinspace and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2015.&lt;br /&gt;
* Length: 1:29:13&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-179-mini-seasons-and-the-stash-crisis Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #178: Learning to Love RNG===&lt;br /&gt;
&lt;br /&gt;
The Diabloii.net Podcast covers HC death and speedy rebirth, the 1000 Shard club, why no one cares that MF still works, Grifts vs. T6 Rifts, and the joys and pains of RNG. Plus shorter themed seasons, like No-Sets? Featuring N3rdwards, Tyr, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 June, 2015.&lt;br /&gt;
* Length: 1:28:54&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-178-learning-to-love-rng Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #177: The GR50 Club===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Mjinspace discuss recent game news, including the GR50 Club, playing 10+ hours a day, if weapon damage ruins itemization, and Stash 4 Cash vs. Play 2 Win. Plus Blizzcon 2015 hopes and plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 June, 2015.&lt;br /&gt;
* Length: 1:20:46&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-177-the-gr50-club Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #176: Chinese D3 Stash for Cash… Why Not Here?===&lt;br /&gt;
&lt;br /&gt;
Stash for Cash in Chinese D3 should go worldwide, no-legendary Leaderboards, item hackers busted, WoW selfies, and why all the best builds ever are live now. Featuring Master X, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 May, 2015.&lt;br /&gt;
* Length: 1:14:14&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-176-chinese-d3-stash-for-cash-why-not-here Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #175: D3’s 3rd Anniversary + Plus Secret Cows===&lt;br /&gt;
&lt;br /&gt;
Diablo 3’s Third Anniversary special cow level debuts, plus conversation about power creep and GR40 becoming the new GR30, if the Infernal Machine needs fixes, and whether D3X2 will debut at E3, Gamescom, Blizzcon, or ever? Featuring MJNSpace, N3rwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2015.&lt;br /&gt;
* Length: 1:19:28&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-175-d3s-3rd-anniversary-plus-secret-cows Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #174: DH Sets, GRift Records, &amp;amp; D3X2===&lt;br /&gt;
&lt;br /&gt;
Lots of content/topics this week, including perma-CC issues, DH set debates, CoE ring and buff icon issues, player UI mods, expanded Grift leaderboards, and D3 expansion #2 theorizing. Featuring Katniss, AdAstra, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 11 May, 2015.&lt;br /&gt;
* Length: 1:35:24&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-174-dh-sets-grift-records-d3x2 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #173: Power Creep and Spin2Win Barbs===&lt;br /&gt;
&lt;br /&gt;
Season Three marches on with massive power creep in higher GRifts. Are higher levels of Torment required, or will the removal of Realm of Trials solve the problem? Also, why doesn’t anyone want to play with Spin2Win Barbs, do Seasons need more incentives, and does anyone really want to play Thorns? Featuring N3rdwards, Master X, and Flux.&lt;br /&gt;
- See more at: http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs#sthash.l68ZB3mJ.dpuf===&lt;br /&gt;
&lt;br /&gt;
s.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 April, 2015.&lt;br /&gt;
* Length: 1:13:18&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/diablo-3-podcast-173-power-creep-and-spin2win-barbs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #172: Fun Legendary Items &amp;amp; The Blood Shard Exploit===&lt;br /&gt;
&lt;br /&gt;
What’s it like to start a new season in Hardcore vs. Softcore? Plus, the best new builds and most fun new legendary/set items in Patch 2.2 and Season 3. Also, Blizzcon tix have sold out, and is power creep making Torment 10+ necessary? Featuring M0uakkai and Muggs.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 April, 2015.&lt;br /&gt;
* Length: 1:27:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-172-fun-legendary-items-the-blood-shard-exploit Watch, listen, or download].'''&lt;br /&gt;
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===TDP #171: Season 3 + Fun New DH and Monk Builds===&lt;br /&gt;
&lt;br /&gt;
Season Three begins, but is the fresh start still fun? Plus why so many Treasure Goblins, fun new Demon Hunter and Monk builds, the mystery of Mortick’s Brace and Blizzard’s rush to start v2.2, and long term Season Three plans. Featuring Master X, MJNSpace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 April, 2015.&lt;br /&gt;
* Length: 55:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-171-season-3-fun-new-dh-and-monk-builds Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #170: End of S2 and Patch 2.2 Preview===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Podcast conversation about the end of Season Two, and a big preview of the changes coming this week in Patch 2.2. Also, pushing highest GRifts, and the horror of the male Wizard in Delsere’s bikini armor. Featuring MJNSpace, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: April 6, 2015.&lt;br /&gt;
* Length: 1:12:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-170-end-of-s2-and-patch-2-2-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #169: S2’s Last Week and GRift Heights===&lt;br /&gt;
&lt;br /&gt;
What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 March, 2015.&lt;br /&gt;
* Length: 1:16:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-169-s2s-last-week-and-grift-heights Watch, listen, or download].'''&lt;br /&gt;
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===TDP #168: Season Three and RoS Year One===&lt;br /&gt;
&lt;br /&gt;
Lots to cover this episode, with Season 2 ending and a Season 3 start date, a new patch on the PTR, and the Reaper of Souls one year anniversary fast approaching. Plus debate over Ancient weapons, the needed 7th items in RoS sets, and seasonal exclusive legendaries. Featuring Tyr, Xanth, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 March, 2015.&lt;br /&gt;
* Length: 1:15:35&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-168-season-three-and-ros-year-one Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #167: The Crusader &amp;amp; Massive Barb Buffs ===&lt;br /&gt;
&lt;br /&gt;
Why the Crusader is great, plus Patch 2.2.0 changes, including the massive Barbarian IK set buffs. Also Rift changes on the PTR, Blood Shard cap increases, new LGems, and why double Unity has gone obsolete. Featuring Katniss, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 March, 2015.&lt;br /&gt;
* Length: 1:05:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-167-crusader-massive-barb-buffs Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #166: D3’s Seven Design Pillars + PTR===&lt;br /&gt;
&lt;br /&gt;
Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 March, 2015.&lt;br /&gt;
* Length: 1:24:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-166-d3s-seven-design-pillars-ptr Watch, listen, or download].'''&lt;br /&gt;
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===TDP #165: Patch 2.2.0 on the PTR, Part 2===&lt;br /&gt;
&lt;br /&gt;
The second half of our big Patch 2.2.0 discussion. This show focuses on the new item sets and legendary items for the Wizard, Witch Doctor, Monk, and Demon Hunter, plus a farewell to potions. Featuring Wolfpaq, M0uikki, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 4 March, 2015.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-165-patch-2-2-0-ptr-part-2 Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #164: Patch 2.2.0 on the PTR===&lt;br /&gt;
&lt;br /&gt;
Patch 2.2.0 opened up on the PTR last Tuesday, and after nearly a week of testing we’ve got evaluations on the item set updates, new Rift maps, Quality of Life improvements, and fixing the RoRG suggestions. Featuring Flux, Xanth, and Tyr.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 2 March, 2015.&lt;br /&gt;
* Length: 52:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-164-patch-2-2-0-ptr Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #163: Season Two and Patch 2.2.0===&lt;br /&gt;
&lt;br /&gt;
Season Two, week one in review, plus Patch 2.2.0 preview debate: more six-piece item sets, new goblin types, new bounties and exploration mode, plus Diablo 3 “first world problems.” Featuring Wolfpaq, Muggs, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 February, 2015.&lt;br /&gt;
* Length: 1:15:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-163-season-two-and-patch-2-2-0 Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #162: Season Two, Weekend One===&lt;br /&gt;
&lt;br /&gt;
Season Two began on Friday, and it’s time to recap the weekend. Rushing races, preparing for level 70, RNG heartbreaks, fast leveling strategies, new season camaraderie, and more. Featuring N3rdwards, Master X, m0uikkai, Amedon, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 February, 2015.&lt;br /&gt;
* Length: 52:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-162-season-two-weekend-one Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #161: Season Two Pre-Game Show===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls Season Two is upon us! How best to reach 70 and beyond, which of the new Season Two Legendary Items are intriguing, and more. Plus a bonus debate on the controversial Realm of Trials. Show features Wolfpaq, N3rdwards, and Flux, plus bonus first time guests Tyr, Master X, and m0uikkai.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 February, 2015.&lt;br /&gt;
* Length: 1:16:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-161-season-two-pre-game-show Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #160: Patch 2.1.2 Goes Live===&lt;br /&gt;
&lt;br /&gt;
The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 January, 2015.&lt;br /&gt;
* Length: 59:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-160-patch-2-1-2-goes-live Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
Older shows are detailed on the annual archives pages:&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Forgotten_Soul&amp;diff=80835</id>
		<title>Forgotten Soul</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Forgotten_Soul&amp;diff=80835"/>
				<updated>2016-03-01T05:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forgotten-soul-icon.JPG|left]]&lt;br /&gt;
'''Forgotten Soul''' is a crafting [[material]] obtained by [[salvaging]] legendary items of any level. Souls can also be dropped directly by [[Rift Guardians]] and various types of [[Treasure Goblins]].&lt;br /&gt;
&lt;br /&gt;
Souls are a required material for many [[crafting]] recipes with the [[Blacksmith]] and the [[Cube]], and are required for many Mystic [[enchant]]s as well. As such, Souls are one of the main [[bottleneck]]s players must overcome in their quest to obtain and upgrade equipment. Players seeking more Souls should push into higher difficulty levels, since legendary drop rates are higher and Goblins will drop more booty as well.&lt;br /&gt;
&lt;br /&gt;
* See the [[Salvaging]] and [[Materials]] articles for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Forgotten Souls were introduced to the game in Reaper of Souls, and did not exist in Diablo 3 Classic. In the early game, [[Fiery Brimstone]]s were the material obtained from salvaging legendary items. Initially in Reaper of Souls, Fiery Brimstones remained in the game and came from Level 1-60 gear, while Forgotten Souls came from level 61-70 gear.&lt;br /&gt;
&lt;br /&gt;
Brimstones (and also the white/blue/yellow materials for level 1-60) were eliminated when the crafting system was overhauled and streamlined in [[Patch 2.3]]. That patch and Patch 2.4 also greatly boosted the drop rates for Forgotten Souls, enabling them to fall directly from Treasure Goblins, as well as boosting the overall drop rate for legendary items, which can be salvaged into Forgotten Souls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Forgotten-soul-db2.JPG|center|frame|Early RoS version Forgotten Soul tooltip. (Stacks now go to 5000.)]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
[[category:materials]]&lt;br /&gt;
[[category:Legendary materials]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80834</id>
		<title>The Diablo Podcast: 2014 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80834"/>
				<updated>2016-02-28T22:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: /* TDP #135: Diablo 3 v2, Clans, Class Changes, and 17th Anniversary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #129: Reaper of Souls Beta, Legendaries, Bounties, and Slow Paragon Levels===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing, plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 January, 2014.&lt;br /&gt;
* Length: 1:01:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-129-reaper-souls-beta-legendaries-bounties-slow-paragon-levels Watch, listen, or download].'''&lt;br /&gt;
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===TDP #130: Reaper of Souls Beta, Gambling, Nephalem Rifts, and Patching===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls beta discussion covers gambling and Blood Shards, the highs and lows of Nephalem Rifts, changing (or not) the game incentives to always rush through everything, class balance and new RoS builds, and top fixes requested in the upcoming RoS beta patch. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 January, 2014.&lt;br /&gt;
* Length: 51:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-130-reaper-souls-beta-gambling-nephalem-rifts-patching Watch, listen, or download].'''&lt;br /&gt;
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===TDP #131: Legendary (non) Drop Rate and Patch Skill Changes===&lt;br /&gt;
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Reaper of Souls beta test discussion with a focus on the very disappointing Legendary item drop rate, the new Infernal Machine, big patch skill changes, Blizzard’s D3 MVPs growing restless, EXP issues, and more. Featuring Flux, Xanth, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 January, 2014.&lt;br /&gt;
* Length: 1:1:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-131-legendary-non-drop-rate-patch-skill-changes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #132: No Legacy Enchanting and Class Balance===&lt;br /&gt;
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Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 February, 2014.&lt;br /&gt;
* Length: 1:12:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-132-no-legacy-enchanting-and-class-balance Watch, listen, or download].'''&lt;br /&gt;
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===TDP #133: Diablo 3 Developer John Yang Livestream===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 developer John Yang joins a livestream for an hour of Reaper of Souls conversation. Topics include Barb nerfs, Demon Hunter changes, crafting costs, legendary items, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 February, 2014.&lt;br /&gt;
* Length: 1:07:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-133-diablo-3-developer-john-yang-livestream Watch, listen, or download].'''&lt;br /&gt;
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===TDP #134: Dev Chats, Build-Changing Legendaries, and the Launch Party===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls beta chat including recent D3 dev livestreams, build-changing legendaries, the power of Paragon Points now that experience grows so quickly, and RoS launch party plans. Featuring Flux, Neinball, and Holyknight.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 February, 2014.&lt;br /&gt;
* Length: 1:05:47&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-134-dev-chats-build-changing-legendaries-and-the-launch-party Watch, listen, or download].'''&lt;br /&gt;
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===TDP #135: Diablo 3 v2, Clans, Class Changes, and 17th Anniversary===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 version 2 had a great first week with much player excite. Topics include class changes pros and cons, build-defining legendaries, too-smart Smart Drops, First World clan Problems, and Diabloii.net’s 17th anniversary. Featuring Flux, Rankil, and Sentarius.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 4 March, 2014.&lt;br /&gt;
* Length: 1:14:12&lt;br /&gt;
* '''[http://www.diabloii.net/blog/comments/the-diablo-3-podcast-135-diablo-3-v2-clans-class-changes-and-17th-anniversary Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
===TDP #136: D3v2 and the Reaper is Approaching===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls is approaching fast, with Diablo 3 version 2 and new awesome legendary items to keep us busy until then. Paragon levels and Pools of Reflection, plus Diablo 3 ladder teases. Featuring Flux, Katniss, and Neinball.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 March, 2014.&lt;br /&gt;
* Length: 1:23:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-136-d3v2-reaper-approaching Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #137: RoS Launch Party &amp;amp; First Impressions===&lt;br /&gt;
&lt;br /&gt;
The Reaper of Souls launch party was a blast, and the game’s launch went nearly flawlessly. Surprised? Relieved? Excited? All of the above? Flux, Katniss, Wolfpaq, and Neinball discuss their launch party experience and offer first impressions of Reaper of Souls.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 March, 2014.&lt;br /&gt;
* Length: 1:08:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-reaper-of-souls-podcast-137-launch-party-and-first-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #138:RoS Week One! ===&lt;br /&gt;
&lt;br /&gt;
Reaper of Souls has been live for a week, and there’s much to discuss. Changes since the Beta test ended, first classes played, Adventure Mode, Gambling and Blood Shards, Paragon Points, Nephalem Rifts, and more. Featuring Flux, Xanth, and Ynzerg.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 2 April, 2014.&lt;br /&gt;
* Length: 1:18:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-reaper-souls-podcast-138-ros-week-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #139: “RoSS” Reviews and Crusader Patch Buffs===&lt;br /&gt;
&lt;br /&gt;
Patch 2.0.4 brought big changes and buffs, including major changes to skills, especially for the Crusader. Is the class awesome now? Also, Reaper of Souls reviews are running lower scores than D3, even though everyone says RoS is a big improvement. Rush of IncGamers.com discusses the sad state of gaming reviews and “journalism.” Podcast features Flux, Rush, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 12 April, 2014.&lt;br /&gt;
* Length: 1:06:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-139-ross-reviews-crusader-patch-buffs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #140: The “Weakest” Crusader, Torment, and Toughness===&lt;br /&gt;
&lt;br /&gt;
Fans have named the Wizard the strongest and the Crusader the weakest class. How can the new guy be so unloved? Also, DPS meters, Torment 4-6 item hunting, Toughness strategy, and the Monk’s terrible Sets. Featuring Flux, Muggs, and JrMint.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 22 April, 2014.&lt;br /&gt;
* Length: 1:12:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-140-weakest-crusader-torment-toughness Watch, listen, or download].'''&lt;br /&gt;
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===TDP #141: Conspiracy Theories!===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 conspiracy theories! Can RNG can be cheated, do we know the weighting for all legendary drops, and more. Also the joy of clans, legendary material hunting, and feeling forced to play Torment. Featuring Flux, Rankil, and Muggs.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 May, 2014.&lt;br /&gt;
* Length: 1:22:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-141-conspiracy-theories Watch, listen, or download].'''&lt;br /&gt;
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===TDP #142: Crusader Buffs and Patch 2.0.5===&lt;br /&gt;
&lt;br /&gt;
Patch 2.0.5 buffed many things, but most of all the Crusader. Is the class awesome now? Xanth argues that WD is the best class. Community double legendary drop rate should last forever? How would Diablo 3 change with hard caps on Crit Chance and Crit Damage?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2014.&lt;br /&gt;
* Length: 1:16:02&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-142-crusader-buffs-patch-2-0-5 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #143: Leg Mats RIP and v2.1 Anticipation===&lt;br /&gt;
&lt;br /&gt;
Legendary Materials were junked in the recent Patch 2.0.6. Why are they gone and how is the game poorer for their absence? Also, ladders and Patch 2.1 anticipation, plus lots of rambling digressions. Featuring Flux and Neinball.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 June, 2014.&lt;br /&gt;
* Length: 58:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-143-leg-mats-rip-v2-1-anticipation Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #144: PTR, Greater Rifts, and Legendary Gems===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Patch 2.1 is up on the PTR and bristling with new features. Flux is joined by first time podcast guests N3rdwards and Empty1 to discuss Greater Rifts, Legendary Gems, Death Penalties, and go in depth into the Wizard class.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 July, 2014.&lt;br /&gt;
* Length: 48:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-144-ptr-greater-rifts-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #145: Greater Rifts and Monk Problems===&lt;br /&gt;
&lt;br /&gt;
Greater Rifts are a great new feature, but there are pros and cons. Monks are not so great, with devoted Monastics deeply worried about the class. Higher difficulty is the source of all rewards in RoS, putting huge pressure on the devs to balance the classes. Show features Xanth, Neinball, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 July, 2014.&lt;br /&gt;
* Length: 58:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-145-greater-rifts-monk-problems Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #146: Patch 2.1, Story, and Blizzcon D3X2?===&lt;br /&gt;
&lt;br /&gt;
Lots on this show, including PTR Patch 2.1’s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3’s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 August, 2014.&lt;br /&gt;
* Length: 56:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-146-patch-2-1-story-blizzcon-d3x2 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #147: Seasons! Prep, Planning, and Caffeine===&lt;br /&gt;
&lt;br /&gt;
The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 August, 2014.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-147-seasons-prep-planning-caffeine Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #148: Seasons, the First Weekend===&lt;br /&gt;
&lt;br /&gt;
The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux,.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 1 September, 2014.&lt;br /&gt;
* Length: 1:14:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-148-seasoned-first-weekend Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #149: Legendary Gems I/II===&lt;br /&gt;
&lt;br /&gt;
Everything about Legendary Gems in this two-part show. LGem basics, how they’re found and upgraded, why they are so awesome, and then detailed discussion of the best builds, upgrade values, and uses for every gem. Featuring Katniss, Ynzerg, and Flux. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 September, 2014.&lt;br /&gt;
* Length: 51:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-149-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #150: Legendary Gems II/II===&lt;br /&gt;
&lt;br /&gt;
The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 September, 2014.&lt;br /&gt;
* Length: 55:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-150-legendary-gems-iiii Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #151: Greater Rifts = HC Death &amp;amp; LGems===&lt;br /&gt;
&lt;br /&gt;
Why are players earning more Paragon levels in a month of Seasons than 7 previous months of Reaper of Souls? And Greater Rifts are awesome, but the lure of record times causes a lot of Hardcore deaths. Also, favorite Legendary Gems. Featuring Monstrous, Xanth, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 September, 2014.&lt;br /&gt;
* Length: 1:12:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-151-greater-rifts-hc-death-lgems Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===TDP #152: Realm of Trials &amp;amp; GRift Improvements===&lt;br /&gt;
&lt;br /&gt;
This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #153: Co-Op, Clans, &amp;amp; Blizzcon===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #154: Torment 7-10 and Grift Exploits===&lt;br /&gt;
&lt;br /&gt;
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:01:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-154-torment-7-10-grift-exploits Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #155: Favorite Legendary Gems and Achievements===&lt;br /&gt;
&lt;br /&gt;
The fans have voted their favorite Legendary Gems, but what if LGems could be used on Followers? Why are players suddenly rolling over Greater Rift 50+? Should Achievements grant in-game bonuses as well? And Blizzcon 2014 is coming in just two weeks! Show features HolyKnight3000, Rankil, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 October, 2014.&lt;br /&gt;
* Length: 1:02:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-155-fave-lgems-achievement-bonuses Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #156: Blizzcon 2014 Special – Day One===&lt;br /&gt;
&lt;br /&gt;
Flux and N3rdwards have dragged themselves away from the demo machines for a quick half hour chat about their experiences with the Diablo 3 demo showcasing the new stuff therein. They’ve positioned themselves in a corridor that seems to be a main hallway used by the cosplay entrants, no doubt enjoying the steady stream of Night Elves parading back and forth. It’s a dirty job……&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 November, 2014.&lt;br /&gt;
* Length: 40:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-blizzcon-2014-special-day-one Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #157: Diablo 3 Interview: Travis Day @ Blizzcon 2014===&lt;br /&gt;
&lt;br /&gt;
Flux interviews Travis Day at Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 November, 2014.&lt;br /&gt;
* Length: 29:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-157-travis-day-interview Watch, listen, or download].''' &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #158: Blizzcon 2014 Hands-On Reports===&lt;br /&gt;
&lt;br /&gt;
Blizzcon 2014 is over, but the legend lives on. N3rdwards, Rankil, and Flux attended this year’s show and bring back stories about the playable D3 demo, play-testing all the new Item Sets and Legendary Items, Diablo 3 panels, cosplay, D3 dev encounters, and more.&lt;br /&gt;
&lt;br /&gt;
Plus a special message from Wyatt Cheng at the end!&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 November, 2014.&lt;br /&gt;
* Length: 1:23:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-158-blizzcon-2014-hands-on-reports Watch, listen, or download].'''&lt;br /&gt;
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===TDP #159: PTR Debates and Ancient Items===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 November, 2014.&lt;br /&gt;
* Length: 1:09:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-159-ptr-debates-ancient-items Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
See the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80833</id>
		<title>The Diablo Podcast: 2013 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80833"/>
				<updated>2016-02-12T09:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a frequently updated Diablo 3 and Reaper of Souls [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=TDP Episode Guide=&lt;br /&gt;
Brief summaries of each episode. Click the &amp;quot;view it here&amp;quot; links to see the full news posts and links to grab each episode via iTunes, YouTube, or via the direct mp3 file.&lt;br /&gt;
&lt;br /&gt;
For reasons of space, this page shows only the shows from the current year. Past shows are fully described on the archives pages, and all episodes can still be viewed and listened to via their original news posts.&lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2013 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #84: Jay Wilson's Resignation===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly chew over Jay Wilson’s surprising and sudden resignation as Diablo 3′s Game Director. What, why, when, where, who, how, and more, all discussed on this show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 January, 2013.&lt;br /&gt;
* Length: 35:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-84-jay-wilsons-resignation Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #85: The Diablo Console Project===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rush to talk about the newly-announced Diablo 3 console project. Will console gamers buy it, how will the game differ with a joystick, will there be an RMAH, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 2 March, 2013.&lt;br /&gt;
* Length: 52:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-85-diablo-console-project Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #86: New Crafting, Item Farming, and Passive Skills===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Sentarius discuss their recent play, passive skill overhauls, Monk builds and O.W.E. changes, new crafting recipes, and what The Hobbit’s Goblin King and all of Diablo’s Act Bosses have unfortunately in common.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 March, 2013.&lt;br /&gt;
* Length: 1:08:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-86-crafting-farming-passive-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #87: Bold Skill Changes, Get Rich Slow, and Crafting===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss current topics in Diablo 3, including get rich slow tips, economy issues, crafting successes, a request for bolder skill changes in patches, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 8 March, 2013.&lt;br /&gt;
* Length: 1:08:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-87-bold-skill-changes-get-rich-slow-and-crafting Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #88: Itemization, Better Co-Op, and Monster Density===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch, with heavy coverage of itemization issues, plus ideas about co-op improvements and fixes to monster density problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: 14 March, 2013.&lt;br /&gt;
* Length: 1:10:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-88-itemization-better-co-op-and-monster-density Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #89: Hardcore Economy, Itemization Changes, and Console News===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Ynzerg talk Diablo 3 economy and the huge differences between the HC and softcore economy. How does the lack of an RMAH in HC affect the economy? Also, impatience at the promised itemization changes and Diablo 3 console news.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 29 March, 2013.&lt;br /&gt;
* Length: 1:04:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-89-hardcore-economy-itemization-changes-and-console-news Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #90: The Diablo Podcast #90: v1.08 and PTR Debate===&lt;br /&gt;
&lt;br /&gt;
Ynzerg and Xanth join Flux for a conversation about the v1.08 patch, recent PTR testing, and other current Diablo 3 news. Plus, another bonus obscure item type quiz!&lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 April, 2013.&lt;br /&gt;
* Length: 1:12:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-90-v1-08-and-ptr-debate Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #91: The Diablo 3 Podcast: Diablo 3 Year One, Beta and Launch Memories===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the highs and lows of development, beta test, and early days of Diablo 3. The game was very different, and very difficult, upon release, and this podcast focuses the highs and lows of those early days.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 May, 2013.&lt;br /&gt;
* Length: 52:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-diablo-3-year-one-beta-and-launch-memories Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #92: The Diablo 3 Podcast #92: D3 Year One — The Diablo Community===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the Diablo community and speculate on why passions often run so high, and why so many self-professed “haters” stick around to complain and troll, rather than moving on with their lives.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 May, 2013.&lt;br /&gt;
* Length: 26:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-92-d3-year-one-the-diablo-community Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #93: Year One Patches and Difficulty Nerfs===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the numerous patches and difficulty changes (nerfs) we saw during the first year of Diablo 3, which made the game easier, characters stronger, and much improved the game. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 May, 2013.&lt;br /&gt;
* Length: 41:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-93-year-one-patches-and-difficulty-nerfs Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #94: D3 Year One: Story, Auction House, Gold, and Economy===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the major issues, pro and con, surrounding the Diablo 3 Auction House, especially in light of the v1.08 gold dupe bug. Also, how does D3′s story stand up after a year’s evaluation?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2013.&lt;br /&gt;
* Length: 44:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-94-d3-year-one-story-auction-house-gold-and-economy Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #95: Dev Interviews and the Year in Hardcore===&lt;br /&gt;
&lt;br /&gt;
Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24, May 2013.&lt;br /&gt;
* Length: 1:04:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-95-dev-interviews-and-the-year-in-hardcore Watch, listen, or download].'''&lt;br /&gt;
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===TDP #96: Economy, the Console, and Auction House Fixes===&lt;br /&gt;
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Neinball joins Flux to discuss upcoming Diablo 3 itemization changes, Diablo console playtesting, getting into Hardcore, Diablo 3 ladders, spurring the economy with item binding or other Auction House limits, and much more.&lt;br /&gt;
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* Posted on: 23 June, 2013.&lt;br /&gt;
* Length: 1:02:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-96-economy-the-console-and-auction-house-fixes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #97: Blizzard Visit and Diablo 3 Console Testing===&lt;br /&gt;
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Neinball and Aahz join Flux to discuss his recent visit to Blizzard for the Diablo 3 Open House. Topics include Diablo 3′s future and upcoming patches, Diablo console playtesting, community relations, and more.&lt;br /&gt;
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* Posted on: 1 July, 2013.&lt;br /&gt;
* Length: 1:10:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-97-blizzard-visit-and-diablo-3-console-testing Watch, listen, or download].'''&lt;br /&gt;
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===TDP #98: The “B-Club”, Hardcore DHs, and Blizzcon Hopes===&lt;br /&gt;
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Flux, Xanth, and JrMint talk about recent happenings in Diablo 3: Demon Hunters in Hardcore, fixing Wizards, the economic thrill of joining the “B-Club,” Diablo 3 fixes, Blizzcon 2013 anticipation.&lt;br /&gt;
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* Posted on: 14 July, 2013.&lt;br /&gt;
* Length: 41:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-98-the-b-club-hardcore-dhs-and-blizzcon-hopes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #99: Turning Down a Blizzard Job===&lt;br /&gt;
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Xanth discusses how close he came to taking a job with Blizzard Entertainment, with details of how he applied, his trip to Blizzard, loving the campus and culture, and why he sadly had to turn it down.&lt;br /&gt;
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* Posted on: 12 July, 2013.&lt;br /&gt;
* Length: 40:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-99-turning-down-a-blizzard-job Watch, listen, or download].'''&lt;br /&gt;
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===TDP #100: Josh Mosqueira and Wyatt Cheng Interview, Part I===&lt;br /&gt;
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Flux talks with Diablo 3 lead developers Wyatt Cheng and Josh Mosqueira. Topics include end game console testing, the potential removal of Hell difficulty, UI changes, economic issues, and much more.&lt;br /&gt;
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* Posted on: 15 July, 2013.&lt;br /&gt;
* Length: 32:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-100-josh-mosqueira-and-wyatt-cheng-interview Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #101: Josh Mosqueira and Wyatt Cheng Interview, Part II===&lt;br /&gt;
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Part two of Flux's conversation with Wyatt Cheng and Josh Mosqueira. Topics include Ironborn mode, Demon Hunter squishiness, Itemization issues and affixes, PvP mode debate, and much more.&lt;br /&gt;
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* Posted on: 16 July, 2013.&lt;br /&gt;
* Length: 30:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #102: Public Game Leeches, Economics, and Hardcore DH Follies===&lt;br /&gt;
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Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.&lt;br /&gt;
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* Posted on: 23 July, 2013.&lt;br /&gt;
* Length: 1:03:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-102-public-game-leeches-economics-and-hardcore-dh-follies Watch, listen, or download].'''&lt;br /&gt;
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===TDP #103: Shared Paragon Levels and Magic Find Issues===&lt;br /&gt;
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Flux, Xanth, and Aahz brainstorm pros and cons of the hypothetical shared Paragon system, recap the recent Diablo 3 developer interviews, argue about Magic Find, and toss out a cool idea for crafting plans.&lt;br /&gt;
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* Posted on: 28 July, 2013.&lt;br /&gt;
* Length: 48:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-103-shared-paragon-levels-and-magic-find-issues Watch, listen, or download].'''&lt;br /&gt;
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===TDP #104: HC vs. SC deaths, Loot 2.0 Fixes, and PK Issues===&lt;br /&gt;
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Xanth and Aahz join Flux to discuss high end Hardcore vs. Softcore play, Sharagon level wants, Loot 2.0 fixes, unaffordable gold sinks, Hardcore PK dangers, and D3X release date predictions.&lt;br /&gt;
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* Posted on: 8 August, 2013.&lt;br /&gt;
* Length: 1:19:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-104-hc-vs-sc-deaths-loot-2-0-fixes-and-pk-issues Watch, listen, or download].'''&lt;br /&gt;
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===TDP #105: Gamescom Diablo 3 Expansion RoS Preview===&lt;br /&gt;
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Flux is joined by Neinball and first time guest Rankil to discuss the Diablo 3 Expansion: Reaper of Souls debut/preview coming up this week at Gamescom 2013. Will we get big news or just a small preview? What are they going to hold back for Blizzcon in November?&lt;br /&gt;
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* Posted on: 19 August, 2013.&lt;br /&gt;
* Length: 46:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-105-gamescom-diablo-3-expansion-ros-preview Watch, listen, or download].'''&lt;br /&gt;
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===TDP #106: Xanth's Hardcore Witch Doctor Paragon 100 Milestone===&lt;br /&gt;
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Show 106 was a special video podcast, a live stream of Flux hosting Xanth in a game as Xanth's Witch Doctor moved from Paragon level 99.9 up to 100.  An edited video version of the show will be posted in the immediate future.&lt;br /&gt;
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* Posted on: 21 August, 2013.&lt;br /&gt;
* Length: TBD&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/live-stream-xanths-paragon-100-hardcore-wd Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
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===TDP #107: D3:RoS Gamescom Review Part 1===&lt;br /&gt;
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Flux is joined by Muggs and JrMint to discuss all the new Diablo III [[Reaper of Souls]] content from Gamescom. Paragon 2.0, Loot 2.0, Crusader first impression, Josh Mosqueira’s enthusiasm, Legendary hunting, and more.&lt;br /&gt;
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* Posted on: 16 August, 2013.&lt;br /&gt;
* Length: 1:03:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #108: D3:RoS Gamescom Review Part 2===&lt;br /&gt;
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Flux is joined by Neinball and Azzure for our second show discussing all the new Reaper of Souls info from Gamescom. Loot Runs, the not-very “build changing” new legendaries, Transmog, and lots of story and lore debate and background info.&lt;br /&gt;
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* Posted on: 29 August, 2013.&lt;br /&gt;
* Length: 1:00:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #109: Diablo 3 Console First Impressions===&lt;br /&gt;
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Flux is joined by Rankil and KayDee to share their impressions and observations from a week of Diablo 3 Console play. Basics, different controls, Evade roll, Loot 1.5 lies, difficulty and Monster Power, big and small differences from the PC version, and much more.&lt;br /&gt;
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* Posted on: 11 September, 2013.&lt;br /&gt;
* Length: 1:11:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-109-diablo-3-console-first-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #110: Diablo 3 Console Loot 1.5 Debate===&lt;br /&gt;
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Flux is joined by Azzure and Xanth to discuss the updated, upgraded, Loot 1.5 system found on the console. Does it fix problems in D3C’s loot system? Is it supposed to? What will the real Loot 2.0 bring?&lt;br /&gt;
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* Posted on: 13 September, 2013.&lt;br /&gt;
* Length: 30:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-110-diablo-3-console-loot-1-5-debate Watch, listen, or download].'''&lt;br /&gt;
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===TDP #111: Diablo 3 Console Second Impressions===&lt;br /&gt;
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Flux is joined by JrMint and Katniss for Diablo 3 console talk. Both guests are big fans, much preferring it to the PC version. Topics include difficulty, interface pros/cons, the joys of self finding awesome legendaries, no regrets for the lack of an AH, and boss battle changes.&lt;br /&gt;
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* Posted on: 17 September, 2013.&lt;br /&gt;
* Length: 56:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-111-diablo-3-console-second-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #112: The Auction House Shutdown===&lt;br /&gt;
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Flux, JrMint, and Xanth discuss the surprise announcement that the Diablo 3 Auction House is shutting down in a few months. Loot 2.0 and everyone going self found, D3 console test bed, economic shifts, BoA everything, the transition to RoS, and why gold will probably be worthless in the future?&lt;br /&gt;
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* Posted on: 18 September, 2013.&lt;br /&gt;
* Length: 1:00:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-112-the-auction-house-shutdown Watch, listen, or download].'''&lt;br /&gt;
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===TDP #113:  Datamined Skill Class Discussion===&lt;br /&gt;
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Diablo 3 Reaper of Souls datamining exposed 5 (4?) character classes undergoing major changes. This podcast covers all 5 classes and the key changes (and omissions) to their skills heading towards the Diablo 3 expansion. Flux, Rankil, and Wolfpaq.&lt;br /&gt;
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* Posted on: 20 September, 2013.&lt;br /&gt;
* Length: 1:05:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-113-datamined-skill-class-discussion Watch, listen, or download].'''&lt;br /&gt;
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===TDP #114: Hardcore Paragon 2.0 and Loot 2.0===&lt;br /&gt;
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Discussion of live Paragon 100s and dead Paragon 90s, issues with public games, Loot 2.0 and Paragon 2.0′s likely impact on Hardcore play, and a Witch Doctor makeover. Featuring Flux and Xanth.&lt;br /&gt;
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* Posted on: 25 September, 2013.&lt;br /&gt;
* Length: 51:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-114-hardcore-paragon-2-0-and-loot-2-0 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #115: Dreading the Post-AH and Stat Hardcaps===&lt;br /&gt;
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How much will we miss the Auction House, what trading will replace it, where is Magic Find in Paragon 2.0, and the coming affix hardcaps will create hardships and opportunities. Featuring Flux, Neinball, and Katniss.&lt;br /&gt;
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* Posted on: 8 October 2013.&lt;br /&gt;
* Length: 53:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-115-dreading-the-post-ah-and-stat-hardcaps Watch, listen, or download].'''&lt;br /&gt;
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===TDP #116: Difficulty Changes and RoS Plans===&lt;br /&gt;
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Big changes to Diablo 3′s difficulty levels are coming, and might they still drop a difficulty mode entirely? Also, starting RoS plans, first class love, and more. Featuring Katniss, Neinball, and Flux.&lt;br /&gt;
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* Posted on: 10 October 2013.&lt;br /&gt;
* Length: 46:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-116-difficulty-changes-ros-plans Watch, listen, or download].'''&lt;br /&gt;
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===TDP #117: Blizzcon and Crusader Excite + Datamining===&lt;br /&gt;
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Blizzcon’s Diablo 3 Panels, excitement for playing the Crusader demo at the show, skill datamining discussion, and console loot finding without an Auction House. Featuring Xanth, Rankil, and Flux’s cold.&lt;br /&gt;
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* Posted on: 29 October 2013.&lt;br /&gt;
* Length: 1:00:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-117-blizzcon-crusader-excite-datamining Watch, listen, or download].'''&lt;br /&gt;
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===TDP #118: David Craddock Interview, “Stay Awhile and Listen”===&lt;br /&gt;
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Flux interviews David Craddock, author of “Stay Awhile and Listen,” an oral history that tells of the foundation and early days of Blizzard and Blizzard North and the earliest evolution and creation of the Diablo series.&lt;br /&gt;
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* Posted on: 31 October 2013.&lt;br /&gt;
* Length: 48:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-118-david-craddock-interview-stay-awhile-and-listen Watch, listen, or download].'''&lt;br /&gt;
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===TDP #119: Story and Lore, From D1 to Book of Cain to RoS===&lt;br /&gt;
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The Story and Lore of the Diablo world, traced from the origins in Diablo I, through Diablo 2 and the novels, evolved and codified in Book of Cain, then advanced into Diablo 3 and beyond. Featuring Flux, Neinball, and HolyKnight.&lt;br /&gt;
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* Posted on: 6 November 2013.&lt;br /&gt;
* Length: 1:08:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-119-story-lore-d1-though-bot-ros Watch, listen, or download].'''&lt;br /&gt;
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===TDP #120: Live from BlizzCon Day 1===&lt;br /&gt;
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Flux took some time out from hogging the demo machine to have a chat with Diablo Podcast regulars Rankil and Neinball about the time they spent playing Reaper of Souls [[Adventure Mode]] today at BlizzCon 2013.&lt;br /&gt;
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Find out how all three got on and check back for the next installment for more impressions from the show floor.&lt;br /&gt;
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* Posted on: 9 November 2013.&lt;br /&gt;
* Length: 18:21&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-120-live-blizzcon-day-1 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #121: Blizzcon 2013 Reaper of Souls Interview, Jason Regier and Travis Day===&lt;br /&gt;
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Flux interviews Reaper of Souls developers Travis Day and Jason Regier from Blizzcon 2013. Nerfed magic find, Loot 2.0 legendaries, class balance issues, gold sinks and the RoS economy, and more.&lt;br /&gt;
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* Posted on: 14 November 2013.&lt;br /&gt;
* Length: 18:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-121-blizzcon-2013-reaper-of-souls-interview-jason-regier-and-travis-day Watch, listen, or download].'''&lt;br /&gt;
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===TDP #122: Blizzcon 2013 Reaper of Souls Demo===&lt;br /&gt;
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Flux, Neinball, and Wolfpaq talk about all they did and saw at Blizzcon 2013, with heavy focus on the Diablo 3 Reaper of Souls demo. How awesome was Adventure Mode, what did they think of the Crusader and Act 5 and Loot 2.0, and much more.&lt;br /&gt;
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* Posted on:  16 November 2013.&lt;br /&gt;
* Length: 48:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-122-blizzcon-2013-reaper-souls-demo Watch, listen, or download].'''&lt;br /&gt;
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===TDP #123: BlizzCon 2013: Westmarch, Nephalem Rifts, and D3 Dev Encounters===&lt;br /&gt;
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Flux, Neinball, and Wolfpaq conclude their podcast on Blizzcon 2013, with conversation about Westmarch and Act V, Nephalem Rifts, and shared stories of Diablo 3 Developer encounters. You’ll never guess who Neinball has tied up in his basement!&lt;br /&gt;
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* Posted on: 17 November 2013.&lt;br /&gt;
* Length: 53:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-123-blizzard-2013-westmarch-nephalem-rifts-d3-dev-encounters Watch, listen, or download].'''&lt;br /&gt;
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===TDP #124: Reaper of Souls live Beta Stream===&lt;br /&gt;
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Flux, Neinball, and Xanth live stream a podcast from the Reaper of Souls beta test, with chat and plenty of Hardcore level 70 gameplay action. Topics include the Crusader, Paragon Points, new Legendary items, Act Five virtual tour, and much more.&lt;br /&gt;
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The entire game session/podcast ran about 3 hours. You can view it in two videos, or download the mp3 hour-long audio selection of the conversation highlights.&lt;br /&gt;
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* Posted on: 25 November 2013.&lt;br /&gt;
* Length: 1:02:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-124-reaper-souls-live-beta-stream Watch, listen, or download].'''&lt;br /&gt;
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===TDP #125: Reaper of Souls Beta Analysis===&lt;br /&gt;
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All the hottest issues of the Reaper of Souls beta test are debated, including the Crusader, Act Five story and avoiding spoilers, tactical combat overhaul, item binding and trading, Hardcore testing adventures, fixing Crushing Blow, and new class skills. Featuring Flux, Ynzerg, and Katniss.&lt;br /&gt;
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* Posted on: 10 December 2013.&lt;br /&gt;
* Length: 1:11:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-125-reaper-souls-beta-analysis Watch, listen, or download].'''&lt;br /&gt;
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===TDP #126: Paragon 2.0 Overhaul and Legenday Drop Rates===&lt;br /&gt;
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Monsterous makes his first appearance on the Diablo 3 Podcast, joining Flux and Neinball for a conversation about the new Paragon 2.0 system changes, recent RoS beta testing, changes to legendary drop rates, finding upgrades that aren’t about DPS, and much more.&lt;br /&gt;
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* Posted on: 19 December 2013.&lt;br /&gt;
* Length: 53:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-126-paragon-2-0-overhaul-legenday-drop-rates Watch, listen, or download].'''&lt;br /&gt;
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===TDP #127: Magic Find Removal Debate and Cursed Chests===&lt;br /&gt;
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Monstrous and Neinball join Flux to debate the removal of Magic Find, more varied play options, tricky new legendary crafting materials, and share stories of the new Cursed Chests feature.&lt;br /&gt;
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* Posted on: 20 December 2013.&lt;br /&gt;
* Length: 54:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-127-magic-find-removal-debate-and-cursed-chests Watch, listen, or download].'''&lt;br /&gt;
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===TDP #128: Economy, Item System, and Binding===&lt;br /&gt;
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Azzure joins Flux for a lively debate over the Reaper of Souls economy and item system. Issues include soul bound legendary items in Reaper of Souls, whether BoE or BoP would be improvements, a possible trading system, a self-found bonus, and gold not retaining value in RoS.&lt;br /&gt;
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* Posted on: 30 December 2013.&lt;br /&gt;
* Length: 1:00:26&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-128-economy-item-system-and-binding Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
See the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
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[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80832</id>
		<title>The Diablo Podcast: 2014 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2014_Episodes&amp;diff=80832"/>
				<updated>2016-02-12T09:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Episodes==&lt;br /&gt;
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===TDP #129: Reaper of Souls Beta, Legendaries, Bounties, and Slow Paragon Levels===&lt;br /&gt;
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Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing, plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
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* Posted on: 13 January, 2014.&lt;br /&gt;
* Length: 1:01:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-129-reaper-souls-beta-legendaries-bounties-slow-paragon-levels Watch, listen, or download].'''&lt;br /&gt;
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===TDP #130: Reaper of Souls Beta, Gambling, Nephalem Rifts, and Patching===&lt;br /&gt;
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Reaper of Souls beta discussion covers gambling and Blood Shards, the highs and lows of Nephalem Rifts, changing (or not) the game incentives to always rush through everything, class balance and new RoS builds, and top fixes requested in the upcoming RoS beta patch. Featuring Flux, Rankil, and Xanth.&lt;br /&gt;
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* Posted on: 15 January, 2014.&lt;br /&gt;
* Length: 51:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-130-reaper-souls-beta-gambling-nephalem-rifts-patching Watch, listen, or download].'''&lt;br /&gt;
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===TDP #131: Legendary (non) Drop Rate and Patch Skill Changes===&lt;br /&gt;
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Reaper of Souls beta test discussion with a focus on the very disappointing Legendary item drop rate, the new Infernal Machine, big patch skill changes, Blizzard’s D3 MVPs growing restless, EXP issues, and more. Featuring Flux, Xanth, and Wolfpaq.&lt;br /&gt;
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* Posted on: 21 January, 2014.&lt;br /&gt;
* Length: 1:1:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-131-legendary-non-drop-rate-patch-skill-changes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #132: No Legacy Enchanting and Class Balance===&lt;br /&gt;
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Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.&lt;br /&gt;
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* Posted on: 6 February, 2014.&lt;br /&gt;
* Length: 1:12:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-132-no-legacy-enchanting-and-class-balance Watch, listen, or download].'''&lt;br /&gt;
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===TDP #133: Diablo 3 Developer John Yang Livestream===&lt;br /&gt;
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Diablo 3 developer John Yang joins a livestream for an hour of Reaper of Souls conversation. Topics include Barb nerfs, Demon Hunter changes, crafting costs, legendary items, and much more.&lt;br /&gt;
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* Posted on: 21 February, 2014.&lt;br /&gt;
* Length: 1:07:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-133-diablo-3-developer-john-yang-livestream Watch, listen, or download].'''&lt;br /&gt;
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===TDP #134: Dev Chats, Build-Changing Legendaries, and the Launch Party===&lt;br /&gt;
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Reaper of Souls beta chat including recent D3 dev livestreams, build-changing legendaries, the power of Paragon Points now that experience grows so quickly, and RoS launch party plans. Featuring Flux, Neinball, and Holyknight.&lt;br /&gt;
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* Posted on: 24 February, 2014.&lt;br /&gt;
* Length: 1:05:47&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-134-dev-chats-build-changing-legendaries-and-the-launch-party Watch, listen, or download].'''&lt;br /&gt;
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===TDP #135: Diablo 3 v2, Clans, Class Changes, and 17th Anniversary===&lt;br /&gt;
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Diablo 3 version 2 had a great first week with much player excite. Topics include class changes pros and cons, build-defining legendaries, too-smart Smart Drops, First World clan Problems, and Diabloii.net’s 17th anniversary. Featuring Flux, Rankil, and Sentarius.&lt;br /&gt;
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* Posted on: 4 March, 2014.&lt;br /&gt;
* Length: 1:14:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-135-diablo-3-v2-clans-class-changes Watch, listen, or download].'''&lt;br /&gt;
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===TDP #136: D3v2 and the Reaper is Approaching===&lt;br /&gt;
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Reaper of Souls is approaching fast, with Diablo 3 version 2 and new awesome legendary items to keep us busy until then. Paragon levels and Pools of Reflection, plus Diablo 3 ladder teases. Featuring Flux, Katniss, and Neinball.&lt;br /&gt;
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* Posted on: 18 March, 2014.&lt;br /&gt;
* Length: 1:23:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-136-d3v2-reaper-approaching Watch, listen, or download].'''&lt;br /&gt;
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===TDP #137: RoS Launch Party &amp;amp; First Impressions===&lt;br /&gt;
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The Reaper of Souls launch party was a blast, and the game’s launch went nearly flawlessly. Surprised? Relieved? Excited? All of the above? Flux, Katniss, Wolfpaq, and Neinball discuss their launch party experience and offer first impressions of Reaper of Souls.&lt;br /&gt;
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* Posted on: 29 March, 2014.&lt;br /&gt;
* Length: 1:08:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-reaper-of-souls-podcast-137-launch-party-and-first-impressions Watch, listen, or download].'''&lt;br /&gt;
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===TDP #138:RoS Week One! ===&lt;br /&gt;
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Reaper of Souls has been live for a week, and there’s much to discuss. Changes since the Beta test ended, first classes played, Adventure Mode, Gambling and Blood Shards, Paragon Points, Nephalem Rifts, and more. Featuring Flux, Xanth, and Ynzerg.&lt;br /&gt;
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* Posted on: 2 April, 2014.&lt;br /&gt;
* Length: 1:18:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-reaper-souls-podcast-138-ros-week-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #139: “RoSS” Reviews and Crusader Patch Buffs===&lt;br /&gt;
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Patch 2.0.4 brought big changes and buffs, including major changes to skills, especially for the Crusader. Is the class awesome now? Also, Reaper of Souls reviews are running lower scores than D3, even though everyone says RoS is a big improvement. Rush of IncGamers.com discusses the sad state of gaming reviews and “journalism.” Podcast features Flux, Rush, and Katniss.&lt;br /&gt;
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* Posted on: 12 April, 2014.&lt;br /&gt;
* Length: 1:06:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-139-ross-reviews-crusader-patch-buffs Watch, listen, or download].'''&lt;br /&gt;
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===TDP #140: The “Weakest” Crusader, Torment, and Toughness===&lt;br /&gt;
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Fans have named the Wizard the strongest and the Crusader the weakest class. How can the new guy be so unloved? Also, DPS meters, Torment 4-6 item hunting, Toughness strategy, and the Monk’s terrible Sets. Featuring Flux, Muggs, and JrMint.&lt;br /&gt;
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* Posted on: 22 April, 2014.&lt;br /&gt;
* Length: 1:12:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-140-weakest-crusader-torment-toughness Watch, listen, or download].'''&lt;br /&gt;
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===TDP #141: Conspiracy Theories!===&lt;br /&gt;
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Diablo 3 conspiracy theories! Can RNG can be cheated, do we know the weighting for all legendary drops, and more. Also the joy of clans, legendary material hunting, and feeling forced to play Torment. Featuring Flux, Rankil, and Muggs.&lt;br /&gt;
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* Posted on: 6 May, 2014.&lt;br /&gt;
* Length: 1:22:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-141-conspiracy-theories Watch, listen, or download].'''&lt;br /&gt;
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===TDP #142: Crusader Buffs and Patch 2.0.5===&lt;br /&gt;
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Patch 2.0.5 buffed many things, but most of all the Crusader. Is the class awesome now? Xanth argues that WD is the best class. Community double legendary drop rate should last forever? How would Diablo 3 change with hard caps on Crit Chance and Crit Damage?&lt;br /&gt;
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* Posted on: 19 May, 2014.&lt;br /&gt;
* Length: 1:16:02&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-142-crusader-buffs-patch-2-0-5 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #143: Leg Mats RIP and v2.1 Anticipation===&lt;br /&gt;
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Legendary Materials were junked in the recent Patch 2.0.6. Why are they gone and how is the game poorer for their absence? Also, ladders and Patch 2.1 anticipation, plus lots of rambling digressions. Featuring Flux and Neinball.&lt;br /&gt;
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* Posted on: 13 June, 2014.&lt;br /&gt;
* Length: 58:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-143-leg-mats-rip-v2-1-anticipation Watch, listen, or download].'''&lt;br /&gt;
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===TDP #144: PTR, Greater Rifts, and Legendary Gems===&lt;br /&gt;
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Diablo 3 Patch 2.1 is up on the PTR and bristling with new features. Flux is joined by first time podcast guests N3rdwards and Empty1 to discuss Greater Rifts, Legendary Gems, Death Penalties, and go in depth into the Wizard class.&lt;br /&gt;
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* Posted on: 14 July, 2014.&lt;br /&gt;
* Length: 48:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-144-ptr-greater-rifts-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #145: Greater Rifts and Monk Problems===&lt;br /&gt;
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Greater Rifts are a great new feature, but there are pros and cons. Monks are not so great, with devoted Monastics deeply worried about the class. Higher difficulty is the source of all rewards in RoS, putting huge pressure on the devs to balance the classes. Show features Xanth, Neinball, and Flux.&lt;br /&gt;
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* Posted on: 18 July, 2014.&lt;br /&gt;
* Length: 58:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-145-greater-rifts-monk-problems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #146: Patch 2.1, Story, and Blizzcon D3X2?===&lt;br /&gt;
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Lots on this show, including PTR Patch 2.1’s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3’s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.&lt;br /&gt;
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* Posted on: 19 August, 2014.&lt;br /&gt;
* Length: 56:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-146-patch-2-1-story-blizzcon-d3x2 Watch, listen, or download].'''&lt;br /&gt;
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===TDP #147: Seasons! Prep, Planning, and Caffeine===&lt;br /&gt;
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The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1.&lt;br /&gt;
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* Posted on: 29 August, 2014.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-147-seasons-prep-planning-caffeine Watch, listen, or download].'''&lt;br /&gt;
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===TDP #148: Seasons, the First Weekend===&lt;br /&gt;
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The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux,.&lt;br /&gt;
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* Posted on: 1 September, 2014.&lt;br /&gt;
* Length: 1:14:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-148-seasoned-first-weekend Watch, listen, or download].'''&lt;br /&gt;
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===TDP #149: Legendary Gems I/II===&lt;br /&gt;
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Everything about Legendary Gems in this two-part show. LGem basics, how they’re found and upgraded, why they are so awesome, and then detailed discussion of the best builds, upgrade values, and uses for every gem. Featuring Katniss, Ynzerg, and Flux. &lt;br /&gt;
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* Posted on: 16 September, 2014.&lt;br /&gt;
* Length: 51:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-149-legendary-gems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #150: Legendary Gems II/II===&lt;br /&gt;
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The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg.&lt;br /&gt;
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* Posted on: 18 September, 2014.&lt;br /&gt;
* Length: 55:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-150-legendary-gems-iiii Watch, listen, or download].'''&lt;br /&gt;
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===TDP #151: Greater Rifts = HC Death &amp;amp; LGems===&lt;br /&gt;
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Why are players earning more Paragon levels in a month of Seasons than 7 previous months of Reaper of Souls? And Greater Rifts are awesome, but the lure of record times causes a lot of Hardcore deaths. Also, favorite Legendary Gems. Featuring Monstrous, Xanth, and Flux.&lt;br /&gt;
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* Posted on: 23 September, 2014.&lt;br /&gt;
* Length: 1:12:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-151-greater-rifts-hc-death-lgems Watch, listen, or download].'''&lt;br /&gt;
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===TDP #152: Realm of Trials &amp;amp; GRift Improvements===&lt;br /&gt;
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This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux.&lt;br /&gt;
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* Posted on: 8 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
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===TDP #153: Co-Op, Clans, &amp;amp; Blizzcon===&lt;br /&gt;
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Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux.&lt;br /&gt;
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* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:07:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-153-co-op-clans-blizzcon Watch, listen, or download].'''&lt;br /&gt;
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===TDP #154: Torment 7-10 and Grift Exploits===&lt;br /&gt;
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This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux&lt;br /&gt;
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* Posted on: 14 October, 2014.&lt;br /&gt;
* Length: 1:01:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-154-torment-7-10-grift-exploits Watch, listen, or download].'''&lt;br /&gt;
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===TDP #155: Favorite Legendary Gems and Achievements===&lt;br /&gt;
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The fans have voted their favorite Legendary Gems, but what if LGems could be used on Followers? Why are players suddenly rolling over Greater Rift 50+? Should Achievements grant in-game bonuses as well? And Blizzcon 2014 is coming in just two weeks! Show features HolyKnight3000, Rankil, and Flux&lt;br /&gt;
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* Posted on: 29 October, 2014.&lt;br /&gt;
* Length: 1:02:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-155-fave-lgems-achievement-bonuses Watch, listen, or download].'''&lt;br /&gt;
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===TDP #156: Blizzcon 2014 Special – Day One===&lt;br /&gt;
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Flux and N3rdwards have dragged themselves away from the demo machines for a quick half hour chat about their experiences with the Diablo 3 demo showcasing the new stuff therein. They’ve positioned themselves in a corridor that seems to be a main hallway used by the cosplay entrants, no doubt enjoying the steady stream of Night Elves parading back and forth. It’s a dirty job……&lt;br /&gt;
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* Posted on: 8 November, 2014.&lt;br /&gt;
* Length: 40:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-blizzcon-2014-special-day-one Watch, listen, or download].'''&lt;br /&gt;
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===TDP #157: Diablo 3 Interview: Travis Day @ Blizzcon 2014===&lt;br /&gt;
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Flux interviews Travis Day at Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. &lt;br /&gt;
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* Posted on: 13 November, 2014.&lt;br /&gt;
* Length: 29:44&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-157-travis-day-interview Watch, listen, or download].''' &lt;br /&gt;
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===TDP #158: Blizzcon 2014 Hands-On Reports===&lt;br /&gt;
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Blizzcon 2014 is over, but the legend lives on. N3rdwards, Rankil, and Flux attended this year’s show and bring back stories about the playable D3 demo, play-testing all the new Item Sets and Legendary Items, Diablo 3 panels, cosplay, D3 dev encounters, and more.&lt;br /&gt;
&lt;br /&gt;
Plus a special message from Wyatt Cheng at the end!&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 November, 2014.&lt;br /&gt;
* Length: 1:23:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-158-blizzcon-2014-hands-on-reports Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #159: PTR Debates and Ancient Items===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24 November, 2014.&lt;br /&gt;
* Length: 1:09:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-159-ptr-debates-ancient-items Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80831</id>
		<title>The Diablo Podcast: 2013 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2013_Episodes&amp;diff=80831"/>
				<updated>2016-02-12T09:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a frequently updated Diablo 3 and Reaper of Souls [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
=TDP Episode Guide=&lt;br /&gt;
Brief summaries of each episode. Click the &amp;quot;view it here&amp;quot; links to see the full news posts and links to grab each episode via iTunes, YouTube, or via the direct mp3 file.&lt;br /&gt;
&lt;br /&gt;
For reasons of space, this page shows only the shows from the current year. Past shows are fully described on the archives pages, and all episodes can still be viewed and listened to via their original news posts.&lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2013 Episodes==&lt;br /&gt;
&lt;br /&gt;
===TDP #84: Jay Wilson's Resignation===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly chew over Jay Wilson’s surprising and sudden resignation as Diablo 3′s Game Director. What, why, when, where, who, how, and more, all discussed on this show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 January, 2013.&lt;br /&gt;
* Length: 35:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-84-jay-wilsons-resignation Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #85: The Diablo Console Project===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rush to talk about the newly-announced Diablo 3 console project. Will console gamers buy it, how will the game differ with a joystick, will there be an RMAH, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 2 March, 2013.&lt;br /&gt;
* Length: 52:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-85-diablo-console-project Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #86: New Crafting, Item Farming, and Passive Skills===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Sentarius discuss their recent play, passive skill overhauls, Monk builds and O.W.E. changes, new crafting recipes, and what The Hobbit’s Goblin King and all of Diablo’s Act Bosses have unfortunately in common.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 March, 2013.&lt;br /&gt;
* Length: 1:08:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-86-crafting-farming-passive-skills Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #87: Bold Skill Changes, Get Rich Slow, and Crafting===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss current topics in Diablo 3, including get rich slow tips, economy issues, crafting successes, a request for bolder skill changes in patches, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 8 March, 2013.&lt;br /&gt;
* Length: 1:08:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-87-bold-skill-changes-get-rich-slow-and-crafting Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #88: Itemization, Better Co-Op, and Monster Density===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch, with heavy coverage of itemization issues, plus ideas about co-op improvements and fixes to monster density problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: 14 March, 2013.&lt;br /&gt;
* Length: 1:10:32&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-88-itemization-better-co-op-and-monster-density Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #89: Hardcore Economy, Itemization Changes, and Console News===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Ynzerg talk Diablo 3 economy and the huge differences between the HC and softcore economy. How does the lack of an RMAH in HC affect the economy? Also, impatience at the promised itemization changes and Diablo 3 console news.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 29 March, 2013.&lt;br /&gt;
* Length: 1:04:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-89-hardcore-economy-itemization-changes-and-console-news Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #90: The Diablo Podcast #90: v1.08 and PTR Debate===&lt;br /&gt;
&lt;br /&gt;
Ynzerg and Xanth join Flux for a conversation about the v1.08 patch, recent PTR testing, and other current Diablo 3 news. Plus, another bonus obscure item type quiz!&lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 April, 2013.&lt;br /&gt;
* Length: 1:12:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-90-v1-08-and-ptr-debate Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #91: The Diablo 3 Podcast: Diablo 3 Year One, Beta and Launch Memories===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the highs and lows of development, beta test, and early days of Diablo 3. The game was very different, and very difficult, upon release, and this podcast focuses the highs and lows of those early days.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 May, 2013.&lt;br /&gt;
* Length: 52:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-diablo-3-year-one-beta-and-launch-memories Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #92: The Diablo 3 Podcast #92: D3 Year One — The Diablo Community===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq discuss the Diablo community and speculate on why passions often run so high, and why so many self-professed “haters” stick around to complain and troll, rather than moving on with their lives.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 May, 2013.&lt;br /&gt;
* Length: 26:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-92-d3-year-one-the-diablo-community Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #93: Year One Patches and Difficulty Nerfs===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the numerous patches and difficulty changes (nerfs) we saw during the first year of Diablo 3, which made the game easier, characters stronger, and much improved the game. &lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 May, 2013.&lt;br /&gt;
* Length: 41:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-93-year-one-patches-and-difficulty-nerfs Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #94: D3 Year One: Story, Auction House, Gold, and Economy===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz discuss the major issues, pro and con, surrounding the Diablo 3 Auction House, especially in light of the v1.08 gold dupe bug. Also, how does D3′s story stand up after a year’s evaluation?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 May, 2013.&lt;br /&gt;
* Length: 44:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-94-d3-year-one-story-auction-house-gold-and-economy Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #95: Dev Interviews and the Year in Hardcore===&lt;br /&gt;
&lt;br /&gt;
Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 24, May 2013.&lt;br /&gt;
* Length: 1:04:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-95-dev-interviews-and-the-year-in-hardcore Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #96: Economy, the Console, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball joins Flux to discuss upcoming Diablo 3 itemization changes, Diablo console playtesting, getting into Hardcore, Diablo 3 ladders, spurring the economy with item binding or other Auction House limits, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 June, 2013.&lt;br /&gt;
* Length: 1:02:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-96-economy-the-console-and-auction-house-fixes Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #97: Blizzard Visit and Diablo 3 Console Testing===&lt;br /&gt;
&lt;br /&gt;
Neinball and Aahz join Flux to discuss his recent visit to Blizzard for the Diablo 3 Open House. Topics include Diablo 3′s future and upcoming patches, Diablo console playtesting, community relations, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 1 July, 2013.&lt;br /&gt;
* Length: 1:10:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-97-blizzard-visit-and-diablo-3-console-testing Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #98: The “B-Club”, Hardcore DHs, and Blizzcon Hopes===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and JrMint talk about recent happenings in Diablo 3: Demon Hunters in Hardcore, fixing Wizards, the economic thrill of joining the “B-Club,” Diablo 3 fixes, Blizzcon 2013 anticipation.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 July, 2013.&lt;br /&gt;
* Length: 41:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-98-the-b-club-hardcore-dhs-and-blizzcon-hopes Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #99: Turning Down a Blizzard Job===&lt;br /&gt;
&lt;br /&gt;
Xanth discusses how close he came to taking a job with Blizzard Entertainment, with details of how he applied, his trip to Blizzard, loving the campus and culture, and why he sadly had to turn it down.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 12 July, 2013.&lt;br /&gt;
* Length: 40:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-99-turning-down-a-blizzard-job Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #100: Josh Mosqueira and Wyatt Cheng Interview, Part I===&lt;br /&gt;
&lt;br /&gt;
Flux talks with Diablo 3 lead developers Wyatt Cheng and Josh Mosqueira. Topics include end game console testing, the potential removal of Hell difficulty, UI changes, economic issues, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 15 July, 2013.&lt;br /&gt;
* Length: 32:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-100-josh-mosqueira-and-wyatt-cheng-interview Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #101: Josh Mosqueira and Wyatt Cheng Interview, Part II===&lt;br /&gt;
&lt;br /&gt;
Part two of Flux's conversation with Wyatt Cheng and Josh Mosqueira. Topics include Ironborn mode, Demon Hunter squishiness, Itemization issues and affixes, PvP mode debate, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 July, 2013.&lt;br /&gt;
* Length: 30:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #102: Public Game Leeches, Economics, and Hardcore DH Follies===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 23 July, 2013.&lt;br /&gt;
* Length: 1:03:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-102-public-game-leeches-economics-and-hardcore-dh-follies Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #103: Shared Paragon Levels and Magic Find Issues===&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Aahz brainstorm pros and cons of the hypothetical shared Paragon system, recap the recent Diablo 3 developer interviews, argue about Magic Find, and toss out a cool idea for crafting plans.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 28 July, 2013.&lt;br /&gt;
* Length: 48:15&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-103-shared-paragon-levels-and-magic-find-issues Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #104: HC vs. SC deaths, Loot 2.0 Fixes, and PK Issues===&lt;br /&gt;
&lt;br /&gt;
Xanth and Aahz join Flux to discuss high end Hardcore vs. Softcore play, Sharagon level wants, Loot 2.0 fixes, unaffordable gold sinks, Hardcore PK dangers, and D3X release date predictions.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 August, 2013.&lt;br /&gt;
* Length: 1:19:30&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-104-hc-vs-sc-deaths-loot-2-0-fixes-and-pk-issues Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #105: Gamescom Diablo 3 Expansion RoS Preview===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Neinball and first time guest Rankil to discuss the Diablo 3 Expansion: Reaper of Souls debut/preview coming up this week at Gamescom 2013. Will we get big news or just a small preview? What are they going to hold back for Blizzcon in November?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 August, 2013.&lt;br /&gt;
* Length: 46:16&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-105-gamescom-diablo-3-expansion-ros-preview Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #106: Xanth's Hardcore Witch Doctor Paragon 100 Milestone===&lt;br /&gt;
&lt;br /&gt;
Show 106 was a special video podcast, a live stream of Flux hosting Xanth in a game as Xanth's Witch Doctor moved from Paragon level 99.9 up to 100.  An edited video version of the show will be posted in the immediate future.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 21 August, 2013.&lt;br /&gt;
* Length: TBD&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/live-stream-xanths-paragon-100-hardcore-wd Watch, listen, or download].'''&lt;br /&gt;
** This special interview show features a full written transcript at the link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #107: D3:RoS Gamescom Review Part 1===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Muggs and JrMint to discuss all the new Diablo III [[Reaper of Souls]] content from Gamescom. Paragon 2.0, Loot 2.0, Crusader first impression, Josh Mosqueira’s enthusiasm, Legendary hunting, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 16 August, 2013.&lt;br /&gt;
* Length: 1:03:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #108: D3:RoS Gamescom Review Part 2===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Neinball and Azzure for our second show discussing all the new Reaper of Souls info from Gamescom. Loot Runs, the not-very “build changing” new legendaries, Transmog, and lots of story and lore debate and background info.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 August, 2013.&lt;br /&gt;
* Length: 1:00:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-107-d3ros-gamescom-review-part-1 Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #109: Diablo 3 Console First Impressions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Rankil and KayDee to share their impressions and observations from a week of Diablo 3 Console play. Basics, different controls, Evade roll, Loot 1.5 lies, difficulty and Monster Power, big and small differences from the PC version, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 11 September, 2013.&lt;br /&gt;
* Length: 1:11:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-109-diablo-3-console-first-impressions Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #110: Diablo 3 Console Loot 1.5 Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Azzure and Xanth to discuss the updated, upgraded, Loot 1.5 system found on the console. Does it fix problems in D3C’s loot system? Is it supposed to? What will the real Loot 2.0 bring?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 13 September, 2013.&lt;br /&gt;
* Length: 30:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-110-diablo-3-console-loot-1-5-debate Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #111: Diablo 3 Console Second Impressions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint and Katniss for Diablo 3 console talk. Both guests are big fans, much preferring it to the PC version. Topics include difficulty, interface pros/cons, the joys of self finding awesome legendaries, no regrets for the lack of an AH, and boss battle changes.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 September, 2013.&lt;br /&gt;
* Length: 56:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-111-diablo-3-console-second-impressions Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #112: The Auction House Shutdown===&lt;br /&gt;
&lt;br /&gt;
Flux, JrMint, and Xanth discuss the surprise announcement that the Diablo 3 Auction House is shutting down in a few months. Loot 2.0 and everyone going self found, D3 console test bed, economic shifts, BoA everything, the transition to RoS, and why gold will probably be worthless in the future?&lt;br /&gt;
&lt;br /&gt;
* Posted on: 18 September, 2013.&lt;br /&gt;
* Length: 1:00:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-112-the-auction-house-shutdown Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #113:  Datamined Skill Class Discussion===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 Reaper of Souls datamining exposed 5 (4?) character classes undergoing major changes. This podcast covers all 5 classes and the key changes (and omissions) to their skills heading towards the Diablo 3 expansion. Flux, Rankil, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 20 September, 2013.&lt;br /&gt;
* Length: 1:05:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-113-datamined-skill-class-discussion Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TDP #114: Hardcore Paragon 2.0 and Loot 2.0===&lt;br /&gt;
&lt;br /&gt;
Discussion of live Paragon 100s and dead Paragon 90s, issues with public games, Loot 2.0 and Paragon 2.0′s likely impact on Hardcore play, and a Witch Doctor makeover. Featuring Flux and Xanth.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 September, 2013.&lt;br /&gt;
* Length: 51:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-114-hardcore-paragon-2-0-and-loot-2-0 Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #115: Dreading the Post-AH and Stat Hardcaps===&lt;br /&gt;
&lt;br /&gt;
How much will we miss the Auction House, what trading will replace it, where is Magic Find in Paragon 2.0, and the coming affix hardcaps will create hardships and opportunities. Featuring Flux, Neinball, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 8 October 2013.&lt;br /&gt;
* Length: 53:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-115-dreading-the-post-ah-and-stat-hardcaps Watch, listen, or download].'''&lt;br /&gt;
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===TDP #116: Difficulty Changes and RoS Plans===&lt;br /&gt;
&lt;br /&gt;
Big changes to Diablo 3′s difficulty levels are coming, and might they still drop a difficulty mode entirely? Also, starting RoS plans, first class love, and more. Featuring Katniss, Neinball, and Flux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 October 2013.&lt;br /&gt;
* Length: 46:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-116-difficulty-changes-ros-plans Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #117: Blizzcon and Crusader Excite + Datamining===&lt;br /&gt;
&lt;br /&gt;
Blizzcon’s Diablo 3 Panels, excitement for playing the Crusader demo at the show, skill datamining discussion, and console loot finding without an Auction House. Featuring Xanth, Rankil, and Flux’s cold.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 29 October 2013.&lt;br /&gt;
* Length: 1:00:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-117-blizzcon-crusader-excite-datamining Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #118: David Craddock Interview, “Stay Awhile and Listen”===&lt;br /&gt;
&lt;br /&gt;
Flux interviews David Craddock, author of “Stay Awhile and Listen,” an oral history that tells of the foundation and early days of Blizzard and Blizzard North and the earliest evolution and creation of the Diablo series.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 31 October 2013.&lt;br /&gt;
* Length: 48:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-118-david-craddock-interview-stay-awhile-and-listen Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #119: Story and Lore, From D1 to Book of Cain to RoS===&lt;br /&gt;
&lt;br /&gt;
The Story and Lore of the Diablo world, traced from the origins in Diablo I, through Diablo 2 and the novels, evolved and codified in Book of Cain, then advanced into Diablo 3 and beyond. Featuring Flux, Neinball, and HolyKnight.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 6 November 2013.&lt;br /&gt;
* Length: 1:08:29&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-119-story-lore-d1-though-bot-ros Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #120: Live from BlizzCon Day 1===&lt;br /&gt;
&lt;br /&gt;
Flux took some time out from hogging the demo machine to have a chat with Diablo Podcast regulars Rankil and Neinball about the time they spent playing Reaper of Souls [[Adventure Mode]] today at BlizzCon 2013.&lt;br /&gt;
&lt;br /&gt;
Find out how all three got on and check back for the next installment for more impressions from the show floor.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 9 November 2013.&lt;br /&gt;
* Length: 18:21&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-120-live-blizzcon-day-1 Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #121: Blizzcon 2013 Reaper of Souls Interview, Jason Regier and Travis Day===&lt;br /&gt;
&lt;br /&gt;
Flux interviews Reaper of Souls developers Travis Day and Jason Regier from Blizzcon 2013. Nerfed magic find, Loot 2.0 legendaries, class balance issues, gold sinks and the RoS economy, and more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 14 November 2013.&lt;br /&gt;
* Length: 18:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-121-blizzcon-2013-reaper-of-souls-interview-jason-regier-and-travis-day Watch, listen, or download].'''&lt;br /&gt;
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===TDP #122: Blizzcon 2013 Reaper of Souls Demo===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq talk about all they did and saw at Blizzcon 2013, with heavy focus on the Diablo 3 Reaper of Souls demo. How awesome was Adventure Mode, what did they think of the Crusader and Act 5 and Loot 2.0, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on:  16 November 2013.&lt;br /&gt;
* Length: 48:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-122-blizzcon-2013-reaper-souls-demo Watch, listen, or download].'''&lt;br /&gt;
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===TDP #123: BlizzCon 2013: Westmarch, Nephalem Rifts, and D3 Dev Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Wolfpaq conclude their podcast on Blizzcon 2013, with conversation about Westmarch and Act V, Nephalem Rifts, and shared stories of Diablo 3 Developer encounters. You’ll never guess who Neinball has tied up in his basement!&lt;br /&gt;
&lt;br /&gt;
* Posted on: 17 November 2013.&lt;br /&gt;
* Length: 53:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-123-blizzard-2013-westmarch-nephalem-rifts-d3-dev-encounters Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
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===TDP #124: Reaper of Souls live Beta Stream===&lt;br /&gt;
&lt;br /&gt;
Flux, Neinball, and Xanth live stream a podcast from the Reaper of Souls beta test, with chat and plenty of Hardcore level 70 gameplay action. Topics include the Crusader, Paragon Points, new Legendary items, Act Five virtual tour, and much more.&lt;br /&gt;
&lt;br /&gt;
The entire game session/podcast ran about 3 hours. You can view it in two videos, or download the mp3 hour-long audio selection of the conversation highlights.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 25 November 2013.&lt;br /&gt;
* Length: 1:02:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-124-reaper-souls-live-beta-stream Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #125: Reaper of Souls Beta Analysis===&lt;br /&gt;
&lt;br /&gt;
All the hottest issues of the Reaper of Souls beta test are debated, including the Crusader, Act Five story and avoiding spoilers, tactical combat overhaul, item binding and trading, Hardcore testing adventures, fixing Crushing Blow, and new class skills. Featuring Flux, Ynzerg, and Katniss.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 10 December 2013.&lt;br /&gt;
* Length: 1:11:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-125-reaper-souls-beta-analysis Watch, listen, or download].'''&lt;br /&gt;
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===TDP #126: Paragon 2.0 Overhaul and Legenday Drop Rates===&lt;br /&gt;
&lt;br /&gt;
Monsterous makes his first appearance on the Diablo 3 Podcast, joining Flux and Neinball for a conversation about the new Paragon 2.0 system changes, recent RoS beta testing, changes to legendary drop rates, finding upgrades that aren’t about DPS, and much more.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 19 December 2013.&lt;br /&gt;
* Length: 53:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-3-podcast-126-paragon-2-0-overhaul-legenday-drop-rates Watch, listen, or download].'''&lt;br /&gt;
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===TDP #127: Magic Find Removal Debate and Cursed Chests===&lt;br /&gt;
&lt;br /&gt;
Monstrous and Neinball join Flux to debate the removal of Magic Find, more varied play options, tricky new legendary crafting materials, and share stories of the new Cursed Chests feature.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 20 December 2013.&lt;br /&gt;
* Length: 54:25&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-127-magic-find-removal-debate-and-cursed-chests Watch, listen, or download].'''&lt;br /&gt;
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===TDP #128: Economy, Item System, and Binding===&lt;br /&gt;
&lt;br /&gt;
Azzure joins Flux for a lively debate over the Reaper of Souls economy and item system. Issues include soul bound legendary items in Reaper of Souls, whether BoE or BoP would be improvements, a possible trading system, a self-found bonus, and gold not retaining value in RoS.&lt;br /&gt;
&lt;br /&gt;
* Posted on: 30 December 2013.&lt;br /&gt;
* Length: 1:00:26&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-128-economy-item-system-and-binding Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80830</id>
		<title>The Diablo Podcast: 2012 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80830"/>
				<updated>2016-02-12T09:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2012 Episodes==&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Four===&lt;br /&gt;
'''Great Beta Debate Part 1'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and The Eliminator discuss various play issues in the Diablo III Beta. Topics include their favorite classes, D2 play styles in D3, the best and worst skills, items and crafting, sound effects and music, and much debate on the “too easy” issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 6, 2012.&lt;br /&gt;
* Length: 1:07:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-54-the-big-beta-debate-part-1/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Five===&lt;br /&gt;
'''Great Beta Debate Part 2'''&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Neinball discuss various play issues in the Diablo III Beta. Topics include more on the “too easy” debate, the fact that both guests play different D3 char types than they did in D2, evaluations of D3′s lore and atmosphere, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 12. 2012.&lt;br /&gt;
* Length: 52:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-55-the-big-beta-debate-part-2/ View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===Episode Fifty-Six===&lt;br /&gt;
'''Big System Changes'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq and the Eliminator chew the recently-revealed system changes, plus share stories about recent interesting happenings in their beta testing time. &lt;br /&gt;
&lt;br /&gt;
* Original air date: January 27, 2012.&lt;br /&gt;
* Length: 50:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-56-big-system-changes/ View it here].'''&lt;br /&gt;
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===Episode Firty-Seven===&lt;br /&gt;
'''D3 Beta Patch 10 Debate'''&lt;br /&gt;
&lt;br /&gt;
Azzure and Neinball join Flux to debate the big changes in the Diablo 3 beta patch 10. After a week of testing, how are the new attributes, changes to crafting, new respec system, and changes to item drop rates/qualities working out? And is it enough to offset the big nerf to the difficulty?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 3, 2012.&lt;br /&gt;
* Length: 54:17&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-57-d3-beta-patch-10-debate/ View it here].'''&lt;br /&gt;
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===Episode Fifty-Eight===&lt;br /&gt;
'''Beta, Fatalities, and Delays'''&lt;br /&gt;
&lt;br /&gt;
The Eliminator and Bladelaw join Flux to discuss recent Diablo beta news and views, plus the removal of player fatalities, the latest release date delay, the issue of Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 16, 2012.&lt;br /&gt;
* Length: 50:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-58-beta-fatalities-and-delays/ View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===Episode Fifty-Nine===&lt;br /&gt;
'''The Great Beta Patch 13 Debate'''&lt;br /&gt;
&lt;br /&gt;
Grug and Azzure join Flux to discuss the Diablo 3 Beta patch #13. How does the new skills/runestones system far in theory (pretty well) and in practice (dreadful UI)? Also discussed: chat channels, game play flow, class reports, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 20, 2012.&lt;br /&gt;
* Length: 57:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-59-the-great-beta-patch-13-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty===&lt;br /&gt;
'''Beta Patch 13 Class Discussion'''&lt;br /&gt;
&lt;br /&gt;
Flux hosts a roundtable discussion covering all five classes in the Diablo 3 beta. After a week of testing since the big Diablo 3 Beta patch 13, how does our expert panel view things? Which skills and rune effects are the best? Which classes are awesome and which need some more work?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 28, 2012.&lt;br /&gt;
* Length: 1:17:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-60-beta-patch-13-class-discussion/ View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===Episode Sixty-One===&lt;br /&gt;
'''News Attack! – Release Date, Magic Find, Monsters&lt;br /&gt;
&lt;br /&gt;
Elly joins Flux for the return of the Weekly News Attack. This week’s show covers the buzzing release date rumors, Diablo 3s lacking socialization tools, the new skill and rune system, monster hit points doubling, magic find sharing, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 7, 2012.&lt;br /&gt;
* Length: 33:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-61-news-attack/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Two===&lt;br /&gt;
'''News Attack! – Release Date Revealed, PvP Removed, Site’s15th Anniversary and more'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux cover all the latest Diablo 3 news. Diablo 3 finally gets a release date but loses PvP. Also Jay Wilson keeps telling us the late game is super hard, and the recently-hacked bonus beta content seems to support his words.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 17, 2012.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-62-news-attack-release-date-pvp-removed-sites15th-anniversary-and-more/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Three===&lt;br /&gt;
'''Naked Runs, Hardcore, and Beta Difficulty Swings'''&lt;br /&gt;
&lt;br /&gt;
XanthHC and The Eliminator join Flux to discuss playing naked and/or Hardcore in the Diablo 3 beta, plus the big difficulty changes made in Patch 15, everyone’s most/least favorite classes, Skeleton King strategy, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 31, 2012.&lt;br /&gt;
* Length: 1:04:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-63-naked-runs-hardcore-and-beta-difficulty-swings/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #64: Reveal and Release Countdown===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly team up for a news attack Diablo 3 podcast. Topics include B.net’s D3 beta tech problems, “global play” news, melee monster hit range, the official D3 reveal countdown promotion, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 19, 2012.&lt;br /&gt;
* Length: 38:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-64-news-attack-global-play-reveal-and-beta-end/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #65: Character Customization and Release Plans===&lt;br /&gt;
&lt;br /&gt;
Wolfpaq and Neinball join Flux to discuss the rose-tinted glasses that are keeping some D2 fans from accepting D3. Also D3′s lacking(?) character customization options, and release day plans.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2012.&lt;br /&gt;
* Length: 54:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-65-character-customization-and-release-plans/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #66: Beta Reflections and Bashiok Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and Azzure to talk about the highs and lows of the recently-concluded Diablo III beta test. All of the guys were lucky enough to be in the Beta almost from the start, and with the help of numerous fan suggestions in a big beta forum discussion thread, they review the highs and lows of the Diablo 3 Beta. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 13, 2012.&lt;br /&gt;
* Length: 43:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-66-beta-reflections-and-bashiok-encounters View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #67: Diablo 3 Bold Predictions===&lt;br /&gt;
&lt;br /&gt;
Our Diablo III predictions podcast includes short conversations with eight members of the Diablo community, as they predict how the Diablo III experience will unfold. Not every guest was asked exactly the same questions, but most of them got most of the questions, which included the following:&lt;br /&gt;
&lt;br /&gt;
Name the most and least popular classes shortly after launch. Will they differ for hardcore? Will there be a major hack or cheat or dupe or other problem requiring a patch fix within the first few months. Will Followers be essential, irrelevant, or something in between in Hell and Inferno? Will the RMAH take off with players paying up to the $250 max price cap within the first month? How long will players take to beat Inferno softcore and Hardcore? When will PvP be patched in? When will D3X be announced and when released? Can you make a bold prediction for the 6th class?&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2012.&lt;br /&gt;
* Length: 50:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-67-diablo-3-bold-predictions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #68: First Week of Diablo III===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.&lt;br /&gt;
&lt;br /&gt;
The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 22, 2012.&lt;br /&gt;
* Length: 1:01:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-68-first-week-of-diablo-iii View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #69: Good Second Impressions, Item Problems, and Difficulty===&lt;br /&gt;
&lt;br /&gt;
Flux chats with Xanth and Neinball about Diablo III’s second week, and the guys debate going great and what needs work. Topics include character builds and early progress, play styles, reactions to the full game, issues with the economy, the difficulty curve and Inferno, the story and cliffhanger ending, and more. All of the gameplay issues get a Hardcore evaluation as well, since that’s Xanth’s area of expertise.&lt;br /&gt;
&lt;br /&gt;
The second section of the show kicks in around 56 minutes, when Xanth and Neinball check out, and Flux starts a new quick chat with Exile. Exile explains why is his Witch Doctor is level 59.9, talks about the economy and the GAH, revisits some of his pre-game predictions, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 29, 2012.&lt;br /&gt;
* Length: 1:10:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-69-good-second-impressions-item-problems-and-difficulty View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #70: Inferno Says “No!”===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Hardcore expert Xanth for a wide-ranging discussion of all things Diablo III. Topics include Xanth’s Hardcore success (two level 60s and a 59, only two of whom were dead at the time the show was recorded), and how it’s possible to survive playing HC when most players die repeatedly against most nasty boss packs, The build style, the attitude towards using defensive skills, the overgearing and different emphasis on HC chars marks them as very different than Softcore chars, even ones played by careful players.&lt;br /&gt;
&lt;br /&gt;
Other topics include Inferno issues, the mega gear check it provides, the ironic way many players are hobbling themselves for Inferno by Auction House overgearing in Hell, and mixed-laments that so few offensive skills can be used in the end game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 5, 2012.&lt;br /&gt;
* Length: 1:05:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-70-inferno-says-no View it here].'''&lt;br /&gt;
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===TDP #71: Garwulf’s Conversation===&lt;br /&gt;
&lt;br /&gt;
Long-time, old-time Diabloii.net columnist Garwulf, AKA Robert Marks, is the guest and my goodness does he have a lot to say. Fortunately he’s pretty good at saying it, so hear him discourse on his new book project, his place in the origins of video game journalism, the evolution of ebook publishing, and his interactions with Blizzard back in 2000, when he published the first official Blizzard ebook and the first official Diablo fiction, Demonsbane.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 10, 2012.&lt;br /&gt;
* Length: 1:00:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-71-garwulfs-conversation View it here].'''&lt;br /&gt;
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===TDP #72: Inferno Prescriptions===&lt;br /&gt;
&lt;br /&gt;
Flux talks all things Inferno with long time podcast guest Wolfpaq and first time guest Muggs. Both guests have extensive experience with Diablo III’s end game and enjoy it, though they’ve each got a list of features that could/should/need to be improved and upgraded. Inferno-related topics include what’s good about the end game, issues with the end game items, D3′s “never level again” experience curve, the Auction House as a blessing/curse/necessity, fast games with Nephalem Valor stacks, pros and cons of the crafting system, nostalgia (or not) for customizable runestones, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16. 2012.&lt;br /&gt;
* Length: 1:10:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-72-inferno-prescriptions View it here].'''&lt;br /&gt;
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===TDP #73: Quitting or Not?===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and The Eliminator to talk about their Diablo III experiences thus far. One guest is still really enjoying the game while the other... not so much.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 July, 2012.&lt;br /&gt;
* Length: 1:00:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-73-quitting-or-not View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #74: The Great Demon Hunter Discussion===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by long time guest Wolfpaq and first time guest JrMint for a podcast focused (almost) entirely on the Demon Hunter. Both guests and the host have played the class extensively, and we cover every aspect of Diablo III’s pewpewpew expert. Pros and cons of the class, best and worst builds, discussion of almost every skill, favorite rune effects for various situations, passive skill choices, build options and variety, and brainstorming wish lists for ways to improve the class.&lt;br /&gt;
&lt;br /&gt;
We tried to keep the show interesting for experts AND accessible for newcomers, so in addition to debates about the best Inferno builds and high end gear talk, it includes basic info about how the class works, explanations by the guests why they like the DH the best, what new DH players should keep in mind, and more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 July, 2012.&lt;br /&gt;
* Length: 1:07:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-74-the-great-demon-hunter-discussion View it here].'''&lt;br /&gt;
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===TDP #75: Barbarian Battle Royale===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more.&lt;br /&gt;
&lt;br /&gt;
There’s even a bonus digression into Diablo III’s lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 10 August, 2012.&lt;br /&gt;
* Length: 1:20:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-75-barbarian-battle-royale View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #76: v1.0.4 Class and Legendary Previews===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by two first time guests, Danthar and Philter, to discuss everything about the v1.0.4 patch previews. Last week brought previews for improvements to Legendary Items as well as the Barbarian, Demon Hunter, Monk, Wizard, and Witch Doctor, and on the show we discuss all of those, along with other imminent patch issues. The patch should go online Tuesday, August 21st, and we’ll record another podcast next weekend after five days of patch testing, to discuss the features and changes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 August, 2012.&lt;br /&gt;
* Length: 1:11:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-76-v1-0-4-class-and-legendary-previews View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #77: v1.0.4 First Week Play Test Reactions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Muggs and Philter to discuss everything about the v1.0.4 patch after a week of play testing. Everyone is a big fan of most of the v1.04 changes, though there are still issues that can be improved, here and there. Topics include changes to the game on the whole, the Paragon system, improved (or not) item finding, changes to boss modifiers, easier multiplayer gaming, and specific changes to the Demon Hunter, Wizard, Barbarian, and Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 28 August, 2012.&lt;br /&gt;
* Length: 1:01:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-77-v1-0-4-play-test-reactions View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #78: Paragons, Items, and Farming===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint, Azzure (briefly) and Xanth to talk about all sorts of issues created by the v1.04 patch. All the guests are playing a lot and enjoying the game much more than they did prior to the patch, but not everything is perfect just yet, so there’s plenty to discuss.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 September, 2012.&lt;br /&gt;
* Length: 1:13:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-78-paragons-items-and-farming View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #79: v1.05 Preview, Inferno Nerfs, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball and Philter join Flux to discuss recent Diablo III news, including the v1.0.5 feature previews, Inferno nerfs, skill changes, item and economy issues, and Auction House problems and solutions.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 17 September, 2012.&lt;br /&gt;
* Length: 1:01:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-79-v1-05-preview-inferno-nerfs-and-auction-house-fixes View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #80: TL2 vs. D3 Features + v1.0.5 Preview===&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Xanth compare key features in Torchlight 2 to Diablo 3. The item system, character customization, and much more are handled very differently in TL2, with pros and cons. Also includes a D3 v1.0.5 patch preview.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 24 September, 2012.&lt;br /&gt;
* Length: 1:07:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-80-tl2-vs-d3-features-v1-0-5-preview View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #81: v1.05 Soon and Returning Diablo Players===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Xanth and Exile to discuss about the imminent v1.05 patch, Monster Power, Magic Find changes, and more. Exile hasn’t played D3 in months, but says that v1.05 might pull him back in.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 16 October, 2012.&lt;br /&gt;
* Length: 52:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-81-v1-05-soon-and-returning-diablo-players View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #82: The D3 Expansion Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Exile to speculate on all things Diablo 3 expansion. Class and item makeovers, improved B.net features, new monsters, new game modes, Act Five’s setting, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 57:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-82-the-d3-expansion-debate View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #83: PvP Delays and Dueling===&lt;br /&gt;
&lt;br /&gt;
Flux and Xanth discuss the Diablo 3 PvP system delays and the abrupt change from a team deathmatch to duel system. Disappointment, relief, and surprise are the order of the day.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 54:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-83-pvp-delays-and-dueling Watch, listen, or download].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
See the [[The Diablo Podcast: 2011 Episodes]] for shows from that year, or the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80829</id>
		<title>The Diablo Podcast: 2011 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80829"/>
				<updated>2016-02-12T09:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
* [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
* [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2011 Episodes==&lt;br /&gt;
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===Episode One===&lt;br /&gt;
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The first episode features Flux and Elly discussing the early days of DiabloII.net, their visit to [[Blizzard North]] in 1999, the Diablo II beta, and the news that Diablo III was originally developed as an MMORPG, back at Blizzard North in 2001. That conversation is followed by part one of Flux's interview with Diablo creator [[Max Schaefer]], in which Max answers questions about the early design goals of Diablo I-III, and discusses the new version of Diablo III. The show wraps up with a bit more from Flux and Elly, as they digest Max's revelations and talk about security issues in MMORPGs&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 11, 2011.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ View it here].'''&lt;br /&gt;
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===Episode Two===&lt;br /&gt;
This episode features Flux and Elly discussing the surprisingly-positive fan reaction to episode one, as well as fake D3 play-tester news, Blizzard's relentless (and annoying) social media marketing, and the sticker shock inflicted by [[BlizzCon 2011]]'s just-announced ticket price. Following that discussion is part two of Flux's interview with Diablo-creator [[Max Schaefer]]. In this half hour Max answers questions about Torchlight and Torchlight II, along with Runic Games' design philosophy and shares his thoughts on current trends in the RPG community.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 18, 2011.&lt;br /&gt;
* Length: 1:03:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ View it here].'''&lt;br /&gt;
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===Episode Three===&lt;br /&gt;
This episode is a listener's guide to Blizzcon, with Flux interviewing Rush, Neinball, Exile, and Dana about their experiences attending past Blizzcons. What's the show like, is it really that big, how bad are the lines and the food, how do they compare to Blizzard's international WWI events, what's it like to be there cheering with everyone else when new games are announced, and more. All covered in great detail in this episode.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 25, 2011.&lt;br /&gt;
* Length: 1:01:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon View it here].'''&lt;br /&gt;
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===Episode Four===&lt;br /&gt;
This episode opens with half an hour of Flux discussing Blizzard's social media marketing with Wolfpaq777 and DiablosMinion. Neither of the guests are very enthusiastic about the ongoing Facebook and Twitter approach Blizzard is taking.  The second half of the show is all about the BlizzCon 2010 PvP [[Arena]] demo. Flux speaks with three fans, Exile, Dana, and Neinball, about what it was like to play the demo, which class they chose, if they played on a team, how successful they were, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 28, 2011.&lt;br /&gt;
* Length: 1:17:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo View it here].'''&lt;br /&gt;
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===Episode Five===&lt;br /&gt;
Flux talks with Ilyak and Neinball about the new item news: no-binding items in Diablo III and the first details about how Item Sets will be crafted and scale up over time. Plus bonus Mad Cow sound effects!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 2, 2011.&lt;br /&gt;
* Length: 49:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-5-big-items-news/ View it here].'''&lt;br /&gt;
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===Episode Six===&lt;br /&gt;
Flux interviews Ryithos about his adventures in Cosplay. Crafting foam swords, getting onstage at Blizzcon, meeting his future wife, and going eight hours without peeing; it’s all in a day’s work!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2011.&lt;br /&gt;
* Length: 48:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-6-cosplay-and-blizzcon/ View it here].'''&lt;br /&gt;
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===Episode Seven===&lt;br /&gt;
Flux interviews New York Times reporter Seth Schiesel about his recent article on Diablo III, his visit to Blizzard Irvine and play time on Diablo III, his thoughts on Diablo III’s economy and Auction House, and Blizzard’s PR initiatives and fansite disapproval. Plus bio info about how Seth came to write about video games for the NYT.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 9, 2011.&lt;br /&gt;
* Length: 1:25:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-7-interview-with-new-york-times-reporter-seth-shiesel/ View it here].'''&lt;br /&gt;
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===Episode Eight===&lt;br /&gt;
In this episode Flux speaks with Neinball and Wolfpaq about yesterday’s Diablo 3 beta time-frame announcement. Hear conversation about the likely duration of the beta, the content of the beta test, and much more, including superhero movie digressions and Conan quotes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 10, 2011.&lt;br /&gt;
* Length: 50:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-8-beta-date-revealed/ View it here].'''&lt;br /&gt;
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===Episode Nine===&lt;br /&gt;
In this episode Flux speaks with Wolfpaq, DiablosMinion, and The Eliminator about the the newly-revealed Followers system. The majority of the guests, and the host, are fairly displeased with the Normal-only/single player-only implementation of D3′s potentially awesome Mercenary system.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 16, 2011.&lt;br /&gt;
* Length: 1:06:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-9-followers/ View it here].'''&lt;br /&gt;
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===Episode Ten===&lt;br /&gt;
In this episode Flux interviews KuangTu of Diablo3.cc about his recent visit to Blizzard Irvine, his interview with Jay Wilson, and what it’s like running a Chinese language Diablo III website.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2011.&lt;br /&gt;
* Length: 46:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-10-diablo3-cc-visits-blizzard-irvine/ View it here].'''&lt;br /&gt;
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===Episode Eleven===&lt;br /&gt;
How will guilds be supported in Diablo III? How could they have been served in Diablo II? What lessons will Blizzard learn from guilds in WoW? All issues tackled on this episode. Guests include Exile, Neinball, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 3, 2011.&lt;br /&gt;
* Length: 50:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-11-guilds/ View it here].'''&lt;br /&gt;
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===Episode Twelve===&lt;br /&gt;
In this episode Flux and Wolfpaq talk about skillrunes, with in depth analysis of the recent skill runes videos and plenty of first hand play anecdotes about using skill runes in the game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 6, 2011.&lt;br /&gt;
* Length: 1:22:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-12-runestones/ View it here].'''&lt;br /&gt;
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===Episode Thirteen===&lt;br /&gt;
In this episode Flux interviews three fans who got hours of play time on the Diablo 3 demos at Blizzcon the past few years. The guests talk about their play experience, their favorite classes, what they liked best and worst, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 10, 2011.&lt;br /&gt;
* Length: 54:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-13-blizzcon-pvm-demo-play-experiences/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fourteen===&lt;br /&gt;
Flux goes in-depth into Diablo III’s items with Wolfpaq, DiablosMinion, and Neinball. Item modifiers get the most attention, with discussion of intriguing new mods like Ornate and Peerless. Other item issues covered include item colors, armor dyes, end game gear selection, gem stats, twinking, self-rushing, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 17, 2011.&lt;br /&gt;
* Length: 1:05:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-14-items-and-item-modifiers/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifteen===&lt;br /&gt;
Flux, Neinball, and The Eliminator debate the function and method of trading in Diablo III. What lessons can be imported from WoW’s Auction House? What are the major differences in Diablo III that will force alterations to the WoW style of AH? Why was trading such an ordeal in D2?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 20, 2011.&lt;br /&gt;
* Length: 34:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-15-trading-and-the-auction-house/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixteen===&lt;br /&gt;
In this episode Flux, Wolfpaq, and The Eliminator discuss other ARPGs. Though some of them have been fun, why have none of the “Diablo Clones” been anywhere near as satisfying as the original games? What’s special recipe did Blizzard North unlock that no one has (yet) replicated?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 22, 2011.&lt;br /&gt;
* Length: 33;56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-16-other-rpgs-aka-diablo-clones/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Seventeen===&lt;br /&gt;
In this episode, Flux, The Eliminator, and DiablosMinion discuss Diablo III on Battle.net. What features will be included? What will the financial model be? What forms of “added value” could Blizzard graft on to pinch a few more pennies for Bobby?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 31:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-17-d3-on-b-net-paid-features/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Eighteen===&lt;br /&gt;
Flux and The Eliminator discuss the Monk’s skills and the recently-revealed changes to his combos. Have they been dumbed down? Do Runestones modify all levels of combos, or only the final big level? Also, the “Spirit” vs “Monk spunk” debate rages.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 29, 2011.&lt;br /&gt;
* Length: 38:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-18-monk-skill-changes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Nineteen===&lt;br /&gt;
Flux and Elly talk about the recent news items and answer fan questions from YouTube and Facebook. Runestone skill changes, fake D3 Q&amp;amp;A tester reports, Demon Hunter artwork ennui, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 1, 2011.&lt;br /&gt;
* Length: 36:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-19-recent-news-rundown-with-elly/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty===&lt;br /&gt;
Elly again joins Flux as they run down the week’s news, plus mailbag questions. Topics covered include the vanishing Book of Cain, D3 at the Gamescom expo, skill caps in Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 8, 2011.&lt;br /&gt;
* Length: 27:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-20-weekly-news-attack-2/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-One===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss the big news that some high level Diablo III skills will have very lengthy two-minute cooldowns. Also, why neither of them bought the D3Here guy’s story.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 41:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-21-d3%e2%80%99s-endless-skill-cooldowns/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Two===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss World of Warcraft’s newly-enabled Dungeon Journal. This in-game tool provides stats for monsters, loot drops, boss attacks, maps, and much more. What would a feature like this mean for Diablo III?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 14, 2011.&lt;br /&gt;
* Length: 31:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-22-a-dungeon-journal-for-d3/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Three===&lt;br /&gt;
Flux and Elly recap the past week’s Diablo III news, including the surprising two-minute skill cooldowns and their PvP implications, a pending respecs system reveal, and yet more waiting for the Diablo 3 beta to begin.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16, 2011.&lt;br /&gt;
* Length: 30:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-23-weekly-news-recap/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Four===&lt;br /&gt;
Flux and Elly recap the busy week in Diablo 3 news, including new Followers information, new details on item drops in large parties, and a set date for the ATVI conference call. Beta start date announcement coming soon?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 22, 2011.&lt;br /&gt;
* Length: 28:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-24-weekly-news-attack-july-21-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Five===&lt;br /&gt;
Flux is joined by Neinball and Exile as they answer listener questions about the Diablo 3 Beta. When will it start (soon!), how long will it last (less time than you expect), how do you get into it, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 27, 2011.&lt;br /&gt;
* Length: 46:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-25-beta-beta-beta/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Six===&lt;br /&gt;
Flux and Elly tackle the week’s news with much EXCITE as the beta draws near and info leaks from Blizzard’s pre-beta media event. Can the hosts wait until Monday to start spilling the secret info?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 30, 2011.&lt;br /&gt;
* Length: 27:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-26-weekly-news-attack-july-29-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Seven===&lt;br /&gt;
Discussion of the smashing new Diablo 3 news on the imminent D3 beta, Auction House and RMT, Battle.net Banners, the Intro Cinematic, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 1, 2011.&lt;br /&gt;
* Length: 51:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-27-unicornda-discussion-part-one/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Eight===&lt;br /&gt;
More discussion of the smashing new Diablo 3 news on the imminent D3 beta, big changes to skills, traits, runestones, retcon twists, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 2, 2011.&lt;br /&gt;
* Length: 28:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-28-unicornda-chat-part-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Twenty-Nine===&lt;br /&gt;
Flux and Elly tackle a very busy week’s news, touching on the Auction House, big changes to skill runes, and disappointment at the lack of a Diablo 3 Beta test start date.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 5, 2011.&lt;br /&gt;
* Length: 26:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-29-weekly-news-attack-august-4-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty===&lt;br /&gt;
Flux interviews Chris Wilson, lead designer of Path of Exile, on that upcoming F2P action RPG’s innovative features and the start of its beta test.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 12, 2011.&lt;br /&gt;
* Length: 45:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-30-path-of-exiles-chris-wilson/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-One===&lt;br /&gt;
'''Weekly News Attack, August 12, 2011'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly tackle the news rush, with commentary on D3′s cinematics, item and experience sharing in parties, Max Schaefer’s comments on D3, the upcoming Gamescom expo, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 15, 2011.&lt;br /&gt;
* Length: 29:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-31-weekly-news-attack-august-14-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Two===&lt;br /&gt;
'''Real Money Auction House Debate'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Nico debate the ethical, financial, and gameplay issues of the Diablo 3 Real Money Auction House. One guest is for it and the other is against it, so all PoVs are covered.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 16, 2011.&lt;br /&gt;
* Length: 56:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-32-the-auction-house-and-real-money-trading-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Three===&lt;br /&gt;
'''Weekly News Attack, August 18, 2011'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on beta delays, the Inferno difficulty level, Gamescom pictures and info, fan reactions to the Real Money Trading Auction House, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 24:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-33-weekly-news-attack-august-19-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Four===&lt;br /&gt;
'''Quests, Story, and Skills'''&lt;br /&gt;
&lt;br /&gt;
Diablo 3′s early gameplay is very structured and linear, with few player options early. Too cattle chute-y without enough exploration? Also, the guys debate the new and major changes to the skill system. &lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 50:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-34-early-game-structure-plus-skills View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Five===&lt;br /&gt;
'''Inferno'''&lt;br /&gt;
&lt;br /&gt;
The recently-revealed Inferno serves as Diablo 3′s highest difficulty level. Flux, Neinball, and The Eliminator jump into the fire and fan the flames of this burning issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: , 2011.&lt;br /&gt;
* Length: 43:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-35-inferno/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Six===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on the awesome leaked skill and runestone videos, Jay Wilson deja vu interviews from Gamescom, Max Schaefer trolling D3, fan love for Inferno, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 27, 2011.&lt;br /&gt;
* Length: 41:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-36-weekly-news-attack-august-26-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Seven===&lt;br /&gt;
'''Tinfoil Hats, Ten Character Limits, and Legendary Items'''&lt;br /&gt;
&lt;br /&gt;
Multiple topics on this week’s show, as Flux, Neinball, and DiablosMinion object to Diablo III’s ten character limit, debate legendary item graphics, debunk RMAH conspiracy theories, and wonder why the Monk looked so weak in the recent skill videos.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 1, 2011.&lt;br /&gt;
* Length: 37:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-37-legendary-items-10-character-limit-tin-foil-hats/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Eight===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news with discussion of the resource bulb animations, first play through plans, Diablo 3 DLC, unique character names, and Blizzard North memories.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 3, 2011.&lt;br /&gt;
* Length: 31:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-38-weekly-news-attack-september-1-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Nine===&lt;br /&gt;
'''Hardcore! (Part One)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. On this first part the guys cover the differences between SC and HC players, new character goals, the shared stash, in-game HC graveyard, Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 6, 2011.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-39-hardcore/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty===&lt;br /&gt;
'''Hardcore! (Part Two)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. In part two the topics include the Hardcore community and eliltism, the lack of Real Money Trading in HC, the Hardcore Arena, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 7, 2011.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-40-hardcore-part-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-One===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly delve into some of the interesting news items of the past seven days including the new skill interface, the skill switch, graphic setting comparisons, music and always a crowd-pleaser, death.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 12, 2011.&lt;br /&gt;
* Length: 33:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-41-weekly-news-attack-sept-12-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Two===&lt;br /&gt;
'''Economy and Trading'''&lt;br /&gt;
&lt;br /&gt;
Flux and Neinball speak with Azzure, the head economist of a new Diablo III site dedicated to studying the trends and tactics of the Diablo III economy and trading system. Gold sinks, inflation, deflation, the Auction House, real money exchange rates, and much more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: September 17, 2011.&lt;br /&gt;
* Length: 53:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-42-the-economy-and-the-auction-house/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Three===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly recap a very busy week of news, with discussion of Diablo 3′s leaked item graphics, PayPal coming to Battle.net, D2 players eligible for the D3 beta, big changes for the Demon Hunter, new skills for all other classes, our new Diablo 3 economy site, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 19, 2011.&lt;br /&gt;
* Length: 39:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-43-weekly-news-attack-sept-22-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Four===&lt;br /&gt;
'''Beta Tester Interview: Thomus'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Thomus about his 40+ hours of play in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 20 2011.&lt;br /&gt;
* Length: 1:02:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-44-beta-tester-interview-thomus/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Five===&lt;br /&gt;
'''Skills and Skill Runes'''&lt;br /&gt;
&lt;br /&gt;
Discussion of the skills and skill runes, now that all has been revealed. Flux, Wolfpaq, and Eliminator debate and describe the most interesting skills and rune effects for all five classes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 26, 2011.&lt;br /&gt;
* Length: 55:49&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-45-skills-and-skill-runes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Six===&lt;br /&gt;
'''Beta Tester Interview: FludDaStud'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews FluddaStud about the 80+ hours of time he’s played in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: Septemnber 29, 2011.&lt;br /&gt;
* Length: 47:57&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-46-beta-tester-interview-fluddastud/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Seven===&lt;br /&gt;
'''News Attack'''&lt;br /&gt;
&lt;br /&gt;
After a brief break due to Blizzard distracting us with the beta we are back for another News Attack Vidcast. In this week’s episode we share our beta gameplay experiences, which classes we’ve been playing, also recent news such as the new information and images on all the DiabloWikiArmor Dyes, dubious item naming, game pausing and Diablo 3 at DiabloWikiBlizzCon 2011. Mixed in with our usual chit chat and even some impressions (bad).&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 17, 2011.&lt;br /&gt;
* Length: &lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-47-news-attack-oct-16-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Eight===&lt;br /&gt;
'''Blizzcon 2011 Arena PvP'''&lt;br /&gt;
&lt;br /&gt;
Blizzcon 2011 offered a brand new PvP Arena demo, with never-before-played level 60 characters. Wolfpaq and The Eliminator speak to Flux about how much they enjoyed their their dozens of Arena games at the show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 26, 2011.&lt;br /&gt;
* Length: 59:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-48-blizzcon-and-the-pvp-demo/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Nine===&lt;br /&gt;
'''David Craddock’s Blizzard North Book'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews David Craddock, author of a new book about Blizzard North. The book contains new info from dozens of ex-Blizzard employees about their years of work on Diablo 1, 2, and 3, up until the studio was shut down in 2005.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 31, 2011.&lt;br /&gt;
* Length: 51:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-49-david-craddock-interview View it here].'''&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty===&lt;br /&gt;
'''Blizzcon 2011 Overview'''&lt;br /&gt;
&lt;br /&gt;
BlizzCon 2011 had new info about all three of Blizzard’s titles, and on this show Flux speaks with Neinball and Grug about their experiences at the show. They liked it all, but the Diablo 3 Arena demo was the best, naturally. Even better than the WoW Panda xpack, which both guests insist is not an elaborate practical joke.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 6, 2011.&lt;br /&gt;
* Length: 49:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-50-blizzcon-2011-recap/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-One===&lt;br /&gt;
'''TL2′s Travis Baldree Interview + Commentary'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ president and lead developer Travis Baldree about all things Torchlight 2. What makes the sequel so much bigger and better than TL1? Plus added commentary on the inevitable Diablo III comparisons, and even a bonus TL2 track from Matt Uelmen.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 20, 2011.&lt;br /&gt;
* Length: 1:23:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-51-travis-baldree-interview/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Two===&lt;br /&gt;
'''Max Schaefer Interviewed'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ CEO Max Schaefer about Torchlight 2, plus memories of the creation of Diablo II, Blizzard North’s other projects, more tidbits on the earliest version of Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 24, 2011.&lt;br /&gt;
* Length: 44:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-52-max-schaefer-interviewed/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Three===&lt;br /&gt;
'''D3 Beta Issues and RMAH Beta Testing'''&lt;br /&gt;
&lt;br /&gt;
Flux and D3 economy expert Azzure talk about current Diablo 3 beta issues, compare D3 to D2 (which both guys are playing due to D3 beta boredom), and discuss the newly-enabled Real Money Auction House.&lt;br /&gt;
&lt;br /&gt;
* Original air date: December 15, 2011.&lt;br /&gt;
* Length: 1:02:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-53-d3-beta-issues-and-rmah-beta-testing/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[The Diablo Podcast: 2012 Episodes]] for shows from that year, or the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80828</id>
		<title>The Diablo Podcast: 2012 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2012_Episodes&amp;diff=80828"/>
				<updated>2016-02-12T09:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
** [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2012 Episodes==&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Four===&lt;br /&gt;
'''Great Beta Debate Part 1'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and The Eliminator discuss various play issues in the Diablo III Beta. Topics include their favorite classes, D2 play styles in D3, the best and worst skills, items and crafting, sound effects and music, and much debate on the “too easy” issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 6, 2012.&lt;br /&gt;
* Length: 1:07:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-54-the-big-beta-debate-part-1/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Five===&lt;br /&gt;
'''Great Beta Debate Part 2'''&lt;br /&gt;
&lt;br /&gt;
Flux, Xanth, and Neinball discuss various play issues in the Diablo III Beta. Topics include more on the “too easy” debate, the fact that both guests play different D3 char types than they did in D2, evaluations of D3′s lore and atmosphere, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: January 12. 2012.&lt;br /&gt;
* Length: 52:13&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-55-the-big-beta-debate-part-2/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Six===&lt;br /&gt;
'''Big System Changes'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq and the Eliminator chew the recently-revealed system changes, plus share stories about recent interesting happenings in their beta testing time. &lt;br /&gt;
&lt;br /&gt;
* Original air date: January 27, 2012.&lt;br /&gt;
* Length: 50:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-56-big-system-changes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Firty-Seven===&lt;br /&gt;
'''D3 Beta Patch 10 Debate'''&lt;br /&gt;
&lt;br /&gt;
Azzure and Neinball join Flux to debate the big changes in the Diablo 3 beta patch 10. After a week of testing, how are the new attributes, changes to crafting, new respec system, and changes to item drop rates/qualities working out? And is it enough to offset the big nerf to the difficulty?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 3, 2012.&lt;br /&gt;
* Length: 54:17&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-57-d3-beta-patch-10-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Eight===&lt;br /&gt;
'''Beta, Fatalities, and Delays'''&lt;br /&gt;
&lt;br /&gt;
The Eliminator and Bladelaw join Flux to discuss recent Diablo beta news and views, plus the removal of player fatalities, the latest release date delay, the issue of Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 16, 2012.&lt;br /&gt;
* Length: 50:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-58-beta-fatalities-and-delays/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Nine===&lt;br /&gt;
'''The Great Beta Patch 13 Debate'''&lt;br /&gt;
&lt;br /&gt;
Grug and Azzure join Flux to discuss the Diablo 3 Beta patch #13. How does the new skills/runestones system far in theory (pretty well) and in practice (dreadful UI)? Also discussed: chat channels, game play flow, class reports, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 20, 2012.&lt;br /&gt;
* Length: 57:58&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-59-the-great-beta-patch-13-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty===&lt;br /&gt;
'''Beta Patch 13 Class Discussion'''&lt;br /&gt;
&lt;br /&gt;
Flux hosts a roundtable discussion covering all five classes in the Diablo 3 beta. After a week of testing since the big Diablo 3 Beta patch 13, how does our expert panel view things? Which skills and rune effects are the best? Which classes are awesome and which need some more work?&lt;br /&gt;
&lt;br /&gt;
* Original air date: February 28, 2012.&lt;br /&gt;
* Length: 1:17:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-60-beta-patch-13-class-discussion/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-One===&lt;br /&gt;
'''News Attack! – Release Date, Magic Find, Monsters&lt;br /&gt;
&lt;br /&gt;
Elly joins Flux for the return of the Weekly News Attack. This week’s show covers the buzzing release date rumors, Diablo 3s lacking socialization tools, the new skill and rune system, monster hit points doubling, magic find sharing, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 7, 2012.&lt;br /&gt;
* Length: 33:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-61-news-attack/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Two===&lt;br /&gt;
'''News Attack! – Release Date Revealed, PvP Removed, Site’s15th Anniversary and more'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux cover all the latest Diablo 3 news. Diablo 3 finally gets a release date but loses PvP. Also Jay Wilson keeps telling us the late game is super hard, and the recently-hacked bonus beta content seems to support his words.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 17, 2012.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-62-news-attack-release-date-pvp-removed-sites15th-anniversary-and-more/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Sixty-Three===&lt;br /&gt;
'''Naked Runs, Hardcore, and Beta Difficulty Swings'''&lt;br /&gt;
&lt;br /&gt;
XanthHC and The Eliminator join Flux to discuss playing naked and/or Hardcore in the Diablo 3 beta, plus the big difficulty changes made in Patch 15, everyone’s most/least favorite classes, Skeleton King strategy, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: March 31, 2012.&lt;br /&gt;
* Length: 1:04:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-63-naked-runs-hardcore-and-beta-difficulty-swings/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #64: Reveal and Release Countdown===&lt;br /&gt;
&lt;br /&gt;
Flux and Elly team up for a news attack Diablo 3 podcast. Topics include B.net’s D3 beta tech problems, “global play” news, melee monster hit range, the official D3 reveal countdown promotion, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 19, 2012.&lt;br /&gt;
* Length: 38:55&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/diablo-podcast-64-news-attack-global-play-reveal-and-beta-end/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #65: Character Customization and Release Plans===&lt;br /&gt;
&lt;br /&gt;
Wolfpaq and Neinball join Flux to discuss the rose-tinted glasses that are keeping some D2 fans from accepting D3. Also D3′s lacking(?) character customization options, and release day plans.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2012.&lt;br /&gt;
* Length: 54:40&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-65-character-customization-and-release-plans/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #66: Beta Reflections and Bashiok Encounters===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and Azzure to talk about the highs and lows of the recently-concluded Diablo III beta test. All of the guys were lucky enough to be in the Beta almost from the start, and with the help of numerous fan suggestions in a big beta forum discussion thread, they review the highs and lows of the Diablo 3 Beta. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 13, 2012.&lt;br /&gt;
* Length: 43:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-66-beta-reflections-and-bashiok-encounters View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #67: Diablo 3 Bold Predictions===&lt;br /&gt;
&lt;br /&gt;
Our Diablo III predictions podcast includes short conversations with eight members of the Diablo community, as they predict how the Diablo III experience will unfold. Not every guest was asked exactly the same questions, but most of them got most of the questions, which included the following:&lt;br /&gt;
&lt;br /&gt;
Name the most and least popular classes shortly after launch. Will they differ for hardcore? Will there be a major hack or cheat or dupe or other problem requiring a patch fix within the first few months. Will Followers be essential, irrelevant, or something in between in Hell and Inferno? Will the RMAH take off with players paying up to the $250 max price cap within the first month? How long will players take to beat Inferno softcore and Hardcore? When will PvP be patched in? When will D3X be announced and when released? Can you make a bold prediction for the 6th class?&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2012.&lt;br /&gt;
* Length: 50:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-67-diablo-3-bold-predictions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #68: First Week of Diablo III===&lt;br /&gt;
&lt;br /&gt;
Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.&lt;br /&gt;
&lt;br /&gt;
The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days. &lt;br /&gt;
&lt;br /&gt;
* Original air date: May 22, 2012.&lt;br /&gt;
* Length: 1:01:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-68-first-week-of-diablo-iii View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #69: Good Second Impressions, Item Problems, and Difficulty===&lt;br /&gt;
&lt;br /&gt;
Flux chats with Xanth and Neinball about Diablo III’s second week, and the guys debate going great and what needs work. Topics include character builds and early progress, play styles, reactions to the full game, issues with the economy, the difficulty curve and Inferno, the story and cliffhanger ending, and more. All of the gameplay issues get a Hardcore evaluation as well, since that’s Xanth’s area of expertise.&lt;br /&gt;
&lt;br /&gt;
The second section of the show kicks in around 56 minutes, when Xanth and Neinball check out, and Flux starts a new quick chat with Exile. Exile explains why is his Witch Doctor is level 59.9, talks about the economy and the GAH, revisits some of his pre-game predictions, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 29, 2012.&lt;br /&gt;
* Length: 1:10:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-69-good-second-impressions-item-problems-and-difficulty View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #70: Inferno Says “No!”===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Hardcore expert Xanth for a wide-ranging discussion of all things Diablo III. Topics include Xanth’s Hardcore success (two level 60s and a 59, only two of whom were dead at the time the show was recorded), and how it’s possible to survive playing HC when most players die repeatedly against most nasty boss packs, The build style, the attitude towards using defensive skills, the overgearing and different emphasis on HC chars marks them as very different than Softcore chars, even ones played by careful players.&lt;br /&gt;
&lt;br /&gt;
Other topics include Inferno issues, the mega gear check it provides, the ironic way many players are hobbling themselves for Inferno by Auction House overgearing in Hell, and mixed-laments that so few offensive skills can be used in the end game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 5, 2012.&lt;br /&gt;
* Length: 1:05:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-70-inferno-says-no View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #71: Garwulf’s Conversation===&lt;br /&gt;
&lt;br /&gt;
Long-time, old-time Diabloii.net columnist Garwulf, AKA Robert Marks, is the guest and my goodness does he have a lot to say. Fortunately he’s pretty good at saying it, so hear him discourse on his new book project, his place in the origins of video game journalism, the evolution of ebook publishing, and his interactions with Blizzard back in 2000, when he published the first official Blizzard ebook and the first official Diablo fiction, Demonsbane.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 10, 2012.&lt;br /&gt;
* Length: 1:00:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-71-garwulfs-conversation View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #72: Inferno Prescriptions===&lt;br /&gt;
&lt;br /&gt;
Flux talks all things Inferno with long time podcast guest Wolfpaq and first time guest Muggs. Both guests have extensive experience with Diablo III’s end game and enjoy it, though they’ve each got a list of features that could/should/need to be improved and upgraded. Inferno-related topics include what’s good about the end game, issues with the end game items, D3′s “never level again” experience curve, the Auction House as a blessing/curse/necessity, fast games with Nephalem Valor stacks, pros and cons of the crafting system, nostalgia (or not) for customizable runestones, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16. 2012.&lt;br /&gt;
* Length: 1:10:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-72-inferno-prescriptions View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #73: Quitting or Not?===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Grug and The Eliminator to talk about their Diablo III experiences thus far. One guest is still really enjoying the game while the other... not so much.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 July, 2012.&lt;br /&gt;
* Length: 1:00:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-73-quitting-or-not View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #74: The Great Demon Hunter Discussion===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by long time guest Wolfpaq and first time guest JrMint for a podcast focused (almost) entirely on the Demon Hunter. Both guests and the host have played the class extensively, and we cover every aspect of Diablo III’s pewpewpew expert. Pros and cons of the class, best and worst builds, discussion of almost every skill, favorite rune effects for various situations, passive skill choices, build options and variety, and brainstorming wish lists for ways to improve the class.&lt;br /&gt;
&lt;br /&gt;
We tried to keep the show interesting for experts AND accessible for newcomers, so in addition to debates about the best Inferno builds and high end gear talk, it includes basic info about how the class works, explanations by the guests why they like the DH the best, what new DH players should keep in mind, and more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: 25 July, 2012.&lt;br /&gt;
* Length: 1:07:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-74-the-great-demon-hunter-discussion View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #75: Barbarian Battle Royale===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more.&lt;br /&gt;
&lt;br /&gt;
There’s even a bonus digression into Diablo III’s lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 10 August, 2012.&lt;br /&gt;
* Length: 1:20:08&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-75-barbarian-battle-royale View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #76: v1.0.4 Class and Legendary Previews===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by two first time guests, Danthar and Philter, to discuss everything about the v1.0.4 patch previews. Last week brought previews for improvements to Legendary Items as well as the Barbarian, Demon Hunter, Monk, Wizard, and Witch Doctor, and on the show we discuss all of those, along with other imminent patch issues. The patch should go online Tuesday, August 21st, and we’ll record another podcast next weekend after five days of patch testing, to discuss the features and changes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 August, 2012.&lt;br /&gt;
* Length: 1:11:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-76-v1-0-4-class-and-legendary-previews View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #77: v1.0.4 First Week Play Test Reactions===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Muggs and Philter to discuss everything about the v1.0.4 patch after a week of play testing. Everyone is a big fan of most of the v1.04 changes, though there are still issues that can be improved, here and there. Topics include changes to the game on the whole, the Paragon system, improved (or not) item finding, changes to boss modifiers, easier multiplayer gaming, and specific changes to the Demon Hunter, Wizard, Barbarian, and Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 28 August, 2012.&lt;br /&gt;
* Length: 1:01:53&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-77-v1-0-4-play-test-reactions View it here].'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===TDP #78: Paragons, Items, and Farming===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by JrMint, Azzure (briefly) and Xanth to talk about all sorts of issues created by the v1.04 patch. All the guests are playing a lot and enjoying the game much more than they did prior to the patch, but not everything is perfect just yet, so there’s plenty to discuss.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 5 September, 2012.&lt;br /&gt;
* Length: 1:13:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-78-paragons-items-and-farming View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #79: v1.05 Preview, Inferno Nerfs, and Auction House Fixes===&lt;br /&gt;
&lt;br /&gt;
Neinball and Philter join Flux to discuss recent Diablo III news, including the v1.0.5 feature previews, Inferno nerfs, skill changes, item and economy issues, and Auction House problems and solutions.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 17 September, 2012.&lt;br /&gt;
* Length: 1:01:34&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-79-v1-05-preview-inferno-nerfs-and-auction-house-fixes View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===TDP #80: TL2 vs. D3 Features + v1.0.5 Preview===&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Xanth compare key features in Torchlight 2 to Diablo 3. The item system, character customization, and much more are handled very differently in TL2, with pros and cons. Also includes a D3 v1.0.5 patch preview.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 24 September, 2012.&lt;br /&gt;
* Length: 1:07:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-80-tl2-vs-d3-features-v1-0-5-preview View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #81: v1.05 Soon and Returning Diablo Players===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Xanth and Exile to discuss about the imminent v1.05 patch, Monster Power, Magic Find changes, and more. Exile hasn’t played D3 in months, but says that v1.05 might pull him back in.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 16 October, 2012.&lt;br /&gt;
* Length: 52:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-81-v1-05-soon-and-returning-diablo-players View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #82: The D3 Expansion Debate===&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Exile to speculate on all things Diablo 3 expansion. Class and item makeovers, improved B.net features, new monsters, new game modes, Act Five’s setting, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 57:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-82-the-d3-expansion-debate View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TDP #83: PvP Delays and Dueling===&lt;br /&gt;
&lt;br /&gt;
Flux and Xanth discuss the Diablo 3 PvP system delays and the abrupt change from a team deathmatch to duel system. Disappointment, relief, and surprise are the order of the day.&lt;br /&gt;
&lt;br /&gt;
* Original air date: 20 November, 2012.&lt;br /&gt;
* Length: 54:38&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-83-pvp-delays-and-dueling Watch, listen, or download].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[The Diablo Podcast: 2011 Episodes]] for shows from that year, or the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80827</id>
		<title>The Diablo Podcast: 2011 Episodes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Diablo_Podcast:_2011_Episodes&amp;diff=80827"/>
				<updated>2016-02-12T09:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''See the main [[Diablo Podcast]] page for current shows.'''''&lt;br /&gt;
&lt;br /&gt;
The Diablo Podcast is a weekly (or more often) [[podcast]] produced by The Unofficial Diablo Site, [[Diablo.IncGamers.com]]. Hosted by long-time Diablo community member [[Flux]], TDP covers recent news and controversial issues in the Diablo community, features in-depth discussion and debate about game issues, and hosts regular interviews with game developers and members of the Diablo Community.&lt;br /&gt;
&lt;br /&gt;
* New episodes are posted regularly on '''[http://www.diabloii.net/news/diii-net/diablo-3-podcast Diabloii.net]''' and can be listened to through iTunes or via direct mp3 download, or watched via YouTube. &lt;br /&gt;
&lt;br /&gt;
** [[The Diablo Podcast: 2011 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2012 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2013 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2014 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2015 Episodes]]&lt;br /&gt;
** [[The Diablo Podcast: 2016 Episodes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2011 Episodes==&lt;br /&gt;
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&lt;br /&gt;
===Episode One===&lt;br /&gt;
&lt;br /&gt;
The first episode features Flux and Elly discussing the early days of DiabloII.net, their visit to [[Blizzard North]] in 1999, the Diablo II beta, and the news that Diablo III was originally developed as an MMORPG, back at Blizzard North in 2001. That conversation is followed by part one of Flux's interview with Diablo creator [[Max Schaefer]], in which Max answers questions about the early design goals of Diablo I-III, and discusses the new version of Diablo III. The show wraps up with a bit more from Flux and Elly, as they digest Max's revelations and talk about security issues in MMORPGs&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 11, 2011.&lt;br /&gt;
* Length: 58:52&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ View it here].'''&lt;br /&gt;
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===Episode Two===&lt;br /&gt;
This episode features Flux and Elly discussing the surprisingly-positive fan reaction to episode one, as well as fake D3 play-tester news, Blizzard's relentless (and annoying) social media marketing, and the sticker shock inflicted by [[BlizzCon 2011]]'s just-announced ticket price. Following that discussion is part two of Flux's interview with Diablo-creator [[Max Schaefer]]. In this half hour Max answers questions about Torchlight and Torchlight II, along with Runic Games' design philosophy and shares his thoughts on current trends in the RPG community.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 18, 2011.&lt;br /&gt;
* Length: 1:03:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ View it here].'''&lt;br /&gt;
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===Episode Three===&lt;br /&gt;
This episode is a listener's guide to Blizzcon, with Flux interviewing Rush, Neinball, Exile, and Dana about their experiences attending past Blizzcons. What's the show like, is it really that big, how bad are the lines and the food, how do they compare to Blizzard's international WWI events, what's it like to be there cheering with everyone else when new games are announced, and more. All covered in great detail in this episode.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 25, 2011.&lt;br /&gt;
* Length: 1:01:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon View it here].'''&lt;br /&gt;
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===Episode Four===&lt;br /&gt;
This episode opens with half an hour of Flux discussing Blizzard's social media marketing with Wolfpaq777 and DiablosMinion. Neither of the guests are very enthusiastic about the ongoing Facebook and Twitter approach Blizzard is taking.  The second half of the show is all about the BlizzCon 2010 PvP [[Arena]] demo. Flux speaks with three fans, Exile, Dana, and Neinball, about what it was like to play the demo, which class they chose, if they played on a team, how successful they were, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: April 28, 2011.&lt;br /&gt;
* Length: 1:17:20&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo View it here].'''&lt;br /&gt;
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===Episode Five===&lt;br /&gt;
Flux talks with Ilyak and Neinball about the new item news: no-binding items in Diablo III and the first details about how Item Sets will be crafted and scale up over time. Plus bonus Mad Cow sound effects!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 2, 2011.&lt;br /&gt;
* Length: 49:37&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-5-big-items-news/ View it here].'''&lt;br /&gt;
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===Episode Six===&lt;br /&gt;
Flux interviews Ryithos about his adventures in Cosplay. Crafting foam swords, getting onstage at Blizzcon, meeting his future wife, and going eight hours without peeing; it’s all in a day’s work!&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 5, 2011.&lt;br /&gt;
* Length: 48:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-6-cosplay-and-blizzcon/ View it here].'''&lt;br /&gt;
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===Episode Seven===&lt;br /&gt;
Flux interviews New York Times reporter Seth Schiesel about his recent article on Diablo III, his visit to Blizzard Irvine and play time on Diablo III, his thoughts on Diablo III’s economy and Auction House, and Blizzard’s PR initiatives and fansite disapproval. Plus bio info about how Seth came to write about video games for the NYT.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 9, 2011.&lt;br /&gt;
* Length: 1:25:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-7-interview-with-new-york-times-reporter-seth-shiesel/ View it here].'''&lt;br /&gt;
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===Episode Eight===&lt;br /&gt;
In this episode Flux speaks with Neinball and Wolfpaq about yesterday’s Diablo 3 beta time-frame announcement. Hear conversation about the likely duration of the beta, the content of the beta test, and much more, including superhero movie digressions and Conan quotes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 10, 2011.&lt;br /&gt;
* Length: 50:04&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-8-beta-date-revealed/ View it here].'''&lt;br /&gt;
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===Episode Nine===&lt;br /&gt;
In this episode Flux speaks with Wolfpaq, DiablosMinion, and The Eliminator about the the newly-revealed Followers system. The majority of the guests, and the host, are fairly displeased with the Normal-only/single player-only implementation of D3′s potentially awesome Mercenary system.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 16, 2011.&lt;br /&gt;
* Length: 1:06:31&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-9-followers/ View it here].'''&lt;br /&gt;
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===Episode Ten===&lt;br /&gt;
In this episode Flux interviews KuangTu of Diablo3.cc about his recent visit to Blizzard Irvine, his interview with Jay Wilson, and what it’s like running a Chinese language Diablo III website.&lt;br /&gt;
&lt;br /&gt;
* Original air date: May 19, 2011.&lt;br /&gt;
* Length: 46:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-10-diablo3-cc-visits-blizzard-irvine/ View it here].'''&lt;br /&gt;
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===Episode Eleven===&lt;br /&gt;
How will guilds be supported in Diablo III? How could they have been served in Diablo II? What lessons will Blizzard learn from guilds in WoW? All issues tackled on this episode. Guests include Exile, Neinball, and Wolfpaq.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 3, 2011.&lt;br /&gt;
* Length: 50:22&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-11-guilds/ View it here].'''&lt;br /&gt;
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===Episode Twelve===&lt;br /&gt;
In this episode Flux and Wolfpaq talk about skillrunes, with in depth analysis of the recent skill runes videos and plenty of first hand play anecdotes about using skill runes in the game.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 6, 2011.&lt;br /&gt;
* Length: 1:22:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-12-runestones/ View it here].'''&lt;br /&gt;
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===Episode Thirteen===&lt;br /&gt;
In this episode Flux interviews three fans who got hours of play time on the Diablo 3 demos at Blizzcon the past few years. The guests talk about their play experience, their favorite classes, what they liked best and worst, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 10, 2011.&lt;br /&gt;
* Length: 54:03&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-13-blizzcon-pvm-demo-play-experiences/ View it here].'''&lt;br /&gt;
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===Episode Fourteen===&lt;br /&gt;
Flux goes in-depth into Diablo III’s items with Wolfpaq, DiablosMinion, and Neinball. Item modifiers get the most attention, with discussion of intriguing new mods like Ornate and Peerless. Other item issues covered include item colors, armor dyes, end game gear selection, gem stats, twinking, self-rushing, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 17, 2011.&lt;br /&gt;
* Length: 1:05:39&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-14-items-and-item-modifiers/ View it here].'''&lt;br /&gt;
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===Episode Fifteen===&lt;br /&gt;
Flux, Neinball, and The Eliminator debate the function and method of trading in Diablo III. What lessons can be imported from WoW’s Auction House? What are the major differences in Diablo III that will force alterations to the WoW style of AH? Why was trading such an ordeal in D2?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 20, 2011.&lt;br /&gt;
* Length: 34:10&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-15-trading-and-the-auction-house/ View it here].'''&lt;br /&gt;
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===Episode Sixteen===&lt;br /&gt;
In this episode Flux, Wolfpaq, and The Eliminator discuss other ARPGs. Though some of them have been fun, why have none of the “Diablo Clones” been anywhere near as satisfying as the original games? What’s special recipe did Blizzard North unlock that no one has (yet) replicated?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 22, 2011.&lt;br /&gt;
* Length: 33;56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-16-other-rpgs-aka-diablo-clones/ View it here].'''&lt;br /&gt;
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===Episode Seventeen===&lt;br /&gt;
In this episode, Flux, The Eliminator, and DiablosMinion discuss Diablo III on Battle.net. What features will be included? What will the financial model be? What forms of “added value” could Blizzard graft on to pinch a few more pennies for Bobby?&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 31:56&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-17-d3-on-b-net-paid-features/ View it here].'''&lt;br /&gt;
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===Episode Eighteen===&lt;br /&gt;
Flux and The Eliminator discuss the Monk’s skills and the recently-revealed changes to his combos. Have they been dumbed down? Do Runestones modify all levels of combos, or only the final big level? Also, the “Spirit” vs “Monk spunk” debate rages.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 29, 2011.&lt;br /&gt;
* Length: 38:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-18-monk-skill-changes/ View it here].'''&lt;br /&gt;
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===Episode Nineteen===&lt;br /&gt;
Flux and Elly talk about the recent news items and answer fan questions from YouTube and Facebook. Runestone skill changes, fake D3 Q&amp;amp;A tester reports, Demon Hunter artwork ennui, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 1, 2011.&lt;br /&gt;
* Length: 36:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-19-recent-news-rundown-with-elly/ View it here].'''&lt;br /&gt;
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===Episode Twenty===&lt;br /&gt;
Elly again joins Flux as they run down the week’s news, plus mailbag questions. Topics covered include the vanishing Book of Cain, D3 at the Gamescom expo, skill caps in Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 8, 2011.&lt;br /&gt;
* Length: 27:19&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-20-weekly-news-attack-2/ View it here].'''&lt;br /&gt;
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===Episode Twenty-One===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss the big news that some high level Diablo III skills will have very lengthy two-minute cooldowns. Also, why neither of them bought the D3Here guy’s story.&lt;br /&gt;
&lt;br /&gt;
* Original air date: June 24, 2011.&lt;br /&gt;
* Length: 41:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-21-d3%e2%80%99s-endless-skill-cooldowns/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Two===&lt;br /&gt;
Flux, The Eliminator, and Neinball discuss World of Warcraft’s newly-enabled Dungeon Journal. This in-game tool provides stats for monsters, loot drops, boss attacks, maps, and much more. What would a feature like this mean for Diablo III?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 14, 2011.&lt;br /&gt;
* Length: 31:23&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-22-a-dungeon-journal-for-d3/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Three===&lt;br /&gt;
Flux and Elly recap the past week’s Diablo III news, including the surprising two-minute skill cooldowns and their PvP implications, a pending respecs system reveal, and yet more waiting for the Diablo 3 beta to begin.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 16, 2011.&lt;br /&gt;
* Length: 30:48&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-23-weekly-news-recap/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Four===&lt;br /&gt;
Flux and Elly recap the busy week in Diablo 3 news, including new Followers information, new details on item drops in large parties, and a set date for the ATVI conference call. Beta start date announcement coming soon?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 22, 2011.&lt;br /&gt;
* Length: 28:42&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-24-weekly-news-attack-july-21-2011/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Five===&lt;br /&gt;
Flux is joined by Neinball and Exile as they answer listener questions about the Diablo 3 Beta. When will it start (soon!), how long will it last (less time than you expect), how do you get into it, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 27, 2011.&lt;br /&gt;
* Length: 46:06&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-25-beta-beta-beta/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Six===&lt;br /&gt;
Flux and Elly tackle the week’s news with much EXCITE as the beta draws near and info leaks from Blizzard’s pre-beta media event. Can the hosts wait until Monday to start spilling the secret info?&lt;br /&gt;
&lt;br /&gt;
* Original air date: July 30, 2011.&lt;br /&gt;
* Length: 27:36&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-26-weekly-news-attack-july-29-2011/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Seven===&lt;br /&gt;
Discussion of the smashing new Diablo 3 news on the imminent D3 beta, Auction House and RMT, Battle.net Banners, the Intro Cinematic, and more.&lt;br /&gt;
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* Original air date: August 1, 2011.&lt;br /&gt;
* Length: 51:46&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-27-unicornda-discussion-part-one/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Eight===&lt;br /&gt;
More discussion of the smashing new Diablo 3 news on the imminent D3 beta, big changes to skills, traits, runestones, retcon twists, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 2, 2011.&lt;br /&gt;
* Length: 28:12&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-28-unicornda-chat-part-two/ View it here].'''&lt;br /&gt;
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===Episode Twenty-Nine===&lt;br /&gt;
Flux and Elly tackle a very busy week’s news, touching on the Auction House, big changes to skill runes, and disappointment at the lack of a Diablo 3 Beta test start date.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 5, 2011.&lt;br /&gt;
* Length: 26:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-29-weekly-news-attack-august-4-2011/ View it here].'''&lt;br /&gt;
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&lt;br /&gt;
===Episode Thirty===&lt;br /&gt;
Flux interviews Chris Wilson, lead designer of Path of Exile, on that upcoming F2P action RPG’s innovative features and the start of its beta test.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 12, 2011.&lt;br /&gt;
* Length: 45:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-30-path-of-exiles-chris-wilson/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-One===&lt;br /&gt;
'''Weekly News Attack, August 12, 2011'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly tackle the news rush, with commentary on D3′s cinematics, item and experience sharing in parties, Max Schaefer’s comments on D3, the upcoming Gamescom expo, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 15, 2011.&lt;br /&gt;
* Length: 29:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-31-weekly-news-attack-august-14-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Two===&lt;br /&gt;
'''Real Money Auction House Debate'''&lt;br /&gt;
&lt;br /&gt;
Flux, Wolfpaq, and Nico debate the ethical, financial, and gameplay issues of the Diablo 3 Real Money Auction House. One guest is for it and the other is against it, so all PoVs are covered.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 16, 2011.&lt;br /&gt;
* Length: 56:59&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-32-the-auction-house-and-real-money-trading-debate/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Three===&lt;br /&gt;
'''Weekly News Attack, August 18, 2011'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on beta delays, the Inferno difficulty level, Gamescom pictures and info, fan reactions to the Real Money Trading Auction House, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 24:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-33-weekly-news-attack-august-19-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Four===&lt;br /&gt;
'''Quests, Story, and Skills'''&lt;br /&gt;
&lt;br /&gt;
Diablo 3′s early gameplay is very structured and linear, with few player options early. Too cattle chute-y without enough exploration? Also, the guys debate the new and major changes to the skill system. &lt;br /&gt;
&lt;br /&gt;
* Original air date: August 20, 2011.&lt;br /&gt;
* Length: 50:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-34-early-game-structure-plus-skills View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Five===&lt;br /&gt;
'''Inferno'''&lt;br /&gt;
&lt;br /&gt;
The recently-revealed Inferno serves as Diablo 3′s highest difficulty level. Flux, Neinball, and The Eliminator jump into the fire and fan the flames of this burning issue.&lt;br /&gt;
&lt;br /&gt;
* Original air date: , 2011.&lt;br /&gt;
* Length: 43:24&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-35-inferno/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Six===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news, with commentary on the awesome leaked skill and runestone videos, Jay Wilson deja vu interviews from Gamescom, Max Schaefer trolling D3, fan love for Inferno, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: August 27, 2011.&lt;br /&gt;
* Length: 41:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-36-weekly-news-attack-august-26-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Seven===&lt;br /&gt;
'''Tinfoil Hats, Ten Character Limits, and Legendary Items'''&lt;br /&gt;
&lt;br /&gt;
Multiple topics on this week’s show, as Flux, Neinball, and DiablosMinion object to Diablo III’s ten character limit, debate legendary item graphics, debunk RMAH conspiracy theories, and wonder why the Monk looked so weak in the recent skill videos.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 1, 2011.&lt;br /&gt;
* Length: 37:18&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-37-legendary-items-10-character-limit-tin-foil-hats/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Eight===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Elly and Flux tackle the weeks Diablo 3 news with discussion of the resource bulb animations, first play through plans, Diablo 3 DLC, unique character names, and Blizzard North memories.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 3, 2011.&lt;br /&gt;
* Length: 31:51&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-38-weekly-news-attack-september-1-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Thirty-Nine===&lt;br /&gt;
'''Hardcore! (Part One)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. On this first part the guys cover the differences between SC and HC players, new character goals, the shared stash, in-game HC graveyard, Inferno difficulty, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 6, 2011.&lt;br /&gt;
* Length: 49:33&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-39-hardcore/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty===&lt;br /&gt;
'''Hardcore! (Part Two)'''&lt;br /&gt;
&lt;br /&gt;
Flux is joined by Wolfpaq and new columnist Xanth for a mega-discussion about all things Hardcore. In part two the topics include the Hardcore community and eliltism, the lack of Real Money Trading in HC, the Hardcore Arena, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 7, 2011.&lt;br /&gt;
* Length: 46:07&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-40-hardcore-part-two/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-One===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly delve into some of the interesting news items of the past seven days including the new skill interface, the skill switch, graphic setting comparisons, music and always a crowd-pleaser, death.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 12, 2011.&lt;br /&gt;
* Length: 33:27&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-41-weekly-news-attack-sept-12-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Two===&lt;br /&gt;
'''Economy and Trading'''&lt;br /&gt;
&lt;br /&gt;
Flux and Neinball speak with Azzure, the head economist of a new Diablo III site dedicated to studying the trends and tactics of the Diablo III economy and trading system. Gold sinks, inflation, deflation, the Auction House, real money exchange rates, and much more. &lt;br /&gt;
&lt;br /&gt;
* Original air date: September 17, 2011.&lt;br /&gt;
* Length: 53:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-42-the-economy-and-the-auction-house/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Three===&lt;br /&gt;
'''Weekly News Attack'''&lt;br /&gt;
&lt;br /&gt;
Flux and Elly recap a very busy week of news, with discussion of Diablo 3′s leaked item graphics, PayPal coming to Battle.net, D2 players eligible for the D3 beta, big changes for the Demon Hunter, new skills for all other classes, our new Diablo 3 economy site, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 19, 2011.&lt;br /&gt;
* Length: 39:05&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-43-weekly-news-attack-sept-22-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Four===&lt;br /&gt;
'''Beta Tester Interview: Thomus'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Thomus about his 40+ hours of play in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 20 2011.&lt;br /&gt;
* Length: 1:02:00&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-44-beta-tester-interview-thomus/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Five===&lt;br /&gt;
'''Skills and Skill Runes'''&lt;br /&gt;
&lt;br /&gt;
Discussion of the skills and skill runes, now that all has been revealed. Flux, Wolfpaq, and Eliminator debate and describe the most interesting skills and rune effects for all five classes.&lt;br /&gt;
&lt;br /&gt;
* Original air date: September 26, 2011.&lt;br /&gt;
* Length: 55:49&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-45-skills-and-skill-runes/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Six===&lt;br /&gt;
'''Beta Tester Interview: FludDaStud'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews FluddaStud about the 80+ hours of time he’s played in the Diablo 3 Friends &amp;amp; Family beta test. Everything is covered; difficulty, magic find, quests, the economy, the problems with the Auction House, crafting, all five character classes, and much more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: Septemnber 29, 2011.&lt;br /&gt;
* Length: 47:57&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-46-beta-tester-interview-fluddastud/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Seven===&lt;br /&gt;
'''News Attack'''&lt;br /&gt;
&lt;br /&gt;
After a brief break due to Blizzard distracting us with the beta we are back for another News Attack Vidcast. In this week’s episode we share our beta gameplay experiences, which classes we’ve been playing, also recent news such as the new information and images on all the DiabloWikiArmor Dyes, dubious item naming, game pausing and Diablo 3 at DiabloWikiBlizzCon 2011. Mixed in with our usual chit chat and even some impressions (bad).&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 17, 2011.&lt;br /&gt;
* Length: &lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-47-news-attack-oct-16-2011/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Eight===&lt;br /&gt;
'''Blizzcon 2011 Arena PvP'''&lt;br /&gt;
&lt;br /&gt;
Blizzcon 2011 offered a brand new PvP Arena demo, with never-before-played level 60 characters. Wolfpaq and The Eliminator speak to Flux about how much they enjoyed their their dozens of Arena games at the show.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 26, 2011.&lt;br /&gt;
* Length: 59:11&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-48-blizzcon-and-the-pvp-demo/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Forty-Nine===&lt;br /&gt;
'''David Craddock’s Blizzard North Book'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews David Craddock, author of a new book about Blizzard North. The book contains new info from dozens of ex-Blizzard employees about their years of work on Diablo 1, 2, and 3, up until the studio was shut down in 2005.&lt;br /&gt;
&lt;br /&gt;
* Original air date: October 31, 2011.&lt;br /&gt;
* Length: 51:14&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-49-david-craddock-interview View it here].'''&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty===&lt;br /&gt;
'''Blizzcon 2011 Overview'''&lt;br /&gt;
&lt;br /&gt;
BlizzCon 2011 had new info about all three of Blizzard’s titles, and on this show Flux speaks with Neinball and Grug about their experiences at the show. They liked it all, but the Diablo 3 Arena demo was the best, naturally. Even better than the WoW Panda xpack, which both guests insist is not an elaborate practical joke.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 6, 2011.&lt;br /&gt;
* Length: 49:45&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-50-blizzcon-2011-recap/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-One===&lt;br /&gt;
'''TL2′s Travis Baldree Interview + Commentary'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ president and lead developer Travis Baldree about all things Torchlight 2. What makes the sequel so much bigger and better than TL1? Plus added commentary on the inevitable Diablo III comparisons, and even a bonus TL2 track from Matt Uelmen.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 20, 2011.&lt;br /&gt;
* Length: 1:23:50&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-51-travis-baldree-interview/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Two===&lt;br /&gt;
'''Max Schaefer Interviewed'''&lt;br /&gt;
&lt;br /&gt;
Flux interviews Runic Games’ CEO Max Schaefer about Torchlight 2, plus memories of the creation of Diablo II, Blizzard North’s other projects, more tidbits on the earliest version of Diablo III, and more.&lt;br /&gt;
&lt;br /&gt;
* Original air date: November 24, 2011.&lt;br /&gt;
* Length: 44:54&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-52-max-schaefer-interviewed/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Episode Fifty-Three===&lt;br /&gt;
'''D3 Beta Issues and RMAH Beta Testing'''&lt;br /&gt;
&lt;br /&gt;
Flux and D3 economy expert Azzure talk about current Diablo 3 beta issues, compare D3 to D2 (which both guys are playing due to D3 beta boredom), and discuss the newly-enabled Real Money Auction House.&lt;br /&gt;
&lt;br /&gt;
* Original air date: December 15, 2011.&lt;br /&gt;
* Length: 1:02:41&lt;br /&gt;
* '''[http://diablo.incgamers.com/blog/comments/the-diablo-podcast-53-d3-beta-issues-and-rmah-beta-testing/ View it here].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[The Diablo Podcast: 2012 Episodes]] for shows from that year, or the [[Diablo Podcast]] main page for the most recent shows.&lt;br /&gt;
&lt;br /&gt;
[[category:podcasts]]&lt;br /&gt;
[[category:fanmade]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Greater_Rifts&amp;diff=80826</id>
		<title>Greater Rifts</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Greater_Rifts&amp;diff=80826"/>
				<updated>2016-02-08T08:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Greater-rift-completion27.jpg|thumb|250px|Greater Rift Complete banner.]]&lt;br /&gt;
Greater Rifts (GRs or GRifts), initially known as '''Tiered Rifts''' are a special timed type of [[Nephalem Rift]], added in [[Patch 2.1]] and modified repeatedly since then. Grifts are designed to provide an [[end game]] play mode with progressively increasing difficultly, plus rewards to match.  They are Diablo 3's ladder challenge, with Realm-wide rankings recording the best times for every class and 2-4 player parties.&lt;br /&gt;
&lt;br /&gt;
Like normal Nephalem Rifts, Greater Rifts have randomly generated tilesets, layouts, and monsters. Grifts however have higher monster density, and there are no item or gold drops, no chests, and very few destructibles. Greater Rifts are all about killing speed and tactics, without item drops or gold to distract players. Elite enemies do not drop items, but do drop several purple Progress Orbs, which are worth about 1% completion when picked up. All the item rewards come from the Greater Rift [[Guardian]] who spawns once players kill enough enemies to reach 100% completion. At that point all other monsters vanish from the level.  Patch 2.5 made it so Guardians will teleport to the player if they move more than 2 or 3 screens out of sight. This is helpful for players trying to finish the Grift quickly for a record time, but can be deadly for players who are low on health and need some space for safety.&lt;br /&gt;
&lt;br /&gt;
Greater Rifts offer far more incremental difficulty levels than the normal game. Greater Rifts start at Rank 1, equivalent to Easy mode, and increase infinitely, with the monster hit points, damage, experience value, etc, scaling up by a set amount per GR level. Torment 1 = GR10, Torment 6 = GR25, and Torment 10 = GR45. (Full equivalency list below). While Greater Rifts maxed out at 100 in their initial patch testing, there is no upper limit since GRs scale up infinitely, and parties of players were first able to exceed GR100 in [[Patch 2.5]].&lt;br /&gt;
&lt;br /&gt;
Greater Rift facts:&lt;br /&gt;
* Greater Rifts require Rift Keys to enter, which can only be dropped by Guardians in regular Rifts.&lt;br /&gt;
* [[Legendary Gems]] are only dropped by Greater Rift Guardians, and can only be upgraded via [[Urshi]] when a Grift is finished in under 15 minutes.&lt;br /&gt;
* There are no regular [[shrines]] in Grifts, just [[Pylons]] which are more powerful than Shrines, but only last for 30 seconds. Only one, at most, of each type of Pylon can be found per Grift.&lt;br /&gt;
* [[Treasure Goblins]] are not found in Grifts. (Early on the PTR they were present, and would drop [[Progress Orbs]] when killed.)&lt;br /&gt;
* No loot or gold drops in Grifts, and there are no chests and very few destructibles.&lt;br /&gt;
* There is no maximum level Grift, as the monster hit points, damage, etc, scale up infinitely with higher GRs. Monster exp also increases with the GRift, and farming high level grifts is worth vastly more experience than playing on even Torment 10. (Especially in multiplayer parties.)&lt;br /&gt;
* Respecs and gear changes are not permitted during a Grift, though Paragon Points can be reallocated. (In early PTR testing players could return to town and change gear, but this is no longer permitted.)&lt;br /&gt;
* Greater Rifts are found only in [[Adventure Mode]] and as such are only in [[Reaper of Souls]] or the console [[Ultimate Evil Edition]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
[[File:Keystone-of-trials1.jpg|thumb|320px|Enter the [[Realm of Trials]] to earn higher level [[GRK]]s.]]&lt;br /&gt;
Greater Rifts do not use the standard Diablo 3 [[difficulty]] system and the difficulty of a game has no effect on the difficulty of the Grift. Characters earn the right to enter higher level Greater Rifts by completing Rifts within fifteen minutes -- faster clears will allow players to select a Grift of more than one level higher.&lt;br /&gt;
&lt;br /&gt;
It's impossible to directly compare difficulty levels&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13271628029 Greater Rift Difficulty] - Blizzard CM, 04/06/14&amp;lt;/ref&amp;gt; due to vagaries in monster spawn and density, but the approximate levels were initially estimated by PTR testers&amp;lt;ref&amp;gt;[http://www.reddit.com/r/Diablo/comments/2942zw/ptr_early_greater_rift_tips/ Greater Rift early feedback] - Sidereel via Reddit, 27/06/2014&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=BoN3B3T7ES4 Greater Rift playthrough video] - ZiggyD gaming stream, 27/06/2014&amp;lt;/ref&amp;gt; and later confirmed by the developers and displayed on the GR selection screen.&lt;br /&gt;
&lt;br /&gt;
Greater Rift Level = [[Difficulty]]&lt;br /&gt;
* Greater Rift Level 1 = [[Hard]]&lt;br /&gt;
* Greater Rift Level 4 = [[Expert]]&lt;br /&gt;
* Greater Rift Level 7 = [[Master]]&lt;br /&gt;
* Greater Rift Level 10 = [[Torment 1]]&lt;br /&gt;
* Greater Rift Level 13 = [[Torment 2]]&lt;br /&gt;
* Greater Rift Level 16 = [[Torment 3]]&lt;br /&gt;
* Greater Rift Level 19 = [[Torment 4]]&lt;br /&gt;
* Greater Rift Level 22 = [[Torment 5]]&lt;br /&gt;
* Greater Rift Level 25 = [[Torment 6]]&lt;br /&gt;
* Greater Rift Level 30 = [[Torment 7]] (Torment 7-10 added in [[Patch 2.4]].)&lt;br /&gt;
* Greater Rift Level 35 = [[Torment 8]]&lt;br /&gt;
* Greater Rift Level 40 = [[Torment 9]]&lt;br /&gt;
* Greater Rift Level 45 = [[Torment 10]]&lt;br /&gt;
* Greater Rift Level 46+ = higher than Torment 10. &lt;br /&gt;
** Presumably the same rate of scaling continues, and thus if there were Torments higher than 10, they would be roughly GR50 = Torment 11, GR55 = Torment 12, etc, with GR100 = Torment 21.&lt;br /&gt;
&lt;br /&gt;
GR30 was about the limit for a very well-equipped (softcore) character entering the Patch 2.1 testing on the PTR. Shortly after Patch 2.1 players with improved gear began to clear up through GR35 routinely, with the first groups into the low 40s. As gear and strategy improved, higher and higher levels were reached in each subsequent patch. Patch 2.5 in early 2016 brought the first groups to clear GR100[http://www.diabloii.net/blog/comments/players-smashing-past-greater-rift-100-in-patch-2-4] (Some players had hit GR100 in early Patch 2.1 PTR testing, but only by using various item exploits that were soon patched out.)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Accessing Greater Rifts==&lt;br /&gt;
&lt;br /&gt;
[[File:Progress-orbs1.jpg|thumb|300px|Progress Orbs boost completion speed.]]&lt;br /&gt;
The series of steps to enter Greater Rifts has been greatly simplified in patches since the feature launched. Patch 2.4 removed the deeply unpopular [[Realm of Trials]] and the ranks on Greater Rift keys. As of Patch 2.5, characters need merely find a Greater Rift Key from a Rift Guardian and they can use it to enter a Greater Rift, selecting a GR level based on their highest GRift previously cleared.&lt;br /&gt;
&lt;br /&gt;
This is a much easier system than the initial one, but it makes gearing up and Legendary Gem acquisition slower early in a season, since players have to find a Rift Key for each Grift, rather than just finding one and then running 10 or more Grifts with that one key, via &amp;quot;[[slow rolling]]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Progress Bar and Rift Speed==&lt;br /&gt;
&lt;br /&gt;
The progress bar in a Greater Rift is electric purple in color, with the progress compared to an hourglass showing how far above (or below) the player is compared to the 15 minute time limit. The initial design did not incorporate the bright purple coloration, and can be seen in the images here.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater-rift-progress-bar2.JPG|left|thumb|200px|Ahead of the progress time.]]&lt;br /&gt;
[[File:Grift-progress-bar1sml.JPG|right|thumb|200px|Behind the progress time.]]&lt;br /&gt;
&lt;br /&gt;
When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress drop behind the timer bar when killing trash mobs, and then jump ahead when they kill the more valuable Elites and claim their Progress Orbs. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well, and most Rifts &amp;quot;fail&amp;quot; while players are locked in fevered battle with the GRG. (Guardian hit points were greatly reduced in Patch 2.4, since players without good single target damage were often spending as long fighting the Guardian as clearing the entire rest of the Grift.)&lt;br /&gt;
&lt;br /&gt;
As of Patch 2.4, players must complete the Rift and kill the Guardian within 15m in order for [[Urshi]] to give them the option of upgrading their Legendary Gems. Completions at 15m or longer do not offer any reward from Urshi, though the Greater Rift Guardian still drops items and materials as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
[[File:Grg-drop1-lrg.jpg|thumb|350px|Typical Guardian drop.]]&lt;br /&gt;
All gold and item rewards in Greater Rifts are granted by the [[Greater Rift Guardian]] who does not spawn until the progress bar reaches 100%. (Even if players run well past the 15 minute timer, the Grift must still be cleared to 100% before the Guardian will appear.)&lt;br /&gt;
&lt;br /&gt;
Greater Rift Guardians drop the best quality loot in the game, and players moving into higher Grifts (&amp;quot;higher&amp;quot; varies between patches and continually increases due to power creep) will generally see 3-6 legendary items per Guardian, plus stacks of materials and gold.  Grift Guardians are always good kills though, and even the lowest level Greater Rift Guardians have good odds to drop at least 1 or 2 legendary items. Also, even GR1 Guardians can drop the special class set items that normally do not spawn below Torment 1 (equivalent to GR10.)&lt;br /&gt;
&lt;br /&gt;
No gold or items drop from normal monsters or Elites in Grifts, and there are no chests or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc) and very few destructibles in Grifts. (This functions to present the Grift as a fast killing challenge, and also removes the powerful buffs from some items that trigger from gold pickup, opening chests, etc.) Monster award Progress on the Bar, and Elites drop purple Progress Orbs worth about 1% Progress. The item rewards come only from the Greater Rift Guardian.&lt;br /&gt;
&lt;br /&gt;
The real reward most players play Greater Rifts for, aside from huge experience gains, is the opportunity to upgrade Legendary Gems via [[Urshi]], who appears only after the Greater Rift Guardian has been defeated.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Greater Rifts are potentially a huge source of experience. Monsters killed on GR46 are worth more experience than kills on Torment 10 (equivalent to GR45) and monster experience value skyrockets as players move up into much higher Grifts. &lt;br /&gt;
&lt;br /&gt;
Orek awards a substantial experience and gold reward for players who complete a Rift within 15 minutes. This value is shown in a pop up window that appears after completing the Grift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grift Evolution==&lt;br /&gt;
&lt;br /&gt;
The initial Greater Rift system made it cumbersome to play up to the appropriate difficulty of Greater Rift. In those days all Greater Rift keys had a GR#, and players needed a Grift key of the correct number to enter that level of GRift. However, players could only find GR1 keys from Rift Guardians, and thus had to enter Greater Rift level 1, which was equivalent to Easy. Any player with decent equipment would thus zoom through the entire GR1 in just a couple of minutes, upgrade the key the maximum possible 10 levels, to GR11, and repeat. Well-geared players were soon progressing something like GR1 &amp;gt; GR11 &amp;gt; GR21 &amp;gt; GR28 &amp;gt; GR34, etc, before they reached a Grift level that would challenge them at their highest level of performance.&lt;br /&gt;
&lt;br /&gt;
This could be very frustrating for players who wanted to push their best score, but had to play through numerous very easy, and then a series of slightly higher GRifts just to get back to a chance at their new high score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Realm of Trials===&lt;br /&gt;
&lt;br /&gt;
To fix the annoying requirement that players work each GRK up from rank 1, Blizzard introduced the Realm of Trials in Patch 2.3. At that point the overall sequence of events went something like this:&lt;br /&gt;
&lt;br /&gt;
# Find a [[Keystone of Trials]], which can be dropped by any Nephalem Rift Guardian on Torment 1 or higher.&lt;br /&gt;
# Use the Keystone of Trials at the Nephalem Obelisk in town to enter the [[Realm of Trials]].&lt;br /&gt;
## In the Trial fight waves of enemies, killing as many as possible to earn a higher level [[Greater Rift Key]].&lt;br /&gt;
# Use your Greater Rift Key to open a Greater Rift of that level.&lt;br /&gt;
# Clear the Grift and kill the Guardian within 15m to earn the option of upgrading to a higher level Grift Key.&lt;br /&gt;
# GRKs are upgraded via [[Urshi]], and a higher level GRK will be created based on how fast the rift was cleared. &lt;br /&gt;
## If players chose not to upgrade their Grift Key, they could instead take 3 chances to upgrade a Legendary Gem.&lt;br /&gt;
# Use the new GRK to enter a Grift of that level, and repeat until you can not finish a Grift in time.&lt;br /&gt;
&lt;br /&gt;
The new addition in Patch 2.3 was the Realm of Trails. This was a sort of &amp;quot;tower defense&amp;quot; style mini-game where players entered a small static area and fought off endless &amp;quot;waves&amp;quot; of enemies, of increasing difficulty/hit points, until they failed by not entirely clearing a wave within the 20 second time limit. &lt;br /&gt;
&lt;br /&gt;
The highest wave completed earned players a GRift key of a level slightly lower than that wave. For instance, if the highest Wave cleared in a particular Realm of Trials was 35:&lt;br /&gt;
* Wave 35, 1 player: GRK31&lt;br /&gt;
* Wave 35, 2 players: GRK30&lt;br /&gt;
* Wave 35, 3 players: GRK29&lt;br /&gt;
* Wave 35, 4 players: GRK28&lt;br /&gt;
&lt;br /&gt;
Waves increased in difficult, and players jumped up more waves based on how fast they defeated each wave. The biggest increase possible was 6 waves, so a player with a maximum capability of about GR45 would often see a progression of something like: Wave 1, 7, 13, 19, 25, 33, 37, 40, 42, 43, 44... which they failed to kill. They'd thus earn a Greater Rift key based on the last wave they did clear, 43.&lt;br /&gt;
&lt;br /&gt;
Once players had the key, they still had to enter a Greater Rift of that level, which was seldom their highest level of GRift. Thus the entire sequence went something like this, for a hypothetical solo player with a GR50 best clear:&lt;br /&gt;
&lt;br /&gt;
* Farm Torment 6 Nephalem Rift for guaranteed Greater Rift Key drop.&lt;br /&gt;
* Use GRK to enter Realm of Trials.&lt;br /&gt;
* Defeat up to Wave 44, earning a GRK40.&lt;br /&gt;
* Enter GR40, defeat it in 7 minutes, upgrade to a GR45 key.&lt;br /&gt;
* Enter GR45, defeat it in 10 minutes, upgrade to a GR47 key.&lt;br /&gt;
* Enter GR47, defeat it in 12 minutes, upgrade to a GR48 key.&lt;br /&gt;
* Enter GR48, defeat it in 13 minutes, upgrade to a GR49 key.&lt;br /&gt;
* Enter GR49, defeat it in 15:22, too late!&lt;br /&gt;
** Curse a lot while upgrading Legendary Gems.&lt;br /&gt;
&lt;br /&gt;
[[File:Grift-selector-ptr230.jpg|thumb|300px|Greater Rift level selector added in Patch 2.3.]]&lt;br /&gt;
That's a hypothetical scenario, but you can see the player spent upwards of an hour of play time without even getting a chance to push for their highest possible GRift level, which was their objective from the start. Sure, they would have earned good experience and some legendary item drops from the Rift Guardians, but it was a lot of hoops to leap through to just get back to your highest GR level. And often not even that far.&lt;br /&gt;
&lt;br /&gt;
Thus while the Realm of Trials system provided high level Grift keys much more quickly than forcing players to play through all the Grifts starting at GR1, most players found Realms an unwanted and time-consuming middle step between them and the GRifts they wanted to play. &lt;br /&gt;
&lt;br /&gt;
It was therefore a big fan favorite when Blizzard removed the Realm of Trials in Patch 2.4, replacing it with a system where players simply found non-numbered Greater Rift keys from Nephalem Guardians, and used those to enter any level Greater Rift they had earned the right to enter. Higher levels were unlocked by defeating new record highs, and the values were saved account-wide, rather than being tied to any specific character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slow Rolling==&lt;br /&gt;
&lt;br /&gt;
A common technique prior to Patch 2.3, when ranks were removed from Greater Rift keys and Urshi could no longer up-rank keys, was to &amp;quot;slow roll&amp;quot; Rifts. &lt;br /&gt;
&lt;br /&gt;
In those days, players who completed a Rift with less than 4:30 to spare could only upgrade their GRK by 1 level. This was exploited by players who wanted to get their Legendary Gems quickly (plus receive big legendary drops from GR Guardians). Thus at the start of Seasons, players would run Nephalem Rifts until they found 1 GR Key, and then head to Greater Rift level 1, which they would intentionally not finish any faster than 11:30. This would grant them a GRK 2, which they could then also &amp;quot;slow roll&amp;quot; by not finishing before 11:30, earning a GRK 3, and so on. &lt;br /&gt;
&lt;br /&gt;
The goal was to accumulate numerous different Legendary Gems as quickly as possible, while also scoring lots of Legendary item drops from the GR Guardians.&lt;br /&gt;
&lt;br /&gt;
Since the low level GRs were very easy, players would usually get to 95% or higher within a few minutes, and would then portal out and run a few Bounties while keeping an eye on the clock, since they had to get back to the Grift, complete it, and spawn the Guardian later than 11:30 but not past 15:00, or else upgrading their Grift Key would not be possible, thus ending their slow roll.&lt;br /&gt;
&lt;br /&gt;
This trick was ended by the Patch 2.3 system changes, and now players must find a GRK from a Rift Guardian for every Grift they wish to create or enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greater Rift Reveal==&lt;br /&gt;
&lt;br /&gt;
Blizzard revealed the first details about Greater Rifts in a [[Patch 2.1]] preview blog on June 17, 2014.&amp;lt;ref name=preview&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Greater Rift Reveal] - Blizzard Entertainment,  17/06/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;To access a Greater Rift, simply complete a regular Nephalem Rift in any difficulty. When you defeat the Rift Guardian, they’ll have a chance to drop a Greater Rift Key. You can then use this new key at the Nephalem Obelisk, similar to other Rift Fragments — this will open a Greater Rift. If you have members in your party, each player will be prompted to use one of their own Greater Rift keys to join the fun!&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:&lt;br /&gt;
* You’ll race against a clock to fill a progress bar by accruing monster kills.&lt;br /&gt;
* Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.&lt;br /&gt;
* This removes conflicting pressure from attaining a better time versus picking up all your loot.&lt;br /&gt;
* Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.&lt;br /&gt;
* You cannot resurrect at your corpse or in town while in a Greater Rift -- only at the last checkpoint.&lt;br /&gt;
* Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.&lt;br /&gt;
* You cannot use player banners or the Teleport option if the target player is in a Greater Rift.&lt;br /&gt;
* Higher Greater Rifts levels are progressively more difficult.&lt;br /&gt;
* This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)&lt;br /&gt;
&lt;br /&gt;
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greater Rift Leaderboards===&lt;br /&gt;
&lt;br /&gt;
The top characters and 2-4 player parties during each [[Season]] (and non-seasonal characters in the &amp;quot;Era&amp;quot; leaderboards) are ranked on realm-wide Leaderboards, giving bragging rights and [[epeen]] to the most dedicated players. Blizzard's initial preview described Leaderboards as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Greater Rift Leaderboards&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we’ve also broken up Greater Rift leaderboards into the following categories:&lt;br /&gt;
&lt;br /&gt;
* Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)&lt;br /&gt;
* 2-Player Groups&lt;br /&gt;
* 3-Player Groups&lt;br /&gt;
* 4-Player Groups&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Screenshots and videos from Greater Rifts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greater-rift-guardian-drop1.JPG|Guardian drop.&lt;br /&gt;
File:Grift-orbs1.jpg|Early version of progress orbs.&lt;br /&gt;
File:Greater-rift-death1.jpg|Death in a Rift = no restart at corpse.&lt;br /&gt;
File:Grift-exit-obelisk1.jpg|Exit obelisks do exist in Greater Rifts.&lt;br /&gt;
File:Grift-selector-ptr230.jpg|Selecting a Greater Rift level in Patch 2.3 PTR.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;youtube&amp;gt;BoN3B3T7ES4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
ZiggyD with a very informative video showing his Demon Hunter progressing from L1 up to a L27 Greater Rift in a party.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;youtube&amp;gt;8oPg27IyhrQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Solo Barbarian Greater Rift play from Eisenheim TVfans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Nephalem Rifts]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:Greater Rifts]]&lt;br /&gt;
[[category:Adventure Mode]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|basics}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Grift-selector-ptr230.jpg&amp;diff=80825</id>
		<title>File:Grift-selector-ptr230.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Grift-selector-ptr230.jpg&amp;diff=80825"/>
				<updated>2016-02-08T08:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Selecting a Greater Rift level in Patch 2.3.

category:Greater Rifts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selecting a Greater Rift level in Patch 2.3.&lt;br /&gt;
&lt;br /&gt;
[[category:Greater Rifts]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Urshi&amp;diff=80822</id>
		<title>Urshi</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Urshi&amp;diff=80822"/>
				<updated>2016-02-06T06:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Urshi-patch25.jpg|thumb|350px|Urshi in a Patch 2.5 [[Empowered Rift]].]]&lt;br /&gt;
[[Urshi]] is an NPC merchant/artisan found only in Reaper of Souls or the console [[Ultimate Evil Edition]]. She was added to the game in [[Patch 2.1]] as part of the [[Greater Rifts]] feature, and is the only source in the game to upgrade [[Legendary Gems]].&lt;br /&gt;
&lt;br /&gt;
Urshi appears every time a Greater Rift Guardian is defeated within the 15 minute time limit, and offers players three chances to upgrade a Legendary Gem (4 chances in an [[Empowered Rift]]), with the odds depending on the level of the Rift vs. the level of the LGem. &lt;br /&gt;
&lt;br /&gt;
Prior to [[Patch 2.3]], Urshi appeared every time a Greater Rift Guardian was defeated, whether within 15 minutes or not. At that point players could choose to upgrade the rank of the Greater Rift Key ('''If''' they finished within the 15 minute time limit), or else get 3 tries to upgrade Legendary Gems (whether they were within 15m or not).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Changes==&lt;br /&gt;
&lt;br /&gt;
Urshi's function has been refined during patches since her introduction in Patch 2.1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Description===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&lt;br /&gt;
* Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to upgrade either your Greater Rift Keystone or a Legendary Gem&lt;br /&gt;
** Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift&lt;br /&gt;
** In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit&lt;br /&gt;
*** You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Patch 2.1 PTR===&lt;br /&gt;
&lt;br /&gt;
[[File:Urshi-interface1.jpg|thumb|350px|Urshi interface in [[Patch 2.1]].]]&lt;br /&gt;
A PTR fix on August 5th, 2014 during Patch 2.1 testing made Urshi easier to use. Prior to that patch she only appeared after the GRG was killed, but only when players failed to do so within the 15 minute time frame. After the patch Urshi appears after every GRG kill, and using her is optional. [http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Patch 2.3===&lt;br /&gt;
&lt;br /&gt;
Patch 2.3 removed ranks (levels) from [[Greater Rift Keys]] along with removing the [[Realm of Trials]], and switched Urshi's function to only allow LGem upgrades when the Guardian was defeated within the 15m time limit.&lt;br /&gt;
&lt;br /&gt;
Prior to this patch, Urshi would always allow LGem upgrades no matter how long a player took to finish the Grift and kill the Guardian, but she would only allow Rift Key upgrades if players defeated within 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Patch 2.5===&lt;br /&gt;
&lt;br /&gt;
Prior to [[Patch 2.3]], Urshi appeared every time a Greater Rift Guardian was defeated, whether within 15 minutes or not. At that point players could choose to upgrade the rank of the Greater Rift Key ('''If''' they finished within the 15 minute time limit), or else get 3 tries to upgrade Legendary Gems (whether they were within 15m or not).  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surrender a Greater Rift?==&lt;br /&gt;
&lt;br /&gt;
In her original function, Urshi could only be accessed by failing to finish a Grift within 15 minutes. Players objected to this system, and Blizzard agreed with the complaint.[http://diablo.incgamers.com/blog/comments/greater-rifts-need-surrender-option]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;The purpose of the greater rifts are to push your toon as far as you can go, right? I find myself as an hc player, as i approach my Grift limit (usually 23-25, depending on the luck of the draw) that i need to -pause- and wait for the timer to expire just before the rift boss spawns, so I have a shot at the vendor to upgrade a leg gem.&lt;br /&gt;
&lt;br /&gt;
I completed 25 today, and was doing 26. It was way over my toons ability to complete. I wish there was a ‘i give up’ button, spawn the vendor, and have the shot an a gem upgrade.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Grimiku: I can definitely see a need for a feature like this in the current state of of the PTR. I’d be happy to bring it up at our next meeting, too. Thanks for posting your feedback!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Hell, I’d like an “I give up” button for SC, too.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Grimiku: Part of what makes me want to bring this up is the fact that it’s arguably good for both modes, but there are other suggestions in this thread, too. I’ve made a note of them to talk about in addition to the original suggestion.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This request was granted (more or less) with the changes made in the August 5th patch, enabling Urshi to appear after every GRG kill, rather than just when kills were made after the 15 minute time limit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Screens showing Urshi and related Greater Rift activities. The graphics and function evolved during the PTR testing of Patch 2.1, so some pics show early, less-shiny graphics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Screenshot072.jpg|Urshi and GRift reward.&lt;br /&gt;
File:Screenshot073.jpg|Greater Rift Guardian drop.&lt;br /&gt;
File:Screenshot074.jpg|Urshi waits in ghostly patience.&lt;br /&gt;
File:Screenshot075.jpg|Urshi's original Legendary Gem upgrade interface.&lt;br /&gt;
File:Urshi-upgrade.jpg|Original Urshi interface, from early in the Patch 2.1 PTR.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|d3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[category: Artisans]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Urshi-patch25.jpg&amp;diff=80821</id>
		<title>File:Urshi-patch25.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Urshi-patch25.jpg&amp;diff=80821"/>
				<updated>2016-02-06T06:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Urshi upgrade Legendary Gem interface from Patch 2.5, with Empowered Rift adding a 4th upgrade roll opportunity.

category:Rifts
category:Legendary Gems
category:NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Urshi]] upgrade Legendary Gem interface from Patch 2.5, with Empowered Rift adding a 4th upgrade roll opportunity.&lt;br /&gt;
&lt;br /&gt;
[[category:Rifts]]&lt;br /&gt;
[[category:Legendary Gems]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Greyhollow_Island&amp;diff=80811</id>
		<title>Greyhollow Island</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Greyhollow_Island&amp;diff=80811"/>
				<updated>2016-01-22T10:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Greyhollow-island-1.jpg|thumb|400px|Entrance waypoint of Greyhollow Island.]]&lt;br /&gt;
Greyhollow Island is a new zone that was added to Diablo III in Patch 2.4, January 2016. It it an outdoor area, set in the northern forests with dense groves of evergreen trees. The &amp;quot;island&amp;quot; nature of the zone is expressed in rocky cliffs and occasional views down to a turbulent ocean, including rotting piers and narrow, haphazardly-constructed bridges over gorges and fjords.&lt;br /&gt;
&lt;br /&gt;
There are no &amp;quot;new&amp;quot; monsters in Greyhollow Island, but all the existing enemies seen there are reskinned or modified in various ways, giving them an appropriately wild, savage, icy northern feel.  They are almost entirely non-humanoid enemies, including wolves, savage trees, wickermen, giant insects, yetis, and other examples of nature run amok.&lt;br /&gt;
&lt;br /&gt;
Greyhollow Island is an area reached via the waypoint map in Act V, and it is seen only in [[Adventure Mode]], not in the Campaign Mode. The tileset can also be seen randomized in Nephalem and Greater Rifts, where it is usually a largish area with fairly high monster density.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Blizzard spun lore and shared creative notes about this area in a Patch 2.4 preview article posted in early January, 2016.[http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;What's Lost Should Stay Lost&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miles off the coast of Westmarch lies an island that many believe to be little more than legend. Cut off from the rest of Sanctuary’s developed civilizations, Greyhollow was once the center of a grand empire. Often times, such isolated societies grow and advance at incredible rates, and Greyhollow was no different. Its citizens devoted their cause to a mysterious and, as is often the case in Sanctuary, completely evil being. For reasons still unknown to this day, this unimaginably advanced society collapsed, leaving ruin, chaos, and a lingering curse behind.&lt;br /&gt;
&lt;br /&gt;
Over the years, inquisitive adventurers would catch glimpses of this land off in the distance, though many presumed it to be an illusion, perhaps even a trap devised by the many evils that inhabit the world. Those who found their curiosity insatiable attempted to travel to and explore the land, dreaming of notoriety or wealth. Instead, each journey ended in tragedy, as those foolish enough to pursue this myth were never to be seen again.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greyhollow-island-concept1.jpg|Concept art.&lt;br /&gt;
File:Greyhollow-island-concept2.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Making Of...==&lt;br /&gt;
&lt;br /&gt;
Blizzard also shared some details on their design goals for Greyhollow Island.[http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Making the Mystery - Breathing Life into Greyhollow&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enigma behind the events of Greyhollow Island took careful crafting, and several themes were at play. There’s an overall creepy ambiance to this thoroughly supernatural slice of nature, and we wanted to make sure that vibe was prevalent in each aspect of the zone, extending from art and visuals to gameplay and creature design.&lt;br /&gt;
&lt;br /&gt;
Putting this island forest together came quickly and fiercely, as our artists and designers were so eager to breathe reality into this zone that ideation and conception were completed more organically than traditionally. This means that few sketches or style guides were needed; Greyhollow was so clear and composed that it took little effort to jump straight into producing its components in our tools.&lt;br /&gt;
&lt;br /&gt;
It became clear that to deliver the man-versus-nature feeling, it was necessary to avoid as many humanoid creatures as possible. Senior Game Designer Joe Shely explains this conscious decision in a succinct way: “Greyhollow Island is about being alone in the woods at night. It’s an untamed island filled with natural and supernatural dangers.” The monsters of the island reflect this, with natural enemies like the Primeval Hunter and Glowing Death to the more fantastical Hive Mother and Silverback.&lt;br /&gt;
&lt;br /&gt;
Inspiration for the zone came from a variety of places, but Technical Artist Neal Wojahn’s personal experience of the Pacific Northwest played a key role in bringing the deadly marine elements to bear. Born and raised in the region, Neal recalls a section of coastline called “The Graveyard of the Pacific,” an area known for a higher number of shipwrecks than anywhere else in the ocean.&lt;br /&gt;
&lt;br /&gt;
“Greyhollow is supposed to be set in a similarly treacherous area. As a child, I have vivid memories of driving with my family to the Oregon coast and seeing shipwrecks sinking out into the sand, being beaten by the grey fury of nature.”&lt;br /&gt;
&lt;br /&gt;
These notes are visible all over Greyhollow Island, and it takes only a moment of observing the crash of the waves or churn of the ocean to feel the raw power of the elements that the team wished to convey.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images of Greyhollow Island.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greyhollow-island.jpg|Greyhollow Island Act V waypoint&lt;br /&gt;
File:Greyhollow-island-1.jpg|Entrance Waypoint.&lt;br /&gt;
File:Greyhollow-island-2.JPG|Dungeon entrance.&lt;br /&gt;
File:Greyhollow-island-3.jpg|Crazed Man NPC.&lt;br /&gt;
File:Greyhollow-island-bridge1.jpg|Bridge over the rocky coastline.&lt;br /&gt;
File:Greyhollow-island-art1.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art2.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art3.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art4.jpg|Artwork showing the finished level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 5|Dungeons}}&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Khanduras]]&lt;br /&gt;
[[Category:Westmarch]]&lt;br /&gt;
[[Category:Act V]]&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Greyhollow_Island&amp;diff=80810</id>
		<title>Greyhollow Island</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Greyhollow_Island&amp;diff=80810"/>
				<updated>2016-01-22T09:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Greyhollow-island-1.jpg|thumb|400px|Entrance waypoint of Greyhollow Island.]]&lt;br /&gt;
Greyhollow Island is a new zone that was added to Diablo III in Patch 2.4, January 2016. It it an outdoor area, set in the northern forests with dense groves of evergreen trees. The &amp;quot;island&amp;quot; nature of the zone is expressed in rocky cliffs and occasional views down to a turbulent ocean, including rotting piers and narrow, haphazardly-constructed bridges over gorges and fjords.&lt;br /&gt;
&lt;br /&gt;
There are no &amp;quot;new&amp;quot; monsters in Greyhollow Island, but all the existing enemies seen there are reskinned or modified in various ways, giving them an appropriately wild, savage, icy northern feel.  They are almost entirely non-humanoid enemies, including wolves, savage trees, wickermen, giant insects, yetis, and other examples of nature run amok.&lt;br /&gt;
&lt;br /&gt;
Greyhollow Island is an area reached via the waypoint map in Act III, and it is seen only in [[Adventure Mode]], not in the Campaign Mode. The tileset can also be seen randomized in Nephalem and Greater Rifts, where it is usually a largish area with fairly high monster density.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Blizzard spun lore and shared creative notes about this area in a Patch 2.4 preview article posted in early January, 2016.[http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;What's Lost Should Stay Lost&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miles off the coast of Westmarch lies an island that many believe to be little more than legend. Cut off from the rest of Sanctuary’s developed civilizations, Greyhollow was once the center of a grand empire. Often times, such isolated societies grow and advance at incredible rates, and Greyhollow was no different. Its citizens devoted their cause to a mysterious and, as is often the case in Sanctuary, completely evil being. For reasons still unknown to this day, this unimaginably advanced society collapsed, leaving ruin, chaos, and a lingering curse behind.&lt;br /&gt;
&lt;br /&gt;
Over the years, inquisitive adventurers would catch glimpses of this land off in the distance, though many presumed it to be an illusion, perhaps even a trap devised by the many evils that inhabit the world. Those who found their curiosity insatiable attempted to travel to and explore the land, dreaming of notoriety or wealth. Instead, each journey ended in tragedy, as those foolish enough to pursue this myth were never to be seen again.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greyhollow-island-concept1.jpg|Concept art.&lt;br /&gt;
File:Greyhollow-island-concept2.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Making Of...==&lt;br /&gt;
&lt;br /&gt;
Blizzard also shared some details on their design goals for Greyhollow Island.[http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Making the Mystery - Breathing Life into Greyhollow&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enigma behind the events of Greyhollow Island took careful crafting, and several themes were at play. There’s an overall creepy ambiance to this thoroughly supernatural slice of nature, and we wanted to make sure that vibe was prevalent in each aspect of the zone, extending from art and visuals to gameplay and creature design.&lt;br /&gt;
&lt;br /&gt;
Putting this island forest together came quickly and fiercely, as our artists and designers were so eager to breathe reality into this zone that ideation and conception were completed more organically than traditionally. This means that few sketches or style guides were needed; Greyhollow was so clear and composed that it took little effort to jump straight into producing its components in our tools.&lt;br /&gt;
&lt;br /&gt;
It became clear that to deliver the man-versus-nature feeling, it was necessary to avoid as many humanoid creatures as possible. Senior Game Designer Joe Shely explains this conscious decision in a succinct way: “Greyhollow Island is about being alone in the woods at night. It’s an untamed island filled with natural and supernatural dangers.” The monsters of the island reflect this, with natural enemies like the Primeval Hunter and Glowing Death to the more fantastical Hive Mother and Silverback.&lt;br /&gt;
&lt;br /&gt;
Inspiration for the zone came from a variety of places, but Technical Artist Neal Wojahn’s personal experience of the Pacific Northwest played a key role in bringing the deadly marine elements to bear. Born and raised in the region, Neal recalls a section of coastline called “The Graveyard of the Pacific,” an area known for a higher number of shipwrecks than anywhere else in the ocean.&lt;br /&gt;
&lt;br /&gt;
“Greyhollow is supposed to be set in a similarly treacherous area. As a child, I have vivid memories of driving with my family to the Oregon coast and seeing shipwrecks sinking out into the sand, being beaten by the grey fury of nature.”&lt;br /&gt;
&lt;br /&gt;
These notes are visible all over Greyhollow Island, and it takes only a moment of observing the crash of the waves or churn of the ocean to feel the raw power of the elements that the team wished to convey.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Images of Greyhollow Island.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greyhollow-island.jpg|Greyhollow Island Act III waypoint&lt;br /&gt;
File:Greyhollow-island-1.jpg|Entrance Waypoint.&lt;br /&gt;
File:Greyhollow-island-2.JPG|Dungeon entrance.&lt;br /&gt;
File:Greyhollow-island-3.jpg|Crazed Man NPC.&lt;br /&gt;
File:Greyhollow-island-bridge1.jpg|Bridge over the rocky coastline.&lt;br /&gt;
File:Greyhollow-island-art1.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art2.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art3.jpg|Artwork showing the finished level.&lt;br /&gt;
File:Greyhollow-island-art4.jpg|Artwork showing the finished level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Location navbox|Act 5|Dungeons}}&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Khanduras]]&lt;br /&gt;
[[Category:Westmarch]]&lt;br /&gt;
[[Category:Act V]]&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art4.jpg&amp;diff=80809</id>
		<title>File:Greyhollow-island-art4.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art4.jpg&amp;diff=80809"/>
				<updated>2016-01-22T09:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island art sample.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] art sample.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art3.jpg&amp;diff=80808</id>
		<title>File:Greyhollow-island-art3.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art3.jpg&amp;diff=80808"/>
				<updated>2016-01-22T09:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island art sample.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] art sample.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art2.jpg&amp;diff=80807</id>
		<title>File:Greyhollow-island-art2.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art2.jpg&amp;diff=80807"/>
				<updated>2016-01-22T09:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island art sample.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] art sample.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art1.jpg&amp;diff=80806</id>
		<title>File:Greyhollow-island-art1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-art1.jpg&amp;diff=80806"/>
				<updated>2016-01-22T09:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island art sample.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] art sample.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-concept2.jpg&amp;diff=80805</id>
		<title>File:Greyhollow-island-concept2.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-concept2.jpg&amp;diff=80805"/>
				<updated>2016-01-22T09:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island concept art.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] concept art.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-concept1.jpg&amp;diff=80804</id>
		<title>File:Greyhollow-island-concept1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-concept1.jpg&amp;diff=80804"/>
				<updated>2016-01-22T09:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Greyhollow Island concept art.

category:Art
category:Act III
category:Nephalem Rift
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greyhollow Island]] concept art.&lt;br /&gt;
&lt;br /&gt;
[[category:Art]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Category:Nephalem_Rift&amp;diff=80803</id>
		<title>Category:Nephalem Rift</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Category:Nephalem_Rift&amp;diff=80803"/>
				<updated>2016-01-22T09:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Created page with &amp;quot;Articles and images related to Nephalem Rifts, seen in Adventure Mode in Reaper of Souls.  category:Reaper of Souls category:Rifts category:Adventure Mode&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles and images related to [[Nephalem Rifts]], seen in Adventure Mode in Reaper of Souls.&lt;br /&gt;
&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
[[category:Rifts]]&lt;br /&gt;
[[category:Adventure Mode]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-bridge1.jpg&amp;diff=80802</id>
		<title>File:Greyhollow-island-bridge1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-bridge1.jpg&amp;diff=80802"/>
				<updated>2016-01-22T09:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the makeshift bridges over the storm sea on [[Greyhollow Island]], with the tilset seen in a [[Nephalem Rift]].&lt;br /&gt;
&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Nephalem Rift]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-bridge1.jpg&amp;diff=80801</id>
		<title>File:Greyhollow-island-bridge1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-bridge1.jpg&amp;diff=80801"/>
				<updated>2016-01-22T09:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: One of the makeshift bridges over the storm sea on Greyhollow Island, with the tilset seen in a Nephalem Rift.

category:Act III
category:Rifts
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the makeshift bridges over the storm sea on [[Greyhollow Island]], with the tilset seen in a [[Nephalem Rift]].&lt;br /&gt;
&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Rifts]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-3.jpg&amp;diff=80800</id>
		<title>File:Greyhollow-island-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Greyhollow-island-3.jpg&amp;diff=80800"/>
				<updated>2016-01-22T09:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story event on [[Greyhollow Island]], a new area added in [[Patch 2.4]].&lt;br /&gt;
&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Haedrig%27s_Gift&amp;diff=80798</id>
		<title>Haedrig's Gift</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Haedrig%27s_Gift&amp;diff=80798"/>
				<updated>2016-01-20T23:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Created page with &amp;quot;Haedrig's Gift items seen in the [[Season Journey interface.]] Haedrig's Gift is a bonus Item Set feature added to the game in Pat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Haedrigs-gift-sj2.JPG|thumb|400px|Haedrig's Gift items seen in the [[Season Journey]] interface.]]&lt;br /&gt;
Haedrig's Gift is a bonus Item Set feature added to the game in [[Patch 2.4]] and first functional in [[Season Five]].  &lt;br /&gt;
&lt;br /&gt;
The gift is obtained via completing various objectives in the [[Season Journey]], with three different achievements each granting 2 pieces of a predetermined (by class) item set.  This feature is a way for players to quickly gear up their first character each Season, getting them into 2, then 4, and finally 6 pieces of an item set and greatly boosting their performance once they reach level 70.&lt;br /&gt;
&lt;br /&gt;
Each of the three stages of the gift can only be claimed once, by the first character on your account to finish that objective in a new season. Most players will earn all three with the same character class, but it's possible to switch between different characters and earn the 3 gifts with 2 or even 3 different classes. (Though this is not recommended, in terms of building a strong character you want the whole set on your first to 70.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Season Five Haedrig's Gift==&lt;br /&gt;
&lt;br /&gt;
Season Five granted the following sets, per class:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]: [[Might of the Earth]]&lt;br /&gt;
* [[Crusader]]: [[Thorns of the Invoker]]&lt;br /&gt;
* [[Demon Hunter]]: [[The Shadow's Mantle]]&lt;br /&gt;
* [[Monk]]: [[Monkey King's Garb]]&lt;br /&gt;
* [[Witch Doctor]]: [[Raiment of the Jade Harvester]]&lt;br /&gt;
* [[Wizard]]: [[Firebird's Finery]]&lt;br /&gt;
&lt;br /&gt;
There were no substitutions possible and each class got 2 items from each set, with each gift. The total was all six items filling the set, and obtaining them via Haedrig's Gift was a way to get geared up much faster than anyone could have found the items playing normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Season Journey Requirements==&lt;br /&gt;
&lt;br /&gt;
Season Five required players to complete the following objectives on the season journey achievements to grant the Gifts. &lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
** '''Above and Beyond: '''Reach level 70. (Granted Helm and Gloves.)&lt;br /&gt;
* Chapter IV&lt;br /&gt;
** '''Mercy''': Kill Zoltan Kulle at level 70 on Torment II difficulty or higher. (Granted Shoulders and Boots.)&lt;br /&gt;
** '''Great Expectations: '''Reach Greater Rift Level 20 Solo. Greater Rift Keystones drop from Rift Guardians in Nephalem Rifts. (Granted Chest and Legs.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
Screenshots showing Haedrig's Gift.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haedrigs-gift-1.jpg|Claiming Haedrig's Gift via item email.&lt;br /&gt;
File:Haedrigs-gift-inv-bag.JPG|Haedrig's Gift bag appears in inventory.&lt;br /&gt;
File:Haedrigs-gift-inv.JPG|Two unidentified items appear after opening the bag.&lt;br /&gt;
File:Haedrigs-gift-sj1.jpg|Haedrig's Gift bags can be seen in small icons in the Season Journey interface.&lt;br /&gt;
File:Haedrigs-gift-sj2.JPG|Haedrig's Gift items in the bag -- seen by hovering on the icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Haedrig's Gift]]&lt;br /&gt;
[[category:Season Journey]]&lt;br /&gt;
[[category:Item Sets]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-sj2.JPG&amp;diff=80797</id>
		<title>File:Haedrigs-gift-sj2.JPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-sj2.JPG&amp;diff=80797"/>
				<updated>2016-01-20T23:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Haedrig's Gift icons appear on the objectives in the Season Journey interface.  Hover on the icon to see the class-specific items in the bag.

category:Haedrig's Gift
category: Season Journey
category: Item Sets
[[category:Season Fi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Haedrig's Gift]] icons appear on the objectives in the [[Season Journey]] interface.  Hover on the icon to see the class-specific items in the bag.&lt;br /&gt;
&lt;br /&gt;
[[category:Haedrig's Gift]]&lt;br /&gt;
[[category: Season Journey]]&lt;br /&gt;
[[category: Item Sets]]&lt;br /&gt;
[[category:Season Five]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-sj1.jpg&amp;diff=80796</id>
		<title>File:Haedrigs-gift-sj1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-sj1.jpg&amp;diff=80796"/>
				<updated>2016-01-20T23:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Haedrig's Gift icons appear on the objectives in the Season Journey interface. 

category:Haedrig's Gift
category: Season Journey
category: Item Sets
category:Season Five
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Haedrig's Gift]] icons appear on the objectives in the [[Season Journey]] interface. &lt;br /&gt;
&lt;br /&gt;
[[category:Haedrig's Gift]]&lt;br /&gt;
[[category: Season Journey]]&lt;br /&gt;
[[category: Item Sets]]&lt;br /&gt;
[[category:Season Five]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-inv.JPG&amp;diff=80795</id>
		<title>File:Haedrigs-gift-inv.JPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-inv.JPG&amp;diff=80795"/>
				<updated>2016-01-20T23:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: Haedrig's Gift items appear in Inventory after claiming the bag via item email.

category:Haedrig's Gift
category: Season Journey
category: Item Sets
category:Season Five
category:Patch 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Haedrig's Gift]] items appear in Inventory after claiming the bag via item email.&lt;br /&gt;
&lt;br /&gt;
[[category:Haedrig's Gift]]&lt;br /&gt;
[[category: Season Journey]]&lt;br /&gt;
[[category: Item Sets]]&lt;br /&gt;
[[category:Season Five]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-inv-bag.JPG&amp;diff=80794</id>
		<title>File:Haedrigs-gift-inv-bag.JPG</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Haedrigs-gift-inv-bag.JPG&amp;diff=80794"/>
				<updated>2016-01-20T22:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Flux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Haedrig's Gift]] bag in inventory.&lt;br /&gt;
&lt;br /&gt;
[[category:Haedrig's Gift]]&lt;br /&gt;
[[category: Season Journey]]&lt;br /&gt;
[[category: Item Sets]]&lt;br /&gt;
[[category:Season Five]]&lt;br /&gt;
[[category:Patch 2.4]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

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