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		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22408</id>
		<title>Cinematic</title>
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				<updated>2010-07-22T16:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: /* Diablo II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diablo II: LoD Cinematics===&lt;br /&gt;
There are  two cinematics in [[Diablo II: Lord of Destruction]]. The intro cinematic as well as the final ending cinematic, with the destruction of the [[Worldstone]] by the hand of [[Tyrael]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2: Lord of Destruction Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Can9ET0kvPo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
'''The Search for Baal'''&amp;lt;br&amp;gt;&lt;br /&gt;
This first epic scene shows [[Baal]] in his true form (but seems to have taken the skin off of [[Tal Rasha]]'s corpse and stretched it over his head), and with reinvigorated powers from [[Burning Hells|Hell]], and refreshed demons ready to tear a path all the way to [[Mount arreat]].&lt;br /&gt;
&lt;br /&gt;
This scene takes place outsides the gates of [[Secheron]], the [[Barbarian]] capital, where an old, but brave Barbarian guard tells him to leave. Baal pretends to think for a second, and uses a Mana Rift spell to literally make the guard explode.&lt;br /&gt;
&lt;br /&gt;
With this answer, the demonic horde storms the Barbarian city.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''[[The Calling]]'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Xcby20mDeoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
'''The Calling, is the introductory cinematic to [[Diablo 2]].  It was produced in-house by the Blizzard Film Department and released in March 2000.  It runs for 7:10.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Announcement Cinematic - ECTS 1997'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ETAPd-tnY_E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first announcement trailer for [[Diablo II]]. Possibly being pictures of [[Tristram Cathedral]] as it's being attacked by demons after the [[Dark Wanderer]] left the scene.&lt;br /&gt;
&lt;br /&gt;
It could also be just some random church on fire, as this was so early in development, it's likely the entire story line was not ironed out by then. It's interesting to note that much of this 3D rendered material did not make it into any of the games.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo: Hellfire Intro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&amp;lt;youtube&amp;gt;T8onV3cFDS4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo: Hellfire Intro'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This is the intro cinematic for [[Diablo: Hellfire]], the official, but unsuported expansion of [[Diablo I]] made by Sierra Entertainment.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed, but they still exists in the game files, and as such are shown here. They have never officially been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Butcher Intro'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This [[Butcher]] introduction was removed before the game went live, and it's the scene fans are most surprised was deleted. It's a tad gruesome, yes, but there's corpses and death all over the game, so it seems unlikely to be because of censorship.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Map of the Stars'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;vkIxv8qVygs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. You can see the original Diablo render here doing something with these stars.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Calling&amp;diff=22407</id>
		<title>The Calling</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Calling&amp;diff=22407"/>
				<updated>2010-07-22T16:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo: The Calling''', is the introductory [[cinematic]] to [[Diablo 2]].  It was produced in-house by the Blizzard Film Department and released in March 2000.  It runs for 7:10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Xcby20mDeoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movies]]&lt;br /&gt;
[[Category:Cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=The_Calling&amp;diff=22406</id>
		<title>The Calling</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=The_Calling&amp;diff=22406"/>
				<updated>2010-07-22T16:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: Made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo: The Calling''', is the introductory cinematic to Diablo 2.  It was produced in-house by the Blizzard Film Department and released in March 2000.  It runs for 7:10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Xcby20mDeoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movies]]&lt;br /&gt;
[[Category:Cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22402</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22402"/>
				<updated>2010-07-21T17:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diablo II: LoD Cinematics===&lt;br /&gt;
There are  two cinematics in [[Diablo II: Lord of Destruction]]. The intro cinematic as well as the final ending cinematic, with the destruction of the [[Worldstone]] by the hand of [[Tyrael]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2: Lord of Destruction Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Can9ET0kvPo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
'''The Search for Baal'''&amp;lt;br&amp;gt;&lt;br /&gt;
This first epic scene shows [[Baal]] in his true form (but seems to have taken the skin off of [[Tal Rasha]]'s corpse and stretched it over his head), and with reinvigorated powers from [[Burning Hells|Hell]], and refreshed demons ready to tear a path all the way to [[Mount arreat]].&lt;br /&gt;
&lt;br /&gt;
This scene takes place outsides the gates of [[Secheron]], the [[Barbarian]] capital, where an old, but brave Barbarian guard tells him to leave. Baal pretends to think for a second, and uses a Mana Rift spell to literally make the guard explode.&lt;br /&gt;
&lt;br /&gt;
With this answer, the demonic horde storms the Barbarian city.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Announcement Cinematic - ECTS 1997'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ETAPd-tnY_E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first announcement trailer for [[Diablo II]]. Possibly being pictures of [[Tristram Cathedral]] as it's being attacked by demons after the [[Dark Wanderer]] left the scene.&lt;br /&gt;
&lt;br /&gt;
It could also be just some random church on fire, as this was so early in development, it's likely the entire story line was not ironed out by then. It's interesting to note that much of this 3D rendered material did not make it into any of the games.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo: Hellfire Intro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&amp;lt;youtube&amp;gt;T8onV3cFDS4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo: Hellfire Intro'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This is the intro cinematic for [[Diablo: Hellfire]], the official, but unsuported expansion of [[Diablo I]] made by Sierra Entertainment.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed, but they still exists in the game files, and as such are shown here. They have never officially been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Butcher Intro'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This [[Butcher]] introduction was removed before the game went live, and it's the scene fans are most surprised was deleted. It's a tad gruesome, yes, but there's corpses and death all over the game, so it seems unlikely to be because of censorship.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Map of the Stars'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;vkIxv8qVygs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. You can see the original Diablo render here doing something with these stars.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22401</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22401"/>
				<updated>2010-07-21T16:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: /* Diablo II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diablo II: LoD Cinematics===&lt;br /&gt;
There are  two cinematics in [[Diablo II: Lord of Destruction]]. The intro cinematic as well as the final ending cinematic, with the destruction of the [[Worldstone]] by the hand of [[Tyrael]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2: Lord of Destruction Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Can9ET0kvPo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
'''The Search for Baal'''&amp;lt;br&amp;gt;&lt;br /&gt;
This first epic scene shows [[Baal]] in his true form (but seems to have taken the skin off of [[Tal Rasha]]'s corpse and stretched it over his head), and with reinvigorated powers from [[Burning Hells|Hell]], and refreshed demons ready to tear a path all the way to [[Mount arreat]].&lt;br /&gt;
&lt;br /&gt;
This scene takes place outsides the gates of [[Secheron]], the [[Barbarian]] capital, where an old, but brave Barbarian guard tells him to leave. Baal pretends to think for a second, and uses a Mana Rift spell to literally make the guard explode.&lt;br /&gt;
&lt;br /&gt;
With this answer, the demonic horde storms the Barbarian city.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Announcement Cinematic - ECTS 1997'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ETAPd-tnY_E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first announcement trailer for [[Diablo II]]. Possibly being pictures of [[Tristram Cathedral]] as it's being attacked by demons after the [[Dark Wanderer]] left the scene.&lt;br /&gt;
&lt;br /&gt;
It could also be just some random church on fire, as this was so early in development, it's likely the entire story line was not ironed out by then. It's interesting to note that much of this 3D rendered material did not make it into any of the games.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo: Hellfire Intro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&amp;lt;youtube&amp;gt;T8onV3cFDS4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo: Hellfire Intro'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This is the intro cinematic for [[Diablo: Hellfire]], the official, but unsuported expansion of [[Diablo I]] made by Sierra Entertainment.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed, but they still exists in the game files, and as such are shown here. They have never officially been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Butcher Intro'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This [[Butcher]] introduction was removed before the game went live, and it's the scene fans are most surprised was deleted. It's a tad gruesome, yes, but there's corpses and death all over the game, so it seems unlikely to be because of censorship.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Map of the Stars'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;vkIxv8qVygs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. You can see the original Diablo render here doing something with these stars.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22400</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22400"/>
				<updated>2010-07-21T16:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo: Hellfire Intro===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&amp;lt;youtube&amp;gt;T8onV3cFDS4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo: Hellfire Intro'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This is the intro cinematic for [[Diablo: Hellfire]], the official, but unsuported expansion of [[Diablo I]] made by Sierra Entertainment.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed, but they still exists in the game files, and as such are shown here. They have never officially been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Butcher Intro'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This [[Butcher]] introduction was removed before the game went live, and it's the scene fans are most surprised was deleted. It's a tad gruesome, yes, but there's corpses and death all over the game, so it seems unlikely to be because of censorship.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Map of the Stars'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;vkIxv8qVygs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. You can see the original Diablo render here doing something with these stars.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Kevin_Martens&amp;diff=22316</id>
		<title>Kevin Martens</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Kevin_Martens&amp;diff=22316"/>
				<updated>2010-07-21T10:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: Started article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kevin Marten''' is the Lead Content Artist of the [[D3 Team]], and a [[Blizzard entertainment|Blizzard]] employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught up with him and Julian Love during [[BlizzCon 2009]] for an interview. [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/] They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Kevin Martens &amp;amp; Julian Love Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|d3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D3 Team]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Blizzard]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Template:Game_navbox&amp;diff=22315</id>
		<title>Template:Game navbox</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Template:Game_navbox&amp;diff=22315"/>
				<updated>2010-07-21T10:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just use ONE of these variables:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Game navbox&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |blizz                     All games made by Blizzard&lt;br /&gt;
 |other                     All other games that have articles&lt;br /&gt;
 |dev                       Game developers (companies)&lt;br /&gt;
 |terms                     Gaming genres&lt;br /&gt;
 |blizz_p                   Blizzard personnel + ex Blizz&lt;br /&gt;
 |d3                        D3 Team&lt;br /&gt;
 |d2                        D2 Team&lt;br /&gt;
 |d1                        D1 Team&lt;br /&gt;
 |other_p                   Other industry individuals&lt;br /&gt;
 |event                     Game events that have articles&lt;br /&gt;
 |merch                     Merchandise that have articles&lt;br /&gt;
 |related                   Other related topics&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox NavTabContainer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;[[Blizzard Entertainment|Blizzard]] &amp;amp; other [[Game|Game-related]] Topics&amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Game_navbox|e|www|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{{1|}}} || SelectedNavTabHeader}} {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |blizz=blizz }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Blizzard&amp;quot; &amp;gt;'''Blizz Games'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |other=other }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Other&amp;quot;&amp;gt;'''Other Games'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Terms=X |terms=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Terms&amp;quot;&amp;gt;'''Terms'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |dev=dev }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Developer&amp;quot;&amp;gt;'''Devs'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |blizz_p=blizz_p }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Blizz_Ppl&amp;quot;&amp;gt;'''Bliz ppl'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d3=d3 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;'''D3'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d2=d2 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;'''D2'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |d1=d1 }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1&amp;quot;&amp;gt;'''D1'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |other_p=other_p }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |event=event }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;     {{#switch: {{{1|}}} |merch=merch }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |related=related }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Related&amp;quot;&amp;gt;'''Related'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Blizzard&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Blizzard Entertainment|Blizzard's Games]]&amp;lt;!--                   Blizzard's&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Diablo game]]s'''&lt;br /&gt;
* [[Diablo I]] (''[[Diablo I: Hellfire|Hellfire]]'')&lt;br /&gt;
* [[Diablo II]] (''[[Diablo II: Lord of Destruction|LoD]]'')&lt;br /&gt;
* [[Diablo III]]&lt;br /&gt;
* [[StarCraft]] (''[[StarCraft: Brood War|Brood War]]'')&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[StarCraft II]]&lt;br /&gt;
* [[WarCraft: Orcs &amp;amp; Humans]]&lt;br /&gt;
* '''[[WarCraft II: Tides of Darkness|WarCraft II:]]'''&amp;lt;br&amp;gt;[[WarCraft II: Tides of Darkness|Tides]], (''[[WarCraft II: Beyond the Dark Portal|Dark Portal]]''), [[WarCraft II: Battle.net Edition|B.net ed.]]&lt;br /&gt;
* [[WarCraft III]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[World of WarCraft]]&amp;lt;br&amp;gt; (''[[World of WarCraft: The Burning Crusade|TBC]]''), (''[[World of WarCraft: Wrath of the Lich King|WotLK]]''), (''[[World of WarCraft: Cataclysm|Cat]]'')&lt;br /&gt;
* '''[[Unannounced|New MMO]]'''&lt;br /&gt;
* '''[[Unannounced|New IP]]'''&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[Diablo pen and paper RPG|Diablo PnP RPG]]'''&lt;br /&gt;
* [[Diablo II: Diablerie|Diablerie]]&lt;br /&gt;
* [[Diablo II: The Awakening|The Awakening]]&lt;br /&gt;
* [[Diablo II: To Hell and Back|To Hell and Back]]&lt;br /&gt;
* [[Dungeons and Dragons Adventure Game: Diablo II Edition|D2 DnD Adventure]]&lt;br /&gt;
* [[Secret Cow Level (DnD)|DnD Cow Leve]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Other&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Game|Other Games]]&amp;lt;!--                                          Other Games&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[:Category:Games|The Games Category]]'''&lt;br /&gt;
* [[Aion]]&lt;br /&gt;
* [[Baldur's Gate]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Diablo clone]]&lt;br /&gt;
* [[DotA]]&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Guild Wars]]&lt;br /&gt;
* [[Hellgate: London]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Mythos]]&lt;br /&gt;
* [[Torchlight]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Terms&amp;quot;&amp;gt;&amp;lt;!--                Terms&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Glossary|Gaming Terms]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Action Role Playing Game|ARPG]]&lt;br /&gt;
* [[First Person Shooter|FPS]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Massively Multiplayer Online Game|MMO/MMOG]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Massively Multiplayer Online Role Playing Game|MMORPG]]&lt;br /&gt;
* [[Pen and Paper|PnP]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Pen and Paper Role Playing Game|PnP RPG]]&lt;br /&gt;
* [[Role Playing Game|RPG]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Developer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Developer|Game Developers]]&amp;lt;!--                                 Developers&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Activision]]&lt;br /&gt;
* [[ArenaNet]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[BioWare]]&lt;br /&gt;
* [[Blizzard Entertainment]]&lt;br /&gt;
* [[Blizzard North]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Flagship Studios]]&lt;br /&gt;
* [[Runic Games]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Sierra Entertainment]]&lt;br /&gt;
* [[Vivendi]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Blizz_Ppl&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Blizzard Entertainment|Blizzard People]]&amp;lt;!--                        Blizzard People&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Blizzard's Top'''&lt;br /&gt;
* [[Robert Kotick]]&lt;br /&gt;
* [[Mike Morhaime]]&lt;br /&gt;
* [[Rob Pardo]]&lt;br /&gt;
* [[Paul Sams]]&lt;br /&gt;
* [[Chris Metzen]]&lt;br /&gt;
* [[Frank Pearce]]&lt;br /&gt;
* [[Chris Sigaty]]&lt;br /&gt;
* [[Samwise Didier]]&lt;br /&gt;
* [[Jeffrey Kaplan]]&lt;br /&gt;
* [[Jay Wilson]]&lt;br /&gt;
* [[Dustin Browder]]&lt;br /&gt;
* [[Bob Colayco]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Blizzard All'''&lt;br /&gt;
* [[Allan Dabiri]]&lt;br /&gt;
* [[Anthony Rivero]]&lt;br /&gt;
* [[Bashiok]]&lt;br /&gt;
* [[Bob Fitch]]&lt;br /&gt;
* [[Brian Huang]]&lt;br /&gt;
* [[Christian Lichtner]]&lt;br /&gt;
* [[Dave Adams]]&lt;br /&gt;
* [[Dave Berggren]]&lt;br /&gt;
* [[Draztal]]&lt;br /&gt;
* [[Jason Regier]]&lt;br /&gt;
* [[Joseph Lawrence]]&lt;br /&gt;
* [[Julian Love]]&lt;br /&gt;
* [[Karune]]&lt;br /&gt;
* [[Kevin Martens]]&lt;br /&gt;
* [[Leonard Boyarsky]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Blizzard All cont.'''&lt;br /&gt;
* [[Michael Bell]]&lt;br /&gt;
* [[Michael Chu]]&lt;br /&gt;
* [[Mike Nicholson]]&lt;br /&gt;
* [[Monte Krol]]&lt;br /&gt;
* [[Nazamur]]&lt;br /&gt;
* [[Peter Lee]]&lt;br /&gt;
* [[Ray Gresko]]&lt;br /&gt;
* [[Russell Brower]]&lt;br /&gt;
* [[Steve Parker]]&lt;br /&gt;
* [[Trent Kaniuga]]&lt;br /&gt;
* [[Victor Lee]]&lt;br /&gt;
* [[Wang Wei]]&lt;br /&gt;
* [[Wyatt Cheng]]&lt;br /&gt;
* [[Xordiah]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Ex-Blizzard'''&lt;br /&gt;
* [[Bill Roper]]&lt;br /&gt;
* [[Brian Morrisroe]]&lt;br /&gt;
* [[David Brevik]]&lt;br /&gt;
* [[David Glenn]]&lt;br /&gt;
* [[Erich Schaefer]]&lt;br /&gt;
* [[Jeff Strain]]&lt;br /&gt;
* [[Keith Lee]]&lt;br /&gt;
* [[Kenneth Williams]]&lt;br /&gt;
* [[Max Schaefer]]&lt;br /&gt;
* [[Peter Hu]]&lt;br /&gt;
* [[Phil Shenk]]&lt;br /&gt;
* [[Rick Seis]]&lt;br /&gt;
* [[Sam Christiansen]]&lt;br /&gt;
* [[Tyler Thompson]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[D3 Team|Diablo III Team]]&amp;lt;!--                   Diablo III Team&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Anthony Rivero]]&lt;br /&gt;
* [[Bashiok]]&lt;br /&gt;
* [[Brian Huang]]&lt;br /&gt;
* [[Chris Metzen]]&lt;br /&gt;
* [[Christian Lichtner]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Dave Adams]]&lt;br /&gt;
* [[Jason Regier]]&lt;br /&gt;
* [[Jay Wilson]]&lt;br /&gt;
* [[Joseph Lawrence]]&lt;br /&gt;
* [[Julian Love]]&lt;br /&gt;
* [[Kevin Martens]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Leonard Boyarsky]]&lt;br /&gt;
* [[Michael Chu]]&lt;br /&gt;
* [[Mike Nicholson]]&lt;br /&gt;
* [[Peter Lee]]&lt;br /&gt;
* [[Ray Gresko]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Steve Parker]]&lt;br /&gt;
* [[Trent Kaniuga]]&lt;br /&gt;
* [[Victor Lee]]&lt;br /&gt;
* [[Wang Wei]]&lt;br /&gt;
* [[Wyatt Cheng]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[D2 Team|Diablo II Team]]&amp;lt;!--                    Diablo II Team&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Bill Roper]]&lt;br /&gt;
* [[David Brevik]]&lt;br /&gt;
* [[David Glenn]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Erich Schaefer]]&lt;br /&gt;
* [[Kenneth Williams]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Max Schaefer]]&lt;br /&gt;
* [[Peter Hu]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Phil Shenk]]&lt;br /&gt;
* [[Rick Seis]]&lt;br /&gt;
* [[Tyler Thompson]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[D1 Team|Diablo I Team]]&amp;lt;!--                      Diablo I Team&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Bill Roper]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[David Brevik]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Erich Schaefer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Max Schaefer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Other_ppl&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[People|Industry People]]&amp;lt;!--                 Other People&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Bill Roper]]&lt;br /&gt;
* [[Brian Morrisroe]]&lt;br /&gt;
* [[David Brevik]]&lt;br /&gt;
* [[David Glenn]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Erich Schaefer]]&lt;br /&gt;
* [[Jeff Strain]]&lt;br /&gt;
* [[Keith Lee]]&lt;br /&gt;
* [[Kenneth Williams]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Max Schaefer]]&lt;br /&gt;
* [[Michael Gough]]&lt;br /&gt;
* [[Peter Hu]]&lt;br /&gt;
* [[Phil Shenk]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Rick Seis]]&lt;br /&gt;
* [[Robert Kotick]]&lt;br /&gt;
* [[Sam Christiansen]]&lt;br /&gt;
* [[Tyler Thompson]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Event&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Event|Events]]&amp;lt;!--                           Events&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[April Fool's]]&lt;br /&gt;
* [[BlizzCast]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[BlizzCon]]''' [[BlizzCon 2008|'08]] [[BlizzCon 2009|'09]] [[BlizzCon 2010|'10]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[E3]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[GamesCom]]''' [[GamesCom 2009 demo|'09]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Merchandise&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Merchandise|Diablo Merchandise]]&amp;lt;!--                 Merchandise&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[:Category:Merchandise|All Diablo Merchandise]]'''&lt;br /&gt;
* [[Diablo III OVERTHROWN|Barbarian Statuette]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Diablo III Calendar|Diablo Calendar]]&lt;br /&gt;
* [[Diablo movie]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Diablo novel]]s&lt;br /&gt;
* [[Diablo pin]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Diablo Pinata]]&lt;br /&gt;
* [[Diablo pen and paper RPG|Diablo PnP RPG]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Related&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Game|Game-related]]&amp;lt;!--                            Related&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[April Fool's]]&lt;br /&gt;
* [[Battle.net]]&lt;br /&gt;
* [[Blizzard social]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* '''[[BlizzCast|BlizzCast:]]''' [[BlizzCast Episode 1|ep 1]], [[BlizzCast Episode 2|ep 2]], [[BlizzCast Episode 3|ep 3]], [[BlizzCast Episode 4|ep 4]], [[BlizzCast Episode 5|ep 5]], [[BlizzCast Episode 6|ep 6]]&lt;br /&gt;
* [[BlizzCon]]&lt;br /&gt;
* [[Deckard Cain GPS Voice Pack|Cain GPS Voice]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Deckard Cain Rap]]&lt;br /&gt;
* [[Easter Egg]]s&lt;br /&gt;
* [[Elite Tauren Chieftain]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Fansite]]&lt;br /&gt;
* [[Secret Cow Level]]&lt;br /&gt;
* [[Warden]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Navboxes]] [[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22314</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22314"/>
				<updated>2010-07-21T10:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed, but they still exists in the game files, and as such are shown here. They have never officially been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Butcher Intro'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This [[Butcher]] introduction was removed before the game went live, and it's the scene fans are most surprised was deleted. It's a tad gruesome, yes, but there's corpses and death all over the game, so it seems unlikely to be because of censorship.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Map of the Stars'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;vkIxv8qVygs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. You can see the original Diablo render here doing something with these stars.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22263</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22263"/>
				<updated>2010-07-20T12:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenes''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
including the [[Butcher]] clip, but the Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22262</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22262"/>
				<updated>2010-07-20T12:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenese''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: WWI 2008]]''' was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Wizard]]''' was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cinematic: Monk]]''' was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo I Intro Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ge_kWHR_tgU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the world of [[Diablo]]. this is the first ever Diablo cinematic, introducing people to the dark world of [[Sanctuary]], as [[Tristram]] has been invaded by a [[demon]]ic force.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;PutTcD4UIk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The last cinematic of [[Diablo I]]. We see the [[Dark Wanderer]] standing We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
including the [[Butcher]] clip, but the Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22261</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22261"/>
				<updated>2010-07-20T12:25:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenese''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: WWI 2008]] was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Wizard]] was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Monk]] was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]]. After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
including the [[Butcher]] clip, but the Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* '''[http://www.youtube.com/Diablo3inc Diablo3Inc YouTube Page for all videos]'''&lt;br /&gt;
* [http://pc.ign.com/articles/101/1017305p1.html BlizzCon 09: Diablo III Q&amp;amp;A]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Julian Love &amp;amp; Kevin Martens Interview]&lt;br /&gt;
* [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml Diablo 3 Press Conference BlizzCon 2009]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Machinima Machinima]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JWgW3ogaV84 &amp;quot;Blind&amp;quot; WoW Machinima]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Red_vs_blue Halo: Red vs. Blue]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/ Blizzard Explains Cinematics]&lt;br /&gt;
* [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/ Leonardo Boyarsky &amp;amp; Kevin Martens Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22260</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22260"/>
				<updated>2010-07-20T12:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: /* Cinematics vs. Machinima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenese''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: WWI 2008]] was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Wizard]] was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Monk]] was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=JWgW3ogaV84 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]]. After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
including the [[Butcher]] clip, but the Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22259</id>
		<title>Cinematic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Cinematic&amp;diff=22259"/>
				<updated>2010-07-20T12:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cinematics''' or '''cut-scenese''' are movies seen in the game, or released as promotional tools, that tell the game [[story]], introduce new [[character]]s, or just generally serve as promotion or advertising. [[Blizzard Entertainment|Blizzard]] has a long history of producing high quality movies through their in-house Cinematics Team, and these have been included with every game they've released since [[WarCraft II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Cinematics==&lt;br /&gt;
[[File:Cinematic-candles.jpg|thumb|300px|Candles are lit in the intro cinematic.]]&lt;br /&gt;
As of December 2009, there have been three Diablo 3 cinematics released. Click to the linked pages to see each cinematic, as well as screenshots and plot details.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: WWI 2008]] was the first, released with Diablo 3's premiere at the Paris WWI event, June 2008. This cinematic introduces the game world, hints at the plot, and shows some great scenery.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Wizard]] was the second cinematic, released at Blizzcon 2008. This machinima style movie introduced the Wizard character, and showed her marching boldly through the Tristram Cathedral, en route to a final battle with [[Leoric]], the Skeleton King.&lt;br /&gt;
&lt;br /&gt;
* [[Cinematic: Monk]] was the third cinematic, released at Blizzcon 2009. This machinima style movie introduced the Monk character and showed him battling Cultists in Arcarnus, before a final battle against a [[Morlu Caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final Game Cinematics==&lt;br /&gt;
There will be extensive cinematics in the full game, approximately as many as we saw with Diablo 2, with the movies shown before the game, between each act,[http://pc.ign.com/articles/101/1017305p1.html] and after, much as they were in Diablo 2. [[Kevin Martens]] and [[Julian Love]] commented on that during a Blizzcon 2009 interview: [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/]&lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Can you comment on the cinematics? The overall length and presentation? When will players see them during the game, and how long will they run for?&lt;br /&gt;
::'''Kevin:''' That’s not really been decided, since they’re still a work in progress. Currently the plan is to show some at the beginning and end of each Act, but the exact structure isn’t yet finished. &lt;br /&gt;
&lt;br /&gt;
::''Diii.net: Any idea how long they’ll be in total? Comparable to D2?&lt;br /&gt;
::'''Kevin:''' We really don’t know yet, since all of the scripts aren’t finished.&lt;br /&gt;
&lt;br /&gt;
[[Jay Wilson]] also addressed this subject during a press conference at Blizzcon 2009. [http://www.planetdiablo.com/community/events/blizzcon09/reports/d3pressqa.shtml]&lt;br /&gt;
&lt;br /&gt;
::We're using cinematics to about the same level as Diablo II did. &lt;br /&gt;
&lt;br /&gt;
::It's a difficult story to tell with cinematics because we basically have a main character who can't be in the cinematics. We've really focused on the ancillary characters - Their focus is always to be kind of implying the player's presence right outside the room on the other side of that door. &lt;br /&gt;
&lt;br /&gt;
::We don't have a big focus on in-game cinematics. We try to tell our story through action, through questing, and through events. We do have a lot more scripted events, but we separate those from in-game cinematics in the fact that we don't pull control away from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cinematics vs. Machinima==&lt;br /&gt;
Beginning with World of Warcraft, Blizzard started to produce two types of cinematics. The traditional, fully CG cinematics are animated short movies about the games. These are produced by the Blizzard cinematics team in much the way a movie company like Pixar creates their feature films, and while these movies originate from the same concept art and designs as the rest of the game, almost all of the artwork and environments are created from scratch for the film.&lt;br /&gt;
&lt;br /&gt;
The newer type of &amp;quot;cinematic&amp;quot; that's been used extensively to promote World of Warcraft and now Diablo 3, is created with the game engine itself. This technique is known as [http://en.wikipedia.org/wiki/Machinima Machinima], and players can make this type of movie themselves, simply by recording what their character sees as they play. The better fan made movies are edited down from many hours of footage, and usually add soundtracks, dialogue, and sometimes even original special effects and animations. One fine WoW example [http://www.youtube.com/watch?v=cJ99Lb8w9-4 can be seen here].&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Red_vs_blue Red vs. Blue],  A fan-made series using the Halo game engine, has become a huge internet success, with episodes even being sold on DVD with the consent of game publisher Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===D3 Machinima Confusion===&lt;br /&gt;
The fact that players never have the &amp;quot;first person&amp;quot; view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not &amp;quot;true&amp;quot; cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]&lt;br /&gt;
&lt;br /&gt;
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''&lt;br /&gt;
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.&lt;br /&gt;
&lt;br /&gt;
Yeah, there was a few times where you were like, &amp;quot;Oh, it's a little choppy&amp;quot; or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way. &lt;br /&gt;
&lt;br /&gt;
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time. &lt;br /&gt;
&lt;br /&gt;
::'''Leonard''': We'll take full responsibility for that. [laughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor1.jpg|thumb|700px|center|The mysterious meteor hurtles towards the Tristram Cathedral in a scene from the [[Cinematic: WWI 2008|Diablo 3 introductory cinematic]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Marius Freeing Baal Transcript===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:400px;&amp;quot;&amp;gt;'''Marius Freeing Baal Transcript'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&lt;br /&gt;
[[Diablo]] arrived to the seven ancient tombs in the [[Canyon of the Magi]] under the guise of the [[Dark &lt;br /&gt;
Wanderer]], possessing the body of the hero that sought to defeat him, and with [[Marius]] following him arrived to the vault holding [[Baal]] trapped in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;My companion drew in the dank, cold air of the tomb. It seemed to...strengthen him. I stood in the doorway between light and dark, what was left of my sanity implored me not to enter. But that voice was just a whisper now. As we worked our way down deeper and deeper into the crypt, I began to see a change in my companion. He seemed to be gaining strength. I could hardly see in the gloom, but my companion seemed to know the way. We came at last to a great hall.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The Dark Wanderer screamed like an unholy creature from beyond this world. His face skin shifted oddly, as if transforming.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his humanity. He moved at demonic speed, and then ... and then you appeared.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the Dark Wanderer could reach the [[soulstone]] on [[Tal Rasha]]'s chest, Tyrael held his hand with his long wings and engaged in combat, plunging into the abyss below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Stop! The beast contained herein shall not be set free. Not even by you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baal''': &amp;quot;Look, what have been done to me! Release me! Help me! Hurry, please, hurry!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baal lured Marius with a facade image, asking for help. Marius could only see a poor man bounded by chains, impaled by an object on the chest. Tyrael's gaze turned around toward Marius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;NO !!! Don't do it!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marius grabbed the shattered soulstone shard and pulled it free from Tal Rasha's body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the blink of an eye, Tyrael released the Dark Wanderer and held Marius high above the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tyrael''': &amp;quot;Fool, you have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. Go to the [[Temple of Light]], in the eastern city of [[Kurast]]. There you will find the gate to [[Burning Hells|Hell]] open before you. You must find the courage to step through that gate, Marius. Take the stone you hold to the [[Hellforge]] where it will be destroyed. Now run !!! Take the stone and run!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From behind, Baal wrapped his tentacles around Tyrael's arm, letting his grasp on the [[Azureblade]] set loose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Marius''': &amp;quot;What choice did I have? I ran.&amp;quot;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo II Commercials &amp;amp; Trailers===&lt;br /&gt;
These are some of the original [[Diablo II]] trailers and commercials. Some of these have been largely forgotten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1998'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;KxnWjyvmpnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
This cinematic trailer shows the [[Dark Wanderer]] on his travels from [[Tristram]]. This cinematic is forgotten by most, and none of it is available in [[Diablo II|the game]]. Some of the facts here have of course since been [[retcon]]ned, such as the stitchings and the mention of &amp;quot;many months have passed&amp;quot;, when in fact only a number of weeks, at most, would have passed.&lt;br /&gt;
&lt;br /&gt;
Whatever those gates are is unknown, but it could be the [[Rogue Monastery]] pass gates for caravans (caravans can hardly be asked to travel through the Monastery cellar!).&lt;br /&gt;
&lt;br /&gt;
The big red stone seems very much to be [[Diablo]]'s [[Soulstone]], which of course can't just have been dropped on the way. If this was just for effect, or some earlier story arc the team was playing with, we don't know. We DO know that the Wanderer did not lose the stone, so perhaps he ran back and picked it up.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Diablo 2 Cinematic Trailer - E3 1999'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;FLSNmKpCw6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The 1999 E3 cinematic is much closer to the actual game. This is basically a collage of little cuts from the in-game cinematics, rearranged for dramatic effect.&lt;br /&gt;
&lt;br /&gt;
The voiceover does actually talk of basically everything that will happen in the game (and expansion), which is kind of interesting.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #1'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;ayH_tWiDhAM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;The classic 2000 Christmas commercial for Diablo II. A must-see.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 TV Commercial - Xmas 2000 #2'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7LIIHnE7nsY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;Compilation of Diablo II cinematics in a TV spot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Diablo 2 Lord of Destruction Trailer - ECTS 2000 / E3 2001'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;MzOKcj5RqgI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first [[Diablo II: Lord of Destruction]] trailer shown. It's a compilation of what would later be the intro cinematic to the expansion, but also mixed in with plenty of detailed pictures of the [[Worldstone]], some of which are exclusive to this particular trailer.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I==&lt;br /&gt;
As [[Diablo I]] came out in a time before video games were widely advertised, there's no Diablo I commercials, but there are deleted scenes that were made, but never added to the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Cinematics===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Lazarus'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;7nTpEp4rvpY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first cutscene of the game is showing the [[Archbishop]] [[Lazarus]] at the [[Tristram Cathedral]]'s altar, at a point where he's clearly corrupted by [[Diablo]]. After this cutscene was shown, it leads to the player's confrontation with Lazarus and his succubus guards.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Warrior Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;1VihslNlfEU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
We don't know why exactly some snippets were removed, possibly to save some programming, but there used to be one ending per class, but in the final game, it's only the [[Warrior]] you can see.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I Deleted Scenes===&lt;br /&gt;
As mentioned above, [[Diablo I]] came with deleted scenes. It's not clear why some of them were removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
including the [[Butcher]] clip, but the Map of the Stars cut-scene was specifically removed since the quest itself was considered ruining the player-driven nature of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tablebox&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Rogue Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;wGRnjTflisc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The first of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|'''Sorcerer Ending Cinematic'''&lt;br /&gt;
&amp;lt;youtube&amp;gt;K4fktjLZBk0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%; color:#C0C0C0;&amp;quot;&amp;gt;&lt;br /&gt;
The second of two additional ending scenes that exist for Diablo I, but was not officially part of the game.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:cinematics]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo4Arab.com&amp;diff=21453</id>
		<title>Diablo4Arab.com</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo4Arab.com&amp;diff=21453"/>
				<updated>2010-06-30T11:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo4arab''' is the only Arab-speaking Diablo III community [[fansite]], and is run by [[Midoxp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{clear-right}}&lt;br /&gt;
{{Sitebox&lt;br /&gt;
|game= Diablo&lt;br /&gt;
|portrait= Diablo4Arabcom.png&lt;br /&gt;
&amp;lt;!--|portrait-width= --&amp;gt;&lt;br /&gt;
|name= Diablo 4 Arab&lt;br /&gt;
|url= http://diablo4arab.com/&lt;br /&gt;
|type= Fansite&lt;br /&gt;
|language= Arabic&lt;br /&gt;
|reg= Free &amp;amp; optional&lt;br /&gt;
|owner= [[Midoxp]]&lt;br /&gt;
|created= [[Midoxp]]&lt;br /&gt;
|launch= 2008&lt;br /&gt;
|rank= ~1.3m&lt;br /&gt;
|status= Active&lt;br /&gt;
&amp;lt;!--|catexclude= --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Diablo4arab.com was founded in 2008 right after [[Diablo III]] was announced at [[WWI 2008]].&lt;br /&gt;
&lt;br /&gt;
With sites like [[Diii.net|Diablo: IncGamers]] and many other [[fansite]]s, the questions was if we really need another Diablo site.&lt;br /&gt;
&lt;br /&gt;
If we keep the question as simple as that, then the answer would definitely be NO, but if we ask if there is a need for an Arabic Diablo fan site...?&lt;br /&gt;
&lt;br /&gt;
With over than 200 million people speaking Arabic in over 22 Arabian countries then the answer will change to &amp;quot;Hell .. YEAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Diablo4arab.com?==&lt;br /&gt;
Diablo4arab is a support site for Diablo III. It does not only give players the latest news of this great game but it also includes character customization and it will contain articles, reviews &amp;amp; guides once it released.&lt;br /&gt;
&lt;br /&gt;
The site is devoted to be a great community for the Arab players and fans of Diablo III. We also provide support for the game through our staff and other members.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Diablo4arab has a different ways that visitors and fans can express their ideas and opinions about a large variety of topics. There is a [http://www.diablo4arab.com/forum/forum.php forum], which also includes topics about previous Diablo as well. On the website, people can leave comments on the news, and finally, there is a Diablo4arab [http://www.facebook.com/pages/Diablo4Arab/118698315846 Facebook page] and [http://twitter.com/diablo4arab Twitter].&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
The staff at Diablo4Arab.com is made up with a lot of dedicated individuals who are die-hard fans of the Diablo franchise and [[ARPG|action RPG]] games, as well as general Blizzard-fans.&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
Personal letter from [[Midoxp]]:&lt;br /&gt;
:''At first, it was just me: '''Midoxp'''. I participated on the forums, joined a guild and even plays every MMO I could get my hands on. As the owner of this website, I plan to do more than just wait for news, and go out and get interviews myself, asking the right questions that people want asked, and avoiding the questions that are repeated time and time again with the same answers (usually &amp;quot;we don’t know&amp;quot;). My goal is to make this site the one stop for anyone interested in information on [[Diablo game]]s. Random facts about me include: I am Pharmacist  – I grew up in the Saudi Arabia also I'm half Egyptian ;).&lt;br /&gt;
&lt;br /&gt;
:'''''Weka''' joined the staff in 2009. I met him back in 2007 in a game called Silkroad. Currently a he is an Egyptian who has graduated as a Computer Science and Engineering. Weka offered to help me around the site with news, on the forums, and generally little things here and there.&lt;br /&gt;
&lt;br /&gt;
:'''''Nemsis''' his goal is to get a position where his talent and experience can be utilized to achieve company objective while pursuing new opportunities for career challenges with organization, which has a strong background where he can grow professionally.&lt;br /&gt;
&lt;br /&gt;
==How can I help with the site?==&lt;br /&gt;
There are various public ways to help, including sharing your experience in our [http://www.diablo4arab.com/forum/blog.php Blog]and having conversations on the forums. We usually have different positions open for people who want to get involved. Of course, if you think you can help in some way we haven't mentioned or thought up yet, feel free to [mailto:Midoxp@diablo4arab.com e-mail Midxp] and tell him what you have in mind!&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
If something is broken, an error appeared or if you have complaints:&lt;br /&gt;
*'''General e-mails''' can be sent to [mailto:Midoxp@diablo4arab.com info(at)diablo4arab.com]&lt;br /&gt;
*'''Midoxp''' can be contacted at [mailto:Midoxp@diablo4arab.com Midoxp(at)diablo4arab.com]&lt;br /&gt;
*'''Weka'''  can be contacted at weka@diablo4arab.com&lt;br /&gt;
*'''Nemsis''' can be contacted at nemesis@diablo4arab.com&lt;br /&gt;
&lt;br /&gt;
==Cooperation==&lt;br /&gt;
Diablo4arab.com  was cooperating with [[DiabloWiki.net]], by exchanging the affiliation and support by different means in terms of content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.diablo4arab.com/forum/ Main Site]&lt;br /&gt;
* [http://www.diablo4arab.com/forum/blog.php Blog]&lt;br /&gt;
* [http://www.diablo4arab.com/forum/forum.php Fourm]&lt;br /&gt;
* [http://www.facebook.com/pages/Diablo4Arab/118698315846 Facebook]&lt;br /&gt;
* [http://twitter.com/diablo4arab Twitter]&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
Special thanks to my bro [[Leord]] and [[DiabloWiki.net]] for their support!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Website navbox}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=File:Diablo_II_10_Year_Anniversary.jpg&amp;diff=21443</id>
		<title>File:Diablo II 10 Year Anniversary.jpg</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=File:Diablo_II_10_Year_Anniversary.jpg&amp;diff=21443"/>
				<updated>2010-06-30T10:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: Category:Diablo 2010 Anniversary Mosaic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Diablo 2010 Anniversary Mosaic]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Diablo_2010_Anniversary_Mosaic&amp;diff=21442</id>
		<title>Diablo 2010 Anniversary Mosaic</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Diablo_2010_Anniversary_Mosaic&amp;diff=21442"/>
				<updated>2010-06-30T10:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Diablo 2010 Anniversary Mosaic''' was an initiative by several [[fansite]]s started by [[Diablo3-esp.com]] with the help of [[Diii.net|Diablo: IncGamers]] (former Diii.net), and meant to celebrate the 10th anniversary of [[Diablo II]], 9th anniversary of [[Diablo II: Lord of Destruction]] and the two-year anniversary for [[Diablo 3 Basics|Diablo III]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anniversary Celebration!==&lt;br /&gt;
[[File:Diablo 2010 Anniversary Mosaic banner.jpg|thumb|right|450px|The official banner.]]&lt;br /&gt;
As diligent fans of the Diablo franchise for many years, we, the undersigned fansites, are delighted to officially be able to unveil the community initiative to the public.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without any additional support from Blizzard, it has sometimes been hard to gather the inspiration to work on fan material for this celebration, but there has been a nice little collection of pictures from the community that is now made publicly available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over 100 pictures are collected from 14 different fansites with a variety of eight nationalities containing various levels of modesty. From completely manufactured images of shy fans showing their love through Photoshop (or MS Paint) to every-day stuff like sitting on the toilet, reading your Diablo comics. These fansite members do it everywhere (lovin' Diablo, that is).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We all wish we could do more for this [[Diablo|Hating Demon in Red]] and next year perhaps there's also the release of Diablo III to celebrate! For now, however, we're going to put all these images into one big mosaic accompanied with the main characters from [[Diablo II]] and other [[Diablo games]], and present it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks everyone for your input or contributions, and we hope you enjoy the result. The project is not managed on an individual fansite, but on DiabloWiki.net. You can always see any updates or last-minute changes on the '''[http://www.diablowiki.net/Diablo_2010_Anniversary_Mosaic Diablo 2010 Anniversary Mosaic] page'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
&lt;br /&gt;
- Diablo3-esp.com (organiser)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo: IncGamers (Diii.net) (co-organiser)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blizzplanet.com &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablofans.com &amp;lt;br /&amp;gt;&lt;br /&gt;
- D2mantix.com &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo-3.net &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo3.cz &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo-Source.com&amp;lt;br /&amp;gt; &lt;br /&gt;
- InDiablo.de &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo-III.it &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo3X.com &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo-3.eu &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo3.net.ua &amp;lt;br /&amp;gt;&lt;br /&gt;
- Diablo4Arab.com &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a look here for all the user contributions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
:''Please note: If you would like to change your name on the description or on the picture file, please feel free to do so.''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mosaic diabloinc bodtrader.jpg|BoD Trader&lt;br /&gt;
File:Mosaic diabloinc drewnibrow.jpg|drewinbrow&lt;br /&gt;
File:Mosaic diabloinc elly.jpg|Elly&lt;br /&gt;
File:Mosaic diabloinc guardianhadriel.jpg|GuardianHadriel&lt;br /&gt;
File:Mosaic diabloinc holyknight.jpg|Holyknight3000&lt;br /&gt;
File:Mosaic diabloinc iseeblackpeople.jpg|iseeblackpeople&lt;br /&gt;
File:Mosaic diabloinc leord.jpg|Leord&lt;br /&gt;
File:Mosaic diabloinc leord2.jpg|Leord&lt;br /&gt;
File:Mosaic diabloinc marahumm.jpg|Marahumm&lt;br /&gt;
File:Mosaic diabloinc mrkaxe.jpg|MrKaxe&lt;br /&gt;
File:Mosaic diabloinc phoenix995.jpg|Phoenix995&lt;br /&gt;
File:Mosaic diabloinc phoenix995b.jpg|Phoenix995&lt;br /&gt;
File:Mosaic diabloinc risingred.jpg|Risingred&lt;br /&gt;
File:Mosaic diabloinc rushster.jpg|Rushster&lt;br /&gt;
File:Mosaic diabloinc flux.jpg|Flux&lt;br /&gt;
File:Mosaic diabloinc cogo.jpg|Cogo&lt;br /&gt;
File:Mosaic diablofans interception.jpg|Interception&lt;br /&gt;
File:Mosaic diablofans scyberdragon.jpg|Scyberdragon&lt;br /&gt;
File:Mosaic diablofans unknown.jpg|Anonymous&lt;br /&gt;
File:Mosaic diablofans unknown2.jpg|Anonymous&lt;br /&gt;
File:Mosaic diablofans unknown3.jpg|Anonymous&lt;br /&gt;
File:mosaic_diablo-3net_grizz.jpg|Grizz&lt;br /&gt;
File:mosaic_diablo-3net_anonym1.jpg|Anonymous&lt;br /&gt;
File:mosaic_diablo-3net_anonym2.jpg|Anonymous&lt;br /&gt;
File:mosaic_diablo-3net_anonym3.jpg|Anonymous&lt;br /&gt;
File:mosaic_diablo-3net_anonym4.jpg|Anonymous&lt;br /&gt;
File:mosaic_diablo-3net_berzerk.jpg|Berzerk&lt;br /&gt;
File:mosaic_diablo-3net_brom.jpg|Brom&lt;br /&gt;
File:mosaic_diablo-3net_chrys.jpg|Chrys&lt;br /&gt;
File:mosaic_diablo-3net_doomdom3110.jpg|DoomDom3110&lt;br /&gt;
File:mosaic_diablo-3net_g4sman.jpg|G4sman&lt;br /&gt;
File:mosaic_diablo-3net_magicman.jpg|Magicman&lt;br /&gt;
File:mosaic_diablo-3net_mendeln.jpg|Mendeln&lt;br /&gt;
File:mosaic_diablo-3net_necronomicon.jpg|Necronomicon&lt;br /&gt;
File:mosaic_diablo-3net_nilsen.jpg|Nilsen&lt;br /&gt;
File:mosaic_diablo-3net_ninnjou.jpg|Ninnjou&lt;br /&gt;
File:mosaic_diablo-3net_r3nie1.jpg|R3niel 1&lt;br /&gt;
File:mosaic_diablo-3net_r3nie2.jpg|R3niel 2&lt;br /&gt;
File:mosaic_diablo-3net_terminus-technicus.png|Terminus-Technicus&lt;br /&gt;
File:mosaic_diablo-3net_xsi.jpg|Xsi&lt;br /&gt;
File:Mosaic_diablo-3eu_bob.jpg|Bob&lt;br /&gt;
File:Mosaic_diablo-3eu_boxes.jpg|Boxes&lt;br /&gt;
File:Mosaic_diablo-3eu_toilet.jpg|Toilet&lt;br /&gt;
File:Mosaic_diablo-3eu_wm-party.jpg|WM-Party&lt;br /&gt;
File:Mosaic_diablo-3eu_44.jpg|44&lt;br /&gt;
File:Mosaic_diablo-3eu_Green_Ninja.jpg|Green Ninja&lt;br /&gt;
File:Mosaic_diablo-3eu_Lyc.jpg|Lyc&lt;br /&gt;
File:Mosaic_diablo-3eu_Neverbody.jpg|Neverbody&lt;br /&gt;
File:Mosaic_diablo-3eu_romean.jpg|Romean&lt;br /&gt;
File:Mosaic netau bratva.jpg|Bratva&lt;br /&gt;
File:Mosaic netau grunt.jpg|Grunt&lt;br /&gt;
File:Mosaic netau pwolf.jpg|PWolf&lt;br /&gt;
File:Mosaic netau ser.jpg|Ser&lt;br /&gt;
File:Mosaic netau vanes.jpg|Vanes&lt;br /&gt;
File:Mosaic netau vitrol+ira.jpg|Vitrol &amp;amp; Ira&lt;br /&gt;
File:Mosaic_d2mantix_mantix.JPG|Mantix&lt;br /&gt;
File:Mosaic_Indiablode_capnkrunsh.jpg|capnkrunsh&lt;br /&gt;
File:Mosaic_indiablode_Ein2.jpg|Ein&lt;br /&gt;
File:Mosaic_indiablode_Picture42.jpg|Anonymous&lt;br /&gt;
File:Mosaic_indiablode_Picture43.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3cz_anonymous1.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3cz_pavel.jpg|Pavel&lt;br /&gt;
File:Mosaic_diablo3cz_pavel2.jpg|Pavel&lt;br /&gt;
File:Mosaic_diablo3cz_veronika.jpg|Veronika&lt;br /&gt;
File:Mosaic_diablo3cz_group.jpg|Group Diablo3cz&lt;br /&gt;
File:Mosaic_diablo3cz_barbarian.jpg|Barbarian Tattoo&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous1.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous2.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous3.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous4.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous5.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous6.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous7.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous8.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous9.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous10.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_anonymous11.jpg|Anonymous&lt;br /&gt;
File:Mosaic_diablo3esp_gavilanex.jpg|gavilanex&lt;br /&gt;
File:Mosaic_diablo3esp_eftomas.jpg|eftomas&lt;br /&gt;
File:Mosaic_diablo3esp_owen.jpg|owen&lt;br /&gt;
File:Mosaic_diablo3esp_pr0gr4m3r.jpg|pr0gr4m3r&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Some sites are still to add their pics to the collection.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blizzard Reactions==&lt;br /&gt;
[[File:Diablo_II_10_Year_Anniversary.jpg|thumb|300px|right|Blizzard's [[Diablo II]] 10th anniversary artwork]]&lt;br /&gt;
[[Blizzard Entertainment|Blizzard]] CM [[Bashiok]] was informed of this project from the get-go by [[Lytus]]. Lytus and [[Leord]] was asking for some sort of help from Blizzard by either a motivational help or just getting linked, but the initial response was a concern that some sites might not adhere to Blizzard's strict rules on no gold selling or item selling ads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After weeding out any and all gold selling ads from google ads on some of the fan sites, we now hope to possibly at least get an official Twitter/Facebook mention. Bashiok did comment close to the anniversary, saying &amp;quot;I am excited to see the mosaic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzard's Own===&lt;br /&gt;
Blizzard made their own contribution to the 10th anniversary of [[Diablo II]], while not particularly commenting on the 2 year [[Diablo 3 Basics|Diablo III]] announcement anniversary or the 9th [[LoD]] anniversary. You can see Blizzard's anniversary page '''[http://eu.blizzard.com/diablo3/events/d2anniversary.xml here]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short snippet:&lt;br /&gt;
:''We'd like to express our gratitude to the community for your support over the years -- thanks to your enthusiasm, Diablo II is still going strong.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project Details==&lt;br /&gt;
This initiative started by [[Lytus]] of [[Diablo3-esp.com]], and was assisted by [[Leord]] of [[Diii.net|Diablo: IncGamers]] (formerly known as Diii.net). Start date was 20 May 2010, and end date is 26 June 2010, just in time for the 29 June anniversary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The initiative is still open to join by other [[fansite]]s or blogs. See below for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participant Sites===&lt;br /&gt;
The following sites are part of the initiative. Listed chronologically from when they were added to the project:&lt;br /&gt;
* '''[[Diablo3-esp.com]]''' - [http://diablo3-esp.com/ Website] - [http://www.diablo3-esp.com/foros/mosaico-del-aniversario-de-diablo-t1952.html News item] - (main organiser)&lt;br /&gt;
* '''[[Diii.net|Diablo: IncGamers]]''' - [http://diablo.incgamers.com/ Website] - [http://diablo.incgamers.com/blog/comments/we-love-diablo-anniversary-mosaic/ News item] - (assistant organiser)&lt;br /&gt;
* [[Blizzplanet.com]] - [http://blizzplanet.com/ Website] - [http://www.blizzplanet.com/blog/comments/we_love_diablo_-_anniversary_mosaic/ News item]&lt;br /&gt;
* [[Diablofans.com]] - [http://diablofans.com/ Website] - [http://www.diablofans.com/topic/20379-we-love-diablo-anniversary-mosaic/?s=5cd66c69ce5a7ea584f5bb48fe706ba3 News item]&lt;br /&gt;
* [[D2mantix.com]] - [http://d2mantix.com/ Website] - [http://www.foro.gmantix.com/noticias-d2lod-f86/aniversario-diablo-t12980.html News item]&lt;br /&gt;
* [[Diablo-3.net]] - [http://diablo-3.net/ Website] - [http://www.diablo-3.net/diablo-2-jubilaeum-die-grosse-diablo-fan-mosaik-aktion/053634 News item]&lt;br /&gt;
* [[Diablo3.cz]] - [http://diablo3.cz/ Website] - [http://www.diablo3.cz/81-zucastneme-se-svetove-oslavy-desateho-vyroci-diabla-2 News item]&lt;br /&gt;
* [[Diablo-Source.com]] - [http://diablo-source.com/ Website] - [http://diablo-source.com/index.php?cmd=article&amp;amp;sec=news&amp;amp;act=view&amp;amp;id=541 News item]&lt;br /&gt;
* [[InDiablo.de]] - [http://www.indiablo.de/ Website] - [http://indiablo.de/kommentare.php?newsid=102958 News item]&lt;br /&gt;
* [[Diablo-III.it]] - [http://www.diablo-iii.it/ Website] - [http://www.diablo-iii.it/2010/05/we-love-diablo-anniversary-mosaic/ News item]&lt;br /&gt;
* [[Diablo3X.com]] - [http://diablo3x.com/ Website] - [http://diablo3x.com/we-love-diablo-anniversary-mosaic/ News item]&lt;br /&gt;
* [[Diablo-3.eu]] - [http://Diablo-3.eu/ Website] - [http://diablo-3.eu/text61578/macht-mit-m-2010-anniversary-mosaic.html News item]&lt;br /&gt;
* [[Diablo3.net.ua]] - [http://diablo3.net.ua Website] - [http://diablo3.net.ua/index.php?mcmd=shownews&amp;amp;lid=1256 News item]&lt;br /&gt;
* [[Diablo4Arab.com]] - [http://www.diablo4arab.com/ Website] - [http://www.diablo4arab.com/forum/content.php?209-%E4%CD%E4-%E4%CD%C8-%CF%ED%C7%C8%E1%E6 News item]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Anyone is free to add information on these site's currently empty article pages.''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_Archive_cover.jpg|thumb|right|The Diablo Archive cover art.]]&lt;br /&gt;
Lytus of [[Diablo3-esp.com]] contacted many [[fansite]]s including [[Leord]] of [[Diii.net|Diablo: IncGamers]] in April 2010 with the idea of making a mosaic of Diablo pictures, similar to that of the &amp;quot;I &amp;lt;3 SC2&amp;quot; initiative taken by [[Blizzard Entertainment]] the previous year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Community Manager [[Bashiok]] was also contacted, but did originally not reply, so the initiative was taken by Lytus and Leord to go ahead anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several different pictures were discussed as the &amp;quot;goal&amp;quot; picture for the resulting mosaic, and the sort of pictures of photos to be used was also discussed. The two agreed on the full picture of the Diablo Archive cover art. The main issue they found was that, naturally, all pictures of Diablo primarily consisted of black and red gradients, which would be hard to make into a good mosaic made by photos of fans, unless they were themselves standing in the [[Burning Hells]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lytus changed some of the gradient colours a little, to make it more &amp;quot;mosaic friendly&amp;quot;, and the pair decided on a start and end date date: 20 May to 26 June 2010. Final results to be added before 17:00 GMT (18:00 CET). For this, Lytus created a little banner (seen below), and Leord wrote the official press release that then was translated and sometimes rewritten to fit individual fansites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 28 of June it was clear the gathering and building of the mosaic would not be finished before the 29, so the anniversary is now celebrated with the picture gallery as well as a mosaic begin added as soon as possible. Leord, Lytus and a few other fansite admins helped out to gather the last few images to the project page, and Leord wrote a new press release for the anniversary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Open to Fansites==&lt;br /&gt;
The initiative is no longer active to new entrants, but there's likely going to be a 2011 project of some description. If you have a [[fansite]] or blog of any size and would wish to join this initiative, simply e-mail Lytus or Leord and we will review your application to be added to the member list.&lt;br /&gt;
* [[Lytus]] - princevegetassj [at] hotmail [dot] com&lt;br /&gt;
* [[Leord]] - leord [at] incgamers [dot] com&lt;br /&gt;
&lt;br /&gt;
When that is set up all you need to do is post (possibly translate first) the press release we will issue on your site/blog, and perform whatever community project or task that we decide for the next year.&lt;br /&gt;
&lt;br /&gt;
Don't forget to list all participating fansites when you do!&lt;br /&gt;
&lt;br /&gt;
However, in order to join you '''must''' abide by Blizzard fansite rules by '''not using gold/item selling ads''' on the site and '''not listing/helping hacks/cracks'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Original Press Release==&lt;br /&gt;
This is the official Mosaic press release:&lt;br /&gt;
&lt;br /&gt;
:29 June 2010 is a big day for the Diablo franchise and all its fans. Three major anniversaries come up on the same day, the biggest of which is of course the ten-year anniversary of [[Diablo II]]. Incidentally, 29 June is also the nine-year anniversary of [[Diablo II: Lord of Destruction|Lord of Destruction]] as well as the two-year anniversary for the [[Diablo 3 Basics|Diablo III]] announcement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:In order to give due respect to this big date in the Diablo community, the most recognised Diablo fansites have joined up together to create a big mosaic compiled of photos of the fans, similar to the Blizzard-run &amp;quot;I &amp;lt;3 SC&amp;quot; event from last year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Each site will collect images from their visitors, which will be merged together into one massive image of [[Diablo|Big Red]] himself. It's now up to YOU to show the world just how much all of us in the community loves Diablo by sending in your Diablo-inspired photos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The photos should be themed with Diablo or his birthday and can be as simple as a shot of yourself posing with your Diablo I or Diablo II game box, holding a print saying &amp;quot;I &amp;lt;3 Diablo&amp;quot;, someone with a Diablo shirt, a creatively decorated birthday cake, writing a massive &amp;quot;Diablo&amp;quot; in the sand on a beach or perhaps a shot of yourself summoning demons in your weekly Cultist rituals (joke! Please, it's definitely a joke!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Each of these images will help build up a very small part of the mosaic, showing our combined appreciation for the dark Action RPG franchise and each participating member will forever be part of the final picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Two rules to enter:'''&lt;br /&gt;
:- Submitted images needs to be '''800x600 pixels''' (4:3 aspect ratio).&lt;br /&gt;
:- Images needs to be submitted before '''26 June 2010 17:00 GMT''' (18:00 CET).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Each site deals with the collection individually. ''Insert needed instructions here.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:We encourage each individual fan to upload as many funny/interesting/thoughtful/cool photos they can before the time runs out. The more pictures available when the mosaic is made, the better it will render the pictures into a cohesive whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Participating fansites:'''&lt;br /&gt;
:Additional sites are added sporadically, so to see the full list and all current updates, please see the Diablo wiki entry for this project: http://diablowiki.net/Diablo_2010_Anniversary_Mosaic&lt;br /&gt;
:- Diablo3-esp.com (main organiser)&lt;br /&gt;
:- Diablo: IncGamers (formerly: Diii.net) (assistant organiser)&lt;br /&gt;
:- Blizzplanet.com&lt;br /&gt;
:- Diablofans.com&lt;br /&gt;
:- D2mantix.com&lt;br /&gt;
:- Diablo-3.net&lt;br /&gt;
:- Diablo3.cz&lt;br /&gt;
:- Diablo-Source.com&lt;br /&gt;
:- InDiablo.de&lt;br /&gt;
:- Diablo-III.it&lt;br /&gt;
:- Diablo3X.com&lt;br /&gt;
:- Diablo-3.eu&lt;br /&gt;
:- Diablo3.net.ua&lt;br /&gt;
:- Diablo4Arab.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fan Interactions==&lt;br /&gt;
This section is open to any fansite already added, to link whatever threads, news, pictures or other media or events relating to this project. ''Anyone is welcome to add to this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Diablo3-esp.com'''&lt;br /&gt;
** [http://www.diablo3-esp.com/foros/mosaico-del-aniversario-de-diablo-t1952.html News Item]&lt;br /&gt;
* '''Diablo: IncGamers'''&lt;br /&gt;
** [http://diablo.incgamers.com/blog/comments/we-love-diablo-anniversary-mosaic/ News Item]&lt;br /&gt;
** [http://diablo.incgamers.com/gallery/showgallery.php?cat=569 Picture Gallery]&lt;br /&gt;
** [http://diablo.incgamers.com/forums/showthread.php?t=767162 Forum thread]&lt;br /&gt;
* '''Blizzplanet.com'''&lt;br /&gt;
** [http://www.blizzplanet.com/blog/comments/we_love_diablo_-_anniversary_mosaic/ News Item]&lt;br /&gt;
* '''Diablofans.com'''&lt;br /&gt;
** [http://www.diablofans.com/topic/20379-we-love-diablo-anniversary-mosaic/ News Item]&lt;br /&gt;
** [http://www.diablofans.com/gallery/category/2-i-3-diablo/ Picture Gallery]&lt;br /&gt;
* '''D2mantix.com'''&lt;br /&gt;
* '''Diablo-3.net'''&lt;br /&gt;
* '''Diablo3.cz'''&lt;br /&gt;
* '''Diablo-Source.com'''&lt;br /&gt;
** [http://www.diablo-source.com/index.php?cmd=article&amp;amp;sec=news&amp;amp;act=view&amp;amp;id=541 News Item]&lt;br /&gt;
* '''Diablo-III.it'''&lt;br /&gt;
** [http://www.diablo-iii.it/2010/05/we-love-diablo-anniversary-mosaic/ News item]&lt;br /&gt;
** [http://www.diablo-iii.it/forum/discussioni-generali/314-iniziativa-diablo-3-italia-anniversary-mosaic.html Forum thread]&lt;br /&gt;
* '''Diablo3X.com'''&lt;br /&gt;
** [http://diablo3x.com/we-love-diablo-anniversary-mosaic/ News item]&lt;br /&gt;
* '''Diablo-3.eu'''&lt;br /&gt;
** [http://diablo-3.eu/text61578/macht-mit-m-2010-anniversary-mosaic.html News item]&lt;br /&gt;
* '''Diablo3.net.ua'''&lt;br /&gt;
** [http://diablo3.net.ua/index.php?mcmd=shownews&amp;amp;lid=1256 News item]&lt;br /&gt;
* '''Diablo4Arab.com'''&lt;br /&gt;
** [http://www.diablo4arab.com/forum/content.php?209-%E4%CD%E4-%E4%CD%C8-%CF%ED%C7%C8%E1%E6 News item]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Website navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diablo 2010 Anniversary Mosaic]]&lt;br /&gt;
[[Category:Fansites]]&lt;br /&gt;
[[Category:Fanmade]]&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=LoD&amp;diff=21441</id>
		<title>LoD</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=LoD&amp;diff=21441"/>
				<updated>2010-06-30T10:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: Redirected page to Diablo II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Diablo_II]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Soulcollector&amp;diff=21210</id>
		<title>Fanmade:Soulcollector</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Soulcollector&amp;diff=21210"/>
				<updated>2010-06-18T16:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soulcollector is a type of demon feeding off the souls of the damned in Hell.  They appear as large crab-like humanoids with large hands and a thick, crusty, shell-like armor embedded with skeletons.  The soulcollector generally haunts battlegrounds where there has been a lot of fatalities, feeding off the bad energies generated by death on a large scale.&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Soulcollector.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Soulcollector&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Soulcollector&lt;br /&gt;
|role= &lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= Unknown&lt;br /&gt;
|armor= Thick Plate&amp;lt;br&amp;gt;&lt;br /&gt;
|resist= resistance to fire&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Clawed Hands, Skeletons&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Summon Skeleton&lt;br /&gt;
|found= [[Burning Hells]] &lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Soulcollector's armor is very tough and is embedded with the bones of the damned.  When characters are hitting a Soulcollector's armor, bones will become dislodged from its shell and form skeletons that will attack its enemies.  Adventurers should try to avoid getting hit with its massive claws!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:N%27ghaalii&amp;diff=21209</id>
		<title>Fanmade:N'ghaalii</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:N%27ghaalii&amp;diff=21209"/>
				<updated>2010-06-18T16:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The N'ghaalii are a race of monsters created by Diablo when a group of Paladins challenge him to attack their island stronghold.  The Paladins placed strong angelic magic around their island to prevent demons and undead from stepping foot on the Island. To destroy the hubristic paladins, Diablo bred a race of fishy predators  to invade the island.  The N'ghaalii slaughtered the Paladins through a combined use of claws, jaws, electric shock, and a most deadly variation on corpse explosion.  When N'ghaalii are killed, chemicals in their tissue become volatile and explode in 3 seconds,  causing the spines and scales to fly out like fishy shrapnel.  A poisonous vapor lingers in the air for a few seconds after a N'ghaalii explodes.   The N'ghaalii also has a electrical touch but it is the corpse explosion that is the N'ghaalii most deadly attack.  Survivors of a N'ghaalii assault have been known to become sick after eating seafood!&lt;br /&gt;
&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= N'ghaalii.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= N'ghaalii&lt;br /&gt;
|classif= Animal&lt;br /&gt;
|family= Mutated Viperfish&lt;br /&gt;
|role= Cannonfodder&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|Armor= Heavy scales&amp;lt;br&amp;gt;&lt;br /&gt;
|resist=High resistance to poison and electrical damage&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, claws&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Shock, Corpse Explosion &lt;br /&gt;
|found= [[Waterways]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Mephisto%27s_Handmaiden&amp;diff=21208</id>
		<title>Fanmade:Mephisto's Handmaiden</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Mephisto%27s_Handmaiden&amp;diff=21208"/>
				<updated>2010-06-18T16:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mephisto's Handmaidens''' are [[undead]] [[sorceress]]es used in combat against the allies of the [[High Heavens]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mephistoshandmaiden copy.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Mephisto's Handmaiden&lt;br /&gt;
|classif= Undead&lt;br /&gt;
|family= Undead Spellcaster&lt;br /&gt;
|role= Shock troops&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= Unknown&lt;br /&gt;
|armor= Bones&amp;lt;br&amp;gt;&lt;br /&gt;
|resist=High resistance to cold&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Beak, Feet, Spells&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Ice Bolt, Fireball, Lightning Bolt&lt;br /&gt;
|found= [[Torajan Jungles]] [[Kurast]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Handmaidens appear as mummified women who are missing their lower halves. It is rumored that the undead sorceress have their lower halves removed during some ritual to increase their power. To compensate for the lack of mobility, the Handmaidens bodies are strapped to predatory flightless bird skeletons.  The birds skeletons are from a species of flightless bird native to the [[Torajan Jungles]] to the south and appear to be closely related to the [http://en.wikipedia.org/wiki/Phorusrhacidae Phorusrhacids], or Terror Birds, of South America that lived during the Cenozoic period.&lt;br /&gt;
&lt;br /&gt;
Mephisto's Handmaidens are fierce in combat, using various elemental spells to wage war. A handmaiden will alternate from fire to frost to electrical spells. The skeleton bird's feet and beak are also nasty weapons.  The best way to fight Mephisto's handmaidens is to try to knock off the sorceress from the bird skeleton.  The sorceress body is easily dispatched while separated from the bird skeleton. The bird skeleton will continue to fight and is more of a struggle to destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Kraken_Soldier&amp;diff=21207</id>
		<title>Fanmade:Kraken Soldier</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Kraken_Soldier&amp;diff=21207"/>
				<updated>2010-06-18T16:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Kraken_Soldier_2.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Kraken Soldier&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Kraken Soldiers--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Heavy&lt;br /&gt;
|resist= Up to 20% to all resistances&lt;br /&gt;
|armament= Spike and Tentacles&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The Kraken Soldier is a big creature. His head has the shape of a squid with small tentacles around his mouth. He has a helm on his head. The colour of the skin is dirty white, pale pink or grey /varies/. He wears grey armor and has a shield also grey. He has tentaclers coming out of his back. When the Kraken Soldier is young the back tentacles are up to four. When the Kraken Soldier is an adult, the tentacles on his back are six and his armor is black as well as the shield, and he's called Kraken Master. On the second picture the top back tentacles of the Kraken Soldier Master should be longer but I had no space to draw them. The creature has one tentacle coming out of the back of each arm. His right hand has three tentacles and a bone spike between them. His body is strong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Height without back tentacles - 2,20 metres.&lt;br /&gt;
*Back tentacle length - long enough to reach the victim in front from a distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Kraken soldiers drop all kinds of good items, sometimes rare or unique. They drop set items too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
These creatures give lots of experience no matter how many times you repeat the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Hand Tentacle Pull and Spike Stab'''&lt;br /&gt;
The creature pulls you with the tentacles on its hand and stabs you with the spike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Hand Tentacle Whip'''&lt;br /&gt;
The Kraken soldier whips you with the three tentacles of his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Hand Tentacle Felling Down and Spike Attack'''&lt;br /&gt;
The creature uses its hand tentacles to fell you down and attacks with the spike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Spike Attack'''&lt;br /&gt;
A direct attack with the spike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smite'''&lt;br /&gt;
Like the Paladin's Smite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Back Tentacle Grab and Life Steal'''&lt;br /&gt;
The Kraken soldier grabs your character with the tentacles on his back, lifts him up and drains his life to regenerate. He holds you for up to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Back Tentacle Whip/Bite'''&lt;br /&gt;
He does it in a sequence or with all the tentacles simultaneously. At the peak of the whip the vampiric back tentacles bite you and steal some life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kraken Soldiers are creatures that have been created by the Black Hand Mages with mixing /hybridization/ between one vampire and one young kraken. During the mixing the vampire receives the kraken skin and some tentacles but keeps his vampirism. The young kraken dies in the process.&lt;br /&gt;
&lt;br /&gt;
Kraken soldiers can be met near rivers and near coasts. Sometimes they can be found in big cathedrals and dungeons.&lt;br /&gt;
&lt;br /&gt;
These creatures move in couples only. They attack their victim on sight. They don't run away from battle and they don't give up until they die.&lt;br /&gt;
&lt;br /&gt;
The tentacles on the Kraken soldier's right hand have venduses that stick to your character's body. With the tentacles on his right hand the creature pulls you and stabs you with his spike. He can also whip you with the tentacles of his hand, but doenst make much damage. He can also use his hand tentacles to fell you down and attack with the spike. He can attack directly with the spike too. Another skill of the Kraken soldier is Smite - he smites you with his shield. The tentacles coming out of his back are vampiric - they have a mouth with vampiric teeth on top of them. With the back tentacles the Kraken soldier grabs you and lifts you up, and drains your life to regenerate. He can hold you for up to three seconds. He can also whip you with his back tentacles - he does it winging the tentacles in a sequence or simultaneously. On the peak of the whip the mouths with vampiric teeth bite and steal some life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Height without back tentacles - 2,20 metres.&lt;br /&gt;
*Back tentacle length - long enough to reach the victim in front from a distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken soldiers die by sprinkling a cloud of ink, then they fall on their knees and after that on their face. A puddle of dark blue blood spills on the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Kraken+Soldier Kraken Soldier-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Kraken_Soldier.jpg|Kraken Soldier&lt;br /&gt;
Image:Kraken_Soldier_2.jpg|Kraken Soldier - Master&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Keeper_of_the_Spitting_Terrors&amp;diff=21206</id>
		<title>Fanmade:Keeper of the Spitting Terrors</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Keeper_of_the_Spitting_Terrors&amp;diff=21206"/>
				<updated>2010-06-18T16:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Keeper of the Spitting Terrors is a unique [[demon]] that haunts the [[Dreadlands]] leading a large pack of Spitting Terrors. Tall and gaunt, The Keeper of the Spitting Terrors appears as dog headed humanoid with a large and elaborate set of horns.  The Keeper has hooved feet and when he walks, his footprints glow in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Keeper_of_the_Spitting_Terrors.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Keeper of the Spitting Terrors&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Unique&lt;br /&gt;
|role= &lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= Unknown&lt;br /&gt;
|armor= furry hide&amp;lt;br&amp;gt;&lt;br /&gt;
|resist= resistance to cold, fire&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Whip&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Very Fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Knockback, Amplify Damage,  Heal other&lt;br /&gt;
|found= [[Dreadlands]] &lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Keeper has been gathering up a large army of Spitting Terrors since the fall of the [[Worldstone]].  When attacking,  the Keeper will use a large bullwhip with knockback and amplify damage abilities.  The Keeper will also cast a heal aura every few seconds to heal his minions  that are surrounding him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Harrier_Imp&amp;diff=21205</id>
		<title>Fanmade:Harrier Imp</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Harrier_Imp&amp;diff=21205"/>
				<updated>2010-06-18T16:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Harrier Imp''' is a small demon working in symbiosis with [[Fan monster:Brutal Beast|Brutal Beasts]], using them as a landing place, and helps them find food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Workingharrierimps1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Harrier Imp&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Harrier Imp&lt;br /&gt;
|role= Swarmer, Weakener&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|Armor= Scales&lt;br /&gt;
|resist=unknown&lt;br /&gt;
&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, Claws &lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Fast&lt;br /&gt;
|movement= Fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Slow, Amplify Damage&lt;br /&gt;
|found= [[Burning Hells]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Harrier Imps are a fan monster created by Butch Audacity. Harrier Imps are nasty small demons that have adapted to live on the backs of [[Fan monster:Brutal Beast|Brutal Beasts]].  The Harrier Imps appear as a cross between a pterodactyl and a imp and are known for their loud, eagle-like screams.  Harrier Imps are very mobile and fast.  Harrier imps harass potential prey for the appetites of Brutal Beasts. The claws and beak  have a chemical that will slow a victim down and and amplify damage.  Harrier Imps will go after the weakest member of  group if they encountered more than one individual.  Harrier Imps will collect nice, shiny objects in the same way that crows do.  Sometimes Harrier Imps will wear amulets and rings as a sign of status (and for any potential advantage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Workingharrierimps1.jpg|Harrier Imps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Devil_Monkey&amp;diff=21204</id>
		<title>Fanmade:Devil Monkey</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Devil_Monkey&amp;diff=21204"/>
				<updated>2010-06-18T16:52:04Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demon possessed simian known to inhabit the remote center of the [[Torajan Jungles]].  The Devil monkeys were originally demons that had possessed high ranking tribal chieftains of the [[Umbaru]] people.  The  [[Umbaru]] [[Witch_Doctor]]s perform a complicated exorcism to remove the infernal  spirits. The spell involved using a surrogate being to transfer the demon ,which in this case, was a small monkey.   The possessed monkeys were originally kept in cages but long ago some malevolent being let the monkeys out of their cages, causing them to flee deep with the jungle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Devilmonkey1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Devil Monkey&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Possessed Monkey&lt;br /&gt;
|role= &lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= Unknown&lt;br /&gt;
|armor= Hide&amp;lt;br&amp;gt;&lt;br /&gt;
|resist= resistance to fire&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Mouth, Arms, Leap attack, Inferno&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Inferno&lt;br /&gt;
|found= [[Torajan Jungles]] &lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Devil Monkeys are man-size and appear to be scary, horned Mandrills on steroids.  They fight by leaping on the their opponents and raking the with their claws and teeth.  Devil monkeys will retreat every few seconds to launch another attack.  If Devil monkeys are cornered and can't leap, they will use a short ranged inferno attack.  When killed, Devil Monkeys will burn down to a skeleton.  It is rumored there is a Devil Monkey with a skull of flame attack instead of a inferno attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=21203</id>
		<title>Fanmade:Desert Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=21203"/>
				<updated>2010-06-18T16:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Desert_Cyclops.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Desert Cyclops&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Solar ray and weapons&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]], [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= In Deserts&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The Cyclopes have one big black eye on their forehead and their hair is presented by tentacles with a cat eye on top of them. The cat eyes phosphorescence in the dark. They have two big horns coming out of the back of their shoulders. Their body is massive and strong. They have ropes on their arms and they wear belts, pants and boots. Sometimes they wear armors. Their skin is sand brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Desert Cyclopes drop good items. They drop their armors if they wear one, boots, pants, belts, rings, runes, jewels, gems and some good weapons. And of course some gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Desert Cyclopes give lots of experience if you kill them for the first time. On the second time they still give sufficient experience, but on the third time you kill them they don't give much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
&lt;br /&gt;
* '''Burning Ray''' &lt;br /&gt;
They use it from a big distance. The ray ignites your character's body and burns him slowly, causing a lot of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Bone Weapon Attack''' &lt;br /&gt;
Different swings and stabs with the bone weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge'''&lt;br /&gt;
Like the paladin, the Cyclops charges at you with his weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Horn Attack''' &lt;br /&gt;
The Desert Cyclops bends and attacks with his horns by charging at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Sand Dive''' &lt;br /&gt;
When there is sand below their feet, the Cyclopes dive into it and appear next to their victim when they reach it. Their movement in the sand can be noticed if looking carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smoke Veil'''&lt;br /&gt;
The Cyclops throws a gas potion that creates a smoke veil. After that he can dive in the sand and hide until he restores his health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stone Skin'''&lt;br /&gt;
Like the barbarian's Iron skin. If you are using the duel system I proposed you can make it absorb some of the damage / http://forums.battle.net/thread.html?topicId=18031101457&amp;amp;sid=3000&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the name shows the desert Cyclopes live in the desert, mostly in the sand areas and the areas with moving sands. They lead a nomad way of life in the borders of the desert, but some of them, with voyager souls, travel out of the desert and they can be found far away of it, even in snowbound mountains.&lt;br /&gt;
Thanks to the big horns coming out of the back of their shoulders the Cyclopes can easily “dive” in the sand and move underneath it and after that they pop up next to their victim and attack it from an ambush.&lt;br /&gt;
&lt;br /&gt;
The most unique ability of the Desert Cyclopes is their capacity to refract the sunlight with their big eye and to focus it into a ray. The ray can heat and burn their victim in seconds. The Cyclopes attack with their ray from far. The continuous exposure to the ray can cause lethal burnings and it can even turn the sand in glass. This is the main hunting weapon of the Cyclopes and they master it with years. A well trained Cyclops can burn up a whole caravan for minutes although they attack caravans only if they feel in danger. Of course they use this weapon only daytime.&lt;br /&gt;
&lt;br /&gt;
The Cyclops’s skin is rough and thick and it’s hard to pierce even with a sharp spear. They are skillful in using swords made of bones; some of them wear light armor and use shields. They can also defend themselves with their horns. The horns can draw in into special bone shells on their back.&lt;br /&gt;
&lt;br /&gt;
The desert Cyclopes can charge to their opponents with their swords or with their horns using their whole might (like the paladin).&lt;br /&gt;
&lt;br /&gt;
The Cyclopes are not coward creatures and they don’t run from battle but when they feel in danger they use their last weapon – a small exploding potion with poisonous gas that quickly creates a smoke veil. That allows them to burrow in the sand imperceptibly and attack from an ambush. The gas is not poisonous for the Cyclopes.&lt;br /&gt;
&lt;br /&gt;
These masters of the desert are not minions of Diablo and they fight the zombies and the other evil creatures. The Cyclopes attack people only if they are too deep in their territory and they are acting violently. By the time of the invasion of the evil creatures in the desert, the Cyclopes decide that the creatures are sent by the humans and they start to attack them too. At a definite stage humans and Cyclopes unify against the incoming threat.&lt;br /&gt;
&lt;br /&gt;
*Height without the horns - 2 meters or more.&lt;br /&gt;
&lt;br /&gt;
Desert Cyclopes die with a shout and fall to the ground making a puddle of blood. Their blood is black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Desert+Cyclops Desert Cyclops-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Desert_Cyclops.jpg|Desert Cyclops&lt;br /&gt;
Image:5.jpg|Female Desert Cyclops&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=21202</id>
		<title>Fanmade:Death Claw</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=21202"/>
				<updated>2010-06-18T16:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Death Claw.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Death Claw&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Death Claws--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Claws&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Near Caves and inside them&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Death Claws drop armors when they wear them. Sometimes boots and potions. They rarely drop gems, jewels or runes. Nothing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Death Claws give some good experience when killed at first time, but if you explore the map for a second time they don't give much experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Claw attack'''&lt;br /&gt;
The Death Claw attacks in a sequence or with both claws at a time. He deals a lot of damage with that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Head Bash''' &lt;br /&gt;
An attack with horns. The Death Claw attacks with his head when the enemy is close enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Telekinesis''' &lt;br /&gt;
When the enemy is too close and attacks too often the Death claw uses telekinesis to bush him back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Leap Attack''' &lt;br /&gt;
The Death Claw leaps like the Barbarian and attacks with both claws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Death Claw's face is ugly. His head is covered with horns - sharp and tough. His body is strong. The main weapon of the Death Claw are the huge deadly claws coming out of his hands. Seems like there's been a mutation here. They walk bended.&lt;br /&gt;
&lt;br /&gt;
The colour of the Death Claw skin is roof-tile like red. His skin from the head to the waist has no hair, but his legs are covered with grey hair (that's a little strange, I know).&lt;br /&gt;
The colour of his horns is white or grey.&lt;br /&gt;
&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
*Height - up to 2 metres.&lt;br /&gt;
*Length of claws - more than a meter.&lt;br /&gt;
&lt;br /&gt;
Death Claws rarely use armors and they are not  so difficult to kill. They bleed when killed and their blood forms a puddle under their body. Their blood is dark violet. They shout when killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Death+Claw Death Claw-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=21201</id>
		<title>Fanmade:Dark Venom</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=21201"/>
				<updated>2010-06-18T16:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dark_Venom.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Dark Venom&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Heavy&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Sword and Tails&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The shape of the Dark Venom's head is the same as Venom's /Spiderman's rival/ head. That is the only similarity with Spiderman's  rival except the name. He has sharp long teeth. His skin is presented by square flakes. The flakes colour is black or dark green /almost black/ - your choice /I prefer dark green/. He wears armor, sword and shield. The shield should be bigger than in the picture /sorry I didn't draw it - I'll do it in the next picture/ All his gear is black. He has two tails coming out of the bottom of his waist. The tails have spikes on top of them. His body is strong and massive.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Dark Venoms drop all kinds of good items usually rare and unique. They drop up to six items when they die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Dark Venoms give lot of experience, because they are a Mini boss class monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Invisibility''' /when standing still/&lt;br /&gt;
The ability to become invisible when standing still in the dark, in bushes or in deep swamps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Breath'''&lt;br /&gt;
A poison cloud that comes out of the Dark Venom's mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' &lt;br /&gt;
Like the paladin Charge. The Dark Venom charges with his sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smite''' &lt;br /&gt;
The Dark Venom smites your character with his shield. Stuns your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unholy Conviction Aura''' &lt;br /&gt;
An aura that lowers your character's defence and resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vampiric Weapon'''&lt;br /&gt;
The Dark Venom raises his sword and it starts to glow in dark red. Then the next 10 blows are vampiric - they steal your character's life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dark Venoms can be found in dungeons, caves, mountains, jungles, forests and swamps. They have the special ability to become invisible when standing still in the dark, in bushes or in swamps. They fight aggressively and never run from battle. Dark Venoms have the ability called Poison breath - they spread a poison cloud trough their mouth. They also have two paladin abilities - Charge and Smite - they charge with their sword and smite with their shield. Another special skill is the Unholy Conviction aura - it lowers your character's defence and resistances. Their last ability is called Vampiric weapon - when activated their sword becomes vampiric and steals life.&lt;br /&gt;
Dark Venoms usually stalk their victim hidden in the dark, in bushes or in swamps by their invisibility skill. When the victim comes close, the Dark Venom attacks and becomes visible. They use the Vampiric weapon and the Unholy Conviction aura when their health is lower than 50%.&lt;br /&gt;
One Dark Venom usually comes in a company of one, two or three Black Hand Mages. They can also become invisible and use the stalking method of the Dark Venom. This is a deadly combination of sword and sorcery and is a big challenge to your character /I will soon add the Black Hand Mages so you will be able to see them/. Rumor has it that Dark Venoms  unified with the Black Hand Mages because of the mutually protection they have.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
Dark Venoms die by spreading a big sprinkle of black blood and then they fall on their knees and then on their face. The tails squiggle for a while. Their blood spills in a puddle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dark+Venom Dark Venom-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dark_Venom.jpg|Dark Venom&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Cavern_Toad&amp;diff=21200</id>
		<title>Fanmade:Cavern Toad</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Cavern_Toad&amp;diff=21200"/>
				<updated>2010-06-18T16:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cave Toads are a fan monster created by Butch Audacity. Cave Toads are large amphibians horribly mutated by Diablo and his brothers.  Cave Toads live in watery underground caverns away from the sunlight. These amphibians will attack anything that resembles prey.  Their bite is mildly poisonous.  Cave Toads are known to have parasitic worms living inside them.  During times of great stress, Cave Toads will puke up a few worms that will immediately seek a host creature to lay its eggs.  The worms are poisonous but rather easy to slay.&lt;br /&gt;
&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Cavetoad.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Cavern Toad, Cave Toad, Toad Demon&lt;br /&gt;
|classif= Animal&lt;br /&gt;
|family= Cavern Toad&lt;br /&gt;
|role= Cannonfodder&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|armor= Thick, slimey hide&lt;br /&gt;
|resist=none&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, worms&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= poisonous worms, poisonous bite &lt;br /&gt;
|found= Underground&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* &lt;br /&gt;
Spawn poisonous worms, poisonous Bite&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cavetoad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=2379&amp;amp;size=big&amp;amp;cat=500&amp;amp;ppuser=329822=large image] Early design Image&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=3721&amp;amp;size=big&amp;amp;cat=500&amp;amp;ppuser=329822=large image] More recent Image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Brutal_Beast&amp;diff=21199</id>
		<title>Fanmade:Brutal Beast</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Brutal_Beast&amp;diff=21199"/>
				<updated>2010-06-18T16:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Brutal Beast''' is a ferocious blinded [[demon]], living in symbiosis with small pterodactyl-like imps called [[Fan monster:Harrier Imp|Harrier Imps]] that lead him to food sources and harass nearby prey.&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= brutalbeast1st.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Brutal Beast&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Brutal Beasts&lt;br /&gt;
|role= Heavy Assault&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|armor= Heavy scales&amp;lt;br&amp;gt;&lt;br /&gt;
|resist=High resistance to elemental damage, Immune to mind control and illusion spells&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, spiked tail&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells/abilities= &lt;br /&gt;
|found= [[Burning Hells]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* None&lt;br /&gt;
''{{PAGENAME}}s have no known spells or special abilities.''&lt;br /&gt;
&lt;br /&gt;
OR, add spells/abilities with links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brutal Beasts are a fan monster created by Butch Audacity. These creatures roam the planes of hell, consuming smaller demons and various minor monsters.  Greater demons, like [[Diablo]], will poke out their eyes and place spikes in their tails and tongues. This causes the beasts to be in constant pain but enables the greater demons to control them.  Brual Beasts are immune to illusions since they rely on smell and hearing.  Small pterodactyl-like imps called [[Fan monster:Harrier Imp|Harrier Imps]] live in symbiosis with these great monsters.  These imps ride on the beast's back, leaving when searching and harassing potential prey.  The imp's call lures the Brutal Beast to their potential food source.  Best way to describe a Brutal Beast is a postosuchus [http://en.wikipedia.org/wiki/Postosuchus] (prehistoric dinosaur-like animal) blessed with a cenobite's fashion sensibilities.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster.&lt;br /&gt;
* Appearance&lt;br /&gt;
The Brutal Beast basic form was based on the Postosuchus [http://en.wikipedia.org/wiki/Postosuchus] of the Triassic era&lt;br /&gt;
&lt;br /&gt;
* Concepts&lt;br /&gt;
The Brutal Beasts relationship with the Harrier Imps  is loosely based on the relationship of the Nile Crocodile with the Egyptian Plover, a bird that cleans the teeth and  eats parasites off crocodiles&lt;br /&gt;
&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Brutal+Beast Brutal Beast-specific gallery contents]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=3680&amp;amp;cat=500&amp;amp;ppuser=329822 Coloured Sketch - full body]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Brutalbeast1st.jpg|Brutal Beats with Harrier Imps.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=21198</id>
		<title>Fanmade:Black Hand Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=21198"/>
				<updated>2010-06-18T16:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Black_Hand_Mage.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Black Hand Mage&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Mage&lt;br /&gt;
|family= Black Hand Magi&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Light&lt;br /&gt;
|resist= Some percent to all /and magical/&lt;br /&gt;
|armament= Magic Staff&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Caster]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Black Hand Magi wear a hood that hides their face in a magical shadow. They wear the symbol of the Black Hand on their chest - a black hand with an eye in its palm. The hood and the robe are bloody red. The robe has golden edges. The shoulder leather and the cloak are dark bloody red. The belt is dark bloody red with golden locker. The middle belt tunic with the runic symbols is bloody red with golden edge. The side belt tunics with runic symbols are golden. The boots are dark bloody red. The staff is wooden with a shiny ruby on top of it - it glows in red. The lightning around his left hand is violet.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 metres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
They drop good items of all kind and gold too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Black Hand Mages give good experience when you kill them for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
Every Black Hand Mage possesses different skills. That allows them to make team combinations.&lt;br /&gt;
One Black Hand Mage possesses two obligatory skills and up to five skills selected from the listed below.&lt;br /&gt;
&lt;br /&gt;
The obligatory skills are:&lt;br /&gt;
&lt;br /&gt;
* '''Invisibility'''&lt;br /&gt;
They become invisible and are able to move while invisible. When they attack they become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Shield''' &lt;br /&gt;
A transparent magical shield that absorbs percents of both magical and physical damage. When the shield is down they try to cast it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
They also possess up to five different skills selected from the listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Electrocute''' &lt;br /&gt;
Similar to the Electrocute skill of the Wizard. The difference is that the lightning is purple. It also drains and steals the victim's mana slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Magic Web''' &lt;br /&gt;
The black Hand Mage raises his staff and a spider net that glows in dark red appears around the victim. The victim cannot attack and move while in the web. the web lasts up to 4 seconds and fades away. This skill has a cooldown of 10 seconds so the Black Hand Mage can't use it all the time. The Magic web also slowly steals the victim's mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Low Defence Curse'''&lt;br /&gt;
When there's a Dark Venom with them, the Black Hand Mages cast this curse to lower your character's defence for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Double Damage Curse'''&lt;br /&gt;
This curse doubles the damage of both physical and magical attacks. Different from the Necromancer curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Iron Maiden Curse'''&lt;br /&gt;
The classical Iron Maiden curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Firewall''' &lt;br /&gt;
This is a little different from the classical Firewall. The flames are purple and it damages your character and steals his mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Meteor''' &lt;br /&gt;
This meteor falls faster and gives you some time to escape, but if you react slowly your character will be damaged by the explosion. After the explosion the ground below burn in flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Fireball''' &lt;br /&gt;
The Black Hand Mage casts a purple fireball that flies straight and explodes with a big area of effect. The ground ignites and burn for a while. This fireball also burns the mana of your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Breath'''&lt;br /&gt;
The Black Hand Mage points with his staff to your character and flames come out of it trying to swallow him. This spell has limited range. The Fire Breath lasts from 1 to 4 seconds /varies/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Pyrokinesis'''&lt;br /&gt;
The Black Hand Mage raises his staff or hand and causes an explosion in your character's body followed by his ignition. He burns like a torch for a while and takes damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Lightning Strike'''&lt;br /&gt;
The Black Hand Mage raises his hand/staff and a purple lightning strikes his opponent from above. It also burns the opponent's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Teleport'''&lt;br /&gt;
The classical Teleport spell. The Black Hand Mage uses it to evade attacks and to hide when his health is low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stun Blast'''&lt;br /&gt;
It is a powerful blast that stuns your character for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Magic Missile'''&lt;br /&gt;
Like the Wizard skill, but the missile is purple and deals some damage and also steals your character's mana and gives it to the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Frost Nova'''&lt;br /&gt;
The classical spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Frosen Orb'''&lt;br /&gt;
Like the classical spell but it also steals your character's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Nova'''&lt;br /&gt;
Like the classical Nova spell /lightning/, but it is purple and also steals mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Nova'''&lt;br /&gt;
Like the classical Poison nova.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Spear and Dark Bone Spirit'''&lt;br /&gt;
Like the classical spells, but they shine in purple and steal mana too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Golem'''&lt;br /&gt;
Like the classical Fire Golem but it is bigger and stronger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Suicide Explosion'''&lt;br /&gt;
In desperate times when there is no escape the Black hand Mage decides to take your character with him. His body ignites and burn like a torch while running to your character. When he reaches you, he explodes in huge flames causing a lot of damage. Run away to evade him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Heal'''&lt;br /&gt;
The Black hand mages heal themselves or each other by casting a bright bolt of energy. This spell has a cooldown and cannot be used all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Healing Nova'''&lt;br /&gt;
Looks like Nova, but it has healing effect on caster and his allies. The Black Hand Mage casts this spell sometimes because it has big cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Prison'''&lt;br /&gt;
Like the Necromancer skill /or Diablo's skill/, but the bones shine in purple and steal your mana when you hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Different Demon Summoning Skills&lt;br /&gt;
Black Hand Mages can summon different demons. When the demon is summoned he glows for a while like shadow and after that he materialises. If you kill the mage while the demon is still in the glow, you will interrupt his summoning and he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Metal Spikes'''&lt;br /&gt;
The Black Hand Mage raises his hand and sharp metal spikes, 1 meter long, pop up from the ground under your character. The spikes damage you every time you pass trough them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Aura''' &lt;br /&gt;
When activated this aura makes your character's skill points lower. The more powerful the aura, the more lowering the skills. If your skills are level one, they remain level one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Curse'''&lt;br /&gt;
When casted the Black Hand symbol with dark red flames appears above the victim's head. This spell lowers your skill points, your defence, your dexterity and your resistances. It is meant to be the nastiest curse in the game.&lt;br /&gt;
&lt;br /&gt;
These are the skills. You can add some more unique skills too, because I couldn't invent more.&lt;br /&gt;
Please remember that the Black Hand Mages possess two obligatory skills - Invisibility and Dark Shield and up to five skills selected from the listed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Black Hand Magi - the members of the Black Hand order. Information about them among common people is only rumors. The church of Zakarum and the Vizjerean mages know about them and they both claim their order and their methods  as completely forbidden. They don't like even talking about them. But they have a detailed description of the Black Hand Order in their secret books.&lt;br /&gt;
&lt;br /&gt;
The Black Hand Magi use dark magics that other magi feel afraid to use because of the destructive sequels. They follow the doctrine of the Black Hand - it gives them limitless dark power and deadly skills that no one possesses. To become a Black Hand Mage, you have to make a big sacrifice - you have to give up your face and it remains forever hidden under the magical shadow of the hood. Black Hand Magi recognize each other by seeing the aura of their likes. They also often use telepathy to communicate.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi move in groups of three four or five /up to five/. They can be met in dungeons, buildings, forests, swamps, mountains - everywhere. They stalk their enemies by becoming invisible and appear together to attack. They always try to keep a distance from their enemies. They cast different spells aggressively. When their life is in danger they become invisible again and run around a corner where they heal themselves.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi have unified with the Dark Venoms. They often move together - one Dark Venom with an escort of one, two or three Black Hand Magi.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 meters.&lt;br /&gt;
&lt;br /&gt;
When a Black Hand Mage die, he falls to the ground and drops his items. After that his body ignites and burn in flames that are up to 2 meters high. The flames can hurt you. The body burns for a while and turns into ashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Black+Hand+Mage Black Hand Mage-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Black_Hand_Mage.jpg|Black Hand Mage&lt;br /&gt;
Image:Nal_Tar.jpg|Nal Tar - Black Hand Magi Leader - Boss&lt;br /&gt;
Image:Nal_Tar's_back.jpg|Nal Tar - Back View  (holding the Heart of Shadows Orb)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|fan_monster}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Devil_Monkey&amp;diff=21197</id>
		<title>Fanmade:Devil Monkey</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Devil_Monkey&amp;diff=21197"/>
				<updated>2010-06-18T16:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demon possessed simian known to inhabit the remote center of the [[Torajan Jungles]].  The Devil monkeys were originally demons that had possessed high ranking tribal chieftains of the [[Umbaru]] people.  The  [[Umbaru]] [[Witch_Doctor]]s perform a complicated exorcism to remove the infernal  spirits. The spell involved using a surrogate being to transfer the demon ,which in this case, was a small monkey.   The possessed monkeys were originally kept in cages but long ago some malevolent being let the monkeys out of their cages, causing them to flee deep with the jungle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Devilmonkey1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Devil Monkey&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Possessed Monkey&lt;br /&gt;
|role= &lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= Unknown&lt;br /&gt;
|armor= Hide&amp;lt;br&amp;gt;&lt;br /&gt;
|resist= resistance to fire&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Mouth, Arms, Leap attack, Inferno&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Fast&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= Inferno&lt;br /&gt;
|found= [[Torajan Jungles]] &lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Devil Monkeys are man-size and appear to be scary, horned Mandrills on steroids.  They fight by leaping on the their opponents and raking the with their claws and teeth.  Devil monkeys will retreat every few seconds to launch another attack.  If Devil monkeys are cornered and can't leap, they will use a short ranged inferno attack.  When killed, Devil Monkeys will burn down to a skeleton.  It is rumored there is a Devil Monkey with a skull of flame attack instead of a inferno attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=21196</id>
		<title>Fanmade:Desert Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Desert_Cyclops&amp;diff=21196"/>
				<updated>2010-06-18T16:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Desert_Cyclops.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Desert Cyclops&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Solar ray and weapons&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]], [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= In Deserts&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The Cyclopes have one big black eye on their forehead and their hair is presented by tentacles with a cat eye on top of them. The cat eyes phosphorescence in the dark. They have two big horns coming out of the back of their shoulders. Their body is massive and strong. They have ropes on their arms and they wear belts, pants and boots. Sometimes they wear armors. Their skin is sand brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Desert Cyclopes drop good items. They drop their armors if they wear one, boots, pants, belts, rings, runes, jewels, gems and some good weapons. And of course some gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Desert Cyclopes give lots of experience if you kill them for the first time. On the second time they still give sufficient experience, but on the third time you kill them they don't give much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
&lt;br /&gt;
* '''Burning Ray''' &lt;br /&gt;
They use it from a big distance. The ray ignites your character's body and burns him slowly, causing a lot of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Bone Weapon Attack''' &lt;br /&gt;
Different swings and stabs with the bone weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge'''&lt;br /&gt;
Like the paladin, the Cyclops charges at you with his weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Horn Attack''' &lt;br /&gt;
The Desert Cyclops bends and attacks with his horns by charging at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Sand Dive''' &lt;br /&gt;
When there is sand below their feet, the Cyclopes dive into it and appear next to their victim when they reach it. Their movement in the sand can be noticed if looking carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smoke Veil'''&lt;br /&gt;
The Cyclops throws a gas potion that creates a smoke veil. After that he can dive in the sand and hide until he restores his health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stone Skin'''&lt;br /&gt;
Like the barbarian's Iron skin. If you are using the duel system I proposed you can make it absorb some of the damage / http://forums.battle.net/thread.html?topicId=18031101457&amp;amp;sid=3000&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As the name shows the desert Cyclopes live in the desert, mostly in the sand areas and the areas with moving sands. They lead a nomad way of life in the borders of the desert, but some of them, with voyager souls, travel out of the desert and they can be found far away of it, even in snowbound mountains.&lt;br /&gt;
Thanks to the big horns coming out of the back of their shoulders the Cyclopes can easily “dive” in the sand and move underneath it and after that they pop up next to their victim and attack it from an ambush.&lt;br /&gt;
&lt;br /&gt;
The most unique ability of the Desert Cyclopes is their capacity to refract the sunlight with their big eye and to focus it into a ray. The ray can heat and burn their victim in seconds. The Cyclopes attack with their ray from far. The continuous exposure to the ray can cause lethal burnings and it can even turn the sand in glass. This is the main hunting weapon of the Cyclopes and they master it with years. A well trained Cyclops can burn up a whole caravan for minutes although they attack caravans only if they feel in danger. Of course they use this weapon only daytime.&lt;br /&gt;
&lt;br /&gt;
The Cyclops’s skin is rough and thick and it’s hard to pierce even with a sharp spear. They are skillful in using swords made of bones; some of them wear light armor and use shields. They can also defend themselves with their horns. The horns can draw in into special bone shells on their back.&lt;br /&gt;
&lt;br /&gt;
The desert Cyclopes can charge to their opponents with their swords or with their horns using their whole might (like the paladin).&lt;br /&gt;
&lt;br /&gt;
The Cyclopes are not coward creatures and they don’t run from battle but when they feel in danger they use their last weapon – a small exploding potion with poisonous gas that quickly creates a smoke veil. That allows them to burrow in the sand imperceptibly and attack from an ambush. The gas is not poisonous for the Cyclopes.&lt;br /&gt;
&lt;br /&gt;
These masters of the desert are not minions of Diablo and they fight the zombies and the other evil creatures. The Cyclopes attack people only if they are too deep in their territory and they are acting violently. By the time of the invasion of the evil creatures in the desert, the Cyclopes decide that the creatures are sent by the humans and they start to attack them too. At a definite stage humans and Cyclopes unify against the incoming threat.&lt;br /&gt;
&lt;br /&gt;
*Height without the horns - 2 meters or more.&lt;br /&gt;
&lt;br /&gt;
Desert Cyclopes die with a shout and fall to the ground making a puddle of blood. Their blood is black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Desert+Cyclops Desert Cyclops-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Desert_Cyclops.jpg|Desert Cyclops&lt;br /&gt;
Image:5.jpg|Female Desert Cyclops&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=21195</id>
		<title>Fanmade:Death Claw</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Death_Claw&amp;diff=21195"/>
				<updated>2010-06-18T16:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Death Claw.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Death Claw&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Death Claws--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Claws&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Near Caves and inside them&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Death Claws drop armors when they wear them. Sometimes boots and potions. They rarely drop gems, jewels or runes. Nothing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Death Claws give some good experience when killed at first time, but if you explore the map for a second time they don't give much experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Claw attack'''&lt;br /&gt;
The Death Claw attacks in a sequence or with both claws at a time. He deals a lot of damage with that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Head Bash''' &lt;br /&gt;
An attack with horns. The Death Claw attacks with his head when the enemy is close enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Telekinesis''' &lt;br /&gt;
When the enemy is too close and attacks too often the Death claw uses telekinesis to bush him back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Leap Attack''' &lt;br /&gt;
The Death Claw leaps like the Barbarian and attacks with both claws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Death Claw's face is ugly. His head is covered with horns - sharp and tough. His body is strong. The main weapon of the Death Claw are the huge deadly claws coming out of his hands. Seems like there's been a mutation here. They walk bended.&lt;br /&gt;
&lt;br /&gt;
The colour of the Death Claw skin is roof-tile like red. His skin from the head to the waist has no hair, but his legs are covered with grey hair (that's a little strange, I know).&lt;br /&gt;
The colour of his horns is white or grey.&lt;br /&gt;
&lt;br /&gt;
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.&lt;br /&gt;
&lt;br /&gt;
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.&lt;br /&gt;
&lt;br /&gt;
*Height - up to 2 metres.&lt;br /&gt;
*Length of claws - more than a meter.&lt;br /&gt;
&lt;br /&gt;
Death Claws rarely use armors and they are not  so difficult to kill. They bleed when killed and their blood forms a puddle under their body. Their blood is dark violet. They shout when killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Death+Claw Death Claw-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=21194</id>
		<title>Fanmade:Dark Venom</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dark_Venom&amp;diff=21194"/>
				<updated>2010-06-18T16:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dark_Venom.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Dark Venom&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Animals&lt;br /&gt;
&amp;lt;!--|family= Desert Cyclopes--&amp;gt;&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Heavy&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Sword and Tails&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
The shape of the Dark Venom's head is the same as Venom's /Spiderman's rival/ head. That is the only similarity with Spiderman's  rival except the name. He has sharp long teeth. His skin is presented by square flakes. The flakes colour is black or dark green /almost black/ - your choice /I prefer dark green/. He wears armor, sword and shield. The shield should be bigger than in the picture /sorry I didn't draw it - I'll do it in the next picture/ All his gear is black. He has two tails coming out of the bottom of his waist. The tails have spikes on top of them. His body is strong and massive.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
Dark Venoms drop all kinds of good items usually rare and unique. They drop up to six items when they die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Dark Venoms give lot of experience, because they are a Mini boss class monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* '''Invisibility''' /when standing still/&lt;br /&gt;
The ability to become invisible when standing still in the dark, in bushes or in deep swamps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Breath'''&lt;br /&gt;
A poison cloud that comes out of the Dark Venom's mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' &lt;br /&gt;
Like the paladin Charge. The Dark Venom charges with his sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Smite''' &lt;br /&gt;
The Dark Venom smites your character with his shield. Stuns your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unholy Conviction Aura''' &lt;br /&gt;
An aura that lowers your character's defence and resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vampiric Weapon'''&lt;br /&gt;
The Dark Venom raises his sword and it starts to glow in dark red. Then the next 10 blows are vampiric - they steal your character's life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dark Venoms can be found in dungeons, caves, mountains, jungles, forests and swamps. They have the special ability to become invisible when standing still in the dark, in bushes or in swamps. They fight aggressively and never run from battle. Dark Venoms have the ability called Poison breath - they spread a poison cloud trough their mouth. They also have two paladin abilities - Charge and Smite - they charge with their sword and smite with their shield. Another special skill is the Unholy Conviction aura - it lowers your character's defence and resistances. Their last ability is called Vampiric weapon - when activated their sword becomes vampiric and steals life.&lt;br /&gt;
Dark Venoms usually stalk their victim hidden in the dark, in bushes or in swamps by their invisibility skill. When the victim comes close, the Dark Venom attacks and becomes visible. They use the Vampiric weapon and the Unholy Conviction aura when their health is lower than 50%.&lt;br /&gt;
One Dark Venom usually comes in a company of one, two or three Black Hand Mages. They can also become invisible and use the stalking method of the Dark Venom. This is a deadly combination of sword and sorcery and is a big challenge to your character /I will soon add the Black Hand Mages so you will be able to see them/. Rumor has it that Dark Venoms  unified with the Black Hand Mages because of the mutually protection they have.&lt;br /&gt;
&lt;br /&gt;
*Height /without tails/ - 2,5 meters&lt;br /&gt;
*Tails length - long enough to reach ant hit an enemy from above the shoulders.&lt;br /&gt;
&lt;br /&gt;
Dark Venoms die by spreading a big sprinkle of black blood and then they fall on their knees and then on their face. The tails squiggle for a while. Their blood spills in a puddle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dark+Venom Dark Venom-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dark_Venom.jpg|Dark Venom&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
Image:Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Cavern_Toad&amp;diff=21193</id>
		<title>Fanmade:Cavern Toad</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Cavern_Toad&amp;diff=21193"/>
				<updated>2010-06-18T16:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cave Toads are a fan monster created by Butch Audacity. Cave Toads are large amphibians horribly mutated by Diablo and his brothers.  Cave Toads live in watery underground caverns away from the sunlight. These amphibians will attack anything that resembles prey.  Their bite is mildly poisonous.  Cave Toads are known to have parasitic worms living inside them.  During times of great stress, Cave Toads will puke up a few worms that will immediately seek a host creature to lay its eggs.  The worms are poisonous but rather easy to slay.&lt;br /&gt;
&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Cavetoad.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Cavern Toad, Cave Toad, Toad Demon&lt;br /&gt;
|classif= Animal&lt;br /&gt;
|family= Cavern Toad&lt;br /&gt;
|role= Cannonfodder&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|armor= Thick, slimey hide&lt;br /&gt;
|resist=none&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, worms&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells= poisonous worms, poisonous bite &lt;br /&gt;
|found= Underground&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* &lt;br /&gt;
Spawn poisonous worms, poisonous Bite&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cavetoad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=2379&amp;amp;size=big&amp;amp;cat=500&amp;amp;ppuser=329822=large image] Early design Image&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=3721&amp;amp;size=big&amp;amp;cat=500&amp;amp;ppuser=329822=large image] More recent Image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Brutal_Beast&amp;diff=21192</id>
		<title>Fanmade:Brutal Beast</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Brutal_Beast&amp;diff=21192"/>
				<updated>2010-06-18T16:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Brutal Beast''' is a ferocious blinded [[demon]], living in symbiosis with small pterodactyl-like imps called [[Fan monster:Harrier Imp|Harrier Imps]] that lead him to food sources and harass nearby prey.&lt;br /&gt;
&lt;br /&gt;
{{fanmade|'''Butch Audacity'''|monster|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= brutalbeast1st.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Brutal Beast&lt;br /&gt;
|classif= Demon&lt;br /&gt;
|family= Brutal Beasts&lt;br /&gt;
|role= Heavy Assault&lt;br /&gt;
&amp;lt;!-- Monster Stats --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|Life= Unknown&lt;br /&gt;
|Mana= None&lt;br /&gt;
|armor= Heavy scales&amp;lt;br&amp;gt;&lt;br /&gt;
|resist=High resistance to elemental damage, Immune to mind control and illusion spells&lt;br /&gt;
|&amp;lt;!-- Offence --&amp;gt;&lt;br /&gt;
|Normal/Night/Hell&lt;br /&gt;
|armament= Jaws, spiked tail&lt;br /&gt;
|dps= 	Unknown&lt;br /&gt;
|dmg low= Unknown&lt;br /&gt;
|dmg high= Unknown&lt;br /&gt;
|range= Melee&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
&amp;lt;!-- Monster Modifiers--&amp;gt;&lt;br /&gt;
|modifier= None&lt;br /&gt;
&amp;lt;!-- Spells --&amp;gt;&lt;br /&gt;
|spells/abilities= &lt;br /&gt;
|found= [[Burning Hells]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* None&lt;br /&gt;
''{{PAGENAME}}s have no known spells or special abilities.''&lt;br /&gt;
&lt;br /&gt;
OR, add spells/abilities with links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brutal Beasts are a fan monster created by Butch Audacity. These creatures roam the planes of hell, consuming smaller demons and various minor monsters.  Greater demons, like [[Diablo]], will poke out their eyes and place spikes in their tails and tongues. This causes the beasts to be in constant pain but enables the greater demons to control them.  Brual Beasts are immune to illusions since they rely on smell and hearing.  Small pterodactyl-like imps called [[Fan monster:Harrier Imp|Harrier Imps]] live in symbiosis with these great monsters.  These imps ride on the beast's back, leaving when searching and harassing potential prey.  The imp's call lures the Brutal Beast to their potential food source.  Best way to describe a Brutal Beast is a postosuchus [http://en.wikipedia.org/wiki/Postosuchus] (prehistoric dinosaur-like animal) blessed with a cenobite's fashion sensibilities.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster.&lt;br /&gt;
* Appearance&lt;br /&gt;
The Brutal Beast basic form was based on the Postosuchus [http://en.wikipedia.org/wiki/Postosuchus] of the Triassic era&lt;br /&gt;
&lt;br /&gt;
* Concepts&lt;br /&gt;
The Brutal Beasts relationship with the Harrier Imps  is loosely based on the relationship of the Nile Crocodile with the Egyptian Plover, a bird that cleans the teeth and  eats parasites off crocodiles&lt;br /&gt;
&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Brutal+Beast Brutal Beast-specific gallery contents]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=3680&amp;amp;cat=500&amp;amp;ppuser=329822 Coloured Sketch - full body]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Brutalbeast1st.jpg|Brutal Beats with Harrier Imps.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=21191</id>
		<title>Fanmade:Black Hand Mage</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Black_Hand_Mage&amp;diff=21191"/>
				<updated>2010-06-18T16:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanmade|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].|monster|}}&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Black_Hand_Mage.jpg&lt;br /&gt;
|portrait-width= 155px&lt;br /&gt;
|name= Black Hand Mage&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
|classif= Mage&lt;br /&gt;
|family= Black Hand Magi&lt;br /&gt;
|role= Unknown&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Light&lt;br /&gt;
|resist= Some percent to all /and magical/&lt;br /&gt;
|armament= Magic Staff&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Caster]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Medium&lt;br /&gt;
|modifier= [[User:Veskin7 Bukito|Veskin7 Bukito]]&lt;br /&gt;
|spells= None&lt;br /&gt;
|found= Various areas&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}Includes:&lt;br /&gt;
Black Hand Magi wear a hood that hides their face in a magical shadow. They wear the symbol of the Black Hand on their chest - a black hand with an eye in its palm. The hood and the robe are bloody red. The robe has golden edges. The shoulder leather and the cloak are dark bloody red. The belt is dark bloody red with golden locker. The middle belt tunic with the runic symbols is bloody red with golden edge. The side belt tunics with runic symbols are golden. The boots are dark bloody red. The staff is wooden with a shiny ruby on top of it - it glows in red. The lightning around his left hand is violet.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 metres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items Dropped===&lt;br /&gt;
They drop good items of all kind and gold too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Black Hand Mages give good experience when you kill them for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
Every Black Hand Mage possesses different skills. That allows them to make team combinations.&lt;br /&gt;
One Black Hand Mage possesses two obligatory skills and up to five skills selected from the listed below.&lt;br /&gt;
&lt;br /&gt;
The obligatory skills are:&lt;br /&gt;
&lt;br /&gt;
* '''Invisibility'''&lt;br /&gt;
They become invisible and are able to move while invisible. When they attack they become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Shield''' &lt;br /&gt;
A transparent magical shield that absorbs percents of both magical and physical damage. When the shield is down they try to cast it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
They also possess up to five different skills selected from the listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Electrocute''' &lt;br /&gt;
Similar to the Electrocute skill of the Wizard. The difference is that the lightning is purple. It also drains and steals the victim's mana slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Magic Web''' &lt;br /&gt;
The black Hand Mage raises his staff and a spider net that glows in dark red appears around the victim. The victim cannot attack and move while in the web. the web lasts up to 4 seconds and fades away. This skill has a cooldown of 10 seconds so the Black Hand Mage can't use it all the time. The Magic web also slowly steals the victim's mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Low Defence Curse'''&lt;br /&gt;
When there's a Dark Venom with them, the Black Hand Mages cast this curse to lower your character's defence for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Double Damage Curse'''&lt;br /&gt;
This curse doubles the damage of both physical and magical attacks. Different from the Necromancer curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Iron Maiden Curse'''&lt;br /&gt;
The classical Iron Maiden curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Firewall''' &lt;br /&gt;
This is a little different from the classical Firewall. The flames are purple and it damages your character and steals his mana and gives it to the Black Hand Mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Meteor''' &lt;br /&gt;
This meteor falls faster and gives you some time to escape, but if you react slowly your character will be damaged by the explosion. After the explosion the ground below burn in flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Fireball''' &lt;br /&gt;
The Black Hand Mage casts a purple fireball that flies straight and explodes with a big area of effect. The ground ignites and burn for a while. This fireball also burns the mana of your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Breath'''&lt;br /&gt;
The Black Hand Mage points with his staff to your character and flames come out of it trying to swallow him. This spell has limited range. The Fire Breath lasts from 1 to 4 seconds /varies/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Pyrokinesis'''&lt;br /&gt;
The Black Hand Mage raises his staff or hand and causes an explosion in your character's body followed by his ignition. He burns like a torch for a while and takes damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Lightning Strike'''&lt;br /&gt;
The Black Hand Mage raises his hand/staff and a purple lightning strikes his opponent from above. It also burns the opponent's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Teleport'''&lt;br /&gt;
The classical Teleport spell. The Black Hand Mage uses it to evade attacks and to hide when his health is low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Stun Blast'''&lt;br /&gt;
It is a powerful blast that stuns your character for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Magic Missile'''&lt;br /&gt;
Like the Wizard skill, but the missile is purple and deals some damage and also steals your character's mana and gives it to the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Frost Nova'''&lt;br /&gt;
The classical spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Frosen Orb'''&lt;br /&gt;
Like the classical spell but it also steals your character's mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Nova'''&lt;br /&gt;
Like the classical Nova spell /lightning/, but it is purple and also steals mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Poison Nova'''&lt;br /&gt;
Like the classical Poison nova.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Spear and Dark Bone Spirit'''&lt;br /&gt;
Like the classical spells, but they shine in purple and steal mana too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Fire Golem'''&lt;br /&gt;
Like the classical Fire Golem but it is bigger and stronger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Suicide Explosion'''&lt;br /&gt;
In desperate times when there is no escape the Black hand Mage decides to take your character with him. His body ignites and burn like a torch while running to your character. When he reaches you, he explodes in huge flames causing a lot of damage. Run away to evade him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Heal'''&lt;br /&gt;
The Black hand mages heal themselves or each other by casting a bright bolt of energy. This spell has a cooldown and cannot be used all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Healing Nova'''&lt;br /&gt;
Looks like Nova, but it has healing effect on caster and his allies. The Black Hand Mage casts this spell sometimes because it has big cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dark Bone Prison'''&lt;br /&gt;
Like the Necromancer skill /or Diablo's skill/, but the bones shine in purple and steal your mana when you hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Different Demon Summoning Skills&lt;br /&gt;
Black Hand Mages can summon different demons. When the demon is summoned he glows for a while like shadow and after that he materialises. If you kill the mage while the demon is still in the glow, you will interrupt his summoning and he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Metal Spikes'''&lt;br /&gt;
The Black Hand Mage raises his hand and sharp metal spikes, 1 meter long, pop up from the ground under your character. The spikes damage you every time you pass trough them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Aura''' &lt;br /&gt;
When activated this aura makes your character's skill points lower. The more powerful the aura, the more lowering the skills. If your skills are level one, they remain level one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Black Hand Curse'''&lt;br /&gt;
When casted the Black Hand symbol with dark red flames appears above the victim's head. This spell lowers your skill points, your defence, your dexterity and your resistances. It is meant to be the nastiest curse in the game.&lt;br /&gt;
&lt;br /&gt;
These are the skills. You can add some more unique skills too, because I couldn't invent more.&lt;br /&gt;
Please remember that the Black Hand Mages possess two obligatory skills - Invisibility and Dark Shield and up to five skills selected from the listed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Black Hand Magi - the members of the Black Hand order. Information about them among common people is only rumors. The church of Zakarum and the Vizjerean mages know about them and they both claim their order and their methods  as completely forbidden. They don't like even talking about them. But they have a detailed description of the Black Hand Order in their secret books.&lt;br /&gt;
&lt;br /&gt;
The Black Hand Magi use dark magics that other magi feel afraid to use because of the destructive sequels. They follow the doctrine of the Black Hand - it gives them limitless dark power and deadly skills that no one possesses. To become a Black Hand Mage, you have to make a big sacrifice - you have to give up your face and it remains forever hidden under the magical shadow of the hood. Black Hand Magi recognize each other by seeing the aura of their likes. They also often use telepathy to communicate.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi move in groups of three four or five /up to five/. They can be met in dungeons, buildings, forests, swamps, mountains - everywhere. They stalk their enemies by becoming invisible and appear together to attack. They always try to keep a distance from their enemies. They cast different spells aggressively. When their life is in danger they become invisible again and run around a corner where they heal themselves.&lt;br /&gt;
&lt;br /&gt;
Black Hand Magi have unified with the Dark Venoms. They often move together - one Dark Venom with an escort of one, two or three Black Hand Magi.&lt;br /&gt;
&lt;br /&gt;
*Height - 1,8 meters.&lt;br /&gt;
*The staff has the same length - 1,8 meters.&lt;br /&gt;
&lt;br /&gt;
When a Black Hand Mage die, he falls to the ground and drops his items. After that his body ignites and burn in flames that are up to 2 meters high. The flames can hurt you. The body burns for a while and turns into ashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.&lt;br /&gt;
* Appearance&lt;br /&gt;
* Concepts&lt;br /&gt;
* How the unit evolved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Black+Hand+Mage Black Hand Mage-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Black_Hand_Mage.jpg|Black Hand Mage&lt;br /&gt;
Image:Nal_Tar.jpg|Nal Tar - Black Hand Magi Leader - Boss&lt;br /&gt;
Image:Nal_Tar's_back.jpg|Nal Tar - Back View  (holding the Heart of Shadows Orb)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;Refereces&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Zealot&amp;diff=21190</id>
		<title>Fanmade:Zealot</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Zealot&amp;diff=21190"/>
				<updated>2010-06-18T16:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Zealot''' uses physical [[melee]] attacks and magic skills to deal damage and can shapeshift into a powerful [[ranged]] [[caster]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanclass|'''Sinbadass'''}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Male_Zealot.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Zealot&lt;br /&gt;
|classtype= fanclass &lt;br /&gt;
|role= [[Melee]], [[Caster]]&lt;br /&gt;
|attrib= [[Dexterity]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Soul Skill Tree&lt;br /&gt;
|skilltree2= Body Skill Tree&lt;br /&gt;
|skilltree3= Mind Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Lut Gholein]]&lt;br /&gt;
|affiliation= None &lt;br /&gt;
|friends= None&lt;br /&gt;
|foes= None&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===War of the Gods===&lt;br /&gt;
Long ago, a war between the forces of heaven and hell was waged over the rulership of Sanctuary. Human '''acolytes''' - ancestors of the zealot order fought on the side of the angels and the forces of heaven. Dark '''heretics''' from the north fought alongside the demons. It was these heretics who would scour the battlefield capturing the essences of the fallen angels in [[soulstone]]s denying them death. The war ended with neither side claiming our world, as the gates between Sanctuary and the greater planes were sealed by a small band of human freedom fighters. &lt;br /&gt;
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===Discovery of the Soulstones===&lt;br /&gt;
A thousand years passed and a party of '''acolytes''' led by '''Shia Koran''' discovered a cache of [[soulstone]]s while raiding the derelict stronghold of the dark '''heretics'''. Unaware of the torment endured by the angels over the last millennium, Koran decided to free his trapped masters. Selecting a large soulstone, he opened himself as a channel for the soul to pass through. The being that was once an angel manifested fully within Koran, with chaotic fury clearly etched on its celestial features. Carnage ensued as the acolytes sought to banish the creature with full knowledge that doing so would also destroy their leader. Few acolytes survived the banishment ritual amidst the creature's devastation. '''Augus Moriden''' announced himself the new leader of the acolytes, and selecting a very small soulstone, tentatively attempted to draw a small amount of the angel essence into himself. The resulting form scorched his left arm with an intense white fire and burned his eyes, but with a strong willpower he found he could control the form.&lt;br /&gt;
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===Present===&lt;br /&gt;
Through this discovery, the '''acolytes''' became what we now know as the Zealots. Warrior monks fighting with sword and sorcery, and when necessary - the chaotic powers of insane angels!&lt;br /&gt;
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==Class Design==&lt;br /&gt;
In general, zealots excel against magic users, stand equal to most melee opponents but fail miserably when facing ranged attackers. There are several key builds for Zealots, and combinations are also viable.&lt;br /&gt;
&lt;br /&gt;
These are: &lt;br /&gt;
* [[Fan_class:Zealot#Melee_Zealot|Melee Zealot]]&lt;br /&gt;
* [[Fan_class:Zealot#Mana_Burn_Zealot|Mana Burn Zealot]]&lt;br /&gt;
* [[Fan_class:Zealot#PvM Zealot|PvM Zealot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Zealot===&lt;br /&gt;
Typical melee zealots weild 2-handed-swords (or dual-wield) as a shield is unnecessary. This is because zealot's are not afraid of using the maimed left arm they recieve from manifesting, and will even use it to block enemy attacks! The bandages they use to staunch the bloodied wounds and burns are usually wrapped thick, thus giving a decent protection against physical attacks and replacing a shield. When combined with a zealot's already high dexterity, this will gives a good block rate. Melee zealots mostly concentrate on the body skill tree and therefore do not require alot of mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Burn Zealot===&lt;br /&gt;
Mana burn zealots, or &amp;quot;Mage Slayers&amp;quot; specialize in skills like &amp;quot;Mana Burn&amp;quot;(Passive) and &amp;quot;Mana Blast&amp;quot; to deliver damage to enemies based on their current mana minus their maximum mana. This build is also the most viable for PvP, especially against [[Witchdoctor]]s and [[Wizard]]s who usually rely on a relatively large mana pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM Zealot===&lt;br /&gt;
This build is best suited for single player or soloing, where you want all your bases covered in case you run up against (inevitable) immunes. This build focuses mostly on the Soul skill tree, especailly the Manifest skill, and skills which increase your attacks and  survivability while in this state. This build often uses the elemental spells from the mind tree. Good solid damage output is the key.&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
Zealots certainly do have their flaws. One such is that they are quite susceptable to ranged attacks. Many of their attack skills involve sprinting at the enemy which leaves them very vulnerable to attacks. Also they have relatively low Health and Defence, which can be accomodated for by investing skill points in such skills as '''Endure''' and magical defence/resistance. These skills however do not increase your survival chances by much when facing ranged attackers. Manifest form only gives them an easier target, as you move slower and are somewhat larger, but at least it gives you some nifty new ranged attacks to fight fire (or more appropriately - arrows), with fire! One skill which helps against ranged attacks is '''Sandstorm''' which will flick arrows away if it is timed properly, or you could simply run in circles...&lt;br /&gt;
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==Items==&lt;br /&gt;
Zealot equipment tends to rely less on strength and more on dexterity in order to equip. Zealots can duel weild.&lt;br /&gt;
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===Armour===&lt;br /&gt;
Zealots tend to equip light armour types made from fabric and/or leather. They rarely equip anything heavier than chainmail due to the wasteful strength requirements. Also light armour allows for fastest run/walk which is important for melee characters. Zealots have the passive skill '''Endure''', which directly adds to defence and helps make up for the lack of defence provided by light armour. &lt;br /&gt;
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===Weapons===&lt;br /&gt;
Zealots usually weild Scimitars, Falchions, Sabers and 2-handed-swords which rely less on strength, and more on dexterity. They are also capable of duel weilding. New Zealot characters begin the game weilding a plain scimitar.&lt;br /&gt;
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===Miscellaneous===&lt;br /&gt;
Zealots can also equip the new class specific item '''Soustone Chain''' Which is a requirment for manifestation. New Zealot characters begin the game wearing soulstone chains that give +1 to Manifest.&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
Zealots rely on [[dexterity]] for damage unlike most other [[melee]] classes which rely on [[strength]]. Strength still plays a minor role in base damage, but is usually only increased enough to equip the heavy curved swords zealot's seem to love so much. Next important is [[willpower]] for [[mana]] - which acts like health while the Zealot is in manifest form and obviously allows casting of spells. And then there is vitality, which should definitely get a stat point or two every time you level up.&lt;br /&gt;
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===Attributes===&lt;br /&gt;
&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' 7&lt;br /&gt;
*'''[[Dexterity]]:''' 15&lt;br /&gt;
*'''[[Vitality]]:''' 10&lt;br /&gt;
*'''[[Willpower]]:''' 8&lt;br /&gt;
*'''[[Life]]:''' 25&lt;br /&gt;
*'''[[Mana]]:''' 35&lt;br /&gt;
*'''[[Stamina]]:''' 30&lt;br /&gt;
&lt;br /&gt;
====Level Increase====&lt;br /&gt;
*'''[[Life]]:''' 1&lt;br /&gt;
*'''[[Mana]]:''' 1.5&lt;br /&gt;
*'''[[Stamina]]:''' 1.5&lt;br /&gt;
&lt;br /&gt;
===Zealot Skills===&lt;br /&gt;
Zealot skills can be describes as eclectic, with a vast array to choose from. Some work well together, others don't. The skills are what make this class so fun, especially manifest and those that enhance it. There are skills for beginner players, such as the passive and defensive skills in the Body tree. Then there are skills for more strategic players, such as those in the Mind tree, which do more damage when the target is low on mana and/or has a large maximum mana pool, and ofcourse offensive elemental skills for blowing stuff up.&lt;br /&gt;
&lt;br /&gt;
The '''Zealot skills''' are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fan_class:Zealot#Soul_Skills|Soul]]&lt;br /&gt;
* [[Fan_class:Zealot#Body_Skills|Body]]&lt;br /&gt;
* [[Fan_class:Zealot#Mind_Skills|Mind]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Soul Skills====&lt;br /&gt;
[[Image:Zea-manifest1.jpg|thumb|left|150px|'''Manifest''']]&lt;br /&gt;
The '''Soul tree skills''' are drawn from the crystal the [[Zealot]] wears on a chain around his neck. These crystals are actually [[soulstone]]s containing the tortured souls of angels trapped for all eternity. Through training and discipline the [[Zealot]] learns to draw out just enough of the angel's essence to empower himself without being fully possessed by the chaotic being trapped within.&lt;br /&gt;
&lt;br /&gt;
Soul skills can be divided into 4 catagories: &lt;br /&gt;
&lt;br /&gt;
*Summoning&lt;br /&gt;
*Sight&lt;br /&gt;
*Wings&lt;br /&gt;
*Flesh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tier 1 Skills&lt;br /&gt;
** '''Manifest''' Shapeshift into a celestial being with the aid of a ''soulstone chain''. Higher levels increase statistics and raises the cap on related skills. requires that a soulstone chain be equiped&lt;br /&gt;
** '''Brighteye (Passive)''' Increases light radius and attack rating while in manifest form.&lt;br /&gt;
** '''Levitation (Passive)''' Every level increases the range weapons require to hit you while in manifest form, and also allows you to navigate terrain with less obstacle collisions.&lt;br /&gt;
** '''Living Flame (Passive)''' Your left arm becomes engulfed in an intense flame which deals magic damage every time you block melee attacks in Manifest form. &lt;br /&gt;
* Tier II Skills&lt;br /&gt;
** '''Mind Lapse''' an active skill which allows the tainted angel to momentarily control your manifest form, dealing increased damage. Higher levels increase duration and attack damage. Low levels mhave a chance to attack allied characters and minions.&lt;br /&gt;
** '''Inner Fire (Passive)''' Greatly increases mana regeneration while in manifest form.&lt;br /&gt;
** '''Tendrils of Incense (Passive)''' Gives you [[Tyrael]] wings while in manifest form, which deal magic damage to nearby enemies.&lt;br /&gt;
** '''Burning Blade''' Invokes a small amount of angel essence to cover your blade with white fire, dealing bonus magic damage. This is a &amp;quot;per attack&amp;quot; skill similar to Amazon's Charged Strike, and does not require the zealot to be in Manifest form. &lt;br /&gt;
* Tier III Skills (10 points required in Soul Skill Tree)&lt;br /&gt;
** '''Summon Wisp''' Summons a spirit from the heavens to aid you. Higher levels increase duration and every 5 levels allows another Wisp &lt;br /&gt;
** '''Divine Visage (Passive)''' Gives you an aura while in manifest form which increases the attack rate of nearby allied characters and minions. &lt;br /&gt;
** '''Ascension''' Fly to target location, level increases flight distance. Does not require manifest form, but flight can be continued/altered during mid-flight while in manifest form.&lt;br /&gt;
** '''Tempered Flesh (Passive)''' Increases block rate, does not require manifest form. Recieves synergy from Living flame skill.&lt;br /&gt;
* Tier IV Skills (15 points required in Soul Skill Tree)&lt;br /&gt;
** '''Summon Angel''' Summons an angel to fight by your side. Angels have the same statistics to your own manifest form, but look a bit more holy {as apposed to the abomination you resemble). Does not require manifest form. Higher levels increase duration&lt;br /&gt;
** '''Holy Fire Mastery (Passive)''' Works in the same way as sorceress' elemental masteries by lowering enemy resistance to magic damage.&lt;br /&gt;
&lt;br /&gt;
====Body Skills====&lt;br /&gt;
[[Image:Zea-magicalDefence1.jpg|thumb|left|150px|'''Magical Defence''']]&lt;br /&gt;
The '''Body tree skills''' are derived from the fact that Zealots are trained under the harshest conditions in the desert wastelands south of [[Lut Gholein]]. The harsh sun, the cruel night and the unpredictable sandstorms are just a few of the daily struggles a lesser man would not expect to survive.&lt;br /&gt;
The active body skills cost no mana, but often involve running at the enemy which lowers your block chance drastically and cannot be stopped unless you are hit during the sprint. skills that utilize sprint do cost stamina.&lt;br /&gt;
&lt;br /&gt;
Body skills can be divided into 4 categories: &lt;br /&gt;
&lt;br /&gt;
*Endurance&lt;br /&gt;
*Evasion&lt;br /&gt;
*Fast Attacks (usually require stamina)&lt;br /&gt;
*Power Attacks (often require good timing)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tier 1 Skills&lt;br /&gt;
** '''Magical Resistance (Passive)''' Each level adds 1 point to fire and cold resistance and .25 to lightning, poison and magic resistance&lt;br /&gt;
** '''Dodge (Passive)''' Gives a chance to avoid melee attacks (exactly the same as Amazon)&lt;br /&gt;
** '''Sprint Attack''' Sprint at an enemy to deliver a knockback blow. Sprint speed depends on faster run/walk and armour weight. No mana cost.&lt;br /&gt;
** '''Blade Mastery (Passive)''' Each level increases attack rating and damage inflicted by swords, daggers and axes. Effect is doubled for scimitars, cutlasses, falchions, sabers and other curve bladed swords.&lt;br /&gt;
* Tier II Skills&lt;br /&gt;
** '''Magical Defence (Passive)''' Each level reduces damage taken from spells by .5&lt;br /&gt;
** '''Avoid (Passive)''' Gives a chance to avoid ranged attacks(exactly the same as Amazon).&lt;br /&gt;
** '''Blink Strike''' Sprint behind enemy and strike from behind. cannot be blocked and has a chance to open wounds. sprint speed depends on faster run/walk and armour weight. No mana cost.&lt;br /&gt;
** '''Parry''' Momentarily gives an increased chance to block melee attacks, inflicting great damage if the block is successful. Timing this move right before you are hit by an enemy melee attack is essential. No mana cost.&lt;br /&gt;
* Tier III Skills (10 points required in Body Skill Tree)&lt;br /&gt;
** '''Endure (Passive)''' Increases defence (which helps makes up for a zealots usual choice of light armour.)&lt;br /&gt;
** '''Evade (Passive)''' Gives a chance to evade melee and ranged attacks even while running/walking (exactly the same as Amazon)&lt;br /&gt;
** '''Lightning Assault''' A very fast combo attack which inflicts bonus lightning damage, has a small amount of knockback, a chance to open wounds and a chance to ignore target defence. The gap is closed with a short sprint every time enemy is knocked back.  &lt;br /&gt;
** '''Shield Breaker''' A melee attack that does not use sprint, but requires a short period of standing still without being hit before unleashing a single devastating attack which always hits (as long as the enemy has not moved out of range), ignores target defence and cannot be blocked. No mana cost.&lt;br /&gt;
* Tier IV Skills (15 points required in Body Skill Tree)&lt;br /&gt;
** '''Agility (Passive)''' Increases run/walk speed, sprint speed and chance to dodge, avoid and evade&lt;br /&gt;
** '''Dedication (Passive)''' Every level gives a chance to inflict critical hits or stun with every attack. Also increases the chance your attack skills will knockback, cannot be blocked, ignore target defence, open wounds.&lt;br /&gt;
&lt;br /&gt;
====Mind Skills====&lt;br /&gt;
[[Image:Zea-manaBlast1.jpg|thumb|left|150px|'''Mana Blast''']]&lt;br /&gt;
The '''Mind tree skills''' are learned in the [[Lut Gholein]] monastery through years of training. For the most part they are offensive magic spells dealing different types of elemental damage. Some of the more unique mind skills involve the enemy's current mana in the damage calculation, dealing more damage when the target is low on mana and/or has a large maximum mana.  &lt;br /&gt;
&lt;br /&gt;
Mind skills can be divided into 4 categories: &lt;br /&gt;
&lt;br /&gt;
*Mana Stealing&lt;br /&gt;
*Mana Manipulation&lt;br /&gt;
*Magic Damage (often based on enemy mana)&lt;br /&gt;
*Elemental Damage&lt;br /&gt;
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&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tier 1 Skills&lt;br /&gt;
** '''Mana Burn (Passive)''' Gives your melee attacks a mana steal ability. Higher levels increase mana stolen.&lt;br /&gt;
** '''Mana Bolt''' Shoots a bolt which damages enemy's mana instead of health.&lt;br /&gt;
** '''Mana Flare''' Shoots 3 bolts that deal magic damage. Inflicts slightly greater damage when enemy is low on mana and/or has a large maximum mana. Higher levels increase number of bolts.&lt;br /&gt;
** '''Frost Shards''' Launches several low damage ice bolts&lt;br /&gt;
* Tier II Skills&lt;br /&gt;
** '''Mana Chain''' A ranged attack which connects the zealot to an enemy, stealing mana over time. &lt;br /&gt;
** '''Blood Mana''' A curse which swaps an enemy's mana and health for the duration. (Exactly like the harpies in DII)&lt;br /&gt;
** '''Mana Blast''' This is THE zealot skill. Inflicts damage that is multiplied by enemies maximum mana minus their current mana. Will still do damage if the enemy has full mana, though it works best against enemies with large mana pools who are currently low on mana. In such a case the damage would likely kill in one hit. Deals magic damage and has a medium area effect.&lt;br /&gt;
** '''Sandstorm''' Whips up a sandstorm which surrounds the zealot for a few seconds, giving a chance to deflect ranged attacks and physically damaging enemies that get too close. &lt;br /&gt;
* Tier III Skills (10 points required in Mind Skill Tree)&lt;br /&gt;
** '''Mana Vortex''' Creates an area of effect at chosen location with mana steal&lt;br /&gt;
** '''Mana Share''' Expel all your current mana, spreading it evenly between nearby allies.&lt;br /&gt;
** '''Fizzle''' Strikes all nearby enemies instantly with mana below 50% dealing massive magic damage. Spell has a 2 second cooldown period. Higher levels increase damage and enemy mana percent required with 75% as a cap.&lt;br /&gt;
** '''Ion Blast''' a ranged lightning attack which shoots out charged bolts when it collides with the enemy or obstacles.&lt;br /&gt;
* Tier IV Skills (15 points required in Mind Skill Tree)&lt;br /&gt;
** '''Spellbreaker''' A nova type spell that greatly damages the mana of all enemies it hits. (Does not have mana steal.)&lt;br /&gt;
** '''Holy Fire''' launches tendrils of fire in the direction the zealot is facing. (Exactly like Diablo's fire attack in DII)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Development==&lt;br /&gt;
''Mention when the class was revealed, and any other changes that has been made to the class during development. Any general changes to all classes you can add to the [[skill]]s article.'' --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the class. Add the class to the [[:Category:Trivia]] category as well if you add info here.'' --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ==Media==&lt;br /&gt;
''Use this as-is, but replace appropriate text. Just change &amp;quot;Wizard&amp;quot; to the class name below to update the gallery links. If the class has no images in gallery, just hide this entire section.''&lt;br /&gt;
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You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents] --&amp;gt;&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Female_Zealot.jpg|Female Zealot&lt;br /&gt;
Image:Male_Zealot.jpg|Male Zealot&lt;br /&gt;
Image:Zea-manaBlast1.jpg|Mana Blast&lt;br /&gt;
Image:Zea-magicalDefence1.jpg|Magical Defence&lt;br /&gt;
Image:Zea-manifest1.jpg|Manifest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
If you like my class idea, please leave a comment on the discussion page. Just click the discussion tab at the top of this page and then the edit tab to leave a comment.&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Untainted&amp;diff=21189</id>
		<title>Fanmade:Untainted</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Untainted&amp;diff=21189"/>
				<updated>2010-06-18T16:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''The Untainted''' are a priest class that can heal while doing damage and burning their enemies away. They can also use the powers of the cold dark void to unleash unholy hell upon their targets. Also skilled with the arts to fight with a bow staff,  they use their powers to create a staff from their connection to the light,  and deliver devastating melee attacks.&lt;br /&gt;
&lt;br /&gt;
{{Fanclass|'''[[Holyknight3000]]'''}}&lt;br /&gt;
&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= none&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= The Untainted&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Healer]]/[[Caster]]/[[Melee]] hybrid&lt;br /&gt;
|attrib= [[Vitality]] [[Dexterity]] [[Willpower]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[The_Untainted#Divine_Skills|Divine]]&lt;br /&gt;
|skilltree2= [[The_Untainted#Void_Skills|Void]]&lt;br /&gt;
|skilltree3= [[The_Untainted#Runeweaver_Skills|Runeweaver]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= None&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= [[Zakarum]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
The Untained are an order that followed the one uncorruptable priest of the Zakarum; Kalim. They fled before Sankakur put many that did not follow him to death. They headed into the sandy deserts of Kehjistan where they were not seen again until now.&lt;br /&gt;
&lt;br /&gt;
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Their enemy is the tainted order that took over when Sankakur allowed mephisto to take him over. When they priesthood was corrupted and Kurast was laid with ruin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Design==&lt;br /&gt;
The Untainted was designed to be a healing and damage dealing class. With the abilities and tools to allow them to be a brief tank, a healer while attacking monsters, a ranged type shooting: Divine, Void, and Runeweaved attacks, and also be a caster that can shoot fire attacks with their runeweaving talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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---&lt;br /&gt;
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===The Untainted Skills===&lt;br /&gt;
&lt;br /&gt;
The Untainted skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
&lt;br /&gt;
* Divine&lt;br /&gt;
* Void&lt;br /&gt;
* Runeweaver&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
====Divine Skills====&lt;br /&gt;
The [[Fanmade:Divine_Skill_Tree|Divine Skill Tree]] is designed to protect the untainted while doing devastating damage to the target or targets while the damage is made to help heal the player and party.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Void Skills====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Runeweaver Skills====&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
&lt;br /&gt;
* --- Active&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
* --- Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
===Holyknight3000 Notes===&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* [[Holyknight3000]]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?t=740271 Original Post]&lt;br /&gt;
* [[Fanmade:Divine_Skill_Tree|Divine Skill Tree]]&lt;br /&gt;
* [[Fanmade:Void_Skill_Tree|Void Skill Tree]]&lt;br /&gt;
* [[Fanmade:Runeweaver_Skill_Tree|Runeweaver Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Telepath&amp;diff=21188</id>
		<title>Fanmade:Telepath</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Telepath&amp;diff=21188"/>
				<updated>2010-06-18T16:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Telepath''' is a class of character that uses mainly his mind to fight and defend himself.  The telepath spent much time studying many different forms of combat and skills.  Using a variety of techniques the telepath can be a highly efficient melee, caster, or ranged character.&lt;br /&gt;
{{Fanclass|'''Quis Ut Deus''' Concept Art by [[Quis Ut Deus]]}}&lt;br /&gt;
&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Female Telepath&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= Telepath&lt;br /&gt;
&amp;lt;!-- |classtype= fanclass --&amp;gt;&lt;br /&gt;
|role= Non-Specific&lt;br /&gt;
|attrib= Intellect&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Telepathy&lt;br /&gt;
|skilltree2= Psychics&lt;br /&gt;
|skilltree3= Contemplation&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= No Affiliation&lt;br /&gt;
|friends= Many&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
His story takes place 10 years prior to the destruction of the [[Worldstone]].  This youth was born of a poor family in a village due East of the Monastery.  His family had no education nor did his village have the means to provide one.  Even so the boy was very intelligent.  At a young age he learned to speak before his peers and developed a great understanding of the common languages of that region.  The boy didn’t know it at the time but he had gifts the world had never seen the likes of before.  He was born with the gift of telepathy.  Before he reached an age of understanding his village came under attack by the forces of evil.  His family was forced to flee to the mountains and hide there until help came.  Not soon after the attack an Assassin was scouting the area for defiled lands to cleanse of the evil.  Helping the people to reclaim their village the assassin noticed an aura about the boy.  She took him to be trained in the arts of the [[Viz-Jaq'taar]].  As he grew older he developed a greater understanding of his powers.  He grew to the point of outstripping the Assassins in his telepathy.  Although the boy was in good physical condition he failed to see the point of using physical force, martial arts, and enchantment to fight.  He believed that the power of the mind was far greater than any force yet discovered by man.  He left his [[Viz-Jaq'taar]] teachers and went on to study a more telepathic style of discipline, one based on meditation of his psychic abilities bred with combat using force of mind not body.  He crossed paths with many great learned people and sought out other disciplines that would help him develop his unique gift.  When the new evil arose in world of [[sanctuary]] he started his quest for redemption to save the world from the onslaught of evil.&lt;br /&gt;
&lt;br /&gt;
==Character Design==&lt;br /&gt;
As a means of training the telepath walks and runs nowhere, he either teleports or carries himself giving those around him the sense that he is floating or flying depending on the speed at which he is traveling.  He is not a strong [[melee]] fighter in practice though still fairly proficient in hand to hand combat.  When augmented the telepath becomes a formidable melee opponent with strength said to rival even that of the great Barbarian King [[Bul-Kathos]].   This character is sort of a cross between a [[sorceress]] and an [[assassin]] but more a middle between them rather than a combination of the two.&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
This tree is comprised of the telepath’s attack and defensive abilities. &lt;br /&gt;
* '''Telekinesis:''' allows the user to pick up and move objects with his mind.  All objects that are destructible can be picked up and placed or thrown elsewhere. Doing this allows for ranged attack or placing objects as a barrier that enemies would need to break through.  This skill was picked up during his studies with the [[Vizjerei]].&lt;br /&gt;
* '''Blade Shield:''' makes a telekinetic weave of sharp objects that do damage to nearby attackers.  This weave expandable and stackable based on skill level in it.  This is one of the many attacks he learned from the [[Viz-Jaq'taar]].&lt;br /&gt;
* '''Teleportation:''' the telepath has the ability to take their body and relocate it to a different area.  &lt;br /&gt;
* '''Pulse:''' is a telekinetic pulse that hits multiple enemies in the direction of the attack.  It will stop forward progression momentarily.&lt;br /&gt;
* '''Burst:''' a much more powerful pulse of telekinetic energy that stops forward progression and can stun some enemies.&lt;br /&gt;
* '''Blast:''' the highest damaging form of pulsed telekinetic energy that can tear apart weaker enemies and will always stun those it hits.  It uses so much mental power that it requires time before it can be reused.&lt;br /&gt;
* '''Explosion:''' causes a telekinetic blast that damages attackers in a circle around the user.  Extra physical damage can be added if blade shield is enabled first.&lt;br /&gt;
* '''Implosion:''' sucks nearby enemies inward and then blasts them outward for greater damage then explosion&lt;br /&gt;
* '''Annihilation:''' similar to a modern day nuclear explosion, the enemies at a smaller range get knocked backwards, sucked inwards, and thrown up and outwards and then anything within the greater range get blown backwards with great force.  This attack uses so much mental power that it requires time before it can be reused.&lt;br /&gt;
* '''Freeze:''' telekinetically holds an enemy or a group of enemies in one spot making them susceptible to ranged attacks.&lt;br /&gt;
* '''Telekinetic Hammer:''' smashes an attacker in the head with a psychic force that stuns it for a few seconds as well as knocks it down.  At higher levels is able to stun larger attackers and instantly kill smaller ones by crushing their skull.  &lt;br /&gt;
* '''Mind Blast:''' Ripples the ground with psychic power causing attackers to slow their forward progression, confuse some, and knock down others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Psychics ===&lt;br /&gt;
This tree is comprised of the telepath’s crowd control abilities.&lt;br /&gt;
* '''Mind control:''' takes control of a weak minded enemy for scouting and attacking other enemies.&lt;br /&gt;
* '''Reality Warp:''' changes the environment around the telepath to increase psychic damage and decrease enemy damage.&lt;br /&gt;
* '''Cloak:''' a skill that allows the telepath to become virtually invisible to all around him by controlling the mind of his enemies.&lt;br /&gt;
* '''Foresight:''' a counter attack where the user foresees the attack and counters it psychically.  While studying the Sisterhood of the Sightless Eye he developed this ability as well as a few other ancient Eastern abilities.&lt;br /&gt;
* '''Confusion:''' confuses a group of enemies making them unresponsive to their surroundings. &lt;br /&gt;
* '''Illusion:''' creates illusions of oneself as decoys for attacks by controlling the mind of his enemies, decoys have the misapprehension of attacking but do no damage.&lt;br /&gt;
* '''Mind Split:''' advanced telepaths have the ability to divide their mind allowing them to think and act in 2 or more different places at once.  The more splits the user creates the weaker the splits are.  This ability requires concentration and meditation and is a lengthy process.  If the telepath loses concentration the manifestation will rejoin with his mind and disappear.&lt;br /&gt;
* '''Force Field:''' puts up a force field where the user wishes making enemies unable to enter or exit it for a period of time without breaking the field&lt;br /&gt;
* '''Barrier:''' creates a wall that can be passed through by the telepath and his attack.&lt;br /&gt;
* '''Mind Shield:''' is a shield of psychic energy that absorbs and can deflect attacks from the user&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contemplation===&lt;br /&gt;
This tree is comprised of the telepath’s training and contemplation on the skills he already is attuned to.&lt;br /&gt;
* '''Meditation:''' increases the length and strength of all psychic abilities and increases mental regeneration.  This is required for most of the higher powered skills&lt;br /&gt;
* '''Concentration:''' increases all telekinetic abilities.  This is required for most of the higher powered skills&lt;br /&gt;
* ''' Regeneration:''' while studying with the [[Kehjistan]] the telepath learned of the ability to regenerate ones health.&lt;br /&gt;
* '''Physical Augmentation:''' this skill telekinetically enables the user to  wear heavier armor, use heavier weapons, and do more physical damage.&lt;br /&gt;
* '''Mind Augmentation:''' this skill enables the user to use his telekinetic and psychic abilities better and more often allowing for higher damage telekinetic attacks.&lt;br /&gt;
* '''Soul Augmentation:''' the greatest of the augmentation is that which is given to humanity by the angels, when augmenting the soul one’s ability to take damage is increased.  Clothed in spiritual armor what is there to fear?  This skill he learned from the [[Horadrim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Telepath was first posted 29 August 2009 by [http://forums.diii.net/member.php?u=338446 Quis Ut Deus] on the [http://forums.diii.net/ Diii.net forums]. &lt;br /&gt;
&lt;br /&gt;
=== Notes===&lt;br /&gt;
The site design was borrowed from the [[Arcane Warrior]] [[fan class]] because it was the closest html I could find that fit the way I wanted it to look.  I posted this in conjunction with GamersVault.net.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:  Female Telepath|Female Telepath Using Reality Warp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Slayer&amp;diff=21187</id>
		<title>Fanmade:Slayer</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Slayer&amp;diff=21187"/>
				<updated>2010-06-18T16:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fanclass|'''Dreadknock'''}}&lt;br /&gt;
&lt;br /&gt;
Slayer is just an idea for a class that would function much like van helsing. Using crossbows and short range weapons. This is just a basic overview until I have more time to truly edit the class. Vageuly reminiscent of the Witch Hunter class from Warhammer as far as look is concerned. &lt;br /&gt;
&lt;br /&gt;
Skill Trees&lt;br /&gt;
&lt;br /&gt;
*Crossbow&lt;br /&gt;
*Thrown&lt;br /&gt;
*Hunting&lt;br /&gt;
&lt;br /&gt;
The Crossbow tree would give abilities much like the [[amazon]]'s bow tree, except for elemental attacks. It would just augment the crossbow with holy powers or abilities, and would allow for abilities such as; Repeating, Piercing Shot, Rain of Arrows, strafing, etc.&lt;br /&gt;
&lt;br /&gt;
Thrown would basically encompass using Daggers, hand axes, stakes, holy water, etc. It would allow for short range attacks that would cripple or stun opponents. It would also involve an ability called &amp;quot;grappling hook&amp;quot; That could be used as a weapon or to get from one side of the map to the other. &lt;br /&gt;
&lt;br /&gt;
For hunting, this would be my favourite. It would allow for special abilities that would inflict damage, dispell mage attacks, turn invisible, and [[debuff]] enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Ranger&amp;diff=21186</id>
		<title>Fanmade:Ranger</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Ranger&amp;diff=21186"/>
				<updated>2010-06-18T16:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ranger''' [[class]] specialises in using projectile and thrown weapons to deal damage and help others.&lt;br /&gt;
&lt;br /&gt;
{{fanclass|'''Tigreye007'''. He made the class for the [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree Diii.net Skill Tree Contest] in September 2008.}}&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= Wizards.jpg --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= 200px --&amp;gt;&lt;br /&gt;
|name= Ranger&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Ranged]]&lt;br /&gt;
|attrib= [[Dexterity]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Projectile Weaponry Skill Tree&lt;br /&gt;
|skilltree2= Thrown Weaponry Skill Tree&lt;br /&gt;
|skilltree3= Enhancement Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= Unknown&lt;br /&gt;
|friends= Unknown&lt;br /&gt;
|foes= Unknown&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''TODO: Background - Someone with a good grasp on Diablo Lore: Feel free to take this on!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The Ranger excels in ranged weaponry, with quite a few updates on the [[Amazon]] from [[Diablo II]].  With a tree for projectiles (bows and crossbows), a tree for thrown weapons (javelins and boomerangs), and an enhancement tree that will enhance both of the other two trees, this character class allows quite a variety of builds centred around a well-rounded ranged attacker.&lt;br /&gt;
&lt;br /&gt;
Here are some design sample builds below to give you an idea of the Ranger's versatility:&lt;br /&gt;
&lt;br /&gt;
'''Power Ranger''':  Max out either bow or xbow mastery, Projectile Mastery, and Bending, Concussing, or Stun shot (single target abilities that increase quickly in damage).  In enhancements, Max Poison Tip and Copy Self.  This is intended to be a single-target powerhouse, maxing damage dealt to one target.&lt;br /&gt;
&lt;br /&gt;
'''Chaingunner''':  Max out bow or xbow mastery and Rapid fire.  Max Preserve stamina, pierce, and Poison Tip.  Your main skill of Rapid Fire will cause you to spit out projectiles like an automatic weapon.  Stack on some poison damage and pierce, and prevent yourself from running out of stamina, and you’ve got a winning combination.&lt;br /&gt;
&lt;br /&gt;
'''Boomeranger''':  Max Quick Throw, Chaotic Throw, Poison Tip, and Defensive Stance and Summon Barrier.  With your Chaotic Throw flying through the air for long periods of time, and lengthy delays in recast, you will need to boost your defenses and/or prevent enemies from getting near you.  Quick Throw will cause the boomerang to fly extremely fast around your area, causing more damage per cast.  Adding Poison Tip is just gravy.&lt;br /&gt;
&lt;br /&gt;
'''Curethrower''':  There is a healer/buffer class possible (with Throw Potion and Helpful Shot being your main abilities), and of course a nice variety of area effect damagers and other fun skills (For example, finish the class with Poison Explosion, Tie-up and Pierce)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' 10&lt;br /&gt;
*'''[[Dexterity]]:''' 15&lt;br /&gt;
*'''[[Vitality]]:''' 8&lt;br /&gt;
*'''[[Willpower]]:''' 8&lt;br /&gt;
*'''[[Life]]:''' 40&lt;br /&gt;
*'''[[Mana]]:''' 20&lt;br /&gt;
*'''[[Stamina]]:''' 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' +1&lt;br /&gt;
*'''[[Dexterity]]:''' +2.5&lt;br /&gt;
*'''[[Vitality]]:''' +2&lt;br /&gt;
*'''[[Willpower]]:''' +1&lt;br /&gt;
*'''[[Life]]:''' +5&lt;br /&gt;
*'''[[Mana]]:''' +2.5&lt;br /&gt;
*'''[[Stamina]]:''' +2.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Skills===&lt;br /&gt;
The Ranger skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* Projectile Weaponry Skill Tree&lt;br /&gt;
* Thrown Weaponry Skill Tree&lt;br /&gt;
* Enhancement Skill Tree&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
'''Many skills by default will drain stamina on use, and will require a specific weapon type (bow, crossbow, or thrown weapon) in order to successfully activate.  Stamina is restored simply by resting.'''&lt;br /&gt;
&lt;br /&gt;
''TODO: Images/Formatting''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Projectile Weaponry Skills====&lt;br /&gt;
&amp;lt;!--[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]--&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier I'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Bow Mastery''' - Passive, Increase physical damage and accuracy with bow weapons&lt;br /&gt;
'''Crossbow Mastery''' - Passive, Increase physical damage and accuracy with crossbow weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier II'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Shot Spray''' - Fires multiple projectiles in a random arrangement at the target (i.e. a shotgun blast), the number of which depends on the level of this skill.  Projectiles that miss will continue on their path.  Damage area also increases with each level.&lt;br /&gt;
&lt;br /&gt;
'''Concussing Shot''' - Shoots an arcing projectile that lands at the targeted area, and explodes radially from that point of impact, potentially stunning, blinding, and damaging enemies within the radius.  Stun chance and damage increase with level.&lt;br /&gt;
&lt;br /&gt;
'''Bending Shot''' - Shoots a magical projectile that will bend around other monsters and obsticles to reach the intended target and with 100% accuracy.  Damage and range increases with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier III'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Multi Shot''' ''(Requires Shot Spray)'' - Similar to the multiple projectile shot in D2.  Number of projectiles increases with level.  No damage penalty.&lt;br /&gt;
&lt;br /&gt;
'''Stun Shot''' ''(Requires Concussing Shot and Bending Shot)'' - Projectile will bend around and reach target with 100% accuracy, damaging and stunning them.  Chance to stun: 100%.  Damage and range increase with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier IV'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Hail of Fire''' ''(Requires Multi Shot)'' - Shoots a massive amount of flaming projectiles into the air and rains them down on a oval-shaped area.  Fire damage and area increase with level.&lt;br /&gt;
&lt;br /&gt;
'''Rapid Fire''' ''(Requires Multi Shot)'' - Dramatically increases attack speed with bows and crossbows (Use at level 1: 100% increased speed - holding skill down at higher levels should be similar to a chain gun).  Speed increases with each level (no cap on speed)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier V'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Elemental Shot''' ''(Requires Hail of Fire)'' - Similar to Multi Shot, but assigns Fire, Cold, or Lightning damage in sequence to each projectile - Cold Arrows will slow the targets, Fire arrows will burn the targets (Damage over time), Lightning arrows will shock (briefly stun) the targets, damage and # projectiles (slower than multi shot) and elemental effect increase with level.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Mastery''' ''(Requires Bow -OR- Crossbow Mastery)''- Passive, increases critical hit chance and pierce chance, as well as increases damage dealt with Close Combat skill, with each level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier VI'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Suicide Shot''' ''(Requires Stun Shot)'' - Completely drains stamina (also has a stamina cost applied before draining):  Sends 1 projectile directly to each mob within area of effect, which damages and has a chance to stun them.  Damage is modified based on amount of Stamina drained.  Stun chance/duration and area of effect increase with level.&lt;br /&gt;
&lt;br /&gt;
'''Close Combat''' ''(Requires Projectile Mastery)'' - Use your projectile as a close range weapon and impale a single enemy.  Damage is based on ranged weapon damage (all modifiers applied) as well as projectile mastery level.  Damage and chance for deadly strike (instant kill) increases with level.  Instant Kill chance switches to Critical Hit chance in the case of Bosses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Thrown Weaponry Skills====&lt;br /&gt;
&amp;lt;!--[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]--&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier I'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Throwing Mastery''' - Passive, Increases physical damage and accuracy with thrown weapons&lt;br /&gt;
&lt;br /&gt;
'''Recoup''' - Passive, resupplies your stacks of equipped thrown weapons over time, Increases your chance to find magical throwing weapons (in addition to your normal loot).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier II'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Double-throw''' - Passive, Allows you to dual-wield throwing weapons.  Active - Throws two weapons as a 1-2 punch.  Attack speed and damage increase with level&lt;br /&gt;
&lt;br /&gt;
'''Retrieve''' ''(requires equipped boomerang)'' - Allows you to send a boomerang-class weapon to retrieve otherwise-unreachable items (such as health orbs that dropped down to a lower level) and toggle switches.  Range increases with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier III'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Quick Throw''' ''(Requires throwing mastery)'' - Passive, Thrown weapons fly through the air quicker (and boomerangs return just as quick) so they can be thrown again.  Flight speed increases with level (higher levels are nearly instant)&lt;br /&gt;
&lt;br /&gt;
'''Leech Stamina''' ''(Requires Throwing Mastery)'' - Passive, Thrown weapons drain stamina from the target.  Stamina drained is added to your stamina pool.  Amount of stamina drain increases with level.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier IV'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Tie up''' ''(Requires Retrieve, equipped boomerang)'' - Magical boomerang with trailing rope will travel around a group of enemies (nearest the target) and tie them together, slightly damaging them and rendering them temporarily immobile, and grants you a temporary increase in run speed.  Damage, Duration of immobility and run speed increases with level.&lt;br /&gt;
&lt;br /&gt;
'''Throw Potion''' - Allows you to throw beneficial magical potions at party members, which will cause the party member to &amp;quot;use&amp;quot; them.  (click the spell, click the target, then click the potion from the list).  The types of potions available increases with each level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier V'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Strafe''' ''(Requires Double-Throw)'' - Sends Magical versions of your thrown weapon quickly to nearby targets with 100% accuracy.  Num of targets increases with level.&lt;br /&gt;
&lt;br /&gt;
'''Static Throw''' ''(Requires Quick Throw)'':  In addition to the damage from the thrown weapon, a static field is cast around the target, dealing lightning damage that drains 25% of each monster's life.  Range and area of effect increases with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier VI'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Chaotic Throw''' ''(Requires Tie up, equipped boomerang)'' - Throws magical versions of your boomerang that hit the target, then randomly turn and veer around in the area, piercing and hitting everything in its path - party members regenerate stamina and hit points if the boomerang passes near them.  Length of flight and damage increases with level.&lt;br /&gt;
&lt;br /&gt;
'''Charged Throw''' ''(Requires Quick Throw)'' - Adds large amounts of lightning damage to each throw (throws look like lightning bolts).  Holding the mouse down charges the skill instead of repeating the attack, adding more damage when released.  Base and charge damage increase with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Enhancement Skills====&lt;br /&gt;
&amp;lt;!--[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]--&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier I'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Preserve Stamina''' - Passive, Decreases amount of stamina used by each skill by a certain percentage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier II'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Defensive Stance''' ''(Requires preserve Stamina)'' - Passive, Increases the chance to evade melee, ranged, and magical attacks.  Chance increases with level.&lt;br /&gt;
&lt;br /&gt;
'''Pierce''' - Passive, Increases the chance that your ranged attacks will pierce through your enemies (Stacks with Projectile Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier III'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Dexterity Conversion''' ''(Requires Defensive Stance)'' - Passive, Adds a percentage of your Dexterity to your overall strength, allowing you to equip heavier armor&lt;br /&gt;
&lt;br /&gt;
'''Poison Tip''' - Passive, Adds poison damage to all ranged attacks, amount of which increases with level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier IV'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Summon Barrier''' ''(Requires Defensive Stance, Consumes Mana)'' - Summons a wall that your ranged attacks will go over, but ground-based enemies cannot cross.  Size and strength of wall increase with level&lt;br /&gt;
&lt;br /&gt;
'''Disappear''' ''(Requires Defensive Stance, Consumes mana)'':  All enemies lose sight of you for a moment and begin to attack a different target, and an amount of hate is shed.  Length of invisibility and amount of hate increase with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier V'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Poison Explosion''' ''(Requires Poison Tip)'' - Passive, Upon impact with ranged weapon, a burst of poison spreads within area.  Damage and area of effect increase with level.&lt;br /&gt;
&lt;br /&gt;
'''Helpful Shot''' ''(Consumes Mana)'' - Enchants your weapon with healing power that heals party members, and heals wounds, removes curses, cures poison - enemies hit by this are damaged and blinded.  Amount of healing power increases with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier VI'''&amp;lt;/u&amp;gt;&lt;br /&gt;
'''Copy Self''' ''(Requires Summon Barrier, Consumes Mana)'' - Summon a copy of yourself that mimics all of your ranged attacks, but is very weak defensively and is immobile.&lt;br /&gt;
&lt;br /&gt;
'''Soul Enchant''' ''(Requires Helpful Shot, Consumes Hit Points)'' - Drains 10% of your current hit points, and adds a large amount of physical damage to any ranged attack based on the amount of hit points drained.  Damage modifier increases with level.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This class was developed as part of the [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree|diii.net skill tree contest] in September, 2008.  The ideas behind the skills came from a variety of games I have played throughout my existence (as well as a couple of originals).  The games I have played in the past include Diablo II, Final Fantasy XI, and World of Warcraft.&lt;br /&gt;
&lt;br /&gt;
The work put into the skill tree took approximately 6 hours over the course of a week.  That may seem like a lot of time to some people, and very little time to others, but either way, I had fun with it and I am glad I can now share it with the rest of the Diablo fan community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the class. Add the class to the [[:Category:Trivia]] category as well if you add info here.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Media==&lt;br /&gt;
''Use this as-is, but replace appropriate text. Just change &amp;quot;Wizard&amp;quot; to the class name below to update the gallery links. If the class has no images in gallery, just hide this entire section.''&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard&lt;br /&gt;
Image:Male_Wizard.jpg|Male Wizard&lt;br /&gt;
Image:Wizard vs King Leoric.jpg|Wizard vs [[King Leoric]]&lt;br /&gt;
Image:Wizard disintegrate.jpg|Wizard casting [[Disintegrate]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree Diii.net Skill Tree Contest Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Phase_Knight&amp;diff=21185</id>
		<title>Fanmade:Phase Knight</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Phase_Knight&amp;diff=21185"/>
				<updated>2010-06-18T16:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Phase Knight is heavy [[Melee]]/[[Ranged]] warrior that is cursed (or blessed) with partially existing in the Ethereal plane. He uses this connection to draw out raw elemental energies he can use in combat. He is also able to extend himself into the Ether, giving him unnatural strength and abilities.&lt;br /&gt;
&lt;br /&gt;
{{fanclass|'''Technomancer'''}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|name= Phase Knight&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]]/[[Ranged]]/[[Caster]] hybrid&lt;br /&gt;
|attrib= [[Strength]] [[Willpower]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fan_class:Phase_Knight#Phasing_Skills|Phasing Skills]]&lt;br /&gt;
|skilltree2= [[Fan_class:Phase_Knight#Channeling_Skills|Channeling Skills]]&lt;br /&gt;
|skilltree3= [[Fan_class:Phase_Knight#Warfare_Skills|Warfare Skills]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Westmarch]]&lt;br /&gt;
|affiliation= [[Knights of Westmarch]], [[Paladin]]&lt;br /&gt;
|friends= [[Sisters of the Sightless Eye]]&lt;br /&gt;
|foes= [[Dark Cultists]], [[Vizjerei]]&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
A former soldier of rank from Westmarch trained in the arts of war. He was a devout follower of the Light, and while always admiring the mighty Zakarum Paladins, he was unable to meet their strict standards. During a mission with his unit and a Paladin, they were decimated by a powerful gathering of cultists. He was the only surviver, but only because he was behind the Paladin as he tried to ward off the dark magic, but failed. He lost consciousness and was rescued by Sisters of the Sightless Eye that had been observing the cultists and witnessed the whole thing. He was unconscious for nearly a week. Their leader, an old woman named Akara, told him she thought his soul had been disjointed and had a hard time finding it's way back. After he made a full recovery, he felt stronger, or more correctly, everything else felt lighter and less resistive. He could see things floating in what seemed like mist all around him, and could reach out and touch them. He even felt like he could draw things out of the mist. He told Akara about this, and she theorized that what he was really experiencing was the Ethereal plane, a plane of mystical forces. It was beyond her, but she theorized that the clashing of Light and Dark magicks somehow created a rift that had lodged him partially into the Ether.&lt;br /&gt;
&lt;br /&gt;
He left the Rogues and returned to Westmarch to tell them what befallen his comrades and himself. In the following days he shared his story with others and even demonstrated some of his unnatural abilities. He thought they were a blessing from the Light and was why he survived. Many were impressed, but some were frightened, and eventually he was 'detained' by the Zakarum. He couldn't believe what happening, and in his anger, he reached into the ethereal and drew out 'something' reflecting his feelings and he suddenly burst into flames! It didn't burn him, but burned anything else near him. After setting a building on fire, he was able to stop it, but the damage was done. Everyone began accusing him of witchcraft, and he was exiled from Westmarch forever. With nowhere else to go he returned to Akara and told her his story. She wished she could guide him further, but this was beyond her, so she told him that the mage-clans of the East may have more answers for him. There was a caravan some Sisters were escorting that way, and she offered to let him go along with them. He accepted.&lt;br /&gt;
&lt;br /&gt;
He was torn about his situation. Had the Light abandoned him? Was his condition a curse? He traveled with the Sisters and made himself useful. He was a very competent warrior afterall. During an attack by wild creatures, his hand and blade burst into flames and he made short work of them. Could he control this? The Rogues remarked how it was similar to magic they used to enchant arrows, and while he never picked up their form of magic, he learned a good deal about missile weapons from them, and how to enchant them in his own way. He had learned basic archery early on as a soldier, but his new abilities of control and perception allowed him to perfect advanced techniques very quickly.&lt;br /&gt;
&lt;br /&gt;
He arrived in Caldeum and sought out the Vizjerei. They were curious about his story and started magically researching him. They confirmed that he simultaneously existed in this realm and the Ethereal and was able to draw raw magical energies from it. He had no aptitude for traditional magic, but they researched him still. He gained greater control of his 'gift' and was able to draw different elements out from the Ether. He was also able to reach further into it and affect things in this realm through it. That was the source of his unnatural strength, when he reaches into the Ether, he can produce more leverage on things in this realm.&lt;br /&gt;
&lt;br /&gt;
The Vizjerei kept running more and more intensive experiments on him, and when he tried to make them stop, they wouldn't. A friend he had made among them secretly helped him escape, but he was discovered and in desperation, was able to turn himself completely Ethereal and dash through a wall to the outside. He found his way back to the Rogues. He decided it was time to return home. Finally having a grasp on what he was now capable of, he decided this was a gift, given to him by the Light, and it was his obligation to use it for good. He was going to return West to uncover the truth of these cultists that caused this chain of events and avenge his friends and the Paladin who gave his life for his. They would not die in vain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
Many pf the Phase Knight's powers are drawn directly from the Ether. He exists in both realms simultaneously, and can draw forces from the Ether or extend himself into it. He is a powerful, well-trained warrior and uses his abilities to augment his formidable fighting skills. Some skills are referred to as spells, but are not traditional magic, for his abilities are natural and don't require any special rituals, just willpower and mana.&lt;br /&gt;
&lt;br /&gt;
He is accustomed to heavy arms and armor, but also picked up advanced archery from the Sisters of the Sightless Eye while traveling with them. He was able to make incredible progress as his sight into the Ether gave him uncanny aiming abilities at a distance. As a soldier, he was trained in many weapons, but spent a great deal of time training with spears and polearms. Along with his new strength, he is able to wield them with one hand and can use a shield with them. He cannot dual-wield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
The Phase Knight's Channeling Skills include the skills Burn, Jolt, and Frostbite. These skills add the appropriate Elemental damages to ANY other attacks made by the character, even other Elemental skills. For example, if Burn is active, it's damage would be directly added to any damages caused Heatwave or Firestorm.&lt;br /&gt;
&lt;br /&gt;
===Phase Knight Skills===&lt;br /&gt;
The Phase Knight skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* Phasing&lt;br /&gt;
* Channeling&lt;br /&gt;
* Warfare&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phasing Skills====&lt;br /&gt;
These skills generally deal with 'phasing' the character, his equipment, or enemies in and out of the Ethereal Plane or using it's properties to his advantage.&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
* '''Displace:''' Active. Melee attack. Turns Ethereal and attacks target while moving through to the opposite side of them. During and for a short duration after the attack, defense(evasion) is increased.&lt;br /&gt;
* '''Ghostform:''' Active. Spell. Causes the character to fade into the Ethereal Plane and become insubstantial enough to move through enemies and obstacles for a short period of time. He cannot move through walls or closed doors. Still vulnerable to attack.&lt;br /&gt;
* '''Stability:''' Passive. Anchors the character to the Ether, decreasing the chance he can be moved against his will, ie. knockback, etc.&lt;br /&gt;
* '''Extension:''' Passive. Decreases the mana cost of all Phasing skills.&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
* '''Unstoppable Missile:''' Active. Missile attack. Missile weapon shot is partially Ethereal and can travel through obstacles and creatures. It can't pass through walls, but otherwise goes right through any targets, damaging them along the way.&lt;br /&gt;
* '''Phase Door:''' Active. Spell. If standing near a wall or obstacle, can shift into the Ether, jump through, and reform on the other side.&lt;br /&gt;
* '''Reduce Weight:''' Passive. Allow the character, through Ethereal leverage, to reduce the strength requirements for any equipment by a certain percentage, allowing him to wear heavier gear with less strength.&lt;br /&gt;
* '''Penetration:''' Passive. Able to bypass some of foes defenses Ethereally. Decreases foe's defense to character's attacks.&lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
* '''Summon:''' Active. Spell. Reaches through the Ether, grabs target, and teleports them right next to caster. Doesn't work on bosses or other characters.&lt;br /&gt;
* '''Draw Out:''' Active. Spell. Causes any foes within range that exist in both planes to be forced into this plane, making any invisibility, resistances, or abilities based on Etherealness to be canceled out while in area of effect. Lasts xx seconds.&lt;br /&gt;
* '''Ethereal Anchor:''' Passive. Attacks have a chance of anchoring a foe in place, unable to move. They can still attack normally. Skills that cause movement still work, but they are the only possible means of transportation. Doesn't work on bosses.&lt;br /&gt;
* '''Leverage:''' Passive. Allows character to reach into the Ether, providing greater force and leverage here. Increases the effect of strength on attacks and any other skills by a certain percentage.&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
* '''Shift Strike:''' Active. Melee attack. Quickly teleport next to an enemy, attack, then zip back to original location.&lt;br /&gt;
* '''Projection:''' Active. Spell. When cast, while mouse button is down, the character's body stays in place, vulnerable to attack, while his spirit can move around within range, like Ghostform, able to see from his spirits location, but can take no other actions. His spirit can be seen and attacked by foes that are partially Ethereal or can see invisible. The skill drains mana while in use and when mana runs out or button is released, the spirit goes back to body and the character is back to normal.&lt;br /&gt;
* '''Phase Reaction:''' Passive. By subconsciously shifting more into the Ethereal when attacked, he is able to reduce physical damage. When attacked, has a chance to increase physical resistance for that attack.&lt;br /&gt;
* '''Vulnerability:''' Passive. Decreases foes' physical resistance to character's attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Channeling Skills====&lt;br /&gt;
These skills focus on drawing elemental forces out of the Ether or draining them into it. These elemental powers are used in combat to enhance his already formidable battle prowess. Note: Between Burn, Jolt, and Frostbite, only one may be active at a time. Casting one will override the others.&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
* '''Burn:''' Active. Spell. Adds fire damage to attacks (and fire attacks) and increases accuracy. Lasts for xxx seconds.&lt;br /&gt;
* '''Jolt:''' Active. Spell. Adds electrical damage to attacks (and electrical attack) and increases attack speed. Lasts for xxx seconds.&lt;br /&gt;
* '''Heatsink:''' Passive. On being hit, has a chance of draining heat into the Ether from the surrounding area, chilling all foes within a given radius, increasing with rank.&lt;br /&gt;
* '''Enhanced Channeling:''' Passive. Increases the damage done by all Channeling skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
* '''Frostbite:''' Active. Spell. Adds cold damage to attacks (and cold attacks) and chilling effect. Lasts for xxx seconds.&lt;br /&gt;
* '''Discharge:''' Active. Spell. Causes the character to store an ever increasing electric charge drawn from the Ether. On being hit (melee only), the charge is released causing lightning damage. The longer the time in between attacks, the more power is charged and released. Lasts for xxx seconds.&lt;br /&gt;
* '''Drain Heat:''' Passive. Increases the cold duration of all cold based skills.&lt;br /&gt;
* '''Efficient Channeling:''' Passive. Decreases the mana cost of all skills in this tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
* '''Heatwave:''' Active. Spell. Sends out ripples of heat/fire that damages enemies within radius. Last while attack is activated, drains mana per second.&lt;br /&gt;
* '''Frost Shot:''' Active. Melee and Missile attack. When the attack button is pressed, this skill starts to drain heat from the surrounding area, chilling enemies in an expanding circle and channeling cold power into the attack. The area of cold and the power accumulated increases the longer the button is pressed, then the attack is launched when the button is released. The attack causes intense cold damage on the target hit and causes cold splash damage to nearby foes, chilling all of them. More ideal as a missile attack so you're not being attacked while charging.&lt;br /&gt;
* '''Ball Lightning:''' Passive. Adds a chance on attack (Missile or Melee) that a ball of electricity will surge forth in the direction of the attack that will deal electrical damage to any foes passing near it.&lt;br /&gt;
* '''Fast Charging:''' Passive. Increases the charge speed of Discharge.&lt;br /&gt;
* '''Elementary Strength:''' Passive. Increases the damage of Burn, Jolt, and Frostbite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
* '''Firestorm:''' Active. Melee attack. Leaps into the air, bursts into flames and dives at enemy, doing increased Melee damage and exploding on impact, causing fire damage to any foes nearby and igniting the ground.&lt;br /&gt;
* '''Enhanced Cooling:''' Passive. Increases the radius of Heatsink and increases the charge speed of Frost Shot.&lt;br /&gt;
* '''Surge:''' Passive. Increases the size and damage of Ball Lightning.&lt;br /&gt;
* '''Attunement:''' Passive. Allows the character to divert elemental energies back into the Ether, increasing resistances to fire, cold, and electricity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warfare Skills====&lt;br /&gt;
These skills are centered around combat and warfare, taking advantage of years of training in heavy arms and armor as well missile weapons. After adjusting to his 'condition', he has been able to augment his battle skills tremendously.&lt;br /&gt;
&lt;br /&gt;
'''Tier I:'''&lt;br /&gt;
* '''Lunge:''' Active. Melee attack. Forceful attack that hits target and any foes in front of or behind them, within weapon range. Long melee weapons like polearms have an advantage of potentially reaching farther.&lt;br /&gt;
* '''Rebuff:''' Passive. When attacked in Melee, has a chance of lashing out at attacker with shield, knocking him back and doing damage.&lt;br /&gt;
* '''Unnatural Nerve:''' Passive. Allows the character to steady himself and mentally slow down time, increasing the accuracy of all attacks.&lt;br /&gt;
* '''Melee Mastery:''' Passive. Increases Melee damage and Critical hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier II:'''&lt;br /&gt;
* '''Twin Shot:''' Active. Missile attack. Due to his unique condition, he can focus and fire two missiles at the same time. When shooting a missile with this skill, one shot is fired at target and another missile is fired at the closest, other, target simultaneously. If only one target is in range, both missiles launch at main target. Only the primary missile may trigger any special affects.&lt;br /&gt;
* '''Shield Crash:''' Active. Melee attack. With this attack, the character jumps forward a short distance and hits all foes in range with his shield, knocking them all back and dealing damage. On Crit., attacks with weapon instead, still with bonus from Shield Proficiency&lt;br /&gt;
* '''Slash:''' Passive. When attacking in melee, has a chance of making a slashing attack, hitting all foes in front of character. Additional targets struck don't trigger any special effects.&lt;br /&gt;
* '''Steel Tower:''' Passive. When standing still, increases defense and, if using a shield, increases blocking and absorption of the shield.&lt;br /&gt;
* '''Missile Mastery:''' Passive. Increases Missile damage and Critical hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier III:'''&lt;br /&gt;
* '''Forceful Blow:''' Active. Melee attack. Powerful strike that does increased damage and knocks foe flying back many spaces, breaking any barrels, baskets, etc. and busting open any doors in the way. Skill won't launch any foes that are immune to knockback, but still does additional damage.&lt;br /&gt;
* '''Twitch:''' Passive. When attacking with missiles, has a chance of sending an additional missile right behind the first. Each time this is triggered, it is checked again, with several missiles firing at the same target possible with higher ranks. This happens very quickly, having little impact on character's movement or attack rate. Also, subsequent missiles don't have any special properties like enchantments or Ricocheting.&lt;br /&gt;
* '''Shield Proficiency:''' Passive. Increases the damage done by Rebuff and Shield Crash.&lt;br /&gt;
* '''Unnatural Speed:''' Passive. Increases attack speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier IV:'''&lt;br /&gt;
* '''Catastrophic Blow:''' Active. Melee attack. Focusing the entirety of his physical and meta-physical prowess into an attack, he is able to perform a devastating melee attack on one enemy. Damage done is greatly increased, but the skill has a 4 second cooldown.&lt;br /&gt;
* '''Ricochet:''' Active. Missile attack. When a target is struck, the arrow jumps to the nearest target. Everytime a target is struck, the arrow keeps retargetting up to a skill based maximum or until it misses one.&lt;br /&gt;
* '''Flying Foe:''' Passive. The flying target from Forceful Blow that hits any other enemies, causes and takes damage based on an increasing percentage of the original damage done to the flying foe.&lt;br /&gt;
* '''Second Sight:''' Passive. His years of battle experience mixed with sensing ripples in the Ether give him an uncanny sense for expecting and reacting to danger. Increases the effect of Steel Tower and applies it to moving defenses as well.&lt;br /&gt;
* '''Explosive Power:''' Passive. Slightly decreases the cooldown period of Catastrophic Blow and increases the damage of Ricochet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Phase Knight was first posted on 4 July 2009 [http://forums.diii.net/showthread.php?t=731546] by [http://forums.diii.net/member.php?u=335830 Technomancer] on the [http://forums.diii.net/ Diii.net forums]. It was posted as a wiki article by [http://forums.diii.net/member.php?u=335830 Technomancer] on 17 August 2009.&lt;br /&gt;
&lt;br /&gt;
===Technomancer Notes===&lt;br /&gt;
This is a new class I've been working on for a while. It is a highly altered variant of my [[Arcane Warrior]]. I've largely done away with enchantments and expanded in different directions fairly drastically. Some skill names may be the same, but in most cases these skills are rather different, may have changed from active to passive, have entirely different affects, etc. Only a handful are untouched, like Shift Strike and Ricochet. Hope you like!&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Onaga_Manji&amp;diff=21184</id>
		<title>Fanmade:Onaga Manji</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Onaga_Manji&amp;diff=21184"/>
				<updated>2010-06-18T16:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fanclass|'''Krunkest404'''}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Onaga_Manji.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= onaga Manji&lt;br /&gt;
|classtype= fanclass &amp;lt;!-- fanclass / joke / official / official_Diablo_III --&amp;gt;&lt;br /&gt;
|role= [[Unknown ]]&lt;br /&gt;
|attrib= [[Dexterity]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Speed of the shadows&lt;br /&gt;
|skilltree2= Blade Sentinel&lt;br /&gt;
|skilltree3= Broken mind&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= Unkown&lt;br /&gt;
|affiliation= None Known&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'' the onaga Manji are a race of many secret only a handful few of the these people [[Deckard Cain]] is one of the few who has found a page of the background of them.. The onaga Manji have been around for thousands of years.. They where form by the leaders agreements of the [[Assassin]]s and [[Barbarian]]s to where every 60 years only 4 barbarian and 4 assassin men and women would be able to get together and have children. The onaga Manji have the speed, and assassin technique but also the barbarian toughness and part strenths. the onaga Manji are known for parilyzing by breaking the wrist and ankles of there enemies.. And for the same heal them selves by qi wisdom. not to many of the skills have been shown because of the fact there quickness''&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
''No text is really needed here. Fill these out if you can. If not, then hide it with an html comment until we get more info from Blizzard.''&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' 30&lt;br /&gt;
*'''[[Dexterity]]:''' 50&lt;br /&gt;
*'''[[Vitality]]:''' 23&lt;br /&gt;
*'''[[Willpower]]:''' 20&lt;br /&gt;
*'''[[Life]]:''' 30&lt;br /&gt;
*'''[[Mana]]:''' 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' 2.1&lt;br /&gt;
*'''[[Dexterity]]:''' .2.5&lt;br /&gt;
*'''[[Vitality]]:''' 2.4&lt;br /&gt;
*'''[[Willpower]]:''' 1.4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===onaga Manji Skills===&lt;br /&gt;
''Replace text to fit the new class:''&lt;br /&gt;
&lt;br /&gt;
The onaga Manji skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* Blade&lt;br /&gt;
* Mind&lt;br /&gt;
* Bow&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
''For the individual tree headlines, try to include a 150px example image to the left that shows a typical spell from that skill tree. Write a short (but not too short) description of the skill tree. Replace text as necessary.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blade Skills====&lt;br /&gt;
[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]&lt;br /&gt;
The [[Blade_Skill_Tree|Blade tree skills]] The onaga Manji katana skill the assassins used claws and the onaga Manji did not want to use such weapons for he fact distance was to close the blade skills they use have many traits that a lot of civilization lost. also some where gain from there barbarian counterparts including [[Whirlwind]], [[Slashing Strike]], once the blade is mastered the onaga Manji can into the soul of the blade and tap its full power.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Mind Skills====&lt;br /&gt;
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]&lt;br /&gt;
The [[Mind_Skill_Tree|Mind tree skills]] As once a man said &amp;quot;a mind is a terrible thing to waste&amp;quot; and the onaga Manji took that advice. the can use there minds to feel not pain during battle, make there skin as stone, and speed up there reaction of there other skills,they even can use there mind to heal them selves when they are not in battle. only 1 skills was shown in life and was recorded it was Redemption.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Bow Skills====&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]&lt;br /&gt;
The [[Bow_Skill_Tree|Bow tree skills]] this is where it gets fun for the lazy the bows the onaga Manji use are cross bows and regular the women use crossbow because of its lightness the male use the traditional because of the power. alot of the bow skills use was stolen from many tribes, one of them being Amazon race. many warriors have died to steal the information and give to the people. some of the skills are multi strike, arrows from heaven, and omega shot.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Development==&lt;br /&gt;
When did the author think of the idea, has it gone through stages of looking differently, or having a different direction?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Nomad&amp;diff=21183</id>
		<title>Fanmade:Nomad</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Nomad&amp;diff=21183"/>
				<updated>2010-06-18T16:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born in the heart of the desert, forged by its burning sun and mixed with its rough sands, fights the demons under guidance from the spirits of the desert elders.&lt;br /&gt;
&lt;br /&gt;
{{Fanmade|Knight_Wolf|class}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= The Nomad.jpg&lt;br /&gt;
|portrait-width= 200px&lt;br /&gt;
|name= The Nomad&lt;br /&gt;
|classtype= fanclass  &amp;lt;!-- joke / official / official_Diablo_III --&amp;gt;&lt;br /&gt;
|role= [[Melee]]/[[Ranged]] Hybrid&lt;br /&gt;
|attrib= [[Dexterity]]/[[Strength]]/[[Willpower]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Nomadic  Warrior Skill Tree&lt;br /&gt;
|skilltree2= Sand Spirits Skill Tree&lt;br /&gt;
|skilltree3= Insight Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= Deserts on the out skirts of [[Lut_Gholein]]&lt;br /&gt;
|affiliation= Nomads, Desert Elders Spirits &lt;br /&gt;
|friends= Barbarians&lt;br /&gt;
|foes= Demons / Assassins &lt;br /&gt;
|catexclude= &amp;lt;!-- ONLY USE THIS IF THE ARTICLE IS A FAN-MADE ARTICLE OR ARCHIVED - REMOVES AUTOMATIC CATEGORIES --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Male Nomad Background story===&lt;br /&gt;
Before the day the [[Wanderer]] passed through the deserts of [[Lut Gholein]] the Nomad was a 15 year's old young man living and training to be a nomadic warrior in his desert tribe, being the son of the tribe leader he was chosen to go through disciplinary harsh training and never had the chance to play with other kids in his age, and while he hated that he also loved his family and wanted to please his father, so he chose to withstand that harsh training by his strict master to whatever extents in might go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And upon one day after returning from his hunting training with his master (which lasted for three full days) he was shocked by the sight of his village, chaos ... blood .. fire ... screams .. demons, it was an unbelievable and nightmarish sight to him, everything he worked hard for, everything dear to him that he wanted to protect was being destroyed and ravished very violently right in front of his eyes, his master yelled at him to snap out of it and try to save what he can before everything is over.&lt;br /&gt;
&lt;br /&gt;
They both headed towards the village with extreme haste killing demons left and right on their way, until they reached the middle of the village and saw the horrifying sight of a cloaked guy spawning demons in all directions while screaming in agony, and before they could attack him the young boy's father appeared from the other end of the village rushing towards that mysterious cloaked person killing demons with his sword valiantly and before they could even move he attacked and bravely stabbed the mysterious cloaked figure ... only to get very violently repelled and his body shredded to pieces by an unseen force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young warrior screamed his father's name in grief, blinded by sadness and anger he wanted to attack that figure but his master gripped him from his wrist violently and punched him in the face throwing him to the ground before yelling at him like he never did before '''''&amp;quot;LISTEN TO ME, you shall leave right now, this is something so evil and like nothing we seen before, no matter what you do you won't be able to kill it, don't waste your life here, try to save as many s you can and flee, DO YOU UNDERSTAND ME !!! ... GO ... RUN .. GO NOW !!!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
In front of his master's rage (which he couldn't face) he got up and started moving away from the center of the village, but for a moment her turned around only to see his master being overwhelmed by the endless flood of demons spawning from the cloaked figure's body, he hesitated for a second wanting to go back and help his master but seeing other innocent people from his village in danger and being cornered by lesser demons he chose to listen to his master and rushed to fight those demons and to help his people escape the hell his village has become, but with no walls to protect them and no outside help to rescue them they fought bravely but in the end failed to stop the nonstop onslaught of the wicked demons the wanderer spawned, and the survivors scattered aimlessly under the burning suns of the desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone, stranded and on the verge of death the Nomad thought it was all over, until he saw what he thought to be a mirage, a near-death hallucination, but it was neither, what he saw was as real as the sands of the desert around it ... a half-hidden entrance to an ancient underground temple, upon entering he found shelter, water and even fresh food, but before he overcame his surprise he heard a deep voice calling him from the inner most chamber of the temple, going there he entered the room which the deep voice was coming from .. An empty vast room it was and its huge walls had murals telling long lost tales, upon entering he clearly heard the voice saying. &lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Welcome young warrior, be at ease we mean you no harm ... but hear us well, for what you will be tasked with requires nothing less of a clear mind, a fearless heart and a strong body ... listen and know that we the spirits of the desert elders shall bestow upon you a power long lost and forgotten, for the coming years will see the rise of an evil like the world never saw before, and you shall be ready when the time comes&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The Young man stood there in disbelief, before he asked them about that food and water he found and about that evil they spoke off and many other things on his mind, they told him that it was their water and food preserved by their once powerful magic for those who might find the temple one day.&lt;br /&gt;
&lt;br /&gt;
They also told him that there are other temples out there the vast desert like this one in which they also can project themselves from the astral plane they are trapped in, they also told him that there are already other like himself who are preparing to fight that evil they warned him from (referencing the female nomad), after that they went on and started explaining their own origins and the nature of Diablo and his brothers to the young man, who slowly started realizing the burden we will have to handle and the extents he might have to go to face that infamous evil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Male_&amp;amp;_Female_Nomad.jpg|thumb|Left|300px|Male &amp;amp; Female Nomads]]&lt;br /&gt;
&lt;br /&gt;
===Female Nomad Background story===&lt;br /&gt;
Born into the strict Nomad Tribes that live in the deserts of [[Lut Gholein]] the female Nomad was burdened by the moral code of her tribe, there were so many rules that govern every move or action she makes .... '''''&amp;quot;you mustn't go out to any nearby cities, you mustn't learn how to fight or hunt, you mustn't wear this or that, you mustn't laugh, you mustn't talk to anyone outside your family, you mustn't do this .. you mustn't do that!!!&amp;quot;''''' .. that's all she could hear from her father since she was nine.&lt;br /&gt;
&lt;br /&gt;
Upon her 15th birth date her father decided to marry her to and old rich trader from another nomad tribe to solve his financial problems, and the marriage was arranged to happen on the next full moon, her mother tried all she could to stop this but she couldn't, her husband's mind was set in stone and the village elders couldn't interfere.&lt;br /&gt;
&lt;br /&gt;
In front of her daughter's tears and pleading she decided to take the most brave decision in her entire life, she decided to flee her tribe to save her daughter from that ill marriage even though she knows that this will denounce her and mark her and her daughters as traitors and wretched people.&lt;br /&gt;
&lt;br /&gt;
Fleeing in the middle of the night she wandered the desert trying to use the trade routes map she stole from her husband's pouch to reach [[Lut Gholein]] and hide there, but due to her inexperience she got lost with her daughter in the middle of the desert.&lt;br /&gt;
&lt;br /&gt;
And when she gave up wandering she decided to rest with her daughter and made a make-shift tent to shelter them, and soon they fell to sleep, only for the mother to awaken in the middle of the night by the horrors she couldn't foresee, it wasn't wolves nor was it bandits .. it was demons ... demons a mysterious cloaked figure along the horizon was spawning left and right while screaming in agony in the middle of the night desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mother woke her daughter and and ran in fear and awe, she ran aimlessly in the middle of the desert cold night, she was too afraid to notice that the mysterious figure was the infamous [[Wanderer]] people tell horrific tales of nor that the direction in which he was heading was directly towards her tribe encampment.  &lt;br /&gt;
&lt;br /&gt;
In her fear and aimless running she stumbled upon a half buried temple entrance, seeking shelter from the demon spawns she saw minutes ago she ran inside without a second thought while holding her daughter with both arms and close to her chest as if she wanted to protect her from the whole world with every inch of her body, and once she entered the main hall of the dusty temple and for her surprise she heard a deep voices calling her from the inner most chamber of that temple, going there she entered the room which the deep voice was coming from .. An empty vast room it was and its huge walls had murals telling long lost tales, upon entering he clearly heard the voices saying. &lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;Fear us not young mother, for we mean you no harm, we are the spirits of a long dead and forgotten sect of elders, bound to this world by the power of the magic we practiced and awoken from our long slumber by the evil that has befallen the world, but we are afraid that with our current weak powers our reach can't extend outside this temple and for that we are glad you found us today young mother&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The mother asked them to protect her and her daughter, but the voices told her that they can't do anything without a human host for their powers, and that her daughter is a perfect candidate, if she chose to she can leave her daughter here knowing she will be safe and sheltered inside the temple until the time she is ready, she asked if they can take her instead by they told her that their training and tutoring takes too long specially with their current stat, so the host has to be young at the start of said training.&lt;br /&gt;
&lt;br /&gt;
The mother seemed confused and not sure to trust them or not, but something said by one of the voices made her decide, that one voice told her that if she noticed were that evil figure she saw last night was heading, she couldn't think of any other meaning for this question, and her worst fears became true as one of voices confirmed her fears '''''&amp;quot;yes, that accursed evil is heading towards your people young mother !!!!&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The mother gasped in fear and hugged her daughter even tighter, cause even though she fled her village with her daughter to protect her future she still cared for her people and loved them, she wanted to ask the spirits of the elders if they can do anything to help but she was afraid to anger them, for her surprise her daughter who was in her arms turned around while still in her mother's arms and asked the spirits bravely if they can do anything to help her father and village ... but they stayed silent for few moments before giving her the answer '''''&amp;quot;sadly not now, not now at all we are afraid, we aren't prepared yet young one ... and for you to be ready, many moons have to pass and many sacrifices has to be made&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
The mother stood there in deep thought before making another brave and almost crazy decision, she decided to leave her daughter there with the elder spirits and run back to the village to warn them of the evil heading towards them, the elders didn't try to stop her or encourage her, but rather accepted her choice with one word '''''&amp;quot;so be it, so be it young mother, and know that if you want to reach your village head towards the direction of the moon and you will reach your village if you are fast enough, also know that your daughter will be safe and sheltered and that she one day after many moons will be a warrior to be reckoned with, a warrior able to face that evil and vanquish it&amp;quot;''''' &lt;br /&gt;
&lt;br /&gt;
The brave mother put her daughter down, bent over and kissed her on the forehead before leaving the temple running only for the temple gates to shut right behind her, she wiped her tears and looked towards the direction the elders told her to go .... and started running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
&lt;br /&gt;
After 20 years of training the 35 years old Nomad became an expert with a multitude of weapons (Bows, 1h Throwing Spears, Daggers, Swords &amp;amp; Shields), and also gained a deep and cunning sense of observation and a vast knowledge bestowed upon him/her from the elders of the desert along with a long lost mystical power which he/she was trained to use, A power that commands the wild sand spirits of the desert to do his/her bidding and tear his/her enemies to shreds. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
'''Male Nomad:'''&lt;br /&gt;
&lt;br /&gt;
Driven by a mix of duty and anger he want to vanquish all demons and avenge his tribe, he is noble at heart but his judgment sometimes is clouded by his intense emotions and the lack of contact with the outer world for the last 20 years made him a little uneasy around people, he just likes to be left alone, which gives him an enigmatic mysterious aura he never wanted to have, not to mention the fact that he heard about the killing of the Wandarer by the Barbarian made him both sad he couldn't kill him himself and also made him want to seek the famous Barbarian who slayed it to ask him about many things.&lt;br /&gt;
&lt;br /&gt;
'''Female Nomad:'''&lt;br /&gt;
&lt;br /&gt;
Driven by her wish to avenge her mother and prove to herself that she can be a proficient warrior (unlike what her people always said to her), she has also rebelled against all the strict code and rules set to her by her people, she chose to wear whatever clothes she likes no matter how people view her and also decided to travel the whole world of sanctuary fighting demons wherever they are ... adventurous, kindhearted and energetic but sometimes feels bitter sweet cause she remembers she is responsible for her mother's death (or so she thinks).&lt;br /&gt;
&lt;br /&gt;
===Weapons the Nomad excels at using===&lt;br /&gt;
*Bows&lt;br /&gt;
*Shields + 1h Swords&lt;br /&gt;
*Shields + Daggers&lt;br /&gt;
*Shields + Throwing Spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Skill Trees===&lt;br /&gt;
&lt;br /&gt;
*'''''Nomadic Warrior''''' (active and passive skills specializing in various weapons)&lt;br /&gt;
*'''''Sand Spirits''''' (magic based sand attacks and traps)  &lt;br /&gt;
*'''''Insight''''' (Aided by the Elders and their knowledge the Nomad outperforms his enemies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explaining the Dependency links===&lt;br /&gt;
&lt;br /&gt;
Here dependencies don't prevent you from using the skills in the higher tiers, for example you can still invest in Viper shot even if you didn't invest in Hawk or Wolf shot, but you will only be able to take it to level 5, taking it to level 10 would require investing 5 points in either Hawk shot or Wolf shot, and taking it to level 15 would require investing 10 points in both previous skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dependancy level 1:'''In order to take any skill to level 10, 5 points must be invested in dependency linked skills above it.&lt;br /&gt;
&lt;br /&gt;
'''Dependency level 2:'''In order to take any skill to lv 15, 10 points must be invested in dependency linked skills above it.&lt;br /&gt;
&lt;br /&gt;
'''Dependency level 3:'''In order to take any skill to lv 20, 15 points must be invested in dependency linked skills above it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Skill_Tree.jpg|thumb|Left|300px|Nomad Skill Trees]]&lt;br /&gt;
&lt;br /&gt;
===Nomadic Warrior===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 1'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1-Hawk Shot:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires Bows) Arrow shot with the hawk spirit, its sharp precision damages enemy internal organs ''(+x% to Critical chance and +x% to Crit damage / lowers enemy attack speed by 40% / x% chance to reduce monster resistances by half)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-Sharpened Edge:''' &lt;br /&gt;
&lt;br /&gt;
Passive-(applies to daggers and 1h swords) sharpens and increases effect of edged weapons ''(melee damage increased by x% / melee attacking speed increased by x%) &lt;br /&gt;
&lt;br /&gt;
''&lt;br /&gt;
'''3-Fierce Throw:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires Thr.Spear) A very violent but slow spear throw that skewers the enemy body and fixates it into the earth for few moments ''(prevents enemy from moving for x seconds / does (x) damage over time to skewered enemy / enemy can still attack) &lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''4-Shield Dash:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires Shield) Nomad rushes forward for a distance with his shield up knocking enemies sideways, while also stunning and damaging them ''(Damage X [x is related to block chance of equipped shield] / +% Block amount / +% chance to stun enemies)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 2'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''5-Shield Toss:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires a Shield) Nomad throws shield at enemies, it arcs in the air hitting multiple enemies before coming back to him ''(x Damage [x is related to block chance of equipped shield]/ +X damage increase per enemy hit / Nomad actual Block Chance and amount are nullified during throw)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6-Swift Strikes:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires daggers or 1h swords) Nomad spins one time in place damaging multiple enemies ''(Hits all enemies around Nomad with / +% chance to reduce enemy armor with every hit)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7-Spikes:''' &lt;br /&gt;
&lt;br /&gt;
Passive-(applies to Bows, Thr.Spears) small Spikes are added to throwing weapons making them more lethal ''(+x% Critical chance and damage with arrows or Thr.spears/ +x% chance an enemy will take [X] damage over time to if it moves or attacks after being hit with arrows or Thr.spears)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8-Wolf Shot:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires a Bow) Arrow shot with the spirit of the Wolf ... pierces enemies with extreme ferocity ''(Pierces enemies / +x% to Critical chance and +x% to Crit damage / x% chance to do double damage / Knocks enemy back)''  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 3'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''9-Cripple Cut:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires daggers or 1h swords) Nomad lunches an powerful attack that heavily damages the enemy legs ''(-x% to enemy movement speed / +x% to weapon damage / x% chance to Stun enemy)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''10-Reflect Shield:''' &lt;br /&gt;
&lt;br /&gt;
Passive-(requires Shield) Nomad uses shield to deflect ranged attacks ''(+x% chance to Block / x% chance to Reflect any ranged attacks back at attackers)&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''11-Art of Sealing:''' &lt;br /&gt;
&lt;br /&gt;
Passive-(requires Bow or Thr.Spear) ranged weapons become more effective against enemy magic users ''(+15% to Critical chance / +20 Arcane damage [added to weapon damage])''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 4'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''12-Viper Shot:''' &lt;br /&gt;
&lt;br /&gt;
Active-(requires a Bow) Arrow shot with the spirit of the viper, strikes enemies with an extremely lethal poison ''(+30 Poison Damage / +x% to Critical chance and +x% to Crit damage / x% chance to explode on contact creating poison fumes that stay for 10 sec)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''13-Blades of justice:''' &lt;br /&gt;
&lt;br /&gt;
Active/Buff-(requires daggers or 1h swords) Nomad focuses and draws strength from within to counter enemy attacks ''(Lasts 12 sec / during active time whenever attacked Nomad automatically counter attacks enemies with swift speed  / counter attack does X2 weapon damage + 50% from enemy damage returned with every counter attack)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sand Spirits===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 1'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1-Drought:''' &lt;br /&gt;
&lt;br /&gt;
Active/Buff - Nomad calls upon the desert spirits that follow him around and inflict drought upon his enemies ''(Lasts 10 sec and follows nomad around/ burn any enemies close by causing X fire damage / slows enemies movement by 30%)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-Enchanted Sand:''' &lt;br /&gt;
&lt;br /&gt;
Active/Trap - Nomad calls upon the enchanted sands of the desert to cripple his enemies ''(Creates a patch of enchanted sand that blinds enemies walking over it / absorbs mana by [2% of monster HP/1 sec] from every monster on patch/ Lasts 8 sec)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3-Sand Slash:''' &lt;br /&gt;
&lt;br /&gt;
Active - Nomad calls upon a powerful sand spirit that slashes his enemies in an instant ''(40 damage / +extra damage = 60% of spell damage bonus / +X% chance to Crit / +X to Crit damage /X chance to hit 3 adjacent enemies)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4-Sand Coat:''' &lt;br /&gt;
&lt;br /&gt;
Passive - A gentle vortex of sand engulfs the Nomad and protects him all the time ''(Vortex reduces damage from magic and ranged attacks by 15% / +18% to block amount)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 2'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''5-Quick Sand:''' &lt;br /&gt;
&lt;br /&gt;
Active/Trap - Nomad calls upon the quick sands of the desert to stop and devour his enemies ''(Quick sand slows enemies above it by 60% / X damage over time / +extra damage = +30% of spell damage bonus / Lasts 8 sec)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6-Blessed Dunes:''' &lt;br /&gt;
&lt;br /&gt;
Active/stationary buff - Nomad creates a patch of sand that increases the Attack and defense of himself and his allies ''(Dunes patch lasts for 5 sec / gives +x% to Physical damage/ +x% to Physical damage reduction / +x% to Armor)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7-Burning Sand:''' &lt;br /&gt;
&lt;br /&gt;
Active/Trap - Nomad calls upon the scorching sands of the desert to burn and weaken his enemies ''(Scorching sands reduce armor and resistances of enemies above it by 25% / 35/sec fire damage over time / +extra damage = 60% of spell damage bonus / Lasts 4 sec)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8-Sand Spikes:''' &lt;br /&gt;
&lt;br /&gt;
Active - Spikes of sand erupts violently from below the enemies to shred them apart ''(X spikes erupt causing x damage each/ Spikes has 60% chance to knock back enemy / +extra damage = +80% of spell damage bonus)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 3'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''9-Deadly Mirage:''' &lt;br /&gt;
&lt;br /&gt;
Active/buff - With help from the desert spirits the Nomad tricks his enemies and vanquishes them ''(When Mirage is active if Nomad is attacked with Melee/magic/ranged he turns into sand then vanishes like a mirage and reappears behind the attacker / after reappearing Nomad instantly delivers a powerful kick doing damage to that enemy [X + 50% of DEX] / Kick knocks back / Mirage buff lasts for 4 sec)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''10-Oasis:''' &lt;br /&gt;
&lt;br /&gt;
Active/stationary buff - Nomad creates a large patch of sand that heals and invigorates him and his allies ''(Oasis patch lasts for 8 sec / gives +x% to life regen / +x% to Mana Regen / +x% to Health globe bonus / +x% potion bonus)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''11-Sand Tornado:''' &lt;br /&gt;
&lt;br /&gt;
Active - The Nomad calls upon a very violent sand tornado that lifts the enemies up and damages them ''(Tornado lifts up X enemies / X damage to lifted enemy over time / Tornado lasts for 15 sec / +extra damage = +120% of spell damage bonus)&lt;br /&gt;
&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 4'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''12-Wrath of the Desert:''' &lt;br /&gt;
Passive - When Nomad is in Mortal Danger that spirits of the desert surround him and become even more fierce ''(20% of damage inflicted upon the Nomad is returned to melee or ranged attackers / spell damage bonus increases by +50% / +25% to damage reduction) '' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''13-Sand warriors:''' &lt;br /&gt;
Active - Nomad calls upon the desert warrior spirits themselves to fight by his side ''(Summons 3 sand warriors / sand warriors last for 25 sec / sand warriors attack melee - Slow moving - slow attack / armor = 180% of Nomad base armor / Damage = x + 50% of Nomad physical damage bonus / HP = 80% of Nomad life)''&lt;br /&gt;
&lt;br /&gt;
===Insight===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 1'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1-Quicker Steps:''' &lt;br /&gt;
&lt;br /&gt;
Passive - Nomad uses his agility to gain the upper hand in combat ''(+25% to movement speed [FRW] / +15% to Dex)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-Focus:''' &lt;br /&gt;
&lt;br /&gt;
Active/buff - Nomad focuses to invigorate his mind and Body ''(+x% of DEX added to Willpower / +x% of DEX added to VIT / Lasts 10 sec)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3-Elder of Bestowal:''' &lt;br /&gt;
&lt;br /&gt;
Active - Nomad calls upon the Elder of Bestowal which aids the Nomad ''(Elder spirit lasts for 10 sec / Elder spirits roams the battle field collecting Health Globes for the nomad / Gives +20% of HP restored as Mana to the Nomad)&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''4-Trickster:''' &lt;br /&gt;
&lt;br /&gt;
Passive/Buff - Nomad uses his reflexes and flexibility to avoid further damage ''(The Nomad gains +5% chance to Dodge With every successive hit he receives from enemies/ Max bonus is +30%/ buff-bonus lasts 4 sec after getting hit)&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 2'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''5-Chemist:''' &lt;br /&gt;
&lt;br /&gt;
Passive - Knowledge about Potions and alchemy make the Nomad able to maximize their potential to survive ''(+X life from potions and Healing globes / +X% chance to fully restore Mana upon using a Health Globe)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6-Elder of Wisdom:''' &lt;br /&gt;
&lt;br /&gt;
Active/Buff - the Nomad calls the Elder of knowledge who taught him, maximizes his magic potential ''(X% Mana cost reduction / +X% to all magic attacks / +x to Wisdom/ lasts for 12 sec)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7-Rapid Power:''' &lt;br /&gt;
&lt;br /&gt;
Passive - Using his power the Nomad gains the even more raw speed ''(Every 10 points in STR increases DEX by +5%)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8-Songs of Bravery:''' &lt;br /&gt;
&lt;br /&gt;
Active/buff - Nomad recalls the bravery songs of his tribe and raises his and his allies combat spirit greatly ''(Lasts 8 sec/ +x% to physical damage / +x% to spell damage / +x% to attacks per sec) &lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 3'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''9-Total Control:''' &lt;br /&gt;
&lt;br /&gt;
Active/Buff - the Nomad focused deeply to Gain full control of his body and spirit ''(Lasts 9 sec / Reduces all negative buffs duration to 3 sec / +10% to all resistances)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''10-Elder of Isolation:''' &lt;br /&gt;
&lt;br /&gt;
Active - Nomad calls upon an Elder spirit to seal away a group of enemies in a sphere of light temporarily ''(Seals all enemies in targeted area away for x sec / sealed enemies can't move, attack or be attacked)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''11-Elder of War:''' &lt;br /&gt;
&lt;br /&gt;
Active - Nomad calls for the Elder of war who helps him damage his enemies much more effectively (Lasts 12 sec / +30% to physical Damage / +15% Crit Damage / +20% to Critical Chance / Every successful Crit gives the next attack +10% to be a Crit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''''Tier 4'''''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''12-Survivor:''' &lt;br /&gt;
&lt;br /&gt;
Active/buff - Using the his sharp senses and survival experience the Nomad survives against unbelievable odds ''(Lasts 20 sec / Increases Block chance by x% / increases Dodge by x% / Upon reaching 20% of HP all previous bonuses are increased by 170%)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''13-The Elders:''' &lt;br /&gt;
&lt;br /&gt;
Active - Nomad calls upon the spirits of the Elders that accompany and protect him ''(Summons 4 Elder spirits that walk with the Nomad and stay for 30 sec / Spirits Knock Back enemies away from the Nomad with 45% chance to Blind them / Knocked back enemy replenishes +30 mana to the Nomad / Spirits Can't be attacked and their Knock back attack doesn't do damage / using any of the other &amp;quot;elder skills&amp;quot; dispels this one)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples of Skills with Skill Runes===&lt;br /&gt;
&lt;br /&gt;
====Expected Rune Types====&lt;br /&gt;
&lt;br /&gt;
'''Multi-Rune:'''Multiplies the skill effect depending on the rune level.&lt;br /&gt;
&lt;br /&gt;
'''Power Rune:'''Adds different damage effects or lengthens skill duration (resulting in more Damage).&lt;br /&gt;
&lt;br /&gt;
'''Efficiency Rune:'''Makes using a skill more frequently or more often an easy task.&lt;br /&gt;
&lt;br /&gt;
'''Unique Rune:'''Adds a unique one-of-a-kind twist to any active skill, effect completely different with each skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''1-Hawk Shot:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
Active-(requires Bows) Arrow shot with the hawk spirit, its sharp precision damages enemy internal organs (+x% to Critical chance and +x% to Crit damage / lowers enemy attack speed by 40% / x% chance to reduce monster resistances by half)&lt;br /&gt;
&lt;br /&gt;
'''-With Multi-Rune:''' Arrow splits into (x) arrows&lt;br /&gt;
&lt;br /&gt;
'''-With Power Rune:''' X% chance to stun enemy / +10% to Crit Chance &amp;amp; Dmg&lt;br /&gt;
&lt;br /&gt;
'''-With Efficiency Rune:''' Faster Casting rate (and) less cost (or) less cool down &lt;br /&gt;
&lt;br /&gt;
'''-With Unique Rune:''' Arrow Tracks Target &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''2-Fierce Throw:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
Active-(requires Thr.Spear) A very violent but slow spear throw that pierces and skewers the enemy body fixating it into the earth for few moments (prevents enemy from moving for x seconds / does (x) damage over time to skewered enemy / enemy can still attack) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-With Multi-Rune:''' Thr.Spear splits into (x) spears&lt;br /&gt;
&lt;br /&gt;
'''-With Power Rune:'''  Spear explodes doing (40) AoE fire damage after (x) sec from piercing enemy. &lt;br /&gt;
&lt;br /&gt;
'''-With Efficiency Rune:''' Faster Casting rate (and) less cost (or) less cool down            &lt;br /&gt;
&lt;br /&gt;
'''-With Unique Rune:''' Nomad uses a magical Chain connected to spear to pull enemies closer after piercing them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''3-Shield Dash:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
Active-(requires Shield) Nomad rushes forward for a short distance with his shield up knocking enemies sideways, while also stunning and damaging them (Damage X [x is related to block chance of equipped shield] / +% Block amount / +% chance to stun enemies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-With Multi-Rune:''' Nomad can change direction multiple times (via mouse clicks). &lt;br /&gt;
&lt;br /&gt;
'''-With Power Rune:''' Knock back effect x2 and a single Dash distance is 4 times longer.&lt;br /&gt;
&lt;br /&gt;
'''-With Efficiency Rune:''' Faster Casting rate (and) less cost (or) less cool down&lt;br /&gt;
&lt;br /&gt;
'''-With Unique Rune:''' Nomad Dashes so fast he becomes a ghostly figure, enables Nomad to dash right through enemies while also being invincible during the dash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
-This is the first fan class i ever made, i first posted it here on Diablowiki on 11-11-2009 but I had been working on it for three months prior to that date (concept, skills and art), i have also suggested the concept several times on some threads on the forums as a candidate for '''&amp;quot;possible fifth class&amp;quot;''' under the name of '''&amp;quot;Raider&amp;quot;''', but it was just a simple outline not as detailed as the '''&amp;quot;Nomad&amp;quot;''' who serves the same role. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
-Second Update Batch on 26-11-2009, Female Nomad backstory told and an art piece was added to the gallery showing the male and female Nomads starting gear (i.e naked with no extra gear worn), plus an update explaining the dependency in the Nomad Skill Trees and examples of skills with skill runes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Further upgrades and updates will be made if possible including and not limited to (altering/removing/adding skills, adding skill rune effects, adding more art, .... etc etc).&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Nomad.jpg|Nomad fights with Fallen&lt;br /&gt;
Image:Skill_Tree.jpg|Nomad Skill Trees&lt;br /&gt;
Image:Male_&amp;amp;_Female_Nomad.jpg|Male &amp;amp; Female Nomad&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Hollow_Man&amp;diff=21182</id>
		<title>Fanmade:Hollow Man</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Hollow_Man&amp;diff=21182"/>
				<updated>2010-06-18T16:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hollow Man''' [[class]] is a ghost, fighting the [[Prime Evil]]s for power or salvation.  &lt;br /&gt;
&lt;br /&gt;
{{fanclass|'''BigKevSexyMan''', Concept Art by [[Delowyn]]}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= HollowMan.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Hollow Man&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Caster]], [[Crowd control]]&lt;br /&gt;
|attrib= [[Willpower]], [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Posession Skill Tree&lt;br /&gt;
|skilltree2= Haunting Skill Tree&lt;br /&gt;
|skilltree3= Redemption Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= None known&lt;br /&gt;
|friends= Necromancers, Witch Doctors&lt;br /&gt;
|foes= Necromancers, Witch Doctors, Paladins&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
In the past battles with [[Diablo]] and his Brethren, many righteous warriors have fallen.  Many of such warriors were resurrected through the [[Prime Evils]] power and forced to fight for that which they despised.  However, once the Prime Evils influence left the world of [[Sanctuary]] these fallen warriors were once again laid to rest.&lt;br /&gt;
&lt;br /&gt;
But something has given rise to their slumber and they now walk the world once again. Only now their own will and memory are with them.  What is the cause behind there rise?  Will they be the noble warriors who have died, or embrace their powers of [[undeath]]?&lt;br /&gt;
&lt;br /&gt;
[[King Leoric]] Could be one such Hollow men who embraced Undeath versus Redemption.&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The playstyle of this character would mostly be like of a ghost. The most noticeable skill he would be able to do would be to possess his enemies and use them to fight their own brethren. He could also be a bit of a buffer that is able to project his auras onto his teammates. He could buff and debuff the enemies and use their own kind against each other.&lt;br /&gt;
&lt;br /&gt;
He's more suited as a crowd control. Not crowd control in the typical mage nuker style. But more of trickery and distractions while doing his damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Trees==&lt;br /&gt;
The hollow man has three types of power at his disposal:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Possession===&lt;br /&gt;
The Possession skill tree deals with the possession of your enemies.  You can use this power to create a tank meant to last, or you can use skills designed to destroy a foe from the inside.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:'''&lt;br /&gt;
&lt;br /&gt;
* '''Possession''' - Possess a non-boss, non-unique monster(duration increases with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Hope for the Damned''' - When active, uses your mana to slowly heal your possessed monster's health(health regenerate rate increases)&lt;br /&gt;
&lt;br /&gt;
* '''Spirit Armor''' - A percentage of your armor will transfer to your possessed monster(% increases with Rank)&lt;br /&gt;
&lt;br /&gt;
* '''Word of Confusion''' - Confuses enemies around you(radius increases with rank)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:'''&lt;br /&gt;
&lt;br /&gt;
* '''Fury''' - Increases your possessee's damage, lowers his defense and renders you unable to escape(Damage increases with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Soul Crusher''' - When active, slowly deteriorates the possessed monster's health(damage rate increases with Rank)&lt;br /&gt;
&lt;br /&gt;
* '''Unlock Skill''' - Unlocks an enemies Tier 1 skill(Tier increases with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Lingering Burden''' - If you are dispelled or leave an enemy, he will have lowered damage(damage reduction increases with rank).&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:'''&lt;br /&gt;
&lt;br /&gt;
* '''Temporal Loss''' - Reduces the shared damage between you and your possessee(health % reduction increases)&lt;br /&gt;
&lt;br /&gt;
* '''Soul Eater(requires Soul Crusher)''' - A percentage of the enemies deteriorated health will restore your mana(% increases with rank).&lt;br /&gt;
&lt;br /&gt;
* '''Soul-Fury''' - Increases the damage of the enemy you possess(damage increases with rank)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:'''&lt;br /&gt;
&lt;br /&gt;
* '''Self-Destruct''' - If an enemy is below 25% health, you can self-destruct him, doing damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Dieing Breath''' - When your possessed enemy is killed you will have a chance to instantly cast Poisonous Cloud mana-free(chance increases)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Haunting===&lt;br /&gt;
The Haunting skill Tree is designed to cause more harm and confusion to the enemy using your ghostly aura.  Skills in this tree are meant to keep your enemies confused and at a distance.  Some skills act like an active Aura to help bring the stuff of nightmares to the nightmare of hell.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:'''&lt;br /&gt;
&lt;br /&gt;
* '''Fear''' - Scares away enemies.&lt;br /&gt;
&lt;br /&gt;
* '''Fires Wake''' - Active-Aura that leaves a fire trail where you walk. Fire grows when standing still.&lt;br /&gt;
&lt;br /&gt;
* '''Whisper of the Confound''' - Stuns an enemy for a duration(time increases with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Nightmares''' - Active-Aura where enemies that attack you or your allies receive damage returned.&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:'''&lt;br /&gt;
&lt;br /&gt;
* '''Ghostly Wail''' - Does damage and chance to push enemies back&lt;br /&gt;
&lt;br /&gt;
* '''Puppet Corpse''' - Raises an enemy to taunt enemies&lt;br /&gt;
&lt;br /&gt;
* '''Hell's Fire(Requires &amp;quot;Fires Wake&amp;quot;)''' - Sprays fire outward to damage nearby enemies, also fire lingers(note*: spell, not active-Aura)&lt;br /&gt;
&lt;br /&gt;
* '''Cripple Will''' - Active-Aura that reduces enemy movement&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:'''&lt;br /&gt;
&lt;br /&gt;
* '''Soul Leech''' - Steals life from an enemy for as long as button is held.&lt;br /&gt;
&lt;br /&gt;
* '''Poisonous Cloud''' - Send Poison's outward to poison enemies within a certain radius(radius and poison damage increase with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Dampen Strength''' - Active-Aura that reduces enemy damage&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:'''&lt;br /&gt;
&lt;br /&gt;
* '''Weaken Magics''' - Active-Aura that lowers enemy resistances to Magic damage.&lt;br /&gt;
&lt;br /&gt;
* '''Undead Allies''' - Summons remnants surrounding you to confuse and damage enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Redemption===&lt;br /&gt;
Redemption skills invoke the powers of the holy warrior that once was.  These skills are meant to do damage at a close range.  This tree also contains active-Auras that aid in the longevity and holiness of the self and those around you.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:'''&lt;br /&gt;
&lt;br /&gt;
* '''Divine Strike''' - Attack that adds arcane damage to your melee attack&lt;br /&gt;
&lt;br /&gt;
* '''Sacrifice''' - Drains all mana to restore health to self and party&lt;br /&gt;
&lt;br /&gt;
* '''Divine Calling''' - Calls down a pillar of light to damage enemies&lt;br /&gt;
&lt;br /&gt;
* '''Holy Light''' - Active-Aura that Increases Light radius and reduces light radius of demons&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:'''&lt;br /&gt;
&lt;br /&gt;
* '''Heaven's Fury''' - Attack nearby enemies (dmg and number of enemies hit increases with rank)&lt;br /&gt;
&lt;br /&gt;
* '''Bane of Devils''' - Increases damage done to demons and undead&lt;br /&gt;
&lt;br /&gt;
* '''Living Aura''' - Active-Aura, increases health by percent&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:'''&lt;br /&gt;
&lt;br /&gt;
* '''Resolve''' - Active-Aura increasing resistance to arcane magic&lt;br /&gt;
&lt;br /&gt;
* '''Halo''' - Pulls enemies(in a circle) toward you with chance to stun&lt;br /&gt;
&lt;br /&gt;
* '''Heavenly Armor''' - Increases Defense on your equipped armor&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:'''&lt;br /&gt;
&lt;br /&gt;
* '''Holy Ascencion''' - Increases arcane damage of all your redemption skills&lt;br /&gt;
&lt;br /&gt;
* '''Phase''' - Renders you able to pass directly through enemies&lt;br /&gt;
&lt;br /&gt;
* '''Holy Frenzy''' - Active-Aura that adds arcane elemental damage and increases attack speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Hollow Man was added to DiabloWiki on 12 June 2009 by '''BigKevSexyMan'''. Some wiki formatting was later added by [[Leord]] in the following days.&lt;br /&gt;
&lt;br /&gt;
As of August 23 2009 [[Delowyn]] has begun promising work on the fan-art for this class.&lt;br /&gt;
And as of September 16 2009 [[Delowyn]] has finished work on the Hollow Man fan-art with great success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:HollowMan.jpg|Concept art of the HollowMan, created by [[Delowyn]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=NAME NAME-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List the sources for this page. Use internal links primarily.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Giant&amp;diff=21181</id>
		<title>Fanmade:Giant</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Giant&amp;diff=21181"/>
				<updated>2010-06-18T16:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Giant''' is physically the largest and strongest playable melee character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanclass|Fronkenstein.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Diablo_III_Logo.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Giant&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] [[Fury]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= Arcane Skill Tree&lt;br /&gt;
|skilltree2= Arcane Skill Tree&lt;br /&gt;
|skilltree3= Arcane Skill Tree&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Sanctuary]]&lt;br /&gt;
|affiliation= None known&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Background lore text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
Class design text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
When was it unveiled? What ideas did devs have? What has changed?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Giant Giant-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Pic 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
List the sources for this page. Use internal links primarily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Flagellant&amp;diff=21180</id>
		<title>Fanmade:Flagellant</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Flagellant&amp;diff=21180"/>
				<updated>2010-06-18T16:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Flagellant''' is a character [[class]] dedicated to purging the sin of man, and purging the world of all evil. He or she does this by whipping himself into a frenzy, fighting enemies in a trance of pain, dealing more damage the more wounds he receives.&lt;br /&gt;
&lt;br /&gt;
{{fanclass|Vizcire, winning entry of [[Diii.net]]'s [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Create a Skill Tree contest].}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Flagellant_portrait.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Flagellant&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Vitality]] [[Life]] [[Strength]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fan_class:Flagellant#Flesh_Skills|Flesh Skill Tree]]&lt;br /&gt;
|skilltree2= [[Fan_class:Flagellant#Penance_Skills|Penance Skill Tree]]&lt;br /&gt;
|skilltree3= [[Fan_class:Flagellant#Iron_Skills|Iron Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Tristram]]&lt;br /&gt;
|affiliation= [[Tristram Brotherhood]]&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Flagellant_portrait2.jpg|thumb|left|100px|Typical Flagellant.]]&lt;br /&gt;
The Flagellant is a religious fanatic from the Tristram Brotherhood; believers that are convinced that repentance comes in form of pain and suffering. the Tristram Brotherhood is known to ferociously whip themselves to the tunes of their hymns, deepening the practitioners into a numbening trance. Travelling in grand processions from village to village, with fear following their arrival, as they often take the task of purging the villagers of their sins.&lt;br /&gt;
&lt;br /&gt;
In combat the Flagellant is a fearsome enemy, as he does not flinch even by horrendous amount of damage to himself, and is always dedicated to his cause; cleansing these lands from all evil. He uses methods to numb all senses, mostly by inducing torment and pain to himself before combat, to work himself into a trance where nothing can stop his advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
&amp;lt;!--[[Image:Flagellant.jpg|left|thumb|75px|See the original entry [[:Image:Flagellant.jpg|here]].]]--&amp;gt;&lt;br /&gt;
The Flagellant is a [[melee]] character with a balance between damage output and survivability, complemented with some &amp;quot;[[holy]]&amp;quot; spells and buffs to help his cause in the world of [[Sanctuary]]. Generally, the Flagellant has two opposing sides that must balance for the Flagellant to work - [[damage]] and [[Life|health]]. His skills and power often leeches from his health pool, but increases and enhance his damage and powers. The more health tapped, the more dangerous he becomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But, with less health comes the danger of [[death|dying]]. It is entirely up to the player to choose which path he would like to take; insane amounts  of life but little damage and weak attacks, or vice versa. Thus, the Flagellant is as most dangerous just before he dies. A tactical sense is needed to play in this way, knowing when to use the most of the Flagellant's features in every situation can be a tough undertaking. His skills are divided into three tabs: Flesh, Penance and Iron, which cover offensive attacks, [[buff]]s and [[spell]]s and defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&lt;br /&gt;
===General Skill Tree Info===&lt;br /&gt;
The character receives 1 skill point each level, and some extra in the form of quest rewards. The maximum amount in a single skill differs with caps ar 5, 10 and 20 as a base, but all these can reach above their limit with plus from equipment or other buffs, much like in previous game.&lt;br /&gt;
&lt;br /&gt;
To be able to put points in the next tier of skills, one must have reached the level needed and put at least one point in the skill leading to the desired one, if the arrows indicate a dependence. The tiers get available on lvl 1, 5, 10, 15, 20, 25, and 30 respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flagellant Skills===&lt;br /&gt;
The Flagellant skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* Flesh&lt;br /&gt;
* Penance&lt;br /&gt;
* Iron&lt;br /&gt;
[[Image:Flagellant_penance_skill_tree.jpg|300px|thumb|right|The Penance skill tree.]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flesh Skills====&lt;br /&gt;
In this tree you'll find the Flagellants offensive abilities, including the Lash, Swirling Whip, and Flog attacks. The option to run a slow heavy-hitting Flagellant or a quick and fast ditto is up to the player, depending on how he chooses to manage the skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penance Skills====&lt;br /&gt;
Under the penance tab is the passive, buffing and spell skills of the Flagellant. Some of these enhance other skills and work like synergies, other include self-buffs and party buffs. spells aren't the Flagellants main damage output or defence, but a few of them might make it to this tree under the camouflage of being &amp;quot;holy&amp;quot;. Mostly, the Penance tree focus on the balance between the Health pool and damage enhancers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Iron Skills====&lt;br /&gt;
Last but not least, is the defensive skills. These add to the survivability of the Flagellant, with both spell protection spells and different forms of physical damage reductions. A heavy skill point accumulation in this tree will ensure that the Flagellant can take his share of damage, and will make him a resilient fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Flagellant is a character class created by Vizcire, as an entry in [[Diii.net]]'s [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Create a Skill Tree] contest, 17 September, 2008. This entry was the first place winner, and earned its creator a ticket to [[BlizzCon 2008]]. The class was added to DiabloWiki 11 June 2009 by [[Flux]] and [[Leord]].&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Flagellant_portrait.jpg|Concept art of the Flagellant.&lt;br /&gt;
Image:Flagellant_portrait2.jpg|Concept art in colour.&lt;br /&gt;
Image:Flagellant_penance_skill_tree.jpg|Penance Skill tree.&lt;br /&gt;
Image:Flagellant.jpg|Original design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Diii.net's Create a Skill Tree contest]&lt;br /&gt;
* [http://diablowiki.net/Image:Flagellant.jpg Original entry]&lt;br /&gt;
&lt;br /&gt;
{{Fan creation navbox|fan_class}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

	<entry>
		<id>https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=21179</id>
		<title>Fanmade:Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://dev.diablowiki.net/index.php?title=Fanmade:Dragon_Warrior&amp;diff=21179"/>
				<updated>2010-06-18T16:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;Cogo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dragon Warrior's''' first name was '''Shinobi Warrior'''. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Hero, Tiger and Dragon, Basilisk /animation/, the series of Kung Fu the Legend Continues and games like Samurai Shodown. The class was created by Veskin7 Bukito.&lt;br /&gt;
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{{fanclass|[[User:Veskin7 Bukito|'''Veskin7 Bukito''']].}}&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Dragon Warrior Cover 3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Dragon Warrior&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]] [[Ranged]] etc&lt;br /&gt;
|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
|skilltree2= [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
|skilltree3= [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Avien]]&lt;br /&gt;
|affiliation= Dragon Wing Monastery&lt;br /&gt;
|friends= [[Fanmade:Aurian Mage|Magi of Aurian]]&lt;br /&gt;
|foes= None Known&lt;br /&gt;
|catexclude= &lt;br /&gt;
}}&lt;br /&gt;
The motherland of the Dragon Warrior is Xiang in the [[Avien]] continent. Dragon Warriors live in the Dragon Wing Monastery high in the In Ten mountain. Their origin is described well in a story called The Legend of the In Ten Masters. Here ti is.&lt;br /&gt;
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&amp;quot;Centuries ago two young friends went in the In Ten mountains of Avien to learn Martial arts in the In Ten Monastery. Their names were Yang Ho Cheng and Ing Yao /their first names form Ing Yang/. These men were childhood friends and both decided to become warriors. By that time there were no Monks and Dragon warriors. There were only In Ten warriors.&lt;br /&gt;
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The men from the In Ten Monastery welcomed the two friends and they started their tuition. Years passed and they mastered the art of fighting. Yang Ho Cheng mastered the so called Iron Fists and Ing Yao mastered different weapons. Soon they become famous teachers - Yang Ho Cheng - the master of fists and Ing Yao - the master of weapons.&lt;br /&gt;
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Their fame reached even the faraway Aurian and the [[Fanmade:Aurian Mage|Aurian Mage]] order high in the mountain of Angarock - the famous holy mages of the land. The mages sent one of them to visit the masters and maybe learn something from them. Her name was Moon Snow - a beautiful woman, one of the best Aurian magi ever. She became close friend with the two masters and even helped them to improve their skills.&lt;br /&gt;
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Then Yang Ho Cheng had and idea - to create a Martial arts textbook. He asked his friends Ing Yao and Moon Snow to help him and they happily agreed. The textbook was created for two years and it contained many techniques an even some magical ones written by Moon Snow. She helped a lot with her knowledge of meditation and holy spells. The textbook was written in a secret code and only the best students knew it. It was called The Book of In Ten. &lt;br /&gt;
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But as years passed the masters started to fall in love with the mage. Both of them. When Moon Snow knew about their feelings, she was confused. Then both masters told her to make her choice. She also had feelings to one of them, but the legend doesn't say who. The Aurian mage asked for one day to think about it. Moon Snow perfectly knew that whatever her choice is, it will put an end of the masters friendship and it will also be the end of their work together. She though over every option carefully. Then she decided to make a sacrifice - she left the masters before sunrise leaving them a farewell letter in which she explained her reasons.&lt;br /&gt;
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But her sacrifice was in vain. The two teachers blamed each other for her leaving, then they got in a fight. Yang Ho Cheng gave up the teaching and the textbook and went on a journey to find Moon Snow, while Ing Yao thought that searching for the woman is pointless as she didn't want to be found, and continued his work. He changed the name of the temple founding the Dragon Wing Monastery and accordingly the Dragon Wing doctrine. Meanwhile something very bad happened - someone stole the Book of In Ten and they never found out who. The textbook was lost.&lt;br /&gt;
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Yang Ho Cheng spent nine years searching for Moon Snow, but he couldn't find her. When he reached [[Ivgorod]], he fell in despair. He decided to stop his search and come back to his work, and he found students to teach. Soon after that he built a school founding the Iron Fist monastery and accordingly the Iron Fist doctrine.&lt;br /&gt;
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The men in the Dragon Wing monastery in the In Ten mountain started calling themselves Dragon warriors.&lt;br /&gt;
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The fighters in the Iron Fist monastery in Ivgorod started calling themselves [[Monk]]s.&lt;br /&gt;
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Both sides blamed each other for the loss of the secret textbook and became rivals.&lt;br /&gt;
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The famous masters continued to teach students for all their life.&lt;br /&gt;
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Their names were not forgotten.&amp;quot;&lt;br /&gt;
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==Class Design==&lt;br /&gt;
* The Dragon Warrior Project&lt;br /&gt;
&lt;br /&gt;
This idea came on the spur of the moment when I wondered what kind of a new character class Blizzard should show in Diablo 3. My idea for a new character class is the Dragon Warrior. The idea is inspired by watching movies like Shinobi, The House of Flying Daggers, Tiger &amp;amp; Dragon, Hero, Basilisk (animation), the series of Kung – Fu: The Legend Continues and games like Samurai Shodown 4. The Dragon Warriors possess many unusual remarkable skills and I think they are worthy to be shown in Diablo 3.&lt;br /&gt;
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Dragon Warriors use exotic weapons like katana and wakizashi /short katana/, halberds, naginatas, blade rings like those in the Shinobi movie, Blades that the german guy from Hellboy had, blades on a chain like Basara's blades /a character in the Samurai Shodown game/, they throw shurikens, daggers, disks and bombs. They also use smoke veils, they can become invisible and summon the spirit of the Dragon that helps them in battle. Dragon Warriors are skilled in using a bow. They can also kill their enemies with their bare hands and feet, using lethal Martial Art tachniques.&lt;br /&gt;
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Basicly Dragon Warriors use light armor, but they are capable to wear heavier armors too. Usually their armors are made of many segments. They can also use a shield.&lt;br /&gt;
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===Dragon Warrior Weapons===&lt;br /&gt;
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Here are some pictures of the Dragon Warrior weapons.&lt;br /&gt;
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* '''Swords'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Odachi.jpg|Odachi - Overall length: 67&amp;quot; Blade length: 49&amp;quot; Handle length: 17 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
Image:Praying_Mantis_Katana.jpg|Praying Mantis Katana - Overall Length: 41&amp;quot; Blade Length: 29&amp;quot;, Speed - Fast, Two handed, possible dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Katana.jpg|Katana - Overall Length: 44 1/2 &amp;quot; Blade Length: 29 3/4 &amp;quot; Speed: Fast, Two handed ,Possible Dual wielding with Wakizashi or Tanto&lt;br /&gt;
Image:Wakizashi.jpg|Wakizashi - Overall Length: 26 1/2 &amp;quot; Blade Length: 19 1/2&amp;quot; Speed: Very Fast, One handed&lt;br /&gt;
Image:Tanto.jpg|Tanto Overall Length: 13 1/2 &amp;quot;  Blade Length: 8&amp;quot;, Speed - Very fast, One handed, Dual wielding with Katana or Wakizashi&lt;br /&gt;
Image:Nodachi.jpg|Nodachi - Size - Overall: 40 1/2&amp;quot; Blade: 29 1/4&amp;quot;, Speed - Fast, Two handed&lt;br /&gt;
Image:Ninja Sword.jpg|Ninja Sword - Overall Length: 34 1/2&amp;quot; Blade Length: 22 3/4&amp;quot; Speed: Fast, Two handed, Possible Dual wielding&lt;br /&gt;
Image:Zatoichi sword.jpg|Zatoichi Sword Overall Length: 39 1/2&amp;quot; Blade Length: 28 1/2&amp;quot; Speed: Fast, Two handed&lt;br /&gt;
Image:Qi_Jian.jpg|Qi Jian  - Size - Overall: 37 3/4&amp;quot; Blade: 28 1/2&amp;quot;, Speed - Fast, One Handed, Possible Dual wielding&lt;br /&gt;
Image:Qing_Sword.jpg|Qing Sword - Overall length: 37 3/4&amp;quot; Blade length: 29 1/4&amp;quot;, Speed Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Tang_Sword.jpg|Tang Sword - Size - Blade length: 29” Handle length: 7 1/4” Overall length: 41 1/4”, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:War_Sword.jpg|War Sword - Size - Overall: 37 3/4&amp;quot; Blade: 23 1/4&amp;quot;, Speed - Very Fast, Two handed, High armor penetration&lt;br /&gt;
Image:Wu_Jian.jpg|Wu Jian - Size - Overall: 37 1/4&amp;quot; Blade: 30&amp;quot; , Speed - Fast, One handed (no dual wielding) - Basic quality sword&lt;br /&gt;
Image:Song_Sword.jpg|Song Sword - Size - Overall: 32&amp;quot; Blade: 24 1/2&amp;quot;, Speed - Fast, One handed, Possible Dual wielding&lt;br /&gt;
Image:Gongfu_Broadsword.jpg|Gongfu Broadsword - Size - Overall length: 33 1/4&amp;quot; Blade length: 28&amp;quot;, Speed Very Fast, One handed, Possible dual wielding&lt;br /&gt;
Image:Water_Song_Wushu_Broadsword.jpg|Water Song Wushu Broadsword - Size - Overall Length: 33 1/2&amp;quot; Blade Length: 28&amp;quot;, Speed - Very Fast, One handed, Possible dual wielding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Special Weapons'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sais.jpg|Sais - Size - 19&amp;quot; long, Speed - Very Fast, Dual wielding&lt;br /&gt;
Image:Kama.jpg|Kama - Size - Blade: 7 3/4&amp;quot; Handle: 14 1/2&amp;quot;, Speed - Very Fast, One handed (dual Wielding)&lt;br /&gt;
Image:Chain_Blade.jpg|Chain Blade - Size - Not determined, Speed - Very Fast, One handed (no dual wielding - only combined with a shield)&lt;br /&gt;
Image:Sword_of_Kroenen.gif|Unknown weapon name - seen in Hellboy Movie (Sword of Kroenen), Speed - Very Fast, dual wielding (in complect of two)&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Twin Blade - Size 79&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Polearms, Spears and Throwing Spears'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Naginata.jpg|Naginata - Size - Overall: 76 3/4&amp;quot; Blade: 20 1/4&amp;quot; Shaft: 55 1/2&amp;quot; Speed: Normal, Two handed&lt;br /&gt;
Image:Pudao.jpg|Pudao - Overall Length: 69 3/4&amp;quot; Blade Length: 26&amp;quot;, Speed Normal, Two handed&lt;br /&gt;
Image:Yari.jpg|Yari - Size - Overall: 79&amp;quot; Blade: 16 3/4 &amp;quot;  Shaft: 62 1/4&amp;quot;, Speed - Normal, Two handed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* '''Different Shurikens'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shuriken01.jpeg&lt;br /&gt;
Image:Shuriken03.jpeg&lt;br /&gt;
Image:Shurikens01.jpeg&lt;br /&gt;
Image:Shurikens02.jpeg&lt;br /&gt;
Image:Shurikens03.jpeg&lt;br /&gt;
Image:Shurikens04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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For the shurikens I just typed &amp;quot;shurikens&amp;quot; in google and I switched to pictures. These shurikens pictures are taken from other sites. There might be some copyright issues. &lt;br /&gt;
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Will add more soon.&lt;br /&gt;
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Please note that the pictures are dowloaded from other sites. Deepest thanks to http://www.thesteelsource.com/ from where I took most of the pictuers. See the site for more info about the weapons /their weight and stuff/.&lt;br /&gt;
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'''''ERROR''''': When I type &amp;quot;spears&amp;quot; in Google to find different spears for the Dragon Warrior, I receive more results for Britney Spears rather than other spear weapons. I got nothing against her, but it is not fair! Anyone who has more info and pictures of spears /and throwing/, please contact me on my user talk page. --[[User:Veskin7 Bukito|Veskin7 Bukito]] 17:41, 12 November 2009 (UTC)&lt;br /&gt;
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==Attributes and Skills==&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Starting Attributes====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
*'''[[Life]]:''' x&lt;br /&gt;
*'''[[Mana]]:''' x&lt;br /&gt;
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====Attribute Increase Per Level====&lt;br /&gt;
*'''[[Strength]]:''' x&lt;br /&gt;
*'''[[Dexterity]]:''' x&lt;br /&gt;
*'''[[Vitality]]:''' x&lt;br /&gt;
*'''[[Willpower]]:''' x&lt;br /&gt;
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===Dragon Warrior Skills===&lt;br /&gt;
The Dragon Warrior skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines]]&lt;br /&gt;
* [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing]]&lt;br /&gt;
* [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
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====Dragon Disciplines Skills====&lt;br /&gt;
The [[Fanmade:Dragon_Disciplines_Skill_Tree|Dragon Disciplines tree skills]] are presented by many unusual abilities that are possessed by Shinobi and Ninja warriors. Some of them are magical and some of them are weapon masteries.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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====Bow and Throwing Skills====&lt;br /&gt;
The [[Fanmade:Bow_and_Throwing_Skill_Tree|Bow and Throwing tree skills]] content skills with firing a bow and various throwing abilities that have different effect on enemies.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Martial Arts Skills====&lt;br /&gt;
The [[Fanmade:Martial_Arts_Skill_Tree|Martial Arts tree skills]] are the abilities of the Dragon Warrior to kill his enemies with his bare hands and feet. From lethal strikes with palm to acrobatic jumps to enemy.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Development==&lt;br /&gt;
The page was first created in October 3rd 2009.&lt;br /&gt;
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I have invented and edited the names of the skill trees and some background. Now I will take a look at the other fan class pages to see how they were edited and will come back to edit my page when I have time. &lt;br /&gt;
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October 6th 2009: edited some skills in the Bow and Throwing and Martial Arts skill trees. Need to add some bow skills and Dragon Disciplines skills. Then I will add the pictures. &lt;br /&gt;
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October 7th 2009: Added four new skills in the Dragon Disciplines skill tree. Next edit will be some skills for the Bow and Throwing skill tree. &lt;br /&gt;
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October 8th 2009: Added some Arrow skills to the Bow And Throwing skill tree. Also deleted Telekinesis and Pyrokinesis from the Dragon Disciplines skill tree - they are more suitable for the Wizard. Next step - adding pictures of the Dragon Warrior. &lt;br /&gt;
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October 9th 2009: Happy Birth Day to me! Added some new skills in the Martial Arts skill tree and some options in the Bow and Throwing skill tree. Sorry I haven't added pictures, but they are on my friend's computer /I haven't got mine/ and I have no access to it because my friend is on vacation. When he returns I will add the pictures.    &lt;br /&gt;
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October 11th 2009: Added two Martial Arts skills and one skill in Bow and Throwing. Also added some new options. When my friend returns I will add the pictures.&lt;br /&gt;
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October 12th 2009: Added a new skill in the Martial Arts skill tree, edited some things that I had forgot and finally added the pictures in the Media tab.&lt;br /&gt;
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October 23th 2009: Edited the Class Design and changed some things there. Also added some text in the gallery images.&lt;br /&gt;
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October 31th 2009: Happy Helloween! Added one more picture /the best picture of the Dragon Warrior so far/ and one more skill in the Martial Arts skill tree. Also modified one skill.&lt;br /&gt;
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November 11th 2009: Added better description of the Blade Fury skill and added some more weapons of the Dragon Warrior. Will add more weapons soon.&lt;br /&gt;
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November 12th 2009: Added more weapons, but this is not the end. Will add more soon. Must add special weapons, spears /also throwing/, bows and shurikens.&lt;br /&gt;
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February 27th 2010: Changed the Critical Strike skill in Dragon Disciplines. Now it is much better! Will add two more skills to the Martial Arts Skill Tree this day later.&lt;br /&gt;
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Same day. Some time later: Added the Enrage And Focus Skills in the Martial Arts Skill Tree. Also added some calculations to make it more convenient for you when making your choice between these two skills. &lt;br /&gt;
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March 3rd 2010: Changed Bomb Throwing skill from Bomb and Throwing Skill Tree - added some limitation to bombs use, depending on game weather conditions. &lt;br /&gt;
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March 4th 2010: Added one more drawing of the Dragon Warrior /with the twin blade/ - one of the best so far.&lt;br /&gt;
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March 14th 2010: Oops, I forgot to say that on the day I changed the Enrage skill to Battle Fury - avoiding the similarity with the Barbarian Enrage.&lt;br /&gt;
&amp;lt;!--What has changed?--&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Dragon+Warrior Dragon Warrior-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
Here's the gallery of the Dragon Warrior. Note that his first name was Shinobi, that's why some pictures are called that. If you have read the Backgroound, you will see some charactres from the story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shinobi_01.jpg&lt;br /&gt;
Image:Shinobi_02.jpg&lt;br /&gt;
Image:Shinobi_03.jpg&lt;br /&gt;
Image:Shinobi_04.jpg&lt;br /&gt;
Image:Shinobi_05.jpg&lt;br /&gt;
Image:Shinobi_06.jpg&lt;br /&gt;
Image:Dragon Warrior.jpg&lt;br /&gt;
Image:Elsay and Veskin.jpg|Elsay and Veskin - Dragon Warriors&lt;br /&gt;
Image:Elsay 1.jpg|Elsay - Dragon Warrior&lt;br /&gt;
Image:Elsay - Dragon Warrior.jpg|Elsay - The best example for a female Dragon Warrior&lt;br /&gt;
Image:Veskin.jpg|Veskin - Elsay's friend Dragon Warrior&lt;br /&gt;
Image:Dragon Warrior Cover 3.jpg|Dragon Warrior With Twin Blade and Good Armor&lt;br /&gt;
Image:In Ten Masters.jpg|The In Ten Masters&lt;br /&gt;
Image:Moon Snow.jpg|The Aurian Mage Moon Snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Ivgorod]]&lt;br /&gt;
* [[Avien]]&lt;br /&gt;
* [[Monk]]s&lt;br /&gt;
* [[Fanmade:Aurian Mage|Aurian Mage]]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions and make suggestions to [[User:Veskin7 Bukito|Veskin7 Bukito]]'s Fan Classes and Monsters by sending him an E-mail to '''vesko.milushev@gmail.com'''&lt;br /&gt;
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{{Fan creation navbox|fan_class}}&lt;br /&gt;
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{{Class navbox|fan_class}}&lt;/div&gt;</summary>
		<author><name>Cogo</name></author>	</entry>

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