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		<updated>2026-09-24T18:21:26Z</updated>
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	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Gem&amp;diff=22729</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Gem&amp;diff=22729"/>
				<updated>2010-08-19T12:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Diablo III Gems */  gamescon emerald info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gems''' are returning in [[Diablo III]] as previous items put into [[socket]]s of other [[item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Gems==&lt;br /&gt;
&lt;br /&gt;
[[Image:Topaz.png]]&lt;br /&gt;
[[Image:Emerald.png]]&lt;br /&gt;
[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
Gems found in the [[BlizzCon 2008]] demo were much similar to ones found in [[Diablo II]], as they had a colour, and a quality. Different colour types would have different themed effects on items, and the quality would determine how big the effect would be. What was new was that they also had a &amp;quot;cut&amp;quot;, like [http://www.worldofwar.net/wiki/Jewelcrafting jewels from World of WarCraft]. Names could like this: &amp;quot;Chipped Star Topaz&amp;quot;, implying that more sorts of gem names (and [[attribute]] bonuses) will be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gems will still be inserted into [[socket]]s on items and will likely have a greater role to play in [[Diablo III]] than it's predecessor, since [[rune]]s now are associated with [[skill]]s instead of items or [[runeword]]s.&lt;br /&gt;
&lt;br /&gt;
=Emeralds=&lt;br /&gt;
&lt;br /&gt;
The gamescon artisan video showed a &amp;quot;normal emerald&amp;quot; as a socket-filler. It gave +% casting speed to weapons, attacker takes damage of x to helms, and added dexterity to other items.&lt;br /&gt;
&lt;br /&gt;
==Official Comments==&lt;br /&gt;
[[Bashiok]] commented briefly on item sockets and gems in February, 2009.[http://www.blizzblues.com/us/itemcustomizing-in-d3-14990774292.html]&lt;br /&gt;
&lt;br /&gt;
::''We haven't released any information on our site, but it was possible to collect [[socket]]ed [[item]]s as well as gems in the [[BlizzCon 2008|BlizzCon]] demo...  The gem stats at this point are more or less just the basics {{iw|gems yanked from Diablo II}} to get the system running and have something to play around with.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Items/Archive&amp;diff=22728</id>
		<title>Items/Archive</title>
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				<updated>2010-08-19T12:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Item Sockets */  added gamescon video info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Paper-doll-annotated.jpg|thumb|250px|[[Paper doll]], April 2009.]]&lt;br /&gt;
'''Item''' hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change. &lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] has not yet revealed many specifics about items in D3, but we do know a few things at this point, from playing at [[BlizzCon 2008]], and from what the team has said in interviews.&lt;br /&gt;
&lt;br /&gt;
For a list of items, check out the [[Known Items Listing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Quality and Color==&lt;br /&gt;
The [[D3 Team]] has confirmed that there will be magical, rare, and unique items in Diablo III. Set Items aren't in yet, but the team has said they're thinking about them. Runewords will not return in Diablo III, and Crafted items seem unlikely to return, though there will be some method to &amp;quot;craft&amp;quot; or create/customize items; it just won't involve a Horadric Cube-like object. There is also known to be at least one other type of item that's not yet been revealed. &lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] spoke on this issue in Blizzcast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies] His comments on color confirmed various item types, while opening a whole new can of worms on the color scheme.&lt;br /&gt;
&lt;br /&gt;
::'''Bornakk: '''Have you settled on a particular color scheme for item drops?&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''We've kind of gone round and round on color scheme. I know with World of Warcraft when they decided on a color scheme to fit quality, they were taking that from Diablo 2 and other MMOs, but they chose a color set that they felt was easier to read. We actually tried to emulate that for awhile, I think actually our announcement build or maybe our BlizzCon build was actually using a color scheme very similar to World of Warcraft and we generally found we just didn’t like it, it didn’t feel Diablo. So something as simple as that didn’t feel Diablo anymore.&lt;br /&gt;
&lt;br /&gt;
::Color scheme is pretty solid right now, it follows very closely to the Diablo 2 color scheme. We slightly shifted some of the hues to help, especially with color blindness, to try and get some of the more problematic combinations. We took out, for example, uniques were gold, we’ve changed their color I think we did purple which is a bit of a nod to World of Warcraft but the problem was gold and yellow were really close. Even though the gold lettering was unique and everything it was often very difficult to tell the two apart. So we just did that not to get away from Diablo but to try and fix that kind of readability issue. What we found is that if we try and get too far from Diablo it doesn't feel right, so right now magic items are blue, rare items are yellow, unique items I think they're purple – I'm operating off memory here but they might be different actually because I think we use purple for something else for an item type we haven’t announced yet. Then if we do set items they'll be green, we haven't made a call on set items yet.&lt;br /&gt;
&lt;br /&gt;
Fans were just about unanimous in their disapproval of the color change from gold to purple for uniques. Most fans think uniques should stay gold and if something must change, it should be rares, to purple or some other color that won't be confused with gold.&lt;br /&gt;
&lt;br /&gt;
===Top End Items===&lt;br /&gt;
&lt;br /&gt;
What type of items will make up the end game gear is always [http://www.diii.net/blog/comments/on-the-drawing-board-1-rares-vs-uniques/ a popular topic for fan debate]. This issue came up in the March 2009 Blizzcast, in a question to Jay Wilson. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]&lt;br /&gt;
&lt;br /&gt;
::'''Bornakk: '''Will there be a diverse selection of items that are viable for the end-game or will it follow the WoW-type style where there is more like one end-all-be-all set for each class?&lt;br /&gt;
::'''Jay Wilson: '''It’s definitely diverse and it’s diverse on a lot of different fronts. When you think about Diablo 2, all the different ways you can build your character, we really expanded all the ways you can customize your character by adding in the rune system. Not only can you completely customize your skill set, much more so than you can in game like most MMOs like World of Warcraft, because of that, the items you want are based upon the skill set that you’ve chosen or the type of build that you are trying to create.&lt;br /&gt;
&lt;br /&gt;
::And items, one of the things we are trying to do is focus on this even greater element of defining your build. So really it's up to the player on what kind of stats they want on their character, but we're definitely not shooting for a, &amp;quot;oh here's the barbarian armor&amp;quot;, there is a set and when you get the full set you're done. That's just not very Diablo and it's not really the kind of gameplay we're going for. If anything we’d like the item set to be a lot more diverse than it was in Diablo 2.&lt;br /&gt;
&lt;br /&gt;
::'''Bornakk: '''Always something to collect right?&lt;br /&gt;
::'''Jay Wilson: '''Exactly, always a new build to try out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay said much the same thing during a Blizzcon 2009 interview: [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''We’d like to get a mix. We would like uniques to be valuable for some builds and rares to be valuable for some builds. Ideally, we’d love to look at an in-game character and see a mix of uniques and rares. There are a couple of ways we can accomplish that. One is to look at the constraints of what a rare item could be and create some space for those items to exist that it makes them superior to uniques. Then, look at uniques and give them some specific attributes that are very hard or almost impossible to show up on rares, but then keep those item bases separate. So you go, “This unique item is really awesome for this, but there’s no belt, for example, that goes with it and so I’m going to look for a rare item to fill that slot, whatever it might be.” The other way is to really focus on unique items having a very specific roll and filling a very specific function. &lt;br /&gt;
&lt;br /&gt;
Other D3 developers said much the same thing at Blizzcon 2009. [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/] These are all noted so that when the final game arrives, and everyone is wearing nothing but rares, or uniques, or set items for the first six months, you can point to these quotes in the wiki and shake them overhead, like angry villagers with torches, on the heels of Frankenstein's monster.&lt;br /&gt;
&lt;br /&gt;
==Item Durability==&lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] has not yet committed to items having [[durability]] in Diablo 3. During most of the development process they've said that items have no durability (they are all indestructible), and there was no durability on items that players used during the BlizzCon 2008 or 2009 game demo. &lt;br /&gt;
&lt;br /&gt;
Durability is a major aspect of the [[end game]] [[economy]] though, and can function as a major [[gold sink]]. It's thus possible that durability will return, once the team gets more into the final balancing and economy issues.&lt;br /&gt;
&lt;br /&gt;
The most recent comment on item durability came from [[Bashiok]] in June 2010, when he [http://diablo.incgamers.com/blog/comments/item-durability-returning/] said that item durability would &amp;quot;probably&amp;quot; be returning. &lt;br /&gt;
&lt;br /&gt;
* See the [[Durability]] page for much more discussion of this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Rarity==&lt;br /&gt;
&lt;br /&gt;
Another key question about items and item components in Diablo 3: just how scarce will they be? Diablo 2 did a fairly good job making the top items hard-but-not-impossible to find, until {{iw|Runes Runes}} were added in D2X and blew the curve, with the higher level runes incredibly rare; far too scarce given their enormous utility in {{iw|Runewords Runewords}}.&lt;br /&gt;
&lt;br /&gt;
Though we won't have an answer to this until much later in the development process, at least in theory, we will not see useful items with such astronomical drop odds in Diablo 3. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' So we're still going to see the same level of rarity - like with the Zod Rune that nobody ever really picks up?&lt;br /&gt;
::'''[[Kevin Martens]]:''' That's yet to be determined. I'm not exactly sure if we're going to make it a little less rare or not. Hard to say yet, we'll keep tweaking the numbers and we'll have to do a lot of testing to find out if we're happy with things. Even if we do change it in one direction or the other, we may change it back as we're testing it.&lt;br /&gt;
&lt;br /&gt;
==Item Variety==&lt;br /&gt;
&lt;br /&gt;
A few new item types have been seen so far. Characters now wear shoulder pads and pants, in addition to all the other types of armor found in Diablo II. See the [[paper doll]] for screenshots and details.&lt;br /&gt;
&lt;br /&gt;
The Monk is known to use various &amp;quot;fist&amp;quot; type weapons, reminiscent of the Diablo 2 Assassin's claws. It also appears that the Monk's melee staves may be a new variety of staff, with their thicker, studded hitting ends. The Wizard-only short staves (which can be dual wielded with an orb in the off-hand) are a separate type of item in Diablo 3; not just the lowest level type of staff.  &lt;br /&gt;
&lt;br /&gt;
Other than those, no new weapons have been seen thus far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many changes to small items. Charms, runes, and jewels appear to be gone, but there are many more types of [[gems]]. Another new item are the [[skill runes]], which are socketed into active skills and add bonus effects of various types. These items can not be used in items and provide no benefit except when socketed into a skill.&lt;br /&gt;
&lt;br /&gt;
Bags of holding can also be found, which add additional inventory slots when equipped in special bag slots. (This feature may or may not last into the final game. Inventory space issues have changed repeatedly during development.)&lt;br /&gt;
&lt;br /&gt;
If there are other new item types, new varieties of weapons or multiple levels of jewelry, it's not been announced. However, lots of the item types so popular in Diablo II were not added until the expansion; there were no jewels, charms, runes, or runewords in regulation Diablo II; those all came in the expansion pack. It is therefore conceivable that a similar amount of item types and/or varieties could be added by the team in D3 and its expansion(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson (sort of) confirmed that we would see new item types in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net: '''Are there going to be any completely new item types?&lt;br /&gt;
::'''Jay Wilson: '''Will there be any completely new item types?... Yes. *laughs* That’s all I’m going to say.&lt;br /&gt;
&lt;br /&gt;
::'''''Diii.net: '''Does that mean the Monk’s fist items? Or something else.&lt;br /&gt;
::'''Jay Wilson: '''*pauses* That’s all I’m going to say. You asked the question. “Are there going to be any new item types?” That’s all I’m going to say. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Specific Weapons===&lt;br /&gt;
&lt;br /&gt;
There are a lot of class-specific weapons in Diablo 3. There are more types of items than in Diablo 2, but a lot of them are limited to one character type, or exclude some character types. Full details have not yet been determined, but the general theory is that characters can only use items that they would normally be able to use. Barbarians can't use magical items, mage characters can't use axes, and so forth. &lt;br /&gt;
&lt;br /&gt;
Bashiok spoke on this issue, from a design standpoint, in July 2009.[http://diablo.incgamers.com/blog/comments/bashiok-on-class-specific-items/]&lt;br /&gt;
&lt;br /&gt;
::...we do now have some restrictions on weapon types usable by each class. It’s been part of the game for a while now. Allowing every class to use every weapon type was actually going to require a huge amount of time and effort and it would have meant cutting out or cutting into other features. We evaluated really how often people would want to have their class holding a weapon type that (traditionally) contradicted their class-style versus that work going in to other features - specifically having a lot more skills and a lot more skill-rune effects. We made the obvious choice which is making sure there are a ton of awesome skills and rune effects to choose from.&lt;br /&gt;
&lt;br /&gt;
::Because I can see the conclusions being jumped to RIGHT NOW in my old cranium - let me state that weapon types do not dictate stats. At least not wholly (barbarians can’t use staves so there’s no point in allowing fury related stats on them). We understand that the game is about variation, customization, and experimentation in class builds. We’re not World of Warcraft, we’re not looking to make weapon stats “optimal” for the types and classes that will use them. Which is to say, we’re not going to put specific stats in specific amounts on each weapon of a specific type because we’re making assumptions about what each class wants out of their stats. We want variation, and experimentation, and all that good stuff. These restrictions don’t affect those goals, it really just means you probably won’t see a wizard lugging around a two-handed axe. Kind of a bummer, but then think about what it affords us to work on with more and better looking skills, a more robust rune-skill system, etc. We want to spend our time and effort on what makes sense to making the game better.&lt;br /&gt;
&lt;br /&gt;
The class-specific weapons, or class-excluding weapons, should also be considered in light of the fact that there will be no stat requirements to use items. No strength or dexterity minimums to meet, for instance, and since that requirement has been eliminated, making it impossible for traditionally weak characters to use heavy weapons (for instance) makes more sense. It also allows the designers to more precisely target the modifiers; if only one character type can use a given weapon, then they can set only mods useful to that character to spawn on the weapon. No more life leech on wands, for instance.&lt;br /&gt;
&lt;br /&gt;
The main objection to this issue is that it limits play variety. Not many players used axes or polearms with their Assassins or Sorceresses, but what about the players who wanted to do so?&lt;br /&gt;
&lt;br /&gt;
Blizzard has stressed that the selections are made carefully and distinctly, and that the lists are not yet finalized.[http://diablo.incgamers.com/blog/comments/bashiok-on-class-specific-items-part-two/]&lt;br /&gt;
&lt;br /&gt;
::The list of what weapon types are or aren’t allowed for each class aren’t final and could change. They’re fairly logical choices and what is most commonly seen as closely tied to the hero archetypes. In our current game the wizard can’t wield a two-handed sword for instance, but can still use a one handed sword and shield if so desired.&lt;br /&gt;
&lt;br /&gt;
This has [http://diablo.incgamers.com/blog/comments/more-on-d3s-limited-weapon-types/ since been reconsidered] and it seems likely wizards will be able to weild 2 handed swords, but not maces however as they do not gel with the flavour of a wizard as they are too &amp;quot;smashy-smashy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Class Specific Armor===&lt;br /&gt;
&lt;br /&gt;
It's not known if there are similar limits to armor, but if so none have yet been seen, and the [[D3 Team]] has stressed that all characters will be able to wear heavy plate as well as light armor. [http://diablo.incgamers.com/blog/comments/bashiok-on-class-specific-items-part-two/]&lt;br /&gt;
&lt;br /&gt;
::There still aren’t any armor restriction planned. Armor is a different issue as it’s shown in much the same way as Diablo II, so more types don’t actually increase the animation/modeling costs like weapon types would.&lt;br /&gt;
&lt;br /&gt;
The Diablo 2 Expansion added class-specific armors; helms that only the Druid and Barbarian could wear, as well as shields that were Paladin only. Unlike the class-specific weapons added in the expansion, the armors were cosmetic and fairly illogical; there were plenty of other helms and shields in the game, and it's not like there was something special about the shape of the Druid's or Barbarian's head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shields====&lt;br /&gt;
&lt;br /&gt;
[[File:Shield-barb1.jpg|frame|Barbarian with shield.]]&lt;br /&gt;
[[Shield]]s are generally considered armor, even though they are equipped in the off-hand weapon slot. (As of March 2010, only [[Barbarian]]s and [[Monk]]s can dual wield in Diablo 3.) Shields are found in Diablo 3, and can be used by four of the five character classes. Monks can not use shields, for reasons expressed by [[Bashiok]] in a pair of forum posts in early March 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-diablo-3-class-specific-weapons/] [http://diablo.incgamers.com/blog/comments/blizzard-on-diablo-3-class-specific-weapons/]&lt;br /&gt;
&lt;br /&gt;
::Bruce Lee would not use a shield, and neither would the monk.&lt;br /&gt;
&lt;br /&gt;
::We have shields. Everyone but monk can wield them.&lt;br /&gt;
&lt;br /&gt;
::Of course that’s subject to change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For whatever reason, shields are extremely rare in screenshots. [http://diablo.incgamers.com/gallery/showphoto.php?photo=820&amp;amp;title=barbarian-battles&amp;amp;cat=560 Only one screenshot] thus far released shows a Barbarian using a shield, and there are no pieces of concept art that show characters using shields.&lt;br /&gt;
&lt;br /&gt;
It seems that shields will not be a very popular item in Diablo 3, unlike Diablo 2 where they were very commonly equipped for their huge defensive and blocking bonuses. Barbarians seem to prefer dual wielding or two-handed weapons, Monks can not use shields at all, and [Wizard]]s can use a special item type, the [[orb]] in their off-hand, along with a [[wand]] or [[short staff]]. Orbs provide offensive bonuses, and may be more popular for the glass cannon style character. It's not known if [[Witch Doctor]]s have an off-hand item that they'll prefer to shields; something like the class-specific totems favored by [[Necromancer]]s in Diablo 2. And finally, the [[fifth character]] is unknown as of March 2010, but is widely assumed to be an archer/ranged attack specialist, who would have little use for shields either.&lt;br /&gt;
&lt;br /&gt;
Also note that the lack of a [[weapon switch hotkey]] in Diablo 3 makes hybrid builds non-viable, and that characters will thus find little use in collecting two different weapon sets, to utilize in different situations.&lt;br /&gt;
&lt;br /&gt;
==Bind on Pick-Up/Equip==&lt;br /&gt;
&lt;br /&gt;
The items in Diablo 3 will not &amp;quot;bind on pickup&amp;quot; ([[BoP]]). In other words, there won't be any items that are untradable, and that can not be dropped by a character without destroying them.  The D3 Team feels that item trading and [[twinking]] is an indispensable part of the Diablo play experience, and they want to encourage trading.&lt;br /&gt;
&lt;br /&gt;
That said, they are considering making the very highest end items Bind on Equip ([[BoE]]). That means that once such an item is equipped it can not be traded to or used by any other character. The point of this feature is to create some turn over amongst the [[end game]] gear. If the best items can be passed around and reused, then players will just use the same item on all of their characters, and eventually the trading market becomes clogged with the item as more and more of them are found and none are ever removed from the economy. (This is less of an issue with Hardcore characters, since there items are removed from the economy with unlooted character deaths.)&lt;br /&gt;
&lt;br /&gt;
The D3 Team has said that BoE items might be bind to account, rather than to character. (It's not yet been determined.) This would let players transfer them between characters on the same account. It's unclear how useful this would be; from what we've seen of the character design thus far, items are fairly exclusive, either by class-specific type or just by only being useful for one of the classes, so it's unlikely that a player would have more than one character who could or would want to use a given high level weapon anyway. But with BoE:Account, it would at least be useful to pass around a super item between characters of the same class, with different builds. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''We have no “Soulbound” or bind-on-pickup, except for quest items. We do have bind-on-equip for the highest end items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. What we don’t want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my Monk. Oh, but I just picked it up and now it’s on the wrong character.” We don’t want that at all. &lt;br /&gt;
&lt;br /&gt;
::Most of our focus on Diablo 3 is as a [[trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest Items BoP===&lt;br /&gt;
&lt;br /&gt;
There's been a fair amount of confusion about how Quest Items will bind on pickup, after [[Bashiok]] gave several unclear explanations of the feature in a series of forum posts. [http://www.diii.net/blog/comments/bashiok-on-boe-items/]&lt;br /&gt;
&lt;br /&gt;
This is not a big deal; characters in Diablo 3 have a Quest Items tab in their inventory menu. Only quest items are stored in that window, they are automatically slotted there when picked up or received from an NPC, and they are automatically removed/used when required by the quest. The point in making them BoP is that a clueless new player might drop or throw away a quest item which would make that quest unfinishable. &lt;br /&gt;
&lt;br /&gt;
Quest items can be removed, permanently, by abandoning quests. When a quest is dropped in that way, the items associated with it will vanish from the inventory window.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
[[Image:Item-hover1.jpg|frame|Item hover information.]]&lt;br /&gt;
The Diablo III [[inventory]] system has been overhauled repeatedly during the development process.  It changed a great deal between the game's debut in June 2008, and the Blizzcon build in October 2008. Many more changes were noted in screenshots released in March 2009, and more changes can be expected before the final game. &lt;br /&gt;
&lt;br /&gt;
See the inventory page for the latest updates and screenshots.&lt;br /&gt;
&lt;br /&gt;
==Item Sockets==&lt;br /&gt;
There are item [[socket]]s in Diablo III. [[Runewords]] are not returning, but magical and rare and unique (and other yet-unannounced item types?) will have sockets. &lt;br /&gt;
&lt;br /&gt;
Not much is yet known about what can be put into sockets; [[gem]]s of various types have been seen in the gameplay movies and in the [[BlizzCon 2008]] demos, but their bonus properties are unknown.  No {{iw|jewels jewels}} have been seen, and [[runes]] in Diablo III are for socketing into [[skill]]s, not items. There may be (and probably are) other things to put into item sockets, but no info has been released about them.&lt;br /&gt;
&lt;br /&gt;
The [[caravan]] [[blacksmith]] can add sockets to [[shields]], [[helms]], [[bracers]], [[belts]] and [[pants]], but not [[weapons]], [[rings]], [[amulets]] or [[pauldrons]]. However, these later items may be accessible through the blacksmith's later upgrades. The upgrade is hugely expensive compared to crafting a new item, and may only be done once. It does not increase their sell value but does seem to alter the appearance of the item. &lt;br /&gt;
&lt;br /&gt;
===Official Comments===&lt;br /&gt;
[[Bashiok]] commented briefly on item sockets in February, 2009.[http://www.blizzblues.com/us/itemcustomizing-in-d3-14990774292.html]&lt;br /&gt;
&lt;br /&gt;
::''We haven't released any information on our site, but it was possible to collect socketed [[item]]s as well as [[gem]]s in the [[BlizzCon 2008|BlizzCon]] demo...  The gem stats at this point are more or less just the basics {{iw|gems yanked from Diablo II}} to get the system running and have something to play around with.''&lt;br /&gt;
&lt;br /&gt;
==Individual Drops==&lt;br /&gt;
&lt;br /&gt;
One major change to items is that players only see items drop that are theirs, and theirs alone. No more of the &amp;quot;ninja looting&amp;quot; of D2, where everything that dropped was first come, first served.  This results in more total items dropping, since bosses drop an item or two for every character in the area, but each character only sees their items. If that boss dropped four items in a four player game, each player would only see their item. Trading or giving items away is easy; simply pick them and then drop them. Once a character drops an item any other player can see it and may pick it up.&lt;br /&gt;
&lt;br /&gt;
==Official Item Comments==&lt;br /&gt;
&lt;br /&gt;
One of the few specific comments about items yet made by the D3 Team was made by [[Jay Wilson]] in a December 2008 [http://www.1up.com/do/previewPage?pager.offset=2&amp;amp;cId=3172030&amp;amp;p=1 interview with 1up.com].&lt;br /&gt;
&lt;br /&gt;
::'''''Jay:''' I believe I mentioned in the past that we are considering crafting systems. But we're not really announcing anything about that right now. But we took a few things out, like Rune Words, essentially because Rune Words is a very simple crafting system, and we're planning to do something different there. I'd say that most of the changes are minor. We've made lots of statistical changes. For example, with the more magical classes, like the Sorceress, their items were in some ways less valuable to them because they didn't have a lot of effect on their damage output, so we've added more attributes that control magic damage and things that allow Wizards to get items that do more damage and bolster their defenses and health. We have more [weapon name] affixes that play into the broader set of resources; the Barbarian has fury, so we added affixes that play with that. We generally tried to expand our approach to affixes to make them smarter.&lt;br /&gt;
&lt;br /&gt;
::''Those are fairly simple, though. There are other things, like how we've changed the way that [[gem]]s work. In Diablo 2, gems could only go on white -- or nonmagic -- items, while gems are now a separate chance for a weapon, meaning that we roll the item's base attributes, and we roll for its chance to have gem slots. So now any item, even legendary ones, can have gem slots. That plays a lot into the core of the item system [...] even if you find the best item in the game, the stats on that item have some randomness to them that means there could be a better version of that item. Well, now, if you find the best item in the game but it doesn't have any gem [[socket]]s, then it's not the best version of that item. In terms of creating item variance, we're looking to enhance that within Diablo 3.&lt;br /&gt;
&lt;br /&gt;
::''There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that. We also have some new item types that we haven't announced yet that are related to some systems that we're planning. But I don't think they vastly change the system -- they mostly play into the strengths of it.&lt;br /&gt;
&lt;br /&gt;
Jay's comments on &amp;quot;gems&amp;quot; are a little confusing, since he seems to be using &amp;quot;gems&amp;quot; as a synonym for &amp;quot;sockets&amp;quot; in the whole answer. Apparently the only things to socket in D3 will be gems, rather than gems, jewels, and runes as in D2?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Item Reports ==&lt;br /&gt;
None of the many Diablo III previews have spent much time on items, or given us any specific details about them, yet. The most detailed commentary on items so far came from [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Flux's Wizard gameplay report], written after his [[BlizzCon 2008|BlizzCon]] experience:&lt;br /&gt;
&lt;br /&gt;
::''All the low level armor was equivalent to what we’re all familiar with from D2. Blue (magical) gear with minor bonuses to attributes, [[mana]], [[life]], and so forth. I never saw any jewelry in the Blizzcon build (not enabled or the [[monster]]s weren’t high enough level to drop it), and since I wasn’t taking many hits (or at least trying not to) with my wizard, I wasn’t much worried about defense or defensive bonuses on armor.''&lt;br /&gt;
&lt;br /&gt;
::''I did find a few nifty wands and other light weapons, with useful mods. As was the case with my [[Witch Doctor]], I found weapons with +% damage (around 11%) and +% experience gain (7 or 8%). Those didn’t greatly change the gameplay, but I did notice the improved damage, once I had it. Eventually (D2 style) my [[Wizard]] transitioned to magic find equipment, and while the % I had from boots, shield, and chest armor with MF on it wasn’t more than about 40%, it did seem to increase the number of rares I found. Not greatly, and not to my benefit, since I kept wearing the magic items I had found earlier, but it was fun to see more shinies drop.''&lt;br /&gt;
&lt;br /&gt;
::''I didn’t find any uniques with the Wizard, nor any of the crystal ball-looking items she uses in the BlizzCon gameplay and most of her screenshots; I assume those are a higher level item type. I ended up using odd weapons; wands and clubs and short swords and the like, based entirely on their magical bonuses. And they served well enough.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Item Information==&lt;br /&gt;
* [[Known Items Listing]]&lt;br /&gt;
* [[:Category:Items|Items Category]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=16036</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=16036"/>
				<updated>2009-11-17T21:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: fiacla géarr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the iw|LoD LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the {{iw|Diablo_1_demo Diablo 1 Demo}} whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of [[Sanctuary]]'s lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of {{iw|Gorgonium's_Checklist Gorgonium's Checklist}} which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-non-cookie cutter builds and extreme specialisation &amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (I'm not expecting a final game, but a taster, perhaps with ultra rare items like in the Blizzcon demo, could be so fun!)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Loreless characters like the [[Monk]]&lt;br /&gt;
&amp;lt;br&amp;gt;... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
31/12/08: {{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&lt;br /&gt;
&amp;lt;br&amp;gt;31/1/09: Set Item Lore Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;13/6/09: &amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;12/9/09: [http://www.diablowiki.net/Asheara Asheara's Diablo 2 links]&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Lore Information on {{iw|Izual Izual}}&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Diablo 3 Theories for [[Tyrael]]&lt;br /&gt;
&amp;lt;br&amp;gt;12/10/09: All we know about [[Barbarian Cities]]&lt;br /&gt;
&amp;lt;br&amp;gt;17/11/09: [[Fiacla-Géar]]&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fiacla-G%C3%A9ar&amp;diff=16035</id>
		<title>Fiacla-Géar</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fiacla-G%C3%A9ar&amp;diff=16035"/>
				<updated>2009-11-17T21:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Created article, Fiacla-Géar as the sharp toothed nephalem  with an affinity for nature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sharp-tooth of the Nephalem==&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;In the ancient tome of the Druids, the [[Scéal_Fada|Scéal Fada]], it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (&amp;quot;Sharp-Tooth&amp;quot;). This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.&lt;br /&gt;
&lt;br /&gt;
::''Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role...&amp;quot;''&lt;br /&gt;
::''-{{iw|Diablo_II:_Lord_of_Destruction_Manual Diablo II expansion manual}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much is known for certain about Fiacla-Géar. Our only reference to him is in the Diablo 2 manual, but we can probably infer a few additional details.&lt;br /&gt;
&lt;br /&gt;
First of all as a confidante of [[Bul-Kathos]], he's probably another of the ancient [[nephalem]]. This means he would have great power, perhaps even be a giant, and could potentially still be alive (as was Bul-Kathos, at least until the time of the [[Sin_War_trilogy|Sin-war trilogy]].) Secondly, his name in [[Druid|Druidic]] (Irish) means &amp;quot;Sharp-tooth&amp;quot; which has connotations of a more animal nature, although technically this language wasn't meant to exist until after his exile. At the very least, his philosophy of &amp;quot;obtaining a spiritual oneness with the land&amp;quot; suggests an affinity for nature.&lt;br /&gt;
&lt;br /&gt;
We might think that all the Barbarians had an affinity for nature before their schism with the [[Druid|Druids]]. This would be supported by the [[Barbarian]]'s semi-feral flavour even in the time of Diablo 2, best demonstrated by skills like {{iw|Howl Howl}}) and {{iw|Berserk Berserk}}). However, it is explicitly stated that Fiacla-Géar had to teach even the greatest of the Barbarian's warrior-poets and druids the philosophy of &amp;quot;Caoi Dúlra&amp;quot; (the way of nature). This would imply that Fiacla-Géar is something different, and as a nephalem, his appearance might not even be fully human.&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=14025</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=14025"/>
				<updated>2009-10-12T14:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: barbarian cities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the iw|LoD LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the {{iw|Diablo_1_demo Diablo 1 Demo}} whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of [[Sanctuary]]'s lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of {{iw|Gorgonium's_Checklist Gorgonium's Checklist}} which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-non-cookie cutter builds and extreme specialisation &amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (I'm not expecting a final game, but a taster, perhaps with ultra rare items like in the Blizzcon demo, could be so fun!)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Loreless characters like the [[Monk]]&lt;br /&gt;
&amp;lt;br&amp;gt;... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
31/12/08: {{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&lt;br /&gt;
&amp;lt;br&amp;gt;31/1/09: Set Item Lore Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;13/6/09: &amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;12/9/09: [http://www.diablowiki.net/Asheara Asheara's Diablo 2 links]&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Lore Information on {{iw|Izual Izual}}&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Diablo 3 Theories for [[Tyrael]]&lt;br /&gt;
&amp;lt;br&amp;gt;12/10/09: All we know about [[Barbarian Cities]]&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Barbarian_cities&amp;diff=14023</id>
		<title>Barbarian cities</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Barbarian_cities&amp;diff=14023"/>
				<updated>2009-10-12T14:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Article created with five sections - Intro, Harrogath, Sescheron, Bastion's Keep and Implications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;To better protect their lands from outside forces they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements.&amp;quot; - {{iw|Diablo_2_Manual Diablo 2 Manual}} &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Since the time of the [[Bul-Kathos]] of the [[nephalem]] the Barbarians have adopted their lifestyle to the task of guarding the [[Worldstone]]. However, to achieve this they did form some permanent cities and towns in strategic locations. What has happened to these settlements since the end of Diablo 2 can only be infered from hints, and is a source of contention among fans. [http://www.diii.net/blog/comments/the-return-of-harrogath/]&lt;br /&gt;
&lt;br /&gt;
=Harrogath=&lt;br /&gt;
&lt;br /&gt;
The best known of these cities is probably {{iw|Harrogath Harrogath}}, which was a town at the foot of [[Mount Arreat]] forming one of the last barriers of defence. It was the safe [[town]] area of {{iw|Act_5 Act 5}}, and withstood the host of [[Baal]] when the elders (except {{iw|Nihlathak Nihlathak}}) sacrificed themselves casting a forbidden druid spell which blocked demonic energies from entering. However, it was later destroyed in the powers unleashed by the shattering of the Worldstone. &lt;br /&gt;
&lt;br /&gt;
One confusing aspect of the destruction of Harrogath, is that even though it was apparently destroyed by the Worldstone, at the end of Diablo 2 you can go back and talk to the people about it. They seem relatively happy about the outcome, although there is more than a little confusion about the imminent destruction of the Worldstone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You have done the impossible, hero. Your defeat of the last of the three prime evils is a great victory for the light. Strange that you say the Worldstone must be destroyed. The prophecy said nothing about that. Perhaps all we have fought for will be lost. Or, perhaps, we will never need fight again.&amp;quot; - {{iw|Anya Anya}}, Diablo 2x final speech &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is at the heart of the controversy about [[Tyrael]]. In any case, no-one seems to be evacuating the city, so we can only assume that no-one knew it would explode. On the other hand, we know of at least two survivors of the destruction of the city - the Barbarian, and [[Deckard_Cain|Cain]], so maybe the mountain exploded in parts, and the residents had time to evacuate through a portal or [[waypoint]].&lt;br /&gt;
&lt;br /&gt;
=Sescheron=&lt;br /&gt;
&lt;br /&gt;
{{iw|Sescheron Sescheron}} was the capital city of the Barbarians. The people of Harrogath &amp;quot;lost contact&amp;quot; with it just before they were sieged by Baal, Baal threw a huge army at it in the Act 5 cinematics trailer, and it was probably destroyed like this since Baal later made it to Harrogath, and it took both ancient wards and the intervention of the main character at his strongest to stop this last stronghold being destroyed by Baal's surviving forces.&lt;br /&gt;
&lt;br /&gt;
=Bastion's Keep=&lt;br /&gt;
&lt;br /&gt;
[[Bastion's_Keep|Bastion's Keep]] was added to the game as part of the Diablo 3 lore, and according to the map it's on what's (as of the start of Diablo 3) the south coast between the mountains and the [[Sharvel_Wastes|Sharvel Wastes ]]. [[Abd al-Hazir]] visited it and calls it &amp;quot;ancient&amp;quot;, but he also says he didn't see any barbarians there. &lt;br /&gt;
&lt;br /&gt;
=Implications=&lt;br /&gt;
&lt;br /&gt;
All the great Barbarian cities seem to have been abandoned. At first it seems probable that Baal's armies, combined with the power unleashed in the shattering of the Worldstone destroyed the cities, but there is at least one other possibility, as Abd al-Hazir reports on his search for Barbarian warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;quot; [[Writings_of_Abd_al-Hazir:_Entry_no._0025|Writings of Abd al-Hazir: Entry no. 0025]] &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This seems unlikely, since there is at least one Barbarian who has not gone mad - the [[Barbarian]] hero. However, this could be put down to his own personal history and experience.&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Sanctuary&amp;diff=13413</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Sanctuary&amp;diff=13413"/>
				<updated>2009-09-30T16:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Sanctuary Calendar */  added a couple of possible name derivations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sanctuary World Map.jpg|thumb|300px|The [[World Map]] of Sanctuary.]]'''Sanctuary''' is the name of the [[physical realm]] of man in the Diablo Universe. It is not the only realm, but it it the world in which the [[Diablo game]]s take place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic in Sanctuary==&lt;br /&gt;
Sanctuary is located on the [[Physical plane]] of the fabric of reality, and intermingling with this is the [[Etheral plane]], as some explain it; located &amp;quot;under&amp;quot; the plane of reality. Certain strong-willed individuals are able to harness the spiritual essence of themselves (called &amp;quot;[[Mana]]&amp;quot;) and use it to channel power from the Etheral realm, creating magical effects in the physical one. Read more in the Magic article:&lt;br /&gt;
* '''[[Magic]] in Sanctuary'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctuary Languages==&lt;br /&gt;
As most fantasy worlds, Sanctuary consists of cultures that shares different social traits. For now, the only thing that is known about these is that there is a mutual understanding of languages between the continents, and whether this is due to the fact that people speak multiple languages through their culture, of if there is a &amp;quot;common&amp;quot; language that everyone shares is unknown. Players as well as [[character]]s and [[NPC]]s in the world travel to either side of the globe, and can still communicate with people.&lt;br /&gt;
&lt;br /&gt;
Names are more socially inspired though, and country names such as &amp;quot;[[Westmarch]]&amp;quot;, and town names such as [[Tristram]], has a clear &amp;quot;Western&amp;quot; reference from our world, as does the architecture. [[Deckard Cain]] is a character name from a person of the west, while &amp;quot;[[Abd al-Hazir]]&amp;quot; is the name of a character from the flourishing East. If everyone shares a &amp;quot;common&amp;quot; language, they still seem to retain their own cultural names.&lt;br /&gt;
&lt;br /&gt;
The only known specifically mentioned language is the [[Umbaru]] people's tongue from the [[Teganze]] area of the [[Torajan]] jungles [http://www.diablowiki.net/Writings_of_Abd_al-Hazir:_Entry_no._0009].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctuary Calendar==&lt;br /&gt;
This is a list of known date names and numbers from the Sanctuary Calendar (really the [[Kehjistan]]i calendar), based on journals made by [[Deckard Cain]] and [[Aust|Elder Aust of Harrogath]] in the years 1265-1266, during the war with the [[Prime Evil]]s. From Cain's notes, it looks like months are about as long as our own world's, and they obviously have both their own month names as well as week day names.&lt;br /&gt;
&lt;br /&gt;
It is unknown exactly how many days are in a month, how many months there are in a year (but we can make a guess at 12), how many days there are in a week, if weeks/months/years length vary (like Earth's &amp;quot;Leap Year&amp;quot;) and many other details. We currently know this:&lt;br /&gt;
&lt;br /&gt;
* There are at '''least''' 9 months in the Kehjistani calendar.&lt;br /&gt;
* There are at least 28 days in one of the months (Kathon), and 27 in another (Damhar), indicating similar month length to our own earth.&lt;br /&gt;
* Kathon is the ''first'' month in a year.&lt;br /&gt;
* Solmoneth is the second month.&lt;br /&gt;
* Montath is the third month.&lt;br /&gt;
* Ostara is the fourth month.&lt;br /&gt;
* Vasan is the fifth month.&lt;br /&gt;
* '''There is an unknown number of months between Vasan and Jerharan''' (likely 12)&lt;br /&gt;
* Jerharan is the fourth last month  (likely 9th).&lt;br /&gt;
* Damhar is the third last month  (likely 10th).&lt;br /&gt;
* Ratham is the second last month (likely 11th).&lt;br /&gt;
* Esunar is the ''last'' month (likely 12th).&lt;br /&gt;
&lt;br /&gt;
At least some of these month names were inspired by names in the real world. &amp;quot;Ostara&amp;quot; is an old Germanic name for Easter, while &amp;quot;Damhair&amp;quot; is the Scottish Gaelic name for October, the tenth month.&lt;br /&gt;
&lt;br /&gt;
These are the dates we know to exist from the journals of [[Deckard Cain|Cain]] and [[Aust]]:&lt;br /&gt;
&lt;br /&gt;
* '''1265 Anno Khejistani'''&lt;br /&gt;
** '''Montath'''&lt;br /&gt;
----&lt;br /&gt;
* '''Unknown months'''&lt;br /&gt;
----&lt;br /&gt;
* '''1265 Anno Khejistani'''&lt;br /&gt;
** '''Jerharan'''&lt;br /&gt;
*** 15th&lt;br /&gt;
** '''Damhar'''&lt;br /&gt;
*** 1st&lt;br /&gt;
*** 12th&lt;br /&gt;
*** 20th&lt;br /&gt;
*** 27th&lt;br /&gt;
** '''Ratham'''&lt;br /&gt;
*** 1st&lt;br /&gt;
*** 21st&lt;br /&gt;
** '''Esunar'''&lt;br /&gt;
*** 6th&lt;br /&gt;
*** 18th&lt;br /&gt;
*** 20th&lt;br /&gt;
* '''1266 Anno Khejistani'''&lt;br /&gt;
** '''Kathon'''&lt;br /&gt;
*** 2nd&lt;br /&gt;
*** 28th&lt;br /&gt;
** '''Solmoneth'''&lt;br /&gt;
*** 11th&lt;br /&gt;
** '''Montath'''&lt;br /&gt;
*** 1st&lt;br /&gt;
** '''Ostara'''&lt;br /&gt;
*** 4th&lt;br /&gt;
** '''Vasan'''&lt;br /&gt;
*** 2nd&lt;br /&gt;
*** 10th&lt;br /&gt;
&lt;br /&gt;
==Sanctuary Time==&lt;br /&gt;
&lt;br /&gt;
Time of day is given by named hours. We have five examples in [[Aust]]'s journal. Based on the other time clues in his journal entries, we can guess that the names used correspond to the hours of the same name on Earth, with the exception that Matins and Lauds, which are synonyms on Earth, appear to be different in Sanctuary:&lt;br /&gt;
&lt;br /&gt;
* Lauds - sunrise&lt;br /&gt;
* Sext - noon&lt;br /&gt;
* Vespers - sunset&lt;br /&gt;
* Compline - midnight&lt;br /&gt;
* Matins - uncertain, possibly first light of morning&lt;br /&gt;
&lt;br /&gt;
There may be other named hours in the day, or times might be given in forms like &amp;quot;An hour past Lauds&amp;quot; or &amp;quot;Halfway from Lauds to Sext&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
Worth noting is that these two sources would be more or less compatible if it were not for the fact that Aust is talking about events in 1265 and Deckard Cain talks about 1266. As Deckard Cain's Journal is more recently released from Blizzard, it's probably safe to say that this is the &amp;quot;canon&amp;quot; lore.&lt;br /&gt;
* [[Journal of Elder Aust of Harrogath]]&lt;br /&gt;
* [[Deckard Cain's Journal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
The only reoccurring event known at this time about sanctuary is the mysterious [[Night of Souls]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0009]]&lt;br /&gt;
* [[Journal of Elder Aust of Harrogath]]&lt;br /&gt;
* [[Deckard Cain's Journal]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
The names of the hours, like the general pattern of angelic names and a few other details of the world of Sanctuary,&lt;br /&gt;
bear striking similarity to elements of Judeochristian religion on Earth but do not quite match under detailed scrutiny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sanctuary navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12449</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12449"/>
				<updated>2009-09-14T22:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Tyrael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the iw|LoD LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the {{iw|Diablo_1_demo Diablo 1 Demo}} whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of [[Sanctuary]]'s lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of {{iw|Gorgonium's_Checklist Gorgonium's Checklist}} which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-non-cookie cutter builds and extreme specialisation &amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (I'm not expecting a final game, but a taster, perhaps with ultra rare items like in the Blizzcon demo, could be so fun!)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Loreless characters like the [[Monk]]&lt;br /&gt;
&amp;lt;br&amp;gt;... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
31/12/08: {{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&lt;br /&gt;
&amp;lt;br&amp;gt;31/1/09: Set Item Lore Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;13/6/09: &amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;12/9/09: [http://www.diablowiki.net/Asheara Asheara's Diablo 2 links]&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Lore Information on {{iw|Izual Izual}}&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Diablo 3 Theories for [[Tyrael]]&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Tyrael&amp;diff=12447</id>
		<title>Tyrael</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Tyrael&amp;diff=12447"/>
				<updated>2009-09-14T21:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Added diablo 3 theories, straightened out article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''' is an [[Archangel]] and a member of the Angiris Council, who defied heaven in order to teach the [[Horadrim]] how to seal the [[Prime Evils]]' souls into [[soulstone]]s, thereby trapping them for eternity. He was captured by [[Baal]] after he failed to stop [[Diablo]] from releasing Baal but was eventually freed by the adventurers of [[Diablo II]]. He returned to the adventurers in the {{wl|Pandemonium Fortress}}, the last bastion before [[Hell]], to offer some assistance.&lt;br /&gt;
&lt;br /&gt;
=Role in Diablo 2=&lt;br /&gt;
&lt;br /&gt;
At the end of Diablo 2, when it was clear that Baal had permanently corrupted the [[Worldstone]], Tyrael decided that the only thing he could do to protect Sanctuary was to destroy the sacred relic. The destruction left [[Mount Arreat]] as nothing more than a crater, and dealt a devastating blow to the [[Barbarian]] tribes, who saw it as their life duty to protect the World Stone. {{iw|Anya Anya}} however considers this strange and tells us in her valediction that this action was never foreseen in the prophecies.&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Theories=&lt;br /&gt;
This has led many players to believe that Tyrael will be central to the plot of Diablo 3. They claim that he will suffer the repercussions of destroying the Worldstone, and has perhaps even been cast out of heaven in the intermittent 20 years since his wings seem to be smoking[http://diablo3x.com/diablo-3-website-tyrael-is-turning-evil] he may be also be corrupted and an enemy in the next game [http://forums.diii.net/showthread.php?t=669472]. Finally, in a Q&amp;amp;A session a Blizzard Representative said in answer to a question on The High Heavens and Tyrael: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;We are not going to reveal any details about that but I can say we do address a lot of the issues that you’re talking about. I can extrapolate that the high heavens aren’t very pleased about his actions. I probably shouldn’t say any more.&amp;quot; [http://www.diii.net/blog/comments/diablo-3-open-qa-full-transcript1/] &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The official website line is that Tyrael has been missing for the last 20 years, and nobody has heard anything about him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tyreal_bare.jpg|center|thumb|700px|Tyrael, as seen on the official home page. Some fans claim that his wings seem to be just smoke, as if he is being banished from the High Heavens]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Angel navbox}}&lt;br /&gt;
{{NPC navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:Possible NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[category:Angels]]&lt;br /&gt;
[[category:Angiris Council]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12443</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12443"/>
				<updated>2009-09-14T21:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* in wiki */ izual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
31/12/08: {{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&lt;br /&gt;
&amp;lt;br&amp;gt;31/1/09: Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;13/6/09: &amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;12/9/09: [http://www.diablowiki.net/Asheara Asheara's Diablo 2 links]&lt;br /&gt;
&amp;lt;br&amp;gt;14/9/09: Lore Information on {{iw|Izual Izual}}&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Asheara&amp;diff=12397</id>
		<title>Asheara</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Asheara&amp;diff=12397"/>
				<updated>2009-09-12T12:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Diablo 2 */ added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Asheara''' is a lady NPC located close to the [[Sundered Pass]], sending the player off on a [[quest]] to investigate [[Alcarnus]] to see why supplies couldn't get through. &lt;br /&gt;
&lt;br /&gt;
==Diablo 2==&lt;br /&gt;
In Diablo 2, [http://diablo2.diablowiki.net/Asheara Asheara] was the leader of a group of mercenaries - the iron wolves. They were the protectors of [[Kurast]] and prided themselves of being as tough as the jungle outside the town. &lt;br /&gt;
&lt;br /&gt;
In Diablo 2, the Iron Wolves' home of Kurast was protected by magic, first by [http://diablo2.diablowiki.net/Hratli Hratli] and then later by the once-powerful mage called [http://diablo2.diablowiki.net/Ormus Ormus] who used the Gidbin to forge a powerful Skatsimi spell. Given this, it seems unlikely that the city could have fallen in just 20 years especially since [[Mephisto]], the demon responsible for the corruption of the area was slain and his soulstone was destroyed. However, it is possible that Kurast never recovered from it's near extinction, or perhaps the Iron Wolves decided that their talents would be more useful elsewhere. It is also possible that since the destruction of the Worldstone meant an end to demon attacks, that Asheara had to change businesses.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://kotaku.com/5340558/diablo-iii-impressions-hands-on-with-the-barbarian Kotaku GamesCom Diablo 3 hands-on]&lt;br /&gt;
* [http://www.diii.net/blog/comments/group-fansite-interview/ Diablo 3 Fansite Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12396</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12396"/>
				<updated>2009-09-12T12:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* in wiki */ Asheara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&amp;lt;br&amp;gt;&lt;br /&gt;
Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.diablowiki.net/Asheara Asheara's Diablo 2 links]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;Sorry, no big diii wiki updates yet, but I'm working on it!&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Asheara&amp;diff=12395</id>
		<title>Asheara</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Asheara&amp;diff=12395"/>
				<updated>2009-09-12T12:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: added asheara diablo 2 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Asheara''' is a lady NPC located close to the [[Sundered Pass]], sending the player off on a [[quest]] to investigate [[Alcarnus]] to see why supplies couldn't get through. &lt;br /&gt;
&lt;br /&gt;
==Diablo 2==&lt;br /&gt;
In Diablo 2, Asheara was the leader of a group of mercenaries - the iron wolves. They were the protectors of [[Kurast]] and prided themselves of being as tough as the jungle outside the town. &lt;br /&gt;
&lt;br /&gt;
In Diablo 2, the Iron Wolves' home of Kurast was protected by magic, first by [http://diablo2.diablowiki.net/Hratli Hratli] and then later by the once-powerful mage called [http://diablo2.diablowiki.net/Ormus Ormus] who used the Gidbin to forge a powerful Skatsimi spell. Given this, it seems unlikely that the city could have fallen in just 20 years especially since [[Mephisto]], the demon responsible for the corruption of the area was slain and his soulstone was destroyed. However, it is possible that Kurast never recovered from it's near extinction, or perhaps the Iron Wolves decided that their talents would be more useful elsewhere. It is also possible that since the destruction of the Worldstone meant an end to demon attacks, that Asheara had to change businesses.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://kotaku.com/5340558/diablo-iii-impressions-hands-on-with-the-barbarian Kotaku GamesCom Diablo 3 hands-on]&lt;br /&gt;
* [http://www.diii.net/blog/comments/group-fansite-interview/ Diablo 3 Fansite Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12187</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=12187"/>
				<updated>2009-09-05T00:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* external */(geocities closedown) webpages re-hosted elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&amp;lt;br&amp;gt;&lt;br /&gt;
Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;Sorry, no big diii wiki updates yet, but I'm working on it!&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://webspace.webring.com/people/aw/wet/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Skill_Runes&amp;diff=8186</id>
		<title>Skill Runes</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Skill_Runes&amp;diff=8186"/>
				<updated>2009-03-30T21:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Rune Types */  Added BlizzCast 8 screenshot-info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Runes''' in [[Diablo 3]] are small items that are socketed into [[skill]]s, not [[item]]s. The runes grant special bonuses to the skill. There are many types of runes, all found in various quality levels, and they work across skills; each rune will (in theory) work in every skill, adding something similar to the skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==D3 Runes vs. D2 Runes==&lt;br /&gt;
&lt;br /&gt;
Runes in Diablo III are nothing like the Runes found in Diablo II.  In D2 there were 33 kinds of {{iw|Runes Runes}}, which were small items that had no use on their own, but that could be placed in item sockets to add various bonuses to the item. Certain combinations of runes could also be used to create {{iw|Runeword RuneWords}}, very powerful items with pre-set stats.&lt;br /&gt;
&lt;br /&gt;
In Diablo III, Runes are still small objects that must be placed in sockets to take effect, but in D3 the sockets are in skills, not items. (Items may also have sockets, but runes won't be used in them if they do.) Active skills have sockets in the skill tree interface, and when a valid rune is placed into the socket, the skill gains an appropriate bonus, depending on the type and quality of rune used.  Bonuses vary greatly, depending on the skill and the type of rune used, and include such things as extra hits, extra damage, increased spell duration, and many more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rune Function==&lt;br /&gt;
[[Image:runeskill.jpg|thumb|Rune Socket]]Skill Runes in Diablo III improve a character's active skills in various creative ways. Runes don't just add damage; they modify the skill in some way, making it more powerful and fun to use, as well as allowing for character customization. Runes can be used very strategically; different runes in the same spell will do things. For example: the Wizard skill, Blizzard, would gain different benefits from different runes. A few hypothetical Blizzard bonuses: more falling projectiles, longer duration, more damage per projectile, longer chill time, better to/hit, better chance of critical hit, and so forth. Also, each of those types of bonuses would be increased in power by the quality of the rune used, allowing for a huge variety of potential bonuses and play styles.&lt;br /&gt;
&lt;br /&gt;
As of the BlizzCon demo (October 2008), only some Active Skills had sockets for runes; none of the Passive skills did.  Furthermore, no skill had more than one socket.  It is not known if any of this will remain that way in the final game.&lt;br /&gt;
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Runes can be removed from sockets at any time and without any penalty.  Theoretically, players could juggle their runes around constantly, sticking in a multi-strike rune to deal with big mobs, changing to a power rune to up the single target damage before a boss battle, and so forth.  It's likely that Blizzard will take steps to limit this &amp;quot;rune juggling&amp;quot;, perhaps forcing players to return to town before they can change the rune socketed in a spell, putting a cool down time on resocketing the same skill, limiting the number of times a particular rune can be socketed, or even causing runes to lose quality when unsocketed.&lt;br /&gt;
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===Function Examples===&lt;br /&gt;
The D3 Team gave several examples of rune functions during a panel at Blizzcon (October 2008) when Skill Runes were first revealed as a game feature. ([http://www.youtube.com/watch?v=ouYP1zGfd0s Watch the demonstration] on YouTube.)&lt;br /&gt;
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====Wizard's Mirror Image====&lt;br /&gt;
* '''Mirror Image Skill:''' This skill, from the [[Conjuring Skill Tree]], creates a duplicate of the [[wizard]], which is capable of moving around and using spells to attack monsters. (It's not just a decoy or an illusion.)&lt;br /&gt;
** '''Multistrike Rune: '''Socketing this rune would increase the number of duplicates. Higher quality levels of the multi-strike rune would presumably add more duplicates.&lt;br /&gt;
** '''Power Rune: '''Socketing this rune would increase the hit points of each duplicate, and increase the spell's duration.&lt;br /&gt;
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====Wizard's Teleport Skill====&lt;br /&gt;
* '''Teleport skill:''' This skill, from the [[Arcane Skill Tree]], teleports the Wizard to the targeted location. The spell isn't quite as quick as it was in Diablo or Diablo 2, since the Wizard leaps up into the air before vanishing, and appears in the air, then falls down to earth.&lt;br /&gt;
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* With '''Striking Rune:''' Adds damage to targets near where the Wizard appears, functioning something like the Barbarian's Leap Attack skill.&lt;br /&gt;
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[[Image:teleport_striking.jpg|center]]&lt;br /&gt;
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* With '''Multistrike Rune:''' Creates a temporary duplicate of the Wizard that will attract enemy fire and will fight and deal damage as well. (This seems to be basically a free way to cast Mirror Image when you Teleport.)&lt;br /&gt;
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[[Image:teleport_multistrike.jpg|center]]&lt;br /&gt;
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====Witch Doctor's Skull of Flame====&lt;br /&gt;
* '''Skull of Flame skill:''' The Witch Doctor lobs a flaming skull, grenade style, which explodes on impact, dealing substantial fire damage to nearby targets.&lt;br /&gt;
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* With '''Multistrike Rune:''' Socketing this rune causes the flaming skull to skip along the ground, like a stone over water, creating multiple explosions. Higher quality runes would allow additional bounces.&lt;br /&gt;
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[[Image:skullofflame_multistrike.jpg|center]]&lt;br /&gt;
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* With '''Power Rune:''' Socketing this rune adds a firefield property to the Skull of Flame, creating a small patch of flame on the ground that persists after the skull's explosion and damages any monsters that cross over it.&lt;br /&gt;
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[[Image:skullofflame_power.jpg|center]]&lt;br /&gt;
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====Wizard's Electrocute====&lt;br /&gt;
* '''Electrocute skill:''' This skill, from the [[Storm Skill Tree]] creates a strand of lightning that locks onto an enemy like a beam weapon, dealing steady lightning damage.  It will chain to a second enemy if one is in range, dealing damage to both.&lt;br /&gt;
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* With '''Multistrike Rune:''' Socketing this rune allows the lightning to chain to multiple targets.&lt;br /&gt;
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[[Image:electrocute_multistrike.jpg|center]]&lt;br /&gt;
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* With '''Lethality Rune:''' Socketing this rune causes some of the monsters killed by Electrocute to explode in a nova, dealing damage to other nearby enemies.&lt;br /&gt;
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[[Image:electrocute_lethality.jpg|center]]&lt;br /&gt;
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==Rune Types==&lt;br /&gt;
Skill Runes will be found in a variety of types. Known runes:&lt;br /&gt;
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* Energy Rune&lt;br /&gt;
* Lethality Rune&lt;br /&gt;
* Multistrike Rune (renamed to Hydra Rune?)&lt;br /&gt;
* Power Rune&lt;br /&gt;
* Striking Rune&lt;br /&gt;
* Viper Rune&lt;br /&gt;
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(Players have spent a lot of time [http://forums.diii.net/showthread.php?p=6871952 thinking up other types of runes], and discussing their potential benefits.)&lt;br /&gt;
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More runes will almost certainly be added during development as the team thinks of useful types to include in the game. The team won't be adding a lot of odd types of runes, though; D3 Lead Designer Jay Wilson has stressed that runes must add a useful function to multiple types of skills. The D3 Team wants all the runes to be useful to all characters, so they won't add runes that just boost one type of skill, or one character's skills. They have to think up rune bonus properties that work across the board, so there are probably not going to be 50 types of runes. (Utility doesn't equal equality, since not every skill can receive exactly the same level of improvement from every rune.)&lt;br /&gt;
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==Rune Quality Levels==&lt;br /&gt;
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It's been stated that runes will have various levels of quality, in a fashion somewhat akin to the different quality levels of {{iw|Gem gems}} in Diablo II. At BlizzCon 2008, [[Jay Wilson]] said there were 5 or 6 quality levels of runes, but that the number could go up or down during development. Higher qualities of runes will (of course) be dropped by higher level monsters, and the higher qualities will be much rarer. The function of each type of rune will not change at higher quality; instead the bonuses will be increased.&lt;br /&gt;
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The D3 team hasn't yet revealed much information about how item crafting will work in D3, other than to say that they won't have any {{iw|Horadric_Cube Horadric Cube-style}} converting items. We therefore know nothing about the potential for runes to be upgraded by type, though it's certainly possible that something along those lines could be implemented.&lt;br /&gt;
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==Rune Storage==&lt;br /&gt;
At the [[BlizzCon 2008]] demo, runes were stored in an inventory grid on the skill tree menu; not in the normal inventory. There were 10 rune slots below the skill trees. It's not known if they will still be stored there in the final game, if there will be ways to increase the number of slots, or if they can be stored in the inventory instead.&lt;br /&gt;
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==Further Reading==&lt;br /&gt;
You can find out more of the essential information about Diablo I and Diablo II runes in the {{iw|Main_Page Diablo 2 Wiki}}.&lt;br /&gt;
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=== Diablo II Runes ===&lt;br /&gt;
* {{iw|Rune Runes}} - The main page for D2 runes.&lt;br /&gt;
* {{iw|Rune_FAQ Rune FAQ}} - All your questions about runes are answered here.&lt;br /&gt;
* {{iw|Rune_List Rune list}} - All the runes in Diablo II, and how you can create a {{iw|Zod Zod}} rune from a fourteen trillion {{iw|El Els}}.&lt;br /&gt;
* {{iw|Runewords Runewords}} - See how runewords work.&lt;br /&gt;
* {{iw|Sockets Sockets}} - Get to know more about the socket mechanic.&lt;br /&gt;
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=== Diablo I Runes ===&lt;br /&gt;
[[Diablo I: Hellfire]] had runes, and you can read more about that on the {{iw|D1_Hellfire_Runes Diablo I Runes}} article.&lt;br /&gt;
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==Trivia (Rune History)==&lt;br /&gt;
What do you really know about runes? The ones from our world come from the ancient Vikings, and their &amp;quot;futhark&amp;quot; (equivalence of our 'Alpha Bet(a)'). They allegedly hold magic powers, and the magicks of the 'runa' are still practiced today. These practices, called &amp;quot;Seden&amp;quot;, are of course done mostly as a pastime, but some forms of the old runes were used in proper form as late as early 20th century in the 'Dalarna' area of Sweden...&lt;br /&gt;
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[[Image:Runes.jpg|center]]&lt;br /&gt;
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In [[Sanctuary]], however, runes are magically inscribed symbols. Though their use has changed slightly in the last 20 years, they used to grant (sufficiently prepared) [[items]] magical properties. For sages of these runes, magical {{iw|Runeword RuneWords}} would be created to remake a mundane item into a Runic Item, with powers competing with magical artifacts.&lt;br /&gt;
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Besides the fact that these supposedly ancient runes hold great and mystic powers, we know little about them. Who created them or how they are created is unknown. They seem to attract [[demon]]s of different kinds, as they are often found on their corpses. If the runes are of demonic origin is not known either. They could have been the simple writing language of the first inhabitants of Sanctuary, who themselves were more powerful than Demons or [[Angel]]s. Whatever the origin, they are of great use to heroes wishing to dethrone [[Diablo]] or [[Baal]].&lt;br /&gt;
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[[Category:Runes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Leord/1&amp;diff=7844</id>
		<title>User talk:Leord/1</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Leord/1&amp;diff=7844"/>
				<updated>2009-02-26T22:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
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&lt;div&gt;==Welcome==&lt;br /&gt;
Feel free to leave a message =) --[[User:Leord|Leord]] 18:16, 21 August 2008 (CEST)&lt;br /&gt;
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==Signing posts==&lt;br /&gt;
Hi Leord: I got your message but I am not sure about the best way to answer to you. In fact, editing this post is the only way I could think of. How do you make sure there is a new message tag that pops up on your account when I send you a message? Anyways, yes I am currently trying to update the prefixes and suffixes data on diabloII wiki. I am not that experienced with Wiki (I work trial and error mostly) but I have been playing Diablo for 5 years so I know the game pretty well now. (unsigned: 08:33, 26 August 2008 [[User_talk:Widus|Widus]])&lt;br /&gt;
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: Cool! Well, take a look at this talk page, this is basically how to do it. Just remember to sign your posts on talk pages, to make it easier to see who posted =) Just make any edit on my talk page, and I'll get a small notification next time I log in to the wiki. To reply, just use &amp;quot;:&amp;quot; in front of the text, like I did here, and make a new headline for new topics. Make new headlines on top. We can keep discussions on one page, instead of flip-flopping here and there, and I assume my talk page will become quite busy, so lots of interesting things will be dealt with here ^^ I must say that you seem to be doing fine, and the prefixes and suffixes are important parts of Diablo, so great Kudos to you! Feel free to come back here and ask me for anything, small or big, I'm here to help =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
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:: Great. Thanks! [[User_talk:Widus|Widus]] (11:51, 28 August 2008)&lt;br /&gt;
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==Question about signatures and Diablo III fact page==&lt;br /&gt;
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Hello Leord! &lt;br /&gt;
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Should I sign every page I edit? I understand signing the user pages and so on, but lots of times the edit can be only a small one and I don't want to take credit for it by signing the whole page. Could you clear this one up for me? When should I use signatures?&lt;br /&gt;
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Also, is there a Diablo III fact page yet? The kind of page which collects all the interesting facts about the game: release date, number of acts, playable character classes, game engine and so on. Not an in-depth article, just a quick &amp;quot;fact sheet&amp;quot; so people won't have to search all those little pieces of information all by themselves across the wiki. As the [http://www.boomtown.net/en_uk/articles/art.view.php?id=16571 recent boomtown article] tells us there's going to be four acts and confirmes once again that there's five character classes, it might be enough to start such a &amp;quot;fact page&amp;quot;, especially when the news are that the barbarian is the only recurring character class. --[[User:Mouseman|Mouseman]] 08:41, 23 August 2008 (CEST)&lt;br /&gt;
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: Hi Mouseman. You should only sign talk page edits. As for any other page, they would be cluttered with signs everywhere, and we're doing this as a communal project, so everyone's edits (that are not vandalism) are welcome and appreciated.&lt;br /&gt;
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: The fact sheet is a great idea, and while we don't have one, I'd post it in the news even if you did something out of the [[Fact Sheet]]. I think we have the official sheet laying about, I know Flux mentioned it in the news recently, might be in the [http://www.diii.net/articles/ Diii.net articles section]... Something to start from, and add to. Probably not that advanced, and the Boomtown article might be some cheat sheet help as well. =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
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== Minor Edits? ==&lt;br /&gt;
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Hi Leord,&amp;lt;br/&amp;gt; &lt;br /&gt;
Question for you: does flagging an edit as minor yield some advantage when dealing with the revision history?  What is the threshold for determining whether an edit is a minor change (i.e. is there a convention or is it mostly for typos)?&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:Azymn|Azymn]] 08:29, 23 August 2008 (CEST)&lt;br /&gt;
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: Good question! We currently do not have a convention for it, and the main reasoning is to be able to hide it in the [[Special:Recent Changes|Recent Changes]]. So, for right now, please do check it if it's minor, but if you don't, it's no biggie. I'd say that typo changes, or changing a word in a sentence to make it easier to understand is placed as &amp;quot;minor&amp;quot;. =) --[[User:Leord|Leord]] 14:37, 26 August 2008 (CEST)&lt;br /&gt;
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== Horodric Cube ==&lt;br /&gt;
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Hi Leord. You left a coment on [http://diablo2.diablowiki.net/index.php?title=User_talk:Nickshanks my talk page] but I can't recall what changes i made (they are not listed in the page history!). I wrote a Mac OS X editor for D2 characters. And sometimes actually play the game. Is there anything you specifically need help with? [[User:Nickshanks|Nickshanks]] 12:00, 17 September 2008 (CEST)&lt;br /&gt;
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== Class and Skill formats ==&lt;br /&gt;
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Hi Leord, good to see you on the liveblog the other day.  About the character/skill pages: now that we have a bit more info on characters and skills, I was thinking to rewrite the character screens and skill lists so they're more consistent, and hopefully present the data we have now a little better.  I figured I'd wait a few weeks for all the new info to trickle in before doing this, but wanted to run it by you to see if that approach is too drastic or if you (or Flux or Elly) have a strong idea of how you want them laid out.  I planned to make some temporary pages for preview purposes.  Thoughts?&amp;lt;br /&amp;gt; -- [[User:Azymn|Azymn]] 05:16, 14 October 2008 (CEST)&lt;br /&gt;
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: That sounds awesome! I know they need reworking, and never be afraid of playing a bit with the wiki. I recommend making test pages on your profile page. Just do it like this: [[User:Azymn/Barbarian_skills]], and we can discuss it there as well. Make sure to poke me, in case I miss the updates in the recent changes page. --[[User:Leord|Leord]] 18:07, 14 October 2008 (CEST)&lt;br /&gt;
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==Message==&lt;br /&gt;
Hi, Leord.  You left me a message somehow.  I'm still getting used to using this here wikithing.  I'm glad you liked my edit in the jewels section.  Some of that looked like it was written by a 7-year-old, but I felt like it'd have been too much effort to fix up properly.  --[[User:Doctorjorts|Doctorjorts]] 17:51, 3 October 2008 (CST)&lt;br /&gt;
: Ok, do you mean it's too much mess to fix at all, or just that it was a bit bad? --[[User:Leord|Leord]] 18:18, 14 October 2008 (CEST)&lt;br /&gt;
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==NPCs page linkup and greetings==&lt;br /&gt;
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Hi again Leord! The NPCs page isn't linked properly in the main page pull-down menu. I don't know how to forward pages so I was wondering if you could do it? So the category:Npcs page should be forwarded to category:NPCs.&lt;br /&gt;
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I was kind of bummed that you didn't mention me in the main page news when you thanked people's effor on the wiki ;) Did you forget me so soon? :) Well, anyway, I try to polish the [[NPCs]] page yet again and do an edit about Adria the witch today. Probably will be inactive after that for a while, though. Keep up the good work!!--[[User:Mouseman|Mouseman]] 09:41, 25 October 2008 (CEST)&lt;br /&gt;
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: Thanks Mouseman! I fixed that, and you can look in the [[Help:Redirect]] page for help on how to do that in the future. I'm really more interested in fixing the actual menu links than making redirects, but they are usually good as well, so thanks for being so astute! =)&lt;br /&gt;
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: I blame the wiki for not crediting you, as it only shows some 500 edits max in the recent changes. ;) I only said thanks to the last week or so worth of contribs, but I added you to a &amp;quot;friends&amp;quot; list of mine, so I haven't forgotten about you! You're still one of the best contribs ;)&lt;br /&gt;
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: Even if you don't have time to bring in contributions, try to take the time to check your messages (or mine), and post suggestions and opinions on the [[Talk:DiabloWiki:Community_Portal|Community Portal talk page]]. Even if you don't personally do big things all the time, it does help others to feel the wiki is alive =) --[[User:Leord|Leord]] 11:53, 27 October 2008 (CET)&lt;br /&gt;
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==Message==&lt;br /&gt;
Hola Leord! How's it going? I hope that everything is well :D&lt;br /&gt;
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This wiki is very nice/informative and should be the bible for the Diablo series. I'll be checking stuff out and correct spelling/add info or fix stuff...I like to lurk :p I think that this wiki is headed the right way and people are helping out a lot to fill it in.&lt;br /&gt;
--[[User:Shayagor|Shayagor]] 17:19, 25 October 2008 (CEST)&lt;br /&gt;
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:&amp;quot;Like to lurk&amp;quot; huh? =) I understand if you don't have time to do bigger things, but just crawling around pages and adding your opinions to discussions like the [[Talk:DiabloWiki:Community_Portal|Community Portal]], messages here, or on individual pages for pages. It really helps to make the wiki feel more alive, even if you mainly help with the polish, such as spelling and numbers. =) --[[User:Leord|Leord]] 12:06, 27 October 2008 (CET)&lt;br /&gt;
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==Tal Rasha==&lt;br /&gt;
Leord, thank you for your compliments on my Tal Rasha article.  I am new at this so thanks for editing it with links and categories.  I appreciate it.  I am quite interested in Diablo lore.  I will probably do a few more of the pages that the main page of the wiki lists as wanted.  Thanks for the help.  --[[User:Centipede_t|Centipede_t]] 11:18, 10 November 2008&lt;br /&gt;
: Made the reply on your page, just in case you missed it =) --[[User:Leord|Leord]] 17:12, 11 November 2008 (CET)&lt;br /&gt;
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==RE: Diablo Droughts==&lt;br /&gt;
Hey Leord, I got your message. It is my first time editing this wiki (I edit various work related ones, but they're much different) so if I did something wrong, or forgot to include something let me know. I did see the editing help page, but it was blank, so I figured I didn't have many constraints to work within. In regards to [[Diablo Drought]]s, I was extremely bored while studying so I decided to coin a term for the [frustrating] lack of news we've seen the past couple months. I find myself refreshing diii.net about 10-15 times a day :(&lt;br /&gt;
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Cheers, and thanks for the corrections.&lt;br /&gt;
--[[User_talk:D3nick|D3nick]] 22:46, 08 December 2008 (EST)&lt;br /&gt;
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==Hi!==&lt;br /&gt;
Hey, yeah that was me that you messaged a few days ago. I'm kind of new to this whole thing, but I've been a big Diablo fan for awhile, and thought I might as well fix a typo while I'm reading stuff on here. :)--[[User:Nithix|Nithix]] 22:08, 20 December 2008 (CET)&lt;br /&gt;
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:: Hey! Moved your comment down, for the chronology =) I also replied on your talk page instead of mine =) --[[User:Leord|Leord]] 11:15, 22 December 2008 (CET)&lt;br /&gt;
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== Linkies ==&lt;br /&gt;
Just skimmed your page and noticed you used external links to everything, like so: &lt;br /&gt;
:&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;[http://diablowiki.net/User:Azymn Azymn]&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
You could cut down the size, and remove the blue arrow+box thingy by changing it to &lt;br /&gt;
:&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;[[User:Azymn|Azymn]]&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Or, you could leave anything beyond the pipe empty, like so: &lt;br /&gt;
:&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;[[User:Azymn|]]&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Either way, it will produce [[User:Azymn|Azymn]], rather than [http://diablowiki.net/User:Azymn Azymn]. --[[User:Vipermagi|Vipermagi]] 15:12, 25 December 2008 (CET)&lt;br /&gt;
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: Hehe, indeed, right you are! I just did that as it's easier with copy+paste. In the Hellfire wiki I kept forgetting who came and made smaller contributions, so I don't want to do that same mistake again, that's all. =) If you dislike the external linkies, you're more than free to update my user page for me, but you can probably find lots of things that are more interesting to the community instead. ;)&lt;br /&gt;
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: I'm quite flattered that you were interested enough in the wiki to notice this, keep up the good work, I'll be back with more time on my hands in a little bit more than a week. I have almost never even the possibility to connect here, and everyone here at home wants to see me since I haven't seen them in over a year, many of them...--[[User:Leord|Leord]] 14:18, 27 December 2008 (CET)&lt;br /&gt;
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== Username on forum ==&lt;br /&gt;
I'm actually SlechtWeerBeer on the fora.. :P Saw you had a link to Vipermagi on your page (I have much too little to do &amp;gt;.&amp;gt;&amp;quot; ) --[[User:Vipermagi|Vipermagi]] 15:31, 9 January 2009 (CET)&lt;br /&gt;
: Thanks =) I was sure I had found you! =P So you don't know the other Vipermagi, I take it? --[[User:Leord|Leord]] 18:41, 12 January 2009 (CET)&lt;br /&gt;
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::Eh, no, I don't think so. Besides, his latest activity was in 2005 ^^&amp;quot; --[[User:Vipermagi|Vipermagi]] 21:57, 13 January 2009 (CET)&lt;br /&gt;
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::: True that. You are most perceptive, young padawan! =) --[[User:Leord|Leord]] 12:07, 14 January 2009 (CET)&lt;br /&gt;
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==Worldstone article/page==&lt;br /&gt;
Hey man! First I want to say thank you for all the little tips and directions you gave me about wiking lately ;). Now, I was looking for the [[Worldstone]] article and it says &amp;quot;Temporary Removed&amp;quot; dated by you on november 8. Any chance it will be up and running again soon? I would love to refresh memory on it's story. --[[User:Mizantrop|Mizantrop]] 18:25, 16 January 2009 (CET)&lt;br /&gt;
: Yes, that would be very cool! The situation is that some contribs just copy+pasted material from the Wikia DiabloWiki, and we want the material over here to be original to us, at most copying official text (and then mostly for the [[manual]]s etc). In order to update the article with fresh, DiabloWiki-lore, you can go to the &amp;quot;history&amp;quot; section of it, and see the text of the older version. Don't copy+paste it back, but use it for inspiration. Meaning, the facts themselves are ok to use, but you need to use your own language when making the article.&lt;br /&gt;
&lt;br /&gt;
:A few other articles have a similar &amp;quot;Temp deleted&amp;quot;. The few of us that contrib lore haven't gotten around to adding them yet, but they are sorely needed. --[[User:Leord|Leord]] 19:40, 16 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::I noticed your need for a [[Worldstone]] page, so I decided to create it as my first real article contribution. I added an image for it, also. Hope you like it! --[[User:Delowyn|Delowyn]] 10:27, 24 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Hey man. That's awesome, dude! =) It's a superb start for any Wiki editor, and I only have one thing I think you should look at. Please try to keep links to other pages at a lower count. Lots of different links are good, but you only need one link to a specified page per section of the article. Basically, link only [[Sanctuary]] once in the top section, and once in the bottom section. If the page has 5 sections, link up to 5 times to Sanctuary. ;) Same with any link, ofc. Also, good you added the &amp;quot;red&amp;quot; links. It will make them show up [[Special:Wantedpages|here]], so people can find what's needed to make. Make sure to check out my home-grown [[Help]] section, or just ask me if you have a question. PM or e-mail works fine as well! =) Leord 18:16, 26 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Hey man, just wanted to say I got your wiki message today, and thank you for the tips! Of course I don't mind the updates, bring them anytime. Mi casa es su casa. First time using a wiki and I'm still wrapping my head around the rules.&lt;br /&gt;
--[[User:Delowyn|Delowyn]] 00:05, 24 January 2009 (CET)&lt;br /&gt;
:Cool. Basically, the norm is to reply to messages on teh same page it was made, so you reply on your page if I cam to you with questions, and I reply here, if you ask me =) Sometimes it's good to leave a little &amp;quot;poke&amp;quot; on the other person's page, so they get a message from the wiki they got a new &amp;quot;PM&amp;quot;. --[[User:Leord|Leord]] 18:16, 26 January 2009 (CET)&lt;br /&gt;
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==Contest Links==&lt;br /&gt;
Hey Leo,  on my wiki page I added two images for contest art that I had done,  I was wondering if you or anyone else were going to add the contest pages to the community section.  I can build them if needed just wanted to come to you here first.  The two pages I have the two images linked in their descriptions are: [[Swords Fanart Contest]] and [[Halloween 2008 Contest]] the sub-section on my page for them is [[http://www.diablowiki.net/Holyknight3000#Contest_Artwork Contest Artwork]]. Get back with me later or reply to this wiki post when you can ill check the page daily.  Thanks --[[User:Holyknight3000|holyknight3000]] 01:52, 26 January 2009 (CET)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Hey HK. The contest pages are definitely going to be added at one point or another. At the moment, I think lore pages will have my full attention though, so I definitely encourage you to carry it on. I did make [[Diii.net contests]] some time ago, but is not sufficiently updated. Also, if you wish to make specific articles for each contest, just make one like this: [[Diii.net contests: Swords Fanart Contest]]. Or whatever name the contest had. If there was different names mentioned on different places, use your own judgement. =) I'm more than happy to come with pointers and help for making the pages, and don't feel like you need to update the [[Diii.net contests]]. Just leave a link from there to your pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The reason for having &amp;quot;Diii.net contests:&amp;quot; in front of the names is ofc that other fansites might join in to help the wiki, and they can use their own pages for contests ;) --[[User:Leord|Leord]] 18:16, 26 January 2009 (CET)&lt;br /&gt;
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&lt;br /&gt;
:: An update for you,  you can change the wording if you like but the [[http://www.diablowiki.net/Diii.net_contests#Second_Chance_Readers.27_Vote_Fan_Art_Contest Second Chance Readers' Vote Fan Art Contest] wasn't really updated so i added the winners and the fact that the contest rewarded 3 books instead and added the text about it anf a link to Flux's post about it on the second page of the post.  Let me know what ya think and any ideas for later.  Thanks Leo,  --[[User:Holyknight3000|holyknight3000]] 04:18, 28 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Another great update, good one. It's obviously not a major one, but it's good to get your head around the code, so any update is good, and it's actually better to start with the ones that are not of critical importance. Myself or Flux will get around to updating the competitions page further later on. Well, if it's already done by then, that's awesome, so we can dedicate time to other things, such as new articles or larger projects =) --[[User:Leord|Leord]] 17:40, 28 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Anythime,  just noticed it wasn't updated with links and other things.  I'll leave it to you guys there.  I'll do what delo does,  and help on other websites,  since ive helped the community with wallpapers,  think ill do my best and help on the wiki as well.&lt;br /&gt;
&lt;br /&gt;
::::Also this has been eating at me,  i wonder if i could make a Fiery Runes Series page,  reason im asking is because i can make the page show how the series was built,  the changes done to the series,  a behind the scenes thing i dunno,  i almost made the page 4 times but i restrained myself,  thought i'd come talk to the boss over the wiki about it.  If not ill add it to my wiki page,  either way i think it'll be a nice add to the wiki.  Thanks Leo, --[[User:Holyknight3000|holyknight3000]] 04:40, 29 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::This is the Diablo Wiki. Everything related to Diablo, the game, lore and the community will eventually be included! =) Basically, anything you think might be of slight interest is worthy of an article. The only thing you need to think of is naming policy, and structure of the page. It needs to NOT be an advertisement, it's to be informative. I know this isn't a problem with you, but that's the guideline.&lt;br /&gt;
&lt;br /&gt;
:::::So, when making a new article, you need to think ahad a bit, so the name will not clash with future ingame items, quests or the like. Since you are &amp;quot;just&amp;quot; a contrib still (you're more than welcome as a sysop later on, if you have you get time/skill for it), you don't really have to make a great analysis. Just make an article with appropriate name, and if I come along and think that's a name that we might use for something else, I'll just move the page, and leave a redirect. The content is still there, so there is never a reason NOT to make an article if you have the idea, inspiration and time to do so. =) I hope that answered your question...&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, so [[Fiery Runes Series]] is an ok name for now, can't think of any reason to have it different. Perhaps we'll make it like [[Fanart:Fiery Runes Series]] or so in the future, for coherence with other fan artists. But go with [[Fiery Runes Series]] for now, that's cool. --[[User:Leord|Leord]] 13:17, 30 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::::Give me some time to gather all the data,  and type it all; out images also,  but if you want my honest opinion leo,  this stuff should be like you said at the latter [[Fanart:Fiery Runes Series]],  Need to get with Delo and see if he wants to name his 3d art series and make a similar page so he can show how he made all his images.  Worst case scenario I could just add how i did the series as a subsection on my page as the rest of the series posts are there too.  I might do that for now and when we get the data all situated ill move it to the new page.  Let me know what you think. --[[User:Holyknight3000|holyknight3000]] 03:43, 31 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::::: With this structure, it does not have to be a &amp;quot;series&amp;quot;. Just any project. He could do a [[Fanart:Mistress of Pain]] with pics. In this case, it's plenty of room on his [[Delowyn]] page, so no need to think of it right now, but as time goes on, there might be too much clutter, so splicing the page up into other articles is just natural. Just like any wiki page! Point is, any article that's related DIRECTLY to fan art, we'll from now on decide to add in a &amp;quot;Fanart:&amp;quot; prefix, just like &amp;quot;[[User:Holyknight3000]]&amp;quot; or &amp;quot;[[Boilerplate:Monster]]. =) --[[User:Leord|Leord]] 15:13, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::::: Sounds like a plan to me leo,  in the future let me know when you want me to move my stuff to a new page or whatever.  Until then ill build the behind the runes sup-section in the meantime!--[[User:Holyknight3000|holyknight3000]] 21:59, 3 February 2009 (CET)&lt;br /&gt;
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==Replying==&lt;br /&gt;
&lt;br /&gt;
Hey Leo,  check my page i replied to your message! --[[User:Holyknight3000|holyknight3000]] 22:53, 4 February 2009 (CET)&lt;br /&gt;
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::On a side note i pray when i created pages and moved them around like you asked,  that i did them right,  please get back with me soon if i didn't.  I have a feeling i did just still worried you know.  This is THE diablowiki after all! --[[User:Holyknight3000|holyknight3000]] 02:37, 5 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
==Phase Two for the Behind the Fiery Runes==&lt;br /&gt;
Just letting you know leo if you havent seen yet that ive started adding images to the [[Fanart:Behind_the_Fiery_Runes]] and will gradually add more as time goes on.  I know ill do revisions but Atleast the sections getting some images added now!--[[User:Holyknight3000|holyknight3000]] 00:26, 15 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
==Massive Wiki Updates for my Sections==&lt;br /&gt;
hey leo Ive been a tad busy today,  updated [[Fanart:Behind the Fiery Runes]], [[Fanart:Fiery Runes Series]],  and my [[Holyknight3000]] page changing my Fiery Rune links into sub-links now that i learned the code a little better,  let me know what you think.  I really liked how it all turned out.  I may take it easy from a wallpaper this week i dunno I might make a new non fiery wall.  See ya soon!--[[User:Holyknight3000|holyknight3000]] 02:24, 16 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Aw, man, this is exactly what I was thinking of when I was encouraging you to make a HK3K page! I fixed some oddity you made with the titles, but that's about it. I think you should add links to your Wiki profile, forum profile(s) and any Deviant Art account or the like. --[[User:Leord|Leord]] 16:57, 16 February 2009 (CET)&lt;br /&gt;
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::Hey Leo i also left messages on both discussions on both the wiki pages,  here - [[Talk:Fanart:Behind the Fiery Runes]] and [[Talk:Fanart:Fiery Runes Series]],  The Behind the fiery runes one i had an idea come about,  take a look and lemme know what ya think.--[[User:Holyknight3000|holyknight3000]] 22:09, 16 February 2009 (CET)&lt;br /&gt;
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:::Oki, made some comments, but with your newfound wiki skillz, there isn't much to say! ;) --[[User:Leord|Leord]] 11:17, 17 February 2009 (CET)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Re: Grammar Fixes ==&lt;br /&gt;
Sorry about the late reply; college has me busy at the moment :(&lt;br /&gt;
&lt;br /&gt;
Anyhow, I'd love to do some more writing/grammar fixes for the Wiki when I have the time.  Let me know if there's anything specific you'd like me to work on. - [[User:NateD|NateD]] 09:34, 17 February 2009 (CET)&lt;br /&gt;
:Replying on your page, we might as well keep the discussion there =) --[[User:Leord|Leord]] 11:17, 17 February 2009 (CET)&lt;br /&gt;
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==Question for you Leo==&lt;br /&gt;
Check my talk on my wiki page man,  i'll keep all my fan art section ideas and questions there for the time being,  please check it often.--[[User:Holyknight3000|holyknight3000]] 12:07, 17 February 2009 (CET)&lt;br /&gt;
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== Whoops ==&lt;br /&gt;
&lt;br /&gt;
So... is the double talk pages a problem with the way the site is set up? Heh. Anyway, I left some messages [[http://diablo2.diablowiki.net/User_talk:Leord#re_greeting|here]]. [[User:MarauderIIC|MarauderIIC]] 09:04, 18 February 2009 (CET)&lt;br /&gt;
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== &amp;quot;Trading&amp;quot; article is up ==&lt;br /&gt;
I've started an article on '''[[Trading|item trading in DIII]]'''.  It's not much to look at yet, but the basics are there.  Let me know what you think! --[[User:NateD|NateD]] 21:10, 18 February 2009 (CET)&lt;br /&gt;
:Excellent, that's a very good start! I think we can likely flesh that out a little bit later as well, with details, such as the Auction House rumours etc. The Auction house article can be part of trading for now, and we'll redirect it in to the [[Trading]] article.&lt;br /&gt;
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:Sorry that I haven't replied before now, I have been very busy =P --[[User:Leord|Leord]] 15:42, 26 February 2009 (CET)&lt;br /&gt;
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==Image==&lt;br /&gt;
&lt;br /&gt;
Hi Leord, I accidently uploaded this file (http://www.diablowiki.net/Image:Talrasha_tombpainting.jpg) to the wrong wiki. I've uploaded it to the right one now, but I can't seem to delete the old version. Could you do it for me/tell me how.&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Dragonhelmuk|Dragonhelmuk]] 23:13, 26 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Little_Girl_Lost&amp;diff=7842</id>
		<title>Little Girl Lost</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Little_Girl_Lost&amp;diff=7842"/>
				<updated>2009-02-26T21:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Speculated on Diablo 1 similarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first [[quests|quest]] seen in the Blizzcon demo in October 2008, this one was a basic &amp;quot;FedEx&amp;quot; style mission. There's no telling if this quest will appear in this location, or anywhere else in the final game. It was a simple, easily-completed quest, but it's not wise to draw too many conclusions about how quests will be presented in the final game from this one, which might have been put in and kept very simple just for the Blizzcon demo.&lt;br /&gt;
&lt;br /&gt;
There was a similar quest in Diablo 1 Hellfire, where players have to go and find little {{iw|Celia's_Theodore Celia's teddy bear}}. This might place the [[Little_Girl_Lost]] quest with other quests put into the game for nostalgia just like the [[Injured_Villager|Injured Villager's]] dialogue, and [[Deckard Cain|Cain's]] reappearance.&lt;br /&gt;
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&lt;br /&gt;
==Quest Walkthrough==&lt;br /&gt;
[[Image:Q-little-girl-ghost.jpg|frame|A wizard completes the quest.]]&lt;br /&gt;
There were three components to the quest.&lt;br /&gt;
&lt;br /&gt;
# The little girl's ghost in the well.&lt;br /&gt;
# The girl's mother, AKA the crying ghost.&lt;br /&gt;
# The doll, found in a special chest in the center of Tristram.&lt;br /&gt;
&lt;br /&gt;
The quest's story is simple enough. The little girl's ghost was lost in the well, unable or unwilling to ascend (to heaven?) since she couldn't find her doll. The player had to find the special chest, click it, pick up the doll that fell out, take it to the well, and drop it. The girl would then exclaim how happy she was to have her doll back, and would float up into the sky. The screenshot here shows the moment her ghost flies out of the well to freedom, or heaven, or reincarnation, or something.  The metaphysics aren't made clear.&lt;br /&gt;
&lt;br /&gt;
The girl's mother does not need to be spoken to at all, but if the player found her before delivering the doll to the well, the mother (a human-sized ghost who wandered back and forth in the ruins of Tristram, sobbing desconsolately) could be overheard, muttering through her tears, words to the effect of, &amp;quot;She's lost. She'll never find her way out without the doll. Oh the poor girl. Lost forever.&amp;quot;&lt;br /&gt;
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The well was clickable before the doll was found, and when clicked the player would utter a verbal prompt similar to the ones heard in Diablo II. &amp;quot;I can't do that yet.&amp;quot; or words to that effect.&lt;br /&gt;
&lt;br /&gt;
Nothing in the female ghost's dialogue specifically told the player to go find the doll in the chest and take it to the well, but since all 3 elements were conspicuous in the small area occupied by ruined Tristram, it didn't exactly require Sherlock Holmes to unravel the mystery.&lt;br /&gt;
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==Reward==&lt;br /&gt;
&lt;br /&gt;
This quest rewarded the player with magical boots. The properties on the boots were random, but within the range of mods that you'd expect to find at that level.  The boots were automatically equipped, and when the reward was given, after the girl's ghost flew away, a pop up window announced the quest completion and displayed the reward, with the stats listed on the screen. This was a handy technique, since it saved the player the trouble of opening up their inventory to look over the item.&lt;br /&gt;
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[[category:quests]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Gold&amp;diff=7748</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Gold&amp;diff=7748"/>
				<updated>2009-02-20T03:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: Added &amp;quot;gold sinks&amp;quot; link to Bashiok quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gold''' will be currency of all [[NPC]] merchant transactions in [[Diablo 3]], and is promised to have value in the player economy. It is more than likely it will be required to purchase new [[items]], to [[repair]] damaged equipment, and to obtain other necessities. Gold is readily available; [[monsters]] drop it constantly, it falls in showers from [[chest]]s of all types, and loose piles of it can be found scattered about the ground in various dungeons.&lt;br /&gt;
&lt;br /&gt;
The developers have noted '''Gold''' will have increased value and importance in [[Diablo 3]] in comparison to [[Diablo 2]], which has led to some discussion about possible &amp;quot;gold sinks&amp;quot;. [http://forums.battle.net/thread.html?topicId=14697493948&amp;amp;postId=149894003973&amp;amp;sid=3000]&lt;br /&gt;
&lt;br /&gt;
[[Bashiok]] has [http://www.diii.net/blog/comments/bashiok-on-gold-sinks/P0/ confirmed] that there will be features like expensive items or more {{iw|Gambling Gambling}} to draw peoples money. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the long reign of peace that existed in Khanduras most towns and cities agreed upon a standard gold coin to use in trade. The Church of Zakarum has tried to have its own currency accepted as the new standard, but so far it has gained little acceptance. Although it would seem that the minions of the Three would have no use for gold coins, many demons hoard all the wealth that they can find.&lt;br /&gt;
&lt;br /&gt;
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==Inventory==&lt;br /&gt;
To drop a specific number of coins, right-click on gold in your character’s inventory. Type in the amount of gold that you wish your character to drop, and press the Enter key.&lt;br /&gt;
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This article is a stub, and you are free to continue writing about gold to help the rest of the community!&lt;br /&gt;
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{{Stub|it doesn't have much info yet}}&lt;br /&gt;
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[[Category:Game terms]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Magic&amp;diff=7560</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Magic&amp;diff=7560"/>
				<updated>2009-02-10T16:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: cleanup spelling and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Magic''' is an essential part of [[Sanctuary]] and the planes surrounding the world. It is a force of the [[etheral plane]] that exists &amp;quot;under&amp;quot; the [[physical plane]] and can have turbulent manifestations when the two planes interact.&lt;br /&gt;
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&lt;br /&gt;
==The Nature of Magic==&lt;br /&gt;
[[Image:Spells_n_Magic_Artwork.jpg|right|thumb|400px|Schematics and notes about Magic from the [[Diablo I Manual]].]]The primal arcane magical force that pervades [[Sanctuary]] is usually called &amp;quot;[[Mana]]&amp;quot;. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing. In Sanctuary, there are several divisions of magic, and great [[mage clan]]s dedicated to learning all the secrets about this force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic is not commonly accessible by just any man, but some people can use a minor degree of magic power to do very basic things. A very small minority of people have the additional magical spark and the great willpower required to control magic in a way that is more significant in effect. The culture of the [[Western Kingdoms]] is more negative to magic than the [[Eastern]] ones, while they still hone the art of [[potion]]-crafting, which involves some magical components. Across the lands there are also remnants of old, and magical items like [[ring]]s or [[amulet]]s can still be found and used.&lt;br /&gt;
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&lt;br /&gt;
The two primary planes of reality are the [[Physical plane]] and the [[Ethereal plane]]. The visual effects of magic becomes apparent when the two planes interact with each other and creating turbulence. Some scholars try to explain the interaction of the two by liken the physical world with the sky and the Ethereal realm of magic with the ocean. sky, and spells are much like the turbulence that occurs where the two interact with each other. During the [[Sin War]], [[Demon]] and [[Angel]] alike wrought powerful magics that threatened to tear the fabric of reality apart. The physical and magical realms began to blur and merge, which in this example would be the equivalent of a fierce hurricane.&lt;br /&gt;
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==Schools of Magic==&lt;br /&gt;
There are several types of magic, which can be categorised based on the source of the energy. It's unknown exactly how it works, but it's likely to come from a representation of a power in the Ethereal plane, and that is where you channel it from. The bits and pieces of a spell can therefore be channelled as Holy magic, Prime magic or Elemental magic, for example.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;[[Arcane magic]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;A group name for magic, but also the most advanced and powerful incantations. Can be used to manipulate the flow of time, and is considered highly volatile and dangerous.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;[[Divine magic]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic channelled through other entity or source of power. Effects are subject to the source.&lt;br /&gt;
** &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Demonic magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic channelled from the [[Burning Hells]]. Very corrupting and unreliable, but also has great raw power. Can summon demonic entities or bring forth destructive powers. Can be obtained through just accessing demonic energies as a skilled sorcerer, or through a pact with a [[demon]] of some power. Sometimes called the power of Chaos.&lt;br /&gt;
** &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Godly magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic channelled from the deity of the subject. Effects are usually limited to the deity's sphere of influence (ie: a god of fire will allow the subject to cast spells of a fiery nature), and their own whims on who should have the power.&lt;br /&gt;
** &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Holy magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic channelled from the [[High Heavens]]. A person must be granted this ability. Used mainly to battle the [[Undead]] and other [[demonic]] forces. Elemental magic can sometimes be channelled through the Holy force, as can the essence of Life. Sometimes called the power of Order.&lt;br /&gt;
** &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Nature magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Using nature itself to channel magic energy. Nature spells are often more &amp;quot;primal&amp;quot; in nature than Elemental spells, and involves specific aspects of nature, or nature's spirits. Very different from other forms of magic, but can channel some elemental effects through it.&lt;br /&gt;
** &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Spirit magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power.&lt;br /&gt;
*** '''Death'''&amp;lt;br&amp;gt;It's not known if Death is part of the spiritual energies or not, but the essence of death is part of the [[Great Cycle of Being]] rather than only Dark/Demonic/Chaotic magic, even if they DO use death. Death is the opposite of life and death magic will hurt living creatures.&lt;br /&gt;
*** '''Life'''&amp;lt;br&amp;gt;It's not known if Life is part of the spiritual energies or not, but the essence of life is part of the [[Great Cycle of Being]] rather than only Light/Holy/Order magic, even if they DO use life. Life is the opposite of death and life magic will hurt undead creatures.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Prime magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic channelled from inside the body. Used mainly to allow the body to accomplish feats that are otherwise impossible. Can also be used to [[curse]] a target.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:white;&amp;quot;&amp;gt;Elemental magic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Standard&amp;quot; type of magic. Can be very forceful and full of power.&lt;br /&gt;
** '''Fire'''&amp;lt;br&amp;gt;It's relatively easy to form Mana into a flame, and to control it into a form, like a bolt, stream ball or wall. Used almost exclusively in a destructive manner.&lt;br /&gt;
** '''Lightning'''&amp;lt;br&amp;gt;It's easy to transform [[Mana]] into electricity, but hard to control. Used for casting bolts of lightning on foes, move objects, teleport or create a damage-absorbing shield.&lt;br /&gt;
** '''Cold'''&amp;lt;br&amp;gt;Drawing all heat out of a small area to create ice or frost. Used for damaging and chilling any would-be enemy of the [[sorcerer]]. Not as destructive as Fire or Electric magic, it can be more useful as a personal defence, or subduing an enemy.&lt;br /&gt;
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==Spells==&lt;br /&gt;
[[Image:wizard_disintegrate.jpg|center|900px|thumb|&amp;lt;center&amp;gt;[[Wizard]] using her [[Disintegrate]] ability.&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Magic is an extremely powerful force and it has been studied my mages and scholars for hundreds of years, but the force is also very elusive and the power is never fully mastered. A &amp;quot;spell&amp;quot; is a magical incantation or kinetic movements that help weave and organise channelled [[Mana]] into a higher structure of useful effects.&lt;br /&gt;
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The Forces of [[Order]] sought to preserve the fabric of reality by limiting the power of mortal man using the [[Worldstone]]. This is why so few can wield magic, as much energy is lost in the transition of power between the two realms. As a practitioner of the arcane arts grows more knowledgeable he is able to create these effects with greater efficiency, resulting in spells that are more potent, have more endurance and drain less Mana in their casting.&lt;br /&gt;
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All schooled [[sorcerer]]s spend hours studying these spells to learn how to master them and to improve their efficiency or power. After years of training, they will be able to cast spells with less &amp;quot;wasted&amp;quot; Mana, and with greater precision, making the spells more powerful while using less Mana for the same effect.&lt;br /&gt;
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Many of [[Sanctuary]]'s denizens can feel the aura that shines from spells, even if they can not interact with it. Hair rising at the back of your neck does not have to be a cold wind, it can be a reaction to nearby use of magic in sensitive people.&lt;br /&gt;
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While a powerful man might accidentally use magic without spells, this causes a jolt of energy to rush forward from the Ethereal plane, and the &amp;quot;spell&amp;quot; is as likely to kill him as doing anything else. Organised spells can be very intricate and specific or used for general chaos, depending on the intended effect. More complex spells will not necessarily require a lot more Mana, but they generally do.&lt;br /&gt;
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===Magical Transportation===&lt;br /&gt;
[[Image:Horadrim_Sigil.jpg|thumb|right|250px|The sigil of the [[Horadrim]].]][[Sanctuary]] is an absolutely huge world, and travelling from one end to the other of the known world will take a considerable time. Magicians around the world have naturally done what they can to decrease the time they travel, even spending years in research on how to do this. The powerful [[Horadrim]] brotherhood were the most advanced magic users at the time and they devised many ways to transport quickly without physically exerting themselves.&lt;br /&gt;
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====Waypoints====&lt;br /&gt;
[[Waypoint]]s are part of a network of teleportation nodes created by the [[Horadrim]] during the [[Sin War]] to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the [[demon]]s could appear next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region a considerable distance from a [[town]] or settlement harbouring Horadrim mages. The network is built up from [[runes|rune]]-inscribed stones infused with magical power of enough strength to teleport a user to another similar stone. The traveller need to be physically standing on the stone to use it's power.&lt;br /&gt;
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The knowledge to create new Waypoints has since been lost, but some of these magical rocks can still be accessed and used. They remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.&lt;br /&gt;
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Waypoints seems to be closely associated with the [[Town Portal]] and [[Teleport]] spells.&lt;br /&gt;
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====Town Portal====&lt;br /&gt;
The [[Town Portal]] spell seems to be closely related to the [[Horadric]] [[Waypoint]] network, and uses similar magical components to the [[Teleport]] spell. However, it does not seem to require runes as a physical component like a Waypoint. The Brotherhood constructed numerous magical gateways between their mighty fortresses and settlements so that they could quickly concentrate their defences against any incursion by the [[Demon]]s. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart.&lt;br /&gt;
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It's likely that there are Waypoints with additional magic infused into them to allow the use of a Town Portal spell to the vicinity of that Waypoint. A Waypoint located at a former Horadrim fortress or settlement site could be what enables Town Portal spells to bring you there. If this is the case, it might be possible for a [[Sorcerer]] with enough skill to use a similar spell to teleport directly to a Waypoint. &lt;br /&gt;
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The town portal spell could also use a completely different set of teleportation nodes to the actual Waypoint network, made specifically for retreating back to the nearest safe place, and nothing else.&lt;br /&gt;
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Although the secret of creating these gateways as well as the Waypoints has been long lost, it is still possible to use the pathways that are already in place. A Portal opened by means of this spell will always take the caster to the location of the nearest gate and remain open long enough to bring the caster back to his point of origin. The [[Tristram Cathedral]] is built upon the remains of a Horadrim monastery, and has at least in the past harboured a portal gateway nearby.&lt;br /&gt;
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====Teleport====&lt;br /&gt;
The [[Teleport]] spell is a way for trained magic users to traverse the [[Ether]], and materialise in another location with the speed of thought. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape imminent danger.&lt;br /&gt;
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It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.&lt;br /&gt;
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====Planewalking====&lt;br /&gt;
Somewhat related to this topic is that of beasts capable of traversing both the [[Physical plane|Physical]] and Ethereal plane at the same time. One example of this is the demon called simply: &amp;quot;the [[Hidden]]&amp;quot;. Used by [[Diablo]] when he corrupted [[Tristram]], the demon is capable of phasing in and out of the Physical and Ethereal plane, essentially walking the line between them. This creature will travel on the Ethereal realm until someone is vulnerable to ambush. If wounded, he can phase back into the Ethereal plane to [[heal]] his wounds.&lt;br /&gt;
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What is interesting is that he never truly leaves either plane, and although he might be invisible, he's still possible to hurt with spells or effects if you know where he is. Magical spells that target automatically can easily find them, as their power originate from the Ethereal plane, making the Hidden as visible as ever.&lt;br /&gt;
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Whether this creature is capable of travelling through the Ethereal plane in a similar fashion to the [[Teleport]] spell is unknown, and they have not been seen for the last 20 years in the physical realm. They may have been hunted to extinction by the Hero who saved Tristram.&lt;br /&gt;
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===Magical Summoning===&lt;br /&gt;
There are different ways to summon companions, servants or familiars for [[caster]]s of [[Sanctuary]], it can be done with very different types of magic, and will produce very different types of summoned creatures. Everything from a small hellish [[Imp]] (that's harder to control than you might think), to a larger [[demon]], a divine [[Valkyrie]] of [[Athulua]], to nature spirits and the Holy Hammer of Ghrab Thaar can be brought into our physical realm with the right magical affinity.&lt;br /&gt;
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====Divine Interventions====&lt;br /&gt;
[[Image:Archangel Tyrael.jpg|right|thumb|300px|[[Archangel]] [[Tyrael]] doing something powerful.]]Divine summonings usually require not only affinity with supernatural powers, but also a great dedication to faith in the deity or other Divine power that is willing to grant intervention. [[Sanctuary]] is separated from other planes, and this makes it hard for extraplanar creatures and entities to affect our realm. It's similar to the Ethereal realm, where magic is drawn from, and a lot of circumstances must be optimal in order to allow Divine creatures to manifest on our plane, or using any form of magic. For a magician, it's a matter of being attuned to magic, but a priest, cleric, Paladin or other believer must instead focus on their inner faith and believes.&lt;br /&gt;
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[[Angel]]s generally don't manifest on Sanctuary, and few (if any) Holy spells are able to call an Angel through to the physical world. Powers of the [[High Heavens]] are still able to penetrate, and Holy soldiers such as [[Paladin]]s are able to tap into this power to expel the forces of [[Darkness]], much like [[Dark Cultist]]s can use powers from the [[Burning Hells]] for their own ends. Holy magic is hard to come by, and requires much or the recipient, but is not treacherous like Demonic magic is. One of the few known summonings involving physical representation of Holy magic is the [[Hammer of Ghrab Thaar]] in the Paladin [[Holy Hammer]] spell. Much like he would invoke the powers of Light, he calls forth the Hammer and it will circulate the paladin, knocking anyone in it's path, being extra powerful against [[Undead]].&lt;br /&gt;
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Deities are much more fickle about who who they will bestow their gifts upon, but as long as the subject belongs to that deity in some level of faith, they can bestow powers or physical representation to protect their ward. The [[Amazon]] pantheon is relatively straight forward warfare society, and not particularly fickle. An Amazon warrior who has spent a lot of training in holy studies and warfare might eventually be able to call forth an emissary of [[Athulua]] called a [[Valkyrie]]. They are the spirits of the greatest heroes from the Amazon people and the power to summon a Valkyrie is the greatest honour that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world—perhaps even as a Valkyrie.&lt;br /&gt;
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Of all the types of summonings that are possible through Divine magic, they are usually &amp;quot;gifts&amp;quot; with set parameters rather than anything that's possible to manipulate or change (other than summoning a more powerful &amp;quot;gift&amp;quot;). Quite the opposite of [[Demonic magic]].&lt;br /&gt;
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====Minions of Hell====&lt;br /&gt;
It's very possible to use the forces of [[Burning Hells|Hell]] against itself. The problem is the strong corrupting effect this have on the magician, as well as the fact that the entity or forces summoned usually want to take control of the caster. Strict discipline and observance is needed to attempt to summon even smaller demons. The act of making a pact with a [[Demon]] Lord or a [[Prime Evil]] is not a prudent one, and in most cases there will be loopholes in the pact to allow the demonic entity to take control of the mortal's soul without giving much back.&lt;br /&gt;
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Demonic summonings work the opposite of Divine ones, and involves forcing creatures to our plane, and subduing them. They can also be changed and twisted to the shape that the summoner wishes, if he has the power to do so, and not be turned into a servant himself.&lt;br /&gt;
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=====Summon and Subdue=====&lt;br /&gt;
[[Image:Imp.jpg|thumb|right|An [[Imp]].]]Men who do not go into pacts with [[demon]]s, but wield demonic energies are also likely to end up dead, or worse. Centuries ago, it was common to invoke lesser demons and subdue them in order to gain their power. One such small demon type is the [[Imp]], who made the [[Sorcerer]]s underestimate their powers and be summoned as familiars. When an Imp had made their &amp;quot;master&amp;quot; trust them, the Sorcerer would find his will subjugated by that of his &amp;quot;servant,&amp;quot; who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps.&lt;br /&gt;
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Imps were later found in the battle for [[Mount Arreat]]. Aware that its size is a liability in battle, an Imp uses magic to teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts.&lt;br /&gt;
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=====Creating Demonic Creatures=====&lt;br /&gt;
[[Image:Winged_Fiend.jpg|right|thumb|150px|A [[Winged Fiend]].]]A dark cabal of [[wizard]]s tried to use dark powers they attained through an arcane pact with [[Burning Hells|Hell]] in order to create a race of creatures as servants. They created a general form of bat-winged imps that they named ''[[Alae Nefastus]]'' to act as messengers and to carry out deeds that were too trivial for themselves. Each of the wizards embedded power in them that reflected their own specialization on magic and the creatures were small, nimble and possessed an unnatural cunning.&lt;br /&gt;
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The initial impression by the corrupt [[sorcerer]]s was that the experiment had been a success, until they realised that the Alae did not serve them as loyally as they had hoped. With their cunning, the creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. By this time, the sorcerers tried to undo their creations, but the [[Winged Fiend]]s had been secretly breeding outside of the sorcerer's domains and they banded together in swarms, killing their former masters.&lt;br /&gt;
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Descendants of these Winged Fiends can still be found terrorizing the countryside with their great speed, razor sharp claws, hooked wings and magical abilities.&lt;br /&gt;
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====The Undead====&lt;br /&gt;
The [[Undead]] are mostly, but not always, Evil. Undead can be summoned both through Demonic magic as well as other forms of magic. The [[Priests of Rathma]] summons the spirits of the dead into corpses and skeletons, but remain untouched by Demonic corruption. It's possible that this is because Life and Death are not part of Holy or Demonic magic, but rather some sort of Spiritual magic enabling these &amp;quot;[[Necromancer]]s&amp;quot; to use the undead against Demons without falling to corruption.&lt;br /&gt;
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* Read more about it on the '''[[Undead]]''' and '''Skeleton''' pages.&lt;br /&gt;
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====Nature Spirits====&lt;br /&gt;
There are many different forms of Nature-worshipping and spirits of Nature exists in such a wide diversity that they are innumerable, allowing many different types of nature worshipping in a parallel manner. Different Shaman, [[Witch Doctor]] and [[Druid]] tribes have spent long time attuning to Nature and can call forth spirits of nature to help them in their task of protecting nature itself. The summoning of spirits is more similar to [[Divine magic]] than [[Demonic magic]], with the difference that the nature magician needs to convince the individual spirits to join him, and they will personally stand and fall beside the protector of nature, not calling forth anyone to fight or serve for them. [[Nature magic]] is more upfront and personal.&lt;br /&gt;
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Nature spirits usually come in three types: spirit animals, sentient vines, and minor spirits of Nature.&lt;br /&gt;
* '''Spirit animals''' are simply spirits that take on physical animal shape, and is usually of higher endurance and power than a regular animal.&lt;br /&gt;
* '''Sentient vines''' are different types of plants induced with the spirits of nature, capable of some level of intelligent thought, and willing to help nature's guardian.&lt;br /&gt;
* '''Minor spirits of Nature''' are non-physical spirits that can join up with the Nature caster and improve aspects of himself, such as eyesight, smell, strength or endurance.&lt;br /&gt;
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====Other Summonings====&lt;br /&gt;
It's not impossible that [[Prime magic]] can be used for summonings, in which case it might be a matter of making dreams and thoughts materialised, but there are as of yet no proof of this. Summoning pure Elements contained in magic bonds such as Fire, Earth, Cold or Electricity might make it possible some sort of elemental servant (that isn't part of Nature spirits, or spirits of the dead, forces the [[Druid]]s, [[Necromancer]]s and [[Witch Doctor]]s use), but there have not been any known experiments of this nature.&lt;br /&gt;
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==Enchanted Objects==&lt;br /&gt;
Magic can be used by gifted people around [[Sanctuary]], but the effects are usually only temporary, or active only as long as the [[cast]]er is concentrating on the spell. If a magician imbues an item with a magical spell, then it's often possible to get a near unlimited magical use from it, or at least allowing the magician to use spells with significantly less personal expense of [[Mana]].&lt;br /&gt;
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===Identifying Magical Items===&lt;br /&gt;
Any object imbued with magic exhibits an aura that is easily noticed. To determine the exact nature of this enchantment, however, requires intense study and an extensive knowledge of arcane materials and symbols. It's extremely difficult to master the ability to memorize a spell of this magnitude but the [[Vizjerei]] [[mage clan]] have developed a means for the untrained to discover the secrets of an ensorcelled object by using a rare crystal that is extremely sensitive to magical auras. This sensitivity makes it very fragile, however and the crystal will shatter if it is brought too close to an enchanted item. The very act of Identifying such an object also destroys the crystal. [[Scroll]]s and staves have been crafted and imbued with the spell that identify virtually any magical aura. By using special inks and dyes that contain tiny grains of these crystals, the stability of the crystal is maintained until it is used to examine the enchanted object. &lt;br /&gt;
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===Staves===&lt;br /&gt;
The [[Mana]] of even a very skilled mage is still limited to his personal abilities, as is his ability to learn the different versions of a powerful spell. The [[Brotherhood of the Vizjerei]] discovered ways to use a simple wooden staff as a container for focused magical energy a long time ago. These staves are also often used as a foci for regular spells, and can substantially improve an Arcane user's ability to cast his own spells.&lt;br /&gt;
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Creating such a staff is very time consuming, and requires very expensive paraphernalia to properly imbue with spells. The design for these spell-casting staves is quite simple, however, and even an apprentice [[sorcerer]] with the right skill can replenish a staff by just channelling magic into it. While he might need a good knowledge in magic to refill a certain staff, he doesn't not need to know the spell in question. In order to use such a magical staff, the caster needs to have physical contact with the staff with both hands. The use of gloves is usually not a problem, as long as the sorcerer is actually holding the staff properly.&lt;br /&gt;
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Infusing a staff with magic will give it what would appear as a will of it's own, and it can require a quite powerful magician in order to wield it's power. Some are simply too overpowering to even wield. A staff does not need to have active spells in it to be unruly to wield. Some staves have passive spells of less physical effect that constantly affects the user, enabling him to remember spells better or use more [[Mana]] before being spent.&lt;br /&gt;
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===Jewellery===&lt;br /&gt;
[[Image:Sorceress.jpg|thumb|right|200px|[[Sorceress]] wearing jewellery.]]Precious gems and metals make excellent foci for magical enchantments in addition to staves and is quite popular among any magic user, regardless of school of magic. The process of preparing these jewels into actually magical items is a long lost secret in the [[Western Kingdoms]], but is still used in some of the [[mage clans]]. A lot of items created in times long past can still be found, and as many [[monster]]s have an affinity for finding people with them, defeating the minions of [[Burning Hells|Hell]] can be a good way to get this treasure. Another good reason why they are so popular is that since they are so small and located on places such as hands and neck, they are unlikely to be damaged in combat.&lt;br /&gt;
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Magical jewellery pieces have some sort of &amp;quot;maginetic&amp;quot; fields, and will easily be interrupted by other pieces. It's probable that this is because of their small size and relative high density magic in their physical shell. The effect is similar to that of a magnet, but not really. Holding two of these magical rings on the same hand, for instance, will completely cancel out both. Using more than one necklace at the same time will do the same. It might be a combination of the essence of the item, combined with how magic flows in the human body (even in the magically untrained), but there is no known studies made on the topic. However, the result of this is that only three pieces of enchanted jewlery may be worn at any one time: one ring on each hand, and one amulet around the neck.&lt;br /&gt;
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===Potions and Elixirs===&lt;br /&gt;
Creating [[Potion]]s and [[Elixir]]s is one of the magical arts that's still practised in the [[West]]. It's a combination of herbal essences and magical infusion to create draughts that for example can near instantly mend torn flesh and knit broken bone back together. The reason why this is still practised in the West seems to be mainly due to the more social uses, and them being perceived as &amp;quot;not as magical&amp;quot; in the view of the average person. Some of this magical power or magic healing power can be made through a combination of herbs that will funnel magic into the beverage. For more advanced potion, an Alchemist or magically skilled herbalist will be required. The two most common potions are [[Heal]]ing and [[Mana]] potions. Neither is common, but among potions with a magical nature, they are more common than others.&lt;br /&gt;
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====Healing Potions====&lt;br /&gt;
Healing potions consist of an unknown combination of liquids, herbs and magical infusion that will have different [[heal]]ing effects depending on the quality of the beverage. They are usually delivered in very small containers but with immense healing capabilities. The effect of a healing potion can bring a dying man to life within a few seconds, healing the wounds in a better way than the body itself can accomplish, presumably leaving less scar tissue. The availability of healing potions vary from place to place. This is the most commonly existing potion. &lt;br /&gt;
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====Mana Potions====&lt;br /&gt;
Mana potions are made purely for [[caster]]s, who rely on [[Mana]] in order to cast [[spell]]s, and will replenish their internal magical reserves. They are essentially consisting of raw magical energy infused into with a liquid edible medium and can replenish energy in a mage that has expended their power. In most cases they will not bring the capabilities of a well rested magic user over his normal limits.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Elixirs and Potions====&lt;br /&gt;
While [[Heal]]ing and [[Mana]] potions might be the most &amp;quot;common&amp;quot; potions in [[Sanctuary]], there are also potions made to stop disease and poison, heating up a body affected by syndromes of Cold magic as well as improve physical stamina, and bringing new strength to tired bodies. Some of these potions should not be confused with the purely alchemical warfare throwing potions, that can result in explosions or poison clouds. Fortunately, they have a very different consistency and smell.&lt;br /&gt;
&lt;br /&gt;
Elixirs made by the greatest [[Horadrim]] alchemists capable of permanently affect the imbiber in different positive ways, including making them stronger, smarter or even more agile.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scrolls===&lt;br /&gt;
Scrolls are specially prepared pieces of parchment that have runes scribed on them with magical ink in order to work as a focus for spells. When a spell is infused, a reader can cast the spell without using any of his own inherent mana, or even knowing the spell itself, much similar to using a magically infused staff. The writing itself is not the full spell. The spell itself is ''infused'' into the ink and parchment by scribing it and the actual runes on the parchment works like a keyword to cast the pre-prepared spell. Scroll scribing is a good way to store spells for later use, or for less experienced magicians to use in the case of immediate danger. They are less time complex and consuming to create, which makes them a popular alternative.&lt;br /&gt;
&lt;br /&gt;
More complex spells need more complex keywords, and a high level of proficiency in reading these runes is needed to cast the spells from the most powerful scrolls. Even with a quite complex and cryptic writing, it would still be impossible for most mages to learn the actual spell from the writing, or analysing the embedded spell. Any such analysis can't be made sole from the runes, but requires a proper analyse of the magical aura of the spell. This is something most mages would never be able to do.&lt;br /&gt;
&lt;br /&gt;
When the magical keywords are read up in a proper way while focusing on the spell in the parchment, the energy of the ink and scroll will release in the shape of given spell and also turn the scroll into dust.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Waypoint Rune Stones===&lt;br /&gt;
The old [[Waypoint]] network created by the [[Horadrim]] still stands as a testament to their immense magical knowledge, and there are no longer any mages capable of creating further additions to the Waypoint network. A waypoint consists of large stone slabs in the ground inscribed with magic through runes, and will transport anyone knowledgeable enough to use them to another stone that the user has previously activated for his personal spiritual pattern. In addition to this, the old [[Town Portal]] gateway system made by the Horadrim might be related, but with a slightly skewed focus, to avoid any Waypoint traveller being damaged by an opening Town Portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shrines and Wells===&lt;br /&gt;
An active adventurer of [[Sanctuary]] will once in a while come across [[Shrine]]s and magical [[Well]]s erected in the heart of wilderness, or sometimes even in haunted caves or dungeons. These are speculated to be dedicated to some magical force, deity or natural spirit but the truth is that none actually knows their true function. Drinking from one of these wells usually restore physical [[life]] and spiritual [[mana]], as well as endurance, but it naturally needs to be a magically infused well, and not any regular waterhole. Paying homage to one of the shrines can invoke positive magical effects upon the believer, ranging from insight, regenerative powers or ability to run without pause for long periods of time.&lt;br /&gt;
&lt;br /&gt;
Most of the wells, and a lot of these magical shrines also slowly regenerate their magical gifts opens up for speculation that they might have been set here by ancient [[Horadrim]] mages to harness the ley lines of [[Sanctuary]], and further their power against [[Darkness]]. The fact that [[demon]]ic creatures and [[monster]]s generally never touch them also support this theory. The evil forces don't seem to have much problems standing near them, so it might just be a very simple protective spell making it untouchable, or invisible to dark spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Corrupting Force of Magic==&lt;br /&gt;
:''Power corrupts; absolute power corrupts absolutely''&lt;br /&gt;
:: Proverb from Earth&lt;br /&gt;
:: - Lord Acton (1834–1902)&lt;br /&gt;
Any man, woman or entity in power are subject to being corrupted by hunger for power, or just being subject of losing empathy of &amp;quot;lesser&amp;quot; men, women or entities. This is naturally true with magic as well, and great magical power can be even more thrilling than great political power, as you can manipulate your immediate surroundings in an instant. Whether channelling magic in itself will corrupt a person is unknown, but [[Demonic magic]] seems to have the ability to do so.&lt;br /&gt;
&lt;br /&gt;
It might just be the fact that Demonic magic handles a lot more destructive components than other schools of magic, but many [[sorcerer]]s and [[sorceress]]es have fallen to the demonic lure, and turned against fellow man. The [[mage wars]] between [[Bartuc]] and [[Horazon]] is a prime examples of this, and one of the reasons the [[mage clans]] started concentrating more on [[Elemental magic]] instead.&lt;br /&gt;
&lt;br /&gt;
The [[Vizjerei]] also formed the [[Order of Mage Slayers]] (also known as the [[Assassin]]s) to watch for rogue magi that may become corrupted by the forces of [[Evil]]. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption, and using magical or technological equipment rather than magic by themselves.&lt;br /&gt;
&lt;br /&gt;
Ironically, some parts of the &amp;quot;traditional&amp;quot; Demonic magic that involves the manipulation of the dead has seemed to have almost no corruptive powers. The [[Priests of Rathma]], also known as the [[Necromancer]]s have shown no signs of traditional corruption, despite what many citizens of the world might think of them.&lt;br /&gt;
&lt;br /&gt;
Druids shun traditional magic calling it [[Dubhdroiacht]] (black magic), and use another path that also seems to be impervious to corrupting forces, namely [[Nature magic]]. The [[Holy magic]] of the [[High Heavens]] and magic through the [[Amazon]] deities also seem to be more or less free of corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===other notes===&lt;br /&gt;
&lt;br /&gt;
Gods&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auras - Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura’s range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.&lt;br /&gt;
&lt;br /&gt;
Curses - Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.&lt;br /&gt;
&lt;br /&gt;
A Sorceress trained in this arcane skill has the ability to traverse the Ether, instantly rematerializing in another location. Without the aid of waypoints or portals, she may teleport anywhere within her immediate vicinity. Though not suitable for larger distances, a Sorceress can make good use of this spell for evading capture, or to reach otherwise inaccessible areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Druids learned to bond with the natural entities of Sanctuary. This bonding was so absolute that eventually they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were moved by their plight and answered the Druid’s call for help. Over the many years since then, the spirits have contributed in many ways to the Druids’ cause, even offering up soldiers to serve in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and they will provide him with valuable companions. These companions fall into three groups: spirit animals, sentient vines, and minor spirits of Nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Order of the Light&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub|it needs pictures}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Game terms]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7552</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7552"/>
				<updated>2009-02-10T02:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&amp;lt;br&amp;gt;&lt;br /&gt;
Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Outside Diablo&amp;quot; background for {{wl|[http://diablo2.diablowiki.net/Madawc Madawc]}}&lt;br /&gt;
&amp;lt;br&amp;gt;Sorry, no big diii wiki updates yet, but I'm working on it!&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7361</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7361"/>
				<updated>2009-02-05T01:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&amp;lt;br&amp;gt;&lt;br /&gt;
Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry, no big diii wiki updates yet, but I'm working on it!&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/dragonhelmuk-gorgonium.html A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7264</id>
		<title>User talk:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7264"/>
				<updated>2009-02-04T00:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lamprey D2 Link==&lt;br /&gt;
Very nice addition with the [[Lamprey]]'s link to D2! Do you prefer if I leave messages here on D3W or on {{iw|User_talk:Dragonhelmuk the other one}}? --[[User:Leord|Leord]] 14:02, 19 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:No problem, I was just browsing through the list of edited/created pages and I thought: &amp;quot;How could Leord have forgotten my favourite monster, the Pain Worm!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Actually I lie, I really thought: &amp;quot;How could Leord have forgotten those half-invisible little worm-y things spawned by the annoying glowing things?&amp;quot; And then spent 10 minutes getting my facts straight and editing the page... But it's all the same right? ;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:And I don't mind, write wherever it's relevant I guess. I'm still a bit confused about why there's a need for two wikis - don't you get loads of duplicate information? --[[User:Dragonhelmuk|Dragonhelmuk]] 04:46, 20 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Haha, indeed, it's the same (almost)! ;)&lt;br /&gt;
&lt;br /&gt;
:: Regarding the two wikis you're right, it's slightly confusing, but a decision we made some time ago, since other wikis with multiple games usually get even more confusing. Especially in this case when we had so much material already at hand, and wanting to make sure we have that available in an easy navigation. It would have been too much work to incorporate the two, wince the Diablo 2 wiki needs a lot of restructuring and more links to be up to par. It's excellent, and probably the best source of info out there today, but the availability needs to be better, and spending all energy on that would mean no work on D3 stuff.&lt;br /&gt;
&lt;br /&gt;
:: Anyway, I am hoping that we will be able to implement D2W nicely into the main DiabloWiki in the future without any major hickups, but there is still so much to do, so it's not even on the agenda yet. Also, some of us actuall likes it better this way, we'll see how the final solution will be. another way is to use the interwiki-templates I made to link them together better, and to easily separate them.&lt;br /&gt;
&lt;br /&gt;
:: So, do you think you got time for other little wiki edits, or is this the peak of your creativity? ;) --[[User:Leord|Leord]] 16:29, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the subject of multiple wikis: It's probably more convenient, 'cause if you mash 2 different games together on one wiki, you get contradicting statements (Healing is done by chugging as many potions as you can, or by spamming Holy Bolt. Other article: The main form of healing is by swallowing glowing red orbs which seem to make little sense. Yeah right), and duplicate articles (Class articles, Barbarian, Fallen...). Either you get huge pages (which would have big load times = high server load. And they'd probably look awfully cluttered) or you always have to go through a disambig page to get to the correct page (well, either that or suffixing everything with (Daiblo III) by default :P ). Now that'd be annoying. &lt;br /&gt;
:::I myself see few downsides to having 2 wikis seperatly (esp since they're about different games). &lt;br /&gt;
:::Also, there's other ways of getting inter-wiki links rather than using a template that inserts &amp;lt;nowiki&amp;gt;http://www.sitenamegoeshere.suffix/wiki/&amp;lt;/nowiki&amp;gt; --&amp;gt; [[wikimedia:Manual:Interwiki|Manual:Interwiki]]. It also relieves the server, since it won't have to load the template 5 times per page ;) You'll need raw database access to edit in new interwiki links, though. &lt;br /&gt;
:::One thing to keep in mind with those; They're blue, as you might've noticed. I bet you'd be able to change the color, but better do that before using them site-wide :) They stand out a ''lot'' now. --[[User:Vipermagi|Vipermagi]] 17:54, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Fair enough then, I do see what you mean: it would get very confusing if there was just the one wiki for things like healing. (Even if sp d1 players could use holy bolts to heal and had to use staffs of healing and pepin instead!)&lt;br /&gt;
&lt;br /&gt;
:::: As for whether or not this is the summit of my aspirations... You'll have to wait and see if any more articles catch my eye! I'm not intending to go on a creating spree right now, but maybe in the future... One thing you didn't mention, Leord, when you were talking about d2 lore the other day was that a lot of the unique items are named after bits of mythology (not to mention the sets of course), some of it obvious and some of it apparently meaningless, so if anyone ever works on individual item pages maybe I can contribute some knowledge (and pictures) there! --[[User:Dragonhelmuk|Dragonhelmuk]] 03:20, 25 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks a mil, Vipermagi. Need to look into that! The colour should just be a styling things, so no probs. I will play around with it a little, and we'll see what happens. =) I'll likely try to get in new interwiki additions as soon as possible.&lt;br /&gt;
&lt;br /&gt;
::::: Dragon, there will be individual item pages. I don't know when though. On the [http://www.scraftwiki.net/ StarCraft Wiki], there are contributors that are more regular in additions. We have lots of them here, but most have short time to spare. Believe me though, items are on the list! --[[User:Leord|Leord]] 18:44, 26 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
That's a brilliant user page! I think it's better than mine, since mine's a mess =) --[[User:Leord|Leord]] 15:14, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Well your userpage does show you up as a man of mystery, but if you spent as much time working on yours as I did writing and finding the links for mine, this wiki's production level would probably drip dramatically! ;&amp;gt; --[[User:Dragonhelmuk|Dragonhelmuk]] 01:50, 4 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7263</id>
		<title>User talk:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7263"/>
				<updated>2009-02-04T00:50:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* User Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lamprey D2 Link==&lt;br /&gt;
Very nice addition with the [[Lamprey]]'s link to D2! Do you prefer if I leave messages here on D3W or on {{iw|User_talk:Dragonhelmuk the other one}}? --[[User:Leord|Leord]] 14:02, 19 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:No problem, I was just browsing through the list of edited/created pages and I thought: &amp;quot;How could Leord have forgotten my favourite monster, the Pain Worm!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Actually I lie, I really thought: &amp;quot;How could Leord have forgotten those half-invisible little worm-y things spawned by the annoying glowing things?&amp;quot; And then spent 10 minutes getting my facts straight and editing the page... But it's all the same right? ;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:And I don't mind, write wherever it's relevant I guess. I'm still a bit confused about why there's a need for two wikis - don't you get loads of duplicate information? --[[User:Dragonhelmuk|Dragonhelmuk]] 04:46, 20 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Haha, indeed, it's the same (almost)! ;)&lt;br /&gt;
&lt;br /&gt;
:: Regarding the two wikis you're right, it's slightly confusing, but a decision we made some time ago, since other wikis with multiple games usually get even more confusing. Especially in this case when we had so much material already at hand, and wanting to make sure we have that available in an easy navigation. It would have been too much work to incorporate the two, wince the Diablo 2 wiki needs a lot of restructuring and more links to be up to par. It's excellent, and probably the best source of info out there today, but the availability needs to be better, and spending all energy on that would mean no work on D3 stuff.&lt;br /&gt;
&lt;br /&gt;
:: Anyway, I am hoping that we will be able to implement D2W nicely into the main DiabloWiki in the future without any major hickups, but there is still so much to do, so it's not even on the agenda yet. Also, some of us actuall likes it better this way, we'll see how the final solution will be. another way is to use the interwiki-templates I made to link them together better, and to easily separate them.&lt;br /&gt;
&lt;br /&gt;
:: So, do you think you got time for other little wiki edits, or is this the peak of your creativity? ;) --[[User:Leord|Leord]] 16:29, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the subject of multiple wikis: It's probably more convenient, 'cause if you mash 2 different games together on one wiki, you get contradicting statements (Healing is done by chugging as many potions as you can, or by spamming Holy Bolt. Other article: The main form of healing is by swallowing glowing red orbs which seem to make little sense. Yeah right), and duplicate articles (Class articles, Barbarian, Fallen...). Either you get huge pages (which would have big load times = high server load. And they'd probably look awfully cluttered) or you always have to go through a disambig page to get to the correct page (well, either that or suffixing everything with (Daiblo III) by default :P ). Now that'd be annoying. &lt;br /&gt;
:::I myself see few downsides to having 2 wikis seperatly (esp since they're about different games). &lt;br /&gt;
:::Also, there's other ways of getting inter-wiki links rather than using a template that inserts &amp;lt;nowiki&amp;gt;http://www.sitenamegoeshere.suffix/wiki/&amp;lt;/nowiki&amp;gt; --&amp;gt; [[wikimedia:Manual:Interwiki|Manual:Interwiki]]. It also relieves the server, since it won't have to load the template 5 times per page ;) You'll need raw database access to edit in new interwiki links, though. &lt;br /&gt;
:::One thing to keep in mind with those; They're blue, as you might've noticed. I bet you'd be able to change the color, but better do that before using them site-wide :) They stand out a ''lot'' now. --[[User:Vipermagi|Vipermagi]] 17:54, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Fair enough then, I do see what you mean: it would get very confusing if there was just the one wiki for things like healing. (Even if sp d1 players could use holy bolts to heal and had to use staffs of healing and pepin instead!)&lt;br /&gt;
&lt;br /&gt;
:::: As for whether or not this is the summit of my aspirations... You'll have to wait and see if any more articles catch my eye! I'm not intending to go on a creating spree right now, but maybe in the future... One thing you didn't mention, Leord, when you were talking about d2 lore the other day was that a lot of the unique items are named after bits of mythology (not to mention the sets of course), some of it obvious and some of it apparently meaningless, so if anyone ever works on individual item pages maybe I can contribute some knowledge (and pictures) there! --[[User:Dragonhelmuk|Dragonhelmuk]] 03:20, 25 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Thanks a mil, Vipermagi. Need to look into that! The colour should just be a styling things, so no probs. I will play around with it a little, and we'll see what happens. =) I'll likely try to get in new interwiki additions as soon as possible.&lt;br /&gt;
&lt;br /&gt;
::::: Dragon, there will be individual item pages. I don't know when though. On the [http://www.scraftwiki.net/ StarCraft Wiki], there are contributors that are more regular in additions. We have lots of them here, but most have short time to spare. Believe me though, items are on the list! --[[User:Leord|Leord]] 18:44, 26 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
That's a brilliant user page! I think it's better than mine, since mine's a mess =) --[[User:Leord|Leord]] 15:14, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Well your userpage does show you up as a man of mystery, but if you spent as much time working on yours as I did writing and finding the links for mine, this wiki's production level would probably drip dramatically! ;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7175</id>
		<title>User:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User:Dragonhelmuk&amp;diff=7175"/>
				<updated>2009-02-01T02:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background= &lt;br /&gt;
Dragonhelmuk or &amp;quot;Draegi&amp;quot; for short, first became a Diablo fan after watching a friend play Diablo II soon after the release of the LoD expansion pack. Back before &amp;quot;next day delivery&amp;quot;, dragonhelmuk decided to download the Diablo 1 demo whilst waiting for the second instalment to arrive. Dragonhelmuk quickly fell in love with the &amp;quot;Dark Fantasy&amp;quot; of Sanctuary's lore and setting, and has played the Diablo series intermittently ever since then. Dragonhelmuk's passion for these elements has been tempered by knowledge of European medieval and pre-history and a special interest in the Celtic languages and culture.&lt;br /&gt;
&lt;br /&gt;
Despite playing almost exclusively SP and TCP/IP games, (and thus not understanding some of the more perverted speech used by the typical Diablo fan!) dragonhelmuk has played through {{wl|[http://diablo2.diablowiki.net/Diablo_Game Diablo I]}}, {{wl|[http://diablo2.diablowiki.net/Hellfire Hellfire]}}, Diablo II, LoD, and at least has a version of Gorgonium's Checklist which is more legitimate than those created by the people who play on Battle.net, albeit also one which is only partially complete. (it's harder solo!)&lt;br /&gt;
&lt;br /&gt;
Dragonhelmuk's favourite class on Diablo II would have to be the {{wl|[http://diablo2.diablowiki.net/Druid_Summoning_Skills Raven-Summoner Druid]}}, but despairing of ever playing this character past Normal Difficulty, our sad hero usually has to be content with other kinds of {{wl|[http://diablo2.diablowiki.net/Druid_Skills Druids]}}, [http://www.geocities.com/dragonhelmuk/masterofkiai.html Singing Barbarians], {{wl|[http://diablo2.diablowiki.net/Necromancer_Curses Curse Necromancers]}} and {{wl|[http://diablo2.diablowiki.net/Assassin_Shadow_Disciplines Shadow-Assassins]}}.&lt;br /&gt;
&lt;br /&gt;
Overall dragonhelmuk is impressed with Diii so far, and looking forward to playing with the [[Plague_Skill_Tree|Witch Doctor's Plagues]] and the [[Conjuring_Skill_Tree|Wizards' Conjuring Magic]], but wishes Blizzard would stop demeaning the plot, lore and storyline of the Diablo saga pre-Diablo III.&lt;br /&gt;
&lt;br /&gt;
On the moral-issues which confront every Diablo fan, dragonhelmuk has confessed to being:&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Laptop Gaming&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Respec'ing&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Muling (Viva {{wl|[http://diablo2.diablowiki.net/ATMA Atma!]}})&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Über Unique and Set Items&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Invasive Storyline&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Diii Pre-Release Demo (any day now...)&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Starcraft&amp;lt;br&amp;gt;&lt;br /&gt;
Pro-Rainbows&amp;lt;br&amp;gt;&lt;br /&gt;
... but also&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-MMO&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Hardcore only&amp;lt;br&amp;gt;&lt;br /&gt;
Anti-Stat Point Allocation&amp;lt;br&amp;gt;&lt;br /&gt;
... and&amp;lt;br&amp;gt;&lt;br /&gt;
Unsure about the characters having personalities which ignore the way the player chooses to play them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notable Diablo Community Contributions=&lt;br /&gt;
==in wiki==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Druid Druidic]}} Irish Translations.&amp;lt;br&amp;gt;&lt;br /&gt;
Set Item Backgrounds [http://diablo2.diablowiki.net/Tal_Rasha's_Wrappings],[http://diablo2.diablowiki.net/Cow_King's_Leathers],[http://diablo2.diablowiki.net/Trang-Oul's_Avatar],[http://diablo2.diablowiki.net/Bul-Kathos'_Children],[http://diablo2.diablowiki.net/Aldur's_Watchtower],[http://diablo2.diablowiki.net/Griswold's_Legacy],[http://diablo2.diablowiki.net/Natalya's_Odium]&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry, no big diii wiki updates yet, but I'm working on it!&lt;br /&gt;
&lt;br /&gt;
==external==&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/druids.html Dragonhelmuk's Druidic Lexicon]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://uk.youtube.com/watch?v=o3lAgYgPkg8 Features of Diablo 1 which might return in Diablo III (Youtube video)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/dragonhelmuk-gorgonium_checklist.xls A mod version for Gorgoniums Checklist including D2 1.10 items and items from D1.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.geocities.com/dragonhelmuk/masterofkiai.html A strategy guide for playing a singing barbarian]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7065</id>
		<title>User talk:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7065"/>
				<updated>2009-01-25T02:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lamprey D2 Link==&lt;br /&gt;
Very nice addition with the [[Lamprey]]'s link to D2! Do you prefer if I leave messages here on D3W or on {{iw|User_talk:Dragonhelmuk the other one}}? --[[User:Leord|Leord]] 14:02, 19 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:No problem, I was just browsing through the list of edited/created pages and I thought: &amp;quot;How could Leord have forgotten my favourite monster, the Pain Worm!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Actually I lie, I really thought: &amp;quot;How could Leord have forgotten those half-invisible little worm-y things spawned by the annoying glowing things?&amp;quot; And then spent 10 minutes getting my facts straight and editing the page... But it's all the same right? ;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:And I don't mind, write wherever it's relevant I guess. I'm still a bit confused about why there's a need for two wikis - don't you get loads of duplicate information? --[[User:Dragonhelmuk|Dragonhelmuk]] 04:46, 20 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Haha, indeed, it's the same (almost)! ;)&lt;br /&gt;
&lt;br /&gt;
:: Regarding the two wikis you're right, it's slightly confusing, but a decision we made some time ago, since other wikis with multiple games usually get even more confusing. Especially in this case when we had so much material already at hand, and wanting to make sure we have that available in an easy navigation. It would have been too much work to incorporate the two, wince the Diablo 2 wiki needs a lot of restructuring and more links to be up to par. It's excellent, and probably the best source of info out there today, but the availability needs to be better, and spending all energy on that would mean no work on D3 stuff.&lt;br /&gt;
&lt;br /&gt;
:: Anyway, I am hoping that we will be able to implement D2W nicely into the main DiabloWiki in the future without any major hickups, but there is still so much to do, so it's not even on the agenda yet. Also, some of us actuall likes it better this way, we'll see how the final solution will be. another way is to use the interwiki-templates I made to link them together better, and to easily separate them.&lt;br /&gt;
&lt;br /&gt;
:: So, do you think you got time for other little wiki edits, or is this the peak of your creativity? ;) --[[User:Leord|Leord]] 16:29, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the subject of multiple wikis: It's probably more convenient, 'cause if you mash 2 different games together on one wiki, you get contradicting statements (Healing is done by chugging as many potions as you can, or by spamming Holy Bolt. Other article: The main form of healing is by swallowing glowing red orbs which seem to make little sense. Yeah right), and duplicate articles (Class articles, Barbarian, Fallen...). Either you get huge pages (which would have big load times = high server load. And they'd probably look awfully cluttered) or you always have to go through a disambig page to get to the correct page (well, either that or suffixing everything with (Daiblo III) by default :P ). Now that'd be annoying. &lt;br /&gt;
:::I myself see few downsides to having 2 wikis seperatly (esp since they're about different games). &lt;br /&gt;
:::Also, there's other ways of getting inter-wiki links rather than using a template that inserts &amp;lt;nowiki&amp;gt;http://www.sitenamegoeshere.suffix/wiki/&amp;lt;/nowiki&amp;gt; --&amp;gt; [[wikimedia:Manual:Interwiki|Manual:Interwiki]]. It also relieves the server, since it won't have to load the template 5 times per page ;) You'll need raw database access to edit in new interwiki links, though. &lt;br /&gt;
:::One thing to keep in mind with those; They're blue, as you might've noticed. I bet you'd be able to change the color, but better do that before using them site-wide :) They stand out a ''lot'' now. --[[User:Vipermagi|Vipermagi]] 17:54, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Fair enough then, I do see what you mean: it would get very confusing if there was just the one wiki for things like healing. (Even if sp d1 players could use holy bolts to heal and had to use staffs of healing and pepin instead!)&lt;br /&gt;
&lt;br /&gt;
:::: As for whether or not this is the summit of my aspirations... You'll have to wait and see if any more articles catch my eye! I'm not intending to go on a creating spree right now, but maybe in the future... One thing you didn't mention, Leord, when you were talking about d2 lore the other day was that a lot of the unique items are named after bits of mythology (not to mention the sets of course), some of it obvious and some of it apparently meaningless, so if anyone ever works on individual item pages maybe I can contribute some knowledge (and pictures) there! --[[User:Dragonhelmuk|Dragonhelmuk]] 03:20, 25 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7064</id>
		<title>User talk:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=7064"/>
				<updated>2009-01-25T02:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lamprey D2 Link==&lt;br /&gt;
Very nice addition with the [[Lamprey]]'s link to D2! Do you prefer if I leave messages here on D3W or on {{iw|User_talk:Dragonhelmuk the other one}}? --[[User:Leord|Leord]] 14:02, 19 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:No problem, I was just browsing through the list of edited/created pages and I thought: &amp;quot;How could Leord have forgotten my favourite monster, the Pain Worm!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Actually I lie, I really thought: &amp;quot;How could Leord have forgotten those half-invisible little worm-y things spawned by the annoying glowing things?&amp;quot; And then spent 10 minutes getting my facts straight and editing the page... But it's all the same right? ;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:And I don't mind, write wherever it's relevant I guess. I'm still a bit confused about why there's a need for two wikis - don't you get loads of duplicate information? --[[User:Dragonhelmuk|Dragonhelmuk]] 04:46, 20 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Haha, indeed, it's the same (almost)! ;)&lt;br /&gt;
&lt;br /&gt;
:: Regarding the two wikis you're right, it's slightly confusing, but a decision we made some time ago, since other wikis with multiple games usually get even more confusing. Especially in this case when we had so much material already at hand, and wanting to make sure we have that available in an easy navigation. It would have been too much work to incorporate the two, wince the Diablo 2 wiki needs a lot of restructuring and more links to be up to par. It's excellent, and probably the best source of info out there today, but the availability needs to be better, and spending all energy on that would mean no work on D3 stuff.&lt;br /&gt;
&lt;br /&gt;
:: Anyway, I am hoping that we will be able to implement D2W nicely into the main DiabloWiki in the future without any major hickups, but there is still so much to do, so it's not even on the agenda yet. Also, some of us actuall likes it better this way, we'll see how the final solution will be. another way is to use the interwiki-templates I made to link them together better, and to easily separate them.&lt;br /&gt;
&lt;br /&gt;
:: So, do you think you got time for other little wiki edits, or is this the peak of your creativity? ;) --[[User:Leord|Leord]] 16:29, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the subject of multiple wikis: It's probably more convenient, 'cause if you mash 2 different games together on one wiki, you get contradicting statements (Healing is done by chugging as many potions as you can, or by spamming Holy Bolt. Other article: The main form of healing is by swallowing glowing red orbs which seem to make little sense. Yeah right), and duplicate articles (Class articles, Barbarian, Fallen...). Either you get huge pages (which would have big load times = high server load. And they'd probably look awfully cluttered) or you always have to go through a disambig page to get to the correct page (well, either that or suffixing everything with (Daiblo III) by default :P ). Now that'd be annoying. &lt;br /&gt;
:::I myself see few downsides to having 2 wikis seperatly (esp since they're about different games). &lt;br /&gt;
:::Also, there's other ways of getting inter-wiki links rather than using a template that inserts &amp;lt;nowiki&amp;gt;http://www.sitenamegoeshere.suffix/wiki/&amp;lt;/nowiki&amp;gt; --&amp;gt; [[wikimedia:Manual:Interwiki|Manual:Interwiki]]. It also relieves the server, since it won't have to load the template 5 times per page ;) You'll need raw database access to edit in new interwiki links, though. &lt;br /&gt;
:::One thing to keep in mind with those; They're blue, as you might've noticed. I bet you'd be able to change the color, but better do that before using them site-wide :) They stand out a ''lot'' now. --[[User:Vipermagi|Vipermagi]] 17:54, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Fair enough then, I do see what you mean: it would get very confusing if there was just the one wiki for things like healing. (Even if sp d1 players could use holy bolts to heal and had to use staffs of healing and pepin instead!)&lt;br /&gt;
&lt;br /&gt;
:::: As for whether or not this is the summit of my aspirations... You'll have to wait and see if any more articles catch my eye! I'm not intending to go on a creating spree right now, but maybe in the future... One thing you didn't mention, Leord, when you were talking about d2 lore the other day was that a lot of the unique items are named after bits of mythology (not to mention the sets of course), some of it obvious and some of it apparently meaningless, so if anyone ever works on individual item pages maybe I can contribute some knowledge (and pictures) there!&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Athulua&amp;diff=6882</id>
		<title>Athulua</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Athulua&amp;diff=6882"/>
				<updated>2009-01-20T03:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: cl. (spelling+grammar)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Athulua is the prime deity of the [[Amazon]] people. With her consort, [[Kethryes]], she rules over the seasons and the weather. The Amazon capital, Tran Athulua, is named so in her honor. Athulua is responsible for some of the most mysterious powers in an Amazon's arsenal. When a warrior has proven her devotion to Athulua through her brave deeds and exceptional skill in battle, the Goddess shows her favor by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honor that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.&lt;br /&gt;
&lt;br /&gt;
In Diablo II the following Amazonian skills are powered by Athulua:&lt;br /&gt;
&lt;br /&gt;
*Magic Arrow&lt;br /&gt;
*Guided Arrow&lt;br /&gt;
*Valkyie&lt;br /&gt;
&lt;br /&gt;
Description of these skills could be found in {{iw|Amazon_Bow_and_Crossbow_Skills Diablo II Amazon Bow and Crossbow Skills page}} and {{iw|Amazon_Passive_and_Magic_Skills Diablo II Passive and Magic Skills page}}.&lt;br /&gt;
&lt;br /&gt;
=Reference=&lt;br /&gt;
[[Diablo II Manual]]&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:Deities]]&lt;br /&gt;
[[category:Amazon]]&lt;br /&gt;
[[category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=6881</id>
		<title>User talk:Dragonhelmuk</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=User_talk:Dragonhelmuk&amp;diff=6881"/>
				<updated>2009-01-20T03:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Lamprey D2 Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lamprey D2 Link==&lt;br /&gt;
Very nice addition with the [[Lamprey]]'s link to D2! Do you prefer if I leave messages here on D3W or on {{iw|User_talk:Dragonhelmuk the other one}}? --[[User:Leord|Leord]] 14:02, 19 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:No problem, I was just browsing through the list of edited/created pages and I thought: &amp;quot;How could Leord have forgotten my favourite monster, the Pain Worm!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Actually I lie, I really thought: &amp;quot;How could Leord have forgotten those half-invisible little worm-y things spawned by the annoying glowing things?&amp;quot; And then spent 10 minutes getting my facts straight and editing the page... But it's all the same right? ;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:And I don't mind, write wherever it's relevant I guess. I'm still a bit confused about why there's a need for two wikis - don't you get loads of duplicate information? --[[User:Dragonhelmuk|Dragonhelmuk]] 04:46, 20 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Lamprey&amp;diff=6840</id>
		<title>Lamprey</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Lamprey&amp;diff=6840"/>
				<updated>2009-01-17T21:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonhelmuk: /* Diablo II Monster */ added info on Pain Worms and Putrid Defilers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lamprey''' are eel-like [[animal]] type [[monster]]s that resides within some [[undead]] creatures like the [[Grotesque]]. When the host is killed, they come out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mon-lamprey1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|classif= Animals&lt;br /&gt;
|family= Lamprey&lt;br /&gt;
|role= Cannon fodder&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= None&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= [[Forgotten Tombs]]&lt;br /&gt;
}}[[Image:Mon-lamprey2.jpg|thumb|left|When the smaller ones are gone, only a few dangerous Lamprey remain.]]Lamprey are squirming eels that emerge in a flood from a ruptured [[Grotesque]]. They are not powerful [[monster]]s, but are disgusting in their fecundity and must be stomped out, like giant maggots. The eels, properly called Lamprey are wriggling creatures that must be killed lest they consume your character's toes, but they seem to die very quickly, and on the whole the Grotesque/Lamprey combo looks more inventive and amusing than dangerous. In fact, the amount of Lamprey that explodes from a dead Grotesque seems to be way too many to fit inside the body. Still, that's the nature of [[magic]].&lt;br /&gt;
&lt;br /&gt;
The animation of Lamprey explosion is very much overemphasized, and out of the huge pile of maggots, only a handful are actually capable of chopping off any player toes. The few slightly larger eels will attack, but dies easily and one [[AoE]] attack usually kills them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* None&lt;br /&gt;
There are no known spells or abilities by the Lamprey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
* [[Grotesque]]&lt;br /&gt;
The Grotesque spawns Lamprey upon death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Lampreys share background with the [[Grotesque]], but it's hard to know if they have been turned towards [[demonic]] powers, or if they are simply just [[animal]]s put inside the constructed body. No proper background story has been given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I Monster==&lt;br /&gt;
There are no [[Lamprey]]-like monsters in [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
{{wl|[http://diablo2.diablowiki.net/Pain_Worm Diablo 2 Pain Worms]}} are like [[Lamprey|Lampreys]], in that they are weak, worm-like creatures created from dead monsters. However, unlike Lampreys, Pain Worms can only be created by the death of a monster which has been cursed by another monster, the {{wl|[http://diablo2.diablowiki.net/Putrid_Defiler Putrid Defiler]}}.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Lamprey were first seen in the [[WWI 2008]] [[gameplay movie]], and have not changed much since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Lamprey Lampreys] in our world are blood-sucking eel-like creatures, that are hard to classify due to their unique morphology and physiology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mon-grotesque3.jpg|Hundreds of Lamprey are fitted in one of these [[Grotesque]]s.&lt;br /&gt;
Image:Mon-lamprey1.jpg|And there he pops!&lt;br /&gt;
Image:Mon-lamprey2.jpg|Only a few of the Lamprey are large enough to attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Dragonhelmuk</name></author>	</entry>

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