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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Armor_Dye&amp;diff=30348</id>
		<title>Armor Dye</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Armor_Dye&amp;diff=30348"/>
				<updated>2011-05-24T09:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor dyes are a new feature in Diablo III, revealed by Jay Wilson at Gamescom, in August, 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-two/]&lt;br /&gt;
&lt;br /&gt;
There will be about 15 different colors of dye, which players can apply to their character's armor. Dyeing (not [[death|dying]]) will change the color of an item in some aesthetically-pleasing way. Items are designed to be dyed; the whole thing doesn't change color, but just some portion of it; usually just an outline or a stripe or sash, depending on the item.&lt;br /&gt;
&lt;br /&gt;
Armor dyeing is purely cosmetic; there's no performance benefit; you can't get camouflage or anything like that. It's just something for players to have fun with and give their character some originality. Dyes are found in various levels of rarity, and there will be some ultra-rare dyes. Dyes can not be [[salvage]]d[http://diablo.incgamers.com/blog/comments/diablo-on-item-sockets-armor-dyes-and-hc-arena-looting/] though, so ones you are not going to use or trade can be sold, or dropped/ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Dyes==&lt;br /&gt;
&lt;br /&gt;
[[File:Armor-dye-progression.jpg|thumb|500px|Armor dye examples, show in a Blizzcon 2010 panel.]]&lt;br /&gt;
Armor dyes can be found or purchased, and there will be rarer dyes as well as more common ones. For instance, a shade of red may be found all the time, but a darker shade might be much less common, and thus all the more desired. &lt;br /&gt;
&lt;br /&gt;
Dyes are single use; when you use a color on any piece of armor, it's gone. You'll need to find multiple samples of the same dye to color all of your equipment the same hue. &lt;br /&gt;
&lt;br /&gt;
It's not known how many pieces of armor can be dyed; definitely the [[body armor]], as well as [[pants]]. It should also be possible to dye your [[shoulders]], [[bracers]], [[belt]], [[gloves]], and [[boots]]. [[Helms]] will likely be dyeable as well, despite their apparent metallic nature. It's magical dye!&lt;br /&gt;
&lt;br /&gt;
So far, only 2 types of dye have been seen. They are the [[Tanner's Dye]] (Light Green color) and the [[Pale Dye]] (Light Blue color).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Comments==&lt;br /&gt;
&lt;br /&gt;
More information about how dyes will be obtained and how they will function in the game came from the Diablo 3 community manager, [[Bashiok]], who answered some fan questions about armor dyes after they were revealed at Gamescom in August 2010.&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:'''I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::''Will the dyes be used solely on individual armor pieces or will there be patterns that change the entire scheme of the character's attire as well?''&lt;br /&gt;
::'''Bashiok: '''There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).&lt;br /&gt;
&lt;br /&gt;
::The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::''Are these dyes single colors only?''&lt;br /&gt;
::'''Bashiok:''' They're technically a two color gradient, which allows us to achieve a more natural looking coloration, but for the sake of simplicity, yes they're presented as a single color.&lt;br /&gt;
&lt;br /&gt;
::I think the idea of having dyes apply effects in different ways is awesome, but don't forget there are plenty of other things going on gear that could be the basis for those types of effects as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=N9G9wWK7Ttg Jay Wilson Interview after Artisan reveal]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/more-information-on-armor-dyeing Bashiok spilling the beans on item dyeing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:armor]]&lt;br /&gt;
[[category:dyes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox}}&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30347</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30347"/>
				<updated>2011-05-24T09:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Green Color: Set items belong to a set, which is powerful if the set is complete. Some [[Set_Items| set]]s are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set. Set items can either be crafted (lower level), or can be drops (end-game). All set items are of legendary quality.&lt;br /&gt;
*Unique/Legendary items = Orange Color: Considered to be the best items in the game for certain slots/builds, they will be uniquely named, will look unique, and will possess unique effects/attributes. The color was changed to orange because of the similarity between gold and yellow in Diablo II.&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed in their respective [[Tooltip]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Spade recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
**Eagle Orb&lt;br /&gt;
**Greater Wand&lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbows'''&lt;br /&gt;
**Light Slingbow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbow Pistols'''&lt;br /&gt;
**Quillshots&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Small Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
**Cap&lt;br /&gt;
**Hat&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
*'''Wrists'''&lt;br /&gt;
**Bracers&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth X% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively'')&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
** &amp;quot;Grounded ...&amp;quot; : Gives X to Lightning Resistance.&lt;br /&gt;
** &amp;quot;Ruby ...&amp;quot; : Gives X to Fire Resistance.&lt;br /&gt;
** &amp;quot;Greedy ...&amp;quot; : Increases Gold from monsters by X%.&lt;br /&gt;
** &amp;quot;Diamond ...&amp;quot; : Gives X to Arcane Resistance.&lt;br /&gt;
** &amp;quot;Sapphire ...&amp;quot; : Gives X to Cold Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Scorching&amp;quot; : Gives X to Y amount of Fire Damage&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
** &amp;quot;... of Spines&amp;quot; : Attacker takes X flat Damage.&lt;br /&gt;
** &amp;quot;... of Devotion&amp;quot; : Gives X to Y amount of Holy Damage.&lt;br /&gt;
** &amp;quot;... of Celerity&amp;quot; : Gives X amount of attack speed.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Gives X to Minimum Damage.&lt;br /&gt;
** &amp;quot;... of Blight&amp;quot; : Gives X-Y amount of Poison Damage.&lt;br /&gt;
** &amp;quot;... of Discipline&amp;quot; : Gives X to all Attributes.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Socketed ...&amp;quot; : Contains a Socket.&lt;br /&gt;
** &amp;quot;Exceptional ...&amp;quot; : Appears to have a random magical affix and is better quality than a standard item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Moonlight&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-profession.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=26610</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=26610"/>
				<updated>2010-12-13T11:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* List of Prefixes/Suffixes/Non-Magical Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.&lt;br /&gt;
*Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Space recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbows'''&lt;br /&gt;
**Light Slingbow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Small Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
**Cap&lt;br /&gt;
**Hat&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
*'''Wrists'''&lt;br /&gt;
**Bracers&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively''&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
** &amp;quot;Grounded ...&amp;quot; : Gives X to Lightning Resistance.&lt;br /&gt;
** &amp;quot;Ruby ...&amp;quot; : Gives X to Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Scorching&amp;quot; : Gives X to Y amount of Fire Damage&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
** &amp;quot;... of Spines&amp;quot; : Attacker takes X flat Damage.&lt;br /&gt;
** &amp;quot;... of Devotion&amp;quot; : Gives X to Y amount of Holy Damage.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Socketed ...&amp;quot; : Contains a Socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Moonlight&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-profession.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24659</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Resource&amp;diff=24659"/>
				<updated>2010-11-02T12:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Resource Pool''' is part of a character's ability to use [[Skill]]s. It's generally gathered in various ways and expended upon using as skill, where skills have different &amp;quot;costs&amp;quot;, and use a different amount of resource from the pool. [[Mana]] is the prime example of a resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Games==&lt;br /&gt;
In [[Diablo I]] and [[Diablo II]] all [[class]]es used [[Mana]] as their one main resource, but in [[Diablo III]] not all classes share the same resource. In all the Diablo Games so far, the resource pool is located in the UI, on the bottom right hand side, usually in an orb or sphere.&lt;br /&gt;
&lt;br /&gt;
==Resource Pools==&lt;br /&gt;
===Fury===&lt;br /&gt;
'''[[Fury]]''' is a new resource pool in the [[Diablo games]] that only the [[Barbarian]] uses. It is similar to the [[World of Warcraft]] Warrior class's &amp;quot;Rage&amp;quot; resource.&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Fighting&lt;br /&gt;
** Taking damage (presumed)&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
** Wasting an [[AoE]] skill on one target.&lt;br /&gt;
** Unknown if some creatures can [[leech]] it.&lt;br /&gt;
* Fury Related Skills:&lt;br /&gt;
** [[Bad Temper]]: Increases/Decreases the rate of Fury Gain/Loss, respectively.&lt;br /&gt;
** [[Enrage]]: Increases Fury gained and Damage taken for a short time.&lt;br /&gt;
** ''The [[Barbarian]]s [[Savage]] skill increased Fury gained after scoring a [[Critical hit]], but was removed.''&lt;br /&gt;
&lt;br /&gt;
===Arcane Power===&lt;br /&gt;
'''[[Arcane Power]]''' is the new resource for the [[Wizard]] class, allowing the wizard to cast her spells without running out of the resource any time soon. It is a flat amount of resource, that cannot be increased by items or stats (but maybe by skills) and regenerates really fast. It is akin to World of Warcraft's Rogue resource, which is Energy.&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regenerating&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Arcane Power Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
'''[[Mana]]''' is the most known resource pool, having been in many [[RPG]]s and is usually represented by a blue colour. The [[Witch Doctor]] is the only class to use mana as his ability resource in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill)&lt;br /&gt;
** Regeneration&lt;br /&gt;
** Killing enemies with specific skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Some creatures [[leech]]ing mana.&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
* Mana Related Skill(s):&lt;br /&gt;
** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies with this [[AoE]] Spell will restore the Witch Doctor's Mana.&lt;br /&gt;
**''The [[Wizard]]'s [[Mana Recovery]] increased the chance of a [[Mana Globe]]s dropping, but was removed.''&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
'''[[Spirit]]''' is a recently revealed resource that the [[Monk]] uses. It is restored by using combo skills, like [[Way of the Hundred Fists]] which do not really cost anything, and can be used for his signature skills, such as [[Impenetrable Defense]] and [[Seven Sided Strike]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Using Combo Skills&lt;br /&gt;
* Removed by:&lt;br /&gt;
** Using a Signature Ability.&lt;br /&gt;
* Spirit Related Skills:&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to &amp;quot;orbs&amp;quot; (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.&lt;br /&gt;
&lt;br /&gt;
===Witch Doctor===&lt;br /&gt;
[[Jay Wilson]] has confirmed[http://pc.ign.com/articles/101/1017305p2.html] that the [[Witch Doctor]] will use traditional [[Mana]].&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
From the [[BlizzCon 2008|first time she was shown]], the [[Wizard]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s.&lt;br /&gt;
&lt;br /&gt;
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].&lt;br /&gt;
&lt;br /&gt;
Instability caused her to become unstable when she would use a lot of spells really fast, and that would make her take increased damage from all sources but have more chance for a critical strike with her spells. This idea has been scrapped by the Developers, due to not changing the play-style as it should have. It has since been replaced with [[Arcane Power]] [http://www.youtube.com/watch?v=Dgf__G5jnEE/]&lt;br /&gt;
&lt;br /&gt;
===Demon Hunter===&lt;br /&gt;
The [[Demon Hunter]] class, which debuted during [[BlizzCon 2010]] used [[Mana]] as a place holder. It is unknown what kind of resource she will use.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Dgf__G5jnEE Jay Wilson interview after GamesCom 2010]&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p2.html Jay Wilson interview]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
* [[WWI 2008]]&lt;br /&gt;
* [[BlizzCon 2008]]&lt;br /&gt;
* [[BlizzCon 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Reference]]&lt;br /&gt;
[[category:Interface]]&lt;br /&gt;
[[category:Magic]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24258</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24258"/>
				<updated>2010-10-28T10:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: found 2 more traits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;br /&gt;
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Spirit Vessel&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;The Spirits take their toll. Best be ready to pay&amp;quot; - Shadewalker Zunimassa&lt;br /&gt;
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Mana Regeneration &lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Breathe In. Breathe Out. Be Restored.&lt;br /&gt;
** Effects - Regenerate 4% of maximum [[Mana]] per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Mind and Body&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;My blood knows where it must be. I tell it, it goes.&amp;quot; - Zuwadza of the Tribe of Five Hills.&lt;br /&gt;
** Effects - Regenerate 1% of maximum health per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Lucky&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - Some people survive on intelligence, others on power, and some are just plain lucky.&lt;br /&gt;
** Effects - Monsters drop more gold&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Death Pact&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - A soul anchored in this world will not easily drift to the next.&lt;br /&gt;
** Effects - Reduce damage by 10% whenever you are below 50% of your maximum health.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Ritual of Blood&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;To give of one's self. Is there any greater gift? - Final word spoken at the Ritual of Blood.&lt;br /&gt;
** Effects - 50% of [[Mana]] costs are paid with health.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Leader of the Pack&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Establish dominance. They will obey.&lt;br /&gt;
** Effects - Increase spell damage by 5% for every Zombie Dog under your control.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Meditation&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The cycle of life returns all things to their origins.&lt;br /&gt;
** Effects - Spirit spells return 30% of their [[Mana]] cost over 10 seconds.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Rituals&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Circle of salt. Withermoth's wing. The spirits hear my call.&lt;br /&gt;
** Effects - Increases your spell power by 10% of your Vitality.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Blood Rites&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The blood of our foes nurtures and sustains us. It is an essential element of the most powerful voodoo.&lt;br /&gt;
** Effects - [[Health Globes]] grant 5% spell damage over 10 seconds.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Unbreakable Will&lt;br /&gt;
** Class - N/A&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - N/A&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Toughness&lt;br /&gt;
** Class - N/A&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - N/A&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Torture_Chambers_of_the_Mad_King_(quest)&amp;diff=24257</id>
		<title>The Torture Chambers of the Mad King (quest)</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Torture_Chambers_of_the_Mad_King_(quest)&amp;diff=24257"/>
				<updated>2010-10-28T10:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Torture Chambers of the Mad King''' is quest that was first seen in the [[BlizzCon 2010]] build.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Not much is known about this quest, details are vague and will most probably be changed or incorrect in some way. Upon entering [[Leoric's Hold]], the player encounters to the ghost of a woman, who is the Queen (Leoric's Wife), asking the player to free the spirits of the innocent people who died within.&lt;br /&gt;
&lt;br /&gt;
The player must then explore the prison, experiencing flashbacks of Leoric's madness (Such as Leoric executing his wife with [[Lazarus]]), and find 5 forgotten spirits, which are placed randomly within the cells and free them (Either by killing, or by some other means). &lt;br /&gt;
&lt;br /&gt;
Once this is completed, the player must battle through Leoric's Halls of Agony, and as a Bonus objective, kill the Cultist Guard Inquisitor (Completing this bonus objective may give the player a reward)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24256</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24256"/>
				<updated>2010-10-28T10:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* List of Known Traits */  found some more mistakes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;br /&gt;
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Spirit Vessel&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;The Spirits take their toll. Best be ready to pay&amp;quot; - Shadewalker Zunimassa&lt;br /&gt;
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Mana Regeneration &lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Breathe In. Breathe Out. Be Restored.&lt;br /&gt;
** Effects - Regenerate 4% of maximum [[Mana]] per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Mind and Body&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;My blood knows where it must be. I tell it, it goes.&amp;quot; - Zuwadza of the Tribe of Five Hills.&lt;br /&gt;
** Effects - Regenerate 1% of maximum health per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Lucky&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - Some people survive on intelligence, others on power, and some are just plain lucky.&lt;br /&gt;
** Effects - Monsters drop more gold&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Death Pact&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - A soul anchored in this world will not easily drift to the next.&lt;br /&gt;
** Effects - Reduce damage by 10% whenever you are below 50% of your maximum health.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Ritual of Blood&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;To give of one's self. Is there any greater gift? - Final word spoken at the Ritual of Blood.&lt;br /&gt;
** Effects - 50% of [[Mana]] costs are paid with health.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Leader of the Pack&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Establish dominance. They will obey.&lt;br /&gt;
** Effects - Increase spell damage by 5% for every Zombie Dog under your control.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Meditation&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The cycle of life returns all things to their origins.&lt;br /&gt;
** Effects - Spirit spells return 30% of their [[Mana]] cost over 10 seconds.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Rituals&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Circle of salt. Withermoth's wing. The spirits hear my call.&lt;br /&gt;
** Effects - Increases your spell power by 10% of your Vitality.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Blood Rites&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The blood of our foes nurtures and sustains us. It is an essential element of the most powerful voodoo.&lt;br /&gt;
** Effects - [[Health Globes]] grant 5% spell damage over 10 seconds.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24255</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24255"/>
				<updated>2010-10-28T09:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* List of Known Traits */  Fixed some spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;br /&gt;
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Spirit Vessel&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;The Spirits take their toll. Best be ready to pay&amp;quot; - Shadewalker Zunimassa&lt;br /&gt;
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Mana Regeneration &lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Breathe In. Breathe Out. Be Restored.&lt;br /&gt;
** Effects - Regenerate 4% of maximum [[Mana]] per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Mind and Body&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;My blood knows where it must be. I tell it, it goes.&amp;quot; - Zuwadza of the Tribe of Five Hills.&lt;br /&gt;
** Effects - Regenerate 1% of maximum health per second.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Lucky&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - Some people survive on intelligence, others on power, and some are just plain lucky.&lt;br /&gt;
** Effects - Monsters drop more gold&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Death Pact&lt;br /&gt;
** Class - All&lt;br /&gt;
** Description - A soul anchored in this world would not easily drift to the next one.&lt;br /&gt;
** Effects - Reduce damage by 10% whenever you are below 50% of your maximum health.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Ritual of Blood&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;To give of one's self. Is there any greater gift? - Final word spoken at the Ritual of Blood.&lt;br /&gt;
** Effects - 50% of [[Mana]] costs are paid with health.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Leader of the Pack&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Establish dominance. They will obey.&lt;br /&gt;
** Effects - Increase spell damage by 5% for every Zombie Dog under your control.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Meditation&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The cycle of life returns all things to their origins.&lt;br /&gt;
** Effects - Spirit spells return 30% of their [[Mana]] cost over 10 seconds.&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Rituals&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Circle of salt. Withermoth's wing. The spirits hear my call.&lt;br /&gt;
** Effects - Increases your spell power by 10% of your Vitality.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Blood Rites&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - The blood of our foes nurtures and sustains us. It is an essential element of the most powerful voodoo.&lt;br /&gt;
** Effects - [[Health Globes]] grant 5% spell damage over 10 seconds.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24188</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24188"/>
				<updated>2010-10-27T14:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* List of Known Traits */  Not finished yet, found some newtraits in blizzcon 2010 vids, ill finish em soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;br /&gt;
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor.&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Spirit Vessel&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - &amp;quot;The Spirits take their toll. Best be ready to pay&amp;quot; - Shadewalker Zunimassa&lt;br /&gt;
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Spirit Vessel&lt;br /&gt;
** Class - [[Witch Doctor]]&lt;br /&gt;
** Description - Breathe In. Breathe Out. Be Restored.&lt;br /&gt;
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=24187</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=24187"/>
				<updated>2010-10-27T14:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: Updated with some new stuff from BlizzCon 2010 ninjad vids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.&lt;br /&gt;
*Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Space recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbows'''&lt;br /&gt;
**Light Slingbow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Small Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
**Cap&lt;br /&gt;
**Hat&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
*'''Wrists'''&lt;br /&gt;
**Bracers&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively''&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
** &amp;quot;Grounded ...&amp;quot; : Gives X to Lightning Resistance.&lt;br /&gt;
** &amp;quot;Ruby ...&amp;quot; : Gives X to Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Scorching&amp;quot; : Gives X to Y amount of Fire Damage&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
** &amp;quot;... of Spines&amp;quot; : Attacker takes X flat Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Socketed ...&amp;quot; : Contains a Socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-proffesion.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Torture_Chambers_of_the_Mad_King_(quest)&amp;diff=24183</id>
		<title>The Torture Chambers of the Mad King (quest)</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Torture_Chambers_of_the_Mad_King_(quest)&amp;diff=24183"/>
				<updated>2010-10-27T12:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: Created page with ''''The Torture Chambers of the Mad King''' is quest that was first seen in the BlizzCon 2010 build.  ==Walkthrough==  Not much is known about this quest, details are vague an…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Torture Chambers of the Mad King''' is quest that was first seen in the [[BlizzCon 2010]] build.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Not much is known about this quest, details are vague and will most probably be changed or incorrect in some way. Upon entering [[Leoric's Hold]], the player encounters to the ghost of a woman, who is the Queen (Leoric's Wife), asking the player to free the spirits of the innocent people who died within.&lt;br /&gt;
&lt;br /&gt;
The player must then explore the prison, experiencing flashbacks of Leoric's madness (Such as Leoric executing his wife with [[Lazarus]]), and find 5 forgotten spirits, which are placed randomly within the cells and free them (Either by killing, or by some other means).&lt;br /&gt;
&lt;br /&gt;
The quest description reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Forgotten Spirits freed with the Queen's Blessing - X/5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24026</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24026"/>
				<updated>2010-10-23T19:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24025</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24025"/>
				<updated>2010-10-23T19:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.&lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.&lt;br /&gt;
&lt;br /&gt;
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - &amp;quot;While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm&amp;quot; - Chronicler Raygres&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
*Legendary Might&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Strength&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
*Iron Skin&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases Armor&lt;br /&gt;
** Levels - N/A&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24023</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24023"/>
				<updated>2010-10-23T19:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build. &lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.&lt;br /&gt;
&lt;br /&gt;
Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Prismatic_cloak.png|right|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24022</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Traits&amp;diff=24022"/>
				<updated>2010-10-23T19:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: Still working on it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[active skills]] and [[stats]] that define one's playstyle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build. &lt;br /&gt;
&lt;br /&gt;
Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.&lt;br /&gt;
&lt;br /&gt;
Every trait has a sort of description or backstory that explains the trait and its effects.&lt;br /&gt;
&lt;br /&gt;
==List of Known Traits==&lt;br /&gt;
&lt;br /&gt;
Not many Traits were shown during the Panel, here is a list of Traits seen so far:&lt;br /&gt;
&lt;br /&gt;
*Ball of Lightning&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.&lt;br /&gt;
** Levels - 1&lt;br /&gt;
&lt;br /&gt;
*Prismatic Cloak&lt;br /&gt;
** Class - [[Wizard]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%&lt;br /&gt;
** Levels - 3&lt;br /&gt;
&lt;br /&gt;
*Inner Rage&lt;br /&gt;
** Class - [[Barbarian]]&lt;br /&gt;
** Description - N/A&lt;br /&gt;
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.&lt;br /&gt;
** Levels - 5&lt;br /&gt;
&lt;br /&gt;
A few examples have been shown of traits, such as the [[Prismatic Cloak]] for the [[Wizard]], which at level 1, provides a 100% increase to all Armor spells (such as [[Frost Armor]] and [[Stone Skin]].&lt;br /&gt;
&lt;br /&gt;
[[image:Prismatic_cloak.png|right|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=24020</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=24020"/>
				<updated>2010-10-23T17:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Skill Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.&lt;br /&gt;
*Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Space recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively''&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-proffesion.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir:_Entry_no._0068&amp;diff=24019</id>
		<title>Writings of Abd al-Hazir: Entry no. 0068</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir:_Entry_no._0068&amp;diff=24019"/>
				<updated>2010-10-23T17:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Abd writings top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demon Hunter==&lt;br /&gt;
I have just returned from my travels on the edge of the frozen wasteland known as the [[Dreadlands]], a once-beautiful place forever changed by some great calamity in its history. Now, only ruined cities and bleak landscapes remain, no place for any living thing. I was headed for the village of [[Bronn]] for the night, but when I arrived, I found a scene of devastation such as I had never seen before. I should have fled at the first sign of danger, but my curiosity drove me forward. Most of the town's buildings had been burnt to their foundations, and a few charred timbers were the only sign of where they had once stood. Ash choked my lungs. There were bodies strewn everywhere, many dismembered and some even half consumed. The city was abandoned.&lt;br /&gt;
Or so I thought.&lt;br /&gt;
&lt;br /&gt;
From the husk of the inn, one of the few buildings still standing, monstrous, gray-skinned creatures burst forth, shouting in some infernal tongue. They were masses of misshapen flesh, of sinewy muscle made for battle. Helpless, I stood frozen as they drew close. The one in the lead seized me by the front of my cloak and lifted me from the ground, its claws tearing through fabric and skin. Its breath was hot on my face, and I was assaulted by the putrid smell of rotten flesh. Its mouth yawned wide, and I saw rows of sharpened teeth, yellowed and stained with blood. I thought only of the shame that my voice would be silenced, never to illuminate another of the wonders of our world for you, my loyal readers.&lt;br /&gt;
&lt;br /&gt;
A sharp sound whistled by my ear, and a crossbow bolt sprouted from the eye of the beast before me, spraying my face with its burning blood. It howled an inhuman cry of pain and threw me to the ground, grabbing at the quarrel. The other creatures scanned for this unseen attacker, and I was forgotten for the moment. From the ground at their feet, I tore my head around to see where the bolt had come from.&lt;br /&gt;
&lt;br /&gt;
That was when I saw a [[Demon Hunter|demon hunter]] for the first time.&lt;br /&gt;
&lt;br /&gt;
The girl could have been no more than twenty. She emerged from the shadows cast by the setting sun and wasted no time in dispatching the rest of my attackers. Her hands worked twin crossbows, launching a glowing arc of flaming bolts over my head, blanketing the hulking monsters. Every shot found its mark in one of the horned beasts, felling the lot of them. From the corner of my eye, I saw more of the savage brutes sneaking up on her from behind. My voice froze in my throat as I tried to scream a warning. I needn't have worried:  she was not unaware. The hunter reached into her belt and rolled a trio of strange metal spheres into their path. The monsters looked down just as the contraptions exploded into light and flame, stunning them. It gave her enough time to round on them, her crossbows dispatching them one by one.&lt;br /&gt;
        &lt;br /&gt;
With a last look over the town, apparently satisfied that no danger remained for her, she came forward, shaking her head sadly. There was a look of profound disappointment on her face as she returned the crossbows to her sides, hidden by the folds of her cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No survivors,&amp;quot; she said bitterly.&lt;br /&gt;
&lt;br /&gt;
They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the [[Burning Hells]]. The demon hunters number in the hundreds and make their home in the [[Dreadlands]] so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders (though at any time over half are dispatched across the world like this girl, seeking hellspawn). There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons' power as a weapon. But their mission and their power are not all that bind them together.&lt;br /&gt;
&lt;br /&gt;
That night, the girl told me of her life, about how, as a child, the demons had descended upon her town. She had watched as demons destroyed her home, setting her village to the torch. They murdered everyone she knew and stole from her everyone she loved. She should have died with them, but she fled, hiding from the hellspawn for days until she was found by a demon hunter who saw the strength in her and took her in as one of their own. Each and every demon hunter, she told me, has a story like this.&lt;br /&gt;
&lt;br /&gt;
They are the survivors, and they are searching for vengeance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
* [http://us.blizzard.com/diablo3/characters/demonhunter.xml Blizzard Demon Hunter Page]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24018</id>
		<title>Writings of Abd al-Hazir</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24018"/>
				<updated>2010-10-23T17:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Entries from the Writings of Abd al-Hazir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Abd writings top}}&lt;br /&gt;
&lt;br /&gt;
The 42nd entry is the last known writing of Abd al-Hazir. Known for his compilation of weird and wonderful facts about our unique world, he has unfortunately been missing since late last year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entries from the Writings of Abd al-Hazir==&lt;br /&gt;
&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0002|Entry no. 0002 - Caldeum]]'''&lt;br /&gt;
** Short history of [[Caldeum]] and [[Kehjistan]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0004|Entry no. 0004 - Encounter with Burrowing Death, Part I]]'''&lt;br /&gt;
** Scouting for a [[Dune Thresher]] with [[Franklin Burroughs]] near [[Caldeum]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0005|Entry no. 0005 - Encounter with Burrowing Death, Part II]]'''&lt;br /&gt;
** [[Franklin Burroughs]] is using [[Scavenger]]s to catch the [[Dune Thresher]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0006|Entry no. 0006 - Borderlands]]'''&lt;br /&gt;
** Abd discuss the history of the [[Borderlands]], cities of [[Lut Bahadur]], [[Alcarnus]] and the [[Dahlgur]] oasis.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0007|Entry no. 0007 - The Wizard]]'''&lt;br /&gt;
** Political update on [[Caldeum]] magical affairs and a recent ex-[[sorcerer]] [[wizard]] activities.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0008|Entry no. 0008 - The Skeletal Undead]]'''&lt;br /&gt;
** Observations and research of specifically Skeletal Undead.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0009|Entry no. 0009 - Khazra]]'''&lt;br /&gt;
** Description of the emergence of [[goatmen]] from the [[umbaru]] race in the [[Mage Clan Wars]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0010|Entry no. 0010 - The Fallen Ones]]'''&lt;br /&gt;
** Back in Caldum, Abd researches other [[Vizjerei]] cover-ups, but finds their data on the [[Fallen]] to be correct.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0013|Entry no. 0013 - Witch Doctor]]'''&lt;br /&gt;
** Description of a powerful [[Witch Doctor]] in the [[Torajan]] jungles of the [[Teganze]]&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0016|Entry no. 0016 - New Tristram]]'''&lt;br /&gt;
** Short description of the (apparently) depressing [[New Tristram]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0017|Entry no. 0017 - Tristram Cathedral]]'''&lt;br /&gt;
** History and insight about [[Tristram Cathedral]], and a chat with locals, such as [[Deckard Cain]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0020|Entry no. 0020 - Gnarled Walkers]]'''&lt;br /&gt;
** Stopping in [[Wortham]], meeting [[Pablo DeSoto]] and hearing stories about the [[Festering Wood]] and [[Gnarled Walker]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0025|Entry no. 0025 - Barbarian]]'''&lt;br /&gt;
** Visiting [[Mount Arreat]] and the ancient fortress of [[Bastion's Keep]], he finds only a large crater. Explains briefly about [[Barbarian]] heritage.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0032|Entry no. 0032 - The Monk]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] visits a tavern in [[Ivgorod]] where he encounters a [[Monk]], and witnesses their Combat Ability.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0039|Entry no. 0039 - The Unburied]]'''&lt;br /&gt;
** Near [[Tristram]], Abd comes across the [[Unburied]]. A new variant of [[undead]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0041|Entry no. 0041 - Archivist]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] describes an encounter with an archivist in the ruins of Travincal.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0042|Entry no. 0042 - Marked By Cultists]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] finds [[cultist]]s and talks of their horrid rituals.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0068|Entry no. 0068 - The Demon Hunters]]&lt;br /&gt;
** [[Abd al-Hazir|Abd]] goes to the village of [[Bronn]] to stay the night, but finds nothing but Demons and encounters the mysterious [[Demon Hunter|Demon Hunters]]&lt;br /&gt;
&lt;br /&gt;
==Other Literary Works by Abd al-Hazir==&lt;br /&gt;
It is also known that [[Abd al-Hazir]] wrote the [[Xiansai Chronicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Book navbox}}&lt;br /&gt;
{{abd writings navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abd al-Hazir]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24017</id>
		<title>Writings of Abd al-Hazir</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24017"/>
				<updated>2010-10-23T17:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Entries from the Writings of Abd al-Hazir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Abd writings top}}&lt;br /&gt;
&lt;br /&gt;
The 42nd entry is the last known writing of Abd al-Hazir. Known for his compilation of weird and wonderful facts about our unique world, he has unfortunately been missing since late last year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entries from the Writings of Abd al-Hazir==&lt;br /&gt;
&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0002|Entry no. 0002 - Caldeum]]'''&lt;br /&gt;
** Short history of [[Caldeum]] and [[Kehjistan]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0004|Entry no. 0004 - Encounter with Burrowing Death, Part I]]'''&lt;br /&gt;
** Scouting for a [[Dune Thresher]] with [[Franklin Burroughs]] near [[Caldeum]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0005|Entry no. 0005 - Encounter with Burrowing Death, Part II]]'''&lt;br /&gt;
** [[Franklin Burroughs]] is using [[Scavenger]]s to catch the [[Dune Thresher]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0006|Entry no. 0006 - Borderlands]]'''&lt;br /&gt;
** Abd discuss the history of the [[Borderlands]], cities of [[Lut Bahadur]], [[Alcarnus]] and the [[Dahlgur]] oasis.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0007|Entry no. 0007 - The Wizard]]'''&lt;br /&gt;
** Political update on [[Caldeum]] magical affairs and a recent ex-[[sorcerer]] [[wizard]] activities.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0008|Entry no. 0008 - The Skeletal Undead]]'''&lt;br /&gt;
** Observations and research of specifically Skeletal Undead.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0009|Entry no. 0009 - Khazra]]'''&lt;br /&gt;
** Description of the emergence of [[goatmen]] from the [[umbaru]] race in the [[Mage Clan Wars]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0010|Entry no. 0010 - The Fallen Ones]]'''&lt;br /&gt;
** Back in Caldum, Abd researches other [[Vizjerei]] cover-ups, but finds their data on the [[Fallen]] to be correct.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0013|Entry no. 0013 - Witch Doctor]]'''&lt;br /&gt;
** Description of a powerful [[Witch Doctor]] in the [[Torajan]] jungles of the [[Teganze]]&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0016|Entry no. 0016 - New Tristram]]'''&lt;br /&gt;
** Short description of the (apparently) depressing [[New Tristram]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0017|Entry no. 0017 - Tristram Cathedral]]'''&lt;br /&gt;
** History and insight about [[Tristram Cathedral]], and a chat with locals, such as [[Deckard Cain]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0020|Entry no. 0020 - Gnarled Walkers]]'''&lt;br /&gt;
** Stopping in [[Wortham]], meeting [[Pablo DeSoto]] and hearing stories about the [[Festering Wood]] and [[Gnarled Walker]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0025|Entry no. 0025 - Barbarian]]'''&lt;br /&gt;
** Visiting [[Mount Arreat]] and the ancient fortress of [[Bastion's Keep]], he finds only a large crater. Explains briefly about [[Barbarian]] heritage.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0032|Entry no. 0032 - The Monk]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] visits a tavern in [[Ivgorod]] where he encounters a [[Monk]], and witnesses their Combat Ability.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0039|Entry no. 0039 - The Unburied]]'''&lt;br /&gt;
** Near [[Tristram]], Abd comes across the [[Unburied]]. A new variant of [[undead]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0041|Entry no. 0041 - Archivist]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] describes an encounter with an archivist in the ruins of Travincal.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0042|Entry no. 0042 - Marked By Cultists]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] finds [[cultist]]s and talks of their horrid rituals.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0068|Writings of Abd al-Hazir: Entry no. 0068]]&lt;br /&gt;
** [[Abd al-Hazir|Abd]] goes to the village of [[Bronn]] to stay the night, but finds nothing but Demons and encounters the mysterious [[Demon Hunter|Demon Hunters]]&lt;br /&gt;
&lt;br /&gt;
==Other Literary Works by Abd al-Hazir==&lt;br /&gt;
It is also known that [[Abd al-Hazir]] wrote the [[Xiansai Chronicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Book navbox}}&lt;br /&gt;
{{abd writings navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abd al-Hazir]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24016</id>
		<title>Writings of Abd al-Hazir</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Writings_of_Abd_al-Hazir&amp;diff=24016"/>
				<updated>2010-10-23T17:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Entries from the Writings of Abd al-Hazir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Abd writings top}}&lt;br /&gt;
&lt;br /&gt;
The 42nd entry is the last known writing of Abd al-Hazir. Known for his compilation of weird and wonderful facts about our unique world, he has unfortunately been missing since late last year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entries from the Writings of Abd al-Hazir==&lt;br /&gt;
&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0002|Entry no. 0002 - Caldeum]]'''&lt;br /&gt;
** Short history of [[Caldeum]] and [[Kehjistan]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0004|Entry no. 0004 - Encounter with Burrowing Death, Part I]]'''&lt;br /&gt;
** Scouting for a [[Dune Thresher]] with [[Franklin Burroughs]] near [[Caldeum]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0005|Entry no. 0005 - Encounter with Burrowing Death, Part II]]'''&lt;br /&gt;
** [[Franklin Burroughs]] is using [[Scavenger]]s to catch the [[Dune Thresher]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0006|Entry no. 0006 - Borderlands]]'''&lt;br /&gt;
** Abd discuss the history of the [[Borderlands]], cities of [[Lut Bahadur]], [[Alcarnus]] and the [[Dahlgur]] oasis.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0007|Entry no. 0007 - The Wizard]]'''&lt;br /&gt;
** Political update on [[Caldeum]] magical affairs and a recent ex-[[sorcerer]] [[wizard]] activities.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0008|Entry no. 0008 - The Skeletal Undead]]'''&lt;br /&gt;
** Observations and research of specifically Skeletal Undead.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0009|Entry no. 0009 - Khazra]]'''&lt;br /&gt;
** Description of the emergence of [[goatmen]] from the [[umbaru]] race in the [[Mage Clan Wars]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0010|Entry no. 0010 - The Fallen Ones]]'''&lt;br /&gt;
** Back in Caldum, Abd researches other [[Vizjerei]] cover-ups, but finds their data on the [[Fallen]] to be correct.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0013|Entry no. 0013 - Witch Doctor]]'''&lt;br /&gt;
** Description of a powerful [[Witch Doctor]] in the [[Torajan]] jungles of the [[Teganze]]&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0016|Entry no. 0016 - New Tristram]]'''&lt;br /&gt;
** Short description of the (apparently) depressing [[New Tristram]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0017|Entry no. 0017 - Tristram Cathedral]]'''&lt;br /&gt;
** History and insight about [[Tristram Cathedral]], and a chat with locals, such as [[Deckard Cain]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0020|Entry no. 0020 - Gnarled Walkers]]'''&lt;br /&gt;
** Stopping in [[Wortham]], meeting [[Pablo DeSoto]] and hearing stories about the [[Festering Wood]] and [[Gnarled Walker]]s.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0025|Entry no. 0025 - Barbarian]]'''&lt;br /&gt;
** Visiting [[Mount Arreat]] and the ancient fortress of [[Bastion's Keep]], he finds only a large crater. Explains briefly about [[Barbarian]] heritage.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0032|Entry no. 0032 - The Monk]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] visits a tavern in [[Ivgorod]] where he encounters a [[Monk]], and witnesses their Combat Ability.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0039|Entry no. 0039 - The Unburied]]'''&lt;br /&gt;
** Near [[Tristram]], Abd comes across the [[Unburied]]. A new variant of [[undead]].&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0041|Entry no. 0041 - Archivist]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] describes an encounter with an archivist in the ruins of Travincal.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0042|Entry no. 0042 - Marked By Cultists]]'''&lt;br /&gt;
** [[Abd al-Hazir|Abd]] finds [[cultist]]s and talks of their horrid rituals.&lt;br /&gt;
* '''[[Writings of Abd al-Hazir: Entry no. 0068|Writings of Abd al-Hazir: Entry no. 0068]]&lt;br /&gt;
** [[Abd al-Hazir|Abd]] goes to the village of [[Bronn]] to stay the night, but finds Demons and the encounters the mysterious [[Demon Hunters|Demon Hunter]]&lt;br /&gt;
&lt;br /&gt;
==Other Literary Works by Abd al-Hazir==&lt;br /&gt;
It is also known that [[Abd al-Hazir]] wrote the [[Xiansai Chronicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Book navbox}}&lt;br /&gt;
{{abd writings navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abd al-Hazir]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=22936</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=22936"/>
				<updated>2010-08-26T20:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.&lt;br /&gt;
*Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Sorceress-Only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of Prefixes'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively''&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of Suffixes'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives X to Strength.&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-proffesion.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' can be socketed into skills to improve them uniquely based on the rune socketed.&lt;br /&gt;
** [[Hydra Rune]]: Increases skill quantity.[[Image:Hydra.png]]&lt;br /&gt;
** [[Viper Rune]]: Increases skill lethality.[[Image:Viper.png]]&lt;br /&gt;
** [[Force Rune]]: Increases power of skill.[[Image:Force.png]]&lt;br /&gt;
** [[Energy Rune]]: Reduces [[Resource Pool|resource]] cost of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22932</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22932"/>
				<updated>2010-08-24T10:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Types of Artisans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Artisan''' is a Unique Non-Playable Character (NPC), who serves the player in many ways. There are many types of Artisans, the prime example of an Artisan is the Blacksmith. Different types of Artisans provide different services. Artisans are integrated into the Main Storyline, having their own lore and being part of quests, such as [[The Crown of Mad Leoric]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Npc-artisan-blacksmith1s.jpg|200px|thumb|right|Concept art of the Artisan [[Blacksmith]].]]&lt;br /&gt;
Artisans are basically vendors, they provide the same function other vendors provide but with unique abilities and a possibility to be upgraded over time which will have a visual effect on the Artisan and his shop, check the gallery at the bottom of the page to see the transition.&lt;br /&gt;
&lt;br /&gt;
They can Buy and Sell Equipment, however, there are different types of Artisans, and each one has its own unique set of abilities. All Artisans can [[Crafting|Craft]] items for the player, provided they provide supplies and gold. Crafted items are standard, some are magic and some are rare magic items, But every crafted item has 1 or more random properties attached to it, that are finalized upon being crafted. Artisans will have recipes for crafting, but Unique recipes can be found in Sanctuary, from monsters and other sources.&lt;br /&gt;
&lt;br /&gt;
Artisans are found throughout [[Sanctuary]] and are inaccessible to the player until he earns their trust by completing a quest or some other currently unknown way. Only then will an Artisan become accessible. After an Artisan is fully trained, he can be specialized in different areas of Expertise. For example if you love to use Axes, you can specialize the Blacksmith Artisan into Axes, meaning they will have more Axes for Selling and Crafting. The player's commitment to a specialization on an Artisan is not permanent, every specialization requires its own time and crafting material required and do not cancel each other out.&lt;br /&gt;
&lt;br /&gt;
==Types of Artisans==&lt;br /&gt;
&lt;br /&gt;
There are many types of Artisans in the world of [[Sanctuary]], from jewelers who craft extremely valuable gems to blacksmiths who forge equipment for the player.&lt;br /&gt;
&lt;br /&gt;
There are only 3 artisans in the game, which are:&lt;br /&gt;
&lt;br /&gt;
===[[Haedrig Eamon|Blacksmith]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Creating Sockets in Armor and Shields (Only), Repairing&lt;br /&gt;
*Speciality: Weapons, Armor&lt;br /&gt;
&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Enchanting Items, Identifying Items&lt;br /&gt;
*Speciality: Magic Equipment, Runes/Charms/Potions/Scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Jeweler]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Un-socketing Items, Gem Splicing (Combining Gems to improve quality)&lt;br /&gt;
*Speciality: Jewelery, Gems&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Artisans can rise through the ranks and in doing so will be able to offer you better products or services.  To further their training they need to practice their trade, crafting, enchanting and gem splicing.  This will cost the player reagents and gold each time.&lt;br /&gt;
&lt;br /&gt;
The levels so far revealed are Apprentice and Journeyman.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Artisans were revealed during GamesCom 2010, in Germany.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Artisan_01.png|A Blacksmith has set up shop in this camp.&lt;br /&gt;
Image:Artisan_02.png|The Blacksmith started making a bit of coin.&lt;br /&gt;
Image:Artisan_03.png|THE LOOT! THE WONDERFUL, WONDERFUL LOOT!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Socket&amp;diff=22927</id>
		<title>Socket</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Socket&amp;diff=22927"/>
				<updated>2010-08-22T21:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Socketbutton.jpg|left|55px|Socketing]]&amp;quot;'''Socket'''&amp;quot; refers to a functionality in an [[item]] that will allow it to be adorned with a magical [[gem]] that bears magical attributes. The mechanic allows the player to customize their items to a statistical extent, which can increase main [[attributes]] like Dexterity and Strength as well as other magical effects like damage return.&lt;br /&gt;
&lt;br /&gt;
==Item Sockets==&lt;br /&gt;
[[Image:Socketing.jpg|thumb|right|150px|Sockets for gold]]There are item sockets in Diablo III. [[Runewords]] are not returning, but gem sockets can be added to a variety of items regardless of quality of item so a rare or legendary weapon could have sockets added to it.  Items types such as Helsm, Bracers, Belts and Pants have been confirmed.&lt;br /&gt;
&lt;br /&gt;
No {{iw|jewels jewels}} have been seen, and [[runes]] in Diablo III are for socketing into [[skill]]s, not items.  Jay Wilson referred to sockets and &amp;quot;gem sockets&amp;quot; in the Gamescom [[Artisan Presentation]] video in August 2010  so perhaps that signals a definitive decision made as to what can be put into sockets. &lt;br /&gt;
&lt;br /&gt;
A gem provides different stats based into which item it is socketed, for example, an emerald socketed into a shield will provide some Dexterity, whilst an emerald socketed to a helm will provide Damage Return.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
&lt;br /&gt;
Sockets are created in items by the [[Haedrig Eamon|Blacksmith]] Artisan in return for gold, providing another [[gold sink]]. Socketing was seen in the Gamescom 2010 Artistan presentation video where the Blacksmith socketed a simple buckler for 24424 gold pieces. This is likely to be changed, for better or for worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Comments==&lt;br /&gt;
[[Bashiok]] commented briefly on item sockets in February, 2009.[http://www.blizzblues.com/us/itemcustomizing-in-d3-14990774292.html]&lt;br /&gt;
&lt;br /&gt;
::''We haven't released any information on our site, but it was possible to collect socketed [[item]]s as well as [[gem]]s in the [[BlizzCon 2008|BlizzCon]] demo...  The gem stats at this point are more or less just the basics {{iw|gems yanked from Diablo II}} to get the system running and have something to play around with.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Item]]s - The main article.&lt;br /&gt;
* [[Gem]]s - To be socketed.&lt;br /&gt;
* [[Rune]]s - No longer used with sockets.&lt;br /&gt;
* [[Known Items Listing]] - Known items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:reference]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Socketed_Bucker.jpg|left|frame|150px|A bucker socketed]]&lt;br /&gt;
[[File:ChipSockedet_Bucker.jpg|left|frame|150px|A bucker with a normal emarald socketed]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22917</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22917"/>
				<updated>2010-08-22T20:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Haedrigeamon.jpg|left|55px|Haedrig Eamon]]'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram and transformed into zombies. He tasks the player with laying his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Salvage Cube&lt;br /&gt;
Only if you help Haedrig in his quest that he will give you the salvage cube.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. Haedrig can add only 1 socket to any item.&lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
**Current Known Ranks of the Headrig's Training (in ascending order): Apprentice, Journeyman.&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
[[Image:Firstlevel_caravan.jpg|thumb|150px|Haedrig's shop, which he has just set up]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=22905</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=22905"/>
				<updated>2010-08-22T11:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.&lt;br /&gt;
*Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand. &lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Sorceress-Only type of stave, 1 handed) &lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of Prefixes'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of Suffixes'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives X to Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-proffesion.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' can be socketed into skills to improve them uniquely based on the rune socketed.&lt;br /&gt;
** [[Hydra Rune]]: Increases skill quantity.[[Image:Hydra.png]]&lt;br /&gt;
** [[Viper Rune]]: Increases skill lethality.[[Image:Viper.png]]&lt;br /&gt;
** [[Force Rune]]: Increases power of skill.[[Image:Force.png]]&lt;br /&gt;
** [[Energy Rune]]: Reduces [[Resource Pool|resource]] cost of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Salvage&amp;diff=22904</id>
		<title>Salvage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Salvage&amp;diff=22904"/>
				<updated>2010-08-22T10:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Salvaging''' is a mechanic that allows players to break down items, such as weapons and armor, into raw materials that can be used for [[Crafting]] and Training [[Artisan (NPC)|Artisans]]. It is very similar to World of Warcrafts' Disenchanting, a Sub-skill of Enchanting. Players must first obtain an Artifact from [[Haedrig Eamon]], only then will they be able to salvage items. At first, the Artifact stays in the inventory like any regular item, but upon its first use, it becomes a UI element in the inventory, a picture can be seen below.&lt;br /&gt;
&lt;br /&gt;
This system serves many purposes, such as breaking down unneeded items into raw materials to free up space, instead of running back to town once the inventory is full as well as re-using these raw materials from unneeded items to make very strong and random equipment for you to use. Also, raw materials can be used to upgrade Artisans, allowing them to provide you with better recipes for crafting, among other things.&lt;br /&gt;
&lt;br /&gt;
==Salvaged Items==&lt;br /&gt;
[[File:SalvagingWindow.png|200px|thumb|right|An open Salvaging Window.]]&lt;br /&gt;
&lt;br /&gt;
There are currently 2 items known to be produced from Salvaging:&lt;br /&gt;
&lt;br /&gt;
*Common Scraps&lt;br /&gt;
*Subtle Essence&lt;br /&gt;
&lt;br /&gt;
These are low tier raw materials, and are used for basic training and crafting. There 2 more raw materials known to exist, but their names are unknown.&lt;br /&gt;
&lt;br /&gt;
==User Interface/Mechanics==&lt;br /&gt;
[[File:SalvagingChest.png|200px|thumb|left|An Open/Closed Salvaging Chest found in the Inventory.]]&lt;br /&gt;
&lt;br /&gt;
In the [[Inventory]], in the bottom right corner a closed chest can be seen. Upon clicking this Chest, it opens up and a Salvaging window opens in the middle of the screen. This Salvaging screen has 6 slots, items can be dragged into the slots, where the player can Salvage the items, resulting in raw materials for every item in every slot. It seems to work like the [[Horadric Cube]]. It is Unknown if a player can store items within it, for the purpose of freeing up space in his inventory.&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Stash&amp;diff=22903</id>
		<title>Stash</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Stash&amp;diff=22903"/>
				<updated>2010-08-22T10:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Stash''' is a Chest or Storing Place where a player can store items and gold. It is an Important function in the Diablo Franchise, since Item collecting is a big part of the game.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] confirmed at BlizzCon 2008 that we will see stashes in Diablo III [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/]. In a recent interview [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/], Jay has revealed that the stash starts out small, but can be upgraded by the player (for an unknown cost), which ends up being huge, around 2/3's of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shared Stash==&lt;br /&gt;
There has also been talk of finally implementing a '''Shared Stash'''. Finding and collecting items is a big part of the Diablo franchise but storing and transferring those items has always been an issue. [[Jay Wilson]] spoke to this problem in BlizzCast Episode 5, August 2008. [http://diablo.incgamers.com/blog/comments/blizzcast-episode-5-transcript/]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;'''Jay Wilson:''' ...we really want to make it easier for you to be able to share and trade items with other people and other characters on the same account. We’ve talked about ideas like a shared stash, or a mail system like World of Warcraft has, and we haven’t nailed down exactly which one of those we want to do, but we’re definitely going to do something like that, that’s going to make it really easy for you if you’ve got, a Witch Doctor and a Barbarian character, and you find that awesome Witch Doctor drop and you want to share it, it’ll be super-easy to do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' so in other words, I won’t have to worry about my game closing after...&lt;br /&gt;
::'''Jay Wilson: '''No, no more opening up a game, dropping items on the ground, and you know, hoping that the game stays open or getting a friend to help out, no more of that. You should be able to do it on your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2010 Update==&lt;br /&gt;
&lt;br /&gt;
The system remained undeveloped nearly two years later, as Bashiok explained in a forum post in July 2010. [http://diablo.incgamers.com/blog/comments/shared-stash-still-just-a-dream/]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;No update, it’s something we hope to do, it’s not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won’t know for sure. But yes, still hope to have some sort of easy way to share between characters. “Drop games are dumb.” - Bashiok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson BlizzCon press conference]&lt;br /&gt;
*[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/ Jay Wilson interview with pcgames.de]&lt;br /&gt;
*[http://diablo.incgamers.com/blog/comments/blizzcast-episode-5-transcript/ BlizzCast episode 5 Transcript]&lt;br /&gt;
*[http://diablo.incgamers.com/blog/comments/shared-stash-still-just-a-dream/ Bashiok commenting on Shared Stash]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:reference]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22902</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22902"/>
				<updated>2010-08-22T10:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Artisan''' is a Unique Non-Playable Character (NPC), who serves the player in many ways. There are many types of Artisans, the prime example of an Artisan is the Blacksmith. Different types of Artisans provide different services. Artisans are integrated into the Main Storyline, having their own lore and being part of quests, such as [[The Crown of Mad Leoric]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Npc-artisan-blacksmith1s.jpg|200px|thumb|right|Concept art of the Artisan [[Blacksmith]].]]&lt;br /&gt;
Artisans are basically vendors, they provide the same function other vendors provide but with unique abilities and a possibility to be upgraded over time which will have a visual effect on the Artisan and his shop, check the gallery at the bottom of the page to see the transition.&lt;br /&gt;
&lt;br /&gt;
They can Buy and Sell Equipment, however, there are different types of Artisans, and each one has its own unique set of abilities. All Artisans can [[Crafting|Craft]] items for the player, provided they provide supplies and gold. Crafted items are standard, some are magic and some are rare magic items, But every crafted item has 1 or more random properties attached to it, that are finalized upon being crafted. Artisans will have recipes for crafting, but Unique recipes can be found in Sanctuary, from monsters and other sources.&lt;br /&gt;
&lt;br /&gt;
Artisans are found throughout [[Sanctuary]] and are inaccessible to the player until he earns their trust by completing a quest or some other currently unknown way. Only then will an Artisan become accessible. After an Artisan is fully trained, he can be specialized in different areas of Expertise. For example if you love to use Axes, you can specialize the Blacksmith Artisan into Axes, meaning they will have more Axes for Selling and Crafting. The player's commitment to a specialization on an Artisan is not permanent, every specialization requires its own time and crafting material required and do not cancel each other out.&lt;br /&gt;
&lt;br /&gt;
==Types of Artisans==&lt;br /&gt;
&lt;br /&gt;
There are many types of Artisans in the world of [[Sanctuary]], from jewelers who craft extremely valuable gems to blacksmiths who forge equipment for the player.&lt;br /&gt;
&lt;br /&gt;
There are only 5 types artisans in the game, but only 3 are currently known.&lt;br /&gt;
&lt;br /&gt;
===[[Haedrig Eamon|Blacksmith]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Creating Sockets in Armor and Shields (Only), Repairing&lt;br /&gt;
*Speciality: Weapons, Armor&lt;br /&gt;
&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Enchanting Items, Identifying Items&lt;br /&gt;
*Speciality: Magic Equipment, Runes/Charms/Potions/Scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Jeweler]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Un-socketing Items, Gem Splicing (Combining Gems to improve quality)&lt;br /&gt;
*Speciality: Jewelery, Gems&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Artisans were revealed during GamesCom 2010, in Germany.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Artisan_01.png|A Blacksmith has set up shop in this camp.&lt;br /&gt;
Image:Artisan_02.png|The Blacksmith started making a bit of coin.&lt;br /&gt;
Image:Artisan_03.png|THE LOOT! THE WONDERFUL, WONDERFUL LOOT!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22901</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22901"/>
				<updated>2010-08-22T10:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Getting the Blacksmith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram and transformed into zombies. He tasks the player with laying his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Salvage Cube&lt;br /&gt;
Only if you help Haedrig in his quest that he will give you the salvage cube.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance.Haedrig can only add one socket to an item and not more.&lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
**Current Known Ranks of the Headrig's Training (in ascending order): Apprentice, Journeyman.&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
[[Image:Firstlevel_caravan.jpg|thumb|150px|Haedrig's shop, which he has just set up]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22884</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22884"/>
				<updated>2010-08-21T16:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram. He tasks the player with helping him lay his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
**Current Known Ranks of the Headrig's Training (in ascending order): Apprentice, Journeyman.&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
[[Image:Firstlevel_caravan.jpg|thumb|150px|Haedrig's shop, which he has just set up]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22883</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22883"/>
				<updated>2010-08-21T16:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram. He tasks the player with helping him lay his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
&lt;br /&gt;
** Current Known Ranks of the Headrig's Training (in ascending order): Apprentice, Journeyman.&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
[[Image:Firstlevel_caravan.jpg|thumb|150px|Haedrig's shop, which he has just set up]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=22882</id>
		<title>User talk:Elly</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=22882"/>
				<updated>2010-08-21T16:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Can you delete an article? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
&lt;br /&gt;
Hello Elly, i would like to say thx for transferring the Artisan NPC article to the Artisan Article, this will make linking it easier... I didnt know how to do it myself, nor do i know if i even could do it and i didnt wanna infringe on a fanmade article. Poor, poor guy... &lt;br /&gt;
&lt;br /&gt;
Anyway, im Leord's apprentice in a way.... i started editing since the Fury reveal and Leord was kind enough to teach me in the Sacred Art of Wiki Editing. Do you know where he went btw? seems like he dissappeared... Wiki seems a bit sad without him. Hope to hear from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:DxAxxxTyriel|DxAxxxTyriel]] 12:24, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, no problem. I didn't know how to do it either I just took a stab at it and it worked:) I didn't realise the Artisan page was taken by a fanmade page. No matter.  Leord will be back, don't worry. He'll be doing less but will still be around for now he's gone on holiday so he's afk.  Still Flux and me though, hopefully we'll do:) --[[User:Elly|Elly]] 15:12, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could you tell me how to do it? i would like to make the [[Blacksmith]] article to stop redirecting to the [[Vendor]], and to a new article about the Blacksmith, the quest and his name. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:27, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When you get redirected, there's a small message just under the top bar (the bar with &amp;quot;Artricle-Talk-Edit&amp;quot; and stuff), which states &amp;quot;Redirected from &amp;lt;nowiki&amp;gt;[[page]]&amp;lt;/nowiki&amp;gt;&amp;quot;. Click on the link (in this case: the link to Blacksmith), and press edit :)&lt;br /&gt;
::Also; Hi there. --[[User:Vipermagi|Vipermagi]] 16:54, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for the tip, Howdy-Ho Tim! --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:29, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you delete an article? ==&lt;br /&gt;
&lt;br /&gt;
i know you actually cant delete, that it gets stored.... Could you remove the [[Salvage Cube]] article? (its not linking, here's an external one http://www.diablowiki.net/Salvage_cube --[[User:DxAxxxTyriel|DxAxxxTyriel]] 16:12, 21 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=22881</id>
		<title>User talk:Elly</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=22881"/>
				<updated>2010-08-21T16:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Can you delete an article? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
&lt;br /&gt;
Hello Elly, i would like to say thx for transferring the Artisan NPC article to the Artisan Article, this will make linking it easier... I didnt know how to do it myself, nor do i know if i even could do it and i didnt wanna infringe on a fanmade article. Poor, poor guy... &lt;br /&gt;
&lt;br /&gt;
Anyway, im Leord's apprentice in a way.... i started editing since the Fury reveal and Leord was kind enough to teach me in the Sacred Art of Wiki Editing. Do you know where he went btw? seems like he dissappeared... Wiki seems a bit sad without him. Hope to hear from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:DxAxxxTyriel|DxAxxxTyriel]] 12:24, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, no problem. I didn't know how to do it either I just took a stab at it and it worked:) I didn't realise the Artisan page was taken by a fanmade page. No matter.  Leord will be back, don't worry. He'll be doing less but will still be around for now he's gone on holiday so he's afk.  Still Flux and me though, hopefully we'll do:) --[[User:Elly|Elly]] 15:12, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could you tell me how to do it? i would like to make the [[Blacksmith]] article to stop redirecting to the [[Vendor]], and to a new article about the Blacksmith, the quest and his name. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:27, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When you get redirected, there's a small message just under the top bar (the bar with &amp;quot;Artricle-Talk-Edit&amp;quot; and stuff), which states &amp;quot;Redirected from &amp;lt;nowiki&amp;gt;[[page]]&amp;lt;/nowiki&amp;gt;&amp;quot;. Click on the link (in this case: the link to Blacksmith), and press edit :)&lt;br /&gt;
::Also; Hi there. --[[User:Vipermagi|Vipermagi]] 16:54, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for the tip, Howdy-Ho Tim! --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:29, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you delete an article? ==&lt;br /&gt;
&lt;br /&gt;
i know you actually cant delete, that it gets stored.... Could you remove the [[Salvage Cube]] article? --[[User:DxAxxxTyriel|DxAxxxTyriel]] 16:12, 21 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22880</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22880"/>
				<updated>2010-08-21T16:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram. He tasks the player with helping him lay his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
&lt;br /&gt;
**Current Known Ranks of the Headrig's Training (in ascending order): Apprentice, Journeyman.&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
[[Image:Firstlevel_caravan.jpg|thumb|150px|Haedrig's shop, which he has just set up]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Dyes&amp;diff=22869</id>
		<title>Dyes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Dyes&amp;diff=22869"/>
				<updated>2010-08-21T13:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dyes''' are a new feature in Diablo 3 that [[Jay Wilson]] revealed during an interview [http://www.youtube.com/watch?v=N9G9wWK7Ttg/] after the GamesCom 2010 [[Artisan]] Reveal. It allows the player to color their armor in different color, there are around 15 different colors the player can use.&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
[[Bashiok]] has revealed [http://diablo.incgamers.com/blog/comments/more-information-on-armor-dyeing/] some specifics about armor dyeing. There are specific slots where you can dye your armor, usually these slots are areas which have something to dye, for example a sword might not be dyeable. An item cannot be dyed fully, as each item is hand-crafted by the Developers to have dyeable areas, such as a piece of cloth hanging down a chest item or an entire robe. Bashiok was careless to drop the word slots, which implies plural, which might indicate that items may have 1 or more areas that can be dyed.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=N9G9wWK7Ttg Jay Wilson Interview after Artisan reveal]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/more-information-on-armor-dyeing Bashiok spilling the beans on item dyeing]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Dyes&amp;diff=22868</id>
		<title>Dyes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Dyes&amp;diff=22868"/>
				<updated>2010-08-21T13:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dyes''' are a new feature in Diablo 3 that [[Jay Wilson]] revealed during an interview [http://www.youtube.com/watch?v=N9G9wWK7Ttg/] after the GamesCom 2010 [[Artisan]] Reveal. It allows the player to color their armor in different color, there are around 15 different colors the player can use.&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
[[Bashiok]] has leaked some specifics about armor dyeing. There are specific slots where you can dye your armor, usually these slots are areas which have something to dye, for example a sword might not be dyeable. An item cannot be dyed fully, as each item is hand-crafted by the Developers to have dyeable areas, such as a piece of cloth hanging down a chest item or an entire robe. Bashiok was careless to drop the word slots, which implies plural, which might indicate that items may have 1 or more areas that can be dyed.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://www.youtube.com/watch?v=N9G9wWK7Ttg Jay Wilson Interview after Artisan reveal]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22867</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22867"/>
				<updated>2010-08-21T12:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Getting the Blacksmith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrig, whose family has been killed in the initial attack on Tristram. He tasks the player with helping him lay his family to rest. Upon completion of the Quest, you earn his trust and Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22866</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Artisan&amp;diff=22866"/>
				<updated>2010-08-21T12:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Blacksmith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Artisan''' is a Unique Non-Playable Character (NPC), who serves the player in many ways. There are many types of Artisans, the prime example of an Artisan is the Blacksmith. Different types of Artisans provide different services. Artisans are integrated into the Main Storyline, having their own lore and being part of quests, such as [[The Crown of Mad Leoric]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Npc-artisan-blacksmith1s.jpg|200px|thumb|right|Concept art of the Artisan [[Blacksmith]].]]&lt;br /&gt;
Artisans are basically vendors, they provide the same function other vendors provide but with unique abilities and a possibility to be upgraded over time which will have a visual effect on the Artisan and his shop, check the gallery at the bottom of the page to see the transition.&lt;br /&gt;
&lt;br /&gt;
They can Buy and Sell Equipment, however, there are different types of Artisans, and each one has its own unique set of abilities. All Artisans can [[Crafting|Craft]] items for the player, provided they provide supplies and gold. Crafted items are standard, some are magic and some are rare magic items, But every crafted item has 1 or more random properties attached to it, that are finalized upon being crafted. Artisans will have recipes for crafting, but Unique recipes can be found in Sanctuary, from monsters and other sources.&lt;br /&gt;
&lt;br /&gt;
Artisans are found throughout [[Sanctuary]] and are inaccessible to the player until he earns their trust by completing a quest or some other currently unknown way. Only then will an Artisan become accessible. After an Artisan is fully trained, he can be specialized in different areas of Expertise. For example if you love to use Axes, you can specialize the Blacksmith Artisan into Axes, meaning they will have more Axes for Selling and Crafting. The player's commitment to a specialization on an Artisan is not permanent, every specialization requires its own time and crafting material required and do not cancel each other out.&lt;br /&gt;
&lt;br /&gt;
==Types of Artisans==&lt;br /&gt;
&lt;br /&gt;
There are many types of Artisans in the world of [[Sanctuary]], from jewelers who craft extremely valuable gems to blacksmiths who forge equipment for the player.&lt;br /&gt;
&lt;br /&gt;
There are only 3 types artisans in the game, more could be added later in development or via Expansions.&lt;br /&gt;
&lt;br /&gt;
===[[Haedrig Eamon|Blacksmith]]===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Creating Sockets in Armor and Shields (Only), Repairing&lt;br /&gt;
*Speciality: Weapons, Armor&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Enchanting Items, Identifying Items&lt;br /&gt;
*Speciality: Magic Equipment, Runes/Charms/Potions/Scrolls&lt;br /&gt;
&lt;br /&gt;
===Jeweler===&lt;br /&gt;
*Abilities: Shop, Craft, Training&lt;br /&gt;
*Special Abilities: Un-socketing Items, Gem Splicing (Combining Gems to improve quality)&lt;br /&gt;
*Speciality: Jewelery, Gems&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Artisans were revealed during GamesCom 2010, in Germany.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Artisan_01.png|A Blacksmith has set up shop in this camp.&lt;br /&gt;
Image:Artisan_02.png|The Blacksmith started making a bit of coin.&lt;br /&gt;
Image:Artisan_03.png|THE LOOT! THE WONDERFUL, WONDERFUL LOOT!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:WizardGurl&amp;diff=22865</id>
		<title>User talk:WizardGurl</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:WizardGurl&amp;diff=22865"/>
				<updated>2010-08-21T12:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wizardgurl, do you think the Salvage Cube article is really needed? (its not a cube btw). There is a [[Salvaging]] article already on the wiki, the Salvage cube article doesnt really add anything new to the wiki, nor is it an item. It is a feature. i would like to remove that article. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 10:27, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem.I didn't know there was already an article.--[[User:WizardGurl|WizardGurl]]&lt;br /&gt;
&lt;br /&gt;
: Once an article is made, its permanent. Most of the articles that are &amp;quot;gone&amp;quot; are simply hidden by the admins. Ill have to find an admin to do that, as i cannot. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 12:43, 21 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Hardcore&amp;diff=22864</id>
		<title>Hardcore</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Hardcore&amp;diff=22864"/>
				<updated>2010-08-21T12:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* August 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hardcore''' characters are exactly the same as regular characters, except that they are mortal. When they [[die]], they stay dead. Forever. No restarting in [[town]]; no restarting anywhere. Dead hardcore characters in [[Diablo 2]] are able to log back onto the [[Battle.net]] chat channels, but they can not join or create games. It's not known how that feature might be handled in D3, if there's a more interactive chat room experience. What we know can be read in the [[Battle.net 2.0]] article.&lt;br /&gt;
&lt;br /&gt;
==D3 Harcore Confirmed?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event:&lt;br /&gt;
&lt;br /&gt;
::'''Q: Will there be Hardcore mode?'''&amp;lt;br&amp;gt;&lt;br /&gt;
::'''A:''' We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though. &lt;br /&gt;
&lt;br /&gt;
===April 2009===&lt;br /&gt;
&lt;br /&gt;
Bashiok in a forum post.[http://www.diii.net/blog/comments/bashiok-on...-everything/]&lt;br /&gt;
&lt;br /&gt;
::'''Question''': Has anymore thought been put into Hardcore? Are any features decided-upon?&amp;lt;br&amp;gt;&lt;br /&gt;
::'''[[Bashiok]]:''' I think the last thing I heard from Jay on it in public was something along the lines of “Ok fine we’ll just commit to a hardcore mode here and now” outside of that no details have been released.&lt;br /&gt;
&lt;br /&gt;
===August 2010===&lt;br /&gt;
In an interview with GameSpot AU [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/], [[Jay Wilson]] confirmed that Hardcore is definitely returning to Diablo III.&lt;br /&gt;
&lt;br /&gt;
==Paying to Resurrect Hardcore Characters?==&lt;br /&gt;
&lt;br /&gt;
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager [[Bashiok]], in July 2009. [http://diablo.incgamers.com/blog/comments/bashiok-on-death-proof/]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[http://diablo.incgamers.com/forums/showthread.php?t=731921], and when the issue came up again in April 2010, Bashiok said it had been pretty much ruled out.[http://diablo.incgamers.com/blog/comments/blizzard-on-paying-to-revive-hc-characters-and-wow-rmt-pets/]&lt;br /&gt;
&lt;br /&gt;
::Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard [[Jay Wilson|Jay]] (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional HC Content==&lt;br /&gt;
* You can read more about the Hardcore Mode of [[Diablo II]] in DiabloWiki {{wl|[http://diablo2.diablowiki.net/Hardcore Hardcore Mode]}}&lt;br /&gt;
* [http://forums.diii.net/forumdisplay.php?f=140 Hardcore D3 Forum]&lt;br /&gt;
* [http://forums.diii.net/forumdisplay.php?f=30 Hardcore D2 Forum]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=532 D2 Hardcore Graveyard Image Gallery]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:reference]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22862</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22862"/>
				<updated>2010-08-21T12:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrigs' Wife, who is very sick. He asks the player to venture out into the wild, and see what he can do, as he cannot leave her side while she suffers. Upon completion of the Quest, Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if his wife dies, lives or becomes part of the caravan.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (these come in sets, for example, 4 Common Scraps and 500 gold for 1 upgrade), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ Artisan Presentation Video]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Interview with Jay Wilson]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22861</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22861"/>
				<updated>2010-08-21T12:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Haedrig Eamon''' is an [[Artisan]] Blacksmith in Diablo 3. He is [[New Tristram]]'s Blacksmith, making weapons, armor and anything that is required for the town as well as its guard. Being an Artisan, he can do some pretty unique things, which can be read below.&lt;br /&gt;
&lt;br /&gt;
==Lore/Backstory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
Upon reaching New Tristram, the player may take up a quest to help Haedrigs' Wife, who is very sick. He asks the player to venture out into the wild, and see what he can do, as he cannot leave her side while she suffers. Upon completion of the Quest, Haedrig joins the player's [[Caravan]], following him on his journey throughout [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if his wife dies, lives or becomes part of the caravan.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Haedrig.png|thumb|right|150px|Haedrig asking the [[Monk]] to help him with his sick wife.]]&lt;br /&gt;
Being an Artisan, Haedrig is a unique NPC, he can do unique things as well as be a regular vendor and an interactive character.&lt;br /&gt;
&lt;br /&gt;
*Crafting&lt;br /&gt;
All artisans have the [[Crafting]] feature in Diablo 3. The Blacksmith focuses on crafting weapons and armor, and eventually can be specialized in an item type, gaining more of that type of item for crafting and selling.&lt;br /&gt;
&lt;br /&gt;
*Repairing&lt;br /&gt;
Haedrig can repair items in Diablo III, a feature no other Artisan or vendor can do.&lt;br /&gt;
&lt;br /&gt;
*Socketing&lt;br /&gt;
Haedrig can Socket items, regardless of the quality of the item. However, he can only socket specific item types, which are Shields, Helms, Bracers, Belts and Pants. It is unknown if specialization into an item type or leveling up increase the number of items he can socket, like Chest items, for instance. &lt;br /&gt;
&lt;br /&gt;
*Training&lt;br /&gt;
Haedrig can be trained in his art, provided the player gives him [[Salvaging|Salvaging Supplies]] and some Gold. Upon giving these materials to him (they come in sets, like 4 Common Scraps and 500 gold), Haedrig gains experience. Once he levels up, Haedrig offers more crafting recipes, more/better items sold and is visually Upgraded.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/]&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|conf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Haedrig.png&amp;diff=22859</id>
		<title>File:Haedrig.png</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Haedrig.png&amp;diff=22859"/>
				<updated>2010-08-21T12:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: Haedrig Eamon talking to the monk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Haedrig Eamon talking to the monk.&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Template:Character_navbox&amp;diff=22858</id>
		<title>Template:Character navbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Template:Character_navbox&amp;diff=22858"/>
				<updated>2010-08-21T12:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guideline for Tab Choice==&lt;br /&gt;
The guideline for this navbox when deciding which tab to display on individual articles is that if the character is a Main Character, show that. If it's an Important character or a Minor one, but of a special [[race]] (like an [[Angel]]) then show Angel tab. Otherwise, show imp/min tab. Think of which attribute is the more prominent one: race or importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legend==&lt;br /&gt;
 !Use only ONE of these variables!&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Character_navbox&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |d3               Confirmed Diablo III NPC&lt;br /&gt;
 |poss             Rumoured/possible Diablo III NPC&lt;br /&gt;
 |d2               Diablo II NPC&lt;br /&gt;
 |d2_dia           Diablo II dialogues&lt;br /&gt;
 |d1               Diablo I NPC&lt;br /&gt;
 |d1_dia           Diablo I dialogues&lt;br /&gt;
 |Races            Different races&lt;br /&gt;
 |Angels&lt;br /&gt;
 |Demons&lt;br /&gt;
 |Humans&lt;br /&gt;
 |Nephalem&lt;br /&gt;
 |main             Main Character&lt;br /&gt;
 |imp              Important Character&lt;br /&gt;
 |minor            Minor Character&lt;br /&gt;
 |minor2           Minor Character 2nd tab&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox NavTabContainer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;[[Character]]s &amp;amp; [[NPC]]s&amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Character_navbox|e|www|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{{1|}}} || SelectedNavTabHeader}} {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d3=X |conf=d3 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D3&amp;quot; &amp;gt;'''D3 NPCs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |poss=X |Rumoured=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Rumoured&amp;quot;&amp;gt;'''Rumoured'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d2=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2&amp;quot; &amp;gt;'''D2 NPCs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d1=d1 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1&amp;quot; &amp;gt;'''D1 NPCs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Races=X |races=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Races&amp;quot; &amp;gt;'''Races'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |main=main }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Main&amp;quot; &amp;gt;'''Main Chars'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |imp=X |Imp=X |Important=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Imp&amp;quot; &amp;gt;'''Import. Chars'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |minor=minor }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Minor&amp;quot; &amp;gt;'''Minor A-K'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |minor2=minor2 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Minor2&amp;quot; &amp;gt;'''Minor L-Z'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |fan_char=fan_char }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Fan_Character&amp;quot; &amp;gt;'''Fanmade'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;&amp;lt;!--            D3 Confirmed&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Diablo III]]'s [[NPCs|Confirmed NPCs]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Alesar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Asheara]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Captain Rumford]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Captain Dagved]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Crazed Miner]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Crying Ghost]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Deckard Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Dying Driver]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Escort_Mission|Escort Soldier]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Husam]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Injured Villager]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lachdanan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Leah]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Little Girl Ghost]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mercenaries]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mr. Meat Wagon]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Haedrig Eamon]] ([[Artisan]]) - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mystic]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jeweler]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Poltarh]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Varna]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zakarwa]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Rumoured&amp;quot;&amp;gt;&amp;lt;!--       D3 Rumoured&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Diablo III]]'s [[NPC|Possible NPCs]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Abd al-Hazir]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Adria]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Franklin Burroughs]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hakan II]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Humbart Wessel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Pablo DeSoto]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Quov Tsin]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tyrael]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kentril Dumon]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zayl]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;&amp;lt;!--               D2 NPCs&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[NPC]]s of [[Diablo II]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_I Act I}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Akara Akara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Charsi Charsi}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Chickens Chickens}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Deckard_Cain Deckard Cain}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Flavie Flavie}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Gheed Gheed}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Kashya Kashya}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Rogue_NPCs Rogue NPCs}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Warriv Warriv}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_II Act II}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Atma Atma}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Deckard_Cain Cain}}- &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Drognan Drognan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Elzix Elzix}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Fara Fara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Geglash Geglash}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Greiz Greiz}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Jerhyn Jerhyn}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Kaelan Kaelan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Lysander Lysander}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Meshif Meshif}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Tyrael Tyrael}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Warriv Warriv}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_III Act III}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Alkor Alkor}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Asheara Asheara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Deckard_Cain Cain}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Hratli Hratli}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Meshif Meshif}} - &amp;lt;!--}}&lt;br /&gt;
--&amp;gt;   {{iw|Natalya Natalya}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Ormus Ormus}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|The_Iron_Wolves Iron Wolves}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Dark_Wanderer Dark Wanderer}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_IV Act IV}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Deckard_Cain Cain}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Halbu Halbu}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Hadriel Hadriel}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Izual_NPC Izual NPC}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Jamella Jamella}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Tyrael Tyrael}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_V Act V}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Anya Anya}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Deckard_Cain Cain}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Larzuk Larzuk}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Malah Malah}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Nihlathak Nihlathak}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Qual-Kehk Qual-Kehk}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|The_Ancients Ancients}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Tyrael Tyrael}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Barbarian_NPCs Barbarian}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Bunnies Bunnies}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|The_Bunny_Roaster Bunny Roast}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d2_dia=d2_dia }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2_Dialogues&amp;quot; &amp;gt;'''Switch to Dialogues'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2_Dialogues&amp;quot;&amp;gt;&amp;lt;!--     D2 Dialogues&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Dialogue|NPC Dialogues]] of [[Diablo II]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_I Act I}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Akara Akara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Charsi Charsi}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Chickens Chickens}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Deckard Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Flavie Flavie}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Gheed_dialogue|Gheed]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Kashya Kashya}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Rogue_NPCs Rogue NPCs}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Warriv Warriv}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_II Act II}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Atma Atma}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Cain]]- &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Drognan Drognan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Elzix Elzix}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Fara Fara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Geglash Geglash}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Greiz Greiz}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Jerhyn Jerhyn}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Kaelan Kaelan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Lysander dialogue|Lysander]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Meshif Meshif}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Tyrael dialogue|Tyrael]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Warriv Warriv}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_III Act III}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Alkor Alkor}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Asheara Asheara}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Hratli Hratli}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Meshif Meshif}} - &amp;lt;!--}}&lt;br /&gt;
--&amp;gt;   [[Natalya dialogue|Natalya]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Ormus dialogue|Ormus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|The_Iron_Wolves Iron Wolves}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Dark_Wanderer Dark Wanderer}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_IV Act IV}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Halbu Halbu}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Hadriel Hadriel}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Izual_NPC Izual NPC}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Jamella Jamella}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Tyrael dialogue|Tyrael]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''{{iw|Act_V Act V}}:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Anya Anya}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Larzuk Larzuk}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Malah Malah}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Nihlathak Nihlathak}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Qual-Kehk Qual-Kehk}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|The_Ancients Ancients}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Tyrael dialogue|Tyrael]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Barbarian_NPCs Barbarian}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader&amp;quot; title=&amp;quot;D2&amp;quot; &amp;gt;'''Switch to NPCs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   ''(Orange links are placeholders, yellow links are live)''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1&amp;quot;&amp;gt;&amp;lt;!--            D1 NPCs&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[NPC]]s of [[Diablo I]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''NPCs:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Adria}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Deckard Cain}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Farnham}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Griswold}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Gillian}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Ogden}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Pepin}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Wirt}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Lester}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs The Complete Nut}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Celia}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''Monster NPCs:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Defiler}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Gharbad_the_Weak Gharbad}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Lachdanan Lachdanan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Lazarus}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Na-Krul}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Snotspill}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Zhar_the_Mad Zhar}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d1_dia=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1_Dialogues&amp;quot; &amp;gt;'''Switch to Dialogues'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1_Dialogues&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--              D1 Dialogues&lt;br /&gt;
--&amp;gt;    [[Dialogue|NPC Dialogues]] of [[Diablo I]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   '''NPCs:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Adria}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   [[Deckard_Cain_dialogue|Deckard Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Farnham}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Griswold}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Gillian}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Ogden}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Pepin}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Wirt}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Lester}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs The Complete Nut}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Celia}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   '''Monster NPCs:'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Defiler}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Gharbad_the_Weak Gharbad}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Lachdanan Lachdanan}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Lazarus}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Na-Krul}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|1_NPCs Snotspill}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   {{iw|Zhar_the_Mad Zhar}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader&amp;quot; title=&amp;quot;D1&amp;quot; &amp;gt;'''Switch to NPCs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   ''(Orange links are placeholders, yellow links are live)''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Races&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;!--             Races&lt;br /&gt;
--&amp;gt;    [[Race|Races]] of the [[Diablo Universe]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   Choose a race from the [[Diablo Universe]]:&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Races&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Angels=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Angels&amp;quot; &amp;gt;'''Angels'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Demons=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Demons&amp;quot; &amp;gt;'''Demons'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Humans=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Humans&amp;quot; &amp;gt;'''Humans'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Nephalem=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Nephalem&amp;quot; &amp;gt;'''Nephalem'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Angels&amp;quot;&amp;gt;&amp;lt;!--                 Angel Characters&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Angel|Angel]] [[Character]]s&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Angiris Council]]:'''&lt;br /&gt;
* [[Auriel]]&lt;br /&gt;
* [[Imperius]]&lt;br /&gt;
* [[Itherael]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Angiris (cont):'''&lt;br /&gt;
* [[Malthael]]&lt;br /&gt;
* [[Tyrael]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Other [[Archangel]]s:'''&lt;br /&gt;
* [[Inarius]]&lt;br /&gt;
* [[Mirakodus]] (demon)&lt;br /&gt;
* [[Yaerius]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Angel]]s:'''&lt;br /&gt;
* [[Izual]] (fallen)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Angels&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Angels=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Angels&amp;quot; &amp;gt;'''Angels'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Demons=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Demons&amp;quot; &amp;gt;'''Demons'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Humans=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Humans&amp;quot; &amp;gt;'''Humans'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Nephalem=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Nephalem&amp;quot; &amp;gt;'''Nephalem'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Demons&amp;quot;&amp;gt;&amp;lt;!--                 Demon Characters&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Demon|Demon]] [[Character]]s&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Great Evils]]:'''&lt;br /&gt;
* '''[[Prime Evils]]:'''&lt;br /&gt;
* [[Diablo]]&lt;br /&gt;
* [[Mephisto]]&lt;br /&gt;
* [[Baal]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Great Evils (cont):'''&lt;br /&gt;
* '''[[Lesser Evils]]:'''&lt;br /&gt;
* [[Andariel]]&lt;br /&gt;
* [[Azmodan]]&lt;br /&gt;
* [[Belial]]&lt;br /&gt;
* [[Duriel]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Other [[Demon]] Lords:'''&lt;br /&gt;
* Empty&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Demon]]s:'''&lt;br /&gt;
* [[Izual]] (fallen)&lt;br /&gt;
* [[Septumos]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Demons&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Angels=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Angels&amp;quot; &amp;gt;'''Angels'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Demons=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Demons&amp;quot; &amp;gt;'''Demons'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Humans=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Humans&amp;quot; &amp;gt;'''Humans'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Nephalem=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Nephalem&amp;quot; &amp;gt;'''Nephalem'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Humans&amp;quot;&amp;gt;&amp;lt;!--                 Human Characters&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Human|Human]] [[Character]]s&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Human]]s are too numerous to list. See individual &amp;quot;Main&amp;quot;, &amp;quot;Important&amp;quot; and &amp;quot;Minor&amp;quot; tabs.&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Humans&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Angels=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Angels&amp;quot; &amp;gt;'''Angels'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Demons=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Demons&amp;quot; &amp;gt;'''Demons'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Humans=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Humans&amp;quot; &amp;gt;'''Humans'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Nephalem=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Nephalem&amp;quot; &amp;gt;'''Nephalem'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Nephalem&amp;quot;&amp;gt;&amp;lt;!--                 Nephalem Characters&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Nephalem|Nephalem]] [[Character]]s&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!-- One extra row is needed here, or the code buggs every so slightly, lol&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Nephalem|Original Nephalem]]:'''&lt;br /&gt;
** [[Rathma]]&lt;br /&gt;
** [[Bul-Kathos]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''Original Nephalem (cont):'''&lt;br /&gt;
** [[Esu]]&lt;br /&gt;
** [[Vasily]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Edyrem]]:'''&lt;br /&gt;
** [[Mendeln]]&lt;br /&gt;
** [[Serenthia]]&lt;br /&gt;
** [[Uldyssian]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Ancient]]s:'''&lt;br /&gt;
* [[Korlic]]&lt;br /&gt;
* [[Madawc]]&lt;br /&gt;
* [[Talic]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Nephalem&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Angels=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Angels&amp;quot; &amp;gt;'''Angels'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Demons=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Demons&amp;quot; &amp;gt;'''Demons'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Humans=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Humans&amp;quot; &amp;gt;'''Humans'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Nephalem=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Nephalem&amp;quot; &amp;gt;'''Nephalem'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Main&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--        Main characters&lt;br /&gt;
--&amp;gt;   [[Character|Main Characters]]'''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Good:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hero|Heroes]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Deckard Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tyrael]]*&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Evil:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mephisto]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Baal]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Diablo]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Belial]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Azmodan]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Dark Wanderer|Wanderer]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Main&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   ''* Presumed and [[Tyrael|debated]]''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Imp&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--           Important characters&lt;br /&gt;
--&amp;gt;   [[Character|Important Characters]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Abd al-Hazir]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Akarat]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Albrecht]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Andariel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Arcanna]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Atanna]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Athulua]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Astrogha]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Auriel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Aust]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Bartuc]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Blood Raven]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Bul-Kathos]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Duriel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Esu]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Fiacla-Géar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Gregus Mazi]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Gulag]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hakan I]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Harkin Khan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hefaetrus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Horazon]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Inarius]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Imperius]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Izual]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Itherael]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jered Cain]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kalan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Karcheus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Khalim]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lachdanan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Leoric]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lilith]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lucion]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Madawc]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Malthael]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Marius]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mendeln]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lazarus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Quov Tsin]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Rathma]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Serenthia]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Siggard]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Sankekur]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tal Rasha]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[The Summoner]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Uldyssian]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Vasily]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Yaerius]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zerae]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zular Khan]] &amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Minor&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--            Minor characters A-K&lt;br /&gt;
--&amp;gt;   [[Character|Minor A-K]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Achilios]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Adria]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Akara]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Albord]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Aldric Jitan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Alkor]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Anya]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Asheara]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Assur]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Atma]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Augustus Malevolyn]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Baerna]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Banagar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Benjin]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Brek]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Buyard Cholik]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Camylle]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Celestia]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Cornelius]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Darrick Lang]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Diomedes]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Drognan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Edgewulf]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Elora]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Elzix]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Emilye]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Fara]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Farnham]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Fautzin]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Galeona]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Garda]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Gheed]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Gillian]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Gorst]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Greiz]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Griswold]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Guthwulf]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hagan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Halbu]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hanos Jeronnan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hargo]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hays]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hratli]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hrothwulf]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Humbart Wessel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hunfrith]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Hyram]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Icharion]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jace]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jamella]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jerhyn]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Jodas]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Juris Khan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Justinian IV]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kabraxis]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kara Nightshadow]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Karybdus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kashya]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kentril Dumon]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kethryes]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Korlic]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Kreghn]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Ku Y'leh]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Minor2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--                Minor characters L-Z&lt;br /&gt;
--&amp;gt;   [[Character|Minor L-Z]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Linariel]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lam Esen]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Larzuk]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Lysander]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Malah]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mat Hu-Ring]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Meshif]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mirakodus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Mordecai]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Natalya]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Nefriti]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Nellia]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Nihlathak]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Nor Tiraj]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Norrec Vizharan]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Ogden]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Ord Rekar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Orlif]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Ormus]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Oskal]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Palashia]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Pepin]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Qarak]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Qual-Kehk]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Riordan Nesardo]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Sadun Tryst]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Salene Nesardo]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Sardak]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Sarnakyle]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Septumos]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Simon]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Talic]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Taramis Volken]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tilgar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tobio]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Toko]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Tylwulf]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Vischar Orous]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Warriv]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Wirt]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Wulfgar]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Xazax]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zagraal]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zayl]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Zorea]] - &amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Fan character navbox}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:9px; font-weight:normal;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   (All listed [[NPCs]] and [[Monsters]] are also [[Character]]s, main ones or otherwise.) - (This navigation is being populated.)&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Navboxes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An idea here is to make sub-sections for Quest NPCs, Vendors etc. They can be listed to the left or so. Or, they can have their own TR in ALL titles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22849</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22849"/>
				<updated>2010-08-21T11:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: moved Blacksmith to Haedrig Eamon:&amp;amp;#32;An artisan is first and foremost an NPC instead of a Unique Vendor. They are met in the main Storyline and have their own tales and backstory. I am moving this page to wiki any information about them specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Blacksmith''' is one of the [[Artisan]]'s in Diablo 3. He travels with you and others almost everywhere and he never changes. He will help you at buying weapons and armor but also socket and craft your items,repair your stuff, and talking about the events happening in the world.&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
When you start the game,the character doesn't have a blacksmith.You can accuire them by completing a quest that is given by them.After that the blacksmith is all yours.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
All artisan's have the crafting feature in Diablo 3.The blacksmith focuses on crafting weapons and armor.The crafting feature let's you buy an item with 2 or more random properties that will be shown after you buy the item and wait a little amount of time while the weapon is crafted.For the crafting option,besides paying money you have to give the blacksmith some resources.&lt;br /&gt;
&lt;br /&gt;
==Repairing==&lt;br /&gt;
This feature wasn't show in the blacksmith presentation but probably it repair your weapons and armor that were damaged in battle.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
This feature of the blacksmith let's you socket any weapon or armor even if they are rare or part of a set.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
While the blacksmith travels along in your journeys,you can upgrade his level offering some money and resources.As he grows up in level he can bring much more powerful weapons and stronger armor.You can even tell him what type of weapon to bring and he will always bring that type and don't worry,you can always change the type of weapon he can bring. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22848</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Blacksmith&amp;diff=22848"/>
				<updated>2010-08-21T11:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Blacksmith''' is one of the [[Artisan]]'s in Diablo 3. He travels with you and others almost everywhere and he never changes. He will help you at buying weapons and armor but also socket and craft your items,repair your stuff, and talking about the events happening in the world.&lt;br /&gt;
&lt;br /&gt;
==Getting the Blacksmith==&lt;br /&gt;
When you start the game,the character doesn't have a blacksmith.You can accuire them by completing a quest that is given by them.After that the blacksmith is all yours.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
All artisan's have the crafting feature in Diablo 3.The blacksmith focuses on crafting weapons and armor.The crafting feature let's you buy an item with 2 or more random properties that will be shown after you buy the item and wait a little amount of time while the weapon is crafted.For the crafting option,besides paying money you have to give the blacksmith some resources.&lt;br /&gt;
&lt;br /&gt;
==Repairing==&lt;br /&gt;
This feature wasn't show in the blacksmith presentation but probably it repair your weapons and armor that were damaged in battle.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
This feature of the blacksmith let's you socket any weapon or armor even if they are rare or part of a set.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
While the blacksmith travels along in your journeys,you can upgrade his level offering some money and resources.As he grows up in level he can bring much more powerful weapons and stronger armor.You can even tell him what type of weapon to bring and he will always bring that type and don't worry,you can always change the type of weapon he can bring. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Scroll_of_Wealth&amp;diff=22845</id>
		<title>Scroll of Wealth</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Scroll_of_Wealth&amp;diff=22845"/>
				<updated>2010-08-21T10:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Unknown Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scroll of Wealth is a scroll introduced in Diablo III that lets a player instantly sell an item even when not in town. &lt;br /&gt;
&lt;br /&gt;
==Scroll Revealed==&lt;br /&gt;
&lt;br /&gt;
Jay Wilson revealed this item during an interview at Gamescom, 2010. His quote was short and to the point, and has not yet been elaborated upon. &amp;lt;ref&amp;gt;  {{cite web | url = http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ | title = Jay Wilson Interview @ Gamescom | accessdate = 2010-08-20 | quote = We’ve also added a Scroll of Wealth that allows you to sell items right on location.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;We’ve also added a Scroll of Wealth that allows you to sell items right on location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Item-hover1.jpg|frame|D3 item hover info includes the price.]]&lt;br /&gt;
It's assumed that these scrolls work just like Identify Scrolls; right click to activate and then whatever you click on with the special pointer will be instantly sold, with the gold added to your character's account. &lt;br /&gt;
&lt;br /&gt;
All items list the gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.&lt;br /&gt;
&lt;br /&gt;
==Unknown Issues==&lt;br /&gt;
&lt;br /&gt;
How much will Scrolls of Wealth cost? How readily accessible will they be? (Likely they'll be sold by the Mystic [[Artisan]] or just regular vendors, but this is not confirmed.)&lt;br /&gt;
&lt;br /&gt;
Will the items sold be shown in some sort of inventory or menu, enabling characters to buy them back if they sell something by accident? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;div class='references-small'&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:scrolls]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fist&amp;diff=22844</id>
		<title>Fist</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fist&amp;diff=22844"/>
				<updated>2010-08-21T10:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fist weapons are [[Monk]]-specific items in Diablo 3. These weapons are used to enhance the Monk's melee punching attacks, and are reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2. They cannot be equipped by other characters.&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known of their range or relative damage, but it seems safe to assume that they are strictly melee weapons, with little or no variety in range. Only 2 types of Fist Weapons have been seen, the Wrist Spade and the Fist Blade. Both of them seemed to have a &amp;quot;Life after kill&amp;quot; attribute, which could indicate it is a standard for all fist weapons. Although it could have been a coincidence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fist Weapons==&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-weapons-fist-concept.jpg|thumb|250px|Concept art for Fist weapons.]]&lt;br /&gt;
Fist weapons and the potential for weapon-specific attacks were first spoken of by [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net:''' The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons? ''&lt;br /&gt;
::'''Jay Wilson:''' We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating, I think it’s called [[Crippling Wave]] now. We change them a lot and I get mixed up on the titles. &lt;br /&gt;
&lt;br /&gt;
::Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him. So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Specific Skills?==&lt;br /&gt;
&lt;br /&gt;
As mentioned by Jay Wilson in the quote above, it seems that some of the Monk's attack skills will '''only''' work with Fist weapons, while others will '''only''' work with Staves. Since there is no [[weapon switch hotkey]] in Diablo 3, it's not known how characters will handle this sort of weapon-based skill variety. &lt;br /&gt;
&lt;br /&gt;
It might be impossible, or at least impractical, to play a hybrid Monk; players may need to specialize entirely in one weapon type or the other. This might be optimal, if similar weapon skills have synergies or other bonuses to encourage unified skill distribution.&lt;br /&gt;
&lt;br /&gt;
Another possibility is some sort of weapon switching tied to skills. In this hypothetical concept, the Monk would have two weapon slots, and which one was used would be determined by the active skill. This would seem to allow weapon switching, while making it user-friendly enough for the D3 developers, who have pointed to the problem of D2 noobs wondering where their weapons went when they accidentally hit the weapon switch hotkey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Monk]]&lt;br /&gt;
[[category:Weapons]]&lt;br /&gt;
[[Category:Fists]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Monk&amp;diff=22843</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Monk&amp;diff=22843"/>
				<updated>2010-08-21T10:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Monk''' is one of the five playable characters in Diablo 3. He was the fourth to be revealed, at Blizzcon 2009, and plays as a [[melee]]/[[caster]] hybrid, with a martial arts/kung fu type theme to most of his attacks. His appearance is reminiscent of a European monk, while his saffron robed garments, religion, and combat style draw more from the Eastern, Shao Lin style influence.&lt;br /&gt;
&lt;br /&gt;
Though only eight of the [[Monk skills]] have yet been revealed, the character design calls for numerous fast-hitting, arcade-style chain combo attacks, a variety of defensive active and passive skills, and various unknown types of party-boosting [[Auras]].[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
The character feels similar to the [[Assassin]] and [[Paladin]] from Diablo II, and while he shares a name and some traits with the Monk from Hellfire, Blizzard has disowned that expansion pack and claims no connection between the characters. [http://diablo.incgamers.com/blog/comments/bashiok-on-the-monk-and-cluttered-visuals/]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Monk1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|classtype= official&lt;br /&gt;
|role= [[Melee]]/[[Caster]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Skill Tree A]]&lt;br /&gt;
|skilltree2= [[Skill Tree B]]&lt;br /&gt;
|skilltree3= [[Skill Tree C]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= Monks of [[Ivgorod]]&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= None Known&lt;br /&gt;
}}&lt;br /&gt;
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge; they believe in 1001 gods that dwell within everything (one god in water, one god in fire, one god in the air, etc.), martial arts, and meditation to purify the body and soul.&lt;br /&gt;
&lt;br /&gt;
The Monks have a fondness for structure and creativity, which is why they have various symbols on their bodies. Their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), and that it may take a monk an entire lifetime to complete the tattoo on his back.&lt;br /&gt;
&lt;br /&gt;
The monk serves the Elder Monks of the monastery, who seek to destroy evil in all forms. He thinks of himself as the weapon of the gods against all that is evil. He is a peaceful, patient and good man who aids those who suffer, with no hatred against anyone, in contrast to the [[Barbarian]]. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons. &lt;br /&gt;
&lt;br /&gt;
[[Leonard Boyarsky]], Diablo 3's lead story designer, discussed this in an August 2009 interview.[http://www.atomicmpc.com.au/Feature/153717,diablo-iii-qa.aspx]&lt;br /&gt;
&lt;br /&gt;
::(The Monk) comes from a place called Ivgorod, you know when we started looking at a story about a monk we didn't want to just have what would be considered the standard monk. At Blizzard we love to put a little twist on things and do things a little bit differently. So we thought it would be interesting to take some kind of 13th century... well not factual, but some kind of Eastern European 13th century monk and combine it with the more Eastern style; not only in terms of the look but also in terms of the philosophical. So he has the Eastern philosophy integrated into him, the movement has a lot to do with life and the gods mixed in with a very theocratic, organised religious belief system.&lt;br /&gt;
But he's very devout, he's fighting the good fight; he's a holy warrior. He's very straight-ahead in what he does, there's no gray area for him and it's not that he's inflexible -- he does what he thinks is right. If he has to meditate on that for two days he'll do it because he's got to do the right thing - his fighting is his way of worshiping. That's how we approached him, which gives him a very different feel. The [[Barbarian]] has a good mythology; we gave the [[Witch Doctor]] a very rich mythology. In the game they have a very different experience as different characters, but also, possibly come into conflict with each other because of their different belief systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In-game Info===&lt;br /&gt;
More info was revealed in an IGN interview.[http://uk.pc.ign.com/articles/101/1017305p2.html]&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]]:&lt;br /&gt;
::''I think the only character who actually goes through their homeland is, I believe, the [[wizard]], Leonard [Boyarsky] knows more about this than me, sometimes I get this wrong. But I'm pretty sure it's the wizard. The monk's land we're not going to, but there are likely to be other monk characters and details about the religious group and the culture that he comes from.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Female Monk===&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-female-con2.jpg|left|thumb|111px|Heavy armor.]]&lt;br /&gt;
The Monk debuted at Blizzcon 2009 with just the male version in concept art or playable. There was no sign of the female monk at that point, though Blizzard always stressed that every character in the game would be playable, with identical stats and abilities, in either gender. Aside from spawning numerous, &amp;quot;wouldn't she be the 'nun?'&amp;quot; jokes, the female Monk existed only in rumor and various pieces of fan-made concept art until late January 2010, when Blizzard requested that fans create their own versions of what the character might look like, as a fun diversion before the real artwork was released.&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-female-con1.jpg|thumb|255px|Light armor action pose.]]&lt;br /&gt;
There were no prizes offered for this feat, but fan artists enjoyed the experience, and other fans liked to see what they came up with, as well as wagering which one would most accurately reflect the official version. Blizzard was taking something of a risk with this; after all, what if some of the fan art had been wildly popular, and the official version not very well-liked by the community. (This was not out of the question; see [[Wizard#Appearance|the male Wizard controversy]], for example.)&lt;br /&gt;
&lt;br /&gt;
The official version of the female monk finally reared her head on February 5, 2010, when concept art for the character was seen in an episode of the Jace Hall Show.[http://diablo.incgamers.com/blog/comments/female-monk-revealed/] High quality versions of that artwork[http://diablo.incgamers.com/blog/comments/female-monk-revealed1/] were released the next week, and after some fairly intense debate,[http://diablo.incgamers.com/blog/comments/female-monk-design-criticism/] the official art was widely approved.&lt;br /&gt;
&lt;br /&gt;
For instance, fansite Diii.net ran two votes; one to pick the best of the fan art,[http://diablo.incgamers.com/blog/comments/vote-for-the-best-female-monk-fan-concept-art/] and then a second with the top 3 pieces of fan art against the official version. The official version won handily.[http://diablo.incgamers.com/blog/comments/vote-best-female-monk-concept-art/]&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The &amp;quot;theme&amp;quot; of the Society of Monks is a mix of &amp;quot;spiritual&amp;quot; Buddhism and &amp;quot;eradication of evil&amp;quot; of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry]] of the [[Writings of Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He is also relatively weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] mentioned that [[D3 Team]] wanted to make a character that isn't necessarily one of the easiest characters to start with, but the Monk will even out with the other classes later on in both power and difficulty.&lt;br /&gt;
&lt;br /&gt;
::With the Monk, we really wanted another melee class, but we wanted him to be the polar opposite of the Barbarian. Somebody who focused on speed over toughness, who could use magic where the Barbarian really doesn’t, and who had a combat style that required a little bit more finesse. He’s kind of the opposite of the, “I’m going to run in and try to overwhelm all my enemies with my sheer ferocity.”&lt;br /&gt;
&lt;br /&gt;
::For the Monk, we really were inspired by fighting game characters and games like God of War, where we wanted a character that could do really cool moves in rapid succession. So, we decided to do a combo system for him where many of his combat skills have different stages to them so as you use them, you move from stage 1 to stage 2 to stage 3. You can mix and match abilities as well and put them together.&lt;br /&gt;
&lt;br /&gt;
::So with the other classes [in multiplayer], the Monk moves forward because he’s faster than everyone else, and gets in front of the fight. He tends to disable enemies a lot. He can blind them. He can [[debuff]] them. If he stays, however, he could be in trouble because he’s a lot more fragile than the [[Barbarian]]. So, then he’ll step back and then all of his friends can come in. He can certainly do a lot of damage. If used right, he’s ridiculously powerful. We have a lot of skills that focus on placing something on a monster. For example, we have the [[Exploding Palm]] skill where the third stage will place a bleed damage-over-time (DoT) effect on the monster. If the monster dies while this DoT is on him, and there’s a high chance that he will, the monster explodes and does damage to everyone around him. So it really supports this idea of, “He runs in. He does something and then he backs off or goes after another monster because he knows the first monster is already dead.”&lt;br /&gt;
-- [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Jay Wilson interview]&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
[[Image:Spirit_resource.jpg|right|frame|150px|This may be the Monk's Spirit orb, although [[Bashiok]] has said it is the Barbarian's Fury orb used as a placeholder. Expect it to be changed.]]&lt;br /&gt;
&lt;br /&gt;
The Monk's [[resource pool|resource]] is Spirit. Combo moves generate spirit, which is used for signature moves that aren't used that much, such as great attacks, escapes, and some recovery moves.&lt;br /&gt;
&lt;br /&gt;
===Combat System===&lt;br /&gt;
[[Image:Monk - Way of a hundred fists.jpg|thumb|right|[[Way of the Hundred Fists]] in action.]]&lt;br /&gt;
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This being not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill performs a specific action. The player can chain these stages into a combo, being able to create 64 different combos from only 4 spells. In addition to that, many custom combos can be made that fit the player's style of combat.&lt;br /&gt;
&lt;br /&gt;
Using a skill will cast the first stage of that skill. The player has a 0.6 second window to press the skill again to advance to the next stage of that (or a different) skill, that may lead to the 3rd stage of said skill. Alternatively, the player can wait for the 0.6 second window to pass, to re-use the first stage of the skill.&lt;br /&gt;
&lt;br /&gt;
'''An Example:'''&lt;br /&gt;
&lt;br /&gt;
*Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.&lt;br /&gt;
**Stage One: Way of the Hundred Fists, move in close to the enemies.&lt;br /&gt;
**Stage Two: Crippling Wave, lower the damage of the enemies.&lt;br /&gt;
**Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure the enemy dies before the bleed ends)&lt;br /&gt;
&lt;br /&gt;
[[Julian Love]] described the theory behind the Monk's combat design in an October 2009 interview. [http://www.planetdiablo.com/features/articles/jlove101309/jlove_b.shtml]&lt;br /&gt;
&lt;br /&gt;
::''PD: So you think it'll be inviting to brand new players as well as experienced players? Because it seems like it could make him more challenging for people who, you know, aren't used to the game.''&lt;br /&gt;
::Julian: Yeah, there is an intent that he will be a little bit more challenging, that he is a little bit more for the not-beginner user. That doesn't mean you won't be able to jump right in with him and still be successful. I think that the intent here is that there is just enough of a learning curve that people who want to master that character have some place to go with that idea and become really good at it.&lt;br /&gt;
&lt;br /&gt;
::...But somebody who's more of a master might really follow the intricacies of how to combo multiple skills together, so something that they might do might be rather than just clicking away and having fun with that, they might be doing things like where they rush in, hit a combo that sort of stuns monsters, position themselves in the middle of that pack, then let off the big AoE [Area of Effect attack]; they're a little more efficient with their moves and maybe taking a little bit less damage as a result of it. &lt;br /&gt;
&lt;br /&gt;
During the [[BlizzCon_2009_Panel:_Diablo_3_Heroes_and_Monsters| BlizzCon 2009 Diablo 3 Heroes and Monsters panel]], it was said that the combat style was influenced by the combat styles of the [[Assassin]] in Diablo 2: Lord of Destruction and the [http://wow.incgamers.com/wiki/Rogue | Rogue class in World of Warcraft].&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Attributes==&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
&lt;br /&gt;
*'''[[Strength]]:''' Unknown&lt;br /&gt;
*'''[[Dexterity]]:''' Unknown&lt;br /&gt;
*'''[[Vitality]]:''' Unknown&lt;br /&gt;
*'''[[Willpower]]:''' Unknown&lt;br /&gt;
*'''[[Life]]:''' Unknown&lt;br /&gt;
*'''[[Mana]]:''' Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' Unknown&lt;br /&gt;
*'''[[Dexterity]]:''' Unknown&lt;br /&gt;
*'''[[Vitality]]:''' Unknown&lt;br /&gt;
*'''[[Willpower]]:''' Unknown&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Skills===&lt;br /&gt;
Though only eight of the [[Monk skill|Monk's skills]] have been revealed (all at Blizzcon 2009), Blizzard has given some hints about what other sorts of powers the character will possess. Here's what Jay Wilson said in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: We saw eight Monk skills at BlizzCon. All were melee offensive or defensive. Can you give us some idea of what other types of skills the character will have at his disposal?''&lt;br /&gt;
::'''Jay Wilson:''' Most of the Monk’s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we’re likely to put some defensive and supportive abilities on him. Possibly [[Auras]]. We’ve not done the next round of skills on him yet so we’re not exactly sure.&lt;br /&gt;
&lt;br /&gt;
The [[Monk skill]] trees as revealed at [[BlizzCon 2009]] were clearly works in progress, with temporary names and the skills assigned to the trees at random. There were no prerequisites or synergies of any kind, and it's highly likely the Monk's skill layout will be entirely different when we're next given a look at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tree A Skills====&lt;br /&gt;
[[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|right|150px|[[Seven Sided Strike]]]]&lt;br /&gt;
The [[Skill Tree A|A-Tree]] seems to be a &amp;quot;Combat&amp;quot; skill tree, with skills related to dodging, or maneuvering in combat.&lt;br /&gt;
* Tier 2 Skills&lt;br /&gt;
** [[Force Without Thought]]&lt;br /&gt;
* Tier 3 Skills&lt;br /&gt;
** [[Seven Sided Strike]]&lt;br /&gt;
* Tier 4 Skills&lt;br /&gt;
** [[Inner Sanctuary]]&lt;br /&gt;
** [[Way of the Hundred Fists]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tree B Skills====&lt;br /&gt;
[[Image:Monk-exploding-palm.jpg|thumb|right|150px|[[Exploding Palm]]]]&lt;br /&gt;
The [[Skill Tree B|B-skills]] resemble a [[debuff]]ing tree, where you make your opponents weaker (or part of your arsenal with [[Exploding Palm]].&lt;br /&gt;
* Tier 1 Skills&lt;br /&gt;
** [[Crippling Wave]]&lt;br /&gt;
* Tier 2 Skills&lt;br /&gt;
** [[Exploding Palm]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tree C Skills====&lt;br /&gt;
[[Image:Monk_-_Impeneterable_Defense3.jpg|thumb|right|150px|[[Impenetrable Defense]]]]&lt;br /&gt;
The [[Skill Tree C|C-skills]] seem to be the &amp;quot;Holy&amp;quot; skills, with power infused by the Light, especially [[Impenetrable Defense]].&lt;br /&gt;
* Tier 1 Skills&lt;br /&gt;
** [[Impenetrable Defense]]&lt;br /&gt;
* Tier 2 Skills&lt;br /&gt;
** [[Radiant Visage]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Only a few details have thus far been revealed about the Monk's equipment needs. He will specialize two types of weapons; staves and &amp;quot;fist&amp;quot; weapons, which are something like a cross between brass knuckles and the Assassin's claws from Diablo 2. He will also be able to wear heavy armor of all types, defying the tradition of lightly-armored Monks seen in many other RPGs.&lt;br /&gt;
&lt;br /&gt;
===Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-weapons-fist-concept.jpg|thumb|350px|Monk &amp;quot;[[fist]]&amp;quot; weapon concepts.]]&lt;br /&gt;
Most of what we know about the Monk's weapons was observed while playing the character in the Blizzcon 2009 demo build. How far those observations will translate to the final game is unknown, but it's fairly clear we were only shown a small fraction of the character's talents and abilities.&lt;br /&gt;
&lt;br /&gt;
That issue was explored in a Blizzcon 2009 interview with Kevin Martens and Leonard Boyarsky.[http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: The Monk has a very limited weapon set. In the demo, nearly every weapon the Monk picked up had a big red X on it because he can't use it. Is that how he will be in the final game?''&lt;br /&gt;
::Leonard: Not quite as limited as it is now but yeah. &lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Right now the staff he comes with is the only thing I've been able to use.&lt;br /&gt;
::'''Leonard:''' He's got fist weapons too, like fist knives, pretty cool-looking stuff. &lt;br /&gt;
::'''Kevin:''' But it's just not all done yet. So we wanted to make sure what we did have on the demo is of the same quality as the other classes. We had to limit that. &lt;br /&gt;
::'''Leonard:''' And the difference between him and the other characters is that his stuff will probably take a lot longer to percolate into the game because his skills are very much based on his weapon choices, kind of like how the Assassin in D2 was very much defined by her weaponry. That's kind of how he is. When he has a staff, he has a lot of skills available to him. If you've picked them and bought them I guess, they're very sweeping. Whereas if he has fist weapons, his skills are based on quick hits and stuff. &lt;br /&gt;
&lt;br /&gt;
::So that's kind of the way we're going with him. So as you can imagine, it's not as easy as just putting a sword in a character's hand that disappears when he does all his skills and stuff. With the caveat, of course, that if we decide that's not the way we're going to go, we're going to give him 20 weapons, you know. [laughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monk Weapon Skills====&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-concept1.jpg|thumb|333px|Monk posing dramatically.]]&lt;br /&gt;
Further information about the Monk's weapon skills came from Jay Wilson, in an October 2009 interview: [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?''&lt;br /&gt;
::'''Jay Wilson:''' We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating ... I think it’s called [[Crippling Wave]] now. We change them a lot and I get mixed up on the titles. Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him.  So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference.&lt;br /&gt;
&lt;br /&gt;
===Monk Armor===&lt;br /&gt;
&lt;br /&gt;
In terms of armor, the Monk is set to be just like all of the other characters in the Diablo series (aside from the disavowed {{iw|Monk Hellfire Monk}}, whose defense was boosted in light and penalized in heavy armor). The D3 Monk will wear the heaviest armor possible to achieve the most defense possible, an approach that runs counter to the usual RPG trope.  Jay Wilson confirmed this in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: A question from our forums; can the monk use heavy plate mail and still do all of his high motion combo attacks?&lt;br /&gt;
::'''Jay Wilson: '''Well we do different versions of armor for every character. The Diablo II Sorceress could use heavy plate mail without actually looking like she was covered in heavy plate mail. For us, our focus is to make sure that every character has armor that they look cool in. So the Monk’s armor isn’t going to look like heavy plate armor. It’s going to look like a shirt, what our imagination of what the Monk’s armor could be. It’s definitely going to be equipment, but he’s not going to look like he’s covered in metal, like the barb is likely to look.&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: One other question on the Monk’s armor. Traditionally in RPGs, Monks have bonuses to light armor and penalties to heavy armor.  Is that something you guys are looking at?  ''&lt;br /&gt;
::'''Jay Wilson: '''No. We’re an item based game. The idea of a character that doesn’t use items is foreign to our basic game philosophy. So one of the things we decided when we were creating the Monk was that we were not going to explore that aspect of the character. We’re going to make a Diablo Monk, and the Diablo Monk uses items.&lt;br /&gt;
&lt;br /&gt;
==Philosophy and Religion==&lt;br /&gt;
&lt;br /&gt;
The D3 Team has thus far only revealed bits and pieces of the Monk's story and lore. They are said to be holy and pure, &amp;quot;lawful/good&amp;quot; to use the D&amp;amp;D terminology. They have a vivid cosmology with 1001 gods, and some of their skills will be directly inspired by one or more of these deities.  The first information we received about the Monk came from lead story designer [[Leonard Boyarsky]] at the Blizzcon 2009 Character Panel.&lt;br /&gt;
&lt;br /&gt;
::They're really religious holy men, they are raised from childhood in secluded monasteries where they are taught to be pure expressions of their deities through perfection of their fighting techniques. They have 1001 gods and they go so far as to tattoo a symbolic representation of them all over their backs, it's this intricate design and it takes their whole life to complete... When they're not fighting they're training to fight, they spend their time in deep meditation to cleanse sin from themselves... They're equally feared and respected, even by their own citizens, because they are a little bit - you know, they dedicate their whole lives to this. The guy who dedicates his whole life to fighting in the service of God is not a guy you want to see coming down the street for you.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Monk was the Fourth [[class]] to be revealed by Blizzard, debuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewers. As with much of Diablo III, the [[D3 Team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.&lt;br /&gt;
&lt;br /&gt;
The female version of the Monk was revealed on February 5th, 2010.&lt;br /&gt;
&lt;br /&gt;
===Hellfire Monk?===&lt;br /&gt;
&lt;br /&gt;
[[File:Monk-hellfire.jpg|frame|Hellfire Monk]]&lt;br /&gt;
Despite the fact that the official expansion pack for Diablo, {{iw|Hellfire Hellfire}}, added a fourth character called the {{iw|Monk Monk}}, the D3 Team has repeatedly insisted that there is no connection between the two characters, either in design or lore.&lt;br /&gt;
&lt;br /&gt;
Here's what Julian Love and Kevin Martens said on that topic at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::''GamePlanetNZ: Diablo: Hellfire (the 1997 expansion by Synergistic Software) was obviously not a Blizzard game, but I have to ask about the Monk, because it appeared in Hellfire - did you guys look at Hellfire and draw any kind of inspiration from what they did with the Monk in that?''&lt;br /&gt;
::'''Julian Love:''' We can't really talk about non-Blizzard games usually...&lt;br /&gt;
::''GP: So it's no relation at all?''&lt;br /&gt;
::'''Kevin Martens:''' No, the monk is much more inspired by... - it's a pretty disparate group of influences, but for example on the gameplay side a pen-and-paper monk from D&amp;amp;D (Dungeons &amp;amp; Dragons), it's kinda like that for the early inspiration. And obviously kung fu movies, Jackie Chan all that sort of stuff, Once Upon a Time in China, many, many things from there. He's a got a bit of that Eastern European monastic thing, as far as cultural development goes.&lt;br /&gt;
&lt;br /&gt;
::There's the fighting game mechanic, his combo system. So the way we try to do it is we take something that's archetypal - in this case, a fast but weaker melee character - but we try to put twists on it, with the culture, with the moves, with every aspect of this we can, we try to give it something fresh and interesting. So if we're going to introduce a new class, you know, it's not just the &amp;quot;assassin&amp;quot; by another name, it has some similarities to that but there's enough different about it that he not only plays differently but he feels different, and looks and fits into the world differently as well. We have't met anyone from his part of the world in the game before, so he's actually expanding the universe and the story as well.&lt;br /&gt;
&lt;br /&gt;
Diablo 3 community manager [[Bashiok]] drove this point home a month later: [http://diablo.incgamers.com/blog/comments/bashiok-on-the-monk-and-cluttered-visuals/]&lt;br /&gt;
&lt;br /&gt;
::''I seem to recall reading and hearing on various parts of blizzards sites and on the forum itself that aside from the Barbarian that they wouldn’t be bringing back any more old classes. However they announce the Monk... He’s from Diablo Hellfire, while technically not a Diablo 2 character (and I think Hellfire was someone else’s project) hes still known in the Diablo universe. So why did blizzard tell us no more old classes then throw us a curve ball in the Monk?&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' It’s not a recognized part of the Diablo franchise, and to be honest it is so much so not recognized, that when people asked about returning classes in the Q&amp;amp;A’s and in some of the press interviews the Hellfire expansion just wasn’t in anyone’s minds.&lt;br /&gt;
&lt;br /&gt;
::Plus, it isn’t the same class. We aren’t taking an old class and updating it. The monk from Hellfire, and in fact the story and content of Hellfire, doesn’t exist as far as game lore and story is concerned going into Diablo III.&lt;br /&gt;
&lt;br /&gt;
::They happen to share a name, the same as all of the other monk classes that have existed in all other RPG’s since the beginning of time. It doesn’t mean they’re related kit/story/flavor wise.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The monks symbol is the [http://en.wikipedia.org/wiki/Mitsudomoe mitsudomoe], a triple tomoe. It's used in family crests but also associated with Okinawa where many martial arts originated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Monk Monk-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk1.jpg|The Monk&lt;br /&gt;
Image:Monk_-_Seven_Sided_Strike02.jpg|Monk using [[Seven Sided Strike]].&lt;br /&gt;
Image:Monk_-_Impeneterable_Defense3.jpg|A bubble of his own: [[Impenetrable Defense]].&lt;br /&gt;
Image:Monk-exploding-palm.jpg|[[Exploding Palm]]&lt;br /&gt;
Image:Monk_-_Way_of_a_hundred_fists.jpg|[[Way of the Hundred Fists]]&lt;br /&gt;
Image:Monk_-_Crippling_Wave.jpg|[[Crippling Wave]]&lt;br /&gt;
Image:monk_trailer_innerS|From the Monk Trailer&lt;br /&gt;
Image:Monk_concept1.jpg|Concept art for a battle-ready Monk.&lt;br /&gt;
Image:Monk_concept2.jpg|Monk in battle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-jay-wilson-interview/ Exclusive Jay Wilson Interview]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Mitsudomoe Wikipedia: mitsudomoe] &lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showphoto.php?photo=3183&amp;amp;cat=563 Monk Concept art]&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0032]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|Monk}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[category:Classes]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Interface&amp;diff=22842</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Interface&amp;diff=22842"/>
				<updated>2010-08-21T10:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;DxAxxxTyriel: /* Development */  Icons are same as in gamescom 2009 demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''User Interface''', often abbreviated to '''UI''', term for the game controls, buttons, icons, window layout, input types and everything else that players manipulate to control their [[character]] or view to see the relevant [[Statistic|stats]] of characters, [[item]]s, [[monster]]s and everything else in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Interface==&lt;br /&gt;
The &amp;quot;belt&amp;quot; interface in ''[[Diablo III]]'' is an evolutionary improvement on the versions seen in ''[[Diablo I]]'' and ''[[Diablo II]]''. The form and function will be familiar to players experienced in the [[:Category:Games|other games]], but there are a few major changes in ''Diablo III'' that make the controls easier to use, but also guide players to operate the game as the [[D3 Team]] intends.&lt;br /&gt;
&lt;br /&gt;
* See the [[:Category:Interface|Interface Category]] for articles on the game controls, menus, inventory, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
[[File:Belt-interface2.jpg|thumb|400px|Belt Interface, April 2009.]]&lt;br /&gt;
The way the controls work has been modified somewhat in ''[[Diablo 3]]''.  As of August 2009 ([[BlizzCon 2009]]), the belt shows 4 skill icons, a potion slot, the left and right mouse buttons, and the Tab key. &lt;br /&gt;
&lt;br /&gt;
The usual control method is to put active skills, ones your character will be using constantly, on the mouse buttons.&lt;br /&gt;
* The '''left mouse button''' (LMB) skill remains there all the time, unless/until you drag another skill down to replace it.&lt;br /&gt;
* The '''right mouse button''' (RMB) has two skills; you switch between them by clicking the '''Tab '''button, or by rolling the mouse wheel. These are usually the secondary skills, but ones you wish to use almost constantly.&lt;br /&gt;
* The '''1234''' buttons cast whichever skills are mapped to those buttons, targeting the spell for where the cursor is pointing, just like a mouse click. These are generally summoning or buff skills, but can also be direct attack skills.&lt;br /&gt;
** You may also map potions, elixirs, or scrolls to the 1234 buttons.&lt;br /&gt;
* The '''5''' button is reserved for a potion; healing by default. If you use up all of whatever type of healing potion is mapped to the 5 button, another quality of healing potion (from your inventory) will be automatically mapped to 5, for your convenience.&lt;br /&gt;
&lt;br /&gt;
[[Cast]]ing a [[spell]] or [[skill]] from the 1234 buttons works just like casting it from the mouse button. You could, in theory, play entirely with the 1234 keys, only using the mouse to target. Generally, players put support skills on the 1234 buttons. [[Summon]]ing spells, [[buff]]s, [[debuff]]s, and so forth. Direct attack skills can be mapped there as well; it just takes some practice to get used to casting these with keyboard buttons, instead of (in addition to) the mouse buttons.&lt;br /&gt;
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===Auras?===&lt;br /&gt;
It was long assumed that there would be no [[Aura]]s in ''[[Diablo 3]]'', and as a side point, it wasn't clear how they would be controlled. Auras in ''[[Diablo 2]]'' came from {{iw|Paladin Paladin}} skills (and were also granted by some items) and worked as buffs that were active as long as the Aura was active on the RMB skill option. Players could cycle between multiple Auras; there were 20 in two skill trees; but could only have one active at a time, and Auras weren't &amp;quot;cast,&amp;quot; they were simply active as long as they were on the RMB.&lt;br /&gt;
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This control mechanism didn't seem suited to function in ''[[Diablo 3]]'', since there were only 2 skills to cycle between on the RMB, and surely any character with auras would have too many of them to be content just using two over the course of the game.&lt;br /&gt;
&lt;br /&gt;
The presumption that there wouldn't be auras was shaken by [[Jay Wilson]] during an October 2009 interview: [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::''[[Diii.net]]: We saw 8 [[Monk]] skills at [[BlizzCon|BlizzCon 2009]] (all detailed in Diablo Wiki). All were [[melee]] offensive or defensive. Can you give us some idea of what other skills the Monk will have at his disposal?&lt;br /&gt;
&lt;br /&gt;
::[[Jay Wilson]]: Most of the Monk's skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we're likely to put some defensive and supportive abilities on him. Possibly Auras. We've not done the next round of skills on him yet so we're not exactly sure.&lt;br /&gt;
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::''Diii.net: Really? That's handy, since I was also going to ask if he'd have any [[co-op]] or party-boosting skills.&lt;br /&gt;
&lt;br /&gt;
::Jay Wilson: We definitely want to do that with one class.  Whether or not it's the Monk hasn't yet been decided. The Monk does seem to be the logical choice. The only reason we might not do with him is that he's too logical. &lt;br /&gt;
&lt;br /&gt;
From this it seems certain that we'll see auras on at least one of the characters in ''Diablo 3''; most likely the [[Monk]]. The question then becomes how will they be controlled, since the D2 method seems incompatible with the limited RMB hotkeys allowed by Diablo 3.&lt;br /&gt;
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===Weapon Switch Hotkey===&lt;br /&gt;
There are no current (October, 2009) plans to include a weapon switch hotkey in ''[[Diablo 3]]''. The [[D3 Team]] feels that feature was primarily used for exploitative tricks in ''[[Diablo 2]]''. This is a highly-controversial, rant-creating topic. Check the [[weapon switch hotkey]] page for more details and pro/con arguments.&lt;br /&gt;
&lt;br /&gt;
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===Controlling the Skills===&lt;br /&gt;
Mapping skills to the controls is very easy in ''[[Diablo 3]]''. You just open the [[skill tree]] and drag skills down to the buttons you wish them assigned to. To change around skills, you drag a new one to an occupied slot (RMB, LMB, Tab, or 1234) and drop it. This puts the previous skill on your cursor, where you can drag it to a new spot or drop it anywhere else to discard it.&lt;br /&gt;
&lt;br /&gt;
In late 2009 Blizzard revealed that the entire skill tree design had been redesigned and that skill trees were now basically a thing of the past. See the [[skill tree]] page for more details on this evolving element of the game interface.&lt;br /&gt;
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&lt;br /&gt;
====Active Skills Window====&lt;br /&gt;
In addition to the skill tree, there's an icon that opens the &amp;quot;active skills window.&amp;quot; This is a small pop up window that appears just above the belt interface, which displays the icons for the active skills your character can use. Only the active skills; no passives, no skills without points in them yet, etc. This makes it very easy to see which skills can be assigned to the 7 skill places on the belt.&lt;br /&gt;
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===Skill Hotkey Theory===&lt;br /&gt;
The appearance and function of the belt interface are two sides of the same coin. The appearance serves the function, and both mesh with the various skill and play style changes made in ''[[Diablo III]]''. The [[D3 Team]] is designing ''Diablo III'' to be played with 5-7 active skills per character. There are many more [[skill]]s than that, but specializing in a half dozen or so active skills is the intended route to success. Therefore, rather than throwing in 16 hotkeys, as in ''[[Diablo II]]'', there are only half that many in D3, with the design theory being that characters will have maxed out their points in a handful of skills which they will use constantly. (And [[respec]]ing will allow changes, if necessary.)&lt;br /&gt;
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They want the controls to support the half dozen skills characters use a lot, rather than allowing the unbalanced one-skill wonders we see in D2, or requiring D3 players to juggle a dozen or more skills for some builds, as is the case in D2.&lt;br /&gt;
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The other main goal of the ''Diablo III'' interface is to be easier to use and more visual. Hotkeys were easy to use in ''Diablo II'' once a player knew how, but to a new user their technique was not immediately evident. There was no way to see which custom keys were set as hotkeys without opening a different interface, and only the active skills could be seen on the left and right mouse button icons, which forced players to memorize their skill setup.  The D3 Team wants the skill menu to be much more visual and visible during play.&lt;br /&gt;
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There's some debate about this approach amongst experienced ''Diablo II'' players. Some fans are skeptical, wondering if the D3 Team is going too far to make it easy for beginners, and watering down the controls and over-simplifying things in the process. Early play testing at [[BlizzCon]] and other gaming shows has yielded positive feedback, and the guys on the D3 team play the game every day and they like the new design. It won't be until the [[beta]] test that gamers get a chance to spend enough time at the controls to form an educated opinion.&lt;br /&gt;
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==Appearance==&lt;br /&gt;
The look of the belt interface is similar to what we saw in ''[[Diablo II]]'', with a few changes. Realize that this form is subject to further change during the ongoing development process. The functionality is closer to that of [[World of WarCraft]] than ''[[Diablo II]]''&lt;br /&gt;
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The most recent version of the belt interface was revealed in April 2009.&lt;br /&gt;
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[[File:Belt-interface2.jpg|center|frame|Belt Interface, April 2009.]]&lt;br /&gt;
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This screenshot, of a [[Barbarian]]'s belt interface, shows the key features.&lt;br /&gt;
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There are 5 hotkey slots, into which [[skill]] icons or [[potion]]s can be dragged. Hitting that button will immediately activate that skill or drink that potion. This is something of a change from ''Diablo II'', where skills were always mapped to the mouse buttons, and could only be activated by clicking the hot key to move them to the mouse click. The 1-5 hotkeys in ''Diablo III'' work like the belt slots in ''Diablo II''; for example [[Identify]] or [[Town Portal]] [[scroll]]s could be placed there and cast by clicking the number.&lt;br /&gt;
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The left click and right click slots are marked by an appropriate little mouse icon. The &amp;quot;Tab&amp;quot; key (and the mouse wheel) switches between two active skills on the right click. Skills are added to these controls by clicking them in the skill tree, and they can then be cast immediately with a left or right click. &lt;br /&gt;
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There were slight changes made by August 2009, when this photo was taken of the screen at the Gamescon event. This is the same demo build that was shown at [[BlizzCon 2009]] and the PAX 2009 show as well.&lt;br /&gt;
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[[File:Belt-interface.jpg|center|thumb|700px|Belt Interface, August 2009..]]&lt;br /&gt;
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The ! over the &amp;quot;belt&amp;quot; means that the players has accomplished some portion of a quest, and if the quest window is opened updated information will be displayed. The only other change is the addition of two icons to the quick controls on the far right. If anyone investigated these buttons and reported on it from BlizzCon, that information has not gone public.&lt;br /&gt;
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===Control Icons===&lt;br /&gt;
[[File:Mini-panel-d2.jpg|frame|D2 Mini-Panel.]]&lt;br /&gt;
Here are the minibar icons in ''[[Diablo 2]]'', for the sake of comparison. In order, from left to right:&lt;br /&gt;
* Character window&lt;br /&gt;
* Inventory&lt;br /&gt;
* Skill Tree&lt;br /&gt;
* Party Menu&lt;br /&gt;
* Message Log&lt;br /&gt;
* Quest Log&lt;br /&gt;
* Game Menu&lt;br /&gt;
&lt;br /&gt;
[[File:Belt-interface3.jpg|frame|April 2009.]]&lt;br /&gt;
Here are the equivalent icons from ''[[Diablo 3]]'s'' belt interface, enlarged and brightened for easier comparison. After some speculation, the following descriptions were confirmed by [[Bashiok]] a few days after the image was released. [http://www.blizzblues.com/us/blizzcast-8-screenshot-inconsistencies-16102340203.html]&lt;br /&gt;
* Character window&lt;br /&gt;
* Skilltree menu&lt;br /&gt;
* Inventory window&lt;br /&gt;
* Quest menu&lt;br /&gt;
* Social menu (it's grayed out in the image because it is not implemented yet)&lt;br /&gt;
* Options&lt;br /&gt;
&lt;br /&gt;
The Skilltree Menu icon can be seen atop the skill tree in [http://www.diii.net/gallery/showphoto.php?photo=2649 various screenshots]).  The [[Quest]] icon is a chalice, presumably meant to represent the perpetually quested after mythical Holy Grail. It's not entirely clear what the party menu does, since there is no friendly/neutral/hostile setting in ''[[Diablo III]]'', with the removal of non-consensual [[PvP]]. Perhaps it exists to show where other players are, or to allow whispering or squelching.&lt;br /&gt;
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The only functional change from ''[[Diablo II]]'' appears to be the removal of an icon for the message log in ''Diablo III''. Also note the earlier version of these icons in ''Diablo III'': they were in color and above the belt interface (same location as they had in Diablo II) as of June 2008. (Screenshot below.)&lt;br /&gt;
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====Updated Icons: August 2009====&lt;br /&gt;
[[File:Belt-blizzcon2009-01.jpg|thumb|August 2009.]]&lt;br /&gt;
Here's the updated display as of August, 2009. Unfortunately, Blizzard has not released a full quality view of this, so we must make due with a blurry photo someone took of the game on a monitor. The image you see here has been enlarged and the colour has been slightly corrected. &lt;br /&gt;
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The same six buttons remain, but two new ones have been added, on the lower left and lower right. It's not known what function they have, and it's hard to see enough in the blurry photo to hazard a guess. &lt;br /&gt;
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It's possible that one of them opens the [[active skills window]], and the lower left icon is a possible match. The lower right one shows a scroll, but we've already got a quest icon, so perhaps it's the return of the message log? That button existed in ''[[Diablo 2]]'', but was not previously shown in ''[[Diablo 3]]''. This button looks nothing like the D2 version, though.&lt;br /&gt;
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==Development==&lt;br /&gt;
The belt interface was first seen in the [[WWI 2008]] gameplay movie, released with the game's announcement in June 2008. It can be seen below.&lt;br /&gt;
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Changes from this one to the most recent version aren't major, but they are visible. There were initially 1-6 hotkeys, but 5 and 6 could only be used for potions or scrolls. The RMB, LMB, and Tab worked the same, but were not yet labelled on the interface. The game option controls for [[trade|trading]], [[multiplayer]] options, and more were previously on top, as they were in ''[[Diablo II]]''. In more recent versions they've been moved to a small rectangle on the far right.&lt;br /&gt;
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[[File:Belt-interface-wwi1.jpg|frame|center]]&lt;br /&gt;
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A new version of the belt interface was seen at seen at the GamesCom 2010 Diablo III [[Artisan]] reveal video, with a few screenshots of the Barbarian showing the new interface, which can be seen below. It features 10 health potions on hotkey 5, three of the [[Barbarian]]'s skills ([[Ground Stomp]], [[Cleave]] and [[Bash]] from left to right, respectively). The 4 buttons on the right hand side are (from left to right): Unknown, Quests, Character Sheet or Skill Trees and Inventory.&lt;br /&gt;
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[[File:Belt_August2010.jpg|frame|center|100px100px|Belt as of August 2010]]&lt;br /&gt;
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==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:UI-march-2009.jpg|The full interface in March 2009.&lt;br /&gt;
File:Belt-interface2.jpg|Belt in April, 2009.&lt;br /&gt;
File:Belt-interface.jpg|Belt in August, 2009.&lt;br /&gt;
File:Mini-panel-d2.jpg|''[[Diablo II]]'' mini-panel.&lt;br /&gt;
File:Belt-interface3.jpg|April, 2009.&lt;br /&gt;
File:Belt-blizzcon2009-01.jpg|August, 2009 ([[BlizzCon 2009]]).&lt;br /&gt;
File:Belt-interface-wwi1.jpg|Original belt from [[WWI 2008]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[category:interface]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>DxAxxxTyriel</name></author>	</entry>

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